Depths of Erendorn is a new MMORPG for PC that has been in development since 2016. It recently transitioned to Unreal Engine 5 and has some interesting approaches. There are turn-based battles and a Free2Play model that does not resort to Pay2Win or even “Pay to Convenience”.
What kind of game is this? Depths of Erendorn is inspired by classic role-playing games and is set to take place in a huge, open fantasy world. You will face dangers and, above all, randomly generated dungeons.
One notable feature is the various races you can choose from. They include:
Humans
Wood Folk
Elves
Dwarves
Water Creatures
Two-Legged Eagles
Spider Folk
Overall, 15 character classes are planned. Each class is automatically bound to a race. The Wood Folk are Druids, the Eagles are Astromancers, and the Spider Folk are Illusionists. There are said to be “thousands of skills” in total.
Also noteworthy is the combat system. The MMORPG features turn-based battles, similar to Atlantica Online. Players in a group can plan and execute their turn simultaneously. The developers promise fast rounds and a lot of strategy.
What is known about the release? Depths of Erendorn has been developed by a European indie studio since August 2016 and was initially developed in Unity. The game has since moved to Unreal Engine 5.
A Kickstarter campaign and a first playable alpha are planned for 2022. A beta is scheduled for 2023 and the release is planned for 2024.
You can watch a first pre-alpha trailer here. The developers say it contains only real gameplay:
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Focus on Groups and Dungeons in Endgame, Free2Play without Pay2Win
What are the developers planning for the endgame? Depths of Erendorn is set to focus on competition and group play. The emphasis is clearly on PvE.
The developers talk about thousands of events and countless randomly generated dungeons where you should face the “greatest challenges”.
There is talk of seasons and leaderboards where players and groups can place themselves. However, it has not been revealed what exactly this will look like.
How is the MMORPG financed? The developers emphasize repeatedly in the FAQ and on the website that they are focusing on “Free2Play without the Trash”. For them this means:
No Pay2Win
No boosters
No convenience items – this includes additional bank or inventory slots
Instead, the shop is supposed to offer cosmetic skins and “options”. However, these “options” are not meant to influence gameplay.
This is what the interface and combat phase in Depths of Erendorn looks like.
Praise for “fresh wind” in the genre
How is the game being received? Under the trailer and under the video by YouTuber KiraTV, especially the diverse races and combat system are praised. The turn-based battles are described as “a fresh wind for the genre” and some are looking forward to it because they are simply overwhelmed by action battles.
However, some argue that a co-op mode would have sufficed for a turn-based RPG and that they do not need a full MMORPG for that. The graphics also receive criticism and are referred to as “generic Unreal Engine game”.
In response to the criticism about the graphics, however, some users point out that there are still 3 years until the release and much can change by then.
What do you think of the current concepts of Depths of Erendorn? Do the various races and combat systems appeal to you? Or are you waiting for a classic MMORPG with active combat?
One of these MMORPGs in development is Ashes of Creation. However, that is also still a few years away from release:
Matt Firor, Director at ZeniMax Online, looks back in a letter to the community on The Elder Scrolls Online in 2021 and gives a brief outlook on 2022. Political intrigues and one of the playable races are set to be the focus. Additionally, there will be an update of the data center.
How was 2021 for ESO? 2021 was a difficult year for the MMORPG, as Firor admits. One reason for this is the Corona pandemic, which is said to have taken its toll on the employees.
The Director also explained that the upgrading of ESO’s hardware has been delayed due to a lack of computer hardware. This was actually a fixed plan for 2021. Nevertheless, the launch of Blackwood went better than it did in 2020 with Greymoor. Back then, there were many technical problems and server crashes.
Firor is also satisfied with the general output of content. He emphasizes in the letter that “millions of new players” found their way to ESO in 2021. As a highlight, the Director pointed out the new companions, which are particularly useful for newcomers.
What exactly changed for ESO in 2021 and how players perceive the year has been summarized here:
2022 is not supposed to focus on “the end of the world”, but on a playable race
What does Firor reveal about 2022? In the new year, the developers want to move away from stories like “The End of the World”. This has revolved around the base game with the Daedra Molag Bal and most recently Blackwood with the fight against Mehrunes Dagon.
Instead, they want to focus on a traditional “Elder Scrolls” intrigue. Fans point out the story of Wrothgar, which has managed without such a large scenario.
2022 should be about politics and rivalry between the factions. The focus should be on one of the playable races of ESO, which have not yet been adequately highlighted culturally and historically. Players suspect that this is about the Rothwardons, who have not received enough attention and at the same time offer room for new areas in their region.
Updates will continue to be released quarterly as usual. Fans can therefore expect 3 DLCs and a major expansion in the summer.
Additionally, work will continue on the hardware and performance of the MMORPG in 2022. However, Firor points out that the team is dependent on the current hardware market.
When will we learn more about the content of 2022? In January, there will be a traditional reveal event. There, the overarching story for the entire year and the rough outline of the expansion in the summer will be presented.
Until then, feel free to speculate: What can we expect in ESO in 2022? Which areas would you like to visit, and what should be the big feature of the expansion? Please share it in the comments.
ESO is a Buy2Play game. You only need to buy it once and can theoretically play endlessly. Which other MMORPGs are in this category and which are particularly worthwhile, we will reveal here:
Star Wars: The Old Republic and Corepunk were supposed to round off the year for MMORPGs in December. However, the new expansion and the start of the beta were unexpectedly postponed this week. What else has happened is revealed by MeinMMO in our weekly review.
The discussion of the week: Scot Lane, the head of New World, commented on the declining player numbers on Steam. You discussed reasons, rescue measures, and similar matters hotly:
Gamigo has a new MMORPG in the pipeline, but no one knows exactly what it is. A timer is running on the website, which ends on December 15 (via uncertainfolder).
This was the news of the week from the world of MMORPGs at a glance. What was your personal highlight? Did you experience anything exciting this week? Or did we forget something important? Let us know in the comments here at MeinMMO and discuss with us.
This is an AI-powered translation. Some inaccuracies might exist.
Final Fantasy XIV released its new expansion Endwalker on December 7th. In this episode of the MeinMMO-Podcast, we discuss the beginnings of the MMORPG, the expansion, and the possible causes for the sudden influx of new players in 2021.
This is the topic: The now 11-year-old Final Fantasy XIV seems to be thriving at the moment. Just recently, it released its latest expansion Endwalker and the servers were overwhelmed by players. Long queues quickly formed and developers had to apologize for the server issues because they could not handle the massive influx.
In this episode of the MeinMMO-Podcast, we look at the MMORPG from the perspectives of a long-time veteran player and a newcomer. We examine the beginnings of the game, the current state, and what makes it attractive to so many gamers. However, we also address the problems and weaknesses.
For whom is it worth taking a look at FFXIV? Why are so many gamers currently trying out the game? Find out in our podcast.
This time, joining us are editor-in-chief Leya Jankowski and the dynamic community manager duo Irina Moritz (MeinMMO) and Marylin Marx (GameStar).
Here you can listen:
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Here’s how you can contribute: You can actively participate in improving the podcast. If you have feedback such as suggestions or criticisms or just want to submit a cool topic suggestion that should be discussed urgently, then check out our Discord server.
Alternatively, you can also directly email us at [email protected] and share your thoughts with us. Share your opinion and discuss with us!
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Genre: Asymmetric Multiplayer, Survival-Coop | Developer: DIMPS | Platform: PC, PS4, Xbox One, Nintendo Switch, PS5 and Xbox Series X/S are compatible | Release: 2022
MeinMMO author Lena had the opportunity to fight for survival in the closed beta of the survival multiplayer Dragon Ball: The Breakers for several hours. What started as frustration and boredom eventually turned into fun. In this article, you’ll find out if Dragon Ball: The Breakers is worth your time.
Filled with a heavy dose of nostalgia and bouncing in my chair, I eagerly awaited my closed beta key and the corresponding 4-hour time window during which I could finally test Dragon Ball: The Breakers.
What kind of game is this? Dragon Ball: The Breakers is an asymmetric survival multiplayer that strongly resembles games like Dead by Daylight or Friday the 13th: The Game.
One player takes on the role of the Raider, while 7 others fight for survival.
Both parties have different goals during a match:
The Survivors: Escape from and/or defeat the Raider.
The Raider: Kill all Survivors and prevent their escape.
Other features of the game:
Simple character creation for male and female survivors.
In-game shop with cosmetics, accessories, emoticons… (available for purchase via premium currency or regular currency).
“Spirit Extractors” as Gacha mechanics.
Gacha means that you need to invest in-game currency or often real money to receive random heroes. It’s still unknown if you can spend money in Dragon Ball: The Breakers.
Possible strengthening of Survivor skills through training.
Survivors can disguise themselves as objects and use other gadgets to escape from the Raider.
Dragon Ball: The Breakers functions completely differently from its predecessors Budokai Tenkaichi 3 or Dragon Ball Xenoverse 2, which are more considered fighting games.
Nonetheless, The Breakers is set in the Xenoverse universe, and you can transfer your save from Xenoverse 2 to the cooperative survival game.
What exactly will be transferred, I cannot tell you yet, but I suspect that your character from Xenoverse 2 will act as a Survivor in The Breakers – so you might not have to create a new character.
About the author Lena: Since Dragon Ball aired on RTL 2, I have been a fan of the series. I am now 28 years old and practically grew up with it. The Cell saga with Kid Gohan is simply the highlight of Dragon Ball (Z) for me. So I was even more pleased to see Cell as the Raider in the closed beta.
I have hardly any experience with asymmetric survival games that put a player instead of an NPC against you. Therefore, Dragon Ball: The Breakers was a real new experience for me.
My entrance into the game – Preparing for the massacre
When I started the beta of Dragon Ball: The Breakers, all settings related to graphics, controls, and sound overwhelmed me. Unfortunately, I couldn’t select a German voiceover – I secretly hoped for the classic RTL-2 voice: Tommy Morgenstern as Son Goku. Well, had to settle for the original broadcast, that is, Japanese with German subtitles.
Then came the character creation menu, which was kept very simple. However, there was still plenty of choice among the characteristically Dragon Ball hairstyles and eyes. Unfortunately, I was only allowed to choose between two outfits: half-naked or sporty dressed.
Although I usually spend what feels like hours on character creation, this time I finished in about 4 minutes. This was mainly because I set a limit for myself; you couldn’t stay in the beta forever, only 4 hours per time slot.
You can choose from 5 different voices for your character.
Then the game threw me into a tutorial window that I had at least partially… skimmed through. That would come back to haunt me later. After that, I found my character on a small map with various people and buildings:
Familiar faces like Trunks, Bulma, and the pig Oolong.
The Room of Spirit and Time (training for my characters’ skills).
The in-game shop.
A hairdresser (allows you to completely rework your character).
A mailbox.
The Spirit Extractor to obtain new characters via Gacha mechanics.
What do you need new and other characters for, besides your Survivor? Just to give you a rough idea: You can increase your Dragon Transformation level using a so-called transformation power and borrow the appearance and skills of a well-known character from Dragon Ball. This allows you to fight more effectively and move better because you can fly.
After carefully inspecting the manageable map and perhaps spending a minute or two in the Gacha system, I plunged into battle.
Overview of the small map before a match.
Catastrophic start – “What am I even doing here?”
In my first game, I played a Survivor. Then, for about three games, I didn’t realize that I could set my preference to Raider. Nonetheless, I happily waved to my teammates in the lobby, which was possible through the available gestures. I didn’t know what horror awaited me in “Highland River” (the map name).
I started with two other players in a deserted environment. Desperately, I followed one of them because I had no idea what exactly to do. He had probably played several games and quickly took off. “Co-op probably isn’t encouraged after all,” I thought to myself and tried to manage alone.
Relatively quickly, I discovered that I could shoot with a weapon to destroy certain objects. A few crates were opened before I encountered a civilian in need of help. You just had to hold down a button to rescue the arms. As a thank you, she dropped transformation power.
Then I found a radar with which I could have located a valuable key, but the unheeded tutorial came back to bite me: I had no idea how to use the radar. In general, I still did not really know what my task as a Survivor was, other than fleeing.
Shortly thereafter, I was found by Cell, the Raider, and defeated with just a few blows. I survived for less than 2 minutes. That was really bitter.
Do you think my teammates came to my rescue? Oh, please. The other players actually have 60 seconds to revive their buddies and bring them back into the game.
A kind soul did want to help me single-handedly, but unfortunately Cell was still nearby and easily took him down.
Looking back, I realized that this is a really unfair advantage for the Raider: He waits near a corpse, hoping that a Survivor comes to revive the corpse. In the subsequent rounds, there were also some Raiders who shamelessly exploited this disadvantage, almost exterminating the entire group of Survivors.
Cell indulging in my corpse.
The Aha moment: “Oh, so that’s how you play!”
After my head was properly washed in the first round, I decided to read the tutorial and play more rounds until I slowly figured out how the game actually works and what the purpose of the Survivors is.
There are a total of 3 phases:
Phase one, which I affectionately call, “Please Cell, don’t discover and kill me while I collect important power keys”
The defense phase
The escape phase, if the defense phase fails.
In phase one, I frantically wandered around with strangers to collect helpful items, the 7 Dragon Balls, the so-called “Super Time Machine power keys” and place them in their rightful locations.
Because the entire map has areas labeled A to E in the alphabet. Thus, a total of 5 areas each need a power key to charge up a “Start System device” that could defeat Cell.
If you run quickly from A to E and place all the keys, phase two begins. This was by far the most stressful part for me. All players usually gather in the special area “Z” to speed up the charging of the Start System device.
Of course, Cell didn’t take this lightly, as it was his job in this phase to destroy the device and the Survivors.Usually, a chaotic fight broke out in this phase among all who had survived so far.
The more games I played, the better I got at it and could even come up with a plan for phase two.
Living as a vase is nice.
The crates in the game.
Radars are very useful items.
My first placed power key!
The chaos in the special area “Z”.
Various impressions from the closed beta of Dragon Ball: The Breakers.
This is how I prepared for the battle against Cell in the special area: Initially, I gathered a lot of transformation power to raise my “Dragon transformation level” and thus be allowed to borrow the powers of super warriors.
The type of Dragon transformation depends on the level you first achieved through transformation power. The higher the level, the stronger you become.
The appearance and skill of the transformation depend on the characters you have equipped before. Each hero is ranked 1, 2, or 3. Thus, if you reach level 2, you borrow the skills and appearance of the character ranked 2.
If you actually play cooperatively with others, you can also try to find the 7 Dragon Balls together and place them in their intended device. After that, you can summon the dragon Shenron, who either allows you to reach Dragon transformation level 4 or increases the level of all team members.
Dragon transformation level 4 is power-wise equivalent to the Raider’s maximum form.
Unfortunately, I personally never got to experience placing 7 Dragon Balls on the altar because everyone in the beta was doing their own thing. It’s probably much easier to achieve in a fixed group with agreements – especially if someone has a Dragon Ball radar that shows a survivor where the valuable orbs are hiding.
If you were strong enough, you could defeat Cell just through pure fighting and emerge victorious: No keys or time machines needed.
What then is the 3rd phase for? The escape phase begins when Cell has destroyed the Start System device. In each area, there are then signal lights that allow survivors to summon a single escape time machine. This enables all survivors to escape at the last moment, as long as Cell does not kill them first.
What is it like to play as the Raider?
While I know Cell’s sequence and skills, unfortunately, I never had the chance to play as the Raider. After about 3 matches, I did change my wish in the group search to “Raider”, but I still always ended up as a Survivor. Maybe I was just unlucky – I don’t know.
There is an indicator at the bottom left of the screen showing “Priority” and a number before it. The more often I became a Survivor when I wanted to play as a Raider, the higher the number went. When the beta time ended, I had played about 11 games and the priority was at 8. Unfortunately, I don’t know when one is guaranteed to play as a Raider.
What else does the Raider do and what can he do? As Cell, you must find and eliminate as many Survivors as possible. This makes you stronger and allows you to achieve new forms (a maximum of 4). Once the Raider reaches a new form, he gets an attack that destroys an entire area. Additionally, Cell has the ability to detect nearby Survivors.
This is what the waiting room with “Priority” looks like.
Dragon Ball: The Breakers is completely Dragon Ball
Whether it’s the small sound effects when you teleport or the characters in the typical Dragon Ball style, everything gave me a tiny nostalgia hiccup.
Even the circular houses in the city area or the spaceship that resembled the Namek saga with Freeza made my fan heart race. I was constantly exclaiming: “Aww, this is just like in the anime back then!”
The forms that the Raider Cell could achieve were also perfectly modeled based on the anime. He started as a disgusting little larva and could grow into a perfect form by consuming humans. I think this is precisely why Cell is perfect as a villain.
From images, we have already seen Boo and Freeza as additional Raiders. They also fit perfectly into the survival game. Both villains also had several forms in the anime until they reached their full power.
As Survivors, we only had the choice between our character and the pig Oolong in the beta. However, I’m almost certain that iconic figures like Bulma, Chichi, or the Ox King could follow as playable heroes.
More opinion articles from other authors on MeinMMO
Maybe my fear is unfounded, but the mere inclusion of Gacha in Dragon Ball: The Breakers surprised and somewhat unsettled me… Now the question arises: Is the game coming out for free and is financed through (unfair) Gacha, or will it be paid and feature fair, affordable Gacha?
It would be a shame to destroy a game with such great potential through such a system. I sincerely hope that the Gacha aspect offers only minimal bonuses and does not become decisive for gameplay. In the closed beta, I pulled 6 times for heroes from the Dragon Ball universe: this resulted in 2x 4-star heroes and 4x 3-star heroes.
These characters have not only different rarities but also possess varying attack strengths and outfits that you can use during Dragon transformation. The rarer a hero is, the more useful their attack seems to be.
You need 15,000 Zeni or 150 TP tokens to pull once from the banner. Depending on how well you play in a match, you earn a corresponding amount of Zeni. For instance, you can earn about 4,500 Zeni if you complete a game perfectly. TP tokens are exclusively obtained through level-ups of your character, and you only get 3 at a time.
Standard interface of the Gacha system.
The chances of pulling different heroes.
I had luck and pulled Son Goku – the main character of the anime.
Overview of the Gacha system.
What I noticed negatively:
The controls are somewhat cumbersome and take some getting used to.
Frequent disconnects to the host (the Raider). The game then ends immediately, and the Survivors win.
The camera is too close to your character. This restricts your field of view somewhat.
Survivors take too long to revive companions (about 20 seconds).
The Start System device takes too long to charge (about 2 minutes but can take longer, depending on how many keys have been placed beforehand and how many Survivors are helping).
Some negative points might stem from the fact that I didn’t have fixed teammates and was with strangers in the lobby. We couldn’t properly coordinate and strategize against the Raider.
Conclusion after the closed beta: Is it worth your time?
Definitely! Once you get the hang of different approaches, Dragon Ball: The Breakers is incredibly fun despite its flaws. Initially, I was really frustrated about dying so quickly and just not getting into the game. I almost wanted to quit and sighed that I had no more motivation, but I wanted to persevere to give you an impression, and because I simply love Dragon Ball.
Then suddenly it went click and I somehow got the hang of it. Each round flew by quickly. Every time we won, my smile grew wider. You could sometimes sense how some of the other beta testers were also slowly understanding how the game works.
I believe that with a cool team or people who know how survival co-op works, it can be even more fun.
You should definitely give it a try if you like survival games and/or Dragon Ball and have the opportunity.
Lena
Freelance author at MeinMMO
Pro
Runs without bugs and lags
“Dragon Ball” fans get their money’s worth
Strengthening of one’s character is possible
Strategic thinking and close collaboration with team members
Great music, voice acting, and sound effects
Contra
No spectacular graphics
The entry could be difficult, especially against seasoned opponents
Monotonous combat system
Possibly costly Pay2Win (must wait for release or further information)
What do you think? Will you take a peek into Dragon Ball: The Breakers, or is that not your cup of tea? Feel free to share in the comments.
This is an AI-powered translation. Some inaccuracies might exist.
The new MMO New World is facing criticism from players. It is said that New World was released unfinished and needed more time for development. The head of the game, Scot Lane, comments on this in an interview.
What does he say about the launch delay? Lane is confronted with fans’ criticism that New World should have been delayed once more to address the many issues that arose after the launch, especially regarding the bugs and the dupe exploits.
Lane says:
“It’s difficult, we have been discussing this a lot internally lately. The thing is: We didn’t know about the exploit and the issues with dupes until after the launch. A delay wouldn’t have helped here.”
Scot Lane
New World promises more content in 2022 – focus on mid and endgame
Isn’t there a lack of content as well? Regarding the criticism of insufficient content, Lane says that progress was made in 2021.
In 2022, they aim to improve storytelling and bring more content for mid and endgame.
Players will soon see new types of quests; there are plans to invest more resources here. Lane also mentions that they have a lot in store for PvP players and is looking forward to showing more of that.
Team works so hard on problems that burnout is looming
What was the big problem? Lane states that the biggest issue was the scale of the launch. The surge of players in New World was so immense that they were overwhelmed. Testing at this level of players was not feasible prior.
