I expected nothing from Marauders – After 5 minutes I was in love with the new hardcore shooter on Steam

MeinMMO author Maik Schneider has checked out the new hardcore shooter Marauders in the closed beta and was completely surprised. He talks about his first round in the game and why he can’t wait for the full release.

Marauders is a new hardcore shooter on Steam, which I would roughly describe as a kind of “Escape from Tarkov” in space. An extraction shooter through and through. A closed beta recently took place, and there is still no release date.

Like in popular Tarkov, I lose everything upon my death, start raids for fresh loot, and a hit in vital areas of my character leads to a grim end of the round.

But instead of warehouses, there are asteroid mines, and instead of Soviet flair, there’s spacecraft ambiance. 

Furthermore, the game divides into two different gameplay situations: I sneak in first-person view through hostile areas with mortal fear or zip through mission areas with a rickety space skiff.

More about author Maik Schneider: Maik dabbles in many genres but always has some shooter running on the side and has been shooting at everything that moves in a digital world for over 20 years.

He is only slowly venturing into the genre of hardcore shooters and has gained his first experiences with it in Escape from Tarkov. With Marauders, this gameplay style could celebrate its breakthrough with Maik.

When I first received information about Marauders, I immediately thought: The idea is really good, just what I need. But after watching the trailer, I wasn’t so sure anymore. 

The quick cuts, a few stutters, and few really significant scenes – the presentation of the announcement trailer from March 2022 totally put me off. But see for yourself:

Start video
Hardcore Shooter Marauders – Announcement Trailer

However, we received a few game keys for testing and I checked out the closed beta, which is now offline again.

It took less than 5 minutes; I was blown away.

My first mission took me to a typical asteroid field. Debris of rock of all sizes orbits a station in the deepest nowhere. Technical devices are recognizable everywhere. The technology looks old, dilapidated, but somehow also advanced.

At that point already the first pleasant surprise: I control the ship completely and it feels good. The steering is a bit twitchy, not too direct, and due to the inertia, precise maneuvers are difficult. 

Moreover, Marauders makes use of the dieselpunk setting. This means: I shoot with bullets at enemies. Lasers, phasers, disruptors – none of that. Together with the controls, this creates strong conditions for fast-paced battles in space.

Space combat is an essential part of Marauders, which I never would have expected in this extent. 

What does “dieselpunk” mean?

The term describes a sub-genre of science fiction. While the better-known “steampunk” setting is based on old-fashioned technologies utilizing steam energy, the “dieselpunk” setting uses diesel fuel.

The setting is often darker and dirtier than in steampunk, but somewhat more advanced in technical style.

Marauders utilizes an alternative timeline and takes place in 1992, after wars between three rival factions have displaced many people from Earth.

The titular characters “Marauder” are a type of pirates who can only survive through looting.

After the WOW effect, I left the ship view and switched to first-person shooter mode. I stand on the functional bridge of my small adventure ship. The gray of the steel walls is only interrupted by the red warning signals that light up everywhere on the ship.

I was still fiddling in the menu when there was a bang. I looked at the old consoles, at rusty pipes, and was sure – the sound comes from my spaceship. Already in the description, I am surprised that it still flies.

marauders special hangar ansicht schiff maik
The first ship – On the edge of airworthiness.

At the second bang shortly after, I ran from the control options directly to the bridge. The sounds were no longer signs of aging of my ship; it was gunfire – enemy contact, I had been in the game for 2 minutes.

Another “Marauder” was shooting unabashedly at my little noob ship. But the enemy’s vehicle was also no better. I wouldn’t describe the ensuing battle as “epic”. But at least it was exciting.

Two bloody newcomers engage in a humiliating duel in slow motion, and only luck determines the winner. I was unlucky and had already taken two nasty hits before the fight. But revenge was to come.

In Marauders, ships do not burst into a million pieces. You have enough time to calmly walk into the belly of the clunker, take a rescue capsule, and leave the sinking ship.

For me, however, it was more of a panicked sprint through all the corridors to finally stand in front of the capsules after a complete tour of the ship.

marauders special kaputtes schiff maik
My ship is damaged, but it doesn’t turn into a cloud of gas.

I certainly didn’t know that I had enough time. What I did know: These helpful rescue capsules are also nasty boarding pods that allow me to board the enemy’s ship.

Out into space, direct interception course on the annoying enemy, and after a skillful left-right dodge combination I suddenly found myself in the sparsely furnished cabin of the enemy.

For the enemy, the whole thing was probably as overwhelming as it was for me. However, I was not the one with an enemy in the space basement. 

In this moment, alone on the enemy’s ship, his steps on the metal floor getting closer, I was extremely deep in the game; the immersion was almost perfect. 

I was briefly that guy who had no ship and thus no escape option left. But one chance remained. Eliminate the enemy, take over the ship, return home with a black eye.

As the enemy Marauder came down the stairs, my pulse was as high as the fire rate of my MP40. I completely flinched when firing, but two or three hits landed, and that was enough.

marauders special erster kill maik
The first kill was so important!

I grab his stuff, then full throttle to the bridge and home in the same breath. Slowly, I calmed down, mentally sitting back at my desk and already having a fantastic evening. The “raid” lasted only 5 minutes.

Conclusion: Fortunately, first impressions can be misleading

After my first impressions of Marauders, I expected nothing. The gameplay sounds good, but there are often similar experiences on Steam, and then disappointment comes at launch.

Then the shooter suddenly hits me with such an entry into the game. After 5 minutes, love at second sight.

I spent a few hours in the closed beta, and my impression has only solidified further. I want to emphasize the sound during the first-person shooter gameplay.

It is extremely sharp and precise. Even distant footsteps are easily audible, with the direction being determined exactly with the appropriate headphones. Additionally, every little movement causes a sound, which ensures that you always know pretty accurately what is happening around you.

Moreover, the enemy density in the first-person shooter missions is high. NPCs constantly run around corners, and player enemies, Marauders, are not rare. This brings in a lot of action and provides ample loot supply.

This mix of spaceship combat and hardcore shooter looting missions really excites me. And it was implemented very well.

More on the topic
7 games on Steam that you should play if you like Escape from Tarkov
von Dariusz Müller

I saw weaknesses in the closed beta regarding performance. There were occasional minor stutters. However, not during the battles, which mostly ran smoothly.

Additionally, I noticed imbalances – armor is too strong compared to the low health. Here I would wish for higher health. 

Moreover, campers have an advantage because player localization works so well through the audio system. You are only “hidden” if you do not move at all.

So far, however, it was only a beta version, and there is still no concrete release date. As soon as it happens, I will be ready with a box of fine chocolates and fragrant flowers to embrace my new shooter love on Steam.

Leave me a comment with your opinion on Marauders. If you want to read more about my gaming adventures, then check this out: Why my girlfriend will always be better than me in games like Rust.

This is an AI-powered translation. Some inaccuracies might exist.

PvP God in Destiny 2 explains why the Crucible is doomed to fail

Destiny 2 has many experts in PvP. One of them, the YouTuber SirDimetrious, has taken the time to express his statement regarding PvP. He knows why the Crucible is doomed to fail.

Who is this PvP god? SirDimetrious is a YouTuber with 609,000 subscribers. He makes successful videos about Destiny 2, focusing on PvP.

In doing so, he often records his videos with other well-known “Destiny 2” faces like Aztecross, IFrostBolt, or Mr. Fruit. These videos are entertainingly shot, with many effects, but focusing on his PvP gameplay. He impresses with outstanding aim and can thus outperform many PvP professionals.

Since his heart beats for the Crucible, he took the time to address his view on PvP. He clarifies what is currently destroying PvP and why the mode from Lord Shaxx, without changes, is doomed to fail.

Bungie ensures that PvP requires no skill anymore

SirD, as he is also called, named two points responsible for why PvP is currently in such a miserable state:

  • No new content like maps, modes, or events related to PvP and that for years
  • Too many weapons that Bungie nerfs

These two points are the main reasons why the Crucible cannot thrive. Guardians have been demanding new maps or modes for PvP for years. But especially the second point about the nerfs is interesting.

rift-pvp-map-trennung-2022-destiny2-season17
A new map after X years and players despise it.

Anyone who knows Destiny 2 knows that Crucible talents hope for a new PvP map with every DLC and in every season. This is the reason many believe the mode from Lord Shaxx is declining. But Dimetrious also talks about nerfs that have severely impacted the Crucible.

He even goes so far as to claim that Bungie ensures that players no longer need skill in PvP to succeed, for example, in the Trials of Osiris.

Why do players no longer need skill? SirD believes Bungie nerfs too many weapons and robs them of their uniqueness. Especially exotic weapons are hit hard. Weapons like “The Last Word” are unique. Not everyone can handle them and they require practice. However, once you get the hang of it, you become unstoppable with them.

Dimetrious believes that Bungie is closely examining these standout weapons and trying to clip their wings. They don’t want to destroy the characteristics of the exotics with nerfs but still rein them in. This results in positive attributes being nerfed until the weapon only performs outstandingly at a predetermined distance.

The guns are still good, but only within their specified range. This means that no matter how outstanding your aiming might be, you are more likely to lose a fight against a “Multimach CCX” SMG at 16 meters than at 12 meters.

If you want to see the test yourself, we have embedded his video here.

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Here SirD explains why PvP is doomed.

Therefore, SirD conducted tests with a player of equal strength. In these tests, they faced off against each other at various distances. The YouTuber used “The Last Word” as his hand cannon, while his colleague used the submachine gun “Multimach CCX”. Distances of 12, 14, and 16 meters were utilized.

They found that after 12 meters, “The Last Word” had no chance against the SMG. No matter how well the YouTuber placed his shots, it was impossible for him to compete. Consequently, he concluded that gunfights should not be decided by maintaining distances, but by the actual trained skill.

Therefore, pulse rifles and fusion rifles currently dominate the Crucible arenas. They can bring opponents to their knees at any distance. According to Dimetrious, however, this has nothing to do with skill.

PvP is a complicated topic: Everyone essentially defines for themselves why the Crucible is in such a miserable state. Whether it’s nerfs, hackers, or lack of content. Many factors come together that ensure that many Guardians no longer feel comfortable in these modes.

