Steam transferred me €7.50 because another game from Amazon Games has failed

A co-op game on Steam was supposed to be the new after-work entertainment for MeinMMO editor Jasmin. However, the title did not even come close to the desired player numbers, which is why it now has to close.

What kind of game is this? In King of Meat, you participate in a fictional TV show in a crazy fantasy world. The goal is to complete various dungeons. You jump, hit, and solve puzzles across different levels that can also be created by other players. You can gather up to 3 friends to join you.

Conversely, you can also sit on the other side and build the dungeons yourself. Afterwards, other players around the world can try your creation. On Steam, the reviews are mostly positive. Currently, the game has a rating of 73% from 357 votes.

The title was developed by Glowmade, with Amazon Game Studios acting as the publisher. Our MMORPG expert Karsten has already analyzed why the studio has been behind one failure after another. And now it sadly affects King of Meat as well.

Start video
King of Meat shows survival action in gameshow style with quirky humor and coop chaos

Co-op game fails to meet its target

What is happening with the game? In a message on Steam, the developers wrote that King of Meat did not find the resonance that the development team had hoped for. Therefore, they made the difficult decision to not invest further in the game. The servers of King of Meat will be shut down on April 9, 2026.

Currently, the game is no longer available for download on Steam. Therefore, it can only be played by those who already own it in their library. On other platforms like the PS5, the situation is different. The game is still available in the PlayStation Store.

In addition, every player will receive a refund for the money they spent on the game.

What level of success were they expecting? According to Insider Gaming, the developers expected player counts of at least 100,000 gamers. However, SteamDB shows that at most 320 players were concurrently online.

Since the game has been released on multiple platforms, it is difficult to ascertain the exact numbers achieved. However, the 320 concurrent players on Steam already suggest that it was not much better on other platforms, which is why the servers are now being shut down.

What does MeinMMO editor Jasmin think? When I saw the transaction from Steam for €7.50 yesterday, I already knew that some game had been affected. Indeed, I have played a few rounds in King of Meat from time to time.

It was a nice co-op game that entertained me and my friends for a few evenings. That’s why I find it a shame that the game did not achieve the success it aimed for. I think it’s fair that the full purchase price will be refunded.

King of Meat is not the only game that has had to be shut down by Amazon Games recently. The MMORPG New World also faced the axe. You can read everything about the end on MeinMMO: Barely is New World doing really well, and Amazon turns fans’ worst nightmare into reality – what about the Lord of the Rings MMORPG?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PCGamer

Developers of Battlefield 6 tell us in the interview why it is not as easy to bring back old maps as you might think

Bringing old maps to Battlefield 6 requires more work than many players realize. DICE producer Phil explains in an interview with MeinMMO why this is the case.

This is the current status of Battlefield 6: Season 2 started in Battlefield 6 a week ago. The update brought some new weapons and the Little Bird, as well as a new map set in Germany. A second new map is set to follow during the season.

The new map “Contaminated” is well received by the community. In an interview with MeinMMO, Philipp Girette, a producer at DICE, mentioned that the developers have taken your feedback into account and discussed the decision-making process behind the map.

Philipp also explained how the return of old maps will progress and why they cannot implement the old maps into Battlefield 6 as quickly as many players would like.

Start video
Battlefield 6: New cinematic trailer prepares for Season 2

A map for “All out Warfare” and one for CQB fans

MeinMMO: Would you like to introduce yourself to our readers first?

Philipp Girett: “I’m Phil, I’ve been working for DICE for, I believe, almost 4 years. I’ve been in the industry for about 13 years now, studied game design in Germany, then moved to Sweden after a few years and have been working there for quite some time now.

At DICE, I’m responsible for the seasons, so I am the seasons producer. That means I work with all the teams. For example, we have teams that create the vehicles, teams that create the weapons, the maps, core combat, etc. I talk to all of them, but my job is much more to determine what we need in each patch or each beat in a season, how long a season is, to really ensure that everything speaks the same language.

That means I get to see everything we do in our game, but I’m not an expert in everything. But that makes it a lot of fun because it’s nice not to be just deeply involved in the detail of, for example, every screw of a new jeep, but actually everything that comes into the game, including marketing or trailer production or battle pass, and so on. That’s pretty cool.

MeinMMO: We’re getting two German maps in Season 2 now. How was the decision-making process behind going to a military facility in a mountainous area instead of, for example, a large city like Berlin?

Philipp Girett: “Yes, the main decision-making process here was, of course, to include Europe more. It’s also a big part of the game’s narrative with NATO, and the main motivation is to present players with a new biome. This means a new landscape, more European in nature, where you can also see a bit of what you mentioned, the mountainous landscapes, the forests, and so on, so that you see: ‘Ah yes, okay, this is now somewhere else than Gibraltar or New York.’

I believe the first German map that Battlefield had was Berlin in 1942, a long, long time ago. And here, what we wanted to do with the first map Contaminated, which appears in the first phase, is that it is larger. This means there are both indoor battles as well as outdoor battles for infantry, but of course also access to several vehicles and helicopters.

This means the Contaminated map is more for people who really enjoy playing Conquest, Breakthrough, or Escalation. The people who really like “All Out Warfare” infantry and vehicles, that’s what the map is for. The second map, Hagenthal Base, is set underground, basically underground Contaminated, and is inspired by maps like Locker and Metro. So it is very much focused on having these close-quarters infantry fights.

The return of old maps is not as easy as you think

MeinMMO: Since we were already talking about Metro and Locker and such, and Battlefield has a huge selection of maps, many of which are very popular: Can we expect even more returning maps?

Philipp Girett: “Yes, in Labs we have already started playing Golmud. So we see the feedback that players want to see larger maps again, and as you already mentioned, there are several in Battlefield history that could be referenced.

It is not as simple as saying: ‘Okay, here is an old map, we’ll just put it into the new game.’ There is a lot of work behind it. But we hear the feedback. We are starting now very early to test for new maps, like Golmud, and that is sort of the first step we can talk about. But of course, there is much more going on behind the scenes.

MeinMMO: I once read that working on a remaster/rework is like replacing a card in a house of cards – you can quickly break a lot in the process. Is that comparable to reworking a Battlefield map?

Philipp Girett: “Yes, definitely, because you have systems like lighting or the assets in the map. If we simply take any old map, the textures are, well, at a much lower resolution than we are used to now. This means if we take maps from 5 years ago, 10 years ago, or even older, everything basically has to be redone, and we have to make sure it works with the speed we do things now.

For example, we also have vaulting in the game, which allows you to jump over certain objects. And there are many systems and mechanics that are quickly forgotten when one says: ‘Hey guys, let’s just make a map we already had and bring it into the new game.’ There’s really a lot of work behind it, both visually, to ensure that it looks good with the new graphics, and also systems like vaulting or where bots run along, navigation systems, and all those things.

Personal assessment by Dariusz: Phil’s words give me hope as a Battlefield fan that the shooter will have a really strong selection of maps in the future – with strong new maps and the return of some classics. My favorite time in the BF4 era was years after the release when I returned to a huge selection of various maps after a long break. I really hope Battlefield 6 can offer me a similar era one day.

If you are still unsure whether returning to Battlefield 6 is worth it for you right now, feel free to check out my preview report on MeinMMO. There I have summarized my impressions of the season: Battlefield 6: I played Season 2 for you – Is the return worth it?

This is an AI-powered translation. Some inaccuracies might exist.

ARC Raiders: Big Update “Shrouded Sky” Begins Today – Contents, Patch Notes & Server Status in the Live Ticker

Hold on, Adventurer! English localization still loading...

This article is currently in its original German "vanilla" version. We're channeling our inner Mein-MMO and grinding hard on the English localization quest line!

The full English version will be unlocked soon. Thanks for your patience.

ARC Raiders is getting a new update after a long time. With Shrouded Sky, new content comes to the game along with bug fixes and more. What you should know about the patch notes and server status can be found here in our live ticker.

Tuesday, 24.02.2026

11:42 AM

The patch notes have been completely updated by us. You can now log in without problems and start the new project “Weather Monitoring System” right away. Have fun! If the servers cause issues, we will update the ticker. Until then, we will continue to monitor the server status.

11:24 AM

If you have downloaded the update, you can log in and play again. Meanwhile, we are updating the patch notes. You can find them in the main part of our article.

11:10 AM

The update can now be downloaded and is 14.9 GB on Steam. We are slowly adding the patch notes to our overview.

10:39 AM

Whoever grinded a lot in the challenges receives the outfit “Alpino”. You just need to reach the rank “Daredevil”. The outfit is rather simpler than those from the shop, but anyone wanting to travel in inconspicuous clothing might find it appealing:

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10:00 AM

The beards are supposed to gradually appear in the shop or be obtainable through Raider decks. The full beard will be included in the upcoming Raider deck, while two other options are slated to appear in the shop. Prices are not yet known, but as with other accessories, the price could stabilize around the lower three-digit range.

