In Pokémon GO since November 18, the second part of the Sinnoh event is ongoing. We show you all the changes and why you can easily solve the Collector Challenge now.
What is it about? Since Tuesday, the Sinnoh event has been running in Pokémon GO, which is divided into two parts. Part 1 ran until November 18 at 9:59 AM, and Part 2 has been active since 10:00 AM. For you, the spawns in the wild, raids, and rewards from field research have changed.
We show you all the changes of the event here.
SDLP Event Part 2 – What’s new?
How long does it last? Part 2 of the big event for Shining Diamond (SD) and Brilliant Pearl (LP) in Pokémon GO lasts from now until Sunday, November 21, at 8:00 PM local time.
Spawns in the wild: In the wild, you will now find:
Pinsir*
Driftloon*
Houndour*
Sealus
Biduzz*
Zirpurze*
Hasspror*
Charmian*
Chelast with Lucia hat
Panflam with Lucia hat
Plinfa with Lucia hat
With luck, you will also find Slowpoke*, Chingling*, Bamelin* and Burmy (Sand Cloak)*
All Pokémon marked with an asterisk (*) can also be encountered as shiny.
Collector Challenge: Some of you may have already completed the Accompanying Event Challenge for SD & LP. If you had trouble catching the Pokémon with other hats, you can easily solve that now. In Part 1 of the event, Chelast, Panflam, and Plinfa spawned with red hats in the wild, now they are more often wearing the white ones you need to complete the challenge.
Raids:
Difficulty
Bosses
1
Schilterus* Driftloon* Bronzel* Kaumalat*
3
Brutalanda Schlapor* Piondragi Toxiquak Galagladi
Legendary
Cresselia*
Mega
Mega-Schlapor*
Eggs: In the new 7-km eggs, nothing has changed in Part 2 of the event. You can still hatch Budew, Mobai, Wonneira, Pansage, or Riolu – all with the chance to appear as shiny. Trainers have calculated how high the chances are for each of the 7-km Pokémon.
Pokémon from Field Research: New field research that you received after the start of Part 2 of the Sinnoh event now rewards you with these Pokémon:
Chelast with Lucius hat*
Panflam with Lucius hat*
Plinfa with Lucius hat*
Burmy (Plant Cloak)*
Burmy (Waste Cloak)*
With luck, you get quests that reward you with Larvitar*- or Lileep*-encounters.
What do you think of the second part of the Sinnoh event? Do you like the small changes to wild spawns, the research, and the raids, or would you have expected something different? Let us know your thoughts here on MeinMMO in the comments.
From November 25 to December 8, a new event will take place in Genshin Impact, rewarding you with a KFC glider. However, there is a catch that players find absolutely terrible – you have to pay Twitch streamers to get the glider.
Genshin Impact is distributing KFC gliders to those who leave a subscription to a Twitch streamer. But that’s not all. The subscription cannot go to any streamer of your choice, but only to those that Genshin Impact lists for you.
The list of these streamers will be published on November 24. Additionally, one of the Twitch streamers must be live while you are carrying out the subscription. Not to mention, it has to be for at least 2 months in advance.
Furthermore, a subscription via Amazon Prime does not count. If you do not wish to subscribe to the streamer, you can also simply gift 2 subscriptions to their community. 2 gifted subs also count and allow you to receive the KFC glider.
What does not apply to the promotion are repeat subscriptions and the anonymous gifting of subscriptions. As a final qualification, you must have reached Adventure Level 10.
Community is absolutely disappointed with Genshin Impact again
While the event actually took place in collaboration with KFC in China, here you must subscribe to Twitch streamers you may not even know and therefore may not want to support.
Players are outraged by the handling of the event and compare it to the one in China. They say that at least there you received a menu and had your stomach filled. Here, you are supporting some Twitch streamer who has nothing to do with KFC.
For comparison: In China, players had to order for $20 at KFC, while here $10 is required on Twitch.
Genshin Impact tweeted the event at 3:30 AM:
Recommended editorial content
At this point you will find external content from Twitter that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Emporer Voxy writes: ‘I would rather fry Paimon than spend $10 on a glider that was promised to me.’
SSJRiku is angry: ‘Wow, so $5 to receive some worthless crap that no one cares about? Thanks Genshin Impact!’
owoitsakat summarizes the opinion of many: ‘Ah, yes, an event where you have to pay to receive the prizes.’
XXPikaDeathXX responds: ‘To be honest: I think I would take the glider if I got KFC chicken for it, lol.’
Others are trying to calm the outraged people by informing them how the event went in China and that players there also had to pay $20 for the gliders. They were never free.
The glider event is also being discussed on YouTube, Reddit, and Discord
On Reddit, the original post (via reddit) and another thread that posted the Qiqi stickers are being discussed (via reddit).
Genshin content creators like AsianGuyStream (via YouTube) and IWinToLose Gaming (via YouTube) also discussed the event in their videos.
AsianGuyStream noted in his video that the contract would be terrible and that he, as a Twitch streamer, absolutely did not want to participate in this event. He declined the invitation right away.
However, the comments included the same as under the official tweet. Some suggested making a special glider for the Twitch cooperation instead of marketing the KFC glider this way.
Overall, the overwhelming majority of the community is disappointed with how the distribution of the KFC glider works. But what do you think about it? Do you think people are overreacting or do you agree with the opinion? Feel free to let us know in the comments.
This is an AI-powered translation. Some inaccuracies might exist.
The MMORPG Elder Scrolls Online (ESO) offers you a vast game world filled with content. The game is well received by users, but there is criticism primarily regarding its poor performance. A technology from Nvidia could now help at least some users.
The MMORPG Elder Scrolls Online is popular and very successful. However, there has been significant criticism regarding the game’s performance for some time now.
Long loading times in ESO annoy many players, while lags and weak frame rates spoil the enjoyment of the MMORPG for some users.
However, regarding the poor frame rate, there is at least good news for some. With the latest update, players of ESO now have access to two new graphics features from Nvidia.
ESO gets DLSS and DLAA – Aims to provide up to 50% more FPS
Here’s why new technology brings you better performance: DLSS scales low resolutions up to high resolutions like 4K, saving performance as a result. This allows you to play at high resolutions while maintaining a stable frame rate. However, the image quality may suffer slightly depending on the DLSS level. The advantage is that you can achieve significantly higher frame rates this way. According to Nvidia, they speak of an increase in frame rates of up to 50% (via nvidia.com).
Who benefits from this? Both DLAA and DLSS focus on improving performance (higher FPS) without requiring better hardware. This should especially please users with an Nvidia graphics card who do not want to pay thousands of euros for a graphics card on eBay.
However, owners of an AMD graphics card are initially out of luck, as Nvidia’s technology only works with RTX graphics cards. These use so-called Tensor cores, which are responsible for the calculations. AMD has at least introduced AMD’s FidelityFX Super Resolution as a DLSS alternative. Whether AMD’s FSR will also find its way into the world of ESO in the future remains to be seen.
Start video
New gameplay trailer shows details about The Elder Scrolls Online: Deadlands
In addition to new graphics technology, Update 32 brings many other improvements
In addition to graphical improvements, there are also further new contents for ESO. The developers have now presented the new area Deadlands.
Above all, a desired feature with Update 32 is coming that many players have been waiting for. This involves “Armory Assistants”: here, character builds can be saved and changed with the push of a button at any time. This is especially interesting for users who want or need to quickly switch their set during boss fights.
We will present all features and new specifics of the new Update 32 in detail in our overview:
On the evening of November 18th, the first free trial weekend of Call of Duty: Vanguard starts just 2 weeks after the release. MeinMMO recommends 5 things you should definitely try during the free weekend.
Call of Duty: Vanguard tempts all CoD fans and offers you a long, free weekend just 2 weeks after the release. The perfect opportunity to reactivate team mates and thoroughly test the new CoD.
From Thursday evening to Monday evening, you have full access to the multiplayer mode of Vanguard, and we will show you what you should definitely try to get a good impression of the new CoD. The most important information about the free weekend can be found here:
What is it about? What was the “VIP mode” in the predecessor Black Ops Cold War is called “Patrol” in Vanguard. The mode adds another option to the usual standard modes, and the developers at Sledgehammer Games have proven to have a good nose – because Patrol is really good.
It is a variant of the “Domination” mode, but instead of changing points to capture, you have to hold a point that moves across the map throughout the match.
This brings an interesting dynamic to the game but also leads to real bloodbaths when a player with the right line of sight clears the entire point.
The usual modes like Team Deathmatch, Domination, or Search & Destroy are also in the game along with 17 maps and nearly 40 weapons. An overview of the release content can be found here:
What is it about? The popular firefights with 2vs2 or 3vs3 battles make way for the “Champions Hill” mode. Instead of simple skirmishes against other teams, these new firefights are always structured like a tournament.
You play against 7 teams, and each round lasts a few minutes. Each team member has 6 lives, and with each death, you lose one of your lives. You repeatedly play against other teams until only 2 teams have lives left and it comes to the finale.
You acquire weapons and equipment through a cash system – allowing you to upgrade your weapon at any time and acquire perks, killstreaks, or other enhancements during regular purchase breaks.
These tournaments provide an entertaining opportunity for dedicated team players to synchronize better with each other. Currently, even solo fighters can wreak havoc on the Champions Hill, as there is a mode for solo players, duos, and trios (as of November 18, 11 AM).
Start video
Everything you need to know about the new Call of Duty: Vanguard – in 2 minutes
Blitz Pacing – Normal Modes Completely Different
What is it about? The “Combat Pacing” is one of the major innovations in Vanguard and brings momentum to the normal game modes. You can determine how many soldiers are on the battlefields. There are 3 total pacings:
Tactical
Assault
Blitz
“Tactical” is your normal CoD experience with 6vs6 players – however, Vanguard also offers large maps that can be played with more people in tactical pacing. With Blitz, you get the maximum number of players possible on the maps.
This leads to a completely different game feel and gives you little breathing room even on the larger maps. An interesting approach that especially players should celebrate, who have found the maps too large in recent years. You can find more about the innovations of Vanguard here:
What is it about? The small map “Shipment” arrived in the game on November 17 through an update and delivers you a refreshingly exhilarating experience.
Already in earlier parts of the CoD series, the chaos map was considered one of the best maps to quickly gather levels and kills, and in Vanguard, you get the full dose of action and confusion.
Additionally, the crazy map shares the 24/7 rotation with the new chaos map “The House.” Here there are more walls, but no verticality. Moreover, the map tells an interesting story – an extensive visit to this playlist for a dozen dizzying matches is always worth the recommendation.
The MP40 – OP Without Regard for Losses
What is it about? The first submachine gun that you can use through your loadouts is also a nasty OP-injection. The MP40 has a setup that allows close combat kills with just 2 shots:
Recommended editorial content
At this point you will find external content from Reddit that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Other 2-shot setups have already been fixed, but the MP40 continues to fight against a good weapon balance and remains one of the OP options in the game alongside some shotgun setups. We show you an OP setup of the MP40 here:
Shortly after the release, you can take a long look at the new Call of Duty: Vanguard and thus the future of the Battle Royale Warzone. On December 2nd, Warzone will get a new map and the Vanguard graphics, and much will change.