In comparison to the PvE mode, the Crucible has received zero attention from Bungie for years. While new raids and dungeons are added in every DLC or season, the dust on Lord Shaxx’s shoulders gets thicker. It remains to be seen whether Bungie will ever truly deliver new content for the Crucible or continue to dry it out until the release of the brand “Destiny”.

What do you think of SirD’s opinion? Are you on his side or do you really think it’s only about the lack of content? Feel free to let us know in the comments.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. YouTube

WoW nerfs flying of the Dracthyr even before release by 30% – „Fun discovered“

Not yet released and already nerfed. The flying ability of the Dracthyr in World of Warcraft has to take a significant hit and is heavily restricted.

The alpha of World of Warcraft Dragonflight is in full swing. But a decision by the developers has caused quite a stir, as the new race of the Dracthyr is being heavily nerfed even before the release. This concerns the “Soar” ability, which allows Dracthyr to mimic dragon flying. This ability will be a staggering 30% weaker than before – much to the dismay of the fans.

What is the Soar ability? The “Soar” ability (in German “Aufsteigen”) is a racial ability of the Dracthyr, which is only available to the Evokers, as all Dracthyr are Evokers. Until recently, the ability allowed them to mimic dragon riding on the Dragon Isles – and it could be done anywhere in the game world. Dragon riding is a new form of movement that feels completely different and plays with gravity and momentum while flying.

Dragon flying eventually means that you have to land again, although skilled players can stay in the air for a long time.

The catch is: While characters on an epic flying mount can reach a maximum movement speed of 410% (plus minor buffs, such as from auras).

However, Dracthyr could achieve speeds of up to 930% with their Soar ability – thus more than double.

The nerf is significant: Blizzard is making short work of the ability and significantly reduces the maximum movement speed of the Dracthyr. The top speed drops from around 930% to 640% – thus a reduction of nearly 30%.

Blizzard explains:

‘Soar’ is important for the identity of the Dracthyr. From the very beginning of the design process, we knew that Dracthyr had to be able to fly in some way, even if we would work out the details later. However, Soar is also a racial ability and was never intended to grant such a massive advantage in efficiency and performance over the other races. These two goals are somewhat in conflict with each other: making Soar fun so that it serves the fantasy of a flying creature, but at the same time we don’t want to give one race such a massive advantage in large areas of the game.

The goal is to maintain the fun and feel of the mechanic. Moreover, Soar in skilled hands is still significantly faster than epic mounts – the advantage is just not as huge anymore.

Community reacts disappointed but understanding: As soon as these changes became known, there were already some critics who commented “Fun detected!” This is an old meme surrounding Blizzard that basically says: as soon as a mechanic is discovered that means too much fun, Blizzard comes along and removes it right away.

In reality, however, most are understanding and recognize that Dracthyr with the old values would have had a significant advantage over all other classes. Especially in the old game world, gliding would have been so powerful that playing any other class to tackle old content would be seen as “a waste of time”.

The Soar ability remains powerful – but not so powerful that all other classes feel like they have to crawl behind.

What do you think about it? Is it good that this is being done during the alpha? Or would you have liked to play the “Turbo Dracthyr”?

There are also buffs and nerfs happening in the live version of Shadowlands: Shadow Priests and Warriors are pleased.

This is an AI-powered translation. Some inaccuracies might exist.

A cute dog skin causes trouble in CoD Vanguard

A Chinese artist makes allegations of plagiarism against the publisher Activision. One of his artworks is claimed to have been copied for the new Dog Soldier skin in CoD: Vanguard and Warzone.

This is the skin in question: Since June 22, Season 4 of CoD Vanguard and Warzone has been running, bringing a new map and numerous new cosmetic items to the game. One of these items was set to become the “Dog Soldier” skin, which would be available as part of the “Floof Fury” bundle.

The operator skin gives your character a fluffy dog head, and as a bonus, there are legendary blueprints, spray, charm, and some stickers.

You can see a video of the CoD skin here:

https://www.youtube.com/watch?v=IbRcJ3D30uA

“I am really disappointed”

This is the problem: On July 29, a user came forward on Twitter, making plagiarism accusations against CoD Vanguard. The Chinese artist Sail Lin stated in the post that the new dog skin was copied from one of his designs.

The image under the name “Samoye Medical” (via Artstation) was part of the concept art collection “Monster Army”, where soldiers had heads of various animals (tigers, bears, crocodiles, etc.).

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Link to the Twitter content

Sail Lin’s artwork has been on Artstation for 2 years, a site where professional artists showcase and sell their work or look for job offers.

In a post on Twitter, the artist showed the similarities between his artwork and the “Dog Soldier” skin in CoD:

  • The backpack and its “side accessory”
  • An elbow pad on the left arm
  • A pouch on the right thigh
  • Scarf and its patterns
cod vanguard comparison image dog soldier
The comparison image from Sail Lin’s tweet. On the left is the original, on the right is the CoD skin.

It is also noticeable the patch on the left arm of both skins. While Sail Lin’s Samoye image shows the medic’s insignia there, the patch on the CoD skin is simply black. It seems as if the insignia has simply been removed.

This is what has happened since then: The tweet from the Chinese artist went viral on Twitter and has now gathered almost 27,000 upvotes. Sail Lin himself expressed his disappointment in the tweet and mentioned that he has already contacted Activision regarding the skin.

The CoD news site ModernWarzone also reports that Activision has removed all images of the dog skin that were used for the Season 4 promotion. Under the tweet from the news site, fans speculate whether this means the complete removal of the skin from CoD.

What do you think about the comparison between Sail Lin’s image and the CoD skin? Do you think it is a blatant copy or just a coincidence? Let us know in the comments.

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon trainers want a new type – Should the sound come now?

In November, the latest installments of the Pokémon series, Scarlet and Violet, will be released. The titles are set to introduce the 9th generation of pocket monsters, and the community is already hotly debating what new mechanics and Pokémon could be introduced. The possibility of a new Pokémon type is also up for discussion.

What is the background of the discussion? With the introduction of a new generation, the popular franchise surrounding the little monsters occasionally receives new types that determine a Pokémon’s element.

In the second generation, which brought us the games Gold, Silver, and Crystal, the Steel and Dark types were added. New monsters like Umbreon and Tyranitar (Dark) as well as Steelix and Scizor (Steel) embodied these introduced types.

With the sixth generation and the release of the 2013 games X and Y, the Fairy type followed, which served as a direct counter to the strong Dragon Pokémon. However, with generations 7 and 8, there were no further innovations.

Fans of the franchise have been waiting for 9 years for an additional type – or are resisting its introduction. Especially now, with the release of the 9th generation approaching, the debate is back in focus. Central to the discussion is a Pokémon type that the community conceived several years ago: the Sound type. The question arose whether a new type will be among the new pocket monsters of the upcoming games, including the Internet’s hero Lechonk.

If you want to get a first impression of Pokémon Scarlet and Violet before discussing the Sound type, here’s the trailer:

Start video
Pokémon in Multiplayer: New Editions Scarlet and Violet Show Release in Trailer

Deafening noise: Sound type uses sound and screams

What distinguishes the Sound type? The Sound type targets Pokémon whose strength lies in producing (loud) sounds or using sound to weaken their opponents.

In the German variant, the type could be translated as “Sound” with “Sound” being more suitable.

Which moves would belong to the Sound type? Just like with the already existing Pokémon, there would also be a selection of moves that would fit the Sound type.

Currently, these moves are generally of the Normal type, but produce a sound or a sound wave during execution, making them ideal for the Sound type. The following moves could be suitable for the Sound type:

  • Howl
  • Yowl
  • Chalk Scream
  • Sing
  • Roar
  • Canon
  • Uproar
  • Supersonic
  • Sound Wave
  • Echo
  • Supersonic Boom

Against which Pokémon types these moves would be very effective would probably only be revealed in a possible release. It is also unclear which pocket monsters would be particularly strong or resilient or weak and susceptible against the Sound type.

More on the topic
Pokémon GO: Strengths and Weaknesses – Type Effectiveness in the Table
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Sound in the Pokémon World: from Flurmel to Riffex

Pokémon that already received a new type: With the introduction of a new type, new Pokémon are usually created that embody this type. We have already seen this approach with examples like Umbreon and the Dark type, Steelix as a Steel Pokémon, and Feelinara as a representative of the Fairy type.

But besides the introduction of new monsters, there are also already known Pokémon that receive the respective new type. Examples of this include:

  • Meowth and Persian received the Dark type in the Alola version.
  • Magneton and Magneton were originally only Electric-type in generation 1 and received the Steel type upon the release of generation 2.
  • Pii, Piepi, and Pixi were Normal-type from generations 1 to 5 and swapped this for the Fairy type starting from the sixth generation.
  • Fluffeluff, Pummeluff, and Knuddeluff additionally adopted the Fairy type from generation 6 besides the Normal type.

Which Pokémon could receive the Sound type? The chubby pink monster Jigglypuff is also one of the examples of Pokémon that could receive the Sound type. It has had the move “Sing” since generation 1 and learns it already at level 1.

Additionally, it has been seen in the anime for years with a microphone in hand, singing everyone to sleep. Fluffeluff, Jigglypuff, and Knuddeluff could thus lose the Normal type. However, there are further Pokémon that would be well-suited for the Sound type.

Pokémon Jigglypuff Raupy und Taubsi
Jigglypuff sings other Pokémon to sleep. Image source: Pokémon anime season 2, episode 7

The German YouTuber PokéBazi has made some thoughts and presented in a video a series of well-known Pokémon that, in his opinion, could receive the Sound type. Below is a small selection of the pocket monsters he considers sensible.

  • Flurmel, Krakeelo and especially Krawumms: The three evolutions possess moves like Uproar, Yowl, Howl, Supersonic, Chalk Scream, and Sound Wave, which produce sounds or sound waves. Furthermore, the syllable “Kra” in the name hints at the term “noise” and Krawumms’ appearance suggests an organ.
  • Plaudergei: The name of Plaudergei combines the terms “chatting” and “parrot”. It has moves like Sing, Canon, Echo, Uproar, and Sound Wave. Additionally, there are music notes integrated into the design of the bird Pokémon.
  • Schallquap, Mebrana and Branawarz: The water Pokémon have a kind of bulge on their body that allows them to create vibrations and sounds. The creation of tones or sounds is also reflected in their names. Schallquap combines “sound” and “tadpole”. Branawarz means Gamageroge in the original Japanese. The term “gerogero” is the Japanese onomatopoeia for the croaking of a frog.
  • Meloetta: The hair of Meloetta represents a sheet music and the body shape resembles a microphone. The name includes the term “melody” and the moves of the Pokémon also reflect the generation of tones (Sing, Echo, Wake-Up Call, Sound Wave).
  • Riffex: According to speculation, Riffex’s design is based on a salamander and a punk rocker. This is also reflected in one of Riffex’s abilities, which is named “Punk Rock” (via pokemon.com). Riffex can create sounds reminiscent of an electric guitar by vibrating its fingers on the “lamellae” on its upper body.

