In The Division, some agents have discovered potential locations for upcoming DLCs. Are we soon heading to Central Park?
The YouTuber Chaz shows in a video how to access locations outside the currently available map using a glitch. This allowed him to reach unfinished areas where the physics partially fail and various bugs in gameplay occur. A trip there is not necessarily recommended.
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The video shows, among other things, the way to reach Central Park. However, there isn’t much to discover in this famous park, aside from a few trees.
In the virtual Central Park, there isn’t much happening yet.
However, there are other areas that players have explored outside the map, which are already quite detailed. According to a reddit user, the following image depicts a museum ship, the Intrepid Sea, Air & Space Museum.
Whether and how these areas will make their way into The Division is still unclear. However, the video provides insight into how the areas outside the current boundaries have already been planned. Apparently, Ubisoft Massive has already made preparations for the future.
There is likely an Incursion called “Falkennest”
A few days ago, the location of a future Incursion appeared on the map, as can be seen in the following graphic:
However, all this is still a thing of the future and has not been confirmed by Ubisoft. Nonetheless, these insights provide us with plenty of room for speculation.
Weeks ago, the developers outlined roughly what the Year One content of The Division will look like. However, they did not go into further detail.
This is an AI-powered translation. Some inaccuracies might exist.
Playstation VR is coming, and with the virtual reality headset, you will be able to immerse yourself like never before in the action-packed adventures of the online shooter Star Wars: Battlefront!
Sony has set the official price for the virtual reality headset Playstation VR as well as the release date. The device will cost 399 Euros and is set to hit the market in October. For fans of online games, the headset is particularly interesting, as it has been announced that an exclusive VR version of the online shooter Star Wars: Battlefront is in the works.
Complete Immersion
Even though Star Wars: Battlefront did not fully convince us in the review, it is a good shooter that captures the Star Wars atmosphere excellently. It would be even cooler if you could be even deeper into the action. When everything around you is exploding, Darth Vader is rushing at you with his lightsaber, and you could look around in the cockpit of an X-Wing fighter. Or feel like a Jedi Knight when you have the lightsaber in your hand, without staring at a monitor.
This is what you will be able to experience with the VR version of Battlefront specifically developed for this purpose.
Nausea in Star Wars?
Details about this are not yet available; DICE and Sony want to reveal more about this game in the coming months. It will be interesting to learn how they plan to combat motion sickness. This is a general problem in VR games where you can move freely.
For this reason, many upcoming virtual reality games rely on a strong restriction of the player’s movement.
Motion sickness and severe nausea occur when the brain is deceived into perceiving movements that are not actually happening. Of course, no one wants to feel sick when playing VR games, which is why many solutions are being developed to tackle this problem.
This is an AI-powered translation. Some inaccuracies might exist.
Have a nice Wednesday afternoon, or whenever you find yourselves here to inhale the weekly dose of frustration. Today I want to once again deal with WildStar – probably and hopefully for the last time. A little bit of grief processing, just before the actual death. Sounds a bit morbid. But you know what? I don’t care.
Beautiful Memories without a Future
WildStar is like a beloved pet to me, one that quickly grows dear to the heart. While the early days were nice, then came cruel incidents – first the dog loses a leg, later its eyesight, and slowly the realization dawns that prolonging the animal’s suffering is only done by not putting it to sleep.
This is exactly how WildStar feels. When I stare at the big blue “W” icon on my desktop, my heart gets heavy – and that’s more than just a silly cliché to fill this post. I think back to the many wonderful hours in RP with my Aurin-Matria, to the evenings in the tavern, to the legendary “Miss Nexus” election, and to summer festivals.
I think of my first instance visits, where we were mercilessly stomped into the ground by the trash mobs. I think of the many secrets I passionately sought to finally understand the Eldan and Drusera. And I remember how we presented each other the coolest housing projects. WildStar was the last big game that managed to bring my “core friend group” from cyberspace together once again.
And again and again the RP. I miss it. But it will not come back.
What Remains – A Pile of Debris
Today I look at WildStar… and everything is still there. All the houses, all the instances, and all the areas that I loved so much. And yet the soul of the game has long been gone. WildStar without “DevSpeak,” without Stefan Frost, without Tony Rey, and especially without all the players is just an empty shell. A shell from which the future has now been taken by simply laying off 1/3 of all developers.
