In ARK: Survival Evolved you will soon be able to go fishing. Fishing is coming as a new feature in the game.
Fishing in ARK – From July, fish will bite well
There is still a lot planned for ARK: Survival Evolved in 2016. Since summer is always the perfect opportunity to cast a fishing rod and catch a fish or two, the dino game is getting such a feature. From July it will be possible to catch fish with a fishing rod instead of diving into the depths of the seas (and being eaten by various water creatures). Instead, you can now sit comfortably on land and wait for a big catch to bite (and be eaten by land creatures).
Furthermore, ARK offers another new feature, allowing players to send messages even outside of the game. So, even if you’re not playing, you can still receive information about important events through your tribe – for example, when someone triggers a trap at the base or when a baby is born. These messages are currently only available on official servers and are transmitted through the forum system of SurviveTheArk (the official game website) when you have linked your account there with Steam.
This coming weekend, from June 24 to 27, the first alpha playtest of Master X Master, the MOBA game from NCSoft, will begin. In the first of three planned testing phases, you can try out the 3vs3 and 5vs5 game modes with a limited selection of heroes, the so-called “Masters,” and play some PvE missions in co-op mode. Yes, you read that right, Master X Master is not only a classic MOBA, but also a co-op game. Additionally, you control the game with the WASD keys and can switch to a second hero at any time with the press of a button.
Furthermore, the developers at NCSoft have now published details about the payment model of Master X Master. The game will have a classic free-to-play model and will be financed through microtransactions. For real money, there will be new Masters, boosters, and cosmetics available, which can also be unlocked in-game. Every player receives two Masters for free at the start, and additional heroes will be freely playable in weekly rotations.
If you want to register for the alpha playtest, you need a special key, which will be sent to selected YouTubers, bloggers, journalists, and newsletter subscribers. The action is still ongoing; if you register for the newsletter now, you might still receive an invitation. You can register on the official Master X Master page. Separate registrations are required for the subsequent testing phases. Additionally, there is no media blackout; every participant is free to report on the event and publish material.
Mein-MMO says: I have already been able to briefly play Master X Master in the alpha, and I really enjoyed the PvE mode and the cool action controls via WASD. Therefore, I am really looking forward to the test. Will you be joining the alpha test? We might see each other there!
This is an AI-powered translation. Some inaccuracies might exist.
In Overwatch , players can sometimes be “on fire”. We explain what that means and what it brings.
Whoever is on fire is doing pretty well
Overwatch is quite beginner-friendly. However, the hero shooter from Blizzard fails to comprehensively explain all mechanics, leading players to ask, “What does this actually do?” and initially needing to consult the internet. One of these mechanics is the “on fire” system. This is announced by the character being played occasionally during a match and is displayed via a small bar in the lower left corner of the screen. But what does it actually mean?
What are “fire points” for?
You are “on fire” when you perform certain actions in the game. You accumulate points, and at a score of 250 points, you are “on fire”. The display only shows a maximum of 350 points (then the bar is filled), but you can accumulate even more beyond that. When you are “on fire”, it is an indicator that you are doing well and positively contributing to the gameplay. Points are awarded for the following actions:
Escorting payload – 10 fire per second
Payload reaches checkpoint – 55 fire
Capturing control point (completely) – 180 fire
Capturing control point (checkpoint) – 55 fire
Capturing point (completely) – 100 fire
Kills grant fire points based on the damage dealt to the enemy’s total HP when the enemy dies (if you dealt 60% of the damage to a kill, you receive 60 fire)
Furthermore, there are numerous ways to gain fire that are only available to certain heroes.
Even a Bastion receives fire through self-healing.
All characters capable of healing (others or themselves) gain 1 fire for every 5 health points healed. This applies to Bastion, Lúcio, Mei, Zenyatta, Mercy, Soldier: 76, Torbjörn, Reaper, and Roadhog equally.
Additionally, preventing damage also leads to more fire points.
D.Va’s Defense Matrix – 1 fire for every 25 damage points prevented
Mei’s Ice Wall – 1 fire for every 25 damage points blocked
Reinhardt’s Shield – 1 fire for every 25 damage points blocked
Winston’s Shield – 1 fire for every 25 damage points blocked
Zarya’s Barriers – 1 fire for every 25 damage points blocked
The two snipers can collect fire when they mark enemies with their abilities.
