Destiny 2: Strong Solar 3.0 Builds for Every Class to Roast Your Enemies

In Destiny 2, Guardians are slowly warming up and getting creative with Solar 3.0. Therefore, it is no surprise that some of the hottest builds have turned out to be really strong. We will show you three of the currently most popular builds for Titan, Warlock, and Hunter and list what you need to recreate them.

This is what the builds can do: In Destiny 2, it’s on fire, as Guardians have been playing with fire since Season 17. After some Guardians were not so excited about the new Solar 3.0 abilities, others have created strong builds for their classes.

Especially the Titan has become nearly immortal with the new abilities combined with an armor Exotic and has been playing Destiny 2 in easy mode since then.

MeinMMO has tested three trending Solar 3.0 builds from Season 17 and presents them in this article.

MeinMMO shows you three effective Solar 3.0 builds that are strong.

3 strong and solid builds with Solar focus

We will describe in detail what components make up the three Solar 3.0 builds. We will also take a closer look at the required Exotics and mods. For these Solar builds, it does not matter whether you are a Hunter, Titan, or Warlock – there is something for every class.

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Solar Hunter – Transforms throwing knives into atomic bombs

Sharp knives have always been a good option for Hunters. But even better than throwing knives are burning throwing knives that also trigger an explosive chain reaction.

We will show you how to do this with the Solar 3.0 Hunter and the armor Exotic “Caliban’s Hand”. This Exotic was introduced with the start of Season 17.

Caliban’s Hand transforms throwing knives into atomic bombs.

What makes the build so special? If you have always wanted to know what it feels like to make the world explode, you should use this build. This allows the Hunter to trigger not only a cool but also a powerful atomic chain reaction – all thanks to the armor Exotic “Caliban’s Hand.”

  • Roast them: The proximity explosive knife scorches targets that take damage from its explosions or ignites them on a direct hit. After throwing a proximity explosive knife, you also receive increased melee regeneration until the knife explodes.
destiny2-armor-exotic--s17.calibans-hand-hunter

We have listed everything here that we currently use in our Hunter build. Of course, this can always be adapted to your own playstyle by trying out a different Solar Super or grenade, as well as different aspects, fragments, or mods.

Our recommendation for this Hunter Lorelei build:

  • Super ability: Gunslinger / Bladefire
  • Grenade: Thermite grenade
  • Melee: Proximity explosive knife
  • Class ability: Gambler’s dodge
  • Armor Exotic: “Caliban’s Hand”
SolarAspects
Mow them down
Solar Supers are improved. Golden Gun – Precision hits have increased duration, Golden Gun – Gunslinger has increased damage resistance and duration. Bladefire fires more projectiles. While Radiant, death strikes with your equipped throwing knife fully grant melee energy back to you.
On Your Mark
Precision kills grant you and nearby allies increased weapon handling and reload speed for a short time. Stacks up to 3 times. Activating your class ability grants you the maximum stacks of “On Your Mark” immediately.

For the Solar fragments, we recommend:

SolarFragments
Empyrean Flame
Solar weapon or ability kills increase the duration of restoration and Radiant effects applied to you.
Flame of the Coal
Your Solar ignitions spread Scorch to affected targets.
Flame of the Eruption
Your Solar ignitions have a larger area of effect.
Flame of the Ash
You apply more Scorch stacks to targets.
Flame of the Torches
Charged melee attacks against combatants grant you and nearby allies the Radiant effect.

This Hunter build can be well complemented with:

  • Armor mod: “Focus Strike” (Void mod), which grants you class ability energy when damage is done with a melee attack.
  • Elemental sources mod: “Source of Power” for additional weapon damage.
  • Armor stats: High mobility and strength are also beneficial and further enhance the abilities.
  • Energy weapon: the 900 RPM Solar submachine gun from Season 17 – Calus Mini-Tool.
  • Weapon perk: “Glowing,” to spread additional Scorch among the targets.
  • Seasonal artifact mods: “Explosive Solar Threat” and “Precision Strikes.”
Thanks to the “Glowing” perk, you spread Scorch.

How does the build play? Seriously crazy, and that’s even though Bungie seems to have slightly tweaked the Exotic already.

Once your proximity explosive knife is ready, you can throw it at an enemy. It is important that you can kill enemies with it, as only then will you get all your melee energy back along with your proximity explosive knife.

On a direct hit, the knife explodes, and through “Flame of the Coal,” it spreads Scorch to all nearby targets. This means that a hit with a kill, thanks to “Flame of the Ash,” additionally scorches enemies nearby and kills them through the resulting chain explosions. You can keep this going until no enemies are left standing while you shine.

For those who are not good at hitting: The knife ignites even if you just throw it between the enemies onto the ground.

Against the final boss of Bungie’s latest dungeon “Duality,” this is pure joy, as your Hunter can clear the field of Psion and Cabal mobs almost single-handedly or knock out the Bell keepers immediately. The mischievous grin from this contagious explosive power comes free of charge.

Is “Caliban’s Hand” buggy? The Destiny community is discussing how this Exotic and the proximity explosive knife works. The knife would not always trigger, and the seasonal mods would be faulty. However, based on our tests, it worked well. We could not confirm the discrepancies described. What are your experiences?

On the next page, we show you how to make your Bonk Titan almost immortal with Solar 3.0 and a new Witch Queen Exotic.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Light.gg

The 9 Best Settings for the Xbox Series X That Everyone Should Know

You have an Xbox Series X and are looking for the best settings for it? MeinMMO presents the best settings and explains what they do.

Many users have purchased an Xbox Series X because they want to try out the Game Pass diligently. The console has been on the market for 1.5 years now and offers you numerous features you can utilize.

MeinMMO presents the best settings for your Xbox Series X and explains what makes them so good and why you should use or at least know them.

Customizing the Home Screen

What is this feature? The home screen is the first thing you see when you start your Xbox. The special thing is that you can customize the home screen to your liking. You can define different colors, themes, or backgrounds yourself.

How to use the feature: Once you are on the home screen, press the “View” button. The button is located on the left side. Here you then select “Customize Home Page.” Now you can set various things, such as the order of the apps, the colors, or backgrounds.

In the “Customize Home Page” tab, you can also adjust the sorting. Microsoft puts a lot of stuff in there that you probably won’t use. Put things like Game Pass, Microsoft Store, and your favorite games into the menu.

Tip: When you delete apps from the Start menu, you are not uninstalling an app! The apps remain installed on the Xbox, and you still need to remove them separately.

Set Reminder for Breaks

What is this feature? You can game for hours and quickly forget the time and to take breaks? Then this feature can help remind you to get some fresh air and stretch your legs regularly.

How to use the feature: Go to the settings and look for the sub-item “Preferences.” Here you will find the “Break Reminder.” You can configure how often you want to be reminded to take a break. You can choose 30-minute intervals or every two hours. Once you activate the feature, you will receive a pop-up notification.

Mute TV when Connecting a Headset

What is this function? This function offers a new option to mute your TV’s sound when you connect a wired or wireless headset to your console.

If you plug your headset into the console and enter voice chat, your teammates no longer have to hear your sound or music coming from your TV or speakers. This should make many multiplayer sessions significantly more enjoyable in the long run.

How to enable the function:

  • Go to your Xbox Series X settings.
  • Then select “Volume and Audio Output” and then “Additional Options.”
  • Here, look for the option “Mute Speaker Sound when Headset is Connected.”
  • Check that option. Now the function should be activated, and your teammates will have a more pleasant gaming experience.
More on the topic
You should activate the new feature of the Xbox Series X now to avoid annoying others in multiplayer
von Benedikt Schlotmann

Activate FPS Boost and Auto HDR

What is this feature? Do you want more performance from your games and to get the most out of your Xbox Series X? Then you should use these two settings. For new titles, the features are already activated, while for older ones, you still have to do it manually.

How to use the function: In the game, switch to the “Manage Game” tab and then select “Compatibility Options.” Here you then check both FPS Boost and Auto HDR to use the feature.

Activate High FPS Rate

What is this feature? The Xbox Series X supports 120 Hz. If you want to take advantage of this, you need to activate the function on your console. This is definitely worth it and something you should do.

How to use the function: First, make sure that your TV model or gaming monitor supports 120 Hz.

Then you need to activate 120 Hz on the console:

  • Press the Xbox button to open the guide and select “Profile & System.”
  • Then select “Settings” and in the following window select “General.”
  • In the next window, select “TV & Display Options” and choose “120 Hz” for the refresh rate.

Start Xbox Faster or Save Power

What is this function? With the Instant-On mode, you can start the Xbox significantly faster and save some time. You can also activate your console via voice command. Alternatively, you can use the Energy-saving mode and consume less power when you don’t need the console.

How to use the function:

  • If you want to start the console faster or save power, select the Xbox button to open the guide and then select “Profile & System.”
  • Then select “Settings” and in the following window “General.”
  • In the next window, select “Power Mode & Startup” and choose the correct setting from the dropdown menu under “Power Mode.”

You can check how much power you save or how much more you consume in the following table. The data comes officially from Microsoft:

ModePower Consumption
Regulatory Standby Mode0.5 Watt
Fast Boot13 Watt
Active Gaming153 Watt
Power consumption of the Xbox Series X


Activate Game Mode on the TV

What is this function? Most new TVs have a game mode. It ensures that you can play with significantly lower latency. Latency describes how long it takes for your keystrokes to be displayed on the screen (input delay). Especially for fast games, low latency is important.

How to use the function: You need a TV that supports HDMI 2.1 and ideally ALLM. ALLM stands for Auto Low Latency Mode. If you have both the right TV and the appropriate high-speed HDMI cable, your Xbox Series X will automatically activate Auto Low Latency Mode (ALLM) as soon as you start playing.

Activate Network Transfer if You Own More than One Xbox

What is this function? If you have multiple Xbox consoles in your household, for example because you kept your old Microsoft console after buying an Xbox Series X, you should activate the network function. This allows you to transfer data between the consoles within your network. You can exchange apps and games between consoles without having to download them again.

How to use the function:

  • Select the “Settings” menu and then “System,” and then “Backup & Transfer”
  • In the next window, select “Network Transfer.” If you have activated the function, your Xbox Series X will automatically recognize other Xbox systems in your home network.
Tip: Once you start a game, data transfer between consoles will be paused. Alternatively, you can use the “Backup & Transfer” option and use “Hard Drive Transfer” to copy your games.

Create a Guest Account

What is this function? This function is useful if you have multiple people in your household but do not want them to use all functions. With the guest account, other people can log in and use the Xbox without needing their own account. For example, you can grant children access without them having to use your account details in the Microsoft Store.

How to use the function:

  • Log in on your console and press the Xbox button. This will open the guide window
  • Here you then select “Profile & System” and then “Add or Switch”.
  • In this menu, select “Add Guest.”
  • In a further step, you should restrict the functions of the guest account. You should set whether guest accounts can create new accounts or download apps.

Exciting Tips for PS5: Do you have not only an Xbox but also a PS5? MeinMMO presents you with a handful of tips for the PlayStation 5 that you should know:

Secret Features of the PS5 that You Should Definitely Know

This is an AI-powered translation. Some inaccuracies might exist.

New online role-playing game launched on Steam – players express enthusiasm with praise for the ‘Old School’ feeling

On June 9, Nevergrind Online launched on Steam. It’s an indie dungeon crawler that focuses on the dungeons. Although the game currently has no large player base, the 65 reviews are 100% positive – also due to the absence of a real money shop.