And even though Chad Moore, whom I adore for the lore of the game, now says that one must “reorganize and then continue to work on the game and produce new content,” these words no longer sound convincing. The game will no longer release in China. Sure, the release on Steam is still pending, but in my eyes that is also just a formality that is probably already enshrined in some contracts.
The last one still smiling.
What is left of this game nearly makes me cry.
Yes, feel free to complain that columns like this only make things worse. That is simply not true, and I believe you actually know that too. I remember WildStar with many moments fondly, but I wish it would finally disappear – into the past. Because the game has no future anymore.
This is an AI-powered translation. Some inaccuracies might exist.
For the Playstation VR, the price, release date, and more information are known. We summarize all the information about Sony’s VR headset.
At a Game Developer Conference in San Francisco, Sony’s Andrew House revealed many details and information about the upcoming virtual reality headset.
When will Playstation VR be released?
The release of Sony’s VR headset is expected in October 2016.
House said:
This is a bit later than originally planned, and I want to thank everyone for their patience and ongoing support.
What will the VR headset cost?
The VR headset will cost 399 Euros.
Attention: The Playstation Camera is not included in the price. It will cost about 45 Euros extra. You will also need a functioning Playstation 4 to use the headset.
Nevertheless, Sony’s headset is significantly cheaper than the VR competitors HTC Vive or Oculus Rift.
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An important aspect of making new hardware attractive to a wide audience is the games that will be available for it. Sony wants to be proactive in this regard.
Over 230 developers are currently working on content for PSVR. Approximately 50 games for PSVR are expected to be released this year.
Furthermore, all PSVR buyers will receive a PlayStation VR demo disc with several game demos.
In addition, there will be an exclusive Star Wars Battlefront experience for Sony’s VR headset. More information on this will be coming in the next few months.
A newly announced game is Tumble VR, which is being developed by Supermassive Games. You can get an impression of it in the following video.
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In the MMO shooter Destiny , weapon master Banshee-44 has a new selection for Weapon Day on March 16.
Banshee-44 is the weapon master of Destiny. You need to gather reputation with him to get various quests that yield exotic weapons, and he lets you take a look at his legendary weapon selection. There, you can point at weapons and say: I would like that! A week later, your order will be ready.
We will show you how to gather reputation, which weapons you can order from him, and which you can pick up in this article.
These are the test weapons in Destiny this week
A pulse rifle from Häkke wants to enter the Crucible.
A Suros rocket launcher wants to be used against high-ranking enemies.
Another wants to enter the Crucible.
A shotgun takes Vex targets in its sights.
Another one aims to achieve Crucible kills.
Excellent selection: These 5 weapons can be ordered this week in Destiny
First up is the Suros PDX-45. It is considered one of the best pulse rifles that can be ordered from Banshee. High stability, rate of fire – with the right perks, this thing is a “laser.”
This week, you can also find the scout Suros Dis-47. This is now the third week in a row that it has been available, after not seeing it before. Very strange. Excellent scout rifle.
Recommendations: Arminius-D, Suros PDX-45, or Suros Dis-47 are all nice weapons.
This week, you can pick up the following from Banshee-44
The Arminius-D comes with crowd control – Glass Half Full and Hammer-Forged barrel. That’s just okay, nothing really strong.
Of interest to many: Suros Dis 47 and Uffern HC don’t have particularly outstanding rolls this week. The best Dis-47 roll is probably Perfect Balance, Rodeo, and Injection Mold.
Here in the video, you can see the rolls for three popular weapons, for the Suros Dis-43 (Hammer-Forged/Counterbalance and Smallbore), Cocytus SR4, and the Tuonela SR4.
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The early access of the game takes place in 3 phases, depending on how much money one wants to spend on a founder pack via the virtual store on Steam. From today (March 16), the sale of the founder packs begins, and access to the game will be staggered from next week. Here are the details of the individual packs.
The $20 pack includes one month of exclusive game access starting May 20 and 200 TP (cash shop currency).
The $30 pack grants two months of exclusive game access starting April 21, 350 TP, and a hair accessory for characters.
