Destiny 2 says: Look at what we do with the money you spend in the cash shop

Franchise Director Luke Smith has made a huge “Director’s Cut” statement regarding the state of Destiny 2. He provided exemplary insights into what happens to the money from microtransactions and what changes you can expect in the Eververse soon.

Where does the information come from?  Recently, Luke Smith published a kind of blog with his Director’s Cut about the current status of Destiny 2. There, he summarizes everything that has happened around Destiny 2 in the last few months and gives behind-the-scenes insights. He also discusses the learnings and resulting changes. By the way, two more parts of the “Director’s Cut” are expected to follow in the coming days.

What Smith says about microtransactions and the Eververse

Part of his blog is dedicated to microtransactions and the Eververse.

destiny-2-Perfektionierter-Ausbruch-x2

Cosmetics from Whisper of the Worm essentially financed the Hour Zero

Initially, Smith openly and directly provided an example of what actually happens to the revenue from microtransactions through the Eververse.

They are a major part of Bungie’s business as a live game. While they do not fully finance the studio or projects like Shadowkeep, they help enormously in advancing the further development of Destiny 2 and enable things that could not be afforded otherwise.

As an example, Smith mentions the exotic sniper Whisper of the Worm. This received its own ornaments available for direct purchase in the Eververse – for real money. These ornaments were financially so successful that they paid for the new dungeon-like mission the “Hour Zero” (for the Perfected Outbreak) along with corresponding rewards. This “trash” is therefore quite important.

What to expect soon in the Eververse

After Smith illustrated what Bungie does with your money from the shop, he provided more detail on the upcoming changes to the Eververse.

The recently revised face of the Eververse and the already announced changes to the glimmer economy and ornaments are just part of what players can expect. Here are the plans:

New content for direct purchase: Even now in Season 7, no new glimmer engrams with fresh content have been introduced. These now include old content.

New content is instead available for direct purchase – whether with glimmer (in-game currency) and/or silver (real money currency). Because it is believed that players would prefer to buy cosmetics they like directly.

Don’t expect cosmetics through gameplay: Bungie intentionally wants to further separate cosmetics from gameplay – that is, dissociate functionality from appearance.

In the game, you are supposed to earn different items, additional power, mods, perk combinations, as well as various stats, triumphs or titles. Cosmetic items like universal ornaments, weapon ornaments, shaders, ships, sparrows, emotes or finishers should generally be available (with a few exceptions) from the Eververse.

The intended separation becomes particularly clear with armor and its aesthetics. Functionality is determined by Armor 2.0, and appearance by the armor itself as well as universal ornaments.

destiny-2-everversum-rüstungen

You no longer need to go to the Tower: Another change to the Eververse – starting this fall, you will no longer need to go directly to the Tower to browse the shop with Tess Everis. The Eververse will be moved to the Director (Navigator) in the planet view.

Class-specific content: The shop will also receive class-specific content. So if you are currently looking for universal ornaments for gauntlets with your Titan – specifically for that Guardian class – you will find corresponding armors for the Titan on one of the pages in the Eververse.

Discounts: If you already own parts from a certain set of universal ornaments, that will reduce the silver price of the set. For example, if you already have three out of five parts of a set, the cost to complete this set in silver will be reduced by 60%.

What do you think of these changes? Is this an acceptable solution for the Eververse?

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von Tom Rothstein
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Bunige

MMO and MMORPG – What is the difference?

MMO, MMORPG, what is the difference? Do the terms not refer to the same genre? Today, it’s not that simple anymore, as the terms have stretched more and more in recent years. We would like to bring you closer to what the genre terms MMO and MMORPG mean.

The terms in full:

  • MMO stands for “Massively Multiplayer Online” – the “Games” at the end is omitted. However, “massive multiplayer online games” are actually meant.
  • MMORPG stands for “Massively Multiplayer Online Roleplaying Game” – a massive multiplayer online role-playing game.

The word “Massively” is interpreted differently. For some, “Massively” means that many players are visible on screen at the same time, often more than 20 or even 50 players are considered “massive”. The notion that it must be thousands like in EVE Online or hundreds in WoW back then comes more from certain player groups themselves. This discussion is ongoing.

However, when looking at interviews with former genre giants, it was not decisive how many were on screen. Rather, in the 90s, the goal was to stand out from single-player and simple multiplayer games. Here, social features, a persistent world, and evolving characters were in the foreground, especially interconnected on a larger server.

Raph Koster, one of the fathers of MMORPGs and creator of Star Wars Galaxies, continually emphasized that persistence and the focus on social aspects are the pillars of an MMO (content between players, continuous development, a shared and malleable world, and player-dependent economy allowing players to exert influence, guilds, etc.): “… to me, the magic of MMOs happens with other people”. He broadened the term further, stating that Pokémon GO is an MMO.

What does Wikipedia say? In the definition, the social features are emphasized in connection with the RPG elements. The number of players on a screen is not addressed; instead, the server capacity and a shared environment in which “thousands of players can inhabit a persistent virtual world simultaneously” are highlighted.

In summary, Wikipedia states: “Content-wise, an MMORPG is comparable to other computer role-playing games, but the emphasis is more on the interaction between players and player groups (guilds).” This definition resembles those of the genre’s forefathers the most.

Today, many things are referred to as MMOs. But what is correct? Therefore, we want to explain where the term comes from and how it has developed.

How do “MMO” and “MMORPG” differ?

What is an MMO? MMO means “Massively Multiplayer Online games”. It is fundamentally an umbrella term that does not define the genre any further.

Basically, all online games fall under this term that have a large player population and where you can encounter large numbers of other players on the server OR in the game world (Massively).

Companies decide for marketing reasons whether to call their game an MMO (like in World of Tanks) or whether they do not want to label it as such (for instance, Destiny for a long time). The studios do not follow any real rules – they take the label that best suits their business interests and target audiences.

Are there more MMO terms? Often, MMO is now also counted as an umbrella term for the different sub-genres like MMORPG, MMOFPS, MMO shooter, or MMORTS.

Even shooters can be “Massively,” as shown by the MMO-FPS Planetside 2. Strategy games in the “Massively” area like Foxhole or Conqueror’s Blade allow you to engage in MMORTS against many opponents in virtual warfare. Or recently, there were also some games, including a Pagan Online, attempting to be a Hack&Slash MMO – an MMO in the style of Diablo.

Richard Garriott explained in an interview: “In my opinion, an FPS can be an MMO if it involves placing all players into a single large world – as opposed to distributing players across many small game sessions. Depending on whether character progression grows and persists between sessions, my description can either remain to “MMOFPS” or become an action-MMORPG.”

If a large number of players are active together simultaneously in a game, then the term “MMO” is appropriate, regardless of the genre.

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What is an MMORPG? MMORPGs refer to a more specific genre. They are online role-playing games in which you encounter large numbers of other players in their persistent (permanent) worlds.

RPG elements like quests, player progression, item collection, crafting, housing, and so on are at the forefront.

Generally, it has always been important for an MMORPG that you do more than just fight in them. Additionally, items and character development are expected.

Ultima Online popularized the term “MMORPG”.

Where do the terms come from? Richard Garriott, creator of the Ultima series, explained that the term “MMO” came up during the development of Ultima Online. The game from 1997 also coined the term “MMORPG”, as it was a role-playing game in which thousands of players could play simultaneously and together.

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Planetside 2 Screenshot
Planetside 2 is also an MMO, an “MMO-FPS”.

The MMO term is changing

Therefore, MMO is not the same as MMO today: Even though it is generally still true that the term “MMO” stands as an umbrella term for “Massively Multiplayer” games, the term MMO has greatly evolved and has broadened significantly.

Online gaming expert Raph Koster, who also significantly worked on Ultima Online, now sees it this way: “MMOs are a platform for me, where we offer games. […] MMOs are a platform for me. They are a place that offers entertainment, where socializing and playing together happen”.

the division 2 screen trailer 3
The Division 2 is still often referred to as an MMO despite lacking the “Massively” aspect.

