Everyone knows the Predator, but few know what it really is

The Predator is one of the most well-known monsters of all time, alongside the Xenomorph, appearing not only in movies but also in other works. However, there is more to the hunter from space than just a nasty alien.

The Predator first appeared in 1987 in the film “Predator” by John McTiernan. In the South American jungle, a special forces unit must rescue survivors of a plane crash. The special forces unit is led by Dutch, played by Arnold Schwarzenegger.

The mission turns out to be more difficult than expected. A highly advanced alien, the Predator, is hunting the members of the special forces unit.

Unlike monstrous aliens that act instinctively, the Predator was methodical, trained, and intelligent. Behind the first Predator was a man in a suit.

Start video
English trailer for Predator with Arnold Schwarzenegger

The Man Behind the Mask

Who is behind the Predator? The first Predator seen on the big screen was not a puppet or CGI; he was played by Kevin Peter Hall. Sci-fi fans might know him as Leyor from Starship Enterprise: The Next Generation. Due to his stature of almost 2.2 m, he previously played Bigfoot in Harry and the Hendersons.

In a behind-the-scenes feature (source: YouTube), Carl Weathers explains that he was the perfect choice and convincingly showed with makeup and costume that Schwarzenegger was in danger in the film. Hall also portrayed a variant of the alien in the second installment. For the costume, Hall didn’t need to be wired.

The most important feature of the Predator is the head, which consists not only of the mask but also of the insect-like skull behind it.

As explained by the Stan Winston School of Character Arts in a blog, the design of the Predator was inspired by paintings of Rastafari warriors that producer Joel Silver had in his office. The Predator consisted of a costume and a mechanical head that included tusks, a mouth mechanism, and an animatronic face.

To move the mouth of the Predator, a servo motor was installed to animate individual parts. Together with the artificial skin that was laid over the mechanical head and the design, the insect-like look of the head was created.

But that was only the beginning of the Predator. Beyond the cinematic representation, a whole universe developed around the sci-fi monster.

More behind-the-scenes on the Predator suit can be found here:

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

The Predator was so popular that a whole universe formed around him

What exactly is the Predator? The Predators are known in their lore as Yautja. Their home planet is called Yautja Prime. They are an alien species specializing in hunting. The hunt is treated like a sport or a sacred ritual. The prey is observed, stalked, and ultimately hunted.

The Yautja are more technologically advanced than humans and use not only futuristic weapons but also gadgets like a thermal vision helmet and the ability to become invisible. As seen in several films, they also use spears or other rudimentary weapons for hunting. Once they have hunted a target, they take a trophy, often in the form of bones.

Predators are larger and physically stronger than humans, can live significantly longer, and communicate through the iconic clicking sound from their mouths. They presumably reproduce like other mammals, but there has been no detailed explanation of this in any work.

The Yautja have different clans that vary in their hunting strategies and territories. Although they are technologically advanced, their culture resembles ancient warrior tribes. In the book about Alien vs. Predator, it is also revealed that they worship a war god (via Screen Rant).

Do the Predators have a hierarchy? Yes, within the clans and on Yautja Prime, the worth of an individual Yautja is equated with their hunting successes. In the latest film of the franchise, Killer of Killers, it is shown that there is a king.

The film depicts him starting the battle of three humans in an arena and that he has a special ship. He also commands other Yautja. However, it is unclear whether he commands multiple clans or just one quite large one (source: avpcentral.com).

Every Hunt Has Rules

Are there rules that the Predators must follow? The Yautja have a code of honor that they adhere to, sometimes more, sometimes less. There are rules that should be considered when hunting.

  • Innocents may not be hunted. It is unclear what exactly is considered innocent, but since one wants to profile oneself with the hunted, it makes sense to only hunt opponents who can defend themselves.
  • As hunters, Yautja should act in invisibility. Their actions should not be publicly seen.
  • As a sacred ritual, a Yautja should only focus on the hunt.
  • Weapons and equipment must be reclaimed.
  • Killed clan members should be retrieved.
  • One should hunt alone or in a small group; large groups are considered dishonorable.
  • The hunt should largely be fair for both sides. Technology should not prevent the prey from having a chance.
  • Other Yautja should not be killed unless they have violated clan customs and have been sentenced to death.

If a human manages to defeat a Yautja, they seem to show respect. In Predator 2, Mike Harrigan received a gun from other Yautja after he killed his hunter. In Killer of Killers, three humans who successfully killed a Yautja are taken to an arena to fight each other. The winner would have the honor of fighting the king.

How can I learn more about the Predator? Besides all the movies (the latest was released just this year), there are many games, books, and comics about the Predator. Especially in the comics, there are many stories with various outcomes. There are also crossovers with Marvel heroes, but with the Predator, many quickly think of another alien: Alien: Everything you need to know about the legendary Xenomorph

This is an AI-powered translation. Some inaccuracies might exist.

In Warhammer 40,000 there is a group of policemen that you definitely do not want to be protected by

The Empire in Warhammer 40,000 has absurdly large dimensions. Of course, it requires a lot of bureaucracy to manage, but also a police force that enforces laws. These are the Adeptus Arbites, who surely do not act as friends and helpers.

A large part of the galaxy belongs to the Imperium of Man, which spans many sectors. Although there are different customs in various corners of the Imperium, one thing is the same everywhere: imperial law.

Every loyal servant of the Imperium must pay a tithe, contact with Xenos is strictly forbidden, and the authorities must be obeyed. The fact that heresy is punishable by death is to be expected.

In order to enforce laws and administer justice in such a vast empire, a genuine force of police officers and judges is needed. The Adeptus Arbites are that force: legal experts familiar with 10,000 years of imperial jurisprudence and enforcers of that jurisprudence in the Imperium.

In two games set in Warhammer 40,000, you can play as Arbites: The co-op shooter Darktide gets Arbitrators as a class and in the role-playing game Rogue Trader, the new companion in the DLC “Lex Imperialis” will be a member of the Adeptus Arbites. And even though this may sound like law and order are coming to the forefront, that is certainly not the case for citizens.

Start video
Der Cinematic zur neuen Klasse in Warhammer 40.000: Darktide, dem Adeptus Arbites

The police for whom murder is beneath their dignity

The task of the Arbites is to enforce imperial law. This means they do not deal with local problems at all. If trouble arises on a planet, it is primarily the governor and his task force’s problem.

“Normal” crimes like murder, slavery, theft, etc., are only relevant to the Arbites when the production quotas of the world are threatened. Not even during a coup do the Arbites intervene as long as the usurper is loyal to the Imperium, for a weak leader is ultimately removed. The Arbites become active when:

  • the planet fails to fulfill its obligations to the Imperium
  • imperial law is broken, for example by negotiating with Xenos without sanction
  • drugs become rampant – and thus reduce the tributes

When the Arbites intervene, they do so with violence, and most often death is the only punishment imposed. Imperial law is enforced with all might, and the Adeptus Arbites do not even hesitate before the powerful.

Arbitrators and judges have the right to hold even free traders accountable, who otherwise have free rein. Judges can even execute planetary governors or members of the Adeptus Terra, the imperial administration to which they are supposed to adhere.

Only the strong and class thugs become Arbites

Members of the Adeptus Arbites can be roughly divided into two areas: judges, who have expertise in jurisprudence and law, and Arbitrators, the military arm of the organization. Especially experienced members will eventually embody both.

Willingness to use violence is a requisite trait for most Arbites. Many of them are recruited in the Schola Progenum, the institutions for war orphans, where imperial doctrine is instilled in the children from an early age, and where they are physically and mentally hardened daily – often violently.

The Schola Progenum is also the place where the powerful female order of the Adepta Sororitas recruits its members. Those in the Scholae who prove to be particularly violent and strong-willed – such as thugs and punks – are preferred by the Adeptus Arbites.

Accordingly, the equipment of the Adeptus Arbites consists not only of non-lethal protection weapons such as shock batons and storm shields but also of military hardware such as:

  • bolters, grenade launchers, and powerful shotguns
  • cybernetically enhanced cyber-hounds
  • battle tanks, automatic turrets, and war aircraft

By the way: The Arbites are heavily inspired by the British comic hero Judge Dredd – just in the grimy Warhammer version.

