Battlefield 2042 is struggling with many issues. Update 3.1 is the next patch that should fix some annoying bugs. Did it work? According to players: At least partially, but some fixes were unsuccessful.
Additionally, loadouts have been bugged since release, being partially unselectable or simply deleted. The first reactions from players show: While hit registration is now working significantly better, loadouts are unfortunately still bugged.
The update was able to improve some other things, but there is still criticism. We summarize some impressions from the community for you.
You can also find the full patch notes for Update 3.1 in our overview.
Hit registration works now, but loadouts still cause problems
Do weapons hit better now? Based on the reactions, it seems the patch was successful in that regard. Players report that their hits finally connect. At least there are currently no major complaints regarding this.
How do things look with the loadouts? This was one of the fixes from the patch notes that a large part of the community was pleased about and was desperately needed.
However, the excitement quickly disappeared. Because loadouts still do not work correctly for numerous players (via reddit).
This affects both vehicle and equipment loadouts. They can either not be equipped, or they are apparently not saved correctly during creation.
In addition to the still bugged loadouts, there is also criticism regarding a nerf to vehicles. For example, the 30mm cannons for ground vehicles have been significantly weakened against infantry.
While that was actually a desired change, some players feel that DICE has gone overboard with it. In direct comparison, it seems that even pistols are now stronger than the 30mm guns:
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Not everything about the update was received poorly by players. The changes to the capture points in the Breakthrough mode are especially praised. The weekly challenges are also receiving a lot of praise from fans.
Breakthrough finally playable for many – Weekly challenges are “heaven!”
What has changed in Breakthrough? Since release, there has been a lot of criticism regarding some capture points in Breakthrough mode. Many of them were placed on certain maps at points that were nearly impossible for the attacking team to capture.
This caused numerous players to avoid maps like Kaleidoscope, Orbital, and Hourglass in Breakthrough mode or not play it at all.
Now, the relevant points have been repositioned. For some players, this is even the best change from the update, which is evident from numerous comments under the patch notes (via reddit.com).
What are weekly challenges? These have also been newly introduced. As is common in many multiplayer games, they consist of additional, optional tasks that can be completed over the course of a week to unlock extra rewards.
However, the rewards are not the reason they are celebrated by players. Rather, it is the first challenge itself that is the reason. It consists of three tasks:
Equip, deactivate, or destroy three mission objectives in Rush
Kill 30 targets with a shotgun or sniper rifle
Revive 50 teammates
Especially the first and third tasks are the reason for the positive feedback. On one hand, they encourage teammates to fulfill mission objectives.
On the other hand, team play is promoted since players are finally motivated to revive their fallen teammates.
This seems to be directly noticeable in the game, as evidenced by numerous positive voices (via reddit).
User zodhr writes: “And that’s how you create a proper weekly challenge: Everyone plays for the objective, heals, and revives – that is heaven!”
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Many are now trying to revive as many players as possible. User StrapOnDemon even managed over 200 revives in one match (via reddit). Some players even demand that revives should be included in every weekly challenge.
What’s next? Battlefield 2042 is in a difficult position. The holidays are approaching, and many DICE employees will take a well-deserved break.
Nevertheless, the state of the game remains poor: players continue to report numerous bugs, and especially on PC, there are still performance issues.
The hardcore shooter Escape from Tarkov is getting new content. The trailer for the latest patch 0.12.12 showcases a new map, many new weapons, and some loving details for weapon nerds. However, the fanbase is particularly excited about a simple gadget. MeinMMO tells you what it’s all about.
The Russian hardcore shooter Escape from Tarkov is still in beta but has built up a similarly large and loyal fanbase since 2017. This is also due to the unique gameplay offered to players in Escape from Tarkov: It is so different from most shooters that it is even difficult to assign a clear genre to the game.
The game is set to receive one of the largest content updates in its history with the next patch. Many new weapons, attachments, and gadgets can be seen in the announcement trailer, along with a large new map. However, it is the small features in the trailer that bring the most joy to the fans.
What is the new map? The new map in Escape from Tarkov is likely called ‘The Lighthouse.’ The trailer shows many different zones from the map at various times of the day: in addition to the coast with the namesake lighthouse, there is also a large forest and an industrial zone.
You can watch the trailer for the upcoming patch 0.12.12 here:
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What else is new? In addition to the map, the trailer also offers some insights into other new content. The many weapon lovers who are fans of Escape from Tarkov have spotted many new weapons in the patch trailer. These include the SCAR-L and SCAR-H, the HK USP, and the same bizarre revolver-shotgun that players from CoD Vanguard have already noticed. Many new weapon attachments and small, loving details like overheating silencers have also been discovered by the fanbase (via reddit).
The rangefinder is the highlight in the Tarkov community
The highlight from the trailer seems to be a relatively small feature for Tarkov fans: the rangefinder. With this high-tech measuring stick, players can quickly find out how far away an enemy is. This helps especially snipers to hit their shots more easily.
This inconspicuous gadget from the trailer delights Tarkov fans more than any new weapon
On reddit, the joy of the fans is primarily reflected in the fact that several of the most popular comments write the rangefinder completely in capital letters. Reddit user Koogei1998 tries to put these emotions into words: “I was just about to say how much I’m looking forward to the rangefinder. It’s so unnecessary, but at the same time so cool” (via reddit).
How far the release date of the patch is currently unclear. The developer Battlestate Games has not named a date. For players who want to try out Escape from Tarkov now, we recommend our guide to the map Customs. In it you will learn everything you need to know about the basics for a successful round in the hardcore shooter:
“The Game Awards” are over, and Genshin Impact knows how to celebrate it properly. They not only showed a brand new trailer featuring Yun Jin but are also giving you a total of 1,600 Primogems. This is among the most Primogems that the developers have ever just handed out to players. MeinMMO will tell you how to get these gems.
How do you get the Primogems? You need to fulfill these requirements to secure the full amount of Primogems:
Reached Adventure Rank 7 or higher.
Log in to the game before the end of Patch 2.3 and collect the Primogems from the in-game mail.
Because you won’t receive all 1,600 Primogems at once. From December 11 to December 14, Genshin Impact will distribute 400 Primogems each day that you can collect in the in-game mail. If you log in on December 15, you will receive the whole amount at once.
How long does Patch 2.3 last? Patch 2.4 is expected to come on January 5, 2022. So you can safely secure the Primogems until January 4.
And which trailer with Yun Jin is it about? During the night of the Game Awards 2021, Genshin Impact released a trailer featuring the new characters: Gorou and Itto. At the very end of the trailer, you get a cheeky sneak peek of Yun Jin:
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Genshin Impact wrote a little Twitter post around 4 a.m., thanking their community because, thanks to their help, they received the award for best mobile game (via Twitter). Along with it was the announcement about the distribution of 1,600 Primogems. People are excited about it:
Notorious_nurse sums it up: “Banger tweet.”
Carpiim is totally surprised: “A ten-pull? Okay, who is this? Who kidnapped miHoYo? They would never do something like this.”
AgeGatebox has words of praise: “Genshin Impact is a good game. It deserves to win an award. Last year it could have won the award for best ongoing game of the year.”
YOIMIYAKA posted just a creepy but fitting image of a monster eating Primogems:
Overall, the mood seems to be positive. After all the drama and complaints, it’s really nice to see this.
What do you think about the gift from Genshin Impact? And what do you think about the new trailer? Do you like Yun Jin, or does she appeal to you less? Feel free to let us know in the comments here at MeinMMO.
This is an AI-powered translation. Some inaccuracies might exist.
The 1.49 update of Call of Duty: Warzone brings many weapon changes to the game shortly after the launch of the new map. MeinMMO shows you the complete patch notes in English.
However, the update came without significant balance changes to the weapons
With update 1.49, Warzone takes care of this, weakening the strongest meta weapons of the pre-Caldera era and bringing the Vanguard weapons to their “state 1.0”
CoD Warzone: Update 1.49 on December 10 – Patch Notes
Which old weapons were weakened? Mainly affected are the weapons that were used by high-skill players in the weeks and months before the launch of the Pacific update.
These include the two over-snipers Kar98k from CoD MW and the Schweizer K31. But also the assault rifle powerhouses AK-47 from Cold War, the EM2, and the popular submachine guns OTs 9 are included. The two MP5s from Cold War and CoD MW as well.
This is a list of the most important weapons of recent times and should generate buzz in the weapon meta.
Here are the changes in detail:
Kar98k from CoD MW
Flinch resistance reduced by 62%
Schweizer K31
Flinch resistance reduced by 62%
AK-47 Cold War
Initial recoil increased
EM2
Neck multiplier reduced from 1.2 to 1.1
Horizontal recoil increased
Vertical recoil increased
OTs 9
Base damage reduced from 31 to 30
Headshot multiplier reduced from 1.52 to 1.33
MP5 Cold War
Base damage reduced from 31 to 30
Headshot multiplier reduced from 1.45 to 1.41
MP5 CoD MW
Fire rate reduced from .08 to .075
Sprint-to-fire speed reduced by 2.6%
Gallo 12
Movement speed reduced by 1.2%
ADS movement speed reduced by 8.6%
For firearms, these were initially the only weaknesses, but two strong attachments from Cold War also got affected:
Looting Stock
Movement improvements reduced by 25%
SAS Combat Stock
Movement improvements reduced by 25%
There were also a few nerfs for melee weapons from Cold War – with some representatives of the brutal weapon class, you no longer make such a strong step forward with an attack:
Baseball Bat
Range reduced by 47%
Combat Axe
Range reduced by 38%
Cane
Range reduced by 46%
Mace
Range reduced by 42%
Were any of the old weapons strengthened? There were some buffs for the “classics” as well, but mainly for niche weapons like crossbows and the ballistic knife:
Crossbow Cold War
Neck damage increased from 200 to 250
Chest damage increased from 200 to 240
Stomach damage increased from 200 to 220
Crossbow CoD MW
Neck damage increased from 200 to 250
Chest damage increased from 200 to 240
Stomach damage increased from 200 to 220
Ballistic Knife
General increase in damage values in all hit zones – but still no one-shot kills (except headshots)
These were all the specific weapon changes of update 1.49. If you want to see the English patch notes yourself in detail, you can find them on the developer Raven Software’s website (via ravensoftware.com).
Vanguard weapons now at “State 1.0” – But few details
What happened to the Vanguard weapons? At the launch of the Pacific update, the Vanguard weapons largely came to Warzone in the form they also have in multiplayer. Attachments and values were only slightly different, aside from the ammunition conversions that differed significantly from the multiplayer version.
This led to the new Vanguard weapons not being able to compete with the existing weapons from Cold War and CoD MW. Besides some submachine guns, almost no weapon was convincing compared to the “classics”.
This is now different. However, the developers do not reveal exactly which adjustments were made. On Twitter, Raven Software writes:
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Translation of the tweet: The adjustments [to the Vanguard weapons] were significant. However, do not see this as a change, but as the planned “State 1.0” for the Vanguard weapons. Further adjustments are underway, which we will elaborate on in future patch notes.
What is different now? There are still no comprehensive evaluations of the changes. However, adjustments to magazine sizes have already been noticed.
Many assault rifle magazines are now larger and thus better suited for a Battle Royale.