This raised issues that the team wanted to address as quickly as possible. And in the rush to tackle the new problems, mistakes occurred.
The team was so excited to see so many players that they felt driven to respond quickly, enabling players to refocus on having fun.
A significant challenge was to find the right pace and to be more methodical in testing and reviewing updates. The team is working hard: they are currently looking to distribute the workload so that no one gets overworked.
The team is so committed that everyone wanted to work around the clock to solve problems, but that’s not sustainable. They want to prevent the team from burning out.
“A major lesson for us is: Even though we had an alpha for a year and a preview event and a public test – once you go live and have so many players for a long time, new issues will arise.”
Scot Lane
The problems Lane describes are reminiscent of statements made by the former face of WildStar, Stephan Frost, who once explained why every MMO launches with too little endgame content and too many bugs. And that the team is particularly in acute danger of burning out at release:
The absolute top cards in FIFA 22 cost a lot of coins. However, you can also grab a few great players for smaller amounts. Here are 5 examples of affordable strikers and wingers that can improve your attack.
Do you know that feeling? You just invested a lot of coins in a striker and hope for a lot of goals – but somehow he just doesn’t perform? Then you regret putting so many coins into a player, especially when the price has also dropped in no time due to the crazy market.
Fortunately, there is also exactly the opposite case: you invest a few coins and suddenly have a player who performs significantly better than you would expect for the price. Here are 5 examples of such strikers whose price for their abilities is actually far too low.
We start with the particularly cheap ones and then work our way up the coin ladder.
Ousmane Dembélé – Gold
Market crashes also hit the Dembélé card
Price: approx. 3,300 coins
This is what makes Dembélé special: Yes, Dembélé is not a direct central striker as a RF, but he definitely belongs in this list of dangerous scorers who are currently available for a great price. The Frenchman costs just over 3,000 coins and can shine with 5-star skills and a weak foot.
He has great dribbling skills and extremely dangerous speed. Even in teams with higher-rated players, the 83-rated card does not stand out negatively. Dembélé is and will likely remain a very useful card for your offense – only now he is significantly cheaper than just a few weeks ago.
Timo Werner – Gold
Price: approx. 4,100 coins
Timo Werner is currently at a price level of around 3,000 to 4,000 coins and yes, he has now been overtaken by some other striker cards. But this has also significantly reduced his price, and you can still get a lot of goals from the Chelsea striker. No wonder he is still feared in the FIFA community despite his comparatively low overall rating.
Werner has the necessary speed to compete against fast defenders. His shooting and dribbling stats are also decent, and somehow the striker always seems to be in the right place to score a cold finish. Only in terms of skill moves does he have weaknesses (only 3 stars). Werner is thus primarily suitable for direct attacks without much trickery. But if that is your playing style, you can make a real bargain with him.
Marko Arnautovic – Rulebreaker
Arnautovic is a strong card but difficult to link
Price: approx. 12,000 coins
This is what makes Arnautovic special: In the FIFA community, the Rulebreakers card of Arnautovic is often mentioned when the question arises about the best striker in terms of price/performance ratio.
Arnautovic is an absolute machine in front of goal, capable of converting chances from various positions. The fact that Arnautovic is so cheap is likely mainly due to his hard-to-link nationality and the Serie A factor. One thing is for sure: it’s not due to his stats.
Paulo Dybala – Gold
The striker is also suitable for an Arnautovic link
Price: approx. 18,500 coins
This is what makes Dybala special: If you decide to add Arnautovic to your team, you can theoretically also equip yourself with another Serie A player who comes at a comparatively affordable price: Paulo Dybala.
Dybala currently costs about 18,500 coins and is thus cheaper than strikers like Haaland, Kane, or Lukaku, but distinguishes himself from these attackers through his agility.
The Argentinian is tricky and strong in finishing; his left foot is a real weapon. Both from distance and in crowded penalty areas, Dybala can pose a threat to the opposing goal. Additionally, he is also useful as a passer and preparer – if you’re looking for a controller for your midfield, he can fulfill that role as well. With Dybala, you get a comparatively cost-effective all-purpose weapon in attack.
Mario Gomez – Hero
Gomez is one of the Bundesliga heroes
Price: approx. 26,500
Now let’s take a look at the Bundesliga. And here you quickly end up with a striker who actually isn’t there anymore: Mario Gomez, in the Hero variant.
The price of the striker has been dropping for weeks, currently he has reached just over 20,000. For the price, Gomez offers an extremely useful package: especially, Gomez shines with his finishing ability, although his speed can be criticized. However, with an Engine or Hunter style, this can be quickly remedied. However, the same applies as with Werner: you don’t need to unpack skill moves with Gomez.
A bonus is his Hero status, which allows you to build strong chemistry links in your Bundesliga teams. For the current price, Gomez is definitely worth acquiring!
Shadowlands will go down in the history of World of Warcraft as a “filler”. MeinMMO demon Cortyn believes: This is the best solution.
By now, the last person should have noticed that WoW: Shadowlands wasn’t received as well by players as originally thought. While the expansion was initially considered “good” by many, that opinion dropped rapidly. By the time of Patch 9.1, only a few players were still interested. Even improvements from Patch 9.1.5 provided little relief.
So the developers are pulling the emergency brake and preparing to give Shadowlands a rather swift, but also shameful, end.
Spoiler warning: This article also discusses datamining and purported content from Patch 9.2. You have been warned.
Sylvanas’ development will be one of the few points remembered from Shadowlands.
What is a filler-addon? Similar to “filler episodes” in TV series, filler addons also serve a simple purpose in World of Warcraft: Something is supposed to happen just for the sake of it. A filler addon has a coherent storyline, but once the filler content is completed, the situation is basically the same as before. Only a few details have changed.
And honestly, Shadowlands has also offered itself for this from the very beginning. The whole concept of the “afterlife” with its various realms, where different versions of the afterlife exist, is so unreal and detached from the rest of the Warcraft cosmos that one can just easily put a lid on it. Just like back in the day with “Warlords of Draenor,” you can simply say: The connection to the Shadowlands has now been cut off again; story-wise, you are no longer in connection with these creatures.
However, I find the decision good.
Sure, I enjoyed the new areas. Because everything was so new and unfamiliar, the developers could really let their creativity run free. I still find Ardenweald breathtaking, and I also remember Revendreth fondly.
Blizzard could have also tried to steer the story of Shadowlands in a different direction to capture the players they lost. A Patch 9.3 and a Jailer that persists through other expansions – that could have been an option.
The Jailer will likely be forgotten. But that’s for the best.
From the first information about Patch 9.2, it is now revealed that the Jailer is ultimately defeated and destroyed. Completely, nothing remains of him. Pelagos will be appointed as the new Arbiter and will take on the role of sending all souls to their corresponding afterlives. He presumably gains this power through the First Forge.
That the Jailer is defeated in the end and presumably destroyed for good is a good thing. He was a “filler-boss” introduced in Patch 9.0 and will already disappear from the scene with Patch 9.2. Sure, they somehow “burned” him – but at the same time, it allows for a clean break to try something new or to pick up the old, tried-and-true story again.
Shadowlands thus becomes a small – more or less – self-contained story.
A restart after Shadowlands – the best thing one could do in the current situation.
Of course, it’s also worth mentioning: So far, most of the information about Patch 9.2 is only datamined. It is quite possible that Blizzard might reveal a major twist in the final cinematic and the Jailer is not quite as dead as one might have thought.
The only slight downside is that Blizzard tried to give Shadowlands significantly more importance than was actually necessary. That the Jailer was essentially behind all the major events of the past 20 years of Warcraft could have been a cool plot point, but was unfortunately not well implemented.
This reason will surely cause the story team to chew on it for several years. Because if the “big boss” who has been pulling the strings of fate for millennia turns out to be a boring character that nobody can relate to, then that is a damage from which Warcraft will only slowly recover.
More news about World of Warcraft can be found here:
However, I want to be optimistic. World of Warcraft has delivered exciting and interesting stories over many years – and that was often the case in Shadowlands as well, albeit often hidden in the side quests. If Blizzard can build on that with 10.0, give its adversaries more profile, and create a Warcraft that doesn’t get tangled up in more and more parallel dimensions … then I hope that the next addon will excite us again.
Because if that’s not the case, it’s looking really bleak for World of Warcraft. And that would be a shame.
This is an AI-powered translation. Some inaccuracies might exist.
For more than 10 years, Bungie has evidently faced serious issues with workplace culture, as reported by IGN. While working on Destiny 1, the story team was led by a boss who had a tendency to have outbursts and apparently suffered from burnout. At one point, he threw a chair out of a window. Things did not improve with Destiny 2.
Where dothe information come from? The site IGN spoke with 26 current and former employees at Bungie. 25 wish to remain anonymous, but one team author, Cookie Hiponia, is willing to be named.
A multi-page insider report has emerged, providing many insights into Bungie’s work processes and repeatedly pointing out deep-seated, alarming issues within the story team.
“I laughed when I read Bungie’s response to Activision Blizzard”
Why is the report coming out now? Bungie publicly addressed the sexism scandal surrounding Activision Blizzard in September and announced its own measures to create a safe workplace. Bungie was praised for being “transparent.”
However, it seems that some current or former employees felt that this was “too little, too late” and were ready to talk about the team’s problems.
A former employee is quoted as saying:
“When I read Bungie’s response to Activision Blizzard, I had to laugh. That is not my experience there. They have a core value that says they do not tolerate assholes, even if they are rock stars, but that is exactly what they do. […] They have values they want to achieve, but they do not implement them at all.”
Anonymous source from IGN
That’s what makes the insider report so special: Normally, such things do not happen at Bungie. While other employees are willing to go public with their issues to the media, like at Activision Blizzard or EA, almost nothing gets out about Bungie.
Harold Ryan was the head of Bungie until 2016. He took some people with him to his new studio.
Burnout led to outbursts from the story lead
What was going on with Destiny 1? An important part of the insider report focuses on the narrative team of Destiny 1. It states:
In Destiny 1, there was a narrative lead who was determined to implement his vision for the game but was completely overwhelmed and suffered from burnout. He reportedly freaked out so regularly and yelled that a whiteboard was used to keep track of how long it had been since his last outburst.
The man stayed at the studio for years, left, but then returned for Destiny 2 to do contract work. In this role, he frequently acted as if he were still responsible for the story and regularly yelled at Destiny 2 authors – at one point it was so bad that a female employee cried and then refused to speak to him alone on the phone.
What happened next: The other bosses in the story team were reportedly just as difficult. They spoke of egotistical rock stars who regularly tormented their teams. Women in particular were said to have suffered under the toxic work culture:
As a result, people in the story team constantly left and changed.
The team was apparently constantly overwhelmed and did not get the staff they requested. They wanted to convert freelancers to full-time positions, but the studio rejected requests. Contracts were not renewed but were allowed to expire. This led to months of periods where the department remained understaffed.
The male lead writers allegedly portrayed female characters in Destiny in “demeaning, sexist ways.” They had clashes with other writers, especially female authors. It is said that men on the team drew characters in shocking, unrecognizable ways while the women were forced to watch.
She was apparently supposed to get stories that “reinforced harmful stereotypes”: Suraya Hawthorne.
Two male bosses of the story team are described as “authoritarian, cruel bosses” and “sexist nightmares” who treated female authors in such a way that they were regarded as if they were hired as secretaries.
When women complained about their treatment, they were told that they needed to toughen up.
The bosses humiliated employees in front of the team and then said that it was meant to be funny.
Complaints to the HR department led to nothing. It is said that there were people whose job it was to dismiss such complaints. Employees felt that Bungie protected the “rock stars” of the company, even if they behaved completely inappropriately.
People in Bungie’s leadership had code names for the women in the studio whom they found attractive. The code names referenced the physical appearance or hair color of the women. Some were simply derogatory. These code names were used without the women knowing.
Luke Smith had to step in as a writer twice to save Destiny. After the report, one wonders: was he part of the problem or the solution?
Stress between the story department and the cinematics
What problems were there with cooperation?
There have repeatedly been issues with the leadership level, especially with former story leads who were promoted but were dissatisfied with the current story. The problem was apparently that the bosses had a vague idea of what “the vision” of Destiny 1 should be. It was just vague, diffuse, and nowhere documented. The authors of Destiny 2 were repeatedly criticized for not fulfilling this vision.
Another major problem was the collaboration between the story department and the cinematic department, which enjoyed higher prestige within Bungie.
It is said that the cinematic department often did its own thing, did not coordinate with the story department, and made decisions that led to the story having to be completely rewritten.
Writers would find out about some changes to their work only when the voice lines had already been recorded.
What was the problem with crunch? Because the story team was chronically understaffed and did not get help, employees had to work between 60 and 100 hours when an expansion was upcoming. One team member reportedly became so ill that they could no longer type and had to dictate text.
The issue was strongly linked to the fact that the story team was consistently criticized from both outside and within.
The Curse of Osiris was a low point in the history of Destiny 2 in 2017.
What was the issue with reddit? It is said that the criticism of the first DLC of Destiny 2, “Curse of Osiris,” was terrible on reddit. Individual women from the story team were singled out as guilty and were attacked.
These comments were then sent by a Bungie leader to other studio heads to show that the story was the problem.
In front of the team, it was said that they need not worry, as the authors from Destiny 1 would be brought back to solve the problems. As a result, the authors of Destiny 2 became afraid to do anything that would be poorly received by the community – thus they continued to crunch.
How bad was the situation in other departments? Although the report mainly focuses on the story team, it says that there were also issues with certain leadership figures in other departments at Bungie who behaved completely inappropriately.
There were surely repeated issues with long-time employees in leadership positions, who had been at Bungie since Halo 3, believing they could take liberties, and treating women poorly. There were also reports of racist and homophobic remarks.
The report also mentions that many sources said Bungie was still better than many other gaming studios. Only a few reported “physical harassment,” with some having little or no negative experiences.
But you do not have to have posters of naked women in the office to be problematic. The issues at Bungie are often more subtle.
The reports also mention that problematic individuals ultimately left or were fired – albeit too late, from the perspective of their victims, but at least. Multiple times it is mentioned that men quickly rose through the ranks at Bungie because they were liked by the “old guard,” but then quickly left once they reached the top.
It is said that Bungie has a “clique” problem. To rise, you need to have friends in the company’s inner circle. Because the circle has been predominantly white and male from the beginning, white men have had an easier time advancing in the company. A Black woman states, for example, that she often felt completely invisible in meetings. Her feedback and questions were simply ignored.
Pete Parsons addresses the problem immediately.
Bungie immediately reacts to the report
How does the report react? The head of Bungie issued a statement on Friday about the article, apologizing to anyone who experienced anything other than a “safe, fair, and professional work environment” (via bungie).
It is said that much has been done in recent years, including removing “Bad Actors”, i.e. troublesome individuals.
They claimed to have read the report properly for the first time and are currently digesting it. Parsons believes that anyone who deserved it has already been fired or no longer works for Bungie. If new information comes to light, they will investigate it.
They want to plan better now and set more reasonable release dates that take team health into better account. Therefore, they have postponed Shadowkeep, Beyond Light, and The Witch Queen.
Additionally, they have and will continue to strengthen their efforts to create a diverse and positive work environment.
She is the symbol for story issues: The Stranger.
The report does not name any responsible individuals but explains many problems
This is what it’s about: The problems in the report seem to focus mainly on one department of Destiny, the story team.
The reports explain a variety of problems and decisions in the 7-year history of Destiny and Destiny 2, which seemed puzzling from the outside:
No one in the report names the narrative leads that are described so poorly, but it is known, for example, that the story lead of Destiny 2 had to be replaced in April 2016 because he unexpectedly left the company after presenting a completely different storyline for Destiny 2 in a livestream in March 2016, of which we heard nothing later.
Destiny 2 was rebooted. Luke Smith had to take over and was heavily criticized for the final result.
It is known that the original author of Destiny 1 left the company, and a major rewrite had to take place there as well. This led to Destiny 1’s story being completely under-explained in many places: keyword “No time to explain why I don’t have time to explain.”
Whether the individuals who left during these reboots are the same people described in the article is not known. Caution should be exercised not to make assumptions about anyone.
The original article from IGN is extremely extensive and deals with a multitude of individual cases and problems. We will address more details of the report in the coming days on MeinMMO.
We have known for years that there were problems in the transition from Destiny 1 to Destiny 2 regarding the story:
For a week now, pre-order customers have had access to the new addon Endwalker from Final Fantasy XIV and are diligently playing through the story, which leaves many of them in tears. MeinMMO author Irina Moritz, on the other hand, has been (almost) smiling the whole time.
On December 3rd, all pre-order customers of Endwalker received access to the new content of the addon; many of them immediately dove into the story. I was also among the lucky ones who managed to escape the dreadful Error 2002.
Endwalker has sent me and other players on a journey of emotions, grinning and laughing countless times because the story warmed my heart during the cold season.
Warning: As this is my conclusion on the Endwalker addon, there will be spoilers for the story. If you haven’t yet completed the main story (MSQ), you should probably avoid this article (for now).
There are also spoilers for the story in the comments.
Bad Omen Before the Release for Story Lovers
The Endwalker addon faces the rather unique task of concluding an 11-year-old story. Such an event should of course unfold with plenty of fireworks and excitement.
Consequently, the director of the MMORPG, Naoki Yoshida, made extremely ominous remarks in various interviews before the release. Players should not feel too secure that nothing would happen to the main characters in the story, according to the boss. And the launch trailer for Endwalker also gave the feeling while watching that there would be a lot of blood flowing in the addon.
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Yoshida’s facial expression while discussing possible deaths of NPCs in Endwalker has scared some players.
Thus, some players mentally prepared themselves for Endwalker being a massacre. Characters would die left and right, there would be innocent victims, the world would burn, and we would lose many good NPC friends.
It’s an experience that FFXIV players have already gone through in previous addons. Like when the beloved NPC Haurchefaunt was killed or when the Ascian Elidibus, who was actually an enemy, was defeated. These scenes have brought some players to tears.
As part of my work at MeinMMO, I always keep an eye on the gaming community (actually, I should keep both eyes open). After all, we want to know what’s happening with gamers. And from about Sunday onwards, the first posts from players who had completed the Endwalker story started appearing in the FFXIV bubble.
People played for up to 40 hours straight because they desperately wanted to see the ending. And many of them had tears in their eyes during the journey because they were so affected by the events in the story.
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Crying, sobbing, and wailing: For many players, these are the three states of Endwalker.
Endwalker Delivers Exactly What I Expected and Wished For
Gaming as a hobby has accompanied me, like many of you, throughout my life. And while I enjoy playing (almost) all kinds of games, I particularly like them when they have a “message.” A message conveyed through the story or gameplay that, in the best case, makes me smile.
Such games include the Mass Effect trilogy, Undertale, Journey, and of course FFXIV. From the beginning, the story of the MMORPG was driven by themes of goodness, understanding and above all hope.
The hope that in the end, everything will turn out well. That despite all the problems and suffering, there are still beautiful moments in the world. And I entered Endwalker with exactly this conviction. No matter what Yoshida or the trailer suggested: In the end, everything will be fine.
Hardly any game brought me as much joy in 2021 as Endwalker (It Takes Two was also very great).
I held on to this conviction throughout the entire addon, even when the situation often seemed hopeless.
Initially, one is confronted in Garlemald with the suffering of its inhabitants. The evil Garlean are suddenly no longer the ruthless conquerors and oppressors, but helpless people in need. But due to their experiences and state propaganda, they would rather die than accept help from the outside.
It seems there is no way to reach them. And yet, in the end, it is possible, even though not everyone could be saved.
When the end of the world breaks out and Thavnair is overrun by monsters, the situation becomes even more desperate. People turn into monsters and attack their friends and relatives, who in turn succumb to despair and become monsters.
Vanaspati was a dungeon where many terrible things happened. You see a mother transforming into a monster before her children’s eyes, and then they follow her.
But even here, there were always moments filled with hope. Despite horrific scenes, one could draw something good from the situation that helped to move on.
And every time the situation turned for the better, I celebrated and smiled like a fool. Because it was just beautiful to see that my hopes had not been in vain. And with every difficult situation that was overcome, the hope grew stronger that we would ultimately succeed.
At times, I felt like a small child because Endwalker swept me away. There was no time for tears. There were many problems to solve and the end of the world to prevent.
And although the path to the grand finale was littered with tragedies, it only strengthened my determination and my smile in the end.
I also found it great that there was no real “villain” to defeat. It was very much in the spirit of FFXIV. It showed that there isn’t one big evil cause for problems that you must eliminate to make everything okay.
The world is a complicated place, and attributing everything to one person or entity would be much too simple and disrespectful to the buildup of over 10 years of story.
I knew that the FFXIV team would not deliver a bad and depressing ending (you probably knew that too) and was not disappointed.
