Path of Exile 2: Patch Notes for Dawn of the Hunt Update 0.2.0f in German 

Path of Exile 2: Patch Notes for Dawn of the Hunt Update 0.2.0f in German 

In Path of Exile 2 there are constantly new expansions, patches, and hotfixes that bring innovations and improvements to the ARPG. We will show you what has changed recently in Path of Exile 2.

When do the updates for Path of Exile 2 come out? The developers of Path of Exile 2 typically release their updates in the evening due to the time difference, usually between 7:00 PM and 1:00 AM German time. Deviating from these times, hotfixes may also appear that are so urgent that they are released immediately after completion.

Update: We updated this article on April 17, 2025, and replaced the old patch notes with the new ones.

Path of Exile 2 does not require a new patch for every change made to the game. Some updates also happen on the server side, or it’s enough for you to restart your game once. However, for larger patches, you will have to download an update. If a new expansion such as Dawn of the Hunt is upcoming, the developers also release a pre-download for players with slower internet. However, anyone who installs the update too early will not be able to log back into the game.

Here you can see the cinematic intro of the ARPG:

Current patch notes for Path of Exile 2 at a glance

What has changed recently? Below you will find the current official patch notes for Path of Exile 2 in English from the developers. We regularly update this article with the latest version notes. The current version is patch 0.2.0f for the first season Dawn of the Hunt, which has brought many improvements to four classes and areas.

Patch Notes 0.2.0f

  • This patch includes support for changing Ascendancy classes, Atlas markings, new assignments for stash tabs, changes to flasks and totems, and many other improvements and bug fixes.

Changing Ascendancy classes

  • Repeating an Ascendancy trial now allows you to change the Ascendancy class you selected at the Ascendancy altar, but only if the trial grants you the same number of points you already have.
  • To change your Ascendancy class, you must not have allocated points, but you can now speak to Balbala and the trial master to reset Ascendancy points.
  • Chaos trials with 7 chambers that grant up to 4 Ascendancy points can now be attempted from level 55 (previously level 60).
  • Chaos trials with 10 chambers that grant up to 6 Ascendancy points can now be attempted from level 65 (previously level 75).

Changes to flasks

  • Belts of level 30 or higher now have implicit modifiers with 1-2 flask slots. Belts of level 60 and higher now have implicit modifiers with 1-3 flask slots. This only affects new belts found after deploying this patch.
  • The explicit modifiers for additional flask slots on belts can no longer occur.
  • The unique belts “Zerphi’s Creation” and “Inventiveness” no longer have modifiers for additional flask slots; however, existing items are not affected by this change.
  • “Talisman Holder” has intentionally retained its additional flask slots because we plan to increase the maximum number of possible flask slots to 6.
  • The values of prefixes that restore life or mana or grant sentinel when using flasks have been massively increased. You can update existing items to the new values with a Divine Orb.
  • For all flasks (aside from Golden Flasks), the maximum number of fills and the consumption of fills when used has been halved, making them refill much faster.
  • The base duration of stone flasks has been increased from 2.5 to 3 seconds.

New assignments for stash tabs

  • Stash tab assignments for the following categories of items have been added:
  • Craftable
  • Fragments (including tablets and keys for trials)
  • Breach
  • Expedition
  • Ritual

Atlas markings

  • You can now mark places on your Atlas to easily find them again later.
  • By right-clicking on a node, you can create a marking by selecting an icon. Optionally, you can also add a description.
  • You can have up to 16 markings at a time.
  • They are displayed as symbols at the edge of the screen so that you know which direction to scroll, or you can click directly on a symbol to instantly go there.
  • You can also view a list of your markings under the legend and click there to reach them.

Changes to endgame

  • In endbosses of difficulty level 0, you now have infinite revivals.
  • Maps with towers and hideouts now have a higher minimum number of rare monsters that can spawn. The last rare monster in a tower or hideout map will now drop a map of the same level you are currently on (assuming you have a sufficiently high chance for waystones). Defeating the last rare monster in a tower map is still not a requirement for completing the map.
  • UI support has been added for finding rare and unique monsters in unique, tower, and hideout maps.

Changes to crafting

  • With each new rune level you unlock, we remove the lower runes from the loot pool so that you are no longer inundated with lower-level runes at high levels.
  • Small runes can now only drop up to level 32.
  • (Medium) runes can now only drop up to level 52.
  • Overall, from level 52 you will find more large runes than before, but small runes and runes will no longer occur.
  • Renegade exiles will now always have appropriately leveled runes embedded in the items they drop (relative to the item level).
  • Scepters can now have sockets, and we have introduced a new set of talisman modifiers for scepters to help you enhance your creatures in the mid-game and endgame.