What kind of game is it exactly? Nevergrind Online is an online role-playing game where you create a character from 12 different races and 14 classes. Each class has access to 12 unique abilities.

With your character, you can then embark on various dungeons from cities, similar to Guild Wars 1 or Neverwinter.

  • You should be able to complete the dungeons alone or together with a group of up to 5 players.
  • There is a classic Holy Trinity of tank, healer, and DPS.
  • Before joining a dungeon, you should equip yourself with weapons, armor, and potions in the cities.
  • The dungeons are procedurally generated and are meant to offer new challenges every time. There’s a normal mode and a heroic mode.
  • There is a classic guild system with a bank and its own chat.
  • The game is played entirely in first-person view. You won’t see your teammates in a group, as they share the exact location with you.

After the release, there will also be a possibility to implement a hardcore mode where your character is permanently defeated after death.

How is the game financed? Nevergrind Online is Buy2Play and costs €16.79 in Early Access. For this reason, the game completely avoids a real money shop. Bank expansions, inventory slots, and such will be entirely paid for with in-game currency.

A first insight into the game is offered by this gameplay trailer:

Start video
Trailer zum neuen Rollenspiel Nevergrind Online auf Steam

Reviews on Steam are 100% positive

How is the game received? Nevergrind launched in Early Access on June 10, with a peak of 76 concurrent players. On Saturday night, there were at least 185 players online at the same time. The trend currently indicates that this number will be surpassed today, on June 12 (via SteamDB).

The reviews on Steam are currently 100% positive, although it should be noted that, due to the Buy2Play barrier and the fresh release, especially players who are keen on such a role-playing game are currently active in Nevergrind. Moreover, many reviews are from players who have already played the Alpha and Beta.

Highlights include:

  • The old-school feel that some say reminds them of EverQuest 1 – especially regarding the sound and animations
  • The various classes with unique buffs and playstyles
  • The easy finding of groups
  • The positive community
  • The good loot spiral
  • The developer, who directly responds to player feedback and interacts with them

Criticism, on the other hand, is given for:

  • Some bugs
  • Lack of “Quality of Life” content, such as more information about group members

Who is the game interesting for? From the reviews, it can be concluded that Nevergrind Online primarily targets fans of old school MMORPGs who enjoy exploring dungeons with other players. You should also have a preference for “Blobbers,” games like Might & Magic or Wizardry, where all characters occupy only one position.

If you are looking for a classic and modern MMORPG, this is not the right place. But for 2022, there are also some interesting releases ahead:

12 new MMORPGs set to be released in 2022

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Diablo 3: Season 26: Best Classes, Best Builds – Tier List

In the Tier List for Season 26 in Diablo 3 we show you the best classes, builds and items. Balance changes from Patch 2.7.3 are also taken into account.

What’s happening in Diablo 3? On April 15, Season 26 started in Diablo 3. The new season runs with Patch 2.7.3, which brings the “Echoing Nightmare” as the seasonal theme. Anyone starting with Season 26 begins with their character at “zero” and tries to reach level 70 as quickly as possible.

In this Tier List, we show you which classes in S26 have the greatest potential in Greater Nephalem Rifts.

What makes Season 26 special? The new seasonal theme makes S26 unique. A feature that was similar in the game back in 2015 is now back in polished form. The theme is called “Echoing Nightmare” and introduces a mode where you must defeat waves of enemies that get stronger over time. Here’s how Echoing Nightmare works in Season 26.

Who creates the Tier List? We base it on the Tier List from maxroll.gg. The website develops this Tier List through extensive testing and mathematics. It’s backed by the team around Rob, Wudijo, Northwar, Facefoot, Raxxanterax, and Chewignom.

We embed the Tier List here in the article as a graphic. Here and on the following pages of the article, we present you with the top 3 builds for each class along with a link to the build (in German). This way, you can easily replicate the builds and slice through Season 26.

Diablo-3-Season-26-Tier-Liste-Solo-Beste-Builds-Barbar-Daemonenjäger-Mönch-Zauberer-Totenbeschwörer-Hexendoktor-Kreuzritter
The Tier List for Season 26 with the best builds for Barbarian, Demon Hunter, Witch Doctor, Crusader, Monk, Necromancer, and Wizard – Source: Maxroll.gg

What do the ratings “S” to “F” mean? With the ratings, we show which builds have the greatest potential. A build in the S-tier has the most potential for the highest Greater Rifts. Builds in the F-tier have less potential, but are still quite strong.

So, use the Tier List as a rough guide for the strongest builds. In Diablo 3, it still holds true: The more time you invest in the game and farm many Paragon levels, the more you will unlock the true potential of the builds.

This is what we show you here: On this and the following six pages of the article, you will find the top three builds for Barbarian, Demon Hunter, Witch Doctor, Monk, Wizard, Crusader, and Necromancer. By clicking on the links behind the builds, you will be redirected to the website of maxroll.gg. There you will find the builds in detail with all items, Soul Shards, gems, skills, and runes.

If the builds are named “LoN” or “LoD”, these are abbreviations for the Legacy bonuses. You get these through a gem or a set of rings.

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The 3 Best Builds of the Barbarian in Season 26

Diablo 3 Barbar Title
  • A-Tier: Whirlwind (via maxroll.gg) – The WW build of the Barbarian does not make it into the S-tier even in Season 26. Still, the set plays well and very simply. While performing Whirlwind, you rush through the rifts and also apply “Rend” on enemies (thanks to the Pride of the Ancients). It’s a set that’s easy to learn but hard to master. The “Wrath of the Wastes” set is used which greatly increases the damage of Whirlwind and Rend.
  • A-Tier: LoD Hammer (via maxroll.gg) – With this set, you play quite differently than a WW-Barb. The advantages of the build are that you can absorb a lot, attack quickly, and deal a lot of damage. However, you only have a small AOE radius and the playstyle is not very varied. The high crits are a lot of fun, though. You do not wear a green set here since this is a LoD build.
  • A-Tier: Raekor Throw with Starter Set (via maxroll.gg) – For Season 26, the Raekor set of the Barbarian has been revised a bit (here are the patch notes for 2.7.3). You receive the set as a starter set, so you get into the build quickly. It’s mobile and easy to understand. Quite good if you are a newcomer to the game or just starting with the set. However, you don’t really withstand much with the build and must position yourself well and time your skills.

On the next page, we will show you the three best builds of the Demon Hunter in Season 26 of Diablo 3.

This is an AI-powered translation. Some inaccuracies might exist.

We need the best party game of all time back

Mario Party, Just Dance, SingStar, and many more games come to mind when you think of typical “party games”. But the best of all needs a comeback urgently. Where the hell is Guitar Hero on PS5, Xbox Series X|S, or Steam?

A sluggish drum beat, a simple guitar riff, a swelling hum from the guitar amplifier in the background. Suddenly the intrusive bass guitar, followed by a scratchy sung, “SLOW RIDE, na naa naa na na, na na an, TAKE IT EASY”.  Whenever I hear this short sequence from Foghat’s single “Slow Ride” today, a little smile always creeps across my face. 

I didn’t know this 1975 song as a 13-year-old in 2007. I was just discovering rock music. But Guitar Hero III: Legends of Rock changed that. It was the first song I ever played on the iconic guitar controller – and the one I most associate with the game. 

This might also be because I will never forget how, at around 10:30 PM (well past bedtime), I put on my headphones, sat in front of my TV with the PS2, and picked up the guitar controller to enhance my heavy rocker skills a bit more. 

I started Slow Ride and was somewhat disappointed – the song didn’t really hit even with the headphones on. Even when I turned the volume up to maximum, the sound on my wired headset didn’t really set itself up well. 

I only realized the reason was that the headphone cable was not plugged into the TV at all when my mother came into the room completely horrified and asked what the hell I was doing. The sound was blasting from the TV speaker, just not through my headphones. 

Rocking together – you could do that wonderfully in Guitar Hero

This session was over at that point. But many, many more were to follow. Sometimes alone, but often with friends, family, and anyone else who wanted to jam on the plastic guitar. 

I even got “World Tour” and “Band Hero,” the spinoffs with more instruments like drums and a microphone, later on. That was always a lot of fun too. Standing in front of the TV with everyone and rocking out (even though Band Hero was somehow a bit pop-like). Guitar Hero is simply a great party game – perhaps the best.

But eventually, my Guitar Hero time also came to an end. Probably at the point when I traded in my PS2 for a newer console. But recently, on vacation, I stopped by an arcade where there was actually a Guitar Hero machine, and my girlfriend and I immediately threw on “Slow Ride” and tried to beat the record. 

Sadly, we didn’t scratch the top players, but it was still a huge amount of fun. I was hooked again and wondered: What has happened to Guitar Hero? 

When the last Guitar Hero was released and the state of a new one

What kind of game is it? If you’ve read the previous text with big question marks above your head, here’s a brief introduction: Guitar Hero is a game where you can play songs using a guitar controller. 

The controller has 5 colored buttons at the top of the neck and a strum switch at the bottom of the body. On the screen, the notes corresponding to the song come towards you, and you have to hit the buttons and the strum switch with the right timing – as if you were playing guitar. 

In addition, there are features like pulling up the guitar to unlock a ‘rocking out’ mode that temporarily grants double points or a tremolo on the guitar to let notes vibrate.

The songs in the games come from various genres. There are even dedicated Guitar Hero games for Aerosmith or Metallica. The repertoire featured many songs but was predominantly rock – from KISS to Guns `n Roses or the Scorpions, there was pretty much everything. 

Legendary to this day is the song “Through the Fire and Flames” by DragonForce, which could be played at the end of Guitar Hero III over the credits. However, it was ridiculously fast and difficult – check out the YouTuber GuitarHeroPhenom for the details:

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When was the last Guitar Hero released? The last “classic” Guitar Hero was Guitar Hero 6: Warriors of Rock, released in 2010. In 2015, “Guitar Hero: Live” was released, featuring an updated controller. After that, it was largely the end of Guitar Hero, and to this day, there is very little that is truly comparable. 

Ubisoft has released several spinoffs of “Rocksmith,” for which you use an actual guitar and which can function more as a learning platform.

What still reminds me very much of Guitar Hero is the VR game “Beat Saber.” There you put on a VR headset and smash blocks flying towards you in the rhythm with two lightsabers in hand. In spirit, it is somewhat connected to Guitar Hero, but ultimately it is something completely different.

Now and then, Guitar Hero still pops up on YouTube or Twitch – but that often falls more into the “quirky” category, like in the example when a streamer simply sang the songs after the fact to avoid DMCA strikes.

And what about a new Guitar Hero? In that regard, it unfortunately looks rather bleak – after Guitar Hero: Live, the project was buried, and production was halted because it no longer made financial sense. 

However, retro is back in style, and everything comes back eventually – remakes are very popular with developers, see The Last of Us at the Summer Game Fest.

And there was a bit of hope at the beginning of 2022: Microsoft boss Phil Spencer mentioned during the acquisition of Activision what cool IPs they had in their catalog. And yes: Guitar Hero was explicitly mentioned by him.

That is quite far from an announcement of a new Guitar Hero, but one can hope a little. Who knows – at least I’d like to pull out the plastic guitar again!

What games have disappeared that you would like to see make a comeback? Tell us in the comments.

This is an AI-powered translation. Some inaccuracies might exist.

The new survival game Nightingale lets you decide how your open world should look like

During the Summer Game Fest 2022, the first gameplay of the new survival game Nightingale was showcased, which will be released on Steam. Now another video has been published that goes more in-depth into the Realm Cards and the construction of the open world.

