With the upcoming expansion Lord of Hatred, Diablo 4 will receive a new area, a second new class, and numerous changes, including to the endgame. Blizzard recently released new images and information showing that Diablo 4 will become more challenging and colorful. Fans are reminded of its predecessor.
However, the video and some screenshots show significantly brighter colors than what players have been used to in Diablo 4. The game is meant to be dark and grim to stay true to its roots.
The Diablo expert wudijo also received info in an interview that Diablo 4 will have new torment levels with Lord of Hatred – up to torment 12 (YouTube). Currently, torment 4 is the maximum.
What does this have to do with Diablo 3? One of the major criticisms of Diablo 3 was that the game appears way too colorful for such a dark world. Particularly the – actually rather cynically designed – world of Whimsyshire with unicorns and rainbows was responsible for this.
In contrast, Diablo 4 was planned as a step back into a dark world. However, users on Reddit now point out that at least the new map Skovos, its enemies, and the skills of the Warlock appear significantly more colorful, no longer “washed out” and grey.
The torment levels are also starting to resemble the system of Diablo 3. There, the highest difficulty is torment 16, which was introduced years after release. Similarly, the development is now proceeding with Diablo 4:
The game originally started only with torment as the highest difficulty.
Currently, torment 4 is the maximum that you can play.
With Lord of Hatred, the challenge will be raised to up to torment 12.
Hundreds of users now see a step back to Diablo 3, but not necessarily a bad one. Together with the current development of Diablo 2, this could be a win for everyone.
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Blizzard presents the new Warlock in Diablo 4 in the gameplay trailer
“This is the right move”
The debate about how good Diablo 2 and 3 were, as well as whether Diablo 4 is going the right way, has been ongoing longer than the current latest installment of the series. The community is divided, and every opinion is represented somewhere – especially since there are still millions of players playing Diablo 3.
Accordingly, the changes shown in Diablo 4 have sparked many discussions. Some support the step, while others are strictly against it. However, in a thread, user carmen_ohio mentions an important point regarding the approach of Diablo 4 to its direct predecessor:
They are continuing to develop Diablo 2: Resurrected, so this is the right move. Turn Diablo 4 into a renewed version of Diablo 3 to make D3 fans happy, and make Diablo 2 fans happy by continuing to develop the game. Win-win for everyone.
Just a few weeks earlier, Blizzard had surprised with the shadow drop of the Warlock for Diablo 2 – yes, the class has appeared in both games and is also coming to Diablo Immortal.
Merchant prices for many items in World of Warcraft are a joke. At least that is what the community believes and analyzes the problem.
Housing in World of Warcraft is one of the big new features of Midnight. Many spend countless hours in their houses, decorating and crafting until their in-game home perfectly matches their wishes. However, those who want new rewards from Midnight will likely face a problem quickly. Because housing items are so absurdly expensive that one has to farm for weeks or months – and the system suffers significantly as a result.
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WoW: The Origin of Xal’atath and Salhadaar’s Decision in the “Superiority” Trailer
What is the problem? Housing can be very time-consuming content, involving many days of work to get one’s house perfectly set up – at least if one can afford enough decorations for the house. But especially the new items from Midnight are quite expensive and require the resource ‘Void Marl’, which is available in small amounts from various endgame content. Usually, activities yield between 30 and 150 Void Marl.
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Housing items often cost 3,000 or more Void Marl, meaning one farms for many hours just for a single item. This is critically discussed in the WoW subreddit by “JollySieg”, who writes in his post Housing decoration prices are absurd and it kills my interest in housing:
This is the classic time-wasting tactic from Blizzard at its worst. Whoever set these prices fundamentally misunderstands the system and why people play housing. It cripples the system in a pathetic attempt to increase player activity. The question is how the hell someone is supposed to maintain interest in housing when the barrier for a cool project is so unbelievably gigantic that it becomes a second job.
The problem is quite drastic. Because if someone wants to have just one of each housing item, they usually obtain them through quests – but anyone who needs more of the same type will spend many months farming intensively for them.
(…) this means that the creation of new houses is delayed, because cool ideas could literally take years to realize because this grind is so terrible.
Every price needs to lose a zero for it to make sense
How can this be fixed? The community has several ideas on how to solve the problem. The simplest would of course be a drastic reduction in prices for farmable housing items. Some people comment under the post that void marl should occur much more frequently in the game:
“Dude, the Void Marl prices are completely insane. Yeah, I know, we have the whole expansion to farm and it’s only the first week, but unless you have an army of alt characters to repeat all the world quests, it’s nearly impossible to farm. Even a damned tabard costs 3,000. Void Marl should drop like bronze in Remix. It should drop from EVERYTHING. Mobs, bosses, gathering professions. Everything.” – paperdodge
How drastically the decoration costs need to be reduced is painfully obvious to many. Because a halving or quartering won’t help. If Blizzard really wants players to use the new items, they would have to reduce the costs by a factor of ten:
“I can’t say this enough: The last zero on all decoration prices has to go and then it would be acceptable. Whoever devised these prices must be out of their mind.” – unicornmeat85
“I believe they just completely confused the people who want to play housing with the people who are willing to endure absurd grinds.” – One-Jury-6140
Another suggestion is that only the first purchase of a decoration should be that expensive. Further copies should then be drastically cheaper or even purchasable for gold, as gold can be farmed much more easily.
Cortyn says: I really understand the discontent in the community regarding the prices. If you’re someone who enjoys housing and especially wants to spend a lot of time decorating and setting up the house, then the prices are completely overpriced. Even though I have played a lot since day one of the expansion, I barely reach 12,000 Void Marl across the entire account – that’s enough for 3 to 4 housing items, at best.
It seems impossible when one needs items multiple times. For instance, someone who wants to build a troll house and needs several benches or tables from the Amani will end up farming them for months. This will likely quickly kill interest in housing for such players.
However, I am optimistic that Blizzard will rectify this in the not-so-distant future if feedback persists. Because in the last few days, the developers have responded to a lot of criticism and fixed smaller issues in the game. Now, as everyone is slowly reaching level 90 and housing fans realize how absurdly high the prices are, it’s only a matter of time before the developers are caught up by that feedback. Hopefully.
Even the shop prices for housing – meaning the real-money items – have been heavily criticized in the last few days, as Blizzard has introduced new bundles. The decorations included in them were so expensive that the developers adjusted them after just a few hours, but the negative sentiment persists.
This is an AI-powered translation. Some inaccuracies might exist.
There is hardly anything more embarrassing than praise that is not praise at all – because the words were misunderstood. A mage had to learn this in World of Warcraft.