Below, we embed the video from PokéBazi, in which he lists Pokémon that he believes deserve the Sound type:

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Divided opinion: “No one needs it”

What do players think of the Sound type? Under the video from PokéBazi, some YouTube users express their opinions about the Sound type and whether they find it sensible. Many like the idea but have concerns about effectiveness and balancing.

  • Tenryu: “My problem with a sound type has always been that I lack the imagination to logically integrate it into the type chart and simultaneously provide value in balancing.”
  • DennisBIH: “I find it difficult to integrate new types.”
  • iD0uble4UstrUble: “Sound type is nice and all, but I’m really interested in how it interacts with other types and vice versa. It’s hard for me to imagine.”
  • deadlui_: “I really don’t find a new type necessary, but I can already imagine that the Sound type will occur in Pokémon.”
  • Rufjetkin: “No one needs the Sound type.”

A YouTube user Manu takes it a step further in his comment and directly responds to the question posed by the YouTuber during the video regarding whether viewers are wishing for other types: “Sound fits so well with so many Pokémon. I could also imagine an Ancient type really well. That would also fit Pokémon Scarlet. I could also imagine a Technology type, for example with the new Legendary Pokémon from Violet.”

What do you think of the idea of the Sound type? Do you find the idea sensible, or do you think Pokémon should stick to the current types? Feel free to let us know your comments here on MeinMMO!

Another important question that Pokémon fans are asking before the release of Scarlet and Violet is: Which starter will you choose in the new games?

This is an AI-powered translation. Some inaccuracies might exist.

Which WoW expansion has been the best so far?

We want to know which expansion of World of Warcraft you have enjoyed the most so far. Tell us why you love your addon so much!

World of Warcraft is stepping into its 9th expansion and soon will be 20 years old – the MMORPG is still actively played. However, over the years, there have been not only positives but also negatives. Long content droughts, unpopular expansions, or simply a lack of communication between developers and the community.

Therefore, we want to take a look back at all 9 current and past versions of World of Warcraft and ask in the end: Which expansion was the best?

All expansions of WoW – but which one was the best?

To give you a rough overview of what happened in each expansion, we have here a short summary:

World of Warcraft (Vanilla) marked the beginning of the MMORPG and thus the foundation of the gaming legend. 9 different classes, two large continents, and numerous quests, dungeons, and raids. It was the “raw” version of WoW.

The Burning Crusade was the first expansion and took heroes into the shattered world to defeat well-known enemies like Illidan, Kael’thas, and Vashj. There were the new races Blood Elves and Draenei, as well as heroic dungeons.

Wrath of the Lich King led to Northrend and the final battle against the Lich King. The Death Knight was added as a new class, there were new PvP battles in the open world, and different raid difficulties.

Cataclysm brought the overhaul of the old world, the first complete underwater area, and legendary raids like the Firelands, as well as a confrontation with one of the greatest enemies Azeroth ever had: Deathwing.

Mists of Pandaria took us to the mist-covered continent of Pandaria and introduced the Pandaren as a new race and the Monk class. It also featured a redesign of the talent system, scenarios, and the LFR mode. Oh, and Garrosh.

World of Warcraft - Mists of Pandaria
Many WoW fans only appreciated “Mists of Pandaria” retrospectively.

Warlords of Draenor took us to Draenor in a parallel dimension. The big feature here was the garrison with its many upgrade levels and the story surrounding the Iron Horde – featuring many well-known orc characters from the past.

Legion brought the Broken Isles, the Demon Hunter as a new hyper-mobile class, and the legendary artifact weapons with their upgrade system, as well as class campaigns and the associated order halls.

Battle for Azeroth brought the destruction of Teldrassil and Undercity, Azerite armor, island expeditions, the Heart of Azeroth, and warfronts. Additionally, there was a revamped “M+” system and many allied races.

Shadowlands explored the afterlife of Azeroth, four extensive covenants with abilities and unlockable upgrades, as well as the Tower of Torghast with its absurdly powerful abilities. There was also a reunion with known deceased legends.

Now let’s move on to the survey! Keep in mind that you only have one vote. The goal is to choose the one best expansion.

Diese Umfrage ist geschlossen.

If you like, feel free to leave a comment and let us know why the respective expansion was the best for you. We look forward to your stories!

Currently, Blizzard has a good chance of delivering a real hit with the next expansion Dragonflight, as the first impressions in the Alpha are overwhelmingly positive and enthusiastic.

This is an AI-powered translation. Some inaccuracies might exist.

WoW WotLK Classic gets a release date and Lost Ark shows the next new class

This week, there were many good news in both WoW and Lost Ark. But even with the smaller MMORPGs, there is much positive to report. You can find all the important MMORPG news of the week summarized here.

The highlights of the week:

The shocker of the week: The German MMORPG Tibia breaks a taboo that most genre representatives do not dare to touch and allows you to sell characters.

The discussion of the week: Guild Wars 2 could already appear on Steam in August, but can that bring the success that the developers hope for?

Additionally, we show you the first two dungeons of WoW Dragonflight in the video:

Start video
WoW Dragonflight: All Information about the First 2 Dungeons – With Alpha Gameplay

ESO changes the combat system for the 4th time in a year and players are annoyed

This happened with the big MMORPGs:

This happened with the smaller MMORPGs:

  • In Dungeons and Dragons Online, the 6th season of the Hardcore League starts and brings a Perma-Death mechanic.
  • Black Desert receives the Awakening for the Drakania class in its latest update Dawn of Dragons (via massivelyop).
  • The developers of Star Wars: The Old Republic reveal the first details about the next update 7.1, which will be released on August 2 (via mmorpg.com).
  • The MMORPG with the craziest characters, Chimeraland, will receive new dungeons, events, and more in its latest update (via mmorpg.com).

You can also see the Awakening of the Drakania in Black Desert here in our video:

Start video
MMORPG Black Desert shows new abilities of the Drakania – Becomes the intimidating dragon

Throne and Liberty will be released this year and Tower of Fantasy in two weeks

What happened with the MMORPGs in development?

These were the news of the week at a glance. What was your personal highlight? Did you experience anything else exciting this week? Or did we perhaps forget something important? Feel free to write it in the comments here on MeinMMO.

Our editor Benedict Grothaus would also be happy to tell you why World of Warhammer would be the greatest MMORPG in a perfect world.

This is an AI-powered translation. Some inaccuracies might exist.

GTA Online: Finding Playing Cards – All 54 Locations of the New Treasure Hunt

You can now find 54 hidden playing cards in GTA Online to unlock rewards. We show you all the locations so you can receive rewards in GTA and Red Dead Online.

What is this treasure hunt? If you’ve been playing GTA Online for a while, you may have participated in a treasure hunt there. The developers set goals for players to find at specific locations.

You will be rewarded for that. And that’s also the case with the latest treasure hunt.

With the release of the Casino update in GTA Online, a new treasure hunt was started. You need to find playing cards. And the rewards for that are impressive.

Playing Card Treasure Hunt in GTA Online – Map with Locations

The task: The team at Rockstar Games explains on the website that there are “a few interesting items” you should find.

What is being searched for? Playing cards from the 19th century. A total of 54 playing cards are hidden for players to find.

Where is the search taking place? The cards are scattered “across the state.” Players from the GTA community have already extracted the locations of the cards from the game data and created a map.

Map with locations: Reddit user m_m_trampblack created this simple overview map to show all locations.

GTA Online Map Treasure Hunt Locations Top
Click to enlarge
GTA Online Map Treasure Hunt Locations Bottom
Click to enlarge

You can check your search progress through the interaction menu. You will find the progress under Inventory > Collectibles.

The creator of the map provides help for the search on their YouTube channel. Here, m_m_trampblack shows a speedrun in 38 minutes, demonstrating how he collects all 54 cards. You will find every hideout there if you don’t want to go searching yourself.

https://www.youtube.com/watch?v=av4K0pmxKUA

The Rewards of the Treasure Hunt in GTA Online and Red Dead Online

Finding each card is rewarded with RP and chips. Chips are the tokens you play with in the casino of GTA Online.

The big reward in GTA Online: If you find all 54 cards, you unlock the exclusive “The Player” outfit. In addition, you receive a unique set of cards for your croupier, allowing you to play Blackjack and 3-Card Poker.

You can see the outfit in this gif:

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The big reward in Red Dead Online: The reward for the cowboy fans among you is still a secret. Rockstar writes that it is “a special item” that will be available later this year.

We have linked further treasure hunts for you here. If you’re already at it, why not grab all the rewards and significantly boost your account. This way, you can more easily acquire expensive cars, airplanes, or additional content.

How do you like the treasure hunt? Do you think it’s a cool idea?

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO: Raid Day with Hisui-Washakwil starts today – Here’s how to use him correctly

Today, there is a special raid day in Pokémon GO: Hisui-Washakwil is making its debut and can be caught for the first time. Additionally, there are special bonuses – here you will find everything in the overview.

When is the raid day? The raid day takes place on Sunday, July 31, 2022, from 11:00 AM to 2:00 PM local time. During this time, you should raid as much as you can.

The raid day was originally not part of the current Hisui event. However, it was added to the event calendar in Pokémon GO due to the unlocked hyper bonus.

What is special about the event? There is a debut: The Hisui version of Washakwil will be catchable for the first time in Pokémon GO.

Hisui-Washakwil and all bonuses – Is the raid day worth it?

What kind of Pokémon is this? The normal Washakwil has been in the game for a while as the evolution of Geronimatz. Now the “Hisui” version is coming to the game. Fans might already know it from “Pokémon Legends: Arceus”. There, Hisui-Washakwil is also one of the companion Pokémon that you can use to fly from A to B.