More about FFXIV and Endwalker on MeinMMO can be found here:
These happy endings are one of the reasons why FFXIV has been my “happy place” for years. You probably know it: Gaming as a hobby is a form of escapism. Especially in recent years, there have been almost daily bad news about the pandemic and other issues in the world. That really brings you down.
And when you’re in gaming communities every day, you are overwhelmed with negativity. There are always complaints, anger, frustration, and even death threats against developers.
But I refuse to get angry about my hobby. What good is a hobby that only brings me bad mood and makes me upset? I might as well punch myself in the face.
A meme that has been circulating in the FFXIV community in recent months. Players use the MMORPG to boost their mental health.
That’s why FFXIV has become a kind of “safe haven” for me over the years. Whenever I notice that my mood is sinking, I log into the MMORPG and go on an exploration tour through various player houses. The sheer amount of creativity that some houses are built with is just wonderful to see.
Or I get creative myself and look for cool locations to take nice screenshots. Or I just hang out in a hub city, watch the people and listen to music. It’s just therapeutic being able to unwind in a game like that.
And especially when bad news and anger are the order of the day, a beautiful story of hope like in Endwalker can be balm for the soul. It has strengthened me in my daily endeavor to pay more attention to good things and to appreciate positive little things. That helps enormously.
Even voice actress Mica Burton is among those who sought and found comfort and relaxation in FFXIV.
And I’m not alone in this. People crave happy endings. That’s why we enjoy reading fairy tales or watching classic Disney movies. They bring positivity and beautiful feelings into our often grey and frustrating everyday life.
For me and many others, FFXIV has therefore become our “happy place” where we log in to relax. And Endwalker has reinforced this feeling with its hopeful and positive story and warmed the heart.
Of course, not everything is peace, joy, and pancakes. It’s not like that anywhere. There are problems like Error 2002, there are complaints and annoying players. But that’s okay. It’s something I can accept calmly because the positive experiences outweigh the negatives.
And in the end, as always, everything will be alright.
Just before Christmas, such a controversial decision is a big topic in the community. Many players hope that Niantic will apologize for this experiment and put a good, free box in the shop. Others believe that this is only the beginning and that the developers are planning more experiments of this kind.
This is new: On December 9, two accounts linked to Niantic spoke up on Twitter.
YouTuber Zyonik writes (via twitter.com): “Niantic told me that they introduced the lure module boxes with different prices as a test to improve the game experience. They decided not to announce it because that could have distorted the results.”
The Twitter account “GOStadiumPvP” writes (via twitter.com): “Update from Niantic on the price differences for lure module boxes. In this specific test, the team ultimately decided to remain silent about it, as widespread knowledge of the test could influence the results. They are aware of the frustration this causes in the community and will seriously consider the feedback regarding improving transparency and communication.”
“Didn’t they promise to act more transparently at the end of summer? Uff,” writes ChartreuseMage on reddit
“Wait, they decided to *remain silent about it, as widespread knowledge of the test could influence the results’. Do they think the player base is as bad at communicating as they are? And that we don’t have the internet?” asks GhostHarvester on reddit.
On Twitter, makeshift95 writes (via Twitter.com): “I understand the experiment and that they want to test the limits. But at a time when the community is upset that the dragon event puts players behind paywalls, I don’t know if that was the best timing and to hide it from players.”
Just before Christmas, such a controversial decision is a big topic in the community. Many players hope that Niantic will apologize for this experiment and put a good, free box in the shop. Others believe that this is only the beginning and that the developers are planning more experiments of this kind.
The lure module box costs in the shop for Pokémon GO for some players 3 to 4 euros more than for other players. However, there was initially no explanation. Now there are statements from the developers.
This is the controversy: For a few days now, you can find a bundle with various lure modules in the shop of Pokémon GO, which is called “lure module box”. Trainers quickly noticed: For some, the box costs 350 coins (about €3.50), while for others, the box costs up to 700 coins (about €7). Initially, the community thought it was a mistake, but more and more players reported differing prices.
Niantic remained silent about this for days. Now they say that they did it intentionally and didn’t want to announce anything at first.
Lure module box with different prices for different players
This is the box: In the Pokémon GO shop, you can find the box under the “Limited Time Only” tab. It contains
A rain lure module
A magnetic lure module
A moss lure module
A glacier lure module
What prices are there for the box? It is unusual for players to pay different prices for the same box in Pokémon GO. It is known that there are different prices for tickets and coin purchases depending on whether one buys in the Samsung Galaxy Store or through Google Play. However, such huge differences as with the lure module boxes were previously unknown.
On reddit, user VolksDK asked on December 6 how many coins the lure module boxes cost players. Over 600 people responded in the comments, naming the following prices for the same lure module box with the same contents:
350 coins
400 coins
450 coins
500 coins
550 coins
600 coins
650 coins
700 coins
Players tried to find a pattern, but the prices seem to be randomly selected. Some players living in the same household have different prices. It is therefore not dependent on the region.
“I believe the price differences are random. They are just testing to see how many boxes are sold at which prices. I wouldn’t pay my price [650 coins]. I might have bought it at 350.”
The idea that Niantic is conducting this action to test how much a box is still interesting for players was shared by many players in the community.
This is new: On December 9, two accounts linked to Niantic spoke up on Twitter.
YouTuber Zyonik writes (via twitter.com): “Niantic told me that they introduced the lure module boxes with different prices as a test to improve the game experience. They decided not to announce it because that could have distorted the results.”
The Twitter account “GOStadiumPvP” writes (via twitter.com): “Update from Niantic on the price differences for lure module boxes. In this specific test, the team ultimately decided to remain silent about it, as widespread knowledge of the test could influence the results. They are aware of the frustration this causes in the community and will seriously consider the feedback regarding improving transparency and communication.”
“Didn’t they promise to act more transparently at the end of summer? Uff,” writes ChartreuseMage on reddit
“Wait, they decided to *remain silent about it, as widespread knowledge of the test could influence the results’. Do they think the player base is as bad at communicating as they are? And that we don’t have the internet?” asks GhostHarvester on reddit.
On Twitter, makeshift95 writes (via Twitter.com): “I understand the experiment and that they want to test the limits. But at a time when the community is upset that the dragon event puts players behind paywalls, I don’t know if that was the best timing and to hide it from players.”
Just before Christmas, such a controversial decision is a big topic in the community. Many players hope that Niantic will apologize for this experiment and put a good, free box in the shop. Others believe that this is only the beginning and that the developers are planning more experiments of this kind.
Reader huhu_2345 also sees the problem more in the other mechanics of Battlefield 2042:
I do not see the specialists as a problem. […] The system undermines itself through design decisions like self-healing vehicles as well. Nobody needs a cutting torch anymore. Tanks mostly camp in their HQ and fire from there.
There are also definitely positive voices regarding specialists in the community.
Jerry sees it this way: “The freedom to customize my class as I please is something I really enjoy. Only the ‘hero’ aspect is something I would like to see removed, so that I can create my own character.”
Osiris80 sees them as a good alternative if teamplay doesn’t work: “I find the specialists good. Since the community generally does not know teamplay, I appreciate being able to supply myself with health and ammo and can even res a few bots around me, who might not kill anything, but at least distract the enemy a bit. And yes, I’m talking about players.”
Many see Portal as the perfect option if they’re tired of the new specialists.
Alex writes: “I find it perfectly acceptable, I enjoy the freedom, and when I feel like it, I find enough space in Portal to play classically.”
amoxi feels similarly: “Anyone who wants to play BF2042 with the old classes can do so. There’s Portal for that. Use the mode. It offers so many incredible opportunities. It requires a bit of effort, but you will be rewarded.”
Specialists receive a lot of criticism, but there are also other issues
So what is the conclusion? The results of the survey are clear: most would want to do without specialists. However, there are also more moderate voices who see the problems in other areas of the game.
Lack of teamplay is often mentioned. Some design decisions by developer DICE would negatively affect teamplay as well.
The specialists offer some additional freedom that is welcomed in Battlefield. Additionally, there’s the Portal mode, where you can play the old classes of Battlefield while the specialists have to stay out.
What DICE decides to do with the specialists in the future will definitely be interesting to watch. However, an insider report suggests that publisher EA may focus even more on them in the future:
However, there are also some reader voices who do not find the specialists so bad, or who see the problems elsewhere.
Reader BavEagle states:
I myself have a mixed opinion … On one hand, I really like some of the specialists’ skills and I enjoy playing as them. From a tactical standpoint, they offer some sensible options, but unfortunately, also quite a few nonsensical ones. And on the other hand: Unfortunately, the mindless camping with sniper rifles has become more and more established in Battlefield. […] Instead of definitely removing the specialists from the game, I would wish for:
Limiting the weapon selection of specialists based on their assigned classes AND overhauling the maps, so that unfair positions cannot be occupied, which are not accessible and/or attackable for every soldier without a helicopter, parachute, or skill, such as roofs of skyscrapers, which have no way to get up, etc.
Reader huhu_2345 also sees the problem more in the other mechanics of Battlefield 2042:
I do not see the specialists as a problem. […] The system undermines itself through design decisions like self-healing vehicles as well. Nobody needs a cutting torch anymore. Tanks mostly camp in their HQ and fire from there.
There are also definitely positive voices regarding specialists in the community.
Jerry sees it this way: “The freedom to customize my class as I please is something I really enjoy. Only the ‘hero’ aspect is something I would like to see removed, so that I can create my own character.”
Osiris80 sees them as a good alternative if teamplay doesn’t work: “I find the specialists good. Since the community generally does not know teamplay, I appreciate being able to supply myself with health and ammo and can even res a few bots around me, who might not kill anything, but at least distract the enemy a bit. And yes, I’m talking about players.”
Many see Portal as the perfect option if they’re tired of the new specialists.
Alex writes: “I find it perfectly acceptable, I enjoy the freedom, and when I feel like it, I find enough space in Portal to play classically.”
amoxi feels similarly: “Anyone who wants to play BF2042 with the old classes can do so. There’s Portal for that. Use the mode. It offers so many incredible opportunities. It requires a bit of effort, but you will be rewarded.”
Specialists receive a lot of criticism, but there are also other issues
So what is the conclusion? The results of the survey are clear: most would want to do without specialists. However, there are also more moderate voices who see the problems in other areas of the game.
Lack of teamplay is often mentioned. Some design decisions by developer DICE would negatively affect teamplay as well.
The specialists offer some additional freedom that is welcomed in Battlefield. Additionally, there’s the Portal mode, where you can play the old classes of Battlefield while the specialists have to stay out.
What DICE decides to do with the specialists in the future will definitely be interesting to watch. However, an insider report suggests that publisher EA may focus even more on them in the future:
However, there are also some reader voices who do not find the specialists so bad, or who see the problems elsewhere.
Reader BavEagle states:
I myself have a mixed opinion … On one hand, I really like some of the specialists’ skills and I enjoy playing as them. From a tactical standpoint, they offer some sensible options, but unfortunately, also quite a few nonsensical ones. And on the other hand: Unfortunately, the mindless camping with sniper rifles has become more and more established in Battlefield. […] Instead of definitely removing the specialists from the game, I would wish for:
Limiting the weapon selection of specialists based on their assigned classes AND overhauling the maps, so that unfair positions cannot be occupied, which are not accessible and/or attackable for every soldier without a helicopter, parachute, or skill, such as roofs of skyscrapers, which have no way to get up, etc.
Reader huhu_2345 also sees the problem more in the other mechanics of Battlefield 2042:
I do not see the specialists as a problem. […] The system undermines itself through design decisions like self-healing vehicles as well. Nobody needs a cutting torch anymore. Tanks mostly camp in their HQ and fire from there.
There are also definitely positive voices regarding specialists in the community.
Jerry sees it this way: “The freedom to customize my class as I please is something I really enjoy. Only the ‘hero’ aspect is something I would like to see removed, so that I can create my own character.”
Osiris80 sees them as a good alternative if teamplay doesn’t work: “I find the specialists good. Since the community generally does not know teamplay, I appreciate being able to supply myself with health and ammo and can even res a few bots around me, who might not kill anything, but at least distract the enemy a bit. And yes, I’m talking about players.”
Many see Portal as the perfect option if they’re tired of the new specialists.
Alex writes: “I find it perfectly acceptable, I enjoy the freedom, and when I feel like it, I find enough space in Portal to play classically.”
amoxi feels similarly: “Anyone who wants to play BF2042 with the old classes can do so. There’s Portal for that. Use the mode. It offers so many incredible opportunities. It requires a bit of effort, but you will be rewarded.”
Specialists receive a lot of criticism, but there are also other issues
So what is the conclusion? The results of the survey are clear: most would want to do without specialists. However, there are also more moderate voices who see the problems in other areas of the game.
Lack of teamplay is often mentioned. Some design decisions by developer DICE would negatively affect teamplay as well.
The specialists offer some additional freedom that is welcomed in Battlefield. Additionally, there’s the Portal mode, where you can play the old classes of Battlefield while the specialists have to stay out.
What DICE decides to do with the specialists in the future will definitely be interesting to watch. However, an insider report suggests that publisher EA may focus even more on them in the future:
Just over 20% have either no problem with them, or even prefer the new system. We’ll show you some voices from the community.
Most want them removed, but some see the problem elsewhere
The sentiment in the comments is not quite as clear, but they largely reflect the survey results. Here are some voices expressing opposition to the specialists:
ReZZiT says: “Yes, please absolutely remove the specialists … they just don’t fit in at all.”
SomeBody writes: “I wish for the old classes. Many gameplay issues could be resolved that way. For example, not everyone can just pack a rocket launcher or claymore mines.”
Boris thinks: “To say that the specialists are to blame for everything would be exaggerated, but they are definitely part of the problem and should be removed or banished to the Hazard mode, which ultimately amounts to the same thing.”
However, there are also some reader voices who do not find the specialists so bad, or who see the problems elsewhere.
Reader BavEagle states:
I myself have a mixed opinion … On one hand, I really like some of the specialists’ skills and I enjoy playing as them. From a tactical standpoint, they offer some sensible options, but unfortunately, also quite a few nonsensical ones. And on the other hand: Unfortunately, the mindless camping with sniper rifles has become more and more established in Battlefield. […] Instead of definitely removing the specialists from the game, I would wish for:
Limiting the weapon selection of specialists based on their assigned classes AND overhauling the maps, so that unfair positions cannot be occupied, which are not accessible and/or attackable for every soldier without a helicopter, parachute, or skill, such as roofs of skyscrapers, which have no way to get up, etc.
Reader huhu_2345 also sees the problem more in the other mechanics of Battlefield 2042:
I do not see the specialists as a problem. […] The system undermines itself through design decisions like self-healing vehicles as well. Nobody needs a cutting torch anymore. Tanks mostly camp in their HQ and fire from there.
There are also definitely positive voices regarding specialists in the community.
Jerry sees it this way: “The freedom to customize my class as I please is something I really enjoy. Only the ‘hero’ aspect is something I would like to see removed, so that I can create my own character.”
Osiris80 sees them as a good alternative if teamplay doesn’t work: “I find the specialists good. Since the community generally does not know teamplay, I appreciate being able to supply myself with health and ammo and can even res a few bots around me, who might not kill anything, but at least distract the enemy a bit. And yes, I’m talking about players.”
Many see Portal as the perfect option if they’re tired of the new specialists.
Alex writes: “I find it perfectly acceptable, I enjoy the freedom, and when I feel like it, I find enough space in Portal to play classically.”
amoxi feels similarly: “Anyone who wants to play BF2042 with the old classes can do so. There’s Portal for that. Use the mode. It offers so many incredible opportunities. It requires a bit of effort, but you will be rewarded.”
Specialists receive a lot of criticism, but there are also other issues
So what is the conclusion? The results of the survey are clear: most would want to do without specialists. However, there are also more moderate voices who see the problems in other areas of the game.
Lack of teamplay is often mentioned. Some design decisions by developer DICE would negatively affect teamplay as well.
The specialists offer some additional freedom that is welcomed in Battlefield. Additionally, there’s the Portal mode, where you can play the old classes of Battlefield while the specialists have to stay out.
What DICE decides to do with the specialists in the future will definitely be interesting to watch. However, an insider report suggests that publisher EA may focus even more on them in the future:
Reader huhu_2345 also sees the problem more in the other mechanics of Battlefield 2042:
I do not see the specialists as a problem. […] The system undermines itself through design decisions like self-healing vehicles as well. Nobody needs a cutting torch anymore. Tanks mostly camp in their HQ and fire from there.
There are also definitely positive voices regarding specialists in the community.
Jerry sees it this way: “The freedom to customize my class as I please is something I really enjoy. Only the ‘hero’ aspect is something I would like to see removed, so that I can create my own character.”
Osiris80 sees them as a good alternative if teamplay doesn’t work: “I find the specialists good. Since the community generally does not know teamplay, I appreciate being able to supply myself with health and ammo and can even res a few bots around me, who might not kill anything, but at least distract the enemy a bit. And yes, I’m talking about players.”
Many see Portal as the perfect option if they’re tired of the new specialists.
Alex writes: “I find it perfectly acceptable, I enjoy the freedom, and when I feel like it, I find enough space in Portal to play classically.”
amoxi feels similarly: “Anyone who wants to play BF2042 with the old classes can do so. There’s Portal for that. Use the mode. It offers so many incredible opportunities. It requires a bit of effort, but you will be rewarded.”
Specialists receive a lot of criticism, but there are also other issues
So what is the conclusion? The results of the survey are clear: most would want to do without specialists. However, there are also more moderate voices who see the problems in other areas of the game.
Lack of teamplay is often mentioned. Some design decisions by developer DICE would negatively affect teamplay as well.
The specialists offer some additional freedom that is welcomed in Battlefield. Additionally, there’s the Portal mode, where you can play the old classes of Battlefield while the specialists have to stay out.
What DICE decides to do with the specialists in the future will definitely be interesting to watch. However, an insider report suggests that publisher EA may focus even more on them in the future:
Just over 20% have either no problem with them, or even prefer the new system. We’ll show you some voices from the community.
Most want them removed, but some see the problem elsewhere
The sentiment in the comments is not quite as clear, but they largely reflect the survey results. Here are some voices expressing opposition to the specialists:
ReZZiT says: “Yes, please absolutely remove the specialists … they just don’t fit in at all.”
SomeBody writes: “I wish for the old classes. Many gameplay issues could be resolved that way. For example, not everyone can just pack a rocket launcher or claymore mines.”
Boris thinks: “To say that the specialists are to blame for everything would be exaggerated, but they are definitely part of the problem and should be removed or banished to the Hazard mode, which ultimately amounts to the same thing.”
However, there are also some reader voices who do not find the specialists so bad, or who see the problems elsewhere.
Reader BavEagle states:
I myself have a mixed opinion … On one hand, I really like some of the specialists’ skills and I enjoy playing as them. From a tactical standpoint, they offer some sensible options, but unfortunately, also quite a few nonsensical ones. And on the other hand: Unfortunately, the mindless camping with sniper rifles has become more and more established in Battlefield. […] Instead of definitely removing the specialists from the game, I would wish for:
Limiting the weapon selection of specialists based on their assigned classes AND overhauling the maps, so that unfair positions cannot be occupied, which are not accessible and/or attackable for every soldier without a helicopter, parachute, or skill, such as roofs of skyscrapers, which have no way to get up, etc.
Reader huhu_2345 also sees the problem more in the other mechanics of Battlefield 2042:
I do not see the specialists as a problem. […] The system undermines itself through design decisions like self-healing vehicles as well. Nobody needs a cutting torch anymore. Tanks mostly camp in their HQ and fire from there.
There are also definitely positive voices regarding specialists in the community.
Jerry sees it this way: “The freedom to customize my class as I please is something I really enjoy. Only the ‘hero’ aspect is something I would like to see removed, so that I can create my own character.”
Osiris80 sees them as a good alternative if teamplay doesn’t work: “I find the specialists good. Since the community generally does not know teamplay, I appreciate being able to supply myself with health and ammo and can even res a few bots around me, who might not kill anything, but at least distract the enemy a bit. And yes, I’m talking about players.”
Many see Portal as the perfect option if they’re tired of the new specialists.
Alex writes: “I find it perfectly acceptable, I enjoy the freedom, and when I feel like it, I find enough space in Portal to play classically.”
amoxi feels similarly: “Anyone who wants to play BF2042 with the old classes can do so. There’s Portal for that. Use the mode. It offers so many incredible opportunities. It requires a bit of effort, but you will be rewarded.”
Specialists receive a lot of criticism, but there are also other issues
So what is the conclusion? The results of the survey are clear: most would want to do without specialists. However, there are also more moderate voices who see the problems in other areas of the game.
Lack of teamplay is often mentioned. Some design decisions by developer DICE would negatively affect teamplay as well.
The specialists offer some additional freedom that is welcomed in Battlefield. Additionally, there’s the Portal mode, where you can play the old classes of Battlefield while the specialists have to stay out.
What DICE decides to do with the specialists in the future will definitely be interesting to watch. However, an insider report suggests that publisher EA may focus even more on them in the future:
Reader huhu_2345 also sees the problem more in the other mechanics of Battlefield 2042:
I do not see the specialists as a problem. […] The system undermines itself through design decisions like self-healing vehicles as well. Nobody needs a cutting torch anymore. Tanks mostly camp in their HQ and fire from there.