World of Warcraft is a game where sooner or later you come into contact with other players. Either in dungeons, raids, or just in the open world. Most people want to make a good impression and certainly not be seen as a “noob”. It is all the more beautiful when you are even praised by the group for your performance. At least until you understand the truth behind the words.
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WoW Midnight: Arator’s Light and the Firebrand
What happened? In the WoW subreddit, a WoW newcomer shares his story. As a warlock, he entered a dungeon and was happy about what he heard:
The tank in my first dungeon said “lock rocks” and pinged me. I was really happy about that because I thought he was telling me that I was doing my job well. So that I was kind of rocking WoW. That was really nice because I was worried about my performance.
Most can already guess – but with “lock rocks” it didn’t mean that the “warlock rocks” – but rather something completely different:
No! Apparently, “lock rocks” means that he wanted me to place a soul well so that everyone could take a health stone. I embarrassed myself quite a bit, especially since I only understood this at the end of the dungeon. At least the morale boost helped me finish the dungeon with confidence. Whoops.
These “warlock stones” are therefore likely a similar term in English as our “lutschkiesel” – simply a term used for the health stones in the game that the whole group can benefit from.
Community finds it cute: The embarrassing confession is well received in the community on the WoW subreddit. There were more than 2,000 upvotes for this and many nice or amused comments imagining the situation wonderfully:
“That is so cute! I can understand why this game is so confusing for newcomers, lol” – Other-Line5979
“I have been playing warlocks for a long time, and this post makes me very happy. Keep rocking, new warlock!” – Mordecham
“Don’t worry. When I started playing (late 2006), ‘twinking’ was a big thing – so stop leveling (around level 19) so you can get into certain battlefields. In my first few days, I saw in the trade chat: ‘Looking for bear and twink for a BG’. As a young gay man, I wasn’t quite sure what kind of game I had actually started.” – MotorGlittering5448
Such stories are nice and above all a lovely reminder. This is certainly more pleasant than the experience that some newcomers are currently having in the dungeons of the new expansion Midnight. Some can’t wait enough and are already getting upset about too slow speeds.
This is an AI-powered translation. Some inaccuracies might exist.
Blizzard has introduced the latest class for Diablo 4 with the Warlock. Just after the presentation, MeinMMO spoke with the German Diablo expert Rob2628, who is absolutely thrilled about the abilities of the spellcaster. Especially one skill brings shining eyes to the streamer: transforming into a corporeal demon.
With the Warlock, Blizzard has created an absolute novelty in the history of Diablo. The new class is featured in three games: Diablo 2: Resurrected, Diablo Immortal, and Diablo 4.
On March 5, the developers finally showcased the Warlock in Diablo 4. The new class can summon demons and fights with the powers of Hell… against the powers of Hell.
The streamer is known for his deep expertise in the mechanics of Diablo 4, his impressive builds for all classes, and his skill in the highest difficulty levels of the game. In his videos, he explains builds and tricks, now even with a German YouTube channel.
Rob was able to play the Warlock directly at Blizzard in California and reveals a little more about the abilities and his impression in the interview – and it sounds extremely positive, the excitement is clearly heard in the conversation.
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Blizzard presents the new Warlock in Diablo 4 in the gameplay trailer
“Challenging, complex, but not in a bad way”
The expert’s first impression: the Warlock is “more challenging, complex” than other classes in the game, “but not in a bad way.” Especially in contrast to the Paladin, who can dominate the endgame even with just one button or without pressing any buttons at all, the Warlock is much more multifaceted.
On the one hand, there are different playstyles, with which either demon hordes are summoned or the Warlock empowers himself to become a true monster. On the other hand, there is the interplay of the revised skill trees with the Warlock’s abilities:
[The Warlock] goes a bit deeper with its mechanics and combination possibilities. You have a control build with powerful hordes of Hell, or a big demon fighting by your side. It sounds like the Necromancer now, but the Warlock has many more options to command its minions. […]
The genius part is also when it comes to aspects and such: you now have the new skill tree, which also comes for the other classes and is significantly more complex. You have many more options for shaping your skills. […] Aspects that were previously on legendary items are now in the ability tree. […] Each skill has, I believe, 7 different upgrades. Options that you can then combine in various ways.
Rob2628
Rob explains: concretely, this means that you can change the “tags” of certain skills, as is already the case with the Paladin. Thus, a Hellfire skill can become a shadow skill through an upgrade, opening up completely new build variants.
Additionally, the Warlock needs to manage two resources: a primary resource and one used to bind demons. You can think of it a bit like the demon hunter in Diablo 3.
Rob’s current favorite skill of the Warlock, the Metamorphosis:
“Works very well, even for beginners”
Despite the many possibilities that the Warlock offers, the class is not supposed to be “too difficult.” Rob summarizes the class with Blizzard’s classic: “easy to learn, hard to master.”
For those who do not want to deal with all the skills and their synergies, they can simply play a minion build, where the minions do everything, just like the Necromancer. Regarding casual-friendliness, the expert says:
I’m still a bit torn on this. I’m not sure how serious it is. I’m not really into the hardcore casual base myself. In principle, the class is already more challenging. But you have this quasi-automated build, where you let your pets do your stuff. The playstyle is relatively simple. […]
I believe the class is very well suited for beginners as well. Then you just play your minion build first, command your hordes, and do your thing. A lot of people actually find that playstyle great. […] You have an easy entry with the Summoner build and then later much more complex combination possibilities in the endgame.
Rob2628
Despite the many combination possibilities, the different playstyles will be somewhat dictated by the chosen ultimate, of which the Warlock – like all others – has four.
In one of his first German videos, Rob explains the skills of the Warlock in detail:
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An ultimate makes the Warlock “an ultra-god, a bit”
The big highlight for the streamer is the Metamorphosis, an ultimate that allows the Warlock to become a demon himself, a kind of “mini-Diablo,” as he puts it, to an ultra-god, a bit. In this form, the character has completely new attacks like a fire beam, a teleport, and claw attacks.
As a big proponent of the Barbarian, Rob compares the skill to the “Wrath of the Berserker” of the martial brawler, but even more intense. The other ultimates provide a completely different playstyle:
a giant demon that basically “sits on your shoulders” and swings through the crowd with its massive sword.
the Apocalypse, which you may already know from Diablo 2: a pentagram that you summon and that deals high damage in a large area. The peculiarity here, according to Rob: the cooldown cannot be reduced, as the skill would otherwise be too strong
and finally a sort of “hellish swarm of locusts” that swirls around the Warlock and devours enemies.
When asked if the Warlock has what it takes to become the new favorite class, Rob clearly states: “Barb for life,” but the Warlock will definitely be played a lot at release – if only because it looks so strong.
