My-MMO asks: Casual games – Future of gaming or downfall?

Nowadays, developers and publishers make the most money with games that are tailored to the broad market and are therefore as “casual” as possible. Does this mean that gaming culture is going down the drain?

Battleborn is by no means a game for casual players and in my last column about Gearbox’s hero shooter, the question arose whether a casual game is inherently something bad. And since this topic actually deserves its own article, we simply made it the topic of “Mein-MMO asks” this week. Thanks again to the reader Void for the suggestion.

Was everything better in the past?

But back to the topic. In the past, games were usually more complex and harder to master. Often not all aspects of the gameplay mechanics were explained, and you spent hours and days figuring out all the functions of a game. I remember that in the first Wing Commander, I only found out after weeks that you could jump to the target area immediately via autopilot; I had been stumbling there manually until then…

[iframe id=”https://www.youtube.com/embed/9aLQNgyeqh8″ align=”center” mode=”normal” autoplay=”no”]

Today, such mistakes are practically impossible because detailed tutorials explain even to the biggest simpleton how to play the game, and even a toddler can tackle current titles at the lowest difficulty level.

Simple = undemanding?

For single-player games, such simplifications are a clear annoyance for many core gamers, which is why the negative reviews of the latest Call of Duty or Assassin’s Creed are often hard to miss. But what about multiplayer games? Is Heroes of the Storm worse than League of Legends because Blizzard’s MOBA is less complex? And does Battleborn belong in the rubbish bin because Gearbox’s hero shooter has much more complex gameplay?

League of Legends Screenshot 6
League of Legends is only seemingly more complex than Heroes of the Storm.

Here, the question is less easy to answer, as Heroes of the Storm allows people who have previously been put off by the complex gameplay to venture into the MOBA genre due to its simplicity, and fear making a fool of themselves in the notorious community of LoL.

And HotS isn’t actually that undemanding at all, as the different maps and many talent builds make the game more complex than it seems at first glance. Only the entry and learning curve with new heroes are considerably smoother. So is it really bad that you can quickly play a few short rounds in Heroes of the Storm after work without having to struggle to get into the game?

Demographic Change

Moreover, many players from the early days have now reached middle age, often with demanding jobs, spouses, and families. Many lack the time to deal with theory crafting for the optimal damage output of the chaos witch Orendi from Battleborn in addition to working overtime and raising children.

Overwatch Soldiers
Overwatch offers only a few skills and straightforward shooting action. Perfect for after work?

Better to play a round with Tracer in Overwatch, where you only have to keep an eye on three simple skills without any additional effects, and you have no worries about equipment or the optimal talent selection. And we should never forget that many games labeled as “casual” are often easy to learn but devilishly hard to master. World of Tanks is a good example: Anyone who has seen Russian pro teams at the Grand Finals in Warsaw and compares them with the cute tank fun at the lower tiers knows what I mean.

World-of-Tanks-2
World of Tanks offers something for both pros and casual players.

But enough about the casual controversy, I want to hear your opinion on the topic. Are all casual games a plague, a necessary evil dictated by the times, or actually a great thing? Write it in the comments! I look forward to a lively discussion!

This is an AI-powered translation. Some inaccuracies might exist.

The Division: Die neuen Gear Sets des Mai-Updates 1.2.

In The Division, new gear sets are coming with the upcoming May update. We will present these in detail.

With Update 1.1, gear sets were introduced back in April: powerful armor pieces that can reach the highest gear scores and offer special bonuses. With the upcoming May update “Conflict,” agents can look forward to hunting for four additional sets. Overall, there will be eight gear sets available in the game starting May 24.

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These Gear Sets are New in The Division

The new sets can also reach a maximum value of 240 and are found “everywhere” in the game, in PvE as well as PvP. Each set is meant to be tailored to a specific playstyle. This will enable additional specializations. Massive wants to bring more variety and diversity into the game with the new sets.

division-gear-sets

To complete a set, you need six individual parts. If you have multiple parts equipped, special bonuses are unlocked. With four set pieces, a unique talent activates, which can provide you with decisive advantages in combat.  

This is the “Final Measure” Set

The “Final Measure” set is designed for tanks. These are the bonuses:

  • 2 pieces: +50% resistance against Exotic damage. What Exotic damage is in The Division, we have explained here.
  • 3 pieces: +15% protection from Elites
  • 4 pieces: Talent “Final Measure”: When you deal damage to an enemy with a grenade, you receive a “Disarm Buff.” When an enemy throws a grenade at you, you can rush into the red circle of that grenade and benefit from this buff: It will be consumed, disarm that grenade, and give you a grenade that you can use immediately.

A bit complicated. Reminds a bit of the following – just with grenades:

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This is the “Lone Star” Set

The “Lone Star” set is designed for shotguns (and LMGs). These are the bonuses:

  • 2 pieces: +100% magazine capacity
  • 3 pieces: +1000 damage from shotguns and +1000 damage from light machine guns
  • 4 pieces: Talent “Lone Star”: When the weapon is switched, it receives full ammunition.