For $50, there are 3 months of exclusive access starting March 22, plus 600 TP and 2 hair accessories for characters.
Anyone who does not want to spend a single cent on the game can start from June 19, when the game will officially be released as a Free2Play title. The developers point out that further adjustments to the English version of the game will be made in the coming weeks and months to tailor it even better for the western market.
Tree of Savior is considered the spiritual successor to Ragnarok Online:
The Division achieved over $330 million in its first week, setting a new single franchise sales record. This surpasses Ubisoft’s MMO shooter and also breaks the record of Destiny.
In a press release, Ubisoft announced that The Division generated $330 million worldwide in the first five days. This is, on the one hand, a new record for the company, and on the other hand, also for a new franchise in the gaming industry overall.
Ubisoft’s CEO Yves Guillemot commented on this as follows:
That The Division takes the top spot in the industry for the best-selling game within a week is an enormous achievement.
He further elaborated:
The Division is the latest example of our unique ability to deliver exciting gaming playgrounds that engage players for a long time and that they eagerly share with their friends and the community.
Moreover, the game has reached new heights of “player engagement”: According to Ubisoft, The Division experienced a peak of over 1.2 million players online at the same time over the weekend. Overall, agents have spent more than 100 million hours in the apocalyptic version of Manhattan.
The Division Keeps Up with the Best
A comparison with Destiny shows: Within five days, Bungie’s MMO shooter brought in $325 million. The Division leads slightly with $330. As Activision reported at the time, around 100 million hours were also played in the first week of Destiny.
Ubisoft’s Stephanie Parotti is very pleased with The Division’s current success:
We deliver an online experience that is on par with the best in the industry, and that matches the quality and connectivity that The Division and its players demand.
The $330 million is not yet accounted for and on Ubisoft’s account, but this figure is based on estimated worldwide revenue from physical and digital game sales. It incorporates first-party reports, sales charts, retail sales, and internal estimates.
In ARK: Survival Evolved, there was an interesting announcement. The game will be split into two projects, and one of them will be free.
The Survival of the Fittest – Free2Play?
Previously, the ARK: Survival Evolved community was teased with a small image showing the head of a dinosaur. However, it was in a metallic form. Is the island going to become more “modern”? Fans had a while to speculate what this could be about.
A few hours later, the announcement was made live on Twitch: The competitive mode named “ARK: Survival of the Fittest” will be a more or less “standalone” game, which will also be Free2Play, to allow more players to participate in this mode.
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At the same time, “Survival of the Fittest” will be significantly improved. Frame rate issues will be a thing of the past, balancing will be noticeably fairer, and overall the player experience will be “smoother”. The streamers who had the chance to test the “new” mode definitely praise its improvements, although there are still some bugs to fix.
“Sof” started as a total conversion mod of Ark and is designed for eSports. There are various modes, leaderboards, and leagues. The game is said to be “completely free” and will benefit from the ongoing development of the main game. It is called a “MOSA” – a Multiplayer Online Survival Arena game.
In The Division, not all uncertainties are resolved yet. Some questions are now being answered by YouTubers – and confirmed or debunked. Just like the Mythbusters.
Can you kill an enemy by leading them into a contaminated zone? Is it possible to take down two opponents with a sniper shot?
Many agents ask themselves these questions while strolling casually through the streets of New York. However, you don’t always have the chance to pursue these questions yourself. In the following video, YouTubers take care of this for you.
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The YouTubers DefendTheHouse are known for their “Mythbusters series,” where they investigate myths from various games, such as GTA V, Fallout 4, and now also The Division. They answer questions submitted by users.
These Mythbusters are exploring these questions in The Division
Is it true that you are not attacked when you are in an elevator? Answer: Yes!
Can you take down two enemies with a sniper shot? Answer: No, you cannot.
Can you create a mobile cover by attaching it to a ballistic shield (both skills from the security tree)? Answer: Yes, you can.
Can you kill enemies by leading them into contaminated zones? Answer: No, that’s not possible.
Can you revive a fallen agent twice? Answer: Yes, you can. If that agent goes down again, they automatically get back up. To see what this surprising discovery looks like, you should best watch the video (starting at 2:29).
Have you ever asked yourself one of these questions? At least you now know the answers.