It is becoming increasingly noticeable that games are labeled as “MMO” by players, which are not fundamentally “Massively” – or depending on how one defines “Massively”. A good example here is Ubisoft’s The Division.

In this title, you are not in a huge persistent world together with thousands of players who are jumping around you. You team up with friends and explore the landscape as a team.

Nevertheless, The Division is often referred to as an “MMO” or “MMO-Shooter” because it possesses many MMO elements:

  • For example, group play
  • constant expansions
  • creating and continuously developing a character through items and skills
  • gameplay adjustments
  • the ability to interact socially with other players
  • and therefore larger servers connecting many players
  • social features like guilds, meeting places, and extensive group content that promotes the formation of established communities
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Today, much is an “MMO”

What is an MMO today? The idea that “Massively” means there must be many players on one screen is becoming increasingly outdated. As seen in The Division or Destiny, games that are very popular today are those that are played online, but do not display masses of other players in the game world itself.

If a game like Destiny wanted to have 50 players on the screen at the same time, players would have to accept immense graphics and performance losses. That hasn’t been risked for a long time.

This trend began with World of Warcraft when instances for smaller groups were introduced. Previously, in MMORPGs, crowds of players gathered around bosses to fight them. In WoW, this was intended for small, manageable groups.

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The term MMO has evolved over time and now encompasses a much broader spectrum of online games. We at MeinMMO use the term for multiplayer online games that are continuously developed, have large communities, and allow you to connect with thousands of players, but do not necessarily play with all of them at the same time. Games-as-a-Service titles play a significant role here.

A game like Destiny, where you can only play with a maximum of 6 people, confidently calls itself an “Action-MMO”.

World of Warcraft is considered many to be the flagship MMORPG.

And how about MMORPGs? “MMORPG” on the other hand is a much more traditional and “purist” term. It is already limited by the “RPG” to role-playing games.

When people think of an MMORPG, they usually think immediately of character development, crafting, fighting monsters, mastering dungeons and raids together in groups, and often completing quests (unless it’s a sandbox game). And all this in a huge, persistent world where you encounter many other players.

For MMORPG purists, the new “Mobile MMORPGs” are an attack on their genre that they want to fight back against.

In general, one can say that,

  • that “MMO” now describes a broad spectrum of games that are all played online, where the “Massively” is not as important as the Games-as-a-Service principle, i.e., the continuous development of the title.
  • In contrast, “MMORPG” is a stricter term that characterizes online role-playing games with a large population of players per server.

What does this mean for “MMOs” and “MMORPGs”? Time and again, one reads that MMORPGs are dying. However, when considering how the term “MMO” has changed over time, one realizes that the genre has also transformed. It is branching out, broadening, and offering new forms.

MMORPGs are not dead; they are evolving and changing. MMORPGs are becoming more diverse, which opens up the entire genre to a broader audience.

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This is an AI-powered translation. Some inaccuracies might exist.

Players recognize hidden hint about Ultra Bonus in the image from Pokémon GO Fest

The 3 Pokémon GO Festivities are over and now the Ultra Bonus awaits us. Clever players have discovered a possible hint on when the bonus might be announced.

What is the Ultra Bonus? This bonus awaits all players because all 3 GO Fests succeeded in completing the global challenges.

Last year, the Ultra Bonus featured Mewtwo appearing in regular raids and regional Pokémon in 7 km eggs. A similar event is likely to await us now.

When will the Ultra Bonus be announced? Players find clues

What did players find? On Twitter, Niantic revealed a little “surprise”, as all 3 GO Fest images could be combined to create a large picture. The Ultra Bonus was not teased there, yet players see a connection.

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Link to the Twitter content

Each of the images shows an Unown. When combined, the letters of Unown read in the order “PW!”.

Some fans see this as a hint. This weekend, the Pokémon World Championships are starting in Washington D.C. This can be abbreviated to PW.

One can therefore speculate that Niantic might give some hints about the Ultra Bonus at this event. After all, it is the last detail about the GO Fests that is still unknown.

This fits the theory: Pokémon GO has held little events at the location of the Pokémon World for the last 2 years. There were regional Pokémon and Unown there.

Additionally, Pokémon GO is also represented at the event with a PvP tournament. They are definitely on site.

World Championship
The World Championships will take place this year in Washington D.C.

Last year, the Ultra Bonus was announced in mid-September. This was only because the Safari Zone in Japan ran until early September. This year, the summer events have already ended. So the timing would fit.

This is important: However, this is just a theory from the players. Based solely on the timing and circumstances, the announcement would fit now, but nothing is confirmed yet.

The Stardust event is currently underway. We show you how to make the most of it:

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Destiny 2 will be transparent, but I think: It only succeeds moderately well

In Destiny 2, the Director Luke Smith has written a long letter to the players, openly providing insight into the development of Destiny 2. Our author Schuhmann says: He can’t do that because he must keep the most important information secret until summer 2020.

Why I like Luke Smith: I like Luke Smith and the way he talks to players. I feel like he genuinely wants to be someone other than a developer in an ivory tower, far removed from the players, spouting PR nonsense. He’s not someone who thinks everything is awesome; he is someone who says: We really messed up. Someone who also knows how what they do at Bungie comes across and how it is received.

Luke Smith is a gamer who went from being a WoW addict who slept until noon to someone who somehow leads the fate of a huge AAA shooter operated by a cultishly revered studio. You just have to respect that as a gamer.

Destiny-2-Smith-Noseworthy
Luke Smith (left) and Mark Noseworthy (right)

Even when Luke Smith says things, like “players will throw money at the monitor”, I felt he is authentic and wants to talk to players on equal terms.

Many fans blame Smith for how disastrous Destiny 2 Vanilla was since he was responsible for the title, he did the PR tour in 2017 for Destiny 2. I never saw it that way.

I always felt Smith had to deal with a mess and was a scapegoat for something others had done. But – to his credit – he never tried to offload that blame.

Luke-Smith-Destiny

When Smith speaks unfiltered in a live interview, you get the vibe from him that he says what’s on his heart. Although there are topics he strictly blocks and cannot talk about, I feel with Smith: He means everything he says in that moment. Even if he gets into trouble for it later.

Smith wants to speak plainly

That was the new announcement: Luke Smith announced a few days ago that he will write a huge post where he presents himself differently and speaks differently about Destiny 2: an experiment. He wants to be transparent, to show how the development of Destiny 2 is going, how it affects the team, and what lessons Bungie has learned from the past months.

This has raised high expectations.

Yesterday the post was really there, and after Smith emphasized how long it would be, I started to read – but after a few sentences, I felt like “something is off.”

Smith states right at the beginning

  • the “Annual Pass” was harder for the team than they thought. The strain was too high and the efforts were not sustainable.
Destiny 2_20190705120739

This is my problem with the statement: I completely understand what Smith is saying and how he analyzes it.

But: I miss the context and the circumstances in which these things are said.

The crucial question for me is:

  • Is Bungie currently working with the full studio and 800 people on the current “Year Pass” and on Shadowkeep? And then is the annual pass still not “sustainable”?
  • Or is Bungie working with a skeleton crew on these things while the core team is already working on Destiny 3 behind the scenes? Then I understand that 3 episodes with different systems per year are not sustainable and must be further optimized.
Destiny-3-Typen

Are they already working on Destiny 3 or not?

It is completely clear why Bungie cannot answer the question if there will be a Destiny 3 for PS5 and Xbox Scarlett in 2020:

  • Bungie wants to continue selling Destiny 2, Shadowkeep, and the next episodes until summer 2020 (until E3 2020).
  • The moment Bungie first says “Destiny 3,” Destiny 2 becomes an old game and already in the past, it will sell less.

But for me to understand whether a “development cycle is not sustainable or not,” I need the information on how many percent of the team is actually working on Destiny 2 right now.

Therefore, I feel the thoughts and ideas that Luke Smith shares here are nice and quite informative. But I cannot believe that Bungie is really transparent about what is going on in-house at the moment, even though I like him.