In League of Legends, movement is key with the most popular champions. Since the Netflix series “Arcane” has become so successful, the pick rates of champions like Jinx, Vi, Caitlyn, or Jayce are rising. Unfortunately, the win rates of three of these champions are dropping when so many players may not be skilled enough. Especially Jayce seems to be too tricky.
This is the situation:
There is a new Netflix series about LoL, Arcane, focusing on the two mismatched sisters Jinx and Vi. The series is a huge hit and has received high praise from critics. Arcane launched on November 6 with three episodes, Act 2 premiered on November 13.
Some of the characters from the series can be played in LoL. There are even free Arcane skins released for Jayce, Vi, Caitlyn, and Jinx, with more to follow.
The popularity of the series is causing the champions from Arcane to be played more frequently in LoL – but not always successfully.
Many can handle Jinx
How does Arcane affect Jinx? Jinx is an ADC in LoL who was already quite popular.
With the launch of the Netflix series, her popularity has skyrocketed:
On November 5, Jinx had a pick rate of 11.5% – On November 17, it rose to 18.6% – a peak.
Her win rate dropped from 50.5% to 50.2% – not much has changed there. Apparently, a relatively large number of players can handle Jinx fairly well.
Jinx’s popularity increases by 7%. Her win rate fluctuates around just 0.4%. This remains relatively stable.
Many have problems with Jayce
How does Arcane affect Jayce?: Jayce is a relatively complex champion in LoL. He is played in the top lane.
On November 5, Jayce had a pick rate of 3.6% – he was played by very few. On November 9, his pick rate more than tripled to 11.9%. That was his peak.
His win rate on November 5 was 45.9% – by November 9, it had dropped to 42.8%. His already low value has decreased even further.
Jayce is a “problem” champ.
3 times more Vi in LoL, but win rate remains relatively constant
How does Arcane affect Vi? The jungler Vi benefits greatly from Arcane, but apparently people can handle her…
On November 5, she had a pick rate of 5.9% – on November 16, the pick rate increased to 18.2%.
ADC Caitlyn has skyrocketed in popularity. She is already a popular champ:
Her pick rate increased from 15% on November 5 to 26.1% on November 17
Her win rate even rose from 49.9% to 50.1%
The data in this article comes from the LoLalytics website.
Arcane not only boosts LoL, but it also works the other way around. Riot Games cleverly utilizes Twitch to ensure a good launch for the series on Netflix:
On November 17, the Pre-Season 12 of League of Legends started and it brought some changes. One of them revolves around a new comeback mechanic for teams that are behind.
What’s included in Patch 11.23? The new Patch 11.23, which also launched Pre-Season 12, brought some changes, including:
Moreover, the Target Bounties were introduced as a new mechanic. They are particularly interesting because they aim to give teams that are behind the chance to catch up. We’ll explain what the Target Bounties are and how they work.
Everything about Pre-Season 12 can be found summarized in this video:
Start video
Today the pre-season 2022 starts in LoL – Here are the most important innovations in the video
Target Bounties to Assist Comebacks
What exactly is this mechanic? For some time now, there have been Champion Bounties in LoL, which ensure that a player who is particularly strong gives more gold when defeated. However, this gold only goes to a player from the opposing team.
The new Target Bounties, on the other hand, grant bonus gold to all players of the losing team when a certain objective is completed.
These objectives appear 15 seconds after a team has fallen far enough behind in gold, and they end when a team has caught up close enough in gold or the objective has been completed.
However, the opponents can also see the Bounties. Even if they will not benefit from the gold themselves, they can prevent the enemy team from reaching the bounty.
What exactly do the bounties provide?
Baron Nashor: 500 to 800 Gold
Dragons and Elder Dragons: 500 to 800 Gold
Herald: 500 to 800 Gold
Outer Turret: 250 to 400 Gold
Inner Turret: 400 to 640 Gold
Inhibitor Turret: 400 to 640 Gold
The amount of gold depends on the distance to the opposing team and is evenly distributed among the 5 players, even if they were not involved in the action.
Will this mechanic completely stop the snowball effect? Riot has been working for years to give teams a chance for comebacks without overly restricting the winning team. You can see that again here.
Because even in the introduction of the mechanic, the developers explain: “Moreover, we don’t want to diminish the impact of skillful play. If you dominate your lane and gain an insurmountable lead, that shouldn’t be nullified.”
So, if someone dominates a game, they probably won’t lose it due to the bounties. However, in closer matches, it might be possible to turn a match around with the extra gold.
What do you think of the new feature? Is it interesting for you or do you believe that the bounties will have little influence on the gameplay?
A lot is happening in this Pre-Season 12 of LoL. Besides the gameplay changes, there are also many roster changes among teams. Fnatic, in particular, is rebuilding completely:
We now know how the Ed Sheeran event in Pokémon GO will unfold. The musician will perform a concert in the game, bringing back Squirtle with sunglasses and there will also be a promo code. We will show you all the details about the start and contents.
What is it about? Ed Sheeran will perform in Pokémon GO. The Grammy-winning artist will give a concert for you players within the game. He will play some of his latest tracks from the “=” album and also some classics. The video is pre-recorded.
In addition, an event will start that gives you some cool bonuses. The special Squirtle with sunglasses returns to Pokémon GO after years. Collectors should start rubbing their hands. Find out here what exactly will happen.
Ed Sheeran Event in Pokémon GO – Start, Duration, Bonuses, Squirtle
When does it start? On Monday, November 22, at 8:00 PM, the event with Ed Sheeran will begin. It will last for a week and end on Tuesday, November 30, at 10:00 PM.
When can you see the concert? Right at the start of the event, you can see Ed Sheeran’s performance in the “News” overview in the game. The songs he will perform include:
“Perfect”
“Bad Habits”
“Overpass Graffiti”
“Thinking Out Loud”
“First Times”
“Shivers”
What bonuses are there? Since Ed himself always chooses water Pokémon as starters, the event will revolve around water starter Pokémon.
Surprise encounters from a daily snapshot
Music in Pokémon GO switches to “Overpass Graffiti”, a song by Ed Sheeran, during the event hours
As a conclusion for certain field research, you will encounter Squirtle with sunglasses
Pokémon in the wild: During the event, you will encounter Croagunk, Mudkip, Piplup, and Oshawott more frequently. You may also come across Squirtle with sunglasses or Froxy, though less frequently.
You will encounter these Pokémon during the Ed Sheeran event in the wild – The ones marked with stars can also be found as Shiny
New Promo Code and Contents in the Shop
New Promo Code: Starting Monday, with the launch of the event, you can redeem the following code:
VVM87WGMMUZHTB8X
You can redeem the code once per trainer and must do so by November 30. As a reward, you can expect a sweater with the “=” sign, which represents Ed Sheeran’s Equals album.
Stickers: You will also find the new stickers featuring water Pokémon at stops and in gifts. If you want, you can also buy them in the shop.
Free Box: Starting Monday, you will find a new free box in the shop throughout the event. It will provide you with many useful items. It contains:
1 Incense
20 Poké Balls
10 Razz Berries
10 Nanab Berries
What do you think of the action? Do you think it’s cool that Pokémon GO teams up with a global star like Ed Sheeran, or do you not care about such content and just play for the Pokémon? Let us know your opinion here on MeinMMO in the comments.
This is an AI-powered translation. Some inaccuracies might exist.
A day before release, the first update for Battlefield 2042 has been released. This addresses numerous annoying problems in the game. MeinMMO shows you what is included in the patch.
This is what the update includes: According to the official patch notes, the update addresses some minor issues affecting the various modes of Battlefield 2042.
Previously, the servers were briefly taken offline for maintenance. Here is an overview of the most important changes from the patch and the server status.
Battlefield 2042 Update 0.21 – Patch Notes and Server Status
How big is the update? On PC, the game requires 1.62 GB of storage space. On other platforms, it is likely to be in similar ranges.
How long are the servers down? As of the time of writing (November 18, 10:00 AM), they are back online. Around the release time, there was a brief maintenance period, but the servers are running again now. If any issues arise, we will update the article for you.
These are the patch notes: Changes and improvements have been made across all game modes of Battlefield 2042. You can also find the full patch notes on the official website (via ea.com).
General:
Server-side upgrades have been implemented, aimed at reducing the occurrence of “rubberbanding” that often occurs in the later part of a match in All-Out Warfare mode.
The stuttering while playing on Breakaway has been significantly reduced. Destroying the silos should no longer affect server performance.
The developers note that they are still investigating similar occurrences reported on other maps.
When you see allies in your team, their names are now displayed correctly.
The animations for Falck during the sequence at the end of a round have been adjusted to ensure that she is displayed correctly.
A skin that can be earned for Boris through mastery progression has been updated with a new name: Gator. This previously caused issues among fans, as it allegedly shows “terrorists”.
Portal:
It has been ensured that TDM rounds in Battlefield Portal always start with the “Random Setup” setting. The developers observed that this was sometimes not active when transitioning from round to round, but this has now been fixed.
A number of measures have been taken to ensure that the correct number of AI spawns occurs in custom Battlefield Portal modes with the “Free for All” preset.
Hazard Zone:
PC only – The specialist selection in Hazard Zone via mouse interaction has been enabled, allowing the selection to no longer be made with the spacebar.
A rare issue in Hazard Zone has been fixed that sometimes caused the flow at the end of the round to not activate correctly to ensure that the correct amount of bonus XP was awarded.
A problem in Hazard Zone has been fixed that could cause players to be shown on the map even though they were not visible or detected.
A problem has been fixed in Hazard Zone where players could not correctly update their extraction streaks.
According to developer DICE, they are working on these issues and will fix them as soon as possible. There is already a small list that players have compiled from the responses of Community Manager DRUNKKZ3 (via Twitter):
They are working on a solution for the blooming issue with assault rifles.
The hovercrafts are set to be nerfed.
There will generally be changes to weapon balance.
Additionally, snipers will receive extra XP depending on the distance from which they achieve kills.
What is currently happening in Battlefield 2042? The start of the early access phase on November 12 was quite rocky. Although the servers mostly ran smoothly, the game caused frustration in the community with its numerous gameplay and technical problems.
It remains to be seen how the full release will go and whether the incoming players will respond to the problems in Battlefield 2042 as annoyingly as the early access players.
Call of Duty is a fast-paced shooter with insane movement, many weapons, and ruthless enemies. MeinMMO collects all guides and tips for Call of Duty: Vanguard in this article for a good start or improvements for your gameplay.
What can you do if your campaign doesn’t start? Is there a split-screen mode for Zombies? Why do enemies take me out so quickly in multiplayer? All exciting questions, for which there are already solutions, and in this article, we gather the most important answers:
Over time, we will add more tips and guides to this overview. If you have a question or would like a guide on a specific topic, please let us know via the comments section.
This is an AI-powered translation. Some inaccuracies might exist.
New information does not reflect well on Blizzard. The two co-heads wanted the same salary – but that was actively denied to them.
In recent days, the scandal surrounding Activision Blizzard is gaining traction again. Following an extensive article from the Wall Street Journal, Bobby Kotick has come under fire and many are calling for his resignation as CEO. At the same time, new light has been shed on Jennifer Oneal’s departure.
As we reported yesterday, she did not leave just to help women in gaming elsewhere, but also because she was paid less than her male colleague – despite both trying to get the same salary.
