Successful Overwatch players are leaving the league. But what is the reason for this? Former pro Seagull has an explanation, and it has to do with many patches.
The Overwatch League is still relatively young compared to other eSports scenes. After a bumpy start, it was only a few weeks ago that it became known that viewers are being lost.
But professional players from Overwatch are also turning their backs on the league. In the nearly two years, several extremely successful players like Seagull, Miro, Effect, or Fissure have already left the league.
Seagull recently revealed in a stream why Overwatch professionals are leaving and provided several reasons.
Overwatch is too complex: According to Seagull, some professionals lose interest in the Overwatch League because Overwatch is simply too complex regarding balancing changes.
Whenever there is a balance change for a hero, it not only impacts that one character and the team composition but also all 21 maps, which are increasing. A small change to one hero means you have to rethink what strategy with which hero setup makes sense on all 21 maps. Seagull says:
It’s much harder with Overwatch considering how many things constantly change on so many maps. This makes Overwatch really annoying because with every balance patch, all changes happen on every map, and the whole meta of the maps changes.
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Other games are more consistent: As a counterexample, Seagull mentioned other eSport games like Counter Strike, League of Legends, or DOTA. Here, there is basically always a constant, and only one area of the game changes. For Counter Strike, there may also be many maps, but only a few balance changes. This makes it easy to adapt to the few changes.
In LoL and DOTA, however, there is basically only one map, but numerous adjustments to the heroes. Because the layout of the map remains the same, you also have to adjust to fewer scenarios and can focus entirely on the heroes.
Sigma will also shake up the meta again.
Overwatch players are copying tactics: Because there is so much “to learn anew” every time, some teams have simply given up completely and only copy the strategies of the other teams. He continues:
In my opinion, that’s why you see so many teams that just blindly copy the respective other teams and don’t think as much about the strategies anymore. One team has a Mei-Reaper combo, and then they’re like, “Oh, forget it, we’re all playing Mei and Reaper this week.
Do you also find Overwatch to be a game that develops too quickly if you want to compete at the pro level? Or do you have a completely different view?
In the space game No Man’s Sky, four players have built a city that nobody thought possible. To make it so detailed, even glitches had to be used.
What kind of city is this? Replicant City is a cyberpunk city created with great care and many details. It looks so good that one might think it was created by the developers.
In reality, however, only four players worked on this project, with the builder ERBorrughs claiming to have built about 75% on his own.
The construction itself was not easy, as No Man’s Sky doesn’t actually support such constructions. But the fans, who love their game so much, found a way to make it happen.
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What’s the problem? To build Replicant City, the players had to use “Glitch Building”. This involves deliberately using bugs to construct things.
Complicating matters was also the mass of components. “A planet with a lot of flora and fauna would have led to rendering problems,” as the creator JC Hysteria reports. So a remote location had to be found.
The group was thus limited in construction not by their ideas, but mainly by the technology, as ERBurroughs explains. They often had to reduce the number of components to the point where the game ran smoothly and the basic idea was still recognizable.
A tour of the city in VR
Where is the cyberpunk city located? While the four builders of Replicant City have already released a video about their city, they do not want to reveal its exact location yet.
What platform is required for the city? ERBurroughs and his friends used the PS4 version of No Man’s Sky, so the cyberpunk city will only be found there.
Unfortunately, PC and Xbox fans will not be able to enjoy this wonderful player creation live and on their own.
There could be good news for fair players, as Niantic is reportedly targeting a specific group of spoofers in Pokémon GO.
What is Niantic planning? According to the site SlashGear, Pokémon GO hackers and spoofers on Android and iOS should prepare for some changes. Niantic is supposedly paying increased attention to players who fake their GPS location in Pokémon GO using the iSpoofer app and similar systems.
Bans for cheaters in Pokémon GO are apparently being planned. This means at least a few days, and possibly even permanent exclusion for players who resort to these prohibited services.
This information has not been officially shared by Niantic. It comes from an anonymous source at SlashGear. Therefore, it should be understood as a rumor for now.
As recently as June 2019, Niantic made another significant strike against cheaters. They filed a lawsuit against Global++, which shortly afterward shut down their channels and apparently ceased their services.
Can I be banned? If you are unsure whether you might be affected by the potential upcoming ban wave in Pokémon GO, you should read up on what you can be banned for in Pokémon GO.
Have you already used spoofing services to teleport in Pokémon GO? Then you could be banned.
Such spoofing apps deceive the game into believing the player is in a different location. This allows players to sit comfortably at home on their sofa while being in Paris or New York in the game, participating in raids, catching Pokémon, and more. This is against the terms of use of Pokémon GO.
Such spoofing apps are often used by players living in rural areas, where there are generally fewer PokéStops and gyms. However, with the new feature to submit PokéStops in Pokémon GO, this problem should be resolved in the near future.
The Twitch streamer and multiple LoL world champion Lee “Faker” Sang-hyeok is considered one of the trickiest and best players in the world in League of Legends. He is particularly feared when he plays the LoL champ LeBlanc, a tricky assassin. What it means to face a Faker on LeBlanc was something an opposing team had to find out the hard way: with a series of nasty moves, Faker takes out 2 opponents in the match.
This is the situation: Faker is regarded as an outstanding mid-laner in League of Legends, who can make an impact with almost any champ and can maximize even unusual picks, being a factor in every match.
However, Faker is especially known and feared in League of Legends for his play with LeBlanc. Because the champ can create clones, and Faker always seems to be where the opponent does not expect him. LeBlanc is an ideal champ for the tricky Korean.
Faker’s ability to perfectly maintain an overview of the game situation suits him well with the agile champ.
When Faker plays as LeBlanc, kills rain down.