Hanzo’s Recon Arrow – 40 fire per recon assist
Widowmaker’s Recon Arrow – 40 fire per recon assist
If someone kills a player revealed by the Sonar Arrow, Hanzo gains fire.
Various support mechanics also grant fire.
Symmetra’s Shield – 25 fire
Symmetra’s Teleporter use – 25 fire
Torbjörn’s Armor Pack (picked up by allies) – 25 fire
Mercy’s Resurrect – 50 fire per resurrection
Mercy’s Damage Boost – 1 fire per support
Zenyatta’s Orb of Discord – 1 fire per support
Reviving friends grants a lot of fire.
Lastly, there are also plenty of fire points for destroying enemy objects.
D.Va’s Mech or Symmetra’s Teleporter – 100 fire
Junkrat’s RIP-Tire (Ultimate) – 50 fire
Torbjörn’s Turret – 50 fire (Level 1), 75 fire (Level 2), 100 fire (Level 3)
Widowmaker’s Venom Mine or Symmetra’s Turrets – 25 fire
Junkrat’s Trap or his Mine – 1 fire
However, you also lose 5 fire per second – only active players who are consistently “doing something” will be able to be “on fire” for long.
The system does not have a huge benefit. It ensures that your portrait has a nice fire animation for all players, serving merely as an indicator that shows, “This player is doing really well!”
The deceptive part: Simply collecting kills will also keep you “on fire”, even if you collect these kills far from the objective and contribute little to victory on the map.
For more guides and explanations related to Blizzard’s hero shooter, check out our post on Overwatch Guides.
This is an AI-powered translation. Some inaccuracies might exist.
The upcoming shooter Battlefield 1 will be released without the French Army in multiplayer. This will be delivered as a DLC at a later time. Fans are far from happy about this.
Battlefield 1 seems to be doing everything right with the “World War I” setting: The reveal trailer suddenly became the most successful trailer on YouTube ever, the gameplay footage shown so far has received overwhelming praise, and anticipation among shooter fans is enormous.
However, there is one thing causing discontent at the moment: The French Army will be missing in the multiplayer of the main game. Germany, Austria-Hungary, and the Ottomans fight against Great Britain, the USA, and Italy. However, France was also an important war participant. What about the Grande Nation in Battlefield 1?
France was “too crucial” for the main game in World War I
Julien Wera from DICE Sweden revealed that the French Army will appear in single-player. There will even be French maps available.
However, the stated reasons for why the French Army is missing in multiplayer are difficult to understand. According to Wera, the French Army had such a decisive role that they want to treat it separately – which requires additional development time. Therefore: France will still come to multiplayer, but only after the launch of Battlefield 1 in an expansion.
Wera left it open whether this will be a free or paid DLC. By the way, the absence of the Russian Army went completely uncommented. But the shooter fans are far from satisfied with this answer regarding the fate of the French. After all, a statement like “We’re leaving this army out because it’s so important” does not go over well.
Fans are dissatisfied with DICE’s statement
Some fans are wondering: If the French Army is so important for the game but needs so much time – why wasn’t this thought of earlier? Shouldn’t such a significant faction of World War I be included in a base game that has World War I as its setting?
In the online forums, people consider DICE’s statement to be an excuse, a bad joke. It’s basically like leaving Real Madrid out of FIFA 17 because that club played such a crucial role as Champions League winners last season that it now needs its own DLC.
In fact, the absence of the French Army is not the main reason why shooter fans in the forums are getting heated and expressing their confusion. It was Wera’s statement that really caused the situation to boil over.
Some users do not shy away from accusing DICE of simply forgetting France and now having to scramble to deliver. They criticize the developers for completely failing in history. Currently, the following video is being celebrated:
https://youtu.be/P05988p4FHg
One thing is certain: To forgo France in the main game because it is too important – that is not a customer-friendly strategy. DICE should have anticipated that this would cause a stir.
It remains exciting whether this France DLC will be paid or really “only” added at a later time. The significance of the French Army in single-player is still unknown.
Battlefield 1 is set to be released on October 21 for PS4, Xbox One, and PC.
