In FIFA 20 the penalty shootout has been revamped.We explain in this tutorial what you need to consider when shooting and saving.You can practice the tips directly.
What is new about penalties in FIFA 20? It’s time to relearn, as FIFA 20 has made significant changes to standard situations. Free kicks and penalties are executed quite differently than in the previous year.
In FIFA 20, a reticle helps you aim. You control it with the left stick of your controller. This allows you to determine where the shot will go. And if you do everything right, you will shoot exactly where you aimed.
How do you shoot penalties now? Unlike in FIFA 19, in FIFA 20 the aim assist determines where the ball will go – not the power with which you shoot. No matter how much power you load up, the ball will always roughly go in the selected direction. But the more shot power, the less accurate the penalty. Plan about 10 minutes to practice penalties so you’re not caught off guard in the game.
Time for practicing penalties: 10 minutes.
How to shoot penalties in FIFA 20:
Choose shooter
Select your shooter with R2/RT. Pay attention to a good penalty value.
Aim correctly at the goal
Aim with the left stick. The most dangerous are penalties in the corner.
Charge shot power
Wait until the indicator is still and charge the shot power. 2 to 3 bars are ideal.
Prepare for finishing
To shoot a really perfect penalty, you can still use the Timed Finishing.
How to shoot the perfect penalty in FIFA 20
Step 1 – How to choose the penalty shooter: With R2/RT you can select the shooter before the shot. Make sure the player has a good penalty value. Because in FIFA 20, this stat has a significant impact on shot precision.
Step 2 – How to aim with the indicator: You determine where you want to shoot with the white circle (the indicator). Use the left stick for this. To shoot an unstoppable penalty, you should aim for the corner. Because a perfect penalty in the corner is hard to save.
Step 3 – How strong should the shot power be: Before you charge the shot power, make sure the indicator is still and not shaking anymore. Only then should you charge the shot power, preferably with 2 to 3 bars. Keep in mind: The more power you apply, the less accurate the shot will be. With optional step 4, you can improve precision.
Step 4 – How to use Timed Finishing: To shoot a really perfect penalty, you can also use Timed Finishing. This makes the shot more precise. For this, you need to press the shot button again at the right moment (just before the foot touches the ball). If the indicator turns green, you’ve done everything right.
How you can save penalties and jump with the goalkeeper
What you need to consider: If you get a penalty against you, you need to catch the ball with your goalkeeper. Here’s how:
Move keeper: Use the left stick to move your goalkeeper on the line. Stand still if you suspect the opponent will shoot in the middle.
Confuse the goalkeeper: To put the shooter off their game, you can make different movements with the buttons “X, Circle, Triangle, Square”/ “Y, B, A, X”.
Jump: To dive, press the right stick in the direction you want to go when the opponent shoots. Pressing down to the left means jumping down to the left, and the same works for the other directions.
General tips and tricks for penalty shooting and saving – You can practice right away
More tips:
Lob: If you want to lob the ball, you need to press the L1/LB button in addition to the shot button.
Curved penalty: To shoot a curved penalty, press R1/RB along with the shot button. This shot may have slightly less power but is more precise than a normal penalty.
Recognizing shot direction: You can tell where the shooter is aiming during the penalty. Pay attention to the player’s head movement. If they lean slightly to the left, they are also aiming to the left. However, this tip does not work reliably.
The former LoL streamer James “Phantoml0rd” Varga sues Twitch. He was actually only allowed to claim $50,000 in damages according to a clause. However, this clause has now been overturned by a judge. The former player of the League of Legends was one of the early stars on Twitch – until a ban in 2016.
This has now been decided: Initially, Varga had a contract with Twitch that included a specific clause: This clause stated that each contracting party could only sue the other for a maximum of $50,000 in damages. This was likely a clause that was contained in many contracts between Twitch and streamers at that time.
A judge in California has now overturned this clause on the grounds that Varga would have earned about $10,000 a month at that time. A limit of $50,000 stands in no relation to the earnings.
The clause is overturned, a small victory for the streamer.
Furthermore, Varga had a disadvantage when signing the contract: He was not sufficiently legally advised. Although he had a college education and had signed contracts before, there was an imbalance in the legal knowledge of both contracting parties, ruled the judge.
The judge also states: The limitation to $50,000 makes a lawsuit against Twitch ultimately pointless, as the attorney fees alone would eat it up.
This does not mean, however, that Varga will receive this money – it only means that he has the prospect of more money if his lawsuit against Twitch is successful.
Other arguments from the streamer, claiming he did not read the contract but only pressed the “big colorful button”, the judge found unbelievable. Because Varga, as a professional user of a computer, must surely know how to operate the mouse wheel to scroll through a contract.
Varga claimed that he only pressed big buttons that said “Sign here” and “Continue” because he thought that was expected of him in the situation. He did not know that he could scroll further in the contract.
Phantoml0rd, Source: Facebook via PCGamer.
PhantomLord was one of the first Twitch stars
Who is PhantomL0rd? James Varga (30) was a mid-laner for two professional teams in the early days of League of Legends, in 2011 and 2012. He had already made a name for himself in games like Counter-Strike, WoW, or Quake 3 Arena.
However, Varga became a streamer on Twitch relatively early, even before the big hype began. Between 2012 and 2016, “PhantomL0rd” built a channel on Twitch that had over a million followers.
The hope for a second Warcraft movie has actually faded. But Blizzard’s CGI team could easily handle this job – or could they?
Several years have passed since the release of the Warcraft movie. While the film was not a flop, it was not successful enough to guarantee a sequel. After years of waiting, most fans and even the director have now lost hope that the Warcraft movie will get a sequel.
And yet, I now believe that Blizzard would be more than capable of creating a second film completely by themselves – entirely in CGI.
23 minutes of CGI within an expansion: Yesterday, Blizzard released a compilation of all “Saurfang” cinematics. These are the accompanying videos to the current WoW expansion “Battle for Azeroth” and all created in extensive CGI:
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They tell the story of Varok Saurfang, one of the elder Orcs in the Horde, who has survived several war chiefs, lost his son in the campaign against Arthas, and is now leading the rebellion against the Banshee Queen. There are several videos about honor, duty, and the desire to finally find a worthy death in battle that not only represents an escape but truly holds meaning. This story is told in just under 23 minutes of CGI videos – more than in any other WoW expansion.
I believe that everyone would agree with me that the cinematics were absolutely incredible. For many players, they were certainly the highlight of the expansion.
Something like this has always been wished for by fans: One of the biggest criticisms of Warcraft: The Beginning was that for some, the CGI technique did not match the human actors. Even back then, the wish was expressed: Rather a film completely in CGI, with no real sets or people. After all, Blizzard is known for the most impressive cinematics, so why not a whole film out of that?
The Orcs in the movie are almost identical to those in the WoW cinematics.
Until now, the argument has always been that these CGI films are not only extremely resource-hungry but also take a lot of time. The “Old Warrior” part alone was said to have consumed over a year of planning. However, this does not mean that this one cinematic would tie up the entire team – in that case, they could hardly have published 4 such huge cinematics over the course of nearly a year.