Here’s your first look at the new facial mat:

ARC-Raiders-Bart

09:41 AM

Aside from the new Raider deck (visible in the title image), there is also a new set that will be coming to the shop. Here’s what it looks like:

ARC-Raiders-neues-Set

09:00 AM

Good morning and welcome to our ticker. Here we list the most important information regarding the upcoming update of ARC Raiders. If there are also complications concerning the servers, you will find the most important information here as well. So stay tuned so you don’t miss anything!

What is Shrouded Sky? ARC Raiders is launching a new major update on February 24 – Shrouded Sky (Source: arcraiders.com). This is again a major content update that brings new mechanics, enemies, and cosmetic items to the game. You can expect the download around 11:00 AM German time.

What important changes can I expect? Shrouded Sky brings major changes and things that fans have been wishing for. Some of the biggest changes include:

  • Hurricanes can appear on the maps as new situations.
    • Effect: Slowly destroys your shield, but exposes some Raider chests.
  • New enemies
    • The Firefly (Dragonfly)
      • A small wasp with a flamethrower
    • Comet (Comet)
      • A pop that explodes and releases a seismic shockwave.
  • New project: Weather Monitoring System
    • Shani sends you to build a weather monitoring system. You will need to kick off and gather and donate materials. In return, you will be showered with rewards.
  • New free Raider Deck
    • There is another Raider Deck and this one is free. Visually, the skins resemble a field surgeon.
  • New cosmetic items: Beards
    • Fans have waited a long time for it, but now they are finally coming, the beards. With the free Raider Deck, fans will already receive a full beard, but more hair options are expected to appear in upcoming shop bundles.
Start video
ARC Raiders shows new Hurricane condition and hints at a new enemy

Patch Notes for Shrouded City (Update 1.17.0) in English

What do the patch notes say? The patch notes have been released (Source: arcraiders.com) and can be viewed in English on the official ARC Raiders site. However, we will now list the German version for you. Simply open the respective tab for the details:

Balance Changes

Weapons

In version 1.13 we released an update with an optimization of our weapons. As many of you noticed, however, this had the unintended consequence of lowering the fire rate of semi-automatic weapons. In version 1.13.1 we have reversed this correction, but something else slipped in that doesn’t belong there.

Many of you reported an unnoticed improvement in weapons. After thorough investigation, we found that version 1.13.1 accidentally affected the input buffering of our weapons. Where one previously had to execute inputs in the correct rhythm to unleash the full potential of a weapon, one could now simply click the button repeatedly to bypass the necessary skill needed to learn the weapon rhythm. We want to maintain the opportunity for engaging gameplay, but we also acknowledge that the previous control did not feel very responsive. To counteract this and find a middle ground, we have added additional settings for the input buffering of the weapons for each weapon individually and adjusted the semi-automatic weapons accordingly. The weapons now continue to respond faster to rapid clicking, but players who pace their shots achieve better results.

In addition to these changes, we have also addressed the balance between our lower and higher-tier weapons. Many of you have expressed concerns that some lower-tier weapons outperform our higher-tier weapons at significantly lower costs. We hope to change this balance somewhat while maintaining the flexibility to deploy stronger weapons with sufficient skill. We are starting by reducing the TTK (Time-to-Kill) of Stitcher and Kettle and increasing the maneuverability of Aphelion and Jupiter. We are also reworking the Venator again, which is still dominant in many PvP fights.

  • Stitcher
    • Developer’s Note: The Stitcher has proven itself as a melee weapon that rewards careful positioning. However, we found that its fast kill time (TTK) can sometimes result in being ambushed and killed before one can react. As many of you have noted, the high headshot damage significantly contributes to this problem. The TTK is often acceptable as long as one aims at the body center. However, once one gets close enough to place most shots on the head of the target, the TTK is noticeably faster than that of other weapons. These changes aim to align the TTK for headshots with that for body shots by reducing both the weapon’s spread accuracy and the headshot multiplier.
    • Reduced headshot multiplier from 2.5 to 1.75
    • Reduced base damage from 7 to 6.5
    • Increased spread per shot by about 50% (quicker spread)
  • Kettle
    • Developer’s Note: The Kettle was in a somewhat peculiar position. Its high damage was intended for use at medium range and a cautious approach. However, we observe that many of you use it in close combat, effectively turning it into a submachine gun. We want to distinguish it from the Stitcher more clearly, but we also see that you appreciate the versatility of this weapon. Therefore, we are reducing the base damage to adjust the TTK (Time-to-Kill) while keeping the high headshot multiplier to encourage players to land more headshots.
    • Developer’s Note: The Kettle has been somewhat unbalanced. Its high damage was intended for medium-range use and a cautious approach. However, we observe that many of you use it in close combat and thus encourage more headshots. Reduced base damage from 10 to 8.5
  • Venator
    • Developer’s Note: Since the last nerfs of the Venator in patch 1.3.0, we have closely monitored our data on the weapon’s performance. Many of you have expressed concerns that it is still too dominant in PvP. Our data shows that it currently belongs to the strongest weapons in the game. We want good performance for a weapon of this tier, but perhaps not to this extent. We are therefore considering a general damage reduction to lower the TTK (Time-to-Kill). If this does not yield the desired result, we may need to address the ammunition consumption and cost efficiency.
    • Reduced headshot multiplier from 2.5 to 2
    • Reduced base damage from 9 to 8
  • Jupiter
    • Developer’s Note: In PvP, the Jupiter deals the highest headshot damage in the game, but headshots at greater distances are quite difficult. You are quite vulnerable in close combat, as a missed shot makes you an easy target until you reload or switch weapons. We are increasing the zoom when aiming with the scope (ADS) to give you better visibility on your targets and shortening the equip and unequip time so that you can switch to a secondary weapon and follow up faster.
    • Improved ADS zoom from about 1.9x to about 2.2x
    • Improved equip time from 1.2 s to 1.05 s
    • Improved unequip time from 0.9 s to 0.75 s
  • Aphelion
    • Developer’s Note: We were not entirely satisfied with the previous balance of the Aphelion. It should be a legendary weapon focused on PvP but could not keep up with the pace of many of our other PvP weapons. We made some changes to make the weapon more manageable and agile so that it becomes more competitive in PvP.
    • Reduced base reload time from 4.5 s to 3.5 s
    • Reduced time between shots from 0.9 s to 0.7 s
    • Reduced vertical recoil by about 50%
    • Improved aim speed by about 35%

Items and Crafting

  • Energy Clip
    • Now available by default at the workbench.