There are also definitely positive voices regarding specialists in the community.
Jerry sees it this way: “The freedom to customize my class as I please is something I really enjoy. Only the ‘hero’ aspect is something I would like to see removed, so that I can create my own character.”
Osiris80 sees them as a good alternative if teamplay doesn’t work: “I find the specialists good. Since the community generally does not know teamplay, I appreciate being able to supply myself with health and ammo and can even res a few bots around me, who might not kill anything, but at least distract the enemy a bit. And yes, I’m talking about players.”
Many see Portal as the perfect option if they’re tired of the new specialists.
Alex writes: “I find it perfectly acceptable, I enjoy the freedom, and when I feel like it, I find enough space in Portal to play classically.”
amoxi feels similarly: “Anyone who wants to play BF2042 with the old classes can do so. There’s Portal for that. Use the mode. It offers so many incredible opportunities. It requires a bit of effort, but you will be rewarded.”
Specialists receive a lot of criticism, but there are also other issues
So what is the conclusion? The results of the survey are clear: most would want to do without specialists. However, there are also more moderate voices who see the problems in other areas of the game.
Lack of teamplay is often mentioned. Some design decisions by developer DICE would negatively affect teamplay as well.
The specialists offer some additional freedom that is welcomed in Battlefield. Additionally, there’s the Portal mode, where you can play the old classes of Battlefield while the specialists have to stay out.
What DICE decides to do with the specialists in the future will definitely be interesting to watch. However, an insider report suggests that publisher EA may focus even more on them in the future:
Just over 20% have either no problem with them, or even prefer the new system. We’ll show you some voices from the community.
Most want them removed, but some see the problem elsewhere
The sentiment in the comments is not quite as clear, but they largely reflect the survey results. Here are some voices expressing opposition to the specialists:
ReZZiT says: “Yes, please absolutely remove the specialists … they just don’t fit in at all.”
SomeBody writes: “I wish for the old classes. Many gameplay issues could be resolved that way. For example, not everyone can just pack a rocket launcher or claymore mines.”
Boris thinks: “To say that the specialists are to blame for everything would be exaggerated, but they are definitely part of the problem and should be removed or banished to the Hazard mode, which ultimately amounts to the same thing.”
However, there are also some reader voices who do not find the specialists so bad, or who see the problems elsewhere.
Reader BavEagle states:
I myself have a mixed opinion … On one hand, I really like some of the specialists’ skills and I enjoy playing as them. From a tactical standpoint, they offer some sensible options, but unfortunately, also quite a few nonsensical ones. And on the other hand: Unfortunately, the mindless camping with sniper rifles has become more and more established in Battlefield. […] Instead of definitely removing the specialists from the game, I would wish for:
Limiting the weapon selection of specialists based on their assigned classes AND overhauling the maps, so that unfair positions cannot be occupied, which are not accessible and/or attackable for every soldier without a helicopter, parachute, or skill, such as roofs of skyscrapers, which have no way to get up, etc.
Reader huhu_2345 also sees the problem more in the other mechanics of Battlefield 2042:
I do not see the specialists as a problem. […] The system undermines itself through design decisions like self-healing vehicles as well. Nobody needs a cutting torch anymore. Tanks mostly camp in their HQ and fire from there.
There are also definitely positive voices regarding specialists in the community.
Jerry sees it this way: “The freedom to customize my class as I please is something I really enjoy. Only the ‘hero’ aspect is something I would like to see removed, so that I can create my own character.”
Osiris80 sees them as a good alternative if teamplay doesn’t work: “I find the specialists good. Since the community generally does not know teamplay, I appreciate being able to supply myself with health and ammo and can even res a few bots around me, who might not kill anything, but at least distract the enemy a bit. And yes, I’m talking about players.”
Many see Portal as the perfect option if they’re tired of the new specialists.
Alex writes: “I find it perfectly acceptable, I enjoy the freedom, and when I feel like it, I find enough space in Portal to play classically.”
amoxi feels similarly: “Anyone who wants to play BF2042 with the old classes can do so. There’s Portal for that. Use the mode. It offers so many incredible opportunities. It requires a bit of effort, but you will be rewarded.”
Specialists receive a lot of criticism, but there are also other issues
So what is the conclusion? The results of the survey are clear: most would want to do without specialists. However, there are also more moderate voices who see the problems in other areas of the game.
Lack of teamplay is often mentioned. Some design decisions by developer DICE would negatively affect teamplay as well.
The specialists offer some additional freedom that is welcomed in Battlefield. Additionally, there’s the Portal mode, where you can play the old classes of Battlefield while the specialists have to stay out.
What DICE decides to do with the specialists in the future will definitely be interesting to watch. However, an insider report suggests that publisher EA may focus even more on them in the future:
However, there are also some reader voices who do not find the specialists so bad, or who see the problems elsewhere.
Reader BavEagle states:
I myself have a mixed opinion … On one hand, I really like some of the specialists’ skills and I enjoy playing as them. From a tactical standpoint, they offer some sensible options, but unfortunately, also quite a few nonsensical ones. And on the other hand: Unfortunately, the mindless camping with sniper rifles has become more and more established in Battlefield. […] Instead of definitely removing the specialists from the game, I would wish for:
Limiting the weapon selection of specialists based on their assigned classes AND overhauling the maps, so that unfair positions cannot be occupied, which are not accessible and/or attackable for every soldier without a helicopter, parachute, or skill, such as roofs of skyscrapers, which have no way to get up, etc.
Reader huhu_2345 also sees the problem more in the other mechanics of Battlefield 2042:
I do not see the specialists as a problem. […] The system undermines itself through design decisions like self-healing vehicles as well. Nobody needs a cutting torch anymore. Tanks mostly camp in their HQ and fire from there.
There are also definitely positive voices regarding specialists in the community.
Jerry sees it this way: “The freedom to customize my class as I please is something I really enjoy. Only the ‘hero’ aspect is something I would like to see removed, so that I can create my own character.”
Osiris80 sees them as a good alternative if teamplay doesn’t work: “I find the specialists good. Since the community generally does not know teamplay, I appreciate being able to supply myself with health and ammo and can even res a few bots around me, who might not kill anything, but at least distract the enemy a bit. And yes, I’m talking about players.”
Many see Portal as the perfect option if they’re tired of the new specialists.
Alex writes: “I find it perfectly acceptable, I enjoy the freedom, and when I feel like it, I find enough space in Portal to play classically.”
amoxi feels similarly: “Anyone who wants to play BF2042 with the old classes can do so. There’s Portal for that. Use the mode. It offers so many incredible opportunities. It requires a bit of effort, but you will be rewarded.”
Specialists receive a lot of criticism, but there are also other issues
So what is the conclusion? The results of the survey are clear: most would want to do without specialists. However, there are also more moderate voices who see the problems in other areas of the game.
Lack of teamplay is often mentioned. Some design decisions by developer DICE would negatively affect teamplay as well.
The specialists offer some additional freedom that is welcomed in Battlefield. Additionally, there’s the Portal mode, where you can play the old classes of Battlefield while the specialists have to stay out.
What DICE decides to do with the specialists in the future will definitely be interesting to watch. However, an insider report suggests that publisher EA may focus even more on them in the future:
Just over 20% have either no problem with them, or even prefer the new system. We’ll show you some voices from the community.
Most want them removed, but some see the problem elsewhere
The sentiment in the comments is not quite as clear, but they largely reflect the survey results. Here are some voices expressing opposition to the specialists:
ReZZiT says: “Yes, please absolutely remove the specialists … they just don’t fit in at all.”
SomeBody writes: “I wish for the old classes. Many gameplay issues could be resolved that way. For example, not everyone can just pack a rocket launcher or claymore mines.”
Boris thinks: “To say that the specialists are to blame for everything would be exaggerated, but they are definitely part of the problem and should be removed or banished to the Hazard mode, which ultimately amounts to the same thing.”
However, there are also some reader voices who do not find the specialists so bad, or who see the problems elsewhere.
Reader BavEagle states:
I myself have a mixed opinion … On one hand, I really like some of the specialists’ skills and I enjoy playing as them. From a tactical standpoint, they offer some sensible options, but unfortunately, also quite a few nonsensical ones. And on the other hand: Unfortunately, the mindless camping with sniper rifles has become more and more established in Battlefield. […] Instead of definitely removing the specialists from the game, I would wish for:
Limiting the weapon selection of specialists based on their assigned classes AND overhauling the maps, so that unfair positions cannot be occupied, which are not accessible and/or attackable for every soldier without a helicopter, parachute, or skill, such as roofs of skyscrapers, which have no way to get up, etc.
Reader huhu_2345 also sees the problem more in the other mechanics of Battlefield 2042:
I do not see the specialists as a problem. […] The system undermines itself through design decisions like self-healing vehicles as well. Nobody needs a cutting torch anymore. Tanks mostly camp in their HQ and fire from there.
There are also definitely positive voices regarding specialists in the community.
Jerry sees it this way: “The freedom to customize my class as I please is something I really enjoy. Only the ‘hero’ aspect is something I would like to see removed, so that I can create my own character.”
Osiris80 sees them as a good alternative if teamplay doesn’t work: “I find the specialists good. Since the community generally does not know teamplay, I appreciate being able to supply myself with health and ammo and can even res a few bots around me, who might not kill anything, but at least distract the enemy a bit. And yes, I’m talking about players.”
Many see Portal as the perfect option if they’re tired of the new specialists.
Alex writes: “I find it perfectly acceptable, I enjoy the freedom, and when I feel like it, I find enough space in Portal to play classically.”
amoxi feels similarly: “Anyone who wants to play BF2042 with the old classes can do so. There’s Portal for that. Use the mode. It offers so many incredible opportunities. It requires a bit of effort, but you will be rewarded.”
Specialists receive a lot of criticism, but there are also other issues
So what is the conclusion? The results of the survey are clear: most would want to do without specialists. However, there are also more moderate voices who see the problems in other areas of the game.
Lack of teamplay is often mentioned. Some design decisions by developer DICE would negatively affect teamplay as well.
The specialists offer some additional freedom that is welcomed in Battlefield. Additionally, there’s the Portal mode, where you can play the old classes of Battlefield while the specialists have to stay out.
What DICE decides to do with the specialists in the future will definitely be interesting to watch. However, an insider report suggests that publisher EA may focus even more on them in the future:
However, there are also some reader voices who do not find the specialists so bad, or who see the problems elsewhere.
Reader BavEagle states:
I myself have a mixed opinion … On one hand, I really like some of the specialists’ skills and I enjoy playing as them. From a tactical standpoint, they offer some sensible options, but unfortunately, also quite a few nonsensical ones. And on the other hand: Unfortunately, the mindless camping with sniper rifles has become more and more established in Battlefield. […] Instead of definitely removing the specialists from the game, I would wish for:
Limiting the weapon selection of specialists based on their assigned classes AND overhauling the maps, so that unfair positions cannot be occupied, which are not accessible and/or attackable for every soldier without a helicopter, parachute, or skill, such as roofs of skyscrapers, which have no way to get up, etc.
Reader huhu_2345 also sees the problem more in the other mechanics of Battlefield 2042:
I do not see the specialists as a problem. […] The system undermines itself through design decisions like self-healing vehicles as well. Nobody needs a cutting torch anymore. Tanks mostly camp in their HQ and fire from there.
There are also definitely positive voices regarding specialists in the community.
Jerry sees it this way: “The freedom to customize my class as I please is something I really enjoy. Only the ‘hero’ aspect is something I would like to see removed, so that I can create my own character.”
Osiris80 sees them as a good alternative if teamplay doesn’t work: “I find the specialists good. Since the community generally does not know teamplay, I appreciate being able to supply myself with health and ammo and can even res a few bots around me, who might not kill anything, but at least distract the enemy a bit. And yes, I’m talking about players.”
Many see Portal as the perfect option if they’re tired of the new specialists.
Alex writes: “I find it perfectly acceptable, I enjoy the freedom, and when I feel like it, I find enough space in Portal to play classically.”
amoxi feels similarly: “Anyone who wants to play BF2042 with the old classes can do so. There’s Portal for that. Use the mode. It offers so many incredible opportunities. It requires a bit of effort, but you will be rewarded.”
Specialists receive a lot of criticism, but there are also other issues
So what is the conclusion? The results of the survey are clear: most would want to do without specialists. However, there are also more moderate voices who see the problems in other areas of the game.
Lack of teamplay is often mentioned. Some design decisions by developer DICE would negatively affect teamplay as well.
The specialists offer some additional freedom that is welcomed in Battlefield. Additionally, there’s the Portal mode, where you can play the old classes of Battlefield while the specialists have to stay out.
What DICE decides to do with the specialists in the future will definitely be interesting to watch. However, an insider report suggests that publisher EA may focus even more on them in the future:
Just over 20% have either no problem with them, or even prefer the new system. We’ll show you some voices from the community.
Most want them removed, but some see the problem elsewhere
The sentiment in the comments is not quite as clear, but they largely reflect the survey results. Here are some voices expressing opposition to the specialists:
ReZZiT says: “Yes, please absolutely remove the specialists … they just don’t fit in at all.”
SomeBody writes: “I wish for the old classes. Many gameplay issues could be resolved that way. For example, not everyone can just pack a rocket launcher or claymore mines.”
Boris thinks: “To say that the specialists are to blame for everything would be exaggerated, but they are definitely part of the problem and should be removed or banished to the Hazard mode, which ultimately amounts to the same thing.”
However, there are also some reader voices who do not find the specialists so bad, or who see the problems elsewhere.
Reader BavEagle states:
I myself have a mixed opinion … On one hand, I really like some of the specialists’ skills and I enjoy playing as them. From a tactical standpoint, they offer some sensible options, but unfortunately, also quite a few nonsensical ones. And on the other hand: Unfortunately, the mindless camping with sniper rifles has become more and more established in Battlefield. […] Instead of definitely removing the specialists from the game, I would wish for:
Limiting the weapon selection of specialists based on their assigned classes AND overhauling the maps, so that unfair positions cannot be occupied, which are not accessible and/or attackable for every soldier without a helicopter, parachute, or skill, such as roofs of skyscrapers, which have no way to get up, etc.
Reader huhu_2345 also sees the problem more in the other mechanics of Battlefield 2042:
I do not see the specialists as a problem. […] The system undermines itself through design decisions like self-healing vehicles as well. Nobody needs a cutting torch anymore. Tanks mostly camp in their HQ and fire from there.
There are also definitely positive voices regarding specialists in the community.
Jerry sees it this way: “The freedom to customize my class as I please is something I really enjoy. Only the ‘hero’ aspect is something I would like to see removed, so that I can create my own character.”
Osiris80 sees them as a good alternative if teamplay doesn’t work: “I find the specialists good. Since the community generally does not know teamplay, I appreciate being able to supply myself with health and ammo and can even res a few bots around me, who might not kill anything, but at least distract the enemy a bit. And yes, I’m talking about players.”
Many see Portal as the perfect option if they’re tired of the new specialists.
Alex writes: “I find it perfectly acceptable, I enjoy the freedom, and when I feel like it, I find enough space in Portal to play classically.”
amoxi feels similarly: “Anyone who wants to play BF2042 with the old classes can do so. There’s Portal for that. Use the mode. It offers so many incredible opportunities. It requires a bit of effort, but you will be rewarded.”
Specialists receive a lot of criticism, but there are also other issues
So what is the conclusion? The results of the survey are clear: most would want to do without specialists. However, there are also more moderate voices who see the problems in other areas of the game.
Lack of teamplay is often mentioned. Some design decisions by developer DICE would negatively affect teamplay as well.
The specialists offer some additional freedom that is welcomed in Battlefield. Additionally, there’s the Portal mode, where you can play the old classes of Battlefield while the specialists have to stay out.
What DICE decides to do with the specialists in the future will definitely be interesting to watch. However, an insider report suggests that publisher EA may focus even more on them in the future:
Reader huhu_2345 also sees the problem more in the other mechanics of Battlefield 2042:
I do not see the specialists as a problem. […] The system undermines itself through design decisions like self-healing vehicles as well. Nobody needs a cutting torch anymore. Tanks mostly camp in their HQ and fire from there.
There are also definitely positive voices regarding specialists in the community.
Jerry sees it this way: “The freedom to customize my class as I please is something I really enjoy. Only the ‘hero’ aspect is something I would like to see removed, so that I can create my own character.”
Osiris80 sees them as a good alternative if teamplay doesn’t work: “I find the specialists good. Since the community generally does not know teamplay, I appreciate being able to supply myself with health and ammo and can even res a few bots around me, who might not kill anything, but at least distract the enemy a bit. And yes, I’m talking about players.”
Many see Portal as the perfect option if they’re tired of the new specialists.
Alex writes: “I find it perfectly acceptable, I enjoy the freedom, and when I feel like it, I find enough space in Portal to play classically.”
amoxi feels similarly: “Anyone who wants to play BF2042 with the old classes can do so. There’s Portal for that. Use the mode. It offers so many incredible opportunities. It requires a bit of effort, but you will be rewarded.”
Specialists receive a lot of criticism, but there are also other issues
So what is the conclusion? The results of the survey are clear: most would want to do without specialists. However, there are also more moderate voices who see the problems in other areas of the game.
Lack of teamplay is often mentioned. Some design decisions by developer DICE would negatively affect teamplay as well.
The specialists offer some additional freedom that is welcomed in Battlefield. Additionally, there’s the Portal mode, where you can play the old classes of Battlefield while the specialists have to stay out.
What DICE decides to do with the specialists in the future will definitely be interesting to watch. However, an insider report suggests that publisher EA may focus even more on them in the future:
However, there are also some reader voices who do not find the specialists so bad, or who see the problems elsewhere.
Reader BavEagle states:
I myself have a mixed opinion … On one hand, I really like some of the specialists’ skills and I enjoy playing as them. From a tactical standpoint, they offer some sensible options, but unfortunately, also quite a few nonsensical ones. And on the other hand: Unfortunately, the mindless camping with sniper rifles has become more and more established in Battlefield. […] Instead of definitely removing the specialists from the game, I would wish for:
Limiting the weapon selection of specialists based on their assigned classes AND overhauling the maps, so that unfair positions cannot be occupied, which are not accessible and/or attackable for every soldier without a helicopter, parachute, or skill, such as roofs of skyscrapers, which have no way to get up, etc.
Reader huhu_2345 also sees the problem more in the other mechanics of Battlefield 2042:
I do not see the specialists as a problem. […] The system undermines itself through design decisions like self-healing vehicles as well. Nobody needs a cutting torch anymore. Tanks mostly camp in their HQ and fire from there.
There are also definitely positive voices regarding specialists in the community.
Jerry sees it this way: “The freedom to customize my class as I please is something I really enjoy. Only the ‘hero’ aspect is something I would like to see removed, so that I can create my own character.”
Osiris80 sees them as a good alternative if teamplay doesn’t work: “I find the specialists good. Since the community generally does not know teamplay, I appreciate being able to supply myself with health and ammo and can even res a few bots around me, who might not kill anything, but at least distract the enemy a bit. And yes, I’m talking about players.”
Many see Portal as the perfect option if they’re tired of the new specialists.
Alex writes: “I find it perfectly acceptable, I enjoy the freedom, and when I feel like it, I find enough space in Portal to play classically.”
amoxi feels similarly: “Anyone who wants to play BF2042 with the old classes can do so. There’s Portal for that. Use the mode. It offers so many incredible opportunities. It requires a bit of effort, but you will be rewarded.”
Specialists receive a lot of criticism, but there are also other issues
So what is the conclusion? The results of the survey are clear: most would want to do without specialists. However, there are also more moderate voices who see the problems in other areas of the game.
Lack of teamplay is often mentioned. Some design decisions by developer DICE would negatively affect teamplay as well.
The specialists offer some additional freedom that is welcomed in Battlefield. Additionally, there’s the Portal mode, where you can play the old classes of Battlefield while the specialists have to stay out.
What DICE decides to do with the specialists in the future will definitely be interesting to watch. However, an insider report suggests that publisher EA may focus even more on them in the future:
Just over 20% have either no problem with them, or even prefer the new system. We’ll show you some voices from the community.
Most want them removed, but some see the problem elsewhere
The sentiment in the comments is not quite as clear, but they largely reflect the survey results. Here are some voices expressing opposition to the specialists:
ReZZiT says: “Yes, please absolutely remove the specialists … they just don’t fit in at all.”
SomeBody writes: “I wish for the old classes. Many gameplay issues could be resolved that way. For example, not everyone can just pack a rocket launcher or claymore mines.”
Boris thinks: “To say that the specialists are to blame for everything would be exaggerated, but they are definitely part of the problem and should be removed or banished to the Hazard mode, which ultimately amounts to the same thing.”
However, there are also some reader voices who do not find the specialists so bad, or who see the problems elsewhere.
