Warcraft: The Beginning sets a new record and is now officially the most successful video game adaptation of all time.
Critically Panned, Loved by Fans
The Warcraft film has been in theaters worldwide for several weeks now, and it’s about time for a first look back to determine how successful the film has actually been.
According to the site destructoid, the film has likely long surpassed the threshold to be considered “profitable.” As a rule of thumb, one has to earn back at least double the production costs to also recoup marketing expenses. The production costs amounted to 160 million dollars, so double that would be 320 million dollars.
Currently, Warcraft has grossed 377 million, thus clearly entering the profit zone. This makes Warcraft: The Beginning the most successful video game adaptation of all time, leaving the second place Prince of Persia with 336 million far behind.
However, interest in the film declines quite rapidly in most countries. The majority of viewers were attracted in the first week and the corresponding weekend, after which interest quickly wanes. In the second week, approximately 72% fewer people in America watched the film than in its release week.
Moreover, the Warcraft film is also a phenomenon on a completely different level. The ratings from critics and “ordinary” moviegoers diverge significantly. On Rotten Tomatoes, the ratings from many reviews compile to a devastating 29%. But how did moviegoers rate the film? Completely differently: A solid 81% is what the film earns according to viewers’ opinions. A rating difference of more than 50% likely represents another peculiar record.
For more news and articles about everything related to Warcraft, you can find it on our World of Warcraft game page.
This is an AI-powered translation. Some inaccuracies might exist.
For these reasons, Bungie has also canceled the Iron Banner in Destiny that was supposed to start tonight. Bungie announced this via Twitter at midnight.
Due to the same issue that prevented players from joining matches in Trials of Osiris, we are also cancelling Iron Banner for this week.
Iron Banner for this week canceled – Will it come next week?
The problem with Osiris occurred late Friday evening. Over the weekend, it was decided that this is not a problem that can be quickly fixed, and therefore Osiris was ended early.
There are no further statements from Bungie. In the past, it has been the case that the Iron Banner started later after the problem was resolved by a hotfix. The problem was an exploit.
In this case, it is quite possible that the Iron Banner will be postponed by a week. The wording in the tweet suggests “cancelling Iron Banner this week” rather than “this month.”
What items are supposed to be in the Iron Banner, you can read in this article:
Guild Wars 2 is introducing legendary armor next. But how do you get the new gear, and will it be as complicated and time-consuming as obtaining legendary weapons? A developer provides the answers!
How can you recognize a hardcore Guild Wars 2 player? Of course, by their legendary weapon, because these special items are not much better than the usual endgame gear, but they look extremely cool and unique. To obtain them, you have to farm a lot, as the required resources are equally legendary.
The legendary armor announced will require a similar amount of effort, but the procedures differ fundamentally. To avoid any misunderstandings, game designer Andrew McLeod spoke out in the official Guild Wars 2 forum.
The first armors from the “Envoy Armor” achievement are similar in power level to the early precursor weapons (not the legendary precursor weapons).
The Envoy armors are not the final legendary precursor armors and can be chosen by the player in light, heavy, and medium variants from the chest.
Once the achievement “Envoy Armor I” is completed, we will automatically be assigned the task “Envoy Armor II”.
All steps to obtain this armor have not yet been implemented in the game, but an NPC will explain what we need to do for the respective resources.
The completed Envoy II Armor will have the level of a legendary precursor. Again, we can choose what type of armor we want.
Additionally, there are construction plans for all other precursor armors, so we can build what we want.
The new armor pieces can be obtained in their basic form through raids.
The legendary precursor is not the end of the line. Rather, you will need to farm a lot more to collect all the ingredients to finally create the desired legendary armor from the precursors in the mystic forge. By the way, the new armors are not free of controversies, as the trouble regarding the cat-mops shows.
What do you think of the legendary armors in Guild Wars 2? Will you eagerly dive into the fray and farm resources for months? Or do you still get strange twitches and stutter “The Horror, the Horror” when you think of the effort to obtain your legendary weapon? Let us know!
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny, Bungie has crowned a new video as the Video of the Week. It’s worth watching – and listening to.