Changes to item values and costs

  • The following item values and costs have been adjusted according to recycling and repurposing adjustments:
    • Deadline
      • Increased value from 5,000 to 6,000.
      • Increased seller price from 15,000 to 18,000.
      • New ARC part added as crafting cost.
    • Trailblazer
      • Increased value from 1,600 to 2,200.
      • Increased seller price from 4,800 to 6,600.
      • New ARC part added as crafting cost.
    • Wolfpack
      • Increased value from 5,000 to 6,000.
      • Rocket Gunner Driver added as crafting cost.
      • Costs for refined explosives reduced.
    • Vita Spray
      • Increased value from 3,000 to 3,400.
      • Tick capsule added as crafting cost.
    • Showstopper
      • Reduced value from 2,200 to 2,100.
      • Hornet Driver added as crafting cost.
      • Changed crafting component from “Advanced Electrical Components” to “Electrical Components”.
  • Sale value of ARC parts reduced to better reflect their use in crafting and gameplay progression.
Content and Bug Fixes
  • Achievements
    • A bug was fixed where the achievement “Overwhelmed” would sometimes not trigger as intended on the first attempt.
  • Animations
    • Diverse animation bugs when overcoming obstacles have been fixed.
    • A bug was fixed where some weapons did not drop magazines when reloading.
    • A bug was fixed where reattaching to a ladder after a jump could distort the climbing animation.
    • The equipment animations for pistols and hand firearms have been overhauled to achieve better timing and reduce visual popping when switching from the unarmed state.
    • The arm and weapon positioning during shoulder swaps has been improved to prevent visual popping during the transition.
    • A bug was fixed where fall damage was not applied when the player was in a recoil animation.
    • The reaction animations at low health have been overhauled for better clarity.
    • The weapon shake animation has been corrected and was mistakenly triggered indoors at negative temperatures; it now occurs only outdoors.
  • ARC
    • A bug was fixed where measurers and fireballs could open too early before stabilizing.
    • The irregular movement of ARC parts that stick to a loot item has been reduced.
    • Hornets now retain their top armor after destruction, making it easier to distinguish the loot item from wasps.
    • A bug was fixed where the rocket shooter sometimes would not fire despite having a clear line of sight to its target.
    • The instances where the Guardian’s shots passed through geometry when its weapon was sticking into walls at close range have been reduced.
  • AUDIO
    • The number of projectile sounds per trigger pull for rapid-fire weapons has been limited to the salvo size to prevent additional shots.
    • Audio stuttering on lower-performing PCs has been reduced to ensure smoother and more consistent sound in the game.
    • The volume of in-game dialogues (except radio) has been reduced.
    • A bug was fixed where sliding on stairs or debris could cause audio stuttering.
    • Scrappy has received your feedback that he was too loud. He will now try to croak less frequently.
    • The overall volume has been reduced, and the menu sound effects as well as the music mix have been rebalanced to provide a more pleasant Speranza experience.
    • The music for the tube opening has been shortened as it was playing for too long.
    • Birds on zip lines now scream in panic with correct positioning.
    • Audio overlaps/interferences have been generally reduced, particularly for players. The acoustic guitar music pieces have been updated.
  • COSMETICS
    • The Volare Set
    • The Surgeon Set
    • The Pendant Set (coming soon)
    • New option to customize facial hair added
    • Fixed defective visor glass material of the green color variant of the Marco outfit
    • Diverse clipping errors in certain outfits fixed
  • GAMEPLAY
    • A piano has been added as an interactive object in the game world.
    • A bug was fixed where interactions could be triggered from too far away. This allowed players to open doors, activate hatches, or loot items without being nearby.
    • Pressed and continuous interactions are now canceled when equipping a different item or weapon.
    • A bug was fixed where players could not move after being revived with a defibrillator.
    • Players can no longer stand on thrown grenades or other non-walkable items or carry them.
    • The missing aim assist for guardians, turrets, shredders, and measurers has been added.
    • The queue for the practice area has been disabled to prevent matchmaking errors.
    • A bug was fixed where the corpse of a fallen Raider could block hatch extraction and trigger a search query.
    • The simultaneous activation of all NVIDIA Freestyle filters has been prevented to eliminate an unfair visual advantage.
    • Purchases with seeds and free gear upgrades are now also possible when storage is full.
  • GENERAL
    • General performance improvements.
    • Some rendering errors have been fixed.
    • A crash on game startup with DirectX 11 has been fixed.
    • A crash when using zip lines has been fixed.
  • MAPS
    • General
      • Fixed faulty interactions at the top of certain ladders.
      • Fixed missing collisions on several objects in the environment to reduce clipping and unintended movement.
      • General lighting corrections on various maps.
    • Buried City
      • The chance to find rare loot in chimneys was slightly reduced in the map state “Bird City”.
    • Stella Montis
      • Several collision errors on Stella Montis (lobby, atrium, loading bay, train station tunnel, seed storage) have been fixed to prevent players from reaching areas outside the map with the “Free” function and to avoid shots from the lobby ceiling.
      • The night lighting on Stella Montis has been adjusted to improve visibility in darker areas.
      • The visibility at night at the extraction point “Seed Storage” has been improved with local lighting.
      • A bug was fixed where lowered overflow bridges still displayed an interaction prompt. The interaction is now correctly disabled once the bridge is lowered.
      • A bug was fixed that allowed players to access subway trains.
    • Blue Gate
      • The thunderstorm lighting has been improved for better visibility.
      • A bug was fixed where players could leave the game world in the Blue Gate tunnels.
  • MOVEMENT
    • The jump behavior from ladders has been adjusted to match the jump behavior from jump pads for smoother movements and to prevent unintended swing motions from rapid inputs.
    • A bug was fixed where one could see through when sliding through stairs and escalators.
  • PROGRESSION
    • You can now reroll talents three times daily for free.
    • PvP talents have been removed, some existing talents updated, and new ones added.
    • An expeditions catch-up system has been added to obtain missed skill points from previous runs. The interface has been updated to track your progress.
    • A bug was fixed where players occasionally did not receive a skill point as displayed on the result screen. Candle berries in the Blue Gate now count for the achievement “Harvest Plants”.
  • QUESTS
    • The markers for quest-related objects in the world have been made more distinct to improve readability.
    • A bug was fixed where the popup for the next objective in multi-stage quests could be missing or display an already completed step. The correct next goal is now always displayed.
    • A bug was fixed where quest items could appear as world loot without the associated quest being active.
  • SOCIAL
    • In a group, all locations unlocked by the member with the most played rounds are now displayed when selecting the map.
    • A bug was fixed where former team members could appear in the “Nearby” list in the “Social” tab after starting a new session.
    • Clearer error messages have been added when friend requests fail due to too many outgoing requests or rate limiting.
    • A bug was fixed where friends were shown as offline when they are linked to more than one platform.
    • It is now possible to hide friend requests.
  • UI
    • The markers for items in containers are now displayed above the interaction point of the container and no longer appear at the wrong location in certain containers.
    • A warning for readiness has been added when using Raider hatch keys on a map without active hatches.
    • The tooltips in the inventory have been enhanced with symbols to indicate recycling/salvage costs.
    • A bug was fixed where squad colors could be displayed incorrectly after switching squads.
    • A bug was fixed where adding a secondary key binding could overwrite the primary key binding in the next round.
    • The localization for unique loot from new enemy variants has been updated to improve naming and clarity in the game.
    • The matchmaking notifications have been improved when some group members are still on the surface.
    • A problem was fixed where health at the end of the round was not displayed correctly for all players. It is now clearer which group member is on the surface when joining a group while in Speranza.
    • Now you can switch pages in the Raider deck with the mouse wheel.
    • The user interface has been revised, and translations in supported languages have been updated.
    • Additional ping labels for various quest objects have been added to enhance clarity.
    • A problem was fixed where mouse smoothing could remain activated even when turned off. The setting is now correctly applied at the beginning of the rounds.
    • The red zip line preview has been improved when the zip line cannot be placed.
    • The login message has been updated to clearly explain when access is restricted because the holder of the shared account has been banned.
    • A bug in expeditions was fixed where the timer could go negative after the countdown and the sign-in button remained active. The screen is now updated correctly, and the button is disabled.
    • A bug was fixed where the repair preview was not displayed correctly when repairing items.
    • The screens for crafting and recycling now display the costs and rewards of items in a consistent order to improve readability.
    • The VoIP icon in the HUD now more clearly indicates whether the microphone is sending or not when using push-to-talk or toggle-to-talk.
  • UTILITY
    • Pop triggers and scout relays can now be used in quick-access slots.
      • The scout relay can now be deployed as a trap that lures nearby ARC.
      • The pop trigger now rolls forward shortly before exploding.
    • A new field crafting item has been added: the shaking instrument.
    • The vita spray has been adjusted to ensure healing works continuously during application to prevent exploits.
    • An unintended behavior of the snap hook has been fixed, which pulled players in after canceling.
    • Zip lines can no longer be placed on portable objects.
    • The placement of zip lines on ARC remains that could consume or partially place the object has been corrected.
    • Mines, traps, and remote detonators can no longer be placed on zip lines or other small, deployable objects.
    • The tactical T3 augment (healing) now correctly indicates that healing takes effect immediately.
  • VISUAL EFFECTS
    • A bug was fixed where the animation of Jupiter’s winding effect could be misaligned, causing the beam to display incorrectly.
    • A bug was fixed where the gas effect from Trailblazer could persist indefinitely if interrupted by the Matriarch’s shield.
  • KNOWN ISSUES
    • The “Buy Raider Tokens” page can sometimes appear before switching between the inbox and profile page.
    • Player animations may be rendered incorrectly when the search for the Baron shell is interrupted.
    • Certain containers may not be interactive.
    • Zip lines placed on destroyed ARC parts may not be displayed correctly.
    • The “Impact Helmet” and the “Slugger” outfit may not be displayed correctly in the event preview.
    • The achievement “Comparative Study” may not progress correctly after the hanging drone dummies are damaged.
    • The achievement/trophy “Unyielding” does not persist on consoles when Raiders are taken down using the associated prompt.
    • Occasionally, unintended visual effects may occur.
    • One of the new ARC enemies occasionally has a non-usable interaction option when destroyed.
    • Flying ARCs can sometimes hang in midair.
    • Sometimes, the embark ID discriminator does not appear.
    • Pressing the left mouse button outside of the item selection field will close the item selection window in the expedition menu.
Message from the developers regarding Anti-Cheat

ANTI-CHEAT

In our last update on the fight against unfair gameplay, we did not fully represent the complexity and scope of cheat detection. Our defense mechanisms operate on multiple levels: Some checks are simple and straightforward, while others are behavior-based and data-driven and are continually evolving. We also utilize comprehensive gameplay telemetry and machine learning to detect patterns that are not immediately apparent. The development of these methods is more labor-intensive; they must adapt to changing gameplay systems and do not always provide the immediate certainty that simple software detection allows.

We have recently taken action against various exploits and are tightening our rules further. Severe violations are now punished more strictly. In cases of clear detection, an immediate permanent ban will be enforced, while other players will be temporarily banned and given a one-time chance for correction. The recent updates on family sharing have improved our capabilities to mitigate misconduct and facilitate the removal of disruptors from the game. We are preparing to introduce a systematic manual review of ban requests. The game is still young, and the amount of telemetry data is enormous. However, this process ensures that each case is handled with care while we continue to learn and invest heavily in the precision of our enforcement tools.

Our dedicated anti-cheat team works tirelessly to ensure fair play. It is a constant battle, and we are determined to fight it.