People who enforce the word of the Emperor personally

The foundation on which the Arbites make their decisions is the Lex Imperialis, imperial law. Allegedly, it is the word of the Emperor himself, which is supposed to be enforced during his “imprisonment” on the Golden Throne.

The Lex Imperialis comprises so many laws that it is nearly impossible to know all the laws at any given time – especially since many jurisdictions contradict each other. Until a judge reaches a judgment in a complex case, it can sometimes take decades or longer. In extreme cases, a court case is the lifetime work of a single judge, which he then passes on to a successor before his death to find a resolution.

In most cases, the Lex Imperialis shows no mercy, and many offenses are punishable by death. And even though this may sound terrible: Arbites are bound by this law and are correspondingly “fairer” than the Inquisition may be in many cases.

If you want to experience what it is like to be an Arbites or work with them, you should check out Darktide or Rogue Trader. In both games, Arbitrators are available and they are among the best games to get into the world of Warhammer 40,000.

This is an AI-powered translation. Some inaccuracies might exist.

New quest series in WoW makes fans angry: “After Sylvanas, the next victim of the writers”

The development of a character in World of Warcraft is not well received by the fans. A great hero from the past behaves quite differently.

In World of Warcraft, the latest Patch 11.1.7 went live this past Wednesday, bringing with it the 1-Button Assistant as well as a new campaign centered around the Highlands of Arathi. In it, we encounter some notable characters from the Warcraft universe, such as Danath Trollbane.

He undergoes a development that many players feel is too quick. His 180° turnaround makes some declare, “This feels really, really bad.”

Start video
WoW player finds his old guild again – but it’s quite sad

Who is this about? This is about Danath Trollbane (actually “Danath Dungalion”). He is a legendary character from the lore of World of Warcraft, having been one of the most important characters in Warcraft I and II. He is considered a fervent enemy of the Horde. He led one of the internment camps and risked his life to prevent the Orcs from leaving their dying world to protect Azeroth from them.

In more recent times (Battle for Azeroth), he returned to the Arathi Highlands and reclaimed Stromgarde and parts of the land for the Alliance. He is basically the king of Arathi.

Recommended editorial content

At this point you will find external content from Reddit that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the Reddit content

What bothers the fans? In the latest questline, Danath is noticeably milder and has some lines that cast him in a strange light. The entire questline revolves around an emerging conflict between the Alliance and the Horde, yet ultimately everyone is tired of war.

Danath seems to have turned around 180°, which many criticize. Specific_Frame8537 writes:

Just the first few lines of the quest:
“The sons of Lothar have always stood for tolerance and mercy.”
“Dude, Danath, you led internment camps.”
“Did the writers even play the games?”

Many are reminded of Sylvanas’s trajectory, who quickly went from a beloved character to one of the most disliked.

Others also find the message conveyed in the quests questionable, as one reading from MetalBawx comes to this conclusion regarding peace with the Mag’har:

The story mentions the internment camps but does not explain why they even happened, as if the authors hope we forget what we saw in [Warcraft I and II] or even Warlords of Draenor, that it only took a little of the Legion to turn the Orcs into monsters.

The message is confusing: rewarding invaders is good if it brings peace.

Many also feel that the conflict is handled very stupidly and have the impression that behind the quest there is more a moral sermon than a well-thought-out story, as Aelexe emphasizes:

This just feels like the latest episode of “War is bad, conflict is bad, racism is bad” without any nuance. Once again, we beat up the latest villain and absolutely nothing is done to address the origins of the conflict. […]

None of them acknowledge that the last time we were here in the Arathi Highlands, one of them ordered me to kill the other.

Particularly popular is SincubusSilvertongue’s wish for a few more elements found in real-world conflicts:

I hate this kind of peace in stories. This is one of the few times they should bring in some elements from the real world. A peace through politics, common benefits, and a respectable share of stubbornness would have worked well here. […] I want there to be peacemakers, antagonists, people seeking their personal benefit, changing opinions, things significant enough to discuss, and real diplomacy. […] All we have now are monotonous, predictable stories, with monotonous and predictable characters.

Many are dissatisfied with the story of World of Warcraft in this patch and would have preferred a different handling of this conflict. The concern is great that such rather weak narratives could also appear in the next expansion Midnight.

However, one should also realize that this is merely a smaller patch meant to tell a side story. Nevertheless, the dissatisfaction in the community is clearly noticeable. Sometimes stories are not only monotonous in WoW but also plain “fails”: We have the 5 biggest story fails from WoW here for you.

This is an AI-powered translation. Some inaccuracies might exist.

Players in Fortnite say goodbye to one of the best modes after Epic Games has destroyed it over many years

In Fortnite there are many modes and LTMs, but none were as popular in Chapter 1 as Team Rumble. Fans associate great moments in this chaotic mode. However, now, after 7 years, Epic Games is removing it from its game catalog.

What was so special about this mode? Upon its release in 2018, Team Rumble was a chaotic mode. Two teams of 16 players each competed against each other to achieve a certain number of kills – usually 100 to 150 eliminations.

So, players landed on the map, looted everything they could, and followed the storm eye to the final zone. Once there, the fun began, as this zone remained until the end of the match. Anyone who landed there was immediately caught in a hail of bullets.

Many players used Team Rumble to quickly complete quests back then. Because after a death, players did not need to start a new round; they simply respawned. This simplified the grind in Fortnite and also provided tons of XP for the Battle Pass.

Unfortunately, many rules in Team Rumble changed over the years, leaving the once community favorite as just a shadow of itself. Now, Epic Games has decided after update 36.10 to completely remove the mode from the game after 7 years.

Start video
Fortnite showcases its Battle Pass for Chapter 6 Season 3 in the new gameplay trailer

Players bid a proper farewell

What is the mood of the fans? They are divided. Many mourn the former mode and reflect on how they could relax and complete their quests back then. Some, on the other hand, have already moved on from Team Rumble, as Epic Games began to “destroy” the mode early on. The following voices can be heard on Reddit:

  • “Yes, I have to agree. I found this mode really fun and played it most of the time. After the changes, I played it less and less. I actually enjoyed having time to loot and explore the map each season without having to worry too much about attacks.” – working4buddha
  • “I used to play it often to complete my quests. Since the update, I haven’t touched it again.” – Joonberri
  • “This is really annoying because story quests are becoming more frustrating as you have to do everything there, sometimes even a match after another. Yes, there were no bots, but you could easily complete everything else to finish a quest in TR [Team Rumble]. Boo!” – sophisticated_pie
  • “It was the first mode I played to quickly get through the Battle Pass of Chapter 1, Season 5. The only thing I didn’t like about it was the building. Zero Build Team Rumble would be fantastic, but I guess that’s in another timeline.” – Outrageous_Usual_710

Is there a replacement for Team Rumble? According to Epic Games, Team Rumble is to be replaced by the new mode “Training Ground”. In this mode, you spawn on a map with countless respawns and fight against other players without building. There are no opinions yet on how well this new mode will replace Team Rumble, but it at least sounds promising.

Are you also upset that Team Rumble was removed? Our MeinMMO author Christos already noted in 2022 that Epic Games was slowly but surely destroying the mode: How Fortnite has destroyed its most popular mode

This is an AI-powered translation. Some inaccuracies might exist.

Players bypass Nintendo on the Switch 2 to save money, now they regret it

If you make a certain mistake on the Switch 2, Nintendo might remove an important feature. So be smarter than the players in the community who warn about their own mistake.

What did the players do? On Reddit, a player warns others not to use a Mig-Flash card for the Switch 2. This is a plug-and-play card that can store illegally downloaded games without requiring players to pay for them. As a result, many gamers bypass the prices, which have been raised again with the Switch 2.

However, Nintendo seems to have developed a system to detect such cards. Downloading and playing illegally obtained titles violates the terms of use for the Switch 2, which is why players are now facing a penalty.

Start video
The Nintendo Switch 2 in the unboxing video

Players lose important feature on their Switch 2

What is their penalty? As a Reddit user reports, he can no longer access online features. On his console, these features have been blocked, so he can no longer access the eShop, for example.

Only the error code 2124-4508 is displayed on his console, with the message that Nintendo is disabling the use of online features.

He admits that it was his stupid mistake to go online with the console. It was only then that Nintendo could recognize that an illegal card was being used. However, this only applies to the affected Switch 2 console where the Mig-Flash card was detected. 