Bungie and the Destiny community are very musical at the moment: After we were able to admire a singing Lord Saladin last week, there’s more great content this week for your auditory pleasure.
The Video of the Week is a parody of “Shut up and Dance” by Walk the Moon. This song already suspiciously contains the word “Destiny” frequently in the lyrics, making a Destiny adaptation quite fitting.
The Video of the Week is titled “Shut Up and Raid”:
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A commendable mention goes to the following Crucible scene. It features a Guardian who wants to finish something before they leave:
https://gfycat.com/HairyPortlyFossa
That’s it for Bungie’s videos this week. All winners, including those with a commendable mention, will receive a stylish emblem.
While we can’t provide an emblem, we do have a great community that diligently sends us videos worth watching.
An example of this amazing Guardian community is the following video. A Guardian was welcomed into a new clan and received a personal video as a welcome gift. It features some nice fusion rifle kills and chaos fists:
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Are you musically inclined or have you got some skills in Destiny? Then send us your videos through the Mein-MMO contact form. You’ll definitely get at least one more click from us. However, we can’t guarantee more.
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Blizzard decorates a room in a Korean children’s hospital – with incredibly cute figures.
With Zerg on the wall, it’s easier to nest
Those who are in the hospital mostly have anything but a good time. To make this period as bearable as possible for children, there are numerous hospitals that focus entirely on little patients. In one of them, in Seoul, South Korea, there is now a special room in Blizzard style. The design of the walls is based on the cute characters from Carbot Animations. Thus, the walls of this “Blizzard i-Room”, where patients can spend their time at the computer, are now adorned with stylized figures from StarCraft and World of Warcraft .
Such rooms, where patients have access to computers and thus also the internet or certain games, are quite common worldwide. In Germany, however, such offerings are still quite rare.
The creators of “Carbot” have become well-known mainly through their numerous little YouTube videos, where they poke fun at various Blizzard games. Here we have picked one about “Heroes of the Storm” for you. But all the other clips are also worth a look.
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Mein-MMO says: Even though some might jump to the barricades and condemn that “sick children would be influenced and thus advertising for Blizzard games would be done” – I think the idea is great. Whatever helps children in the hospital to get through a painful time more easily is fundamentally a good thing. Besides, instead of using the “real” artworks from Blizzard, they have instead opted for the much cuter graphics from Carbot.
If you have to be a patient in a hospital, then it should ideally be in such an environment! If only the nurses were dressed like Mercy from Overwatch …
This is an AI-powered translation. Some inaccuracies might exist.
Twitch was able to gather some new information about the upcoming pirate MMO Sea of Thieves during E3.
In the live stream, Rare’s Lead Designer Mike Chapman discussed what players can expect from Sea of Thieves. There will be players who simply want to explore the world. Others want to complete quests, and some will focus on upgrading their ship. All of this will be possible in the game. However, there will be reasons and a meaningful progression system for each activity. If someone wants to attach new sails to their ship, there should be a reason and an effect for that.
The Path to the Goal
Players can set specific goals in the game that they want to achieve and then must work towards those goals. There will be a kind of path to follow in order to reach your goal. Along this path, players will see progress. They will be able to do things to advance in the game and move closer to their goals.
Additionally, more details were revealed about how the interaction aboard a ship will work. For example, the anchor must be raised to set sail. The more players that help lift the anchor, the faster the ship can depart. Then you will work to loosen the sails’ ropes so that you can sail away with the wind. Therefore, a lot of coordination and teamwork is required. To find the right path, players will navigate by the stars. When looking up at the sky, they will see the North Star as a navigation aid.
Is it really an MMO?
Employees at Rare do not consider Sea of Thieves an MMORPG. MMO fans would expect complex mechanics that seem abstract. An MMORPG would not be immersive because players generally do not want that, and it would not be intuitive. With Sea of Thieves, they aim to create an immersive, easily understandable, and simple online game. This does not necessarily mean that only a few players will be visible per server, as this has not yet been clearly addressed. However, Sea of Thieves is not meant for those who expect many numbers, windows, a complex UI, and intricate game mechanics from an MMORPG.