Since it is essentially a new Pokémon, catching it is worthwhile just for the Pokédex entry in Pokémon GO. However, it will not be among the best attackers in PvP, raids, or gyms. But there is still an exciting bonus for collectors.

Can Washakwil be shiny? Yes, and the chance of encountering shiny Washakwil will be increased during the raid day. Accordingly, you can try to get a new specimen for your shiny collection here.

Pokémon-GO-Hisui-Washakwil-Shiny
This is what the shiny variant looks like

How do I defeat Hisui-Washakwil? For Hisui-Washakwil, two trainers should be sufficient if you use the right counters at a high level. However, to be safe and to get through faster, you should go in with more trainers.

Since Hisui-Washakwil belongs to the Psychic and Flying type, you can take it down with Dark, Electric, Ghost, Ice, and Rock.

If you are looking for exact counters, you can find the best Pokémon against Hisui-Washakwil here:

More on the topic
Pokémon GO: Defeating Hisui-Washakwil – The 20 best counters in the raid guide
von Patrick Freese

These bonuses can be utilized during the raid day

The most important bonus: To enable you to raid effectively, you will receive five free raid passes during the event and up to two hours afterward when you spin the gym photo discs.

It is expected that you will only receive the next raid pass after the last one has been used – as you would with the daily pass. Therefore, you should always spin a gym disc immediately after you finish a raid to get the next pass.

If you save the free pass from the previous day (Saturday), you could theoretically complete six free raids. This can be worthwhile because, during the raid day, there are some extra bonuses.

These bonuses are also available: Besides Hisui-Washakwil, you can utilize various bonuses that apply to all raids occurring during the event period.

  • The chance of getting XL rare candies from raid battles on-site is increased
  • 50% more XP for won raid battles

Additionally, the friendship bonus from the Hisui event is still active:

  • Friendship levels increase faster when you complete raid battles

Good XP opportunity on raid day: Since you already receive 50% more XP from won raid battles, you can effectively use the raid day to level up.

Pokemon GO Lucky Egg
With lucky eggs, you can increase the XP yield

If you use a lucky egg, you will receive double XP from raid battles for half an hour. This can be really beneficial if you can complete as many raids in a row as possible during this time. Therefore, it’s best to play in an area with numerous gyms to quickly complete raids back to back.

Additionally, you can possibly use the raid day to increase your friendship level to collect XP. Because: The friendship level milestones are one of the best ways to farm XP.

  • For reaching hyperfriends, you get 50,000 XP (100,000 with lucky egg).
  • The jump to “Best Friend” even brings 100,000 XP (200,000 with lucky egg).

Since the friendship level increases faster with completed raids, this is a good opportunity to gather XP if you play with your Pokémon GO friends.

Here, timing is crucial – if you see that the jump to the next friendship level is imminent, it can also be worth using a lucky egg.

Aside from the Hisui event, you can currently hunt for Pokémon with the adventure incense – at least if it has already been unlocked for you. If you are not familiar with the feature: Recently, Niantic answered the most frequently asked questions about the new incense.

This is an AI-powered translation. Some inaccuracies might exist.

For 6 years, loot shooters were the great MMO hope, and what now?

In 2014, Destiny was released and in doing so, made the MMO genre popular on consoles as a loot shooter. At that time, we thought that this would be the future of MMOs. But it turned out differently. In the podcast, we discuss what led to this and what is coming next.

On the PlayStation and Xbox, and in loot shooters, there were many things not known at the release of Destiny that are normal in an MMORPG: Merchant Xur has a regular reset, there are dungeons and raids. Equipment and characters evolve, as seen in an RPG.

This, combined with the legendary gunplay of Destiny, took the gaming world by storm. With MeinMMO, we thought at that time that this would be a new era for MMOs. We were sure that a new trending genre would emerge for MMO fans and persist.

The great era of loot shooters seems to be over now. Leya, Schuhmann, and Maik wonder where the next trend in MMOs lies. What happened to the loot shooters, and what comes next? Will hardcore shooters like Hunt: Showdown take their place? Or will everything just be battle royale?

You can also listen to the podcast here:

We also offer special episodes where guests from various areas appear on our podcast. This includes, for example, the founder of Tibia: Stephan Vogler or the guys from the LoL eSports team Eintracht Spandau.

Suggestions or criticism?

This is how you can contribute: You can actively participate in improving the podcast. If you have feedback like suggestions or criticism, or just want to submit a cool topic proposal that should be discussed urgently, then check out our Discord server.

Alternatively, you can also send an email directly to [email protected] and share your thoughts with us. Share your opinion in the comments.

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Dead by Daylight: Community is desperate – “The killers are now way too strong”

The killers in Dead by Daylight are unstoppable – at least that’s what some players believe. The latest patch hit solo players particularly hard.

A few days ago, Dead by Daylight had one of the biggest balancing adjustments of all time. Not only was the perk system revised, but many details of the core gameplay were also adjusted. The basic idea behind many of these changes was: Killers should become stronger, as they statistically achieve too few kills per round.

After all the changes, however, there is an outcry in the community: The game is no longer fun, killers are too powerful.

Several threads in the Dead by Daylight subreddit have 4,000 to 5,000 upvotes on the subject.

What is the problem right now? The biggest losers are the “Solo-Q” players, meaning those survivors who sign up for a match alone. They contrast with the “Survive with Friends” (SWF) groups, which generally team up and communicate via voice chat to inform each other about the killer’s position or actions.

Solo-Q players in particular have the impression that killers are now far too powerful. They are often caught very early, and the willingness of other players to help is lower when they are not in a group with them.

This is a problem, especially after the developers removed the blood points bonus from the perk “We will live forever.” This perk previously rewarded players with a massive blood points boost when they rescued other players from hooks.

Rescuing still grants blood points (as it always has), but a bonus cannot be accumulated through the perk.

Fundamentally, killers are now significantly deadlier. This is more pronounced against solo players; group players can still compensate for much of it through communication.

Dead by Daylight Nurse Artist Meg green smoke title title 1280x720
Survivors are feeling bad right now – especially as solo players.

What do the developers say? Quite a bit, but without substance – at least based on the comments. MandyTalk from Behaviour wrote officially that they know the patch has brought significant changes. It will take some time for everyone to get used to the changes. Furthermore, it says:

However, we will not rush anything – when we see things that we know are a high-priority problem, we will, of course, make changes in the planned hotfixes. There may even be more changes in the future, depending on how all of this affects players once they have had time to acclimate to the changes.

In the end, the developers are sticking to their decision for now. The kill rates were too low and needed to be raised.

Dead by Daylight is a live game that is constantly evolving, and changes are based on that. The plan for this update was to increase the kill rates, as they were lower than we would like. It will take a while to see the full extent of the changes, players need to adapt, and so on. This update and its aftermath are definitely something we are monitoring closely.

Solo players are feeling worse and worse: One of the comments with the most reactions and awards comes from jimmypopjr on Reddit, whose opinion we have translated here:

I can only speak for myself as a solo-Q player with over 2,000 hours of gameplay.

This update has hit me pretty hard.

I love this game, but not unconditionally. I don’t expect to win/escape often; I just want to have fun and not be so frustrated that disconnecting seems like a viable option. I don’t want to be tunneled or see others being tunneled.

But since the update, the game has not been fun for me anymore. In more than 50% of my matches, I think to myself at the end that I should take a break. When the matches are frustrating, the matchmaking feels unbalanced, and the blood points and XP rewards are ridiculous (especially when you get tunneled out in the first few minutes)… then disconnects and long wait times just seem like the natural outcome.

It’s really unfortunate that such a fun game can also be so frustrating alongside these peaks. It feels like some people only use this game as a catalyst to make others feel as bad as possible.

And to make matters worse, this subreddit and this community, which I generally think is great, is unfortunately full of people who want to diminish the opinions and experiences of others with their own anecdotal experiences.

Now I’m stuck in a game I love, but it no longer feels fun and rewarding enough to be worth my time… and with a community that doesn’t care how disappointed I am that the patch has affected me so much (but still cares enough to tell me why I’m wrong or why I’ve been carried by the old meta, even though I’ve never played like that).

It feels bad.

This comment seems to resonate with many, as it has received nearly a dozen Reddit awards and over 1,000 upvotes.

What is your experience as a killer and survivor in Dead by Daylight right now? Are you having fun and enjoying the update? Or have the developers gone too far?

This is an AI-powered translation. Some inaccuracies might exist.

Diablo Immortal is doing great despite harsh criticism – Launch in China is causing player numbers to explode

Diablo Immortal received strong criticism after launch and was bombarded with poor reviews. Nevertheless, the game is doing financially very well and with the delayed launch in China, it has increased its player base by a third.

This is the status of Diablo Immortal: Since the launch on June 2, Blizzard’s new game has had to struggle with a wave of negative reactions and review bombing from the fans.

Criticism was mainly directed at the cash shop and monetization of Diablo Immortal, which is especially Pay2Win in the endgame and uses psychological tricks to get money out of players’ pockets.

However, the negativity did not change the fact that the ARPG became very successful. Just a week after launch, they reported a revenue of 10 million dollars, and the number continued to rise.

On July 28, the analysis site SensorTower reported that Diablo Immortal surpassed 100 million dollars in revenue, which was earned through the Google Play Store and the App Store. This means that the figure is likely much higher since PC revenues were not counted.

First, a threat of ban, then exploding player numbers

There was, however, a major problem for Blizzard with Diablo Immortal. The launch in China, one of the largest mobile markets in the world, was supposed to take place in mid-June, but was long in limbo.

That’s why there were problems with China: The reason for a possible ban of Diablo Immortal was a statement allegedly from one of Blizzard’s marketing team members. It indirectly demanded that the Chinese head of state, Xi Jinping, should resign.

Accordingly, it looked for some time as if Blizzard would lose the license to release Diablo Immortal from the state. But even that turned out positively for the game.

Diablo Immortal celebrated its official launch in China on July 25, causing player numbers to shoot up. Just 2 days before the release, the game’s official Twitter account celebrated that the number of active players exceeded 20 million.

Less than a week later, the next tweet followed, as this number was increased by a whopping 50% to 30 million. As a small “thank you,” players can receive an additional legendary emblem as well as 6 rare chests.