Where is the information coming from? The information comes from IGN. They have screenshots from several Blizzard employees showing messages from the company’s internal Slack. These messages include communications directed at the entire team from Mike Ybarra, but Oneal has also spoken out.
What was said? It concerns the issue of unequal pay between Mike Ybarra and Jennifer Oneal. The two took over the leadership of Blizzard in an equal position after J. Allen Brack’s departure. However, they were paid differently, which ultimately was a reason for Oneal’s departure – along with doubts about whether the leadership at Activision Blizzard truly wanted to change things for the better.
In a message in the Blizzard Slack, Ybarra wrote about the incidents:
Hello Blizzard, please look at the email I wrote this morning. I know that many executives want to speak with their teams throughout the day. This is a difficult time for all of us, including me. I was asked and want to be clear: Jen [Oneal] and I informed management that we both wanted the same pay to lead Blizzard together.
As a leader, equality in its broadest sense is something I stand behind 100%. As a team, I share our desire for change and growth. I am committed to making Blizzard what we all want. I will soon send a video to everyone at Blizzard. Thank you and know that I am processing today’s messages – and that I have some issues with it, as many of you do.
The statement apparently caused confusion among some employees who wanted to know why the executives at Blizzard would deny the request for equal pay. Ybarra further explained:
Jen and I were both still under existing contracts. I oversaw [Battle.net and online products], while she led [Vicarious Visions], hence our pay was different. When Jen and I were offered a new contract, it was the same for both of us in our roles as co-leaders of Blizzard and our pay would then have been identical.
Offer came only after resignation
However, Oneal could not leave it at that and explained some additional details that Ybarra had omitted. Apparently, a new contract with equal pay was only offered to her when she was already discussing her resignation.
When Mike and I were appointed to the same co-leader role, we began working with our old pay, which was not identical. This persisted for quite a while after we made several requests to equalize our compensation.
After a while, Blizzard stated that they were working on new contract proposals, but “the offer of equal pay only came after I submitted my resignation.”
It still seems strange that Blizzard would hire a man and a woman as a sign of equality and then pay the woman less. Even stranger is that both have tried to push Blizzard towards equal pay and that this has been repeatedly denied or ignored.
The fact that such an offer only comes when Oneal wants to discuss her resignation is likely nothing but a desperate attempt to retain Oneal and prevent the PR disaster that is still unfolding.
More about the scandals at Activision Blizzard can be found here:
No matter how you look at it, the whole incident seems increasingly absurd and leaves many observers doubting the competence of those making such decisions.
Let us hope that the scandal surrounding Blizzard gradually comes to an end and that all “skeletons in the closet” have been found. Only then can the once-beloved company begin to earn back the trust of its employees and fans step by step.
This is an AI-powered translation. Some inaccuracies might exist.
Today, November 18th, the major patch 1.1 titled “Into Misfortune” is being released in New World. The major major patch brings the announced new features such as the weapon Unholy Gauntlet, as well as over 100 bug fixes and balance adjustments to the weapons. We at MeinMMO summarize the patch notes.
Update 9:00 AM: There are new, delayed patch notes in the forum:
– We fixed an issue where chests in the Lazarus Instrumentality and Garden of Origins did not contribute to a player’s watermark system. – Fixed bugs that prevented the crafting of Arcana weapons of item level 600. – T5 weaponsmith pants will now be looted from the NPC “Entropy”, allowing players to complete their full weaponsmith upgrade set. – The coin gain from expedition bosses at Starstone Gravehill has been increased by 25% – this increases to 100% for endgame expeditions.
The materials needed for the crafting of potions have been revised
A new set of weapons added that were designed in the Battle for New World. They can also become legendary
In addition to these changes, there were many other adjustments and bug fixes. The AI has been improved in many areas, and bugs with them have been fixed, such as when abilities did not hit properly or the AI stopped fighting when too many players were present.
There were also many bug fixes and balance adjustments to all weapons, which you can find further down in the patch notes.
When will the update be released? The new patch will be released on November 18th at 2:00 PM German time. The server downtime is expected to be about 4 hours, until 6:00 PM German time.
The Unholy Gauntlet has appeared in Aeternum. Manipulate the power of misfortune, support your allies, and weaken your enemies with this magical hybrid weapon that deals both damage and support. It is the first weapon that scales with both Intelligence and Focus. This makes it an ideal complement to the Life Staff and other magical weapons. Adventurers can utilize Unholy magic in different ways with two weapon mastery trees:
Obliteration focuses on maximum damage at close range and revolves around the Unholy Blade, a summoned blade of decaying unholy energy.
Decay provides healing and weakening at range and orbits the Decay Sphere, a projectile with two phases that can weaken enemies and heal allies.
With its arsenal of bonuses and weaknesses, the Unholy Gauntlet is perfect for group combat and can significantly empower allies at the expense of your enemies.
New Enemies: Varangian Knights
The Varangians are a group of knights currently causing trouble in the southeast of Aeternum. Their leader is Lord Commander Attalus, a Gaul notorious for his brutality and peculiar sense of humor. Commander Attalus and the Varangians are the vassals of a powerful warlord named Varik “The Hammer” Iznov. They have been sent to the southeast of Aeternum to seek magical artifacts and arcane knowledge left by the Purple Sorcerer. They want to secure magical weapons that can aid their lord in his conquests. A fierce competition exists among the Varangians as they vie for the favor of their Lord Commander Attalus.
However, everyone wonders why these fearsome warriors have come to Aeternum in the first place. Face numerous new types of enemies, including Varangian Hackers, Varangian Scouts, Varangian Knights, and Varangian Archers, while trying to figure out what exactly they are searching for in Aeternum.
World
World
Graphical variety and improvements added to the starting area.
Starting areas have received updated graphics.
Graphic effects for corruption and decrepit were enhanced in farms and landmarks.
Ezra’s Forge has been revamped and moved from the Amrhein Temple to the southwest of Wind Circle.
Run faster on roads! There is now a movement bonus when running on roads:
+10 % movement speed when traveling on roads.
The increased movement speed is only triggered when players have run for 3 seconds and are on a road.
The movement bonus disappears when players become engaged in combat actions, such as dodging, blocking, attacking, or being hit by a debuff.
The increased movement speed is not active while players are actively involved in wars, outpost storms, or duels.
We have added a luck bonus of +10 % for PvP-flagged players and a gathering luck bonus of +30 %.
Important bug fixes:
Bugs were fixed that caused various AI characters to get stuck in cliffs or rocks.
Bugs with gating and triggering bosses in expeditions were fixed, where some doors appeared closed but were actually open.
Multiple bugs in expeditions were fixed, which allowed players to attack enemies without getting hit, or heal allies without being in combat.
Various stats, names, and versions of enemies were updated/corrected.
Various missing or incorrect collisions in the game world and navigation meshes were fixed.
Quests
New PvP faction missions:
Control Points – Take control of a fort.
Intervention – Defeat members of the opposing faction and collect their tears.
War Camp Loot – Retrieve hidden plans from the opposing war camp.
We have overhauled several quests in the main storyline to make the player experience more exciting and dynamic, such as fights in waves, destructible objects, and encounter-tracking nodes.
Due to these changes, player progress in some main story quests may have been reset.
The quests “Old Stones Remember” and “New Novice, Old Quests” have been extensively overhauled, and those who were in the process of completing them must once again visit Yonas in Anglerbiegung to reaccept the quests.
The location of one of the “Wolf Cave” quests for Survivalists in First Light has been changed so that players do not have to travel so far. The combat design has also been revamped in all three starting areas to a wave event.
Important bug fixes:
The first faction missions have been revamped, so newcomers no longer receive the quest to hunt sheep.
Faction rank 2 quests are now offered from level 20, but still recommended only for players from level 25.
“Return to the Innkeeper” quests now provide the correct amount of Azoth.
The map markers for hunting missions in Hollertor have been overhauled and are now more accurate.
In two elite faction murder missions in Lichtholz, the targets are elite enemies that only appear at night. We have revised the quest text to include this information.
Various revisions in the texts to correct typos, accommodate changed quest locations, and strengthen the story.
Naming conventions for city projects have been changed to better distinguish them from faction missions.
PvE faction mission loot in the Garden of Origins has been fixed.
A discrepancy between the text and the actual requirements of the fishing quest “To Be a Master” has been fixed.
A bug has been fixed that caused PvP spy missions in uninhabited areas not to be completed.
Voice-overs for several NPCs have been corrected.
Various bugs have been fixed that caused NPCs not to finish their animations.
Various bugs have been fixed that displayed incorrect loot markers.
World Technology
Important bug fixes:
A bug that caused some AI characters to spawn more frequently than intended has been fixed.
Various bugs that could occur when interacting with scattered journal entries in the world have been fixed.
A bug has been fixed that prevented the town project overview from updating.
PvP experience bonuses no longer apply in expeditions.
Combat and AI
Combat
Consumables
A bug has been fixed that allowed the “Well-Fed” bonus to stack through multiple ranks and types of food. From now on, the latest version of the bonus replaces all previous versions.
A bug has been fixed that caused weapon coating items not to be consumed correctly when used.
Equipment Effects
Scaling of draining effects on rings and weapons from a range of 0.5 to 1.5 % damage converted to health on hit has been increased to a range of 1 to 5 %.
Efficiency of the effects “Freedom,” “Power,” and “Invigorating,” which reduce debuffs, has been increased from a range of 3 to 5 % based on armor value to a range of 3 to 8 %.
Cooldown of the “Eager Pace” effect (which grants “Haste” on critical hits) has been shortened from 10 to 5 seconds, and duration of “Haste” has been increased from 2 to 3 seconds.
Effectiveness of the duration of “Poisoning,” “Bloodletting,” “Burning,” “Paralyzing,” “Weakened,” and “Infected” ring effects has been increased from a range of 3 to 7 % to 5 to 15 %.
A bug has been fixed that allowed chain elemental effects to damage invulnerable characters.
A bug has been fixed that allowed chain elemental effects to hit downed or dead targets.
A bug has been fixed that allowed the effect “Corrupted Ban” to scale higher than other ban effects.
A bug has been fixed that allowed chain elemental effects to trigger from the first hit of the great axe ability “Source of Gravity.”
A bug has been fixed that incorrectly gave the effect “Hearty” a bonus to strike damage.
Equipment Weight
The healing bonus for light equipment weight has been increased from 20 to 30 %, and the healing bonus for medium equipment weight has been increased from 10 to 15 %.
Navigation Innovations
Jumping and crossing are now disabled when navigation is deactivated (e.g., when hit by a root effect).
Jump camera has been revamped for smoother movement.
Spot jumping has been revamped to allow translation in the air.
Various animation bugs have been fixed, as well as other bugs, to generally optimize navigation.
A bug has been fixed that caused players to get stuck in an unnatural sliding animation when attacking while sliding.
A bug has been fixed that caused jumping to interrupt targeting on certain area effect skills.
A bug has been fixed that caused a brief pause in movement when crossing while auto-running.
A bug has been fixed that made the player animation choppy when completing the transition to running.
A bug has been fixed that noticeably slowed players jumping while running upon landing.
A bug has been fixed that caused shields to be put away incorrectly after chaining certain actions.