With Sea of Thieves, they aim to bring immersion and a kind of action-adventure to the genre. It is set to be released in February 2017. However, there will still be a beta before that, the date of which will be announced later.
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The actor Anton Yelchin passed away at just 27 years old. He played Chekov in the Star Trek reboot. He will find his place in the MMO StarTrek Online.
A very sad story. The young actor Anton Yelchin (Star Trek, Odd Thomas) didn’t show up for an audition, his buddies missed him, but by then he was already dead. Apparently, he was crushed by his own car in his steep driveway when it rolled back and pinned him against a security fence.
They asked the lead designer of Star Trek Online, Al Rivera, if they would honor Yelchin in the game. He clearly said: “Yes.” In Star Trek Online, some crew members and actors from Star Trek are commemorated. Recently, Leonard Nimoy, who played Spock, was honored.
This is an AI-powered translation. Some inaccuracies might exist.
In The Division, weapon balance changes will come with Update 1.3. However, these will not affect all of your weapons.
The community manager Hamish Bode has announced in the Ubi forum a message that he believes agents should know early: With update 1.3, you will likely need many new weapons.
Existing weapons will not receive all balance changes
Bode writes that with Update 1.3, certain changes will come that will affect existing weapons you own. However, there will also be changes that will only appear on weapons that drop after the update. More precise information will follow on Thursday. But Bode believes it is right for agents to know about this now. It could be useful to save crafting materials and not invest them in new weapons before the update.
So it is quite possible that we can throw away some of our weapons after the underground update if we want to benefit from the new bonuses. We will know more on Thursday.
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Destiny warms up the Gjallarhorn as a pre-order argument. Our author Schuhmann has a problem with that.
The Gjallarhorn was the most important and powerful weapon in the first year of Destiny. Now they are giving it as an incentive for pre-orders of Rise of Iron as a Year 3 weapon in a new, black version as an added bonus and making a big fuss about it. None of this sits well with me. It seems shabby to me, as if Bungie is capitalizing on something that does not belong to them but to the players, the community. They are selling a piece of tradition.
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The Gjallarhorn was a wonderful mistake. Because it was so powerful that it disrupted the game mechanics. If enough Gjallarhorns were available, one did not have to care about what one was actually fighting; it could simply be pulverized in record time.
The most beautiful and fitting nickname given to the rocket launcher was “The golden crowbar.” It was not a picklock with which one dealt with a lock that still required some craftsmanship; it was the crowbar – brutal, violent, but you could get anywhere with it.
Under boss guides for “Prison of Elders” we read back then: “The guide is: Titan sets up a bubble, everyone in, Gjallarhorn, heavy ammo synths, Gjallarhorn. Done. This is the guide for every boss in Destiny.”
Random groups sometimes only took you if you had the Gjallarhorn. And since it was not possible to truly farm it intentionally, it was also a gamble: Either you had it or you didn’t. A cult developed around the weapon: Were there secret tricks to get it? Maybe a prayer circle just before Xur would finally make him sell it? Were you just cursed? Would Bungie nerf it?
Now Bungie wants to sell the new expansion and seems to have forgotten all this. They bask in old glory and say: Here is the Gjallarhorn. Oh, do you remember! Man, those were the days! Here you have it back. Pre-order the game!
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I find it transparent and it leaves a rancid aftertaste. On the one hand, because one knows the “effect” of the weapon, one knows the players, one knows that they long for such a “simple” solution. That they want a weapon that makes them something special, the “key to paradise.” This is calculating.
And one also kind of sells one’s own history with the pre-order action, similar to how soccer clubs sell their stadium names to sponsors. Or when WWE brings back a 50-year-old Undertaker, who can barely walk, for the nth time to sell more tickets.
Yes, that’s how you make money. It works. Of course, it works… But must it be earned that way? Do you really need it?
Skolas .. popular Gjallarhorn victim
Admittedly, it will not be bad what Bungie ultimately does. Even non-pre-orderers will be able to get the Gjallarhorn. Through a quest, they will be able to piece it together themselves.
