The job market in China makes it difficult for Gen Z to find employment quickly. Instead of simply staying home and doing nothing, they invest money that they actually should be saving.
What is the money spent on? Many young people in China visit specially established offices to spend the day there. The cost: about 6 € per day. Over a month, this amounts to 180 €, and around 2,160 € per year. What sounds like not too much money by German standards is a substantial amount in China.
There, salaries compared to Germany are significantly lower. The average annual salary is around 13,600 € in the non-private sector, and even less in the private sector, about 7,770 € according to early.app.de.
What happens in these offices? It may seem strange that young people without a job also incur additional costs to sit all day in a fake office. They cannot work there, however.
Instead, young people tinker with ideas for their own startups, write job applications, and exchange ideas. To ensure an authentic office atmosphere, there are computers on site, free snacks, drinks, and even lunch. This creates the appearance of having an employment from the outside.
Christian Yao, who works as a lecturer at the School of Management in Wellington, is familiar with the phenomenon. He states that it is widespread in China:
Due to economic change and the discrepancy between education and the job market, young people need these places to reflect on their next steps or to take up casual jobs as a transitional solution… Fake office companies are one of these transitional solutions.
Overall, youth unemployment in China has improved since 2023. During the time of and after Corona, it reportedly rose to 46.5%, according to a report by Reuters.
Whether fake offices actually help to find real jobs faster is unclear. The concept is certainly unusual. What do you think about it? Would you utilize such an office? Feel free to let us know in the comments. While some older people believe that young people do not want to work, an expert sees it differently: Gen Z is not lazy, they have different expectations regarding work
This is an AI-powered translation. Some inaccuracies might exist.
In Dune: Awakening, a player discovered a secret map, but the location seems completely foreign to him. However, the community knows exactly what it really shows.
What kind of find is this? When Reddit user ChipArcher was exploring the Deep Desert of Arrakis, he set out to loot a crashed spacecraft. This had just crashed in the PvP part of the area and promised a lot of loot for the player.
During his looting, the player found not only items but also a map. However, this does not show a location that the player can recognize. It depicts continents and many seas around them. Whales are also marked on the map.
Here you can see the map for yourself:
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What kind of map is this? The community sees the image of the map on Reddit and knows immediately what kind of place it is. The map shown is of the planet Caldan, the home world of House Atreides.
The lush ocean world is largely covered with oceans, in contrast to Arrakis. The seas on the planet are rich in fish and whales, which is why the inhabitants also engaged in large-scale fishing.
The planet has a long history in the Dune universe, and many fans may know it. However, for the players of Dune: Awakening, the question arises: What is the map doing in the game?
What theories do players have? One of the players’ theories is that in the future, there will be a way to travel to the planet Caldan as a sort of expedition. This could be provided by an upcoming DLC, for example. On Reddit, some users fantasize:
KarateKoala_FTW: “Imagine a Fremen stumbling upon this shipwreck and finding this map. He would recognize that out there in the stars exists a world full of water.”
cantbeblank: “If this is a new map, even for some off-world missions, I would be happy.”
An anonymous user writes: “A possible glimpse of a future update map? Please God, if there is one. Make it happen.”
Here you can see what is really happening in the future of Dune: Awakening:
Pokémon GO: Over 800 Trainers fight in Gigantamax battle
Which Pokémon appear in the WM event of Pokémon GO?
In the wild, in raids, and in field research, you can encounter different Pokémon this weekend. We summarize them here for you. Possible Shinys are marked with an asterisk *.
Additionally, this weekend there is also the Crypto Raid weekend. Here you can challenge Crypto-Kyogre as a boss – a powerful opponent! This takes place as part of the current Rocket takeover, which has generally brought some new Pokémon. Everything about the Rocket takeover in Pokémon GO can be read here.
This is an AI-powered translation. Some inaccuracies might exist.
The Twitch streamer Maik “Zarbex” was able to buy his mother her dream car. But then what happened to the other cars in the family also occurred.
What kind of car is it? In February 2025, Zarbex not only fulfilled his own dream of a nice car, but in May 2025, he also fulfilled his mother’s dream. He gifted her a VW Caddy. According to Zarbex, it is her “absolute dream car” (Source: TikTok). Decorated with a red ribbon, he proudly presented her the car.
But after just under 2 months, the car is broken, in a way that has already happened to previous cars.
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“I felt so sorry”
What happened to the car? In a past Twitch stream, Zarbex informed his community about what happened to his mother’s car. He parked his mother’s Caddy at a specific spot. Next to the Caddy was another car whose owner likely damaged the Caddy when backing out, hitting the fender, mirror, and door.
Zarbex showed a photo of the damage to the camera and said: “I felt so sorry. (…) That’s ‘stated’ damage [of] 4,000 or 5,000 euros.” (Source: Instagram). According to Zarbex, his mother called him crying, as she had been so proud of owning the Caddy. Preventable, as the Twitch streamer claims his mother usually parks in the driveway.
The special thing: Exactly at that spot, other cars from Zarbex’s family have also suffered damage. Four years ago, someone also hit Zarbex’s car on the side, and his father also caused damage to Zarbex’s car.
In total, cars from Zarbex’s family have been damaged at this spot three times, and the Twitch streamer says: “By now I say we can no longer park there” (Source: Instagram).
Puzzles are somehow part of many campaigns in Dungeons & Dragons. Some Dungeon Masters invest a lot of time and effort into it. However, for one group, it seems to have taken on a different dimension.
What has the Dungeon Master (DM) done for their group? User synkpix starts their thread on Reddit with the words: “My DM is losing his mind.” This refers to a 6-page document filled with puzzles and riddles that their DM had prepared for the group. As they further explain in the comments of the thread, this only includes the first 4 riddles out of a total of 14.
These are not only passionately and elaborately prepared but are also extremely difficult to solve. So difficult, that even the community has been struggling with it in the roughly 300 comments. You can even check out the document with the puzzles on Google Docs.
The first riddle, which is two pages long, is solved by the group together with the community using a so-called Caesar cypher (see caesar-cipher.com), but does not clarify much (see Reddit). Nevertheless, they continue trying and come up with further theories about the Asian characters, which might relate to alignment or even a sex pact (see Reddit).
However, the community also does not come up with a general solution regarding what it all means. synkpix emphasizes that the puzzles do not necessarily need to be solved to continue the story and that their resolution is supposed to take place over a longer period, meaning they are intentionally very cryptic so that players might still come across hints along the way that could help them if they get stuck.
Regardless, the collection of riddles also sparks a fundamental discussion in the community about whether puzzles in Dungeons & Dragons are cool or not and whether the DM of the group is a complete genius or has lost his mind.
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Critical Role stellen ihr neues, eigenes Rollenspiel vor: Daggerheart
“I understand that this is too much for some, but I would kill for a DM who has enough time and passion for it.”
What does the community say about it? The community is very divided in the comments of the thread regarding the difficulty and quantity of the puzzles.
On one hand, many users celebrate the ambition and passion that the DM has invested in creating the puzzles and express envy, wishing they could have something like that for their own group. No matter how hard it ultimately is to solve them. Just the idea is well received by many, and they are eagerly waiting to see how it all might unfold.
On the other hand, some are rather annoyed by it and find the DM’s work exaggerated. They think it is ridiculous that so few hints are given and have no desire to deal with it in such a frustrating way.
Others again find the concept of the riddles very admirable but also daunting, since the DM theoretically must be capable of understanding and solving them themselves.
smbryant369 comments: “I understand that this is too much for some, but I would kill for a DM who has enough time and passion for it.”