A bug has been fixed that allowed players changing weapons while gathering to no longer have the correct weapon equipped or have attack animations executed correctly.
A bug has been fixed that caused players to become unresponsive when blocking while running and trying to crouch.
A bug has been fixed that caused the relevant animation not to display correctly when consuming consumables while gathering.
A bug has been fixed that caused the camera to move with crouching/lying down when players executed these actions while harvesting or skinning.
A bug has been fixed that caused multiple lying down actions to lead to weapons not being put away correctly.
A bug has been fixed with player movement that attempted to place a campsite in the air.
A bug has been fixed that allowed players to bypass collision when drawing weapons while lying down.
A bug has been fixed that caused players to clip through protruding collisions when performing certain skills while lying down.
A bug has been fixed that caused players not to turn correctly when switching from backpedaling or “Shield Charge” to running.
A bug has been fixed that caused auto-running not to stop when players attempted to place a campsite.
A bug has been fixed that allowed players to scale unarmed attacks with strength after lying down and jumping multiple times.
A bug has been fixed that caused players to occasionally not be able to execute heavy attacks when a magical weapon was equipped after lying down multiple times.
Duels
Gathering is no longer possible in duels. Players can no longer duel while gathering to avoid wear damage.
Attribute Level Bonuses
Damage reduction from the bonus at 250 Constitution has been reduced from 80 to 60 %.
A bug has been fixed that caused the cooldown of the bonus at 250 Constitution to trigger from a blocked hit.
A bug has been fixed that prevented players from interrupting attacks by dodging during the cooldown window of a skill when the bonus for 250 Strength was active.
Dodging
A bug has been fixed that caused dodging rolls for two-handed melee and magic sticks to have a smaller invulnerability window than other weapon types.
The times for the interruptions when dodging between different weapon types have been standardized.
A bug has been fixed that caused backward dodging to teleport players a short distance.
A bug has been fixed that caused players to take no damage from an area effect when they were crouching in the affected area.
War
Buildings are now immune to bonuses and debuffs that logically would not affect siege weapons and deployable buildings.
Player collision on Inferno traps has been disabled as players frequently were getting stuck on them.
Players can no longer deal damage to each other with weapon skills through fort gates and war camp gates.
Outpost Storm
We have reduced the effect of war bread from +15 % damage and defense to +5 % damage and defense.
We have reduced damage mitigation from the Baroness bonus from 25 % to 15 %.
We have reduced damage and defense from the Commander’s tent from +5 %/+7.5 %/+15 % to +3 %/+6 %/+9 %.
Important Bug Fixes
Ambush Attack: A bug has been fixed that caused Ambush Attack to trigger if players were attacked from the front.
When Blocking: A bug has been fixed that allowed some passive weapon skills that only trigger when blocking to trigger against unblockable targets.
Cooldowns: A bug has been fixed that removed various cooldowns for passive skills and effects when weapons were switched or equipment was unequipped.
Weapons
War Hammer
Our goal with some of the following changes was to better distinguish the Moloch skill tree from the Massbreaker tree and to shift some of the “Ripped” effect from “Shockwave” to “Armor Breaker”.
Armor Breaker
Sustainable Trauma: “Ripped” effectiveness increased from 15 to 20 %
Opening Act: Bonus damage increased from 15 to 25 %
The hit range of Armor Breaker has been adjusted to make it easier to hit opponents on slopes or on the ground.
Power Hammer
Damage scaling has been increased from 160 to 170 %.
The cooldown has been reduced from 22 to 20 seconds.
Justice for All: Damage scaling has been increased from 200 to 220 %.
Demolition Hammer
Damage has been increased from 120 to 130 %.
Safety Measures: Duration of the “Reinforcement” effect increased from 4 to 7 seconds.
Drive Away
Wide Swings: A bug has been fixed that caused this upgrade to be less efficient against multiple targets.
Shockwave
Separating Shockwave (item effect): Maximum “Ripped” effectiveness has been reduced from 20 to 10 %.
Path of Fate
Draining Path of Fate (item effect): A bug has been fixed that prevented this effect from functioning when the “Stimulated Reduction” modifier was equipped.
Passive Skills
Exhausting Strikes: The deduction on stamina regeneration from “exhausted” has been increased from 15 to 20 %.
Life Staff
The changes to the Life Staff aim to shift some of the healing power to light and medium equipment weight while also making tank healer characters slightly weaker. We also want to make it easier to target and heal the right group members.
Base healing has been generally reduced by 20 % to offset the increased healing from equipment weight.
Changes to targeted effects
All targeted healing spells (and targeting of targets) now uniformly have a maximum range of 25 meters.
The healing function has been adjusted for targets outside of range:
The group user interface now changes color when the target is out of range.
If the target moves out of range, the spell is canceled instead of targeting the caster.
If targeted healing is cast on a target outside of range, a message now appears stating that the target is out of range.
A bug has been fixed that caused targeted healing activated by the skill button not to heal the desired target directly.
Holy Ground
A bug has been fixed that caused the graphic effect and tooltip of the Life Staff skill “Holy Ground” to display a longer duration than the actual duration.
The effectiveness of the buff effect of “Holy Ground” has been reduced from 3 to 15 % to 3 to 10 %.
Stamina and mana regeneration from “Holy Ground” has been reduced from 100 to 50 %.
A bug has been fixed that allowed healing from this ability to stack from multiple sources when using different skill upgrades.
Light Burst
The effectiveness of the Life Staff skill “Light Burst” has been increased from 40 to 60 %.
The effectiveness of the “Light Burst” upgrade “Shared Recovery” has been increased from 3 to 5 %.
Shield Sphere
A bug has been fixed that caused the effect “Shared Protection” to be updated by the healing from “Blessing of the Guardian”.
Healing Protection (item effect): The functionality of this effect has been changed. It will now only trigger when the target healed by “Shield Sphere” is below 50 % health.
Embrace of Light
The effectiveness of the “Embrace of Light” upgrade “Connection” has been increased from 1 to 2 %.
Passive Skills
Blessing (item effect): The effectiveness of the healing bonus has been reduced from 10 to 30 % to 5 to 20 %.
Axe
We aimed to strengthen the throwing axe tree and make it more useful, bolster the skill “Infected Throw” and make it more effective against healing, and improve the buffers for heavy attacks for more consistent use. We also fixed bugs that led to failures.
Generally
A bug has been fixed that allowed “Targeted Throw” to be used to interrupt simple attacks at any time.
A bug has been fixed that caused heavy attacks to not be buffered correctly, thus some attack transition did not function.
A bug has been fixed that caused players targeting a target to move far enough away from that target that attacks could fail, as the hitbox was slightly smaller than the distance of the player to the target.
Berserker
A bug has been fixed that caused activating “Berserker” to consume the buff bonuses “Unbridled Fury” and “Gathered Power”.
Wild Charge
A bug has been fixed that caused “Wild Charge” to trigger in settlements without a cooldown.
Roaring Floods
A bug has been fixed that caused some attacks to fail.
Infected Throw
Duration of “Disease” and “Weakness” has been increased from 5 to 10 seconds.
Deadly Power: Bonus duration on targets with low health has been increased from 8 to 15 seconds.
Aerogenic Transmission: Duration of the area effect cloud has been increased from 3 to 6 seconds.
Tearful Throw
The cooldown has been reduced from 15 to 8 seconds.
Defy Death
A bug has been fixed that caused the ultimate cooldown for “Defy Death” to be removed when a player died.
Great Axe
Gutter
,/ul
Bow
Primary Attack
A bug has been fixed that allowed consecutive primary attacks to be fired faster than intended.
The descriptions of “Rain of Arrows”, “Poison Shot”, and “Splitting Shot” have been revised and now indicate that they do not allow headshots.
A bug has been fixed that caused various bow skills not to benefit from increased damage from higher tier arrows.
Dodge Shot
Distance: This upgrade now grants “Haste” at the end of the skill instead of at the beginning, so that not part of the bonus duration is lost through the skill animation.
Poison Shot
The cooldown of “Poison Shot” has been reduced from 35 to 30 seconds.
A bug has been fixed that caused “Poison Shot” to enter cooldown without being able to be fired.
Quick Shot
The cooldown has been reduced from 20 to 14 seconds.
Quick and Accurate: A bug has been fixed that caused this upgrade to not reduce the cooldown when the last arrow from “Quick Shot” killed the target.
Rain of Arrows
“Rain of Arrows” no longer hits enemies through doors.
Passive Skills
A bug has been fixed that caused firing from the hip with the bow to trigger the passive musket skill “Enhanced Precision”.
Sword
Our primary goal with the updates to sword and shield was to ensure that the skill “Jump Strike” felt better and that heavy attacks were more buffered and thus more consistent.
A bug has been fixed that caused basic attack buffers and cancels for heavy sword attacks to not function correctly.
A bug has been fixed that caused the fully charged heavy sword attack to have different timings than the regular heavy attack.
Shield Charge
Enhanced Storm: The duration of “Weakened” has been increased from 4 to 10 seconds.
Jump Strike
The cooldown has been reduced from 25 to 18 seconds.
Damage scaling has been increased from 135 to 150 %.
The recovery after “Jump Strike” has been accelerated to facilitate transitions to other attacks.
Stealthy: The description has been revised and now also indicates the percentage of slow.
Fire Staff
We have reduced the effectiveness of standard attacks of the fire staff as they felt too powerful compared to certain skills, and have also buffed some skills.
Fire Pillar
Damage scaling has been increased from 134 to 170 %.
A bug has been fixed that caused “Fire Pillar” to target the spellcaster when activated by the skill button.
A bug has been fixed that caused “Fire Pillar” not to trigger “Runes of Helios” when activated by the skill button.
A bug has been fixed that caused “Fire Pillar” to double-hit targets near the edge of the effect.
Meteor Shower
A bug has been fixed that caused “Runes of Helios” to trigger when targeting “Meteor Shower” instead of when casting.
Fireball
We have clarified that “Fireball” does not land critical hits. Previously, damage was displayed in critical color without actually causing critical damage. There are no longer orange damage values displayed, and an additional tooltip has been added.
Flamethrower
Damage scaling has been increased from 34 to 50 %.
Passive Skills
Unhindered Casting: The damage bonus has been reduced from 10 to 5 %.
Clear Mind: The effectiveness of “Empower” has been reduced from 10 to 5 %.
Runes of Helios: The damage bonus has been reduced from 30 to 25 %.
Prophet of the Fire God: The critical damage bonus has been reduced from 20 to 15 %.
Spellcaster:
The critical hit chance bonus has been reduced from 15 to 10 %.
A bug has been fixed that increased the critical hit chance for standard attacks instead of just skills.
Pyromania: The damage bonus has been reduced from 20 to 15 %.
Ignite: A bug has been fixed that caused “Ignite” to incorrectly increase the bonus duration by the wrong value.
Afterburn: The time to trigger “Afterburn” (without activating a skill) has been reduced from 6 to 4 seconds.
The passive skills “Scorching” and “Blazing Spectacle” have been overhauled:
“Scorching” no longer applies “Burning” on critical hits but triggers “Burning” on light attacks.
“Blazing Spectacle” now only applies “Burning” on critical hits with skills.
Polearm
Our goal has been to enhance and adjust some of the less popular skills to have a broader array of meaningful skills.