But overall, in my eyes, this is an unsympathetic, uncool action from Bungie that will ultimately end in disappointment. Because the Gjallarhorn, as it once was, cannot and will not be brought back by Bungie. By doing so, they would only shoot themselves in the foot and trivialize bosses completely, just as it was in Year 1 of Destiny.
The Gjallarhorn is important, beautiful, and dead. It belongs to the past of Destiny and should remain there. With its imitation now selling a few more units… that just doesn’t need to happen.
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The upcoming football simulation FIFA 17 promises great innovations and comprehensive gameplay changes. What can we expect from it? What is new?
Every year a new FIFA title from EA Sports is released. That is as certain as FC Bayern Munich’s participation in the Champions League semifinals. And year after year, the developers promise improvements and innovations that are supposed to revolutionize the virtual football experience.
However, some fans see it differently after they have played a few matches of the freshly acquired FIFA title. They don’t notice any significant changes, says a passionate fan in the forums. The whole game is just an update to its predecessor – and at the price of a full-price title, he writes, often receiving agreement from the community. Will FIFA 17 just be an expensive update to FIFA 16?
FIFA 17 wants to change football – But what is new?
EA Sports is launching an offensive with FIFA 17 and spreading the word: “Football has changed.” Under this motto stands this year’s football simulation, which aims to introduce “truly” large-scale improvements and innovations.
A drastic innovation in FIFA 17 will be “The Journey”, the first story mode ever in the FIFA series. You take on the role of young football talent Alex Hunter, experience completely new football worlds, and get to know the exciting life of a professional. You pursue the goal of becoming the new star in the football sky.
This will likely succeed in convincing many football fans to buy FIFA 17. Because who wouldn’t want to pursue a professional career and step onto the pitch with renowned figures? The response to the narrative mode has been overwhelmingly positive: 122k fans liked the “The Journey” trailer on YouTube, while only 3300 disliked it.
Gameplay innovations in FIFA 17
All enthusiastic FIFA fans know, however, that the best mode is worth little if the gameplay is not solid. Especially since we cannot yet predict how extensive “The Journey” will be and how long it can keep one engaged.
Therefore, EA Sports has also announced major innovations for the gameplay, which the Frostbite engine can enable, in addition to improved graphics. FIFA 17 is set to deliver the following new features on the pitch:
Reworked set pieces: You can give your free kicks, penalties, corners, and throw-ins your own personality. You have full control over the set pieces.
Adaptive player intelligence: With a smarter system, players gain a better understanding of space through continuous analysis of the field. Your players move and react differently and show increased activity off the ball. Now, footballers are able to take completely new running paths.
Improved physical engagement: The physical interactions of players are redesigned across all areas of the pitch. In the battle for space and ball possession, you now have more options. 360° shielding and the pushback technique are mentioned, allowing for authentic innovations in ball control, dribbling, physics, and defense.
Diverse attacking techniques: You will have several new ways to create and convert goal-scoring opportunities. EA Sports mentions features like powerful, flat shots, precise through passes, variable take-offs, and header set pieces.
However, we still know nothing about many aspects of FIFA 17: Which stadiums and leagues (how about the 3rd league?) will come? What new features are coming in the “Ultimate Team” mode and in Pro Clubs?
FIFA 17 gives the impression that it will be more than just a polished clone of its predecessor. New graphics, a new mode, and new gameplay changes are already confirmed. On September 29, we will find out how EA Sports’ promises will be fulfilled.
Here you can see the different ways to complete a co-op mission in Ghost Recon Wildlands.
The co-op feature in Tom Clancy’s Ghost Recon Wildlands is already very popular among fans. You can team up with up to 3 other players to complete missions together. It is up to you whether to approach the missions “quietly” or “loudly”.
Coordinated Elimination of Enemies in Wildlands
You can use the co-op mode in Ghost Recon Wildlands to your advantage. By coordinating with your team, you can eliminate multiple targets simultaneously to avoid triggering an alarm. What other advantages you have through the co-op mode can be found in our Ghost Recon Wildlands Co-op Spotlight.
Check out now the different approaches of YouTubers Olli43, jackfrags, and TheRelaxingEnd on how they tackle the missions with their teammates.
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The world of the MMORPG Albion Online is currently being completely overhauled by the developers.