If they manage to churn out a whopping 23 minutes of CGI over the course of 2 years (probably a bit less), then they should be able to produce an entire film in this style over the course of 4-5 years.
How could one market that? When it comes to movies, marketing is always a tricky business because in addition to pure production costs, there are also fees for theaters and advertising. But honestly? I wouldn’t need to see a Warcraft movie in theaters. Just sell it over Battle.net for 30€ or so and connect it with some “You get mount X or some transmog armor set in the game” action, so that more players have an incentive to view the film legally and not download it from the next illegal site.
This would also have the advantage of being able to create a film that is truly “for the fans” and not have to please “the regular moviegoers” who have no connection to the Warcraft world.
Yes, I know. In the end, this is just a wish and not very likely. But just last year has shown that Blizzard can release CGI cinematics at a scale that theoretically allows for producing a movie as well. Heaven, I would be excited about that.
The first major update for FIFA 20 has already been released on PC. The patch will follow for PS4 and Xbox in the coming days. Here you will learn how the game changes.
As last year, an early, extensive update with many changes is also being released this year. EA is primarily tackling general gameplay adjustments and comfort issues in Ultimate Team.
However, improvements for the issues in Career Mode and the fitness glitch in Ultimate Team are being sought in vain. FUT players can continue to save many coins as they do not need to buy fitness cards.
We look at the most important changes of the update.
What changes in gameplay
Goalkeepers
What changes:
The keepers now allow the ball to bounce off after a save more than before. This is intended to significantly reduce rebound goals.
The goalkeepers save more shots that go towards the middle during penalties.
Before the adjustment
The area in which the goalkeeper saves a penalty that goes to the middle has now become larger. This can be clearly seen in the images from EA. If the keeper is not moved and remains in the middle, he saves the ball in the yellow area, which is extended with the update.
After the adjustment
Dribbling
What changes: Players who reach an average of at least 80 in the following attributes:
Dribbling
Aggility
Balance
are said to be more agile and better controllable after the patch. These players are primarily expected to have improved quick direction changes and overall dribbling.
In FUT, a chemistry style can help raise these attributes to an average of 80.
Passing
What changes: New chipped through passes and lofted passes have been introduced in FIFA 20. These are executed by pressing the X/A button twice. With the patch, the new passes are supposed to become weaker.
With the new update, the chipped passes are supposed to be less effective. They are supposed to bounce more often and thus be less successful.
Before the adjustment
The upper image shows 100 chipped passes before the update. The lower image reveals the changes. With 100 chipped passes after the patch changes, the ball reaches its target significantly less often.
After the adjustment
Defending
What changes: The effectiveness of pressuring (L2/LT) has been reduced.
Defenders can no longer sprint while pressuring to catch up with the attacker.
When pressuring the attacker, the player reacts slower to the movements of the ball-carrying player.
The changes are very well illustrated in this example video from EA:
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The goalkeeper’s reflexes have been reduced so that shots from close range succeed more often.
Long range shots are now more error-prone and do not succeed as often.
The walls interfere less during dribbling.
What changes in Ultimate Team
What changes: For FUT, especially the new team screen and the squad-building challenge screen have been improved. EA provides comfort improvements here, allowing multiple players to be selected and moved to the active team at once.
In a video, EA Sports illustrates the change:
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In Pokémon GO there was a major wave of bans against Xiaomi users recently. After numerous days, Niantic has now come forward and stated that it was a mistake.
What was the problem? Over the last days and weeks, reports have increased that Niantic is banning innocent players. They are all users of the smartphone brand Xiaomi, which raised suspicion that there was a problem here.
Niantic has now responded and confirmed these issues. Some fans say the company should have reacted quicker.
This is what Niantic says about the problems
This is the update now: Niantic’s support wrote on Twitter: “We are investigating reports from players that were flagged by our systems while using Xiaomi’s GameTurbo feature, and will release an update as soon as possible.”
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The players’ suspicions seem to have been confirmed, and it was indeed just a mistake. Now we must wait until Niantic actually releases an update and unbans the affected accounts.
Here’s how players are reacting: Fans are angry at Niantic because the response came too late for them. Trainers have been trying to clarify the situation with support for weeks, but Niantic did not respond.
Now Xiaomi itself has reported this and reached out to the developer. Only now does Niantic respond and investigate the matter. Players feel overlooked, as it took widespread reports for action to be taken, rather than listening to the trainers themselves.
Players are angry about the late response
Player “Beta382” sums up the situation correctly on Reddit :
Reports from players over weeks, countless tickets to support: No response
Articles published on major sites: Direct reply
The beginning of good news for affected players, but it shouldn’t have had to come to this point.
When can we expect improvement now? Normally, Niantic is quick to fix such issues. If the problem isn’t too severe, then there should be improvements in the coming days.
The development team of Final Fantasy XIV received gifts from Blizzard for the successful launch of Shadowbringers. Especially the composer Masayoshi Soken was very happy about it.
What happened? Actually, Nathaniel Chapman no longer works at Blizzard. The former developer of Warcraft has since founded his own studio, but he still seems to be in close contact with his former colleagues at Blizzard.
During his visit to the Square Enix headquarters in Japan, Chapman brought some gifts for the FFXIV team. The developers from Blizzard congratulated them on the successful launch of the Shadowbringers expansion.
The gifts included:
A cute card with greetings from the Blizzard team and the artwork featuring Murlocs from WoW and Chocobos and Moogles from Final Fantasy
An artwork and soundtrack from the Overwatch team specifically for composer Masayoshi Soken
The Murloc artwork was drawn by Kelli Hoover, who works at Blizzard as an Environmental Artist. She was very touched that her drawing was presented to the director of Final Fantasy XIV. She wrote on Twitter:
I never thought I would see Yoshi P next to something I made! I am so touched! […] It was so much fun to draw this.
This is how the FFXIV composer reacted: The greatest impression and most joy, however, came from the gift from the Overwatch team to the composer of Final Fantasy XIV, Masayoshi Soken. He posted a photo of the signed artwork and soundtrack on Twitter and wrote:
Noooooooooowaaaaaaaaaaaaaayyyyyyy!!! BEEEEEEST! PRESENT! EVAAAAAAAAAAARRRRRRRRRRRR!1!!!111!!!111!1!1 A HUUUUUGE thanks to everyone who developed Overwatch!!!!! and, Thank U @pedrothedagger !!#overwatchpic.twitter.com/vRt46s8j5x
Soken is a huge fan of Overwatch and often wears merchandise from the game, like the D.Va hoodie shown below, which he purchased at Gamescom 2018:
Soken shopping at Blizzard in the business area of Gamescom
What is the FFXIV director’s view on Blizzard? It is generally known that Naoki Yoshida is a fan of Blizzard games. When asked in our interview which games he would like to do a crossover in FFXIV with, he immediately replied: “World of Warcraft and Diablo!”