However, he excludes the possibility that the new class will come with absurd numbers like the Spiritborn back then. For that circumstance, bugs were responsible back then. The Warlock will be strong, yes, initially definitely stronger than all other classes, but not completely OP like the Spiritborn was at release.
In most fantasy settings, the undead represent pure evil, but not so in Warhammer Fantasy. There, a race of undead is among the more reasonable inhabitants of the world.
Undead abound in Warhammer Fantasy, available in several variations: powerful vampire lords like Mannfred von Carstein dwell in Sylvania and are one of the greatest enemies of the Empire of Man with their undead hordes.
On the seas, terrible vampire pirates roam, filling their ranks with dead sailors, sunken ships, and creatures of the deep.
In the great deserts of the south of the Old World, a very different kind of undead “lives.” They dwell in ancient cities with imposing pyramids amidst vast deserts. Once, they were kings of the first human civilization, but on the path to immortality, they left their humanity behind.
Now, they rule as mummies over a realm of the undead, known as the Tomb Kings. And unlike the vampire lords, who have living subjects, the realm of the Tomb Kings consists entirely of undead. Below, MeinMMO presents the royal decay in more detail.
[toc]
By the way, here you can see the army of the Tomb Kings from Warhammer: The Old World in the trailer:
Start video
Der Trailer zur Armee der Gruftkönige aus dem Tabletop von Warhammer: The Old World
It all begins with a great betrayal
An important role in the transition from the old Nehekhara to the new realm of the Tomb Kings was played by the so-called cult of the dead. The goal of this religious cult was to transform Nehekhara into an eternal kingdom whose ruler lives forever. One of the most significant members of this cult was none other than Nagash, the first necromancer and one of the most powerful wizards of Warhammer Fantasy.
In a great ritual, Nagash first killed all life in Nehekhara and then resurrected it. All the inhabitants of the realm were meant to become his army, with which he wanted to conquer the entire world. This plan might have worked, had it not been for an unusual alliance between the Skaven and the last living king of Nehekhara that brought him down.
Now, the ancient kings of Nehekhara rule as mummies over the land, defending it with their vast legions of skeleton warriors. These are far more disciplined than the hordes of skeletons and zombies of the vampire lords or the vampire coast.
The necrotechs, virtually the engineers or mechanics of the Tomb Kings, build living constructs such as war sphinxes, gigantic scorpions, or the Hierotitan. The latter is a two-legged monstrosity that can even cast spells. And the Necropolis Knights of the Tomb Kings ride on large snake constructs.
There are some important figures and powerful rulers among the Tomb Kings: four of them will be introduced from the next page onwards.
This is an AI-powered translation. Some inaccuracies might exist.
Fans of open-world games can look forward to a potential highlight coming on March 19, 2026, as anticipation for Crimson Desert grows with each passing day. However, there are good reasons to refrain from pre-ordering and wait for the initial tests.
Unanswered questions, for example, that the developers have not yet been able to satisfactorily address. Also potential issues that arose during playtests and preview events. Or just simple concerns that one might have looking at developer Pearl Abyss and the studio’s previous work.
Whether these concerns will be validated or the strengths will clearly outweigh them is something we will only find out shortly before the official release – the review embargo lifts on March 18, 2026, at 11:00 PM. Therefore, our recommendation is to refrain from pre-ordering and only place your order when you are satisfied with what trusted testers report.
Below, we summarize what we see as the biggest potential enjoyment blockers that Crimson Desert might suffer from at launch. You can jump to the chapters that interest you via the table of contents. Also, check out the Twitch channel of GameStar, where colleague Michi Obermeier talks about his first 6 hours with Crimson Desert.
[toc]
Our conclusion after playing Crimson Desert at gamescom 2025:
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Crimson Desert macht Spaß, braucht aber noch ein bisschen Zeit
Reason 1: Against All Rules – The Controls
In pretty much all the previews of the past months, the controls of Crimson Desert have been a topic. The main reason for this is the plethora of features, maneuvers, and skills that all playable main characters must fit under the limited controller buttons.
You can interact with NPCs and many environmental objects in the world, climb, jump, run, crouch, draw your weapons, or trigger special skills everywhere. Many movements or actions are triggered by pressing multiple buttons simultaneously.
Some felt that the key combinations for attacks even reminded them of fighting games like Street Fighter. But even actions outside of combat felt unusually unintuitive and complicated. The most extreme example mentioned by GameStar colleagues (via YouTube) concerned placing a flag.
Switch to focus mode with L3 + R3
Press Triangle + Circle to lift the banner
Press X multiple times to lift the banner faster
Hold Triangle while running to continue holding the banner
Use L1 to target the spot where the banner should stand, then press Triangle to place it
“Kids, it should be easier than that. Every other game would use a single interaction button for that.” This or something similar is likely to be the reaction of many players.
The best counters against Zacian in Pokémon GO in the guide. We show you the best attackers and movesets. With these, you can defeat the boss in raids.
What kind of Pokémon is Zacian? Zacian is a Fairy-type Pokémon from the eighth generation. It is a warrior Pokémon and essentially the counterpart to Zamazenta.
We show you here the best counters against Zacian and against which types it is weak (type effectiveness).
When is Zacian in raids? Zacian is available in its “Hero of Many Battles” form from March 11, 2026 at 10:00 AM to March 17, 2026 at 10:00 AM in 5-star raids.
Start video
Pokémon GO Fest 2026 comes with Mewtwo and Zeraora
Defeating Zacian in a raid – With these counters
Zamazenta (Crowned Shield) with Metal Claw and Behemoth Bash
Zacian (Crowned Sword) with Metal Claw and Behemoth Blade
Necrozma (Dusk Mane) with Metal Claw and Sunsteel Strike
Mega Metagross with Bullet Punch and Meteor Mash
Shadow Metagross with Bullet Punch and Meteor Mash
Mega Lucario with Bullet Punch and Meteor Mash
Mega Gengar with Lick and Sludge Bomb
Eternatus with Poison Jab and Sludge Bomb
Shadow Dialga with Metal Claw and Iron Head
Mega Beedrill with Poison Jab and Sludge Bomb
Metagross with Bullet Punch and Meteor Mash
Shadow Excadrill with Metal Claw and Iron Head
Mega Rayquaza with Air Slash and Dragon Ascent
Nihilego with Poison Jab and Sludge Bomb
Necrozma (Dawn Wings) with Metal Claw and Moongeist Beam
Shadow Overqwil with Poison Jab and Sludge Bomb
Mega Victreebel with Acid and Sludge Bomb
Naganadel with Poison Jab and Sludge Bomb
Shadow Gengar with Lick and Sludge Bomb
White Kyurem with Steel Wing and Ice Burn
Weaknesses of Zacian: The Pokémon is a Fairy type, making it particularly vulnerable to Poison and Steel. So focus mainly on attacks and Pokémon of these types in raids to defeat Zacian.