So far, the world of the MMO has been divided into an eastern and a western continent where players can experience adventures. But at the start of the final beta later this summer, these two landmasses will disappear. Instead, the heroes will be exploring the Royal Islands and the Outlands.
Newcomers have better chances
With this change, the aim is to make the game more accessible, especially for newcomers. In the old world, newcomers were often driven out by large guilds. This will change with the new division of the lands and the red and yellow zones. Two Royal Islands have been created that consist of green, yellow, and red zones. There are no guild territories there, meaning that no guild wars will take place. Only occasional PvP matters here.
On the Royal Islands, it is possible to find regions and resources up to Tier 7, with the main part of the territories consisting of regions of Tiers 4 and 5. On the islands, killing players is also considered a crime.
PvP players are not left out either
What about the guilds and hardcore PvP players? They can let loose in the Outlands. There will only be black zones there. Newcomers should not venture here, as guild wars and large PvP battles take place. The regions of the Outlands range from Tier 5 to Tier 8. The lowest resources you can find are Tier 3. The only exception is Tier 1 wood and stone.
Resources of Tier 2 can be found not in the Outlands; these must be transported from the Royal Islands to the Outlands via the ports.
The new world will also receive additional biomes such as Highlands and forest regions, which will not be included at the start of the beta but will be added later. A specific start date for the last beta of Albion Online will be announced later.
Overall, it has an unfortunate history, at some point in development it seems they took a wrong turn and thus lost many players and also the interest of the media. And the many negative news seemed to point towards an imminent end.
But things are different. Firefall seems to want to try again and announces a port of the game for PlayStation 4 and mobile devices.
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In a statement, it says, “Red 5 Studios values the Firefall brand and will continue to develop the game as well as they can. Additionally, they are working to bring the IP to other platforms such as PlayStation 4 and mobile.”
The statement from Firefall is already a month old at this point, but it has only recently come to the media outlets.
This is an AI-powered translation. Some inaccuracies might exist.
What VR experience can the standard PS4 offer users?
A few days ago, the PlayStation Neo, or PS4K, was officially confirmed as the “high-end PS4.” Sony is working on an improved PS4. For the first time, there will be a hardware upgrade within a console generation for PlayStation.
Both the new PS4 and Microsoft’s Project Scorpio are expected to enhance the virtual reality experience in the future. Will the current “standard” PS4 fall behind?
Standard PS4 is expected to deliver “premium VR experience”
According to Sony, there is absolutely no reason for current PS4 owners to worry. PSVR is expected to be fully functional on the current hardware.
They are “completely confident” that the current line-up of over 50 games will deliver a premium VR experience. On the current PS4, according to Sony.
Sony seems very satisfied with the performance of the current PS4. Owners of Sony’s console can therefore look forward to the future of virtual reality with peace of mind. However, it cannot be ruled out that “at some point” a Neo upgrade for VR games will be necessary.
In Devilian , everything is turned up to maximum. Huge PvP, more character slots, and megaservers are the order of the day in the action MMORPG.
Recently, the migration to the megaservers in Devilian has been completed. This means that all players in a region (Europe and America) can now play together on one server or beat each other up. Along with this change, the maximum number of character slots has also been increased – each player can now have 12 different heroes by default.
PvP with up to 120 Players
Along with these changes, a new PvP event of gigantic proportions has also arrived. Up to 120 (minimum: 80) players can now compete simultaneously in “Terror from the Depths.” Twice a week, 60 players face off against each other, and they must take or protect a watchtower. The attackers have only 10 minutes, but they can extend this time by completing additional objectives. After the first round is completed, the sides switch, and the fun is repeated. Ultimately, the team that achieves a better time in capturing the tower wins.
In The Division, we will take a detailed look at three balanced all-round builds in the video.
“You have to specialize!” When asked about a possible character setup, you usually get this response. Since update 1.2, it has been more specifically: “Focus on toughness!”
Balanced builds are not in vogue in The Division. Toughness – this stat is set in most builds. Here, agents compete with each other and proudly present values beyond 500k or even 600k. If you want to be really tanky, you also rely on electronics and/or the authority of the tactician. A high DPS value suffers from it.