In an interview with colleagues from Gamebyte, he even jokingly said that he would “drop everything” and move to Blizzard if they let him work on Diablo 4.
It is also known that Yoshida goes to Blizzcon every year and mingles with the visitors. His acquaintance with Nathan Chapman began when Chapman gave him a tour of the Blizzard office in Phoenix.
Yoshida at Blizzcon
Are Blizzard developers also fans of FFXIV? There are also great fans of Final Fantasy XIV among Blizzard employees. The lead software engineer of Overwatch, William Warnecke, has even taken time off specifically for the MMORPG.
Warnecke took a week off for the launch of Shadowbringers and another for the start of the Eden raid (Epic), as he confirmed on Twitter. Warnecke also said that many people from his team are huge fans of Final Fantasy XIV.
Nathan Chapman wrote about this on his Twitter:
It is something I hope players understand. Developers whose work is theoretically considered “competition” often have immense respect for each other and love each other’s games regardless of company and national boundaries.
October has three exciting new releases for you and also benefits from two new games from September. We present to you the 5 online games and MMOs that will surely entertain you well in the coming weeks.
On the following six pages, you will find five online games that should particularly be fun for you in October. On the last page, we also gather releases that are still waiting for you this month.
First on our list is the expansion to the popular loot shooter Destiny 2.
[toc]
Destiny 2: Shadowkeep
Developer
Bungie
Release
October 1, 2019
Platform
PC, PS4, Xbox One, Google Stadia
What is Destiny 2 Shadowkeep? Shadowkeep is the new expansion for the loot shooter Destiny 2. Here you encounter Eris Morn, an NPC from Destiny 1, who has unleashed a power that he cannot control.
The Guardians rush to help and fight their worst nightmares on the Moon, including the forms of ancient enemies.
These are the highlights of Shadowkeep
The big innovation in Shadowkeep is the Moon zone, which has been redesigned but should also have recognition value for Destiny 1 players.
But there are also innovations aside from the Moon:
The announced innovations sound exciting and diverse. Additionally, a storyline from Destiny 1 will be concluded. Fans of the series can look forward to this.
It is also worth noting that the story will continue in four more seasons. So, new content is guaranteed.
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What is special in October? The new expansion was released on October 1, 2019. Accordingly, the game world is still fresh, and you can embark on exploration yourself.
Additionally, more updates for the game are already planned:
Suddenly, Champions League cards appeared in FIFA 20. This was not supposed to happen yet, and players are confused.
The problem with the CL cards: On Monday evening, some FIFA 20 players were quite astonished. Suddenly, CL cards appeared in their packs – these are the blue special cards that only come from players of the Champions League teams.
That Champions League cards should currently be available in packs was not announced. Moreover, they had the same values as the normal standard cards of the respective player. In FIFA 19, the CL cards were always one point stronger than the standard version.
This, however, was not the main reason for the frustration of some players.
Champions League cards accidentally replace OTW cards
CL cards instead of OTW in packs: Since last week, the OTW players (Ones to Watch) have been available in packs. These dynamic cards have a total of 23 players who changed clubs in the summer.
They receive better values when a player gets a TOTW card, like Coutinho. Accordingly, the OTW cards are expensive.
OTW cards should actually be the correct version in packs right now
However, some players have drawn CL versions of some OTW players from their packs. For example, one Reddit user received a CL-Pulisic, although the forward should currently only be available as an OTW card in packs.
The OTW card is significantly more valuable than a regular CL card. As seen on Twitter, several players apparently had this problem – and were correspondingly angry.
This is how EA responds to the issues
CL cards removed again: EA Sports responded quite quickly to the issues on Twitter: “Rare and regular UCL cards were released today, causing unforeseen problems. The cards were temporarily removed,” wrote the official FIFA 20 account.
Everyone who received the “wrong content” that should have included an OTW card will be contacted in the game. EA will later provide details regarding the CL cards. However, some questions remain unanswered.
What will happen to the cards? Many players are dissatisfied with the response on Twitter. Many assume that the drawn CL cards will be replaced by OTW cards. However, this has not been confirmed.
Also, players who have quickly sold a mistakenly drawn CL card due to its low value hope to receive compensation. Here, EA is still waiting to provide information.
For some, the topic also causes annoyance, as EA quickly addresses Ultimate Team issues while the career mode still waits for urgent fixes:
In the MMORPG Ember Sword, you can actually earn money. Specifically by trading cosmetic items via a cryptocurrency.
What is Ember Sword? The sandbox MMORPG Ember Sword aims to provide a player experience reminiscent of Ultima Online. You enjoy many freedoms in the game world. You improve your hero through skills; there are no classes.
Crafting and trading are important, as the economy of the MMORPG is driven by players. However, fighting against monsters and other players is also in focus.
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Cryptocurrency should set the MMORPG apart from other games
What is special about it? In Ember Sword, it is possible to trade with your items. Specifically through a special cryptocurrency called Pixel Token.
It is even possible to own land and set up market stalls where players can trade. Or you can conduct auctions. For the services you offer on your property, you then charge money.
The developers state that due to the blockchain approach, your items always have value and you truly own them. This approach is not new. It has been experimented with for a while. The MMORPG Tree of Life, for example, implemented a similar system through its own Booboo cryptocurrency.
What is a blockchain, anyway? A blockchain is a database that is not located on just one computer, but is distributed across many. It allows for secure documentation of digital transactions. The transactions are chronologically added, similar to a chain. Hence the term blockchain.
A transaction is therefore always traceable and can be verified. Since the database is on multiple computers, manipulation is also very difficult.
Become the owner of your virtual items
How does this affect Ember Sword? Through the blockchain, you are registered as the owner of an item and every transaction involving it is documented. Thus, you are not just using a cosmetic item as in other MMORPGs; it truly belongs to you.
That also means you can trade it if you wish. Many online games prohibit the official trade of in-game items. This means that you can use the item, but fundamentally, you may not do what you want with it. In Ember Sword, however, trading is explicitly encouraged. You are the owner of an item and what you do with it is up to you.
What items count? Basically, the items you earn in the game through PvE and PvP activities are meant, but also the items you craft yourself. That’s why crafting plays such an important role.
There are no loot boxes or pay-to-win mechanics.
When will Ember Sword be released? The MMORPG does not yet have a release date. However, you can register on the official website and will be informed about the start of the early access phase.
Today marks the launch of the Shadowkeep expansion for Destiny 2. Pre-order customers and buyers of certain versions will receive some in-game extras. But where can you actually get these items?
What are these items about? Players who pre-ordered Destiny 2: Shadowkeep or bought a Deluxe Edition, for example, will be rewarded with special pre-order and/or bonus items. These are mainly cosmetic items.
How do I get my pre-order and bonus items? There is often chaos and confusion following new DLCs or expansions when it comes to claiming or even finding your in-game extras.
To prevent this phenomenon, Bungie already revealed before the release of Shadowkeep where you can pick up your bonus items. You can get these items directly from Eris Morn after you complete the first mission on the Moon.
You can also find Eris herself on the Moon, which you can explore starting this evening.