NordicWolf7 cheers: “It would make me very happy as a player to receive that.”
Professional-Face202 notes: “If my DM showed me that, I would think he is a damn serial killer, holy shit.”
Zulbo notes: “You always have the option to rely on D&D rolls. Let the character solve it with Int rolls…”
Smittumi counters: “I would hate this D&D game, lol.”
kidshit drops out: “I thought, oh, this is just a cipher, quite easy, and then I got to the first image with all the triangles and just closed the window. What the hell is this…”
In general, however, most agree that it takes a lot of time and passion to set something like this up for their players. The discussion also shows how important it is for DMs to have a sense of their groups and know what would be fun for them and what would not. Because this kind of puzzles are not for everyone, as the discussion on Reddit once again shows.
After the first beta of Battlefield 6 there was criticism that the game and its movement is too fast. MeinMMO editor Dariusz Müller believes, however, that this is a boomer problem.
Battlefield 6 relies on a modern, relatively fast, and flexible movement – and that is a good thing, because it feels really good. I recently played a few rounds of Battlefield 4 again, and oh boy – that is not a movement that I like in a shooter today.
Particularly bad was the so-called “strafing”, that is, moving sideways while aiming through the sight. It was slow, so incredibly slow. In Battlefield 6 it is faster, more direct, but not exaggerated. It feels natural and is another mechanic that players can master. It is another skill test that separates the best players from the good ones and, above all, takes importance away from pure aim.
I always find it good when I have to do more in a shooter than just click as fast as possible on the opponent’s head with the crosshair. After all, I want to play Battlefield, not Aimlabs.
The general sprint speed does not differ that much between Battlefield 6 and older games, by the way. However, the old parts are very sluggish, imprecise, and slightly delayed in movement. Battlefield 6, on the other hand, plays like a shooter that comes out in 2025.
The direct, unimpeded movement is often the standard in many games today. If Battlefield 6 played like Battlefield 4, it would feel strange for shooter fans who also play other new games. However, it is good if Battlefield attracts many new players. The Battlefield veterans would also benefit from that. A great success could mean that EA wants to provide Battlefield 6 with new content for as long as possible.
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Die große Stärke von Battlefield 6 sind die Maps!
Battlefield was never a simulation and should not become one
There is a part of the Battlefield community that is boiling with rage at this text. They find that Battlefield 6 is too fast, too unrealistic, and too much like Call of Duty. I suggest you play a round of Black Ops 6 and consider whether the movement is really comparable.
Black Ops 6 is much faster and offers truly extreme movement possibilities with the new Omnimovement – especially the dives and sliding in all directions are not for gray-haired gamers.
Battlefield 6 is not slow and not hyper-realistic, but it is also far from Black Ops 6. Much more importantly: Battlefield 6 does not want to be realistic – just like Battlefield 3 and 4 didn’t.
Battlefield has always been a hybrid of arcade shooters like Call of Duty and a military simulation. The latter, however, have a significantly stronger focus on hardcore gameplay and realism and are correspondingly slow and sluggish.
In previous Battlefield titles, you could – unlike in military simulations – beautifully drop-shot and bunny-hop. Battlefield 6 is not worse, on the contrary, it stays true to the series.
Overall, Battlefield 6 has found a way to make the game fast enough for younger players to have fun without incorporating movement techniques that would cause boomers to break their wrists or fingers.
For the movement of some CoD professionals, my mousepad is too small. Battlefield 6 is still very much within the limits.
The hate towards the movement is a skill issue
I am convinced that there are only 2 points of criticism regarding the speed of Battlefield 6’s gameplay:
It is not realistic – then you are playing the wrong game
It is too fast FOR YOU – I would call that a classic “skill issue”
If I, as a gamer, notice that I cannot hit an opponent due to his movement, then I am to blame, not the game. Especially since the game gives me the same opportunities as my opponent.
Rather than criticizing the game for that and demanding changes, I can simply admit that I am too old, my reflexes are too slow, and my aim has become too bad to hit my opponents. Fortunately, this is currently only hypothetically the case for me, I am still doing well in Battlefield 6. But I am also already 27, belonging to the older part of Generation Z, and I notice that I do not possess the precision or reflexes of a 16-year-old.
In a few years I will likely reach my limits and will no longer be able to keep up with the movement of younger players and will be overwhelmed gameplay-wise. That is not a bad thing, neither for me nor for gamers who are already older. However, I will not demand that a well-implemented gameplay mechanic be changed just because I can no longer keep up. And if I complain about movement being too fast in 10 years, feel free to write #SkillIssue in the comments. I would have deserved that.
But with Battlefield 6, I am convinced: let the young and talented players have the same fun we had at 16.
For boomers and reality fanatics, there are alternatives
If you are among the players who now say that Battlefield 6 is too fast, unrealistic, or hectic, I recommend testing another game. Military simulations in particular might appeal to you.
Games like Squad, Arma 3, and Arma Reforger are noticeably slower and give you the feeling that you are really carrying heavy equipment and that you also have to consider that in your movements during battles. The movements are sluggish, take time, and you cannot quickly jump for cover if an opponent should surprise you. You also do not have to give up the vehicle gameplay or strategic action in large teams.
In military simulations, communication is even more crucial than in Battlefield. You are constantly in exchange with your comrades and discuss the approach. Interaction within the community is essential, and it is not enough to just chat with your 2-3 best friends on Discord. For that, you get an extremely immersive online shooter with PvP in Squad, which offers a gaming experience that implements military actions so well that it is also suitable for roleplay fans. And the sound is also amazing.
The remix version of the WoW expansion Legion is starting soon. Now we have seen the first rewards – but a fan-favorite is not included.
Some fans of World of Warcraft are not so much looking forward to the expansion Midnight, but to what is coming beforehand: Legion Remix, the return of one of the most popular addons of Blizzard’s MMORPG. So far, little has been known about the upcoming event, but now Blizzard has finally revealed more details – and they make you eager for more.
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WoW: Spieler sammelt ALLE Erfolge im Spiel, fragt dann „Was mache ich jetzt?“
WoW Legion Remix: Here’s what’s inside
In an initial preview video, Blizzard has already presented the biggest highlights of Legion Remix. This time, there will also be artifact weapons again, but not with the talents from back then – that would simply not be feasible, after all, many of the weapon talents have since become fixed parts of the various specializations.
Instead, you can unlock different paths for your weapon to explore certain magical aspects more deeply. For example, you can charge your artifact weapon with fel magic if you invest in the corresponding “Fel” branch of your weapon. This allows you to have a dreadlord as a pet who fights for you.
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As in Pandaria Remix, there will also be bronze again this time. Blizzard has learned from the past and ensured that bronze can only be spent for cosmetic rewards this time around. There is no longer a conflict about whether to spend bronze on character power or fancy rewards.
New is also that Legion Remix follows the patch cycle of Legion, but at a drastically increased speed. New content will appear every 2 weeks, so there is always something new to do.
As with Pandaria Remix, there will be an extremely large number of rewards this time as well. Highlights include fel-infested versions of the class mounts, but also an extremely stylish dress reminiscent of the robes of Queen Azshara. There will also be many new weapon models – for example, Varian’s sword with fel-green corruption, and the infamous scythe from Argus will also receive a fel-green coloring.
The scythes will be a must-have for all collectors.
One last treat: This time you don’t have to wait until the end of Legion Remix to transfer your character into the live game. You can do that beforehand, whenever you want. However, this is a one-way path – a character that has left Legion Remix cannot return.