Fans of Guild Wars 2 can look forward to the return of the Living World – this time it is supposed to last longer.
An expansion should not hinder the development of the live version
In a past “Ask me anything” on reddit, the developers of Guild Wars 2 answered questions. Some questions about the future of the game were clarified.
Many fans hope for a prompt return of the “Living World,” which regularly added small events and story chapters to the game. While no firm promise is made, it is planned that the Living World will continue in the summer and then also be sustained. Mike O’Brien from ArenaNet reveals:
“Yes, the living world will return approximately at the time of the July update. We put it on hold at the beginning of 2015 to focus on Heart of Thorns, and now we are building it up again. My goal is sustainability: We should never neglect the live version to release an expansion.”
However, ArenaNet also admits to some mistakes made in connection with “Heart of Thorns.” In retrospect, it was a mistake to worsen the rewards for dungeons. In an official statement, they said: “We should not have nerfed dungeons like that. But unfortunately, we do not have a team for dungeons that takes care of updates for these instances. That is quite a dilemma.”
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A new “Behind the Scenes” video has just been released, giving a brief look at the “Salvation Pass,” the latest raid wing. The developers reveal some details about the story and planning of this raid, so it’s worth a look.
Mein-MMO says: A lot seems to be coming for fans of Guild Wars 2 to look forward to. However, whether O’Brien’s planned goal of not neglecting the live version for an expansion can really be implemented is doubtful. Other large studios have often tried to deliver continuous content and often failed as the expansion day approaches (the most prominent example is probably the current content drought of World of Warcraft). Still: On paper, the plans sound good. It remains to be seen what will actually become reality.
The MMO shooter Destiny will support its clan feature with leaderboards. But why keep statistics for the “Prison of Elders?”
With the next patch for Destiny, they want to give clans, the guilds of Destiny, a new incentive to play together. On the homepage Bungie.net, they will set up leaderboards. Clan members will then be able to see who is leading in various statistics within the clan.
In this “Clan Leaderboard,” players will be able to track their progress and achievements. In a stream yesterday, Bungie gave a preview of the feature. Thus, leaderboards for the best values in the Crucible, who was most successful in the Nightfall strike, and much more could be established.
Why the heck do we keep statistics on the “Prison of Elders” if we do not want to revive it?
Interestingly: They keep statistics on raids, Nightfall strikes, the Crucible, and the Prison of Elders. “The Prison of Elders” is outdated content that no longer plays a role in Year 2. Due to the “wave structure,” the “House of Wolves” content, in the eyes of many, is suitable for reuse in Year 2. With relatively little effort, they could retain the “architecture” and exchange the enemies.
A raid would be more difficult because they are thematically strongly bound. In the prison, in principle, any enemy could be imprisoned.
Additionally, they have previously hinted that they could imagine renewing the “Prison of Elders” from time to time. Bungie-style, they never said it in a “real” way, rather keeping the option open. Holding Bungie accountable for statements about the future of Destiny is a bit like nailing jelly to the wall.
Perhaps this is yet another hint that the Prison of Elders could actually be revived in Year 2 and brought back with the Spring update. Why else would they keep “The Prison of Elders” as a relevant statistic in 2016?
At the moment, however, this is pure speculation.
This is an AI-powered translation. Some inaccuracies might exist.
Last weekend, there were not only login issues with The Division, but also cross-platform in the online shooter Warframe. What the developer Digital Extremes has to say about it and whether there is compensation for the game downtime can be found here.
Despite the collaboration of developer Digital Extremes with their partner companies to keep the attacks on their network in check and ensure continued accessibility, many players were unable to log in at all. Those who did manage to log in were often kicked out of ongoing games within minutes.
It was not until late Saturday evening that they managed to get the persistent attacks under control and fend off further attempts to disrupt the system. Although there were still isolated login issues on Sunday, the situation was generally back under control.
On the following Monday, maintenance work was carried out on the game and the official Warframe forum to make future attempts of this kind more difficult. The attacks were the heaviest Digital Extremes had faced so far.
Compensation for downtime
Due to the inaccessibility of last weekend and thus also missing out on playing the tactical alert and the Void trader, Digital Extremes will repeat both ‘A Thousand Cuts’ and the double resource collection starting this Friday.