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Blizzard can soon look forward to a new revenue milestone, as mobile players in China are known to have few problems with Pay2Win mechanics and strong monetization.

A western player tested how much loot a Free2Play player would get in Diablo Immortal:

Player runs through 1,000 Rifts in Diablo Immortal without paying – Shows how many Legendarys are inside

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A new PvE MMORPG is coming in 2022 – Will it be an absolute niche game, with a very special appeal?

Embers Adrift is set to release in 2022, the developers emphasized in a new video. Reason enough to take a closer look at the new MMORPG. That’s exactly what MeinMMO editor Alexander Leitsch has done, sharing his first experiences as well as his concerns with you.

Embers Adrift is not a classic MMORPG like World of Warcraft or Guild Wars 2. I notice this right from the first few minutes of the closed beta that is currently running. But as someone who is interested in all MMORPGs, it felt like a duty to buy a package and create my own first impression.

And that impression is mixed.

For the first quests and battles already signal to me that I will need time to make progress in this MMORPG. The whole game screams for adventure and exploration, but also for group searching and hard work. That’s not necessarily what I’m looking for, but it appeals to a specific niche of gamers.

And exactly for this niche, it could be extremely interesting.

Start video
PvE MMORPG Embers Adrift shows 4 minutes of gameplay footage

Not a game for fans of easy starts, action-packed battles, and good graphics

Embers Adrift is a PvE sandbox MMORPG. The philosophy of the developers states that I do not follow a clear story or clear tasks, but instead experience an adventure in my own way. Relationships with other players must be built upon, as many contents are aimed at group players.

After about seven hours of gameplay and some watched videos, I can confirm that this MMORPG does many things differently – and not everything is immediately better.

Unusual are the quest texts. I really have to read these to understand and complete the tasks. There are no markers in the game, not even for the next NPC I should talk to. And there is also no popular minimap.

Also surprising are the first enemies I encounter. Every enemy has a marker that indicates whether I can defeat them alone, in pairs, or only in a group. And yes, group enemies are already in the starting area of the MMORPG and should not be attacked. Here, the first death can come swiftly.

Moreover, the start feels unfinished, and I somehow feel out of place. There is no real introduction, I am simply thrown into the world and attended to with initial tasks.

Embers Adrift character editor
The character editor of Embers Adrift.

But before I even enter the game world, I choose from three specializations during character creation: Defenders are like tanks, Supporters are healers, and Strikers deal damage. Later, at level 6, I then choose a second specialization from the same three options. My final class is formed from the 9 possible combinations.

However, even though level 6 sounds quite close, it will take me several hours to get there. This is not necessarily due to the required experience points but rather due to the often long travel times and the very slow battles. Actions are executed only after two seconds, and there are global cooldowns that make everything even slower. Fans of action-packed battles might quickly get bored.

During the course of the game, however, the combat system develops its charm. I have to target enemies deliberately; otherwise, I will be overwhelmed, and I cannot just jump into everything, as is the case in many modern titles. Challenging battles often only come in the endgame. And even in groups, the fights are more fun because more tactics are needed and at least something happens around me… even if it’s just attacks from my teammates.

Regarding the speed of leveling, there is currently a lot of controversy in the community. The journey to level 20 is said to take many hours. After level 20, the curve is said to increase again, making it almost impossible for solo players to reach level 30 in the foreseeable future.

Embers Adrift quest text
The quest texts in Embers Adrift are hefty and visually not ideal, but important for progress.

Embers Adrift is an indie MMORPG. Nowhere is this more evident than in the graphics. The attacks are quite static, the textures not particularly high-resolution, and overall, it feels like a game from the late 2000s. If you are hoping for a totally detailed character editor, you will also be disappointed.

However, I am excited about some ideas and features of the game. For instance, from the beginning, the journey is the goal. I can fight tough bosses in the open world early on or visit dungeons with other players. This is a really good approach, as often the leveling phases are something I want to skip quickly in modern games to get to the core content.

If you die in Embers Adrift, you can also be revived, similar to New World or Guild Wars 2. I have come to particularly appreciate this mechanic in recent years, and it fits perfectly into the social fabric of the new MMORPG.

I also view the in-depth crafting system positively, allowing players to create always relevant items for their progress. I must admit that I haven’t delved particularly deeply into this yet. However, relevant crafting is always something I see as very positive and important.

However, an old principle applies here: You can only master two professions simultaneously. If you switch a profession, you completely lose your progress in the old one.

On paper, Embers Adrift attracts many because it is a pure PvE game. There is a complete absence of PvP. This makes the open world safer and encourages cooperation among players.

It’s crazy that the nights are really dark. While this is atmospherically very cool, it also means that I could hardly play at the dead of night and had to periodically increase my monitor brightness significantly just to see anything. Although there is a torch on the F1 key, it only helps to a limited extent.

Embers Adrift cooldown
The cooldowns are quite long right from the start. Even the auto-attack takes 4 seconds to charge.

Embers Adrift is perfect for players with plenty of time, patience, and friends

Overall, Embers Adrift plays quite sluggishly, especially when comparing it to modern games like ESO or Guild Wars 2. But this is where the developers’ philosophy comes into play again.

Basically, you need group players for all the content and preferably an active guild that plays together every evening. This way, enemies are defeated faster, quests are easier to resolve, and you can spend the travel times joking around in voice chat.

If you can invest the time to constantly arrange meetings with others and experience adventures together, Embers Adrift might be the perfect game for you.

However, there is a danger that, with too few players or if friends leave the game, many core aspects of the MMORPG may be lost. I already felt this in the beta, as it was not so easy to find players at all. Due to the subscription model, Embers Adrift will also struggle to attract new players, so that they can take their first steps in the game.

In contrast, there is a game that completely does without a shop. This ensures that special skins must truly be earned. Much in Embers Adrift has thus a strong pro and con.

Embers Adrift mmorpg
If you want to enjoy Embers Adrift, you definitely need time.

If you want to play Embers Adrift now, you need to purchase a Founder’s Pack for $50. It includes beta access, a special title, and one month of free playtime after the release. With the release, the MMORPG will then become a subscription game. However, the beta currently only takes place at certain times.

The full release of Embers Adrift is expected to take place in 2022. For the time afterward, the developers are planning regular updates with new quests, zones, and dungeons.

Embers Adrift has a special allure, but it’s not my game

Pros
  • A game for adventurers and explorers
  • A good class system with a classic Holy Trinity
  • The journey is the goal, and challenges are encountered early
  • It is perfect for group players and fixed guilds
  • It completely forgoes a real-money shop
  • A game for true PvE fans, as there is no PvP
Cons
  • The start feels unfinished
  • Overall, the game is very sluggish, thanks to long travel distances and slow battles
  • The game requires a lot of time
  • The subscription model may deter new players
  • The fun of the game heavily depends on the players and the number of players

Embers Adrift is the exact opposite of the MMORPGs I like to play. Anyone who regularly reads my articles will know that I am active in many games simultaneously and work towards clear goals. As a father, this is also the most effective way for me to prepare for tackling a larger challenge over the weekend.

In Embers Adrift, however, I need a fixed group, must seek my own challenges, and must plan for everything. This will not appeal to the large mass of players but a niche that has not been addressed in a long time – especially with the focus on PvE.

Overall, the MMORPG relies on many “old school” aspects, such as reading quest texts, the absence of markers on maps, or indeed, the subscription model that few new MMORPGs utilize.

If you and your entire guild are looking for a new game or are open to joining a new guild, you can experience adventures that are truly fun. This is the great appeal of Embers Adrift – the exploration, mastering challenges, and the experiences shared with others.

Alexander Leitsch

MMORPG expert at MeinMMO

Does the idea of Embers Adrift appeal to you? Or do aspects like the high time requirement or the weak graphics rather put you off? Feel free to write your opinion in the comments.

Embers Adrift is not the only MMORPG set to release this year. Here we have summarized everything for you:

11 new MMORPGs that are still set to release in 2022

This is an AI-powered translation. Some inaccuracies might exist.

Hardcore survival game on Steam gets a complete overhaul – “Our game is objectively not fun”

The survival game Last Oasis is struggling to keep its players. Even the developers admit, “Our game is not fun.” This is supposed to drastically change with the launch of Season 5 next week.

This is Last Oasis: The survival game Last Oasis was announced in 2020 and is currently in Early Access on Steam. You dive into a post-apocalyptic world where the Earth has stopped rotating.

The focus is on survival, which is why Last Oasis offers classic survival mechanics such as hunger, thirst, crafting, and open PvP.

The concept attracted many interested players at the launch of Early Access, which led to an all-time peak of over 33,000 players on Steam. However, the numbers dropped very quickly and currently the statistics site Steamcharts.com shows about 200 concurrent players.

steam last oasis player numbers

In a news post from July 5, Florian “chadz” Hofreither, one of the developers, discussed how their game “objectively is not fun.” But the team didn’t give up and announced a complete overhaul to change that.

Solo gameplay and small groups in focus

After determining that the survival game is not fun, the team set out to find the causes of this problem. The result will go live next week. The exact date and time will be announced on August 1.

This is the new update: The update will go live with the launch of Season 5 of Last Oasis and is called “LOverhaul,” a combination of the two initials of the game (LO) and the English word “Overhaul.”

The focus, according to the new blog post from chadz, will be on solo players and smaller groups. The game was balanced based on feedback from Season 5 testers, who all mainly played alone or in small teams.

Last Oasis exoskeleton power armor title
The “Walkers,” complex transportation devices in Last Oasis, are expected to become even more important after the update.

With the LOverhaul update, the world of Last Oasis is set to become significantly more dangerous, not through open PvP, but through PvE. Originally, the world itself posed no “real” danger, but was “at most an inconvenience.” The danger came solely from other players through PvP. This will change with the update.

Players will need to be more cautious and think carefully about what risks they want to take. People who rush in unprepared and without strategy will have problems and die. They will not have fun, according to chadz.

This way, PvP should also become more strategic, as players need to consider and assess when a raid on others is worthwhile.

Should you play this version? In the blog post, chadz explains that the new direction of Last Oasis may not appeal to everyone. The team is aware of this and offers fans of the old version an alternative.

Players who prefer to play the survival game in its original state can do so on private servers, which will remain on the status of Season 4.

Are you active Last Oasis players or have you just checked it out briefly? Will you try the new update? Let us know in the comments.

New survival MMO turns you into a dinosaur, lets you fight with 200 players for food and partners

This is an AI-powered translation. Some inaccuracies might exist.

MMORPGs like WoW were better in the past because they made us all equal

Were MMORPGs really better in the past? Yes, that’s what MeinMMO demon Cortyn thinks, because back then everyone was equal in the game – and today they are not.

Every now and then, you hear the discussion that MMORPGs were better in the past. The games back then were more fun, had more to offer, were somehow more social, not so “casualized”, and the developers were still passionate about it.

Today, of course, it’s very different. It’s not fun, there’s nothing to do, everyone behaves like a bull in a china shop, everything is super easy, and the developers are all greedy profit monsters, who only care about their gods called “shareholders”.

You know this talk. I don’t put much stock in it because it doesn’t align with my perception and often stems from a lot of bitterness.

But there is still one aspect for me that was very significant for games like World of Warcraft back then and has been lost today. Something essential that new games basically no longer have. And it has to do with microtransactions and a lot of real money.

I know, I know. This could easily drift into a “everything was better back then” rant, where I angrily chase after kids with their pre-order season pass premium deluxe mount with my walking stick. But I don’t even want that.

I just took a little time to think about why I play today and why I did so back then.

My main example here is World of Warcraft, as it has been accompanying me for almost two decades, but what I’ve noticed applies to most other games as well.

13 € made everyone equal in WoW back then

When I joined my first raid group on the realm “The Eternal Watch” back then, it was also the first time I was in TeamSpeak with so many different, unfamiliar people. A colorful group of over 40 people from all social classes, from all walks of life and from all age groups.

And yet we were all equal.

This equality cost something – exactly 13 euros a month for a subscription.

  • 13 euros turned a stressed family man into our reliable night elf tank.
  • 13 euros turned a diligent computer science student into our slightly over-energetic fire mage.
  • 13 euros turned the extroverted unemployment benefit recipient into the friendly druid healer who had all abilities macroed with RP.
  • 13 euros turned the department manager into the somewhat scatterbrained dwarf priest who never places fear protection correctly.
  • 13 euros turned the slightly dazed millionaire’s son into a (still slightly dazed) gnome rogue who always had to accidentally pull.

For 13 euros a month, we were a team. For 13 euros, anyone could leave their real life behind and escape into the game world to be exactly equal to everyone else for a few hours each evening.

WoW Humans fmale male mage warrior unite title
A colorful, crazy bunch. And all were equal – at least in the game.

No matter how successful we were in our careers – in the game we were equal

I’m fully aware that there was of course no real equality in play – after all, different people had different amounts of time they could invest in the game. But everyone was exactly what they earned in the game. It was a separate, secluded cosmos.

And that was a wonderful place. We were players from all layers of society. It didn’t matter what we were in “real life” and how successful we were there, what jobs we had or what clothes we could afford. Because in the game, what counted was only what there was to do in the game. It was detached from the real world.

In a real world where the gap between rich and poor keeps widening, this is of course a weak consolation and doesn’t solve real problems – I’m fully aware of that. But just the existence of a retreat, a place of (felt) equality, where everyone had the same chances… that was so incredibly valuable.

When I look at the news today, I become dissatisfied. Pandemic, war, inflation, increasing racism, social injustice, climate change. It’s overwhelming and all are important topics that one must address sooner or later. But that can’t be done all the time; it’s just too much.

That’s why I long for a game that once made all of us “equal” in the starting conditions more than ever. A game that offers an escape from reality, captivates for thousands of hours, and doesn’t ask for money on top, so that one can show the whole world with a glittering star pony that one has “more money in real life”.

I hate the idea: Instead of farming gold in the game, I can just go to work and buy gold

I am – and I mean this completely seriously – still of the opinion that World of Warcraft is not pay-to-win in its current state. Even though you can exchange real money for gold and gold again for gear or boosting runs, it still takes a lot of skill to be a good WoW player.

Maybe you are the king of LFR with purchased equipment, but in Mythic+15 or heroic raids, only player experience and diligently learning the mechanics will help you. Especially since the real “win” in World of Warcraft is also having a friendly group with which you have fun, and not having the biggest bar on the damage meter (even if that can sometimes feel good)!

Nonetheless, I curse that this option exists in World of Warcraft to buy gold for real money.

Even if I possess such an amount of gold in the double-digit millions that I probably have it made for the next expansions, I hate it.

I hate that this thought exists in my head: “Instead of farming gold in the game, you could just write an article for MeinMMO and buy gold with that. It’s much faster.”.

I don’t buy gold for real money because I don’t have to and don’t want to. But for people without gold, this thought is tempting. And exactly this brings me back to the original problem:

Real money has an impact on the game.

This connection, even if I don’t use it, breaks part of the immersion for me. It inevitably leads to a connection that your bank balance in real life will have effects on what you are in the game.

WoW Gold Goblin in Bank titel title 1280x720

Games should be self-contained – nothing from the outside should intrude

When I play a game, I want it to be a self-contained cosmos. I want only actions in the game to have an impact on the game. I don’t want Bernd the bank consultant to be able to be “more” in the game because he throws money on the table. I don’t want Diablo-Dieter to get a pet through the ownership of a completely different game because of a cross-promotion that doesn’t exist in any other way. And I don’t want PvP-Peter to have a special title just because he watched a tournament on YouTube.

I don’t want to have any content in the game that reminds me at every corner that there is a world outside the game where I could do things that would give me advantages or special features in the game.

Just imagine that with board games.

In “Don’t get angry, Demon” there are no longer just the red, yellow, green, and black pieces, but for the rich player, there are also the premium glittering deluxe figures that cheer every rolled 6 and blink when they land on the target field.

In Monopoly (the car is the best piece, just for the record) there aren’t just the financially ruinous Boardwalk anymore, but one player has the rainbow-disco-boardwalk, which, while having the same game effect, is a holographic card with laser projection to the ceiling that always shows in the sky how much the poor sucker with the yellowed cardboard cards from Baltic Avenue and Water Works has to pay.

None of this makes the game itself unfairer, yet it would increase the feeling of inequality.

So when I reflect on why MMORPGs were “better in the past”, it’s clearly because they provided me with a complete escape from reality for a few hours while simultaneously offering social connections if you wanted them.

Even today, I can escape into such worlds for hours, but the magic has become significantly weaker because the game worlds tell me at every corner: Look, that mage up there paid 60 € more, and that priest back there spent 40 € in the cash shop.

I want that world back, where only the subscription fees made us all equal and allowed for a perfect escape from reality. And the fact that we will never get that back is probably also the reason why this topic makes me sad.

This is an AI-powered translation. Some inaccuracies might exist.

Small Minecraft update causes big discussion – “This is like 1984!”

The new update 1.19.1 of Minecraft has sparked heated discussions in the community. Some players consider it necessary, while others equate it with censorship, similar to the famous book 1984 by George Orwell.

What is this update about? 1.19.1 is a minor update of the Java Edition of Minecraft, released online on July 27. In addition to smaller bug fixes, it primarily introduced the new feature of chat reporting into the game.

It is now possible to report players who send messages containing prohibited content, such as child abuse, hate speech, sexual harassment, etc. Players can mark multiple messages for reporting, which will serve as evidence.

minecraft system message report
This system message will appear if one has been reported and banned for inappropriate behavior.

After verification, reported players can be banned from online mode, either temporarily or permanently.

While there was already a reporting system in Minecraft, it was managed by the respective server owners. The new system is now centralized. This caused heated discussions within the community.

“Absurd, intrusive and unnecessary”

This is what the opponents of the update say: The new feature has not been well received by all players. The hashtag #saveminecraft was created to urge Mojang to reverse the update.

This group of players argues that the new reporting system provides fertile ground for abuse. It is easy to manipulate chat logs or take them out of context, ensuring that players lose access to online mode.

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On the official Minecraft subreddit, the thread about the update has 0 upvotes, but over 1,400 comments, many of which are negative:

  • “Ah yes, 1.19.1, also known as ‘don’t update'” – Sandrosian
  • “We had nearly 11 years without problems with self-moderation. Why is this being added?” – therealduckie
  • “When I create a server, my rules apply there. I don’t want Mojang and Microsoft telling me what I can and cannot do. […]” – luffy1479
  • “I’m just waiting for some griefer or hacker to create a mod to report people en masse […]” – MakeLord95

The update has been renamed by this part of the community to “1.19.84” – a reference to the book 1984 by George Orwell, which deals with a dystopian totalitarian future (via Wikipedia). Some are calling for the system to be intentionally abused to prompt Mojang to remove it again. Others are threatening the developer with a boycott of their popular game.

Community Manager MojangMeesh commented on reddit that the update will not be reversed. His post received nearly 2,000 downvotes and angry responses.

“Have you even read 1984?”

This is what the supporters say: Another part of the community supports the change and is astonished by the comparisons with the book about a totalitarian regime and mass surveillance. The comparisons are completely exaggerated and those who make them apparently haven’t read 1984 at all.

The supporters also point out that the self-moderation of servers is not the optimal solution to all problems, as the opponents of the update suggest.

An ever-growing problem in Minecraft and other online games is child abuse. Games like Minecraft and Roblox, which primarily target children, constantly have to fight against pedophiles who misuse these games for cyber-grooming. MeinMMO author Andreas Bertits has personal experience with this.

In pedocriminality, “grooming” refers to the targeted contact of adults with children in order to gradually gain trust. This way, children are “prepared” for meetings with the intention of abuse. When grooming occurs on the internet, it is also referred to as “cyber-grooming.” More about this in our podcast with a cyber criminologist.

Stuart Duncan, the owner of the large Minecraft server for autistic children, has had personal experiences with this and knows of 4 cases where adults attempted to gain children’s trust.

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“There are entire networks of pedophiles using games like Minecraft and Roblox as ‘tools’ to gain children’s trust and exploit them.”

According to Duncan, server-owned moderation is ineffective in such cases, as the owners of the said servers may not take reports seriously or may even be perpetrators themselves. It is therefore not in their interest to handle such reports.

What do you think of the update? Do you find a centralized reporting system sensible and right, or is it problematic? Let us know in the comments.

How you can protect yourself from criminal behavior online can be found in one of our past talks:

Toxic and criminal behavior in online games: What can be done?

This is an AI-powered translation. Some inaccuracies might exist.

Warframe: Mom makes a career – 21-year-old started as an intern at an MMO studio, today she is the boss

31-year-old Rebecca Ford started as an intern at the quite unfortunate MMO studio Digital Extremes in Canada in 2011. At that time, the studio was in such significant financial trouble that she had to record the AI “Lotus” for the MMO Warframe herself. Now Ford takes on the role of “Creative Director” at the SF MMO.

What is so exciting about Rebecca Ford? Ford started as an intern at the studio “Digital Extremes” in January 2011. Before that, she had completed a 4-month summer internship at the pharmaceutical company AstraZeneca. In her new job, she was supposed to handle Facebook and Twitter, deliver some internal presentations, and help wherever needed. Just an intern job.

The studio Digital Extremes was not in good shape at that time: Essentially, they were making ports or multiplayer parts of games and had to somehow get by with contract work.

A low point was reached when they released the action-adventure “Star Trek” in 2013: It received poor ratings of about 45% from the trade press.

The “own” baby, a Free2Play SF MMO called Warframe, had been in development since 2000, but when it came out on Steam in 2013, it only performed moderately for a Free2Play title: Warframe averaged about 10,000 players. That’s too little to live off, but too much to die.

The studio was in such a bad place that intern Rebecca Ford was used as the voice of the AI in the game, “Lotus”. As Ford explained in an interview years later (via gamesindustry-biz):

“When we started the game, we had to improvise so much and work with duct tape that they actually asked me if I could do a voiceover in the game – and the character is now called Space-Mom. She is a sort of Cortana figure, where it turns out that she saved you […]

Start video
Warframe announces a new expansion and brings back hideous monsters that are now even more vicious

Intern to Community Manager and Space Mom

What happened next? In April 2012, it was enough for Ford’s permanent employment at Digital Extremes.

In the following years, the Canadian earned the nickname “Space-Mama”, as she supported players as the voice of the AI in Warframe, worked as a community manager and PR assistant starting in April 2012, talked extensively with players, the press, and became the voice of the game.

In November 2016, Warframe made the leap into the top 3 on Steam with the expansion “The War Within – The Inner War” with almost 70,000 concurrent players. On Xbox One and PlayStation 4, the game had also always been a topic of conversation, especially as an alternative to Destiny, which had already come under criticism – and that PC players could not play anyway.

Warframe-Lotus
The AI Lotus guides players, the “Tennos”, through Warframe.

Suddenly, Warframe was considered the “showcase MMO”. It became clear that good things happen when you continually develop a game and listen to player feedback.

Ford was promoted from community manager and PR assistant to the head of “Live Operations and Community Producer” in 2016. In December 2017, she was made the head of Live Operations and Communication.

The central role Ford played in the development of Warframe could be seen when the magazine Forbes crowned her in 2020 as one of the “30 Under 30” in gaming: Here, it was highly acknowledged that she initiated TennCon, the convention for the game. Additionally, it was noted that the 50 million members of the Warframe community affectionately dubbed her “Space Mom”.

The new fantasy MMO Soulframe brought a career leap for Ford:

Start video
Soulframe Cinematic Reveal Trailer

This is now the next step: Not only has Warframe continued to grow, but so has Digital Extremes. When the company announced a new fantasy MMO and the previous creative director, Steve Sinclair, switched from Warframe to the new game, the choice fell on Rebecca Ford to continue as “Creative Director” for Warframe.

A significant leap from intern and temporary voice actor to the “Voice of the Game” to the boss, which Ford has achieved in 10 years.

This is what she says:

In an interview with Venture Beat, Ford says she respects the new role, which comes with much more pressure. But she believes she can now translate the community’s ideas into updates and changes that will have a significant impact on the future of Warframe.

Ford hopes that the fans will show her a lot of understanding and respect as she finds her way in the new role.

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Ford has already announced that to handle the additional burden of overseeing two large MMOs, Digital Extremes will hire new people. Now they have a science fiction and a fantasy branch.

Perhaps among the new people that Ford hires is another talented intern.

Warframe is known for its quests:

Second Dream – This quest changed the way I see Warframe

Ford couldn’t stop raving about how much fun she had playing Warframe and how much she enjoyed talking to the players, whom she still refers to as “Tennos” today.

More on the topic
Warframe: Recipe for Success – Lotus is “Voice of the Game” in every respect
von Schuhmann

Suddenly the Players Were There – Upswing in 2016

When did the upswing come? Rebecca Ford’s rise within the company coincided with the rise of Warframe.

In November 2016, three years after release, Warframe finally broke through on Steam: Suddenly, the players were there. In 2014 and 2015, the player numbers on Steam had been steadily climbing: Warframe regularly had about 40,000 to 50,000 players at the same time.

In November 2016, Warframe made the leap into the top 3 on Steam with the expansion “The War Within – The Inner War” with almost 70,000 concurrent players. On Xbox One and PlayStation 4, the game had also always been a topic of conversation, especially as an alternative to Destiny, which had already come under criticism – and that PC players could not play anyway.

Warframe-Lotus
The AI Lotus guides players, the “Tennos”, through Warframe.

Suddenly, Warframe was considered the “showcase MMO”. It became clear that good things happen when you continually develop a game and listen to player feedback.

Ford was promoted from community manager and PR assistant to the head of “Live Operations and Community Producer” in 2016. In December 2017, she was made the head of Live Operations and Communication.

The central role Ford played in the development of Warframe could be seen when the magazine Forbes crowned her in 2020 as one of the “30 Under 30” in gaming: Here, it was highly acknowledged that she initiated TennCon, the convention for the game. Additionally, it was noted that the 50 million members of the Warframe community affectionately dubbed her “Space Mom”.

The new fantasy MMO Soulframe brought a career leap for Ford:

Start video
Soulframe Cinematic Reveal Trailer

This is now the next step: Not only has Warframe continued to grow, but so has Digital Extremes. When the company announced a new fantasy MMO and the previous creative director, Steve Sinclair, switched from Warframe to the new game, the choice fell on Rebecca Ford to continue as “Creative Director” for Warframe.

A significant leap from intern and temporary voice actor to the “Voice of the Game” to the boss, which Ford has achieved in 10 years.

This is what she says:

In an interview with Venture Beat, Ford says she respects the new role, which comes with much more pressure. But she believes she can now translate the community’s ideas into updates and changes that will have a significant impact on the future of Warframe.

Ford hopes that the fans will show her a lot of understanding and respect as she finds her way in the new role.

Recommended editorial content

At this point you will find external content from Reddit that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the Reddit content

Ford has already announced that to handle the additional burden of overseeing two large MMOs, Digital Extremes will hire new people. Now they have a science fiction and a fantasy branch.

Perhaps among the new people that Ford hires is another talented intern.

Warframe is known for its quests:

Second Dream – This quest changed the way I see Warframe

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Linkedin

Diablo Immortal: Barbar build with whirling melee combos – skills, attributes, equipment

The Barbarian from Diablo Immortal is a class that aggressively slashes opponents in close combat. MeinMMO shows you a strong build with all the important components: Abilities, Attributes, and Gear.

In Diablo Immortal, it’s mainly about optimizing your build with better gear. However, to prove yourself, you need not only strong equipment but also the right abilities in your loadout.

We will show you the following things so you can prepare your Barbarian to the fullest:

  • Attributes
  • Abilities & Rotation
  • Legendary Gear
  • Best Set
  • Gems

By the way, if you ever get tired of your class, you can also switch it. Info in the video:

Start video
Diablo Immortal: So wechselt ihr die Klasse

Diablo Immortal: Barbarian Build

What kind of class is this? The Barbarian class is known for brutal melee combat. They primarily fight with two axes, maiming countless foes in blind fury.

The Barbarian is often where the action begins and therefore always charges into the fray. With this combat style, you are mostly in close range. However, strengths lie not only in battle.

This wild fighting machine, with the right Legendary items, possesses useful buffs that benefit you and your teammates. Therefore, the Barbarian should never be missing in a party.

Pro
  • Many crowd-control options
  • Strong area damage
  • Various group buffs
  • Fast movement
  • Very dangerous in PvP
Contra
  • Constantly in danger due to melee encounters
  • Little damage when focusing on one opponent
  • Often hindered by long cooldowns

If you’re still unsure which class suits you best, check out our class tier list for Diablo Immortal .

Barbarian Build: The Key Attributes

Here you will find the key attributes for your gear ranked:

  1. Strength – Increases damage
  2. Tenacity – Increases armor penetration and armor
  3. Vitality – Gives you more life
  4. Willpower – Increases potential and resistance
  5. Intelligence – Provides no bonuses for the Barbarian

For weapon and off-hand, you should choose the maximum damage first and then focus on the attributes.

Barbarian Build: Abilities and Rotation

The following 4 abilities deal the most damage with the build. However, keep in mind that most abilities can also be changed by Legendary gear:

  • Berserker’s Fury
  • Leap
  • Immortal Rage
  • Whirlwind
  • Frenzy (primary attack)

Rotation: This build is designed for slashing through numerous opponents while regenerating your life. First, you use Berserker’s Fury to boost your attack and movement speed.

Target a group of enemies and possibly leap to them. Now use Immortal Rage and Whirlwind to spin into a horde of monsters. This will deal continuous damage while regenerating your health.

More on the topic
XP-Wall in Diablo Immortal: 5 Tips for Leveling at Story Standstill
von Maik Schneider

Barbarian Build: Legendary Gear

For the 6 slots with Legendary gear, the following items provide significant bonuses for the build:

  • Weapon: Greedy Maelstrom
    • Increases the radius of Whirlwind but reduces the movement speed of Whirlwind.
    • Slows the energy consumption of Whirlwind by 10 %. (Awakened)
  • Off-hand: Broken Soul
    • Berserker’s Fury now increases critical hit chance instead of attack speed.
    • Cooldown of Berserker’s Fury reduced by 10 %. (Awakened)
  • Head: Lasting Hatred
    • Duration of Berserker’s Fury increased by 30 %.
    • Cooldown of Berserker’s Fury reduced by 10 %. (Awakened)
  • Armor: The Assembly
    • Whirlwind pulls all affected enemies in.
    • Slows the energy consumption of Whirlwind by 10 %. (Awakened)
  • Shoulders: The Coming Storm
    • Cooldown of Berserker’s Fury reduced by 15 %.
    • Cooldown of Berserker’s Fury reduced by 10 %. (Awakened)
  • Pants: Kars Defiance
    • Leap grants you an additional shield that absorbs 932 damage.
    • Cooldown of Leap reduced by 10 %. (Awakened)

Barbarian Build: The Best Set with Locations

For the Barbarian, there is a set that is beneficial to you:

  • Set Bonuses: Grace of the Flagellant
    • 2-piece set: Any continuous, channeled, and consistent area damage is increased by 15 %.
    • 4-piece set: Every time you deal damage to a single enemy 5 times, you deal an additional 630 damage to that enemy.
    • 6-piece set: Every time you take damage, you have a 4 % chance to unleash a lightning strike that deals 3780 damage to all nearby enemies and stuns them for 2 seconds. This effect can only occur once every 40 seconds.

The set pieces each have their own dungeon where you can grind them:

  • Neck: Throat Cutter
    • Source: Temple of Namari / Hell II+
  • Finger I: Severed Thumb
    • Source: The End of Destruction / Hell IV+
  • Finger II: Broken Hand
    • Source: Kikurasschnellen / Hell IV+
  • Hands: Bloody Hand
    • Source: Cave of Echoes / Hell II+
  • Waist: Open Belly
    • Source: Pit of Torment / Hell I+
  • Feet: Torn Sole
    • Source: Breach of the Mad King / Hell I+
More on the topic
All set items in Diablo Immortal with drop list – How to farm them, what they can do
von Maik Schneider

Barbarian Build: Normal and Legendary Gems

For the Normal Gems, the following ranking applies to this Barbarian build:

  • Blue Slot: Sapphire better than Aquamarine
    • Armor penetration is better than armor
  • Red Slot: Tourmaline better than Ruby
    • Damage is better than life
  • Yellow Slot: Citrine better than Topaz
    • Reducing resistance is better than increasing resistance

To farm Normal Gems effectively, the Hidden Hoards are suitable:

More on the topic
Diablo Immortal: Find Hidden Vault – All Possible Locations in the Areas
von Dariusz Müller

The best Legendary 1/5 Star Gems for the build based on strength can be found here.

  1. Eye of the Berserker
    • Enhances your total damage
  2. Trick Shot Gem
    • Increases the duration of Whirlwind
  3. Vehement Fang
    • Enemies take more damage after being hit
  4. Lightning Core
    • Deals damage to your enemies
  5. Chained Death
    • Increases your damage, especially in AoE situations
  6. Endless Torments
    • Deals a large amount of damage to your enemies over time after achieving a critical hit

The best Legendary ?/5 Star Gems for the build based on strength can be found here:

  1. Blood-soaked Jade
    • More damage and movement speed – damage bonus decreases when at low health
  2. Dripping Gall
    • Attacks can poison, poison spreads
  3. Petrified Flesh Fragment
    • Loss of control effects afflict enemies with explosive curse
  4. Blessing of the Worthy
    • When taking damage, you retaliate and harm enemies around you
  5. Filled Hope
    • Increases attack and movement speed
  6. Phoenix Ash
    • Prevents fatal damage and grants a temporary shield

You can obtain Legendary Gems from Elder Rifts with Legendary or Rare Emblems. Additionally, they can be purchased for Platinum in the market and randomly crafted using Runes.

This build is for aggressive players who love to plunge into the fray and want to experience action. If you want to be at the front lines constantly and be able to take a lot of damage, this is the right build for you.

If you have build tips for the Barbarian or see potential for improvement, please leave us a comment on the topic.

This is an AI-powered translation. Some inaccuracies might exist.

The gamescom reveals how much it costs to be part of the Opening Night Live

Publishers and developers around the world want to be part of the Opening Night Live (ONL) of the gamescom in August 2022. A website now reveals how much it costs for participants.

The Opening Night Live of gamescom is an important event in the gaming world year after year. Numerous development studios and publishers use this prestigious opportunity to showcase their latest projects and to present impressive trailers for upcoming games.

In addition to numerous editorially selected content that are selected free of charge for the show, part of the event is based on advertising bookings. For the year 2022, gamescom has now revealed how much it costs to be part of the show if your project was not specifically selected.

How much does it cost? As gamescom reveals on its own website, the price of a presentation at the Opening Night Live depends on how long the presentation is (via gamescom.global).

There are details for presentations ranging from 30 to 120 seconds.

DurationPrice
30 seconds85,000 Euros
60 seconds125,000 Euros
90 seconds165,000 Euros
120 seconds210,000 Euros

Trailers & Gameplay Reveals

What can be shown? The Opening Night Live, hosted again by Geoff Keighley, is supposed to provide not only new game announcements and trailers but also gameplay reveals and first looks at the events of gamescom 2022.

A benchmark for the expected content could be a look back at the past year. At gamescom 2021, we saw 42 new trailers. Among them was the announcement trailer for Marvel’s Midnight Suns, the multiplayer trailer for the shooter CrossfireX, and the open beta date for New World.

What prerequisites must be met? In addition to the costs that developers or publishers must pay for a spot at the ONL, there is another requirement for the advertising booking: The coveted spots are only awarded to publishers/developers who are present on site as the number of spots is very limited.

It is not known under what conditions the editorially determined content of the ONL is selected.

When is the Opening Night Live of gamescom 2022? The Opening Night Live of gamescom 2022 takes place on August 23 from 8:00 PM to 10:00 PM German time.

Are you looking forward to gamescom 2022 and will you watch the trailers for which the developers and publishers paid at least 85,000 Euros for broadcasting? Feel free to let us know in the comments here on MeinMMO!

Disclaimer: Webedia Gaming (GameStar, GamePro and MeinMMO) accompanies the gaming fair 2022 as an official media partner of gamescom.

If you want to recall gamescom from the past year, feel free to listen to the episode of the MeinMMO podcast, in which Leya Jankowski and Schuhmann revisit the event.

Gamescom 2021 in the podcast: More than 40 games in 2 hours – half forgotten, still cool?

This is an AI-powered translation. Some inaccuracies might exist.

Lost Ark shows roadmap until September – Brings the machinist and a new Legion raid

Lost Ark has officially revealed what’s coming in the MMORPG over the next two months. This includes a new class, a new Legion raid, and many other features. We at MeinMMO have summarized the highlights.

What kind of roadmap is this? In Lost Ark, there are usually no roadmaps that cover a long period. This time is no different. The current roadmap from the developers gives us an overview of what is happening in the MMORPG in August and September.

It is important to mention that this roadmap only outlines the key points of the new features. Typically, the detailed information about the updates only comes in the patch notes shortly before the new content is released.

It is also exciting that Amazon seems to want to move away from the large monthly updates. In August, there will be a major update as we are used to, and in September, there will be two updates. The next class, the highlight of the roadmap, will not be available until the end of September.

What are the highlights? The following things are coming to Arkesia in August and September:

August:

  • The Companion Ranch – A place in your fortress where you can collect and upgrade your companions
  • Mahakara Festival – Blooming Mokokos – A new festival where you can win mounts and skins. The theme will be rather summery.

September:

  • A cross-server global chat room
  • More interaction between players on different servers, with the friends list as an example
  • 2 new hairstyles for each class
  • Improved training area in Trixion
  • A PvP balance patch and better PvP settings
  • The new class Gunner
  • A new Legion raid for 4 players
  • Server merges, to counteract dead servers
  • New events and skins

You can read the entire roadmap anytime on playlostark.com, we have just summarized the highlights for you.

The last new class to join the game was the Arcanist:

Start video
Lost Ark: Arcanist in the Trailer

The Gunner turns you into Iron Man

What kind of class is this? The Gunner will be the penultimate class to arrive in our version of Arkesia in 2022. He is a heavily armed ranged fighter who relies on high-tech and lasers. He is the fifth advanced class of the Gunner base class and is only available in male form, like his counterparts.

The Gunner uses a submachine gun as his main weapon and is most effective at medium range. He is supported by a combat drone, which is always present. You can then activate skills either by yourself or through your drone.

This drone is useful in many situations as it does not have its own health bar and thus cannot actually die. This is perfect for taking down enemies without having to get too close.

You can see the Gunner in action in this video:

https://www.youtube.com/watch?v=GLAol7xAPDE

What is his identity skill? If the MP and your drone haven’t taken down the enemy yet, you can activate your identity skill and become a kind of Iron Man. You hover above the ground in a robotic battle suit, firing rockets and lasers from all directions.

During this, the entire user interface of the Gunner changes, giving you a true sense of power and high-tech.

You can charge this powerful ability by dealing damage to enemies. This charges the so-called energy cores. In your ultimate form, you then consume these with each skill until you transform back.

A first look was also given at the upcoming skins

The new Legion raid is a creepy clown – And comes with a noob mode

What kind of Legion raid is coming in September? With the second update in September, the 3rd Legion raid in Lost Ark will also be released. After Valtan and Vykas, the clown Kokul-Saydon enters the scene. He takes you into his “Midnight Circus” and tests your skills.

The clown Kokul-Saydon is considered one of the hardest bosses in Lost Ark and brings his own unique mechanics to the MMORPG. Unlike the previous Legion raids, you will fight against the commander of the Devastating Legion with only 4 players, so your eight-member team for the other raids will have to split up.

When can you play the raid? Kokul-Saydon comes with a noob mode in which you can learn the vicious raid boss before you take on the real creepy clown. This mode is called Midnight Circus: Trial and is available to you starting at item level 1,385.

The actual raid will be available from gear score 1,475 for the normal mode. A hard or even a hellish mode will not be available immediately after the update.

Unfortunately, there is currently little concrete information about other new features. Of course, we will keep you informed as soon as more information becomes available.

What do you think of the roadmap? Are you looking forward to the Gunner, or would you have preferred a different class? What do you think of the new Legion raid coming in just two months? Please feel free to share your thoughts in the comments here on MeinMMO.

For a closer look at the Gunner and all the other classes in Lost Ark, you can find our overview of all 22 classes.

This is an AI-powered translation. Some inaccuracies might exist.