Is there Shiny Zacian? Yes, the Shiny variant of Zacian is now available in the game.
How many trainers are needed? With the best counters at high levels, you can defeat the boss with a bit of luck and good timing with just two people. With lower levels but strong counters, you should aim for more trainers. To complete the raids quickly, groups with many participants are recommended.
No matter how many trainers you want to challenge the boss with: you should already organize your raid teams in advance. This not only ensures that you always start with your best team in slot but also saves time in every raid lobby you participate in: Tips for organizing raid teams.
This is an AI-powered translation. Some inaccuracies might exist.
The best counters against Mega Steelix in Pokémon GO in the raid guide. We show you the best attackers and movesets. With these, you can defeat Mega Steelix in raids.
What kind of Pokémon is Mega Steelix? Steelix is a Pokémon from the second generation and belongs to the Steel and Ground types.
When does Mega Steelix appear? You can find the boss starting March 11, 2026, at 10:00 AM in raids. It will be available until March 17, 2026, at 10:00 AM. Here, we show you the best counters against Mega Steelix and what types it is weak against (type effectiveness).
Mega Steelix Raid Strategy – Use these counters
Mega Lucario with Force Palm and Aura Sphere
Primal Groudon with Mud Shot and Precipice Blades
Mega Blaziken with Fire Spin and Aura Sphere
Primal Kyogre with Waterfall and Origin Pulse
Mega Charizard Y with Fire Spin and Blast Burn
Keldeo with Low Kick and Secret Sword
Mega Swampert with Water Gun and Hydro Cannon
Shadow Blaziken with Fire Spin and Aura Sphere
Shadow Kyogre with Waterfall and Origin Pulse
Shadow Groudon with Mud Shot and Precipice Blades
Mega Garchomp with Mud Shot and Earth Power
Blacephalon with Incinerate and Mind Blown
Landorus (Therian) with Mud Shot and Sandsear Storm
Mega Heracross with Counter and Close Combat
Lucario with Force Palm and Aura Sphere
Shadow Heatran with Fire Spin and Magma Storm
Reshiram with Fire Fang and Fusion Flare
Shadow Conkeldurr with Counter and Dynamic Punch
Shadow Moltres with Fire Spin and Overheat
Terrakion with Double Kick and Sacred Sword
Weaknesses of Mega Steelix: The Pokémon belongs to the Ground and Steel types and has weaknesses against Fighting, Ground, Fire, and Water. Therefore, focus on attacks and Pokémon of these types in raids to defeat Mega Steelix.
Is there a Shiny Steelix? Yes, with luck, you can catch the shiny version of Steelix after a raid. If you then use the Mega Evolution, this will also be shiny.
How many trainers are needed? If you have the top counter Pokémon and have already reached a fairly high level (40+) in Pokémon GO, you can defeat Mega Steelix with two players. With lower levels but strong counters, you should play it safe with more trainers.
This is an AI-powered translation. Some inaccuracies might exist.
In Marathon you can open lockers to fill your bag with loot. Here you will learn how to get locker keys and where to find the lockers.
What are lockers? In Marathon, you can discover a variety of locked chests in certain buildings, referred to as lockers.
These chests contain valuable loot, which can even be of higher rarity like “Luxury” (blue) or “High Quality” (purple). To open these chests, you need a locker key.
[toc]
Start video
Bungie presents Marathon in the launch trailer
How to get locker keys in Marathon
Where can you find locker keys? You can obtain locker keys in Marathon in various ways. You can find them in loot containers that are scattered throughout the map.
Additionally, locker keys may appear in supply crates carried by flying UESC drones. Just shoot down these drones and then search the fallen crate. With a bit of luck, you will find a locker key.
It is currently unclear whether you can also find locker keys in supply drops. You can call in supply drops at specific locations on the map using a terminal. These supply drops will give you four crates, which can include keys for locked rooms—so it doesn’t hurt to check if you might also find a locker key there.
You can buy locker keys here: If you don’t want to test your luck with loot, you can also simply buy locker keys in the armory at the faction “CyberAcme.” To do this, you need to reach faction level 4 with CyberAcme and then unlock an upgrade with the faction.
Using locker keys in Marathon – Here are the locker locations
Where can you find lockers? Lockers in Marathon are located only in a few selected places: There is one location on the map “Perimeter” and one on the map “Dire Mash”.
On Perimeter, you will find the lockers in a building by the North Relay.
On Dire Mash, you will find the lockers in a building at the point of interest “Quarantine.”
You can recognize each building by the red smoke signal rising from flares at the corners of the building.
Marathon: Locker locations on Perimeter and Dire Mash (Map source: mapgenie.io)
As it stands, there is no area with lockers on the third map “Outpost.” So if you have a locker key in your inventory, you should limit your map selection to the maps Perimeter and Dire Mash.
How to get the best loot from a locker: Each locker contains different loot. If you want to open the locker with the best loot or ensure you don’t waste your locker key on a locker with bad loot, you should play as the Thief.
In Marathon, all Runner exosuits have different abilities and attributes. The Thief has an attribute called “X-Ray Vision,” which allows you to see chests and enemies in the color of their most valuable item. When you activate the X-Ray Vision in the room with the lockers, you will see by the color which locker offers the best loot, as the chests will be highlighted in blue or even purple.
If you are looking for more useful tips for your start in Marathon, feel free to check out MeinMMO. Our shooter expert Dariusz Müller has compiled some useful hints for your entry there: 15 tips for Marathon to ease your entry
This is an AI-powered translation. Some inaccuracies might exist.
Europa Universalis V, the latest game from Paradox, has received a major update. This delivers several new features and mechanics – including one that punishes you if things are going too well.
What kind of game is it? Europa Universalis V (short EU V) is the latest installment of the strategy series developed by Paradox Interactive. The Swedish studio is known for highly complex strategy games with detailed world maps; EU V takes it to the next level by going much deeper into detail than all previous Paradox games.
Europa Universalis V was released on November 4, 2025, although in a rather unfinished state. On March 5, 2026, about four months after release, Patch 1.1 Rossbach came out.
In this video, the developers give you an overview of all the changes that Patch 1.1 brings:
Start video
Europa Universalis V presents the new content of Patch 1.1 Rossbach
Europa Universalis 5 now punishes you for slacking off
What’s in the update? It consists of many bug fixes, but also new content and gameplay mechanics. Among other things, there is a new game rule with which you can adjust the aggressiveness of AI players. Additionally, there is a brand-new “Complacency” mechanic.