In The Division, the Underground expansion will bring a variety of PvE activities. But what about PvP, the Dark Zone?
Patch 1.3 will be a feast for all PvE enthusiasts: A new raid and “Underground missions” are coming, which are supposed to provide virtually limitless variety. In addition to these challenges, new gear sets, new weapons, balance changes, and bug fixes have been confirmed, which will integrate “Underground” into The Division. However, no new information is known about one important area: The Dark Zone.
Exclusive for DLC owners are the Underground missions, the raid “Dragon’s Lair,” and four new gear sets. No sign of additional Dark Zone features. The last update called “Conflict” introduced several new features in the PvP area. In addition to a Dark Zone class 201+, there was the feature that allows players to steal loot using a helicopter’s rope. This is meant to bring more excitement to the extraction zones. Additionally, sealed containers were introduced. Supply drops have also been revised.
Perhaps – and so far everything points to this – Massive is leaving the Dark Zone as it is and thinks: “The last update brought enough fresh air, that should be enough for now.”
But: The Dark Zone is an important area in The Division and is the only place where PvP battles can take place. Is the Underground DLC worth it for agents who only want to stay in the Dark Zone anyway? So far, little is known about how Ubisoft and Massive plan to deal with agents without the DLC in the future and what changes will come. Are agents with DLC able to play with agents without DLC? Will new Dark Zone classes be introduced? Will players without DLC remain competitive?
If the Underground update brings significant gear score increases, one can expect that a new Dark Zone class will be introduced for a corresponding gear score. However, there is currently no official information available.
Power-Ups change your mental state and create funny matches in GTA 5 Online!
A brand new update in GTA 5 Online brings fun on PC, PlayStation 4, and Xbox One next week. From now on, you can use Power-Ups to obtain a whole new way to kill opponents or manipulate the game. Whether you make yourself invisible, make your team disappear from the radar, or put your opponents on drugs – there are many ways to have fun in this new game mode!
Play like a hacker in GTA 5 Online
Until June 27, 2016, you have the chance to have fun in the new game mode and earn a lot of money. With 6 different Power-Up mechanics, you can manipulate the game, yourself, and the opponents. Here are the 6 effects:
Beast: You transform into a beast and can use special abilities like invisibility, super jump, and super strength.
Focused: For all players, time runs slower – as a sniper, you have a great advantage over opponents who are standing in the open.
On Drugs: The senses of opponents are clouded with a green veil, making it hard for them to see your team.
Rage: Your entire team deals increased damage – you only take half.
Inverted: With this Power-Up, you can confuse your opponents and invert their camera control. Additionally, their team chat channels are mixed up to throw them off even more.
Darkened: You and your entire team disappear from the radar – allowing you to carry out surprise attacks or hide better from opponents.
Although each player can only use 1 Power-Up, there are still various ways to combine these effects. If the opposing team is suffering from the “On Drugs” and “Inverted” effects at the same time, only fewer players can control what happens on the screen without feeling sick. You can start the Power-Play mode through the job menu or in game lists to earn double GTA dollars and RP. You can find more good ways to earn money in our GTA 5 Online Money Guide!
To make the players of Titanfall 2 happy, EA is offering free content!
With Titanfall 2, the aim is to do everything right and therefore particularly focus on free content. This is the path the developers at Respawn and EA are taking to avoid dividing the game’s community into “paid” and “free”.
How is the free content financed?
According to reports from PCGamer, Vince Zampella (Co-Founder at Respawn) also stated that the developers plan to integrate more content after the release in Titanfall 2. Although it is not yet known “how?”, development of this content must of course be financed. Exact details are not yet established, but we can imagine that paid DLCs, which do not split the community into two camps, would be an idea to address this issue.
The producer of Titanfall 2 Drew McCoy says that it doesn’t matter what decision the development studio makes – The trust between developers and players is the key to success. “We need to trust the players and the players need to trust us. If we do the right thing and do not offer maps or game modes for a fee, we will get more people who want to invest in us and the game as a whole. The players trust us that we will not exploit them and that they can be happy with their $60 game.”
A positive approach that is shown to us here. To see what you can look forward to, there are now 4 minutes of Titanfall 2 multiplayer gameplay!
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The upcoming space MMO Star Citizen continues to set new records.