What makes Nightingale so special? The new survival game focuses on PvE and can be played solo or cooperatively. You are meant to explore, craft, and build the world together with other players. Nightingale is set in a Victorian fantasy world, mixing elements from industrialized England with fairies, monsters, and magic.

In the first trailer, you can see cities built by players, crazy monsters, and action-packed battles. MeinMMO editor Benedict Grothaus immediately compares it to a bolder version of New World.

The highlight of the game is the so-called Realm Cards. With these, you can open portals to new worlds, where you determine what that world should look like. These Realm Cards have now been introduced in more detail.

You can watch the first gameplay trailer from the Summer Game Fest here:

Start video
Nightingale shows new trailer with PvE gameplay, looks more and more like Valheim

You determine biomes, resources, and monsters in the worlds

How exactly do the Realm Cards work? During your adventures in Nightingale, you will find rare materials from which you can craft the Realm Cards at workbenches. These cards can then open special portals that lead to new worlds.

Each card contains various details that will affect the new world, such as:

  • The biome you will enter. There should be swamps, forests, meadows, deserts, and jungles.
  • The types of monsters you will fight against.
  • The weather.
  • Which resources are most abundant in the new world.

For each portal, multiple cards can be combined, which will lead to unique worlds and motivate players to experiment as much as possible. The new worlds are completely procedurally generated and therefore always have slightly different elements. This ensures constantly new content.

Nightingale Realm Cards

How different are the worlds really? According to the developers, there should be very strong differences. Depending on the combination, the areas can become dangerous, for example, due to strong monsters or a high population of small enemies. However, you can also create calm worlds where you can catch your breath.

The weather and the time of day are said to have a significant impact as well. If you create a world that is completely dark, then your gas lamp is the only light source to move around.

More about this can be found in this new video from the Future Games Show:

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Nightingale is set to launch on Steam and Epic in 2022

When does the game release? Nightingale is set to enter Early Access for PC in 2022. The platforms for this are Steam and Epic Games. However, an exact date is still pending.

What do you think of Nightingale and the gameplay shown so far? Are you excited about the game or do you have rather low expectations? Feel free to write it in the comments.

If you’re currently looking for a new survival game, you’ll surely find something in this list:

The best survival games of 2022 for PlayStation, PC, and Xbox

This is an AI-powered translation. Some inaccuracies might exist.

3 new MMORPGs are introduced and ESO releases a new expansion

This week brought some news for MMORPG fans. As part of the replacement events for E3 and even before that, new games were announced. Additionally, The Elder Scrolls Online received a new expansion and New World teased the new patch.

The highlights of the week:

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von Mark Sellner

The controversy of the week: Blizzard closes its office in Germany. Officially, it is stated that the operational business is no longer profitable here. Everything is becoming more digital and global.

The discussion of the week: The discussions around Pay2Win in Diablo Immortal continue. Nevertheless, the game is a financial success and there are many voices that strongly praise the new MMORPG from Blizzard. What do you think of Diablo Immortal?

New dungeons in New World, new PvP arenas in Black Desert

What happened in the major MMORPGs:

Start video
These are currently the 7 most popular MMORPGs 2022

What happened in the minor MMORPGs:

What happened with the MMORPGs in development?

These were the news this week from the world of MMORPGs in overview. Tell us, what was your personal highlight of the week? Or did we perhaps forget something important? Feel free to write it to us in the comments here at MeinMMO.

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO brings a mini-event for Adventure Week with limited research, Amarino and Balgoras – All content

In Pokémon GO the Adventure Week is currently taking place. To conclude the event, you can expect a special mini-event on June 12, 2022, which focuses on Amarino and Balgoras. We at MeinMMO will show you all the event’s content.

What event is it about? In Pokémon GO at the moment the Adventure Week is happening, where everything revolves around Rock and Fossil Pokémon. On this occasion, the two Pokémon Amarino and Balgoras are debuting in the game.

However, the event week will also end on June 12. Since you will have earned a special hyper bonus for GO Fest 2022, you will receive a mini-event at the end of Adventure Week, where you can finally encounter Amarino and Balgoras in the wild.

We have summarized what other content the event holds for you and when you can expect to encounter the two dinosaurs.

Update from June 12: We have added the limited-time research tasks in the article for you.

The mini-event for Adventure Week – Start, Spawns & Research

When is the mini-event running? The mini-event will take place on June 12 between 11:00 AM and 3:00 PM local time. You can participate from anywhere in the world.

What is the event about? The focus of the event is on special limited-time tasks. You receive these by spinning the photo discs at PokéStops. If you complete the quests, then you have the opportunity to encounter Schilterus and Koknodon. With a bit of luck, a shiny specimen might be involved.

Pokémon-GO-Kokonodon-Schilterus

Additionally, a few other monsters will spawn during the mini-event, different from what was seen in Adventure Week. A special highlight will also be the wild spawns of Amarino and Balgoras.

Amarino, Balgoras and all wild spawns

Wild Pokémon: During the four event hours, you can encounter changed spawns in the wild. Some might even be found in their shiny form, which is why we marked these with an (*):

  • Digda*
  • Alola-Digda*
  • Kleinstein*
  • Alola-Kleinstein*
  • Onix*
  • Rihorn*
  • Mogelbaum*
  • Stollunior*
  • Lithomith*
Pokémon-GO-Wilde-Spawns-Abenteuerwoche
All wild spawns for the mini-event

Amarino and Balgoras: Furthermore, for the first time, the two new Pokémon Amarino and Balgoras will spawn in the wild. Previously, they could only be obtained through 7 km eggs or field research.

Pokémon-GO-Balgoras-und-Amarino

Both monsters will spawn alternately during the event period. Additionally, you can expect a special weather phenomenon when catching Amarino. Keep an eye out for the two Pokémon at the following times:

Time PeriodPokémon
11:00 AM to
12:00 PM
Amarino
12:00 PM to
1:00 PM
Balgoras
1:00 PM to
2:00 PM
Amarino
2:00 PM to
3:00 PM
Balgoras

All “limited research” tasks for the mini-event

During the entire event period of the mini-event, you will find various limited-time tasks at the PokéStops, each giving you an encounter with Schilterus or Koknodon. Which specimen you get from the two is random.

So just spin the photo disc at the PokéStops and the quests for the mini-event will be displayed in your “Field” view as you know it from other field research. You can then solve them as usual.

With the help of the overview from LeekDuck, we have listed all the limited-time tasks that you can find during the mini-event:

  • Catch 3 Rock-type Pokémon
  • Catch 5 Pokémon with weather boost
  • Use 3 berries while catching Pokémon
  • Land 3 nice throws
  • Land 3 nice throws in a row
  • Land 3 great throws
  • Land 2 great throws in a row
  • Land 5 curveball throws
  • Land 3 curveball throws in a row
  • Battle in a gym
  • Battle in a raid
  • Use an effective charge attack
  • Evolve 2 Rock-type Pokémon
  • Make 3 power-ups on Pokémon
  • Send 2 gifts with stickers
  • Spin 2 PokéStops
  • Take a snapshot of a wild Rock-type Pokémon

To distinguish the quests from the field research from June, they will be marked as event research in the “Field” view of the game.

Is the mini-event for Adventure Week worth it?

Why Amarino and Balgoras are worth it: The two new Pokémon Amarino and Balgoras should be particularly interesting for this mini-event. Since they have only been available in recent days through 7 km eggs and research tasks, many trainers will still be looking for suitable specimens.

The mini-event thus offers you the opportunity to secure the monsters and their candies through wild spawns. Both the Rock and Ice-type Pokémon Amarino and Balgoras, which is a Rock and Dragon-type, have a further evolution: Amagarga and Monargoras.

To evolve them, you need at least 50 candies of both monsters. However, they are not yet available as shinies in the game.

More on the topic
Pokémon GO: 4 new Field Researches that are particularly worthwhile for Adventure Week
von Franzi Korittke

Why the limited researches are worth it: With the help of the limited researches, you can encounter the Rock and Steel-type Pokémon Schilterus and the Rock-type Pokémon Koknodon. Although you could already catch these in the wild in recent days, you still have the chance to encounter a strong or shiny specimen through the research tasks.

Especially Rameidon, the evolution of Koknodon, is one of the best attackers in Pokémon GO. Bollterus, the evolution of Schilterus, can score points in the Super League.

What do you think of the mini-event as a conclusion to Adventure Week? Are you going to secure Amarino and Balgoras? Or are you going to skip the short event? Feel free to share your thoughts with us here on MeinMMO in the comments and discuss with other trainers.

In a few days, the next event in Pokémon GO will already take place. We will show you all content and new monsters for the card collection event.

This is an AI-powered translation. Some inaccuracies might exist.

A brand new gaming genre is currently emerging – What are EFT-Likes?

Anyone who has recently been active in gaming forums and communities or has spent a lot of time on Twitter may have stumbled upon the term EFT-Likes. A term that is gaining more traction and actually refers to a new genre in the gaming world. But what are EFT-Like games actually and what does Escape from Tarkov have to do with it?

Update: We have updated the article subsequently and added a tweet from industry insider Tom Henderson, in which he uses the term EFT-Like and explains why he chose this phrasing.

How does a genre term develop? In the gaming industry, there are genres that owe their name to a major pioneer.

These are often games or game series that stood out with an innovative or unique approach and encouraged other development studios to orient themselves towards the principle of the respective pioneer, to adapt the idea, and to create their own game that goes in the same direction.

Consequently, more and more games emerge following this established credo, and the industry creates a new term to summarize all these titles. Well-known examples for the development of such terms are the commonly used video game genres Soulslike or the famous Roguelikes (or Roguelites).

The new gaming genre EFT-Likes

Where does the term EFT-Like come from? The abbreviation “EFT” stands for Escape from Tarkov – a popular hardcore shooter by Battlestate Games.

The term EFT-Like emerged in recent months in social networks. Gaming insider Tom Henderson frequently used it on Twitter in recent months when reporting on leaks to describe games with the gameplay of Escape from Tarkov.

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Tom Henderson via Twitter: “I have new details on a shooter tomorrow.
But I’m already bored when I say “it will have an Escape From Tarkov-Like mode”. EFT-Like modes seem to be the new Battle Royale. Let me rephrase the “EFT-Like” comments before the EFT players get upset. It seems many developers are prioritizing the EFT formula over Battle Royale. Basically, it’s an extraction-based mode. EFT is the simplest mode to compare it to.”

EFT-Likes are thus shooters that use the principles of Escape from Tarkov. They are games you should play if you like Escape from Tarkov.

Typical for EFT-Likes is also the combination of various mechanics from already known genres that have been combined into a new gameplay after the model of Escape from Tarkov.

An example of a game that seems to have been inspired by EFT: the German The Cycle: Frontier:

Start video
New F2P shooter on Steam shows in the trailer why it is the German answer to Escape From Tarkov

The features of Escape from Tarkov

What characterizes Escape from Tarkov: Escape from Tarkov has various features that have made the title so popular among fans. In addition to the realism of the hardcore shooter, the gameplay stands out as a key aspect of the game and as a hallmark.

The gameplay serves as the unique selling point of the shooter and partially as a model for existing and upcoming EFT-Likes.

However, just like with Roguelikes, there is also a kind of list of features and criteria that a game must meet in order to belong to the genre for EFT-Likes.

