A new era begins in World of Warcraft – Patch 12.0 is live

World of Warcraft enters a new era. Patch 12.0 has forever changed how fundamental aspects of the game work.

Patch 12.0 in World of Warcraft is live. This has marked the beginning of the Midnight era – and with it, an entirely new age in the history of Blizzard’s MMORPG. The expansion brings significant changes that will alter the gameplay experience forever – and this is the case even though the official launch of the addon is still weeks away.

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The Major Alleviation of Addons in WoW

What has changed? The most important change affects the addons. Many interface addons will no longer function if they access information from combat. This especially includes addons like WeakAuras, which will no longer work.

This is intended to create more fairness and ensure that players find everything necessary directly in the game. Addons should then only be optional and no longer provide any gameplay advantages – even though there were recent doubts whether this objective has truly been achieved.

At the same time, the transmog system has also been drastically revised. You only pay when you first equip an optical set, and you can then customize as many items with that appearance as you want – as your transmog always overlays your current clothing. You can set the exact parameters for when a transmog should be applied. Those who want can thus always wear a specific set in the house, another in dungeons, and yet another while crafting.

There is also a complex revision of the classes. Over 100 abilities have been completely removed, making all classes a bit leaner and reducing the overall complexity of the classes.

WoW Midnight Devourer Demon Hunter

What else has changed? Besides these major systemic changes, there are a few other innovations:

  • Demon Hunters have a third specialization: Devourer.
  • Void Elves can become Demon Hunters.
  • The values have been squished – all numbers are now lower.
  • Housing now goes up to level 9 and the adventures are active.

If you are interested in the complete patch notes, we have them presented here.

When does Midnight start? It will still be a few weeks before Midnight starts. The launch of the expansion is set for March 3rd, and everyone can explore in the Immersong Forest and other new areas. However, those who have pre-ordered the Epic Edition can already head out a few days earlier and gain a temporal advantage.

This is an AI-powered translation. Some inaccuracies might exist.

A gamer is building his own D&D game for a 27-year-old console that you probably still have in your basement

Game development isn’t for everyone, but one programmer wanted to find out: He developed a DnD game for the Game Boy Color, and after several months of hard work, you can now dive into the pixelated fantasy world.

What game is it about? A new game for an iconic console: Labyrinth of the Dragon is the title, and it was developed by programmer Ryan from the YouTube channel “NesHacker” for the Game Boy Color.

It is an 8-bit dungeon crawler set in the universe of Dungeons & Dragons. As for the story, you find yourself as a hero in a dungeon and need to solve puzzles, defeat enemies, challenge bosses, collect items, and of course, survive.

He himself describes the development as exciting, for even though the game is now out and looks simple, thousands of lines of code and months of work are behind it. The result is impressive, and those who want can even test and play the game themselves.

A little DnD adventure on the go

What does the game offer? Labyrinth of the Dragon provides a lot of content, for you can expect the following:

  • 12 monsters/bosses
  • 8 dungeons to explore (with all sorts of puzzles)
  • 4 playable characters

The only problem is the lack of a save option. If you close it, you have to start over the next time you turn on your console or emulator. However, NesHacker shares on itch.io that he is working on implementing a save feature.

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Dungeons & Dragons Online Trailer 2006 E3

How did the development go? Ryan split the development. He was responsible for the code and the assembly of the game himself. For the designs, he hired a professional artist and funded it through donations from the community.

To build the game (the code), he now faced the choice of engine, but Ryan didn’t want to use a pre-made program. So he decided to build his own using the C programming language and GBDK (Game Boy Development Kit).

However, there were various problems:

  • The map needs to load a large maze for each dungeon, which requires a lot of resources.
  • As development progressed, managing various items like chests and their different sprites (computer graphics) became difficult.
  • The combat system is intended to resemble the classic JRPG style and take place in the first person, but realizing it proved complex.

How were the problems solved? As for the map, he divided it into a 16×16 pixel grid system to save memory. Additionally, he used the “stream-loading” method, which allows the game to load the surrounding, non-visible map while the protagonist moves – just like in Mario.

Regarding the management and updating of individual sprites, Ryan utilized a hash table. Hash tables are data structures that ensure data is stored efficiently for access. This sped up his endeavor. Additionally, Ryan used dynamic memory allocation, also known as the heap. This secured space in RAM to temporarily store data and graphics whose size is not known at compile time.

Last but not least, there was the combat menu, which had multiple areas like the main, sub, and combat menu. Depending on the situation, one wants to quickly switch between these menus, and to achieve this, Ryan used a trick.

He utilized the “interrupt” command in C. This creates split-screen scrolling to quickly fade in and out menu items. The result: a seamless combat experience with a nostalgic touch.

How can I play the game myself? You can download the game for free on itch.io (Source: neshacker.itch.io) and play it with an emulator on your phone or PC. However, if you own a flash card, you can even load the game onto it and play it on the Game Boy Color and Nintendo DS.

NesHacker also provides the source code of his game on GitHub so you can develop and extend the game further if you have the skills. So if anyone wants to implement additional bosses, feel free to do so, especially considering the possibilities from DnD: Dungeons & Dragons: 10 powerful villains you should know

This is an AI-powered translation. Some inaccuracies might exist.

A powerful skill from Clair Obscur is only as strong as the developers had no time to test it

In Clair Obscur: Expedition 33 various builds can be created, some of which are quite powerful and can defeat bosses in seconds. A powerful skill of Maelle was initially quite weak – until the time before the release became tight.

Which skill is meant? Maelle, like all playable characters in Clair Obscur, has access to a range of abilities that significantly ease the challenging expedition. Among them is the notorious Skill Stendhal.

The ability is quite strong and therefore also an essential part of many builds. You receive it at the beginning of Act 3, and given the increasing difficulty of the bosses, it is a welcome help.

Since the game’s release in April 2025, the developers have adjusted the skill, as it was so overpowering initially that it made Clair Obscur in Act 3 somewhat too easy.

Already in May 2025, there was a nerf that slightly weakened Stendhal, as the developers announced at that time on x.com. Now they have revealed how the overpowering skill made it into the game.

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Clair Obscur: Expedition 33 hinterlässt bei den Spielern eine Leere

A Last-Minute Change

What do the developers say? Guillaume Broche, the Creative Director of Clair Obscur, spoke about Stendhal in an interview with Edge Magazine (via gamesradar.com). It may be surprising, but initially the skill was anything but strong; on the contrary:

[Maelle’s Stendhal skill] was very weak during all playtests, and we decided to change it at the last minute [before release], so we didn’t test it properly.

Guillaume Broche

In this case, the change was so significant that the skill went from being a rather weak ability to an overpowering one in an instant. Had there been more time before release to test the skill in its altered form thoroughly, it likely wouldn’t have made it so strong into the final game.

Is Stendhal weak now? The skill was adjusted some time after release by the developers, but it is by no means bad. For a strong Maelle build, it is still a very good choice.

It would be interesting to test the original version in the game, the one that was considered “very weak” during development. Clair Obscur received a major free update only in December 2025. A boss enemy that would likely be easier to defeat with the overpowering Stendhal attack even posed problems for the head of the game: The toughest boss in Clair Obscur is so difficult that even the CEO of the studio cannot defeat it without tricks

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. gamesradar.com

New group for Dungeons & Dragons brings real weapon experts together on YouTube who play themselves

A group of popular content creators has come together to play Dungeons & Dragons together. The twist is that they play themselves and build characters based on their own expertise.

What kind of group is this? The group calls itself Min-Maxed and does not consist, like the probably most famous group in Dungeons & Dragons Critical Role or the German Dice Actors, of well-known voice actors, but of content creators from the so-called WeaponTube scene, who primarily deal with content about historical weapons, martial arts, LARP, and tabletop role-playing games.