If he logs in with his account on another console, the online features become usable again. Thus, the ban is console-bound and not account-bound. Nevertheless, it is a painful loss, especially since a Switch 2 console currently costs 469.99 Euros. 

What is this good for? In addition to preventing piracy, this function has another benefit. In Bennett (USA), Switch 2 consoles worth over 1 million Euros were stolen from a truck. Nintendo can track down the thieves using this function, as computer science professor Steve Beaty explains (via GameSpot).

Accordingly, Nintendo can disable the consoles via their serial number when they go online. This way, Nintendo can contact the buyers and track down the sellers who stole the goods.

If you use such cards that allow you to play illegally downloaded games, you should not use Nintendo’s online features. Otherwise, you might end up not being able to use this feature at all on the console. What you can do instead with the Switch 2 can be found here: Nintendo Switch 2 Guides: All tips and tricks at a glance

This is an AI-powered translation. Some inaccuracies might exist.

The head of Stellar Blade is fine with your “18+” mods, but one type of mod is absolutely not acceptable

After the release for PS5, Stellar Blade was also released on Steam. A large part of the mods makes Eve lose her already scant outfits. The CEO of developer ShiftUp does not find this troubling at all.

What does the head of Stellar Blade think about nude mods? In an interview with the South Korean team from This Is Game, ShiftUP CEO Hyung-Tae Kim was asked if he intends to impose sanctions against mods that go “beyond the age rating for adults”. 

The CEO responded that Stellar Blade is not suitable for minors anyway. Therefore, he sees no justification to punish the 41% of mods that remove Eve’s shells. In general, he has a positive attitude towards mods. However, there are cases where he also has a limit.

Start video
The action-adventure Stellar Blade shows the story trailer for PS5

The head of Stellar Blade does not want to see a certain type of mod

Which mods does he mean? Hyung-Tae Kim has no problem with nude mods, unlike protagonist Eve. However, there is one type where he draws the line:

“However, there are cases where they border on hacking or disrupt normal gameplay. In these cases, we ask users to exercise caution when applying such changes. In principle, there would be no strict rules for mods, as long as they only increase game speed, for example.”

Are there mods that the CEO still misses? In fact, Kim is still dissatisfied with the selection of mods. According to him, modders lack firepower. He misses mods that “subtly change the way the game is enjoyed” or “expand the gaming experience in meaningful ways.” 

Nevertheless, he emphasizes again that he thinks mods that bring new costumes or monster graphics into the game are cool. So to all the nude modders out there: You can proceed with peace of mind, as there will be no penalties for that!

What do others say about it? In the comments on Reddit, the CEO’s attitude is well-received. They believe that mods should not be regulated.

Many users find that the CEO becomes more likeable every time they read something from him. After all, he is “a Gooner at heart,” like the rest of the community, according to user LightsJusticeZ. 

In contrast to the mods, the story itself has not completely convinced CEO Hyung-Tae Kim. He vows to make improvements for part 2 of Stellar Blade and explains why the story in part 1 is so underwhelming: The “18+” game Stellar Blade has many strengths, but the story is not one of them – that should change in part 2

This is an AI-powered translation. Some inaccuracies might exist.

Rockstar has been trying to get GTA Online up and running for over 15 years

With GTA Online, Rockstar provided its fans with new content for over a decade and kept them engaged while the studio worked on GTA 6. But did you know that the mode took over 20 years of development?

What is so special about GTA Online? After GTA 5 had finished telling its story, Rockstar introduced a new mode: GTA Online. This mode allows its fans to create a protagonist with whom they can live an outlaw life in Los Santos. Besides heists, drug trading, or mini-games, players can also simply enjoy life in Los Santos and play together with their friends.

For many, GTA Online was the game that kept them engaged for over a decade, and Rockstar put effort into it – many free DLCs brought tons of content into the game.

You might think that an online mode in a game would not be a problem by today’s standards. But Rockstar had already tried to implement an online mode with GTA 3.

Start video
Rockstar Games presents GTA 6 in the second trailer

GTA 3 was supposed to have an online mode

What information has been revealed? Obbe Vermeij, a former developer of Rockstar Games who worked in this studio for over 14 years, provides new information about the online mode of GTA. According to him, the studio had already planned to implement an online mode with GTA 3.

This is what he described on X.com: ‘For GTA 3, I developed a prototype for a simple deathmatch. Players could kill each other, pull them out of cars, and respawn in the city. It was promising… but we ran out of time. We needed lobbies, network-capable scripts, etc. We decided to reduce the effort.’

But that was not the end of it. With Vice City, it was supposed to be done this time. According to Vermeij, they even hired developers to take care of the multiplayer code. Unfortunately, the deadlines were tight again, so the project was canceled once more.

For GTA San Andreas, the topic was not taken up again, as it was the last title on the platform and not worth the effort – a co-op mode was supposed to be enough at the time.

With GTA 4, they finally succeeded. Four programmers and many level designers were hired to create the mode. However, it did not resemble the mode that Rockstar had envisioned. That only started with the release of GTA Online in 2013.

Will there be GTA Online for GTA 6? Although this mode has not yet been confirmed by Rockstar itself, it is strongly assumed that the developers are working on an alternative online mode.

GTA Online has brought Rockstar a lot of revenue and financed the development of GTA 6 over the years. So it is only logical that the developers are creating a new, better, and above all modern successor to the hit. You can find more about GTA6 here: GTA 6: Release, trailer, and map – The most important information about the action game

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. thegamer.com

Famous YouTuber criticizes exactly what players love about the developers in Final Fantasy XIV

The current expansion Dawntrail for Final Fantasy XIV has been facing backlash from the community since its release. With the latest patch, new reviews have also arrived on Steam. The well-known YouTuber Zepla is now reacting to an article about it and criticizing what fans have loved about the devs for years.

Who is Zepla? The YouTuber and Twitch streamer Zepla is one of the most prominent content creators for Final Fantasy XIV. According to her own statements, she switched from World of Warcraft to the Japanese MMORPG between 2015 and 2016 and became captivated by the story from the Heavensward patches starting at 3.2.

At the start of her channels, she primarily published guides and comedy videos, which helped many players get into the world of Eorzea and introduced them to the advantages of Final Fantasy XIV. She currently has over 302,000 subscribers on YouTube as ZeplaHQ and an additional 76,000 on her highlight channel ZepLIVE, along with around 261,000 followers on her Twitch channel (as of June 18, 2025, 11:30 AM CEST).

What’s going on with Final Fantasy XIV? Recently, an article from Gamesradar+ highlighted the negative reviews on Steam regarding the expansion. According to the article, the ratings on Steam have dropped to “mostly negative” since the release of patch 7.25.

Editorial note on the reviews on Steam

We could not confirm the ratings, as Dawntrail currently has 51% positive votes overall and 41% in recent reviews labeled as “Mixed” in Germany (as of June 18, 2025, 11:30 AM CEST) (see Steam). Nevertheless, there were times when the expansion also had the rating of “mostly negative”.

The reason for this is primarily the new content “Kreszentia,” which players generally receive well, but still leads to some criticism. However, according to Gamesradar+, it mostly disappointed expectations. Especially the intense grind and the highly repetitive design of the content are not well received by the community.

Why is Zepla reacting to the article? With the release of the latest expansion “Dawntrail” the YouTuber also appeared to be more critical of Final Fantasy XIV. In particular, she considers the story to be one of the greatest weaknesses of the add-on. In her latest approximately 17-minute video, she references the article from Gamesradar+.

She is sure: The story makes weaknesses more visible that have actually existed in FF14 for years.

Start video
The new trailer for Patch 7.2 of Final Fantasy XIV shows the new, highly anticipated content

“It is far below the standard that the game has set”

What does Zepla criticize? In her video on YouTube, Zepla discusses the mentioned article with her community and shares her opinion on it. Although she has not played the new content Krezentia, she has informed herself within the community and followed the discussions.

She shares that many players would find the new content boring, monotonous, and too grind-heavy, without real innovations compared to similar contents from past expansions like Bozja or Eureka. For many, it feels like “the same game again”.