What items are available? If you pre-ordered Shadowkeep, you will receive the following pre-order items from Eris:
Exotic rocket launcher “Two-Tailed Fox”
The Hive ornament “Chasing Kitsune”
These items are available to all pre-order customers, regardless of the version of Shadowkeep.
If you purchased a Deluxe Edition, there are a total of 3 bonus items to look forward to, namely:
An exotic emote
An exotic ghost shell
An exclusive emblem
Destiny 2 is going Free-to-Play today: If you want to skip Shadowkeep for now or take a closer look at Destiny 2, it might be worth checking it out this evening. For at the same time as the big autumn expansion, the free-to-play version Destiny 2: New Light is launching today. You can find out more here:
Have you pre-ordered Destiny 2: Shadowkeep? What do you think of the pre-order bonuses? And what do you think of the in-game extras for the Deluxe Edition?
The files on Professor Willow’s PC mentioned by Pokémon GO recently seem to indicate Team Rocket. But what does that mean?
This was found: After many players suspected the mysterious files on Professor Willow’s computer of being the new Pokémon Rotom, opinions are now shifting.
Niantic released new images that indicate Team Rocket. Many trainers now suspect that a new Team Rocket event is imminent.
These clues about Team Rocket were found
These are the tweets: Niantic shows destroyed files on the PC that could identify individuals reminiscent of Team Rocket. However, the 3 characters shown do not resemble the usual grunts.
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However, you can clearly recognize the Rocket logo on their clothing and the Rocket symbols are also visible in the background. Additionally, Pokémon GO itself asks in a tweet: “Could these files be leftovers from the last Team Rocket raid?”
What do players suspect behind this? The most agreed-upon suspicion is that these are the evil variants of the 3 team leaders.
They could only fight with Crypto-Pokémon, and you would have to defeat them with your Pokémon. These team leaders might also possess legendary Crypto-Pokémon that could attack you.
Other players believe that these 3 characters will occupy the gyms and you will have to fight them as gym leaders. They could also use legendary Pokémon here.
This would fit now: After the initial hype around Team Rocket, it has now become a bit quieter around the grunts. So it would be time to introduce new and interesting Pokémon in their Crypto form into the game.
It would be ideal if legendary Crypto-Pokémon would come now. This would significantly refresh the battles against Team Rocket.
Other trainers have given good suggestions on how Pokémon GO could look significantly better:
Since the release of Guild Wars 2, players have been wishing for features to save their builds and equipment. This wish is now coming true, but not completely for free.
What’s new in the game? In a blog post, the developers introduced build and equipment templates that have already been announced in the roadmap for upcoming updates. With these, you can save skills, traits, and equipment, and share the codes with other players.
A small number of storage slots is free. For more templates, you will need to spend Gems.
When will the build templates arrive in the game? With a patch on Tuesday, October 29, the save feature is expected to be implemented in the game.
Before that, you can look forward to a balance update that will be released today, October 1, and the Halloween event, which is expected to return in two weeks.
Templates save builds and equipment separately
How do the templates work? ArenaNet introduces two templates that are saved separately:
The first template handles skills and traits.
The second template saves your equipment.
Both templates function separately. While the codes for skills and traits can be shared with other players, the equipment template is only for your personal use.
How do you save builds? Each character has free access to three saved builds. Initially, these contain the current skills and traits from PvE, PvP, and WvW. However, you can fill these three slots as you wish.
If you don’t have a skill or trait yet, you can still save the build, and those positions will simply remain empty when loading the build.
The build templates also save tier companions and the legends of the Revenant class.
Above in the bar, the builds per character, on the left the account-wide templates
In addition, there are three account-wide storage slots that you can access on every character. In these, you can save builds whose codes you want to access regularly or that you just received from other players.
How do you save equipment? Besides the option to save the builds, you can also save your equipment. There are several tabs in the hero menu where you can place the corresponding armors and weapons.
With these tabs, you can easily switch between them. The catch is that equipment in inactive tabs does not take up inventory space. You have two tabs available for free per character.
How is it in PvP? The equipment in PvP works a bit differently and currently has some issues. However, ArenaNet did not want to hold back the build templates any longer.
Save features will initially only appear for PvE and WvW and will be added for PvP later.
Monetization of the build templates annoys players
How are the build templates received by players? Many players welcome the introduction of the build templates. Particularly the fact that the codes can be exchanged and that the saved equipment does not take up inventory space is positively received.
However, the monetization bothers some players. Only three builds per character and even only two equipment templates seems too little for many. As the Reddit user AiryAerie writes:
I’m disgusted. This is the greediest step I’ve ever seen from ArenaNet.
Three build templates per character – If you play a character in all three game modes, then congratulations, that’s all the slots.
Three account-wide templates are still the least objectionable, mainly because many players do not play multiple characters.
Two equipment templates per character – most players I know have at least two sets of equipment per character, and usually more. What’s the point of legendary equipment when I have access to all stats if I can only save two templates? […]
AiryAerie is not alone in his opinion. Many other users are also dissatisfied. For raids, three to eight different builds are used per character, and the open world and WvW are not even taken into account.
Particularly the legendary equipment, which was recently supplemented by legendary runes and sigils, is not optimally utilized in the new system.
How much do additional storage slots cost? The blog post does not currently reveal what additional storage slots will cost. It only states that you always get three account-wide templates in a bundle.
Immediately upon the release of the build templates, there will be a limited-time special offer. You will receive three of the account-wide slots for 0 Gems.
If you want to take a look at the feature, you can do so today, October 1, in an official livestream at 9:00 PM.
In Guild Wars 2, something exciting is expected to happen every month now. In September, there was the prologue “Bound by Blood”. The next episode could already come in November:
League of Legends is full of unique characters with a rich backstory. However, one champion is actually “just” a reference to a guild from World of Warcraft.
It is well known that MOBAs like League of Legends actually originated from a map for Warcraft 3. But did you know that a character from LoL is a direct reference to a guild from World of Warcraft? This is about Veigar, a small and wicked sorcerer.
Who revealed this? Kevin Jordan, one of the original developers of World of Warcraft, revealed some interesting details in a live stream. He explained that he was part of a guild that only had gnome warlocks. They called themselves “Tiny Masters of Evil”. Tom Cadwell, who is responsible for character design in League of Legends, apparently liked the guild so much that he designed Veigar after it – a little master of evil.
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This is how the guild Tiny Masters of Evil was: Anyone who wanted to play with the Tiny Masters of Evil had to play a gnome warlock – all other classes were not allowed. The ranks in the guild were not assigned based on trust or importance, but were repeatedly decided through duels. Anyone who wanted to rise in rank had to win a duel against someone of a higher rank.
This concept of “rising in rank by defeating someone” is also still anchored in League of Legends. When Veigar kills enemy champions, his power increases with each kill.
Other games also have references: By the way, Veigar is not the only reference to the guild Tiny Masters of Evil that has made it into other games. There was also a reference in Hearthstone, as Ben Brode explained a few years ago. The card “Tiny Knight of Evil” shows a small gnome in armor riding a devilish mount. That was also a reference to the mentioned gnome guild.