How the Vanguard weapons perform in their “State 1.0” remains to be seen in the coming days. We will keep you updated on what happens to the weapon meta after update 1.49 at MeinMMO.
Is there anything else to know about the update? In addition to the balance adjustments, several bugs were fixed, as well as exploits on the new map. The developers are also not going into further detail here but say that they are still working hard on fixing the issues in the game.
If you have problems with bugs or crashes, check the developers’ Trello board to see if the problem is already known and if there is perhaps already a solution for it (via trello.com).
Otherwise, feel free to share your first experiences on Caldera with us. What weapons were you using in the first matches? Do you think the new adjustments are right?
In Diablo 3 starts today, December 10th, Season 25. Starter sets with Haedrig’s Gift, the season theme and balance changes are shown here in the overview so that you are well prepared.
What’s happening in Diablo 3? Finally, the new Season 25 starts after the previous S24 ran a bit longer. To ensure you are well prepared for the coming weeks, we present you here in the overview the most important information.
When does it start? The start of Season 25 is today, December 10th, at 5:00 PM for PC players. On consoles, you probably have to wait a bit longer for the start. From past seasons, it is known that the starts were activated around 2:00 AM on Saturday mornings on PlayStation, Xbox, and Switch.
Checklist for Season 25 – Season Theme, Starter Sets, Balance Changes
Season Theme: The Soul Shards are the big season theme that makes Season 25 in Diablo 3 so special. In total, there are seven Soul Shards:
There are three Great Evil Soul Shards that fit into your helmet sockets
And four Lesser Evil Soul Shards that fit into your weapon sockets
In total, you can wear two at the same time – one in the weapon and one in the helmet.
You can upgrade each Soul Shard three times using exclusive seasonal items ‘Sparks of the Hellforger’ – these are consumables
By upgrading, you unlock the additional properties that the Soul Shards bring.
All about the new Soul Shards in Season 25 we show you here:
These sets are available: The new season in Diablo 3 will again be accompanied by a season journey. These are a series of tasks that are divided into different chapters. The season journey is free and can be completed by anyone. If you complete chapters two, three, and four, you will receive one of Haedrig’s Gifts for each. The gifts contain set pieces for the class with which you open the gift. If you open all three gifts with one class, you receive a complete set and activate the powerful 6-piece set bonus.
In Season 25, the following sets from Haedrig’s Gift will be distributed:
With this overview, you are well prepared for the new Season 25 in Diablo 3. Here with us on MeinMMO, you will read in the coming days how the new season plays and which classes have the most success in the Greater Nephalem Rifts.
What do you think of the new content? Do you like the Soul Shards and do you think they positively change the playstyle, or do you wish for something completely different for the next season? Please share your opinion with us here on MeinMMO in the comments.
This is an AI-powered translation. Some inaccuracies might exist.
In a few days, this year’s holiday event will start in Pokémon GO. We at MeinMMO have looked at what to expect from this event, what special features there will be, and which new Pokémon you can look forward to.
What kind of event is this? The year is coming to an end, and the holidays are just around the corner. A reason for Niantic to celebrate the last days of 2021 with a special holiday event. During this time, you will encounter numerous Pokémon, cool bonuses, and even a new Pokémon.
When does the holiday event take place? The event runs from December 16, 2021 at 10:00 AM local time until December 31, 2021 at 8:00 PM local time. According to Pokémon GO, there will once again be two separate event parts (via pokemongolive.com):
Part 1 of the holiday event: from December 16, 2021 at 10:00 AM to December 23, 2021 at 8:00 PM
Part 2 of the holiday event: from December 23, 2021 at 10:00 AM to December 31, 2021 at 8:00 PM
All Pokémon for the Holiday Event 2021
During the holiday event, numerous Pokémon will be waiting for you. You will discover not only shiny variants but also a few costumed Pokémon. Additionally, a new Pokémon will make its debut in the game in the second part.
All Pokémon that you can encounter in their shiny form during the event have been marked with an (*).
The new Pokémon Arktip
In the 2nd part of the holiday event, which starts on December 23, a new Pokémon will make its debut in the game: Arktip. This Ice-type Pokémon is from the 6th generation and can evolve into Arktilas. Visually, Arktip resembles a small iceberg. However, the shiny version will not initially be found in Pokémon GO.
Of course, some Pokémon have dressed up for the occasion and are wearing costumes. In addition to Pikachu, Botogel, Petznief, and Damhirplex, this year, Seemops and Glaziola have also dressed up nicely.
Costumed Pokémon for the Holiday Event
All Spawns and Shinys in the First Part of the Holiday Event
During the holiday event, Niantic has adjusted the wild spawns and raid bosses. These vary by event section. In the first part, you will encounter the following specimens:
in the wild: Pikachu with Christmas hat*, Quiekel*, Christmas Damhirplex*, Christmas Botogel*, Schneppke*, Christmas Seemops*, Shnebedeck*, Gelatini, Christmas Petznief* and somewhat rarer Alola Sandan* and Frigometri
Level-1 Raids: Pikachu with Christmas hat*, Alola Sandan*, Quiekel*, Christmas Seemops* and Christmas Petznief*
In addition, the contents of the 7-km eggs will also be adjusted in the second part of the holiday event. You can look forward to the following Pokémon from these eggs:
Quiekel*
Christmas Petznief*
Kussilla*
Galar-Flampion*
Arktip
Frigometri
All Bonuses for the Holiday Event 2021
During the holiday event, you can look forward to various bonuses. Which bonuses there will be and when you will receive them are summarized below:
Full Event Period
A large part of the bonuses can be used throughout the entire holiday event. You can look forward to the following:
Space for a maximum of 40 gifts in the item bag
daily limit for opening gifts increased to 45
Mega Rexblisar receives a CP boost
Grunts from Team GO Rocket will focus more on Water and Ice-type Pokémon
New stickers when spinning PokéStops, from gifts, and in the in-game shop
New avatar items:
Festive Hat
Festive Jacket
Festive Shorts
New Avatar Items
In the in-game shop, the following boxes will be waiting for you throughout the entire event:
Special box with 50 Poké Balls, 2 Premium Battle Passes, 2 Super Incubators, and 3 Star Pieces for 480 PokéCoins
Hyper Box with 25 Ultra Balls, 18 Raid Passes, 5 Super Incubators, and 5 Incense for 1,480 PokéCoins
Adventure Box with 18 Super Incubators, 2 Incubators, 2 Incense, and 4 Star Pieces for 1,480 PokéCoins
Part 1 of the Holiday Event
In the first part of the event, there is only one special bonus for you: special event field research. As usual, you will receive these by spinning the PokéStops during this time.
In the rewards, you can expect the following encounters: Pikachu with Christmas hat*, Alola Vulpix*, Quiekel*, Christmas Damhirplex*, Christmas Seemops*, Christmas Petznief* and Frigometri.
Additionally, you can look forward to the huge Community Day on the weekend of December 18 and 19, 2021. What Pokémon you can catch on that day, you can read in our related article:
During the last part of the event, there will be a few additional bonuses waiting for you. These mainly include special quests and also offer you a special mini-event:
On the first spin of the day at a PokéStop, you will receive an incubator
two limited research tasks (reward: encounter with Galar-Pantimos)
Event field research
Encounters with Pikachu with Christmas hat*, Alola Sandam*, Quiekel*, Christmas Damhirplex*, Christmas Seemops*, Christmas Petznief*, and Galar-Flampion*
What do you think of the new Pokémon and the announced spawns? Which bonus do you like best? Feel free to share your opinion here on MeinMMO in the comments and discuss it with other trainers.
The Destiny-2-anniversary DLC reveals more and more how lovingly Bungie has put it together. Besides the many little references to the developer’s past, the reason for that is mainly the Halo-inspired weapons. MeinMMO reveals to you which weapons are involved and what they can do.
To give you an idea of what to expect, we will briefly introduce the weapons that are meant to remind you of Bungie’s famous past in this overview.
Where do you get the new weapons?
The Halo-inspired weapons can be earned through the free 6-player activity “Trials of Eternity”.
They are not tied to any quest. You simply have to earn the so-called treasure keys in the activity, which you can use to open Xur’s chest.
Treasure keys drop at the end of a run of the activity.
This is particularly efficient for farming: Higher difficulties provide better loot. Additionally, you can pick up daily and weekly bounties at the Stardust-Horse. They grant you Paracasual Fragments that you can open. If you have excess coins, you can also buy additional treasure keys for 10 Strange Coins.
The swords “Half-Truths” and “The Other Half” (inspired by the Halo Particle Sword)
A fine blade, but somehow it seems to be missing something… If only there were a way to combine them …
Weapon description of the Half-Truths and The Other Half
These two swords are inspired by the famous particle sword from Halo. Bungie alludes to the second half in the description of the sword “Half-Truths”. For together, both swords visually remind of the famous Halo Particle Sword.
The swords “Half-Truths” (Arc) and “The Other Half” (Void).
What can the two swords do? The Arc sword is called “Half-Truths”. The Void sword is called “The Other Half”. It can drop with the perk “Frenzy”. Those who stay in combat for a longer time deal more damage, have better handling, and an increased reload rate until the fight is over.
Both swords can drop with the exclusive perk “Bold Blade”. Thanks to it, you gain increased jump distance. So you get it only with one of these two swords, and the effect is really not to be underestimated. This also allows the Sparrow passage in the new dungeon “Sog of Avarice” to be played while flying.
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Some players have speculated that it would be cool if the two swords somehow could combine into the original particle sword. However, this is not confirmed and remains pure speculation and just a wish of the community.
“Traceable Path” – The first legendary Trace Rifle (inspired by the Halo Covenant Carbine Beam Rifle)
An early prototype that revealed the potential of future trace rifles.
Weapon description of the Traceable Path
Destiny 2 players had to wait a long time for the first legendary trace rifle.
There really isn’t a perfect god roll for the weapon, but with the perk “Corkscrew Rifling” it is quite solid. “Origin” is also good, which reloads the magazine from reserves when you destroy an enemy shield. “Tactical Battery” provides a slight improvement to stability, reload speed, and range.
The first legendary trace rifle in Destiny 2: “Traceable Path”.
What can the weapon do? Like any other trace rifle, it fires a laser-like beam of solar energy. Additionally, the trace rifle has a rate of fire of 1000 and a target help of 100. The rounded grip makes it reliable and robust.
You should definitely try the new perk “Golden Tricorn” with the trace rifle. It provides bonus damage, and while the buff is active, grenade or melee kills of the same damage type significantly increase damage and duration.
The weapon invites you to experiment with it and was certainly not the last legendary trace rifle.
So far, there have only been exotic trace rifles in Destiny 2:
“BXR-55-STRIKER” Pulse Rifle (inspired by the Halo BR55)
A coveted piece from a bygone era.
Weapon description of the BXR-55-STRIKER
Former Halo players surely remember the effective burst fire of this weapon, with which you could excellently take down “Kamikaze Grunts”.
The “BXR-55-STRIKER” pulse rifle in Destiny 2.
What can the weapon do? The pulse rifle has a “Legacy IG-55 shape”. This is a custom weapon shape with dramatically increased precision, stability, and accuracy when firing from the hip. It also has a rate of fire of 450 and deals solar damage. Additionally, one could describe the zoom (20) as “sniper zoom”.