When will Legion Remix be released? Although there is no specific date yet, Legion Remix will come with patch 11.2.5. If Blizzard keeps up the current pace, that should be the case in about 6 to 8 weeks, so late September to mid-October. The event will likely be active for at least 8 weeks, possibly longer. More than enough time to earn all the rewards.
Update: Early indications from the PTR suggest that Legion Remix will start on October 8, 2025, and run until early January.
WoW is silent about the Mage Tower – and the fans are angry
What do the fans want? When looking at the comments under the YouTube video of the presentation or in the WoW subreddit, it is clear that at least a vocal part of the player base is wishing for the return of a feature, namely the Mage Tower.
The Mage Tower was a particularly tough challenge for all classes and specializations during Legion, but it rewarded players with exclusive designs for the artifact weapons or, in the case of druids, even a special shape for the guardian specialization.
However, these special templates could only be earned during Legion – not afterwards. This is something that Blizzard has stuck to and emphasized repeatedly: These special designs are a reward for all who mastered the challenge back then and will not be available later.
So far, Blizzard has maintained this decision, but there are numerous loud voices calling for a departure from this view, as seen in the YouTube video comments:
“If you have heard the players’ feedback, please bring some recolors of the Mage Tower sets.” – TheAtomicDon
“No mention of the Mage Tower. A big L.” – rebewnevets
“They didn’t even mention the words ‘Mage Tower’.” – justindeede
“Please Blizzard, if you see the feedback, then give us the Mage Tower artifacts.” – weslley7069
What do you think about the Mage Tower and the rewards that could be obtained there? Should they become available a second time, breaking Blizzard’s previous promise? Or is it good that some things cannot be obtained anymore? If you are looking for more rewards: Really rare transmogs are also hidden in normal WoW …
This is an AI-powered translation. Some inaccuracies might exist.
In Marvel Rivals there are, besides the normal outfits for the superheroes, also skins that show more skin. The Creative Director is now defending himself against the allegations in an interview.
What kind of game is this? Marvel Rivals is a 6 vs. 6-hero shooter that strongly resembles Overwatch in terms of gameplay. However, known Marvel superheroes or villains like “Hulk” or “Invisible Woman” appear as characters. The game enjoys great popularity on Steam. More than 115,000 gamers played it simultaneously on August 13, 2025 (via SteamDB).
While fans can walk around in the familiar outfits of their favorite Marvel characters, there are also different skins available for real money. Some of these show more skin than some players would prefer.
Here you can see the launch trailer of Marvel Rivals:
Start video
Marvel Rivals: The launch trailer for the shooter featuring Marvel superheroes on PS5 and Steam
Everything like in the cartoon
What are the skins about? In Marvel Rivals, as is common in hero shooters, there are many skins available for purchase. Besides other colors and strong looks, you can also equip your characters with outfits that are less covered. Revealing skins are not uncommon here.
For some players, some of these skins go too far; they accuse the hero shooter of being a “Gooner-game”. This accusation is also supported by the jiggle physics in the game, which make the characters’ body parts jiggle during combat and action.
In an interview on YouTube, the Creative Director Guanguang has now responded to these allegations.
What does the Creative Director say about it? In an interview on YouTube, the developer is asked various questions. One question also addresses the Gooner-game allegation:
Rivals Assembled: “Speaking of cosmetics and skins … How do you react when people refer to Marvel Rivals as a ‘Gooner game’?”
Guanguang: “Since our design is inspired by classic comic themes, including some standout skins like Mantis and also Psylocke’s Revenge, they all come from classic comic designs, and we create some more fashionable designs based on that to win over player recognition. I think this also reflects the broad acceptance from our players.
As already mentioned with Squirrel Girl and the Krakoa Resort skin, these are designs based on real themes and the season’s storyline. With designs like these, we try our best to integrate the season’s story arcs, including elements from Krakoa, and incorporate popular elements from real life. Based on this, we create new designs, and I am very grateful that these designs have been well received by the majority of players.”
The Creative Director does not deny that the skins are meant to win player recognition; on the contrary, with the skins, the developers make their money. That Marvel Rivals is oriented towards the comics with its skins, and that the fans confirm the current direction of the skins with their purchases, is true but only partially addresses the allegation. The developers could just as well orient themselves to less revealing skins.
The Creative Director could not really dispel the accusation with his statements, and the fact that the majority of players accept the skins well is no real excuse. Which characters are currently available in Marvel Rivals, you can find out here: Marvel Rivals: All characters and heroes you can currently play
This is an AI-powered translation. Some inaccuracies might exist.
In League of Legends it is not always about banning the strongest champion. Sometimes you ban simply because an opponent is so annoying that you don’t want to play against him. This also highlights a character that is currently banned the most.
Editorial note: In an earlier version of the article, it was stated that a Pink Ward helps against Shaco. The passage has been corrected.
Which champion is it about? The champion Shaco has been terrorizing the Summoner’s Rift since 10.10.2009. Since his release, he has been considered one of the most annoying champions in the game when you have to play against him.
This is also reflected in the current statistics. Shaco is currently banned more than any other champion, even though he is not that successful.
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Many don’t want to see Shaco in their match
What do the numbers for Shaco look like? Looking at Shaco’s ban rate based on every rank in the current patch on lolalytics.com (as of: 18:30, 14.08.2025), it currently stands at 39.58%. This means he is banned in almost 40% of all cases. Thus, he is currently the most banned champion in LoL. In second place is Mel with a ban rate of 28.15%.
Looking at his win rate, it seems a bit strange, because with 47.77% he is currently among the junglers who are not that successful.
Why is Shaco banned so often? The answer is actually quite simple: he is really annoying. His invisibility is strong for ganks, especially since Pink Wards do not help. You can also cause quite a lot of mischief in fights with his clone. Even if he doesn’t always win the match, it’s rarely fun to play against him. The community also finds this in a Reddit thread with over 500 comments and over 2000 upvotes:
throwaysaway2303 (via Reddit) wonders why the ban rate isn’t higher: Playing against Shaco is terrible, and playing with Shaco is somehow even worse. I’m surprised that his ban rate isn’t at 100%.
greendino71 (via Reddit) has nothing against Shaco but still finds him annoying: Personally, I have no problem playing against Shaco. But I’ve had enough games where my laners died in turn to Shaco, so he either gets banned or I dodge.
greenegg28 (via Reddit) finds him a terrible champion: He and a small handful of other champions are designed to make it no fun to play against them – that’s the design goal. Why would anyone want that?
GoblinMatr0n (via Reddit) sees it a bit differently. He has nothing against Shaco, reportedly wins against him all the time, even when Shaco has many kills, because players apparently cannot carry with him.
Why does Shaco have such a win rate? Shaco is strong in the early game and needs to snowball. This means he needs to get kills and other objectives early on to build on that in the mid-game and strengthen his team. If he fails to do so, he has a problem. In the late game, he dies quickly and in team fights there are significantly better assassins, such as Diana or Katarina.
Will the numbers stay the same? Even Riot has noticed the ban rate and nerfed him in the last patch, 25.16 (via leagueoflegends.com). The AD scaling of his passive and Q ability is reduced, and the cooldown of the Q ability is increased.
The remaster of Dawn of War is here and one question arises: How well has one of the best strategy games of Warhammer 40,000 held up after 21 years? MyMMO author Odysseas Grigoriadis has already tested the new Dawn of War – Definitive Edition and tries to answer this question.