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The Division 2 receives a comprehensive weapon balancing with Title Update 6. Find out which weapons benefit the most and what the developers have to say in this overview.
What does the next Title Update 6 bring? The release of the next major update has been confirmed by Massive for mid-October and coincides with the release of the content expansion “Episode 2”. The largest update so far for The Division 2 not only brings fresh content but also a lot of balancing changes and revisions.
More than 50 weapons will be revised
The next update is seen by the developers as a “rebuild update.” The mechanics of “Passive Talents” will be revised and many beloved builds will be turned upside down.
However, the weapons will also receive a major overhaul and around 40 buffs for standard weapons can already be found in the preliminary patch notes.
How the weapons will actually look at the launch of Title Update 6 remains to be seen.
40 weapons will be strengthened
Which weapons are getting the strongest buff? Hardly any weapon class is left out in this big weapon balancing. But the strongest buffs per class are going to the following examples:
Submachine guns: MPX + 38%
Rifles: M16 +68%
Snipers: M44 Special +19%
Assault rifles: M4 +10%
LMGs:MG5 +9%
The rifle M16 receives an incredible buff of +68% to its base weapon damage, showing how much some weapons need this strengthening.
Why are the weapons being changed so drastically now? This is somewhat related to the changes to armor talents. The upcoming update wants the developers to create more variety and rewarding options in the build creation of The Division 2.
In order to rarely need to make such large build interventions, Massive is trying to kill as many birds with one stone as possible so that agents don’t have to rely on entirely new builds with the next update.
Moreover, only a few weapons are currently being effectively played. The weapon team at Massive wants to give all firearms the chance to become part of a specialized build.
Massive is striving for more viable weapons
How are the developers tackling the problem? Massive interacts a lot with players on social media and communicates changes during the weekly livestream “State of the Game” or in the Ubisoft forum. In doing so, the developers share a lot about their thoughts and approaches to the upcoming balancing.
As a first orientation, they use the raw numbers and facts from the game. Which weapons are being played and why? At the moment, these questions are quite easy to answer:
P416 – Assault rifle with high fire rate
M60 – LMG with plenty of ammunition
With the help of these benchmarks, the responsible developers are now trying to raise the other weapons to a similar level without excessively weakening the meta weapons.
Your feedback is requested
In addition to the bare facts, Massive also values player feedback very highly. Until today, October 1st, a test server (PTS) is running for PC players with many TU6 changes, where testers are also encouraged to participate in regular surveys.
To meet the community’s wishes and their own guidelines, the developers implement the weapon balancing in two steps.
Align the weapons within the weapon classes
Align the weak weapon classes with the strong classes (assault rifle/LMG)
Will my weapon become useless? Strong weapons are meant to remain strong. The P146 will be slightly nerfed (-5% damage) but should remain competitive as it will still benefit from certain talents more than other assault rifles due to its above-average fire rate.
To illustrate the alignment within the weapon classes, Massive showed some graphics in the “State of the Game” from September 25th. They show how the damage output is distributed over a certain period – before and after Title Update 6.
Assault rifles compared – before Title Update 6 left axis: damage / right axis: time
Assault rifles compared – after Title Update 6 left axis: damage / right axis: time
And what happens with the individual weapon classes? In addition to the colorful graphics, the developers have also put into words their current opinion on the individual classes. We also show the current state of the damage adjustments from the preliminary patch notes.
Assault Rifles
This is the most used weapon class
Meta weapons have been slightly nerfed, but many have been strengthened
Change is usually around + 5-8% weapon damage
FAMAS gets an extendable magazine
The basic damage of assault rifles changes as follows:
ACR: +3%
AUG: +3%
Carbine 7: +8%
F2000: +5%
FAL: +3%
G36: +3%
M4: +10%
P416: -5%
TAR-21: +8%
LMG
Each weapon should be able to keep up
The following changes are made to the base LMG damage:
MG5: +9%
KAG: +5%
M249: -4%
M60: -10%
RPK: +5%
L86: +6%
Submachine Guns
SMGs are currently not effective enough, the raw damage output is too low
All SMGs will be buffed and should now be competitive
The changes to base MP damage are as follows:
AUG: +15%
MP5: +13%
MP7: +7%
MPX: +38%
P90: +25%
SMG9: +6%
T821: -8%
Thompson: +12%
Tommy Gun: +6%
UMP45: +14%
Vector SBR – Tactical: +21%
Vector SBR 9: +17%
Vector .45 ACP: +25%
Sniper Rifles
The balancing here is complicated because many targets are one-shots
The M700 serves as a benchmark to which the other snipers should catch up
The changes to base sniper damage are as follows:
M700 Tactical: +19%
M700 Carbon: +19%
Classic M44 Carbine: +14%
Hunting M44: +8%
Custom M44: +19%
SRS: +11%
Rifles
They have high damage per shot, but weaknesses against strong elite enemies and for sustained damage
Most will be significantly strengthened, with only a few being weakened
The changes to base rifle damage are as follows:
ACR SS: +19%
M16: +68%
Classic M1A: +39%
SOCOM M1A: +30%
M1A CQB: +30%
Lightweight M4: +11%
LVOA-C: +12%
SIG 716: -7%
1886: +20%
MDR: +16%
MK17: +17%
Shotguns
The shotguns are getting a completely new property. Previously, all shotguns provided agents with an improved melee attack. However, this has led to pump guns being too weak against strong elite enemies in the endgame.
Now the shotguns have the property “damage against armor” and will be much more effective against the annoying shields of intrusive NPCs.
The new KSG shotgun comes with TU6 and a dual magazine
Exotics in the Spotlight
What about the exotics? For the exotics, talents should play a larger role. Just like with standard weapons, exotics have been limited for many players to a few worthwhile pieces. For some agents, the exotic talents in holstered state are better than the active weapon itself.
You can check out potential changes announced in the preliminary patch notes here.
In summary, the developers say that while exotic weapons have some influence on builds, they should be chosen for their talents – not just for their raw damage.
What else does Massive want to change with the new update? Many things have already been announced, and the test server shows some contents that haven’t even been discussed yet. Here are a few new features that have already been confirmed:
Simultaneously with the Shadowkeep expansion, on October 1, Destiny 2: New Light, the free version of Bungie’s MMO shooter, will also launch. We have summarized the most important information about the Free-to-Play experience for you.
What is Destiny 2: New Light? Destiny 2 will be Free-to-Play starting October 1 – in the form of Destiny 2: New Light (or New Light).
It is a free package consisting of:
the base game Destiny 2
the first 2 DLCs, Curse of Osiris and Warmind
and numerous other selected contents. We will present exactly what they are in the article.
With New Light, Bungie aims to “break down walls” and bring as many players together in the Destiny universe as possible, so they can experience adventures together.
What you need to know about Destiny 2: New Light
When exactly will Destiny 2: New Light be released? New Light will be available on October 1 around 7 PM German time. Currently, large-scale maintenance is underway to prepare Destiny 2 for the Shadowkeep expansion and New Light.