Now the mark of one million sold ships in the game has been surpassed. The revenue generated by the developer studio Cloud Imperium has raised crowdfunding to more than 116 million US dollars. This is, of course, great news for the developers.
Star Citizen
New Terms and Conditions
Less good news, however, is available for the players. The terms and conditions have been changed, especially affecting refunds. Previously, anyone dissatisfied with Star Citizen or the progress the game made could request a refund if the game was not delivered within 18 months of the originally specified release date. The release date is indicated as this year, meaning that one could only request a refund by mid-2018.
However, it now seems as though Cloud Imperium Games has realized that it will probably not be able to meet 2016 as the release date for Star Citizen. However, the new terms and conditions do not really extend the timeframe. Instead, the entire process is being changed. The new terms state that a refund can only be requested if the developer studio stops working on the game or if the game or the pledge items cannot be delivered.
Refunds are Difficult
However, anyone who “backed” Star Citizen before June 10 is still subject to the old terms and conditions. But even then, it seems unlikely that one will see their money in the event of a refund, as another entry in the terms clarifies that refunds are only given if the money has not already been spent. Should Cloud Imperium not be able to complete Star Citizen, they will itemize the expenses so that everyone can track the development of the game.
In the story mode “The Journey” of FIFA 17, the developers of Mass Effect and Dragon Age had a hand in it.
During the “EA Play” event at E3 2016, a revolutionary innovation in the FIFA series was revealed: FIFA 17 will feature a narrative mode called “The Journey”. In this mode, you embody a young football talent who aims to kick their way to the top of world football. You experience firsthand how the life of a professional footballer unfolds – the dream of every amateur player.
This will be the first story mode in the history of the FIFA series. To meet the high expectations of the critical fan community, EA Sports has sought support from experienced RPG colleagues.
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EA Sports is collaborating with BioWare on “The Journey”
BioWare is a Canadian company that has been part of publisher Electronic Arts since 2007. It is known for deep, engaging RPGs like the “Mass Effect” series and thus has valuable experience in role-playing games. FIFA 17 seeks to benefit from this experience with “The Journey”. Aaryn Flynn, General Manager at BioWare, commented in an interview with Glixel:
If you have seen the FIFA story mode trailer; we contributed quite a bit to that. It was a joint effort. Some of our developers were involved.
There were apparently several meetings between the teams, where fruitful ideas were exchanged. According to Flynn, the FIFA team was very eager regarding storytelling. This cooperation presents great hope for “The Journey”.
World of Warcraft has many strengths, but the UI is not one of them in the eyes of many players. Therefore, a clever gamer delved into the matter and transferred the interface from Guild Wars 2 to WoW.
The WoW and Guild Wars 2 player “Klavierente” is fed up with the confusing UI of World of Warcraft and finds the interface of Guild Wars 2 significantly better. And since he didn’t want to wait for Blizzard to come up with the idea to redesign the UI on its own, he simply did it himself and took great inspiration from Guild Wars 2. The result is an interface mod that he humorously named “World of Guild Wars”.
He published the new interface on Reddit and it actually looks cleaner and more organized than the old WoW UI. Klavierente created all of this through various add-ons that he cleverly combined. However, Klavierente does not reveal in the Reddit post which tools and mods he used. But on the mod database Curse , there is a UI mod that comes quite close to Klavierente’s.
What do you think about such mods? Do you also use interface mods diligently or are you satisfied with the UI of your favorite MMO? Let us know in the comments!
This is an AI-powered translation. Some inaccuracies might exist.
In Overwatch XP loot boxes cost money. So you can calculate how much gameplay is actually “worth”.
Loot boxes – The exchange rate between time, XP and money
Since in Overwatch you can not only buy loot boxes for real money, but also earn them through level-ups, some interesting calculations can be made to determine the “value” of gameplay time. The colleagues at pcgamesn have gathered quite a bit of statistics, whose highlights we want to present to you.
Since two loot boxes cost exactly 2€, one can set the “value” of a single level-up at about 1€. On average, one needs 20,085 XP for a level-up. Assuming that a player wins half of their games, they earn about 3000 XP every 10 minutes (3600 XP in a group). This results in a solo player needing about 66 minutes for a level (58 minutes in a group), and then you can calculate the value of gameplay time! Per hour of gameplay, one “earns” about 91 cents – in a group, this increases to 1.03€.