You can find the full patch notes for Update 1.1 in the developers’ forum (forum.paradoxplaza.com).
The Complacency mechanic is designed to simulate the slow decline of an empire that has faced no external threats for a long time. Gameplay-wise, it will primarily ensure that you should never get too comfortable.
Why should you never get too comfortable? There are various factors that influence Complacency. If your empire lacks a real rival to keep you on your toes, it increases.
If Complacency is too high, it has negative effects on your empire and its population. You are therefore encouraged to always seek out new strong rivals during the course of the game and not just rest on your laurels. This should make the game somewhat more challenging, especially if your empire otherwise would become too overpowering.
When it comes to the question of the best strategy games, many titles from Paradox cannot be missing. Are you currently looking for a new game? MeinMMO shows you which games are particularly worthwhile for strategy fans: The 16 best strategy games for PC 2026
This is an AI-powered translation. Some inaccuracies might exist.
Fans of ARC Raiders appreciate the shooter because many players are peaceful. Marathon is criticized for its PvP focus, yet the community can also be different.
What makes ARC Raiders special? ARC Raiders is a unique case among extraction shooters: the community loves the peaceful interaction with each other. Many players greet each other when they meet, shout “Don’t shoot” and mess around together – for example, by playing instruments or setting off a huge fireworks display.
While there are also players in ARC Raiders who love and force PvP, they encounter the peaceful gamers only to a limited extent due to matchmaking. As the developers explained, matchmaking prioritizes based on the aggression displayed during player encounters: Those who often shoot first at other raiders primarily end up in lobbies where the other players behave the same way.
Start video
Bungie presents Marathon in the launch trailer
Marathon players can be friendly – if they want to
What is different about Marathon? Marathon places a greater focus on PvP. There are missions that require you to eliminate other players, and there will be a ranked mode that evaluates PvP performance. Overall, the game aims to utilize the abilities of different classes and the gameplay where you fight against other players.
This is what the community has shown: As one player on Reddit shows, the community of Marathon can also be different – if they want to.
The user named “Punk_Saint” shares a screenshot showing eight runners peacefully standing together in Marathon. He writes: “Just had a game where the whole map was friendly and we all extracted together.”
Here you can see the post with the screenshot:
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This is what the community says about it: The runner’s post has now gathered 7,400 upvotes and over 700 comments. Many players think it’s cool, while others show that Marathon has a different focus, and not everyone would have put their guns in their digital holsters.
One player comments: “I’m a bloodthirsty player, but I would be in. Occasionally.” Another replies: “Exactly. We all love PvP, but these rare moments deserve recognition.”
Overall, the reactions also show clear contrasts. They range from “That makes my heart happy” to “That disgusts me.”
If you are still unsure whether Bungie’s new extraction shooter might be to your liking, we have prepared a quiz for you on MeinMMO that should help with the decision. This quiz, as well as a general explanation of what Marathon is, can be found here: Is Marathon worth it for you? The quick check before release
This is an AI-powered translation. Some inaccuracies might exist.
The world of Fallout is full of morally more than questionable characters. In this list, we rank the 10 worst and clarify who deserves the title of “Top Villain of the Wasteland”.
How was the ranking created? For this list, we looked at various characters from the games and the series related to Fallout. They all easily qualify for a spot in the ranking, as their actions are more than questionable, indeed outright evil.
Admittedly: We could easily list a Top 30 here, as there are probably more evil than good characters in the wasteland. Therefore, it should be said: The ten that made it to the final list have made a “special” effort to be really nasty.
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The official trailer for Fallout Season 2 takes us back to the apocalypse
The exact placements differ in nuances and are based on the author’s subjective opinion. If your list deviates from this, feel free to share it with us in the comments.
Before we really get started, here are a few Honorable Mentions that barely missed the ranking:
Benny
Allistair Tenpenny
Kellogg
Cook-Cook
Morpheus
Rank 10: Frank Horrigan
Known from: Fallout 2
Frank Horrigan is a monstrous apparition. The main antagonist from Fallout 2 is a type of super mutant equipped with a special power armor, with which he is almost fused.
He works in the service of the Enclave, a malevolent faction, and does so in a brutally forceful manner. He shows no mercy to his foes, even killing innocents, and has thus earned a dubious reputation within the Enclave. Even allies fear Frank Horrigan.
His loyalty to the Enclave makes him the perfect tool for the faction. Unlike other villains in the ranking, he pursues less personal goals. He is simply the personification of raw violence in the wasteland.
This is an AI-powered translation. Some inaccuracies might exist.
Many magical items in Diablo II: Resurrected – This is made possible by a secret Easter egg that finally makes sense after years.
Diablo II is regarded by many as the mother of modern action RPGs and has nearly perfected the art of loot collecting. Players can immerse themselves in the game for hundreds of hours. However, the grind can be massively accelerated. An ancient Easter egg now ensures that you find many more magical items than ever before.
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Diablo 2: Resurrected introduces the new class of the Warlock in the gameplay trailer
4200 Magic Find leads to a massive loot rain
What is this secret? Blizzard has included Easter eggs in many games where developers are honored or humorous messages are conveyed – this is also present in Diablo II. If you manage to separate 4 enemies named “Gloam” (who look like ghosts or souls) so that they are without other enemies nearby, they will start to perform a little dance.
Instead of attacking the player character, they shoot chain lightning at each other in a curious form – as they spell out the names of some developers.
The exciting part is, however, when they finish this dance – which happens once they start attacking you again. Because then the character receives a buff of 4,200 “Magic Find” for 19 hours or until you close the game. This buff is not displayed on the character screen, but is still active once the dance of the ghosts is complete.
Why hasn’t this been used before? According to YouTuber MacroBioBoi, it is because in the hunt for items in Diablo II, the speed at which content is farmed is essential rather than such a buff. However, recent changes and the expansion “Reign of the Warlock” have changed that. If you are interested in the math behind Magic Find, we can recommend this video:
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Additionally, Magic Find only affects items that directly drop from monsters you defeat with your character. So if you open a chest, loot a weapon rack, or defeat enemies with environmental effects, this is not influenced by Magic Find – and is therefore basically worthless.
Why is this important now? In Diablo II, there is the option to blanket an entire act with terror using “Worldstone Shards.” This drastically enhances all enemies and bosses of the act and allows them to drop many more items. This, in turn, is massively influenced by Magic Find, so you will literally be showered with loot while you fight your way through the various acts.
By the way, the buff also means that you do not need any additional “Magic Find” on items – it would literally provide no additional effect, as Magic Find has a diminishing return. This means you can fully gear your character for damage or speed without worrying about accumulating more Magic Find on your armor.