Participating as players:

Content creator Tater the Bard (Instagram | YouTube | TikTok) acts as the Dungeon Master (DM), focusing mainly on humorous “analyses” and rankings from a game master’s perspective.

The uniqueness of the planned campaign: All players are currently building characters based on their own expertise, as they will be playing themselves. The participants are currently working on their alter egos and sharing the process on their channels. The group’s first meeting is planned for January 2026, while the first episode is scheduled to release on YouTube in March 2026.

Even now, the group has around 313,000 subscribers on YouTube, although the campaign has not yet started. How popular the concept and the composition of the group are is also shown by the specially launched GoFundMe campaign.

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The 4th Campaign of Critical Role starts now and is bigger than ever

Funding goal exceeded by more than 5×

What was the GoFundMe campaign for? Since the group members live all over the place, they launched a GoFundMe campaign at the end of 2025 to secure funding for real meetings. They preferred not to start it all online. Their goal was to raise 20,000 USD so the group could gather in the studio of content creator David Miller, who is behind Sellsword Arts.

By the end of the campaign, they were able to raise their funding goal even in a 5-fold manner and achieved a budget of 100,116 USD.

What does the community say about the campaign? The enthusiasm for the idea and the founding of the group can also be found in the comments under the campaign:

  • Mark Rigby-Jones writes: “I am very much looking forward to it. Important question: Will Blumineck’s character wear high heels?” referencing some of the content creator’s viral videos where he shoots arrows in high heels at the pole.
  • Linnea Springer is excited: “I can’t wait! Brilliant idea, brilliant people. Jacques, you will be the most epic bard ever! Whip it good!”
  • Vinnessa Seely even says: “Avengers, step aside! THIS is the most ambitious crossover of the decade!!! Thank you to everyone who donated what they could!”

With Min-Maxed, new material for potentially exciting stories in the actual play format of Dungeons & Dragons is coming soon. Those already looking for alternatives to Critical Role can also check out our overview and may find a hidden gem: Here are 5 popular groups for Dungeons & Dragons on Twitch and YouTube that you should know about

This is an AI-powered translation. Some inaccuracies might exist.

In Hytale you can now start Doom and Windows 95, even Hytale is playable within itself

Hytale has captivated many players since its release and is also on the minds of the mod community. Eager tinkerers have already managed to get well-known games and programs running within the software.

Hytale was released just about a week ago, on January 13, 2026, and already the modding community has the game on their radar, trying out various things.

In particular, mods that not only add or change elements in the game but actually bring entire games and programs to life through Hytale seem to be exciting. This is possible thanks to an easily modifiable server code provided by the developers at Hypixel Studios.

On the website hytalemodding.com, the modders emphasize that the game’s client cannot be changed yet, but it does not determine how the game and the UI look. That role belongs to the servers.

Already, the modders are showing what is possible. In addition to well-known games, an old operating system and Hytale itself can be started within the game.

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Hytale feiert erfolgreichen Early-Access-Release mit 2,8 Millionen Spielern

With the Doomslayer through Hytale

What has been included in Hytale? It may sound strange, but it is indeed possible to launch the very first Doom from 1993 in Hytale. A video from the YouTube channel tr7zw shows what this looks like. Admittedly, it’s very pixelated, but essentially, you can recognize the game.

The user describes the experience as bumpy: “The controls work a bit like a broken keyboard, the code does not follow best practices at all, but it is enough to somewhat play the game.”

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Other games like Minecraft have also been integrated into Hytale, which results in rather jerky outcomes, as you can see in a video on x.com. Another modder has already adapted the graphics of Hytale to those of Minecraft.

It gets particularly absurd when Hytale is launched within Hytale itself. Here too, the performance could handle some more FPS. The result in the video on x.com shows, however, that it is possible.

For those who are nostalgic, there is a mod that launches the Windows 95 operating system in Hytale. In a video shared on the Hytale Modding account on x.com, you can see how the modder iamcxv7 starts the operating system and clicks through various functions.

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What does the community say about this? Unsurprisingly, the mod experiments are well-received. Under the post on x.com, which shows the implementation of Windows 95, users share their thoughts:

  • “It took only five days… how,” writes the official Hytale account, to which Hytale Modding replies: “We can do EVERYTHING.”
  • “Can Skyrim run on this?”, asks Matt LeClair the only relevant question – unfortunately, an answer is still pending.
  • “This happened faster than I expected,” admits Hymods.
  • “Next, GTA 6 in Hytale,” writes Leahcim – a hope that, given the pending release of Rockstar’s title, will likely be dashed.

It is also amusing that some users are asking for Doom or Hytale within Hytale. The answer is always the same: “That already exists.”

If the modding community continues like this, we can look forward to what creative, absurd, and funny mods will emerge for Hytale in the future. Do you have suggestions for that? Feel free to write them in the comments. The developers of the game are also not idle: Hytale Patch Notes Update 1 in English – The first major update is live

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PC Gamer

Marathon will stand out from the competition, relying on voices from Baldur’s Gate 3 and Clair Obscur instead of AI

With the announcement of the release date for the shooter “Marathon” Bungie also released a voice cast for the localization. And it features some very well-known voices.

How does Marathon stand out? While other genre representatives, like ARC Raiders, focus on AI-driven text-to-speech (see PCGamesN), Marathon relies on custom-recorded lines from well-known voice actors. This is especially evident from the cast list that Bungie released with the announcement.

Looking at the list, prominent names like Jennifer English, Ben Starr, Neil Newbon, Samantha Béart, and Tracy Wiles stand out, whose voices you can particularly hear in popular role-playing games such as Baldur’s Gate 3 and Clair Obscur: Expedition 33. Moreover, popular and recognizable voices from other blockbusters were hired to bring the world of Marathon to life.

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Bungie zeigt neuen Gameplay-Trailer zu Marathon

Extensive localization instead of AI-based text-to-speech

Who else is involved? In addition to the aforementioned voice actors, many other well-known voices are part of the cast of Marathon. Therefore, we have compiled the complete list of all voice actors for you:

  • Jennifer English (Clair Obscur: Expedition 33, Elden Ring, Baldur’s Gate 3)
  • Ben Starr (Clair Obscur: Expedition 33, Hades II, Final Fantasy 14)
  • Neil Newbon (Baldur’s Gate 3, Resident Evil 3 Remake)
  • Tracy Wiles (Baldur’s Gate 3, Clair Obscur: Expedition 33)
  • Roger Clark (Red Dead Redemption 2)
  • Samantha Béart (Baldur’s Gate 3, Demon’s Souls)
  • Elias Toufexis (Deux: Ex: Human Revolution)
  • Nika Futterman (Destiny, Doom Eternal, Starcraft)
  • Erica Lindbeck (Fortnite, God of War Ragnarok)
  • Reina Guthrie (Squid Game)
  • Elliot Knight (Call of Duty Series)
  • JB Tadena (Call of Duty: Vanguard)
  • Morla Gorrondona (Destiny 2: The Final Shape)
  • Donnla Hughes
  • Darin De Paul (Overwatch 2, Doom Eternal)
  • Lee Shorten (Ghost of Yotei, Rise of the Ronin)
  • Dave Fennoy (The Walking Dead, The Wolf Among Us)
  • Fred Tatasciore (Marvel Rivals, Destiny 2)
  • Krizia Bajos (The Outer Worlds 2, Mafia: The Old Country)
  • Beau Bridgland (Exoprimal)
  • Ry Chase (Destiny: Rising, Marvel’s Spider-Man 2)
  • Keston John (Call of Duty: Black Ops 7, The Outer Worlds 2)
  • Sohm Kapila (Dune: Awakening, Hogwarts Legacy)
  • Rich Keeble (Clair Obscur: Expedition 33, Total War: Warhammer III)
  • Piotr Michael (Star Trek: Resurgence, Black Ops Cold War, Doom Eternal)
  • Brent Mukai (Ratchet & Clank: Rift Apart, Ghost of Yotei)
  • Ariana Nicole George (Genshin Impact, Dynasty Warriors: Origins)
  • Emily O’Brien (League of Legends, Final Fantasy 14: A Realm Reborn, Starfield)
  • Jason Spisak (Doom Eternal, Fortnite, Anthem)
  • Craig Lee Thomas (Octopath Traveler 0, DC: Dark Legion)
  • Oliver Vaquer (Dune: Awakening, Death Stranding)
  • Erin Yvette (Oxenfree, The Wolf Among Us, Firewatch)
  • Scott Whyte (Marvel Rivals, Halo Infinite, Avowed)