Three All-Round Builds in The Division
The YouTuber DSF v0xmach1ne has made it his mission not to forgo any of these stats significantly while still remaining competitive. Now he presents not just one, but three “all-rounders”, three balanced builds that have received great approval in the community. You can watch them in detail in the following video:
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The YouTuber believes that these are certainly not the “best” builds. However, they are the ones he enjoys and uses successfully. These all-rounders are “pretty good”. He does not wish to showcase them to boast, but solely for other agents to take inspiration from.
In all all-round builds, he relies on the SASG-12 S black market version and an AUG A3 Para XS. He introduces the weapon mods of the submachine gun from about 12:18. For all builds, he uses the skills Pulse and First Aid.The first build is his favorite: This leans towards tank, builds on four pieces of the Watch’s Call and two pieces of Final Measure. Two pieces of Final Measure ensure that you get +50% resistance against exotic damage. Especially against sticky bombs and the nasty flamethrowers, this bonus is worth its weight in gold.
His stats are:
DPS: 226K
Toughness: 473K
Skill Power: 24K
With the First Aid skill, he reaches a self-healing stat of 58.5K. You can see how he achieves these stats and all armor pieces in detail in the video from 1:00.In the second build, the YouTuber focuses more on the high DPS value. For this, he uses a high-end chest piece with Reckless, two “Watch’s Call” pieces, and three times the Striker. Stamina is still an important aspect, but the DPS value is increased compared to the previous setup:
DPS: 304K
Toughness: 402K
Skill Power: 21K
You can view the individual parts from 6:30 in the video. He also shows what damage he does on the shooting range in the Operations Base. The third build is a mix of the previously shown. It uses three pieces of “Watch’s Call” and three “Striker’s Battle Gear”. The stats are:
DPS: 268K
Toughness: 417K
Skill Power: 23K
This build is presented in detail from about 10:37.
However, a general problem here is: It doesn’t look particularly “difficult” to create such builds. However, you first need the necessary equipment. In the comments, agents rave about the “God Rolls” of some items presented. An agent even jokes that he would give up his firstborn for such holsters.
Therefore, the above video should not be seen as a guide, but much more as guidance.
Twitch.TV is one of the largest live streaming platforms on the internet. Often, the website is used by gamers who play in front of a live audience and can communicate with the viewers through chat. However, bots can quickly ruin this fun by manipulating follower counts, chat activities, or viewer numbers. TwitchTV has now taken a step further to protect the safety of Twitch viewers and streamers from these bots.
Why are bots harmful to streamers and viewers?
As mentioned earlier, these bots are used to manipulate viewer and follower numbers or to simulate chat activities. On one hand, these bots are used by streamers themselves because they believe a higher viewer count and social activities will lead them directly to a TwitchTV partnership (a way to earn money with their streams).
On the other hand, these bots are also used to deny other streamers the TwitchTV partnership or even to get their streaming channel suspended. Since it is only in a few cases that one can prove who is responsible for the bot attack, innocent streamers often find their lives made difficult. These bot sellers are paid and subsequently send non-human viewers to a streamer’s channel – as a result, their viewer count increases and they are ranked higher in the directory of a particular game.
Of course, this has its advantages as it allows reaching more viewers and potentially integrating them into one’s fan base – on the other hand, bots can be very easily exposed if a streamer, for example, has 5000 viewers but only 10 people are chatting. When these bots are revealed, the reputation of the streamer suffers quickly – no matter whether they are responsible for the bots or someone else has sent these bots.
Bot combat at TwitchTV in 3 steps
This issue is taken seriously at Twitch, and therefore there was now an official blog post from the Senior Vice President of Marketing: “Matthew DiPietro”. Here, it is explained in 3 steps how to tackle the problem.
1. Work is underway on further solutions to identify and remove “fake viewers”. This is an ongoing process that is constantly being improved and is expected to work even more effectively in the future.
2. The moderators, support, and partnership teams follow up on reports of fake viewers or follower counts and chat activities and handle each report case by case.