EFT-Like: Loot extraction mixed with PvEvP

What must a game include to qualify as an EFT-Like? Games inspired by Escape from Tarkov possess several gameplay mechanics that are significant in every round played.

MeinMMO shows you 5 crucial aspects that define the genre EFT-Like established by Escape from Tarkov:

  • PvEvP-Shooter: You are on a map and play simultaneously against NPCs and other players.
  • Loot: Collecting weapons and equipment is one of the primary goals. You want to find or craft better weapons, medicine, resources, and much more.
  • Raid-Matchmaking: You do not play short deathmatch rounds or other known modes of different shooters. The match you start is a raid. Similar to MMORPGs, you pursue the goal in the raids to end a match with better loot and goods than you had in your inventory or stash before the raid.
  • Extraction: The retrieval of loot or mission items is the crucial factor that determines whether your raid was successful or not. You must reach a starting point, a rescue ship, or something similar, with which you can free your loot and yourself from the danger zone and end the raid.
  • Missions: To improve your equipment and increase your balance or level, there are missions you can complete. These may require eliminating NPCs or other players and must be completed by the players themselves during an ongoing raid.

EFT-Like games include a large part of these core mechanics, without belonging to a related genre such as “Battle Royale” or looter shooters, survival games, or MMORPGs.

A looter shooter, for example, does not have permanent death or loss of equipment, survival games do not have extraction or EFT raid mechanics, and unlike in a Battle Royale, the person or team who survives last does not win.

If you have not been playing Escape from Tarkov for long and are overwhelmed by the many different mechanics, we at MeinMMO have 13 tips for you that will make getting started in the hardcore shooter easier.

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Escape from Tarkov: 13 Tips for Beginners to Ease Your Entry in 2022
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Other genre designations: Extraction-Shooter and EFT-Lite

What designations are there for the genre still? Another term that has recently been circulating for the genre is Extraction-Shooter. This name is based on the mechanic that you must always extract the loot gathered in a raid and the character you control at the end of a round from the danger zone.

Since Escape from Tarkov, in addition to the extraction mechanic, is largely based on hardcore gameplay, a classification of the individual levels of difficulty of the respective games may also be made in the future.

An example of a classification that could be made within the genre would be EFT-Lite. This would refer to games that implement the gameplay principle of Escape from Tarkov without hardcore elements or at least with lighter gameplay. EFT-Likes would then be games that combine extraction and loot mechanics with hardcore gameplay and focus on realism and high difficulty.

The creators of Escape from Tarkov are already planning a new stand-alone game:

Start video
Hardcore shooter Escape from Tarkov shows bloody battles in the teaser – presents new game as an independent project

Games that come directly from Battlestate Games and follow in the footsteps of Escape from Tarkov could be named EFT-Borne. This designation would then derive from the definition of Soulsborne games that describe Soulslike games from FromSoftware as Soulsborne.

Do you find EFT-Likes interesting and what do you think about the concept of Escape from Tarkov? Can this principle captivate you before the screen?

Feel free to check out our list of the 15 best multiplayer shooters of 2022 if you want to discover more exciting shooters.

This is an AI-powered translation. Some inaccuracies might exist.

10 great story moments in FFXIV that make the MMORPG so unique – Part 1

Final Fantasy XIV is known for its long-standing story, which continues with each expansion. Here are the first part of the absolute highlights that MeinMMO author Irina Moritz has compiled after many sleepless nights.

The story of FFXIV has stretched over 10 years, consists of nearly 900 individual quests, hundreds of hours of gameplay, and countless cutscenes. At times, it can be really tedious and lose its thrill, but its highlights left many a FFXIV player and even the boss himself in tears and emotionally completely exhausted.

In this two-part article, I have compiled the top 10 moments that left the strongest impression on me and that I thought about days later. Most of them are based on the fact that by that time, you had already taken a long journey through the story and had grown fond of the NPCs within it.

It wasn’t easy to choose just 10 from the many moments that really stood out as the best. Therefore, I focused only on the main story without side quests and on 2 moments per expansion. It’s also not a ranking, as we would still be here until January. Here’s the first part.

Warning: This article naturally contains heavy spoilers for the complete story of FFXIV. So if you are still interested in it, you should definitely wait before reading.

A Realm Reborn: Attack on Sunwind

ffxiv attack on sunwind
Noraxia is one of the characters who was murdered during the attack on Sunwind.

The attack on Sunwind, the headquarters of the Scions of the Seventh Dawn, was a pivotal event in A Realm Reborn and was well implemented in terms of timing. The player character is traveling for a long time beforehand to complete a lot of (sometimes annoying and meaningless) quests.

The player characters look for wine, pass arbitrary trials, and travel across half the narrative world just to face the Primals Titan. But when they then defeat him and return to Sunwind as great victors, they find it completely devastated. For in their absence, the enemies didn’t just sit around rehearsing their evil monologues.

In a flashback, you see the brutal slaughter that took place in the headquarters in the absence of the Warriors of Light. At that moment, it becomes clear that you are not dealing with the cliché “Mwahaha!” villains who are as dangerous as Team Rocket.

The attack on Sunwind was the first major shock moment in the story and remained memorable for me. Even though I didn’t have a particularly deep connection to the NPCs at that time, the whole “Save Eorzea” thing became 100% personal afterward.

A Realm Reborn: The Bloody Banquet

ffxiv nanamo end 2.55
The end of A Realm Reborn turned everything the players had built up until then completely upside down.

While the story of FFXIV is ongoing and the expansions build on each other, they still have an “ending” and a transition to the next expansion. A Realm Reborn laid the foundation for this when it transitioned to Heavensward with patch 2.55 over 8 years ago.

And what a transition it was. A Realm Reborn was good at deceiving the players into thinking they were in a perfect world. They were the hero everyone admired and whose deeds were sung about. The Garlean were driven out, Primals defeated, everything seemed perfect. It was almost boring.

But slowly the feeling began to creep in over the course of the patches that something was off. This culminated at the end of the storyline in the biggest betrayal within FFXIV. The players’ own comrades turned against the Scions and the player character was accused of the murder of the Sultana of Ul’dah.

Within a few cutscenes, FFXIV took everything away from me. It was by far the bitterest defeat I had to endure as an FFXIV player. Not only was the Sultana dead, but her loyal follower and good friend Raubahn had his left arm chopped off live and in color.

During the escape, all friends stayed behind one by one to hold off the pursuers, just so the player character could escape. Even long after the bloody banquet, it wasn’t clear whether they were alive or gone forever. The waiting time between A Realm Reborn and Heavensward was therefore really not easy.

Heavensward: The Death of Haurchefaunt

ffxiv haurchefaunt blocks spear
Haurchefaunt sacrifices himself to save the player character.

The developers of FFXIV are good at introducing NPCs into the story who seem completely inconspicuous at first glance. They give the player a few quests, maybe they play a role in some cutscenes, but you assume that’s all there is to it.

Accordingly, I and probably hardly anyone expected that Haurchefaunt would not only quickly become an important NPC but would also cause many tears in the FFXIV community.

His story directly ties into the brutal end of A Realm Reborn. He ensures that the players find refuge in Ishgard and stands out with his positive demeanor and support. In the end, he sacrifices his own life to save the player character.

At this point, the developers also use the death of a character to make things personal for the player. Although the noble goal in Ishgard was to end a thousand-year-long war, it only became personal after Haurchefaunt’s sacrifice.

I also think that very few players expected this death. After all, it had turned out that the Sultana was not poisoned after all, and the situation seemed to improve slightly.

This shocking moment caused many FFXIV story fans (myself included) to become paranoid. Even years later, popular characters were feared to kick the bucket at any moment, like the Exarch.

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Final Fantasy XIV: These 5 characters made players cry
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Heavensward: The Liberation of Estinien

After the end of the original Heavensward story, Estinien became possessed by the spirit of the dragon Nidhogg and attacked Ishgard with his horde.

The patches with the number X.3 have been something special in FFXIV for years. They are always top-notch and mark the final conclusion of the story of the current expansion. I always look forward to these updates eagerly, and many others feel similarly.

It all started with the bombastic patch 3.3 of Heavensward, which laid the foundation for this. In the story of 3.3, the decisive battle against the vengeful spirit of the dragon Nidhogg, who wants to annihilate the nation of Ishgard, takes place.

To do this, he takes control of the body of Estinien, a good NPC friend with whom you embark on a journey in Heavensward.

In an epic duel on the bridge to Ishgard, the brothers Hraesvelgr and Nidhogg first fight each other, but after Hraesvelgr is defeated, the player character steps forward in a “badass moment”.

But the real shock moment follows after the victory over Estinien, who is possessed by Nidhogg. In a desperate attempt to break the dragon’s control and remove its eyes from the armor, the player character receives unexpected help.

The two deceased characters Haurchefaunt and Ysayle, who had sacrificed themselves, return one last time to save Estinien. It remains one of my favorite moments in the story of FFXIV after 5 years and a worthy conclusion to an epic storyline.

Stormblood: The Storm on Doma

ffxiv yostsuyu angry
Yotsuyu is one of the cruelest antagonists in FFXIV.

The Stormblood expansion had the misfortune to come after the extremely popular Heavensward and is not highly regarded by many FFXIV players. I am also not a big fan of Stormblood, but it still has some moments where its story really shines.

One of them is the liberation of Doma from the rule of the Garlean and especially the cruel Viceroy Yotsuyu, who torments the people there daily and seeks to break their will. Yotsuyu’s development as a villain succeeds with her first appearance, and by the end of the cutscene, I was looking forward to giving her a piece of my mind in the future.

The final battle for the castle of Doma was therefore a highlight. You stormed the dungeon, explosions were everywhere, buildings collapsed, and you would soon finally settle accounts with Yotsuyu.

The battle was won, but not without a high price. The allied character Gosetsu, who accompanied the players since A Realm Reborn, was buried under the ruins of the castle of Doma along with Yotsuyu.

I liked the storyline around Doma and its characters much more than the Ala Mhigo part of the Stormblood story, and the bitter victory over the Garlean was the absolute highlight of it.

More highlights from Stormblood, Shadowbringers, and Endwalker will follow in the second part of the list on Monday, June 13.

FFXIV: The most important item in Endwalker stems from an ancient myth that we all know

This is an AI-powered translation. Some inaccuracies might exist.

Does money ruin gaming?

The funding model of Diablo Immortal has once again sparked the discussion about Pay2Win and microtransactions in gaming. In the new episode of the MeinMMO podcast, we therefore talk about the unloved money.

Diablo Immortal has already made more than 10 million US dollars in revenue within a few days. And that doesn’t even include the PC version and the revenue from China. There was literally a hail of criticism and negative user reviews on Metacritic, which criticized the game’s funding system.

This is precisely a sticking point. Because methods that are often demonized by hardcore gamers seemingly work financially.

As a result, video games have lost some of their innocence. Now, even more monetization trends are spreading: NFTs, cryptocurrencies, and the metaverse, which are also geared towards profit optimization. Today, there are even games designed solely to make a lot of money through gaming.

Schuhmann, Alex, and Leya talk about how these trends emerged and where they could potentially lead us.

You can also listen to the podcast here:

We also offer special episodes featuring guests from various fields on our podcast. This includes, for example, the founder of Tibia, Stephan Vogler or the guys from the LoL esports team Eintracht Spandau.

Suggestions or criticism?

This is how you can contribute: You can actively participate in improving the podcast. If you have feedback like suggestions or criticism, or simply want to submit a cool topic proposal that should be discussed, then feel free to visit our Discord server.