There were times when LeBlanc was almost always banned in competitive mode when Faker was on the opposing team.
Twitch clip shows kill, bait, and escape in perfection
This is the play: The match is well advanced, Faker is already level 16 on LeBlanc and well-fed. Faker’s team leads comfortably with 22vs9 and is gearing up for the final push.
With a quick 4-combo of all 3 skills and an item, Faker catches the opposing Kindred and takes them out of the match immediately.
Then he goes on the offensive and dives into the fight, but gets hit and Faker retreats. However, the opposing Akali counters and deals damage to Faker, bringing him down to 163 HP.
However, Faker uses the abilities Distortion and Mimic so skillfully that the opponent runs into a blank and ends up looking quite bewildered without any kills. Because Faker is no longer where Akali expects him to be.
Faker initially wants to pull back after his spectacular escape, but then sees that his team is winning anyway, as he has tied up 2 opponents: Kindred is already dead and Akali has been lured out of the base by Faker, dooming her team.
So Faker re-engages, helps to shred the isolated Akali, and easily takes the victory.
What’s impressive about it? The special thing about this clip is the masterful control and overview that Faker shows.
Even though he actually just wants to teleport back to base, Faker checks the match’s progress multiple times, looks at the stats, and then reassesses the situation.
Just recently, the “Episode 1” DLC brought Expeditions to The Division 2 – a new PvE activity. Now, they are already being removed from the game – much to the dismay and confusion of many players. Why – the developers at Massive have now explained.
What are Expeditions anyway? Expeditions are a new PvE activity that came with Episode 1. They take agents to the grounds of Kenly College outside of Washington and consist of 3 sections that were released weekly in stages.
Expeditions are essentially a type of puzzle activity where you must solve various tasks to ultimately clarify the fate of a lost military convoy – the last one was just on August 6.
What exactly is happening with the Expeditions? As Massive recently surprised many players by announcing, this new activity is subject to a cycle. And the first one ends today, August 13.
Specifically, this means: The Expeditions along with the corresponding content cannot be played continuously but only at certain times. Starting today, they will be temporarily disappearing. Until when exactly is unclear. All that is known is that they are supposed to return later this year.
Why are the Expeditions disappearing now? This decision met with confusion and anger from many players. Especially the poor communication was widely criticized. Many only heard about it for the first time a few days ago.
In a post on Reddit, where players have discussed the removal of Expeditions, Community Manager Giuseppe Dalicante tried to explain what Massive was thinking with this decision.
They have always envisioned the Expeditions as a rotating experience that opens for a certain time, then disappears for a certain time, and later becomes available again.
Part of the plan was also that this rotating experience brings new elements for replayability. Normally, this is where the Mastery System should kick in. But since the Mastery System was not completed for Episode 1, they had to make the decision: either postpone the Expeditions as a whole or include them in a complete rotation cycle so that players could already get a glimpse of this experience.
They did not want players to get worn out by repeatedly playing an activity that currently does not offer the right replay value. Therefore, they decided to bring back the Expeditions only when the Mastery System meets the corresponding quality. In the meantime, they are open for discussions regarding the availability of the Diamondback.
What is the Mastery System all about? The Mastery System was roughly explained by Massive back in June. It was intended that in Expeditions, the 3 different sections would go live sequentially. After that, a persistent rotation was to take place. The so-called Mastery System was supposed to modify each of these sections within this rotation to provide more challenge and variety – and thus address the aforementioned lack of replayability.
What do you think? Was it the right decision? Or can you still not understand the decision?
In Destiny 2, we expect another Solar Week and an Exotic item related to the Solstice of Heroes – but will both still happen?
Why should this happen? About 3 weeks ago, detailed data mining results were revealed on reddit. The game data was examined for information on the Solstice of Heroes – and a lot was discovered that has since proven to be correct. From voice lines of Eva Levante to the tasks you need to master for the Solstice armor.
The data mining revealed two “contents” that have not made it into the game yet:
The Solar Week
and strange lines associated with an exotic rocket launcher
And presumably, both are somehow connected.
Lord Saladin announces the Solar Week – but when?
When does the Solar Week start? Following the delay of Shadowkeep to October 1st, Bungie recently released a new roadmap detailing what lies ahead in the extended Season 7. And the curious thing is: It contains no indication of the Solar Week nor a new Exotic:
The start dates for exotic quests, such as the Lumina quest, have consistently been mentioned in the roadmaps. Since the Arc Week was also shown on the roadmap for Season 6, the question arises: Why is the Solar Week missing from the current roadmap?
The Arc Week was included in the roadmap for the Drifter season
Here’s the information from the data mining about the Solar Week: According to the data mining, Guardians will be infused with increased Solar energy at some point. As a result, Lord Saladin announces a week of celebration.
During this week, several Solar subclass paths will be improved.
Several vendors in the Tower will offer new bounties for Solar Guardians. To complete them, you must participate in activities using Solar damage.
New Solar-themed emotes are expected in Eververse.
Thus, according to the data mining, Lord Saladin is linked to the Solar Week. It’s likely absent from the roadmap because it will coincide with an Iron Banner.
In fact, only one Iron Banner was supposed to take place in the current season, but due to the Shadowkeep delay, two will happen instead:
From August 27 to September 3.
and from September 17 to September 24.
So there won’t be an Iron Banner during the Solstice of Heroes. Will anything happen during the summer event at all?
Gjallarhorn or Dragon’s Breath – Will one of these rocket launchers return?
Here’s what you need to know about the Exotic: In the game data regarding the Solstice, the data miner found two strange lines:
Scattered pieces of a greater whole
Components of the rocket launcher
When Guardians read this, they combined both pieces of information – resulting in: During the Solar Week, THE rocket launcher returns: The Gjallarhorn.