Additionally, Baro Ki’teer will again be available on all platforms at the relays with the same offer he had last week starting at 6 PM until Sunday.
Additionally, players who had purchased experience, resource, and loot chance boosters will be compensated, as well as those who could not utilize active boosters. They will be refunded the corresponding amount in Platinum, the real-money currency.
Ultimately, the developer expressed gratitude to their service partners and especially to their community, who continuously encouraged them via Twitter throughout the weekend for their efforts deep into the night and beyond.
In the new patch for GTA V online, there will be 3 new vehicles that can be tuned at Benny’s Workshop.
Developer Rockstar Games has introduced a new update for players of Grand Theft Auto 5 Online. This update primarily focuses on 3 new cars that can be fully customized at Benny’s Workshop.
Like a monster truck for cash patients, your custom Donk could soon look like this. This way, a rather harmless car can still become an eye-catcher. Whether it’s beautiful or not is in the eye of the beholder.
Thanks to Benny’s Workshop, the Virgo is also making a comeback in a whole new light. While there were some tuning options for this car before, it was not the first choice for most players. With the tuning options available in the new update, that might change now.
You can also tune the Vapid Slamvan with this patch in Benny’s Garage. Besides the upgrade for the Donk, it is also an absolute eye-catcher.
No further information on content changes
Unfortunately, aside from the 3 new cars for Benny’s Garage, there are no further notes on what will change in this patch. Many players are eagerly asking for new content to make the game more exciting again and provide variety in the jobs. But be careful that your hard-earned money isn’t taken from you by new tricks from hackers.
This is an AI-powered translation. Some inaccuracies might exist.
A particular problem: you are somehow pink. Some either lack textures or they are in a really blatant neon pink. This doesn’t fit into the earthy world of Tamriel at all.
http://youtu.be/ivlF8LEzLTY
Zenimax has then started with the hotfixes and has not really stopped since.
Yesterday, an interim patch was released that was supposed to fix the last “pink” issues. However, the problem seems to be more persistent than expected.
As community manager Gina Bruno informs, they have made progress with yesterday’s patch, but have not been able to completely solve the problem. There is nothing players can do or delete to fix the issue themselves. They will likely have to wait for the next patch.
Hopefully, the console release of “Thieves Guild” on Xbox One and PlayStation 4 goes more smoothly. In ESO, PC players have a few weeks’ lead over console players, essentially taking on the role of guinea pigs.
This is an AI-powered translation. Some inaccuracies might exist.
In The Division, the Dark Zone is supposed to be the most dangerous place in the game. But does this PvP area deliver on its promise?
According to Ubisoft, the Dark Zone is the most dangerous place in the game. A place where fear, betrayal, and tension rise to the extreme. However, agents do not fight to the death here; instead, they greet each other politely and go on their way.
There is Harmony in the Dark Zone
Currently, many agents are pursuing the goal of finding high-level gear in the Dark Zone. They kill hostile NPCs, have their loot picked up by the helicopter, and continue searching for delicious items.
In theory, it is possible for agents to take each other out to grab the other’s loot. One could potentially snag multiple items with just one kill. In practice, however, this route of treachery is very unpopular, as killing another agent essentially signs your own death warrant.
If you take down another agent, you will be marked as rogue, the entire Dark Zone will be after you, and you will lose the loot you just fought for. Most of the time, as a rogue agent, you stand no chance, which is why agents prefer to kill NPCs quietly and leave the other players alone. They greet each other. They rarely interact otherwise. Is this the purpose of a PvP area?
It’s not worth becoming rogue
The punishment for becoming rogue is too high for betrayal and tension to occur to the extent that Ubisoft promises. The rewards that one might receive as a rogue are simply not worth the risk.
There is an unspoken agreement among the agents that everyone farms only their own loot and leaves others alone. If someone feels the urge to shoot at other agents, some will do so only after their loot has been safely picked up and they are about to go offline anyway. Then they cheerfully shoot around, die within a short time, and turn off their gaming system. Otherwise, the Dark Zone is an oasis of harmony.