Those were all the important details that you should know about the upcoming update of ARC Raiders. Embark has planned further large updates beside Shrouded Sky that will be released in the coming weeks and months. You can find more information in our roadmap: ARC Raiders: Roadmap 2026 in English – All information about upcoming maps, enemies, and Raider Decks

A sketch of C18 from Dragon Ball shows that she is actually a fashion-conscious waifu

C18 is a human from Dragon Ball, who was transformed into a cyborg. She was actually meant to be even more fashion-conscious, as early sketches of her show.

Who is C18? C18 is one of the strongest female characters from Dragon Ball, even though she doesn’t rank in the top 5 strongest women. She made her debut alongside her brother C17 during Dragon Ball Z in the Cell Saga.

The cyborg was not always a robot, but was a human in her earlier life. She was kidnapped and modified by the evil scientist Dr. Gero. Her goal was to kill the protagonist Son-Goku to take revenge for the destruction of the Red Ribbon Army.

Over time, she transformed into a loyal friend of Son-Goku. To this day, she remains one of the most popular characters from the anime and is described by many as “the perfect waifu,” as seen in the following ranking on Reddit.

The creator of Dragon Ball, Akira Toriyama, initially planned to make the cyborg even more fashion-conscious. Recently surfaced sketches show how C18 would look as a fashion icon.

Start video
Dragon Ball Z: Battle of the Gods – German Trailer for the Anime Film

C18 as a Fashion-Conscious Woman

What kind of sketch is this? From the very beginning, C18 was regarded as a fashion-conscious woman. She always had a certain style and was one of the few characters in the series who frequently changed her outfits. The mangaka seemingly intended from the start to show her in different outfits, as his early sketches suggest.

The image, which is said to date back to 1992 (as reported on Dragon Ball Nao), shows her in various outfits. Sometimes she wears a dress, sometimes a parka with a very tight belt, and sometimes an oversized hoodie. On the official Dragon Ball site, the creators even list as trivia that the lady has a strong sense of fashion. 

One of the sketches even made it to a real image. In the scene, C18 stops at a clothing store while searching for Goku and tries on clothes. She tells the store owner that she finds the clothes ugly.

However, since she was in the countryside at that time, she had no other choice but to take the clothes. They, however, left without paying. 

There is another powerful woman in Dragon Ball. However, the creator eventually forgot that she even exists. This can happen with so many characters. After all, the author dedicated one last story to her: A character from Dragon Ball was forgotten by the creator, and only a few fans could see her one last time

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. 3D Juegos

Competitor steals the best mode from Path of Exile, proves in the new trailer how good it looks

Last Epoch is probably the smallest of the three major ARPGs and still doesn’t back down. Already on March 26, 2026, the new season will start and a trailer now reveals what players can expect.

What is coming in the new season of Last Epoch? The new season of Last Epoch, as usual, has many new contents that fundamentally change the ARPG. The highlight for many veterans from Path of Exile is likely the new mechanic Omen Windows.

This is reminiscent of the very popular Breach mode from Path of Exile, which is an absolute fan favorite. In it, large boss enemies spawn that need to be defeated, while dozens of other enemies rush towards the player.

As players are stormed by hordes of enemies and can deal with them with a lot of action, the new mechanic in Last Epoch is well-received in the trailer.

How the Omen Windows look in Last Epoch can be seen here in the trailer:

Start video
Last Epoch shows the trailer for Season Shattered Omens, which directly reminds fans of Path of Exile

New Depth in Endgame

How is the game being expanded? While the Omen Windows will mainly provide fun for players, there is also a new system with the Echo Chains that expands the endgame.

Thus, the typical monolith system of the game is expanded with new zones that initially resemble a rogue-like system, where players encounter increasingly difficult zones with better loot until they fail.

Also known from Path of Exile, the corrupted items have now been introduced in Last Epoch. Just like in the original, players have the chance to turn their items into something special or useless. Through corruption, an item is unpredictably changed and is then unmodifiable.

How is Last Epoch doing? Although Last Epoch surpassed Diablo 4 with the last expansion about half a year ago, the ARPG is facing significant challenges. Player numbers are on the decline and stagnating at about 2,000 players at peak times per day (Source: SteamDB).

Recently, the update plan from the developers has also caused frustration. Initially, the ARPG was funded by fans, then sold to the publisher Krafton, and now the upcoming class should only be available for purchase with real money and not offered for free (Source: pcgameshardware.de). Story and new seasons will, however, continue to be free.

Players feel this as a betrayal of their support and have expressed sharp criticism towards the developers in recent weeks.

Nonetheless, Last Epoch is a high-quality ARPG that, with the new season, offers many contents and a fresh start that could be worthwhile for genre fans. How the unrest with the fans will affect the future remains to be seen. The last trailer already captivated fans: Last Epoch impresses fans with new action-packed trailer, but at the same time, the players’ worries could hardly be greater

This is an AI-powered translation. Some inaccuracies might exist.

Player sinks 36,000 hours to fully complete Elder Scrolls Online – Now explains how he did it

Elder Scrolls Online offers many thousands of hours full of content. One player has truly seen and experienced everything there is and explains how long it took him.

Who is it about? On Reddit, the player Kilnerdyne showed his achievement page from Elder Scrolls Online. It is completely filled out and stands at 100%. With 72590 achievement points, the player really played through Elder Scrolls Online, but it wasn’t that easy, as he explains.

Here you can watch the trailer for Elder Scrolls Online:

Start video
Microsoft brings Elder Scrolls Online to the big stage with colorful trailer

No pain, no gain

What did the player find difficult? To obtain all achievements in the MMORPG, the player needed around 36,000 hours or 1,500 days or just over four years. A high price to pay when you spend so much life time in an MMORPG. Of course, this time also counts the playtime for other characters on the account as well as AFK time.

For the player, the most challenging part was completing the “Trifecta.” For this, group challenges in the game must be completed at the highest difficulty level, without being defeated and within a certain time limit. Consequently, the team members must also play well – which is notoriously the most difficult part.

On the other hand, farm achievements like completing all sets in the game probably required the most time. But exploring the whole world and its secrets is also not to be underestimated. Players agree with this view.

How do other players react? Kilnerdyne is not the only one, but one of the few players who have completed Elder Scrolls Online at 100%. Therefore, players also give him the respect he deserves, even though some on Reddit view the playtime rather critically:

  • Digitijs: “36,299 hours in total? A part of that time must have come from just leaving the game open, right? Right? Edit: That’s a little over 4 years for anyone wondering. That’s a little more than a third of the time the game has even been out. In other words: that’s equivalent to 8 hours of playtime every single day since the release”
  • thecraftybear: “You should receive a real trophy from ZOS in real life for that.”
  • Schiffy94: “I’ve only seen one other person achieve that, and that was on a single character because the global achievement update wasn’t live yet. Congratulations, you psychopath. Your reward is grass.”
  • bmrtt: “Honestly, I’m so jealous of people who managed to find a group capable enough for something like that. The trial community is deeply entrenched in the trenches.”

What the player plans to do now in Elder Scrolls is unknown. However, updates continue to come in, which also bring new achievements. The player will still have plenty to do if he wants to keep his 100%. What is planned for this year in Elder Scrolls Online can be found here: The Elder Scrolls Online will undergo significant changes in 2026 – MeinMMO explains who it is worth for this year

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. mmorpg.org.pl
  2. reddit

Dungeons & Dragons made me a miniature fan a year ago: Here’s what I’ve learned since I started

MeinMMO editor Caro was made aware of another hobby through Dungeons & Dragons, which has captivated her since its inception. She now shares what she has learned after a year of painting her miniatures – and where she still struggles to find her right path.

Exactly one year ago, in February 2025, I decided to stop staring at the figurines in my local tabletop store and finally give them a bit of life myself. I previously reported during the Christmas season how I fell in love with this hobby and what my regular workflow looks like when I dedicate my time to painting the heroes.

This month, I realized that I can celebrate a sort of one-year anniversary since starting one of my new favorite hobbies, because that was exactly when I painted my first miniature that was included in the starter set, namely a simple but slick knight.

And what can I say – it became really cool. The first knight just got the ball rolling, evolving into one of my favorite evening activities. In this first year, I have dedicated myself to various miniatures, feeling frustrated, excited, demotivated, and inspired – but I am still ready to keep going and improve.

In the first year of learning, I already came across strong tips and tools that could help me and eventually allowed me to achieve better results. I would like to present these insights to you in this article and show what I have learned in a year.

In the trailer for the fourth campaign of Critical Role, some miniatures can also be seen:

Start video
The 4th Campaign of Critical Role starts now and is bigger than ever

Small miniatures forgive mistakes much better than larger ones

This tip was given to me right when I purchased my starter set at my trusted store. I was already motivated before I could even start. I wanted to paint dragons, a huge kraken, a giant worm that would eventually play a key role in our D&D campaign. 

The seller advised me to at least start with small projects, like the knight included in the starter set. Mistakes always happen, especially at the beginning, but with smaller figures, they are significantly less relevant than with big monsters, where every flaw stands out much faster.