With the release date set for March 5, 2026, a new trailer and the editions were also announced. Players are responding well to them – yet many remain cautiously skeptical about the new extraction shooter: Players believe the new trailer for Marathon is a glimmer of hope: “Bungie must really feel confident”

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Gamesradar+
  2. IGN

Sauercrowd keeps losing players in WoW, guild leadership calls crisis meeting: “We will never see Molten Core”

The Twitch Guild Sauercrowd players are dying in WoW Hardcore. While this is part of the cycle of the game, the deaths are particularly bitter because many characters at maximum level are affected. HandOfBlood, Metashi, and Papaplatte are now steering and enacting new rules.

Here is what is happening at Sauercrowd:

This is how the guild leadership reacts: In a recent stream, Papaplatte, one of the guild leaders, reacted to the various deaths (on YouTube). He looks at who has died and concludes with a pretty devastating statement:

These are all deaths that could have been avoided. No joke, people need to start putting their egos aside. We need to realize that we are all too bad to do this alone. There are a few individuals who can do it, but most of us are too bad. Level together, level in threes. There’s no reason to push your ego here, folks.

Papaplatte on YouTube

Papaplatte also looks at the death of the first player at level 60, Willib0, who met his end due to a lot of bad luck during a crucial quest—followed by several more clips of questionable actions, where players attempt to fight dungeon bosses solo or make fleeting newbie mistakes. And all at high levels.

The guild leader fears for the future of the guild and concludes: “I don’t know if we can make it […] I swear, we will never see Molten Core.” Shortly thereafter, the triumvirate of leadership, consisting of Papaplatte, HandOfBlood, and Metashi, calls for a crisis meeting and reaches out to the guild members.

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WoW: Guild loses 30 characters on a hardcore server – And it wasn’t even a boss fight

“The venerable guild leadership is very satisfied with how the event is going so far. Nevertheless…”

On Sunday, January 18, the guild leadership scheduled a meeting for all members in Loch Modan. Among other topics, they discussed increasing the taxes, holding a minute of silence for the fallen, and a major new feature: RestedXP.

RestedXP is an addon with a guide for WoW Classic, designed for easy and quick leveling. It allows for automatic quest turn-ins and provides detailed breakdowns of all quest tasks. A free version is available up to level 30; anything above that costs money.

So far, RestedXP has been prohibited for Sauercrowd members or only allowed in a limited capacity. However, those restrictions are now lifted. HandOfBlood says (on YouTube):

We found it cool to have this “raw” WoW experience in the event so far. […] The venerable guild leadership is very satisfied with how the event is going so far. Nevertheless, we have come to the agreement that we would loosen this up a bit, and from now on RestedXP will be available unlimited.

HandOfBlood

The goal is for as many new players as possible to see the endgame and especially the famous first raid, Molten Core. Deaths at high levels should be less frustrating this way when leveling a new character is not as strenuous.

Although the guild is struggling with many deaths, the members do not give up but continue to rise (still) again and again. This even earns respect from Papaplatte for their tenacity—and some major successes: Undefeated Twitch streamer shows Trymacs how to do it, leveling her very first WoW character to level 60—in Hardcore

This is an AI-powered translation. Some inaccuracies might exist.

Battlefield 6 disappoints pilots, nerfs jets – Patch notes for update 1.1.3.5

Battlefield 6 has released a change to the jets with update 1.1.3.5, but it is exactly the opposite of what pilots urgently desire.

How does Battlefield 6 disappoint the pilots? Anyone who enjoys flying jets has had a difficult time in Battlefield 6 for months. The aircraft has struggled with issues since release, leading some pilots to demand more love for their flying monsters months ago.

While the developers have addressed some of the issues since then, many pilots remain dissatisfied. EA has now released update 1.1.3.5, which went live on January 20. However, instead of bringing urgently needed fixes for the jets, the update brought a nerf for the jets’ cannons (via EA.com).

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Battlefield 6 bringt den Sweet-Spot zurück – So funktioniert er

This is the nerf: With update 1.1.3.5, the cannons of the jets deal less damage to other aircraft, including helicopters. Jets now require about 40% more hits to destroy an enemy aircraft. Since there have been no changes to the helicopters’ armament, the attack helicopter now stands a significantly better chance in aerial combat with jets than before the update.

“The big jet update we’ve all been waiting for”

This is how the community reacts: Many comments on social media show frustration and confusion over the nerf. Silk, a YouTuber and Twitch streamer considered one of the best pilots in the game, writes on X in an ironic post:

“The big jet update we’ve all been waiting for. We’re so back.”

He also lists various criticisms that jets currently face, which the update does not address, such as spawn camping at jet spawns, bugs affecting the flares, and the aircraft’s radar, which has been broken for months.

Other users adopt a similar tone. One comments: “Another nerf for vehicles. You really hate what you’re famous for.”

Here’s what else is in update 1.1.3.5: The patch also included improvements to responsiveness, consistency, and sprint behavior during melee attacks. Additionally, the user interface and HUD have been slightly improved.

You can see the full patch notes for update 1.1.3.5 here:

Patch notes for update 1.1.3.5
  • VEHICLES
    • A bug was fixed that caused vehicles to explode when a takedown was executed on an enemy soldier lying on the vehicle.
    • The damage of jet cannons against other jets and helicopters has been reduced; approximately 40% more hits are now required to destroy enemy air targets.
  • WEAPONS
    • Bipod attachments now correctly show no permanent bonus to hipfire accuracy, as this bonus only applies when the bipod is deployed.
    • A bug was fixed where the GRIM 1.50x scope for the DB-12 cost fewer equipment points than intended (15 instead of 25).
    • A bug was fixed where the iron sights of the RPKM shot too low when using the short barrel.
    • A bug was fixed where the TR-7 light barrel incorrectly increased muzzle velocity.
    • The input behavior for deploying the bipod has been corrected for the “Alternative”, “Left-Handed Alternative”, “Southpaw”, and “Legacy Southpaw” control schemes; the button now follows the melee assignment.
    • The attack speed for knife strikes has been increased.
    • The buffering behavior for knife and hammer attacks has been improved.
    • The consistency of timing for damage dealt during melee against opponents and the environment has been improved.
    • The consistency of recoil modifiers when using a controller has been improved across various weapons.
    • Interrupting the sprint during melee has been optimized: The sprint is now only interrupted until the attack hits the target, rather than for the entire duration of the animation.
    • On the shooting range, targets can now take damage as they are getting back up.
    • Shooting with a suppressor now creates a small muzzle flash that is only visible up close.
  • GADGETS
    • A bug was fixed where the GDPIS was not destroyed when attacked by the XFGM-6D reconnaissance drone, defibrillators, or the repair tool.
    • A bug was fixed where the sniper decoy did not correctly hide the scope glint from nearby snipers.
    • Assault Ladder:
      • Ladders above the player can now be correctly climbed.
      • A bug was fixed where soldiers were unexpectedly thrown away when trying to enter a ladder.
      • The climbing animations for soldiers have been improved.
  • UI & HUD
    • A new option to customize the crosshair color in weapon and gadget sights has been added.
    • A bug was fixed where navigation on the start screen could get stuck on the bulletin board.
    • Incorrect displays of reload times for LMGs in the weapon menus have been corrected.
    • Improvements to soldier lighting in the main menu: The lighting has been optimized to enhance the visual quality of the soldier characters.
    • The “crosshair color” option now correctly updates colors for thermal scopes and other supported gadgets.
  • VFX & VIDEO
    • The particle effects from explosions have been adjusted by reducing the strength of the shockwave.