3. The third point to protect viewers and streamers from the damage caused by bots is legal action. A public lawsuit is being filed against a total of 7 bot sellers, addressing issues such as trademark infringement,fraud, and anti-competitive practices.
The most important step against these bots is, however, not to use the service at all. You are not only harming yourselves by using bots for your channel or against other channels, but you are also harming the Twitch community as a whole.
A group of “hackers,” Lizard Squad, claims responsibility for issues with Overwatch.
An alleged member of the group “Lizard Squad” sent a message via Twitter suggesting that he is responsible for the problems with Blizzard’s shooter Overwatch.
Hai there @BlizzardCS Don’t mind me, just doing some preparations. Take care of my packets, Thanks?
Whether “Lizard Squad” is truly behind these problems is hard to say. Just like the membership of individual people often remains in the dark. The group thrives on publicity, frequently demanding “Twitter retweets” to stop the alleged sabotage through DDoS attacks. This lures opportunists who pose as members to draw attention to themselves as well.
The new expansion Rise of Iron for Destiny is likely to be significantly smaller than last year’s, King of the Taken.
In a 40-minute segment of the IGN show “Firechat,” Bungie employees discussed Rise of Iron, the new expansion. It was made clear that it is supposed to be “between House of Wolves and King of the Taken.” However, an exact size was not specified. Many on the team who worked on Rise of Iron had previously contributed to “House of Wolves.” However, they continue to refer to it as a “large expansion.”
No level increase, light level will rise
In addition to a lower sale price, it fits that there will be no level increase. However, the light level will rise. Exactly how many points, they didn’t want to reveal.
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New cutscenes and cinematics for the Destiny expansion promised
By the way, there shouldn’t be a new reputation faction, although the “Iron Lords” play an important role in the expansion. Their story is to be told, supported by cinematics and cutscenes. The story of the Iron Lords will be the theme of “Rise of Iron.”
When the expansion is completed, players should understand why Lord Saladin hosts the ritual of the Iron Banner each month and should now better understand and know some of the Iron Lords after whom weapons are named.
That’s why there’s no Collector’s Edition for Rise of Iron
They are skipping a Collector’s Edition for Rise of Iron for “simplicity reasons.” Those who want collector items can order them from the Bungie store.
Further information in the show also revolved around how balance changes are tested. Bungie has “specialized testers” who work closely with the developers. Their number is usually in single digits for each special area, like “sandbox.” They also know development goals and the details of what they are testing.
This has changed significantly since the launch; previously, during studio tours, they could still show visitors exactly the tester room, Community Manager DeeJ reported. Today, the testers are everywhere, in the individual departments.
More information about the new Destiny expansion “Rise of Iron” can be found in these articles:
Black Desert nerfs the Ghillie Suit and takes care of balance – and quite extensively.
Ghillie Suit – Refund for Buyers
Recently, there was quite a large patch in Black Desert. This has fixed many issues in the game that have long bothered the community. Above all, the Ghillie Suit, the camouflage clothing, has finally been nerfed. In most PvP areas, the player’s name is now displayed as usual again. Anyone who purchased the suit between May 18 and June 14 can contact Support and will receive a refund for the purchase price.
Balance Changes Galore
The core of the update consisted of numerous adjustments to game balance that are now active on the live servers. Almost all classes have undergone extensive changes, and nearly all abilities have been tinkered with to allow for a more balanced game.
The developers want to create a fair foundation here before introducing the Awakening weapons of all classes at a later date. A good balance between all existing classes is an important prerequisite for being able to build upon it later. A complete list of the changes can be found in our sources – but be prepared for several pages of text.
Further changes address how attributes are awarded when leveling up. Previously, there was a certain randomness factor – two players of the same class with the same equipment could have different values. Now these values are fixed at level-up, and the equipment makes the crucial difference.
… and a bit of football
To celebrate the European Championship in Black Desert Online, there’s a special football event for a while. Instead of kicking the round leather itself, it’s primarily about bashing monsters and grabbing the footballs to return them to the children. Because apparently, monsters do not like the European Championship.
For more news, articles, and guides about the MMORPG, check out our Black Desert game page.
This is an AI-powered translation. Some inaccuracies might exist.