I listened to these words, or at least somewhat. The knight was my first miniature, but afterward, I immediately bought a far larger monstrosity that I just found too cool to leave behind “boring humanoids”.

I still have a soft spot for the kraken because it is simply a cool model with its “okay” paint job without real highlights or layers. However, I regret not having kept this model for my improved skills.

Maybe I will revise the kraken in the future, but I am currently trying to stick to focusing on smaller miniatures while still learning the basics.

This is an AI-powered translation. Some inaccuracies might exist.

One of the most dangerous dragons from Westeros could finally appear in the 3rd season of House of the Dragon

While they are still rare in Game of Thrones, dragons in House of the Dragon are noble creatures used by the Targaryens. However, not all can be tamed. One of the most dangerous was a significant threat not only to humans.

During the time of the series House of the Dragon, not only the Targaryens are in power, but there are also some dragons used by the family. These are even more threatening than Daenerys’s 3 dragons in Game of Thrones. If you are interested in the Targaryens’ dragons, we even have a ranking for you.

However, some dragons cannot be tamed by the Targaryens. The so-called wild dragons act independently on Dragonstone, and the arguably most dangerous of them is the Cannibal (The Cannibal).

Start video
House of the Dragon Generates Anticipation for Dragon Battles in the Teaser for Season 3

A Threat to the Dragons Themselves

What kind of dragon was the Cannibal? It is unclear when he hatched. He is described as the oldest of the wild dragons. Assumptions suggest that he might have lived on Dragonstone even before the Targaryens arrived in 114 BC – but that is just a legend.

He is smaller than Vhagar and Vermithor but larger than the other wild dragons Sheepstealer and Grey Ghost. He is covered in black scales and has green eyes. His greatest feature, as his name suggests, is that he feeds on his own kind. He ate dead dragons, as well as young ones and dragon eggs.

His focus on young dragons and dragon eggs would, according to Marvelous Videos on YouTube, also be a possible explanation for the dragon population. While there are more than during the time of Game of Thrones, the creatures on Dragonstone actually have no natural enemies, so there should be more of them.

Though attempts were made to tame him, they ended in death. In the year 192 AC, Jacaerys Velaryon called other dragon riders to tame wild dragons. Silver Denys tried with Sheepstealer, but they were disturbed by the Cannibal. Sheepstealer was driven away, and Silver Denys and his sons were devoured.

The Disappearance of the Cannibal Dragon

What happened to the dragon? As one knows from Game of Thrones, the 3 dragons of Daenerys are the first sighting of the creatures after over a century. Many of the known dragons died in battle during the Dance of the Dragons, the Targaryen civil war (129–131 AC). Only 4 survived: Sheepstealer, Silverwing, Morning, and the Cannibal.

It remains unclear what happened to him after the Dance. It is only known of one dragon, Balerion, that he died naturally. Regarding the Cannibal, it is only known that he disappeared. One could assume that he could not follow his instincts anymore after the dragons began to die out. The last dragon before Daenerys’s died in the year 153 AC.

Will the Cannibal appear in Season 3 of House of the Dragon? So far, there is no official information on this, but it is not impossible. In the series, it is at exactly the time when he was wreaking havoc, and one has already seen a wild dragon, Sheepstealer.

As in previous seasons, the writers of the series could also deviate from the books and give the Cannibal a different role in the story. They also changed the story of the dragon Sheepstealer. Instead of the character Nettles, Rhaena Targaryen seems to be able to form a bond with him.

As viewers, you can watch the dragons again in June this year in Season 3 of House of the Dragon. Who knows, perhaps the Cannibal might also be featured. Until then, you can pass the time with the powerful dragons in Lord of the Rings: Lord of the Rings: The 4 strongest dragons in the Power Ranking that would even make Gandalf break a sweat

This is an AI-powered translation. Some inaccuracies might exist.

WoW reveals how the new raids are becoming harder without actually becoming harder

Without interface addons, the developers of World of Warcraft can finally unleash their creativity. But they do not want to rely on the familiar.

The first season of Midnight could be the most exciting in the history of World of Warcraft. For the first time at the launch of a new raid tier, interface addons are not as powerful as they have been since the times of Vanilla WoW. This not only means that players have to forgo many assists, but also that developers have more freedom to think up exciting mechanics.

Start video
WoW: The Origin of Xal’atath and Salhadaar’s Decision in the “Superiority” Trailer

What changes with Midnight? Since the pre-patch, the “addon apocalypse” has begun in WoW. Many interface addons that were helpful in battles no longer work – most notably ‘WeakAuras’. This addon was so powerful that it could perform entire calculations and then specifically announce which character should take on which task to ensure everything went smoothly.

If the raid had to communicate, it would likely take several seconds, which could mean the difference between life and death for a character. But thanks to this addon, that was unnecessary.

More than just more effects

What does Blizzard say about it? In an interview with PC Gamer, encounter designer Dylan Barker talked about how the new raids will unfold and what has changed:

I believe that there are some mechanics in the opening tier that are now possible in Midnight but were previously unthinkable. We are now able to challenge players more through puzzles, communication, coordination, and strategy.

It’s cool because the way it gets harder from normal to heroic to mythic is not just ‘We’re shooting more bullets at you’. It is harder on the communication and coordination level.

These puzzles and communication tasks were always solved by interface addons in the past – like WeakAuras. This is also the reason why many professional guilds, competing for the “World First Kill” of a boss, have players dedicated to managing WeakAura settings and creating corresponding configurations that provided the critical advantage.

With this now gone, Blizzard can focus on such mechanics and no longer have to rely solely on more effects, more to avoid.

However, the future looks bright, at least according to Barker. After developers have fought against addons for years and interesting mechanics have repeatedly been reduced to WeakAuras, they can now unleash their creativity and develop new mechanics:

I think many encounter designers have tried to do this over the years and have not been able to implement it. Therefore, this is now super exciting for us.

Whether the new raids in Midnight can deliver what they already promise remains to be seen. But it is only a few days until we can experience it ourselves, as early access starts this Friday. We will explain which 5 things you should take care of by then.

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO: Mega Venusaur Counter – The 20 Best Attackers in the Raid Guide

The best counters against Mega Venusaur in Pokémon GO in the guide. We show you the best attackers and movesets. With this, you can defeat Mega Venusaur in raids.

What kind of Pokémon is Mega Venusaur? Mega Venusaur is the stronger Mega form of the well-known Pokémon from the first generation. It belongs to the types Grass and Poison. Mega Raids have been around since August 2020 in Pokémon GO.

When is Mega Venusaur available? You can find the boss at the GO Tour 2026 on February 28, 2026, from 3:00 PM to 4:00 PM in Mega Raids. Here we show you the best counters against Mega Venusaur and against which types it is weak (type effectiveness).

Defeat Mega Venusaur in the raid – With these counters

  1. Mega Rayquaza with Air Slash and Dragon Ascent
  2. Shadow Mewtwo with Psycho Cut and Psystrike
  3. Shadow Salamence with Fire Fang and Fly
  4. White Kyurem with Ice Fang and Ice Burn
  5. Mega Blaziken with Fire Spin and Blast Burn
  6. Mega Charizard Y with Fire Spin and Blast Burn
  7. Mega Salamence with Fire Fang and Fly
  8. Rayquaza with Air Slash and Dragon Ascent
  9. Shadow Heatran with Fire Spin and Magma Storm
  10. Shadow Moltres with Fire Spin and Sky Attack
  11. Mega Latios with Zen Headbutt and Psychic
  12. Black Kyurem with Dragon Tail and Freeze Shock
  13. Mewtwo with Psycho Cut and Psystrike
  14. Mega Alakazam with Psycho Cut and Psychic
  15. Mega Gallade with Psycho Cut and Psychic
  16. Reshiram with Fire Fang and Fusion Flare
  17. Shadow Chandelure with Fire Spin and Overheat
  18. Mega Charizard X with Fire Spin and Blast Burn
  19. Salamence with Fire Fang and Fly
  20. Shadow Metagross with Zen Headbutt and Psychic

Weaknesses of Mega Venusaur: The Pokémon belongs to the types Grass and Poison and has weaknesses to Flying, Fire, Psychic, and Ice. So, focus on attacks and Pokémon of these types in raids to defeat Mega Venusaur.

Is there a Shiny Mega Venusaur? Yes, you can catch your Shiny Mega Venusaur in Pokémon GO.

Pokémon-GO-Mega-Bisaflor-Shiny
Here you can see the comparison between normal Mega Venusaur (left) and Shiny Mega Venusaur (right)

How many trainers are needed? If you have the top counter Pokémon and have reached a reasonably high level (40+) in Pokémon GO, you can defeat Mega Venusaur with two people. With lower levels but strong counters, you should rely on more trainers.

No matter how many trainers you compete with: organize your team in advance. This not only saves you time in each individual raid lobby but also ensures that you are always competing with your best team: This way you keep track of your raid teams and save a lot of time.