REDSEC

  • WEAPONS
    • A bug was fixed where the reduction of movement speed after a jump landing in REDSEC was inconsistent compared to other modes.
  • MAP & MODES
    • Gauntlet mode “Data Exchange”: A rare bug was fixed where the drone could disappear permanently when drives were dropped exactly as it landed.
  • UI & HUD
    • Battle Royale:
      • A bug was fixed where the armor display temporarily disappeared.
      • The symbol for the incendiary airburst launcher was incorrectly shown as a grenade in the loot feed; this has been corrected.
    • Gauntlet:
      • The armor display no longer disappears when the equipment is quickly edited.

In Battlefield 6, everyone is currently waiting for the start of Season 2. This was rumored to not take long, but as a leak revealed, the content update was postponed before it was officially announced: New leak about Battlefield 6 annoys fans: “Dice is trying to set a new record for the lowest player count”

This is an AI-powered translation. Some inaccuracies might exist.

Hytale: All Mobs in the Game and Where to Find Them

In Hytale you must have seen all the monsters in the game at least once. We will tell you which monsters are in Hytale and where to find them.

Why would you want to find all the monsters? In Hytale, you progress primarily through exploration. Along the way, you will discover many different monsters in the game. Currently, there are 240 different monsters that you can discover.

All discovered creatures are recorded in your journal, which you can submit at the “Forgotten Temple” at the “Heart of Orbis” as a “Memory”. This fills your compendium and unlocks new crafting recipes like the teleporters.

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Hytale feiert erfolgreichen Early-Access-Release mit 2,8 Millionen Spielern

All Monsters in Hytale and Where to Find Them

You will not find all the monsters in Hytale in one spot, but in various locations in the game. Some are only found in specific biomes, others only at certain altitudes. We have listed all monsters here and categorized them as you would find them in the compendium at the “Forgotten Temple”. We regularly expand and complete the list as we discover more monsters.

Freshwater

NameLocation/Region
BluegillSeedling Woods
CatfishSeedling Woods
Clownfish
CrabZone 1 Shore
FrostgillFrostmarch Tundra
Blue JellyfishZone 2 Shallow Ocean
Cyan JellyfishZone 2 Shallow Ocean
Green Jellyfish
Man of WarZone 2 Shore
Red Jellyfish
Yellow Jellyfish
LobsterThe Fens
MinnowForgotten Temple
PikeThe Fens
PiranhaThe Fens
Black PiranhaBoreal Reach
Pufferfish
SalmonBoreal Reach
SnapjawBoreal Reach
Blue Tang
Chevron Tang
Lemon Peel TangZone 1 Shallow Ocean
Sailfin Tang
Rainbow TroutSeedling Woods

Mythic

NameLocation/Region
Frost Dragon
Emberwulf
Shadow Knight
WraithCharred Woodlands
YetiBoreal Reach

Avian

NameLocation/Region
Archaeopteryx
BatSeedling Woods
Ice BatBoreal Reach
BluebirdForgotten Temple
Crow
DuckForgotten Temple
GreenfinchForgotten Temple
FlamingoBadlands
HawkThe Fens
Brown OwlForgotten Temple
Snowy OwlBoreal Reach
Parrot
Penguin
PigeonThe Fens
Pterodactyl
RavenSeedling Woods
Sparrow
TetrabirdSeedling Woods
Vulture
WoodpeckerSeedling Woods

Abyssal

NameLocation/Region
Moray EelGolden Steppes
Hammerhead Shark
Lava Shellfish
TrilobiteBoreal Reach
Black TrilobiteBadlands
Humpback WhaleZone 2 Shallow Ocean

Elemental

NameLocation/Region
Earthen GolemSeedling Woods
Ember Golem
Frost Golem
Sandswept GolemBadlands
Thunder Golem
Firesteel GolemThe Fens
Living SparkBadlands
Ember Spirit
Frost Spirit
Root Spirit
Thunder Spirit

Undead

NameLocation/Region
Undead Chicken
Undead CowCharred Woodlands
Ghoul
Skeleton HorseCharred Woodlands
Armored Skeleton Horse
Bleached HoundZone 4 Shore Tier 5
Undead Pig
Skeleton ArcherSeedling Woods
Skeleton ArchmageThe Fens
Burnt Skeleton Alchemist
Burnt Skeleton ArcherSeedling Woods
Burnt Skeleton GunnerCharred Woodlands
Burnt Skeleton Knight
Burnt Skeleton LancerCharred Woodlands
Burnt Skeleton PraetorianThe Fens
Burnt Skeleton SoldierThe Fens
Burnt Skeleton Wizard
Skeleton FighterDrifting Plains
Frost Skeleton ArcherThe Everfrost
Frost Skeleton Archmage
Frost Skeleton FighterFrostmarch Tundra
Frost Skeleton Knight
Frost Skeleton MageThe Everfrost
Frost Skeleton Ranger
Frost Skeleton Scout
Frost Skeleton SoldierBoreal Reach
Incandescent Skeleton FighterSeedling Woods
Incandescent Skeleton Footmen
Incandescent Skeleton HeadThe Fens
Incandescent Skeleton MageSeedling Woods
Skeleton KnightSeedling Woods
Skeleton MageThe Fens
Skeleton Pirate Captain
Skeleton Pirate Gunner
Skeleton Pirate Striker
Skeleton RangerSeedling Woods
Sandswept Skeleton Archer
Sandswept Skeleton Archmage
Sandswept Skeleton AssassinGolden Steppes
Sandswept Skeleton GuardBadlands
Sandswept Skeleton Mage
Sandswept Skeleton Ranger
Sandswept Skeleton ScoutGolden Steppes
Sandswept Skeleton Soldier
Skeleton ScoutSeedling Woods
Skeleton SoldierThe Fens
Werewolf
Zombie
Aberrant Zombie
Burnt Zombie
Frost Zombie
Sandswept ZombieDesolate Basin

Kweebec

NameLocation/Region
Kweebec RootlingForgotten Temple
Kweebec SaplingForgotten Temple
Kweebec SeedlingForgotten Temple
Kweebec SproutlingForgotten Temple

Feran

NameLocation/Region
Feran Burrower
Feran Civilian M
Feran Civilian WGolden Steppes
Feran Cub
Feran LongtoothGolden Steppes
Feran Sharptooth
Feran WindwalkerGolden Steppes

Critter

NameLocation/Region
Cactee
FrogForgotten Temple
GeckoThe Fens
Silk LarvaSeedling Woods
MeerkatGolden Steppes
MoleratThe Fens
MouseSeedling Woods
RatSeedling Woods
ScorpionDesolate Basin
Magma SlugCharred Woodlands
Frost SnailEverfrost
Magma SnailThe Fens
CobraBadlands
Marsh SnakeThe Fens
Rattle Snake
SpiderThe Fens
Cave SpiderSeedling Woods
SquirrelForgotten Temple

Voidspawn

NameLocation/Region
Void CrawlerSeedling Woods
Void EyeSeedling Woods
Void LarvaThe Fens
Void SpawnSeedling Woods
Void Spectre

Goblin

NameLocation/Region
Goblin Duke
Goblin HermitSeedling Woods
Goblin LobberDesolate Basin
Goblin MinerSeedling Woods
Goblin Ogre
Goblin Scavenger
Goblin ScrapperSeedling Woods
Goblin Thief

Scarak

NameLocation/Region
Scarak Broodmother
Scarak Defender
Scarak FighterDesolate Basin
Scarak LouseBadlands
Scarak SeekerBadlands