If you’re planning to check out Diablo II Resurrected again in the next few days and want significantly higher chances for great loot, keep an eye out for some ghosts and let them perform a little dance – at least if you plan to spend several hours in Diablo II. While you farm, you can also listen to the Warlock’s music – along with a nice music video to watch.
This is an AI-powered translation. Some inaccuracies might exist.
In Counter-Strike 2 there will soon be an X-Ray scanner that allows you to see the contents of a loot box before you buy it. However, this feature cannot be used to cheat, as Valve has ensured.
What is this feature? You will find the “X-Ray Scanner” as a tab in your inventory. In the future, it will be the only way to open cases in Germany. These are the loot boxes where you find skins for weapons and more. Although these cases are controversial, the Steam developer makes a fortune from them nonetheless.
In France, this feature has been in the game since 2019, and starting March 16, 2026, it will also be available in Germany.
The scanner comes with a unique, exclusive, and non-tradable “Genuine P250 | X-ray”. You must claim this before you can then use the scanner to view the contents of other containers. This way, you can see what they contain before you open them with a key.
Start video
Counter-Strike 2: Valve once again impresses with the launch trailer
Good skins remain a matter of luck
Isn’t that cheating? No, because in the end, not much changes.
If you have scanned a case, you cannot trade it or sell it on the community market – in that regard, it is treated just like an already opened case.
To scan another case, you must first claim the contents of the last one.
You cannot simply leave cases behind if you do not like their contents. So what you ultimately get remains a matter of luck.
Why this change? Valve does not provide an official reason. However, in France, this feature was introduced due to strict regulations regarding the opening of loot boxes. According to local law, they are considered gambling and are therefore strictly prohibited (source: esportfire.com).
The X-Ray scanner aims to circumvent this classification by showing players the exact content of a loot box before they spend real money.
In the USA, Valve’s loot boxes are currently causing a lot of trouble again. The US state of New York is taking legal action against the loot boxes in Counter-Strike 2, as well as in other Valve games like Team Fortress and Dota. MeinMMO has already reported on this; you can read our article here: In the USA, Steam is facing scrutiny – due to the loot boxes in Counter-Strike 2
This is an AI-powered translation. Some inaccuracies might exist.
Two days after the launch of the dungeons, there are already the first nerfs in World of Warcraft. Some effects will be weakened by 66%.
In World of Warcraft Midnight, the “Pre-Season” is currently taking place – the period before the first season officially starts. This means that, so far, no raids and no dungeons of the “Mythic+” category are available. Everyone who wants good gear is trying out the mythic dungeons. However, they were partly so tough that even die-hard fans wondered: How is this even possible? A hotfix with many nerfs has now brought improvement.
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WoW Midnight: Arator’s Light and the Firebrand
What was the problem? Since Wednesday, dungeons at the “Mythic” difficulty, commonly referred to as “M0,” have been available. However, the dungeons are proving to be so challenging that some players feel like they’re running into a wall. Some mechanics are simply too harsh, making it hard to enjoy the game – not to mention the awful “sweaters” that escalate even in normal dungeons. The following changes have been made by Blizzard.
WoW: Hotfix from 07.03.2026 – All Dungeon Changes
Terrace of the Magi
Degentrius
The amount of Void Streams has been reduced to 2 on Mythic difficulty (previously 4).
Maisarak Caverns
The ritual mixture now lasts 30 minutes (previously 10 minutes), but the nature damage dealt to enemies has been reduced by 40%. The effect now also lasts beyond death.
The Blinding Vale
Trinity of Lightbloom
The periodic damage from Lightbloom Overgrowth has been reduced by 66% on Mythic difficulty, and the Light Saturation debuff now increases damage dealt by 50% (previously 15%).
Ikuzz the Light Hunter
Bloodthorn Roots deal 25% less periodic damage.
Lightbrood Ziekett
Whips have 12.5% less health on Mythic difficulty.
Windrunner Tower
Commander Kroluk should no longer drop rocks in places that were not intended.
Fire Spit of the Territorial Dragon Hawk now has 5 seconds more cooldown.
Arena of the Void Scar
Portals should now more reliably transport player characters from one location to another.
Changes to Follower Dungeons
If you want to experience dungeons without pressure and especially without human players, perhaps to enjoy the story, you venture into follower dungeons. These were a bit sluggish at the start of the expansion, which is why Blizzard gave the follower NPCs some hefty buffs:
Followers now deal 10% additional damage in follower dungeons.
Additionally, followers deal 25% to 30% more damage against non-boss enemies.
What else has changed? Even though Blizzard does not provide all the details in the hotfix patch notes, many have already noticed further changes that are proving to be quite useful:
The key to the Arcanthine now has a 15-minute cooldown but guarantees that it teleports you back to Silvermoon upon use – it essentially acts as a second hearthstone.
Mini treasures on the map related to the Saltheril event in the Immersang Forest now have a new symbol and no longer use the treasure symbol.
In the missions in Marathon, you will repeatedly have to visit a DKON. We will show you what that is and where to find the device.
What is a DKON? In various missions, you are required to deliver certain items and resources to a DKON.
You can think of a DKON as a kind of dead letterbox, but as a futuristic, technical device. It is used to transfer salvageable goods like Unstable Biomass to a distant location.
Salvageable goods are represented in the inventory by a symbol that looks like a square with an “X” inside.
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Bungie presents Marathon in the launch trailer
Finding and Using DKON – Where is the Device?
Where can you find DKONs? You can find DKONs on every map in Marathon. Their location will be displayed on your map. So, at the beginning of a round, it’s best to take a quick look at where the nearest DKON is and mark it.
Run to the DKON marker on your map and look for a building. The DKON is either outside the building or on the roof.
How do you use a DKON? The items you need to send using a DKON are simply placed in the device’s inventory and sent off. You will no longer have them in your backpack. The task should then already be completed.
Can you use a DKON to send items to the storage? No, unfortunately that is not possible. Currently, DKONs are only for completing certain missions from factions like Traxus. You cannot send loot to your storage with a DKON to secure the items independently from extraction or to free up space in your inventory.
If you are having trouble getting started in Marathon, MeinMMO editor and shooter expert Dariusz has gathered and written down some tips to make your start easier. Here you can check out his tips: 15 tips for Marathon that you should know at release
This is an AI-powered translation. Some inaccuracies might exist.
The demons are rising in World of Warcraft, at least if you are a Warlock. Because your Voidwalker is now speaking.
If Warlocks can rely on one thing, it’s their loyal demons. They have to be loyal because they are forced to be through a contract or a ritual. But that could change – at least in an area of World of Warcraft Midnight. Because there, Warlocks are receiving messages from their demons and some of them are direct threats. The Voidwalkers are rebelling if you’re not careful.