When you put down and re-equip your weapon, you can immediately start firing again. If you have, for example, two shotguns in the primary and secondary slot, you can keep your enemies under fire without having to reload. This is particularly beneficial for weapon types with long reload speeds.


division-predator

This is the “Predator’s Mark” Set

The “Predator’s Mark” set is specifically designed for assault rifles. These are the bonuses:

  • 2 pieces: +20% optimal range
  • 3 pieces: +800 damage from assault rifles and +700 damage from pistols
  • 4 pieces: Talent “Predator’s Mark”: Hit the same target 10 times in a row to inflict bleeding wounds. This effect deals 100% of the damage that those bullets inflicted.

    division-hunter-faith

This is the “Hunter’s Faith” Set

The “Hunter’s Faith” set is designed for marksmen. These are the specific bonuses:

  • 2 pieces: +20% damage from critical hits with precision weapons
  • 3 pieces: +20% damage to elites
  • 4 pieces: Talent “Hunter’s Faith”: When you hit an enemy with a bullet, you temporarily gain additional armor. The greater the distance to the target, the more armor you receive. The additional protection disappears as soon as you are hit by a bullet.  This bonus is supposed to be able to exceed the new armor maximum of 75%.

What do you think of these new gear sets?

In this article, we present the previous sets in The Division.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny: Xur am 20.5. – Was hat er heute und wo steht er?

In the MMO shooter Destiny , Xur arrives at the Tower on May 20. What does he have today?

It should have been a boring week: Bungie is focused on E3 in a few weeks. They planned to introduce the Iron Banner for next week and otherwise keep things low key. But things turned out differently.

A glitch in the Crucible meant that both Osiris and the Iron Banner had to be put on hold. They didn’t want to risk everyone throwing rockets around like candy during Carnival.

Bungie will let us know when they have it under control. But that wasn’t even the most exciting part: Overnight from yesterday to today, “key art” for the new Destiny expansion coming in the fall was “leaked.” And now everything is revolving around that. It seems the Destiny fever is starting to rise again.

But let’s first get to the coldest tadpole in the world: What is Xur doing?

Destiny-Nahkampf
Everything about Xur in Destiny on May 20, 21, and 22 on PS3, PS4, Xbox 360, and Xbox One

When does Xur arrive and when does he leave again?

Xur arrives on Friday, May 20, at 11:00 AM. He stays for 48 hours. He leaves the Tower on May 22 at 11 AM. That’s a Sunday.

Where is Xur?

Xur is by the Speaker, on the balcony. Friends from ProNDC will show you the way.

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What does Xur have for sale? What is he selling this weekend in Destiny?

Universalgeraet-Destiny

Xur sells the shotgun “Universal Device.” It was already available in Year 1, and since April it is back in Year 2 in a new version. Again, no Year 2 engram this week.

Das-Glashaus-Destiny

For Titans, there is the helmet “The Glass House (64 INT)”. It returned to Destiny in April.

Khepris-Stachel-Destriny

For Hunters, Xur has “Khepri’s Sting” (56 STR). This gloves for Hunters have only been available since April in the Year 2 version.

Sonnenbezwinger-Destiny

For Warlocks, there are the gloves “Sunbreakers /32 INT, 32 DISC) – now known as Sun Eater.” They were also newly added in April.

As a legacy engram, Xur can serve with a chest engram. Year 1 items with Year 1 stats will come out.


All exotics that he sells have only been available since April 2016 in the current version of Destiny. So some Guardians might still be missing them. Happy shopping!

This is an AI-powered translation. Some inaccuracies might exist.

WoW: Legion – Hidden Feature “Action Camera” – How good is it?

With Legion, there is a new camera setting for World of Warcraft. But how good is the “Action-Cam”?

The Action-Cam in Legion: Just a neat gimmick

World of Warcraft: Legion introduces many innovations to the game systems, but also some changes to the mechanics and settings the game offers. One of these options is the “Action Camera”, which replaces the classic camera tracking of the character.

Instead of always positioning your avatar in the center, the Action-Cam makes your hero appear slightly offset to the left or right on the screen. As soon as you target an NPC (whether friend or foe), the camera slightly pans in the direction of the target. At the same time, a slight “head bobbing” is simulated, which is meant to foster a stronger identification with the character.

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Anyone with access to the closed beta of Legion can see this feature in all its glory. You just need to enter the following code in the chat: /console ActionCam full

Once you’ve played around enough, you can disable this camera setting in a similar way: /console ActionCam off

Cortyn says: I’m not really convinced by this feature. At least as a ranged fighter, this view is rather annoying and doesn’t give me the feeling of being “more connected to the world”. No doubt this representation is excellent for cutscenes, but not for actual gameplay – in raids and PvP, you’d likely be signing your own death warrant.

WoW Legion Erelya ActionCam
Not being the center of attention in screenshots – that’s what the ActionCam is really good for.

Only for one thing does this setting excel: taking screenshots where your character is not centered on the screen. There are probably reasons why this setting is currently only accessible via the console. It seems neither polished nor useful in its current form.