Recommended perks for PvE: The new perk “Perpetual Motion” combined with “Kill Clip” or “Adrenaline Junkie”. Especially “Adrenaline Junkie” has benefited greatly from the improvements made by Bungie after update 3.4.0. The combination with “Perpetual Motion” then gives the weapon not only more damage but also more stability, better handling, and a faster reload speed when on the move.
Recommended perks for PvP: For PvP, the perk “Perpetual Motion” works very well too. We recommend combining it with “Targeting Adjuster”, which increases your zoom and range.
Furthermore, only this pulse rifle rolls with the exclusive legendary perk “BX-Rounds”. When you hit enemies with melee abilities, it significantly increases handling and damage. However, this effect is limited and expires after a short duration or after the next shot.
Looking through the zoom of the “BXR-55-STRIKER” pulse rifle.
The exotic pistol “Pathfinder” (inspired by the Halo M6-Magnum pistol)
A new chapter for an old legend.
Weapon description of the Pathfinder
The pistol “Pathfinder” is the only exotic among the Halo-inspired weapons. It is a kinetic weapon with a rate of fire of 200 and requires special ammunition.
The Exotic Pistol “Pathfinder” is obtained through the quest “Magnum Opus”.
What can the weapon do? Its exotic perk “Full Stop” generates oversized gravimetric long-range projectiles. It can fire automatically and at an increased rate of fire. It deals increased precision damage to enemies without shields. Additionally, the perk “Hold Back” ensures that the weapon’s kick is reduced when you tap the trigger. This simultaneously increases precision.
However, these four weapons are not the only things that players can currently obtain in Destiny 2. There is the quest “All Wolves Fly High” for the iconic exotic rocket launcher “Gjallarhorn”. Additionally, the quest “Magnum Opus” for the exotic pistol “Pathfinder” presented here, and in the Grandmaster dungeon “Sog of Avarice”, you can earn master armors that have an extra artifact mod slot.
How successful do you personally find the Halo-inspired weapon arsenal in Destiny 2? Have you discovered all of them yet? Which weapon do you think has the greatest potential to become a player favorite?
This is an AI-powered translation. Some inaccuracies might exist.
At the Game Awards 2021, Embark Studios presented their new co-op shooter Arc Raiders. The first scenes were shown in a trailer. The development involves numerous former employees of Battlefield developer DICE, including Patrick Söderlund, a former EA boss.
What is Arc Raiders? This will be a free co-op shooter from the relatively young Embark Studios. They were founded by former EA boss and former DICE vice president Patrick Söderlund. On board are several other former DICE employees and Battlefield developers.
Arc Raiders is a third-person shooter set in a sci-fi environment. Players set out in groups to dismantle enemy giant robots. These machines come in endless hordes from space to Earth, and the players are the last line of defense.
Here you can watch the new trailer:
You take on the role of a Raider and can rely on various weapons and gadgets. For instance, you can use a grappling hook to climb up the gigantic enemies or disrupt their movements with it. The game is designed to support teamwork and offers corresponding gameplay mechanics.
When is the release of Arc Raiders? So far, the only release timeframe indicated is the upcoming year 2022. In the coming months, the studio plans to reveal more information.
This is what the boss says about Arc Raiders: The co-op shooter will be the first major game from the developer studio. They started three years ago, after the founding, with “a blank canvas,” and from the ideas, Arc Raiders emerged.
With this reveal, we want to celebrate the gameplay and give players more than just a hint of what ARC Raiders looks like and how it feels to play it. After all, that’s the most important thing in a co-op action game like ARC Raiders.
Initial reactions positive – “this is now the game I’m most looking forward to”
Players are definitely reacting very positively to the first trailer.
This is how players are reacting on YouTube: Many commenters are enthusiastic about the first trailer. They praise the art design of the game and the graphic quality.
Additionally, the scenes make players eager to try the game. The decision for a Free2Play model is also well received.
Here are some excerpts from the comments on YouTube (via YouTube.com):
Jean-luc Dinello: “This is now the game I’m most looking forward to. […] I can’t wait to see what this artist team can do without being limited by an already established franchise. Free2play was also a wise decision. I really can’t wait.”
jordanXbrookes: “Honestly, I’m really excited about the game. It looks fun and visually nice, AND IT’S FREE TO PLAY?”
Andres TellO: “I didn’t expect that, oh my god, that was… ABSOLUTELY AMAZING! The BEST reveal of the show, I can hardly wait to sign up!”
kikyfreaky: “Everything in this trailer screams the DICE that I know and love. Thank you so much, Embark Studios. This is so damn cool! I can hardly wait for next year.”
And so it goes on. Arc Raiders seems to have left a good first impression.
On which platforms will Arc Raiders be released? The game will initially be released for PC on Steam, in the Epic Games Store, and for GeForce Now.
PlayerUnknown’s Battlegrounds is a multiplayer shooter and was the pioneer of the new Battle Royale genre. Until now, you always had to pay for the title, as it is Buy2Play. However, this is set to change partially in January, as announced at the Game Awards.
When will PUBG go Free2Play? Almost 5 years after release, the Battle Royale is set to switch to a Free2Play model and become free to play on January 12.
Those who register in advance on the official website will receive a few cosmetic items, including a backpack and a T-shirt. There are also additional bonuses if you convince friends to register (via Steam).
Until January 12, however, PUBG will still cost 29.99 euros. This poses a bigger hurdle for new players. Comparable titles like Fortnite or Apex Legends have been available for free for years.
Will the game be completely free? No. While you can play the base game, Ranked Matches and Custom Games will still be behind a paywall, known as Battlegrounds Plus. You will soon be able to purchase a DLC to unlock these.
The DLC includes some cosmetic bonuses, access to the mentioned modes, and costs 13 dollars. So far, PUBG prices have been converted 1-to-1 into euros, which means the DLC will likely cost 13 euros.
You can watch the announcement about the switch to Free2Play here:
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PUBG is the founder of Battle Royales and is one of the top games on Steam
What kind of game is PUBG? In PUBG, you fight alone or in teams. The last surviving player or the last team standing wins a match. You have many different weapon models available, which can also be found in real life. From pistols to shotguns to heavy sniper rifles, everything is included.
PUBG has a high demand for realistic graphics and weapon feel. This sets it apart from other games in the genre. Additionally, the game now offers 8 different maps, two of which were released this year.
In fact, the shooter pioneered the new Battle Royale genre with its model. It started in Early Access on March 23, 2017, and was the first shooter to let 100 players fight for survival against each other. Following PUBG were titles like Fortnite: Battle Royale and CoD: Warzone.
How is the shooter performing? PUBG is still one of the most played games on Steam in 2021. In the last 24 hours, it reached a peak of 333,090 players and landed in 3rd place on the Steam charts, only behind CS:GO and Dota 2 (via SteamDB).
However, the 1.5 million reviews on Steam are mixed and only 54% are positive. Criticism is directed at optimization issues, cheaters, and hackers, as well as the fact that it has been Buy2Play until now.
Also outside of PC, PUBG can be played on PS4, PS5, Xbox One, Xbox Series X/S, and Google Stadia. Additionally, there is a mobile version for the Battle Royale.
If you are now in the mood for a shooter in general or a Battle Royale in particular, you will find it in this list:
A highlight of the Game Awards was the return of a short-lived franchise. The original ‘Warhammer 40k: Space Marine’ finally gets a part 2.
The Warhammer games hold a special place for fans. Few other universes are as dark and brutal as Warhammer 40k. It has been over 10 years since Warhammer 40k released ‘Space Marine’, a shooter that focused on the iconic characters of Warhammer – the Space Marines.
Now, the second part has been announced at the Game Awards, along with a trailer that Warhammer fans will surely enjoy.
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What is Space Marine 2 about? Although the exact story is not yet known, the narrative is likely set after the first Space Marine game. Captain Titus of the Ultramarines is back – he is once again the protagonist that you guide through the levels.
The main antagonist in Space Marine 2 this time are the Tyranids – one of the insect-like alien races in the Warhammer universe, which love to spread and threaten humans. It goes without saying that some decent Space Marines are needed to show this ‘Xenos scum’ the superiority of the human species and bring them the glory of the God-Emperor.
Will there also be a multiplayer? The original ‘Space Marine’ had a quite popular multiplayer mode, where players could prove to each other with bolter weapons and swords who best serves the God-Emperor. Since the campaign back then was quite short, the long-term motivation definitely lay in the entertaining multiplayer, which worked in the best deathmatch style.
Whether Space Marine 2 will also have a multiplayer mode is not yet clear – but it would likely be a waste if players can’t also whack each other with chainsaw swords.
On which platforms will Space Marine 2 be released? According to current plans, Space Marine 2 is set to be released for PlayStation 5, Xbox Series X|S, and PC.
Are you excited for a new ‘Space Marine’ adventure?
Nightingale is a new survival game for PC by former developers from BioWare. It is set to be released in 2022; the first tests will start in the coming months.
This is Nightingale: The survival game transports you to a Victorian fantasy world (“Gaslamp Fantasy”), where you take on the role of a Realmwalker. In this world, humanity is threatened by a magical catastrophe, and to escape it, you embark on a journey through a labyrinth of many worlds to find a place where humans can survive: Nightingale.
However, you are not alone in these worlds. Monstrous creatures and the nightmarish Fae will make your life difficult, and you must prove your skills in combat, crafting, and building to stand against them.
The game is being developed by the “SpatialOS wonder company” Improbable and Inflexion Games, whose employees were previously at the RPG studio BioWare. You can watch the first trailer for the game here:
Start video
See the trailer for the new survival MMO Nightingale, reminiscent of Valheim
The developers describe Nightingale as “Gaslamp Fantasy.” It is a sub-genre that combines both fantasy and historical elements. It is often confused with steampunk, which has a greater focus on science. It is more about an alternative Victorian setting mixed with fairies and magic. More about it on Wikipedia.
What does the gameplay offer? Since Nightingale is a survival game for PC, it mainly revolves around your survival in the harsh world that you share with other players. To achieve this, the developers provide you with an extensive crafting system that allows you to create tools, weapons, and armor.
You can use the tools and weapons to defend yourself against monsters and Fae while exploring the variety of different worlds, which become more dangerous as you progress. They offer different biomes such as classic forests, swamps, and deserts.
With the crafted tools, you can also build houses and settlements where you can retreat and defend yourself from enemies. Growing fruits and vegetables will also be possible.
You can team up with other players in settlements to jointly storm the portals into unknown worlds.
Will there be PvP? Currently, there is no information on whether there will be possible PvP modes or open PvP. However, the focus of the game seems to be more on crafting and collaboratively building houses and settlements.
Therefore, it would theoretically be a game that fans of survival and PvE should keep an eye on.
More about survival games on MeinMMO can be found here:
How can you participate? Although Nightingale does not yet have a fixed release date, it is expected to be released for PC in 2022.
If you want to check out the game, you can register for playtests on the official site. The first tests will start in the coming months, so keep an eye out.
How does Nightingale sound to you so far? Are you interested in the game or does it leave you cold? Let us know in the comments and tell us your first impression of the game.
A leak about Black Desert Online reveals a potential new class that is set to appear in the future. The Monkey King Wukong is said to be the next class in the MMORPG’s lineup according to data miners.