Outlander

NameLocation/Region
Outlander BerserkerBoreal Reach
Outlander BruteThe Everfrost
Outlander InitiateThe Everfrost
Outlander HunterBoreal Reach
Outlander MarauderBoreal Reach
Outlander Unsworn
Outlander PriestThe Everfrost
Outlander SorcererThe Everfrost
Outlander StalkerBoreal Reach

Livestock

NameLocation/Region
AntelopeGolden Steppes
ArmadiloDesolate Basin
BisonThe Everfrost
Bison Calf
BoarSeedling Woods
Boar PigletSeedling Woods
BunnyForgotten Temple
CamelGolden Steppes
Camel Calf
ChickenDrifting Plains
ChickDrifting Plains
Desert Chicken
Desert ChickDesolate Basin
CowDrifting Plains
CalfDrifting Plains
DoeForgotten Temple
StagForgotten Temple
GoatThe Fens
KidThe Fens
HorseSeedling Woods
FoalSeedling Woods
Moose BullFrostmarch Tundra
Moose CowFrostmarch Tundra
MosshornDrifting Plains
MouflonFrostmarch Tundra
Mouflon LambBoreal Reach
PigDrifting Plains
PigletThe Fens
RabbitDrifting Plains
RamGolden Steppes
Ram LambGolden Steppes
SheepSeedling Woods
LambDrifting Plains
SkrillGolden Steppes
Skrill Chick
TurkeyThe Fens
Turkey ChickThe Fens
WarthogGolden Steppes
Warthog PigletGolden Steppes

Predator

NameLocation/Region
Grizzly BearSeedling Woods
Polar BearFrostmarch Tundra
FoxDrifting Plains
HyenaGolden Steppes
Snow LeopardBoreal Reach
Sabertooth TigerGolden Steppes
Black WolfDrifting Plains
White WolfBoreal Reach

Voidtaken

NameLocation/Region
The Hedera

Trork

NameLocation/Region
Trork Brawler
Trork Chieftain
Trork Guard
Trork HunterSeedling Woods
Trork MaulerSeedling Woods
Trork Sentry
Trork ElderSeedling Woods
Trork WarriorThe Fens

Reptile

NameLocation/Region
CrocodileBadlands
Fen StalkerThe Fens
Sand LizardBadlands
Cave Raptor
Cave Rex
Snap Dragon
Rhino ToadCharred Woodlands
Magma Rhino ToadBadlands
TortoiseBadlands
Trillodon

Have you discovered monsters that we’re missing? Feel free to let us know in the comments! In Hytale, there are not only numerous monsters but also many animals that you can tame and that can help you survive. You can learn more about the animals of Hytale in our guide: Hytale: Everything you need to know about animals

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO brings you a completely new form of a legendary monster for 2 days

In Pokémon GO the Dynamax debut of a legendary monster has been announced. However, you only have 2 days to obtain it.

While there are hundreds of monsters and countless legendary variants in Pokémon GO, the selection of Dynamax monsters is still relatively limited. Therefore, there are Pokémon that celebrate their debut in this form again and again.

The next Dynamax monster has now been announced. If you want to obtain it, you need to hurry a bit.

Start video
Pokémon GO shows its new season in the trailer

Dyna Battle Weekend with Strong Attacker

What kind of monster is this? It is the legendary monster Ho-Oh from Generation 2. It will be available in 5-star Dynamax raids during a Dyna Battle Weekend from Saturday, January 31, 2026, at 6:00 AM to Sunday, February 1, 2026, at 9:00 PM.

As Ho-Oh is a strong Fire-type attacker, the monster could be a great addition to your Dyna teams.

You can also obtain the monster as shiny. However, the chances of this are not additionally increased.

What bonuses are there in the event? During the Dyna Battle Weekend, the following bonuses are active in the game:

  • The collection limit for Dyna particles will be increased to 1,600
  • 1/4 of the usual walking distance needed to obtain Dyna particles
  • Power sources refresh more frequently
  • 8 times the amount of Dyna particles from power sources

What limited research is available? Already before the event, starting Monday, January 26, 2026, at 6:00 AM, you will receive a free limited research task. You have until Sunday, February 1, 2026, at 9:00 PM to complete it.

There you will receive a Dynamax Kabuto and candies for the monster as rewards. You can also snag Dyna particles here.

For $4.99 (approximately €5), you can also purchase an event ticket. This will grant you another limited research task in which you receive 6,400 Dyna particles and 25,000 experience points. Additionally, ticket holders will earn double experience points for Dyna battles during the event, as well as more candies and XL candies when participating in 5-star Dyna battles.

When will the monster return? Typically, monsters in Pokémon GO are rotated back into the game at some point. When that will happen for Dynamax Ho-Oh is currently not known. If you want to have the attacker, you should take advantage of the event to secure it.

Not only the Dyna Battle Weekend is upcoming this month in Pokémon GO. There are a whole host of other content such as events, raids, and spotlight hours. If you want to know what they are, feel free to take a look at our overview with all events in January 2026 in Pokémon GO.

This is an AI-powered translation. Some inaccuracies might exist.

The WoW Midnight is not live yet, but it has already changed how the game is developed forever.

World of Warcraft may get a “second Cataclysm” – as the developers want to fill the old world with new life.

Looking back at the past of WoW, there are some expansions that weren’t received well. One of them was “Cataclysm”. Although the story was good, many did not like the add-on because old areas were completely overhauled and old content was removed irretrievably.

Since then, Blizzard has been reluctant to massively renew old areas. While there are occasionally individual areas – like Arathi Highlands or Darkshore – often only minor changes have been made and the general structure of the zone has been retained.

However, the overwhelming feedback on “Midnight” during the beta ensures that the developers are now taking a real run-up and have big plans for Northrend.

Start video
WoW Midnight shows gameplay – All new features

What was said? In a video from Game Informer, various WoW developers talk about the future of the game and especially the upcoming expansion “The Last Titan”. They also discuss their concerns and fears they had when announcing the World Souls saga – especially the return to old areas.

New areas expected – Old areas delivered

What was the concern? With a new expansion, there are always high expectations that have formed clearly over the past 20 years. There are new areas and usually entirely unknown cultures to explore. Ion Hazzikostas, the Game Director of WoW, said:

It is actually essential that when we build a living world, we are able to tell new stories in familiar areas. It would be so limiting if we say that the most iconic areas in World of Warcraft cannot be utilized because we say: “We have already told a story there, which existed at a certain moment in time, and sorry, we can never go back there again.”

We are excited to finally tackle that.

At least our impression during the beta was, that Blizzard has surpassed itself with the overhaul of the Blood Elf area.

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Why did Midnight make the difference? When Midnight was in development, the developers were nervous about how the “new areas” of the expansion would be received by the community. After all, the Immersangwald is essentially not a “new area”, but an ancient zone from The Burning Crusade that has been fundamentally revamped and renewed for Midnight.

According to Paul Kubit, the Associate Game Director:

I think we were very open about being quite nervous about returning to Quel’Thalas due to the implied promise that you explore unknown areas in a WoW expansion and see new cultures and faces. And now having this story, which is itself very cool – seeing Silvermoon again, how it has grown and how the characters have changed – brings a lot of excitement. Even if it doesn’t have quite the same “We’re traveling to the Dragon Isles, to a place we’ve never seen before” feel.

How much of Northrend will be revamped? Although there are no concrete statements about it yet, it currently sounds like the answer is “everything”. Because Blizzard wants to avoid having “new area” seen right next to “visually outdated areas”. That is also one of the reasons why the Ghostlands and Zul’Aman were revamped for Midnight at the same time, so that there is a large, continuous, and visually coherent experience.

To achieve that in Northrend, there is really no other option but to perform a complete overhaul here as well and maybe consolidate a few areas.