When I first started the game, I was immediately overwhelmed by a feeling of nostalgia, even though I had never played the original Dawn of War before. Still, I felt transported back to my childhood just at the start screen: A main menu that is not divided into ugly boxes?! I can’t believe I get to experience something like this again.
The Dawn of War – Definitive Edition is old-fashioned, and that’s a good thing. The game has a charm and playfulness that we are no longer used to today due to the trend towards minimalist menus and a “clean” UI. Nevertheless, the game has held up quite well over the last 21 years – even if its age is apparent.
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Der verbesserte Trailer zu Warhammer 40.000: Dawn of War – Definitive Edition
Dawn of War compensates for graphics with timeless gameplay
The graphics look significantly better than in the original thanks to improvements in textures, shadows, and lighting, support for resolutions up to 4K, and higher zoom levels – especially from a distance.
When you zoom in closer, you still see somewhat blurred textures. Faces not covered by a helmet also appear quite flat. While you rarely zoom in that close during regular gameplay, it becomes much more noticeable in the cutscenes of the campaigns.
From a distance, the improved models look really great! But unfortunately, only from a distance…
In terms of gameplay, you are initially greeted with a classic real-time strategy game: You build up your base, recruit troops, and demolish your enemy’s base with them. Unlike many other RTS games, however, Dawn of War does not reward you for sitting in your base too long; on the contrary, it actually punishes you for it.
This is due to the resources in the game, of which there are only two: requisition points and energy.
You gain requisition points by capturing control points distributed around the map. Energy is provided by plasma generators.
Both resources are important for recruiting and upgrading units and vehicles, as well as constructing buildings.
If you don’t capture control points quickly enough, you’ll fall behind in expanding your base and military. The same goes for plasma generators – although you build them yourself, each base can only support a limited number of them. This gameplay approach and the wide selection of factions make Dawn of War still exciting today. The latter play quite differently and have various strengths and weaknesses. You can choose from Space Marines, Orks, Eldar, Dark Eldar, Chaos, Imperial Guard, Necrons, Tau, and Adeptus Sororitas.
Who is writing here? Ody played his first strategy games before he even knew what the genre was called. He took his first steps in RTS games like Age of Empires. However, he only discovered the Warhammer universe when Total War: Warhammer was revealed.
After that, he discovered Warhammer 40,000 and played Dawn of War 2 and 3 – he could swear he also played the original (but his memory might have played a nasty trick on him). So, for him, Dawn of War is new, even if the series itself is not.
Successful entry into the dark universe of Warhammer 40,000
The main campaign of Dawn of War is still very good, both in terms of mission design and story. So far, I have played the first 6 missions of the campaign and was only truly frustrated during one mission. Sure, maybe this mission wouldn’t have been such a big deal for me if I hadn’t lost an entire Imperial army in it. Many would call it “Skill Issue,” I, however, call it “Lore-accurate gameplay.”
Speaking of lore: It isn’t thrown in your face with a shotgun but rather presented in small bites. For instance, who the Inquisitors are in the Warhammer 40,000 universe is explained when relevant – and in a way that makes sense for the characters within the world. The main campaign of Dawn of War offers a really good introduction to the world of Warhammer 40,000, especially because it doesn’t drown you in lore right away.
In this skirmish match, I faced off against the Necrons as Adeptus Sororitas. I didn’t need any prior knowledge about the two factions.
However, there is still plenty for fans of Warhammer 40,000: That this is indeed a game set in this universe is shown by many small details. In the very first cutscene of the first mission of the campaign, we see a Colonel of the Empire, the “good guys”, executing fleeing soldiers – Warhammer is indeed grimdark and there is no true good or evil (unless you are being interrogated by an Inquisitor).
The dirty Warhammer atmosphere is really well conveyed in Dawn of War. This is also due to the many memorable voice lines from characters and units.
Some notable examples that have burned into my brain:
“Beware the alien, the mutant… the traitor.”
“Innocence is not a virtue. There are only different facets of guilt.”
A dark shadow looms over the release of Dawn of War
There is a lot of positive feedback I can give about the remaster of Dawn of War. However, for me, there is a shadow over this release – and that shadow is called performance. My hardware is well above the system requirements displayed on Steam. Still, I had great difficulties getting the game to run smoothly.
At the highest graphics settings, I play the Dawn of War – Definitive Edition with V-Sync enabled at an average of 41 FPS.
In large battles with many units and effects, the game even falls below 30 FPS.
This might be because I have a pre-release version of the game. But I’m still worried that this might carry over to the final game. If that’s the case, it could make the release of an otherwise well-done remaster unnecessarily difficult.
In Battlefield 6, the new beta has added another mode that is actually considered a fan favorite. However, the implementation in the new Battlefield 6 does not sit well with many players.
What kind of mode is this? The Rush game mode is one of the most popular in the Battlefield series. The attacking team must blow up two marked locations while the defenders must decimate the attackers.
If the attackers manage to successfully blow up both locations, they capture the area and are allowed to advance further. Additionally, there are more tickets for the attackers. The defenders cannot recapture a location that has been blown up, but they may defuse the attackers’ bombs. The attackers win if they have destroyed all target locations. However, the usually popular mode is causing trouble this time.
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Spieler fragen, was eigentlich aus „Niemals vorbestellen“ geworden ist, während Battlefield 6 die Charts auf Steam erobert
Disappointment instead of Highlight
What is the problem? Battlefield 6 is attracting many veterans of the series back to the game. They remember the mode from older titles and thus have a clear idea of what to expect. However, this expectation does not match the implementation in Battlefield 6.
This starts with the number of players. While Rush was played with up to 64 players in other Battlefield titles, this mode in Battlefield 6 is only played in 12 vs. 12.
The few vehicles available on the maps are also in stark contrast to the variety players expected. For them, helicopters and tanks are also part of the Rush game mode, but these appear to be very few and far between.
A major point of criticism is also the unlocked weapons. In Battlefield 6, players are supposed to later decide for themselves whether they want to play with class-specific weapons or with the weapons of all classes. Currently, the Rush mode is only available with the weapons of all classes, which causes many players to resort to the shotgun on the tight map that can take down enemies from close range with just one shot.
What do the players say about it? Players are very unhappy with the implementation of their favorite mode. On Reddit, complaint posts receive thousands of upvotes within hours. There, players write:
Opest7999 is upset on Reddit: “The same shit as in Battlefield 1 and Battlefield V. I don’t get it. The ’64 Player Rush All Maps’ servers were the most popular servers in BF3. I hope the server browser will allow that.”
taka-sugi says on Reddit: “12 vs. 12 without vehicles and open weapons, so it’s just a shotgun fest. They didn’t really want to bring this mode back. Edit: There are some vehicles depending on the map, so it’s better than I thought, but I’m still disappointed by 12v12.”
Alternative-Spot1615 is sad on Reddit: “We’re losing Damavand Peak from BF3 and the parachute … And the Rush with large maps … for this …”
Buskungen expresses his disappointment on Reddit: “What the … I was looking forward to Rush and you’re telling me it’s 12 vs. 12!!??”
For a long time, Assassin’s Creed had a character that was essentially the mascot of the video game series. After the third installment, the character was removed. The Game Director has now explained why this was done.
Who is Desmond? Desmond Miles was the central figure of Assassin’s Creed from Part 1 up to Part 3. Through his DNA memories, players explored the past of his ancestors. In Part 2, it was Ezio Auditore and in Part 3, then Connor Kenway.