This class is about: The legend of the Monkey King Sun Wukong is likely known to many in Europe, as Wukong has been reinterpreted as a character in popular series like Dragon Ball or used in games like League of Legends.
Data miners have apparently unearthed a new class in Black Desert Online that bears the name of the legendary king. It will (logically) be a purely male class. While Wukong was discovered a few weeks ago, there are now additional details about it.
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This is what the official artwork of Wukong looks like
According to leaks, Wukong uses a staff as a weapon, which resembles the Bo staff of the Tamer. However, Wukong’s staff is meant to be his primary weapon, unlike that of the Tamer.
As a secondary weapon, the new class is said to utilize a traditional Chinese jar. In the picture, you can see the jar on Wukong’s belt. Such jars typically have a narrowing in the middle, wrapped with a rope for easier transport.
The exact way Wukong will use the jar as a weapon is not known. However, under the video of the leak, some fans speculate that he will drink during combat to become stronger.
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In the video by Chris Poli, you can view various images of Wukong, as well as his hairstyle options and outfits
This is what fans say: There are currently not many reactions from the community regarding Wukong. Among the BDO fans who have expressed their opinions, views are divided.
Some players find the images and information from the leak cool, and for certain players taking a break, Wukong would even be a reason to restart with BDO. These fans would especially love it if he could fly on a golden cloud just like in the legend.
“I mean, if this comes out soon, I will definitely break my BDO break and restart with the Monkey King.” – GreenGiant7788 on reddit
“If this is real and it doesn’t have an extendable staff and a cloud to fly around, I will be very disappointed.” – ex0ner90 on reddit.
However, another part of the players is not happy about the prospect of a new class with Wukong, while others could really use a revision. Especially the Tamer has been frequently mentioned in the comments.
Some have also expressed concerns that the class will be too strong, and that it won’t be fun to play against Wukong in PvP.
“Another OP class that will make the reworked classes look ridiculous […].” – Yaj Romalliv on YouTube.
“Oh yes, another class is exactly what players need lol” – Visor Overwatch on YouTube.
However, keep in mind that this is just a leak. There is no guarantee that the class will appear as it is shown in the screenshots. It is also unclear whether it will even receive a release in the West and on PC. Enjoy the info with a pinch of healthy skepticism.
The massive MMORPG company NCSoft released a new mega-hit with Lineage W in November 2021. The MMORPG has already been released in South Korea for Android, iOS, and PC. It is expected to come to Europe and North America in 2022 – then with a release for PlayStation 5 and Nintendo Switch as well.
How big is the success of Lineage? According to statements from the producer, Lineage W is a mega-hit for NCSoft (via youtube). They have already had some really big successes with Lineage 1, Lineage 2, and Lineage M. Additionally, they have developed or published MMORPGs like Guild Wars 2, AION, Blade & Soul, or WildStar. But all of that is now being surpassed by Lineage W. The game was released on November 4 for PC, Android, and iOS:
The game is expected to generate 9 million euros daily.
The player surge is so strong that 12 new servers are launched every week – it is said that such growth has not been experienced with any other game. It is believed to be due to the word-of-mouth advertising fueling the growth.
It is said that Lineage W is the “biggest success in the company’s 25-year history.” The driving force behind the game’s success is seen in high participation in player battles, with the index being significantly higher than in Lineage 1 or 2.
Will it come to us too? Yes, at the moment NCSoft had a “regional launch” in South Korea, Japan, Taiwan, Southeast Asia, Russia, and parts of Central Asia. It is currently a mobile game but can also be played on PC via the NCSoft emulator Purple.
In 2022, the game is set to be released in the rest of the world, also for PlayStation 5 and Nintendo Switch. There is no exact release date yet.
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Lineage 5 apparently releases before Lineage 4, as Project TL is taking so long
What kind of game is this? Lineage W is the fifth installment in the Lineage series and the direct successor to the original “Lineage,” which was released in 1998. Lineage 2, on the other hand, was a prequel – Lineage W is now intended to be a continuation.
Like previous installments of Lineage, Lineage W is also a classic MMORPG, viewed from the unfamiliar rigid isometric perspective – we know the perspectives from games like Diablo 3 or Lost Ark.
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As with many mobile MMORPGs, a discussion about pay-to-win can also be expected with Lineage W.
What’s behind it: NCSoft has been saying for years that they want to bring all their new games to as many platforms and into as many new countries as possible – but for a long time, no relevant game was released, after “Master X Master” flopped so badly a few years ago. In the meantime, they also wanted to bring Blade & Soul to consoles but abandoned the idea.
With Lineage W, it seems they are not fully pursuing the new strategy either, and Lineage W will first appear in the West after some delay. Clearly, Lineage W has strong roots in the mobile sector – this type of title is still viewed critically in the West. Even if games like Genshin Impact and probably Diablo Immortal are starting to break through.
Lineage W will surely be a big topic on MeinMMO in the coming months as it approaches a release in Europe. We will keep you informed about the game.
2022 could be the year of South Korean action MMORPGs from the isometric perspective in Europe. Because the release of Lost Ark and that of “Project TL” are also pending.
Hunt: Showdown, the shooter from Crytek (PC/PS4/Xbox One), can cause a lot of frustration at the beginning. MeinMMO has tested the best weapons and loadouts for you and believes: ‘This makes getting started in Hunt: Showdown easier.’
Where do the information come from? To give you the best loadouts and weapons, we looked at player opinions and incorporated our own expertise.
Every player feels a bit more comfortable with a different weapon. We want to give you the best tips to help you better handle the game’s mechanics and the dangers of the Bayou, especially at the beginning.
Who is writing here? Mark has been playing Hunt: Showdown since the alpha and has logged over 600 hours since then. On average, he takes two other hunters with him to the grave for each of his deaths and can account for many successful rounds. His favorite weapon is the Mosin Nagant Bayonet, affectionately called “Piksi” by him, because it is reliable in almost any situation. He usually plays on PC.
What are beginner loadouts? We provide you with loadouts and weapons that are all located in the first tier of bloodline levels. This means you can implement everything you read here before reaching level 34, so within the first 10-20 hours of gameplay.
In addition, we explain what the best weapons are and how they best harmonize with which abilities, consumable items, and tools.
It is fundamentally important to state: No weapon in Hunt: Showdown is bad. All weapons can kill with a single shot to the head in the right situation, but each has its own advantages and disadvantages as well as playstyles.
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Acquiring new weapons in Hunt: Here’s how to get started
How do I get new weapons? To unlock weapons in Hunt: Showdown, you first need a certain bloodline level. This will unlock the basic version of the weapon. To further modify the weapon, you need to gain weapon experience with your weapon of choice.
You gain weapon experience with a kill made with that weapon. You also get points for grunt and boss kills, but player kills are by far the most rewarding. Grunts are the regular NPC zombies that wander around the map.
With more weapon experience, you unlock new variants of the gun.
For example, you can saw off the barrel to make room for another weapon or attach a scope to it. If you prefer a more unusual setup, many weapons allow you to attach a melee weapon like an axe.
Tip: If you play with two or three people using the same weapon, a kill from your teammates gives you just as much weapon experience as if you had made the kill yourself.
What types of weapons are there?
When it comes to weapon types, Hunt: Showdown is a bit more straightforward than most modern shooters. We basically differentiate between 8 different weapon types, each working slightly differently than their counterparts.
In addition, each weapon requires a different number of “slots” in your equipment. Overall, you have four of these slots available for both weapons. Rifles usually occupy three of those, and pistols only one. Sawed-off weapons and melee weapons typically use two slots, so you can carry two medium weapons. The following types of weapons exist:
Sniper rifles: Just one round in the chamber, but a lot of punch.
Repeaters: Small magazine but high damage. You need to reload after each shot, so the rate of fire is relatively low, but higher than that of snipers.
Lever action rifles: The counterpart to the repeaters – fast firing rate and large magazines but less damage.
Shotguns: Designed for close combat and can be lethal with a single shot to the body at close range. There are semi-automatic, pump-action models as well as single-shot versions.
Pistols: As a secondary weapon, you usually carry a pistol that takes only one slot. It can inflict high damage and comes in various variations.
Crossbows: You have a choice between two crossbows in the game: one large as a primary weapon and a small one as a compact secondary weapon.
Melee weapons: Since most weapons in the game fire very slowly, a melee weapon is often a viable alternative. An encounter with a zig-zagging axe attacker often ends fatally.
Special weapons: Special weapons include the explosive lance, the Caldwell Rival pistol, and the Nitro Express rifle. They inflict particularly high damage, are quite expensive, and are usually only effective in certain situations. In those situations, they are unparalleled.
The best loadouts for getting started in Hunt: Showdown
How are loadouts selected? When equipping loadouts, we focus on the following characteristics:
What is the effective primary weapon?
Why is the secondary weapon fitting?
Which tools and consumables are useful?
Why do these characteristics complement the playstyle well?
What alternatives are available?
In doing so, we try to provide you with an optimal loadout for each playstyle for beginners. The loadouts are our recommendations to you. Feel free to adjust them to better suit your playstyle. The loadouts are sorted by “classes”, allowing you to choose according to your preferences.
Update from 09.12.2021: Adjustments for the latest updates considering the new level restrictions for the antivenom syringe and the Caldwell Rival shotgun.
Tip: In Hunt: Showdown, you have to buy your weapons if you want to use them. A kind of price/performance comparison is thus advisable. Also, the personal shooting behavior of a weapon, meaning how it feels for you, can be crucial for your decision.
The Sniper – Perfect for long distances
The sniper loadout for beginners
The loadout:
Requirement: Level 1
Primary weapon: Springfield 1866
Secondary weapon: Nagant M1895
Tools: Knife, brass knuckles, signal flare, first aid kit
Consumables: Molotov cocktail, weak health syringe, stick of dynamite
Who is this loadout suitable for? The sniper is best suited for cautious players who prefer to assess the situation from a distance. All those seeking fast action and firefights should avoid this loadout.
Pro
Strong at long range
Perfect against NPCs
Can also defend well at medium range
Contra
Weak in close combat
Low ammunition
Requires accuracy
What makes the loadout strong: The Springfield 1866 is the first sniper rifle in the game. It has great range and can kill with a headshot at up to 175 meters. You always have only one round in the chamber before you need to reload. Like all sniper rifles, you can equip the Springfield with two different ammunition types simultaneously once you have unlocked them. By default, the Springfield fires medium ammunition.
As a secondary weapon, we recommend the “Nagant M1895” pistol for starters. It fires compact ammunition and you can rely on its high rate of fire in close combat. If your shot with the Springfield misses and the enemy approaches you, simply switch to the pistol and put pressure on the attacker.
In terms of tools, we recommend bringing both the knife and brass knuckles. With these two tools, you are equipped to handle almost all NPC enemies in the world.
The loadout is also stronger because it works very well even without special traits.
Regarding the tools, the signal flare is a real all-rounder. You unlock it after successfully exiting a game twice equipped with the electric lamp. The flares can be thrown and will ignite their target.
Especially effective against armored grunts with barbed wire, the signal flare will make them die instantly when they come into contact with fire. You can also use them to take out swarm mothers on roofs without needing to shoot.
The signal flare reliably ignites these nasty foes
The first aid kit can heal you up to three times in the game. It’s considered an absolute must-have and is used in every loadout.