Are you excited for The Last Titan and the finale of the World Souls saga? If so, there should be new information about it later this year. Because BlizzCon takes place in September – and most people assume Blizzard will already give a first look at the 13th expansion of World of Warcraft.

This is an AI-powered translation. Some inaccuracies might exist.

In a recent anime, a princess swiftly beats everyone up

A princess must be pretty, nice, and courteous. Or, as in this anime, simply settle everything with brute force from her fists.

There are anime where you think: What the hell am I actually watching? I often look out for such anime – simply because I like to experience something new and want to remain open to fresh ideas. The last thing on my mind is actually another spin-off of the (rather exaggerated) “villainess” genre.

But “May I Ask for One Final Thing?” has just the kind of twist that is enough to keep me entertained.

Start video
The trailer for the unusual Villainess anime May I Ask for One Final Thing?

A princess chooses the path of brute force

What is the anime about? Scarlet El Vandimion is the daughter of a count and has been promised in marriage to the prince of her country since childhood, as soon as they reach adulthood. To preserve the reputation of her house, she endures his humiliations.

At a ball, the prince draws all attention to Scarlet. He accuses her of bullying an ordinary woman named Terenezza Hopkins, simply because she has won the prince’s heart. Terenezza is apparently lying and seems to have seduced the prince. At this moment of humiliation, he also annuls his engagement to Scarlet – which is a release for her.

Before leaving the ball, she asks: “May I ask for one final thing?”

The prince agrees, and her wish follows promptly: “May I punch this bitch in the face?”

Yes, and then … Scarlet does exactly that. She not only coldly beats up Terenezza but also all the other nobles at the ball, including the prince. Blood sprays, walls are smashed, and people fly all over the ballroom.

Freed from her social obligations, she can – much to her brother’s distress and the second prince’s delight – tackle other problems in the world, which she mostly solves with her fists. There hardly is an episode where Scarlet’s face doesn’t get some blood splatters.

May I Ask For One Final Thing vent my sorrows
Scarlet makes short work of everyone who annoys her.

Where can you watch the anime? The anime “May I Ask for One Final Thing?” is currently available on Crunchyroll and consists of 13 episodes. So you can comfortably binge-watch it over a weekend.

Who is the anime worth it for? Basically for anyone who just wants to relax a bit and not think too much. The story is rather shallow but entertaining enough. The characters are all “nice” and interesting enough to keep watching – but one shouldn’t expect a complex story here.

It’s the usual “political intrigues at a superficial level in a magical fantasy world,” which exists in almost every villainess anime – but with the uniqueness that Scarlet enforces her plans with the violence of her fists. That is immensely satisfying.

Is this the best anime I have ever seen? No, definitely not. The characters are sometimes quite one-dimensional, and somehow you get the impression that you have seen most of them as archetypes in two or twenty other anime. I also believe that the length of 13 episodes is perfect because at some point, “She just beats everyone up” wears off a bit. 13 more episodes wouldn’t have been necessary, but this length was optimal.

Yet the anime has enough fresh ideas to simply be “something different.” The fact that the protagonist is rooted in her own world and not “the chosen one summoned from another world” is a nice twist. In fact, the idea that the “Isekai” person is the villain is a great thing.

The “villainess” genre has worn out extremely quickly and belongs to the anime representatives where one can say: “If you know one, you know them all” – Scarlet with her brute mentality is a novelty that can at least entertain for 13 episodes.

The past anime season may have been a bit weak, but at least a few small highlights like “May I Ask for One Final Thing?” ensure that it’s worth taking a closer look at one or two series.
If you prefer to explore a few classics among anime, we have here 3 legendary anime that hardly anyone knows today.

This is an AI-powered translation. Some inaccuracies might exist.

Fan wonders if a Power Armor from Fallout can be built, community finds two issues

The Power Armor from Fallout is one of the most important technologies for the wasteland inhabitants. Now a fan is wondering if it could be replicated in the real world, but the community finds two problems.

What is the Power Armor from Fallout? The Power Armor was developed by West-Tek before the Great War (October 23, 2077), in 2065. In Fallout 4 and Fallout 76, they are powered by a fusion core, a small nuclear battery.

A Power Armor would make you stronger in almost every category. Strength, radiation resistance, and armor are significantly enhanced by the Power Armor, but sneaking with it becomes rather difficult.

The Reddit user Bright_Permission881 has wondered if such a Power Armor could exist in reality and if it would function.

Start video
Fallout 76 zeigt den Ghul aus der Serie im neuen Trailer zum Update Burning Springs

Community finds two major problems for a real Power Armor

What are the problems with a real Power Armor? The Reddit user deejay-tech addresses both problems directly: the weight of the armor and the power supply.

Since the Power Armor in Fallout is bulletproof, the real armor would have to be well-armored accordingly. The user writes that the amounts of metal needed to make the armor as bulletproof as in the games or the series would be immense.

The high weight required to make the armor safe directly affects the second problem: the power supply. According to the user, such a heavy armor would also need a corresponding battery. In the Fallout universe, this power source is the fusion core (Fallout 4 and 76), which is purely fictional.

Another user writes that our current state of development for power supply is not sufficient for us to build a real Power Armor. However, he notes that everything else, except for the power supply, is feasible (reddit.com).

YouTuber builds his own Power Armor

Is there a real Power Armor? Almost, the YouTube channel Hacksmith Industries is currently building a real Power Armor. In several videos, they share their progress and the problems encountered during the realization.

The issue of power supply is also a major topic. In the fourth episode of the project, Hacksmith Industries discusses realistic power supplies and how their lithium battery, which is about the size of a cereal box, can barely power the suit for seven minutes.

With eight of these lithium batteries, the suit can eventually be powered for an hour. The YouTuber goes further and shows how much energy a fusion core from the games would provide. According to him, 300 milliliters of nuclear energy is enough to run their Power Armor for over 100 years. Currently, their armor is powered by a mix of compressed air, electronics, and gasoline.

Also, the VATS system is one of the well-known features from the Fallout game universe. With it, you can briefly pause the battle and target specific body parts of your enemies. This iconic mechanic almost didn’t become part of Fallout: An iconic feature from Fallout almost never happened

This is an AI-powered translation. Some inaccuracies might exist.

Strategy game on Steam is like a mix of Civilization and Crusader Kings, costs only 4 €

Currently, you can get a strategy game on Steam for only €4, a game that combines the gameplay of Civilization with stories reminiscent of Crusader Kings.

Which game is it? It refers to Old World. The 4X strategy game from Mohawk Games initially resembles the famous Civilization series, and Soren Johnson, the lead designer of Civilization 4, is behind the project.

Old World was released on May 5, 2020, initially exclusively on the Epic Games Store. The release on Steam and GOG followed on May 19, 2022. Since then, the strategy game has continued to receive updates and DLCs. The last DLC for Old World was released in March 2025 and unleashed the wrath of the gods upon you.

On Steam, you can currently get Old World for €3.99 instead of the usual €39.99. This offer is only valid until January 22, 2026.

Here you can see the trailer for the “Wrath of Gods” DLC for Old World:

Start video
Old World: Trailer for the DLC Wrath of Gods for the strategy game on Steam

Civilization meets Crusader Kings in Antiquity

What kind of game is this? At its core, it is a 4X strategy game that closely resembles Civilization. You initially choose a people and your leader. Some peoples allow you to choose from several different leaders, each with their own bonuses.

After that, you select the map and difficulty level for your game. There are pre-made historical maps, but you can also create a random map. Once you are in the game, you’ll encounter the first mechanics familiar from the Civilization series:

  • The map is divided into many small hexagonal fields. Many of these contain important resources like horses, stone, or iron.
  • You found cities with settlers; with workers, you build farms, mines, and many other buildings around your cities.

The first major difference from Civilization is that you do not lead your people through the various ages of human history. The game begins in Antiquity and remains there. Additionally, Old World mixes in some family mechanics known from Crusader Kings.