But the calculations don’t stop there. Furthermore, the question was raised how long it would take to own absolutely every item in Overwatch – and especially, how expensive that would be. For this calculation, it was taken into account that after a while, you receive more and more duplicate items, but on the other hand you can specifically buy items you still need.
The results are as follows:
888€, if you buy the “most expensive” loot boxes (2 boxes for 2€)
720€, if you buy the “cheapest” loot boxes (50 boxes for 40€, 12 are “excess”)
Alternatively, this can of course also be played out. Accordingly, you would need:
977 hours if you are a solo player
858 hours if you play in a group
You can view the exact calculations of the results in our sources – but if you don’t deal much with mathematics, it’s better to steer clear of it.
This is an AI-powered translation. Some inaccuracies might exist.
In Tom Clancy’s The Division, the Underground missions are introduced with the expansion 1.3, which brings a new rank system. The agents have something to do again.
If you roam around a bit in the Dark Zone, eagerly take down enemies, and don’t bite the dust every few minutes, you can watch your Dark Zone rank gradually increase. This is a progression system that works alongside the “normal” level system (max level 30) and only applies in the Dark Zone.
Something similar will apparently come for future Underground missions: The Underground rank.
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In the Underground, agents basically start from scratch. You bravely venture into the world beneath the streets of New York and must first find out what dangers you will face down there. But how does one actually get into the Underground?
You access the “Tactical Operations Center” in the Underground through a new area, the Operations Base Terminal. From here, you start the missions. At the entrance of this new area, you will see the following display: This screenshot contains some exciting information:
On the left side, you can see “Upgrades”: You need to expand this area first – similar to the wings of the Operations Base. There are 7 upgrade levels coming.
The Friends who are online are displayed.
Moreover, the “Directive Intel” is provided.
And: Above all, the Underground Rank looms. Certain items are displayed here that you apparently receive as rewards when certain ranks are achieved. The agents thus have new goals and can see immediately what they can claim as a prize.
This Underground rank will also always be shown in your character data. Directly under your level and the DZ rank:
How to Rank Up in the Underground?
You increase this rank by playing in the Underground. By completing missions and eliminating enemies, you collect experience. The amount of experience depends on your preferences. You can change the goals, the difficulty, the phases, and the directives.
For the directive, you need a new currency, the “Directive Intel”. With this, you can modify the missions, make them more difficult, and thus gain more experience points. This currency is similar to the target data of high-ranking targets and will be displayed to you when you want to activate directives. These require a certain amount of intel:
There are several ways to obtain “Directive Intel”. Some enemies drop it, but you can also receive it as rewards. In addition, the data can occasionally be found in underground containers, similar to the “sealed containers” in the Dark Zone:
And another parallel to the Dark Zone: You also need certain ranks in the Underground to purchase items from vendors:
Interesting: The items from the new underground vendors cost Phoenix Credits. So you can slowly start saving this currency.
The agents will receive new tasks and goals with the progression system in the Underground. Some players in the Dark Zone have already reached the maximum of 99. Now they can start over with the Underground rank.
In the MMO shooter Destiny, today is weapon day on June 22. What does Banshee-44 have to offer?
A few sad words at the beginning. Banshee-44 earned the reputation of being the “Xur for advanced players” at the start of his career. Nowadays, he is just like Xur for beginners: he is losing significance. The longer the patch cycle lasts, the less relevant what Xur and Banshee-44 have to offer becomes, because the Guardians’ weapons keep getting better, but the selection from both vendors remains more or less the same.
Even the exotics that Banshee-44 can bring are now held by more and more Guardians. Let’s hope that with Rise of Iron, both Xur and Banshee-44 regain significance.
These are the 5 test weapons this week
With an auto rifle from Suros, you should achieve precision skills.
A fusion rifle from Omolon has an outstanding score to settle with Vex Minotaurs.
An pulse rifle from Häkke requires you to land precision shots with it.
Suros offers a pulse rifle that you should use against the Vex.
A rocket launcher from Suros should be tested against high-ranking targets.
You can order these weapons this week
First up is the solid auto rifle Suros Ari-41. Medium fire rate, relatively high stability, unfortunately low range.