Regarding consumables, unfortunately, you have limited options at the start, so we recommend packing the small health syringes for extra healing. Dynamite sticks can serve as a grenade substitute, and Molotov cocktails can be used to set dead enemy hunters on fire.
Here are the alternatives: As an alternative to the primary weapon, almost any sniper rifle that you will unlock as you level up is suitable. We recommend the Sparks LRR as the best option, which you will receive at level 26. It fires long ammunition and inflicts a solid 149 damage. Hunters only have 150 health points.
For the secondary weapon, you can alternatively bring a “Caldwell Pax” revolver. It uses medium ammunition and thus shares the ammunition supply with the primary weapon, Springfield 1866.
The Pathfinder – Suitable for any terrain
The Pathfinder loadout is particularly suitable for medium distances
The loadout:
Requirement: Level 11
Primary weapon: Vetterli 71 Carbine
Secondary weapon: Caldwell Pax
Tools: Knife/Heavy Knife, brass knuckles, choking bombs, first aid kit
Who is this loadout suitable for? The Pathfinder is the all-rounder in this collection. It can perform particularly well at medium range, but it is also suitable for firefights in tight terrain.
Pro
Good all-rounder
Optimal at medium range
Large ammunition supply
Equipped against all NPCs
Contra
Useless at long distances
Not optimal in buildings
What makes the loadout strong: With the Vetterli 71 Carbine, you are prepared for any situation. Thanks to a range of nearly 200 meters, it can be used effectively in both long and close combat. It fires medium ammunition for increased penetrating power. Its rate of fire is also relatively high.
It is optimized by the “Caldwell Pax” revolver in the second weapon slot. If you run out of ammunition for the Vetterli, you can confidently switch to the revolver.
The Caldwell Pax has a relatively high range among pistols and uses medium ammunition. Your two weapons therefore share the same ammunition supply. This means you have much more ammunition on you than you would with other medium ammunition weapons, which also gives you more leeway when you miss often.
For the tools, we recommend the knife or the heavy knife if you have unlocked it. It can kill several of the standard NPC enemies (“Grunts”) with a single blow and inflicts more damage than the light knife, but at the cost of more stamina.
The choking bombs can be used in a versatile manner. They extinguish any fire and deprive hunters of air, causing them to cough, allowing you to hear them. You can use choking bombs to extinguish burning teammates from a distance. Even against the butcher, one of the bosses, they can be employed very effectively.
The first aid kit should always be carried with you to heal yourself. Brass knuckles make it significantly easier to deal with the nasty Immolators.
The brass knuckles help you deal with these nasty fellows better because sharp weapons would make them explode.
The consumables here are more optional. You acquire sticky bombs by gaining experience with dynamite. This is done most quickly by killing the large meat heads. Once unlocked, it is extremely useful for dealing with bosses. Molotov cocktails can be used to set enemy hunters on fire. The small antivenom syringe grants you immunity to poison for 10 minutes. It is particularly useful against Hives and especially against the Spider. Dynamite can also be used as a grenade alternative.
These are the alternatives: As an alternative to the Vetterli, you could bring one of the Winfield variants. They have less damage and range, but have increased rate of fire. If you make this choice, you should grab the Nagant M1895 or the Caldwell Conversion pistol as your secondary weapon since they will share the ammunition supply with the primary weapon.
An alternative pistol would be the Scottfield Model 3, as it also uses medium ammunition, benefiting your Vetterli’s supply.
Instead of brass knuckles, you can also bring signal flares and take out the Immolator with the charged strike of your weapon. The sticky bomb can be easily replaced by another stick of dynamite.
The Gunslinger – Fast and deadly at close range
The gunslinger thrives in the action and feels comfortable wherever enemies can’t build a large distance against him.
The loadout:
Requirement: Level 22
Primary weapons: Two “Caldwell Conversion” pistols
Secondary weapon: Nagant M1895 Eagle Eye
Tools: Knife, choking bombs, signal flares, first aid kit
Consumables: a variation of Molotov cocktails, sticky bomb, health syringe, and small antivenom syringe
Useful traits: Adrenaline, Doublehand, Packmule, Steady Hand
Who is this loadout suitable for? The gunslinger is suited for fans of shooting action. Thanks to the secondary weapon, he can inflict 50 to 70 damage even at medium range. However, he is best suited for close combat. Players who prefer to stay away from the hustle and bustle will not be happy here.
Pro
Strong at short range and in buildings
Huge ammunition supply
Fast and mobile
Contra
Not optimally equipped against NPCs
Utterly useless at long distances
What makes the loadout strong: With two pistols as primary weapons, you are extremely deadly in close combat. While you do lose some precision, your secondary weapon can make up for that. Since all three weapons use compact ammunition, your ammunition supply is huge and you can shoot like you’re in a crappy Western.
Basically, any pistol would work, but the Caldwell Conversion has a special quality: if you get a few kills with it, after the chain pistol you will unlock the “Uppercut” variant. This revolver fires long ammunition and is therefore effective even at long distances. It will become essential in later builds and is perfect as a high-reach weapon for shotgun players. You essentially play this loadout partly for the future.
The secondary weapon is the Nagant M1895 Eagle Eye; due to its scope and the scope, the weapon is particularly stable and precise. However, you should remember that it is still a pistol—long ranges are taboo here.
To unlock this variant of the Nagant, you need to get a few kills with the Nagant pistol. You can also play the loadout with two Nagant pistols until you unlock the conversion at level 22.
Seven kills in one round – with the gunslinger, no one stands a chance!
Regarding tools, we trust the knife again, which is your best friend against NPC foes. For the armored grunts, we have the signal flares, but you should handle the Immolators with this loadout carefully.
Regarding consumables, we adhere to the previously established rule: something that burns, something that heals, and something that explodes. Here, you can of course vary accordingly. The antivenom syringe is personally a must-have for me because it makes your life much easier.
The stamina syringe is recommended for this loadout, as it allows you to sprint and strike without restrictions and stamina consumption for a limited time. This way, you can quickly engage in battle or retreat with your two pistols.
As optional traits, we recommend Adrenaline, which refills your stamina when your health drops to a critical level. Also, Packmule is very useful here, as you will receive two tools from the boxes on the map instead of one, so you won’t need to be quite as stingy with choking bombs and signal flares.
Furthermore, the Doublehand trait fits well here, as it significantly increases your reload speed with two pistols. The Steady Hand trait helps you hold pistols with a scope much steadier, benefiting your secondary weapon significantly.
These are the alternatives: Actually, you can use any pistol you like for this loadout. The Caldwell Conversion chain pistol would be particularly well suited, but you unlock that only later.
An alternative secondary weapon would be one of the sawed-off Winfield variants or even a sawed-off Springfield. This way, you would be better equipped at medium range but lose some effectiveness in close combat.
If you want to go completely melee, an axe would also be a good idea to come out victorious from close combat situations even after shooting your ammo.
Instead of the signal flare, you can also bring brass knuckles to better deal with the Immolators and avoid using choking bombs for that. As a substitute for the sticky bomb, you can always use dynamite.
The One-Shot Killer – If you fall into his trap, there’s no escape at close range
With the shotgun, nothing can threaten you in close combat
The loadout:
Requirement: Level 1
Primary weapon: Romero 77
Secondary weapon: Caldwell Conversion pistol (later the Uppercut variant)
Tools: Knife, choking bombs, brass knuckles, first aid kit
Consumables: 2x Molotov cocktails, large health syringe, dynamite
Who is this loadout suitable for? The One-Shot Killer plays with a shotgun that holds exactly one shot in the chamber. Anything that dares to approach him within 10 meters is as good as lost. If you don’t like to be in close combat or avoid buildings, this loadout is not for you.
Pro
No great accuracy needed due to the spread
Almost unbeatable at close and short range
Perfectly equipped against all NPCs
Beginner-friendly shotguns
Contra
Not usable at mid-range
Only one shot in the chamber; if you miss, you’re nearly dead
What makes the loadout strong: Although the Romero 77 is available from level 1, it is a feared shotgun. It has only one shot in the chamber, but it packs quite a punch. The Romero has the highest effective range of all shotguns and inflicts substantial damage. An encounter with a Romero within a building rarely ends well for your opponent.
As a secondary weapon, we resort to the Caldwell Conversion; however, only because you probably have not yet unlocked the Uppercut version of the weapon. That’s your goal to get the most out of the loadout. Because once you have the Uppercut, you become a serious threat to your enemy even at medium ranges.
When the enemy comes through the window, you’ve got him: The Romero in action.
Regarding tools, we again rely on the knife, which is your best friend against NPC enemies. The first aid kit is, as always, included. Brass knuckles make you more effective against the Immolators that roam the world and choking bombs serve as a multifunctional tool for saving teammates and extinguishing fires.
What the consumables are concerned, we choose two Molotov cocktails. The reasoning behind this is that you ideally want to encounter enemies in buildings. If an enemy hunter runs into you and you kill him, his team has all the time in the world to pick him up.
Unless, of course, you set him on fire. When you throw the Molotov cocktail on the dead enemy hunter’s body, it slowly burns his health away. This puts pressure on his teammates and forces them to come close to you. There, you can then kill them with the shotgun.
The health syringe is for additional healing since you often take a bit more damage in close combat than a sniper. You have the dynamite with you to lure enemy hunters out of cover and into your sight.
This loadout is also strong in that it requires no additional traits to fully exploit its potential.
These are the alternatives: In Hunt: Showdown, there are various shotguns, but none is as powerful with one shot as the Romero. However, if you don’t want to rely solely on your single shot, feel free to opt for the Caldwell Rival. The shotgun also inflicts a lot of damage, but it has two shots in the chamber and is available from level 10.
As an alternative secondary weapon, the Caldwell Pax revolver is suitable as it offers a bit more range than the Caldwell Conversion pistol, but you won’t progress towards unlocking the Uppercut that way – which is a small disadvantage in long-term play.
For tools, you can also bring the signal flare instead of the brass knuckles, depending on whether the Immolators or armored grunts annoy you more. For consumables, you can take two health syringes or two dynamite sticks.
If you’re playing in a duo, you only really need one Molotov cocktail. In a trio, however, we always recommend having two Molotov cocktails.
Tools: Brass knuckles, choking bombs, throwing knives, first aid kit
Consumables: Molotov cocktails, dynamite, health syringe, sticky bomb
Required traits: Lever and Fanning
Who is this loadout suitable for? Dangerous at medium distance, absolutely deadly at close range. If you like to operate in this spectrum and perhaps don’t like to aim precisely, this loadout is perfect for you. For the quiet sniper who waits for their opportunity, it’s rather unsuitable.
Pro
Uncountable ammunition
Accuracy is not required due to the high rate of fire
Well equipped against NPC opponents
Good at various distances
Particularly cost-effective
Contra
Becomes fully useful only through traits
Unlocking the pistol is relatively late
What makes the loadout strong: You already have the Winfield at level 1; it is characterized by a lot of ammo and a high rate of fire. It is a good all-round weapon for beginners, but it becomes especially deadly in this loadout.
As a secondary weapon, you can also take any other pistol, but the plan works best when you use the Caldwell Conversion chain pistol, as it comes with a lot of ammunition.