We have adjusted how far players move toward the target with heavy attacks. The heavy attack previously brought players too close to the target, causing the passive skill “Deadly Reach” not to trigger consistently.
Leg Sweeper
Graceful Strike:
Damage scaling has been increased from 125 to 150 %.
This is now a heavy attack and can trigger passive skills associated with heavy attacks.
Impalement
Bleeding damage has been increased from 10 to 20 %
Perforate
Damage scaling has been increased from 70 to 80 %.
A bug has been fixed that caused the passive skill “Fluid Movements” to not reduce the cooldown of “Perforate”.
Whirlwind
Damage scaling has been increased from 110 to 130 %.
Jump Kick
A bug has been fixed that caused the cooldown of “Jump Kick” to begin 1 frame before the hitbox appeared. This led to the skill cooldown beginning even if the attack was interrupted early, even if it did not hit.
Ice Gauntlets
With the Ice Gauntlets, we aimed to reduce the effectiveness of some maximized skill combinations without diminishing the usefulness of the individual skills.
Heavy Attack – The timings for starting the heavy attack and the recovery afterwards have been extended and aligned with the timings of heavy attacks from other magical weapons.
A bug has been fixed that caused Ice Gauntlets to move faster than other magical weapons during attacks.
A bug has been fixed that caused simple attacks with Ice Gauntlets to occasionally pass through an opponent without dealing damage when too close.
Ice Storm
Time between damage points has been increased from 0.25 to 0.33 seconds.
A bug has been fixed that caused “Ice Storm” to deal no damage when the player had the item effect “Endless Thaw”.
A bug has been fixed that caused “Ice Storm” not to deal damage to opponents who are immune to slowing effects.
A bug has been fixed that caused “Ice Storm” to stop when the spellcaster switched to another active weapon.
Ice Spikes
A bug has been fixed that displayed a timer for casting “Ice Spikes” instead of it being cast immediately.
Ice Wind
Damage scaling per damage point has been increased from 16 to 20 %.
Ice Rain
The cooldown has been increased from 20 to 30 seconds.
Ice Grave
Players trapped in Ice Grave can no longer be healed.
The health of the grave has been reduced to 50 % of the player’s maximum health.
The damage of the breakout burst attack has been reduced from 168 to 70 %.
A bug has been fixed that allowed invulnerability in “Ice Grave” to be removed while the grave is still active.
A bug has been fixed that allowed players trapped in Ice Grave to move after dying.
Ice Pillar
The health of the Ice Pillar has been increased by 20 %.
The Ice Pillar now has a maximum duration of 45 seconds.
A bug has been fixed that allowed the Ice Pillar to consume mana, but not activate on slopes, in terrain, or from a ledge.
A bug has been fixed that allowed players to place multiple Ice Pillars simultaneously by dying and being revived.
A bug has been fixed that caused the Ice Pillar to target neutral players or AI opponents in duels.
Passive Skills
Ultimate Cooling
The bonus damage of “Ultimate Cooling” has been reduced from 35 to 25 %.
A bug has been fixed that caused “Ultimate Cooling” to occasionally not affect opponents.
The tooltip for “Ultimate Cooling” has been revised to clarify functionality.
Critical Frost: The bonus to critical hit chance has been reduced from 20 to 15 %.
Energetic Critical Hit: The critical damage bonus has been reduced from 15 to 10 %.
Heavy Freezing
The freeze effect now has a 5-second cooldown.
A bug has been fixed that allowed opponents with this passive skill to immobilize players standing in their own Ice Storm.
A bug has been fixed that allowed the item effect “Icy Refreshment” to be activated when knocking out or killing a player. Now it only activates upon knocking out.
Rapier
A bug has been fixed that caused the cooldown of “Tondo”, “Swing”, and “Fléche” to begin 1 frame before the hitbox appeared. This led to the cooldown of the skills beginning even if the attack was interrupted early, even if it did not hit.
Cutting Gale
The targeting of “Cutting Gale” has been improved to fix the issue where subsequent attacks often failed to hit or were hard to land.
Overwhelm: A bug has been fixed that caused this upgrade to mistakenly deal stamina damage instead of just block damage.
Tondo
The cooldown has been reduced from 11 to 6 seconds.
And Again: A bug has been fixed that caused this upgrade to only function against blocking targets.
Riposte
The cooldown has been reduced from 20 to 12 seconds.
The base stun duration has been increased from 1.5 to 2 seconds.
Lasting Consequences: The stun duration has been increased from 2 to 2.5 seconds.
Passive Skills
Dynamics: The bonus damage has been increased from 25 to 30 %.
Agility: A bug has been fixed that caused this passive skill to grant “Haste” from bleeding damage points instead of actual weapon hits.
Muskete
As with the updates of other weapons, the goal here was also to enhance and adjust some of the less popular skills to have a broader array of meaningful skills.
The base damage of the musket has been increased by 2.5 %.
A bug has been fixed that caused the musket not to be reloadable after players executed a dodge roll and then triggered auto-run.
A bug has been fixed that caused reloading after an interruption to not automatically continue when the player was targeting.
A bug has been fixed that caused overloaded musket shots not to be consumed when shot while crouching from the hip.
Traps
Traps can no longer be triggered by players at death’s door.
Sticky Bomb
Damage has been increased from 175 to 235 %.
Stop Effect
The cooldown has been reduced from 18 to 15 seconds.
Powerful Shot
The cooldown has been reduced from 15 to 12 seconds.
Shooting Stance
The cooldown has been reduced from 20 to 18 seconds.
Players can now exit the shooting stance by pressing the run key, skill button, dodging, or Esc, or by releasing the right mouse button.
Critical Reload
A bug has been fixed that caused this passive skill to not function consistently.
AI
General AI
New AI Enemies
New Lost Enemies
Decrepit Swarm Sorcerer
Decrepit Beetle
Lost Shaman
Lost House Alligator
Ancestral Guardians
Skeleton Sorcerer
Innovations with Corrupted Villagers
The strong Corrupted Worker has set aside his pickaxe and is instead lifting weights – he looks stronger than ever.
The attack sets of the villagers have been revised to make them stand out better from each other.
Bug Fixes and AI Improvements
General
A bug has been fixed that caused AI to sometimes be pushed into invalid areas and consequently die.
A bug has been fixed that caused health potions to generate threat.
A bug has been fixed that prevented the AI from responding when a large number of players were nearby.
A bug has been fixed that caused some objects spawned by bosses not to disappear as intended.
We have added a hitbox to the feet of all Deserting enemies to ensure that player attacks are consistently registered.
Elite Markings
A bug has been fixed that caused slow zones created by the “slimy” modifier to fall through multi-story buildings.
A bug has been fixed that caused Phalanx and Slow Aura to occasionally stick to the feet of an enemy and move unpredictably.
A bug has been fixed that caused the Slasher to hit a much larger area than intended.
Corruption Breaches
A bug has been fixed that caused breaches to suddenly disappear in the middle of combat.
A bug has been fixed that caused enemies to sometimes not disappear after a breach was completed.
Outpost Storm
A bug has been fixed that caused bears to attack the wrong gate when both gates were upgraded to rank 3.
Invasion
A bug has been fixed that allowed players to block the Spriggan with their body.
The damage of the invasion Spriggan has been consistently reduced by 20 %.
The damage the invasion Spriggan does to buildings has been reduced by 50 %.
Ancestral Guardians
Ancestral Sorcerers
The Ancestral Sorcerer is no longer immune to being stunned.
The damage of the “Shockwave” melee spell of the Ancestral Sorcerer has been reduced.
A bug has been fixed that caused some Ancestral Guardian AI characters to not retreat correctly.
A bug has been fixed that caused some Ancestral Guardian AI characters to move sideways endlessly.
Angry Earth Creatures
Dryad Archer
The jumping spread shot from the Dryad Archer should now more consistently hit players.
Dryad Stalker
A bug has been fixed that caused Stalkers to perform a T-pose when hit by certain attacks.
Corrupted
Corrupted Acolyte
A bug has been fixed that allowed Corrupted Acolytes to be immune to group-wide effects.
Dynasty Apprentice
A bug has been fixed that caused the Dynasty Apprentice to deal no damage.
Corrupted Commander
A bug has been fixed that caused the Commander to repeatedly execute his sprint attack.
Yonas the Corrupted
The model size of Yonas the Corrupted has been reduced.
The self-healing of Yonas has been reduced to make him a more playable opponent for single players.
Dynasty Summoner
A bug has been fixed that caused the Dynasty Summoner to heal significantly more than intended when retreating.
Corrupted Villagers
A bug has been fixed that allowed Corrupted Villagers to infinitely chase players.
Unholy Destroyer
A bug has been fixed that caused the laser of the Unholy Destroyer to hit players through fort walls.
Lost
Lost Gatekeeper
A bug has been fixed that caused Lost Gatekeepers to not retreat correctly.
Drowned Sailors
A bug has been fixed that caused the Drowned to block with sword and shield in combo attacks.
A bug has been fixed that caused Drowned sailors to get stuck in the geometry.
Pistol Fighter
A bug has been fixed that caused the pistol fighter to use melee attacks against targets outside of range. The pistol fighter now uses his ranged attacks better.
Decrepit
A bug has been fixed that prevented decrepit enemies from killing players at death’s door.
A bug has been fixed that caused the head of the decrepit enforcer to get stuck in a fence.
Deserting
A bug has been fixed with the size of deserting enemies that caused them to get stuck in doorways.
A bug has been fixed that caused the cannon of the pirate deserting to get stuck in his hand when he staggered during a cannon attack.
Expeditionen
Amrhein Excavation
Simon Grey
We have adjusted Simon’s markers so that they are always the same static effects between spawns.
A bug has been fixed that caused him to not stop summoning lackeys after all his lackeys were killed.
Foreman Nakashima
We have adjusted Nakashima’s markers so that they are always the same static effects between spawns.
The Depths
Archdeacon Azamela
A bug has been fixed that allowed Azamela’s dogs to be repeatedly killed for experience and loot.
A bug has been fixed that caused incorrect animations to be played during the spawn of dogs.
A rare bug has been fixed that caused Azamela to attempt to attack players outside his arena.
A bug has been fixed that allowed teleporters to be left on after a team wipe.
A bug has been fixed that caused the teleportation graphic effect not to be applied to the player.
A bug has been fixed that caused his obelisks not to show the ray effect.
A bug has been fixed that allowed the corrupted armor to be damaged by opponents over Captain Thorpe’s teleporter.
A bug has been fixed that caused Acolyth enemies in the Scuttleblade to be immune to all group-wide debuffs.
Dynasty Shipyard
Commander Chen
The damage areas from Commander Chen have been reduced to consistently deal damage in expected areas.
Isabella’s Pets
A bug has been fixed that caused Isabella to not look at the player she was targeting with her pistol shot.
A bug has been fixed to prevent the death of Isabella’s tigers from boosting the AI outside the arena.
A bug has been fixed that caused Isabella to only deal strike damage.
Empress
A bug has been fixed that caused the dragon breath spell to kill players at death’s door.
A bug has been fixed that caused pearls to continue casting spells even after death.
A bug has been fixed that caused the hitbox of pearls to be too high.
The timing of the dragon jump has been adjusted to make it less likely to hit players before the graphic appears.