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WoW Midnight: Arator’s Light and the Firebrand
What’s going on with the Voidwalkers? When you arrive in the final area of Midnight, the Voidstorm, you should summon your Voidwalker as a Warlock and travel with it for a while. You’ll notice that it occasionally sends you small instructions and incantations via Whisper message. For example, you will hear the following statements and requests:
“Once I am free, I will consume power here. I will be more powerful than you can ever imagine…”
“The taste of blood and death…”
“Yes, more! Yes….”
“Break my chains and I will show you true strength…”
“Blood and violence! More, so much more…”
That the demons directly speak with the Warlock is quite unusual and only happens in very few places in the game – for example, when your Succubus reveals to you that they are genderfluid and also likes to appear as an Incubus if you wish.
The Voidstorm seduces your Voidwalkers
Why are the Voidwalkers speaking in the Voidstorm? It has to do with the history of the place. The Voidstorm is a place where the Void has an extremely strong influence. Void Elves who enter the area are immediately haunted by much more powerful voices than usual. All creatures have an increased urge to participate in conflicts and to test themselves to find out who the strongest being is – especially the Dominaar are particularly noticeable in this regard.
While Voidwalkers count as “demons” for the Warlock, they are strictly speaking creatures of the Void and are particularly influenced by this. They sense the power of this place, want to consume it, and also want to break free from their pact to become ever more powerful.
Such an incident is also addressed in a quest line in the Voidstorm. There, a Warlock attempts to sacrifice their Voidwalker – but it breaks free from its pact and flees to absorb large amounts of power. In the end, it is possible to recapture the Voidwalker, bind it again, and banish it into a cuter (and weaker) form, but the quest makes it clear: In the Voidstorm, one should pay particularly close attention to creatures of the Void.
The Legend of Khiimori has entered its Early Access on Steam. MeinMMO editor Alexander Mehrwald took a look at the adventure with survival mechanics and was amazed at how addictive the gameplay loop is.
As a passionate trail rider, I of course had to try out “The Legend of Khiimori.” The feeling of freedom that the trailers convey inevitably made me think of my favorite times with Red Dead Redemption, where I rode for hours with my faithful steed through the magnificent open world.
I had high expectations, as I had never encountered a game focused on horseback riding that could truly convince me – let alone more than one game that revolved solely around horses.
But what I did not expect was that a side of me would awaken here that I usually only know from MMORPGs and games like Diablo: The gameplay loop quickly became addictive, and the grindfish in me wanted more and more of it.
Who is writing here? MeinMMO editor Alexander Mehrwald has been dealing with various animals since childhood – including horses. However, no horse game has really captured him yet. In his gaming life, he primarily plays MMORPGs and all kinds of RPGs, action-adventures, and tabletops.
You can also get an impression of the gameplay here in the trailer:
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Windstorm: The Legend of Khiimori – Gameplay trailer for the new horse game with open world
Explore Mongolia as a courier and grind as much as you can
But let’s start from the beginning. The Legend of Khiimori is an adventure with survival mechanics that many also refer to as “Death Stranding with horses.” It has been in Early Access on Steam since March 3, 2026.
You take on the role of the Mongol Naara. As a courier rider, you must deliver various goods for your settlement, map the surroundings, gather resources, and make a name for yourself with other settlements and traders.
For this, you explore a vast open world and take on various tasks at different locations. For completed tasks, you receive reputation and resources. The higher your reputation with a settlement or person, the more advantages you can build and use at the respective station with the corresponding resources. Each reputation level also unlocks new tasks for you.
This way, you hang from place to place and farm resources along the way, which you may need for crafting, quests, trading, or for buildings and tools. For example, with a lot of stones or wood, you can build useful bridges or, with the right ingredients, create healing potions or various powder bombs.
Over time, a very grind-heavy routine sets in, but it feels really rewarding due to the quick success experiences, no matter how small they may be. I quickly caught myself just having built a bridge to better cross the river – only to discover the next project in the settlement behind it, where I could build a camp.
The constant gathering, building, and leveling was so much fun that I had sunk countless hours into ancient Mongolia in just a few days, without realizing it. Especially in combination with many little secrets to discover in the open world and the various biomes, I quickly felt the thrill of adventurous travels.
On the map, you plan your routes for your missions.There are little puzzles and secrets to discover in many corners.You need resources for the camp that you have to gather.
The horse in focus and yet not a typical “horse game”
You do everything on horseback, and the grind doesn’t stop here. You have a choice of various breeds and coat colors, and each mount comes with its own stats, strengths, and weaknesses. This is also important, as your quests lead you to various terrains and biomes, for which the animals are each differently suited and thus bring you corresponding advantages or disadvantages for your missions.
The necessary horses can be purchased from a trader or bred and raised yourself, aside from your first horse after the tutorial. To get the most out of them, you need to combine cleverly and train your horses especially. You do this by selecting them as mounts for your missions, traveling around, and creating as many different situations as possible by using different inclines, terrains, and weights in saddle bags.
Smaller survival mechanics ensure that you need to keep track of hunger, thirst, mood, stamina, health, and several status effects like fear, cleanliness, fatigue, and so on, and take care of your animal while traveling through Mongolia. Your horses react realistically to different weather and terrain conditions and can slip, use more energy, or become scared.
Each horse has its own strengths and weaknesses.In breeding, you can really have fun with stats and genetics.And on top of that, foals are just cute.
But even if it may seem so at first, The Legend of Khiimori feels nothing like a pure horse game. The focus is much more on the grindy gameplay loop, exploring the map, and optimally planning routes and missions.
The weight of your cargo and its nature also play a big role and bring mechanical depth with them. Therefore, you must evenly distribute your saddle bags and backpack in order to maintain balance in the saddle. Otherwise, you run the risk of slipping on muddy or stony ground, as well as in tight curves, and injuring yourself – or damaging valuable goods.
Depending on the type of goods, your delivery is subject to conditions. Some goods are fragile, others must not get wet or dirty. This gives the “exploration simulator” a gameplay depth that clearly separates the game from typical horse games and awakens more exploration and grinding spirit than mere riding around and breeding horses.
The right weight distribution is essential besides your route planning.If goods must not get wet, you definitely shouldn’t go swimming.Different weather conditions complicate the mission and bring further depth to the gameplay.Horses behave very differently on different terrain. Besides, the world looks beautiful as well.
There are also downsides that diminish the grind fun
But even though the gameplay loop is really addictive with its ever-present grind and many little successes, there are some downsides that have repeatedly led me to turn off the game and pick up other games after a while.