You are not only leading your people through the game, but also your dynasty: Family members are repeatedly involved in events and dilemmas that can impact their future. If your family dies out, the game ends.

Old World is “the true Civ-killer”

What do players say about Old World? On Steam, the strategy game is rated “very positive” – out of over 5,000 reviews, 82% recommend the game. Old World is thus received much better than other titles that aimed to establish themselves as “Civ killers,” such as Humankind or Ara: History Untold.

Regarding player numbers on Steam, Old World trails significantly behind the well-known Civilization series. Even the controversial Civ 7 had nearly 10,000 concurrent players in the past 24 hours (as of January 20, 2026, 12:20 PM, via SteamDB). Old World had about 1,300 concurrent players in the same timeframe (via SteamDB).

Nonetheless, fans insist that Old World is the better game:

  • User Fouadh writes in his Steam review: “This is the true civ killer.” At that time, he had already invested over 4,700 hours into the game.
  • robeofmanhog writes as a Civ fan after over 3,800 hours in his Steam review: “If you’re a fan of the 4X genre, this is a must play.”

As a strong alternative to Civilization, which still receives updates, Old World also made it onto our list of the best strategy games in 2025. From real-time strategy to building, including new hits and old classics, everything is included. So be sure to stop by if you’re looking for more recommendations: The 15 best strategy games for PC 2025

This is an AI-powered translation. Some inaccuracies might exist.

“Bungie must really feel secure” – Marathon is set to release in 2 months and players believe this is a good sign for the shooter

Bungie has confirmed with a new trailer that Marathon will be released in 2 months. Some fans believe this is a good sign.

What is Marathon? Marathon is an extraction shooter (PvPvE) in the first-person perspective, developed by Bungie, the studio behind Destiny 2. Gameplay-wise, Marathon is a classic extraction shooter with elements of a hero shooter.

  • You prepare a loadout before each round and spawn on a map with NPC enemies and other players.
  • During a run, you collect loot and complete assignments to improve your character.
  • You embody a so-called runner. These are cybernetic mercenaries, each with different abilities. There is, for example, an assassin who can become invisible or a scout who uses a pulse to detect enemies.

Now Bungie has released a new trailer that reveals the exact release date and the contents of each edition, including a collector’s box for 229 euros.

Start video
Developers of Marathon introduce the game characters in the video

Here is the new information: Bungie has announced with a new gameplay trailer that Marathon will be released on March 5, 2026, in 2 months. Additionally, you can now pre-order Marathon in various versions.

  • Standard Edition: €39.99
  • Deluxe Edition: €59.99
  • Collector’s Edition without game: €170.00
  • Collector’s Edition with game: €229.99

With the Collector’s Edition, you will receive among other things a statue of the runner “Thief”, postcards, and a lenticular poster – basically a flip picture that creates the illusion of movement.

Here you can watch the new trailer on YouTube:

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No Pre-order Despite Initial Optimism

Here are the reactions to the trailer: On YouTube, there are mixed reactions to the trailer. Some users feel that the game looks better than during initial tests about a year ago. Others praise the aesthetics.

A comment under the trailer also suggests that the release date is a sign that Bungie feels good about the game and its current state of development:

  • “Wow, I thought it would be out at the end of March. Bungie must be really confident about the current state of the game.”

The comment received over 230 likes in less than 24 hours. Some responses elaborated that they had actually enjoyed the recent playtests a lot.

Are there also negative reactions? Many users advise against pre-ordering, even if they like the game so far. Some speculate that there will be a final public test in February, where interested players can get another impression. Others hope, similar to ARC Raiders, that there will be a PvE mode.

MyMMO editor Dariusz still belongs to the skeptics. While he is a big fan of the shooter’s style and thinks some of the playable runner skins look very exciting, he is also concerned that it could be very frustrating to play against some of them in PvP: The 7 classes of Marathon look exciting for loot goblins like me, but I know I will hate my opponents

This is an AI-powered translation. Some inaccuracies might exist.

RuneScape shows new roadmap for 2026, immediately throws out Pay2Win

The RuneScape franchise is celebrating its 25th anniversary in 2026 and the festivities are kicking off today in RuneScape 3 with an update that everyone has probably been waiting for.

What is happening today in RuneScape? The developers of RuneScape have announced the start of their anniversary year in a video and blog post on runescape.com. They not only shared a roadmap for 2026 but also immediately completed the first step.

After a 2025 survey, players wanted the in-game “Treasure Hunter” system, which enabled microtransactions and pay-to-win, to be removed from RuneScape. That is exactly what the developers have now done, completely removing the system from their game. But that was just a small part of what is supposed to happen in 2026.

Start video
RuneScape MMORPG Trailer 2020

Packed Roadmap for 2026

What do the developers have planned? The developers of RuneScape want to implement a lot of updates to the MMORPG in 2026. They have already announced important milestones in their roadmap, to which countless more small changes are supposed to be added.

The updates include:

  • Removal of Treasure Hunter
  • Update/Overhaul of user interface
  • Cosmetic toggle (option to turn cosmetic effects on and off)
  • Graphical enhancements of locations, starting with free locations
  • Free Runemetrics
  • Overhaul of the combat system (“aiming to make the combat more intuitive and easier to learn”)
  • Overhaul of original gameplay
  • Redesign of daily activities (“We want RuneScape to be a game that is fun”)
  • Redesign of Aura
  • Improvement of the Grand Exchange
  • Improvement of RuneScape’s social systems
  • API support (“Plugins allow the community to develop tools, features, and functionalities that provide unique experiences and give players more control over how they interact with the game”)
  • Streamlining of the game’s visual identity

What new features are coming? The developers of Hytale want to improve not only existing systems but also enhance the game with further innovations. They are already mentioning:

  • Havenhythe – the largest area expansion (with the most new locations in the history of the game)
  • New bosses
  • Increase of Hunter skill to level 110
  • Player avatar update
  • Update and expansion of the player-owned houses system
  • New missions, events, additional balance, new leagues

The complete roadmap with all changes and when to expect them can be seen here:

With the ambitious roadmap for RuneScape 3, the developers are taking the first step into their anniversary year. Announcements for the other games in the franchise are also expected in the coming weeks. To find out what else the developers have planned for 2026, you can read here: The head of RuneScape gives the MMORPG a new life for its birthday, plans massive changes for 2026

This is an AI-powered translation. Some inaccuracies might exist.

ARC Raiders: Patch Notes for Update 1.12.0 – Minor Update Restricts Exploiter

Update 1.12.0 for ARC Raiders is live and brings improvements to the game that many fans have eagerly awaited on a special map. We will list what has changed.

What kind of update is this? On January 20, 2026, at 11:00 AM German time, Update 1.12.0 for ARC Raiders was released. This includes only minor adjustments for game balance and is approximately 606.2 MB on Steam. In the current blog post regarding the changes, no new game content was communicated, so it is quite possible that you can expect these in a future update. 

Start video
Matchmaking in ARC Raiders: „Ratten“ könnten euch in PvP-Lobbys befördern

ARC Raiders: Patch Notes for Update 1.12.0

What do the patch notes say? We have translated the English patch notes for you. With the following changes, you can expect after downloading Update 1.12.0:

  • An exploit to duplicate items has been fixed.
  • An exploit to duplicate ammunition has been fixed.
  • Some cases have been fixed where players could damage others behind geometry.
  • Various locations outside the map on Stella Montis have been fixed.

Especially the last two points will relieve players now, as there are many Raiders in matches who have made it their mission to glitch behind walls to leave the map. These perpetrators could then ambush unsuspecting players without giving them a chance to defend themselves. This should hopefully be a thing of the past now.

Aside from that, there is also good news from the developers of ARC Raiders. They admit that they are considering a walkable social space in Speranza, as many players have wished for this since release. More about this can be found here in our article: The developers of ARC Raiders confirm further plans for Speranza, but are waiting for “the right moment”

This is an AI-powered translation. Some inaccuracies might exist.