Through the trait Lever (level 14), the Winfield can fire much faster when fired from the hip. The trait Fanning (level 17) allows you to convert pistols into semi-automatic monsters; it also greatly increases the rate of fire.
Now, both of your weapons don’t actually inflict much damage. However, keep in mind that every headshot in Hunt: Showdown is fatal within the range of your weapon. The key to this loadout is to simply try enough times to hit the head – or just multiple hits to the body.
You should keep moving while firing since precision isn’t one of your strengths in this loadout anyway, and you want to make it especially hard for your opponent to hit you while trying to hit them. Your chances should significantly increase due to your constant barrage of bullets.
If you’re fast enough, your opponents will be dead by the time you arrive
For tools, we choose brass knuckles against grunts and Immolators. Also, choking bombs are back as multifunctional tools along with the always useful first aid kit. If you ever need to kill silently, throwing knives work excellently – but be careful, hitting with them requires practice.
When it comes to consumables, we fall back to the tried and true combination of burning, exploding, and healing. We use Molotov cocktails to ignite dead hunters and draw enemies out of hiding, as well as sticky bombs for fighting bosses more quickly.
The health syringe is included because you have few good alternatives at the start, and healing is always beneficial.
More useful traits would be Determination and Adrenaline. Both increase your stamina regeneration. Since your enemy with this build will likely run out of ammunition before you, he will probably flee. With these traits, you can chase after him. Packmule is also a great trait to add to balance the missed throwing knives.
These are the alternatives: Even though Lever works for all lever-action rifles, you won’t have any alternatives to the Winfield at the beginning; it has to be. However, it’s also very cheap and available from level 1.
For pistols, we can also recommend the Nagant M1895. It is also deadly with Fanning and even more precise than the Chain Pistol in the original loadout. However, it obviously cannot provide nearly as much ammunition.
As an alternative to the throwing knives, you can also take a light knife or a heavy knife, although you lose the range. Another option for the sticky bomb would be to carry a stick of dynamite so you can control enemies better.
As always, I also recommend packing the antivenom syringe. It greatly simplifies your life in dealing with NPC enemies.
The zig-zagging axe wielder – When short range isn’t close enough
No one wants to see him running at them
The loadout:
Requirement: Level 1
Primary weapon: Combat axe
Secondary weapon: Winfield M1873C Vandal
Tools: Brass knuckles, decoys, signal flares, first aid kit
Consumables: 2x health syringes, stamina syringe, Molotov cocktail
Useful traits: Adrenaline, Determination
Who is this loadout suitable for? For anyone who may not be optimal with the slow weapons in the game. In close combat, you don’t need to aim; you just need to be fast. If you enjoy toying with your opponent and find that even short range is too far away, this loadout is perfect for you.
Pro
Incredibly strong in close combat
No need for ammunition hunting
Enemies often overwhelmed by the tactic
Perfectly equipped against NPCs
Contra
Managing stamina at the beginning can be difficult but is essential
Good sawed-off weapons aren’t unlocked until later
Not optimal in the low-level area, but will improve with aids in the later game
What makes the loadout strong: Most weapons in Hunt: Showdown are relatively slow. If you plan from the outset to challenge an opponent in close combat, they usually have only one to three chances to hit you before your axe is embedded in their back. Besides, many especially new players quickly become overwhelmed when an opponent runs at them instead of shooting back.
If you run quickly and in a zig-zag manner, alternating between walking and running while randomly changing direction, it is also very difficult for experienced players to hit you.
A charged strike with your axe to the upper body of the opponent is deadly. If that turns out to be inconvenient in that situation, you still have a sawed-off shotgun with you to heat the enemy up a bit.
Regarding tools, you don’t need a knife here because you already have your axe. However, a brass knuckle for the Immolators is still recommended, as is a signal flare for the armored, barbed-wire zombies. Additionally, we use decoys that imitate sounds and can lure enemy players into your trap – or into your axe.
The birds aren’t impressed by your axe, but the enemies certainly are
For consumables, we focus on healing, as you will likely take a hit or two, but you can easily heal after the fight in a quiet corner. Plus, you will have a stamina syringe with you to prevent you from running out of breath while zig-zagging and swinging your axe.
This loadout is rounded out by the Molotov cocktail, which sets dead hunters on fire and forces their teammates to come to you.
While not strictly necessary, the traits Adrenaline and Determination will make your life a lot easier. Adrenaline refills your stamina when your health is low, while Determination allows your stamina to regenerate sooner. Both are incredibly helpful when swinging an axe successfully.
These are the alternatives: In addition to the combat axe, you will unlock the machete and cavalry saber throughout the game. Both are solid alternatives to the axe. Additionally, there are various weapon versions with bayonets – those can also be very strong.
As a secondary weapon, you may also bring two pistols to be more agile in close combat, but at the cost of strength at medium range. Instead of decoys, choking bombs can be used, which are an absolutely sensible multifunctional tool.
General tips for your first excursions into the Bayou
What will you learn here? The following tips are particularly useful for beginners and will help you in many situations within the game:
Charge your melee weapon of choice before entering a combat situation. This saves stamina and time in battle.
With the sharpshooter variant of the Winfield, which you unlock later, you can keep an eye on your opponent at longer distances and put them under pressure – but you shouldn’t expect much damage.
Shotguns have a major advantage in Hunt: Showdown: They don’t care what you do. Whether standing, running, crouching, aiming, or firing from the hip, shotguns in the game have the same spread. This makes them particularly interesting for beginners.
If things get tight, you can also kill an enemy hunter with a charged strike of the knife to the head.
Use all syringes early and often, as you can find them in rounds in supplies and must use multiple syringes to unlock better variants.
These traits are a must!
What are traits? If you survive a round, your hunter gains experience points and can level up to 50 levels. Each level grants you a point that you can spend on traits, i.e., passive abilities. You also need to unlock those by reaching the required bloodline level.
What traits are useful? In addition to the specific traits mentioned in the loadouts, there are some traits that make sense across the board in any loadout. We would like to briefly discuss these as well.
This is what “Alligator Legs” can do: With the trait Alligator Legs, you can move faster in water and are quieter when crouched in water. Since there is a lot of water on the maps in Hunt: Showdown and making noise is rarely a good idea, this trait is always a good addition.
This is what “Greyhound” can do: The trait Greyhound allows you to sprint at full speed for longer. If you have the loot and need to disappear quickly or pursue hunters with the loot, it can make things much easier for you.
You can directly recruit some hunters with useful traits
This is what “Lightfoot” can do: Lightfoot allows you to climb, jump, and fall much more quietly. Quieter movement through terrain is especially useful in many situations – definitely take it!
This is what “Ghoul” can do: The trait Ghoul lets you regenerate some health when you kill grunts. Since a broken health bar for your hunter automatically heals completely, Ghoul can often save you a bandage.
This is what “Salamander” can do: This ability is particularly useful in trios, as you can be ignited faster than in duos. Salamander reduces fire damage taken by 25%, even in death. Your teammates then have 25% longer to rescue you – very sensible!
How do the weapons in Hunt: Showdown work?
We want to not only tell you which weapon to take but also help you figure out how to choose the best weapons for yourself. Thus, we explain how weapons fundamentally work.
What values does a weapon have?
The values of a weapon are at least as important as its shooting feeling and price. But what values can you even look for? These are the weapon values in the game and how they work:
Range: The range value indicated with weapons refers to a hit to the upper body at a distance of 10 meters. This is especially tricky with shotguns, as they lose a significant portion of their damage after 10 meters.
Effective Range: Headshots in Hunt: Showdown are generally fatal. The effective range of a weapon refers to the number of meters at which a single headshot instantly kills an enemy player. If the enemy is outside the range, the one-shot kill is not guaranteed. If you exceed the effective range significantly, the shot may not reach at all.
Rate of Fire: The rate of fire indicates the number of shots a weapon fires per minute. Reload interruptions are not included!
Handling: Calculating handling is more complex than other values. It includes recoil, weapon movement, and bullet spread. The higher the percentage, the better. For melee weapons, stamina consumption, range, and impact angle are considered instead.
Reloading: The reloading time indicates the time it takes to completely reload the weapon when it is empty. Partially reloading a weapon often takes more time.
Muzzle Velocity: The speed in meters per second at which a projectile travels.
Close Combat: Indicates the damage of the weapon scored in a light melee attack to the upper body.
Heavy Close Combat: Indicates the damage of the weapon caused by a charged melee attack to the upper body.
The weapon values in the game of the “Romero 77” shotgun
What types of ammunition are there in the game?
In addition to the base values of a weapon, there are various types of ammunition for most weapons in the game. These also influence the weapon values and your best play style with your weapon. These are the types of ammunition in the game:
Some of the ammunition types are presented by YouTuber Oceanium in this video:
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Compact ammunition: Many of the first weapons you unlock in Hunt: Showdown use compact ammunition. It can be fired quickly, and you usually have a large supply of shots, and it is the easiest to find in the world. It deals less damage than the other ammunition types and has less penetrating power.
Medium ammunition: As its name implies, medium ammunition serves as the middle ground between the other types. It is harder to find than compact ammunition and you usually have less of it on hand. However, medium ammunition does a better job of overcoming obstacles like wood and overall distance.
Long ammunition: Long ammunition is usually used by sniper rifles or the later unlockable repeaters. It is particularly rare, and your magazine supply is always limited. However, long ammunition can cover distances of up to 350 meters and even penetrate metal at close range.
Shell ammunition: Shell ammunition is used exclusively by shotguns and is therefore optimal for close combat but loses considerable effectiveness depending on the weapon type after 10 meters.
Fire ammunition: No weapon is equipped with fire ammunition by default. You must always unlock it and it is also not available for all weapons. It falls under the category of special ammunition and is therefore particularly difficult to find. Upon impact, it ignites fire on your opponent, which they must extinguish. It is particularly effective against NPC foes in the game.
Explosive ammunition: Also falling under the special ammunition category, it is similarly difficult to find. It is not available for all weapons and has to be unlocked. Upon impact, the bullet explodes, causing area damage.
Poison ammunition: This is added to the last two entries on the roster and fits into the special ammunition category. Poison ammunition must also be unlocked and causes poison damage upon impact. Poison ammunition, however, has no penetrating power, as it bursts the poison container upon hitting the first surface it contacts. Thus, it is only suitable as the sole projectile against the nasty Immolator zombies.
Special ammunition: Under this point are all other types of ammunition listed. For instance, there is ammunition that increases penetrating power or causes bleeding. Some weapons in the game, such as the explosive lance, the Dolch 96, or the Nitro Express, can only use special ammunition, so you must be mindful of that.
What do you think of the loadouts? Would you adjust anything and do you have any suggestions for improvement? Feel free to share in the comments!
Call of Duty: Vanguard starts its first live season. Today, December 9th, the next major patch arrives. Developer Sledgehammer Games has presented all the changes in an English blog and announced further updates for the future. MeinMMO tells you what changes are coming.
What will change with CoD Vanguard Season 1? After the launch of CoD Vanguard Season 1, changes are expected to occur in stages:
The first patch after the launch of CoD Vanguard Season 1 releases on December 9th. This patch addresses minor issues with the mortar fire killstreak, the map Shipment, and connecting to lobbies.
Further upcoming changes related to weapon balancing are set to arrive at an unknown date. These adjustments are already known.
