First voices from the endgame of Crimson Desert confirm critics’ opinions, now see the problems

The release of Crimson Desert on March 19, 2026, has now been over a month. For the fans, it’s a good time to provide a conclusion about the game, and there is a lot of criticism.

How is Crimson Desert doing? Crimson Desert is still popular among players a month after its release. Just on Sunday, April 19, according to SteamDB, over 155,000 players logged in simultaneously. The first 3.6% of players have finished the story and are now voicing criticism.

Warning: This article contains minor spoilers about the final boss of Crimson Desert.

Good even in the endgame:

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Critique of the endgame and its systems

What bothers the players? In a Reddit thread, players are currently discussing the strengths and weaknesses of Crimson Desert intensely. In it, the poster expresses some theses. For example, the last chapters of Crimson Desert are not good and feel “rushed.”

At the same time, the epic final boss fight has major issues. The dragon flying and reaching the boss do not function well due to bugs and rob the fun and flow of the fight. Similarly, the start of the fight is problematic, as you first have to find the final boss instead of using the epic storm on the fortress as an introduction.

He also speaks in the post about the many systems of Crimson Desert. For example, the camp, according to him, is built more on quantity than quality. Bugs block some features, and it lacks depth.

For him, the boss fights were also quite boring. They usually follow the same attack patterns and do not differ much in tactics. On the other hand, it is different with the puzzles, which you sometimes have to solve with millimeter precision.

How does the community see this? The community discusses the player’s experience. The post has about as many upvotes as comments on Reddit. Opinions vary greatly, but many of his points resonate:

  • martygod12: “Exactly my thoughts. CD is overall a good game, but it is extremely inconsistent. There is probably no game I’ve played in the last 5, maybe even 10 years, where I was constantly amazed at how great something can be made, only to then simultaneously shake my head in disbelief at how poorly something can be made.”
  • Nwah2112: “The precision of the puzzles is not discussed often enough. I had to look up a series of quite simple puzzles just to confirm I was doing it right because I had assumed I had everything turned the right way or whatever.”
  • trevvert: “The refinement system is also completely crazy. Why SO MANY materials? Why isn’t it drawn from the inventory? And sorting in the refinement menu makes a lot of things very difficult; it could use some category tabs as well as a way to refine multiple levels at once (especially when combining the same equipment)”
  • Catch11: “It is heavily carried by the graphics and combat, but I enjoy it immensely”
  • BiggieAl93: “For a game with so many bosses, it’s really disappointing that every boss is just a teleporting, attack spamming clusterfuck.”

However, there is also a lot of criticism from fans who praise Crimson Desert and the features criticized here. However, the general tenor points out that the critics were correct in their assessments of the game and that Crimson Desert has clear problems that need to be fixed.

Crimson Desert is becoming more and more like a second Skyrim for many players because you can simply do so many different things. For those who prefer to take it easy, this quest could mean stress: Crimson Desert steals 40 minutes of your life, but the reward is a joke

This is an AI-powered translation. Some inaccuracies might exist.