Once this is completed, New Light and Shadowkeep should go live and be available through the digital stores of the respective platforms.
On which platforms will Destiny 2: New Light be released? Destiny 2: New Light will launch on October 1 for PS4, Xbox One, and PC (on Steam).
New Light makes Year 1 of Destiny 2 free – the rest remains Buy2Play
Is Destiny 2: New Light really free? This is something many interested parties are wondering. But don’t worry, Destiny 2: New Light is indeed completely free in its scope. There are no hidden costs.
While there are cosmetic microtransactions in the game, these do not affect gameplay and are present in exactly the same form in the “regular” version of Destiny 2.
However, on Xbox One and PS4, there may be additional costs for a PS Plus subscription or a membership for Xbox Live.
Free Destiny 2 offers over 100 hours of content
What content does Destiny 2: New Light offer? In short: quite a lot!
New Light offers a comprehensive package that allows newcomers to have over 100 hours of fun. Essentially, you now receive content for free that some players spent over 100€ on in 2017 and 2018.
Additionally, you will have unrestricted access to all PvP content as well as various other contents – including from Year 2 and even from Year 3. For example, the Menagerie – a new group activity that only appeared in summer 2019 – is also included. The new Strikes from Shadowkeep are also supposed to be free for everyone to play.
No matter if you want to complete missions alone, tackle a strike (a kind of mini-dungeon) with a squad, or dive into PvP – there is a lot for every player who has previously skipped or neglected Destiny 2 with New Light. Raids, the most challenging group activities in Destiny 2, are also included.
Will I fall behind as a New Light player if I join now? No, you will not. Although you may lack the experience and equipment from the last two years of Destiny 2, Bungie is doing everything to make your entry as attractive and accessible as possible.
Because all players – whether veterans or newcomers – will start at Power Level 750 at the launch of Shadowkeep and New Light. Everyone starts at the same level. This is meant to ensure that new guardians, potential returners, and seasoned players can immediately dive into adventures side by side without having to level up extensively before they can play together.
Additionally, veterans will be encouraged to gather new equipment due to changes like the new armor system Armor 2.0, allowing even fresh protectors of humanity not to lag hopelessly behind.
Also cool: You will be able to unlock all locations in Destiny 2 fairly quickly through short quests. You won’t have to grind through all the DLCs and their campaigns if you prefer not to engage with certain contents and still want to get to the endgame.
However, you can select campaigns from an NPC in the Tower, the social space of Destiny 2, and tackle them one by one and in any order you wish.
Can I as a New Light player progress as far as regular guardians? Again, you don’t have to worry. Upon inquiry, the developers informed us that New Light players can level up just like “regular” guardians.
What does the endgame in Destiny 2: New Light look like? We also inquired with the developers. There are really no major differences compared to the “full game”.
With New Light, you will ultimately also tackle the most demanding activities like raids or Nightfall strikes and participate in weekly challenges like the Flashpoint – albeit in a more limited scope.
The newest contents like raids or dungeons from Forsaken or Shadowkeep are not included in New Light. Accordingly, fewer sources are available from which you can obtain the most powerful equipment.
New Light is meant to be the entry point for new players
What options do I have if I like New Light? New Light offers interested parties the opportunity to take an extensive look at Destiny 2. Essentially, you come into contact with all the essential systems and core mechanics that define the game.
After that, you will likely be able to judge whether you enjoy the game and whether you want to continue your journey as a guardian.
If Destiny 2 sparks your interest through New Light, you can separately purchase various contents such as
The Forsaken expansion
the new Shadowkeep expansion
or the seasons
according to your preferences to expand your Destiny experience. More about your options can be found here:
Is Destiny 2: New Light worth it for me? If you have even a slight interest in first-person shooters, enjoy experiencing adventures with others, and like playing together with friends, then you can’t go wrong with the free version of Destiny 2 – especially not for free and at this extent.
If you also value co-op and group challenges, you should definitely take a look at New Light – especially if you’ve previously left Destiny 2 alone.
Even some PvP enthusiasts will get their fill.
Returners also have the opportunity to catch up and try out numerous new contents for free. For them, checking out New Light could definitely be worthwhile. Especially if you are generally considering revisiting Destiny 2 to see what has changed.
In short: Anyone who enjoys shooters and has missed Destiny 2 so far should definitely check out New Light. You can’t go wrong with it.
Will you check out Destiny 2 with New Light or return? What do you think of the free-to-play model and its scope?
Destiny 2 receives a new expansion with Shadowkeep. The October brings some exciting new features for the game. All info, the release date, pre-order and the features are summarized for you in this article.
What is Destiny 2:Shadowkeep? Shadowkeep is the second major expansion for Destiny 2. The expansion is called Shadowkeep in English and is scheduled for release in October.
Before the release of Shadowkeep, there will be a preload for all platforms. PC players can already download the expansion via Steam. The preload is already active.
Console players on PS4 and Xbox One will have to wait until September 30th, the day before the Shadowkeep release. However, the servers will be taken offline on September 30th at 7 PM to prepare for the release of Shadowkeep. Downtime is planned for a full 24 hours and applies even to Destiny 1.
The servers are expected to go back online with the release of Shadowkeep on October 1st at 7 PM.
Previously, Destiny 2 on PC weighed around 87 GB and on consoles PS4 and Xbox One around 100 GB. With Shadowkeep, the game across the three platforms will be approximately the same size.
Story: This is what the expansion is about
We will summarize information on the story of the expansion and Season 8, the Season of the Undying, here.
As our heroes direct their attention to the boundaries beyond the protection of the Vanguard, something stirs in the shadows of our long-forgotten moon.
Eris Morn returns, haunted by visions of her cruel past. She unleashed something that has been lying dormant beneath the moon’s surface for a long time. It is a power that even Eris cannot control.
Our Guardians must now return to the Moon and help Eris deal with the nightmares lurking there. And they must do so before they leave the Moon behind and plunge humanity back into an age of darkness.
What can be seen in the reveal trailer? “A glimpse into the future always brings us back to the past,” says Eris Morn in the trailer. The surface of the moon can be seen, with our Earth and the Traveler in the background.
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In the shadows of the moon, the silhouettes of old enemies can be discerned, while Eris Morn continues to speak of nightmares that thirst for revenge. The ancient fears of the Guardians are to return.
What exactly this means is still unknown. However, the trailer shows outlines of some enemies that may be familiar to Destiny 1 players. In between, the scream of the witch Omnigul, Will of Crota, can be heard. Crota himself was even shown in the last ViDoc announcing Shadowkeep.
Is Crota coming back? Here is Oryx’s son seen in Bungie’s ViDoc
What’s coming in Season 8? The next season, which marks the end of Forsaken and heralds the beginning of Shadowkeep, will be called the “Season of the Undying.” In Shadowkeep, it’s not just about the Hive on the moon, as the cybernetic Vex are also invading the universe. To prevent these “invasions,” all Guardians are needed. With the “Vex Offensive,” a new 6-player matchmaking activity will be introduced.