On December 6th, the first patch for Season 1 was released. We will also list the patch notes here in German.
[toc]
The season content will be available on December 8th at 6 PM. All information about the season and for the Pacific update of Warzone can be found in our overview of Season 1:
All changes in patch 12.9 from December 9th in German
The patch from December 9th improves the following:
Performance & Connection:
Improved stability when connecting to lobbies.
“Server Snapshot Error” has been fixed.
Mortar Fire: Improves visibility by reducing smoke effects that fill the entire screen. Players must be closer to the mortar fire to be affected.
Weapons: Shotguns now correctly hit the front of opponents carrying shields on their backs.
Map – Shipment: Spawn logic has been adjusted to prevent spawn traps.
UI/UX: 2XP icons now appear when 2XP is activated on certain platforms.
Clans: Banning players from the clan no longer produces an error.
Progress: The match progress bar now shows the correct weapon level.
All changes to weapons balancing that are coming later
This is what is set to change in the future: Even after December 9th, further changes are expected to come to the game. These concern weapon balancing. However, there is no specific date for these changes yet.
Weapons
General: Loadouts that use 7-round magazines have been corrected so that the ammunition count is divisible by 7.
Balancing
M1 Garand:
Recoil reduced
Type 99:
Better flinch resistance
Shorter aim down sights time
Even small caliber ammunition can kill with a chest shot.
Three-line rifle:
Shorter aim down sights time
Kar98K:
Even small caliber ammunition can kill with a chest shot.
Attachments for Sniper Rifles:
Hollow-point ammunition has decreased range
Break-action:
Small caliber ammunition now reduces range instead of damage
Shotguns:
Slugs and buckshot now have better aim down sights time, deal less headshot damage
The patch notes from the update on December 6th in German
What has already happened? On December 6th, there was the first preparatory patch for Season 1. Here are all the patch notes for multiplayer from this update in German:
Multiplayer
Weapon Rest: The weapon rest has been generally improved. Players reported issues with the support height and that they could not lean on certain objects.
Gunsmith:
Players can now save their own weapon blueprints
The camera position for some weapons and attachments has been adjusted.
Weapons in the game:
A bug was removed where players spawned with invisible weapons
A bug was removed where the wrong skin for the combat shield was displayed when it was on the back.
XP:
Sniper rifles gain more XP
Camouflage:
Instead of 5 kills without dying, players now need to get kills while lying down for new camouflage for the three-line rifle
Dead Drop:
A bug was removed that allowed players to repeatedly get their highest killstreak
The cooldown was doubled
Goliath:
It is now easier to recognize whether a Goliath comes from your own team
Fire Naut:
Fire nauts can better recognize from which direction they are being hit
Molotov Cocktail Airstrike:
The issue where players could not tell where the fire effects had started was resolved. Previously, players took damage even though they were not in the flames.
Attack Dogs:
A faulty animation when whistling has been adjusted
UI:
The killstreak indicator flickers less
Challenges:
The challenge “Battle-Hardened Veteran – Achieve X eliminations in Hardcore modes” now correctly counts eliminations
Progress:
A problem where some players could not unlock reticles was resolved
Map – Demyansk:
An exploit that allowed players to leave the map has been removed
Map – Oasis:
An exploit that allowed players to leave the map has been removed
Map – Tuscan:
A rare problem where players spawned outside the map has been removed
Map – Numa Numa:
A rare problem where players spawned outside the map has been removed
Clan UI:
A bug where player names were not visible in the clan menu has been removed
Menu:
Players are warned when they want to use a 2XP token during a double XP event.
Performance & Connection:
Improved stability when connecting to lobbies.
Campaign
Stalingrad:
Removes a bug that crashes the game when Polina assists an NPC.
The Fourth Reich:
Removes a bug that crashed the game after a cutscene.
Zombies
Progress:
A bug that prevented players from unlocking the Dark Aether camouflage was removed.
Pack-A-Punch:
A problem that prevented 10-round shotguns from being fully reloaded with an animation was resolved
A problem where weapons were mistakenly shown as Pack-A-Punch Level 1 was removed
Gameplay:
Numerous exploits that allowed players to leave the map have been removed.
Stability:
A stability issue related to the Frost Shot has been fixed
A stability issue that occurred during multi-kills with equipment was removed
These are all the patch notes in German that Sledgehammer Games announced for the launch of Season 1.
How satisfied are you with the patch notes? Is there anything in the list that bothers you? Are the weapon adjustments sufficient for you? Let us know in the comments.
What else is new aside from the patches in CoD Vanguard Season 1, you can find out in our article:
In League of Legends there is a new skin for the champion Ekko, reminiscent of his role in the Netflix series “Arcane“. Although players generally like the skin, there is a specific criticism of the “Firelight Ekko” skin: it is significantly more expensive than it should be.
What kind of skin is this?
It is the latest skin for the LoL champion, Ekko. It was showcased in a YouTube video on December 7, 2021.
The “Ekko Firelight” skin references Ekko’s role in the Netflix series Arcane: for instance, he pulls out a hoverboard when teleporting back to base. He also puts on a mask.
The skin is now on the test server and was introduced in a YouTube video.
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“Too little value to charge full price for a skin”
What is the exact criticism of the skin? Although the skin is generally well received, there is a systemic critique, as it is supposed to cost 1350 RP (about €10) – but according to the current skin system of Riot Games, it is not worth that.
A new model without new graphics or sound effects costs 750 RP.
A skin with only some of the new elements costs 950 RP (about €7.50).
A skin for 1350 RP would need to have new graphics and sound effects for all abilities and recalls to justify its 1350 RP price.
The new Firelight skin for Ekko does not offer any new sound effects. It is also criticized that the mask cannot be put on or taken off at will. This was possible with skins from earlier times.
Has this ever happened before? Yes, a Reddit user mentions that in 2017, the skins of the esports team SKT1 were also sold for 1350 RP without bringing any new sound effects. After the protest, Riot Games had to backtrack and endow the expensive skins with their own sound effects. They should do the same now.
People are urged to give feedback to Riot Games that the skin either needs new sound effects or a lower price.
We have extensively covered the rise of Riot Games on MeinMMO and asked: Is Riot the new Blizzard?
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Why is this so important to people? The perceived triviality of the skin being somewhat expensive or the absence of sound effects has received more than 10,000 upvotes on Reddit.
People take this very seriously and say that a precedent should not be set here.
A user explains: In the past, most cool skins only cost 975 RP, and only a few, which were even better, were available for 1350 RP, while the even more expensive ones were extraordinarily good. Nowadays, all skins would generally cost 1350 RP, and only garbage skins would be priced at 975.
Riot Games would be shifting the standards here – essentially creating a silent skin inflation. Apparently, they do not want to let the developers get away with this. A user states that this skin should not become a precedent.
The new map Caldera of Call of Duty: Warzone is online for everyone. We will keep you updated in our live ticker about any issues and provide you with the latest news.
What’s going on in Warzone? More than 1.5 years after the release, Call of Duty: Warzone is getting a new, large map: the Pacific volcano island “Caldera”.
As part of the first joint season with Call of Duty: Vanguard, the new map is now online for everyone.
Here you will find everything you need to know about the launch of the new map, and we will accompany the release live in our ticker. If any issues arise, you will find reactions from the developers here, so you will know if other players have similar problems or what a potential solution looks like.
CoD Warzone: Caldera release in the live ticker
Update – 19:10: Still no problems with the servers. We wish you a bug- and cheater-free evening on the new map Caldera.
Update – 17:57: If you want to start in Vanguard Royale, here are some weapon recommendations:
Update – 17:51: There are reports that you are currently not receiving weapon XP in the Plunder mode. The mode is popular for leveling weapons, but at the moment it seems useless.
Update – 17:38: Not all modes with the addition “Vanguard” allow only the old weapons. In the “Vanguard Resurgence” mode, you also have access to weapons from Cold War and CoD MW – airplanes are still available.
Update – 17:20: So far, no signs of server problems. If you have performance issues, it may help to disable texture streaming in the settings. If your CoD points have mysteriously disappeared, you need to be patient; the developers are working on it.
If you want to know which issues have already been addressed by the developers after the release, check out the English Warzone Trello board (via Trello.com).
Update – 17:09: It happened again – Caldera went online earlier, and you can now access the new map, even without purchasing Vanguard. Here’s the playlist:
Playlist for the full Caldera release
Vanguard Royale
Solo, Duo, Trio, 4-player
Vanguard Resurgence
4-player
Battle Royale
4-player
Plunder
3-player
First impression: The old weapons from Cold War and CoD MW are generally better than the new guns.
Update – 17:00: A good evening to all readers. From now on, we will keep an eye on the official Warzone channels. Yesterday, the new map already went live significantly earlier. If that happens again, you will find out here immediately.
Update – 15:00: If you are experiencing performance problems on PlayStation, it should help to disable “Texture Streaming” in the settings. The developers shared this on Twitter (via Twitter).
Update – 14:25: If you want to know what our MeinMMO author Maik Schneider thinks about the Pacific update, then check this out:
Update 09.12 – 08:20: Today at 18:00, the early access to Caldera ends, and all players may access the new map. We will again follow the release in our ticker and keep an eye on any issues for you.
Update – 20:12: The developers are now working on performance issues on PlayStation. Additionally, the demon weapon bug has returned – the developers are already working on that as well.
Update – 19:54: The NZ-41 appears to perform very well on Caldera. Try the assault rifle in Vanguard Royale.
Update – 18:54: If your CoD points are missing, that’s frustrating, but probably not a problem. This happened during the transition to Cold War as well, and the points were back after some time. The developers have already registered the problem (via Trello.com).
Update – 18:45: Problems may also occur on PlayStation. Textures are not loading correctly, and the game can crash. There is currently no solution for this except to try again.
Update – 18:25: Reports of issues on Xbox consoles are increasing. We are keeping an eye out for a possible solution.
Update – 17:50: Still no problems with the servers. However, it is now clear that there is no FoV slider on consoles.
Additionally, the playlist at launch is smaller than expected. For now, there’s only Vanguard Royale 4-player and 2 versions of Rebirth Island – Resurgence 4-player and Mini Royale 3-player.
Update – 17:40: The new Warzone map went online a bit earlier, and the servers are now available again. So far, there are no reports of server issues.
We are embedding the launch trailer here, which gives a good impression of the new map:
Start video
CoD Warzone shows trailer for the Pacific update with planes and gameplay
Pacific update of Warzone: Release timeline
Here are the key dates for the release at a glance:
Start of preload: 08.12 at 6:00 AM
Server downtime: 08.12 from 6:00 AM to 6:00 PM
Start of Pacific update: 08.12 at 6:00 PM
Access to Caldera for Vanguard buyers: 08.12 at 6:00 PM
Access to Caldera for non-buyers: 09.12 at 6:00 PM
What can I play at launch if I haven’t bought Vanguard? Most modes at the launch of the Pacific update are played on the new map Caldera and therefore are not yet available to you.
However, there will be 2 modes available at launch on the smaller map “Rebirth Island”. The changes from the Pacific update will then already be in the game, and you will be able to play almost 40 new weapons.
But Caldera will remain closed for you until December 9th at 6 PM.
What does the playlist in early access look like?