Why Gjallarhorn? In Year 3 of Destiny 1, you could forge the Gjallarhorn by searching for scattered components of the weapon. Now that components of a rocket launcher are mentioned again, the connection to Gjallarhorn is quickly made.
Many players also think of the “greater whole” when considering the exotic rocket launcher. The Gjallarhorn was an incredibly powerful weapon in Year 1 of Destiny 1, the best choice for every occasion. It achieved cult status and formed the core Destiny experience for many.
What about Dragon’s Breath?Dragon’s Breath was a fiery rocket launcher in Destiny 1. Since it was a strong Solar rocket launcher alongside the Gjallarhorn, it would also fit within the context of the Solar Week. Therefore, it could also be referenced.
Dragon’s Breath in Destiny 1
And what is the situation with the Exotic? Several theories might apply:
Perhaps Bungie has simply scrapped the Solar Week along with the exotic rocket launcher. They may now need to focus on cross-save, the transition to Steam, and the Shadowkeep expansion, which apparently still needs fine-tuning. Maybe there isn’t enough time left to mess with the Solar focuses.
Or the Solar Week might unexpectedly start with a new Exotic in tow. Because the Arc Week was seen as a disappointment, with higher expectations due to its dedicated spot on the roadmap. Perhaps Bungie is better off launching a Solar Week as a nice surprise rather than announcing it in advance.
And it’s also possible that Bungie has only inserted these lines into the game files to mislead curious Guardians.
The future will ultimately tell. But perhaps something will still happen during the Solstice of Heroes. Because the mystery surrounding the hidden cat statue in the EDZ has yet to be solved:
SpatialOS promises gigantic worlds in MMOs, which can even be managed by small teams. But now, with Lazarus, the third online game that wanted to use this “wonder technology” is being shut down. Previously, the MMORPG World’s Adrift and the shooter Maverick: Proving Grounds had to face the same fate.
What is SpatialOS? It is a cloud technology from the company Improbable, which allows developers to create huge game worlds and manage them with minimal effort. Even expansions of the worlds should be easy to implement. The large landscape is distributed across multiple servers to enable more complex features.
This should enable even smaller indie studios to develop large MMORPGs.
https://youtu.be/pjpq0anXya0
The end of another SpatialOS MMO
Which game has now been shut down? The indie studio Spilt Milk was working on the MMO space shooter Lazarus, which aimed to enable fast action in a large, persistent world where thousands of players could battle each other. But now, that will not happen. The studio explains that work on the shooter will not continue.
Why is Lazarus being shut down?On Steam, there is a detailed explanation that boils down to one point: money.
Even with SpatialOS and the support of Improbable, operating the game would be so costly due to fees for software licenses, server costs, and the effort of constant updates that a dangerous financial situation would arise for the small studio.
In short, the team apparently overestimated itself with the huge shooter, and now lacks the funds for ongoing operation.
It now simply raises the question of whether it is really that good for small studios to use this technology. While it may simplify the development and management of huge game worlds, it presents a danger that Lazarus has highlighted:
The temptation for a small team to create a gigantic online world apparently makes developers forget that such a large game incurs further costs. The larger a game is, the more other elements and technologies that need to be utilized cost.
An indie team must be aware in advance that it is very expensive to develop and operate a large online game – even when using SpatialOS.
Millions of Fortnite players are following the streamer Ninja online. He has now surprisingly shared his phone number publicly. Why is he doing this?
How did the streamer share his number? On Twitter, Ninja shared a video with his 4.7 million followers on August 11, stating, “Stay tuned … I’m leaking my phone number tonight. This is NOT a joke.”
In the video, he explains that he has something crazy planned and wants to reach a more personal level with his fans, which is why he would share his phone number.
Just a few hours later, on August 12, it was time. He shares his number with his followers, stating that he will receive every text and respond to as many as possible:
“Send me a text message now and you will receive a link. Fill out the fields so I have the information to contact you personally. I will send you great videos, messages, behind-the-scenes material from events, or even cute photos of my dogs lying on the couch. […]
Additionally, I will personally respond to a few people and ask for their Fortnite gamer tags to get some Vic Roys (Victory Royals) later this week.”
This is what happens when you text the number: If you fill out a text message and send it to the shared number, you will receive an automatic reply with a link to Ninja’s profile on Community.com. There, you can enter your name, location, gender, birthday, and email, and also accept the terms of use.
Thousands have already texted him shortly after the announcement of the number. Many with the words “Hi Ninja, play with me!”
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The terms of use state that Community gives users the ability to receive and send text messages to and from customers [like Ninja]. But that is not always the case.
It also explains that messages may look as if they come from Ninja, but a PR person might be behind it, acting only on behalf of him. It is not about private conversations, but about “interactions that are solely for the purposes of advertising and/or marketing for the customer and the customer’s products and services.”
Should you text the number? For big Ninja fans, this service is probably a good way to stay informed. Insights behind the scenes at major events can be quite interesting for fans.
One should be aware that Ninja has not shared his personal cell phone number here. You cannot call him and ask if he wants to play a round of Fortnite.
This is primarily about Ninja’s marketing. This way, he can reach his fans via SMS everywhere and inform them when a big event with the streamer is coming up.
During this action, Ninja had an uncomfortable situation with Twitch. They advertised non-age-appropriate content on his old channel:
With Padria Online (PC), a new MMORPG is in development that deliberately targets a niche: hardcore PvP players who are not afraid of any battle. The game is set to come out on Steam.