Agents allow themselves to be shot to get loot without penalty
A phenomenon reported by some agents is as follows: some clever agents deliberately walk into the line of fire of other players to get hit, prompting that player to become rogue – and thus can be killed without penalty. This way, they can obtain the loot without consequence. But is it really the purpose of a PvP area to allow oneself to be shot to “have permission” to kill other players?
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Massive has already hinted at making the Dark Zone more PvP-friendly
Presumably, Ubi Massive will tweak a few settings in the Dark Zone in the future to make it more lucrative to become rogue. Because for those players who want to play PvP extensively, The Division currently offers little content. After all, there are no other PvP modes like Team Deathmatch or Capture the Flag.
In a live stream accompanying today’s patch, Massive already discussed the weaknesses of the Dark Zone. There is a lack of a PvP element that truly motivates players. They are already planning to reduce the penalties for dying as a rogue agent.
It remains to be seen how the developers will address this harmony in the Dark Zone. After all, players should also be able to shoot at each other in PvP from time to time.
What are your experiences in the Dark Zone? Do you leave the other agents alone, or do you shoot at everything that moves?
In Final Fantasy XIV, Xbox chief Phil Spencer has opened the door for an Xbox One version of the MMORPG.
It is a strange situation with Final Fantasy XIV and the Xbox One. The whole time, it seemed to be quite a one-sided relationship. The head of FF XIV, Naoki Yoshida, heavily flirted with Microsoft. However, they consistently showed him the cold shoulder.
The problem, it seemed all these years, was that Yoshida and Square Enix desperately wanted a Final Fantasy XIV where all players could play together across platforms. Currently, this is possible on PC, PS3, and PS4. But there were difficulties with Microsoft; they apparently did not want crossplay with PlayStation. They never really said that outright, but you could read it in Yoshida’s slightly contrite statements.
Now, Microsoft has opened the door for a “togetherness” of consoles through cross-network play, and suddenly, Phil Spencer’s tune sounds quite different. “They would love to have Final Fantasy XIV on Xbox One,” he tweeted now.
Yoshida reportedly said that as soon as there is interest from Microsoft, they would be ready.
Let’s see if the Xbox One version really becomes a reality. Final Fantasy XIV is considered an excellent “classic” MMORPG – currently, there is still quite a drought in that direction on Xbox One. Only Neverwinter and The Elder Scrolls Online are available as MMORPGs on the platform – and both have significantly stronger action elements than FF14.
This is an AI-powered translation. Some inaccuracies might exist.
Yesterday, on March 14, 2016, the latest Hearthstone patch 4.2.0 was deployed, bringing several new features. Among them is a new Paladin hero…
Deck Slots and Deck Formulas
The number of maximum decks has been increased from 9 to 18. To obtain them, players simply need to unlock all the heroes in the game – most players will already have the additional deck slots upon logging in. Finally, it is now possible to save 18 “different” face hunters!
For newcomers and anyone who is still not familiar with all the cards in Hearthstone, there are now “deck formulas”. For each class, the game suggests 3 decks that you can assemble to perform reasonably well in the current meta. It is to be expected that these decks will be updated regularly, but fundamentally they are meant to be a “construction aid” to illustrate certain synergies and combination possibilities. You can find the deck help when you simply want to create a new deck.
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Furthermore, Paladins can soon look forward to a new hero, as the game files for “Lady Liadrin” have been extracted. The Blood Elf was long the highest Blood Knight, a rather dark association that “drained” the light from the Naaru to bend it to their will (and lead the Blood Elves to a well-deserved victory). However, since the purification of the Sunwell, Liadrin has reverted to being a “proper” Paladin. As part of an upcoming promotion with Warcraft, she will be unlockable – to do so, you simply need to level a character to level 20 in World of Warcraft after March 11, 2016!
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Finally, it is now also possible to pre-order 50 card packs for “Whispers of the Old Gods” and secure the C’thun card back. This purchase can be made as usual in the game’s shop. However, the packs can only be opened upon the release of the expansion in about 6 weeks.
WildStar is speaking up once again. The Steam release is still upcoming and soon there will be more information.