Vanguard Royale (Caldera)
4-player
Resurgence (Rebirth Island)
4-player
Mini Royale (Rebirth Island)
3-player
With the start for all players, more modes should be added to the playlist, such as the normal Battle Royale and Plunder. However, Rebirth Island will disappear and will not return until next week.
What else is there to know about the release of the new map? If you want to comprehensively inform yourself about the new map and the Pacific update, you will find all the important details here:
Are you participating in the release today or are you more inclined to the approach “never play on release day”? Feel free to share your thoughts in the comments.
The MMORPG Toram Online is actually not new at all, as it has been successfully running for smartphones for 6 years. However, the game is now getting its own standalone PC version, which will run on Steam. We at MeinMMO summarize.
What is Toram Online? Toram Online is a classic MMORPG set in a medieval fantasy setting with significant Asian influences.
The game was released back in May 2015 for Android and iOS and has been very successful there ever since. It has average ratings of 4.5 out of 5 stars on both the App Store and Google Play, with over a million reviews.
Now the title is coming to PC with full functionality and will have its own standalone PC version that will run on Steam. However, the game is available only in English, along with Chinese, Japanese, Korean, and Thai.
What features does Toram have? Unlike many other MMORPGs that have been developed with a focus on mobile, Toram does not rely on features like auto-play or too many assistants. You still have to play yourself, which the community appreciates.
Here you can see a trailer for the game:
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Enormous character editor with over 500 billion possible combinations, according to the developers
A classless character system, where you play what you wear – similar to New World
Free skill trees, allowing you to customize your character as you wish. You are also not bound to classes here
A fashion system, where you can customize the colors of weapons and armors at will
Open world, dungeons, PvP and PvE battles, as well as quests and story
Crossplay between all three systems
Group content that you can manage more or less alone. For this, you can rely on NPC companions or call the characters of your friends for help, even if they are not online
When will the PC version be released? A specific date for the PC release of Toram Online has not been set yet. It is currently only listed as “Coming Soon” on Steam. There is also no further information on the developer’s website.
A game with potential and good ratings
What do the fans say? Both on the App Store and Google Play, Toram Online has a very good rating of 4.5 stars. Most reviews are therefore positive, and only a small fraction of players are dissatisfied.
However, the Free2Play MMORPG relies on a gacha mechanic and pay-to-win options at some points, which some fans find bitter. Nevertheless, it seems that Toram Online does not go as far as other genre colleagues.
How does the community rate it? We took a look at the reviews and comments for you and would like to briefly convey the mood (via play.google.com).
MysteryMelody writes: ‘A great game! The graphics are great, the enemies and quests are diverse, and you unlock more outfits throughout the game to change your character. […] The game is not directly confusing, but there are many areas for improvement.’
Teto Aphrodi writes: ‘Toram Online is a classic anime MMO with a few extra features. However, it is actually about 95 % Free2Play and not very grind-heavy, unless you want to belong to the top 20 %. You also need to read a bit into it, so I recommend creating a test character and playing until level 50 before starting the second one.’
Ain writes: ‘I have been playing Toram since mid-2016. It is a little boring that the annual events keep repeating the same way. Otherwise, a lot of work is being done on the game and new content is coming regularly. […] It is also worth it to invest without real money, and you can get quite far that way.’
Have you played Toram Online yourself? Are you looking forward to the PC version or do you think the game is not for you? Feel free to let us know in the comments here on MeinMMO.
The new map Caldera is here, Call of Duty: Warzone has nearly 40 new weapons. MeinMMO shows you here which of the new weapons are worth it and how the Vanguard weapons compare to the “old” weapons.
For example, assault rifles now generally feature larger magazines, but the exact details of the adjustments are still unknown. The developers state that the weapons are now in their “state 1.0”.
We have adjusted the setups to the revised attachments in the game and still recommend the 5 weapons on the list for the time just after release. As soon as there are solid analyses, you will find more on MeinMMO.
With the launch of the new map of Call of Duty: Warzone, the weapons from CoD: Vanguard are also in the Battle Royale. You will find information here on:
The best weapons of the main weapon classes with setups shortly after release
A brief assessment of how the weapons compare to the guns from Modern Warfare and Cold War
Depending on what you are looking for, you can click to your desired information:
Update December 10: After the first balance update, it remains to be seen how the Vanguard weapons perform compared to the old weapons. After release, the new weapons had no chance, but it is very possible that this now looks different.
Shortly after release, the new weapons do not seem particularly strong. The overall time-to-kill of many weapons is too high, and in terms of stability, there are better options among the old weapons from CoD MW and Cold War.
The previous overperformers like the AK-47 from Cold War, the EM2, the OTs 9, or classics from CoD MW like the M13 or the MP5 remain very strong, unless there are further adjustments. The best weapons with setups are here.
So if you are playing the normal Battle Royale when the new map goes online for all players on the evening of December 9, stick to your old weapons. However, if you try the new “Vanguard Royale” where only the Vanguard weapons are allowed, then try our suggestions.
In Vanguard Royale, the “modern” equipment is missing.
CoD Warzone: NZ-41 Setup shortly after release
Why is the weapon strong? Most assault rifles from Vanguard struggle in Warzone with their strong recoil and a so-called “bloom effect”. This effect prevents you from hitting the point your crosshair is aiming at.
This leads to much uncertainty when firing, and the NZ-41 can best control this uncertainty. The time-to-kill at range is 840 milliseconds with chest shots. Too high for normal Battle Royale, but a decent value in Vanguard Royale.
However, don’t keep your finger on the trigger for too long – the longer you are in sustained fire, the more the weapon fights against you.
Warzone: NZ-41 Setup
Muzzle: MX Silencer
Barrel: Orbweaver 360mm BC
Scope: G16 2.5x
Stock: Ravenwood Padded
Underbarrel: Schnitzer Grip
Magazine: 6.5mm Sakura 50-round Magazine
Ammunition Type: Extended
Grip: Polymer Grip
Perk: Scout
Kit: Fully Loaded
CoD Warzone: PPSh-71 Setup shortly after release
Why is the weapon strong? The PPSh-41 is one of the few weapons that can hold its own against the old weapons from Cold War and CoD MW.
With its huge magazines and good control, it ensures safe kills in close combat and provides you with a competitive time-to-kill of 504 milliseconds with chest shots at a range of just under 15 meters with the setup shown here.
Warzone: PPSh Setup
Muzzle: F8 Stabilization
Barrel: ZAC 300mm
Scope: Slate Reflector
Stock: Empress Own
Underbarrel: Schnitzer Grip
Magazine: 7.62 Gorenko 71-round Magazine
Ammunition Type: Hollow Point
Grip: Grooved Grip
Perk: Steady
Kit: Fully Loaded
CoD Warzone: Bren Setup shortly after release
Why is the weapon strong? Vanguard LMGs are a very interesting option in Warzone. The heavy weapons have some very high damage in close combat but lack the movement to be efficiently used there.
The Bren can achieve a time-to-kill of around 250 milliseconds with higher damage and 3 headshots when paired with the first barrel – which borders on cheating.
However, we recommend a stable long-range setup here, which only starts to lose damage at over 250 meters and can take down enemies with chest shots in 727 milliseconds.
Warzone: Bren Setup
Muzzle: Mercury Silencer
Barrel: Queen’s 705mm Royal
Scope: G16 2.5x
Stock: Hockenson SP2B
Underbarrel: M1941 Handstop
Magazine: .50 BMG 50-round Magazine
Ammunition Type: Extended
Grip: Grooved Grip
Perk: Scout
Kit: Fully Loaded
CoD Warzone: Kar98k Setup shortly after release
Why is the weapon strong? Among the 3 sniper rifles in Vanguard, the Kar is still the best option for the Vanguard Royale.
According to the first evaluations, the sniper rifles are not comparable to the meta powerhouses Kar98k from CoD MW and the Schweizer from Cold War. So stick with the old snipers in normal Battle Royale.
However, one property is really strong: with the perk “Hidden,” you can completely conceal your scope glint.
Warzone: Kar98k Setup
Muzzle: Scout Silencer
Barrel: VDD 660mm 05HE
Scope: –
Stock: Short Stock
Underbarrel: Heavy Foregrip
Magazine: –
Ammunition Type: Extended
Grip: Leather Grip
Perk: Hidden
Kit: Fully Loaded
CoD Warzone: SVT40 Setup shortly after release
Why is the weapon strong? The 3 DMRs from Vanguard have very strong time-to-kill and damage values in Warzone. The SVT40 hits enemies with over 90 damage to the chest and you only need 3 hits for a kill. However, DMRs use sniper ammunition.
If you are a fan of single-shot rifles, then try the 3 weapons of the DMR class from Vanguard. To start, we recommend the SVT40. If you maximize the fire rate, you can take down enemies within 600 milliseconds with chest shots.
However, if you notice that you cannot hit the chest shots reliably, it would be better to switch back to full automatics – body and limb shots are very weak.
How the weapon meta evolves will have to be seen in the coming days and weeks. With the major Pacific update, there were no balance changes to the old weapons, and it is quite possible that more adjustments will be made.
If you want to have fun in the crazy Vanguard Royale with its planes and extra rules, then help yourself with the selection here. If you prefer the regular Battle Royale, then for now, stick to your familiar firearms.
In Fortnite there are many obvious new features. However, you can only notice one when you are downed. We at MeinMMO warn you of fleeing enemies who are knocked out. Because they disappear faster than you can look.
What do you need to watch out for? In Fortnite, since the beginning of Chapter 3, there have been many new changes. These include not only new weapons or the map but also inconspicuous features that are only discovered later.
A new feature has now been discovered that allows players lying on the ground to interact with many objects in the world. So keep a close eye on your opponents and don’t let them escape as shown in the following clip.
Player manages to escape thanks to new feature
With the new feature, players can perform huge distances and actual stunts in no time to reach a safe harbor. Reddit user FoxManYT shows you what is now possible:
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After the player has been defeated and lies on the ground (but is not yet eliminated) he still falls out of the window, then jumps over two spider webs and can even, despite his knocked-out state, interact with the zip line to escape. In doing so, he covers a long distance and can be revived by a teammate.
A suitable environment is a prerequisite for this, as not every POI in Fortnite has zip lines and the new spider webs from Spider-Man. If you manage to escape from the clutches of your enemy, you can still pull off cool stunts and leave your enemies speechless.
What do players say about such small changes? This change is being celebrated. Many players didn’t even know that such distances could also be covered by “dead” players. A reddit user says:
That was incredible. I had no idea that you could use a zip line while being knocked out, thanks for this tip. I just found out that you can also drop loot while lying on the ground.
It becomes clear that not only can zip lines be used. The following actions can be performed:
Open doors
Open chests
Drop and pick up weapons and items
Use zip lines
Open safes
Could this feature have negative effects? People are humorously speculating on reddit that your teammates could exploit this. So if you have a good weapon, your friends could force you to give up your weapons in exchange for a revival (via reddit).
This feature is still cool. But you should keep a close eye on your opponents or eliminate them completely to prevent such escape actions as seen in the video. It remains to be seen whether Epic decides to adjust this feature so that “dead” players can only drop items and no weapons.
What do you think of such adjustments? Do you find them cool? If so, have you also managed a daring escape? Let us know in the comments.
This is an AI-powered translation. Some inaccuracies might exist.