The hand cannon Judith-D has relatively high range and punch, but low stability and fire rate. Hand cannons were changed in the latest patch, maybe you should try the killer lady.
Even more punch at lower range, but with very high stability is the hand cannon Uffern HC4. It can also come with exciting perks like Roulette or Mulligan.
A standard offer from Banshee-44 is the Lyudmila-D, a pulse rifle with balanced stats.
Also frequently available: the Uzume RR4, a sniper rifle with relatively balanced stats, although with lower punch.
Recommendation: Maybe one of the hand cannons this week.
These weapons can be picked up this week
In this video, you can see the rolls of the 5 weapons from last week: Aiofe-D, Uzume RR4, Zarinea-D, JLB-47, and Dis-43. Among these 5 weapons, only the Dis-43 is really interesting for most. Unfortunately, there are only average rolls here.
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Over 100 working hours went into this quirky mod for Doom 2.
Doom is considered one of the milestones in PC gaming, also one of the important games for modders. Now Doug Keener has invested over 100 working hours to recreate Jerry’s apartment from the cult series “Seinfeld” in the game.
Seinfeld, the famous show about “nothing”, still enjoys cult status in the USA. Here in Europe, for some inexplicable reason, people were more into Friends.
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Whether the mod was ultimately worth the 100 hours of work… you can judge for yourselves. The fact that you can also take down the characters in the apartment and that they then deliver their catchphrase… gives it a somewhat strange aftertaste. But well, it is Doom after all, not Castle of Illusion.
Zenimax Online allows players of the MMORPG The Elder Scrolls Online a first look at the update "Shadows of the Hist".
The new DLC will be released in two parts. In the DLC dungeon pack “Shadows of the Hist”, you will team up with a group of Argonians working for the Dark Brotherhood. Together with them, you will penetrate the group dungeon “Womb of Shadows”, where you must fight against renegade assassins threatening to plunge Black Marsh into chaos. The dungeon is designed for four players and at the end, you will be rewarded with a special mask.
Much to explore
In addition, you will venture into the “Ruins of Mazzatun”, also known as the “Riddle City” of the Argonian Xit-Xaht tribe. The tribe has enslaved other Argonians to work on a corrupted project meant to instigate madness among the lizard folk. Your task is to free the slaves and defeat the slavers. Four players will venture into the Ruins of Mazzatun. Both dungeons are also available in a veteran version.
Plenty of changes to the base game
The second part of the DLC is an update that will be available for the base game. This will introduce, among other things, tokens that allow you to change your appearance, race, and name in the game. Additionally, the trials in the Citadel of Hel Ra will be revised. Not only is a veteran version now waiting for you, but also the items and weapons that you can loot in these trials have been updated to the maximum level.
The console version of The Elder Scrolls Online will also receive a text chat that players have long requested. New hairstyles, embellishments, and body paints will be introduced in the Crown Store, and in Cyrodiil, the settlements of Harvestwitch, Vlastarus, and Bruma will be conquerable. Each settlement has three banners that need to be captured and held. One banner is unguarded, one is lightly guarded, and at the third, you will find many guards.
New for the PvP mode
If you conquer one of the cities, your alliance will receive an additional point where you can respawn in PvP after your demise. You will also gain access to city traders offering purple quality equipment for alliance points. Further changes that will be making their way into the MMORPG The Elder Scrolls Online with the DLC – including new styles, new item sets, improved facial expressions, and the ability to dye costumes – will be detailed at a later time. A release date for "Shadows of the Hist" has not yet been established.
Legion is not here yet, but Cortyn has already found something to complain about. Missing content and unfinished animations in WoW are on the agenda.
WoW: Legion – Planned “incomplete”?
Happy Wednesday everyone. It has simply been way too long since I last ranted about World of Warcraft, hasn’t it? Besides, I should get worked up again about things that aren’t set in stone yet. Shouldn’t I? I don’t care, I’m doing it anyway!
Whenever you speak poorly about World of Warcraft, you must not overlook that hardly any other game has managed to have such success over such a long period, which is now dwindling, but still shows no signs of ending. Nevertheless, some of the latest news regarding Legion leaves me quite dissatisfied.