Reader BavEagle states:
I myself have a mixed opinion … On one hand, I really like some of the specialists’ skills and I enjoy playing as them. From a tactical standpoint, they offer some sensible options, but unfortunately, also quite a few nonsensical ones. And on the other hand: Unfortunately, the mindless camping with sniper rifles has become more and more established in Battlefield. […] Instead of definitely removing the specialists from the game, I would wish for:
Limiting the weapon selection of specialists based on their assigned classes AND overhauling the maps, so that unfair positions cannot be occupied, which are not accessible and/or attackable for every soldier without a helicopter, parachute, or skill, such as roofs of skyscrapers, which have no way to get up, etc.
Reader huhu_2345 also sees the problem more in the other mechanics of Battlefield 2042:
I do not see the specialists as a problem. […] The system undermines itself through design decisions like self-healing vehicles as well. Nobody needs a cutting torch anymore. Tanks mostly camp in their HQ and fire from there.
There are also definitely positive voices regarding specialists in the community.
Jerry sees it this way: “The freedom to customize my class as I please is something I really enjoy. Only the ‘hero’ aspect is something I would like to see removed, so that I can create my own character.”
Osiris80 sees them as a good alternative if teamplay doesn’t work: “I find the specialists good. Since the community generally does not know teamplay, I appreciate being able to supply myself with health and ammo and can even res a few bots around me, who might not kill anything, but at least distract the enemy a bit. And yes, I’m talking about players.”
Many see Portal as the perfect option if they’re tired of the new specialists.
Alex writes: “I find it perfectly acceptable, I enjoy the freedom, and when I feel like it, I find enough space in Portal to play classically.”
amoxi feels similarly: “Anyone who wants to play BF2042 with the old classes can do so. There’s Portal for that. Use the mode. It offers so many incredible opportunities. It requires a bit of effort, but you will be rewarded.”
Specialists receive a lot of criticism, but there are also other issues
So what is the conclusion? The results of the survey are clear: most would want to do without specialists. However, there are also more moderate voices who see the problems in other areas of the game.
Lack of teamplay is often mentioned. Some design decisions by developer DICE would negatively affect teamplay as well.
The specialists offer some additional freedom that is welcomed in Battlefield. Additionally, there’s the Portal mode, where you can play the old classes of Battlefield while the specialists have to stay out.
What DICE decides to do with the specialists in the future will definitely be interesting to watch. However, an insider report suggests that publisher EA may focus even more on them in the future:
Reader huhu_2345 also sees the problem more in the other mechanics of Battlefield 2042:
I do not see the specialists as a problem. […] The system undermines itself through design decisions like self-healing vehicles as well. Nobody needs a cutting torch anymore. Tanks mostly camp in their HQ and fire from there.
There are also definitely positive voices regarding specialists in the community.
Jerry sees it this way: “The freedom to customize my class as I please is something I really enjoy. Only the ‘hero’ aspect is something I would like to see removed, so that I can create my own character.”
Osiris80 sees them as a good alternative if teamplay doesn’t work: “I find the specialists good. Since the community generally does not know teamplay, I appreciate being able to supply myself with health and ammo and can even res a few bots around me, who might not kill anything, but at least distract the enemy a bit. And yes, I’m talking about players.”
Many see Portal as the perfect option if they’re tired of the new specialists.
Alex writes: “I find it perfectly acceptable, I enjoy the freedom, and when I feel like it, I find enough space in Portal to play classically.”
amoxi feels similarly: “Anyone who wants to play BF2042 with the old classes can do so. There’s Portal for that. Use the mode. It offers so many incredible opportunities. It requires a bit of effort, but you will be rewarded.”
Specialists receive a lot of criticism, but there are also other issues
So what is the conclusion? The results of the survey are clear: most would want to do without specialists. However, there are also more moderate voices who see the problems in other areas of the game.
Lack of teamplay is often mentioned. Some design decisions by developer DICE would negatively affect teamplay as well.
The specialists offer some additional freedom that is welcomed in Battlefield. Additionally, there’s the Portal mode, where you can play the old classes of Battlefield while the specialists have to stay out.
What DICE decides to do with the specialists in the future will definitely be interesting to watch. However, an insider report suggests that publisher EA may focus even more on them in the future:
However, there are also some reader voices who do not find the specialists so bad, or who see the problems elsewhere.
Reader BavEagle states:
I myself have a mixed opinion … On one hand, I really like some of the specialists’ skills and I enjoy playing as them. From a tactical standpoint, they offer some sensible options, but unfortunately, also quite a few nonsensical ones. And on the other hand: Unfortunately, the mindless camping with sniper rifles has become more and more established in Battlefield. […] Instead of definitely removing the specialists from the game, I would wish for:
Limiting the weapon selection of specialists based on their assigned classes AND overhauling the maps, so that unfair positions cannot be occupied, which are not accessible and/or attackable for every soldier without a helicopter, parachute, or skill, such as roofs of skyscrapers, which have no way to get up, etc.
Reader huhu_2345 also sees the problem more in the other mechanics of Battlefield 2042:
I do not see the specialists as a problem. […] The system undermines itself through design decisions like self-healing vehicles as well. Nobody needs a cutting torch anymore. Tanks mostly camp in their HQ and fire from there.
There are also definitely positive voices regarding specialists in the community.
Jerry sees it this way: “The freedom to customize my class as I please is something I really enjoy. Only the ‘hero’ aspect is something I would like to see removed, so that I can create my own character.”
Osiris80 sees them as a good alternative if teamplay doesn’t work: “I find the specialists good. Since the community generally does not know teamplay, I appreciate being able to supply myself with health and ammo and can even res a few bots around me, who might not kill anything, but at least distract the enemy a bit. And yes, I’m talking about players.”
Many see Portal as the perfect option if they’re tired of the new specialists.
Alex writes: “I find it perfectly acceptable, I enjoy the freedom, and when I feel like it, I find enough space in Portal to play classically.”
amoxi feels similarly: “Anyone who wants to play BF2042 with the old classes can do so. There’s Portal for that. Use the mode. It offers so many incredible opportunities. It requires a bit of effort, but you will be rewarded.”
Specialists receive a lot of criticism, but there are also other issues
So what is the conclusion? The results of the survey are clear: most would want to do without specialists. However, there are also more moderate voices who see the problems in other areas of the game.
Lack of teamplay is often mentioned. Some design decisions by developer DICE would negatively affect teamplay as well.
The specialists offer some additional freedom that is welcomed in Battlefield. Additionally, there’s the Portal mode, where you can play the old classes of Battlefield while the specialists have to stay out.
What DICE decides to do with the specialists in the future will definitely be interesting to watch. However, an insider report suggests that publisher EA may focus even more on them in the future:
Just over 20% have either no problem with them, or even prefer the new system. We’ll show you some voices from the community.
Most want them removed, but some see the problem elsewhere
The sentiment in the comments is not quite as clear, but they largely reflect the survey results. Here are some voices expressing opposition to the specialists:
ReZZiT says: “Yes, please absolutely remove the specialists … they just don’t fit in at all.”
SomeBody writes: “I wish for the old classes. Many gameplay issues could be resolved that way. For example, not everyone can just pack a rocket launcher or claymore mines.”
Boris thinks: “To say that the specialists are to blame for everything would be exaggerated, but they are definitely part of the problem and should be removed or banished to the Hazard mode, which ultimately amounts to the same thing.”
However, there are also some reader voices who do not find the specialists so bad, or who see the problems elsewhere.
Reader BavEagle states:
I myself have a mixed opinion … On one hand, I really like some of the specialists’ skills and I enjoy playing as them. From a tactical standpoint, they offer some sensible options, but unfortunately, also quite a few nonsensical ones. And on the other hand: Unfortunately, the mindless camping with sniper rifles has become more and more established in Battlefield. […] Instead of definitely removing the specialists from the game, I would wish for:
Limiting the weapon selection of specialists based on their assigned classes AND overhauling the maps, so that unfair positions cannot be occupied, which are not accessible and/or attackable for every soldier without a helicopter, parachute, or skill, such as roofs of skyscrapers, which have no way to get up, etc.
Reader huhu_2345 also sees the problem more in the other mechanics of Battlefield 2042:
I do not see the specialists as a problem. […] The system undermines itself through design decisions like self-healing vehicles as well. Nobody needs a cutting torch anymore. Tanks mostly camp in their HQ and fire from there.
There are also definitely positive voices regarding specialists in the community.
Jerry sees it this way: “The freedom to customize my class as I please is something I really enjoy. Only the ‘hero’ aspect is something I would like to see removed, so that I can create my own character.”
Osiris80 sees them as a good alternative if teamplay doesn’t work: “I find the specialists good. Since the community generally does not know teamplay, I appreciate being able to supply myself with health and ammo and can even res a few bots around me, who might not kill anything, but at least distract the enemy a bit. And yes, I’m talking about players.”
Many see Portal as the perfect option if they’re tired of the new specialists.
Alex writes: “I find it perfectly acceptable, I enjoy the freedom, and when I feel like it, I find enough space in Portal to play classically.”
amoxi feels similarly: “Anyone who wants to play BF2042 with the old classes can do so. There’s Portal for that. Use the mode. It offers so many incredible opportunities. It requires a bit of effort, but you will be rewarded.”
Specialists receive a lot of criticism, but there are also other issues
So what is the conclusion? The results of the survey are clear: most would want to do without specialists. However, there are also more moderate voices who see the problems in other areas of the game.
Lack of teamplay is often mentioned. Some design decisions by developer DICE would negatively affect teamplay as well.
The specialists offer some additional freedom that is welcomed in Battlefield. Additionally, there’s the Portal mode, where you can play the old classes of Battlefield while the specialists have to stay out.
What DICE decides to do with the specialists in the future will definitely be interesting to watch. However, an insider report suggests that publisher EA may focus even more on them in the future:
However, there are also some reader voices who do not find the specialists so bad, or who see the problems elsewhere.
Reader BavEagle states:
I myself have a mixed opinion … On one hand, I really like some of the specialists’ skills and I enjoy playing as them. From a tactical standpoint, they offer some sensible options, but unfortunately, also quite a few nonsensical ones. And on the other hand: Unfortunately, the mindless camping with sniper rifles has become more and more established in Battlefield. […] Instead of definitely removing the specialists from the game, I would wish for:
Limiting the weapon selection of specialists based on their assigned classes AND overhauling the maps, so that unfair positions cannot be occupied, which are not accessible and/or attackable for every soldier without a helicopter, parachute, or skill, such as roofs of skyscrapers, which have no way to get up, etc.
Reader huhu_2345 also sees the problem more in the other mechanics of Battlefield 2042:
I do not see the specialists as a problem. […] The system undermines itself through design decisions like self-healing vehicles as well. Nobody needs a cutting torch anymore. Tanks mostly camp in their HQ and fire from there.
There are also definitely positive voices regarding specialists in the community.
Jerry sees it this way: “The freedom to customize my class as I please is something I really enjoy. Only the ‘hero’ aspect is something I would like to see removed, so that I can create my own character.”
Osiris80 sees them as a good alternative if teamplay doesn’t work: “I find the specialists good. Since the community generally does not know teamplay, I appreciate being able to supply myself with health and ammo and can even res a few bots around me, who might not kill anything, but at least distract the enemy a bit. And yes, I’m talking about players.”
Many see Portal as the perfect option if they’re tired of the new specialists.
Alex writes: “I find it perfectly acceptable, I enjoy the freedom, and when I feel like it, I find enough space in Portal to play classically.”
amoxi feels similarly: “Anyone who wants to play BF2042 with the old classes can do so. There’s Portal for that. Use the mode. It offers so many incredible opportunities. It requires a bit of effort, but you will be rewarded.”
Specialists receive a lot of criticism, but there are also other issues
So what is the conclusion? The results of the survey are clear: most would want to do without specialists. However, there are also more moderate voices who see the problems in other areas of the game.
Lack of teamplay is often mentioned. Some design decisions by developer DICE would negatively affect teamplay as well.
The specialists offer some additional freedom that is welcomed in Battlefield. Additionally, there’s the Portal mode, where you can play the old classes of Battlefield while the specialists have to stay out.
What DICE decides to do with the specialists in the future will definitely be interesting to watch. However, an insider report suggests that publisher EA may focus even more on them in the future:
However, there are also some reader voices who do not find the specialists so bad, or who see the problems elsewhere.
Reader BavEagle states:
I myself have a mixed opinion … On one hand, I really like some of the specialists’ skills and I enjoy playing as them. From a tactical standpoint, they offer some sensible options, but unfortunately, also quite a few nonsensical ones. And on the other hand: Unfortunately, the mindless camping with sniper rifles has become more and more established in Battlefield. […] Instead of definitely removing the specialists from the game, I would wish for:
Limiting the weapon selection of specialists based on their assigned classes AND overhauling the maps, so that unfair positions cannot be occupied, which are not accessible and/or attackable for every soldier without a helicopter, parachute, or skill, such as roofs of skyscrapers, which have no way to get up, etc.
Reader huhu_2345 also sees the problem more in the other mechanics of Battlefield 2042:
I do not see the specialists as a problem. […] The system undermines itself through design decisions like self-healing vehicles as well. Nobody needs a cutting torch anymore. Tanks mostly camp in their HQ and fire from there.
There are also definitely positive voices regarding specialists in the community.
Jerry sees it this way: “The freedom to customize my class as I please is something I really enjoy. Only the ‘hero’ aspect is something I would like to see removed, so that I can create my own character.”
Osiris80 sees them as a good alternative if teamplay doesn’t work: “I find the specialists good. Since the community generally does not know teamplay, I appreciate being able to supply myself with health and ammo and can even res a few bots around me, who might not kill anything, but at least distract the enemy a bit. And yes, I’m talking about players.”
Many see Portal as the perfect option if they’re tired of the new specialists.
Alex writes: “I find it perfectly acceptable, I enjoy the freedom, and when I feel like it, I find enough space in Portal to play classically.”
amoxi feels similarly: “Anyone who wants to play BF2042 with the old classes can do so. There’s Portal for that. Use the mode. It offers so many incredible opportunities. It requires a bit of effort, but you will be rewarded.”
Specialists receive a lot of criticism, but there are also other issues
So what is the conclusion? The results of the survey are clear: most would want to do without specialists. However, there are also more moderate voices who see the problems in other areas of the game.
Lack of teamplay is often mentioned. Some design decisions by developer DICE would negatively affect teamplay as well.
The specialists offer some additional freedom that is welcomed in Battlefield. Additionally, there’s the Portal mode, where you can play the old classes of Battlefield while the specialists have to stay out.
What DICE decides to do with the specialists in the future will definitely be interesting to watch. However, an insider report suggests that publisher EA may focus even more on them in the future:
Just over 20% have either no problem with them, or even prefer the new system. We’ll show you some voices from the community.
Most want them removed, but some see the problem elsewhere
The sentiment in the comments is not quite as clear, but they largely reflect the survey results. Here are some voices expressing opposition to the specialists:
ReZZiT says: “Yes, please absolutely remove the specialists … they just don’t fit in at all.”
SomeBody writes: “I wish for the old classes. Many gameplay issues could be resolved that way. For example, not everyone can just pack a rocket launcher or claymore mines.”
Boris thinks: “To say that the specialists are to blame for everything would be exaggerated, but they are definitely part of the problem and should be removed or banished to the Hazard mode, which ultimately amounts to the same thing.”
However, there are also some reader voices who do not find the specialists so bad, or who see the problems elsewhere.
Reader BavEagle states:
I myself have a mixed opinion … On one hand, I really like some of the specialists’ skills and I enjoy playing as them. From a tactical standpoint, they offer some sensible options, but unfortunately, also quite a few nonsensical ones. And on the other hand: Unfortunately, the mindless camping with sniper rifles has become more and more established in Battlefield. […] Instead of definitely removing the specialists from the game, I would wish for:
Limiting the weapon selection of specialists based on their assigned classes AND overhauling the maps, so that unfair positions cannot be occupied, which are not accessible and/or attackable for every soldier without a helicopter, parachute, or skill, such as roofs of skyscrapers, which have no way to get up, etc.
Reader huhu_2345 also sees the problem more in the other mechanics of Battlefield 2042:
I do not see the specialists as a problem. […] The system undermines itself through design decisions like self-healing vehicles as well. Nobody needs a cutting torch anymore. Tanks mostly camp in their HQ and fire from there.
There are also definitely positive voices regarding specialists in the community.
Jerry sees it this way: “The freedom to customize my class as I please is something I really enjoy. Only the ‘hero’ aspect is something I would like to see removed, so that I can create my own character.”
Osiris80 sees them as a good alternative if teamplay doesn’t work: “I find the specialists good. Since the community generally does not know teamplay, I appreciate being able to supply myself with health and ammo and can even res a few bots around me, who might not kill anything, but at least distract the enemy a bit. And yes, I’m talking about players.”
Many see Portal as the perfect option if they’re tired of the new specialists.
Alex writes: “I find it perfectly acceptable, I enjoy the freedom, and when I feel like it, I find enough space in Portal to play classically.”
amoxi feels similarly: “Anyone who wants to play BF2042 with the old classes can do so. There’s Portal for that. Use the mode. It offers so many incredible opportunities. It requires a bit of effort, but you will be rewarded.”
Specialists receive a lot of criticism, but there are also other issues
So what is the conclusion? The results of the survey are clear: most would want to do without specialists. However, there are also more moderate voices who see the problems in other areas of the game.
Lack of teamplay is often mentioned. Some design decisions by developer DICE would negatively affect teamplay as well.
The specialists offer some additional freedom that is welcomed in Battlefield. Additionally, there’s the Portal mode, where you can play the old classes of Battlefield while the specialists have to stay out.
What DICE decides to do with the specialists in the future will definitely be interesting to watch. However, an insider report suggests that publisher EA may focus even more on them in the future:
Reader huhu_2345 also sees the problem more in the other mechanics of Battlefield 2042:
I do not see the specialists as a problem. […] The system undermines itself through design decisions like self-healing vehicles as well. Nobody needs a cutting torch anymore. Tanks mostly camp in their HQ and fire from there.
There are also definitely positive voices regarding specialists in the community.
Jerry sees it this way: “The freedom to customize my class as I please is something I really enjoy. Only the ‘hero’ aspect is something I would like to see removed, so that I can create my own character.”
Osiris80 sees them as a good alternative if teamplay doesn’t work: “I find the specialists good. Since the community generally does not know teamplay, I appreciate being able to supply myself with health and ammo and can even res a few bots around me, who might not kill anything, but at least distract the enemy a bit. And yes, I’m talking about players.”
Many see Portal as the perfect option if they’re tired of the new specialists.
Alex writes: “I find it perfectly acceptable, I enjoy the freedom, and when I feel like it, I find enough space in Portal to play classically.”
amoxi feels similarly: “Anyone who wants to play BF2042 with the old classes can do so. There’s Portal for that. Use the mode. It offers so many incredible opportunities. It requires a bit of effort, but you will be rewarded.”
Specialists receive a lot of criticism, but there are also other issues
So what is the conclusion? The results of the survey are clear: most would want to do without specialists. However, there are also more moderate voices who see the problems in other areas of the game.
Lack of teamplay is often mentioned. Some design decisions by developer DICE would negatively affect teamplay as well.
The specialists offer some additional freedom that is welcomed in Battlefield. Additionally, there’s the Portal mode, where you can play the old classes of Battlefield while the specialists have to stay out.
What DICE decides to do with the specialists in the future will definitely be interesting to watch. However, an insider report suggests that publisher EA may focus even more on them in the future:
However, there are also some reader voices who do not find the specialists so bad, or who see the problems elsewhere.
Reader BavEagle states:
I myself have a mixed opinion … On one hand, I really like some of the specialists’ skills and I enjoy playing as them. From a tactical standpoint, they offer some sensible options, but unfortunately, also quite a few nonsensical ones. And on the other hand: Unfortunately, the mindless camping with sniper rifles has become more and more established in Battlefield. […] Instead of definitely removing the specialists from the game, I would wish for:
Limiting the weapon selection of specialists based on their assigned classes AND overhauling the maps, so that unfair positions cannot be occupied, which are not accessible and/or attackable for every soldier without a helicopter, parachute, or skill, such as roofs of skyscrapers, which have no way to get up, etc.
Reader huhu_2345 also sees the problem more in the other mechanics of Battlefield 2042:
I do not see the specialists as a problem. […] The system undermines itself through design decisions like self-healing vehicles as well. Nobody needs a cutting torch anymore. Tanks mostly camp in their HQ and fire from there.
There are also definitely positive voices regarding specialists in the community.
Jerry sees it this way: “The freedom to customize my class as I please is something I really enjoy. Only the ‘hero’ aspect is something I would like to see removed, so that I can create my own character.”
Osiris80 sees them as a good alternative if teamplay doesn’t work: “I find the specialists good. Since the community generally does not know teamplay, I appreciate being able to supply myself with health and ammo and can even res a few bots around me, who might not kill anything, but at least distract the enemy a bit. And yes, I’m talking about players.”