All three editions include the Shadowkeep expansion, but they come with different goodies. Also, not all editions are available for all platforms.
In addition, interested players do not need to purchase the base game of Destiny 2 alongside Shadowkeep. Year 1 of Destiny 2 will be free with the release of Shadowkeep. This version is called “New Light,” which we will provide more information about further down.
This is what is included in the individual editions:
Destiny 2: Shadowkeep – Standard
Shadowkeep expansion
A season pass for “Season of the Undying”
The standard version is available for the following platforms:
Guardians will also revisit the Black Garden in Shadowkeep. That is where the raid will be located that comes with the expansion.
Shadowkeep represents an experiment on what can be done with content that has already been developed over time, according to Bungie. Perhaps players will see more locations from Destiny 1 in the sequel in the future.
Bungie recently showed in a video how the Moon in Shadowkeep has changed compared to Destiny 1. The satellite has been revamped in Shadowkeep and equipped with new lighting and effects. This is meant to make the Moon appear darker and gloomier. The developers are also playing with light and shadow, giving the Moon a more mysterious vibe.
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With the release of Shadowkeep, Guardians will naturally also hunt for thematically appropriate armor again. The new gear seems to follow the astronaut theme, as revealed by an image released by Bungie.
The levels each have different modifiers. For the first two difficulty levels, Adept and Hero, there is matchmaking, whereas for the last difficulty, Legend, you need to assemble a strike team yourself.
The new expansion also brings changes to the Nightfall strikes. Guardians are now hunting Champions at varying difficulty levels:
Adept – Power level 750 is recommended
Hero – Power level 920 is recommended
Legend – Power level 950 is recommended
Master – Power level 980 is recommended
The higher the difficulty level, the greater the chance of special rewards upon success. This includes Enhancement Prisms and Ascendant Shards for leveling up equipment and obtaining exotic items.
With these new settings, players can adjust their Nightfall strike
Armor 2.0
With a new armor system, players will be able to extensively customize and individualize their gear. Armor 2.0 is supposed to allow players to equip any mods they’ve unlocked into any armor piece.
Currently, players tend to choose the armors that give them advantages in the game rather than those that look good. With the new system, Bungie aims to focus more on RPG elements and offer players more freedom.
In the ViDoc, the developers show how they envision the new system
Artifacts
In Shadowkeep, players will receive seasonal artifacts that they can level up and thus unlock various perks. According to the developers, artifacts should feel like an exotic item due to the perks in the last column.
However, your power will not rise without limits: At the end of a season, the respective artifact disappears and is replaced by another. With the artifact, the power fades and your Guardian will be reset to the power level he had without the artifact.
Shadowkeep brings some changes to the existing sandbox. Among other things, there are buffs and nerfs to Supers and their energy regeneration, mechanics like auto-reload, or adjustments to damage multipliers.
To ensure that Guardians continue to look particularly cool and are represented in-game, each class will receive its own finishers with Shadowkeep. Some of these have already been introduced by the popular sound guy Dave Samuel.
For Titans, for example, there is a move where the character jumps up, raises his fist, looks at it, and then strikes hard.
With the upcoming expansion Shadowkeep, Bungie will also implement changes to the Crucible. Matchmaking will be revised, and the following changes will be made to the playlists:
The previous Quickplay will be removed, replaced with Classic Mix featuring modes such as Control, Supremacy, and Conflict
The competitive playlist will be replaced with a 3v3 Survival mode, which rewards you with Glory points. A solo Survival mode will also provide Glory.
6v6 Control will be its own playlist
There will be weekly 6v6 and 4v4 rotation playlists with the modes Conflict, Supremacy, Showdown, Lockdown, and Countdown
Moreover, Bungie is currently working on four variations of 3v3 Elimination. This mode is far from finished and will therefore be introduced in the test playlist for PvP modes, Crucible Labs. To test Elimination in a familiar environment, the mode will be playable on the popular PvP maps Widow’s Court and Rift from Destiny 1.
There will also be changes to the economy: Glimmer will only be earnable in-game from Shadowkeep onwards. Dismantled items will now yield Legendary Shards and Glimmer, and recrafting items will only cost Glimmer and Shards.
While this focus was particularly indispensable in group play during Destiny 1, the bubble titan lost its cool bonuses to the Warlock in Destiny 2. This shifted the focus to the Warlock, and the “Bubble Titan” was hardly used anymore.
For more details on Shadowkeep and the upcoming features, check out the ViDoc “Out of the Shadows”:
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The base game Destiny 2 with the campaign and the Leviathan raid
The first DLC Curse of Osiris
The second DLC Warmind
Further selected content from Year 2
New Destiny players can create a character and play through the first mission of Destiny 1, where they are revived by their Ghost and fight their way out of the Cosmodrome on Earth. This mission has been revised by the developers.
After the Guardians and Ghost escape from the Cosmodrome, they fly to the Tower and begin their adventure in Destiny 2.
Free-to-play players can visit the Drifter and participate in Gambit
What can Free2Play players do? Free-to-play players can travel to all regions in the game, even to the Moon, which comes with Shadowkeep. They are supposed to “explore every location and complete bounties, play every coop strike, and participate in every PVP activity.” Gambit is also playable, the PvPvE mode that was introduced with Forsaken.
What can Free2Play players not do? The subclasses from the Forsaken expansion will not be available in Destiny 2: New Light. However, if you purchase the Shadowkeep expansion without Forsaken, you will still receive these subclasses.
Other content, such as the Forsaken expansion, Shadowkeep, or the season passes remain mostly paid and can be purchased optionally.
The MMORPG Astellia has officially launched and now offers new editions for players to start the game. These new packages are currently causing great discussions among players.
What happened? With the release on September 29, Astellia has remodeled the purchasable game versions. Until that point, there were pre-order versions with early access, which have now been replaced by new packages.
However, these new packages are so good in some aspects that some pre-orderers feel cheated out of their money. User Sagittarius writes:
[..]Players who did not purchase a headstart package gain nearly double what buyers got in the headstart and have to pay less.
Some players are already talking about Pay2Win and scamming, although neither the packages nor the shop contain such things. Whether the packages are unfairly designed will be examined more closely.
Lower costs and better rewards at the same time?
What is the problem with the standard edition? The first point of contention with the new purchasable editions is found in the standard package, which only costs 30 euros.
What are the problems with the other editions? The deluxe package, which costs 80 euros, is said to be overall better than the pre-order package for 100 euros. At least, this is what some players claim in the forum.
Additionally, the package for 50 euros contains some bonuses that were not available in the 70 euro package from the headstart. Below, we will compare the two most expensive packages.
