Everyone is constantly discussing the endgame of Dune: Awakening, but only a few players have actually entered the deep desert.

In Dune: Awakening you can easily spend hours on quests, exploration, and base building. Nevertheless, a few weeks after release, the community is already focused on the endgame, although only a small part has reached it so far.

What are players discussing? Scrolling through Reddit, you can find numerous posts where users criticize the endgame. A large part of the endgame takes place in the Deep Desert. There, players collect the Spice, the most important resource in the world, which is necessary for various things in Dune: Awakening.

Criticism is also directed at the Landsraad system, which is currently one of the few endgame contents without PvP. Guilds, in particular, have a clear advantage here and can practically complete the tasks that arise in passing.

A player points out on Reddit that very few have actually completed the story of the survival MMO. Additionally, a large part of the player base has not yet even arrived in the Deep Desert, which is often discussed.

The developers have already commented on the future of the game:

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Dune: Awakening – Das ist die Zukunft des MMOs

Fan says: Many players rush through the content

How many players have entered the Deep Desert so far? A look at the Steam achievements reveals: Only about 16% of the player base has unlocked the achievement “Sea of Sand” – meaning they have entered the Deep Desert at all. However, since Dune: Awakening has only been out since June 10, 2025, this number is likely to grow in the coming weeks.

This also means, conversely, that around 84% of players have not yet seen the endgame area.

This is how the story of the game looks: In a Reddit post, a player points out that more people should finish the story of Dune: Awakening “before we worry too much about the Deep Desert.” He elaborates on his thoughts as follows:

Only 4.5% of the Steam player base has received the achievement for completing the story quest line. It seems that many players are rushing through the content in the game and then encounter a number of complaints (some of which are of course justified) about the Deep Desert, which is still underdeveloped and needs more gameplay data to be improved further.

What achievement is this? The achievement “The Assassin’s Handbook,” for which you must complete the second part of the story, is meant. As of June 22, 2025 (6:30 PM), only 5.6% of the player base have achieved this. 27.1% of players have already completed the first part of the story, thus earning the achievement “Echoes of the Past.”

What do other players say about it? In the Reddit thread, players discuss their progress in Dune: Awakening. Some mention that they have just built their first base or crafted their first sandbike. Opinions are divided, but many believe that you do not necessarily need to know the entire story to criticize the endgame.

For example, bob20891 wrote in the comments: “I haven’t completed the achievement yet, I’m level 120, we are a team of 4 with a large Spice refinery, MK6 copters, etc… […] You don’t have to finish the quest storyline to get into the Deep Desert and notice the problems, lol.”

The developers themselves admit that the Landsraad system is currently explained rather confusingly. In the future, the endgame should be made more accessible to solo players. In an “Ask Me Anything” session, Funcom also announced: Fresh story and PvE content for Dune: Awakening should be released every 3 to 4 months.

This is an AI-powered translation. Some inaccuracies might exist.

WoW: Patch 11.2 brings the detail that role players have been waiting for a long time – but Pandaren hit the jackpot

A small, big highlight is hidden in the upcoming patch of World of Warcraft. RP fans have been longing for this new feature for a long time.

For many years, players felt a bit neglected by Blizzard in World of Warcraft. Fortunately, this has changed in the last expansions. In addition to new options like camping or exclusive locations for roleplay, there are also always great toys or other meaningful additions for the RP community.

Patch 11.2 Ghosts of K’aresh brings a new feature that hasn’t been seen in a long time: a brand new emote.

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WoW mal so richtig ehrlich erklärt

What kind of emote is it? The new “/lean” emote is a new adjustment that allows your character to take a different pose. They can casually lean against the nearest wall, bend one leg, and cross their arms.

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This applies at least to elves and humans – other races have different animations. Like the Pandaren, who … well, you’ll just have to see for yourself:

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Why is this so desired by roleplayers? Since this type of animation could be seen with some NPCs in Boralus during the “Battle for Azeroth” expansion, RP fans have wished for such emotes for their own characters. After all, RP often takes place while standing, and having a bit more variety improves the overall impression of the setting.

And now everyone can finally play the shady character who always stands in the shadows against the wall, spouting pseudo-meaningful quotes.

An emote like this obviously has no gameplay purpose – but it increases the variety with which you (or especially RP fans) can portray their character and adds a bit more variation than just “standing permanently opposite each other.” A small but nice detail that the RP community hopes will lead to much more in the future. Maybe along with housing, which is also a dream for RP fans.

This is an AI-powered translation. Some inaccuracies might exist.

LoL gets a new mini-game and the first level was so good that I played it 6 times

At an event for League of Legends, MeinMMO editor Nikolas Hernes got to check out some new content for the MOBA. Even though there was a new map and a new champion to see, an unassuming mini-game won his heart.

Riot has announced quite a lot of new things for League of Legends in the near future. In addition to a new champion that feels quite good and a new map for the ARAM mode, there will also be a new mini-game in the launcher.

In Battle of Koeshin, you face countless enemies as Xin Zhao or the new champion Yunara in a beat ’em up, and I was thrilled, even though I was only allowed to play one level.

The genre legend in beat ’em ups is Double Dragon. Even today, titles in the series are still being released:

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Double Dragon Gaiden: Rise of the Dragons – Trailer for the new part of the legendary beat ’em up series

A classic but good beat ’em up

How does Battle of Koeshin play? At an LoL event, I got to play the first level of Battle of Koeshin. In the well-known Spirit Blossom aesthetic, you have to fight your way through the level as Xin Zhao and Yunara.

The game is referred to as a metagame, and like The Demon’s Hand, you play it in the LoL launcher. Perfect, then, if you’re waiting for your friends.

You can move in four directions; additionally, you have an attack, jump, and special button with which you can perform various actions. You combine these to create different combos.

That alone felt quite good because all attacks flow into each other. Without much knowledge, you can try out quite a bit right away. If you manage to fulfill a certain combo chain, you can use an assist that activates random effects on the field, which you can also use for combos.

If you then utilize the quick swap between Yunara and Xin Zhao during combat, a flow emerges that is incredibly fun even against weaker enemies. However, it’s not all that easy; your positioning and timing are also important.

I had to play the first level 6 times in a row

I was so thrilled with Battle of Koeshin that I couldn’t stop playing the first level. After completing it for the first time, I immediately wondered how far I could push the combat system and dove right back in, trying new things and was pleasantly surprised.

Additionally, there was even a stopwatch in this play session that further motivated me to learn the game and play even more effectively and quickly. I played through the first level a total of 6 times in a row and wasn’t bored for a second because I just wanted to experiment with the combos.