Release on Steam Coming, Major Statement as Well
The last few days have been pitch black for all WildStar fans, as nearly a third of the developers at Carbine have been laid off. As it turns out, these employees were primarily responsible for dungeons, raids, and PvP – areas that were initially touted as “hardcore.” The fans’ concerns are clear, as many now fear that WildStar will only be “milked” before the servers are shut down in the near future.
The good mood may have come to a sudden end. Everyone is waiting for the statement from Chad “Pappy” Moore.
At least the Game Director Chad Moore provided some pushback, announcing on Reddit that the release on Steam is still planned for the upcoming spring.
He also revealed on Twitter that a major post addressing the current issues and the future of WildStar will be written to the community again during the upcoming week. The fans are eagerly awaiting it and hope that it will not just be “marketing fluff.”
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There is great concern among the remaining raid guilds in WildStar. The leadership of the guild Enigma wrote a lengthy post on Reddit, clarifying that the guild still hopes for the release of the raid “Redmoon Terror,” which is announced with the upcoming patch. For weeks, the guild has only been farming the existing raids to optimally prepare for the new raid, which has long ceased to be “work and no fun.”
Is WildStar burned out? Not yet, fans hope.
At the end of the post, there are even more direct words and demands to the remaining developers:
“For once in your life – finish what you damn well started! WildStar can now go under in two ways, either pathetically gasping and whining, or the final patch will be clean. There is still the opportunity to end this game with dignity.”
Harsh words that can somehow be afforded, as Enigma has tried numerous raids on the test realm and has almost taken over the QA work here. Other raid guilds have joined this opinion and hope that at least the next patch will deliver what it promises or that one will at least receive a statement soon on what the future looks like now.
For more news and articles about Carbine’s MMORPG, visit our WildStar topic page. If you want to experience the SciFi MMO for yourself, you can sign up for the official WildStar site and play for free.
This is an AI-powered translation. Some inaccuracies might exist.
Today is the day: The latest module “The Maze Engine” is ready for the MMORPG Neverwinter.
With “The Maze Engine,” the story from the previous module “Underdark” continues. Baphomet, the Prince of Beasts, is in search of the Labyrinth Engine, with which one can change reality. With this machine, he intends to destroy Neverwinter. Together with well-known heroes, including Drizzt Do’Urden, Minsk, Linu, and Makos, you set out to stop the demon lord.
The maintenance work on Neverwinter is scheduled to begin at 2:00 PM and last until around 6:00 PM. Then “The Maze Engine” will be playable on PC.
Continuation of the story and many innovations
“The Maze Engine” offers you a series of story quests as well as repeatable tasks. In addition, you can visit four familiar dungeons in a new guise. These include Castle Never, where the powerful Orcus, the demon prince of undeath, has made his lair. You will face many challenges to bring the story to a good conclusion.
The new module will also bring a number of further innovations. Including a revamped mount system, where you can give your favorite mount the abilities of the best steed from your collection. This way, you don’t have to ride the animal that has the best stats but may not be to your liking. The new matchmaking system allows you to find a suitable group even easier and better to face the dangers together.
https://www.youtube.com/watch?v=_JMS22xJU7M
The Foundry Editor will not be expanded for now
It is a bit unfortunate that the developers have stated that they currently have no further plans for the Foundry Editor. This is simply due to it being used by too few players, making it not worth the extra effort at this time. Foundry has a dedicated fanbase, but it could not reach the larger player mass.
Will you dive into the new adventures of the Neverwinter module “The Maze Engine” today? Owners of the Xbox One version will have to wait a bit longer for the module’s release. A date has not yet been set.
This is an AI-powered translation. Some inaccuracies might exist.
The JRPG titled “Sword Art Online: Hollow Realization” takes place after the two previously released seasons of the anime and continues the story of Kirito, Asuna, and Sinon. At its center will be the mystery of a mysterious NPC named “Premiere”.
https://www.youtube.com/watch?v=recFVHM1dYI
This time, it takes place in the world of Ainground, where players can roam through the expansive game world with up to 3 additional characters (many of whom are already known from the anime), which visually resembles the original “Sword Art Online” very much.
Although there is no fixed release date yet, the trailer mentions “2016” – fans probably won’t have to wait much longer. While it won’t fully replace a virtual reality MMO, it should at least provide some comfort for a while.
This is an AI-powered translation. Some inaccuracies might exist.