The action-strategy MMO Kingdom under Fire 2 is still expected to come to the West.
KuF2 has a turbulent development history, it was supposed to be released many years ago, but that never happened. However, as reported by 2p, there is still a plan to bring Kingdoms under Fire 2 to the West.
Once the Chinese version is launched, Kingdom under Fire 2 is also expected to come to the West. These are the latest updates from developer Blueside. The time frame is believed to be around the end of 2016 or 2017.
In addition to the PC version, there was also talk of a PlayStation 4 version. However, nothing has been heard about that for a while, as everything has recently focused on China – which is a PC market. As mentioned: turbulent development history.
In the MMO shooter Destiny, Bungie has big plans to satisfy the Guardians in the future.
With “The Rise of Iron,” Bungie kicks off the third year of Destiny. Following the launch in September 2014, two smaller DLCs were released, and in September 2015, the large “The Taken King” expansion came out. Now the next big thing is about to come, which will probably not be as extensive as the Guardians hoped.
In an interview with Eurogamer, Creative Director Chris Barrett answered this question with: “I hope so.” In the end, we will see how the community will respond to “The Rise of Iron.”
Barrett made the statement:
We will give the players as much as we can.
That doesn’t sound too much like a golden future for Destiny, but rather like: We quickly threw something together to deliver at least something to our players. It’s not too much, but everything that could be done in that time.
This also fits with the rumors and reports that have been swirling around Destiny for months: Bungie apparently couldn’t maintain the planned pace and had to postpone and plan some content differently in 2016. Furthermore, it is said that they were not satisfied with Destiny 2 and therefore rebooted it. Everything delivered before Destiny 2 is said to just be a stopgap.
If all this is true, the “stopgap” is still supposed to provide plenty of fun and engagement. According to Barrett, there was recently a large-scale test in the studio, and the feedback on “Rise of Iron” has been very positive:
Everyone liked the new content.
Additionally, he mentions that the teams were passionate about it and made some suggestions. However, the Creative Director did not reveal which suggestions were made.
What does the future hold for Destiny?
According to Barrett, Bungie is continuously trying to get better at what they do. They are creating tools to produce content more quickly. Additionally, they want to focus on the best experiences for the players.
Bungie is undergoing a learning process over time. And Barrett believes that they will get better and be able to release content more quickly.
For the near future, for the Fall expansion, the goal was: To give the players “as much content as we can”. Just a few days ago, Community Manager DeeJ talked about the future of Destiny, emphasizing that future Destiny content must be “real” and meet Bungie’s standards.
It remains to be seen how long “The Rise of Iron” will need to keep players in good spirits – and can. A release date for the next big thing – presumably “Destiny 2” – is still up in the air.
How do you view the future of Destiny?
This is an AI-powered translation. Some inaccuracies might exist.
New information about Update 1.3 for The Division. The developers explain the updates regarding weapon balance.
In today’s State of the Game, Community Developer Hamish Bode talked with the “weapon types”, the Senior Game Designer of Massive, about the upcoming weapon balancing.
New weapon bonuses will only come with weapons that drop after 1.3
Massive explains that they generally do not want to weaken the existing weapons in The Division. Rather, the goal is to enhance the currently unpopular ones with additional bonuses. We have summarized the weapon balancing with 1.3 here.
A brief discussion on the main updates:
LMGs will deal more damage when you shoot at enemies out of cover. The amount of this bonus depends on the respective roll.
Shotguns are now supposed to be very effective against “rushers” in incursions by staggering the NPCs. This “stagger” effect does not work against other agents in the Dark Zone. In PvP, there is supposed to be a damage buff.
Assault rifles become more valuable when used against elite enemies and named ones, as they can break their armor more efficiently. Again, this bonus only applies to NPCs.
The bonus for SMGs will change from “increased chance of critical hits” to “increased damage from critical hits.”
In addition, the difference between SMG and assault rifle will now be highlighted. Submachine guns will have their damage sharply reduced at a certain distance. Assault rifles remain useful even at larger distances.
However: All these (new) bonuses will only be available once you receive the weapons after update 1.3. “For technical reasons,” they cannot be transferred to already existing weapons in your inventory.
This means: The SMGs in your possession retain the increased chance of critical hits. And the LMGs and shotguns you currently have can essentially be thrown away. A Hungry Hog and similar weapons will only become usable once you receive them after update 1.3.
Vector submachine guns: The base damage of these SMGs will be reduced by 10%.
AUG submachine guns: These SMGs will also have their base damage reduced by 10%.
M1A marksman rifles: These snipers will become less accurate when you keep firing at enemies. The reticle will expand more after shots than usual.
With update 1.3, you can re-roll weapon talents
The developers also discussed additional changes that update 1.3 will bring. Bode is particularly excited about the possibility that you can re-roll the talents of the weapons. This will allow you to obtain your desired weapons faster.
Until now, it was only possible to re-roll the bonuses of armor pieces at the improvement station. Now this will also be possible with weapon talents.
Further updates with update 1.3:
Some weapons will always come with fixed talents.
Changes will be made to special ammunition. The effect of explosive and incendiary rounds will be reduced. It will no longer be possible to eliminate other agents with a single shot using a M44 and explosive rounds.
“Call of the Watch” and “Striker’s Gear” will be “weakened”. More set pieces (5) will be required to achieve the full effect of the sets.
The weapon “Battle Rifle”, which is tailored to a gear set, as shown in the gameplay material for “Underground”, will not come with update 1.3. However, it will be integrated into The Division at some point.
The weapon “Showstopper” is coming. This was supposed to come with 1.2, but it needed further adjustments. This weapon is designed to become more accurate the longer you shoot with it.
Note: All these changes coming with update 1.3 will also appear on PS4. However, not on June 28, as the PS4 patch is delayed. When this will be rolled out is still unclear. More information will follow shortly.
What do you think of these changes?
This is an AI-powered translation. Some inaccuracies might exist.
The fantasy MMORPG Black Desert is coming to mobile devices.
Some Korean sites had reported that Pearl Abyss is working on a mobile version of Black Desert, and indeed: The developer has now confirmed these rumors.
Pearl Abyss is working on a mobile RPG based on Black Desert. It will use the same world view as the “big PC RPG”. At the moment, they are probably deciding which game content from the PC version to use in the mobile version. They are using a proprietary in-house built engine for the project, similar to the PC Black Desert.
It is expected that Pearl Abyss will present “Mobile Black Desert” in 2017. In South Korea, the home country of Black Desert, the trend is currently shifting towards mobile gaming. Future high-profile titles in the MMORPG space, such as Lineage Eternal, will be developed with mobile as a focus from the start.
This is an AI-powered translation. Some inaccuracies might exist.
The MMORPG The Elder Scrolls Online has now also launched in Japan, but there they do not play on their own server.
Due to the mega-server architecture of the MMORPG, Japanese players start their adventures on the US server. Therefore, American players will also encounter Japanese players. However, they do not have to play the MMO in English. The Elder Scrolls Online has been completely translated into Japanese.
Welcome Japan!
The work began about a year ago when the cooperation with the Japanese partner DMM started. Not only were the texts of the game translated, but also the user interface and all spoken dialogues.
The chat is fully available in Japanese, allowing players to converse in their native language. The voice chat also has a Japanese channel. Matt Firor, Director at Zenimax Online, hopes that US players will welcome their Japanese colleagues with open arms. When encountering a player from Japan, you should greet them with a friendly “Konichiwa” or “こんにちは”. You should also not hesitate to invite Japanese players to your group and help them, for example, with getting started in the world.
Matt Firor also personally welcomes all newcomers: “To the players joining us from Japan today: Welcome, we are glad to have you in our growing player community. We hope you settle in and feel at home with us quickly. May your future adventures in Tamriel be exciting, full of new friendships, great experiences, and unforgettable moments.”
Thus, the large community of the MMORPG The Elder Scrolls Online continues to grow, and even more players can experience the adventures in the fantasy world of Tamriel.
Not every feature in Overwatch has had the desired effect. Blizzard is therefore removing the “avoid player” feature.
How Overwatch Blocks Its Own Matchmaking
Matchmaking is a major topic in almost every game, often leading to disputes and problems. Overwatch is no exception, and particularly because the game provides no information about how matches are actually formed, players like to speculate about how it all works.
In the official forum, Jeff Kaplan, the Game Director of Overwatch, wrote a long post and explained a few points, although the system is “too complex” to explain all the details. Yet sometimes Blizzard’s own ideas also get in the way. By allowing players to rate games and players, many calculations done by the matchmaking system were ruined.
Best Widowmaker Must Face Newcomers
A particularly catastrophic effect on matchmaking was caused by a very specific feature. Anyone who wanted could individually set that they wanted to avoid a particular player in the future. The more players used this feature, the harder it became for the matchmaking to find suitable games at all.
This was particularly serious in the case of the “best Widowmaker,” Kaplan reports. Many other players avoided him simply because he was “too good”. The result for this player was that he often had to wait many minutes for a match and then – because after a few minutes the search criteria are relaxed – faced complete beginners. It was not fun for either side.
For these reasons, the feature will be removed with the upcoming patch. Even on the live servers, it no longer serves any purpose and is only still visible due to the interface.
Finally, Kaplan made it clear that the removal of the feature has no impact on the “report player” system. Toxic players can still be reported for their behavior and must then face the consequences.
For more articles about the game, you can find them on our Overwatch game page. It might also be worth taking a look at our guide section.
This is an AI-powered translation. Some inaccuracies might exist.
The Early Access phase of the survival MMORPG Conan Exiles was supposed to start this September. However, this will not happen.
Not long ago, September 13 was announced as the start of the Early Access phase of Conan Exiles. But suddenly, the developer studio Funcom shifts and postpones the start to next year.
The game is supposed to get better
The developers explain that since the announcement of the Early Access start on June 9, they have taken a closer look at the game. They have also received a lot of feedback about the game and the expectations of the fans are immensely high. Therefore, they have decided to spend a little more time creating a true Conan experience so that fans can really play the game in the Early Access phase that they wish for and that they deserve.
Additionally, they have received further financial resources that they can now use to improve the game. The financial situation of Funcom has stabilized now, and they can manage the money more flexibly. The additional funds and development time are meant to ultimately lead to a better game being created.
A little more patience
The Early Access phase of Conan Exiles will now begin in January 2017, with an exact date to be announced later. All barbarians sharpening their axes will have to wait a little longer before they can plunge into the world of Conan the Barbarian.
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In addition to the Bespin DLC, the Battlefront update also brought a major patch with numerous innovations.
New Level Cap and Fancier Guards
Since June 21, Season Pass owners for Star Wars: Battlefront have had access to the new DLC “Bespin” – others will have to wait another two weeks. In addition to 4 new maps, 2 fresh heroes (or villains) and some weapons, new vehicles like the Cloud Car were also introduced. However, the DLC was not the only new feature; the base game also received a major patch that brought changes for all players.
The maximum level achievable has been raised from 60 to 70. New appearance variations themed to Bespin and the Cloud City have also been added. Leia’s and Palpatine’s honor guards have been replaced – each with guards from Alderaan (Leia) and the Royal Guards (Palpatine).
Aside from the new content, there are also numerous bug fixes. Among the most significant fixes is the elimination of the “invulnerability” bug that could sometimes occur when players spawned in a vehicle. Furthermore, there are some improvements to the interface – if a player has an enemy in their crosshairs for more than a second, the enemy will glow to make them more recognizable.
Last but not least, there are plenty of balancing changes to the weapons. You can find a complete list of adjustments in our sources.
Especially in China, the Warcraft movie was a real hit. But why is this country so special?
Many factors come together in China
While the Warcraft movie was not well received in its home country, the USA, but relatively well in Europe, it was a great success in China and broke one record after another. But why is that actually?
One reason is certainly the large population. With over 1.6 billion inhabitants, it’s no surprise that some go to the cinema, but many more factors come into play. Of the still nearly 7 million WoW players, around half come from China – and most players are male, between 20 and 35 years old, which generally means they also bring their girlfriends to the cinema. Additionally, the relatively cheap timing, as there was a public holiday in China at the time of the release – and what could be better than a trip to the cinema?
Another special factor is the actor Daniel Wu, who portrays the Orc Gul’dan. Wu has a large fan base in China and many fans likely flocked to the cinemas just to support their favorite.
Or is it fraud after all?
As reported by GameStar, there are also doubts about the accuracy of the revenues. Especially “suspicious” is that the revenues in the first week were many times larger than in the second week. In the first 7 days, the film earned $156 million, in the second only $25 million. That’s a drop of over 70%. Most of the earnings came from the cinemas of “Dalian Wanda” – and they had only acquired Legendary Pictures – the production company of the film – at the beginning of the year.
Cortyn says: Maybe the Chinese are just such big fans who – like many others – waited nearly 8 years for the film and then used the holiday weekend to see it as early as possible. At least in my circle, all acquaintances also saw the film within the first three days.
This is an AI-powered translation. Some inaccuracies might exist.
On The Division, the servers will be down on June 23rd. The server status for PS4, Xbox One, and PC will be offline for a few hours.
This week, the weekly maintenance will take place. However, this time it will not be as extensive as usual.
At 9 AM our time, the servers will be shut down. The server downtime is expected to last two hours, so you should be able to re-enter the post-apocalypse around 11 AM.
Massive is working on the servers and the database
During this maintenance, there will be no game changes. The developers are only working in the background on the servers. Additionally, they mentioned that they want to clean up the databases a bit.
Update 10:05 AM: As Massive reports, the servers are back online. That was quick!
Do you need something to do during the maintenance?
The upcoming online melee game Absolver is set to resemble “Journey” in multiplayer.
For every PS3 or PS4 owner, it is one of the must-have games: Journey. In this artistically valuable adventure game, you control a mysterious figure covered in a robe. Your goal is to wander through the desert to reach the peak of a mountain. This goal is clear to you from the very beginning.
Along the journey, you may encounter other players who remain completely anonymous. You cannot communicate with each other through voice or text. Even the user name is not displayed during the encounter. Only in the credits will you find out who you were actually traveling with.
The upcoming online melee game Absolver is set to function similarly in multiplayer.
The multiplayer of Absolver resembles that of Journey
In Absolver, you also play a figure whose face is concealed. You explore the world on your own and occasionally stumble upon other players – with whom you can fight or ally. If you find new companions, you can undertake quests or PvP challenges together.
Creative Lead Pierre Tarno explains that Absolver is not an MMO where 50 players run around simultaneously. The developers want to keep things secret instead. This is meant to make it exciting to see how the relationships between players develop.
This makes Absolver similar to Thatgamecompany’s Journey: The multiplayer experience is solely based on gameplay and the emotions it evokes. However, unlike Journey, Absolver is set to have a gesture system that allows you to communicate in-game.
Players are thus meant to be fully immersed in the game world. Journey received consistently positive reviews. Whether Absolver will be equally successful remains to be seen.
Absolver will be released in 2017 for PC and PlayStation 4.
In the MMO shooter Destiny, you will not be welcomed into the new social space as invitingly as the Tower. Felwinter Peak must first be reclaimed.
The “The Rise of Iron” expansion will add another social space to the Destiny universe. Together with the Tower and the Vestian Outpost, Felwinter Peak will be the third place where Guardians can relax, take on new quests, and prepare for the battle out there.
However, Felwinter Peak will not greet you with happily fluttering ghosts or cheerful merchants – you must first reclaim your future social space.
Wrest Felwinter Peak from the Fallen’s Hand
Felwinter Peak is a location in the “Plaguelands,” the new zone on Earth, from which the Iron Lords allegedly overlooked and monitored the Cosmodrome. Thus, there is a kind of mausoleum at the top, where one can find symbols, statues, and further reminiscences of these legendary Iron Lords.
This fall, you want to become an Iron Lord yourself with the help of Lord Saladin. Your first step will be to ascend Felwinter Peak. It won’t be a stroll: up there, you will be treacherously attacked.
The Fallen have taken over up there, desecrating the place of past heroic deeds. Therefore: Defeat the enemies, illuminate the social space, and restore the honor of the noble traditions of the Iron Lords.
Once you have driven away the Fallen Devils, Felwinter Peak will remain in the hands of the Guardians. From here, you will watch over the lands, plan and organize your new adventure, and fight against the rising threats – just as the Iron Lords once did.
“The Rise of Iron” will be released on September 20 for PlayStation 4 and Xbox One.
In ARK: Survival Evolved you will soon be able to go fishing. Fishing is coming as a new feature in the game.
Fishing in ARK – From July, fish will bite well
There is still a lot planned for ARK: Survival Evolved in 2016. Since summer is always the perfect opportunity to cast a fishing rod and catch a fish or two, the dino game is getting such a feature. From July it will be possible to catch fish with a fishing rod instead of diving into the depths of the seas (and being eaten by various water creatures). Instead, you can now sit comfortably on land and wait for a big catch to bite (and be eaten by land creatures).
Furthermore, ARK offers another new feature, allowing players to send messages even outside of the game. So, even if you’re not playing, you can still receive information about important events through your tribe – for example, when someone triggers a trap at the base or when a baby is born. These messages are currently only available on official servers and are transmitted through the forum system of SurviveTheArk (the official game website) when you have linked your account there with Steam.
This coming weekend, from June 24 to 27, the first alpha playtest of Master X Master, the MOBA game from NCSoft, will begin. In the first of three planned testing phases, you can try out the 3vs3 and 5vs5 game modes with a limited selection of heroes, the so-called “Masters,” and play some PvE missions in co-op mode. Yes, you read that right, Master X Master is not only a classic MOBA, but also a co-op game. Additionally, you control the game with the WASD keys and can switch to a second hero at any time with the press of a button.
Furthermore, the developers at NCSoft have now published details about the payment model of Master X Master. The game will have a classic free-to-play model and will be financed through microtransactions. For real money, there will be new Masters, boosters, and cosmetics available, which can also be unlocked in-game. Every player receives two Masters for free at the start, and additional heroes will be freely playable in weekly rotations.
If you want to register for the alpha playtest, you need a special key, which will be sent to selected YouTubers, bloggers, journalists, and newsletter subscribers. The action is still ongoing; if you register for the newsletter now, you might still receive an invitation. You can register on the official Master X Master page. Separate registrations are required for the subsequent testing phases. Additionally, there is no media blackout; every participant is free to report on the event and publish material.
Mein-MMO says: I have already been able to briefly play Master X Master in the alpha, and I really enjoyed the PvE mode and the cool action controls via WASD. Therefore, I am really looking forward to the test. Will you be joining the alpha test? We might see each other there!
This is an AI-powered translation. Some inaccuracies might exist.
In Overwatch , players can sometimes be “on fire”. We explain what that means and what it brings.
Whoever is on fire is doing pretty well
Overwatch is quite beginner-friendly. However, the hero shooter from Blizzard fails to comprehensively explain all mechanics, leading players to ask, “What does this actually do?” and initially needing to consult the internet. One of these mechanics is the “on fire” system. This is announced by the character being played occasionally during a match and is displayed via a small bar in the lower left corner of the screen. But what does it actually mean?
What are “fire points” for?
You are “on fire” when you perform certain actions in the game. You accumulate points, and at a score of 250 points, you are “on fire”. The display only shows a maximum of 350 points (then the bar is filled), but you can accumulate even more beyond that. When you are “on fire”, it is an indicator that you are doing well and positively contributing to the gameplay. Points are awarded for the following actions:
Escorting payload – 10 fire per second
Payload reaches checkpoint – 55 fire
Capturing control point (completely) – 180 fire
Capturing control point (checkpoint) – 55 fire
Capturing point (completely) – 100 fire
Kills grant fire points based on the damage dealt to the enemy’s total HP when the enemy dies (if you dealt 60% of the damage to a kill, you receive 60 fire)
Furthermore, there are numerous ways to gain fire that are only available to certain heroes.
Even a Bastion receives fire through self-healing.
All characters capable of healing (others or themselves) gain 1 fire for every 5 health points healed. This applies to Bastion, Lúcio, Mei, Zenyatta, Mercy, Soldier: 76, Torbjörn, Reaper, and Roadhog equally.
Additionally, preventing damage also leads to more fire points.
D.Va’s Defense Matrix – 1 fire for every 25 damage points prevented
Mei’s Ice Wall – 1 fire for every 25 damage points blocked
Reinhardt’s Shield – 1 fire for every 25 damage points blocked
Winston’s Shield – 1 fire for every 25 damage points blocked
Zarya’s Barriers – 1 fire for every 25 damage points blocked
The two snipers can collect fire when they mark enemies with their abilities.
Hanzo’s Recon Arrow – 40 fire per recon assist
Widowmaker’s Recon Arrow – 40 fire per recon assist
If someone kills a player revealed by the Sonar Arrow, Hanzo gains fire.
Various support mechanics also grant fire.
Symmetra’s Shield – 25 fire
Symmetra’s Teleporter use – 25 fire
Torbjörn’s Armor Pack (picked up by allies) – 25 fire
Mercy’s Resurrect – 50 fire per resurrection
Mercy’s Damage Boost – 1 fire per support
Zenyatta’s Orb of Discord – 1 fire per support
Reviving friends grants a lot of fire.
Lastly, there are also plenty of fire points for destroying enemy objects.
D.Va’s Mech or Symmetra’s Teleporter – 100 fire
Junkrat’s RIP-Tire (Ultimate) – 50 fire
Torbjörn’s Turret – 50 fire (Level 1), 75 fire (Level 2), 100 fire (Level 3)
Widowmaker’s Venom Mine or Symmetra’s Turrets – 25 fire
Junkrat’s Trap or his Mine – 1 fire
However, you also lose 5 fire per second – only active players who are consistently “doing something” will be able to be “on fire” for long.
The system does not have a huge benefit. It ensures that your portrait has a nice fire animation for all players, serving merely as an indicator that shows, “This player is doing really well!”
The deceptive part: Simply collecting kills will also keep you “on fire”, even if you collect these kills far from the objective and contribute little to victory on the map.
For more guides and explanations related to Blizzard’s hero shooter, check out our post on Overwatch Guides.
This is an AI-powered translation. Some inaccuracies might exist.
The upcoming shooter Battlefield 1 will be released without the French Army in multiplayer. This will be delivered as a DLC at a later time. Fans are far from happy about this.
Battlefield 1 seems to be doing everything right with the “World War I” setting: The reveal trailer suddenly became the most successful trailer on YouTube ever, the gameplay footage shown so far has received overwhelming praise, and anticipation among shooter fans is enormous.
However, there is one thing causing discontent at the moment: The French Army will be missing in the multiplayer of the main game. Germany, Austria-Hungary, and the Ottomans fight against Great Britain, the USA, and Italy. However, France was also an important war participant. What about the Grande Nation in Battlefield 1?
France was “too crucial” for the main game in World War I
Julien Wera from DICE Sweden revealed that the French Army will appear in single-player. There will even be French maps available.
However, the stated reasons for why the French Army is missing in multiplayer are difficult to understand. According to Wera, the French Army had such a decisive role that they want to treat it separately – which requires additional development time. Therefore: France will still come to multiplayer, but only after the launch of Battlefield 1 in an expansion.
Wera left it open whether this will be a free or paid DLC. By the way, the absence of the Russian Army went completely uncommented. But the shooter fans are far from satisfied with this answer regarding the fate of the French. After all, a statement like “We’re leaving this army out because it’s so important” does not go over well.
Fans are dissatisfied with DICE’s statement
Some fans are wondering: If the French Army is so important for the game but needs so much time – why wasn’t this thought of earlier? Shouldn’t such a significant faction of World War I be included in a base game that has World War I as its setting?
In the online forums, people consider DICE’s statement to be an excuse, a bad joke. It’s basically like leaving Real Madrid out of FIFA 17 because that club played such a crucial role as Champions League winners last season that it now needs its own DLC.
In fact, the absence of the French Army is not the main reason why shooter fans in the forums are getting heated and expressing their confusion. It was Wera’s statement that really caused the situation to boil over.
Some users do not shy away from accusing DICE of simply forgetting France and now having to scramble to deliver. They criticize the developers for completely failing in history. Currently, the following video is being celebrated:
https://youtu.be/P05988p4FHg
One thing is certain: To forgo France in the main game because it is too important – that is not a customer-friendly strategy. DICE should have anticipated that this would cause a stir.
It remains exciting whether this France DLC will be paid or really “only” added at a later time. The significance of the French Army in single-player is still unknown.
Battlefield 1 is set to be released on October 21 for PS4, Xbox One, and PC.
In The Division, the Underground expansion will bring a variety of PvE activities. But what about PvP, the Dark Zone?
Patch 1.3 will be a feast for all PvE enthusiasts: A new raid and “Underground missions” are coming, which are supposed to provide virtually limitless variety. In addition to these challenges, new gear sets, new weapons, balance changes, and bug fixes have been confirmed, which will integrate “Underground” into The Division. However, no new information is known about one important area: The Dark Zone.
Exclusive for DLC owners are the Underground missions, the raid “Dragon’s Lair,” and four new gear sets. No sign of additional Dark Zone features. The last update called “Conflict” introduced several new features in the PvP area. In addition to a Dark Zone class 201+, there was the feature that allows players to steal loot using a helicopter’s rope. This is meant to bring more excitement to the extraction zones. Additionally, sealed containers were introduced. Supply drops have also been revised.
Perhaps – and so far everything points to this – Massive is leaving the Dark Zone as it is and thinks: “The last update brought enough fresh air, that should be enough for now.”
But: The Dark Zone is an important area in The Division and is the only place where PvP battles can take place. Is the Underground DLC worth it for agents who only want to stay in the Dark Zone anyway? So far, little is known about how Ubisoft and Massive plan to deal with agents without the DLC in the future and what changes will come. Are agents with DLC able to play with agents without DLC? Will new Dark Zone classes be introduced? Will players without DLC remain competitive?
If the Underground update brings significant gear score increases, one can expect that a new Dark Zone class will be introduced for a corresponding gear score. However, there is currently no official information available.
Power-Ups change your mental state and create funny matches in GTA 5 Online!
A brand new update in GTA 5 Online brings fun on PC, PlayStation 4, and Xbox One next week. From now on, you can use Power-Ups to obtain a whole new way to kill opponents or manipulate the game. Whether you make yourself invisible, make your team disappear from the radar, or put your opponents on drugs – there are many ways to have fun in this new game mode!
Play like a hacker in GTA 5 Online
Until June 27, 2016, you have the chance to have fun in the new game mode and earn a lot of money. With 6 different Power-Up mechanics, you can manipulate the game, yourself, and the opponents. Here are the 6 effects:
Beast: You transform into a beast and can use special abilities like invisibility, super jump, and super strength.
Focused: For all players, time runs slower – as a sniper, you have a great advantage over opponents who are standing in the open.
On Drugs: The senses of opponents are clouded with a green veil, making it hard for them to see your team.
Rage: Your entire team deals increased damage – you only take half.
Inverted: With this Power-Up, you can confuse your opponents and invert their camera control. Additionally, their team chat channels are mixed up to throw them off even more.
Darkened: You and your entire team disappear from the radar – allowing you to carry out surprise attacks or hide better from opponents.
Although each player can only use 1 Power-Up, there are still various ways to combine these effects. If the opposing team is suffering from the “On Drugs” and “Inverted” effects at the same time, only fewer players can control what happens on the screen without feeling sick. You can start the Power-Play mode through the job menu or in game lists to earn double GTA dollars and RP. You can find more good ways to earn money in our GTA 5 Online Money Guide!
To make the players of Titanfall 2 happy, EA is offering free content!
With Titanfall 2, the aim is to do everything right and therefore particularly focus on free content. This is the path the developers at Respawn and EA are taking to avoid dividing the game’s community into “paid” and “free”.
How is the free content financed?
According to reports from PCGamer, Vince Zampella (Co-Founder at Respawn) also stated that the developers plan to integrate more content after the release in Titanfall 2. Although it is not yet known “how?”, development of this content must of course be financed. Exact details are not yet established, but we can imagine that paid DLCs, which do not split the community into two camps, would be an idea to address this issue.
The producer of Titanfall 2 Drew McCoy says that it doesn’t matter what decision the development studio makes – The trust between developers and players is the key to success. “We need to trust the players and the players need to trust us. If we do the right thing and do not offer maps or game modes for a fee, we will get more people who want to invest in us and the game as a whole. The players trust us that we will not exploit them and that they can be happy with their $60 game.”
A positive approach that is shown to us here. To see what you can look forward to, there are now 4 minutes of Titanfall 2 multiplayer gameplay!
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The upcoming space MMO Star Citizen continues to set new records.
Now the mark of one million sold ships in the game has been surpassed. The revenue generated by the developer studio Cloud Imperium has raised crowdfunding to more than 116 million US dollars. This is, of course, great news for the developers.
Star Citizen
New Terms and Conditions
Less good news, however, is available for the players. The terms and conditions have been changed, especially affecting refunds. Previously, anyone dissatisfied with Star Citizen or the progress the game made could request a refund if the game was not delivered within 18 months of the originally specified release date. The release date is indicated as this year, meaning that one could only request a refund by mid-2018.
However, it now seems as though Cloud Imperium Games has realized that it will probably not be able to meet 2016 as the release date for Star Citizen. However, the new terms and conditions do not really extend the timeframe. Instead, the entire process is being changed. The new terms state that a refund can only be requested if the developer studio stops working on the game or if the game or the pledge items cannot be delivered.
Refunds are Difficult
However, anyone who “backed” Star Citizen before June 10 is still subject to the old terms and conditions. But even then, it seems unlikely that one will see their money in the event of a refund, as another entry in the terms clarifies that refunds are only given if the money has not already been spent. Should Cloud Imperium not be able to complete Star Citizen, they will itemize the expenses so that everyone can track the development of the game.