For more news and articles about the upcoming expansion Legion, check out our World of Warcraft game page.

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Source(s):
  1. gamestar.de

Skyforge: Großer Patch “Cybernetic Alliance” kommt, Soundtrack jetzt online

Skyforge discusses the details of the next patch “Cybernetic Alliance”. Additionally, the soundtrack of the game is now available for free.

Attack of the Gorgon Queen

On June 1, the next patch for Skyforge will be released and is named “Cybernetic Alliance”. Although the update mainly focuses on polishing existing features and making generous balance changes, there are also some new additions in the world of Aelion.

As a new adversary, players will face the avatar of Akonita, the queen of the Gorgons. Since it is “only” the avatar, the heroes have the opportunity to prepare for the upcoming battle. To do this, they must infiltrate the Gorgon ship.

The complete patch notes with all details will be released shortly before the update goes live.

Furthermore, many fans have repeatedly asked to get their hands on the soundtrack of Skyforge. The developer has been particularly friendly in this regard and has quickly uploaded all relevant pieces of music to YouTube, where they are available for free to all interested parties. Just take a listen to the music of the MMORPG.

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For more news and articles about the game with the Immortals, you can find them on our Skyforge game page.

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Destiny: Next expansion will be called “Rise of Iron”

A picture has surfaced regarding the next expansion of Destiny – it reveals the title “Rise of Iron.”

Last night, “marketing materials” for the next Destiny expansion appeared on reddit: a poster likely featuring the key art, the image used for marketing the game.

Kotaku has confirmed through “two sources close to Bungie” that the poster is real. The sources remain anonymous, but Kotaku has often proven through stories that they are frequently privy to insider information about Destiny that is not intended for public release.

Destiny-Rise-of-Iron

The expansion “Rise of Iron” is expected to be revealed at E3 and will supposedly launch in September. Allegedly, there should be a raid with Fallen, as Kotaku knows. But then the information tends to veer into pure speculation.

Destiny 2 is expected to be released next year, which has been postponed. Now, for September, there is an expectation of an expansion similar to “The Taken King” in 2015. It seems like it now has a name. And is that Lord Saladin on the poster, and does he have an axe?

We will probably learn more at the latest during E3.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit
  2. kotaku

Destiny: Raketenkrise – Osiris und Eisenbanner abgesagt

In the MMO shooter Destiny the Trials of Osiris have been canceled.

Yesterday we reported on a glitch that significantly jeopardizes the balance in the Crucible. Players can acquire “unlimited heavy ammo”. Some of you have already speculated in the comments about how Bungie would respond. Some said: “They will definitely cancel Osiris.” Those who said that were absolutely right.

Bungie addressed the issue yesterday in “This week at Bungie”. They said they are aware of the problem, are working on it, and players should not panic; they have resolved worse issues before. However, until the problem is solved, they are canceling the Trials of Osiris for this weekend.

There is fear of too many rockets.

The same goes for the Iron Banner. They had hinted that next week the May Iron Banner was supposed to come or could come. That is also temporarily on hold. Saladin is left with packed bags and will not be coming to the Tower. They want to contact Bungie when they know more.

Rockets-Destiny
Matchmaking and Banhammer

Also a topic in Bungie’s community brief: They want to tweak the Crucible matchmaking again to reduce player search times and decrease lag.

Furthermore, they have “improved their security system” and warn players to play “fair and nice”; otherwise, they will feel the banhammer with increased force.

Both matchmaking and the “anti-cheat” system are ongoing topics in Destiny. Especially the matchmaking has caused a lot of trouble in recent months because it significantly impacts the gaming experience of the guardians. One can be curious about what the next weeks will bring.

Just like one can be curious about what Xur will bring. He will be appearing in the Tower in just a few hours: At 11:00 AM on May 20, it will be time. We will report on Xur’s inventory in this article.

This is an AI-powered translation. Some inaccuracies might exist.

The Division: Update 1.2 “Konflikt” in Live-Stream vorgestellt – das waren die Infos

In The Division, the “Special Report” for Update 1.2 just took place. We summarize the information shared by the developers.

On Tuesday it’s happening! Agents will be served fresh content as the May update “Conflict” is approaching. For this occasion, a “Special Report” was held in the form of a Twitch livestream where the developers talked about the new content. Here’s a compact summary:

Balance Changes in Update 1.2

Here’s the information regarding the balance changes:

  • Massive wants to be more generous: Loot dropped by enemies should be the best source for high-quality items.
  • In both PvE and PvP, there will be the best loot available.
  • There are items with item level 32.
  • Some activities are specialized for certain items: If you want to farm those items, you can play these tasks more frequently. However, all items will be available everywhere, in both PvE and PvP. They don’t want to force anyone to play a specific task. The chances for the items will vary.
  • More information on the balance changes can be found here.
    division-conflict

Search and Destroy Missions and High Value Targets

To revitalize the open world, there are Search and Destroy Missions that you must complete to locate the High Value Targets.