A bug has been fixed that made “Corruption Blast” hard to block for players very close (such as the tank of the group).
A bug has been fixed that made the Empress vulnerable to damage during certain animations in phase 2.
Arena Bosses
Greed Gutter
A bug has been fixed that caused the lackeys of the Greed Gutter to drop loot.
Baines
The model size of Baines has been reduced.
Economy, Progression, and Loot
The wait time between faction changes has been reduced from 120 to 60 days.
The weight of the repair kit has been reduced from 2.0 to 0.1. We found that 2.0 was too heavy while 0.1 is very light. This should make it no longer a problem to have a few repair kits ready in your bag.
We have raised blessed iron chunks for all factions to the top rank of the faction store. Blessed iron chunks can be endowed with the effect “Toughness” for armor items.
Economy
All trading posts are now interconnected.
The fees for purchase and sales orders are defined by the settlement in which you post them.
Transaction taxes on your purchases are defined by the settlement in which you make the purchase.
Items listed in expired sales orders are returned to the settlement from which they were offered.
It is no longer possible to place items for 28 days in the trading post. The maximum is now 14 days.
The equipment wear due to PvP deaths has been reduced by 10 %.
The amount of honey obtained from beehives has been reduced by 50 % and the amount of milk from cows by 65 %. Honey trees are not affected. We made this change because more milk and honey are present in the world than we originally assumed. The bees and cows like it.
Property taxes are now due every 7 instead of every 5 days. The amount has not changed, so players now have 2 extra days in their houses without an increase in tax.
Progression
The gain in territory reputation from cooking has been reduced as it was a bit too generous compared to other crafting skills.
A Harplass Homestead town project has been overhauled and now requires 1 mission item instead of 5.
The XP requirements for leveling crafting skills have been increased.
Skills
Changes to potion crafting
We felt that crafting some higher-tier basic potions (especially health and mana potions) was a bit too difficult. Therefore, we have revised the plans for their crafting and introduced a new alchemical ingredient for that: Alkahest.
Alkahest is made by distilling the magical herbs found in Aeternum and will now serve as a reliable and effective base for potions.
Rare resources from gathering spots
Thanks to reports in the forum, we found and fixed a bug regarding the probability of rare resources appearing at gathering spots of rank 2/3/4. Thank you to everyone who helped make New World even better with their reports!
The short version of the problem is that we had some probabilities that multiplied with each other, causing the chance of some already rare items to appear to go to zero. This combined with a problem that could practically make it impossible for an item to appear when your luck values were too high (i.e., the opposite of how luck works!). The result was that you had to have a certain “luck window” to even have a drop chance that was near zero.
After the fix, items like Fae Iron, Unholy Metal, Phase Fiber, and Petrified Wood should now appear with a correct probability as soon as you reach a certain skill level.
You can increase this probability by eating the corresponding skill food while gathering.
Skill food also gives you a (very small) chance that these rare items will appear before you would normally obtain them based solely on your skill level.
Fishing
Starting fishing missions now require 3 Gammarus bait instead of 5.
Loot/Rewards
We have added various new named items as special drops from named knights in the game world. Knights that are targets of quests do not have special drops.
We have introduced a new type of weapon that opposing knights can drop.
The shield “Tower Defender” now also looks like a tower shield instead of a long pointed shield.
We have added a set of weapons designed by the participants in the “Battle for New World” event. These weapons are rank 5 and can become legendary if they roll with an armor value of 600.
Important Bug Fixes
Players can no longer create purchase orders for items that cannot exist.
A bug has been fixed that allowed bread and cheese bait to be crafted in kitchens.
Players can no longer offer sale orders if their inventory is full.
A bug has been fixed that caused wild boars and alligators to provide more XP than intended when skinned.
A bug has been fixed that caused players to trip over laid items that did not belong to them and with which they could not interact correctly.
A bug has been fixed that prevented mission items for town projects from resetting the mission status when dropped.
A bug has been fixed that caused rapid clicking of the left mouse button while reeling in fish to result in auto-reeling, making it very difficult to control the tension of the fishing line.
A bug has been fixed that caused certain low-level enemies to drop common items of higher rank.
A bug has been fixed that caused small and large star metal and orichalcum veins to provide opposite amounts of ore when mined.
A bug has been fixed with a piece of Syndicate armor that had a too high armor value (and thus a too high level requirement). Please note that this fix also affects existing instances of this item.
A bug has been fixed that required gold and platinum ingots to be melted at an oven one rank too high.
A bug has been fixed that caused some named crafted items to appear as “legendary” but were made as “epic”. They should now also be displayed as “epic”.
A bug has been fixed that allowed fire staffs to be made from unrefined wood.
We have introduced new crafting mods in response to a small number of effects being rolled on items but not assigned during crafting.
A bug has been fixed that caused some crafting mods to appear in the game but not be able to be traded at the trading post. Additionally, the trading post listed some crafting mods that are outdated and should not appear in the game – these can no longer be listed in the trading post.
We have removed some outdated and non-functional crafting mods from the drop lists. If you owned one of these items, it has been changed to another functional item:
Arcanist Pendant (Star Metal) has been changed to Arcanist Pendant (Steel).
Armor Smith Pendant (Star Metal) has been changed to Armor Smith Pendant (Steel).
Cook Pendant (Star Metal) has been changed to Cook Pendant (Steel).
Chunk Corrupted Matter has been changed to Shard Corrupted Matter.
Jeweler Pendant (Star Metal) has been changed to Jeweler Pendant (Steel).
Traveler Pendant (Orichalcum) has been changed to Traveler Pendant (Star Metal).
Drop with thick Azoth has been changed to vial with thick Azoth.
Twisting Vines have been changed to Twisted Thornberry Bundle.
Entwining Vines have been changed to Twisted Thornberry Bundle.
Thresher Vines have been changed to Twisted Thornberry Bundle.
Wyrdwood Resin Shard has been changed to Resin Chippings.
Wyrdwood Resin Block has been changed to Resin Chippings.
Vial of Wyrdwood Juice has been changed to Vial of Juice.
Drink of Wyrdwood Juice has been changed to Drink of Juice.
A bug has been fixed that prevented attribute mods from being used as ingredients when crafting repair kits.
A bug has been fixed that caused a fee in Talers when using repair kits.
A bug has been fixed that caused certain parts of weapon smith armor not to drop (chest/pants).
UX/UI & Social
Improvements to Streamer Mode
Players can now block company invites, group invites, friendship requests, taler transfers, duel requests, and direct messages in chat individually.
When “Do Not Disturb” is enabled, all incoming notifications are turned off.
When sending invitations or requests to players who are actively using Streamer Mode, senders receive a notification that their messages are blocked.
Breaking Down and Repairing
Damaged equipment now explains in a tooltip how it can be repaired.
If a player has damaged equipment, there is now an appropriate display in the inventory screen.
There is a tutorial window that better explains repair parts.
The buttons “Repair All” and “Repair” have been highlighted.
Other Bugs
Players can no longer complete trades from player to player that would cause inventory to overflow.
Players near the taler limit can no longer make trades that would cause a player to exceed the limit and therefore lose talers.
Crafting materials required for quests now have a quest symbol and are highlighted by an animation.
A bug has been fixed that caused titles to reset after each game update.
A number of items with missing icons in the trading post now have the correct icons.
Leaving a group during a war previously caused players to leave the war unexpectedly. Players can now no longer leave groups during wars but can leave the war if they confirm that they really want to.
A bug has been fixed that caused the incorrect rank of crafting and refining stations to sometimes be displayed on the dropdown map.
“Take All” in the storage shed now needs confirmation to avoid annoying accidental clicks.
We now show an icon for members of your faction when they are marked. This should help players better recognize whether reinforcements are nearby or whether they are enough for a PvP fight.
The tooltip on the map for upcoming wars and invasions will now remain hidden when opening the map until the next war or invasion if you close it.
If translated texts are missing, debug texts will no longer be displayed, but the English original text to make the context more understandable.
What do you think about the update and all the many innovations and adjustments? Feel free to share it in the comments!
This is an AI-powered translation. Some inaccuracies might exist.
The new update 1.07 for Call of Duty: Vanguard is live and MeinMMO shows you the patch notes in German. Included were the new chaos map “Shipment”, a fix for the overpowered attachment “Vital”, and several minor changes.
What’s happening in CoD? The release of Call of Duty: Vanguard was 2 weeks ago and apparently the developers are now addressing the first issues of weapon balance. The attachment “Vital” combined with heavy Russian bullets led to 2-shot kills with the STG44 and the type 100. One of the biggest balance problems is thus out of the game.
Additionally, Shipment, the most popular map from CoD MW (2019), has entered the game – just in time for the first free weekend. Starting this evening, Vanguard can be played for free until Monday (November 18 – 22). We’ll show you the complete patch notes here.
Information about the update: The update is already live and you can start it anytime. According to reports, the patch size is around 250 MB on consoles and up to 3 GB on PC.
Unfortunately, the information about the fixed attachment “Vital” was not mentioned in the patch notes. Secret changes to weapons and attachments were also an issue in Modern Warfare and the early days of Warzone. The official patch notes look like this:
Players could not start Vanguard on the PS5 if they had less than 40 GB free
Sometimes weapon camos could not be applied
You can no longer use weapon camos that you do not own
There could be crashes when sending clan invitations
The scoreboard could not be viewed after a death or exfiltration
Sometimes the armor status was not displayed correctly
There were cases where missions did not start and no progress was possible
If you want to take a look at the patch notes yourself, you need to start the English version of Vanguard. So far, the changes have only been visible in the game and the patch notes have only been available on time in English.
With the update, the developers are already addressing an important issue in weapon balance, but there is still much to be done. The MP40 still has a 2-shot setup, and the shotguns in Vanguard are also nasty overpowered guns.
In Pokémon GO all events in November 2021 are known with raid hours, spotlight hours and legendary raid bosses like Cobalion, Terrakion, Virizion and Cresselia. In our overview, we show you everything that is expected in November.
What does the overview show? In November 2021, weekly events like spotlight hours or raid hours will start. There will also be themed events like the Light Festival, the Day of the Dead or an event for “Pokémon Shining Diamond” and “Pokémon Shining Pearl”.
Here we show you in the overview all events and dates that are important for the upcoming weeks. We will keep this list updated at MeinMMO so that you stay up to date. Use it as a reference for the events in the coming weeks.
Update from November 18: We have updated the table for you and added more event links. Including the new event with Ed Sheeran and Sunglasses Squirtle that starts in a few days.
November Events 2021 Overview
All events: In the following overview table, we show you the exact start dates and periods, as well as names and bonuses of the events planned for November 2021. Below the table, we point out events that are particularly worthwhile.
PvP with Super League, Hyper League and Master League
November 23
Spotlight Hour with Panflam and XP
November 24
Raid Hour with Cresselia
November 26 until November 29
Event for the end of the “Season of Mischief”
November 30
Spotlight Hour with Plinfa
Which events are particularly worthwhile in November?
Niantic announced some events by name and date, but without content. It is very possible that events like the Light Festival are worth it when we know the exact bonuses of the event. Until then, we recommend two of the events that are definitely worth it.