The streamer agrees, as these points lead her back to things she has considered a major weakness of the game for years: The “formula” of FFXIV has remained the same for years – something that, in her opinion, was previously compensated by the strong story (e.g., in Shadowbringers) is now more pronounced due to the overall weaker story of Dawntrail, as she sees it as “far below the standard that the game has set”.

You can watch the entire discussion with her community here:

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

Additionally, she criticizes that the developers respond too much to the community’s wishes without bringing in their own creative impulses. The mere fulfillment of player demands without real innovation, in her opinion, leads to a content cycle that lacks ideas.

In particular, Zepla sees this as the reason for the feeling of alienation among players from FFXIV. A real fresh start or new ideas would be urgently needed to rekindle enthusiasm and win players back.

This is how MeinMMO editor Alexander Schürlein sees the issue

As a long-time raider and player of Final Fantasy XIV, I can understand the feeling. The MMORPG has followed certain patterns for years that can also be well predicted. However, I do not agree with the opinion that creativity is entirely lacking. Because even though Dawntrail contains a lot of “more of what has already worked,” the fights in dungeons, raids, and other content still feel fresh.

You can tell that the developers are trying to stick to their own system while still providing Aha moments and new impressions. Especially the new raid series has so far convinced me as a player of challenging content. And yes: the story is tedious, but it is also the beginning of something new, and that may just need some time. For my part, I have not completely given up on Dawntrail and hold on to the hope that much can still happen in the future.

In the past, there was major criticism of the new content Krezentia, primarily due to the strong focus on grind and the very low drop chances of important materials for the relic weapons. However, the developers have already addressed this point to the community’s delight: Final Fantasy XIV: Because players complained, there are now more rewards in the new MMO content

This is an AI-powered translation. Some inaccuracies might exist.

Elden Ring: Nightreign – Everything about the current server downtime and patch 1.01.3

On June 18, 2025, Patch 1.01.3 for Elden Ring: Nightreign will be released. You can find out when the servers will be down, when you can play again, and the patch notes here.

What happens during a server downtime? The servers are shut down. During this time, you can only play Nightreign offline and solo. However, the servers are back online now. If you experience issues, restart the game and log in again.

Server downtime in Nightreign – from when? The servers were shut down on June 18, 2025, at 10:00 CEST (17:00 JST, 01:00 PDT) on all platforms.

When can I play Nightreign again? According to a post on X.com, the maintenance and implementation of the patch will take around 3 hours. We will inform you as soon as the servers are available again.

What is included in the patch will be covered in the next section.

Update from June 18, 2025, 13:10 MESZ: The patch notes have been added.
Start video
Diese Special-Events solltet ihr in Elden Ring Nightreign nicht verpassen

Full Patch Notes for 1.01.3

What are the Patch Notes about? Now that the servers are back online, FromSoftware has also shared the patch notes. The focus is mainly on balance adjustments and fixing known issues:

General Adjustments

  • Increased chance to obtain weapons with the Madness status.

Bug Fixes

  • The visibility of the Whirlwind skill effect has been adjusted when the relic effect “[Guardian] Increased Duration for Character Skills” is active.
  • A bug has been fixed that allowed the Demon Merchant to spawn near the Night Flood when the “Curse of the Demon Merchant” event occurred.
  • A bug has been fixed where the damage dealt to some enemies when destroying weak points created by Ironeye’s “Marking” skill was higher or lower than expected.
  • A bug has been fixed that nullified the lightning damage taken by enemies when influenced by the passive effect “Might of the Great Old Dragon” of the weapon “Gransax Bolt”.
  • A bug has been fixed that caused the display of the Ultimate Art to fill more than expected when some enemies were attacked.
  • A bug has been fixed where the relic effect “Weapon Switch Adds an Affinity Attack” did not correctly represent the attribute when applied to bows and crossbows.
  • A bug has been fixed that caused the amount of runes needed to purchase Uncommon weapons from merchants to be calculated incorrectly.
  • A bug has been fixed that caused players to lose a fight against a Nightlord or other Night bosses after being revived from the brink of death.
  • A bug has been fixed that caused the camera not to display at the correct angle during some multiplayer fights against a Nightlord when no enemy was targeted.
  • A bug has been fixed that caused lingering character phantoms in Limveld not to appear.
  • Information about the staff has been added to the game credits.

Adjustments on Steam

  • A bug has been fixed where the game could freeze temporarily or for an extended period in some environments.

In the future, Nightreign is also set to receive additional content such as a major DLC. This will likely bring new bosses and characters for a fresh breeze. What else awaits you, what the latest status of the planned content is, and when you can expect them, you can read here: Elden Ring: Nightreign – Roadmap and upcoming content

This is an AI-powered translation. Some inaccuracies might exist.

The head of Borderlands 4 promotes a collector’s edition for 130 euros, but it doesn’t even include the game

The price of Borderlands 4 recently occupied both the CEO of the company and the community. Although the new shooter costs no more than its predecessor, a new edition for 130 euros is annoying the community.

What is the deal with the price? The debate about the price of Borderlands 4 is entering another round. Recently, it became known that Borderlands 4 in the USA does not reach the magical price threshold of 80 US dollars and remains at 69.99 US dollars like its predecessor.

In Germany, however, the most expensive edition costs 129.99 € and includes DLCs as well as skins and outfits for the characters in the game. The CEO has now introduced a new additional Collector’s Edition for 130 € that doesn’t even include the game.

Can you travel to the moon in Borderlands 4?

Start video
In Borderlands 4 könnt ihr überall hinreisen, was ihr im Spiel sehen könnt – sogar zum Mond?

130 euros for merchandise

What has the CEO presented? Borderlands 4 has another, fourth edition in the USA that costs around 130 €. The bundle presented by the CEO as the Collector’s Edition “Borderlands 4 ECHO-4” is exclusively available at GameStop in the USA.

In a post on X.com, Randy Pitchford writes: “The Collector’s Edition of Borderlands 4 can be pre-ordered at GameStop. It’s pretty cool and will probably sell out quickly, so get it if you’re interested.”

Included are:

  • ECHO-4 Statue: A 20 cm tall replica of the drone companion ECHO-4 from Borderlands 4. It can be displayed as decor, and its eyes light up when powered via the included USB-C cable.
  • Vault Symbol Necklace: A chrome necklace featuring the Vault symbol from Borderlands, attached to a 50 cm long stainless steel chain.
  • Map of Kairos: A 43 cm large polyester map depicting the planet Kairos from Borderlands 4. It shows the four different regions of the planet.
  • Set of 4 double-sided lithographic art prints: This set includes four art prints measuring 20 cm x 25 cm. They showcase the new Vault Hunters from Borderlands 4 – Vex, Rafa, Harlowe, and Amon – and are printed on both sides.
  • SHiFT code for 5 Golden Keys in Borderlands 4: An included SHiFT code that can be redeemed in the game Borderlands 4. It grants five Golden Keys to open the Golden Chest in the game for random gear that corresponds to the character’s level.

What is missing is the game itself and any DLCs or skins in the game. The Collector’s Edition for 130 € costs as much as the Borderlands 4 Super Deluxe Edition on Steam, but even true fans will still have to buy the game separately.

How are fans reacting to the bundle? After the debate about the price, fans are now annoyed that the Collector’s Edition doesn’t even include the base game. On X.com, fans are venting their frustration:

  • Byrd says on X.com: “It’s pretty lame that the base game isn’t included, but I have to say, it’s a cool statue. Can we play rock, paper, scissors at the fan fest so I can win one?”
  • Ki11er Six writes on X.com: “Wait… why is the game NOT included?”
  • Soul is puzzled on X.com: “The Borderlands 4 Collector’s Edition doesn’t include Borderlands 4? Someone needs to explain this to me.”
  • Kodeations asks on X.com: “I’m a bit confused as to why the game shouldn’t be included, even if it would increase the bundle price?”

The explanation can be found on Reddit. There, user Magnon explains: “They often don’t do this nowadays so that you can play on release day, regardless of whether the Collector’s Edition has arrived or not. Kind of strange, but a lot of people want to play immediately.”

In fact, this keeps happening. Titles like Battlefield 1, Fallout 76, and Diablo 4 have sold Collector’s Editions without the main game. In Borderlands 4, however, the designation by CEO Randy Pitchford seems a bit misleading.

Instead of Collector’s Edition, the product should probably be called Merchandise Bundle, and it is officially sold as such by GameStop. On the GameStop product page, it does not state that the bundle is supposed to be a Collector’s Edition, even though the CEO markets it that way.

Whether real fans of Borderlands 4 will go for the merchandise bundle or if the price will be a major deterrent remains to be seen. One thing Borderlands 4 definitely wants to do better than its predecessor: Borderlands 4 promises that they will handle loot much better than in part 3: That is their plan

This is an AI-powered translation. Some inaccuracies might exist.

WoW: Players should work towards this mount for 5 weeks – Some have already achieved it after 2 hours

The fancy pirate dragon in World of Warcraft was supposed to be available only after 5 weeks. But some players have already obtained it after just a few hours.

In World of Warcraft, Patch 11.1.7 has just gone live and brought a series of new features. Among them is a fancy mount – a black dragon dressed as a pirate. You were originally supposed to take 5 weeks to achieve this, but players have already got it after two hours.

Start video
Older lady lives our dream and plays WoW until 5 a.m.

What kind of mount is this? The Chrono Corsair is a new mount from Patch 11.1.7. The dark dragon has pirate equipment and first appeared as a boss in the Tazavesh dungeon in Shadowlands. Since then, many fans have wished to obtain this dragon as a mount.

The mount is available for completing the achievement “Master of the Turbulent Timeways 3.” For this achievement, you need to maintain a stackable buff from Timewalking dungeons over 5 weeks. Actually. Because just a few hours after the patch release, the first players already have the fancy mount in their possession.

Recommended editorial content

At this point you will find external content from Reddit that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the Reddit content

Why do some accounts already have it? More and more accounts are already showing off the mount. It seems that it is already possible to complete the achievement and obtain the mount simply by continuously visiting Timewalking dungeons. Sooner or later, you will gain more progress towards the achievement and thus eventually receive the reward, even though you technically shouldn’t be able to get it yet.

Is this a bug? Yes, very likely. Even though the error does not seem to be completely fixed at the time of this article (12:30 PM), it appears to be just a temporary issue.

One shouldn’t expect an account penalty for this error since the bug simply arose from “normal gameplay”. Therefore, it is also unlikely that Blizzard will take the mount away from affected accounts.
Aside from the new mount, there are also plenty of other innovations in Patch 11.1.7. We have introduced all the changes to the classes and the new 1-button assistant along with the patch notes.


This is an AI-powered translation. Some inaccuracies might exist.

„Incredibly disappointing“ – Fans wish that GTA 6 would be like RDR2, but according to a report, Rockstar has other plans

According to a new report presenting discarded versions for the story of GTA 6, fans of the series are in turmoil. Many of them wished for the latest GTA to be just like that.

What stories are circulating? In a report by the French magazine Medium, the author “Fravilys” reports on the development of GTA 6 and the creative decisions the team had to make during its substantial development time.

Where the author obtained this information remains unclear, which is why the content is categorized as rumors. However, these rumors have generated significant interest among fans. The report reveals 3 different story approaches that Dan Houser had developed during his time at Rockstar Games:

  • The first version includes three protagonists: An old policeman from Vice City, who gradually slips into organized crime to protect his son. Then the son himself, who tries to escape his addiction and drug trade, as well as the right-hand man of a Colombian drug lord as the third protagonist. This version had been in development until the end of 2016 before it was deemed too dark by Take-Two Interactive.
  • The second version features a somewhat less dark scenario with two protagonists: A policewoman, the daughter of a cop from Vice City, who seeks revenge after her father’s death and begins to infiltrate the local underworld. The second protagonist would have been a crazy drug courier, who would have closely resembled Trevor from GTA 5. This version had been in development until mid-20168 before it was also scrapped.
  • The third version was only in development for a few months and was canceled in March 2019: The policewoman from the second scenario was replaced by a former soldier who was released from prison and subsequently slipped into the criminal underworld.

All these ideas were discarded and replaced by the story that has been shown to us so far in the trailer of GTA 6. A romance between two characters reminiscent of a kind of “Bonnie and Clyde” dynamic.

The trailer and its content have been received very well by fans so far, but the discarded stories also evoke nostalgia in many players. Much of it would have been exactly what they hoped for in the long-awaited sixth part of the GTA series.

Here you can see the trailer for GTA 6, in which the romance of the protagonists becomes clear:

Start video
Rockstar Games presents GTA 6 in the second trailer

Players have mixed feelings about the rumors

What does the community think about the lost story approaches? On Reddit, these rumors are being discussed, with fans’ anticipation for GTA 6 being greatly divided by this information. Many of them write that these discarded concepts would have been exactly what they wished for in the latest part.

They criticize the notion that these ideas were “too dark.” Because that is exactly what they like about other games from the studio. Here are some reactions:

  • nukleabomb: “Honestly: The first one sounds pretty cool.”
  • Grimm613: “Quoted as ‘Too dark’. Boo. I’m always looking for a dark story.”
  • Least-Path-2890: “If the story of GTA 6 is more like GTA 5 than RDR2 or GTA 4, then that would be an incredible disappointment.”
  • Ghostbuster_11Nein in response: “GTA 4 had a phenomenal story, while [GTA] 5 was OK, but it felt more like an excuse to string together a bunch of heists rather than tell a real story.”

It will be exciting to see how far GTA 6 has moved away from a dark story and whether the decision for a couple as protagonists will pay off. Dark themes do not necessarily have to be excluded here. MeinMMO editor Niko Hernes is also rather critical of the story of GTA 5, but this is exactly why he is so looking forward to GTA 6: I admit, I didn’t enjoy GTA 5, but because something is changing, I can hardly wait for the release of GTA 6

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit
  2. Medium

YouTube streamer celebrates himself in EA FC 25 for the most expensive Ronaldo – only Messi has something against it

The biggest gaming streamer on YouTube iShowSpeed was thrilled to receive a very special card of his idol Cristiano Ronaldo in EA FC 25. However, he could hardly enjoy the pull. This was due to Ronaldo’s great rival, Lionel Messi.

How iShowSpeed got the most expensive Cristiano Ronaldo in FC 25: During a live stream, the highlights of which were uploaded to Speed’s YouTube channel, the influencer opened countless packs from the Ultimate Team shop. He loaded 74,000 FC Points (over €600) onto his account for this.

The streamer’s goal was to pull his idol Cristiano Ronaldo in a very special version worth 15 million coins:

EA FC 25 Top Performance Cristiano Ronaldo Stats and PlayStyles
The best and most expensive Ronaldo card in FC 25 Ultimate Team.

At the time of his pack opening, one could pull rare promo players from the Portuguese national team in honor of their won Nations League title. The so-called “Star Performer” cards received strong Attributes/Playstyle upgrades and an extraordinary design in bright orange.

After 47,000 FC Points (approximately €400) and numerous worthless Shapeshifters from Team 1, the Portuguese superstar did indeed appear in an 11-player pack with a minimum rating of 88. The streamer’s joy was boundless.

However, only until the Walkout animation ended after about a minute.

Start video
Tips for a Perfect Start in EA FC 25 – Ultimate Team

Messi’s mere presence drives Speed to despair

How does Messi disturb the Ronaldo pull? After Speed switched to the overview of his other pulled players, the monitor right next to the 15 million coin card of Ronaldo showed the gold card of rival Lionel Messi.

For many years, there has been a relentless debate between the fanbases of both players, which is especially passionately conducted on the internet. At the center of the debate is the question of who is the better, the GOAT (abbreviated for Greatest of All Time, note from the editor) of the two.

Speed, as a Ronaldo supporter, cannot stand the sight of his idol next to the rival. His mood changes drastically after his exuberant celebration. When he sees Messi, he asks his chat every second in an aggressive tone, ‘Who is that next to Ronaldo?’, and escalates his anger with each repetition of the question.

Screenshot video from iShowSpeed shows despair as he sees Messi next to Ronaldo in his pack
iShowSpeed wears a sad expression when he sees Messi next to Ronaldo.

‘Why does he always have to be there? Why does he always have to show up?’, Speed asks his viewers in despair. He continues, ‘I was just happy. It can’t be that he is in the same pack as my GOAT.’

Subsequently, Speed barks at Messi’s card in his usual manner before he again turns to celebrating his pulled superstar and immediately includes him in his team.

The streamer has already made it clear in the past what he thinks of Ronaldo’s arch-rival. During the stat comparison of both superstars before EA FC 24, the influencer felt sick:

Apart from the brief setback, Speed should realize how special the pull of the Ronaldo card was. The expensive top-performance version is permanently sold out on the transfer market in Ultimate Team at a price of 15 million coins. By now, you can no longer pull him from packs, making him even rarer.

Ronaldo diligently collects special cards at the age of 40. He has now reached a total of 9 special versions. Another strong Ronaldo card was pulled by streamer EliasN97. However, he diminished his rare TOTS version with an expensive feature: Twitch streamer in EA FC 25 wastes over 3 million coins for a design that diminishes his favorite player

This is an AI-powered translation. Some inaccuracies might exist.

Creators of grand singleplayer games release a co-op shooter on Steam and players wonder what they were thinking

Developer Remedy is actually known for single-player games like Alan Wake and Control. Now, the studio is releasing a co-op shooter on Steam, but players are wondering what the devs were thinking. 

The game is FBC: Firebreak: A co-op shooter for up to 3 players, developed by Remedy Entertainment. In it, you explore the Federal Bureau of Control – a mysterious federal agency that has been attacked by supernatural forces, already known from Control.

FBC: Firebreak was released on June 17, 2025, for PC on Steam and in the Epic Games Store, as well as for PS5 and Xbox Series X|S. The game is also included in Game Pass. The shooter is receiving mixed reviews from critics on Metacritic and players on Steam:

  • The Metascore is 65/100 from 15 reviews (on Metacritic), the game currently does not have a user score (as of June 18, 10:54 AM)
  • On Steam, only 60% of the reviews are positive, with the rating being “mixed”.
  • Additionally, the co-op shooter had just under 2,000 peak players on Steam (steamdb.info). Players on other platforms are not counted here.

You can see a gameplay trailer for FBC: Firebreak here:

Start video
FBC: Firebreak – Gameplay trailer for the new co-op shooter from Remedy

Remedy alienates players within the first minutes of gameplay

What are the reasons for the bad reviews? Looking at the community discussions on Reddit, the player experience within the first hour is heavily criticized. On Reddit, a user named AhogadoEnImpuestos writes: “Remedy urgently needs to overhaul the first hour’s gameplay experience – otherwise, this game is dead.”

He criticizes in his Reddit post:

  • Most special abilities and tools have to be unlocked first, which makes the entry feel too generic.
  • The tutorial needs to better explain what to do: In the first match, the Reddit user and his teammates ran around aimlessly.
  • The first mission of the game is simply uninteresting: “Turn on generators, seriously?” the player asks in his post.

The next two missions are already significantly more creative. Because of the boring tutorial, the game makes an unnecessarily bad first impression on new players.

User No_Project5633 criticizes the introduction in a similar post on Reddit. He writes: “This game urgently needs an update that explains to the players what the hell it’s all about.”

Other points of criticism concern the scope of the game:

  • In the release version of the game, only 6 weapons are available – some players find that far too few, as stated in this Reddit post.
  • The game also launches with only 5 “jobs”, i.e., missions that would wear out quickly (Steam Review).

Is there nothing positive to say? Yes, many players have already had fun with the release version. User Elate_Scarab argues that the game should be taken for what it is: “I’m just having dumb fun with this game. It’s exactly what was promised: Left 4 Dead in the Oldest House,” he writes in his Reddit post and gets support from other players.

Have you tried FBC: Firebreak already? If so, feel free to share your impressions in the comments. Another co-op shooter on Steam is extending its demo phase: Because so many wanted to play the game. You can read more about it in this article: A SciFi shooter on Steam attracted 500,000 space pirates even before its release – And if you missed the demo, you now have another chance

This is an AI-powered translation. Some inaccuracies might exist.

The Pokémon GO Road Trip is also coming to Germany – Is it worth a visit?

Pokémon GO has revealed new details about the Pokémon GO Road Trip 2025. We summarize what to expect at the event.

What is the Pokémon GO Road Trip? This event was announced for the first time in May. Basically, it is a special local event in a total of 7 European cities.

These cities will be visited by the “Pokémon GO Truck” which will make stops there. The cities and dates are as follows:

  • Manchester, England, July 16, 2025
  • London, England, July 19, 2025
  • Paris, France, July 26, 2025
  • Valencia, Spain, August 2, 2025
  • Berlin on August 9, 2025
  • The Hague, Netherlands, August 16, 2025
  • Cologne from August 20 to August 24 (gamescom)

In Germany, there are two stops planned with Cologne and Berlin. During gamescom, the truck will be located outside Hall 8 during opening hours.

It was already known that around the truck, activities such as meetings with famous trainers and community ambassadors will take place, as well as activities like a lucky wheel, joint raids, photo opportunities, and similar things.

Now, Pokémon GO has also presented the bonuses that await you in the actual game. Based on these, you can see if the visit is worth it for you.

Start video
Pokémon GO: Over 800 Trainers fight in Gigantamax battle

These bonuses the Road Trip 2025 brings in Pokémon GO

At the Truck: If you visit the actual truck, you can take advantage of the following bonuses.

  • Pikachu in “summer look” appears in level 1 raids and offers the chance to be caught with a local background of the city.
  • There are special field researches that will also bring a summer Pikachu if you solve them all.
  • A limited research will give you a Knattox, 5 special candies, 2,025 XP, and Poké Balls.
  • You will receive triple the amount of Poké Balls at stops and gyms.
  • There are more stops and gyms around the truck.
  • And the following wild Pokémon will appear at the truck:
    • Sandshrew
    • Alolan Geodude
    • Alolan Graveler
    • Phanpy
    • Toxapex
    • Rollum
    • Golbit
    • Wolly

In the City: Also in the respective cities, you can use bonuses when the truck visits them. They look like this:

  • You will find Poké Balls on the map, which function like the Knapfel Apples. By tapping, you will encounter:
    • Voltorb
    • Electrode
    • Shroomish
    • Galarian Flunschlik
  • Lures last 3 hours.
  • Trading costs only half the Stardust.
  • You will receive 5 special trades per day.
  • Alolan Golem learns “Rollout” when you evolve Alolan Graveler.
  • Temporary stops and gyms with lures will appear in the city.

In the Country: The visited countries will receive a free limited research 7 days before the truck’s arrival. A summer Pikachu is also hidden in it. This applies to the United Kingdom, France, Spain, the Netherlands, and Germany.

What do you think of the event? Are you planning to visit the truck, take advantage of the city bonuses, or just solve the nationwide research? Do you even have the opportunity to visit the truck? Tell us in the comments! And if you want to know what events the current month still brings: Here are all events in June 2025 in Pokémon GO. 

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. pokemongo.com

Studio raised 300,000 euros for a role-playing game on Steam, shuts down a year later and leaves fans with nothing

A studio reached out to fans in 2024 to fund their new JRPG. However, despite the required amount being not only reached but even exceeded, there is now bad news for the paying players: the game will not be released on Steam or anywhere else.

What game is it? Alzara Radiant Echoes by Studio Camelia was presented on Kickstarter last year. It was supposed to be a turn-based JRPG in the style of older titles – a love letter to the golden age of the genre.

Over 5,000 users took an interest in the project and supported it with a total of €294,428. And this, even though the target goal was only €100,000. Enough money to develop, complete, and release the game. Among other things, it was supposed to be released for consoles and PC. The Steam page is still online as of 18.06.2025.

Unfortunately, Alzara Radiant Echoes will never be released on any platform. The developers announced on June 17, 2025, on Kickstarter that the project has been canceled and the studio has been closed.

Start video
Trailer for the Kickstarter JRPG Alzara Radiant Echoes, which will never be released

The Reasons for the Closure

What are the reasons for the update? Studio Camelia emphasizes how sad they are about the news. They had already worked hard on the shared vision of creating their own game even before the studio was founded in 2022.

Private funds were used for this, and additional partners were found. Among other things, the studio was part of the Microsoft Developer Acceleration Program – an initiative aimed at supporting small and new developers.

With that, and of course thanks to the funds from Kickstarter, a part of the game was completed. Studio Camelia mentions in their statement a demo that they wanted to use to win additional partners at various events such as the Tokyo Game Show.

This endeavor was supposed to ensure that the rest of the game could also be successfully financed and developed. Unfortunately, that did not happen. Studio Camelia regrets this and sees it as the harsh reality of the gaming industry in 2025.

In a time when many studios are closing and numerous employees are being laid off, it is difficult to find risk-taking investors. For fans who have already invested money in the game, there is another piece of bad news from the studio:

As you know, supporting a Kickstarter project comes with risks: the actual idea of the platform is to give creators a boost so they can bring their projects to life. There is no guarantee for the final marketing of the project, and therefore there is always a risk that it will not materialize. Neither the studio nor Kickstarter is able to refund your contribution to the project, and we are truly sorry about that.

Studio Camelia in a statement on Kickstarter

This, coupled with the fact that Alzara Radiant Echoes will not be released, is causing unrest in the community.

Disappointed Fans and Accusations of Fraud

What do the supporters think? The sentiment in the comments on Kickstarter is predominantly negative. It is especially criticized that a full game was promised, and there was no mention of just developing a demo with the money. Some suspect it smells like fraud:

  • “I understand that we are all angry. I agree that I believe it is a fraud. I was even curious why the project was so quiet for half the time. But I know a simple way to prove it was not fraud: Why don’t you allow the studio heads to present some documentation about where the money went?” writes Shane Hirt.
  • “Another fraud, thank you Kickstarter for not protecting us, collecting your profits, and allowing tons of ‘companies’ to defraud people,” writes Gabriel Queipo.
  • “You have not once stated that it is a Kickstarter to fund a demo. You explained that it is to fund the actual game. People are right to call you all frauds,” concludes Drago Zero Nova.

The anger of the paying fans is understandable. Alzara Radiant Echoes will not be released and many Kickstarter users have to come to terms with not getting their invested money back. Time and again, games have to face accusations of fraud. A very well-known case occurred in 2023: The creators of ‘The Day Before’ respond to the accusation that their game is just a scam

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. gamedeveloper.com

A God from Lord of the Rings was so powerful that he could create holy beings with the strength of his thoughts alone

In the movies he does not appear, yet there is an extremely powerful god in the world of The Lord of the Rings who accomplished great deeds with his creative power. In doing so, he created holy beings, including a great villain.

Who is this god? In the world of The Lord of the Rings, there are numerous mysterious and powerful beings. Eru Ilúvatar stands at the top. He is the god responsible for the creation of the world and its inhabitants.

In the movies or the books that tell the story of Frodo and the destruction of the Ring, Eru Ilúvatar does not appear. Only in “The Silmarillion,” the book published after J.R.R. Tolkien’s death, is this god mentioned.

While he is certainly comparable to the gods of our world – such as those of Christianity, Judaism, or Islam – the story of creation differs significantly from known narratives.

Start video
Epic Trailer for The Lord of the Rings: The Fellowship

The Creation of the Ainur

How was the world created? Eru Ilúvatar is a being that is eternal. This means that the god has always been there and will never disappear. Only through the power of his thoughts did he create the Ainur. Translated, this means “The Holy Ones.” These beings are part of the divine thoughts, they are very wise, yet originally bodiless. They are divided into Valar and Maiar, the latter includes the Istari, among them Gandalf.

The Ainur were taught by Eru Ilúvatar three musical themes, the so-called “Great Music.” From this, the universe, namely Ea, was born. Thus, the planet Arda, where Middle-earth is located, was finally created.

Remarkably, the god, though very powerful, after the creation of his world never intervened directly in events, except for one instance. Only during the downfall of Númenor did the god reshape the world.

Eru Ilúvatar is not hostile to other gods, but it is important to him to be at the top of the hierarchy. Despite his role in the world, he is hardly worshipped and revered as a great god anywhere in Middle-earth. This is also due to the fact that this aspect of being a god is not important to Eru Ilúvatar.

He prefers to observe the beings of his creation and delights in their diversity. One of them evolved into one of the great villains in Middle-earth.

Worse than Sauron

Who was created? Among the Ainur was also Melkor, who later became Morgoth and terrorized Middle-earth. He was the beginning of evil throughout Arda, which made him an even more powerful villain than Sauron.

Although Melkor was created by Eru Ilúvatar, he fell into conflict with the god. The god accused his Ainur of disturbing the peace and unleashing evil into the world. The harmony of the “Great Music” was disrupted, as Melkor himself harbored ambitions of dominion and also wanted to create as a god.

Because Eru Ilúvatar did not tolerate this behavior, it led to a rift between them, and Melkor left the halls of the god. In Middle-earth, he found powerful allies like the giant spider Ungoliant.

Melkor is a dubious part of Eru Ilúvatar’s creation. Other beings such as the Elves, Dwarves, or Men, as well as the beautiful flora and fauna of Middle-earth, are, on the other hand, among the god’s greatest achievements. Especially the Elves are among the strongest beings in Middle-earth: 9 powerful Elves from The Lord of the Rings who could easily take on Sauron’s Orcs

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. lotr.fandom.com

Thanks to Zelda on the Switch 2, I am realizing how terrible achievements actually are

MeinMMO-Demon Cortyn is currently diving into the Switch 2 with the Zelda games – and realizes how annoying achievements in other games are.

The Zelda games on the Nintendo 64 were a big part of my youth back then. I loved Ocarina of Time and secretly played Majora’s Mask for way too long at night. Later, I played through Twilight Princess with a sibling and then also Skyward Sword with my roommate in my first shared flat.

The two Zelda raps from Starbomb still live rent-free in my head today (thankfully, they are still available on YouTube).

Zelda – or rather Link – has accompanied me my whole life. When Breath of the Wild and Tears of the Kingdom were released for the Switch 1, I was itching to play – but I found the graphics on the Switch 1 not appealing enough to justify the purchase.

Now I’ve caught up with the Switch 2 and directly bought the two Zelda games. And they teach me something that I have basically felt for a long time but can now articulate clearly: In the Nether, achievement systems are so annoying.

Start video
Trailer for the open-world game The Legend of Zelda: Breath of the Wild

How Achievements Distract from the Game

It doesn’t matter whether I am tackling an extremely challenging boss fight in Clair Obscur Expedition 33 or following the emotional story of Lost Records: Bloom and Rage. As soon as any important point in the game is reached, there is a loud “Pling” that automatically makes me look at the top of the screen, where the trophy is displayed.

A brief moment that lasts a maximum of 1-2 seconds. The intention is to trigger the reward center. I have “achieved” something and “earned” something – namely the trophy. That is supposed to give me a brief dopamine kick.

Breath of the Wild Link Holding Sword
Link and the Triforce on the sword – that has never changed.

However, these “rewards” have a disadvantage. They pull me out of the game world and the narrative of the world every time. The acquisition of trophies is non-diegetic, and in most cases, there is absolutely nothing connected with the trophy except reaching a certain point in the game or performing a specific hidden action at the right time.

Every time there is a trophy, it is a brief moment where I am pulled out of the game world. A brief moment where my PlayStation or Steam reminds me that I am playing a game and “completing” things. A hidden or visible checklist that tells me when I have seen and experienced everything.

By the way: The colleagues at GameStar made a very worthwhile YouTube video about the Zelda phenomenon.

Zelda is a Pure Experience Without Needing Achievements

The Legend of Zelda doesn’t need any of this, and I have noticed that clearly in the last few days. Because Zelda (or Nintendo in general) has no achievement system.

Of course, there are also “achievement experiences” in Zelda. When I find a hidden shrine or master one of the great temples, a new equipment item or ability usually awaits me.

Breath of the Wild Link Running
3 seconds before Link gets lasered away.

The “achievements” in Zelda are part of the gaming experience. An achievement is not that an overlay shows me what I have accomplished, but the square bombs that no longer slide down slopes or the hot fire sword that can defeat frost enemies in one hit.

Actually, I was tired of open-world games. I was initially resistant to the “Your weapons break after X hits” system. I thought I had outgrown Zelda somehow.