I know that Smith wants to release further parts of his Director’s Cut – but I strongly doubt he will really give us insight into whether

  • Destiny 2 is currently the “main project” of the Bungie studio
  • or whether the actual focus is already on Destiny 3

and this question would be so important to understand what is really going on at Bungie.

Thus, Smith’s 4000 words remain an interesting analysis; there are some anecdotes, and it’s certainly interesting for fans. But what is really happening at Bungie remains undisclosed.

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Apex Legends: New item costs as much as 3 full-fledged AAA games

Apex Legends is getting a boost of new skins with the new solo event Iron Crown. However, the way to obtain them is currently frustrating the community.

How can you get the new skins? Since August 12, the new skins from the Solo Mode event Iron Crown have been available in Apex Legends. However, unlike the first major event at the end of Season 1, you cannot earn all the skins in the game.

Instead, there is a dedicated item shop in the game until the event ends on August 27, which sells special Iron Crown loot boxes. These, in turn, contain one of 24 skins for legends and weapons.

There are no duplicates; you will always receive a new skin that is at least epic. However, each box costs 700 Apex Coins, which equates to about 7 euros. By comparison, the regular boxes that you can buy in-game only cost one euro!

On the other hand, 7 euros for an epic or legendary skin is cheaper than if you deliberately buy one of the legendary skins in the daily shop, where they cost 18 euros each. You do get exactly the skin you want, though.

Can you also get the boxes in-game? In the game itself, you can only earn 2 such boxes. One for completing 20 random dailies from the challenges and another for dealing 25,000 damage.

apex-teuer-event-01
Here you can buy the new loot boxes.

This means that players who want all 24 skins must pay at least 154 euros to purchase 22 boxes. But that’s not all.

This is what you need to pay to get the ultimate skin: Those who have all 24 skins from the Iron Crown event can purchase a special heirloom skin for the character Bloodhound for 3,500 additional coins. That’s another 35 euros you need to pay after you’ve cleared all the loot boxes for 154 euros.

In total, you need nearly 190 euros to collect everything from the event. With that money, you could buy at least 3 full-price AAA games!

Fans are angry about EA’s loot box policy

This is how the community reacts: As expected, fans are furious about the method how EA is bringing the infamous loot boxes back into the game. Most players agree that all the skins are very well done. But many players only want two or three of them for their favorite characters.

Since the loot boxes still run via a random generator, there is a worst-case scenario where you might buy about 20 boxes until you finally get the skins you want. And the fact that you can hardly unlock skins from an event during the event itself does not make sense to many fans either.

Therefore, Reddit is currently full of angry reactions from the community:

  • “I’m out. I would like to buy one or two skins, but this terrible one-armed bandit sucks!”
  • “I would buy a skin for 7 dollars, but not the chance to get a specific skin!”
  •  “Loot boxes are crap, but if I can earn them in the game, I can tolerate it. But putting time-limited items in loot boxes that you can only get with money? F*** you!”
  • “I want to support the game and put money into it to ensure its long-term success. But this is just ridiculous! The double regular price for loot boxes, i.e., 200 coins, would be okay, but 700? That stinks.”

One player articulated it particularly poignantly by paraphrasing EA on the subject: “These are not loot boxes, these are “surprise mechanics” and you love that!”

According to many fans, this event action is clearly a test by EA to see how far players will go to obtain a few cool skins.

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The Division 2 is currently struggling with a damage issue and needs your help

Currently, in The Division 2, it happens that hits are not registered. Enemies take no damage. Massive is on it.

This is the issue: For some time now, there have been increasing complaints that damage in The Division 2 is problematic. It happens that you empty an entire magazine into the enemy, but they take no damage.

According to Massive, this is a problem with “hit registration”, meaning the game does not register that you are shooting bullets at the NPC enemy.

When this problem occurs, no damage is calculated, and no damage numbers are displayed. This is frustrating and diminishes the gaming experience. All platforms (PS4, Xbox One, PC) are affected.

the division 2 agent waffe down

What is Massive doing about the problem?

These are the efforts: Last week, Massive made changes in the background to mitigate the problem. According to initial feedback, this measure was successful – the damage issues occur less frequently – however, they are not completely resolved yet.

Therefore, the developers now ask you to provide further information about the problem. Should you find yourself in a situation where you shoot an entire magazine at NPC enemies without the damage being registered, you may provide your Ubisoft username and platform username here in the Ubisoft forum and describe during which activity the problem occurred.

This way, they aim to pinpoint what is causing the poor hit registration.

division-wald-agent

What does the community say? A look at the comments shows that the issue is still very current and requires investigation.

  • “The fact that bullets are not registered is still a problem. I unloaded an entire magazine of an M60 into a red NPC, and only the last bullets were registered,” wrote a user a few hours ago.
  • “I experienced several [of these issues] yesterday,” writes another.
  • Activities mentioned particularly include PvE content like Roosevelt Island and the raid, but also the Dark Zone. Damage reportedly sometimes does not count against PvP enemies either.
  • With specialization weapons like the crossbow or grenade launcher, the issue is still reported frequently.
  • A user is glad this problem is finally being addressed. Sometimes he was unsure whether he was lagging or if it was really a game problem.
  • Additionally, several agents refer to a new sound problem that has occurred in the last few days. According to Massive, they are also currently collecting feedback on that.

Have you also encountered this problem? In what situations did it occur?

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This is an AI-powered translation. Some inaccuracies might exist.

No Man’s Sky: Is Your Base Safe with Beyond or Will it Break Like Next?

When the big update Next was released for No Man’s Sky last year, many players lost their bases. Will this happen again with the upcoming Beyond patch?

What happened with Next? When the Next update in No Man’s Sky was released, some players were caught off guard. It changed so much about the actual game that some content was no longer in its original place.

There were cases where the self-built base suddenly got stuck in the middle of the planet or hovered above it. There were also problems with the ships and general progress.

Players are now fearing that something similar could happen with the big Beyond update on August 14.

“We are trying to avoid this time”

Will there be base deletions with Beyond? Since the fear of deletions and problems is very high, Christopher Livingston from PCGamer sat down with Sean Murray, the head of NMS.

He confirmed to the editor that every effort is being made to ensure that such problems do not occur this time:

We are aware that players have invested a lot of time in building since Next. When Next came out, we knew that it was the best time to make changes to base building, and we allowed players to build anywhere.

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According to Murray, Beyond will also significantly change the game system, but universes will not be overwritten this time. Nevertheless, there is no guarantee that everything will work after the patch:

We are doing everything we can to avoid such problems with this update.

However, in the future, it could be that a deliberate update comes that overwrites all old content:

But that doesn’t mean we won’t do something like that [a reboot] in the future. But we would only take such a step if the changes are significant. We would need a really, really, really good reason to do that.

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Players are excited about the new update

What does Beyond bring? The new patch focuses heavily on optimizations, VR, expanded base building, a revision of planets, and much more.

Overall, the list is even longer than that of the big Next update. According to their own statement, the developers worked 12 months on this project, which was originally supposed to be released in three separate patches.

No wonder that players fear for their bases with these major changes.

The buildings must not be reset with Beyond, as players want to explore this Cyberpunk city in VR:

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This is an AI-powered translation. Some inaccuracies might exist.
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PS4, Xbox One, Switch: Protest of the 3 Giants against Trump’s tariffs has succeeded

The console providers can breathe a sigh of relief. Because it has now been announced that gaming consoles such as the Playstation 4, Xbox One, and Nintendo Switch will not be affected by the tariffs that the Trump administration is planning in the trade dispute with China, at least for now. The joint protest from Sony, Microsoft, and Nintendo has apparently had an effect.

What tariffs are involved? Currently, there is a trade dispute between the USA and China. The administration of US President Trump plans to impose tariffs on products imported from China to the USA.

This should also include gaming consoles like the PS4, Nintendo Switch, and Xbox One. Because they are largely produced in southern China and imported to the USA.

Therefore, gamers fear that the prices for consoles will rise. Also regarding the upcoming console generation like the PS5 and Project Scarlett, this would be problematic. Because the next consoles are also likely to be manufactured in southern China.

ps5_sony_playstation_5

For now, no tariffs

What were the reactions to this? There was a complaint from Sony, Nintendo, and Microsoft. At the end of June 2019, they made a joint submission to the US Department of Commerce, requesting that video game consoles be exempted from the tariffs.