Alternatively, you can also send an email directly to [email protected] and share your thoughts with us. Let us know your opinion in the comments.

This is an AI-powered translation. Some inaccuracies might exist.

Actually, I don’t want any other MMORPGs besides WoW, but Starkeepers looks too good.

The games featured at this year’s substitute for E3 have been rather lackluster so far. However, some rather hidden titles have caught the attention of MeinMMO editor Benedict Grothaus. Among them is one that has the potential to consume a lot of time.

I am a passionate WoW player. Sure, survival games are my expertise and take up a large part of my time. But I got to MeinMMO because of World of Warcraft and to this day, this MMORPG is the only one I play long-term.

It simply costs too much time to commit to an MMORPG. Many games are tested, but eventually, I always return to WoW – thanks to the guild, friends, and the bond with the characters that have accompanied me for up to 16 years.

Such experiences are certainly familiar to all of you. Unfortunately, now a new MMORPG has been announced that pulls just the right strings for me. Starkeepers shows in the trailer everything I would want to see in my dream MMO.

In a fantasy world, I get to play a beast character that obviously behaves like a Viking. Vikings are exactly my thing and I also get to build my own city with others? Perfect!

Additionally, the combat system looks really excellent. An action RPG with many skills and apparently different playstyles. Even the somewhat playful, less detailed graphics bother me little. Games have shown many times before that gameplay is more important than aesthetics. See for yourself, it only takes 30 seconds:

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If Tribes of Midgard were an MMO…

What kind of game is this? Not much is known about Starkeepers yet. The world is based on mythological models and collaboration is a big focus. We are supposed to build cities and write our own epic.

Furthermore, we make decisions alone and collectively that can change the world for everyone. Because Starkeepers wants to be a real MMO-ARPG with PvP and co-op elements. Many problems are supposed to be solvable with force.

Regarding familiar elements like classes, there is only the statement that we learn combat abilities from relics and can “transform into different ancient warriors.” Attributes, equipment, and occult weapons that we can craft ourselves serve for customization.

All in all, the game feels a bit like the new Steam hit V Rising or Tribes of Midgard, which unfortunately flies too much under the radar. Hopefully, Starkeepers will attract a bit more interest.

When will Starkeepers be released? A release is planned for 2023 for PC on Steam. When exactly Starkeepers will be released is still not known. However, I am really looking forward to seeing more about the game.

I have a weakness for rather inconspicuous titles and indie games anyway. I believe they often do many things better than large AAA titles. Probably that’s why I was particularly drawn to independent titles at the events this year.

The upcoming Nightingale looks incredibly interesting, for example. It seems like what New World doesn’t dare to be and wraps many fantastic elements in a PvE game with survival aspects and co-op. Here’s a bit of gameplay:

Start video
Nightingale shows new trailer with PvE gameplay, looks more and more like Valheim

Lastly, I was also surprised by Lord of the Rings with a new survival game. Together with other dwarves in the mines of Moria, mining and just letting the Balrog sleep? That is exactly what I need for a pleasant round with friends.

And all of this – Nightingale, Return to Moria, and now Stormkeepers – is a good balance to what else was seen at the Summer Game Fest. Because for some reason, many developers currently think that gamers enjoy being scared and watching bloody massacre scenes…

The Summer Game Fest 2022 was pure horror – What it means for the gaming year

This is an AI-powered translation. Some inaccuracies might exist.

Destiny 2 could have such cool strike loot, but it is rather sold for real money in the shop

In Destiny 2 Bungie introduces new ornaments to the Eververse store each season. In the current “Season of the Haunted,” the space shooter has even launched legendary cosmetic items with an exotic synergy special effect on the market. However, the community is not pleased with this at all. MeinMMO tells you why.

What kind of armor ornaments are these? These are the new legendary armor ornaments available in the Eververse store. Each class has an ornament that players can purchase for 600 Silver.

If you haven’t seen them yet, we have included images of the eye-catchers for you.

The special thing about these ornaments is that they even get special visual effects when you equip the right Exotic.

  • For Hunters: ‘Cloak of Bakris’ corresponding to the Exotic Helm ‘Mask of Bakris’
  • For Warlocks: ‘Ring of Battle Harmony’ corresponding to the Exotic Chest ‘Cloak of Battle Harmony’
  • For Titans: ‘Sign of the Shooting Star’ corresponding to the Exotic Chest ‘Armor of the Shooting Star’

At first glance, it is clear that Bungie has put a lot of effort into these purchasable ornaments. However, many players agree that these ornaments would have been better placed in the Strike playlist.

Cool ornaments – why not include them in Strikes?

This is exactly what many players in Destiny 2 are asking. Why weren’t these ornaments added to the loot pool of the Strike playlist, so players finally have a reason and a new incentive to play them again? Even YouTuber nKuch commented on the joyful post by Community Manager dmg04 regarding the ornaments:

Don’t get me wrong, this is super cool and I want it… but we need cool stuff like this as Strike-specific/ Nightfall-specific loot. I want to experience that feeling of getting something super cool and rare after farming for a while.

For years, the regular Strikes in Destiny 2 have had no incentive to be played, except for the weekly loot, if a player still wants to level up or for the God roll of a Master weapon from the Nightfall.

The days when you could earn at least one specific item after hard farming in every normal Strike are gone. But why not bring that back? Bungie proves with the newly introduced ornaments in the Eververse store that such loot is indeed possible, and even achievable with special “synergistic” effects for Exotics.

How could Bungie package the loot? Since many things have already been taken from Destiny 1, one could easily use the old system here as well. In Destiny 1, for example, there were the Skeleton Keys and special chests. These chests could be opened with the mentioned keys at the end of a Strike, guaranteeing a specific item drop. However, the keys were so rare that they couldn’t be used endlessly and were only obtainable with a lot of luck.

And even if you don’t want to use this system, it would suffice to simply add the ornaments as very rare loot for each individual Strike. Many Guardians are not picky, but there needs to be a reason to motivate them to continuously engage in these activities.

Destiny 1 had frighteningly many items in the Strike loot: Comparing the available Strike loot in Destiny 1 with that in Destiny 2, one becomes aware of how desperately this PvE mode needs loot.

We list here all known items from Destiny 1 & 2 so you can compare how much and what you could chase in the old version of the loot shooter:

Destiny 1: Strike Loot Destiny 2: Strike Loot
Devil’s Dawn (Sniper Rifle)Obligation (Auto Rifle)
Sepiks’ Entitlement (Warlock Bond)Shadow Price (Auto Rifle)
Malok’s Hood (Hunter Helm)Inconsistency SR4 (Scout Rifle)
Ogremischling’s Grips (Hunter Gauntlets)Des Horrors Minimum (Pulse Rifle)
Consuming Maw (Warlock Helm)T.V.O (Hand Cannon)
Ambition of the Barons (Machine Gun)The Palindrome (Hand Cannon)
Imago Loop (Hand Cannon)The Pursuit of the Thought Controller (Shotgun)
Sign of the Immortal Spirit (Titan Mark)Throe Trauma (Grenade Launcher)
Arc Strider Cloak (Hunter Cloak)PLUG ONE.1 (Fusion Rifle)
Solar Strider Cloak (Hunter Cloak)Silicone Neurom (Sniper Rifle)
Empty Strider Cloak (Hunter Cloak)The Heat Sink (Rocket Launcher)
Star Threads (Scout Rifle)The Swarm (Machine Gun)
The Unyielding (Auto Rifle)Trichromatica (Ghost Shell)
Taniks’ Cloak (Hunter Cloak)Universal Wave Function (Ship)
Mau’ual’s Pugilist (Titan Gauntlets)Inclination Igniter (Sparrow)
Dark Blade Helm (Titan Helm)Impact Tempo (Sparrow)
Devilish Wrath (Fusion Rifle)Worm God Incarnation (Teleport Effect)
Grips of Malok (Pulse Rifle)
Omnigul’s Bond (Warlock Bond)
Stolen Will (Shotgun)
Theosyion’s Touch (Warlock Gloves)
Sign of the Detachable Nexus (Titan Mark)

At first glance, this looks quite solid for Destiny 2, but keep in mind that half of the listed items are in the content vault or not in the Strike rotation in Season 17.

However, the items in Destiny 1 can still be secured at any time, as long as you hit the right Strike in the playlist.

In Destiny 2, that is not the case. You even have to go into the Nightfall to obtain the listed weapons; otherwise, you won’t get anything from the listed Strike loot.

What is also striking is the missing armor that the development team, in this case, prefers to bring to the Eververse store. It is possible that Bungie believes they can fill this gap in PvE with dungeons and raids, but that is just a guess.

Players simply want to adorn themselves with trophies from their battles, and this includes particularly cool items from bosses in Strikes. Destiny 2 now has enough weapons that such synergistic armor ornaments would certainly be a new and special incentive for the guardians.

And now to you, what do you think of the offered ornaments? Do you find them cool, and have you even treated yourself to them, or do you think it’s outrageous and that Bungie should have packed such synergy ornaments as special loot in Strikes? Let us know your opinions!

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Twitter-dmg04

Twitch bans its biggest MMORPG streamer and toxic players in Diablo Immortal are to blame

The popular MMORPG streamer Asmongold was banned from streaming on Twitch for 24 hours. The reason was a racist remark made by a stranger in the chat of Diablo Immortal. In a YouTube video, the streamer expresses his frustration, stating he finds the ban “disgusting and an insult”.

Who is Asmongold? Asmongold is one of the biggest streamers and YouTubers in the MMORPG space worldwide. With over 3.2 million followers on Twitch and more than 1.4 million subscribers on YouTube, he is one of the most influential personalities in the genre.

He gained fame primarily through his streams of the game World of Warcraft, which he has been actively playing since 2006. However, lately, other games like Final Fantasy 14 and Diablo Immortal have also been on his streaming schedule.

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However, Asmongold had to refrain from streaming on Twitch for 24 hours. His second channel “zackrawrr” (via twitch.tv) was banned, which also affected his main channel. He cannot appear as a streamer on the platform for one day. The strict ban rules at Twitch often cause trouble.

Asmongold expresses his disappointment at the ban and even feels offended. Find out here how it happened and what he has to say about it.

More about the life and success of streamer Asmongold can be seen in the video:

Start video
Career and life of Asmongold in 3 minutes – What makes him special?

Asmongold feels insulted by Twitch

Update from June 13: Asmongold was released early from his ban. About 8 hours after he published the statement video on YouTube. Read more about it here on MeinMMO: Biggest MMORPG streamer of Twitch released early – Finds the platform’s actions “ridiculous”

The streamer published a video on YouTube with a statement about the situation. For almost 9 minutes, Asmongold talks about how the whole situation annoys him.

He starts with a joke but then becomes very serious, explaining his disappointments towards Twitch.

I streamed Diablo Immortal. That alone might be a reason for a ban, but Twitch decided to do something even dumber.

He was banned because he showed an unmoderated chat in the stream, where a racist term was visible for seconds.

It was not his chat on Twitch, but rather the chat box in Diablo Immortal. The chat in Diablo Immortal has been noted by many as particularly toxic, even though it only reflects a small part of the players. Asmongold’s own chat even pointed it out to him, but he didn’t want to make a big deal out of it.

That gives the person exactly what they want – attention. But I didn’t want to give the person attention. Unfortunately, Twitch did.

He complains in this case about the interpretation of the story. Twitch seems to think, in his eyes, that he supports such racist statements.