Even though players spent most of their time in the past, the games also continued the story of the present with Desmond. However, in the third part, Desmond is killed and his story ends. In an interview, the Game Director of Part 3, Alex Hutchinson, discussed the reasons.
The latest installment of the series is set in Japan:
Start video
Assassin’s Creed Shadows: Der offizielle Trailer zur Open World in Japan
Too much lore leads to problems
What does Hutchinson say about Desmond? In the YouTube podcast of Convergence Games Showcase, Alex Hutchinson talked about various topics. Among them was Assassin’s Creed 3. The reason for killing Desmond was quite simple: The story was too long.
At this point, we’re asking people to remember stories from seven years ago […] to incorporate them into today’s narrative. For me, it didn’t make sense that you were in elementary school and now you are in college. […] That’s why we killed Desmond at the end.
Alex Hutchinson on the Desmond storyline (via YouTube)
The issue was: Even though the Assassin’s stories changed, the Desmond part had to build on narratives that were years old and that perhaps not everyone was familiar with. Hutchinson also mentions the original plan for the series.
According to him, each part was planned to focus on Altair (Part 1), Ezio (Part 2), Connor (Part 3), and a part in the present with Desmond. However, the series became too successful and continues to this day. With Brotherhood and Revelations, games followed shortly after Part 2 that continued Desmond’s story. There were complaints about them killing Desmond, but there was too much lore that became a burden.
The statement that only 4 parts were planned cannot officially be confirmed, but in a news article from 2009, the website vg247.com said they were told at E3 that the series was conceived as a trilogy. This was before the actual release of Part 2.
He compares it to Marvel movies, which according to him have the same problem. With so many series and movies that one must have seen for other projects, fans are lost.
A new simulation game on Steam and PS5 aims to capture genre fans with powerful equipment and large cranes. MeinMMO editor Caroline Fuller has already gotten insight into the game and recognized this goal – but still, one thought remained that she couldn’t shake off.
Which game is being discussed? It is the port simulator DOCKED by Saber Interactive, which will be released for PC, PS5, and Xbox. The exact release date is still unknown, but there is already first gameplay, of which I was able to get my own impression.
Saber Interactive showed me a walkthrough in the harbor of the single-player game, where the player, as the young Tommy, returns to his father’s family business to start working as a dockworker. But what sounds like a harmonious father-son duo with down-to-earth harbor idyll is disturbed by a fierce storm that leaves the harbor in a terrible state.
Tommy’s task, and thus the player’s, is not only to bring the harbor back to order but also to get hands-on, manage, and expand.
The harbor of the family business must withstand all storms. (Source: Saber Interactive)
The game and its description scream for a fantasy construction kit for absolute nerds who have a heart for simulation games, harbors, ships, or cranes with claw machine feeling.
I personally have little connection to all these aspects and was initially a bit overwhelmed by the wealth and terminologies of the game. But I still have to say that DOCKED makes a good impression professionally.
Due to all the thoughtful steps of the gameplay and the love for detail, it looks like one could get lost for hours between operating the various devices and managing logistics.
And also, something that stood out to me as a non-genre person was the closeness to a popular, even iconic mission from another game, which could bring more newcomers … on board.
Saber Interactive developed, in addition to the new DOCKED, Warhammer 40,000: Space Marine 2:
Start video
Der Launch-Trailer zu Space Marine 2, dem neuen Koop-Shooter in Warhammer 40k
Even newcomers to the simulator genre can enjoy themselves when celebrating a certain mission
The equipment, the harbor, and the large machines – it seemed somehow familiar to me right away, although I have had little engagement with container ports so far. And a few moments later, I recognized … some of this equipment I have, like probably enough of you, already operated myself – during the famous harbor mission in GTA 5!
Nostalgia hit me like a punch. I remember the mission where you scout the harbor as Trevor for a later heist.
Anyone who still connects good memories with this mission and the controls of the cranes and machines could replicate that feeling with DOCKED. Just with significantly more details and less tolerance for grossly negligent handling of machinery. With this realization, I was finally ready to fully dive into this new simulator.
Trevor at the harbor of Los Santos from GTA 5 (Source: Screenshot)
Between reconstruction and management, operations must not stop
DOCKED is a single-player port simulator where one tries to rebuild the destroyed harbor while operations are supposed to continue as smoothly as possible. Incoming ships must be unloaded, cargo moved and transported, and repairs carried out to work through the overall 7 milestones of the business plan.
Between story and side missions, transport and machinery, management skills are also of great importance. Contracts must be made, logistics chains must be set up and improved – the operation requires leadership.
Why this now falls into Tommy’s hands, instead of his experienced father Bill doing it, I do not know at this point. But the trust placed in you encourages you to perhaps really give your best instead of playing container bowling.
Dad Bill gives instructions while Tommy works in the STS crane. (Source: Saber Interactive)
Despite the protagonist, the machines are the main characters
DOCKED features 8 different heavy machines: the reach stacker, straddle carrier, ship-to-shore crane, terminal tractor, RMG crane, rubber tire gantry, mobile harbor crane, and hoppers.
A lot of terms that may seem overwhelming for laypeople at first. They explain themselves much better when you see them in action.
With these devices, cargo is maneuvered from ships (or sometimes from the water), positioned, and brought to the right place. The realistic size and scale, as well as the precise handling of the machines are at the forefront.
There is no simple “lift” command. Instead, you have to connect ropes, balance, and keep precise positions in order for the cargo to be moved properly.
This can become a real challenge due to the chaos and the lack of space in a destroyed harbor; even I could grasp this understanding through the presentation. In this way, the game is also supposed to remain a challenge later on: less time, more complicated cargo, more difficult routes, more stress, but also better pay.
The UI shows through different perspectives whether the crane is positioned precisely. (Source: Saber Interactive)First-person view from the ship-to-shore crane (Source: Saber Interactive)The map shows the exact construction sites of the harbor. (Source: Saber Interactive)Reach stacker (Source: Saber Interactive)
While using the machines, the UI is always focused on precision work. Sometimes there is a view from 3 different perspectives (from above, from the front, and from the side) so that a container can be grasped and placed exactly at the right spot.
Anyone who pays less attention and works like a son who really has no desire for dock work will not get far with half-hearted efforts. The built-in damage system precisely tracks how often and how strongly cargo hits obstacles, tips over, or falls. However, those who work focused will not hinder a happy father-son relationship and will let the harbor shine in its former glory.
Just because I am not an absolute harbor nerd myself and I dread management and logistics, I have to admit that I am surprised by how much detail can be packed into a simulation game like DOCKED.
The developers have placed great emphasis on a realistic and detailed representation of the huge equipment and processes of an active cargo port, which could even amaze me.
The reconstruction of the harbor, the progression system, and the underlying story, which develops parallel to the rebuilding, make DOCKED an interesting candidate for genre fans … and for those who want to become fans after GTA 5, before directly diving into GTA 6: GTA 6 – All information about the third-person shooter
This is an AI-powered translation. Some inaccuracies might exist.
Several gamers were puzzled by issues with the payment process on Steam via PayPal. One player contacted the customer service of the payment service directly, but the subsequent outcome confused him even more.
The title image is a symbolic image.
What happened to the player? Many players have noticed difficulties with their payments on Steam using PayPal – suspiciously similar difficulties. A Polish Reddit user (povi9) reports that he contacted the local customer service of the payment service directly to find out why he could not pay for his Steam purchase with PayPal.
The customer service insisted that he should contact Steam directly, as they had “pulled the plug” since Steam preferred customers to pay with credit balance. When the player informed them that Steam displays the message “PayPal is currently unavailable in your country” right before checkout, the customer service cut him off.