According to the companies, it would be impossible to relocate the production of the consoles as the infrastructure has been built over many years.

The tariffs would have an impact on the entire gaming industry worldwide. Many jobs would be at risk.

Would this also affect us? Whether the console manufacturers would pass on the additional costs worldwide or only for the USA is unclear. According to the statement from Nintendo, Microsoft, and Sony, the effects should be felt worldwide.

It is likely that the prices of gaming consoles would rise everywhere.

What does the situation look like now? As the Trump administration has now announced, some products will temporarily be removed from the list. This includes consoles. They will not be subject to a 10 percent import tax – at least only until December 15.

In the announcement, it states that “the tariff for certain items should be postponed to December 15. The products in this group include, for example, mobile phones, laptops, video game consoles, and some toys, computer monitors, and certain footwear and clothing.”

Microsoft-Xbox

It is not over yet

Does this mean a sigh of relief? For now, no one needs to fear that the prices of gaming consoles will rise. However, what it looks like after December 15 remains open.

Will the tariffs on gaming consoles be introduced later? Then the consoles could become more expensive next year, which would particularly affect the new generation.

We now have to wait until December and see how the US government decides regarding the tariffs by then.

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Fortnite: Update 10.10 changes map and the mechs – patch notes in English

In Fortnite: Battle Royale, Update 10.10 for Season 10 is now live on the servers. The German patch notes are shown here. The location Retail Row is making a comeback, and the pesky mechs are being nerfed.

Here is what’s new in Update 10.10 in Fortnite:

  • The new, old location Retail Row is waiting for you to explore, as a rift zone has turned Mega Mall back.
  • A new Limited Time Mode “World Run” is active
  • The Infinity Blade returns
  • Changes to the B.I.E.S.T.

How big is the update? On PC, you will need to download about 1.15 GB.

Retail Row is back – Map changes and zombies

Where is the location? Where Mega Mall used to stand, you will now find Retail Row.

What’s new there? In Retail Row, you will encounter many monsters that will attack you. You can shoot them around the shopping center.

The monsters drop weapons or ammunition when you eliminate them. There will be no monsters outside of Retail Row.

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New LTM “World Run” – What is that?

How many players? This game mode is designed for 16 players.

How is it played? In World Run, the goal is to become the world’s best runner. The first team to collect 30 gold coins wins.

There are a total of 4 teams.

Fortnite World Run

Weapons and items – Mech changes

The Infinity Blade returns: Epic brings the Infinity Blade out of the vault. However, it will only be available in the Team and Duos LTM Sword Fight. The environmental damage has been adjusted from 10,000 to 600 damage.

Changes to the mechs: A target laser now appears when players charge and fire rockets. Shooters and other players can see the laser.

This aims to make it easier to see where the rockets are heading before they fire. This makes dodging easier.

  • The acoustic and visual feedback of the self-destruction sequence has been improved
  • You can now enter a mech directly from the glider
  • In large team modes, mechs now spawn during the storm phase, not just afterward
  • A mech will only survive in the storm for 30 seconds
  • If there is no player in the mech for 15 seconds, the mech will become visible on the minimap

These bugs have been fixed

In the new patch, Fortnite: Battle Royale addressed some issues that may have affected your gaming experience. Here are a few we list:

  • You can now collect the Battle Stars from week 1 and 2
  • A timer on the bush item has been revised
  • The smoke from supply drops should now be displayed correctly
  • Trees maintain their desired appearance when taken down and no longer transform into other trees
  • Chests should no longer be broken or opened at the start of a match
  • The message “Welcome to Tilted Town” should disappear as intended after a while and not remain permanently

Save the World – What’s changing in PvE

Penny is driving the truck: The character Penny is stepping up to take on the role of truck driver this week.

Fortnite Save the World Penny

New character in the shop: Additionally, Thunder-Thora returns to the event shop starting August 15 at 2:00 AM.

The standard perk is Shockwave Floors: Enemies standing on buildings within the range of your B.A.S.I.S. take 12.7 base energy damage every 5 seconds.

The Commander perk Shockwave Floors +: Enemies standing on buildings within the range of your B.A.S.I.S. take 38.1 base energy damage every 5 seconds.

Fortnite Save the World Thunder-Thora

You can read the full patch notes for Update 10.10 on the official Fortnite website.

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Teamfight Tactics: Update 9.16 with 4 new Champs and numerous changes live – Patch Notes

The new patch 9.16 for Teamfight Tactics is here. For the auto battler, it brought several new features in matchmaking, new champions, and many balance changes.

What are the highlights of the update? With patch 9.16, four new champions have been introduced. They come from the Hextech origin and we have already introduced them to you in detail.

Additionally, there are adjustments to matchmaking. The new U.R.F. extension mode ensures that after 30 seconds of battle duration, a speed mode is activated that for 15 seconds:

  • Increases the attack speed by 300%.
  • Increases ability damage by 200%.
  • Reduces CC duration by 66%.
  • Reduces healing by 66%.
  • Increases affection towards marine mammals by 30%.

This is meant to reduce the frequency of ties.

League of Legends-jinx-vs-vi

What general changes are there? The patch brought minor adjustments to the rankings, so players with 0 LP will always drop when they lose.

Grandmaster and Challenger players will drop directly to Diamond 1, just like in League of Legends.

Furthermore, the damage players receive at the end of a match has been slightly increased. However, it still remains below what we had before patch 9.15.

Beasts and Nobles are now stronger

Which classes and origins benefit from the patch? Riot Games aims to keep as many combinations playable as possible and has therefore improved some weak attributes with this patch:

  • The attack damage of a single Ninja has been increased from 40 to 50, and ability damage from 60 to 70.
  • The armor and magic resistance of Noble champions have been increased from 60 to 70.
  • The attack speed of Beasts (Wild) has been increased from 10% per stack to 12%.

Additionally, Demons have received a rework. Their attacks now burn 20 mana with a 40% chance and transfer 15/30/45 mana to their own account.

LoL Background Shen

Which classes and origins have been weakened? The nerfs to the attributes are limited in this patch. Although there is a weakening of the Brawlers, the popular combo of Rek’Sai and Cho’Gath is not significantly affected:

  • The additional hit points of Brawlers have been reduced from 300/700/1,200 to 300/600/1,000.
  • The 3-item bonus of Sorcerers has been reduced from 45% to 40%.

More buffs for Ninjas, nerfs for Void

Which champions benefit from the patch? Patch 9.16 is particularly favorable for Ninjas. They have not only received an origin buff, but have also been slightly strengthened individually:

  • Zed’s hit points have been increased from 500 to 550. His attack speed has also increased from 0.65 to 0.7, and his ability damage from 200/300/400 to 200/350/500.
  • The attack damage of Akali has been increased from 70 to 80.
  • Kennen will no longer execute his ability if no enemy is within range at the start of its execution.
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The buffs to other champions are rather small:

  • Elise can look forward to additional health.
  • Lissandra now requires 25 less mana for her skill.
  • Katarina’s attack damage has been increased from 50 to 65.
  • Brand’s damage has been increased from 200/375/550 to 250/450/650.
  • Miss Fortune now has 50 more hit points and requires 25 less mana for her skill.
LoL-Brand

Which champions have been weakened? The nerfs mainly hit the Void origin, which will be less strong due to the update:

  • Kha’Zix’s damage to non-isolated targets has been reduced from 150/300/450 to 150/250/350.
  • Cho’Gath’s ability damage has been reduced from 250/500/750 to 175/350/525.
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In addition to these adjustments, the Ice beings and Sorcerers have also been slightly adjusted. However, the Ice beings should remain strong:

  • Braum’s health has been reduced from 750 to 650.
  • The life granted by Lulu’s ability has been reduced from 300/475/650 to 300/400/500.
  • Karthus now requires a total of more mana (125 instead of 85) but starts the fight with 40, so the difference is only noticeable on the second use.
  • Kayle’s attack speed has been reduced from 1.1 to 1.0.