Suramar – The story will continue in patches
Suramar is incomplete at the beginning of Legion. Suramar is an area for level 110 and thematically revolves a lot around the Nightborne, which is a splinter group of the former Night Elves. In recent interviews, Blizzard announced that the story around this area will continue in the upcoming content patches. What sounds like “Cool, new quests!” to many, looks to me like “We weren’t finished.” Although it has been said that this time they want to take their time with the lore and stories of the world, completing an area retroactively has little to do with that for me – it seems as though it didn’t get done in time.
Thal’dranath – Scrapped for a “cooler idea”
The entire area of Thal’dranath is not coming. The area was supposed to be full of elven ruins, with plenty of Legion servants around. As a roleplayer, I crave more information about the different cultures and am sure that Blizzard would have revealed quite a bit. But this announcement is even more and reminds me a bit of “Groundhog Day.” Already with Warlords of Draenor, there was an area presented during the development phase that didn’t make it into the game: the land of the ogres, Farahlon. I still remember clearly how the developers said at GamesCom last year: “We don’t want to reveal too much anymore, so we only present things we are very sure will make it into the game.”
In the first map for Legion, Thal’Dranath was still a standalone area. It has since been scrapped.
Well, spoiler: It has turned out just like every time. Something was announced and then doesn’t make it into the game. I can only hope that it’s more than just empty words when they claim to have scrapped Thal’dranath for something “much cooler.” Woe betide if it becomes a second Timeless Isle or another Tanaan. Then I’ll strangle a Draenei. Or even two.
Animations – Yes for melee fighters, no for casters
Lastly, there are also some aesthetic aspects that won’t make it into the game in time. While melee fighters are being given plenty of new animations, the mages still have to wait – that will be added “sometime” later. Sounds familiar? The same issue occurred in Warlords of Draenor with the new character models. The Blood Elves were not completed in time and had to cope with the old models for many months as the only race. History repeats itself.
Melee fighters are already getting new animations. Spell classes will have theirs added later.
While what I have seen in the beta so far is already quite good. The stories in the quests have made me laugh several times, but other times they have left me quite reflective. It is clear to me that everything we will get with Legion will be “good.” Nevertheless, there remains the bitter aftertaste that some things are unfinished – Ion Hazzikostas can stand in front of the camera as many times as he wants and claim that they want to continue the story of Suramar in future patches. From my point of view, it simply hasn’t been finished in time.
What do you think about all this? Does it not bother you at all, or does the “cutting away” of announced things also drive you up the wall?
This is an AI-powered translation. Some inaccuracies might exist.
The fastest car in GTA 5 Online is now available at car dealers!
There is a new reason to save money in GTA 5 Online, as you can now equip your garage with the currently fastest car in the game. The YouTuber “Broughy1322” compared the new Grotti X80 Proto with the T20 and found that the X80 is faster. Thus, the X80 replaces the T20 as the fastest car in GTA 5 Online.
The fastest car comes at a price!
Although the top speed is not much higher than that of the T20, you should definitely upgrade the brakes at Los Santos Customs to ensure the super sports car can come to a stop.
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Of course, the Grotti X80 Proto also needs to be paid for, and it isn’t necessarily cheap. At Legendary Motorsport, the car costs 2.7 million dollars in its basic configuration – so set aside about 3 million dollars if you want to tune the X80 and customize it according to your wishes.
The patch notes for the ranked play in Overwatch are here. You can also try out the patch on the test server.
Ranked Play is coming, with some small changes
It has been almost exactly a month since the release of Overwatch, and Blizzard is rolling out the first “big” patch. This brings the much-anticipated “Ranked Play,” which is the ranked game mode. We have summarized the most exciting new features of the patch for you.
The ranked game mode is coming! All players above level 25 can participate in this mode. After completing 10 placement matches, a personal “skill rating” will be determined, based on which players will compete with and against each other.
The “avoid this player” feature is being removed. Blizzard was not satisfied with it, as many players simply blocked “good” players, resulting in very long wait times for them.
Various social features have been added to the start and end of a match, making it easier to send friend requests or report toxic players.
No more scrap for dead Torbjörns.
Torbjörn can no longer collect scrap while he is dead (Previously, he could collect the scrap from his own corpse during the death animation).