Many see Portal as the perfect option if they’re tired of the new specialists.
Alex writes: “I find it perfectly acceptable, I enjoy the freedom, and when I feel like it, I find enough space in Portal to play classically.”
amoxi feels similarly: “Anyone who wants to play BF2042 with the old classes can do so. There’s Portal for that. Use the mode. It offers so many incredible opportunities. It requires a bit of effort, but you will be rewarded.”
Specialists receive a lot of criticism, but there are also other issues
So what is the conclusion? The results of the survey are clear: most would want to do without specialists. However, there are also more moderate voices who see the problems in other areas of the game.
Lack of teamplay is often mentioned. Some design decisions by developer DICE would negatively affect teamplay as well.
The specialists offer some additional freedom that is welcomed in Battlefield. Additionally, there’s the Portal mode, where you can play the old classes of Battlefield while the specialists have to stay out.
What DICE decides to do with the specialists in the future will definitely be interesting to watch. However, an insider report suggests that publisher EA may focus even more on them in the future:
However, there are also some reader voices who do not find the specialists so bad, or who see the problems elsewhere.
Reader BavEagle states:
I myself have a mixed opinion … On one hand, I really like some of the specialists’ skills and I enjoy playing as them. From a tactical standpoint, they offer some sensible options, but unfortunately, also quite a few nonsensical ones. And on the other hand: Unfortunately, the mindless camping with sniper rifles has become more and more established in Battlefield. […] Instead of definitely removing the specialists from the game, I would wish for:
Limiting the weapon selection of specialists based on their assigned classes AND overhauling the maps, so that unfair positions cannot be occupied, which are not accessible and/or attackable for every soldier without a helicopter, parachute, or skill, such as roofs of skyscrapers, which have no way to get up, etc.
Reader huhu_2345 also sees the problem more in the other mechanics of Battlefield 2042:
I do not see the specialists as a problem. […] The system undermines itself through design decisions like self-healing vehicles as well. Nobody needs a cutting torch anymore. Tanks mostly camp in their HQ and fire from there.
There are also definitely positive voices regarding specialists in the community.
Jerry sees it this way: “The freedom to customize my class as I please is something I really enjoy. Only the ‘hero’ aspect is something I would like to see removed, so that I can create my own character.”
Osiris80 sees them as a good alternative if teamplay doesn’t work: “I find the specialists good. Since the community generally does not know teamplay, I appreciate being able to supply myself with health and ammo and can even res a few bots around me, who might not kill anything, but at least distract the enemy a bit. And yes, I’m talking about players.”
Many see Portal as the perfect option if they’re tired of the new specialists.
Alex writes: “I find it perfectly acceptable, I enjoy the freedom, and when I feel like it, I find enough space in Portal to play classically.”
amoxi feels similarly: “Anyone who wants to play BF2042 with the old classes can do so. There’s Portal for that. Use the mode. It offers so many incredible opportunities. It requires a bit of effort, but you will be rewarded.”
Specialists receive a lot of criticism, but there are also other issues
So what is the conclusion? The results of the survey are clear: most would want to do without specialists. However, there are also more moderate voices who see the problems in other areas of the game.
Lack of teamplay is often mentioned. Some design decisions by developer DICE would negatively affect teamplay as well.
The specialists offer some additional freedom that is welcomed in Battlefield. Additionally, there’s the Portal mode, where you can play the old classes of Battlefield while the specialists have to stay out.
What DICE decides to do with the specialists in the future will definitely be interesting to watch. However, an insider report suggests that publisher EA may focus even more on them in the future:
Just over 20% have either no problem with them, or even prefer the new system. We’ll show you some voices from the community.
Most want them removed, but some see the problem elsewhere
The sentiment in the comments is not quite as clear, but they largely reflect the survey results. Here are some voices expressing opposition to the specialists:
ReZZiT says: “Yes, please absolutely remove the specialists … they just don’t fit in at all.”
SomeBody writes: “I wish for the old classes. Many gameplay issues could be resolved that way. For example, not everyone can just pack a rocket launcher or claymore mines.”
Boris thinks: “To say that the specialists are to blame for everything would be exaggerated, but they are definitely part of the problem and should be removed or banished to the Hazard mode, which ultimately amounts to the same thing.”
However, there are also some reader voices who do not find the specialists so bad, or who see the problems elsewhere.
Reader BavEagle states:
I myself have a mixed opinion … On one hand, I really like some of the specialists’ skills and I enjoy playing as them. From a tactical standpoint, they offer some sensible options, but unfortunately, also quite a few nonsensical ones. And on the other hand: Unfortunately, the mindless camping with sniper rifles has become more and more established in Battlefield. […] Instead of definitely removing the specialists from the game, I would wish for:
Limiting the weapon selection of specialists based on their assigned classes AND overhauling the maps, so that unfair positions cannot be occupied, which are not accessible and/or attackable for every soldier without a helicopter, parachute, or skill, such as roofs of skyscrapers, which have no way to get up, etc.
Reader huhu_2345 also sees the problem more in the other mechanics of Battlefield 2042:
I do not see the specialists as a problem. […] The system undermines itself through design decisions like self-healing vehicles as well. Nobody needs a cutting torch anymore. Tanks mostly camp in their HQ and fire from there.
There are also definitely positive voices regarding specialists in the community.
Jerry sees it this way: “The freedom to customize my class as I please is something I really enjoy. Only the ‘hero’ aspect is something I would like to see removed, so that I can create my own character.”
Osiris80 sees them as a good alternative if teamplay doesn’t work: “I find the specialists good. Since the community generally does not know teamplay, I appreciate being able to supply myself with health and ammo and can even res a few bots around me, who might not kill anything, but at least distract the enemy a bit. And yes, I’m talking about players.”
Many see Portal as the perfect option if they’re tired of the new specialists.
Alex writes: “I find it perfectly acceptable, I enjoy the freedom, and when I feel like it, I find enough space in Portal to play classically.”
amoxi feels similarly: “Anyone who wants to play BF2042 with the old classes can do so. There’s Portal for that. Use the mode. It offers so many incredible opportunities. It requires a bit of effort, but you will be rewarded.”
Specialists receive a lot of criticism, but there are also other issues
So what is the conclusion? The results of the survey are clear: most would want to do without specialists. However, there are also more moderate voices who see the problems in other areas of the game.
Lack of teamplay is often mentioned. Some design decisions by developer DICE would negatively affect teamplay as well.
The specialists offer some additional freedom that is welcomed in Battlefield. Additionally, there’s the Portal mode, where you can play the old classes of Battlefield while the specialists have to stay out.
What DICE decides to do with the specialists in the future will definitely be interesting to watch. However, an insider report suggests that publisher EA may focus even more on them in the future:
Reader huhu_2345 also sees the problem more in the other mechanics of Battlefield 2042:
I do not see the specialists as a problem. […] The system undermines itself through design decisions like self-healing vehicles as well. Nobody needs a cutting torch anymore. Tanks mostly camp in their HQ and fire from there.
There are also definitely positive voices regarding specialists in the community.
Jerry sees it this way: “The freedom to customize my class as I please is something I really enjoy. Only the ‘hero’ aspect is something I would like to see removed, so that I can create my own character.”
Osiris80 sees them as a good alternative if teamplay doesn’t work: “I find the specialists good. Since the community generally does not know teamplay, I appreciate being able to supply myself with health and ammo and can even res a few bots around me, who might not kill anything, but at least distract the enemy a bit. And yes, I’m talking about players.”
Many see Portal as the perfect option if they’re tired of the new specialists.
Alex writes: “I find it perfectly acceptable, I enjoy the freedom, and when I feel like it, I find enough space in Portal to play classically.”
amoxi feels similarly: “Anyone who wants to play BF2042 with the old classes can do so. There’s Portal for that. Use the mode. It offers so many incredible opportunities. It requires a bit of effort, but you will be rewarded.”
Specialists receive a lot of criticism, but there are also other issues
So what is the conclusion? The results of the survey are clear: most would want to do without specialists. However, there are also more moderate voices who see the problems in other areas of the game.
Lack of teamplay is often mentioned. Some design decisions by developer DICE would negatively affect teamplay as well.
The specialists offer some additional freedom that is welcomed in Battlefield. Additionally, there’s the Portal mode, where you can play the old classes of Battlefield while the specialists have to stay out.
What DICE decides to do with the specialists in the future will definitely be interesting to watch. However, an insider report suggests that publisher EA may focus even more on them in the future:
However, there are also some reader voices who do not find the specialists so bad, or who see the problems elsewhere.
Reader BavEagle states:
I myself have a mixed opinion … On one hand, I really like some of the specialists’ skills and I enjoy playing as them. From a tactical standpoint, they offer some sensible options, but unfortunately, also quite a few nonsensical ones. And on the other hand: Unfortunately, the mindless camping with sniper rifles has become more and more established in Battlefield. […] Instead of definitely removing the specialists from the game, I would wish for:
Limiting the weapon selection of specialists based on their assigned classes AND overhauling the maps, so that unfair positions cannot be occupied, which are not accessible and/or attackable for every soldier without a helicopter, parachute, or skill, such as roofs of skyscrapers, which have no way to get up, etc.
Reader huhu_2345 also sees the problem more in the other mechanics of Battlefield 2042:
I do not see the specialists as a problem. […] The system undermines itself through design decisions like self-healing vehicles as well. Nobody needs a cutting torch anymore. Tanks mostly camp in their HQ and fire from there.
There are also definitely positive voices regarding specialists in the community.
Jerry sees it this way: “The freedom to customize my class as I please is something I really enjoy. Only the ‘hero’ aspect is something I would like to see removed, so that I can create my own character.”
Osiris80 sees them as a good alternative if teamplay doesn’t work: “I find the specialists good. Since the community generally does not know teamplay, I appreciate being able to supply myself with health and ammo and can even res a few bots around me, who might not kill anything, but at least distract the enemy a bit. And yes, I’m talking about players.”
Many see Portal as the perfect option if they’re tired of the new specialists.
Alex writes: “I find it perfectly acceptable, I enjoy the freedom, and when I feel like it, I find enough space in Portal to play classically.”
amoxi feels similarly: “Anyone who wants to play BF2042 with the old classes can do so. There’s Portal for that. Use the mode. It offers so many incredible opportunities. It requires a bit of effort, but you will be rewarded.”
Specialists receive a lot of criticism, but there are also other issues
So what is the conclusion? The results of the survey are clear: most would want to do without specialists. However, there are also more moderate voices who see the problems in other areas of the game.
Lack of teamplay is often mentioned. Some design decisions by developer DICE would negatively affect teamplay as well.
The specialists offer some additional freedom that is welcomed in Battlefield. Additionally, there’s the Portal mode, where you can play the old classes of Battlefield while the specialists have to stay out.
What DICE decides to do with the specialists in the future will definitely be interesting to watch. However, an insider report suggests that publisher EA may focus even more on them in the future:
However, there are also some reader voices who do not find the specialists so bad, or who see the problems elsewhere.
Reader BavEagle states:
I myself have a mixed opinion … On one hand, I really like some of the specialists’ skills and I enjoy playing as them. From a tactical standpoint, they offer some sensible options, but unfortunately, also quite a few nonsensical ones. And on the other hand: Unfortunately, the mindless camping with sniper rifles has become more and more established in Battlefield. […] Instead of definitely removing the specialists from the game, I would wish for:
Limiting the weapon selection of specialists based on their assigned classes AND overhauling the maps, so that unfair positions cannot be occupied, which are not accessible and/or attackable for every soldier without a helicopter, parachute, or skill, such as roofs of skyscrapers, which have no way to get up, etc.
Reader huhu_2345 also sees the problem more in the other mechanics of Battlefield 2042:
I do not see the specialists as a problem. […] The system undermines itself through design decisions like self-healing vehicles as well. Nobody needs a cutting torch anymore. Tanks mostly camp in their HQ and fire from there.
There are also definitely positive voices regarding specialists in the community.
Jerry sees it this way: “The freedom to customize my class as I please is something I really enjoy. Only the ‘hero’ aspect is something I would like to see removed, so that I can create my own character.”
Osiris80 sees them as a good alternative if teamplay doesn’t work: “I find the specialists good. Since the community generally does not know teamplay, I appreciate being able to supply myself with health and ammo and can even res a few bots around me, who might not kill anything, but at least distract the enemy a bit. And yes, I’m talking about players.”
Many see Portal as the perfect option if they’re tired of the new specialists.
Alex writes: “I find it perfectly acceptable, I enjoy the freedom, and when I feel like it, I find enough space in Portal to play classically.”
amoxi feels similarly: “Anyone who wants to play BF2042 with the old classes can do so. There’s Portal for that. Use the mode. It offers so many incredible opportunities. It requires a bit of effort, but you will be rewarded.”
Specialists receive a lot of criticism, but there are also other issues
So what is the conclusion? The results of the survey are clear: most would want to do without specialists. However, there are also more moderate voices who see the problems in other areas of the game.
Lack of teamplay is often mentioned. Some design decisions by developer DICE would negatively affect teamplay as well.
The specialists offer some additional freedom that is welcomed in Battlefield. Additionally, there’s the Portal mode, where you can play the old classes of Battlefield while the specialists have to stay out.
What DICE decides to do with the specialists in the future will definitely be interesting to watch. However, an insider report suggests that publisher EA may focus even more on them in the future:
Just over 20% have either no problem with them, or even prefer the new system. We’ll show you some voices from the community.
Most want them removed, but some see the problem elsewhere
The sentiment in the comments is not quite as clear, but they largely reflect the survey results. Here are some voices expressing opposition to the specialists:
ReZZiT says: “Yes, please absolutely remove the specialists … they just don’t fit in at all.”
SomeBody writes: “I wish for the old classes. Many gameplay issues could be resolved that way. For example, not everyone can just pack a rocket launcher or claymore mines.”
Boris thinks: “To say that the specialists are to blame for everything would be exaggerated, but they are definitely part of the problem and should be removed or banished to the Hazard mode, which ultimately amounts to the same thing.”
However, there are also some reader voices who do not find the specialists so bad, or who see the problems elsewhere.
Reader BavEagle states:
I myself have a mixed opinion … On one hand, I really like some of the specialists’ skills and I enjoy playing as them. From a tactical standpoint, they offer some sensible options, but unfortunately, also quite a few nonsensical ones. And on the other hand: Unfortunately, the mindless camping with sniper rifles has become more and more established in Battlefield. […] Instead of definitely removing the specialists from the game, I would wish for:
Limiting the weapon selection of specialists based on their assigned classes AND overhauling the maps, so that unfair positions cannot be occupied, which are not accessible and/or attackable for every soldier without a helicopter, parachute, or skill, such as roofs of skyscrapers, which have no way to get up, etc.
Reader huhu_2345 also sees the problem more in the other mechanics of Battlefield 2042:
I do not see the specialists as a problem. […] The system undermines itself through design decisions like self-healing vehicles as well. Nobody needs a cutting torch anymore. Tanks mostly camp in their HQ and fire from there.
There are also definitely positive voices regarding specialists in the community.
Jerry sees it this way: “The freedom to customize my class as I please is something I really enjoy. Only the ‘hero’ aspect is something I would like to see removed, so that I can create my own character.”
Osiris80 sees them as a good alternative if teamplay doesn’t work: “I find the specialists good. Since the community generally does not know teamplay, I appreciate being able to supply myself with health and ammo and can even res a few bots around me, who might not kill anything, but at least distract the enemy a bit. And yes, I’m talking about players.”
Many see Portal as the perfect option if they’re tired of the new specialists.
Alex writes: “I find it perfectly acceptable, I enjoy the freedom, and when I feel like it, I find enough space in Portal to play classically.”
amoxi feels similarly: “Anyone who wants to play BF2042 with the old classes can do so. There’s Portal for that. Use the mode. It offers so many incredible opportunities. It requires a bit of effort, but you will be rewarded.”
Specialists receive a lot of criticism, but there are also other issues
So what is the conclusion? The results of the survey are clear: most would want to do without specialists. However, there are also more moderate voices who see the problems in other areas of the game.
Lack of teamplay is often mentioned. Some design decisions by developer DICE would negatively affect teamplay as well.
The specialists offer some additional freedom that is welcomed in Battlefield. Additionally, there’s the Portal mode, where you can play the old classes of Battlefield while the specialists have to stay out.
What DICE decides to do with the specialists in the future will definitely be interesting to watch. However, an insider report suggests that publisher EA may focus even more on them in the future:
Reader huhu_2345 also sees the problem more in the other mechanics of Battlefield 2042:
I do not see the specialists as a problem. […] The system undermines itself through design decisions like self-healing vehicles as well. Nobody needs a cutting torch anymore. Tanks mostly camp in their HQ and fire from there.
There are also definitely positive voices regarding specialists in the community.
Jerry sees it this way: “The freedom to customize my class as I please is something I really enjoy. Only the ‘hero’ aspect is something I would like to see removed, so that I can create my own character.”
Osiris80 sees them as a good alternative if teamplay doesn’t work: “I find the specialists good. Since the community generally does not know teamplay, I appreciate being able to supply myself with health and ammo and can even res a few bots around me, who might not kill anything, but at least distract the enemy a bit. And yes, I’m talking about players.”
Many see Portal as the perfect option if they’re tired of the new specialists.
Alex writes: “I find it perfectly acceptable, I enjoy the freedom, and when I feel like it, I find enough space in Portal to play classically.”
amoxi feels similarly: “Anyone who wants to play BF2042 with the old classes can do so. There’s Portal for that. Use the mode. It offers so many incredible opportunities. It requires a bit of effort, but you will be rewarded.”
Specialists receive a lot of criticism, but there are also other issues
So what is the conclusion? The results of the survey are clear: most would want to do without specialists. However, there are also more moderate voices who see the problems in other areas of the game.
Lack of teamplay is often mentioned. Some design decisions by developer DICE would negatively affect teamplay as well.
The specialists offer some additional freedom that is welcomed in Battlefield. Additionally, there’s the Portal mode, where you can play the old classes of Battlefield while the specialists have to stay out.
What DICE decides to do with the specialists in the future will definitely be interesting to watch. However, an insider report suggests that publisher EA may focus even more on them in the future:
Reader huhu_2345 also sees the problem more in the other mechanics of Battlefield 2042:
I do not see the specialists as a problem. […] The system undermines itself through design decisions like self-healing vehicles as well. Nobody needs a cutting torch anymore. Tanks mostly camp in their HQ and fire from there.
There are also definitely positive voices regarding specialists in the community.
Jerry sees it this way: “The freedom to customize my class as I please is something I really enjoy. Only the ‘hero’ aspect is something I would like to see removed, so that I can create my own character.”
Osiris80 sees them as a good alternative if teamplay doesn’t work: “I find the specialists good. Since the community generally does not know teamplay, I appreciate being able to supply myself with health and ammo and can even res a few bots around me, who might not kill anything, but at least distract the enemy a bit. And yes, I’m talking about players.”
Many see Portal as the perfect option if they’re tired of the new specialists.
Alex writes: “I find it perfectly acceptable, I enjoy the freedom, and when I feel like it, I find enough space in Portal to play classically.”
amoxi feels similarly: “Anyone who wants to play BF2042 with the old classes can do so. There’s Portal for that. Use the mode. It offers so many incredible opportunities. It requires a bit of effort, but you will be rewarded.”
Specialists receive a lot of criticism, but there are also other issues
So what is the conclusion? The results of the survey are clear: most would want to do without specialists. However, there are also more moderate voices who see the problems in other areas of the game.
Lack of teamplay is often mentioned. Some design decisions by developer DICE would negatively affect teamplay as well.
The specialists offer some additional freedom that is welcomed in Battlefield. Additionally, there’s the Portal mode, where you can play the old classes of Battlefield while the specialists have to stay out.
What DICE decides to do with the specialists in the future will definitely be interesting to watch. However, an insider report suggests that publisher EA may focus even more on them in the future:
However, there are also some reader voices who do not find the specialists so bad, or who see the problems elsewhere.
Reader BavEagle states:
I myself have a mixed opinion … On one hand, I really like some of the specialists’ skills and I enjoy playing as them. From a tactical standpoint, they offer some sensible options, but unfortunately, also quite a few nonsensical ones. And on the other hand: Unfortunately, the mindless camping with sniper rifles has become more and more established in Battlefield. […] Instead of definitely removing the specialists from the game, I would wish for:
Limiting the weapon selection of specialists based on their assigned classes AND overhauling the maps, so that unfair positions cannot be occupied, which are not accessible and/or attackable for every soldier without a helicopter, parachute, or skill, such as roofs of skyscrapers, which have no way to get up, etc.
Reader huhu_2345 also sees the problem more in the other mechanics of Battlefield 2042:
I do not see the specialists as a problem. […] The system undermines itself through design decisions like self-healing vehicles as well. Nobody needs a cutting torch anymore. Tanks mostly camp in their HQ and fire from there.
There are also definitely positive voices regarding specialists in the community.
Jerry sees it this way: “The freedom to customize my class as I please is something I really enjoy. Only the ‘hero’ aspect is something I would like to see removed, so that I can create my own character.”