Rework of Silence and Statikk’s Shot

Which items have been buffed? In this patch, many items have received a buff. Particularly the items with a burn effect are happy about this:

  • The critical hit damage of Infinity Edge has been increased from 150% to 200%.
  • The shield duration of Locket of the Iron Solari has been increased from 4 to 6 seconds.
  • The duration of burn damage from Morellonomicon has been increased from 5 to 10 seconds.
  • The duration of burn damage from Red Buff has been increased from 5 to 10 seconds.
  • The healing from Redemption has been increased from 1,000 to 1,500 hit points.

In addition to the buffs, the Silence weapon has been completely reworked. It now no longer silences enemies but has a 33% chance to prevent the enemy from gaining mana for four seconds.

Which items have been nerfed? Only two items have received a nerf with patch 9.16:

  • The damage of Ionic Spark has been reduced from 150 to 125.
  • Statikk’s Shot now only jumps 3 times instead of 4. The damage has been increased from 90 to 100 per jump.

Many items stack on a champion, but some do not. We have created a guide on this:

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This is an AI-powered translation. Some inaccuracies might exist.
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How to defeat the last two WoW bosses in the Eternal Palace raid

Today, the last wing of the Eternal Palace raid opens in World of Warcraft. We will tell you how to defeat Za’qul and Queen Azshara.

Since this morning (14.08.), the third and final wing of the Eternal Palace raid has been open and can also be attempted in the LFR variant. In this wing, you will face Za’qul, a harbinger of N’Zoth, and at the end, there is the epic final battle against Queen Azshara herself. The whole experience rewards you not only with loot but also with an interesting cutscene. We will tell you how to survive both bosses without dying.

How to defeat Za’qul

The last wing only has two bosses, but they are quite challenging. Especially Azshara can be tough in LFR as she has a few nasty mechanics that can take down inexperienced groups.

Za’qul: The penultimate boss has a lot of abilities to watch out for and requires some practice. At the beginning, he creates a black ring around the battlefield—anyone standing inside will take damage. So, this ring should not be left and marks the area you have available for this boss fight.

At regular intervals, Za’qul summons a large portal at the edge of the battlefield. After a few seconds, a tentacle shoots out in a straight line. Players hit will take high damage and get knocked back—potentially into the dangerous zone outside the ring. The tentacle can be easily avoided, just watch for the portals at the edge of the combat area.

Furthermore, Za’qul repeatedly summons 3 minions that do nothing but channel a large spell. If this spell is completed, the raid is likely to die. At the beginning, you can fight the adds normally, but later you will have to go through portals that are located directly with the adds. Activate the additional button here to switch to the realm of fear. There, the adds can take damage.

Za’qul sometimes slams the ground and calls three red circles in a straight line in front of him. A strong damage dealer should stand in each circle. Players in the circle will be sent to the realm of delirium. Here, they have extremely increased speed and deal more than double damage. However, players will also take continuous damage here—but don’t worry: If you die in the realm of delirium, you will be resurrected in the “normal” realm and briefly stunned. You can therefore stay in delirium as long as you want.

Tanks should also ensure to pull Za’qul into large shadow areas that he calls one to two times per minute. If Za’qul is standing in the area when it explodes, he will take additional damage for a while.

How to defeat Azshara in the Eternal Palace

The fight against Azshara consists of several phases and is quite complex. We will limit ourselves to the absolutely necessary mechanics to be able to stand against her.

The core mechanic in this fight are the protective runes on the ground, which are indicated by an additional interface element. Azshara tries to weaken the “good” runes (yellow) while strengthening her own rune (purple). Players can recharge the runes by standing on them. However, this applies a stackable debuff that reduces their maximum health by 10% each time—at 10 stacks, you are dead. Pay attention to the state of the runes and always help to recharge them. However, never collect more than 5-6 stacks of the debuff and wait for it to wear off before wanting to recharge runes again.

Phase 1: In the first phase, you fight against the Cursed Lovers. They must die simultaneously, or else the other partner will enrage. Meanwhile, adds will constantly spawn that must be killed, or they will attack the protective runes.

Azshara constantly casts Arcane Balls that players must absorb (just stand in the ball).

Sometimes, Azshara summons some players to an image of herself—run away quickly before your character automatically approaches the image. If he reaches it, he will be trapped and must be rescued by other players.

Phase 2: In Phase 2, you will initially only fight Azshara and learn her abilities. The tanks must pull her from rune to rune so she doesn’t fully drain one. When Azshara casts “Arcane Detonation,” you must break line of sight—hide behind a pillar.

Some players will also be affected by a debuff that will make them explode after a while, dealing damage to all players in line of sight. The affected players must go out of sight themselves.

Phase 3: In Phase 3, you must fight against Azshara and two of her Sirens. The Sirens position themselves on the protective runes and must be defeated before they completely consume them. Azshara continues to use her already known abilities and must also be pulled around by the tanks.

Phase 4: In the final phase, more abilities are added. N’Zoth intervenes and occasionally fires a laser across the room—don’t get hit; it deals high damage.

The console in the starting area of the room overloads at regular intervals. You can recognize this by the small balls flying around the console. Players must go to the console and “unload” it, triggering a random effect each time. One effect ensures that the affected player will inevitably die after 40 seconds. This is basically a passive enrage timer for Azshara.

If you pay attention to all these tips and hints, the queen of the Naga should not pose a problem for you. After all, the difficulty in LFR is rather low, so it should succeed after a few attempts at the latest.

Tips and tricks for the other 6 bosses can be found here:

Ihr wollt mehr zum Spiel? Tolle Specials, heiße News und interessante Infos zu World of Warcraft findet ihr auch auf unserer WoW-Seite auf Facebook.

This is an AI-powered translation. Some inaccuracies might exist.

The new free MOBA Genesis starts today on PS4 – Here’s what you need to know

From today, players on the PS4 can look forward to a new classic MOBA – Genesis. We present to you the free game and provide all the necessary information about the Genesis PS4 release or the download in the PS Store.

What is Genesis? Genesis is a classic MOBA from the Chinese developer Rampage Games. The game is based on the Unreal Engine 4, and the controls are specifically optimized for controllers.

Genesis is set in a futuristic sci-fi setting that revolves around an epic battle between gods and humanity. The game offers 28 different characters with various customization options at launch.

The gameplay is classic. In online matches, players compete against each other in a 5v5 format on various paths (lanes) and attempt to destroy the enemy’s main building. There is also a PvE story mode in single-player format and a cooperative mode. Characters can be leveled up, skilled, and equipped with items as is typical for the genre.

You can watch the Genesis trailer here:

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What is a MOBA anyway? MOBA stands for Multiplayer Online Battle Arena. It is a genre that originated from strategy games. The first MOBA was Defense of the Ancients (DOTA) – a mod for Warcraft 3. This was very popular among players, leading to the development of more and more MOBAs since then. Some of the most popular and well-known representatives of the genre include games like League of Legends (LOL), SMITE, or DOTA2.

What you should know about the Genesis release

When exactly is the game released? The Genesis release date: Genesis is available on the PS4 starting now.

Does Genesis actually cost anything? No, Genesis is free-to-play, meaning it is free. However, you can purchase Genesis energy credits for real money, which can be used in-game to obtain new heroes or cosmetic items.

On which platforms is Genesis available? Currently, Genesis is only available on PlayStation 4.

What about the Genesis release on PC and Xbox One? It is currently unknown if Genesis will be released on these two platforms. In earlier official trailers and video materials, the Steam logo and the Xbox One text were displayed alongside the PS4. In the current ones, only the PS4 logo is shown. So whether Genesis will be released for additional platforms remains to be seen.

Genesis download for the PS4 – How to get the game: You can get the game on PS4 through the PlayStation Store. Just follow this link:

Alternatively, you can also find the game directly on the console through searching in the PS Store.

This is how Genesis is rated: The game is still quite young, but it has 4.5 out of 5 stars on the PS Store based on 55 ratings. There are no ratings on Metacritic yet.