CEO of Razer advocates for more AI in game development, says: “Gamers love AI – they just don’t know it yet”

Razer‑Boss Min‑Liang Tan explains in the Decoder podcast by Nilay Patel why AI does not just mean holograms and anime waifus, but can truly relieve developers – and why gamers might benefit from it, even if they are currently skeptical.

How does Razer plan to use AI in development? Razer CEO Min-Liang Tan was featured in January 2026 at the CES technology fair in Las Vegas on the Decoder podcast by The Verge. There, he spoke about Project AVA, Razer’s AI assistant, and mainly about his outlook on the use of AI in game development.

Project AVA is an AI assistant designed to help you become better at your games. Razer itself describes the project on their official website as AI gaming co-pilot.

Start video
“We have created a monster” – A Spanish model earns up to 10,000 euros a month, yet she is not real

Tan emphasizes in the interview: AI should not generate content but rather relieve development studios of repetitive tasks. The use in quality assurance is particularly important. Through automatic error detection and structured error reports, games can be tested more efficiently and improved more quickly – without replacing human creativity.

What we […] do not reject are tools that contribute to improvement or support and help game developers create great games. […]
If there are AI tools that allow game developers to test their games faster and better and eliminate bugs, we all agree and would welcome it very much.

– Min-Liang Tan on the Decoder podcast

AI slop in games raises concern

Why do many gamers believe that AI is bad for gaming? Tan admits in the conversation that many gamers are justifiably skeptical of AI – especially due to heated debates about generative AI, such as automatically generated artworks or dialogues. This concern is not unfounded: Subtle or very blatant (negative) examples continuously creep into current games.

A good example is the Zombie Santa from Call of Duty 7, which adorned the loading screen with an unusual number of fingers (via Standard). There is also intense discussion in the industry about the use of such AI (via taz).

COD Zombie Santa with one finger too many (Source: Reddit)

Nevertheless, the Razer CEO is convinced:

Gamers love AI in game development – they just don’t know it yet.

For him, the problem lies in perception: When AI invisibly helps in quality assurance or localization, players often do not notice that a tool is working in the background – but still experience a more stable game with fewer bugs.

Razer is already using AI integrations in various areas and also partially using generative elements. Currently, the company is cooperating in the headphone segment with OpenAI’s ChatGPT (Razer) and for the recently introduced AI assistant AVA with Elon Musk’s AI Grok (xAI)(Razer).

As long as AI helps in game development to take over repetitive tasks, there is more room for creativity – exactly therein lies a Nobel laureate’s great opportunity for the technology. Why he believes that AI will not take our jobs but rather provide us with more leisure time, you can read here: A Nobel laureate says that Bill Gates could be right

This is an AI-powered translation. Some inaccuracies might exist.

Marathon shows system requirements: You can even play the shooter if you can’t afford a new PC because of the RAM crisis

Bungie has revealed the system requirements for the shooter Marathon. At first glance, these do not seem particularly high and should not pose a great challenge for many players. However, a few important pieces of information are still missing that Bungie is likely to provide later.

Marathon, the new shooter from the Destiny creators, not only revealed its official release date, but also its system requirements.

MeinMMO explains what you need to know if you want to play Marathon on PC via Steam, and which information is still unknown.

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Short film about Marathon presents the new extraction shooter from the creators of Destiny

Marathon: The system requirements for PC at a glance

What are the system requirements? The system requirements are surprisingly moderate and should not pose a great challenge for many computers. However, it is noticeable that the system requirements for Marathon are only slightly higher than those for its own Destiny 2 (Steampowered.com). The system requirements for Marathon are as follows (as of January 20, 2026):

Minimum:

  • Operating System: Windows 10, 64-bit or newer
  • Processor: Intel Core i5-6600 / AMD Ryzen 5 2600
  • RAM: 8 GB
  • Graphics Card: NVIDIA GeForce GTX 1050 Ti (4 GB) / AMD Radeon RX 5500 XT (4 GB) / Intel Arc A580 (8 GB)

Recommended:

  • Operating System: Windows 10, 64-bit or newer
  • Processor: Intel Core i5-10400 / AMD Ryzen 5 3500
  • RAM: 16 GB
  • Graphics Card: NVIDIA GeForce GTX 2060 (6 GB) / AMD Radeon RX 5700 XT (8 GB) / Intel Arc A770 (16 GB)

What information is currently still missing? It is still unclear what resolution and frame rate the specifications are intended for. It is also unclear whether features like DLSS (Nvidia), FSR (AMD), or XeSS (Intel) will be supported.

Where else can Marathon be played? If you don’t have a PC but still want to play Marathon at launch, you have other options: Marathon will also be available on PlayStation 5 and Xbox Series X|S at launch on March 5, 2026. On the current consoles, you also do not need to consider system requirements. It is still unknown whether there will be a specially adapted version for the PS5 Pro with better performance.

Marathon has recently not had a good standing with players. With a new gameplay video, Bungie hopes to win players over again. Moreover, we finally know when the shooter will be released – and how much it will cost: The new shooter from Bungie shows more gameplay, looks significantly better according to players, and costs less than Destiny 2 at launch

This is an AI-powered translation. Some inaccuracies might exist.

The developers of ARC Raiders confirm further plans for Speranza, but are waiting for the “right moment”

The city where the rest of humanity lives in ARC Raiders serves so far as the game’s menu. Until now, it could only be perceived as a living background, but a game designer of the game reveals that players could explore the location much closer soon.

What has the game designer confirmed? So far, Speranza, the underground colony and home of the raiders in ARC Raiders, has served for some cutscenes and as the background of the menu. Players find that there is still a lot of untapped potential behind the portrayed community and the design of the place. But they are not alone in this opinion.

ARC Raiders Game Design Director Virgil Watkins from Embark revealed in an interview with PCGamesN that the team wants to further exploit this potential and has “100% already discussed” it. Because Speranza could serve wonderfully as a living and walkable hub for players, through which they could interact more closely with merchants and explore the colony.

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Matchmaking in ARC Raiders: „Ratten“ könnten euch in PvP-Lobbys befördern

Speranza as a hub and menu combined

What is Embark and its developers’ stance on Speranza as a hub? The game design director can certainly understand the enthusiasm around the idea and agrees that Speranza could really shine as a hub.

 “I personally love the vibe and aesthetics of a walkable hub,” Watkins tells PCGamesN, but so far, other features have taken precedence for the team during development. However, the developers have not completely abandoned the idea:

“That’s something we’ve talked about and will continue to talk about, and I believe the team definitely has an interest in it. It’s more about when the right time is to open that door.”

How would the team envision such a hub in the game? If they pursue the idea of transforming Speranza into a walkable colony, previous features and in-game mechanics should not suffer but only be expanded. As game design director, Watkins explains what the team would need to consider when establishing it:

I would want to keep the menu so that it can be used quickly and efficiently, instead of having to run to Celeste and then to my Raider room and then realizing: ‘Oops, I forgot this here with Shani.’ But of course, the immersion factor also plays a role.

What does the community say about the Speranza hub? In a Reddit thread, the new idea for Speranza is discussed. Here, based on the most upvoted comments, it becomes clear that the player base finds Watkins’ approach of a kind of “hybrid hub” very sensible.

Players do not want to forgo quick access via the menu but still want to be able to walk through and explore Speranza. Additionally, they propose further possibilities for player interactions, such as a bar to hang out, mini-games, and mutual group finding.

Whether this ultimately becomes part of the developers’ plans remains unclear for now. However, we know that Embark listens to its community. As one player lamented that he could not fully showcase his special collection in ARC Raiders, the team took care of the duck fan and developed a solution: The developers of ARC Raiders fulfill an unusual fan request, flooding your home with hundreds of rubber ducks

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PCGamesN
  2. Reddit