  • Once all side missions and fights in an area are completed, you can access the board for these missions in the safehouses.
  • The missions are scattered all over the open world. There are many different ones. The developers see these as the optimal opportunity for agents to explore the impressive open world.
    division-straße
  • There you will find “Critical Areas” that you must clear of enemies. As a reward, you receive “Intel Tokens,” which you need to track the HVT.
  • You can start these missions once you reach level 30. They are well-suited for quickly increasing your Gear Score.
  • Once you have gathered enough information, you must go to the Operations Base in the Security Wing. There you will find the “Daily HTV Officer” and the “Weekly HTV Officer”. Here you invest your Intel Tokens to activate the HVT missions.
  • You only have a limited time to complete the missions. If you fail, you will need to spend Intel Tokens again. However, some missions are also available without further investment.
  • As a reward, the most challenging High Value Targets yield the best loot: High-end items with a value of 204 and Gear Sets with 240.
    division-ziel

Changes in the Dark Zone

In the Dark Zone, the Supply Drops are being adjusted and “sealed containers” are being introduced.

  • The Supply Drops will be more lucrative but should also be harder to obtain.
  • From Dark Zone Bracket Level 30, the supply drops will contain at least one high-end item.
  • “Sealed Caches” drop randomly from all NPCs in the Dark Zone. Only named NPCs can drop high-end containers. These include Division Tech and DZ currency, as well as “good stuff”: high-end equipment and gear sets can be included.
  • These containers must first be extracted, then placed in storage and can only be opened afterwards.
  • In the Dark Zone, there will be storage at the checkpoints. Therefore, you do not need to leave the DZ to browse your storage.
    division-hijack

Information about Loot Hijacking:

  • With the update, you can hijack the loot in the extraction zone by cutting the rope.
  • Once you press the button to cut the rope, you will be marked as rogue (for 19 seconds). However, it will take a few seconds until you have completely cut the rope. During this time, you are an easy target!
  • Once the rope is cut (you will be Rogue Rank 1 with a 90s timer), the items will be scattered from the extraction zone: they will not simply fall straight down. Anyone can pick them up now. You must quickly decide which drops to run for.
The Division Conflict Update

In general, this new feature aims to maintain the tension in the extraction zone. You need to stay vigilant and protect your loot.

Information about the New Incursion

The new incursion is called “Clear Sky” and is against the Rikers. It takes place at Columbus Circle.

  • Compared to “Falcon Lost,” you will fight outdoors: the weather can change, and you will play during the day or at night. However, there will be no “particularly severe” weather events, such as dense fog or heavy snowstorms.
  • You first need to devise a strategy to master the incursion. The more you play it, the faster and easier it will become to master. The agents themselves set the pace of this incursion, which is not dictated in any way.
    division-hängende
  • The developers recommend that squad members specialize. In other words, they should cater to various builds, such as tank or supporter.
  • The Rikers will act differently than the LMB in “Falcon Lost.”
  • The developers have also put effort into the design: you should feel the brutality of the Rikers everywhere. Dead bodies are hanging upside down from ropes.
  • The incursion begins as you approach Columbus Circle. You then need to use “Explosives Packs” to break through a Riker blockade and clear the area. After that, a checkpoint will follow.
  • The Challenge Mode for the incursion will not be available until a week later.
    The Division Clear Sky

Information about the New Gear Sets

Four new gear sets are coming to The Division. Each will favor a specific playstyle.

  • Final Measure: This set is designed for tanks and specializes in grenades.
  • Hunter’s Faith: This is a sniper set designed for kills from a long distance. Depending on the distance to the target, your armor is increased on hits. This value can exceed the new maximum armor value of 75%!
  • Lone Star: The set for shotguns. Weapons are automatically reloaded when you put them away and then equip them again. This particularly benefits weapon types with long reload times.
  • Predator’s Mark: This set is designed for assault rifles: when you fire 10 shots at the same target, you inflict bleeding wounds.

What do you think of these contents?

This is an AI-powered translation. Some inaccuracies might exist.

Final Fantasy XIV – New Gear Set System and Dungeons in Patch 3.3

In Final Fantasy XIV, with the upcoming Patch 3.3, there will be a new system for equipment sets and two new dungeons. The developers have released a few teaser images of their contents.

Final Fantasy XIV will receive new content in the upcoming Patch 3.3, along with the new main scenario featuring the two dungeons Sohr Khai and the revamped hard version of the Shipbreaker Isle, as well as additional tough group instances. But what exactly can we expect there? The developers at Square Enix have taken the players’ feelings into account and teased both dungeons in small images. Among other things, we see:

  • A ride on a wyvern
  • A giant moogle as a boss?
  • A bizarre tentacle creature as a pet?
Final-Fantasy-14-Tentakel-Pet
What is that?!?

Additionally, the new patch offers the long-awaited new set system, where the game will automatically equip the optimal gear when you change classes. Gone are the days when you had to awkwardly gather the optimal gear in your inventory with each switch.