Who is Genesis suitable for? Essentially for anyone looking for a classic MOBA experience on PS4. Currently, there are virtually no real alternatives available.

But even those who enjoy strategy and fast-paced, action-packed online battles might find Genesis worth a try. And the good news is – you can just try it out. Because it is free.

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Pokémon GO: A raid hour starts tonight – What you need to know

In Pokémon GO there is a legendary raid hour again this evening, on August 14th. This time it is all about Rayquaza. We will give you info about the time, the counters, and the process.

What is the raid hour? This event series takes place regularly on a Wednesday. During this time, there are legendary raids everywhere for one hour if there are no raids currently happening at the gym or an EX Raid has not been triggered there.

This event will now take place again with Rayquaza, after the legendary raid hour already took place last week. So you have a good chance of encountering many Rayquaza.

Rayquaza

Raid Hour with Rayquaza – All Info

When does it start? This evening, on August 14th, at 6 PM German time it starts. 20 minutes beforehand, legendary eggs will appear at all possible gyms. They will hatch 20 minutes later.

The event will last for one hour, during which the raids will also run for one hour and not, as usual, 45 minutes.

What should I consider when fighting? Rayquaza is vulnerable to Ice, Rock, Dragon, and Fairy types. The best counters against the legendary Pokémon are Mamoswine, Glaceon, and Snorunt.

You can already defeat Rayquaza easily with just two players and do this at level 25. The right counters are crucial here.

Mamoswine
Mamoswine is the best counter against Rayquaza

Is the raid hour still worth it? This is already the 2nd raid hour for Rayquaza and the legendary Pokémon has been in the game for several days. Many trainers should already have some specimens.

Nevertheless, a Rayquaza raid is always worthwhile. It is considered the best Pokémon in the game, and a team of six with good IVs is definitely not bad. Additionally, you can always hope for a good shiny.

Coinciding with the raid hour, the stardust event is also running. If you manage to complete 10 raids within one hour, you will quickly earn 45,000 stardust with a star piece. So it’s worth it then as well.

How to quickly collect stardust is explained in our comprehensive guide to the event:

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Diablo 3 is not dead! These new contents are planned by Blizzard for the future

Blizzard has now spoken about the future of Diablo 3 and refers to new sets, seasonal themes, and more. We show you what to expect in the future from Blizzard’s popular hack ‘n’ slash.

What’s next for Diablo 3? In a blog post the developers discuss the ongoing support for Diablo 3. The team noticed that after the introduction of seasonal themes, some players returned to Diablo 3. Generally, there is a feeling of moving in the right direction with the game.

In the future, there will be:

  • New seasonal themes
  • A new set for each class in Diablo 3
  • Dozens of new legendary properties
  • Some balance changes
  • Minor gameplay improvements
  • The occasional update of the gameplay system

The developers emphasize that this will not be a major update that brings all content at once, but will happen sequentially. Which new content will emerge together in one update is currently unclear.

Diablo 3 Season 17 Classes

Why are the contents coming? Blizzard states that with the introduction of seasonal themes for Season 14, they wanted to break the familiar gameplay. In the future, they aim to create further new experiences and bring new ways to play Diablo 3.

This is how well Diablo 3 is doing right now: Season 16 in Diablo 3 was the most popular of all seasons. As a seasonal theme, there was the Ring of Royal Grandeur for all players as a passive ability – This apparently received a positive response.

The current Season 17 is close behind Season 16 in popularity according to Blizzard. The end of Season 17 in Diablo 3 is already in sight.

Blizzard explains that for Season 16, as many players returned on PC as for Season 12 at the launch of the Necromancer in Diablo 3.

Diablo 3 Necro Title

This is how communication is improving: In the future, Blizzard wants to communicate more clearly with players, as this is a request from the players. They will show more presence in the new Blizzard forums, especially regarding new patches and PTR phases.

This is changing with the PTR servers: In Season 16, Blizzard tested shortened PTR phases, as player participation drops significantly after the first week. In the future, they intend to maintain this shorter format and not waste development potential on minor changes and further PTR builds.

If changes in the game occur due to player feedback like forum threads, Blizzard wants to clarify when these changes come from the community.

How do you like the outlook for the future of Diablo 3?

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FIFA 20: 7 changes that you might have overlooked

In FIFA 20 there will be plenty of new features compared to FIFA 19. Alongside the major changes, there are also features that previously went unnoticed. We will show you seven of them here!

The overview of all major changes in FIFA 20 shows that the next installment of the series has quite a bit to offer, such as the Volta mode or new challenges in Ultimate Team.

The closed beta allowed some players to test a portion of the FIFA 20 features. Changes compared to FIFA 19 were also noted, which previously were not that prominent. We summarize these here!

New Features in FIFA 20

Fresh Timed Finishing

Here’s how Timed Finishing is changing: The Timed Finishing, which fans viewed quite ambivalently in FIFA 19, remains in the game. However, it will be modified: It becomes more important to hit the right timing during the shot indication – otherwise, the ball will go anywhere but towards the goal.

fifa-19-timed-finishing
The familiar display from FIFA 19

As reported by reddit user “Trhorror619“, the display speed in FIFA 20 is slowed down, making it at least easier to hit the exact shot point. If done correctly, the Timed Finish is superior to the normal shot – provided you are in a decent finishing position.

Slower Gameplay, New Playstyle

This is the effect of slower gameplay: Several beta testers report that the gameplay in the FIFA 20 beta feels slower than in FIFA 19. This is significant because it will no longer be so easy to take shots on goal from impossible positions and celebrate successes – the same apparently applies to unrealistic passes.

fifa 20 sancho
Fast players seem to have an advantage again

However, the slower gameplay allows players to position themselves in a realistic shooting position before taking a shot rather than just shooting from a spin. However, the increased difficulty requires this as well. At the same time, pace should again play a greater role – in FIFA 19, speed differences were sometimes hardly noticeable.

New Shooting Technique

This new option is available when shooting: To perfectly set up the ball, there is a new move called “Setup Touch”. By pressing R1 and selecting a direction with the right analog stick, you can precisely set the ball for the shot on goal. If everything goes right, you gain quite a bit of shooting accuracy.

fifa-20-madrid

New Visuals

This is changing visually: FIFA 20 brings a lot of new designs. This is especially true in Ultimate Team, where there are a whole series of new menus, which is also due to the changes in Ultimate Team.

In Career Mode, the menu also changes, with expanded features such as new stadium banners. The club Paris Saint-Germain used FIFA 20 to announce the transfer of Ander Herrera to Paris. There, you will get a first impression of how the visuals will look in the future:

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Stamina has varied effects

This is what beta players noticed about stamina: Stamina seems to have a less pronounced effect on your players – at least in the kickoff mode. Reddit user “trhottor619” reported trying full pressing and continually sprinting. The result: even players whose stamina was completely depleted still felt “okay”. However, it is of course possible that this will be adjusted after the beta.

fifa 20 reus

Additionally, this could vary from mode to mode: User “The Exonian” tested the FUT mode and reported that exhausted players showed weaknesses in ball control and were more easily dispossessed. The unpopular fitness cards in FUT will probably continue to accompany you.

The AI does not defend as strongly – but differently

This is how the AI defense operates differently: As announced by EA Sports, the AI defense has been significantly weakened. Active defending is thus rewarded. At the same time, the computer-controlled defense seems to have a new strength: intercepting passes.

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Here, players must rely much more on lobbed passes – ground passes are apparently interrupted more often by the opponent. This means: More creativity in the attacking play is required.

fifa 20 liverpool

Fewer frustrating goals in the last minutes

This is how FIFA 20 does it differently: Everyone knows them – suddenly on-rushing opponents who can turn a seemingly secure 2:0 victory into a 2:3 defeat out of nowhere. These seemingly impossible comebacks can be incredibly frustrating since in FIFA 19, you often had the impression you could do absolutely nothing about it.

Both “trhorror619” and “TheExonian” report from the beta that such shocks have been absent so far. If something like this happened, it was due to one’s own mistakes. The result: The game feels fairer and less dictated by outside forces, thus making it more enjoyable. Will this also remain after the beta?