What is Padria Online? In the MMORPG Padria Online, it is primarily about one thing: PvP. The developers are aware that this will not attract a large audience and therefore consciously target a specific niche;
You create a hero and choose whether to focus on combat, crafting, trading, or magic
You improve your character through skills
There are no PvP zones. Player-vs-player battles can happen anywhere
While PvE also plays a role, PvP is the focus
It is important to form groups to conquer the world together
It is possible to control nations and eventually the entire land
A Game That Comes from the Heart
Who is behind the MMORPG? The indie developer SnaxxGames is developing Padria Online. It is intended to be a game that the team has always wished for. It is a project born out of passion for PvP in MMORPGs.
Who is the game aimed at? The developers know that hardcore MMORPGs have a hard time in the market, especially when they focus on open PvP. But the team doesn’t care. They want to implement their game and thus consciously target a relatively small niche of players who find such a concept appealing.
Padria Online is therefore an MMORPG for those who enjoy PvP battles in MMORPGs and love the danger of being able to be ambushed by other players at any time and everywhere.
Story in a PvP World
Does Padria Online also have a story? Yes. You are the last knight trying to find the resting place of the legendary Padria to gain glory and become the king of the land. Along the way, monsters and other players will stand in your way.
Are there PvE and PvP servers? No, PvE and PvP are not separate. Everyone plays in the same, large world. Therefore, you basically cannot avoid PvP.
Call of Duty: Modern Warfare has released over 20 minutes of gameplay for the last multiplayer reveal in 4K. There you can see various maps and game modes. Furthermore, it seems that an important feature is missing.
What is shown in the multiplayer video? The developers at Infinity Ward provided a video of nearly 24 minutes in length and in 4K resolution from the big multiplayer reveal. In it, you can see intense multiplayer action on the following maps and game modes:
Grazna Raid – Headquarters
Azhir Cave (Night) – Team Deathmatch
Hackney Yard – Cyber Attack
Azhir Cave – Headquarters
Gun Runner – Domination
Aniyah Palace – 5 Flag Domination
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The game already looks extremely impressive. Especially the high realism and the high-resolution graphics are enjoyable to watch. However, a controversial new feature stands out.
Multiplayer Gameplay: Where is the Mini-Map?
What is the deal with the mini-map? It is quickly noticeable: Call of Duty: Modern Warfare seems to no longer have a mini-map. The small display on the screen edge has always been used in previous installments of the series to quickly obtain tactical information about the battlefield and gameplay.
Especially experienced players liked to use it to find out where enemies were active and how the spawn points looked. Without the mini-map, one has to rely on reconnaissance drone killstreaks, which are only available for a short time.
What does the missing mini-map mean for the beta?
Without the mini-map, as stated by Kotaku, players may play less aggressively and prefer to play it safe. This could mean, in extreme cases, cautious tactics and camping, which is the opposite of the gameplay that Call of Duty has been known for.
Will the mini-map come after the beta? A player already asked on Twitter whether they might get the mini-map if enough people want it after the beta. Art Director Joel Emslie responded that one should definitely play the beta before forming an opinion on the matter.
When does the beta start? The beta of Modern Warfare starts on September 12 on the PS4. A crossplay beta on PS4, Xbox One, and PC is scheduled for September 19.
The head of Epic Games, Tim Sweeney, has now announced that PC players will not have the option to start a preload for the shooter Borderlands 3 . The reason: The feature is not yet finished in the Epic Games Store.
Here is the announcement: The Epic head, Tim Sweeney, was asked on Twitter whether one could download Borderlands 3 before the release. Because players want to start immediately at midnight on release and not wait for the thing to be downloaded.
The response of the self-made billionaire is sober: I’m sorry, but we will not support a preload when the release of Borderlands is imminent.
It indicates: The feature is simply not ready yet.
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This is how fans react: The person who asked thanks politely.
But other users are not so thankful. One user on Reddit says that he hopes the servers of Epic Games will withstand the download stress on the release day of such an AAA title.
For critics, directly on Twitter, the cancellation of the preload is a confirmation that the Epic Games Store does not provide a real alternative to Steam and that it was a mistake to release Borderlands 3 exclusively there.
There are some flames “You don’t even try anymore” or “You are only interested in Fortnite.”
A quote from Borderlands head, Randy Pitchford, from April 2019 is dredged up, stating that the Epic Games Store will be a different entity in September when Borderlands 3 releases, than it was at that time in April.
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Sweeney has said that the only thing that really helps to attack the quasi-monopolist are exclusive titles.
From Sweeney’s perspective, Steam needs to be attacked because they ask for too much money from developers and that this is bad for the industry in the long run.
Epic Games faces criticism for exclusivity policy
This bothers the fans: Players who want to play Borderlands 3 on PC are practically “forced” into the Epic Games Store.
However, players accuse the Epic Games Store of not offering the features that have long been standard on Steam. This includes features like rating games, commenting, or starting a preload.
Epic says that they will bring many of the features in the future, but they are not yet available at the moment.
Rayquaza is considered one of the best monsters in Pokémon GO, but it can be easily defeated. This is demonstrated by 19 players who only fought with Spheal.
This was the challenge: They aimed to defeat Rayquaza only with Spheal. Many players were allowed to participate, but battles could only be fought with Spheal.
Under the name “Spheal Team 6”, a combination of the English name for Spheal and an American elite unit, the brave trainers faced the battle.
Players prove how strong Spheal is
How the battle went: A fitting video of the battle shows the details. A total of 19 trainers were in action and fought exclusively with Spheal:
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In the end, the result was quite clear. With just under 90 seconds remaining, Rayquaza was taken down by the Spheal army.
Where it went wrong: Already at the last appearance of Rayquaza, in March 2019, they faced this challenge. There, they fought with 12 players and narrowly lost against Rayquaza. Now they brought in 7 more players and ultimately won.