But that was not the end of the story. Shortly afterward, his account was suspended due to suspicion of being underage.
Start video
Why do tech billionaires like Mark Zuckerberg keep wearing the same clothes?
No Exception – Steam Issues a Statement
What happened to his account? The player explains that he filed a formal complaint due to the behavior of customer service and the random suspension of his Steam account (which, according to him, are obviously related). Later, the suspension was lifted. Whether this was in response to the complaint is unclear.
The community shares his confusion and anger over the situation:
Random_SteamUser1: “This is really fantastic customer service, folks!”
CapnClover36: “Okay Valve, it’s time to start your own bank.”
How does Steam justify the problems with PayPal? In a statement from Steam support regarding purchase issues via PayPal, Steam states:
Using PayPal on Steam is currently unavailable in my currency. Why?
At the beginning of July 2025, PayPal informed Valve that their merchant bank would cease processing all transactions related to Steam with immediate effect in certain currencies. This affects Steam purchases with PayPal in currencies other than EUR, CAD, GBP, JPY, AUD, and USD.
We hope to offer PayPal as an option for these currencies in the future, but the timeline is still uncertain. We are also currently reviewing the introduction of additional payment methods on Steam for the affected customers.
In the meantime, we ask you to use one of our other current payment methods when paying. If you cannot use any of the available options, you can use a Steam wallet code to add funds to your account.
As a result, PayPal now only supports transactions in Euros, US dollars, Canadian and Australian dollars, yen, and British pounds. The community is not pleased with this situation.
However, most players doubt that this is related to the censorship of adult games on Steam (and itch.io). This cannot be confirmed or denied; there is currently too little evidence for this.
Borderlands 4 is set to release in September 2025. Joining the fray: four new vault hunters for you to try out. One of them was recently introduced in detail by lead character designer Nick Thurston in an interview with MeinMMO.
Vex, the Siren. Rafa, the Exo-Soldier. Harlowe, the Gravitar. And Amon, the Knight of the Forge. These are the four characters we will be able to explore the new planet Kairos in Borderlands 4 starting September 12.
Each of the characters brings unique abilities and exciting backstories. In an interview with lead character designer Nick Thurston, we talked about one of the new characters and Borderlands 4 itself.
Of course, the following question had to be asked:
Who will be your personal main character among the vault hunters if you had to choose?
Nick Thurston’s answer: “I am the character designer, so they are all sort of like my children. You’re asking me to choose my favorite child. But I really have to say it’s Amon. And that’s for a variety of reasons.”
What do those reasons look like? You can read about that here in the interview – and also which thoughts went into the character design for Borderlands 4.
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Borderlands 4: Amon Gameplay im Überblick
Nick Thurston from Borderlands 4 in an Interview: Amon was the opportunity to incorporate all the ideas I thought were really good that didn’t fit anywhere else.
Why is Amon a favorite?
Amon was actually the last vault hunter to be fully realized. And when you go into such a development cycle, you have a lot of leftover ideas that just couldn’t be implemented in previous versions, but you thought: this is a really good idea, but I need to fit it somewhere.
And Amon, due to his nature of being at the end of the cycle, ultimately got many of those things. So I think Amon was the opportunity to incorporate all the ideas I thought were really good that didn’t fit anywhere else. And I feel that in the end, everything came together wonderfully.
Also, Amon is 1.95 m tall, just like me. In that regard, I can also relate to him.
Amon is described as the most complex yet accessible vault hunter. In what way?
All vault hunters exist somewhat on a spectrum of complexity, style, and gameplay. I like to think of them like ice cream flavors.
When we talk about complexity with Amon, it’s really just that he is the most focused on his abilities and has the most to do in combat. He has a lot of things that require a lot from the player to really effectively fight through battles. You have to approach it tactically.
So Amon has, compared to the other vault hunters, the most abilities in terms of visual effects and things he can do. That doesn’t mean the other vault hunters aren’t good, just because he has more to do. But it’s just that he’s the one who can draw a sword and do five different things with it. He’s the one who has a variety of weapons that no other vault hunter has. While the others are usually focused in one particular direction, Amon has a whole arsenal to unleash destruction.
Thurston elaborates that Amon can do multiple things at the same time when holding down abilities while performing other actions. The other vault hunters tend to activate a skill at the push of a button and then move on to something else.
What type of player is Amon intended for?
If you love being the brutal fighter who dives right into the action, stands in the spotlight, and leaps directly into the faces of enemies, then he is just the right choice for you. No other vault hunter, with perhaps one exception, wants to jump into the heat of battle as much as he does. Amon is a character who prefers a very close and personal playstyle.
Would you recommend Amon for a first playthrough in Borderlands 4?
That really depends on what kind of player you are, I think. If you are a min-max player like me, who enjoys the essential elements of RPGs a lot, then you will find plenty of that here, and I think he is a great experience for a first playthrough.
He is not one of the easier vault hunters. If you want to just jump in and have a great time immediately, then he is good at that too, but there is definitely more going on with him.
All of our vault hunters are fantastic experiences for beginners. It really just depends on how complex you want your fights to be.
Is Amon good for co-op mode?
Amon has a range of abilities that can provoke enemies to draw attention to himself and thereby diffuse the focus and anger of enemies towards the other vault hunters.
He has a handful of abilities that can heal allies and create a kind of crowd control by freezing enemies. So in co-op, he particularly shines through his sturdiness and crowd control capabilities.
The four vault hunters work together
If you had to compare Amon to the older vault hunters from previous games, who do you think comes closest to him in terms of gameplay?
I find this to be a really tough question because the diversity of builds is so important to me and the ability to play your character in different ways.
So I think it’s almost more accurate to say that his action skills resemble characters. Scourge and Athena are, in my opinion, very similar. If you are an Athena player, you will love Scourge. If you like to play with Krieg and switch to melee mode, I think Onslaught is a great addition for you.
And if you really want some kind of elemental nuke at range, I find that Amara has a lot of similarities with the action skill “Crucible.” I think it’s like a mix of characters.
Amara from Borderlands 3
Is there a connection between Amon and Tiny Tina’s Wonderlands? Did this game inspire Amon, or are the similarities coincidental?
It’s funny that you mention that because I see a lot of people saying that Amon is basically a continuation of Wonderlands as a character, which I find quite amusing.
Wonderlands was the first time I was on the team for the player characters. So Wonderlands was kind of the place where I gained a lot of knowledge. And I saw a lot of what worked in Wonderlands and what didn’t.
And I took the things I liked best from Wonderlands and just embedded them into Amon. I think it’s always great when Borderlands mixes different genres. I think many other games take themselves very seriously and think it has to be either science fiction or fantasy. But I feel that Borderlands does something really incredible by mixing the genres and adding a bit of spice.
Amon is very technology-oriented. He is not a magical guy, but he can create all these fantastic weapons that look really impressive.
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Trailer for Tiny Tina’s Wonderlands shows the wonderfully absurd world of the shooter with gameplay
What are the things you particularly liked about Wonderlands?
I think what Wonderlands did well and what was somewhat lacking in previous titles was that action skills became more relevant. I believe that in many of the earlier games there were many action skills, but they were very secondary compared to the guns.
Ultimately, we are a gun game, so the guns obviously have to come first. But I think we really pushed that forward in Wonderlands. We gave players the ability to scale the damage of action skills in a way that wasn’t possible in earlier titles. They could also scale melee damage to make it relevant.