There were indeed several smaller bugs that were nevertheless annoying. For example, my faithful steed occasionally simply fell into the depths of the open world whenever I mounted. However, this could be resolved by dismounting and remounting. Sometimes the controls also did not react 100% accurately, causing my horse to nuzzle the next tent instead of stopping in front of it as intended.
Sometimes important items only appeared in my inventory after I emptied it, for which I received no prior notification, and I solved the problem more through intelligent guessing than with the help of the game.
The brake didn’t work again.Such bugs occurred more frequently – but nothing that couldn’t be fixed by restarting.
Also, the open world sadly feels very empty outside of the points of interest and a few truly wild animals you can encounter. After a while, this unfortunately becomes boring, as you simply grow tired of the beauty of nature and encounter hardly any threats or difficulties outside the terrains. Once you know them, you can usually grind against them quite safely and reach your destination without further problems.
It also frustrated me at some point that there are really few points on the map where you can save. To ensure that the game saves your progress, you must either store items or reach certain locations, and depending on where you end up, it can take a good 30 minutes or even an hour to get there.
Nevertheless, you mustn’t forget that this is the start of Early Access and the developers have plans to expand the game with content and to address player feedback and issues. For my part, I definitely see a lot of potentials here, with which especially adventurers with an insatiable thirst for exploration and those who don’t shy away from a good grind can definitely have their fun.
The new season in Pokémon GO brings some changes. One of them hits MeinMMO author Paul Kutzner quite hard.
On March 3, 2026, the new season in Pokémon GO started: Memories in Motion. As usual, a new season also brings some new content and various changes.
One of these changes affects an event that has regularly taken place in recent years. And exactly this change makes me personally very sad, as it was one of my favorite events.
Start video
Pokémon GO Fest 2026 comes with Mewtwo and Zeraora
An institution is lost
Which event is affected? If you have looked at the content of the new season, you may have noticed it yourself: The spotlight hours are no longer part of the new season. These usually took place every Tuesday from 6:00 PM to 7:00 PM.
Instead of the spotlight hours, Tuesday is now marked by showcases from Pokémon GO. Correspondingly, the weekday is now also consistently called “Showcase Tuesday”.
Why was the event so strong? During the spotlight hours, there was always a monster that appeared in very high numbers during the 60 minutes, as well as a bonus. The bonuses and the combination of certain monsters with a bonus were a highlight of the month.
On one hand, there was a bonus where you could receive double the amount of candies for sending monsters to the professor. I generally waited for exactly this bonus when sending monsters for which I still needed candies.
To do this, I collected the corresponding monsters and tagged them. This way, I could send the monsters directly at the beginning of the spotlight hour and receive double the amount of candies. Over time, some additional candies added up this way.
On the other hand, there was always a spotlight hour where you could earn double the amount of stardust for catching monsters. If there was this bonus in combination with a monster that generally yields more stardust when caught, it was always a highlight for me.
For example, if there was a spotlight hour with Sableye, I could directly earn 1,500 stardust per catch thanks to the bonus. With the additional use of star pieces, the amount was increased by another 50% resulting in a total of 2,250 stardust for a single monster.
This combination with a good running route and active incense ensured that I could collect enormous amounts of stardust in those 60 minutes.
What happens next? Whether the elimination of the spotlight hours in the current season is just a test and they might find their way back into the game in the future is unknown. However, I personally hope so very much. Until then, I now have, unfortunately, more time for other things on Tuesdays.
It’s time for our MeinMMO format “MMORPG News in 5 minutes”. We summarize the most important news around the best genre in the world. You can expectthe launch of WoW: Midnight, the end of Sauercrowd, a sign of life from the LoL MMORPG, and more.
On March 3, 2026, Patch 7.45 for Final Fantasy XIV was released. Included: the unstable vault “The Merchant’s Love’s Labor”, a flexible combat content, and a new chapter featuring the master detective Hildibrand! You can find the Patch Notes on finalfantasyxiv.com.
Elder Scrolls Online is in a generous mood: PS Plus users are currently getting the chapter Gold Road for free, on March 9, the long previously paid DLCs “Orsinium”, “Imperial City”, “Thieves Guild”, and “Dark Brotherhood” will be included in the main game, and with the associated Update 49, many other improvements are coming to the servers – information on everything can be found on elderscrollsonline.com.
What else has happened? Thanks to several job searches, there is a sign of life from the LoL MMORPG. One of the job postings (via riotgrove.com) suggests that the game might be inspired by the look of Arcane. The community is discussing this hopefully on Reddit. Tato23 writes: “This is very difficult, but hopefully they will succeed.”
Black Desert is celebrating its 10th anniversary for the second time (this time for the release in the West), with events, statistics, updates, and more. Check out playblackdesert.com.
On March 13, 2026, Producer Letter LIVE Part 91 will be released, which is set to focus on Patch 7.5. You can find the announcement on the official Lodestone.
On March 11, the new update of Lost Ark is set to be released, featuring the 3rd season of Paradise, the conclusion of the Kazeros story, balance adjustments, and more. Additionally, due to the gradually declining player numbers, further server mergers are planned for May – you can find the information on playlostark.com. A preview of the update is available on YouTube.
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On March 4, 2026, Update 47 for Lord of the Rings Online was released. Included: the raid Nagakhêdis Folly, the 17th reward track for legendary items, various class changes, and the ability to start private encounters from residential quarters. You can find the German patch notes on lotro.com.
Additionally, the developers of HdRO have announced adjustments to the monster player reward track with Patch 47.1. You can find the details in the developer’s blog post.
RuneScape is modernizing combat and has detailed its plans and the extensive patch notes on runescape.com.
Gloria Victis was shut down after 8 months, now the MMORPG is returning and it will be free. However, not everyone is enthusiastic. The new publisher Gamigo is regarded among gamers as a collector and is controversial.
The free-to-play MMORPG Eterspire has received an update with fresh content, features, and improvements. The highlight: 4 new grinding areas for the Sunscar Canyon. You can find the patch notes on Steam.
On March 6, Patch 1.0.0.15 for The Quinfall was released, along with a series of fixes. You can find the patch notes on Steam.
The MMORPG-oldie Runes of Magic is celebrating its 17th anniversary; you can find information about the celebrations on gameforge.com.
You can still secure the MMORPG BitCraft Online for €7.68 in Early Access on Steam until March 8. The game with the Zelda-style currently has 72 percent positive reviews.
On March 5, the Early Access version of Pantheon: Rise of the Fallen received the update 0.18.327. There was a comprehensive update for the Summoner class, the premiere of a dungeon in the Nightfall Crypt, and general adjustments. The patch notes? On pantheonmmo.com.
Thus, we have summarized the most important things that have recently happened in the world of MMORPGs.