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO: Mega-Kangaskhan Counters – The 20 Best Attackers in the Raid Guide

The best counters against Mega-Kangaskhan in Pokémon GO in the guide. We show you the best attackers and movesets. With this, you can easily win the Mega Raids.

What kind of Pokémon is Kangaskhan? It comes from the first generation of Pokémon and belongs to the Normal type. After the major revamp of the Mega Raids in April 2022, it is part of the rotation of Mega Pokémon.

When does Mega-Kangaskhan come to Raids? You can find the boss on the first day of the GO Tour 2026, on February 28, 2026, from 2:00 PM to 3:00 PM in Mega Raids in Pokémon GO. Here, we show you the best counters against Mega-Kangaskhan and which types it is weak against (type effectiveness).

Defeat Mega-Kangaskhan in the Raid with these counters

  1. Mega Lucario with Force Palm and Aura Sphere
  2. Mega Blaziken with Counter and Aura Sphere
  3. Keldeo with Low Kick and Secret Sword
  4. Mega Heracross with Counter and Close Combat
  5. Shadow Blaziken with Counter and Aura Sphere
  6. Shadow Conkeldurr with Counter and Dynamic Punch
  7. Terrakion with Double Kick and Sacred Sword
  8. Mega Rayquaza with Dragon Tail and Dragon Ascent
  9. Mega Latios with Dragon Breath and Aura Sphere
  10. Shadow Machamp with Counter and Dynamic Punch
  11. Lucario with Force Palm and Aura Sphere
  12. Shadow Latios with Dragon Breath and Aura Sphere
  13. Mega Gallade with Low Kick and Close Combat
  14. Shadow Hariyama with Force Palm and Dynamic Punch
  15. Shadow Raikou with Thunder Shock and Aura Sphere
  16. Blaziken with Counter and Aura Sphere
  17. Mega Alakazam with Counter and Focus Blast
  18. Eternatus with Poison Jab and Dynamax Cannon
  19. Urshifu with Counter and Dynamic Punch
  20. Zamazenta (Crowned Shield) with Metal Claw and Behemoth Bash

Weaknesses of Mega-Kangaskhan: The Pokémon belongs to the Normal type and has weaknesses against Fighting-type Pokémon. Therefore, primarily focus on attacks and Pokémon of these types in raids to defeat Kangaskhan.

Is there Shiny Kangaskhan? You can find and catch Shiny Kangaskhan in Pokémon GO. With a little luck, you might find the Shiny right after a raid. 

Pokémon GO regional Shiny Tauros Kangaskhan Pantimos Porenta
In the overview of the regional Shinies, you can also see Shiny Kangaskhan in the bottom left

How many trainers are needed? If you have the top counter Pokémon and have already reached a considerably high level (40+) in Pokémon GO, you can fight Mega-Kangaskhan with two people. With lower levels but strong counters, you should aim for more trainers. 

Remember to assemble your team before diving into the raids. This way, you not only ensure that you are always fighting with your best team, but you can also save some time in each raid: Tips for organizing raid teams.

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO: Yveltal Counters – the 20 Best Attackers in the Raid Guide

Find out here the best counters against Yveltal in Pokémon GO in the guide. We show you the best attackers and movesets. With this, you can defeat the boss in raids.

What kind of Pokémon is Yveltal? Yveltal is a Legendary Pokémon and belongs to the Dark and Flying types.

When is Yveltal in the game? You can find it on February 28, 2026 and March 1, 2026 in Level 5 Raids. The monster is part of the GO Tour 2026. When it will return again is not yet known at this point.

We show you here the best counters against Yveltal and against which types it is weak (type effectiveness).

Yveltal Counters in Raid – With these attackers

  1. White Kyurem with Ice Fang and Ice Burn
  2. Mega-Diancie with Rock Throw and Rock Slide
  3. Black Kyurem with Dragon Tail and Freeze Shock
  4. Shadow Raikou with Thunder Shock and Wild Charge
  5. Mega Gardevoir with Charm and Dazzling Gleam
  6. Mega Manectric with Thunder Fang and Wild Charge
  7. Zacian (Crowned Sword) with Metal Claw and Play Rough
  8. Shadow Rhyperior with Smack Down and Rock Wrecker
  9. Shadow Zapdos with Thunder Shock and Thunderbolt
  10. Shadow Rampardos with Smack Down and Rock Slide
  11. Mega Rayquaza with Dragon Tail and Dragon Ascent
  12. Shadow Electivire with Thunder Shock and Wild Charge
  13. Xurkitree with Thunder Shock and Discharge
  14. Mega Tyranitar with Smack Down and Stone Edge
  15. Regieleki with Thunder Shock and Thunder Cage
  16. Thundurus (Therian) with Volt Switch and Wildbolt Storm
  17. Zekrom with Charge Beam and Fusion Bolt
  18. Tapu Koko with Volt Switch and Nature’s Madness
  19. Mega Aerodactyl with Rock Throw and Rock Slide
  20. Eternatus with Poison Jab and Dynamax Cannon

Weaknesses of Yveltal: The Pokémon belongs to the Dark and Flying types and is therefore particularly weak against Rock, Electric, Ice, and Fairy. So focus mainly on attacks and Pokémon of this type to defeat Yveltal in raids.

Is there a Shiny Yveltal? Yes, with luck you can find and catch shiny Yveltal in Pokémon GO after the raid.

Pokémon-GO-Yveltal-Shiny
Yveltal and Shiny Yveltal in comparison

How many trainers are needed? With the best counters at high level, two people can defeat the boss. At lower levels, but with strong counters, you should rely on more trainers. To complete the raids quickly, groups with many participants are advisable.

Remember to bring your best team. To avoid making mistakes in the hustle and bustle of a raid lobby and to save some time in each individual lobby, it is advisable to organize your raid teams in advance.

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO: Special Research “Precious Paths” – All Tasks and Rewards

In the new season, there is again a special research in Pokémon GO. MeinMMO shows you all known tasks and rewards.

On December 2, 2025, the new season “Precious Paths” starts in Pokémon GO . It will be active until Tuesday, March 3, 2026, at 09:59 AM. As usual, it also brings you a new special research.

To receive the research, you just need to log into the game during the new season. You will receive it automatically. As with special researches, there is no time limit to complete the research.

We have summarized what tasks and rewards await you in the new special research.

Update from February 24, 2026: We have updated this article for you and included the new steps.
Start video
Pokémon GO shows its new season in the trailer

Special Research “Precious Paths” (1/12)

TaskReward
Catch 30 PokémonEncounter with Sprigatito
Use 15 berries to help catch PokémonEncounter with Fuecoco
Spin 10 PokéStops or GymsEncounter with Quaxly

Stage Reward: Once you complete all tasks of the step, you will also receive 3 rare candies, 999 experience points, and 999 stardust.

Special Research “Precious Paths” (2/12)

TaskReward
Power up Pokémon 15 timesEncounter with Lechonk
Earn 20 hearts with your buddy999 experience points
Take a snapshot of your buddy999 Stardust

Stage Reward: For this step, you will additionally receive 1 Poffin, 999 experience points, and 999 stardust.

Special Research “Precious Paths” (3/12)

TaskReward
Battle in the GO Battle League 5 times1 Charged TM
Use 10 supereffective Charged Attacks1 Fast TM
Win a raid with your buddy5 Max Revive

Stage Reward: At the end of this step, you will also receive an encounter with a Primeape, 999 experience points, and 999 star dust.

Special Research “Precious Paths” (4/12)

TaskReward
Use 5,000 StardustEncounter with Fidough
Purify 3 Shadow Pokémon999 experience points
Defeat 5 Team GO Rocket Grunts999 Stardust

Stage Reward: You also receive 2 Silver Pinap Berries, 999 experience points, and 999 Stardust in this step.

Special Research “Precious Paths” (5/12)

TaskReward
Catch 10 different species of PokémonEncounter with Pawmi
Use 25 Berries to help catch PokémonEncounter with Tadbulb
Make 15 Great Throws15 Great Balls

Stage Reward: You will also receive 3 rare candies, 999 experience points, and 999 Stardust at the end of this step.

Special Research “Precious Paths” (6/12)

TaskReward
Power up Pokémon 25 timesEncounter with Paldean Wooper
Win a Raid999 experience points
Win a Max Battle999 Stardust

Stage Reward: Once you have completed this step, you will receive 15 Ultra Balls, 999 Stardust, and 999 experience points.

Special Research “Precious Paths” (7/12)

TaskReward
Explore 5 kmEncounter with Nymble
Spin 20 PokéStops or Gyms20 Pinap Berries
Follow a Route1 Incense

Stage Reward: For completing the 7th step, you will also receive an encounter with Dunsparce, 999 experience points, and 999 Stardust.

Special Research “Precious Paths” (8/12)

TaskReward
Catch 50 PokémonEncounter with Cetoddle
Hatch 5 Eggs999 experience points
Evolve 10 Pokémon999 Stardust

Stage Reward: After this step you will receive an additional 1 star piece, 999 Stardust and 999 experience points.