Together with the beautiful comic aesthetics, I can’t wait to play the other levels on July 16, 2025. I can only hope that the mode will eventually be available outside the launcher as well, because just as a short event, it would be a pity for the competitive mini-game. You can find more about other games in the LoL universe here: The indie games from Riot have shown me how good the world of LoL actually is – But now I have to say goodbye to it

This is an AI-powered translation. Some inaccuracies might exist.

Former developers of Witcher 3 create an ambitious open-world RPG with vampires, now exciting with 20 minutes of gameplay

The Blood of Dawnwalker is a new role-playing game featuring vampires for PC and consoles. A new gameplay video is thrilling the fans and reminds of a mix of popular RPGs.

What kind of game is The Blood of Dawnwalker? The Blood of Dawnwalker is a single-player action role-playing game developed by Rebel Wolves – a studio founded by former developers of The Witcher 3 . You take on the role of Coen, a fallen hero who gradually transforms into a supernatural creature, a so-called Dawnwalker.

Especially exciting is the day-night cycle: During the day you are vulnerable, but as night falls, Coen’s vampiric powers awaken. In these phases, you can unleash powerful abilities and defeat your enemies in brutal ways. You will repeatedly have to make difficult decisions that affect not only the story but also your development.

The game is expected to be released in 2026 for PC, PlayStation 5, and Xbox Series X|S. In a new video, about 20 minutes long, the developers have now shown gameplay that excites the community.

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The Blood of Dawnwalker: Cinematischer Trailer für das neue Action-RPG mit Vampiren

First insights into the combat system and the open world remind of a mix of Witcher 3 and Kingdom Come: Deliverance

What insights does the video show? In the nearly 21-minute long video on YouTube first insights into the pre-beta version of the game are shown. The situations presented are set around the middle of the game to provide the most comprehensive insight possible.

The focus is on the combat system, where you can attack and parry from four different directions, similar to the popular role-playing game Kingdom Come: Deliverance. Additionally, abilities and magic reminiscent of The Witcher are also available.

There are also first impressions of the menus, the map, and the skill trees. The latter are divided into 3 categories: Human, Vampire, and abilities that affect both sides.

The world aesthetically strongly resembles the flair of the Witcher games, which is hardly surprising given the involved team. The video shows, among other things, a larger city as well as interactions with the environment and various NPCs with corresponding dialogue options.

The first phase of the video shows the game during the day. Subsequently, the same sequence is shown again at night to highlight the differences of the cycle. Early insights into life as a vampire and its abilities are also presented. Possible freedoms at the player’s disposal are alluded to as well.

You can watch the entire gameplay here:

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Like popular RPGs but with its own spin?

How are the insights received in the community? On Reddit, players are mainly enthusiastic about these first impressions of the gameplay of the new role-playing game. However, there is also criticism of the camera and movements in combat. Additionally, comparisons to popular RPGs are drawn:

  • Kreygasm2233 writes about the video: ‘It looks like they are taking many good things from KCD and The Witcher 3 while adding their own touch. I am totally for it.’
  • OrganicKeynesianBean adds: ‘Parts of it look good, but the stiff camera during the fight is brutal.’
  • richard1177 says: ‘I didn’t expect the sword fighting to look like a fast Kingdom Come: Deliverance with some powers, but I’m curious if they can make it feel good. The game really looks like a Witcher 3 with vampires, I hope they manage to achieve the same quest quality as the game.’
  • scytheavatar points out: ‘The approach ‘Switch to first-person -> Pause combat to call up the ability wheel -> Select ability -> Cutscene -> Return to third person’ seems to get tiring very quickly.’
  • robo221 is excited: ‘I like the cutscene abilities, they remind me of Deus Ex Human Revolution.’

The Blood of Dawnwalker is set to release in 2026 on Steam, Xbox Series X|S, and PS5, focusing on a significant influence of past time in the game. Every action in Blood of Dawnwalker is to be thoughtfully considered and should have a major impact: New RPG from the creators of Witcher 3 makes you think three times about whether you really want to play mini-games

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Many builds in Dark Souls rely on an important mechanic, experts now say: It’s totally illogical

In Dark Souls, there are countless builds that fans can try their luck with in the world of the Hollow, but everyone will inevitably have to utilize a particular function in the game: the dodge roll. Experts now say that while the feature looks cool, it wouldn’t make sense in combat.

What is dodging all about? In Dark Souls as well as Elden Ring, the dodge roll is an important feature in the game, especially when it comes to evading attacks or traps. By dodging, the protagonists gain what are called “i-frames” (Invincibility Frames), which make you invulnerable for a brief period.

Those who have mastered the Souls games will notice that every boss fight can be conquered with ease if you memorize the attack patterns and the appropriate dodge windows of the respective bosses.

Dodging is, therefore, a core element of the Souls series, but did you know that this feature would be deadly in a real fight? Experts have looked at the action-packed dodging of Dark Souls and advise against it.

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The Dark Souls Remastered in the Trailer

In Dark Souls it is practical, in the real world too dangerous

What do the experts say about dodging? The founder of Sellsword Arts, David Miller, along with his colleague, recorded a video on TikTok discussing the dodge roll of Dark Souls. He has been a professional fencer since 2004, is a trained Olympic and classical fencer, and also has 10 years of experience as an instructor.

For the two of them, it is clear: The dodge roll is completely illogical and offers no advantages in a real fight, rather disadvantages. While in Dark Souls, you are invulnerable through the i-frames, in real life, a dodge roll makes you vulnerable – it takes too long and exposes your body parts.

Here is the video if you’re interested:

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In itself, dodging wouldn’t be a problem, but it depends on when and how you use it. If you were to utilize a fencer’s dodging and dart back and forth with footwork, that would be advantageous in a fight, and you could even launch a counter-attack.

A large dodge roll like in Dark Souls wouldn’t be a problem either, but the situation has to be right, for example, if an opponent grabs you after an attack and throws you off balance. Here, the dodge roll makes sense to quickly get back on your feet with momentum.

In itself, the dodge roll is more of a hindering feature when keeping an eye on reality, but it still looks cool. Moreover, it fits well in the FromSoftware games because the bosses from the world of Lordran all attack slowly. Speaking of bosses, do you know which one from Dark Souls is the strongest according to the lore? We’ll show you: The strongest bosses in Dark Souls 1, 2, and 3 according to lore in the power ranking

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The biggest Pokémon alternative 2025 on Steam has over 450 monsters, producer explains why development took so long

Wer keine Nintendo-Konsole besitzt oder von den letzten Pokémon-Spielen enttäuscht wurde, der kann sich mit Alternativen trotzdem im Genre austoben. Auf Steam ist die wohl größte Konkurrenz dieses Jahr Digimon Story: Time Strangers. In einem neuen Interview erklärte der Produzent des Rollenspiels, warum die Entwicklung so lange gedauert hat.

Um welches Spiel geht es? Schon länger ist bekannt, dass sich Monster-Sammler dieses Jahr nicht nur auf Pokémon, sondern auch auf Digimon Story: Time Stranger freuen können. Nach 8 Jahren bekommt die Digimon-Story-Reihe endlich eine Fortsetzung, die auch noch vielversprechend aussieht.

Das Spiel hat dabei diverse Features für Fans des Genres:

  • Es gibt über 450 Digimon, die man in seinem Team haben kann.
  • Man kann auf diversen Digimon reiten.
  • Man kann die Digiwelt erkunden.
  • Durch ein neues Skill-System soll es die Möglichkeit geben, die Fähigkeiten der Digimon anzupassen, um mehr taktische Tiefe zu bieten.

Der letzte Teil der Reihe, Hackers Memory, ist schon 8 Jahre her. In einem neuen Interview erklärte der Produzent der Reihe, warum es eigentlich so lange gedauert hat.

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Digimon Story Time Stranger: English Trailer for the Anime Game

Man wollte das Spiel früher veröffentlichen, aber man brauchte Zeit für das Setting

Was sagt der Produzent zum Spiel? In einem aktuellen Interview sprach das Magazin Game Watch mit dem Produzenten des Rollenspiels, Ryosuke Hara, über die Wartezeit und einige Aspekte von Digimon Story: Time Stranger. Als Erstes wird er gefragt, warum das Spiel jetzt erscheint.

Hara erklärt, dass man den Titel eigentlich schon früher veröffentlichen wollte, aber man wollte sich mehr mit dem Setting beschäftigen. Der Fokus des Spiels soll die Verbindung von Digimon und Menschen und die Story über die Olympischen 12 sein. Time Strangers ist seit Cyber Sleuth das erste neue RPG der Digimon-Reihe. Hackers Memory war ein größeres Stand-Alone-Add-on zu Cyber Sleuth und Digimon Survive war größtenteils eine Visual Novel.

Er ist sich sicher, dass die Story sowohl von Fans als auch Neulingen genossen werden kann, weil sie zeigen soll, worin der Charme von Digimon liegt.

In dem Interview geht er auch noch einmal auf die Anzahl der Digimon ein. Mit über 450 hat es die größte Anzahl von Digimon für einen Titel einer Heimkonsole. Man musste trotz einiger Animationen aus Cyber Sleuth alle Modelle neu machen. Dazu kommt noch, dass man für viele Digimon eine Reitanimation entwickeln musste.

Zusätzlich dazu erklärt er, dass das Spiel durch die Passion, aber auch den Wahnsinn des Entwicklerteams entstanden ist.

Wann erscheint Digimon Story: Time Stranger? Am 03. Oktober 2025 soll Digimon Story: Time Stranger für PS5, Steam und Xbox Series S/X erscheinen. Im selben Monat, am 16. Oktober 2025, erscheint mit Pokémon Legenden Z-A auch die direkte Konkurrenz. Ein anderes Spiel von Game Freak sorgte für eine Diskussion: Pokémon-Fans sind erschüttert, nachdem die Entwickler ihr neues Spiel vorstellen: „Game Freak kann also Spiele machen, die nicht ein Jahrzehnt alt aussehen?“

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Source(s):
  1. automaton-media-com

Wonderful Sims competitor on Steam gets a huge free update, transforming the game into Stardew Valley

The life simulation InZoi is getting a free update on Steam in August. A new city will be introduced that transforms the game into Stardew Valley. This is shown in a new letter from the Game Director Hungjun “Kjun” Kim.

What kind of update is InZoi getting? At the end of August, a free update is slated to arrive in the life simulation of InZoi, as stated in an update from the Game Director via Steam. This is to provide “recreation” fitting for the summer and introduce the third city called “Cahaya” to the game. Previously, the new city was announced under the name “Kucingku”.

Additionally, it is supposed to carry several innovations and adjustments, including a completely different focus for the city compared to the existing locations.

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inZOI: The new trailer for the Early Access of the life simulation on Steam

An independent life with farming and fishing?

What is known about the update? The focus of the new city (and thus the update as well) is to run under the motto “recreation”. The new name of the city means “light” and is supposed to offer exotic, vibrant islands that can also be explored by boat trip.

The update is supposed to create a recreation resort and provide swimming pools, playable ghosts, freelancer jobs, as well as improvements in skills, education, and text messages. A new building mode assistant with Krafton AI is also planned to be introduced. Furthermore, a simplification and improvement of city editing is in the works.

Another focus and a previously unique feature of the update is agriculture, as Kjun explains in the letter:

However, there is one thing that we couldn’t implement in this update. Many of you have wished for improvements to the job system, but since Cahaya is designed as a vacation spot, jobs or schools did not fit into the concept. Therefore, we deliberately decided not to integrate them in this city. Instead, you can lead a self-sufficient life with activities like farming or fishing. Improvements to the job system will come with the next city update.

With the update, you will likely be able to live completely independently without additional jobs and have a daily life like in the popular game Stardew Valley. However, Kjun does not yet share what this will look like.

InZoi will also be present at gamescom at the end of August, making a release of the update likely around this time. Cahaya is expected to be officially presented as a “free DLC” there.

InZoi is currently in early access and is continuously adjusted and improved. However, many players also notice things that are usually found more in an MMORPG than in a life simulation. And there is a good reason for that, as it’s intentional: If inZOI seems like an MMORPG to you, that is no coincidence

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Source(s):
  1. PCGamesN

A notorious mod for Final Fantasy 14 allowed it to stalk you – This danger is now out of the world

The creators of the third-party tool PlayerScope for Final Fantasy 14 had to take their web backend offline and delete all data. The reason: a cease-and-desist order, likely from Square Enix.

What kind of mod is this? With PlayerScope it was possible to obtain information about characters from Final Fantasy 14 that are normally not displayed during regular gameplay. Specifically, the tool uses the internal account IDs of a character to retrieve information about all avatars of the same account.

Ironically, this is made possible by the blacklisting system introduced with Dawntrail, as this very system exchanges the character ID for an account-wide ID, through which tools can then determine the corresponding characters. A dream for any online stalker.

That was a completely different Final Fantasy 14:

Start video
Final Fantasy XIV Trailer for Version 1.0 Shows a Past Era

He who does not listen will hear from the lawyers

What is known about the shutdown? On Reddit, a snippet of a statement from the operators of PlayerScope was shared this week. It states that due to a cease-and-desist order, they had to cease providing the third-party service and has “permanently and irrevocably deleted” all stored data.

Furthermore, it was stated that there would be no further updates, support or developments by the operator of PlayerScope. The source of the cease-and-desist order is, however, not revealed in the statement.

It seems, however, certain that this comes from Square Enix. Back in January 2025, Director and Producer Naoki Yoshida announced that he wanted to ensure a safe environment for all players. Therefore, they are considering taking legal action against anyone who uses or spreads such tools.

Yoshi-P also made it clear at the time that using third-party modifications in Final Fantasy XIV – unlike, for example, in WoW or ESO – is fundamentally prohibited. Furthermore, he urged all members of the Eorzea community to refrain from sharing details about such unauthorized programs – such as regarding the installation. You can find out more about that here: Mods for Final Fantasy XIV allow players to stalk their victims better – Now the head speaks out

This is an AI-powered translation. Some inaccuracies might exist.

Player from WoW Aligns New UI Fully to the 1-Button Rotation: „Many will be surprised when this increases their DPS“

With patch 11.1.7, the new one-button rotation has landed on the servers of World of Warcraft. A player showcases their new interface, which is designed for this playstyle, sparking a lively discussion in the community.

What does the player’s new interface show? The screenshot on Reddit by CaleoGaming shows only the health bars of their hunter and the pet, along with the rotation button represented by the icon of the Cobra Shot.

The player’s accompanying comment: ‘I just updated my UI and I’m finally ready for Mythic Plus.’ The new ‘one-button assistant’ has just landed on the servers with WoW patch 11.1.7.

This ‘smart’ system allows you to execute a solid rotation of your character with just one button, while the assistant takes into account which effects are currently active and how many enemies you are fighting.

This video explains WoW:

Start video
WoW mal so richtig ehrlich erklärt

“Just pump damage”

How does the community react to the screenshot? To understand this, one first needs to know, that the announcement of the one-button rotation has already sparked heated discussions. Parts of the community have always complained that World of Warcraft is becoming easier. While this might attract casuals, it could alienate experienced veterans.

Another point of contention: Damage dealers have always been accused of focusing too much on their DPS rotation. The precise interrupting of enemy spells or other special tasks is often neglected. The concern: the one-button rotation may exacerbate this issue.

Both points are reflected in the more than 340 comments under the screenshot. At the same time, there are also many players who evaluate the new feature very positively – the more than 3,800 thumbs up underscore this. Here is a small selection of opinions:

  • HipGamer notes on Reddit (probably) sarcastically: ‘Finally, a DPS who masters their rotation. You don’t have to interrupt or stop anything, just pump damage.’
  • NoCompetition5276 presents a thesis on Reddit that receives much approval: ‘I believe many people will be surprised and impressed when their DPS increases as a result.’
  • Kylroy3507 believes on Reddit that it is positive for the community, even if the DPS turns out to be effectively lower, as players can focus more on the fights: ‘Sacrificing 20% DPS to achieve a perfect execution of encounter mechanics would greatly benefit many raids.’
  • Busy-Ad-6912 also expresses hope on Reddit: ‘We have several players who are performing less than the tanks in the raid. I really hope they use this so we don’t have to drag them along so much.’
  • salyer41 fears disasters on Reddit: ‘I can’t wait for the one-button user insults for players with low DPS.’

What do you think about the new feature? Have you had personal experiences with it? Share it in the comments! Since there’s always a patch after a patch, there’s already info on WoW patch 11.2 – you can expect big things: WoW is getting the largest raid boss of all time, as big as a city

This is an AI-powered translation. Some inaccuracies might exist.

Release date of the next major update for Monster Hunter Wilds leaked, bringing back two big fan favorites

With Title Update 2, the next major content update for Monster Hunter Wilds is already on the horizon. The official release date has been accidentally revealed.

When is the update supposed to be released? Title Update 2, or TU2, is expected to be released on June 30, 2025, according to Gematsu. This date was supposedly seen accidentally in a new section of the Monster Hunter Wilds shop page on PlayStation.com.

In the meantime, the text has disappeared, but Gematsu was able to secure a screenshot of the relevant section. You can read about what content highlights await you here.

Start video
Monster Hunter Wilds: What to Expect After the Main Story

Two community favorites are set to return in TU2

What highlights await players? In addition to the already teased legendary Lagiacrus, a second fan-favorite is also set to return in TU2. According to the community on Reddit, the monster Seregios is a hot candidate for the spot next to Lagiacrus.

Besides the two “new” monsters, a feature that allows you to customize the appearance of your weapons is finally expected. Just like you can currently do with your armor. The so-called decoration weapons can then be easily placed over your equipped weapons, retaining their stats, but allowing you to make them look the way you want.

Additionally, a new event quest featuring the battle-hardened Uth Duna is set to come to the game, where you can obtain a corresponding gamma armor, similar to TU1 with the battle-hardened Rey Dau. There will also be more new event quests with new exclusive equipment, new cosmetic DLCs, and a new seasonal event.

Further information is expected to be revealed during the livestream on June 26, 2025 (via x.com).

Some adjustments that are also planned for TU2 have already been shared, which should bring significant revisions to some aspects. To find out what is already known about the second major content update of Monster Hunter Wilds, read here: Monster Hunter Wilds launches its Title Update 2 at the end of June – Here’s what you can expect 

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„I will damn miss Heinrich and Hans“ – Fans of Kingdom Come: Deliverance 2 worry about a sequel

The documentation on Kingdom Come: Deliverance 2 delights fans with exclusive insights into the development of the game and the work of Warhorse Studios. However, there is one thing they must come to terms with.

What kind of documentary is this? Our colleagues from GameStar released a documentary on June 17, 2025, about the development and release of Kingdom Come: Deliverance 2, which offers a behind-the-scenes look at Warhorse Studios.

The documentary talks about the initial planning phase, the creation of the world and the characters, but also other aspects like initial difficulties and challenges that the team had to overcome. For this, they speak directly with the founders of the studio, Daniel Vávra and Martin Klíma, as well as with other developers responsible for the game and its success.

Here you can watch the documentary “From Certain Flop to Open World Super Hit: Making of Kingdom Come 2” by GameStar in full length: 

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Players crave for more

What do the developers say about the future of the game? In the comment section under the YouTube video, the enthusiastic reception of the documentary by players and fans of Kingdom Come: Deliverance 2 is evident. 

Although the documentary is convincing and the insights and reports from the team bring a lot of joy, some of these statements also bring disappointment. Because the potential plans for the future of the studio and Kingdom Come do not sound quite like what many had hoped for.

In a Reddit post referring to the documentary, Death_Platypus has summarized the statements from the team, hinting at the future of the studio and the game:

“There is life after KCD2. The plans of the studio are… of course it depends on success and everything. We want to continue to grow. It would be a shame if the team were to disperse, so we need to give them a cool new project that is even cooler than the previous one. Otherwise, they will go for cool projects elsewhere.” – Tobias Stolz-Zwilling, Communications Director

“I don’t like this modern obsession – ‘Let’s make a prequel, remastered, or a reboot about the character who stood in the background in the first scene of the first game and tell his story.’ I kind of hate it. It’s a historical game that tells us about events from history, so there is definitely the possibility of making a game about another event, either with new or old characters.” – Daniel Vávra, Founder and Creative Director

“Narratively, I think it was designed as a trilogy. I believe I’m right when I say that KCD2 is so huge that it has kind of swallowed the second two parts of this trilogy into KCD2.” – Tom McKay, actor of Heinrich

via YouTube

How do the fans react to these prospects? The team’s statement, despite not providing a direct confirmation or denial of another installment, seems to evoke various reactions from the community with a bittersweet aftertaste:

  • party_tortoise: “I find this comment from Vávra funny. No one is asking for a KCD prequel, remake or reboot, Dan. We want a SEQUEL or at least a final DLC, interestingly the only thing he skipped, lol.”
  • General-LeeAnxious: “I think your next game will not necessarily have anything to do with KCD, but it will definitely be another historically based, profound game. Aside from that, I will damn miss Heinrich and Hans 🙁 I really hope Warhorse picks up the rescue of Wenzel someday in the future.”
  • euhydral: “I wouldn’t mind if Warhorse decided to develop a new IP for their next project. Different projects are what keeps your talent in-house, as Tobi said, and what will lead Warhorse to continue to grow in the industry and become a stronger and bigger studio. That said, I hope we get KCD3 one day.”

Kingdom Come: Deliverance 2 is already seen by many players as a worthy candidate for the title “Game of the Year 2025”. However, not only the fans of the game but also a contributor are sure of this. Because after a major competitor was delayed, KCD2 has a good chance of achieving just that: As GTA 6 is postponed to 2026, there can only be one Game of the Year 2025 – believes an actor from Kingdom Come 2

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. YouTube
  2. Reddit

New player from Dune: Awakening is kidnapped and fed to sandworm: “The funniest experience I’ve ever had”

The world of Dune: Awakening has the potential for experiences that linger in the memory. A very special experience awaited a new player, who fortunately recorded everything.

What happened to the player? PoggersMcGeeYT posted a roughly two-and-a-half-minute montage on Reddit, showcasing a remarkable sequence of events that occurred to him in the first hours of Dune: Awakening.

  • At a trading post, the player saw his first Ornithopter, which he had to admire up close. Can this flying machine be stolen? While trying, he got caught in the textures of the craft and couldn’t escape – even when the Ornithopter finally took off.
  • Through this kind of passive kidnapping, the player ended up on the pilot’s building, far away from his own base.
  • In the next scene, the player can be seen standing on the flying Ornithopter. Is the unintentional kidnapper bringing his victim back?
  • Not at all! Suddenly, the aircraft tips sideways, and the player falls into the abyss – only to land in quicksand.
  • In his attempt to free himself, a sandworm notices the flailing novice. There is no chance of escaping the massive maw.

He himself comments on this sequence of events on Reddit: “That was probably the funniest experience I’ve ever had with a new game, lol. The odds of this encounter were so low that I was really lucky to have recorded it.”

A longer, 12-minute compilation of PoggersMcGeeYT’s initial experience can be found on YouTube. Meanwhile, the following video shows how to better deal with sandworms:

Start video
Spieler schafft das Unmögliche in Dune: Awakening auf Steam, reitet auf einem Sandwurm durch die Wüste

“An epic story”

How does the community react to the video? With over 895 thumbs up and about 100 comments.

  • ThePostManEST celebrates the scenes on Reddit: “An epic story.”
  • 72chambers also had fun on Reddit: “The most entertaining video I’ve seen this week, lol, well done, buddy!”
  • Kiragaming669 expresses envy on Reddit: “Damn, I wish my first hour had been this fun. I just wandered around and farmed.”
  • According to Neravosa, sacrifices happen more frequently on Arrakis, via Reddit: “My brother-in-law was thrown to the worms by the Sardaukar. They didn’t even send people in, but just captured him with the tractor beam and kept him there so the worms could eat him. My wife and I watched that with binoculars from the roof.”

Every newcomer faces a harsh struggle for survival in Dune: Awakening. Aggressive enemies, deadly creatures, and relentless heat are everywhere. It’s all the more beautiful when veterans help the new players, like this Harkonnen: Player from Dune: Awakening builds a rest stop in the starting area, providing newcomers with water and gear

This is an AI-powered translation. Some inaccuracies might exist.

Player played a Diablo clone on PS1 24 years ago, now comes to Diablo 4, loves everything about it

On his PlayStation 1, a player played a Diablo clone and then left the genre in 2001. Now he has started with Diablo 4 and discovered: This is exactly the game he has been searching for all these years.

Which Diablo clone did he play? In a Reddit thread, the user Elegant-Impression38 shares that he played Darkstone on PS1 back then. After that, he was done with action RPGs. Darkstone is a medieval role-playing game in the style of Diablo. It was developed by Delphine Software, released in 1999 for PC and in 2001 for PlayStation. The game along with trailers and screenshots can also be found on Steam.

In Darkstone, there is a cooperative mode, eight characters, and four classes. You level up your character stats, enhance your equipment, and hack through four areas with increasing difficulty. There is magic, dungeons, and skills like Stealing, Disarming Traps, and Repairing Items.

This is what he says about Diablo 4: Now the player has finally dared to try “the real Diablo” and is thrilled. “Who would have thought that I have actually been searching for Diablo my whole life? This game is simply incredibly good,” he raves.

Without a point of reference, he feels the game is quite solid, he adds in the comments. He also reveals that he is currently playing a Barbarian and is already looking forward to trying the next class.

Diablo 4 is now 2 years old:

Start video
Diablo 4 feiert seinen 2. Geburtstag mit Event & neuen Cosmetics

What do other players think about it? In the Reddit thread, several users write that they still remember Darkstone well. New-Rate-5524, for example, mentions that he had put a ring on his character that inflicted damage. However, he couldn’t take it off.

The user Gasmaskdude27 comments that he misses Darkstone: “I wish someone would make a new game with some of these mechanics.” Elegant-Impression38 replies that for him, Diablo is exactly that new game. “I haven’t tried the Huntress yet, but in the PC version of Darkstone, the bow was useless because it could only shoot at 45-degree angles,” he remembers.

Others give the fresh Diablo fan a well-meant piece of advice: he should not let negative threads or comments in the Diablo 4 subreddit ruin his fun. For instance, gatorfan8898 writes: “It’s a great game. There are valid criticisms, but I just love it.”

There is always discussion and debate about Diablo 4 on Reddit. Some even say: Anyone who likes Diablo 4 gets backlash from the fans – and have direct evidence of it.

That new players are still starting with Diablo 4 today is actually not that unusual. And then there are the returnees, so players who have dropped out after a certain season or have first tried other ARPGs. Some have realized after the final release of Last Epoch that they actually prefer a few things in Diablo 4. You can read about what that was here: Some players return to Diablo 4 after hundreds of hours in Last Epoch: This is what they say

This is an AI-powered translation. Some inaccuracies might exist.

Here are all the Traitor Primarchs from Warhammer 40,000 in the power ranking – Who is the ultimate enemy of the Imperium?

10,000 years ago, a betrayal almost wiped out the empire of Warhammer 40,000 – all because one of the Primarchs saw a different future than the Emperor: Horus. Almost half of his brothers followed him. But who among them is the strongest? MeinMMO editor and Warhammer expert Benedict Grothaus ranks the traitors by their combat prowess.

[toc]

Originally, all Primarchs are basically sons of the Emperor himself, created from his genetic code and endowed with parts of his power. The Primarchs themselves are the fathers of their legions through their gen-seed. Originally, there were 20 of these super super-soldiers.

However, in the early 31st Millennium, almost half of the Primarchs turned against the empire. After whispers from one single man, who fell to Chaos as a child, the Warmaster Horus nearly destroyed the Empire.

By now, you know which loyal Primarch is the strongest of all, but who is the top boss on the other side? Unlike their loyal counterparts, the traitors possess the powers of Chaos, which significantly enhance their strength. For the ranking, I measure the combat prowess of the Primarchs based on:

  • pure physical strength and psychic power
  • combat skills and weapon handling
  • strength and manifestation of their blessings of Chaos
  • confirmed victories (or defeats) against other Primarchs or other notable opponents

The list is based on the most current data, so it applies to “as of now.” Deceased Primarchs are evaluated based on their strength shortly before their demise. Note that each of these Primarchs is still stronger than any Space Marine, even if they end up in last place.

Start video
Warhammer 40,000: The Cinematic Trailer for the Horus Heresy, the Great Brother War

Rank 9: Alpharius Omegon

Officially, Alpharius Omegon is the last of the 20 Primarchs who were created – according to some reports, he and his Alpha Legion were the first and thus the blueprint for all Space Marines.

At the same time, Alpharius Omegon is an absolute anomaly among the Primarchs because he is actually two people: Alpharius and Omegon, a twin pair that is simultaneously just one person. Or perhaps he doesn’t even exist (anymore). And yes, that’s meant to be confusing.

Whether the Alpha Legion actually consists of traitors is unclear, but for this list I will assume so. The greatest strength of the Legion and the Primarch is secrecy, infiltration, and covert operations.

Accordingly, Alpharius Omegon is not the best or most skilled fighter. In a direct duel, he would be outmatched by all other traitors (and most loyalists). His greatest strength is that you can never be quite sure if you actually killed him – because everyone in the Legion looks like him and claims to be the Primarch. Moreover, he uses hard-to-assess, unconventional equipment but usually stays out of direct fights.

In a larger war, considering the legions, Alpharius Omegon would likely be stronger because he is a strategic genius. In direct combat, however, this helps him little. Physically, as well as in terms of psychic power, most of his brothers are stronger. Should he be allied with Chaos, he hasn’t gained any significant advantage from it.

This is an AI-powered translation. Some inaccuracies might exist.

The director of Pokémon GO explains why you still find so many Kanto Pokémon after 9 years

In Pokémon GO there are plenty of Pokémon – of course, also from the 1st generation. Some have even had enough of them by now. We spoke to Pokémon GO Director Michael Steranka about it.

In 1996, the first Pokémon editions were released, bringing with them a generation of pocket monsters that is still popular today. From Pikachu to Charizard, Blastoise to Mewtwo, Gyarados to Snorlax: The first generation is still very popular among many players.

Pokémon GO also naturally started nearly 9 years ago with the Pokémon from the Kanto region. And even today, 9 years later, you still encounter them in the game. Sometimes in special events, sometimes just like that.

However, some players have reported that they have had enough of the 1st generation by now. How often do you really need to catch Mankey? Especially players who have been around for a long time likely have the Kanto Dex completely filled and probably also possess plenty of copies of the monsters.

We spoke to Pokémon GO Director Michael Steranka during the GO Fest in Paris about this.

Start video
Pokémon GO: Over 800 Trainers fight in Gigantamax battle

What role does Kanto play in Pokémon GO?

What does the Pokémon GO Director say? When asked about the Pokémon from the Kanto region, Steranka clarifies: “I think Kanto is something very special because it’s the first row of Pokémon. It probably has the highest recognition among players,” says the Director.

And of course: Kanto Pokémon always play prominent roles in the main games and the series as well. It makes sense that trainers want to find them again in Pokémon GO. Especially if you’re just starting out. Because that, Steranka explains, is something to consider in Pokémon GO: Not all players have been with the game since its release in 2016.

“That’s something we think about repeatedly, namely the fact that at any given time there are many players who are at different stages of their journey in Pokémon GO,” says Steranka: “We want to ensure that people have the opportunity to get Pokémon from every generation.” This also includes recognizing that there are different progress levels within the community: “Whether you’re someone who just downloaded the game for the first time, or someone who played the game in 2016 but then stopped and just recently started again, or whether you take a three-month break and then come back. One of the biggest challenges in developing this game is, in my opinion, the question of how to create a player experience that is fulfilling for the entire range of players.”

Kanto also plays a role here. However, Steranka emphasizes: “We definitely don’t want to focus solely on Kanto in Pokémon GO. I think what’s great about Pokémon GO is that it’s one of the few ways to collect Pokémon from all generations in a single game. Ultimately, I want to give players more freedom in how they can progress, depending on what they’re interested in and where they are in their collection.”

Collecting should remain exciting – even after 9 years

Also, apart from the generations, Steranka finds it important to develop incentives for players to get excited about collecting. He admits that it is not always that easy, especially when you have been playing the game for almost nine years, like himself. Of course, there are shiny Pokémon to collect, XXS and XXL variants, costumes, special backgrounds, and other aspects. But even here, development does not seem to be finished.

“That’s also something that’s very high on our agenda. How can we further improve the experience? And give players the opportunity to progress in a way that interests them,” says Steranka: “That’s definitely an area we’ve thought about very intensely, how we can enhance this primary gameplay of Pokémon GO, the catching of Pokémon, with life. There is nothing concrete to announce here, but it is something we’ve thought about, worked on, and hopefully will be able to share with players in the not too distant future.”

We are definitely excited about what lies ahead in the future. In the very near future, though, it is relatively clear: The global GO Fest is coming up, and a few more dates are still on the calendar. Want the complete overview? Then check here: All events in June 2025 in Pokémon GO.

This is an AI-powered translation. Some inaccuracies might exist.

Although streamer Amouranth is said to have doubled her earnings on Kick, she is returning to Twitch

The streamer Kaitlyn “Amouranth” Siragusa announced on her X account that something big would happen on June 20, 2025. Now she has stated: She wants to start streaming again on Twitch.

Amouranth was one of the big names on Twitch who switched to the competing platform Kick in 2023. She moved over to Kick with an exclusive contract. The amount she received for the switch to Kick was not disclosed.

The streamer only mentioned in an interview with Dexerto that her annual income is said to have “doubled.” Nevertheless, she is now returning to Twitch.

Start video
Amouranth wants to allow her fans more closeness – Artificial Intelligence should achieve this

Back to Twitch

On X, Amouranth announced her move with a video. In it, you can see the streamer refueling a green car with the license plate “kick.com” and talking into her phone that she is “on the way” after “refueling a bit.”

She gets into the car, you can see a caption that says “38 million dollars later” and the green car turns purple and drives away. The caption suggests that Amouranth’s exclusive contract with Kick has earned her a total of 38 million dollars.

Why is Amouranth returning to Twitch? The streamer does not name a specific reason for her switch. However, it is likely that while the exclusive contract provided a high one-time income, monetization on Twitch may be more lucrative.

Despite this high amount and the general belief that Kick is a goldmine for high income from streaming, the streamer is returning to Twitch, raising the question of the actual reason. However, it is unclear whether Amouranth’s contract has expired or if she terminated it early.

Meanwhile, no streamers are being signed under exclusive contracts anymore. Thus, streamers Asmongold and Tectone also switched to Kick, but are still streaming on Twitch in the meantime.

The suggestion that Kick is better for streaming was prominently made by the Spanish streamer The Grefg. He compared his income from the two platforms and concluded that Kick would significantly generate more money.

Streamer Tectone also claimed that he earned 1,000 dollars on Kick in 3 hours, while it was “only” 300 dollars on Twitch.

The statements of these streamers, however, are viewed from a different perspective as null and void. This is because payment at Kick can also be agreed on an hourly basis. According to a former Kick streamer, however, this is not as lucrative as one might initially think. Furthermore, after her return to Twitch, she mentioned that she was pressured by Kick to always maintain the appearance of earning a lot of money on Kick. You can read more about it here on MeinMMO: Twitch streamer reveals what really lies behind the great deals of Kick that supposedly bring in so much money

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Dexerto

Players complain about the beta of the largest new MMORPG 2025, the CEO responds to criticism: ‘Aspects of the game will improve significantly’

Chrono Odyssey is the new genre hope for many MMORPG fans. Currently, the closed beta for the game is running, but many are not too pleased with it. Now the CEO of the studio behind the MMORPG has addressed some critical comments.

What kind of beta is this? Since June 20, 2025, the closed beta for the MMORPG Chrono Odyssey has been running. Steam players can check out the game until June 22, 2025, if they have received a key.

After a gaming magazine already criticized that the game feels like an imitation of New World, there are now also first voices from the community. They don’t seem to be too thrilled either. The CEO of South Korean Chrono Studios is responding to some players’ criticisms on x.com.

Start video
Chrono Odyssey: Trailer from Summer Game Fest 2025 shows action-packed battles and a dark world

CEO of the development studio promises improvements

What are the complaints? While players like Maneaterx on Reddit criticize that the game feels soulless and that the technology is not convincing, players on x.com are also expressing criticism.

  • @bestofriendo37 (x.com) criticizes the optimization and the interface. He does not want it to feel like New World or Throne and Liberty.
  • @Reinhardxd98 (x.com) finds the content good, but his biggest criticism is the animations, graphics, and lighting.
  • @Savazel (x.com) asks if the 1v1 mode can be improved.
  • @batdragonpurple (x.com) even praises the gameplay and the character creator, but complains that there was no proper communication that they are playing an old build in the current beta.

These criticisms are noted by the players under a tweet from the CEO of Chrono Studios, Bon-gun Bae. He also responds to some of the criticisms there. He explains that they could not conduct the current test with the current development version. They wanted to allow players to test a stable and bug-free version.

According to him, the goal of this test was the validation of core gameplay and conducting stress tests for the servers. He even goes so far as to say: Aspects of the game will improve significantly (source: x.com).

Additionally, he states that they want to improve the PvP experience in the future. He believes that they will see more of that in the next test. For the next test, they also want to upgrade the UI.

Whether the mentioned criticisms will actually improve remains to be seen in the upcoming tests, which the CEO has already hinted at in various responses. The game is expected to be released later this year.

Have you been able to play Chrono Odyssey yet and what do you think of the new MMORPG so far? Feel free to share your thoughts in the comments. In addition to Chrono Odyssey, the MMORPG year 2025 also offers other games: From Aion 2 to Chrono Odyssey: A look ahead at the MMORPG year 2025

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. The Gamer

The next big title of the Switch 2 fascinates players as it is tiny

New, large games often consume a lot of GB of storage space. It stands out even more when this is not the case, like in the upcoming Switch-2 game from Nintendo: Donkey Kong Bananza.

You all probably know this: You just bought a new game, insert the disc into the console – and first have to wait for the installation process. And maybe even a decent patch on top of that.

Even when downloading a game, the console or PC might say: “Not enough storage space available.” Many games today are incredibly large and require a lot of gigabytes to be installed.

Just a few examples:

  • Fortnite currently requires 82.97 GB on PC and regularly wants to install large updates
  • The Oblivion remake needs 118.82 GB of space – and the last update also wanted 15.3 GB
  • A game like Avatar: Frontiers of Pandora requires 98.11 GB on the PS5
  • Dragon Age: The Veilguard requires 86.94 GB
  • Mortal Kombat 1 wants 114 GB
  • Particularly complex games like Baldur’s Gate 3 or FF7 Rebirth break the 140 or 150 GB barrier.

In short: Many modern games simply require a lot of space. It is all the more surprising when this is not the case. Like in the upcoming Donkey Kong: Bananza.

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The Nintendo Switch 2 in the unboxing video

Nintendo’s titles like Donkey Kong: Bananza on the Nintendo Switch 2 are quite compact

The new Donkey Kong game arrives in July, sending you on a banana hunt in an open, destructible world. It will be the second major release title for the Switch 2 from Nintendo, after Mario Kart World.

The game was recently showcased in more detail, and in Nintendo’s store, one can now also check the data. And behold: Donkey Kong Bananza requires a total of 10 GB of storage space in the German version. That is less than what some updates of other games demand.

A look at Nintendo’s Switch games reveals more interesting values:

  • Mario Kart World is comparatively large, with 21.9 GB
  • Legend of Zelda: Tears of the Kingdom in the Switch 2 version is 20 GB
  • Super Smash Bros. Ultimate needs 17.3 GB
  • Super Mario Odyssey needs just 5.6 GB
  • Super Mario Bros. Wonder requires only 3.5 GB
  • Animal Crossing: New Horizons has 10.2 GB

Clearly: Visually, there are certain differences between Switch titles and other modern platforms. Nevertheless, the small data sizes attract attention from some players. Because filling the Switch 2’s storage takes quite a long time because of this.

What does the community say? In the Subreddit for Switch 2, players are currently discussing the new DK game. The occasion is a post showing the Japanese version with only 8.5 GB installation size. In the comments, players express their enthusiasm:

  • “How the heck? The new Mario Kart has 21.9 GB,” writes user Optimus759 (via Reddit)
  • “Nintendo is the king of compression when it comes to such games” writes user “untacc_” (via Reddit)
  • “This is dark magic, how can they be so good with small data sizes?” asks user aPiCase (via Reddit).

Overall, the topic is simply received very positively. Because this Just start playing is something that many also enjoyed with the first Switch. The Switch cartridges can usually be easily inserted and started – without any installation time.

What are your thoughts on the topic? How do you deal with large data volumes? Do you often have to make room for new games, or do you have enough space for everything? What have your recent experiences with updates been like? Tell us in the comments! And more guides on the Switch 2 can be found here.

This is an AI-powered translation. Some inaccuracies might exist.

Gen Z can no longer hear that they are supposed to be the iPad kids – they had nothing either

A stereotype about Generation Z is that they are supposed to be iPad kids. Some representatives of the generation have had enough of this.

What are iPad kids? iPad kids is a colloquial term for children who grow up or have grown up with a tablet. They were put in front of the device at a young age, and it is said to have shaped their lives and behavior.

For example, these children are said to have a constant focus on a screen, even when they are in public places like restaurants or playgrounds. Furthermore, iPad kids are said to not want to be separated from their devices and may become upset if their tablet is taken away.

Consequences could include a lack of imagination, less mindfulness, or general social skills. However, the actual long-term effects of high screen time have not yet been researched.

Start video
“We have created a monster” – A Spanish model earns up to 10,000 euros a month, yet she is not real

‘Yes, we remember’

On Reddit, user jordynrose2 posted a meme about which devices Gen Z really grew up with, even though they are told they grew up with smartphones and tablets. He writes, “I’m tired of hearing again and again that we had iPads as kids – we absolutely did not. As if 2005-2010 were ancient history – yes, we remember.”

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The meme features various devices, including the Nintendo DS, the Wii, and two older models of PC and laptop. The Nintendo DS and the Wii were released in 2004 and 2006, exactly when Gen Z was a child and played with these devices instead of tablets. The first iPad came out in 2010, which was “too late” for the entire Gen Z to be iPad kids.

The problem seems to be the wide range of years in which Gen Z was born: 1995-2010. While those born between 1995 and 2005 likely did not grow up with a tablet as a toddler simply because it did not exist yet, children born from 2006 onwards may have been more likely to have grown up with one. However, it must be assumed that they received a tablet directly as toddlers.

So who are really the iPad kids? In fact, it is said that the Alpha generation, the generation following Gen Z, is the real iPad kids. Gen Z is even the generation that criticizes the parents of Gen Alpha the most for allowing such things (via Business Insider).

Generation Z is already too old to have grown up with tablets since childhood. In fact, some are already old enough to be bosses in companies. However, this brings other problems: Generation Z has become bosses, and the first thing they do is complain about how young people work

This is an AI-powered translation. Some inaccuracies might exist.

The Lord of the Rings: The 10 Strongest Humans from Middle-earth Ranked

In the films of The Lord of the Rings, humans play an important role. Alongside elves, dwarves, and other beings, they influence the fate of Middle-earth. But which humans are the strongest?

How was the ranking created? Admittedly, alongside the proud elves, the powerful wizards and the peculiar dwarves, the humans of Middle-earth may seem somewhat pale at first glance. However, that does not detract from their ability to perform great deeds.

For this list, we looked at humans who appear during the events of “The Lord of the Rings,” no matter how brief or long their appearances are. Strength and abilities are not the only factors, but also the impact of their actions on history.

If your personal opinion differs from this ranking, feel free to share it with us in the comments.

Start video
Epic Trailer for The Lord of the Rings: The Fellowship

Rank 10: Denethor II.

At the end of our ranking, Denethor makes an appearance. He is the father of the brothers Boromir and Faramir and at the time of “The Lord of the Rings,” he is the ruler of Gondor—at least as long as there is no king.

Denethor appears during the story as a weak man, from whom fear of Sauron has drained much of his strength, but it was not always so. In the past, he showed his qualities as a ruler, behaved honorably, and stood against Sauron.

By the time Boromir dies during his journey with the Fellowship, Denethor is plunged into a deep pit. His grief leads to great fear, and he increasingly struggles to think clearly. Little remains of the once-radiant leader. However, this does not diminish his former strength as a defender of Gondor.

This is an AI-powered translation. Some inaccuracies might exist.