A lot of our feedback on some vault hunters in the past was: “Yes, you are a melee character, but there aren’t many good ways to scale your melee, are there?” We take such things very seriously. And once again, as a min-maxer, I want every build to be successful in some way. So if I want to create a melee build, whether it’s Amon or someone else, I want to make sure there are opportunities across the entire skill tree so that it scales into the endgame and beyond. A lot of that philosophy was carried from Wonderlands to Borderlands 4. This way, players can ultimately live out whatever fantasy they want.
What thoughts did you have on Borderlands 4 when you started designing the characters? How did you begin to decide how the vault hunters would function this time?
At the beginning of each project, many different stakeholders come together and look at what has never been done before, what fantasies have never been realized. Therefore, there are always a plethora of ideas at the outset.
For me, as I said, it’s most important that all vault hunters feel like different ice cream flavors. Because if you know the game is only filled with chocolate, you will eventually get bored of chocolate ice cream. You want something different, right? So it was really important to me from an aesthetic and gameplay perspective to say: how does each character differ?
The common thread with Amon was all along: we wanted an unstoppable Goliath, an absolutely brutal character. We haven’t really done that since Brick in Borderlands 1. Of course, other characters in the past have been tanky too, but no one else was like this massive, two-meter tall guy who jumps into someone’s face. So we definitely wanted to ensure that one of the characters in this game continues that tradition, and Amon was the right choice for that.
Narratively, Amon is essentially a survival story. He and his parents belonged to a cult that worshiped vault monsters. Of course, that all went wrong, and the vault monster killed everyone close to him. He took that very much to heart and swore vengeance.
But just because he carries that core of rage within him doesn’t mean he has to behave that way, right? A lot of Amon’s personality stems from his time in the cult, where he was very reserved. He is a warrior-poet. He quotes almost biblically, the way he sometimes speaks. He is very cultured. He is basically a gentle giant.
What drives him is ultimately revenge, but he tries not to let that define his personality. He tries to remain a cultured, calm person.
Start video
Borderlands 4 introduces the Exo Soldier Rafa in an animated video
Let’s talk about the backstories of the characters because I find that the ones we know so far are quite dark. So, Vex has killed everyone in this shop. Rafa has a truly dark past with the suit, and now Amon is trying to take revenge for all the people he loved who were killed by the vault monster. What comes to mind first regarding Borderlands is the humor. Why did you choose these rather dark backstories?
There are many people who have a lot of opinions on this topic because I’m not the only one who thinks about such things. I’m one of many. But I believe everyone felt that Borderlands at its core… I don’t think most players remember how dark Borderlands 1 was, especially Borderlands 2. There were many very dark things, but they just weren’t in the spotlight. And I think that ultimately you need a lot of dark elements for the silly elements to really shine. You need a mix.
Borderlands has always drawn from a variety of different references. I think that applies to the story too, where you know you need darkness to have light.
I think it’s really important that while this game has a very serious overarching thread, there is definitely a lot of lightness and humor as well.
I would say a large part of the main story is among the most serious we’ve ever done, but many of the side content is among the silliest we’ve ever created.
This way, everyone gets a bit of everything. But in the end, the players who are really looking for the dark Borderlands experience they know from Borderlands 1 and 2 will find it here in the main story of Borderlands 4.
Is this a decision that stemmed from Borderlands 3, where there was some criticism of the story?
I was not involved in Borderlands 3, so I can’t really comment on that. But I know that all of us, including myself, usually pay a lot of attention to social media. We read a lot and take a lot seriously. Sometimes people feel like they’re screaming into a void. But we really do listen. And I think we are one of those companies that genuinely cares a lot about the community’s sentiment.
And what I can say is that even though I wasn’t the decision-maker in the room, I believe that fan feedback is very much appreciated here and ultimately influences many of the things we do in the future, and that our community means a lot to us.
Thank you for the interview!
This is an AI-powered translation. Some inaccuracies might exist.
In Helldivers 2, players are tired of a faction they were actually looking forward to. A new screenshot shows that more players are AFK than fighting the enemies.
Who is it about? The Illuminated had long been anticipated as the third faction in Helldivers 2. Shortly after the release, players began to speculate when the enemies would finally be integrated into the game. When they were then added by the developers as a Christmas gift, they were dispatched so quickly, that some missed the chance to even fight them.
Even during the big event when the enemies dared to launch an attack on the Over-Earth, countless members of the Illuminated could be defeated. But now, hardly anyone wants to engage with the enemies.
Start video
Spieler erhält zum Geburtstag eine Nachricht von einem Helden aus Helldivers 2
Not enough fun with the “Squids”
What is the situation in the fight against the Illuminated? The Illuminated, often referred to as “Squids” by the community, are currently very unpopular among players. In a recent post on Reddit, user xCGxChief backs this up with a screenshot showing that almost twice as many players are AFK in Helldivers 2 than are fighting the faction.
This post shows that 2.01% of players are fighting against the Illuminated, while 3.97% of players are on already liberated planets where there is nothing to do.
Why does no one like the Illuminated? An important reason is the current general order directing players to combat the Terminids. Many players simply do not like the latest enemy faction in the game for various reasons. On Reddit, some of them mention these reasons:
Screech21: “Understandable. The Squids are kind of meh right now. The Fleshmob spam has basically reached the annoyance level of the EoF Charger, and Leviathan shots need to fly even slower for you to consistently dodge them, and it’s your own fault if you die. But if we get real Squids with Outcasts, Illusionists, etc., it will probably be fun and challenging.”
Ragerist: “I hate these Fleshmobs. They are massive bullet sponges, and then there’s this constant drive-by bomber that reappears seconds after being shot. We can at least take out the towers to get rid of the bots in the air.”
San-Kyu: “When a faction basically means ‘bring weapon X or you’re going to have a tough time’, things quickly become repetitive or frustrating. The Squids are half-baked, the experience of fighting them is half-baked. That’s the experience most have with the Squids. […]”
Royal-Access4553: “I’ve said it many times, the Squids just aren’t fun.”
Three German Twitch streamers – Sascha “unsympathischTV” Hellinger, Marcel “MontanaBlack” Eris and Maik “Zarbex” – are planning a tour in France. However, some viewers are already disappointed. This is mainly due to the planned route.
What kind of tour is this? From August 16 to 17, 2025, the Twitch streamers MontanaBlack, Sascha Hellinger, and Zarbex are planning a scooter tour in France. In 2 days, they want to cover the distance from Nice to Port Grimaud. That’s a total of 110 km.
The Twitch streamers will not be riding e-scooters, as Trymacs once did on a tour with his colleagues, but rather with motor scooters. The whole event is sponsored by GÖNRGY, MontanaBlack’s beverage brand.
However, some voices in the community have now been raised and expressed criticism.
Select a MMO video…
“It always has to be more”
What is being criticized? The route from Nice to Port Grimaud is a total of 110 km long, which can be covered in about 3 hours. There are two stages of 90 minutes driving time each and one break including overnight stay planned.
However, some people from the community find this too little, and the 2 days seem like too much time. Some comments under a TikTok about the issue complain precisely about this:
HenryHenings writes: “You can do that in one day by bike…”
Deanzen says: “2 times 90 minutes? People commute longer than that some days.”
How does Sascha Hellinger react to this? In his podcast Offline + Ehrlich, Sascha Hellinger talks with his podcast colleagues Trymacs and Varion about the topic. At first, the Twitch streamer seems surprised by the criticism from the community when Varion and Trymacs tell him about it.