At the latest with the demo, each of you can try out the new gameplay. All info on the FIFA 20 demo is available here.

What changes would you like to see before FIFA 20 launches? Have you noticed any further details? Tell us and the community about it – in our FIFA 20 Facebook group!

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Luke Smith writes 4000 honest words about Destiny 2: Here are the 3 highlights

In Destiny 2, the director Luke Smith wrote 4000 words about the state of Destiny 2. Three highlights from it are currently receiving a lot of attention.

Here’s what it’s about: A few hours ago, game director Luke Smith published a “Director’s Cut” about the current status of Destiny 2. In over 4000 words, he provides insights into what went well around Destiny 2 in recent months, what did not go well, and what has been happening behind the scenes.

This is the first part, with more “Director’s Cut” editions coming out in the next few days.

Basically, one could address almost every paragraph and create several articles from Smith’s massive text wall. Today, we will also pick out and categorize a few topics individually. However, we will summarize the 3 highlights below that are currently being celebrated in the community.

Bungie brings order to your Guardian life

This is the highlight: This autumn, likely with the Shadowkeep release, the quest log will be overhauled. This is the overview where your missions and bounties are displayed.

In the future, bounties will be displayed separately from quests:

destiny 2 tasks

This is intended to create more clarity. Additionally, they want to improve “tracking” so you can prioritize which task you want to tackle next.

For PC players, there’s another new feature: This autumn, you can assign a key that takes you directly to the quests menu.

This is what Smith says about it: Earlier this year, the quests menu was moved from the inventory overview to the navigator menu. Smith admits that this change not only made it difficult for the Guardians to adapt for a long time, but it also did not feel like an improvement over the previous system.

“It felt like we started renovating a house without finishing the work,” Smith said.

The community’s reactions to the new quest log were terrible, which burdened the Bungie team. “Not only because of the sometimes harsh feedback but also because this team wanted to create something great, surpass your expectations, and meet their own expectations. None of that happened.”

The new quest overview is expected to be better received now – and so far, it is. On reddit, it is among the top topics in the comments. The comment “Thank you, thank you, thank you!” received over 1000 upvotes.

destiny-crota-over-soul
The Crota raid from Destiny 1

Bungie has a raid cheese team

This is the highlight: Luke Smith revealed that Bungie has a secret, internal team named “Velveeta.”

This team was established after the Crota raid debacle. In the Crota raid of Destiny 1, many ways were found to beat the raid in significantly easier ways than intended, such as causing connection drops.

Since then, Velveeta has been tasked with seeking out the most impossible “cheeses” in the hardest PvE activities. This is to eliminate these issues before the community discovers them.

Velveeta is said to consist of the smartest and best players. They are also brought in to test whether an activity is too difficult – or not difficult enough.

Here’s how the community reacts: “What I take away [from the Director’s Cut] is that Bungie has its own cheese team called Velveeta. I love that.” This is one of the top comments with around 2000 upvotes.

In the meantime, a new thread with 3.4k upvotes has sprung up, demanding that the Velveeta team should create future ViDocs. Because the community wants to see how these players spot the cheeses and what funny tricks, bugs, and glitches they find.

By the way, community manager dmg04 also commented on this. He says that his first mission in the Velveeta team was: “Try to destroy King’s Fall.” That was the Oryx raid in Destiny 1. dmg04 summarizes that those were wild times.

destiny-oryx-guardian

Scout rifles will become stronger

This is the highlight: In a side note, Smith mentions that with Shadowkeep, there will be some changes, such as buffs to scout rifles.

This is also a highlight that is celebrated in the community. In Destiny 1, scout rifles were the favorite weapons of many guardians; in Destiny 2, they only play a minor role. They were once completely useless and not usable, but even after previous buffs, they are not the first choice for guardians.

That is why so many players are celebrating right now, as they hope to finally be able to wield strong scout rifles again.

If you want to fight through the 4000 words of the Director’s Cut, you can find the link here. It is recommended to read the English version, as there are errors in the German one. For instance, scout rifles were translated as “sniper rifles” – which is inaccurate.

Additionally, you can expect one or another article on MeinMMO today, in which we will pick out more exciting information.

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Fortnite down: Servers offline for maintenance – what is included in update 10.10?

As in every week, today, on August 14th, the Fortnite servers on all platforms (PC/Mac, Xbox One, PS4, Switch, iOS, Android) will be taken down, and a new patch with version 10.10 will be released. How long will the downtime last and what does the update bring?

What is happening today in Fortnite? Season 10 is already a few days old, but there is not much discussion about the new map changes, instead the overpowering mech is making headlines these days. Will this change with today’s patch?

Update: The patch notes for update 10.10 are here. The Infinity Blade is coming back, zombies and Retail Row are back.

Even though it is not yet known that Epic will be making changes to the mech, the chances are high. The Fortnite creators usually respond quickly to player feedback. What we know: There will be maintenance and you will have to take a forced break. You will get all the relevant info now.

fortnite-mech-glitch-titel-01

Fortnite servers going down – when and for how long?

You will be kicked out at this time: At 09:30 AM German time, you will have the last chance to start a Battle Royale round, after that this will no longer be possible.

At 10 AM German time, the servers will be completely down.

When will the maintenance be over? Experience shows that Epic usually needs little time for weekly maintenance. By lunchtime at the latest, you should be able to log in again.

Fortnite-Mech

You can pass the waiting time by reading the patch notes, which we will embed here shortly after the maintenance begins as usual. Here you will also find out if there are any unforeseen delays.

This could be the new content in update 10.10

What does the patch bring for the Battle Royale mode? Available information is scarce for the Battle Royale mode. The first “nerf” of the mechs does not go far enough for players. Could Epic make initial adjustments or completely remove the gigantic mechs today?

Furthermore, zombies are likely to make a comeback as well as the old Retail Row, as the following screenshot reveals:

fortnite-leaks-zombies

What does the update bring for the Save the World mode: Even PvE players should get their money’s worth. According to the roadmap, the PvE faction can look forward to the following content:

  • Thunder Thora is back!
  • Penny takes on the role of the van driver this week
  • A new weapon type comes into play with the submachine gun. The submachine gun is supposed to offer more flexibility and will be positioned between assault rifles and pistols. The exact effects on the heroes and their perks can be found in the patch notes as soon as they are available.

Are you looking forward to the new update? Or do you just want to get rid of the mech?

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Surprise! The beta of WoW Classic is live again

If you still want to play the beta of WoW Classic, you are in luck. Blizzard has spontaneously turned the servers back on and will keep them open for a few days.

If you miss the beta of World of Warcraft Classic and are eagerly awaiting the release in just under 2 weeks, you can still pass the time. Blizzard has indeed spontaneously reactivated the beta servers of WoW Classic and invites players to test the higher-level areas.

Why are the servers back? Blizzard has fixed numerous bugs and issues reported by players in recent weeks. To allow players to try out these bug fixes, the developers decided to conduct another test.

All previous characters on the beta servers have been deleted. Instead, testers can start with new characters that begin at level 40. This allows them to complete quests in the Stranglethorn Vale, the Swamps of Sorrows, or Desolace. The current level cap is level 45.

WoW Classic Angry Priest Yes man title 1140

Who can participate? Anyone who previously had an invitation to the closed beta can participate again now. However, this does not apply to players who were only invited to the large stress tests — that was an “open” test. The current beta is closed again and only for invited players.

Until when will the servers be available? Allegedly, the now “final” beta test will be active until Friday, August 16, 2019. After that, the last changes should have been thoroughly tested so that they are ready for release about 10 days later.

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Will you take advantage of the three days in the beta? Or are you waiting for the official release of WoW Classic?

Ihr wollt mehr zum Spiel? Tolle Specials, heiße News und interessante Infos zu World of Warcraft findet ihr auch auf unserer WoW-Seite auf Facebook.

This is an AI-powered translation. Some inaccuracies might exist.