Osiris80 sees them as a good alternative if teamplay doesn’t work: “I find the specialists good. Since the community generally does not know teamplay, I appreciate being able to supply myself with health and ammo and can even res a few bots around me, who might not kill anything, but at least distract the enemy a bit. And yes, I’m talking about players.”
Many see Portal as the perfect option if they’re tired of the new specialists.
Alex writes: “I find it perfectly acceptable, I enjoy the freedom, and when I feel like it, I find enough space in Portal to play classically.”
amoxi feels similarly: “Anyone who wants to play BF2042 with the old classes can do so. There’s Portal for that. Use the mode. It offers so many incredible opportunities. It requires a bit of effort, but you will be rewarded.”
Specialists receive a lot of criticism, but there are also other issues
So what is the conclusion? The results of the survey are clear: most would want to do without specialists. However, there are also more moderate voices who see the problems in other areas of the game.
Lack of teamplay is often mentioned. Some design decisions by developer DICE would negatively affect teamplay as well.
The specialists offer some additional freedom that is welcomed in Battlefield. Additionally, there’s the Portal mode, where you can play the old classes of Battlefield while the specialists have to stay out.
What DICE decides to do with the specialists in the future will definitely be interesting to watch. However, an insider report suggests that publisher EA may focus even more on them in the future:
However, there are also some reader voices who do not find the specialists so bad, or who see the problems elsewhere.
Reader BavEagle states:
I myself have a mixed opinion … On one hand, I really like some of the specialists’ skills and I enjoy playing as them. From a tactical standpoint, they offer some sensible options, but unfortunately, also quite a few nonsensical ones. And on the other hand: Unfortunately, the mindless camping with sniper rifles has become more and more established in Battlefield. […] Instead of definitely removing the specialists from the game, I would wish for:
Limiting the weapon selection of specialists based on their assigned classes AND overhauling the maps, so that unfair positions cannot be occupied, which are not accessible and/or attackable for every soldier without a helicopter, parachute, or skill, such as roofs of skyscrapers, which have no way to get up, etc.
Reader huhu_2345 also sees the problem more in the other mechanics of Battlefield 2042:
I do not see the specialists as a problem. […] The system undermines itself through design decisions like self-healing vehicles as well. Nobody needs a cutting torch anymore. Tanks mostly camp in their HQ and fire from there.
There are also definitely positive voices regarding specialists in the community.
Jerry sees it this way: “The freedom to customize my class as I please is something I really enjoy. Only the ‘hero’ aspect is something I would like to see removed, so that I can create my own character.”
Osiris80 sees them as a good alternative if teamplay doesn’t work: “I find the specialists good. Since the community generally does not know teamplay, I appreciate being able to supply myself with health and ammo and can even res a few bots around me, who might not kill anything, but at least distract the enemy a bit. And yes, I’m talking about players.”
Many see Portal as the perfect option if they’re tired of the new specialists.
Alex writes: “I find it perfectly acceptable, I enjoy the freedom, and when I feel like it, I find enough space in Portal to play classically.”
amoxi feels similarly: “Anyone who wants to play BF2042 with the old classes can do so. There’s Portal for that. Use the mode. It offers so many incredible opportunities. It requires a bit of effort, but you will be rewarded.”
Specialists receive a lot of criticism, but there are also other issues
So what is the conclusion? The results of the survey are clear: most would want to do without specialists. However, there are also more moderate voices who see the problems in other areas of the game.
Lack of teamplay is often mentioned. Some design decisions by developer DICE would negatively affect teamplay as well.
The specialists offer some additional freedom that is welcomed in Battlefield. Additionally, there’s the Portal mode, where you can play the old classes of Battlefield while the specialists have to stay out.
What DICE decides to do with the specialists in the future will definitely be interesting to watch. However, an insider report suggests that publisher EA may focus even more on them in the future:
Just over 20% have either no problem with them, or even prefer the new system. We’ll show you some voices from the community.
Most want them removed, but some see the problem elsewhere
The sentiment in the comments is not quite as clear, but they largely reflect the survey results. Here are some voices expressing opposition to the specialists:
ReZZiT says: “Yes, please absolutely remove the specialists … they just don’t fit in at all.”
SomeBody writes: “I wish for the old classes. Many gameplay issues could be resolved that way. For example, not everyone can just pack a rocket launcher or claymore mines.”
Boris thinks: “To say that the specialists are to blame for everything would be exaggerated, but they are definitely part of the problem and should be removed or banished to the Hazard mode, which ultimately amounts to the same thing.”
However, there are also some reader voices who do not find the specialists so bad, or who see the problems elsewhere.
Reader BavEagle states:
I myself have a mixed opinion … On one hand, I really like some of the specialists’ skills and I enjoy playing as them. From a tactical standpoint, they offer some sensible options, but unfortunately, also quite a few nonsensical ones. And on the other hand: Unfortunately, the mindless camping with sniper rifles has become more and more established in Battlefield. […] Instead of definitely removing the specialists from the game, I would wish for:
Limiting the weapon selection of specialists based on their assigned classes AND overhauling the maps, so that unfair positions cannot be occupied, which are not accessible and/or attackable for every soldier without a helicopter, parachute, or skill, such as roofs of skyscrapers, which have no way to get up, etc.
Reader huhu_2345 also sees the problem more in the other mechanics of Battlefield 2042:
I do not see the specialists as a problem. […] The system undermines itself through design decisions like self-healing vehicles as well. Nobody needs a cutting torch anymore. Tanks mostly camp in their HQ and fire from there.
There are also definitely positive voices regarding specialists in the community.
Jerry sees it this way: “The freedom to customize my class as I please is something I really enjoy. Only the ‘hero’ aspect is something I would like to see removed, so that I can create my own character.”
Osiris80 sees them as a good alternative if teamplay doesn’t work: “I find the specialists good. Since the community generally does not know teamplay, I appreciate being able to supply myself with health and ammo and can even res a few bots around me, who might not kill anything, but at least distract the enemy a bit. And yes, I’m talking about players.”
Many see Portal as the perfect option if they’re tired of the new specialists.
Alex writes: “I find it perfectly acceptable, I enjoy the freedom, and when I feel like it, I find enough space in Portal to play classically.”
amoxi feels similarly: “Anyone who wants to play BF2042 with the old classes can do so. There’s Portal for that. Use the mode. It offers so many incredible opportunities. It requires a bit of effort, but you will be rewarded.”
Specialists receive a lot of criticism, but there are also other issues
So what is the conclusion? The results of the survey are clear: most would want to do without specialists. However, there are also more moderate voices who see the problems in other areas of the game.
Lack of teamplay is often mentioned. Some design decisions by developer DICE would negatively affect teamplay as well.
The specialists offer some additional freedom that is welcomed in Battlefield. Additionally, there’s the Portal mode, where you can play the old classes of Battlefield while the specialists have to stay out.
What DICE decides to do with the specialists in the future will definitely be interesting to watch. However, an insider report suggests that publisher EA may focus even more on them in the future:
At the beginning of the week, we at MeinMMO wanted to know what you think of the much-criticized specialists in Battlefield 2042 and whether they should be replaced by the old classes. Here are your answers.
The specialists have had a tough time in Battlefield 2042. From the very beginning, they have faced criticism for replacing the old class system and turning things upside down.
At the same time, there are also supporters in the community who do not see the problem with the specialists, but rather criticize other aspects of the game. If you are not yet aware of what the specialists are about, you can find our guide with an overview of all 10 specialists and their characteristics.
Our survey clearly showed: Most of you would prefer to do without specialists and want the old classes back.
4908 readers followed our call (as of December 11th, 08:20 AM). Each participant could only cast one vote. The initial question was: Should Battlefield 2042 remove the specialists and bring back the old classes?
This is the result:
Yes, I preferred the earlier classes – 79 %, 3863 votes
I don’t care, I like both systems – 12 %, 600 votes
No, I like the additional freedom with the specialists – 9 %, 445 votes
The result is therefore quite clear. Nearly 80% of you wish that Battlefield 2042 would return to the old class system instead of having specialists.
Many see Portal as the perfect option if they’re tired of the new specialists.
Alex writes: “I find it perfectly acceptable, I enjoy the freedom, and when I feel like it, I find enough space in Portal to play classically.”
amoxi feels similarly: “Anyone who wants to play BF2042 with the old classes can do so. There’s Portal for that. Use the mode. It offers so many incredible opportunities. It requires a bit of effort, but you will be rewarded.”
Specialists receive a lot of criticism, but there are also other issues
So what is the conclusion? The results of the survey are clear: most would want to do without specialists. However, there are also more moderate voices who see the problems in other areas of the game.
Lack of teamplay is often mentioned. Some design decisions by developer DICE would negatively affect teamplay as well.
The specialists offer some additional freedom that is welcomed in Battlefield. Additionally, there’s the Portal mode, where you can play the old classes of Battlefield while the specialists have to stay out.
What DICE decides to do with the specialists in the future will definitely be interesting to watch. However, an insider report suggests that publisher EA may focus even more on them in the future:
Reader huhu_2345 also sees the problem more in the other mechanics of Battlefield 2042:
I do not see the specialists as a problem. […] The system undermines itself through design decisions like self-healing vehicles as well. Nobody needs a cutting torch anymore. Tanks mostly camp in their HQ and fire from there.
There are also definitely positive voices regarding specialists in the community.
Jerry sees it this way: “The freedom to customize my class as I please is something I really enjoy. Only the ‘hero’ aspect is something I would like to see removed, so that I can create my own character.”
Osiris80 sees them as a good alternative if teamplay doesn’t work: “I find the specialists good. Since the community generally does not know teamplay, I appreciate being able to supply myself with health and ammo and can even res a few bots around me, who might not kill anything, but at least distract the enemy a bit. And yes, I’m talking about players.”
Many see Portal as the perfect option if they’re tired of the new specialists.
Alex writes: “I find it perfectly acceptable, I enjoy the freedom, and when I feel like it, I find enough space in Portal to play classically.”
amoxi feels similarly: “Anyone who wants to play BF2042 with the old classes can do so. There’s Portal for that. Use the mode. It offers so many incredible opportunities. It requires a bit of effort, but you will be rewarded.”
Specialists receive a lot of criticism, but there are also other issues
So what is the conclusion? The results of the survey are clear: most would want to do without specialists. However, there are also more moderate voices who see the problems in other areas of the game.
Lack of teamplay is often mentioned. Some design decisions by developer DICE would negatively affect teamplay as well.
The specialists offer some additional freedom that is welcomed in Battlefield. Additionally, there’s the Portal mode, where you can play the old classes of Battlefield while the specialists have to stay out.
What DICE decides to do with the specialists in the future will definitely be interesting to watch. However, an insider report suggests that publisher EA may focus even more on them in the future:
Reader huhu_2345 also sees the problem more in the other mechanics of Battlefield 2042:
I do not see the specialists as a problem. […] The system undermines itself through design decisions like self-healing vehicles as well. Nobody needs a cutting torch anymore. Tanks mostly camp in their HQ and fire from there.
There are also definitely positive voices regarding specialists in the community.
Jerry sees it this way: “The freedom to customize my class as I please is something I really enjoy. Only the ‘hero’ aspect is something I would like to see removed, so that I can create my own character.”
Osiris80 sees them as a good alternative if teamplay doesn’t work: “I find the specialists good. Since the community generally does not know teamplay, I appreciate being able to supply myself with health and ammo and can even res a few bots around me, who might not kill anything, but at least distract the enemy a bit. And yes, I’m talking about players.”
Many see Portal as the perfect option if they’re tired of the new specialists.
Alex writes: “I find it perfectly acceptable, I enjoy the freedom, and when I feel like it, I find enough space in Portal to play classically.”
amoxi feels similarly: “Anyone who wants to play BF2042 with the old classes can do so. There’s Portal for that. Use the mode. It offers so many incredible opportunities. It requires a bit of effort, but you will be rewarded.”
Specialists receive a lot of criticism, but there are also other issues
So what is the conclusion? The results of the survey are clear: most would want to do without specialists. However, there are also more moderate voices who see the problems in other areas of the game.
Lack of teamplay is often mentioned. Some design decisions by developer DICE would negatively affect teamplay as well.
The specialists offer some additional freedom that is welcomed in Battlefield. Additionally, there’s the Portal mode, where you can play the old classes of Battlefield while the specialists have to stay out.
What DICE decides to do with the specialists in the future will definitely be interesting to watch. However, an insider report suggests that publisher EA may focus even more on them in the future:
However, there are also some reader voices who do not find the specialists so bad, or who see the problems elsewhere.
Reader BavEagle states:
I myself have a mixed opinion … On one hand, I really like some of the specialists’ skills and I enjoy playing as them. From a tactical standpoint, they offer some sensible options, but unfortunately, also quite a few nonsensical ones. And on the other hand: Unfortunately, the mindless camping with sniper rifles has become more and more established in Battlefield. […] Instead of definitely removing the specialists from the game, I would wish for:
Limiting the weapon selection of specialists based on their assigned classes AND overhauling the maps, so that unfair positions cannot be occupied, which are not accessible and/or attackable for every soldier without a helicopter, parachute, or skill, such as roofs of skyscrapers, which have no way to get up, etc.
Reader huhu_2345 also sees the problem more in the other mechanics of Battlefield 2042:
I do not see the specialists as a problem. […] The system undermines itself through design decisions like self-healing vehicles as well. Nobody needs a cutting torch anymore. Tanks mostly camp in their HQ and fire from there.
There are also definitely positive voices regarding specialists in the community.
Jerry sees it this way: “The freedom to customize my class as I please is something I really enjoy. Only the ‘hero’ aspect is something I would like to see removed, so that I can create my own character.”
Osiris80 sees them as a good alternative if teamplay doesn’t work: “I find the specialists good. Since the community generally does not know teamplay, I appreciate being able to supply myself with health and ammo and can even res a few bots around me, who might not kill anything, but at least distract the enemy a bit. And yes, I’m talking about players.”
Many see Portal as the perfect option if they’re tired of the new specialists.
Alex writes: “I find it perfectly acceptable, I enjoy the freedom, and when I feel like it, I find enough space in Portal to play classically.”
amoxi feels similarly: “Anyone who wants to play BF2042 with the old classes can do so. There’s Portal for that. Use the mode. It offers so many incredible opportunities. It requires a bit of effort, but you will be rewarded.”
Specialists receive a lot of criticism, but there are also other issues
So what is the conclusion? The results of the survey are clear: most would want to do without specialists. However, there are also more moderate voices who see the problems in other areas of the game.
Lack of teamplay is often mentioned. Some design decisions by developer DICE would negatively affect teamplay as well.
The specialists offer some additional freedom that is welcomed in Battlefield. Additionally, there’s the Portal mode, where you can play the old classes of Battlefield while the specialists have to stay out.
What DICE decides to do with the specialists in the future will definitely be interesting to watch. However, an insider report suggests that publisher EA may focus even more on them in the future:
However, there are also some reader voices who do not find the specialists so bad, or who see the problems elsewhere.
Reader BavEagle states:
I myself have a mixed opinion … On one hand, I really like some of the specialists’ skills and I enjoy playing as them. From a tactical standpoint, they offer some sensible options, but unfortunately, also quite a few nonsensical ones. And on the other hand: Unfortunately, the mindless camping with sniper rifles has become more and more established in Battlefield. […] Instead of definitely removing the specialists from the game, I would wish for:
Limiting the weapon selection of specialists based on their assigned classes AND overhauling the maps, so that unfair positions cannot be occupied, which are not accessible and/or attackable for every soldier without a helicopter, parachute, or skill, such as roofs of skyscrapers, which have no way to get up, etc.
Reader huhu_2345 also sees the problem more in the other mechanics of Battlefield 2042:
I do not see the specialists as a problem. […] The system undermines itself through design decisions like self-healing vehicles as well. Nobody needs a cutting torch anymore. Tanks mostly camp in their HQ and fire from there.
There are also definitely positive voices regarding specialists in the community.
Jerry sees it this way: “The freedom to customize my class as I please is something I really enjoy. Only the ‘hero’ aspect is something I would like to see removed, so that I can create my own character.”
Osiris80 sees them as a good alternative if teamplay doesn’t work: “I find the specialists good. Since the community generally does not know teamplay, I appreciate being able to supply myself with health and ammo and can even res a few bots around me, who might not kill anything, but at least distract the enemy a bit. And yes, I’m talking about players.”
Many see Portal as the perfect option if they’re tired of the new specialists.
Alex writes: “I find it perfectly acceptable, I enjoy the freedom, and when I feel like it, I find enough space in Portal to play classically.”
amoxi feels similarly: “Anyone who wants to play BF2042 with the old classes can do so. There’s Portal for that. Use the mode. It offers so many incredible opportunities. It requires a bit of effort, but you will be rewarded.”
Specialists receive a lot of criticism, but there are also other issues
So what is the conclusion? The results of the survey are clear: most would want to do without specialists. However, there are also more moderate voices who see the problems in other areas of the game.
Lack of teamplay is often mentioned. Some design decisions by developer DICE would negatively affect teamplay as well.
The specialists offer some additional freedom that is welcomed in Battlefield. Additionally, there’s the Portal mode, where you can play the old classes of Battlefield while the specialists have to stay out.
What DICE decides to do with the specialists in the future will definitely be interesting to watch. However, an insider report suggests that publisher EA may focus even more on them in the future:
Just over 20% have either no problem with them, or even prefer the new system. We’ll show you some voices from the community.
Most want them removed, but some see the problem elsewhere
The sentiment in the comments is not quite as clear, but they largely reflect the survey results. Here are some voices expressing opposition to the specialists:
ReZZiT says: “Yes, please absolutely remove the specialists … they just don’t fit in at all.”
SomeBody writes: “I wish for the old classes. Many gameplay issues could be resolved that way. For example, not everyone can just pack a rocket launcher or claymore mines.”
Boris thinks: “To say that the specialists are to blame for everything would be exaggerated, but they are definitely part of the problem and should be removed or banished to the Hazard mode, which ultimately amounts to the same thing.”
However, there are also some reader voices who do not find the specialists so bad, or who see the problems elsewhere.
Reader BavEagle states:
I myself have a mixed opinion … On one hand, I really like some of the specialists’ skills and I enjoy playing as them. From a tactical standpoint, they offer some sensible options, but unfortunately, also quite a few nonsensical ones. And on the other hand: Unfortunately, the mindless camping with sniper rifles has become more and more established in Battlefield. […] Instead of definitely removing the specialists from the game, I would wish for:
Limiting the weapon selection of specialists based on their assigned classes AND overhauling the maps, so that unfair positions cannot be occupied, which are not accessible and/or attackable for every soldier without a helicopter, parachute, or skill, such as roofs of skyscrapers, which have no way to get up, etc.
Reader huhu_2345 also sees the problem more in the other mechanics of Battlefield 2042:
I do not see the specialists as a problem. […] The system undermines itself through design decisions like self-healing vehicles as well. Nobody needs a cutting torch anymore. Tanks mostly camp in their HQ and fire from there.
There are also definitely positive voices regarding specialists in the community.
Jerry sees it this way: “The freedom to customize my class as I please is something I really enjoy. Only the ‘hero’ aspect is something I would like to see removed, so that I can create my own character.”
Osiris80 sees them as a good alternative if teamplay doesn’t work: “I find the specialists good. Since the community generally does not know teamplay, I appreciate being able to supply myself with health and ammo and can even res a few bots around me, who might not kill anything, but at least distract the enemy a bit. And yes, I’m talking about players.”
Many see Portal as the perfect option if they’re tired of the new specialists.
Alex writes: “I find it perfectly acceptable, I enjoy the freedom, and when I feel like it, I find enough space in Portal to play classically.”
amoxi feels similarly: “Anyone who wants to play BF2042 with the old classes can do so. There’s Portal for that. Use the mode. It offers so many incredible opportunities. It requires a bit of effort, but you will be rewarded.”
Specialists receive a lot of criticism, but there are also other issues
So what is the conclusion? The results of the survey are clear: most would want to do without specialists. However, there are also more moderate voices who see the problems in other areas of the game.
Lack of teamplay is often mentioned. Some design decisions by developer DICE would negatively affect teamplay as well.
The specialists offer some additional freedom that is welcomed in Battlefield. Additionally, there’s the Portal mode, where you can play the old classes of Battlefield while the specialists have to stay out.
What DICE decides to do with the specialists in the future will definitely be interesting to watch. However, an insider report suggests that publisher EA may focus even more on them in the future:
More than 3,000 people voted here on MeinMMO for the favorite class in Season 25 of Diablo 3. At the top, two classes are fighting hard for victory. We will show you the winners and losers.
What’s going on with Diablo 3? On December 10, Season 25 started in Diablo 3. For players, this means they can create a new seasonal character and start from “scratch”. Without gear, without gold, without Paragon points. A great race begins, where one aims to quickly reach max level and then run through the Greater Nephalem Rifts.
Before the season started, there were balance changes that made some classes stronger and others weaker. In our survey about which class you want to play in Season 25, there is a close race.
