While the shamans of WoW Forever barricade their Discord in protest, I celebrate the comeback of the rogues

WoW Forever SChurke Karsten

MeinMMO editor Karsten Scholz has been an enthusiastic Classic Rogue since 2005. For WoW: Forever, it long seemed that there would be little change in combat, stealth, and deception. And then Blizzard released the final patch notes before the launch …

The freshly released patch notes for WoW: Forever must have been created rather suddenly and unplanned. How do we know? The launch overview published on November 3, 2026 on YouTube was already outdated by half at the time of publication because various class abilities mentioned had since been removed.

Not everyone was pleased with the massive changes right before launch. A large part of the Shaman community, for example, was so upset about Blizzard’s recent plans for Totem Masters that they closed their official class Discord in protest for 13 hours (via wowhead.com).

The enthusiastic rogue in me only had eyes for the unusually long adjustment list for the Shadow Dancer. Until 2 days ago, the rogue was considered the class that changed the least for Forever compared to Vanilla or Classic. But that has now turned 180 degrees, and I (and many other rogues) are celebrating this …

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WoW: Forever – These are the features of Classic Plus in the trailer

Okay status quo, but a bit musty

Why the Rogue community is so excited is probably only clear when we take a brief look at the current status quo. Those who have read our class overview for WoW: Forever know that the classic rogue has many strengths and comparatively few weaknesses:

  • In Classic, alongside the over-dominant Warrior, he was one of the best damage dealers in the game; in WoW: Forever, he is even supposed to deliver the highest single-target damage in static fights.
  • In PvP, with all his control abilities and high damage, he is a force.
  • His stealth provides enormous advantages in PvP, farming, and leveling. Solo, he fares better than many other classes.
  • What has always been missing for rogues in Classic is a broad range of ways to support other players – he can help with his control abilities, weaken the armor of enemies, and pick locks, that’s it.
  • The number of competitive specializations was quite limited for rogues in Classic. Deception almost only played a role in PvP; Assassination was mostly just a support tree.

The most exciting innovations for Rogues in Forever were the slightly stronger focus of the Deception tree on bleeding effects and the clearly defined emphasis of Assassination on poisons, supported by the Classic premiere of Mutilate. Otherwise, we rogues were mainly excited about details, such as the fact that Headbutt no longer breaks us out of stealth without talents.

I don’t want to complain about it. I like the Classic Rogue very much. But it always feels a bit strange when other classes receive much love and brainpower from developers while you are stuck in your old, musty-smelling armor and have been using Dark Strike, Shred, and occasionally Disembowel for 20 years to deal as much damage as possible to bosses. Exciting is different.

Deadly class even deadlier

With the new patch notes on forums.blizzard.com, the musty Classic scent has dissipated. In more than 5,230 characters, the developers reveal what will change for Rogues with Forever almost overnight. We won’t go through every point one by one, but let me highlight a few highlights:

  • With Shank, there is a new standard attack through which we deal light damage with the offhand and which grants us a certain energy boost when we need it. Additionally, all 3 specializations each have a talent that makes Shank even more important for their respective rotation – each talent provides a different bonus.
  • Deceivers can use Ghostly Strike to utilize Ambush and Strangle without being in stealth. They also receive a new finisher, Death Mark, allowing them to make their target explode after a few seconds.
  • Rogues with the Quick Getaway talent can take out 2 targets simultaneously with Headbutt. This is incredibly strong in PvP, solo adventures, and dungeons.
  • The position of talents has changed in many cases so that you no longer have to “waste” so many points to get to key talents for certain specializations. I’m thinking about Lifeblood for more energy or Improved Sprint for PvP enthusiasts.
  • There are some strong buffs for underwhelming talents like Aggression or Fatality.

All this in combination should ensure that Rogues play more excitingly and variably in Forever than in Classic without becoming overpowered. Honestly: I was really looking forward to Forever before, but now I can hardly wait for the starting shot to be fired. What do you think? And how satisfied are you with your class? Feel free to share it with me in the comments! Speaking of the starting shot: Release of WoW Forever in Live Ticker – Time, Status, Queues, and More

This is an AI-powered translation. Some inaccuracies might exist.