Changes to totems

  • All totem skills now start gaining elemental resistances and chaos resistances from about gem level 13, scaling with the skill level. At gem level 20, they all have +75 % to all elemental resistances and +35 % to chaos resistance.
  • The “Support: Ironwood” now also grants +10 % to the maximum of all elemental resistances to totems summoned from supported skills.

Changes to light stuns

  • We have slightly reduced the ability of monsters to easily stun you, particularly at the difficulty level “Cruel” and in the endgame, by reducing the amount of stun damage they deal and increasing the minimum they must deal to easily stun you. Additionally, the penalty on elemental, chaos, and ranged stun damage has been further increased to make it less likely to be stunned by randomly buzzing projectiles and similar things. These changes do not affect light stuns caused by players.
  • We have added a new cluster near “Chaos Vaccination” in the skills tree that allows you to invest in a high value for stun and impair thresholds based on your energy shield. We will add further ways to mitigate stuns later in other places in the tree, mainly in the dexterity area.

Player changes

  • In addition to the existing effects, “Splinter Devourer” now restores cooldown usage for all your grenades and grants a buff for 2 seconds that prevents your crossbow attacks from consuming bolts.
  • The base attack speed of “Shockwave Totem” is now 1.5 seconds (previously 3 seconds). The hit of the shockwave totem now deals 96-211 % of the attack damage at gem levels 3-20 (previously 169-369 %), while the damage of the eruption of rugged ground remains unchanged. Quality now grants 0 to -0.2 seconds to the base attack speed (previously 0 to -0.55 seconds).
  • “Frozen Locus” can now be used similarly to the roll dodge while using other skills to interrupt your ongoing action (even if it does not allow you to dodge hits).
  • You will now always perform a shield bash when you lower the shield after blocking a hit from a ranged attacker, and another enemy is within shield bash distance.
  • “Storm Lance” now works with support for ground effects.
  • “Raise Shield” can now be supported by “Concentrated Effect”.
  • The descriptions of the supports “Fire Vulnerability” and “Lightning Vulnerability” have been adjusted to clarify that their effects apply to all targets, not just enemies. This is not a functional change.
  • “Whirling Spear” and the keyword popup for Whirling now make it clear that collapsing whirlwinds deals melee damage.
  • The visual effects of the explosions of “Arc” when hitting a shocked target have been improved.
  • “Ice Lance” can now chain from terrain.

Improvements and other changes

  • A section for equipped gems has been added to the gem overview, making it easier to level up cross-class skill gems.
  • The borders of items that can be purchased from merchants now indicate their rarity.
  • The Great Rune of the Tenth now grants 1 to 100 lightning damage with thorns when embedded in armor (previously 1 to 10).
  • Attribute runes now have a more appropriate gold value at merchants and can be reforged into their higher levels.
  • Shard hands can now drop shards at all levels. The amount starts low and increases with the area level, similar to the loot of shards from monsters.
  • Shrines are now easier to click on.

Changes to monsters

  • Some monsters in the endgame can no longer interrupt their attacks if you move too far out of reach during the attack, allowing them to relentlessly chase you.
  • Zarokh, Master of Time no longer aggressively attacks player creatures when any are present.
  • It is now less likely that “The Flesh Wrought Wrath” will attack creatures, and its ground effects should now be removed more reliably after death.
  • The frequency of skill use such as Slam has been reduced for Azak-Gnawers, Azak-Crushers, Azak-Prowlers, and Undead Vaal Guards, and the cooldown has been increased.
  • The behavior of the 180-degree split skill of Geonor, the Corrupted Wolf, has been adjusted to prevent him from using the skill multiple times in a row.
  • The composition of monster groups in Jiquani’s Sanctuary, Aggorat, and Utzaal has been adjusted to reduce the number of ranged skill attacks targeting players in these areas. The same adjustment has been made for the versions of the affected groups that can appear in map areas.
  • The frequency and damage of the ice shard spiral volley from shrines have been adjusted.
  • The behavior of Toxic Crabs, Toxic Crab Matriarchs, and Snared Spitters has been adjusted.
  • Vaal Shape-Shifters now have less damage reduction when in their shapeshifted form.
  • The purified monster “Bound Spider” now explodes less frequently upon death.
  • The damage caused by Goliath and Vaal Goliath monsters has been adjusted.
  • The damage of the “Strike” skill of the Stone Guardian has been adjusted.
  • The damage of the essence modifier “Infinite Monsters” has been reduced.
  • The damage of Vaal Executioners has been reduced to better correspond to the number of hits.
  • The damage of the “Lightning Strike” skill of the Reconstructor has been reduced.
  • The damage of the “Arc” skill of Gluttonous Aberration has been slightly reduced.