How does this work? Even though Spheal is not strong, it is still an Ice-type. Rayquaza is vulnerable to this, and Spheal can hit it very effectively.
So, if you have the right amount of Pokémon, you can defeat a Rayquaza even with Spheal.
Nevertheless, it is a great achievement because Spheal is not particularly useful. It has an attack value of 95 and is comparable to Pokémon like Magikarp, Squirtle, or Flurmel.
In The Division 2, we showcase a sniper build that can achieve nearly 20 million damage per shot. This is supposed to be the best build for snipers.
This is what the build can do: Sniper builds are basically focused on one thing: enormous damage. The following build is no exception. If you replicate it, you will be the type in the squad that deals high damage from a safe distance but should not take damage yourself, as you will go down instantly otherwise.
The build is thus designed for high damage and group play – like in raids.
Who created the build? The YouTuber NothingButSkillz designed this build. According to him, it is currently the best sniper build capable of achieving dizzying heights of around 20 million damage. In the comments, the build has received positive feedback, being described as “very good” and “crazy”. You can see it in the video here; we present it in German below:
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The important stats: Since you only want to deal damage, you need neither high armor values nor hit points. Focus on 11 offensive attributes (red), 5 utility attributes (yellow), and 0 defensive attributes (blue). The armor is at 178,000, hit points at 27,000, and skill power at 1,400.
These are the weapons you need: The heart of this build consists of the weapons – 2 sniper rifles.
Surplus SVD (Highend) – This is a sniper with a fire rate of 260, 91.4k damage, and 15 shots in the magazine (thanks to the extended magazine). The talents:
Ranger: For every 5 meters you are away from the target, you gain +2% weapon damage
Instead of Ranger, the Naked talent is also possible: Headshot damage is increased by 50% when your armor is destroyed
Optimized: +15% weapon handling
The mods: The scope (3.4x) increases damage against elites by 5%, the magazine increases the capacity by 5 shots, and with the grip and compensator, each increases stability by 10%
Nemesis (Exotic) – The second weapon is the exotic sniper, which has over 570k damage, a fire rate of 50, and 5 shots in the magazine. The special feature of this weapon is that you deal more damage the longer you “charge” the shot. Additionally, you can increase the damage on the enemy if you aim at them for a long time. Only with this weapon are the 20 million damage possible.
Nemesis
These are the armor pieces:
Mask of Sokolov Concern with bonuses to damage against elites (+37%, mod), skill strength, and skill speed. The key talent here is “Explorer”: +20% weapon damage to enemies marked by a pulse.
Chest piece of 5.11 Tactical with bonuses to headshot damage (+19%, mod), +9% weapon damage, and skill strength. The talent Ruthless grants +10% damage against elite enemies. With the mods, you can increase weapon damage and sniper damage.
Holster of Airaldi Holdings with bonus to skill strength and the talent Ruthless. Increases weapon damage and sniper damage with mods.
Knees of Douglas & Harding with bonus to skill strength and the Ruthless talent. Increases weapon damage and sniper damage with mods.
Gloves of Airaldi Holdings with a bonus of +11% sniper damage and talent “Nefarious”: +10% weapon damage to enemies affected by status effects.
Backpack of Airaldi Holdings with bonuses of +8.5% weapon damage and +6.5% crit damage. The important talent is Ruthless. Increases weapon damage and sniper damage with mods.
This is the important brand set: The build relies on Airaldi Holdings, which adds +10% precision, +10% headshot damage, and +10% sniper damage when 3 pieces are equipped.
This is what you still need to consider: To further optimize the damage output and achieve around 20 million damage, you must play in a squad. A teammate needs 6 parts of the “Tip of the Spear” gear set, which triggers a small pulse when you kill an enemy. Enemies marked by this pulse take +20% more damage from all allies.
Additionally, a member must wear the gear set “Aces and Eights”, which grants +100% weapon damage for all allies for 5 shots with activated talent.
How powerful this build is in practice can be seen at the beginning of the above video and at the end from minute 08:00. At the shooting range, you can achieve nearly 20 million damage with all perks, but even if not all bonuses are active, you deal good damage.
Which skills does the build use? A pulse emitter and the revive drone stock are recommended – in case you take damage.
When do I use this build? This sniper build is mainly designed for PvE. Hide at a safe distance from the enemy and deal significant damage to the opponents. In the raid, it should shine against Boomer.
You primarily shoot with the Nemesis exotic, whose talents you exploit. This means you do not shoot wildly, but rather charge the shots first to deal increased damage per shot.
What do you think of this build?
You can find another currently quite strong build here:
The transfer market in real football is also noticeable in FIFA 20. Players change clubs – and can give you new opportunities when building your Ultimate Team!
That is why transfers are important: In Ultimate Team it’s about building a team of as strong players as possible. However, you need to pay attention to team chemistry. Depending on which club, league, and nationality a player represents, he will fit better with other players.
That is why especially transfers in real football are interesting that involve moving to a different league. This creates new combination possibilities. We show you a selection of particularly interesting transfers that open up new opportunities for your Ultimate Team!
Eden Hazard
That is why the Hazard transfer is interesting: Eden Hazard is one of the absolute top players in the world. This also applies to the FIFA series, which made Hazard one of the cover stars for FIFA 20. With the Belgian, Real Madrid, and thus the Spanish League, get a great forward. He won’t be easy to obtain, but if you build a La Liga team, you should try to buy Hazard at some point during the game (or pull him from packs).
FIFA-19 card
Hazard now fits all La Liga players. As a Belgian, Hazard also gives you a good opportunity to build hybrid teams. For example, he fits with Axel Witsel (Bundesliga), Radja Nainggolan (Serie A), or Dries Mertens (also Serie A).