This is how you voted: You had one vote in the survey. If you want to play multiple classes in Season 25, select the one you are most looking forward to. Today we look at the results. 3,174 people participated in the survey (as of December 11 at 10:50 AM). And here’s how you voted:
Rank 7: Crusader with 206 votes – Corresponds to about 6%
Rank 6: Witch Doctor with 308 votes – Corresponds to about 10%
Rank 5: Wizard with 332 votes – Corresponds to about 10%
Rank 4: Necromancer with 333 votes – Corresponds to about 10%
Rank 3: Barbarian with 376 votes – Corresponds to about 12%
Rank 2: Demon Hunter with 772 votes – Corresponds to about 24%
Rank 1: Monk with 847 votes – Corresponds to about 27%
How strong is the Monk? Many of you want to play the Monk. In the last seasons, the class already established itself with Spin-to-Win builds far ahead in the meta. In Season 25, the Monk’s strongest build is the Inna Set with Mystic Allies. This plays high in the S-Tier. Close behind, in the A-Tier, you will find four other builds of the Monk.
In our Tier List for Season 25, you will find the currently best builds for each class:
But the Crusader also has two builds in S-Tier with “AdT Heaven’s Fury” and “Akkhan Bombardment”. Although it is unpopular in our survey, it has a lot of potential in the new season. This might be a reason for you to play this class and encounter less competition on the leaderboards.
Which classes were popular in the past? We regularly conduct surveys about your favorite class in Diablo 3 here on MeinMMO at the start of each season.
In Season 24, the Monk won with 549 votes. In second place, you chose the Demon Hunter (All results)
In Season 23, the Monk was in second to last place. The Wizard won with 643 votes – Just behind was the Barbarian with 622 votes (All results)
In Season 22, the Demon Hunter secured first place with 430 votes. The Necromancer was just behind in second place (All results)
Which class will you start with in Season 25 and why did you choose it? Share it with us here on MeinMMO in the comments and exchange ideas with other players from the community.
This is an AI-powered translation. Some inaccuracies might exist.
The German YouTuber Maximillian “HandOfBlood” Knabe (29) has founded a team with Eintracht Spandau that aims to compete in League of Legends in 2022. The team is now entering into a partnership with Sparkasse: HandOfBlood will be the high-Elo advisor. The stated goal: to coach and motivate LoL players stuck in ELO hell to help them get out.
This is the announcement: Sparkasse is discovering esports for itself. It is said that they have hired HandOfBlood as “Germany’s first esports advisor”.
Sparkasse has already shown enthusiasm for esports, having been a sponsor at the playoffs of the European professional league LEC in 2021, and they want to continue this in 2022. Furthermore, they are now also an official partner of “Eintracht Spandau”, the German LoL team founded by HandOfBlood.
In 2022, Sparkasse aims to launch an esports campaign: The idea is for HandOfBlood to showcase his “core competency in esports consultancy”. Viewers will get a taste of what that looks like in a commercial from April 2021.
“My colleagues are all Platinum – and I can keep up with them!”
The ad shows: In the ad, two clients sit in front of the office of the “high-Elo advisor”, HandOfBlood, and share their experiences in ELO hell. Of course, both are actually much stronger than the league they unfairly have to play in: The teammates are constantly “inting” and then simply leave the matches. Who doesn’t know that feeling?
In the background, HandOfBlood is loudly tearing apart a player, already hinting that if the player continues to perform poorly at “Iron level”, he might end up like the “Silver goofballs” with whom he has a meeting shortly. The two flinch.
The ad plays on the typical complaints of LoL players in ranked matches, who generally feel undervalued and only perform poorly because they always receive terrible teammates. They talk about the “ELO hell” they are stuck in and from which they cannot escape.
For those who want to see what a “high-Elo” consultation looks like: A 21-minute video features HandOfBlood in action in ELO hell (via YouTube).
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Why is this happening right now? Sparkasse apparently wants to reach a younger target audience.
HandOfBlood is seemingly looking for sponsors for his esports team “Eintracht Spandau”, with the aim of winning the EU Masters League within two years, which requires a budget. This is also stated on Twitter: “An esports team costs a lot of money.” (via twitter).
The idea behind Eintracht Spandau is to build a “regional esports organization” with the help of a major YouTuber and his agency, which keeps LoL professionals on board for longer than six months, allowing fans to identify with the brand.
After REWE, Sparkasse is already the second “traditional German institution” seeking to connect with the German esports scene. A few days ago, we reported on REWE on MeinMMO:
The big winter update “The Contract” is just around the corner with its December release for GTA Online. This time it will be a highlight for those who wished for a single-player DLC, as Franklin – one of the main characters of the single-player – plays an important role.
What kind of update is this? Recently, Rockstar Games introduced the big winter update for GTA Online. For the online mode of GTA 5, it brings new weapons, new cars, properties, and content once again. The trailer surprised a large part of the community, as it featured a familiar face: Franklin Clinton. He is one of the three protagonists in the GTA 5 single-player alongside Michael and Trevor.
Now, more than eight years after the release of GTA 5, he is making his grand comeback. For fans who wished for a continuation of the story with DLCs, this is a big highlight in the history of Grand Theft Auto V.
Who is Franklin Clinton?
This is his story: Franklin is introduced early in the story of GTA 5. Together with his best buddy Lamar, you steal cars and learn about Frank’s special ability – slowing down time. Retrieving cars in repo jobs is for a long time the job that keeps Franklin and Lamar afloat. Their first jobs are for car dealership owner Simeon Yetarian, who is already featured in contact missions and repo jobs in GTA Online.
Throughout the story, Franklin meets Michael De Santa, another protagonist. Through him, he also meets Trevor Philips. Together, the three rob banks, deal with gangs, and get involved in questionable deals. At Franklin’s side, you often see his loyal Rottweiler Chop, who lives with Franklin, even though he actually belongs to Lamar.
Franklin appears in the story as a clever character who makes rational decisions
He is the “youngster” among the three protagonists
Although he is young and learns a lot from his mentor Michael, he often helps Michael with important decisions
Friends and acquaintances describe Franklin in the story as an unloyal guy who lets his friends down, which is not true for the majority of the story
This role he plays in GTA Online: Surprisingly, Rockstar Games announced in December that Franklin Clinton will become a part of GTA Online on December 15, with the release of “The Contract” update. He and the Rottweiler Chop are among the new content of the free DLC.
It is said that Franklin Clinton has accomplished quite a lot after the big heist of the Union Depository. He is now part of an agency that is the focus of the update. The slogan of the agency in full GTA style:
“Welcome to F. Clinton and Partner, a new agency from Celebrity Solutions that offers Vinewood’s elite solutions for elite problems.”
Of course, buddy Lamar Davis cannot be missing. He introduces you to a celebrity who is so important for the success of the agency. Once again, it proves that good friends support each other.
In the Contract update, you join Franklin, Chop, and the rest of the gang to recover the lost music of rapper and producer Dr. Dre. The songs were on the phone that the rap legend lost on the way to the party island Cayo Perico.
Those who played the story of Grand Theft Auto V and cheered for Franklin, Trevor, and Michael understand why the desire for story DLCs arose so quickly. Rockstar itself once stated that new content for the single-player of GTA 5 would neither be possible nor necessary (via gameinformer).
Yet the community’s desire remained. And players are so serious about it that mods for the single-player finally provide the desired content – however, the content comes from the minds of the community.
How do you feel about Rockstar Games bringing important characters like Franklin from the story to GTA Online? Would you like more of this content, or would you prefer more new characters? Let us know your opinion here on MeinMMO in the comments.
This is an AI-powered translation. Some inaccuracies might exist.
In Pokémon GO, a Dragon Event is currently taking place, but trainers are noticing little of it. There are only a few Dragon spawns in the wild and the good Dragon Pokémon are hiding in raids. This is how the community is reacting.
What’s happening in Pokémon GO? Since December 7th, the “Dragon Spiral Descent” event has been running in Pokémon GO. Not only does it have a complicated name, but the content is also not convincing. Tomorrow, December 12th, the event ends, and trainers feel that the timed event doesn’t feel like a Dragon event.
Moreover, there were problems at the start and the “good” Pokémon are hiding in raids.
Spawns in the wild with Vulpix, Jurob, and Voltilamm
This was announced: In the announcement for the event, Niantic writes which Pokémon should occur more frequently in the wild (via pokemongolive.com). These include Vulpix, Jurob, Dratini, Voltilamm, Sniebel, Knacklion, Elezeba, and Flampion. Those who are lucky may encounter Dragonir, Vibrava, and Kapuno in the wild.
Additionally, the new Pokémon Shardrago makes its debut in the game and has been available since the event started. Niantic states that one can also find and catch the shiny version of Shardrago directly if one is lucky enough. Accordingly, anticipation for the new Pokémon has risen.
These are the problems: In the wild, one primarily encounters non-Dragon Pokémon. Wherever you look, you see Vulpix, Jurob, and Voltilamm. Dragon spawns like Vibrava and Knacklion exist but are rare. And those hoping to find one of the coveted Kapuno in the wild need a lot of luck.
In the community on reddit the problems become clear. There, PplagiatT writes: “The Dragon event feels more like a Vulpix spotlight hour.” He collected over 2600 upvotes and 300 comments for his post. Additionally, the user mentions that about 40 to 50 percent of his spawns are Vulpix, while it is snowing outside.
For PplagiatT, this makes no sense at all: “Niantic, if you don’t want to give us dragons, at least give us the normal ice and steel Pokémon – it’s mid-December after all.”
Pokewatch104 comments, “For me, it’s a spotlight hour with Voltilamm.”
LoStBoYjOhN writes: “I mainly see Vulpix, Jurob, and Voltilamm. Occasionally, I see Vibrava/Knacklion or a Dratini/Dragonir and much rarer Sniebel. All other spawns in the wild are Parfi and Flampion. I believe I need nothing else besides shinies and Kapuno, but the grind is getting annoying.”
Player Level-Particular-455 explains: “I believe the problem is that it’s not a Dragon event. It was named after the place where you can catch Shardragon for the first time and there aren’t many dragons there. However, it’s understandable that the community is confused.”
Nevertheless, trainers were looking forward to the Dragon Pokémon Kapuno and Shardrago, which are explicitly mentioned in the announcement. One can also encounter the strong dragon through field research, as indicated in the official announcement. But when you look up what these research tasks are, the excitement quickly diminishes.
The event quests for the Dragon Spiral Descent event – Source: TheSilphRoad.com
The coveted dragons are hiding behind tasks like “Win a raid” or “Win 3 raids.” Raids are associated with the use of raid passes, of which you receive one for free daily (and additionally a remote raid pass once a week). Otherwise, the passes are available for purchase in the shop.
The YouTuber TrainerTips has become a star in the community through Pokémon GO, reaching nearly a million subscribers. He describes the event in one of his latest videos as “kind of a scam” (via YouTube.com). He explains in the video that the event is a disappointment for him. “The new shiny Shardragon is behind a paywall and tied to raids.”
How do you like the current Dragon Spiral Descent event in Pokémon GO? Do you think it’s okay that the strong dragons are so hard to obtain and that Niantic ties them to raids, or would you have preferred better spawns and other research tasks? Share your thoughts on the topic here in the comments on MeinMMO.
Google wants to bring the best Android games to PC and will use their new service Google Play Games, which is set to go live in 2022. Will Diablo Immortal, the highly anticipated mobile game from Blizzard, also be included? We at MeinMMO summarize.
What has been announced? Google announced a new program last night during the Game Awards, which will make it possible to play Android games on PC.
Similar to BlueStacks, an Android will be simulated on your computer, allowing you to comfortably play your favorite mobile titles on PC.
Google spokesperson Alex Garcia-Kummert told The Verge magazine that the program will be a completely standalone application and will not rely on the assistance and technology of partners like BlueStacks or Microsoft. It is also said that it will not be exclusive to Windows 11.
What does this bring you? Unlike BlueStacks, games will not be streamed from the cloud but installed locally on your Windows PC. This could also mean that you don’t necessarily need an internet connection to play.
Additionally, it should be possible to transfer your save files in games at any time, allowing you to play with the same save game on Android, laptop, PC, and tablet.
While Microsoft is currently also working on ways to play your Android games on PC, Google has the advantage here that, unlike Microsoft, it does not necessarily require Windows 11. The new Google service will run on Windows 10 and Windows 11 and will be made available for download directly from Google.
When can you use this? There is no release date yet. Google limits itself to the timeframe of “sometime in 2022.” This statement suggests that it is not immediately around the corner, and you will need to be patient.
Diablo Immortal is also set to launch in 2022, specifically in the first half of 2022. However, it is still unclear whether the release of Google’s emulator will coincide, allowing you to play Diablo Immortal on PC right at launch.
Diablo Immortal aims to bring the popular franchise to mobile devices as well
Is Diablo Immortal on PC possible?
Which games can you play? Unfortunately, Google has not clearly defined which games this includes. It is also unclear whether you will be able to play all Android games on the new Google emulator.
Greg Hartrell, Google’s Product Director for Android Games, said to The Verge magazine:
By the end of 2022, players will be able to enjoy their favorite Google Play games on more devices. It will be possible to seamlessly switch between your phone, a tablet, a Chromebook, and also Windows PCs.
This program built by Google will bring the best Google Play games to more laptops and desktop PCs, and we are excited to expand our platform. We look forward to our players being able to enjoy their favorite Android games even more soon.
In another context, it was mentioned that they are bringing “the best of Google Play Games to laptops and PCs” – this could mean that all games are meant or just a selection.
Will Diablo be included? There is still no official confirmation that you will be able to play Diablo Immortal on PC with this. However, Diablo Immortal is one of the most anticipated mobile titles for 2022.
It would be a smart move by Google to include Diablo Immortal in the program to get closer to the Diablo fans who mostly play at home on PC.
We at MeinMMO will, of course, keep you updated should new information arise.
What do you think about it? Do you use emulators like BlueStacks and see the advantage that a dedicated application built by Google could bring? Or do you consider it rather unnecessary? Feel free to share your opinion with us and leave a comment here on MeinMMO.
In FIFA 22, a brand new event called “Versus” is just around the corner. You can find everything about the new promo with the teams “Versus Fire” and “Versus Ice” here.
The FUT community had actually been expecting an announcement for the winter Freeze event, but EA surprises with a completely new event called “Versus”, which is still strongly reminiscent of the Freeze cards from last year.
Thus, there will now be no classic FUTmas event for the second time.
Update, December 10, 2021 – What is this event? More information about “Versus” is now available (via EA.com). There will be two teams – the “Versus Fire” and “Versus Ice” team.
Both teams will apparently feature the same players – albeit with different boosts. There will always be two unique permanent upgrades, as well as different item designs.
The Versus Fire team will land in the packs of FIFA 22 on the evening of December 10 at 7:00 PM. On Monday, December 13, the Ice Team will follow.
Versus “Team Fire” with Gabriel Jesus, Rashford, Valverde
These players are included: In the Versus “Team Fire”, there are some cards that look extremely strong. This includes improved versions of offensive and defensive players. You can see the cards here:
You can see the complete Fire Team here
ST: Gabriel Jesus (89)
LM: Rashford (88)
ZM: Valverde (87)
IV: Koundé (87)
RF: Adama Traoré (86)
ST: Correa (86)
IV: Gomez (86)
ZM: Pereyra (85)
LV: Schulz (85)
RV: Mbabu (85)
ZOM: Claude-Maurice (84)
Special SBCs at the Versus Event
What else will be in the event? In addition to the two teams, there will also be special SBCs and weekly tasks during the promo. There will be talks about “iconic adversaries” and “Derby Showdowns” that are intended to highlight famous rivalries.
One of the players who will be featured in the promo is likely to be Christian Pulisic. He has already been introduced on social media:
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Xur is taking a little break from the activities at the 30th anniversary in Destiny 2 today, packing his Exotics and heading out to support interested Guardians in their fight for the universe. What he brings today, on December 10, and where he is located, you will of course find out on MeinMMO.
What happened this week in Destiny 2? Destiny 2 players were able to reclaim the iconic Gjallarhorn this week as part of the celebrations for Bungie’s 30th anniversary. The once “King of Rocket Launchers” returned to the game with a catalyst and special sound effects for his fellow rocket launchers.
Additionally, it became known that in the new dungeon “Sog der Habsucht” particularly special armor will drop. They have a fifth artifact mod slot. The armors are considered master armors and will apparently also drop in other activities in the future.
In PvP, the exotic hand cannon “Wegbereiter” is currently a hot favorite. This weapon is inspired by Halo and can be earned through the Exo-quest “Magnum Opus”.
Furthermore, Bungie released a new trailer for “The Witch Queen” at the Game Awards. It seems that players will return to Mars, even though it has now changed.
All info about Xur on December 10, 2021 – PS4, PS5, PC, Xbox One, Xbox Series X|S, Google Stadia
When will Xur arrive? Xur has left his treasure chamber, as usual, to be there for you by the Daily Reset. Until Tuesday, December 14, 2021, at the Weekly Reset at 6 PM, you can shop Exotics from him.
This week his job is particularly stressful. Because not only does he sell his goods to you, but also simultaneously hosts the “Trials of Eternity”. So he may be a bit rushed.
Where is Xur? This is his location for the weekend
Xur’s position: This week you will find Xur on Nessus, at his favorite tree. Say “Hello” to him and do a little shopping.
Xur is at the Guardian Grave on Nessus.
Xur’s inventory from December 10 to December 14 – All Exotics at a glance
What does Xur have on offer? As always, Xur will have an exotic weapon and armor for all characters, so for Warlocks, Hunters, and Titans.
This week he has the legendary armor “Anti-Destroyer Set” on offer for you. If it is still missing in your collection, this is the opportunity.
Top sword on offer: The Falling Guillotine is, by the way, a top roll with “Unyielding Blade” and “Whirlwind Blade”.
Xur’s exotic and legendary offer at a glance.
Xur’s offer at a glance:
Weapon: Wardcliff Coil, rocket launcher – for 29 Legendary Shards
Xur always carries with him: You will always get an Exotic Engram for 97 Legendary Shards from Xur, as well as the weekly quest for an Exotic Code.
The Iron Banner awaits – Trials of Osiris are cancelled
When Iron Banner is active, no Trials of Osiris take place. This way, both PvP events get the necessary attention, maintaining their relevance. As always, Control is active in Iron Banner. However, watch out for your power level, as the level advantages in Iron Banner are just like in Trials.
What do you think about Xur’s new job? Is he doing well or should he focus on expanding his business with shaders and old armor ornaments for you? Did you know that Xur has even more secrets?
The Minecraft streamer Dream was involved in a major scandal regarding one of his speedruns, as he cheated to achieve it. But his fans couldn’t care less: Dream is extremely popular. He has now won the award for “Content Creator” of the year 2021 at “The Game Awards.” He says: If you don’t like it, you can deal with it.
Why is Dream considered a cheater?
Dream was involved in a larger controversy: The YouTuber, who appears only masked, does speedruns in Minecraft, trying to kill the Ender Dragon as quickly as possible. One run went particularly well, as Dream was so lucky with loot that people said it was impossible – a cheat must have been used. The probability of such luck is 1 in 117,000,000,000.
Dream was stripped of the record – however, he vehemently denied the cheating allegations. Ultimately, Dream admitted that it wasn’t luck. He said he had installed a plugin that changes drop rates in Minecraft but had overlooked that this plugin might have contributed to his record. He wasn’t aware of it.
Despite these allegations, Dream is incredibly popular. He has 27.5 million subscribers on YouTube and 1.8 million fans following him on Twitter. He also likes to use this influence to manipulate votes. Sometimes just to show that he can.
This is the award he has now won: Dream has won the award for “Content Creator of the Year” at The Game Awards. He was nominated alongside Grefg, Ibai, Gaules, and Fuslie.
The nomination was made by a jury, who largely decided who won the award. However, there was also a public component, and Dream had urged people to vote for him.
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Dream urged people to vote for him – and that had an immediate massive impact – 62,000 likes.
Twitch streamers wished for other nominations
This is the background story: The nomination of Dream was critically discussed beforehand, as the other 4 nominees are Twitch streamers – Dream, however, rarely streams on Twitch.
Dream was also the only male content creator who streams in English.
In the Twitch bubble, it was felt that others deserved the spot more than him, such as Ludwig, xQc or Sykkuno, who had shaped Twitch in 2021. However, there was fierce backlash on Twitter for these statements.
That Dream was involved in this cheating scandal, however, did not seem to worry many. The criticism towards Dream was more that he hardly ever streams on Twitch. The other 3 male creators who were nominated stream in Spanish or Portuguese, and hardly make a mark in the English-speaking Twitch scene.
Ludwig was considered by some, including Dream himself, to be the creator who most deserved the award in 2021.
“If you don’t like it, you can deal with it”
This is what Dream says about his victory: Dream says: “Anyone who is angry now can remain angry.”
There are many great people who deserve recognition, including the other nominees and many others. He hopes that they will be appreciated as much as possible.
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