Overwatch now has role queue – Here are the patch notes for patch 1.39

The latest update of Overwatch is live. From now on, there are mandatory roles for all players. Additionally, there are many buffs and nerfs along with a new hero.

Last night, Blizzard deployed the latest patch for Overwatch, which is now available on PC, PlayStation 4, and Xbox One. We will reveal to you what new features are available and what balance changes you will have to live with in the future.

Role queue is finally here: From now on, players must specify whether they want to be a tank, healer, or damage dealer when queuing. In-game (Quick Match and Ranked), they can only play the role they signed up for. This ensures that both teams have a healthy mix and enter with a “2-2-2” setup. This is intended to reduce frustration, and no one should feel forced to play something they don’t want to. More details about the Role Queue can be found in this article.

Sigma, the new hero: The second major update is a new hero, namely the tank Sigma. He has a pretty dark backstory that you can read about here. He is able to create a shield at range and has a devastating ultimate that subtracts 50% of the maximum health of all affected enemies. Additionally, he throws massive boulders. Sigma’s abilities are detailed here.

Patch 1.39 of Overwatch brings many balance changes

In addition to Sigma, much has also been changed for the other heroes. We have listed all changes in detail for you here.

General

  • The costs for all ultimates have been increased by 12%.
  • Slow effects: Friendly and enemy slow effects are no longer stackable. Instead, the effect causing the greatest slow will be chosen. For example: Reinhardt’s slow walking with the shield and the laser from Symmetra’s turrets no longer slow him down double.
  • Beam weapons (Symmetra, Zarya) now deal their intended damage to targets that dodge quickly.

Changes to the heroes

Ashe

  • Ammo now reloads faster, needing 0.25 seconds per bullet (previously 0.3 seconds).

Brigitte

  • Inspire (Passive)
    • Healing has been increased from 100 to 130
    • Self-healing has been halved.
  • Repair Pack
    • Now has 3 charges
    • Healing has been reduced from 150 to 120
    • Now heals over 2 seconds instead of instantly
    • Multiple charges on one person extend the duration by 2 seconds each
  • Whip Shot
    • Now fires forward faster.
    • Retracts within 0.3 seconds (previously 0.6 seconds).
  • Barrier Shield
    • Health has been reduced from 500 to 200.
  • Shield Bash
    • The duration of the stun has been reduced from 0.9 seconds to 0.75 seconds.
  • Rally
    • The costs for the ultimate have been increased by 10%.

D.Va

  • Call Mech
    • The costs for the ultimate have been reduced by 12%.

Doomfist

  • Melee attacks no longer pause weapon reloading.

Hanzo

  • Storm Arrows
    • Ammo has been reduced from 6 to 5.

Orisa

  • Protective Barrier
    • Cooldown has been increased from 8 to 9 seconds.

Reinhardt

  • New passive effect “Steadfast”: Reduces knockback taken by 30%.

Sombra

  • Hack
    • Now lasts 5 seconds on enemy players instead of 6 seconds.
  • EMP
    • Activation time has been increased from 0.2 seconds to 0.35 seconds.

Symmetra

  • Teleporter
    • Now lasts indefinitely or until destroyed.
    • Symmetra can destroy the teleporter herself if she chooses to.
    • Cooldown begins when the teleporter has been destroyed.
    • Maximum range has been increased from 25 meters to 30 meters.
    • The teleporter is destroyed if one of the two portals is more than 40 meters away from the other (e.g. due to moving platforms).
Overwatch Tracer Closeup

Tracer

  • Pulse Bomb
    • Damage has been increased from 300 to 350.

Wrecking Ball (Hammond)

  • Mines
    • Mines now fly at a higher speed, distributing in a larger area.
    • Activation time has been reduced from 0.25 to 0.1 seconds.

What do you think of all these changes and updates?

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Destiny 2: Weekly Reset on 13.08. – New activities and challenges

Today, on 13.08, the Weekly Reset takes place in Destiny 2. For the Guardians, this means: There are new weekly activities and challenges! Additionally, new Nightfall Strikes and a new Flashpoint are available.

The Guardians have an exciting week ahead filled with information about Shadowkeep. In various blog posts and a live stream, the developers will reveal more about the major autumn expansion. You can find out more here: Destiny 2: Shadowkeep still has many unanswered questions – Bungie says when answers will come

But first, the new Destiny week starts with an update and associated downtime. At 7:00 PM, the Guardians should be able to start playing again. The end of the maintenance work is scheduled for 8:00 PM, until then there might still be issues with logging in. However, there will be a welcome change for the Summer Solstice of Heroes: Destiny 2 is actually easing the most annoying grind of the summer event

destiny-2-shadowkeep-waffe

What else is new for the Guardians to do this week?

Nightfall Strikes from 13.08. on PS4, Xbox One, and PC

These Nightfalls are currently available:

  • Terminus of Insight
  • The Twisted Pillar
  • Tree of Probabilities

Looking for Nightfall-specific loot? Then you have the opportunity to see what is up for grabs this week: All Nightfall-exclusive rewards and how you can get them

For Powerful Loot:

  • Successfully complete a Nightfall
  • Successfully complete a Nightfall with at least 100,000 points
destiny_2_strike_wille

Strikes and Story Missions

These modifiers are active in the Vanguard Strikes and heroic Story Missions:

  • Arc Burn
  • Blackout
  • Grenadier

The burn modifier remains active the whole week. The other modifiers change daily.

For Powerful Loot:

  • Complete 3 heroic Story Missions
  • Complete 3 heroic Strikes with the focus element matching the active burn element
destiny-2-gambit-jäger

Crucible, Gambit, Gambit Prime, Reckoning

You have a choice between these PvP modes:

  • Quickplay
  • Competitive
  • Breakthrough
  • Rumble
  • Private Match

The modifiers for Reckoning:

  • Arc Burn
  • Blackout
  • Fists of Havoc
abrechnung-2

For Powerful Loot:

  • Participate in 5 Crucible Matches
  • Participate in 3 Gambit Matches
  • Participate in 4 Gambit Prime Matches
  • Successfully complete Reckoning runs (up to 100%)

The Wanderer rewards you with a Powerful reward when you complete the bounty “In the Mill.”

destiny_2_kriegsgeist_escalation_3

Escalation Protocol

The following weapon is available this week at the final boss of the Escalation Protocol on Mars:

Destiny 2 Warmind IKELOS SMG

Flashpoint, Werner/Benedict 99-40, Ada-1, Petra, Spider

The Flashpoint can be found this week in the EDZ on Earth. Complete this along with the associated adventure to receive 2 Powerful rewards

At Werner/Benedict 99-40, there are 4 new weekly bounties to choose from, each rewarded with a Powerful prize. However, if you complete all 4 bounties, you will receive another Powerful reward. Additionally, you can earn 3 more Powerful items in the Menagerie. However, you should have made the necessary upgrades to your Chalice of Opulence beforehand.

At Ada-1, all powerful weapon schematics are available.

Ikora Rey rewards the completion of 20 arbitrary bounties this week with a Powerful prize.

You will also be rewarded powerfully if you collect 5,000 Clan XP for Hawthorne this week. Additionally, you can tackle the bounties “Staying Outside”, “All for One, One for All”, “Perfect Victory” and “A Troubling Affair”. Each bounty also brings you a Powerful reward.

d2 petra venj

You can currently find Petra Venj (Curse Week 1) at the Pavilion in the area “The Shore”. If you complete Petra’s mission, the Ascendant Challenge, and a total of 8 of her daily bounties, you will get a Powerful item for each of these tasks. By the way, the 2nd Ascendant Challenge is live this week.

Spider has the weekly bounty “Bloodsplitter” for you. This brings another Powerful reward.

Destiny 2 tess everis

These are the Glimmer Highlights of the Eververse

  • the exotic emote “Flag on the Field”
  • the exotic emote “Mirror, Mirror”
  • the exotic ship “Kabr’s Glass Aegis”
  • the exotic ship “Summertime Dragon”
  • the exotic Sparrow “Micro-Mini”
  • the exotic Ghost Shell “Buoy Shell”
  • the exotic Ghost Shell “Shaded Shell”
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