Asmongold explains that he even trains his mod team to detect hidden codes in the chat to prevent discrimination. Twitch emotes that are critical to him due to such ambiguities are blocked from the start.

That he is now banned precisely because of unmoderated chats is something he cannot grasp.

What does that say to the community? Go to the streamer and spam racist terms. Then they get banned. […] Such words become a weapon against streamers. […] In the end, this even leads to more racism.

For him, it is clear that he will block all his in-game chats from now on. He no longer sees Twitch as capable of understanding the context. He even says that Twitch moderation otherwise does a good job – but this is “damn ridiculous”.

Asmongold would even find the reasoning behind the ban acceptable if every other person who does not hide their chat would be treated the same way. He elaborates on a certain double standard that allows outright racist streamers to have a platform on Twitch in some cases.

However, what weighs most heavily on him is the image Twitch seems to have of him as a streamer.

The worst part for me is the implication that I promote racism or homophobia in my stream. […] I am frustrated and annoyed with Twitch.

If you want to see Asmongold’s statement yourself, we embed the English YouTube video here:

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A controversial topic – what do you think? Was the ban justified? Should Twitch consider more the circumstances, as has partly happened with the hot tub streams, or do you believe that just showing such expressions is enough for a ban.

Feel free to leave us a comment with your thoughts on the topic.

If you’d rather read more about Twitch streamers, we have a recommendation for you: Streamer nearly ruins his life with Twitch, now signs a coveted exclusive contract

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Dexerto

I have never fully recovered from my trauma with the monster game “Evolve”

Hobby-Monster Cortyn shares insights and explains why the death of the asymmetric shooter Evolve (2015) has left a mark even after years.

Anyone who has been following MeinMMO for several years knows that we have accompanied a variety of games. These are not always just the currently trending games, but also those that the authors had a particularly high interest in. For this reason, out of personal interest, I reported on Evolve for a while in 2015.

And Evolve was, in my view, nothing less than the perfect game.

For those who have no idea: Evolve was a pioneer in the field of modern asymmetric games. Four hunters had to work together against a monster, all five characters were controlled by players. At the beginning of a match, the monster was weak, had to hide and feed to mutate into new “stages.” Later, the balance of the round shifted, and the hunters were on the defensive if they didn’t take out the monster early.

I was not just good – I was damn good

I was not good at Evolve. I was damn good. So good that at one point I was ranked number 2 in Europe as Goliath the monster, only because the player in first place always quickly faked a disconnect when facing a looming defeat, and Evolve did not count that as a loss (So much for “The game was perfect” – You can probably tell, I tend toward nostalgic glorification).

I knew every rock, every bush, and every wild animal on the map.

I knew exactly which route I needed to take to get the strongest buffs and initiate the next stage’s evolution right at the hunger point. I was so efficient that on half the maps, I could initiate the mutation before the hunters had even landed.

I knew where the perfect spot for an ambush was, where I could hide in a bush so that the hunters would simply run past me. I knew exactly which slope was just a jump for me, but the hunters would nearly exhaust their entire jetpack.

Evolve Screenshot 2
In Evolve, beating hunters and being “the monster” – never has it been so much fun.

When the monster breathed, I breathed too

I knew every trick. I knew which attack animation I had to time just right when a hunter went down, so that my Goliath would briefly lift him and then carry him a few meters. That could be enough to let him fall off a cliff. And I knew every single one of those places where that was possible.

I breathed the game.

No, not just in a metaphorical sense.

When my monster inhaled to “scan” the world around for hunters and other prey, I also took a deep, tense breath in front of the PC.

After 2 weeks and much closer to the “200-hour playtime limit” than I care to admit, there was simply no one who could beat me. At least not unless I imposed a handicap on myself. More and more often, I played matches only with restrictions like “I may not use creature buffs,” “I must win by stage 2,” or “I can only upgrade 2 of 4 abilities.”

I was confident, but also had an extremely high gaming level. And you know: Level only looks like arrogance from the bottom.

All jokes aside. I was really good and truly proud of it. I had an immense amount of fun.

My whole life revolved around Evolve

Was that a bit unhealthy? Well, probably. I structured almost my entire day around maximizing my playtime in Evolve simply because I had so much fun like never before in a PC game. I planned my article writing for work so that I could quickly cook something while a colleague reviewed my article. I completely wrote off any other gaming ‘obligation,’ such as my WoW raid, during that time. And I didn’t see sunlight in those two weeks either.

Still, I enjoyed every minute of it. I have never “felt” a game as thoroughly before or after as I did with Evolve. Whether it was an exciting horror game, an engaging JRPG, or more cinematic games like Heavy Rain or Detroit: Become Human. Not even my beloved RPG in World of Warcraft came close to this immersive experience of Evolve.

Cortyn also played during the Evolve Stage 2 beta – and devoured everything.

Terrible communication first ruined Evolve’s image – then the whole game

Unfortunately, the dream of my beautiful Evolve began to fall apart much faster than I would have liked. Even though I, even now in retrospect, found the DLC policy quite acceptable, the publisher executed it terribly poorly. Evolve felt like a “rip-off” due to poor communication, where every content had to be purchased additionally, and one would have to invest hundreds of additional euros into the game. That was not the case and it had nothing to do with Pay2Win. But Evolve never recovered from that reputation.

The player numbers crashed, but for other reasons as well.

While it was possible to play very well alone as a monster, it was not the case as a hunter. The group of 4 players had to coordinate extremely well.

A single troll in the team could completely ruin the game for everyone involved. Whether from the monster’s perspective or the other hunters’: If a hunter went on an “ego tour,” the fun was gone.

If you wanted to have fun as a hunter in Evolve, you needed a group of friends who all had similar skill levels. If that was achieved, there were the best and most exciting rounds, exactly what Evolve aimed to be in its most glorious moments. Whether as a monster or hunter – when the hunters’ group comprised a team that communicated, then Evolve was unparalleled.

It was all the worse when that was not the case. Evolve was simply not a game that you could just play a few rounds with “randoms” – at least not as a hunter.

Evolve Kraken
The Kraken was the second monster of Evolve and had clear C’thulhu vibes.

To save it, the developers made Evolve a shadow of its former self

To counter this trend, the developers drastically restructured the game. In Evolve 2.0, many mechanics changed. The game became not only free-to-play, but also many of the core mechanics changed or disappeared. Feeding on creatures suddenly provided no or significantly weaker buffs, hunters became faster, monsters lost some cool abilities, there were significantly fewer “mind games” and everything was geared towards finding the monster much faster and engaging in longer fights.

Complexity and strategy were sacrificed to create more fast, simple action. That was fun for a while, but for me, it was only a shadow of what Evolve once wanted to be.

And then it died an ignoble death. The servers became emptier, players from both sides increasingly left the still ongoing matches, and no one played the glorious campaign mode anymore.

Evolve Goliath Trick
Early fights, where the monster is still small, are particularly demanding for the monster player.

I miss that thrill that Evolve gave me. I even miss having a game that completely captivated me to the extent that I structured much of my life around it for a while.

It affected me more than I care to admit. Evolve was for me the personal peak of gaming. I automatically measure every other game against Evolve in my mind and almost always conclude: It is just not as good. Whether I draw on some of my current favorite games with at least a similar theme, like Dead by Daylight, or play JRPGs like Persona 5 or Tales of Arise – I always think inevitably: “As good as it is, it doesn’t draw me in the way Evolve did.”

I’m always afraid that a game could die soon

This “Evolve trauma” leads me to simultaneously lack the willingness to immerse myself unconditionally in a game. I always have the nagging thought in the back of my head that the game could be dead in a few weeks. Even though, rationally speaking, I know that I could still have a lot of fun beforehand, it’s a barrier that I find hard to overcome mentally.

I hope to experience this “Evolve phase” again someday, where a game completely blows me away to the point that I don’t want to do anything else. At least for a while. Until then, Evolve remains a painful memory that I hope will one day be overshadowed by something new and better.

Did you ever have such a connection to a game? Or can you not relate to that?

This is an AI-powered translation. Some inaccuracies might exist.

Expert with 1,200 hours shows alleged loot limits in Diablo Immortal – Here’s how to bypass them

The YouTuber “echohack” is part of the Diablo service site maxroll.gg and claims to have spent 1,200 hours in Diablo Immortal. Together with his team, he seems to have found loot limits that may restrict your rewards. MeinMMO shows the most important information about it.

The key points at a glance:

  • Diablo Immortal is a full-fledged Diablo game for mobile, which also employs some typical mobile mechanics.
  • Therefore, the action RPG has come under fire for Pay2Win, and since the release, there have been wild discussions about whether the rare Legendary Gems are really that bad.
  • At one point, Diablo Immortal received praise at the beginning – unlike many other mobile titles, you are not restricted in your playtime and do not need to gather any energy to play a dungeon.
  • However, the YouTuber echohack claims, together with his team and thousands of hours of gameplay, to have found that progress is indeed limited, and Diablo Immortal does not provide any clues about this.
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“One should celebrate avid gamers, but they are punished”

The YouTuber “echohack” has been following the development of Diablo Immortal for over a year and has been part of every testing phase he could participate in. He claims he has already spent over 1,200 hours in the game, most of it before release. He says that he and his team were the first in the world to reach level 60.

He is part of the maxroll team, a popular English service site for Diablo, where you can find builds, guides, and various information about the games in the series (via maxroll.gg). Our own Tier list for the best classes in Diablo Immortal is partially based on the information from the site.

As in previous testing phases, he has grinded hard after the release and was already at the server Paragon a few days after the launch of Diablo Immortal.

And in his endless quest for experience points, he and his team noticed that many activities in the game are highly limited.

He says he finds it great that Diablo Immortal targets casual players in many parts of the game who are not playing 10 hours a day. But unfortunately, it goes so far that the avid gamers, and thus the biggest fans, are punished.

Legendary Gems are also widely discussed. Information on this is available in the video:

Start video
Diablo Immortal: What are legendary gems? Facts and locations in 3 minutes

echohack says: Almost every world activity has a soft cap

What are these caps? The YouTuber lists many caps that he claims to have discovered with his team. This starts with legendary equipment and extends to almost every activity in the open game world.

This means: If you do something too often, your rewards significantly decrease. However, Diablo Immortal provides no hints about this in the game.

The following things are limited in a day:

  • 6x Legendary Equipment – Chance massively decreases afterwards
  • 5x Event: Purple World Boss – No loot chest afterwards
  • 5x Event: Cursed Chest – No loot chest afterwards
  • 5x Event: Kill enemies in the area – No loot chest afterwards
  • 5x Side Quest – No loot chest afterwards
  • 6x Normal Gems – Chance massively decreases afterwards
  • 10,000 tokens for Shadow Progress
What are “Caps”? It stands for limits in a game that cannot be defined by specific mechanics. One distinguishes between “Soft Cap” and “Hard Cap”.

In this example, we usually have a Soft Cap, because activities can still be played despite limited rewards, but they do not disappear completely. With a Hard Cap, you could no longer play the activity or there would be no loot at all.

In many RPGs, there are such caps for certain character stats. If you reach the Soft Cap, then the skill points you invest do not matter as much anymore. With a Hard Cap, the value can no longer increase.

Furthermore, echohack criticizes the low limit for the Paragon level. Once you reach the current server Paragon level, you lose a lot of your accumulated experience points and level up much slower.

If you are 11 levels above the server Paragon, you only receive 20% of the usual XP. No leveling tips will help, it takes forever. By the way, the server level increases by 2 levels every day.

Unlike the activities above, the Paragon level is communicated within the game. But even here, an avid player quickly reaches this Soft Cap and is punished for their grinding passion, criticizes the YouTuber.

If you want to hear echohack’s criticisms for yourself, we embed his English video here. He also explains how he thinks these problems could be solved:

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How can one bypass the caps? For the average player, many caps may rarely come into play. However, after reaching level 60, you should rely less on activities in the open game world.

Dungeons, raids, portals, and generally instanced activities appear better, although the soft caps for legendary equipment and normal gems also apply here, according to echohack.

He finds it unfortunate that apparently the players with the most passion for Diablo Immortal are punished by the action RPG.

Have you also had experiences with the loot caps and wondered why no chest came after an event? Or do you even think it’s a good thing if the most intense grinders are somewhat slowed down? Feel free to leave us a comment.

If you want to dive into the grind yourself, you can find a lot to do here: All set items in Diablo Immortal with drop list – How to farm them, what they can do

This is an AI-powered translation. Some inaccuracies might exist.

The new “Lord of the Rings” game convinced me in just 1 minute that I want it

At the Epic Games Show, a new “Lord of the Rings” game was surprisingly announced. Return to Moria is exactly what one wouldn’t expect from Lord of the Rings: a survival game. MeinMMO editor Benedict Grothaus could hardly be happier.

After being so excited about Nightingale, I didn’t think this year’s – admittedly somewhat disappointing – event season could get much better.

But the new Lord of the Rings game has proven me wrong. Dwarves, beards, beer. The gameplay of Return to Moria showcases all the things that make every game better and builds a new survival game around them.

The trailer for the new game lasts just 1:16 minutes, but even the first 30 seconds grab me as a fan of the Lord of the Rings. The films and books are for me the best fantasy epic ever and Return to Moria directly lures with the legendary “Friend” door.

Right after that comes what every survival fan wants to see: crafting and building. The game doesn’t just show boring pickaxes and wooden huts, but true dwarven art: intricate, sturdy armor and weapons, hopefully made of mithril, and massive stone constructions for protection.

Everything that makes the heart of dwarven ancestors soar. And as a cherry on top, there are also enemies to test the new blacksmithing products. Wonderful! After a thunderstorm of horror trailers, Return to Moria is just right. But see for yourselves:

Start video
Der Gameplay-Trailer zu Lord of the Rings: Return to Moria

Surviving on Gimli’s Command from 2023

What kind of game is this? Lord of the Rings: Return to Moria takes place in the world of the Lord of the Rings. At the behest of Gimli himself, a group of dwarves returns to Moria, or Khazad-dûm in their native tongue.

We are that group, can create a dwarf according to our preferences, and play alone or in co-op with up to 8 players. Apparently, the focus is on PvE and exploration.

In the game itself, it’s mainly about exploring the Misty Mountains and securing the lost treasures and resources. Ores and precious metals can be found in 3 different mountains, all procedurally generated for more variety.

The main feature, however, is the noise system. When mining rock, you make noise and noise awakens things you would rather let sleep. This causes enemies to appear, which we must defend against – or we hide in the shadows until we can continue.

But every fan of the Lord of the Rings knows what happens when dwarves dig too deep…

Will the Balrog also be seen in Return to Moria? He is definitely present in the MMORPG HdRO, and that has now many contents completely free.

When will the game be released? So far, there is no concrete release date for Return to Moria, only “Spring 2023” is targeted. The game is to be released for PC on the Epic Games Store. Other platforms are not yet known.

Return to Moria is being developed by Free Range Games, who have already worked on Oddworld: Soulstorm and are currently supporting The Callisto Protocol, which was presented at the Summer Game Fest.

The studio is supported by North Beach Games, who have also helped the developers of Stranded Deep and 7 Days to Die with their releases. So we have some experienced, albeit smaller studios on board. I hope for success!

7 Days to Die is already one of the best survival games ever. Let’s see if Return to Moria can also find its way onto that list:

The best survival games 2022 for PlayStation, PC, and Xbox

This is an AI-powered translation. Some inaccuracies might exist.

3 incredibly stupid things that you have all committed in shooters like CoD or Fortnite

Shooters sometimes have the undeserved reputation of being mindless shooting games. But not every game with weapons is the same as Moorhuhn. Nevertheless, in modern shooters like CoD Warzone, Fortnite or Valorant, really dumb things can happen. We at MeinMMO will tell you the 3 dumbest things you can do.

No matter how different shooters can be, the basics are almost always identical. Grab a weapon, aim at the opponent, and pull the trigger at the right moment. Sounds simple, but it’s not always.

Amid all the chaos and complex mechanics of modern shooters, even the biggest pros can make really dumb mistakes. And let’s be honest: which of these 3 incredibly dumb things have you committed the most?

Especially in Fortnite, many silly things can happen. The trailer for Season 3 showcases many new features that will cause a lot of (unintentional) chaos:

Start video
Fortnite: Trailer for Season 3 shows crazy parties and a huge amusement park

1. The chain of unfortunate events

twitch-xqc

Occasional bad gameplay in shooters is part of the experience, even for the absolute pros, because no one is 100% flawless all the time. It gets particularly dumb when multiple blunders happen in succession.

Just recently, a clip of xQc went viral, perfectly summarizing this chain of unfortunate circumstances. The world’s most popular streamer and former shooter pro plays in CSGO so horrifically poorly in just a few seconds, and all of it affects his teammate.

  • First, he throws a Molotov at the window frame instead of into the building, causing it to bounce back and land on his teammate.
  • Then he throws such a bad flashbang that he blinds himself and his team.
  • Then he tries to save himself with shooter basics and starts shooting but only hits his poor teammate’s head.
  • As a crowning blow, he gets killed without any resistance.

You can admire the hilarious clip and xQc’s very relatable reaction here in all its glory:

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A really bad gameplay sequence like this has happened to every shooter fan at least once. There’s not much more you can do than what xQc does here: try to hide in your own palm and take it all with (gallows) humor.

2. The thick finger

Destiny 2 Super

The plan is perfect. Your ultimate ability is charged, the whole team is ready for a gigantic combo that will send every single enemy flying and demoralize them for the rest of the game.

You gather, wait in ambush for the enemy team, want to sit up straight in your chair one last time… and then it happens.

You don’t know exactly how, but you’ve pressed that one button you weren’t supposed to press. Your character screams loudly, a fireworks display of deadly effects erupts on your monitor, but all the rockets only hit a completely harmless wall.

Your teammates stand behind you, questioning the events, unable to believe it. In the team chat, it now says “WTF”, “???”, “wow” and “SilentKiller47 has left the game.” You look down at the keyboard and don’t quite understand why that damned finger is resting on the Q key. Before you can find out the answer, your team is dead.

Extremely stupid. Now you’re stuck in the keyboard settings and have completely changed the function. Surely this won’t happen again! That’s at least the idea. Then you have to press Q in the next match and frantically hammer on the key while nothing happens. And the chat fills up with question marks again.

Damn.

3. The reloading madness

Fortnite Reloading

You and your beloved submachine gun with the perfect meta loadout have fought your way to the base. You are exactly where you need to be. All that is missing is some patience and resilience so you can take this base and win the match.

With your excellent headphones, you hear that there is a motion sensor in the corner of the room that could reveal your position. Easy. You aim, fire exactly one silenced shot – BOOM. The sensor is destroyed, no one will know where you are, and your defensive position is brilliant. You are the perfect ninja, and you aim for the only entrance in front of you. Whoever walks through there will be taken down immediately.

But something feels wrong. You have an extremely bad feeling. Your hand starts to sweat, your index finger twitches nervously, and you already know what it is. In the bottom right corner, the worst picture in the world shows its cruel face:

CoD Warzone magazine almost full
Ammo: 59 of 60

You haven’t reloaded after shooting the sensor. Why would you? You have more than enough bullets in the rifle to take down the entire team.

But what if not? What if exactly one bullet is missing to win?

You hear the footsteps of several players approaching your position. “Screw it,” you think, “I’ll reload just to be safe! I’ve been sitting here for ages, and nothing has happened, what are a few seconds?”

With perfect sight on the door, you’ve been staring at the whole time, you press square on the controller with confidence. Just as it must be, the nearly 98% full magazine falls from your SMG while the whole enemy team runs through the door.

The first player sees you panicking, aims for your head, and pulls the trigger once. In a near coma-like shock state, you watch his killcam. He only needed one bullet to kill you. His magazine wasn’t even full when he entered the room.

Now only one question swirls in your head with full clarity. It’s the one sentence that always brings back your full confidence: “WHERE WAS MY TEAM?!”

Do you recognize any of these situations? Which shooter crime have you committed the most? And do you have any other foolishness you would add to this list? Let us know in the comments!

If these silly moments happen to you too often, you might even be the shooter player that no one wants on their team. We also have a list for you that outlines a few general observations in shooter’s games:

The 5 most annoying teammates that drive me insane in shooters on Steam and PS5

This is an AI-powered translation. Some inaccuracies might exist.

Saltatio Mortis about ESO and the love for MMORPGs – “There is nothing cooler than interaction with other players”

Together with Bethesda, a music video and a new song by Saltatio Mortis for the MMORPG Elder Scrolls Online is being created. Thematically, it fits with the new expansion High Isle and the pantheon of gods. We from MeinMMO were able to talk with the band and learn what fascinates them about the MMORPG.

What happened with ESO? On June 6, the latest expansion for the MMORPG The Elder Scrolls Online, High Isle, was released. But it brings not only new items, an exciting story, and open dungeons but also exciting developments outside of the game.

For instance, the band Saltatio Mortis was brought on board to produce a new song fitting for ESO. Included is an elaborate video and an event supported by Bethesda. The event and the song itself are titled “Pray to the Hunter.” Among other things, you can win tickets for gamescom and a sailing trip with the band.

Update: We conducted the interview on June 7 and updated the article on June 10 with current links and the final video.

The premiere of the song and the accompanying video took place on June 10. However, fans had the opportunity to watch the new clip together with the band at the Schauburg in Karlsruhe on June 9 and then chat about it (via schauburg.de).

In the video, you will also see very similar armor as in the new trailer for High Isle:

Start video
The latest ESO expansion High Isle is here – Shows exciting battle with powerful knight in the launch trailer

Who are Saltatio Mortis? The currently seven-member band has focused since its founding 22 years ago on the Middle Ages and always accompanies exciting stories with rocking tones and groovy bagpipes. In 2020, they released “Für immer frei,” their fourth consecutive number one album.

However, the group is not far from the gaming world either. At the beginning of the pandemic, they became active on Twitch, streaming not only Dark Souls but also in the Just Chatting category, and had an appearance at the medieval camp of streamer Knossi and rapper Sido.

And perhaps you have also heard of them outside of their music, as some band members lent their voices and names to NPCs in the role-playing game The Dark Eye: Drakensang. Because besides their real names, the members of Saltatio Mortis are often known by their stage names.

Who talked to us? As part of the collaboration between Bethesda and the band, we also had the opportunity to conduct this interview. Answering our questions were singer and multi-instrumentalist Jörg Roth aka Alea, the Humble, as well as shawms and hurdy-gurdy player Gunter Kopf, better known as Falk Irmenfried von Hasen-Mümmelstein.

They tell us what fascinates them about MMORPGs, why The Elder Scrolls Online serves as the template for the song, and how a fishing quest can become the most beautiful MMORPG experience.

[toc]

“I now sit on tour with a laptop and play Elder Scrolls Online”

MeinMMO: In the medieval and fantasy world, you are known to feel at home. But how did the leap to gaming as inspiration for your music come about?

Falk: It’s actually not that far away. Most of us are also roleplayers, at least pen & paper and board gamers. Each of us has also gone through one or another online adventure. This has always been a topic that we wanted to do something with.

We just never found the right partner who said, “Okay, let’s take the risk and work with a band as intensively as Bethesda has done with us now.” And it’s just so extraordinarily great. We can basically do whatever we want, and we receive good feedback. It’s a fantastic collaboration that couldn’t have gone better. So maybe it was also good that we didn’t just try it before.

Alea: What one can also say at this point – Falk and also Timo, who used to be in the front row with us, our lyricist. They even wrote stories for pen & paper games, namely for Shadowrun and The Dark Eye.

Falk: Exactly, the old dark eye. And they even released Aventurian PC games and we were actually voice actors for that. I voiced at least 30 complete branches. It was terrible, not terrible, but terribly great.

eso-alea-filmdreh
Alea during the shoot for “Pray to the Hunter”

MeinMMO: Going from pen & paper to MMORPG is quite a bigger leap, especially in terms of the number of players. What are the top 3 points you like best about the MMORPG genre?

Alea: I have to say that until I started playing Elder Scrolls Online a year ago, I always said: “I’m someone who wants to experience this story alone.” The first game I really got immersed in was Daggerfall back then. You ran from village to village in real time! For a few hours, nothing happened, but you got a few steps closer.

During the Corona times, I fully discovered gaming for myself. That fever I had back then has totally caught me again. And then we had this event with Bethesda, where as a Skyrim and Daggerfall fan I thought: “Wow, how did that happen?”

Then we played Elder Scrolls Online for the first time in the stream. And it blew me away so much that I now spend hours in ESO several evenings a week. The guys have already experienced that I now sit backstage on tour with my laptop and play ESO. It has to be that way. 

Therefore, and that’s the absolute reason for me why I play ESO – the community. The community is incredibly nice, it’s unbelievable. I have never experienced anything like it. I recently mentioned in one of my streams that I want to save up for a werewolf bite and briefly asked if someone could give me one. It took less than 2 minutes, and the messages came flooding in. It was really no problem at all.

ESO new companions High Isles
Not only real players, but also exciting NPC companions are waiting for you in High Isle

Or when you are in fights. Help is given; someone you don’t know applies their healing abilities, so you don’t die. Or revives you if you mess up, because you, like me, are a noob. And I haven’t experienced that in any online or multiplayer game before. I have only experienced that people who log in as a team support each other. Whether in Battlefront or Alien Fireteam Elite – I always had the feeling that someone would get annoyed quickly if you played poorly. 

And here, you get messages giving you tips. There is simply a generated name. I don’t get these messages because I am Alea, but because someone notices that there is a new player starting who hasn’t leveled up far yet, and they’ll help me out. That’s beautiful.

Falk: That’s definitely one reason. For me, the second reason: I believe it was 1997; we are in the times of Ultima Online. That was my start with MMORPGs; back then no one really knew what it was or what you were doing. But you were online with other people, and you could communicate.

There’s nothing cooler than interacting with other players. And when you play on an RP server and can roleplay, that’s just good. What excites me about it is that you don’t just play for your high score at home on your computer, but you create something that is larger than the game you are playing. 

eso-samo-falk
Falk has been part of the scene since the days of Ultima Online

You deal with people, with emotions on the other side. You create memories. And I will never forget how I sat at the “campfire” in Ultima Online and talked with people about everything. There were really things happening that made me spoiled for everything that is single-player and goes beyond Diablo.

Alea: As a third point, for me, also because I am currently so active in ESO, is the story depth and the sheer size of it all. I have already completely played through Vvardenfell, and the story was amazing. It had exciting twists and cool situations.

It’s a playable world in itself, with great people, and I simply believe this size, the different countries, the various quests that still connect and the mega lore that emerges from it fascinates me the most.

The community was the reason to leave World of Warcraft

MeinMMO: What was the most beautiful moment for you that you’ve experienced in an MMORPG?

Falk: Oh dear, I may not be able to say that here. But for me, it was when I fished Old Ironjaw. And anyone who knows the name I’m mentioning has really completed every fishing quest in WoW. That was for me the absolutely most unnecessary, but absurd moment. I can’t describe how great that was.

Because I was really half a year behind trying to finish this quest. And by coincidence, I then caught the first of two rare fishes you can fish in Orgrimmar as an Alliance player while we fought through. I cast my fishing rod into the lake, caught the fish, and thought: “Shit, now I need the other one too.” I just wanted to have them all. It’s such a mini-detail, but that was just the Pokémon effect.

Alea: For me, it was the first transformation into a werewolf in ESO. I was so excited and had so much fun just running around as a wolf. Just the feeling that enemies you have never been able to defeat before suddenly cower in fear when you howl as a wolf.

More on the topic
The Elder Scrolls Online: Become a Werewolf or a Vampire?
von Jürgen Horn

MeinMMO: Looking at the other side: Have you had particularly negative experiences in gaming or MMORPGs specifically? 

Alea: Overwatch. Just Overwatch. I thought the design was so cool. I always played Genji and thought it was so cool and I really wanted to play this game, but I’m sorry. After the 30th insult from a stranger, I just thought no. No, then let it be.

I also believe that someone who brings a game to market should ensure that something like this doesn’t happen. Bullying happens, and I think that is terrible. It’s already terrible in real life, but when there are some tough guys, and you don’t even know who is sitting there, writing things like “go die,” that’s really awful.

You can’t know what moment you catch someone who is just playing who had a bad day and just wants to disconnect and play, and then they are told such things. I think that’s really terrible.

Falk: Yes, exactly for that reason I left World of Warcraft behind. After they changed it so that you are just randomly beamed into instances, the situation was such that you played with people who were just grinding and the whole talk just turned negative.

I continued to play because roleplaying is so important to me and it’s important for me to have cool encounters. When you meet an Alliance player as a Horde player at 3 am who is also mining for copper, and you enter into a role-play situation, that I always found incredibly beautiful, but I just couldn’t take it anymore.

I also think what Alea says that the people who post online and run the game have a responsibility to see what it’s all about.

On page 2 of the interview, we talk about the idea of writing music about video games and what fascinates the band about ESO the most.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny 2: Xur today – location and offer on 10.06.

Today is Friday and you know what that means for Destiny 2: Xur, the handsome vendor from another world, is visiting the Guardians again to bless them with rarities. What those are and whether they are worth it, you will find out here on MeinMMO.

What happened this week in Destiny 2? This week emotions in Destiny 2 swung dramatically back and forth. The possibly strongest character and leader of the Vanguard, Commander Zavala, has given us insights into his former self. Desperate moments clinging to a normal life in a broken world full of dangers broke this man, and no one knew it.

Additionally, in the Hotfix 4.1.0.2, the powerful Titan melee attack of the Solar class was nerfed, but how devastating was the fix and is it noticeable? We will show you!

Furthermore, Guardians can finally again venture into the Trials of Osiris, as opposed to Lord Saladin’s Rift mode, the Guardians in the mode of the 14th Saint can expect new weapons and armor, a Ghost shell, and a Sparrow. We have included the monkey-themed armor as an image for you.

Destiny-2-Trials-Neue-Rüstung
The Hunter has an extraordinary armor

All info about Xur on June 10, 2022 – PS4, PS5, PC, Xbox One, Xbox Series X|S, Google Stadia

When does Xur come? The most famous vendor in Destiny 2 starts his sale every Friday promptly at 7:00 PM. Anyone bringing him some Legendary shards and other materials to trade can choose something from him.

Where is Xur? This is his stock for the weekend

Xur’s location: This time Xur is on the Tower in the Hangar.

Destiny-2 Xur Tower Hangar

Xur’s inventory from June 10 to June 14 – All Exotics at a glance

What does Xur have for sale? For all Guardians who do not yet know Xur: He is an exotic vendor of the “Nine”, a mysterious race in Destiny 2, and delivers new weapons and armor to players weekly on their behalf. All characters, so Warlocks, Hunters, and Titans, can shop from him.

Weapon:  Doublescaled Fox – Rocket launcher for 29 Legendary shards

Titan: Falcon’s Strides – Leg armor for 23 Legendary shards

  • Mobility: +9
  • Resilience: +9
  • Recovery: +16
  • Discipline: +8
  • Intellect: +12
  • Strength: +11
  • Total: 65

Hunter: Fr0st-EE5 – Leg armor for 23 Legendary shards

  • Mobility: +28
  • Resilience: +2
  • Recovery: +2
  • Discipline: +7
  • Intellect: +13
  • Strength: +12
  • Total: 64

Warlock: Eye of Another World – Helmet for 23 Legendary shards

  • Mobility: +6
  • Resilience: +24
  • Recovery: +4
  • Discipline: +6
  • Intellect: +13
  • Strength: +10
  • Total: 63
Destiny-2-Xur-10-06
This is what his inventory looks like for the weekend

Xur also sells Legendary items and offers unique rolls for Exotics from no longer available exotic missions from past DLCs every week.

Currently, he has these two weapons for sale:

  • The exotic hand cannon “Hawkmoon” with the perk “Paracausal”
  • The exotic scout rifle “Dead Man’s Tale” with the perk “Outlaw”

If you need a guide for Xur, Nexxoss has released a video about his current inventory:

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These are the costs for the weapons: For these two Exotics, the costs are 1 Ascendant shard, 1 Exotic cipher, 125,000 Glimmer, and 200 Legendary shards.

This is what Xur always has on him: You always get an Exotic engram for 97 Legendary shards from Xur, as well as the weekly quest to receive an exotic cipher.

Trials of Osiris from June 10 to June 14 – Map, Weapons, and Info

Fortnite-Neuer-Sparrow-Trials
A new and cool Sparrow for the Trials of Osiris

Which map is on the agenda this week? Every weekend you play only on a fixed map. We will update you with the map as soon as it is known. This week Burnout on Mercury is on the agenda.

Destiny-2-map_the_burnout
Watch out for the sniper shooters!

If you are interested in playing the Trials as a team, MeinMMO recommends the callout maps via Warmind. This way you can effectively inform your team where the enemies are on the map, which are useful information for the whole team.

This is how you get your loot: The Trials of Osiris feature a rank system. Your top loot reward from the PvP matches is currently available for:

  • Seven victories
  • 50 rounds
  • as well as the infamous flawless run, which leads you to the Lighthouse

This is the reward for a flawless run: Every week, you can also expect a special weapon at the Lighthouse, which you receive for your flawless run, meaning 7 victories, as a master version. This week, the Void scout rifle “Aisha’s Embrace” is in line. You can earn the weapon until next Tuesday at 7 PM.

All trials weapons have a Trials origin perk: “Eagerness” – Improves reload speed, stability, aim assist, and range when you are the last surviving member of your fireteam or are fighting solo.

Once you have received your desired weapon, you can focus your Trials engrams on your desired weapon at the 14th Saint. On top of that, there are enhancement prisms and ascendant shards. Keep in mind that your rewards increase even further when you have a complete pass – even if you have lost one or two games.

When do the Trials start? The Trials (Trials of Osiris) start this Friday at the daily reset at 7:00 PM.

What do you think of Xur’s inventory at the moment? Do you now have reasons to finally visit the black market vendor again, or is it too cumbersome for you and you’d rather ignore the good guy? Let us know in the comments!

This is an AI-powered translation. Some inaccuracies might exist.