Nicolas Pépé
That is why the Pépé transfer is interesting: Pépé transferred this summer from LOSC Lille to FC Arsenal. His standard card doesn’t look like much at first. However, it’s to be expected that Pépé will get a significant upgrade next year. This season he has made quite an impression, as his TOTS card shows. With Pépé, you get a lightning-fast winger for your Premier League team.
Pépé’s TOTS card raises hopes for strong values in the next season
In the Premier League, there are already very fast players like Sterling or Salah. However, Pépé is likely to be at least cheaper than Salah. If Serge Aurier from Tottenham Hotspur stays in the league, there’s even a strong connection due to nationality.
Joao Cancelo
That is why the Cancelo transfer is interesting: Joao Cancelo was one of the most popular right-backs in FIFA 19 and collected many special cards. He was extremely strong both defensively and offensively. For the upcoming season, he is joining Manchester City.
FIFA-19 card
Cancelo is likely to be one of the best right-backs in FIFA 20. In real football, he has just become the most expensive right-back of all time. Therefore, the former Juventus player will be interesting for every Premier League team after he has left Italian Serie A. Additionally, there is a perfect connection to teammate Bernardo Silva.
With this transfer, the Italians get another strong center-back, as de Ligt is also likely to be stronger than in FIFA 19. The Dutchman is also interesting for hybrid fans – which is related to our next transfer.
Frenkie de Jong
That is why the de Jong transfer is interesting: Frenkie de Jong played together with Matthijs de Ligt for Ajax Amsterdam. The 22-year-old has moved to the great FC Barcelona in the summer. There, he will be allowed to play in central midfield.
De Jong as “Future Star” in FIFA 19
This provides the perfect link to de Ligt. The two Dutch players enable a strong La Liga-Serie A hybrid. Or: You can connect one of the two with Liverpool’s Virgil van Dijk. However, that one is likely to become much more expensive.
Romelu Lukaku
That is why the Lukaku transfer is interesting: The forward from Manchester United has moved to Italy to Inter Milan. There the Belgian is now playing in attack.
FIFA-19 card
Lukaku is a powerful forward that fits many players in Serie A. He offers you a strong alternative in attack – especially since he is likely to receive a small rating downgrade and will probably be a bit cheaper. Similar to Hazard, he is also very well suited as a Belgian to create hybrid teams.
That is why the Sarabia transfer is interesting: Pablo Sarabia is moving from the Spanish league from FC Sevilla to the stadiums of the French league to Paris Saint-Germain. The Spaniard had a base card with a rating of 83 since the winter upgrade in FIFA 19. In FIFA 20, he is likely to become a bit stronger.
Sarabia has collected several special cards – like this TOTW card
Sarabia is a good all-rounder who has played both in the center and on the wing. With Sarabia, you get a Spaniard in the French league – and with that a strong combination option for La Liga and Ligue 1. This way, you can integrate the stars of PSG well into your teams, if you get them.
Kieran Trippier
That is why the Trippier transfer is interesting: Kieran Trippier played as an English right-back for the English club Tottenham Hotspur. In the Premier League, there were better alternatives. However, now the defensive specialist plays for Atlético Madrid.
FIFA-19 card
That gives you an English right-back in the Spanish league. Most English players play in the Premier League, so you have a unique opportunity to connect your La Liga players with the English league. By the way, he also fits perfectly with Dortmund’s Jadon Sancho and thus offers the possibility of a Bundesliga-Premier-League hybrid.
These are the transfers we are still waiting for: In real football, the transfer window is still open in many leagues. For example, in the Bundesliga, one or another transfer could still take place. Especially FC Bayern is said to still plan a major transfer – it’s possible that things will shift here.
Furthermore, stars like Gareth Bale or Neymar are still being linked with a move. Players of such caliber would also cause shifts in Ultimate Team. But for now, it’s still: wait and see.
Do you have more tips on exciting transfers that could be useful in Ultimate Team? Tell us about them – in our Facebook group for FIFA 20!
The Twitch streamer Asmongold gave his all during the stress test of WoW Classic. Together with his community, he pushed the servers to the brink of collapse. With hundreds of players on screen at once, it looked truly like an MMORPG again.
For the final stress test of World of Warcraft Classic, Blizzard urged fans to be particularly active at a specific time. They wanted to see how much load the servers could handle and when layering would need to come into play. The message was clear: Stress the realms as much as possible!
Some streamers took this as an opportunity to carry out this task. For instance, the largest WoW streamer Asmongold brought several hundred viewers along with him.
This is what happened: Asmongold’s stream lasted for several hours, but the most impressive moments of the stress test were captured on the YouTube channel “Asmongold Moments” in a nearly 50-minute video.
https://www.youtube.com/watch?v=dzDF2-6bM7U
Especially impressive are the scenes where Asmongold gets his viewers to comply with his wishes. Hundreds of players line up to be invited into his guild (minute 19) or run “like a tornado” around him (minute 22:30).
Asmongold pushes WoW Classic servers beyond the breaking point
Server could not handle the load: The result of the immense influx was that the realms could not withstand the pressure multiple times. The server seemed to freeze repeatedly, and all characters were running in place. Accepting or handing in quests was nearly impossible – let alone meaningful fights.
Gradually, the realm seemed to be coping with it and shuffled players into different layers. This is essentially a type of sharding that is only supposed to be used at the launch of WoW Classic so that the player experience at the beginning is not too negative.
The Twitch streamer Asmongold.
Even if you cannot relate to Asmongold as a streamer, it is impressive how many players crowded the stress test of WoW Classic and what that did to the server. It is hoped that the release in two weeks will not be as chaotic.
Did you participate in the stress test last weekend? Was it just as crowded and chaotic on your server?
Ihr wollt mehr zum Spiel? Tolle Specials, heiße News und interessante Infos zu World of Warcraft findet ihr auch auf unserer WoW-Seite auf Facebook.
This is an AI-powered translation. Some inaccuracies might exist.
Fortnite: Battle Royale offers a new Starter Pack almost every season. This time it is called Red Strike and brings a skin along with V-Bucks. A leak also shows what the skin looks like.
What is included in the new Starter Pack? According to data miners, a new Starter Pack in Fortnite is expected to be released soon. It should be called Red Strike and will include the following items:
Skin “Red Strike”
Back Bling for Red Strike
600 V-Bucks
What does the skin look like? Red Strike is a skin that, according to the leak, wears a black and red jacket. He has a mask on, with a tuft of hair sticking out. His pants, on the other hand, are golden. In the embedded tweet, you can see the skin in action. Unfortunately, we currently lack images and information regarding the back bling.
How much does the pack cost? If you want the pack, you should expect to pay the usual $4.99 according to the leak. Here, the packs were available for the same amount in Euros. Since the 600 V-Bucks in the pack are already worth 6 Euros, the pack is a real bargain at this price.
Why is it so cheap? The Starter Packs are probably offered so cheaply to encourage players to engage in microtransactions who have not done so before or have earned V-Bucks through Battle Pass rewards or the PvE mode Save the World.
The Wild Starter Pack was popular last season.
Because the Starter Pack is explicitly available only for real money, not through in-game V-Bucks. Since you can hardly buy anything with the 600 Bucks in the pack, some customers may well go back to the shop to purchase more Bucks.
When does the pack come out? When the Starter Pack Red Strike comes out is not known. However, since it is already in the game data, it could come with the next update. Updates usually happen on Tuesdays or Wednesdays. So keep your eyes peeled if you want the pack.
The Elder Scrolls Online has received a lot of new content today with the DLC Scalebreaker and the free Update 23. However, player reactions are mixed: We’ll show you 4 changes that are causing trouble.
What’s included in the updates?The DLC Scalebreaker brings two new dungeons, the Moongrave Temple City and the Nest of Maarselok. Update 23, on the other hand, offers three major quality-of-life improvements as well as numerous balancing updates.
Quality of life yay, balancing nay
Here’s how the updates are received: The three major quality-of-life changes are as follows:
You can now craft and refine as many items as you have resources. All at once.
You can now bid on multiple guild trading posts at the same time
You now receive Unfettered Keys and can directly exchange them for certain chests and items.
These three changes have been very well received and fans love them.
This bothers parts of the community: However, many fans hold a different opinion about the balance changes. The patch alters numerous aspects of the game that many fans didn’t consider to be in need of change. Some of the most discussed aspects in the Test Server Forum include:
The skill Momentum, which is gained from PvP, has been nerfed. It now heals more, but the time between healing pulses has been doubled.
Healing staffs can no longer spam the skill Major Healing
The werewolf skills now cost 25 percent more, but also deal more damage. However, the developers may introduce further changes here soon.
Two-handed weapons, which were already considered strong by many players, are now even stronger. The skill “Executioner” now deals 400% more damage instead of the previous 350%.
All these changes and a few more are necessary from the developers’ perspective in the patch notes, as they want a consistent concept, especially for area damage and healing. However, this now leads to many builds that players have become accustomed to needing to be restructured.
It will therefore show whether the changes were ultimately sensible or if the developers overdid it.
One of the reasons for the players’ frustration could also be that ESO still has performance issues. Therefore, parts of the community are upset that resources and time are being invested in unwarranted balancing, while important performance fixes are postponed to 2020.
Glitches in GTA Online are currently popular, shortly after the casino’s opening. A glitch at the lucky wheel now guarantees players win the podium car.
What is this glitch? With this glitch or trick, the lucky wheel in the GTA Online casino always lands on the car prize. The lucky wheel is supposed to randomly determine whether a player wins RP, money, clothing, or other valuables like the podium car.
How does the glitch work? We will refrain from giving a detailed guide here. Essentially, it involves having the correct starting field and then following a 4-second rule. If these two factors play off correctly, the lucky wheel is supposed to always stop on the car field and gift players the podium vehicle.
A player comments, “Nothing is random when it comes to computers. We will find everything.”
This is being discussed: Some players claim that the glitch is not a glitch at all, but a rumor. They say they can’t manage to win the car with it. These players are said to execute the glitch incorrectly.
Other voices, however, say that it works, and they won the car immediately on the first spin. These players are said to have just been lucky.
So these two instances stand opposed to each other.
Weekly, the car displayed on the podium in the casino changes. It is one of the most popular prizes in the casino, and players do not want to leave such a valuable prize to chance. Players can spin the lucky wheel once per day, and it costs neither chips nor GTA dollars, it is completely free.
The glitches in the casino are currently very popular, and Rockstar is having trouble getting control of them.
The space game No Man’s Sky is currently all the rage. The hype feels as big as it was at release, thanks to many upcoming contents. But why? We show what the upcoming mammoth update Beyond contains and what makes Beyond and “No Man’s Sky 2.0” so special for many.
Why the current hype? There was a huge hype around No Man’s Sky at its release in August 2016. But the game did not meet the high expectations of players and was for many the disappointment of the year.
But the developers at Hello Games continued to work on the project despite massive criticism and numerous difficulties, expanding it piece by piece. In their major updates, the developers oriented themselves towards their own visions and the wishes of the fans.