Finally, there is a small change to the sniper Widowmaker. After her body shot damage was already reduced by 20% in the last patch, there is now another change. Her ultimate will now be announced audibly across the whole map. Consequently, the opposing team can now better prepare for it and knows they are being watched through walls.
A complete list of all changes can be found in our sources.
Those who want can already try the new patch on the test server. However, it is located in America, so there may be quite high latencies. Additionally, only 10,000 players can be active on the test server at the same time – a bit of waiting time is to be expected. Furthermore, the test server is only available for the PC version of the game.
There is not yet a fixed date for the patch, but a release next Wednesday (June 29) seems increasingly likely.
For more news and articles about Blizzard’s hero shooter, check out our Overwatch game page.
This is an AI-powered translation. Some inaccuracies might exist.
In the video, you can see: loading times between rounds take forever and when it finally continues, the other team is only two players left and therefore without a chance. Even worse: the match was actually almost decided 4-2 in favor of the Alpha team. After the “loading pause”, however, there was a completely different score; the 4 victories of the Alpha team were apparently just forgotten and Bravo now led 2-0.
These are probably the problems that are concealed when Bungie speaks of “issues preventing some players from joining matches”.
Under these circumstances, it was probably better to minimize PvP activities this week. Even though there is a lot of giggling in the video and the team is amused by the absurdity of the situation: the fun of playing looks different.
According to the latest update, Bungie is working on a fix to ensure that the Crucible meets Saladin’s expectations again.
This is an AI-powered translation. Some inaccuracies might exist.
A heavily indebted gambler was cured of his gambling addiction with the help of Hearthstone .
Free from addiction thanks to Hearthstone?
There are always curious reports about video games. But that Blizzard’s card game with addictive potential is said to have cured someone of their gambling addiction is not something you read every day. In a rather long post on Reddit, user Lanztar explained how Hearthstone healed him of his gambling addiction. The colleagues at pcgamer conducted an interview with 27-year-old Lanztar from Louisiana and recapped his entire story.
His journey as a gambling addict began harmlessly and yet so clichéd, as one can only imagine. As a student, at 21 years old, he didn’t have much money, but he regularly went to the casino with his friends. Back then, there were clear limits, and he didn’t spend more than $40 – as a student, he rarely had more available. Gradually, that amount kept increasing, first to $100, then to $200, and the types of games he played slowly changed as well.
At first, Lanztar played slot machines, later he switched to blackjack and roulette. And that’s where the devilish moment happened: He won for two hours straight without losing. During that time, he won $2,500 and enjoyed the high feeling, the cheers of the other guests, and the euphoria he felt.
“I felt invincible. And that is exactly the worst mindset when you play gambling games.”
The hunger for success remained
As it had to happen: The winnings were gambled away within a few days, but the feeling of hunger for the once-won money remained. Lanztar fell into debt, could no longer pay his rent, and lost his apartment after the landlord had granted him a long grace period. By now, he was $27,000 in debt to various casinos and feared “the mafia or worse would get me.” But he was lucky once more: His parents helped him pay off his debts, although they wanted every cent back.
And then came Hearthstone. Lanztar made a bet with his friends that he would not spend a cent on this game – and he has held to that until today. The successes helped him with that. Above all, however, it was about filling his free time – because the urge to go back to the casino and “cash in big” was strong. So how did Hearthstone manage this?
“RNG in Hearthstone is like the magical entity that gives me what I want, without having to go to a casino. As I wrote on Reddit, it satisfies my craving for action in a way I can hardly describe.”
In addition, there was the desire to always get new cards, but without spending money – that alone was enough to keep him at the computer for many hours and keep him away from the casino.
Hearthstone captivates for many hours – that can also be positive.
More important than Hearthstone was the will not to disappoint others again
However, as Lanztar knows, Hearthstone is certainly not a universal secret recipe. There are also many factors of addiction in the game, and if one ever finds themselves in a frustrating situation, they are quickly tempted to buy a few cards or arena rounds for hard-earned cash. No, what ultimately helped Lanztar was the will not to disappoint others in his environment again. However, Hearthstone was excellent for filling free time, making the trip to the next casino not seem so tempting anymore.
You can find the complete interview in English in our sources.
This is an AI-powered translation. Some inaccuracies might exist.