Community Day with Sheinux: The event starts on November 21. Although some trainers were disappointed with Sheinux as the Pokémon for Community Day. However, the really special thing comes with the bonuses. Because during the Community Day, you will receive three times the amount of candies for sending Pokémon. In addition, there is four times the chance of XL candies when sending Pokémon.
With these bonuses, Niantic encourages you to tidy up your collection during the Community Day in November. This is a great opportunity to prepare for the double Community Day in December. Because on that date, there will probably be many Pokémon to catch again.
Surprise event: At the end of the month, a surprise event starts that does not yet have an official name. It starts on November 26 and runs until November 29. Niantic explains that during the event you will complete the special research “Misunderstood Mischief” with Hoopa.
Then, a new special research will be unlocked that is supposed to reveal further information about Hoopa. Although the exact details of the event are not yet known, just completing the special research is already a good sign.
The spotlight hours this month are manageable and depending on the bonus, as recommended every month.
Which of the new events are you looking forward to the most? Please share your opinion here on MeinMMO in the comments and discuss it with our community.
This is an AI-powered translation. Some inaccuracies might exist.
With New Horizon, Outriders has brought fresh content into the game for the first time since its release. Additionally, there have been some changes to the endgame. MeinMMO summarizes how the update is received by the players.
What is New Horizon? This is the first major content update for Outriders. The loot shooter had a rocky start in April 2021, facing numerous issues and losing a significant number of players.
For most of the year, the developers struggled with bug fixes and other difficulties.
Now, a large part of these issues has been addressed, and with New Horizon, they want to enter the next phase. For this, the update has brought some changes that have long been requested by the community.
Tiago, the “Xur of Outriders,” has finally been improved and is now useful.
There is now a completely free and easy-to-use transmog system.
Some balance changes have been added to strengthen players for the toughest missions.
On top of that, there are four brand new expeditions.
The full patch notes can be found on the Outriders subreddit. (via reddit)
But how is the update received by the players? There are now some initial voices, and they sound quite positive. We summarize the reactions to the update for you.
Beforehand, you can also read our preview report on the New Horizon update:
This is how players react to the expeditions: This is probably the biggest innovation of the update and at the same time the most popular.
The removal of the timer has been received particularly positively. Previously in expeditions, the quality of the reward depended on how quickly one could complete such a mission.
This led to frustration and a one-sided build diversity. Since fast times had to be achieved, one had no choice but to build DPS builds to deal as much damage as possible.
Without the timer, these missions change significantly, even though the basic content remains unchanged.
For example, user ErikSievert writes: “I never would have thought that I could finish a CT15 all by myself. Now I can. Finally, I’m no longer tied to the level of my equipment. I can finally enjoy the endgame, and it will bring me many hours of fun in the coming days.” (via reddit)
Without the timer, it is now possible to approach strategically and try out different approaches.
The new expeditions are also well received. Rock_For_Life says: “I’ve only played two, but they are great. Although they use enemies that have existed in the game before, they were not in the [old] expeditions. Fighting a shaman again was fun, but I love the return of the spider boss. I can’t wait to see what the other two have in store for me. Overall good job.” (via reddit)
However, DPS builds still have the advantage and are much more enjoyable to play. Overall, many returnees are convinced by the changes to the expeditions.
But there is another part of the update that many are positively noticing: transmog.
“This is how transmog should be integrated into all games”
What is this anyway? With a transmog system, you can customize the appearance of your armor and weapons regardless of their stats. This allows you to decide how your character should look without having to alter your build.
The new system allows you in Outriders to unlock every piece in a transmog library. You only need to have it in your inventory.
Once you have unlocked a variant, you can use the appearance for another piece at any time.
This also applies cross-class, so you can, for example, run around with a legendary Pyromancer armor even if you’re playing as an Assassin, and so on.
There are no additional costs or required resources; you simply need to have found a variant once. Unfortunately, this does not apply retroactively, so you will have to find everything you previously dismantled or sold again.
This is how the system is received: Players who have been able to test the system are enthusiastic.
Rock_For_Life writes: “Simple, quick, and free. Unlimited times. Every design is instantly shared across all our characters. This is how it should be done.”
Overall, the update is viewed positively by the players, but there are also some limitations.
Who should check out the update?
This is what a player thinks: User Godified already has a clear opinion on this. He can only recommend the update to players who have not achieved everything before:
If you are a new or returning player who has been a casual or slower grinder who has not had all the legendary items, nor wanted to achieve accolades, and still has something to do? Great content! […] If you are an endgame player who has everything, has farmed every item, and achieved all accolades? The update provides us no incentive to return for a long time.
But for players to stick around until then, Godified sees no other way than to deliver new content monthly. Whether that will happen remains to be seen.
After all, Outriders does not define itself as a live-service game like The Division, Destiny 2, or other online games.
After a report was published yesterday, which caused much criticism of Bobby Kotick (58) and even led to a strike at the company, a group of shareholders from Activision Blizzard (WoW; Call of Duty) has now called for the CEO to resign.
Who is calling for this? It is a group of shareholders, including the “Strategic Organizing Center (SOC) Investment Group.” Their spokesperson is Dieter Waizenegger, who expresses the wishes of his group in an interview with the Washington Post.
The SOC sees itself as a group that advocates holding managers and companies accountable for “irresponsible and unethical behavior.” They have sent a letter to the board of Activision Blizzard.
However, the 4.8 million shares only make a small proportion of Activision Blizzard, with a total of about 779 million shares circulating. Companies like Blackrock (58 million) or Vanguard (64 million) hold significantly larger pieces of the software giant, as the Washington Post reports.
“Current leadership at Activision Blizzard has repeatedly failed”
This is what the group wants: The group is calling for the resignation of Bobby Kotick as CEO of Activision Blizzard. They also demand the retirement of two long-serving board members, Brian Kelly (on the board since 95) and Robert Morgado (since 97).
The board publicly expressed its support for Kotick on Tuesday after the Wall Street Journal article. They are set to retire on December 31. The two are the longest-serving board members.
The group states: If the 3 do not resign, they will vote against the re-election of the board at the next shareholders’ meeting in June 2022 and urge other shareholders to vote “no” as well.
Activision Blizzard should fill the positions of Kelly and Morgado with diverse candidates. They wish to have at least one employee or staff member from Activision Blizzard on the board who is not part of the top leadership.
Waizenegger says: It is clear that the current leadership of Activision Blizzard has repeatedly failed to ensure a safe workplace – that is a prerequisite of their job.
Activision Blizzard needs a new CEO and new board members with the necessary expertise, skills, and conviction to change the company.
Our editor-in-chief has addressed the situation of Bobby Kotick:
Original message: Call of Duty: Vanguard has been on the market for less than 2 weeks, and already the first new map is being introduced: the chaos map “Shipment”. It’s also only 2 weeks until the start of the first season with more new content. You can find the most important information here.
Shipment as the first new map on November 17
What is Shipment? Fast, faster, Shipment – that’s how the small chaos map can be described well. The map first appeared with Modern Warfare 1 from 2007 in CoD and excites players with its high pace, stresses with spawns in the enemy’s crosshairs, and convinces with plenty of experience points at the end of the match.
In CoD MW from 2019, the small map was considered the most popular map, because it broke the usual gameplay of Modern Warfare. The experience was pure carnage without much running or strategizing – keep your head up and fire at everything that moves.
Shipment & The House – more chaos is hardly possible: Call of Duty offers relatively few 6v6 maps where you basically constantly see your opponents. Vanguard breaks with tradition even before Season 1 and brings two crazy maps with high pace: Shipment and The House.
We can already look forward to a playlist that will provide us with the two maps with high combat pacing in a 24/7 playlist. Dizziness, chaos, kills – everything alternating, not necessarily in that order.
What is known about Season 1? We only know the start date of the new season for sure. Regarding content, we only have hints so far, but nothing concrete:
Season start on December 2
3 new maps for multiplayer
3 operators to unlock
New alliances, missions, and more for the zombie mode
Battle Pass with 2 new weapons
The pre-season roadmap of Vanguard & Warzone.
It is still unclear whether the zombie mode will be expanded with the important “Easter Egg”. So far, the mode is a pure shooting gallery without a real objective. The zombies do get a power-up with each completed round, but not much changes after a certain point.
We know for sure that the first Vanguard “Battle Pass” will launch and will also bring 2 new weapons. The roadmap also mentions new “equipment”. There may also be new killstreaks, grenades, or similar.
Additionally, on December 2, the integration of Warzone into Vanguard will also start. The battle royale will receive the Vanguard graphics and the largest update in its history:
At the latest, when the first season starts, balance adjustments in Vanguard should also make their premiere. Currently, there are a lot of OP options in the World War II shooter with extremely high damage that can take your enemies down in the blink of an eye.
In FIFA 22 the new TOTW 9 is now available. Learn here which players made it into the Team of the Week this time.
What is the Team of the Week? Every week, EA assembles a new TOTW. This squad consists of 23 players who performed excellently during the past football weekend.
For this, they receive a spot in the Team of the Week as well as enhanced Inform cards, which can be found in packs for one week. However, unlike in previous weeks, the current TOTW is based on the players’ performances with their national teams.
How to get TOTW cards? You can pull TOTW cards from packs, but you need a lot of luck. Alternatively, you can find the Inform cards in the FUT transfer market, but they cost a lot of money. How to earn the necessary coins is shown in our trading tips.
The TOTW 9 in FIFA 22 – All Inform Players
This is the TOTW 9: In the new Team of the Week 9, two strong forwards dominate: Kylian Mbappé (92) and Harry Kane (91). But besides the two attackers, there are also exciting cards for Martinez (86), Sarr (84), and Hofmann (84), who is the feature player this week and therefore receives a more noticeable upgrade.
TOTW 9 Starting Eleven:
GK: Martinez (86)
CB: Evans (83)
LB: Maehle (81)
RB: Trimmel (81)
RM: Hofmann (84)
CM: Bardhi (82)
CAM: Shaqiri (82)
CM: Zambo Anguissa (81)
ST: Mbappé (92)
ST: Kane (91)
RF: Sarr (84)
TOTW 9 Bench:
GK: Ryan (81)
CB: Hincapie (78)
CM: S. Eustaquio (81)
CAM: Duda (81)
ST: Yilmaz (84)
LW: Szoboszlai (81)
LF: Cornet (81)
LB: Bancu (78)
CAM: Lod (79)
ST: Sakala (79)
ST: G. Rodrigues (79)
LF: Twine (75)
The new cards of Mbappé and Kane
The two strongest cards in TOTW 9: The highest ratings are held by Mbappé and Kane.
Kylian Mbappé receives his first Inform card in FUT 22, which is particularly impressive in the areas of pace, shooting, and dribbling. However, his first upgrade is unlikely to be cheap.
For Harry Kane, it is also the first TOTW card in FUT 22. He can score mainly with upgrades in the important areas of pace and dribbling, where he has each gained 2 points.
Are you satisfied with the TOTW, or do you think other players should be represented in the Team of the Week? Let us know in the comments!
If you want to know whether the new 82+ SBCs are worth it, then check this out:
The largest team in Europe in League of Legends is Fnatic. They even became world champions a few years ago. In 2021, they had a solid LoL team: With Adam, they could field one of the biggest talents in Europe, and with Bwipo, they presented a true leader. Apparently, both are gone now. It’s supposed to be “Wunder” from G2, who has been under criticism lately.