Since then, a new hype has erupted around the title. The space sim is getting numerous exciting new features, with something for everyone, many of which have been eagerly awaited for a long time. Additionally, numerous fans joke that there is so much new content that one didn’t even know they wanted it until its recent presentation.
You can watch the trailer here:
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Who is the update interesting for? What many are celebrating about the update: It really has something for almost everyone who is interested in the game:
Newcomers are offered an attractive and extensive overall package that embodies what many expected at the launch of No Man’s Sky
Returning players will be lured in with completely new experiences like VR and the expanded online multiplayer
Established veterans can look forward to numerous desired features and innovations that should transport them into the world of No Man’s Sky for many more hours
What’s in No Man’s Sky Beyond
The update is very extensive and is essentially built on three pillars:
Online features
Virtual Reality (VR)
and No Man’s Sky 2.0
The developers refer to NMS 2.0 as the overall package of improvements and new features that will come into the game with Beyond.
Below, we show you some highlights that you can expect in Beyond and that are responsible for the current hype around No Man’s Sky. Many are particularly looking forward to these.
More online and more together
Expanded online features: With Beyond, the multiplayer will be significantly expanded and offer numerous new features that aim to highlight the online component more. Because playing together with friends is much more fun, as the developers say.
The Nexus
16 – 32 players, depending on the platform. Filled with friends or random players.
New social space – The Nexus. This exists outside of time and space, can be summoned in any system you are currently in, and can be entered seamlessly without loading times. It works similarly to the Tower in Destiny. You can move freely there, showcase your ships, suits, and constructions
In the Nexus, there are new shops, missions, and story elements. It is operated by Polo and Nada
In the Nexus, you can take on multiplayer missions, grant everyone in the Nexus access to your base, and team up with strike teams to seamlessly venture into the same system for joint adventures
Featured Bases: This is where the developers will showcase particularly cool constructions from the community. Every player can then visit this base for a limited time and see for themselves
Community missions: If you participate, you will automatically be warped to a specific planet in a specific system and mixed with other online players. If you master these quests, you earn special in-game currency that you can then spend in a corresponding shop for new rewards. This will not be available directly at the launch of Beyond
Some planets will also be transformed into social spaces where players can freely have fun together
VR takes No Man’s Sky to a new level
Full VR experience: The VR experience has been praised to the skies by everyone who has already had a chance to experience it. This would take No Man’s Sky to a completely new level, according to numerous pages and magazines. Here is what we currently know about VR in NMS:
Everything you can do in the normal game can also be done in VR. You can easily play with players without VR (only virtual fist-bumps won’t work)
You can continue with your normal save in VR
VR supports all major available headsets and their input methods – including PSVR for PS4
PS4 players are not forced to use the Move controllers, they can also use the regular DualShock 4 controller
Teleportation options and direct movements are available
Controls work somewhat fundamentally differently than in the regular gameplay experience. For example, the analysis visor is activated when you tap the headset twice. Menus are operated through a holo-pad on the glove. You can reach up to close the cockpit canopy of your ship. If you prefer to smash carbon out of an alien plant, you can do that too
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No Man’s Sky 2.0: The list of features in this pillar is enormous and roughly twice as long as the previously largest update Next. NMS 2.0 runs through almost all areas of the game. Thus, there is something for almost every player and playstyle – even if you are not into online play and the VR experience. This has also been very highlighted and praised by many fans.
The list of changes and new features for Next contained nearly 250 points. Beyond will contain about twice as many.
Strong focus on optimizations
Requests and feedback from fans served as the basis for most changes and innovations
There will be a new galaxy map, among other things
New alien races
New languages
NPCs finally move – in stations and on planets
You can sit on chairs (which is celebrated a lot)
Expanded base building for larger complex constructions with industrial elements (solar panels, mining equipment), electricity conduits, teleporters, physics-altering systems, and logic elements that allow the building of own mechanics
Soon you will be able to ride crabs and even milk them
Creatures can be tamed, ridden, or even milked
Planets will be revamped; they should no longer just be large boring biomes.
Menus and various other elements of the user interface have been revised
Cooking and recipes are coming to the game
The sizes of many objects (like ships or plants) have been revised for VR, but also for the normal game.
Sean Murray, the head of Hello Games, goes into detail about many of the new features in this video:
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What is No Man’s Sky anyway? No Man’s Sky is a space exploration and survival game that you can experience alone or online with other players.
In a gigantic, procedurally generated open world consisting of 18 trillion planets, the game puts you in the role of a spaceship pilot and space explorer. You wake up on a random planet, have to repair your ship, and then either travel to the center of the galaxy (the main goal of the game, which is actually completely secondary) or go on an exploration tour in the infinite vastness of space.
There you can fight, discover, build bases, interact with other players, and more.
Survey: Are you also excited for No Man’s Sky Beyond?
On reddit and other forums or discussion platforms, many fans are currently excited for Beyond and are already counting the hours until release. In this context, we want to know if you are also excited about the new update. Will you check out the game for the first time? Will you return? Or are you looking forward to the new features as a veteran with a lot of playtime?
Take part in our survey and let us know there and in the comments. Keep in mind, you have only one vote. Thank you for your time and patience.
If you do not see a survey at this point on mobile devices, please follow this link:
Borderlands 3 reveals more and more details about the game. Here are over 50 weapons visible in the video – some with interesting effects.
In a few weeks it will finally be time, then fans can finally get their hands on Borderlands 3. But until then, developers and publishers are heating up the hype and keep showing small gameplay snippets. Over IGN, short clips have been released in recent days that show individual guns in action.
What can be seen? The YouTuber Hayder Hype has taken the individual clips from IGN and compiled them. He has also sorted them by the respective weapon manufacturers, making it easier to compare weapons and bringing the specifics of each manufacturer into focus.
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