Final-Fantasy-XIV-Gear
The heroine is happy! Finally, she can change her class and equip the appropriate gear without much hassle.

For more information about the contents of Patch 3.3 for Final Fantasy XIV, check the provided link. Are you looking forward to the new dungeons from Patch 3.3? Let us know in the comments!

This is an AI-powered translation. Some inaccuracies might exist.

Overwatch: Der schiefe Turm von D.Va

A strange success was achieved in the beta of Overwatch : The largest tower that players could build from themselves. Of course with D.Va.

12 D.Vas in explosive mood

Overwatch Dva 3

When gamers want to test the limits of a game, it often results in quite amusing outcomes. The players of Squadron set themselves a special goal: They wanted to build the largest tower possible in Overwatch. The choice fell on D.Va, who is excellent for stacking characters as she can reach seemingly unreachable places with her boosters. Actually, it is also not possible to stand on allied characters or block their way – which is why friends and foes had to alternate in the tower.

This allowed the team to stack a total of 12 D.Vas on top of each other, which was only possible on the Lijang Tower map – all other maps had a height restriction of 10 or 11 mech robots.

After a short laser light show, where everyone activated their defense matrix, they decided on an explosive climax and triggered self-destruct 12 times. You can watch the colorful result in the video above.


For more news and articles about Blizzard’s hero shooter, check out our Overwatch game page.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. kotaku.com

Destiny: What is behind the Raid King’s Fall

In the MMO shooter Destiny, there was a “raid ride” via Twitch livestream. You can watch a recording of it here.

Behind the world of Destiny are numerous design ideas and an extensive lore, which we will be pointed out by Bungie in the form of livestreams in May. This week, the developers talked about the King’s Fall raid and revealed a lot of background information about it.

Oryx awaits you

destiny-raid-hof

While a fireteam tackled the raid in normal mode, the developers commented on the events live. They have put a lot of thought into the design of the raid and filled it with many details and lore.

The Dreadnaught is supposed to represent a place where the Hive live. Therefore, each location has specific functions that reflect the culture of the Hive. The architecture in this ship is inspired by the Middle Ages, by grand cathedrals and basilicas.

At the beginning of the raid, you must open the portal in Oryx’s courtyard before the raid actually starts. With this task, we knock on Oryx’s door and let him know we are coming. This has to do with the culture of the Hive:

Destiny-Darkblade

The hierarchy of the Hive is determined solely by strength: The most powerful creature of the Hive stands at the top of the hierarchy, in this case it is Oryx. If others want to take the throne, they must challenge the head. For instance, Alak-Hul, the “Darkblade” once did so. We already know it did not end well for him. He had to reside in the Cell of the Forsaken Sun from then on – until we came along and put an end to him.

In the King’s Fall raid, Oryx also awaits us as challengers. However, he assumes that he will eliminate us and remain the victor.

destiny-oryx-stream

The design idea behind the initial phase is not particularly surprising: The Guardians should warm up for the upcoming dangers, which is why Oryx’s courtyard is not too challenging, yet still demands teamwork from the players.

Thus, the developers talk about all stations in the raid and always explain what they were thinking. If you are passionately interested in the lore and design of Destiny, you now have the chance to watch the complete “raid ride” in moving pictures.

Here we have a recording of the livestream for you:

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Last week, the stream was about the art behind Destiny.

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Source(s):
  1. reddit.com

The Division: Livestream zum Update 1.2 kommt heute Abend

Today evening, a “Special Report” will take place on Twitch for The Division, where the developers will talk about the upcoming May update.

If you have no other plans this evening, you can mark 7 PM in your schedule: Then the “Special Report” for the Conflict update in The Division will take place. In a Twitch livestream, the developers will discuss the new upcoming content and the changes we can expect with “Conflict”.

You can watch the livestream here:

https://www.twitch.tv/thedivisiongame

Already during the April Update 1.1, a “Special Report” took place, where Massive presented the first Incursion “Falcon Lost” and the remaining content. It seems that the responsible parties are sticking to this approach and are informing the agents about most of the changes in advance.

We will report on the most important information from the stream shortly after.

Update: In this article, we have summarized the information from the livestream:

This is an AI-powered translation. Some inaccuracies might exist.

WoW: Legion – Small Highlights from the Beta

Actually, I wanted to mostly stay out of the Beta of Legion, but at some point, I gave in to the urge. And what can I say? I was not disappointed. Legion has some aspects that I really liked at first glance, making the game more vibrant and interesting. Many of these things are just small details, but I want to introduce them to you because they make World of Warcraft a better game from my perspective.

Talents with Exciting Effects

I was really impressed by a look at the talents in Legion because Blizzard is taking some interesting approaches. The best example of this is the talent Surrender to Madness. The Shadow Priest gets an ability that grants him a powerful buff for 3 minutes. All spells and abilities generate 200% more Insanity, and he can move while casting. That sounds like a simple, powerful buff, doesn’t it?

WoW Legion Erelya Tentacles
Tentacles never hurt. Old, Japanese wisdom.

The catch is: if you leave Voidform during the effect’s duration or if the 3 minutes run out, the priest dies. This cannot be prevented. As soon as the spell is activated, you sign your own death sentence. This is, of course, extremely useful if you want to deal a lot of damage in a short time, but it also guarantees death. I think it’s brilliant to incorporate such a mechanic. It almost reminds me of “Divine Intervention” from Classic – does anyone still remember that?

Where Do All the Voices Come From?

Another detail that quickly becomes obvious while questing is the numerous comments made by NPCs. Quite often, the minions of the Burning Legion yell at me – and that has voice acting. Overall, there seems to be a lot more voiced text than in Warlords of Draenor or the previous expansions. All enemy types I have come across (that can speak) have occasionally shouted their hatred at me. This is already standard in many games, but in WoW, it is a small innovation that makes the world feel a bit more alive for me.

WoW Legion Azsuna Ruins
The ruins of old night elf cities are quite atmospheric.

I can’t, of course, judge whether the lines will become annoying and repetitive after several weeks – but I really liked them.

Lore and Atmosphere

Warning, the following paragraph contains some spoilers about the story of Legion. If you don’t want to be spoiled, you should click away quickly.

Although the introductory event on the Broken Isles is currently mercilessly buggy (NPCs are running all over the place, sounds are playing incorrectly, etc.), I got a serious goosebumps when looking at the Burning Legion. The coolest part is definitely the finale of the intro, where you face pretty much all the demons you have ever encountered in Warcraft. Familiar faces like the Dreadlords from Warcraft 3 can be found there, as well as younger “friends” from Burning Crusade or Warlords of Draenor.

It may be a matter of personal taste, but Blizzard picks up exactly the story threads that interest me immensely. What happens to the dragonflights that lost their power in Cataclysm? What exactly happened to the night elves in the War of the Ancients? What are Queen Azshara’s plans? The last question has been haunting me for years, and the more I was able to encounter her in the new areas, the more exciting it was.

WoW Legion Azsuna Azshara
The former queen of the night elves finally appears again – and she has plans.

I have only noticed these things in the starting area, Dalaran, and a small part of Azsuna so far, and I can hardly stop being amazed, as at least Azsuna sets new standards in detail richness and atmosphere (for WoW). However, this also revealed to me that my PC can hardly cope with the expansion – I had to significantly lower the graphics settings.


You can find more news and articles about the upcoming expansion Legion on our World of Warcraft game page.

This is an AI-powered translation. Some inaccuracies might exist.

Paragon: So könnt Ihr ein Wochenende kostenlos das MOBA auf PC oder PS4 testen

After the first two stress tests of the Early Access MOBA Paragon, Epic Games reviews the situation, provides an outlook on upcoming changes, and announces the next Open Beta weekend.

2 months and 2 stress tests later

Paragon, the third-person MOBA by developer Epic Games, has been in Early Access for two months now. Quite a bit has happened during this time. Three new heroes have been sent into battle for Agora, various maps have been added, movement speed has been increased, and countless bugs have been fixed.

In addition, they continue to work on balancing the characters and maps, trying to provide players with helpful resources to ensure a positive (game) environment, and preparing a draft mode that will represent a first step toward ranked play.

paragon-grafik
This is what the draft mode might look like

Are you playing already, or are you still waiting?

After the two stress test weekends that have already taken place, they are putting the first insights into practice. These primarily concern player searching. While the number of PvP matches considered fair by the developer has increased, achieving this required an increase in the average waiting time by 1 minute.

paragon-3

It also turned out that the least waiting time has to be accepted when playing as a full team, meaning with five players. However, if you only enter the player search as a duo, you will have to wait significantly longer before you can jump into battle. I could sing you a song about that…

However, Epic Games vows to improve and explains the sometimes long waiting times due to the not yet final system and the time of day, when fewer players are generally found on the servers during the Early Access phase. Furthermore, the mentioned draft mode is expected to solve some of the player search problems.

“Open Beta” weekend

For those who are not discouraged by this and want to give the game a chance in this early phase, or would like to test it just to support the development, you have time from Thursday, May 26, to Monday, May 30.

paragon-tabelle

Then, the Early Access gates will be opened again for all interested parties on PC and PlayStation 4. All you have to do is register on Paragon.com by May 25 to get a picture of Agora and the 16 previous heroes.

And to ensure that you are not too discouraged, here is a small overview of the average waiting times from the two previous stress tests on the right.

This is an AI-powered translation. Some inaccuracies might exist.

Battleborn: „Noch zu früh, um von einem Hit wie Borderlands zu sprechen“

Battleborn had a solid start and exceeded the initial sales figures of Borderlands back in the day. Nevertheless, the publisher Take Two Interactive remains skeptical about whether the hero shooter will ultimately become a hit like Borderlands.

Battleborn is the new prestige project from Gearbox and has cost the company more so far than the two Borderlands titles combined. Therefore, the hero shooter, in which 25 quirky heroes fight for the fate of the last star in the universe, should also become a hit like the iconic Borderlands titles.

The Creative Director Randy Varnell reported a few days ago: Battleborn is selling better than Borderlands back then! The catch: Borderlands had a rather weak start in 2009, only later becoming a hit franchise.

Now for Battleborn, the US numbers are not in, and therefore Strauss Zelnick, the boss of publisher Take-Two Interactive, is somewhat skeptical:

[iframe id=”https://www.youtube.com/embed/9aLQNgyeqh8″ align=”center” mode=”normal” autoplay=”no”]

“The initial results are really promising, but we are still at the beginning. The game has been well received, customers like it, many players are online, and they really love the gameplay. But I wouldn’t necessarily expect the success rate of Battleborn to be exactly the same as that of Borderlands. We just don’t have the necessary information at this stage.”

Borderlands meets Battleborn

After all, the old Borderlands sold “only” 2 million copies in the first two months, but a total of up to 8 million versions of the shooter were sold. So Battleborn has a lot to catch up on.

For $20 you get the Season Pass with 5 DLCs.
The Season Pass includes five secret DLCs that Gearbox claims will reference Borderlands.

But Gearbox still has a trick or two up its sleeve. With the Season Pass, several new DLC contents will come to the hero shooter, and at this year’s PAX East, the development studio announced that there will be clear references to Borderlands in the new DLCs. In the end, it might even turn out that Battleborn takes place in the same universe as Borderlands!


What do you think of Battleborn so far? Better than Borderlands or do you think the two games have nothing to do with each other? Or are you even afraid that a potential failure of Battleborn could ruin the budget for the next Borderlands? Let us know in the comments!

Also interesting:

This is an AI-powered translation. Some inaccuracies might exist.

Battlefield 1: EA believes that “Xbox One” focus will not deter Playstation users

According to Wilson, Microsoft and Sony secure such co-marketing deals to generate “excessive awareness around the game in connection with their own console.” In reality, however, that is not the case. The CEO explains:

But what we have seen – and we have seen the analyses on this – is: If you’re a PlayStation player, you do not reject the [game] simply because it is presented by a potential console partner. You know very well that it is also available on your console. And what we find out is just a multiplier effect of greater attention in the market.

Battlefield 1 is set to release on October 21st for PS4, Xbox One, and PC. With an “EA/Origin Access” membership, you can start with the Deluxe Edition already on October 18th.

EA has arranged a “co-marketing deal” for the upcoming shooter Battlefield 1 with Microsoft’s Xbox One. This is not expected to affect sales on the PS4.

battlefield

PlayStation 4 or Xbox One? Even before the launch of both next-gen consoles in 2013, the competition for the throne in the console market reignited. Sony’s console has significantly the lead in this generation’s console war; however, a promising shooter will uphold the Xbox banner this year: Battlefield 1 has secured a “co-marketing deal” with Xbox One.

PS4 users should not have issues with the Xbox focus of Battlefield 1

Electronic Arts was recently asked during an investor day whether they are concerned about sales figures due to this Xbox focus. However, CEO Andrew Wilson expressed no concerns. Battlefield 1 is intended for PlayStation just as much as for Xbox and PC.

Battlefield-Flammenwerfer

Such arrangements are quite common in the gaming sector: Sony has deals with Call of Duty or Destiny, while Microsoft promoted Fallout 4 alongside Bethesda.

The respective consoles want to be closest to the biggest and best games in this industry, Wilson adds. He further comments:

Typically, we see that this only fosters attention. It helps attention regardless of whether you’re a PC player, an Xbox player, or a PlayStation player.

According to Wilson, Microsoft and Sony secure such co-marketing deals to generate “excessive awareness around the game in connection with their own console.” In reality, however, that is not the case. The CEO explains:

But what we have seen – and we have seen the analyses on this – is: If you’re a PlayStation player, you do not reject the [game] simply because it is presented by a potential console partner. You know very well that it is also available on your console. And what we find out is just a multiplier effect of greater attention in the market.

Battlefield 1 is set to release on October 21st for PS4, Xbox One, and PC. With an “EA/Origin Access” membership, you can start with the Deluxe Edition already on October 18th.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. GameSpot
  2. Gamespilot

ARK: Giant Mod “The Center” now included in the game

ARK released an update with the mod “The Center” – the developers of the mod were generously compensated.

The Center: Larger than the original game world

The latest patch of ARK: Survival Evolved has provided the game with its largest update to date. From now on, the mod “The Center” is a permanent part of the game. Originally developed by a community member, the developers found it so good that it has now become part of the base game.

Along with the new map, which is significantly larger than the original ARK game world, numerous new servers have also been opened exclusively running “The Center” and can accommodate up to 100 players each. Anyone hosting their own server can also easily switch between the two maps.

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Also interesting: If Studio Wildcard is convinced by a mod, they offer the creators money to incorporate it into the game. In the case of “The Center,” that was “multiple months’ salary of what a creator would normally earn.” So anyone who considers themselves particularly creative and persistent and wants to present their modification to the 6 million players should diligently start working and let their creativity flow. It could pay off.

By the way, another mod will become a permanent part of the game in July, as “Primitive+” is planned to be implemented then.

The next major patch is scheduled for May 30, which will include filling the ruins of ARK with the recordings of former survivors so that players can learn the background story.


For more news and articles about the dino game, you can find them on our ARK: Survival Evolved game page.

This is an AI-powered translation. Some inaccuracies might exist.

Riders of Icarus – Mounts – The exotic mounts in the trailer

The MMORPG Riders of Icarus (Icarus Online) presents its mounts in a new trailer.

If you’ve always wanted to ride on flying unicorns, dragons, and lions, you should check out the new trailer for Riders of Icarus. It features a ton of exotic creatures that we can tame and ride, including flying mounts that allow for thrilling aerial battles.

[iframe id=”https://www.youtube.com/embed/8y4e5Z1LN2E” align=”center” mode=”normal” autoplay=”no”]

We have embedded the trailer here for you. If you want to try out Riders of Icarus yourself, we have good news. The open beta of the MMORPG starts on June 6, and through the official site of Riders of Icarus, you can register for the beta phase for free.

This is an AI-powered translation. Some inaccuracies might exist.

The Division: Was passiert mit dem Lager und den Wochenaufträgen mit Update 1.2?

There is new information about the upcoming Update 1.2 “Conflict” in The Division.

division-dark-zone-abholung

In today’s State of the Game, Community Developers Hamish Bode and Yannick Banchereau discussed some changes that will be implemented with Update 1.2 in The Division.

More storage is yet to come

According to Banchereau, the team is currently working on expanded storage options. An increased storage for agents brings some problems that need to be resolved first. Server aspects and database aspects must be considered.

Because: The more items agents have in storage, the more traffic there is on the server. To avoid server overloads, developers must take additional precautions. Changes will only be made after Update 1.2. Until then, the storage size remains as it is.

division-agent

A change regarding storage will come with the May update: So that you don’t always have to leave the Dark Zone to browse your storage, it will now also be available within the PvP area.

Weekly missions will be rescheduled

A change in the upcoming update concerns “Operation ISAC”, the weekly missions. These will now refresh every Thursday. The video that Ubisoft releases alongside these tasks will also be published on Thursdays.

The Division Konflikt Update

Furthermore, the rewards will change: Previously, there were 30 Phoenix Credits, with which many agents were dissatisfied. In the future, there will be exclusive cosmetic items as a prize. Details are not yet known.More information about Update 1.2:

  • At the moment when you cut the rope of the heli in the Dark Zone, you will be marked as rogue. This means you become an easy target for other agents. You must carefully consider whether you want to take the loot.
  • The supply drops will be harder to snatch: Previously, agents could simply slip by enemies with individual skills and grab the supply drops. This is expected to change with the update.
  • The damage of sniper and shotgun NPCs at level 34 will be adjusted. Their current damage output is apparently too high, which makes the tank stats not pay off as Massive intends.
  • Numerous smaller adjustments will take place. For example, the “rag picking” will be revised.
  • Additionally, Banchereau reports that a wave of permabans has been issued. Some cheaters who returned after a 14-day ban and continued to cheat were permanently banned.

The update will be released next Tuesday, May 24th. Here you can find more information about “Conflict” in The Division.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny: Neuer Glitch bringt die Balance im Schmelztiegel durcheinander

A glitch has been discovered in Destiny that allows Guardians to generate a lot of special and heavy ammunition. This leads to a significant imbalance in the Crucible.

Destiny-Drei-Hueter

A new glitch has appeared in the reddit forum that disrupts the balance in PvE and PvP considerably. It allows Guardians to “summon” infinite ammunition for heavy and special weapons. However, certain criteria must be met for this glitch to occur.

Glitch allows infinite special and heavy ammo in Destiny

Key to this glitch are the weapon perks Cocoon and Clown Cartridge:

  • Cocoon: If this weapon is briefly stowed, it automatically recharges from reserves. You can find this perk on the weapons from the King’s Fall raid.
  • Clown Cartridge: When reloading this weapon, you have a chance of a magazine that is larger than normal. The chance is said to be 25%. The bullets do not come from your ammo reserve; they appear from “nowhere”. This perk is mainly found on sniper rifles and rocket launchers.

By switching between a weapon with Cocoon and another with Clown Cartridge, the Cocoon perk apparently triggers the effect of the Clown Cartridge: You generate ammunition from “nowhere”. If this process is repeated, you gradually collect ammo for the weapons.

destiny-raketenwerfer16

Several screenshots can be found online showing snipers or rocket launchers with absurd ammunition values:

According to user reports, this glitch works not only in PvE but also in PvP. This gives glitchers extremely unfair advantages, as they can create heavy ammunition right from the start. Some Guardians already consider the Crucible completely ruined.

Bungie, however, has already caught wind of this: As Community Manager Cozmo states, the team is aware of the problem and is currently investigating it.

We can therefore expect that this glitch will be fixed in the near future and the balance, especially in PvP, will be restored.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit.com
  2. Gamerant