How 2021 went for Fnatic:
2021 was a strange year for Fnatic, as they lost 2 of their best players: The legendary ADC Rekkles went to competitor G2, and jungler Selfmade also disappeared. However, they managed to acquire ADC Upset and top laner Adam, two huge talents.
Who is leaving? For Fnatic, it’s particularly painful that they have to give up their “young talent” Adam after just a few games. The Frenchman is considered one of the greatest talents in European LoL, and he is now transferring to the new team BDS from Switzerland, who bought Schalke’s spot. This is a serious setback for Fnatic.
The deal is not yet official, but is considered almost certain. It is said that Fnatic and Team BDS have verbally agreed on a transfer (via upcomer). This sounds like Team BDS is investing in its future and immediately wants to play a strong role in the LEC.
Fnatic will also lose the leadership player Bwipo. Apparently, he is being drawn back to the top lane. It is said that he might end up in the USA with Team Liquid. He will be in good company: Allegedly, US superstar Bjergsen and ADC Hans Sama are also expected to land there (via dotesports).
Bwipo suffered greatly during the LoL Worlds 2021, as his girlfriend came under fire from fans: Some Fnatic supporters blamed her for the poor performance of their team.
This is Bwipo, the leadership player of Fnatic.
It also seems like mid laner Nisqy will be leaving Team Fnatic. However, he seems to be unhappy with his situation. Allegedly, it was discussed that Nisqy would replace the Croatian Perkz at Cloud 9, but Fnatic wanted too much money for Nisqy and negotiations broke down. Now it could happen that Nisqy might be without a team in 2022 (via dotesports).
Recommended editorial content
At this point you will find external content from Twitter that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Price of Wunder allegedly dropped from €2,000,000 to €600,000
Who is Fnatic bringing in? Today it became known that Fnatic is apparently signing the top laner Wunder from G2 (via dotesports). He has been considered the leading top laner in Europe for years, although his love for WoW has often gotten in the way.
It is rare for G2 to give a player to Fnatic. Recently, it was revealed that they even had a clause in the contract of player Perkz that he could not be sold to Fnatic. Not even for years after he had left G2.
Recently, fans expressed criticism of Wunder, claiming he does not take LoL seriously anymore and often trolls in scrims. However, Wunder seems to find the criticism unfair:
Recommended editorial content
At this point you will find external content from Twitter that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Wunder commented somewhat sourly: If there are questions about his character, people should contact him.
Otherwise, Hylissanng and Upset apparently remain together in the bot lane – they are still looking for a jungler and a mid laner, although the deals for those positions are not yet finalized but are clearly taking shape.
Wunder is known for his love of WoW and was once punished for it:
The early access to Battlefield 2042 has been running for almost a week now, and players are discovering more about which weapons are particularly effective. Currently, the PP-29 stands out prominently. MeinMMO shows you what makes the submachine gun so popular and which loadout is suitable.
What kind of weapon is this? The PP-29 is a submachine gun based on the PP-19, which shooter veterans should be familiar with. Like all SMGs, it is particularly strong at close range.
How do you unlock the weapon? It is the second submachine gun you can unlock. To do so, you need to reach level 18.
We summarize the strengths and weaknesses of the weapon for you and how you should play it. You can also check out this video from YouTuber Lost, who has taken a closer look at the PP-29.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
What are the strengths of the weapon? The PP-29 offers several advantages over other weapons and many strengths:
High rate of fire
Sufficient damage
A large magazine
Well controllable
Strong at close and medium range
Not as problematic in spread as assault rifles
With the right setup, the MP is not only strong at close distances but can also score at range.
As a result, it is not only on par with most assault rifles but currently even superior due to the problems in the other weapon class. YouTuber Lost has presented his weapon loadout.
Here you see the standard version of the PP-29 without attachments.
This is how it plays: The weapon is well controllable and has only vertical spread. So when firing, you just need to pull down and can shoot steadily at your opponents.
At distance, you should only use short bursts. The weapon does not have an alternative firing mode, so you have to control your shots yourself.
With this setup, you get an SMG that, while it may not have the highest rate of fire in its class, functions very well as an all-round weapon. Additionally, you can unlock it relatively early.
What is the problem with assault rifles? Assault rifles in Battlefield 2042 are very imprecise at the beginning of a burst of fire. Unfortunately, weapon attachments do not help, and even standing still does not improve much about the blooming mechanics.
This mostly affects assault rifles, but LMGs seem to have issues as well. Sniper rifles and DMRs are therefore unbeatable at longer ranges, while SMGs dominate close combat.
The sexism scandal at Activision Blizzard has flared up again. In a report published on November 16, The Wall Street Journal raises serious allegations against CEO Bobby Kotick (58). Allegations include the concealment of an alleged rape and a death threat. MeinMMO editor-in-chief Leya Jankowski states: If Kotick doesn’t leave, others will.
I found it difficult to read the exposé of The Wall Street Journal. When it was published on the evening of November 16, we gathered again as an editorial team and struggled to find the words to describe what was in it:
A female employee reported to HR about a rape that supposedly took place within the company. Kotick allegedly concealed these allegations from the board. The matter was settled out of court.
Kotick allegedly threatened an assistant with murder in 2006. He is said to have apologized for this at the time. The incident was settled out of court.
Kotick reportedly requested that employee Fran Townsend dismiss the complaint in an email to the Activision Blizzard team. This was viewed negatively by thousands of company employees: They demanded her resignation as “Executive Sponsor” of the Activision Blizzard women’s network. She resigned.
The board was not informed that an employee had taken her own life after naked pictures of her were circulated at a company party. The board only learned about this after the initial complaint against Activision Blizzard.
If dark thoughts plague you, you can contact the telephone counseling service at 0800/111 0 111 and 0800/11 0 22 – it’s nationwide and free of charge.
Since the release of the complaint, it has been known that Blizzard is characterized by a history of sexism and heavy alcohol consumption in the workplace. Until now, the lawsuit against Activision Blizzard primarily focused on the gaming studio Blizzard.
The exposé has shifted the focus to publisher Activision and its CEO Bobby Kotick.
Listing the allegations for this column makes it hard to swallow – and these are just “the highlights.” However, it is important to enumerate the allegations in order to understand the extent of the accusations. When a CEO makes death threats and conceals alleged rapes from the board, without taking further action – that is dehumanizing.
Witch Hunt or a Long-Overdue Step?
It is always damn difficult to report on such incidents and make the right decisions in reporting. Because, of course, we can prove nothing.
The Wall Street Journal cites its information from interviews conducted with employees. There are also said to be documents that support these allegations. For the sources, it is of enormous importance that they remain anonymous. It is crucial that their names and the respective documents do not make their way into the public domain.
In the comment sections of such reports, the famous case of TV presenter Jörg Kachelmann is often referenced. Kachelmann was acquitted of the charge of rape in 2011. By then, however, his reputation and career had already been ruined.
It is called a witch hunt – and yes, one should rightly guard against that.
In the case of Bobby Kotick, it seems that he perceives the reporting on the allegations as unfair. In a statement to Bloomberg, it states that they are very disappointed with the report from The Wall Street Journal. They did not highlight the positive changes that have occurred since the publication of the sexism lawsuit.
The board of Activision Blizzard expresses that they stand behind Kotick:
The board of Activision Blizzard remains committed to making Activision Blizzard the most welcoming and inclusive company in the industry. Under the leadership of Bobby Kotick, the company has already introduced industry-leading changes, including a zero-tolerance policy on harassment and a commitment to significantly increase the proportion of women and non-binary individuals in our workforce […]. The board continues to have confidence in Bobby Kotick’s leadership abilities, commitment, and skills.
Official statement from the Activision Blizzard board regarding the exposé
However, they do not deny the allegations. We can assume that there is a significant truth to them.
These measures also included making Jen Oneal co-head at Blizzard. She is now gone, and along with her, two other women in leadership positions at Blizzard have left. There are already measures that were not sustainable.
The internal teams at Activision Blizzard apparently see things differently than Bobby Kotick and the board. Immediately after the publication of The Wall Street Journal, a strike and “walk-out” of the workforce was announced and carried out.
A large part of the workforce wants Bobby Kotick to resign. According to Bloomberg, over 100 people at Blizzard participated, even though home office is still being offered in the company due to the Corona situation.
Bloomberg journalist Jason Schreier reports on the protest at Blizzard
If Bobby Kotick does not leave, others will – and that will be painful
It may be true that under Bobby Kotick’s leadership, some changes have already been implemented in the company. It may be true that the board still has confidence in Bobby Kotick’s leadership abilities.
Yet it is also true that the people who are primarily responsible for creating the games for Blizzard have lost their trust in the CEO. Otherwise, there would not be protests and strikes. Otherwise, there would not have been numerous resignations of key figures in the company over the past few years.
The brief co-head at Blizzard, Jen Oneal, would not have said: She no longer trusts the leadership. She has drawn her consequences and left. Others may follow her.
When I placed myself in the shoes of the employees, a thought crossed my mind: Have we reached a point where one is ashamed to say that one works for Activision Blizzard?
I started pondering this a few days ago. I received a personal message on my Instagram asking for advice. A young person who had been offered a lucrative job at Blizzard asked me whether they should even accept the position under the current circumstances. They expressed significant doubt.
My response was that it still carries weight in the industry to work for a company like Blizzard. It still opens doors and gates. It can be a springboard.
Reflecting on my response to that person today, I see the problem:
Because currently, I could not advise that person to join the company to build a career and work at Blizzard for years. Neither the future of Blizzard nor the current situation looks really bright.
At the moment, a job change to Blizzard, from my perspective, would be an attractive interim position to qualify for other jobs at other companies.
If you only have a big name but cannot offer an attractive work environment, that’s not a good sign for retaining or attracting talent.
I see all of this independently of the mostly incredibly good games that Activision and Blizzard have given us.
Recommended editorial content
At this point you will find external content from Spotify that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
We recently discussed the situation at Blizzard in detail on the podcast.
It is unlikely that Bobby Kotick will leave – but not impossible
Kotick is himself a shareholder at Activision Blizzard, and he has the support of the board. He would have to leave willingly. However, that would also mean he would no longer have a chance to redeem his current reputation. He has also built the company over more than 30 years, and I can’t imagine that he would want to leave under these circumstances.
There would have to be a significant external pressure for him to draw the line and clear the field. Employees would have to raise their voices, and investors would need to go on the barricades.
If Bobby Kotick remains, then even more will leave. More young talents will question whether they want to work for Activision Blizzard. Ultimately, leadership always bears responsibility for the entire company.
A very tough phase is about to come for Activision Blizzard, significantly affecting game development and hindering it. This is precisely when young and motivated talents are most urgently needed.
After the latest revelations, I personally find it hard to believe that young talents would want to work under Bobby Kotick’s leadership anymore. Of course, I can only judge all of this from an outside perspective.
I will wait and see what happens in the coming days and weeks. If Kotick can mitigate the external pressure and remains in his role, then a rocky road lies ahead of him. It will not be easy to regain the lost trust.
Whether he will be able to gain trust and sustainably change something in the company remains to be seen and may take years.
I wish the team behind Activision Blizzard a recovery and a return to greatness – whether with or without Bobby Kotick.
This is an AI-powered translation. Some inaccuracies might exist.