Special Research “Precious Paths” (9/12)

TaskReward
Trade a PokémonEncounter with Smoliv
Open 20 Gifts20 Razz Berries
Send 20 Gifts and add a sticker to each20 Great Balls

Stage Reward: If you have completed all the tasks of Step 9, you will also receive 3 rare candies as well as 999 experience points and star dust each.

Special Research “Precious Paths” (10/12)

TaskReward
Earn 15 hearts with your buddyEncounter with Greavard
Take 5 snaphots of your buddy999 experience points
Play with your buddy on 5 different days999 stardust

Stage Reward: Once you have completed this step, you will receive 1 Poffin, 999 Stardust, and 999 experience points.

Special Research “Precious Paths” (11/12)

TaskReward
Catch 30 Pokémon15 Ultra Balls
Evolve 10 Pokémon999 experience points
Spin 5 PokéStops you haven’t visited before999 stardust

Stage Reward: In the second to last step of the research, you will also encounter Bisharp along with 999 experience points and 999 stardust.

Special Research “Precious Paths” (12/12)

TaskReward
Earn 15 hearts with your buddyEncounter with Greavard
Take 5 snaphots of your buddy999 experience points
Play with your buddy on 5 different days999 stardust

Stage Reward: Completing the research also gives you an encounter with Tinkatink as well as 999 experience points and 999 stardust as a reward.

The new season starts not only with a new special research, but also directly with many events, raids, spotlight hours, and more content. If you want to know what they are in this month, feel free to take a look at our overview with all events in February 2026 in Pokémon GO.

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO: Is the last Spotlight Hour in February worth it today?

The last Spotlight Hour in February 2026 is upcoming in Pokémon GO. MeinMMO shows you what content to expect.

What is a Spotlight Hour? It is a short event that is active for only 60 minutes. It takes place every Tuesday and brings you at least one Pokémon that is highlighted during this time. The Pokémon is accompanied by a bonus.

The last Spotlight Hour in February 2026 takes place on February 24, 2026. During this event, you can expect Totodile, the Water-type starter from the 2nd generation. This Pokémon can evolve into Totodile and then into Feraligatr.

Start video
Pokémon GO shows its new season in the trailer

Spotlight Hour on February 24, 2026 – Start Time and Bonuses

When does the event start? Like every Tuesday, this week’s Spotlight Hour starts at 6:00 PM. After 60 minutes, at 7:00 PM, the short event ends again.

What bonus is active? If you catch Pokémon during the event, you will receive double the amount of Stardust. However, Totodile is not a Pokémon from which you receive more Stardust for catching.

Can you catch Shiny Totodile? Yes, you can also catch the Shiny variant of Totodile during the event. However, the chance is not increased.

Is the event worth it? Yes. If you evolve Totodile to its final stage, Feraligatr, you can expect a fairly strong Pokémon.

Impergator is one of the best Water-type attackers in Pokémon GO. If you need strong Pokémon, you can use the Spotlight Hour to fill this gap somewhat. However, to use Feraligatr effectively, you need to teach it the charged move Hydro Cannon.

Since this is an exclusive move, you usually need to use an Elite Charged TM for it.

Moreover, Feraligatr is one of the strongest Pokémon in the Master League. The Shadow variant is even a bit better than the regular variant. Here too, you should consider teaching the Pokémon the charged move Hydro Cannon.

This coming weekend, the first major event of the year will take place in Pokémon GO: the global GO Tour 2026. Last weekend, there were already local versions of the event. Included was an update for Mega Raids: Pokémon GO introduces new Super Mega Raids, significantly changes Mega Evolution.

This is an AI-powered translation. Some inaccuracies might exist.

WoW has a new feature that locks a social media account of yours

Those who wanted to use a new feature in World of Warcraft look baffled now – because an account that some have had for many years could be banned.

With housing in World of Warcraft, players have been given new opportunities to express themselves and share their creativity with the world. In order to share their own house with the world, there is now a Pinterest integration in WoW – allowing players to upload screenshots directly to their account.

The catch: This leads to account bans.

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WoW Cinematic with Liadrin: Everything Holy

Pinterest was supposed to spread housing, but causes bans

What’s new in WoW? A few days ago, World of Warcraft activated a new feature. Just like many years ago with Twitter, there is now a Pinterest integration in the game. This allows you to take photos in the game and upload them directly to your pinboard. In theory, this works quite well to share your house and cool ideas with the world.

However, the feature has a problem: Those who used it often found their accounts banned.

Why are accounts being banned? This is a bit questionable. However, some report in the official WoW forum that after uploading their first screenshot, shortly thereafter an email landed in their inbox: Their Pinterest account was suspended due to “activities that violate our policies.” They were advised to “take a closer look at our spam policies.”.

How did Blizzard respond? Until the problem is resolved, Blizzard has temporarily disabled the Pinterest integration. It seems that some arrangements between the two companies have not gone entirely correctly. Currently, you don’t have to worry about your Pinterest account – as you cannot use the feature in WoW at the moment.

We are aware of this issue and have reached out to Pinterest.
Until this is resolved, we have disabled the feature.
We are keeping a close eye on it and will reactivate it as soon as it is safe.

Since this appears to be a mistake, most should eventually get their Pinterest account back – it is nonetheless a bit curious that World of Warcraft’s second attempt to connect with social media accounts starts off similarly oddly as the infamous “Twitter patch” many years ago in Warlords of Draenor.

This is an AI-powered translation. Some inaccuracies might exist.

MMORPG secret tip on Steam breaks its own player record, the reason is the community itself

In Project: Gorgon on Steam, players hosted their own event, resulting in the highest player counts to date. Financially, this new MMORPG appears to be thriving as well.

What was the event? Players of Project: Gorgon organized a poetry event over the weekend. Nearly 350 players gathered in one location for this event. They met to listen to each other’s poetry or share their own texts. The event was initiated by players themselves on Reddit, without any involvement from the solo developer of the MMORPG.

At the same time, a new player record was set with over 4,000 players on Sunday, continuing the trend of this ever-growing MMORPG (Source: SteamDB). It seems to be performing well financially as well.

Here you can watch the trailer for Project: Gorgon:

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Project: Gorgon – Steam Release Trailer

Subscriptions despite Buy2Play

How is Project: Gorgon funded? Although Project: Gorgon is available on Steam for €24.50, over 5,500 players have opted for an additional, optional subscription according to the in-game system.

Players pay about €10 per month to unlock additional features for their accounts. These include:

  • 15 additional inventory slots for each character
  • 25 additional slots in each chest for transporting items
  • Four additional character slots
  • Access to special reports in the game
  • Trade orders can be fulfilled offline
  • Higher limit for “Gift points”
  • Queue-free login
  • 500 “Credits” (premium currency) per month to spend in the shop
  • Special symbol next to the nickname

The measures are intended as Pay2Convenience, easing the experience for paying players. However, no subscription is required for poetry events like the one held over the weekend.

What kind of MMORPG is it? Project: Gorgon is a hidden gem in the MMORPG genre. The game was developed for years by an indie developer and only launched in full version on Steam in January 2026, after being available in Early Access prior.

Inspirations for the MMORPG include EverQuest 1 and Asheron’s Call, games that paved the way for the genre. The immersive game world and experience are particularly important to the new MMORPG.

In the game, there is no fixed class system; instead, players choose from various skills they can learn. Therefore, players can decide what their character can do, from fire mage to rogue.

Project: Gorgon continues to grow. The MMORPG is becoming a kind of niche game that appeals to veterans from the early days of the genre and evokes the same feelings they experienced when logging in back then. It’s no wonder it has received good reviews on Steam: Highly rated MMORPG on Steam celebrates new player record, now fighting against overcrowded servers

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit
  2. mmorpg.org.pl

PS Plus Essential: Games in March 2026 – Release, Rumors and Speculations

PS Plus Essential presents the new games for March 2026 in just a few days. MeinMMO summarizes all known information and explains which games could be included in the bundle for March 2026.

What does the schedule look like?

  • PS Plus: Games available from Tuesday, March 3, 2026
    • Available around noon
  • Possible announcement: Wednesday, February 25, 2026
    • Game reveal often around 5:30 PM

Further down, you’ll find community speculations about which games could go live in early October. Until then, remember to add the current games from PS Plus to your library.

PS Plus Essential: All games that could come in March

What games are there? Generally, it can be noted that Sony often puts together a bundle of one strong title and two weaker games for PS Plus. However, no official information is known yet, so we must rely on the speculations of fans, YouTubers, and insiders. Therefore, the final lineup could still change.

For our selection, we compared various opinions and extracted the most frequently mentioned titles.

Remnant 2

Remnant 2 is the successor to the successful soulslike shooter, Remnant: From the Ashes. You, as one of the last survivors, choose a class and traverse various dimensions to destroy otherworldly beings and save your reality. In addition to numerous mods, weapons, and items you can use, Remnant 2 offers a substantial amount of replay value because: The maps you travel through are procedurally generated.

No place is like the previous one. Each playthrough could reveal new quests and bosses or hide secrets. So if you want to explore everything, you’ll need many hours; it’s good that you can bring your friends along since the shooter also features a co-op mode.

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Remnant 2: The Official Trailer for The Dark Horizon, the Last Major DLC for the Coop Shooter on Steam

Atomic Heart

Referred to by some as the Russian Bioshock, it takes place in the 1950s. You, as a special agent, find yourself in a technologically advanced Soviet alternative world. An experiment at a research facility had catastrophic consequences, and you must now deal with out-of-control robots and find out what happened.

The map is winding and offers many things to explore. In addition to improvised weapons and melee techniques, you also use special abilities to fight against machines and mutants.

Other possibilities

Besides these favorites, there are a few other games that fans have frequently mentioned as potential options:

  • Avatar: Frontiers of Pandora
  • Atomfall
  • Sonic Superstars
  • Hogwarts Legacy
  • A Little to the Left
  • Rematch
  • Deathloop
  • Moonglow Bay
  • World of Goo 2
  • Dustborn
  • The Quarry
  • Sheltered
  • Hades
  • Star Wars Outlaws
  • Stellar Blade

More on PS Plus: You want to know which PS Plus subscription is best for you? MeinMMO presents all options of PS Plus and explains which one is the best fit for you: PS Plus subscription: Essential, Extra or Premium – Which package suits me best?

This is an AI-powered translation. Some inaccuracies might exist.

With a new technology from MIT, simple engines could cost only 42 cents in the future

3D printing has developed significantly in recent years. Now, MIT surprises with a new manufacturing process to even print small electronic components. This could simplify the production process of many devices in the future. 

What has the university developed? In a research paper from the Massachusetts Institute of Technology (MIT) and in a contribution on the MIT website, the institute presented a new 3D printer. This printer can produce smaller electronic devices like linear motors, unlike conventional variants.

The special thing about it: With the new process, a simple linear motor costs only about 50 cents, which is about 42 euro cents. Furthermore, the motors are operational within a few hours.

According to MIT scientist Luis Fernando, this is just the beginning. In the future, the institute aims to manufacture hardware in a single step, needing no longer to rely on global supply chains. 

Four modified print heads make production possible 

How does the innovation work? The device is a significantly altered form of commonly available variants, which usually only use one to two print heads and can process only a few different materials simultaneously. 

The new platform is expected to handle various materials such as magnetic or electrically conductive substances. 

To achieve this, four print heads will be used, which should be able to process the different materials. These will then be deposited layer by layer through a nozzle on a platform.

Additionally, the device is designed to switch between different nozzles for more variability during the manufacturing process. How a 3D printer can be used to create life-size copies of humans is being tested by a YouTuber. 

Start video
Students spy on passersby with hidden cameras and AI, find name and address in seconds

In the future, motors could be easier to manufacture 

What does this bring at all? Besides the possibility of avoiding global supply chains, the printing process is expected to immensely reduce manufacturing costs and times. 

Such motors are used, among other things, in the production of semiconductors in electrical engineering, computer-controlled manufacturing machines in industry, and in the production of medical equipment (via itg-motor).  

According to the contribution on the MIT website, a simple linear motor will then only cost about 50 cents in manufacturing and be operational within a few hours. 

In addition to the significant cost savings, it is now possible to manufacture motors and other small electronic devices at a single location. This is expected to prevent weeks of waiting for replacement parts. 
Moreover, parts should be individually customizable and can be printed as often as desired. But not only for the production of small components can the devices be used. Another user shows how he lets AI do his homework using a 3D printer: User finds brilliant solution for lazy writers – Lets AI “forge” his handwriting with 3D printer

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO: The Way to Kalos Brings You Strong Legendary Cryptos on Day 2

On Tuesday, the path to Kalos continues in Pokémon GO. MeinMMO shows you what content you can expect on the 2nd day of the event.

What kind of event is this? This weekend, the great GO Tour 2026 takes place in Pokémon GO . This event will focus on the Kalos region.

To get you in the mood for the event, there is the event “Path to Kalos” leading up to the weekend. This brings you different content every day. We’ll show you what that is on Tuesday, February 24, 2026.

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Pokémon GO shows its new season in the trailer

All content from Tuesday at the Path to Kalos

What legendary monsters are there? The Johto region will be in focus on the 2nd day of the event. You can expect the following legendary monsters in 5-star Shadow Raids:

  • Shadow Lugia*
  • Shadow Ho-Oh*

You will find the monsters in raids all day. Additionally, there will be a raid hour with the Pokémon from 6:00 PM to 7:00 PM.

What other monsters are there? In 1-star raids, you can also find Pikachu with Clarins hat* and Pikachu with Lyra’s hat*. In the wild, the following monsters are waiting for you:

  • Chikorita*
  • Cyndaquil*
  • Totodile*
  • Marill* (rare)
  • Budew* (rare)
  • Teddiursa* (rare)

In the eggs, you will find the same monsters that you could find on the 1st day of the event. These are the following monsters, all of whose evolutions are among the best attackers in Pokémon GO:

  • Larvitar*
  • Bagon*
  • Metang*
  • Shuppet*

All monsters marked with a * can also appear as Shiny.

What bonuses are there in the event? The bonuses are also similar to those on the 1st day of the event. These are:

  • halved egg hatch distance for eggs placed in incubators during the event
  • increased remote raid limit of 30
  • Event field research with candies and XL candies for Lugia and Ho-Oh as well as encounters with the costumed Pikachu variants
  • a free limited research, where you can also receive the costumed Pikachu forms as well as candies, TMs, and other items
  • the Pikachu forms can also receive special backgrounds (gold or silver edition), as well as Lugia (silver edition) and Ho-Oh (gold edition)

The event GO pass is also active on the 2nd day and is waiting for you to earn points and claim rewards.

Until Friday, you can expect different content every day in the “Path to Kalos” event. The global edition of the GO Tour 2026 will take place on the weekend. This is the first of the 3 major annual events in Pokémon GO: all content of the GO Tour 2026 in Pokémon GO.

This is an AI-powered translation. Some inaccuracies might exist.

I wanted to feel like a pirate, but a new survival game on Steam turned me into stranded Tom Hanks

A new survival game with pirates attracted over 22,000 players with a demo on Steam. Many of them are absolutely thrilled. MeinMMO author Ody also played the demo but felt more like Tom Hanks from Cast Away than like Jack Sparrow.

Windrose is a new survival game set during the heyday of pirates. In it, we take on the role of a sword-wielding pirate who battles through an open world alone or in co-op with friends – both on land and at sea.

Windrose seems to offer much of what pirate fans had hoped for from Skull and Bones: onshore excursions and naval battles with real boarding maneuvers, where you fight on board your ship, for example. Here, however, classic survival elements are also added. 

On Steam, there’s a demo for Windrose that has already made quite a splash: On Sunday, there were 22,396 players in the game at the same time (according to steamdb.info). Most of them are already satisfied – 93 % of the 3,468 reviews are positive (as of February 23, 10:59 AM). It hurts even more that the pirate adventure hasn’t hooked me yet.

Here you can see a trailer for Windrose:

Start video
Windrose: New survival game with pirates gets a demo on Steam

Quickly boarded and left on a deserted island

After creating our own pirate in the character editor and saving a game, we dive into the action: We wake up below deck on our own ship, which is currently under attack by other pirates.

On our way up, we first fight our way through the enemy crew. The “Soulslite” battles, as the developers call them, didn’t quite click for me. This may be due to the fact that the combat tutorial only tells you which buttons you should press. Some mechanics, such as the small shield symbols under the health bar, are not explained at all.

Once on deck, we find a strangely glowing artifact. Before we can take a closer look at it, we are shot down by the enemy captain. The artifact merges with our character, we are thrown overboard, and we end up on a small, deserted island.

What looked fresh in the first trailers and screenshots is a rather dull survival game in the first minutes of the demo: We pick up stones, wood, and other resources from the ground. For food, we hunt the other inhabitants of our small island – Dodos and wild boars.

What is a pirate without his ship?

The environment looks beautifully Caribbean and we are dressed like pirates, yet the feeling of actually playing a pirate faded away fairly quickly for me. I spent the first minutes doing exactly the same things I’ve done in countless other survival games.

I wanted to sail the seas as a pirate, even if it was initially only in a small skiff. Instead, I felt like Tom Hanks’ character from Cast Away, or Jack Sparrow without his Black Pearl.

After about half an hour, I lost interest during the first playthrough. It’s quite possible that it would get really good just then, and I would give the demo another chance – also because I might be quite alone with my criticism. 

In any case, I would wish that Windrose lets us dive straight into what makes it special – namely ships and the feeling of being a true pirate. The survival aspects don’t need to be thrown out, but showing them first does not necessarily do the game any favors.

Have you played the demo for Windrose and do you agree or disagree? Feel free to write it in the comments. At the moment, it at least seems according to the reviews, that we have a new contender for our list of 31 best survival games 2025 for PS5, Steam, and Xbox

This is an AI-powered translation. Some inaccuracies might exist.