This is how the packages compare
Legendary Package (100 euros – Pre-order)
Deluxe Package (80 euros – After Release)
Game license
Game license
Access to all Closed Betas
–
7 Days Headstart
–
Special mount skin
–
Equipment Skin Box – Limited Edition
–
Name reservation in advance
–
Ring of Exploration
Ring of Exploration
Norden’s Favor x2
Norden’s Favor x2
Scroll of Discovery x5
Scroll of Discovery x5
Cobalt Blue Rota x1
Cobalt Blue Rota x1
Character Slot Expansion x2
Character Slot Expansion x2
Equipment Costume Box (Armor + Weapon) x1
Equipment Costume Box (Armor + Weapon) x1
–
Character Adjustment Coupon x2
Warehouse Expansion +100 x1
Warehouse Expansion +100 x2
Heroic Beeswax x20
–
–
Niara’s Transition (30 Days) x2
These are the advantages of the Deluxe package: For 20 euros less, the Deluxe package currently offers additional character adjustment coupons, a warehouse expansion +100, and Niara’s transition for 2 months – a total value of 40 euros in the shop.
These are the advantages of the Pre-order package: For 20 euros more, pre-orderers received beeswax, which can only be obtained through play. Additionally, there was an exclusive armor and an exclusive mount.
They also had 8 days (due to an extension) of early access to Astellia and access to all beta phases of the MMORPG.
Criticism prompts developers to respond
Is the players’ criticism justified? It is clear that the new package for 80 euros is an extremely good deal, especially in direct comparison to the pre-order packages.
Whether the additional 20 euros are worth 7 days of playtime and some exclusive skins is for the players to decide for themselves. Some players in the forum do not believe they were scammed, as user Xovian stated:
No idea what all these complaints are about. You bought a package. Did you get what you paid for? Yes?
This is similar to complaining that you bought something a month earlier, which then was reduced on Black Friday and others got the item cheaper.
I’m sorry, nothing is wrong here. As others have correctly noted, companies always have to bring “the next big thing” to sell a product, there is no difference here. [..]
How do the developers respond? Just last night, Westley Connor, CEO of the publisher Barunson E&A, responded in the forum:
Hello everyone,
Thank you for sharing your thoughts on the new packages with us. I want to let you know that we are looking at your feedback and will keep an eye on the thread.
Please continue the discussion but keep it civil and constructive.
It is therefore quite possible that pre-orderers may receive an additional bonus afterward. Many would already be happy about the warehouse expansion and the two months of Niara’s transition.
Our author Alexander Leitsch has already spent over 20 hours in the new MMORPG. This is his opinion on Astellia:
The Chinese mega-corporation Tencent has acquired another developer studio: Funcom. This means that the Chinese are entering the survival MMO Conan Exiles as well as the MMORPG Secret World Legends. But that’s probably not a bad thing.
Who bought Conan Exiles? The company behind the purchase is Tencent. In a press release, Funcom announced that Tencent has acquired 29% of the shares in Funcom and thus holds the majority of shares.
The CEO of Funcom,
Rui Casais, sees this as a positive development:
Tencent has a reputation for being a responsible long-term investor and for its renowned performance in online games. The insight, experience, and knowledge that Tencent brings is of great value to us and we expect close collaboration as we continue to develop great games and create a successful future for Funcom.
Rui Casais, CEO of Funcom
What the change means for Conan Exiles: At the moment, the purchase by Tencent does not mean anything special for Conan Exiles. Everything continues as usual for now. What effects the change will have in the future remains to be seen.
Tencent now owns significant shares in many western studios. The corresponding games seem to be doing even better since then.
These include:
As Funcom itself is an indie developer (or was), the support from Tencent could actually help the studio to expand further and also bring some new features to Conan Exiles – such as the promised magic, which is still missing.
What’s next for Conan Exiles?
Here are the plans for the future: In the near future, Funcom has already announced that Conan Exiles will receive mounts. This will be a free update that will be released together with the ninth DLC “Riders of Hyboria” in December.
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According to the corresponding roadmap for 2019, only the “Mysteries of Acheron” DLC is expected to be released, which has already been renamed to “Debauchery of Derketo” on Steam. What will follow afterwards and in 2020 remains open.
Bungie has spoken in a brief interview about the future of the Destiny franchise and the entire studio. The plans are ambitious and extend until 2025. They aim not only to transform Destiny and pursue a vision with the game series, but Bungie also plans a new non-Destiny game.
What does Bungie have planned for Destiny? In an interview with IGN, Bungie’s CEO, Pete Parsons, spoke about the future of Destiny and Bungie itself. Big plans are in store for both as Destiny is to be “transformed”:
We must begin to transform Destiny. The Destiny we truly believe in and think it should become. […] The one, single, evolving world. We must focus on that.
What exactly will happen with Destiny is not further elaborated by Parsons at this point. He speaks of a “very specific path” that must be followed for this.
At the end of these plans, the new Destiny is likely to emerge.
October 1st is a moment for Parsons where Destiny 2 players remember what a cool place Destiny is. For new players, it will be exciting to discover it.
What is the purpose of this? The goal of the transformation is for Bungie to become one of the “best entertainment companies” in the world – by 2025.
Bungie has just over five years left to realize these plans.
The separation from Activision was not the stress factor that some had feared, but rather opened up the opportunity to bring products to market and to customers.
Destiny is not the only game brand of Bungie
What else is Bungie planning: In addition to the “transformation” of Destiny, Bungie wants to release at least one more game that is not Destiny. It should be ensured that Bungie also has “other franchises on the market”:
I think Bungie’s long-term vision is that we have worlds like Destiny that are great for making friendships. And then we start introducing new worlds that matter to people.
Will something similar to Halo return?
There are still no specific details about what exactly will happen or which games are coming. Possibly, something towards Halo or Myth will continue to be worked on, but perhaps something completely new will also come.
Many players have criticized the near-death experience in Call of Duty: Modern Warfare. However, it is intended to remain the same. Infinity Ward provides good reasons for this.
These are the near-death experiences: When hit by enemies and on the verge of elimination, the screen turns black and white. The darker it gets, the closer you are to death.
For many fans, it is too dark. This makes it difficult to recognize enemies when injured. This frustrates players, leading them to demand its removal.
Developers’ stance on the near-death experience
What does Infinity Ward say about it? A fan reminds the developers that they should address the issue surrounding the near-death experience and not neglect it.
Ashton Williams, Communications Manager at Infinity Ward, explains that this serves a specific purpose and is important for the health mechanics. The less color one can see, the closer one is to death.
It does not seem that Infinity Ward is planning a change here. After all, this mechanic is important for the health indicator in the game.
How is this statement received? Williams faces a lot of criticism for this. Players also say that Infinity Ward places too much emphasis on realism. There hasn’t been a CoD title that handled it this way, and players could still see how much health they had left.
modern_slinke writes on Twitter: “The screen doesn’t need to desaturate, as it only causes disorientation. The last games had blood splatters, and there was nothing wrong with that. Why do developers always have to change things that aren’t broken or need change?”
Why is the feedback interesting? Throughout the beta, Infinity Ward repeatedly responded to player feedback. After massive criticism, they even added a new type of minimap and promised improvements in spawns.
Now, however, it seems that the developers are staying firm and not fulfilling this desire of the player base.
For more issues that players had during the beta, read here: