Diablo 4 makes the best items in the game worse, but solves another big problem

With Season 14, changes will be made to Diablo 4 regarding the Mythics, which are not well received by the community. However, an issue that annoys players will be resolved elsewhere.

What will change? On one hand, the maximum number of possible Obols in your inventory has been dramatically increased from 2,500 to 25,000. This is sure to bring cheers from many players, as the new Loot Filter protects against cluttering your bags, but you were still inundated with Obols, forcing you to constantly return to town.

With Season 14, mythic, unique items will also undergo change:

  • New Classification
    • “Mythic” is no longer a separate, extremely rare loot tier, but rather an item quality. This means that every unique item (Unique) in the game can now become a mythic item.
  • Crafting in the Horadric Cube
    • You can now upgrade normal Uniques to mythic items using the Horadric Cube and a new seasonal currency (“Fragments of Madness”).
  • New Drop Sources
    • You can obtain them by defeating the new seasonal boss (“Corrupted Soul Reaper”), earn a class-specific Mythic through the seasonal leaderboard, or find them with a very low chance as a drop whenever a “bequeathed” Unique drops.
  • Equipment Limit
    • You may now equip only one self-crafted mythic item at a time. However, if you find mythic items through the usual looting methods, you can continue to carry multiple of them at the same time.

These changes are not well received in the community. You can find the complete changes here at Blizzard.

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The opening cinematic of Diablo 4: Lord of Hatred, in which Mephisto takes out an important character

“My goodness, these are truly terrible decisions.”

Why are these changes bothering the community? The joy over the changes is absent among players because mythic items lose their fixed values and uniqueness when transformed into a modifiable item quality. Instead of immediate cheers over the perfect drop, players now receive items with random values, starting a frustrating, resource-consuming lottery during re-rolling.

Additionally, the ability to artificially upgrade any normal Unique devalues the special pride of having looted an extremely rare Unique. The new system shifts the fun away from the classic, exciting item hunt towards tedious crafting work with a random factor at the Horadric Cube. Coupled with drastic nerfs to popular equipment parts, the update feels like a massive setback for many veterans.

What do players say about this? On Reddit, players are freely expressing their frustration:

  • therealkami writes: “My goodness, these are truly terrible decisions. Unique items, but especially mythics, should have fixed values.”
  • ozzriffic comments: “I don’t understand this. One of the biggest criticisms of this season is that unique items don’t have fixed values. Now they are doing something similar with mythic items. Without the ability to re-roll the values, this feels pretty bad.”
  • GodBlessPigs says: “I really don’t like this change at all. Are we now supposed to find ten identical mythic items just to hopefully get somewhat decent values for our build? Mythic items should always be a great and exciting find.”
  • Grimsters- jokes: “This sounds like a late April Fools’ joke…”

What do you think of the adjustments? Feel free to write to us in the comments!

It remains to be seen whether Blizzard will actually implement the changes after testing on the PTR. The community currently seems far from enthusiastic about the changes to the Mythics. What else awaits you in Season 14 can be found here: Diablo 4 Season 14 – Start, Release Date and PTR

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Blizzard