Bug fixes

  • A bug was fixed that caused players to receive 1 % of their evasion value as armor at all times. Additionally, a bug was fixed that caused the passive key skill “Iron Reflexes” and the notable passive skill “General’s Bonds” to not grant the correct amount of armor.
  • A bug was fixed that caused “Bind Ballista” and “Dark Facsimile” not to show totem-specific values, such as totem life, in the skill overview.
  • A bug was fixed that caused capturing or releasing a scheme or a tamed beast with a corrupted skill gem to cause the gem to lose its corruption.
  • A bug was fixed that caused corruption modifiers to be lost at the level of “Subdue Schemes” or “Tame Beast” when subduing or taming.
  • A bug was fixed where the modifier “Enemies chilled by your hits take increased damage by the magnitude of chill” from the unique quiver “Asphyxia’s Wrath” caused enemies to take reduced damage.
  • A bug was fixed that caused the unique body armor “The Black Doubt” to remove mana when one had allocated the passive ascendancy skill “Eternal Life” of the Lich, was at full life, and suffered damage over time.
  • A bug was fixed that caused “Retreat” not to trigger a shockwave from parried enemies within its affect radius if those enemies were hit by other shockwaves at the same application of the skill.
  • A bug was fixed that caused “Impair Absorption” not to grant immunity against the consumed impairment and did not trigger other consumption effects like “Splinter Devourer”.
  • A bug was fixed that caused the support gem “Impair Absorption” to only consume a single copy of the selected impairment when multiple copies were applied to the target.
  • A bug was fixed that caused the support gem “Tremor” not to be applied to damage granted as extra damage of the same type as the original damage.
  • A bug was fixed that caused “Fire Rain” not to trigger “Splinter Devourer” when consuming ignitions.
  • A bug was fixed that caused “Volcanic Columns” not to trigger an aftershock when the hit from “Shockwave Totem” was used.
  • A bug was fixed where the skill “Heavy Hand” did not work with the support gem “Impact Shockwave”.
  • A problem was fixed where the starting positions of chaining and returning projectiles could have desync issues.
  • A bug was fixed that caused the last charge of the blacksmith “Temper Weapon” skill from Kitava to trigger multiple explosions when consumed by certain skills.
  • A bug was fixed that caused the explosions of “Ice Lance” to not scale with area damage.
  • A bug was fixed that allowed “Meditation” to be interrupted by a non-damaging hit.
  • A bug was fixed where “Pulling Storm” was not recognized as a staff skill.
  • A bug was fixed where the support gem “Refraction” did not function correctly.
  • A bug was fixed where curses applied through map modifiers were not reapplied when dying and respawning at a checkpoint.
  • A bug was fixed that prevented attribute runes from being embedded in staves and rods.
  • A bug was fixed where unique flasks could not be obtained by using Orbs of Possibility.
  • A bug was fixed where the Azmeri spirit “Spirit of the Bear” was attackable and could take damage. Don’t hurt the bear 🙁
  • A bug was fixed that caused the “Azak Shaman” monster to be unable to use most of its skills when subdued as a scheme.
  • A bug was fixed where the notable passive skill “Smith’s Masterpiece” had correction costs.
  • A bug was fixed where modifiers from runes were not displayed on staves and rods.
  • A bug was fixed that could prevent you from continuing the quest “Power Awaits You” if you were revived at a checkpoint after the death of the Judge of Ash.
  • A bug was fixed where monsters summoned by the unique cache “Ogham’s Legacy” had to be killed to fulfill the map objective “Kill all rare monsters”.
  • A bug was fixed where the boss arena in the Savannah map was not sealed off when the fight began.
  • A bug was fixed where the stairs to leave the endboss arena in Act 3 were not displayed after defeating the endboss. This fix also applies to the map boss version.
  • A bug was fixed where storms generated by “Whirling Strike” visually persisted when the gem was leveled up.
  • A bug was fixed that caused lightning wraith monsters to deal less damage than intended.
  • A problem was fixed where one of the attacks of Rafiq of the Frozen Source dealt significantly more damage than intended.
  • A bug was fixed that caused skeletal Spriggans to just shove you instead of using their melee attack.
  • A bug was fixed where the path to the wetlands of the chimeras could sometimes be blocked.
  • A bug was fixed where the map pin for Ignagduk, the Marsh Witch, was not updated correctly on the world map after using the Crusting Gem Skull on the difficulty level Cruel.
  • A bug was fixed where the skill “Ball Lightning” could not be supported by “Chain”.
  • A bug was fixed where “Perpetual Charge” could not support the skill “Whirling Spear”.
  • A bug was fixed where a non-related icon for the buff was shown when channeling “Meditate”.
  • A bug was fixed where Uneven Ground used the wrong icon for debuffs.
  • Three client crashes have been fixed.
  • Three instance crashes have been fixed.

Even though the servers do not need to be restarted for every patch, this often happens. You can find out whether the servers are currently down for maintenance or due to issues: Path of Exile 2: Server Status – Are there currently problems with the servers or are they down?

Source(s): PathofExile.com
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