Then he finds clear words for it: “It has to be dramatic, always more. Isn’t it enough to be somewhere and do a tour together? Does it have to be this kick of ‘Oh God, we have to hope we make it. It’s a livestream, you drive from A to B. Since when is it ‘Yo, the route is too short’? If it’s only about the route for you, then don’t watch the stream. It’s about being elsewhere, being live, and taking the people with you. Since when does it have to be like this? (…) What comes next?” (Source: Spotify from minute 42:30).
Trymacs can also agree with this argument. His previous canoe tour on the Elbe lasted a total of 7 days. At times, the Twitch streamers paddled for hours on end, during which not much happened. So if a tour is longer and more elaborate, it can become boring for the viewers in some sections.
EA has just introduced the 12 new Icon cards for the FC 26 featured legends that have made it into the game.
What are Icons in EA Sports FC 26? The Icon cards are special cards for legends of past days. They not only come with very good stats but also bring the advantage of strong chemistry links for your teams in Ultimate Team.
For EA Sports FC 26, twelve new Icons were presented on August 14, 2025, which will make their way into the game with the release in September. From a German perspective, there is reason to rejoice, as there are 3 new additions for FC 26.
Deep Dive trailer on gameplay shows 2 different gameplays and numerous adjustments
Ibrahimovic and 3 German legends finally in FC 26
These are the new Icons for FC 26: EA published the list of new Icon cards for FC 26. Leading this list is the Swedish legend Zlatan Ibrahimovic (92), who is also featured on the cover of the Ultimate Edition. But Barca legend Iniesta also receives a rating of 92 and promises to be a really strong card.
From a German perspective, it is particularly interesting that there are the most new Icon cards here. So Toni Kroos (90), Oliver Kahn (91), and former national player Steffi Jones (89) join FC 26.
Especially for the German goalkeeper titan, this is a return that has been a long time coming. Kahn was exclusively available in Konami’s PES series for many years. His return is likely to be a reason for joy for many FC fans.
You can see all the new Icon cards in EA Sports FC 26 here:
ST: Ibrahimovic (92)
CM: Iniesta (92)
ST: Morgan (91)
GK: Kahn (91)
CM: Kroos (90)
CM: Seger (90)
ST: Totti (89)
LB: Marcelo (89)
CB: Chiellini (89)
CB: Jones (89)
ST: Cha (88)
CAM: Sissi (88)
What do you think about the new Icons? Do you think the selection is good, or is there a specific legend you’re missing? Let us know in the comments. You won’t have to wait long for the 12 new legends. Starting next month, on September 26, it begins. In Early Access, even 7 days earlier. Which edition is worth it for you, you can find out here: EA FC 26 pre-order: Price, editions and overview of pre-order bonuses
This is an AI-powered translation. Some inaccuracies might exist.
A game master organizes rounds of Dungeons & Dragons for children. When one of his guests reacts noticeably, he becomes alert and tells his mother about his observations.
What did the game master notice? As the user Llewellian recounts in his thread on Reddit, one day a child came to the youth center where he occasionally organizes DnD rounds for children and teenagers. He asked if he could join, and Llewellian told him it was no problem and he could take the yellow guest dice from the bag for that.
But instead of the yellow ones, the boy took transparent dice. The game master thought nothing of it at first. However, when the children later had to mark their way on a map with a yellow marker, the boy said, “The pen must be broken, no color is coming out.” The other children reacted with confusion, and Llewellian requested a short break.
He used that time to show the boy various dice and ask him about the colors. For some, the answers did not match the actual color, but the game master only replied, “Oh, ok,” and let the boy initially believe that he was right.
For the rest of the round, he provided a green marker, and it was no longer a topic. When the mother picked the boy up, he told her about his observations and mentioned that she might want to take her son to the doctor. The mother thanked him, stating that nothing of that sort had been noticed so far.
The next time the boy came to the youth center, he told Llewellian that the doctor had found out that he had a yellow-blue weakness and that his mother had therefore bought him dark red, personal dice. And from then on, Llewellian had a bag with pens in various colors.
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Dungeons & Dragons: Honor Among Thieves – Second Official Trailer for the Movie
“You are a great DM and an amazing person.”
How is this received by the community? On Reddit, the thread has now received over 10,000 upvotes and 400 comments (as of August 14, 2025, 11:30 AM).
In the comments, there are several users who can relate to the boy’s feelings because they have similar limitations and wished there had been someone who would have sensitively pointed it out to them. Many also note how rare the boy’s condition, also known as Tritanopia, is.
Others simply celebrate the story behind it and how much impact this seemingly small gesture of the game master had on the child’s life:
dendroidarchitecture writes: “Two things I like about this: The discretion during the bathroom break; The quick implementation of sensible adjustments. Well done!”
Nevorrlet celebrates: “I think it’s so sweet that mother and son went out to buy new dice”
Life_Credit14 notes: “Wow! Tritanopia is rare! What a cool experience”
Muahd_Dib rejoices: “D&D makes the world a better place. In big and small ways.”
sax87ton dreams: “That is the rare thing. Makes the world look like cotton candy.”
TehProfessor96 jokes: “You successfully completed an investigation check.”
PublicCampaign5054 praises: “You are a great DM and an amazing person.”
If you suspect that you might be affected by color blindness, you can take an online preliminary test, for example at Farbsehschwaeche.de. However, these tests should not replace a visit to the doctor. So, to be sure, always prefer to go to a specialist.
The Twitch streamer Kevin “Papaplatte” Teller has faced criticism and allegations from his former editor in recent days. After both shared their perspectives, it seems they have now talked things over.
Eventually, the two worked together and agreed on a payment by profit sharing: Papaplatte received 75% of the monthly earnings, Pamabu 25%. Papaplatte had no extra work since Pamabu handled the channel completely on his own.
However, as the channel began to generate more income, Papaplatte reduced the editor’s salary by about 50%. From then on, Pamabu received a fixed salary of approximately 3,500 euros and an additional bonus of 1.5% profit share.
These issues and the lack of communication from Papaplatte were the main criticisms from Pamabu. Papaplatte addressed the allegations in his livestream and narrated the situation from his perspective: A reaction editor cannot earn over 10,000 euros a month with 12 hours of work per week.
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This is how challenges for Papaplatte became a livelihood
“Now it gets talked about?”
Papaplatte and Pamabu are communicating: The Twitch streamer and his former editor seem to have talked things over. In a post on X, Pamabu states that Papaplatte contacted him on WhatsApp and apologized. They are currently working together to find a solution. What this will look like is still undecided.
In a response below, Papaplatte writes (Source: X): “Was a good conversation, should have obviously happened earlier on my part”
How is the community reacting? The comments under the post on X advise the editor to be cautious. He should not let himself be taken advantage of and seek advice from a lawyer.
In a Reddit post about the topic, the community remains skeptical despite Papaplatte’s apology:
peer202 remains distrustful of Papaplatte’s intentions (Source: Reddit): “Ah now it’s being talked about, after Kevin often mentioned in the reaction how easily Pamabu could be replaced?”
Competitive_Kale5340 writes on Reddit: “Now that the shitstorm has heated up, suddenly no more ghosting?”
OfficerMacSwag finds another point in Papaplatte’s behavior worse (Source: Reddit): “Hey, the matter is already so unimportant to me. But how Kevin commented about his employees in the stream and what kind of perspective he has on people, that really got to me.”
Other comments speculate that Papaplatte watched the YouTube video of the lawyer Christian Solmecke and now has concerns about facing legal consequences.