But Breath of the Wild is currently showing me that this is not the case. The game has shown me some exciting things in just a few days that I probably wouldn’t have understood for a long time otherwise. The huge, freely accessible world where you can just march in any direction you want – even if that means encountering enemies that can beat several lives out of Link’s body with one hit. Maybe I should have taken the lesson from the song to heart:

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

But like hardly any other game world, The Legend of Zelda is simply “round” and that completely without achievement systems. Even if I find many of Nintendo’s decisions a bit questionable, not having an achievement feature clearly belongs to the better ones.

And “Tears of the Kingdom” is also waiting here for me when I finally finish Breath of the Wild.

When that will be? No idea. I have no achievements that tell me how far I have come.

My lesson from it: Actively hide the reception of trophies and achievements as an option wherever possible. Since their introduction, they have increasingly devalued games for me. At first, one was still positively inclined because – let’s be honest – collecting is somehow something great, but it quickly wore off. Because in most cases, achievements are not part of the gaming experience, but simply something superficial that is imposed on the actual game to trigger another dopamine kick.

At least for me, it makes the gaming experience so much better and more immersive. Because no flashing pop-up can compare to the experience of having climbed that huge, snow-covered mountain with frost resistance potion after an hour, only to then plunge down from it with a glider.

I don’t want achievements in my games just for the sake of having achievements. I don’t want any more lists that feel like “going through a checklist” and most importantly, I don’t want a noisy “Pling” that pulls me out of the gaming experience every half hour and thus achieves exactly the opposite of what I really want: being able to dive into a world and forget everything else for that time.
You can also ruin open-world games wonderfully – our Mary often manages that.

This is an AI-powered translation. Some inaccuracies might exist.

In Helldivers 2 on Steam, an enemy terrorizes the tough soldiers of Over-Earth, and a new feature showcases him even better.

In Helldivers 2 a foe currently dominates the battlefield like no other, and since the last update, deaths shine even more in the spotlight.

What enemy are the Helldivers afraid of? The Helldivers have just rescued Over-Earth from the attack of the Illuminated, but one enemy still terrorizes the brave soldiers: the Leviathan spaceships.

These gigantic spaceships are heavily armored all around, and even with the strongest efforts of the Helldivers, the fight against them proves to be extremely tough.

Worse than their thick ship hull, however, is their armament. The spaceships are equipped with laser cannons that can obliterate Helldivers with a single shot. Additionally, there are plasma bomb launchers under the wings of the spaceships, which can attack you even more easily. A change was supposed to weaken the enemies now, but in reality, it only reveals their true potential.

Here you can see the trailer for the Illuminated enemy faction:

Start video
Helldivers 2 reveals the new enemy faction in the trailer for ‘Omens of Tyranny’

New patch is supposed to make the enemies easier, but instead shows how strong they really are

What has the patch changed? The developers seem to have realized that the Leviathan spaceships are too strong with their one-shot mechanic. Therefore, a nerf was supposed to come, which is intended to help the Helldivers primarily to avoid attacks in time.

The enemy spaceships recently received searchlights that show the brave soldiers of Over-Earth exactly when they are in the crosshairs of the enemy Leviathan. But now that the Helldivers can see exactly when they must dodge, they realize that it doesn’t work very well. The spaceships are so strong and quick in their targeting that even perfect dodging only increases the survivability by a few seconds.

How dodging looks can be seen in this clip on Reddit:

Recommended editorial content

At this point you will find external content from Reddit that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the Reddit content

How are players reacting to this? Now that players know exactly that they have become the target of the spaceship and are no longer simply taken out because of carelessness, it becomes clear to them how strong the enemies are.

On Reddit, there are various opinions from the soldiers of Over-Earth about the change:

  • Driglok: ‘I think it’s a fair change. At least it informs that the Leviathan is targeting you. It feels less
    • Dominator_3: ‘I love this change, now that I know what it is. I just thought, why does my teammate have this huge flashlight, before I realized that a Leviathan was flying above me.’
    • Sad-Needleworker-590: ‘Finally, I can be hit at the same time and see it.’
    • Driglok: ‘I think it’s a fair change. At least it informs that the Leviathan is targeting you. It feels less
      This is an AI-powered translation. Some inaccuracies might exist.
      Source(s):
      1. Reddit
      2. fandom.com
  • Dad with little time uses free days to fully immerse himself in Dune: Awakening – 2 disconnects at the wrong time ruin everything

    Dune: Awakening is currently a lot of fun for many players, but it can also be quite frustrating. That it’s not always just the deadly survival elements or nasty griefers to blame is shown by the story of a dad.

    What happened to the dad? On Reddit, hyperco33 explains that he hardly has time to game anymore due to family and work. When he last had the house to himself for a few days, the MMO fan seized this rare opportunity to try out Dune: Awakening.

    It was the right choice; the trip to Arrakis was incredibly enjoyable for him. Hour after hour, he farmed resources to build a huge base. With garages for the buggy and his bikes. His last goal before the family returns: to craft an ornithopter.

    To achieve that, he had to hurry. So, he gathered materials and was even able to scavenge 10 diamond dust in Mysa Tarill – for the ornithopter, you need 14 units of this rather rare and expensive dust.

    Start video
    Dune: Awakening: 7 schnelle Tipps, die das Spiel euch nicht verrät

    On the way back, it happened: nothing was working anymore. The PC was completely frozen. Even the task manager wouldn’t open. He had to perform a hard reset and hope for the best. When he was able to log back in, however, there was no trace of his buggy. After some time, he at least found the contents of his inventory, but it was way too much stuff to carry back to the base on foot.

    So hyperco33 grabbed the most important items and marked the location on the map to return later. Unfortunately, a long walk across open desert awaited him, flanked by large areas of quicksand. He avoided these areas and moved as slowly as possible to avoid startling any sandworms.

    When he was almost there, the worm warning suddenly went off. One of the monsters broke through the ground behind him. hyperco33 ran for it, the nearby goal in sight. Only 50 meters to go. Almost made it … connection lost. The worst thing that can happen on Arrakis has happened. The unfortunate dad experiences a disconnect while a worm is on his heels.

    When logging in again, the fear turns into bitter certainty: all his belongings are gone, including the 10 diamond dust.

    Everything I worked for in my precious free time over the last few days is just gone. If it were my mistakes, I could maybe understand it, but two connection issues in a row that wipe out my progress after hours of work is the worst feeling I’ve ever had in a video game.

    I don’t know why I’m even telling this, but I think I just need to share my pain with those who might understand. I’ve submitted tickets in the tiny hope that maybe something can be done about the crappy servers that caused this, but I’m not holding my breath. Anyway, good luck out there, you sleepers. Move quietly.

    hyperco33 on Reddit

    “You’ll make it, brother”

    How does the community react to the report? With over 580 upvotes, more than 280 comments, and many kind words.

    • Terpapps has experienced something similar, he reports on Reddit: “Yes, I just had a similar connection issue when I was a few meters outside my base (fully loaded with my best gear and a backpack full of stuff). I thought: ‘Well, I’m close enough that there shouldn’t be a worm alert, it should be fine.’ I log back in and … naked, burning in the sun. I didn’t lose as much as you, but it’s still pretty annoying considering I wasn’t even in a worm sign zone.”
    • Victory28 explains on Reddit: “That’s actually the reason I don’t attack solo scouts who are just trying to get something in the deep desert. I don’t want to ruin the day of a dad who finally carved out a few hours to play. Sorry, man. I’d say there comes a point where you can get most things besides spice relatively easily and with minimal risk. You’ll make it, brother.”
    • QuietlyDisappointed thanks Victory28 on Reddit: “Thanks from another dad gamer. This game is awesome, but based on my experiences so far, I will soon stop playing due to other players. Today a guy tried to pin my thopter to the ground by hovering over me while I harvested a little spice in Hagga. Even in PvE areas, people are trying to get me to uninstall the game.”
    • Obsidian_Psychedelic has a suggestion for hyperco33 on Reddit: “If you’d like, feel free to join us on Daedros – Yaracuwan and I will easily get you a new Orni. We’d also love to do farm runs with you to help you get your collected silicon back. Our guild would love to have you.”

    What have your experiences been so far with the server stability of Dune: Awakening? Do you often struggle with disconnections? Share it in the comments! The helpfulness shown in the comments of the community is also reflected in the game itself: Players complain about griefers in Dune: Awakening, but many praise the community for its helpfulness

    This is an AI-powered translation. Some inaccuracies might exist.