You can now find 54 hidden playing cards in GTA Online to unlock rewards. We show you all the locations so you can receive rewards in GTA and Red Dead Online.
What is this treasure hunt? If you’ve been playing GTA Online for a while, you may have participated in a treasure hunt there. The developers set goals for players to find at specific locations.
You will be rewarded for that. And that’s also the case with the latest treasure hunt.
Playing Card Treasure Hunt in GTA Online – Map with Locations
The task: The team at Rockstar Games explains on the website that there are “a few interesting items” you should find.
What is being searched for? Playing cards from the 19th century. A total of 54 playing cards are hidden for players to find.
Where is the search taking place? The cards are scattered “across the state.” Players from the GTA community have already extracted the locations of the cards from the game data and created a map.
You can check your search progress through the interaction menu. You will find the progress under Inventory > Collectibles.
The creator of the map provides help for the search on their YouTube channel. Here, m_m_trampblack shows a speedrun in 38 minutes, demonstrating how he collects all 54 cards. You will find every hideout there if you don’t want to go searching yourself.
https://www.youtube.com/watch?v=av4K0pmxKUA
The Rewards of the Treasure Hunt in GTA Online and Red Dead Online
The big reward in GTA Online: If you find all 54 cards, you unlock the exclusive “The Player” outfit. In addition, you receive a unique set of cards for your croupier, allowing you to play Blackjack and 3-Card Poker.
You can see the outfit in this gif:
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The big reward in Red Dead Online: The reward for the cowboy fans among you is still a secret. Rockstar writes that it is “a special item” that will be available later this year.
We have linked further treasure hunts for you here. If you’re already at it, why not grab all the rewards and significantly boost your account. This way, you can more easily acquire expensive cars, airplanes, or additional content.
How do you like the treasure hunt? Do you think it’s a cool idea?
This is an AI-powered translation. Some inaccuracies might exist.
Today, there is a special raid day in Pokémon GO: Hisui-Washakwil is making its debut and can be caught for the first time. Additionally, there are special bonuses – here you will find everything in the overview.
When is the raid day? The raid day takes place on Sunday, July 31, 2022, from 11:00 AM to 2:00 PM local time. During this time, you should raid as much as you can.
What is special about the event? There is a debut: The Hisui version of Washakwil will be catchable for the first time in Pokémon GO.
Hisui-Washakwil and all bonuses – Is the raid day worth it?
What kind of Pokémon is this? The normal Washakwil has been in the game for a while as the evolution of Geronimatz. Now the “Hisui” version is coming to the game. Fans might already know it from “Pokémon Legends: Arceus”. There, Hisui-Washakwil is also one of the companion Pokémon that you can use to fly from A to B.
Since it is essentially a new Pokémon, catching it is worthwhile just for the Pokédex entry in Pokémon GO. However, it will not be among the best attackers in PvP, raids, or gyms. But there is still an exciting bonus for collectors.
Can Washakwil be shiny? Yes, and the chance of encountering shiny Washakwil will be increased during the raid day. Accordingly, you can try to get a new specimen for your shiny collection here.
This is what the shiny variant looks like
How do I defeat Hisui-Washakwil? For Hisui-Washakwil, two trainers should be sufficient if you use the right counters at a high level. However, to be safe and to get through faster, you should go in with more trainers.
The most important bonus: To enable you to raid effectively, you will receive five free raid passes during the event and up to two hours afterward when you spin the gym photo discs.
It is expected that you will only receive the next raid pass after the last one has been used – as you would with the daily pass. Therefore, you should always spin a gym disc immediately after you finish a raid to get the next pass.
If you save the free pass from the previous day (Saturday), you could theoretically complete six free raids. This can be worthwhile because, during the raid day, there are some extra bonuses.
These bonuses are also available: Besides Hisui-Washakwil, you can utilize various bonuses that apply to all raids occurring during the event period.
The chance of getting XL rare candies from raid battles on-site is increased
50% more XP for won raid battles
Additionally, the friendship bonus from the Hisui event is still active:
Friendship levels increase faster when you complete raid battles
Good XP opportunity on raid day: Since you already receive 50% more XP from won raid battles, you can effectively use the raid day to level up.
With lucky eggs, you can increase the XP yield
If you use a lucky egg, you will receive double XP from raid battles for half an hour. This can be really beneficial if you can complete as many raids in a row as possible during this time. Therefore, it’s best to play in an area with numerous gyms to quickly complete raids back to back.
Additionally, you can possibly use the raid day to increase your friendship level to collect XP. Because: The friendship level milestones are one of the best ways to farm XP.
For reaching hyperfriends, you get 50,000 XP (100,000 with lucky egg).
The jump to “Best Friend” even brings 100,000 XP (200,000 with lucky egg).
Since the friendship level increases faster with completed raids, this is a good opportunity to gather XP if you play with your Pokémon GO friends.
Here, timing is crucial – if you see that the jump to the next friendship level is imminent, it can also be worth using a lucky egg.
In 2014, Destiny was released and in doing so, made the MMO genre popular on consoles as a loot shooter.At that time, we thought that this would be the future of MMOs. But it turned out differently. In the podcast, we discuss what led to this and what is coming next.
On the PlayStation and Xbox, and in loot shooters, there were many things not known at the release of Destiny that are normal in an MMORPG: Merchant Xur has a regular reset, there are dungeons and raids. Equipment and characters evolve, as seen in an RPG.
This, combined with the legendary gunplay of Destiny, took the gaming world by storm. With MeinMMO, we thought at that time that this would be a new era for MMOs. We were sure that a new trending genre would emerge for MMO fans and persist.
The great era of loot shooters seems to be over now. Leya, Schuhmann, and Maik wonder where the next trend in MMOs lies. What happened to the loot shooters, and what comes next? Will hardcore shooters like Hunt: Showdown take their place? Or will everything just be battle royale?
This is how you can contribute: You can actively participate in improving the podcast. If you have feedback like suggestions or criticism, or just want to submit a cool topic proposal that should be discussed urgently, then check out our Discord server.
Alternatively, you can also send an email directly to [email protected] and share your thoughts with us. Share your opinion in the comments.
This is an AI-powered translation. Some inaccuracies might exist.
The killers in Dead by Daylight are unstoppable – at least that’s what some players believe. The latest patch hit solo players particularly hard.
A few days ago, Dead by Daylight had one of the biggest balancing adjustments of all time. Not only was the perk system revised, but many details of the core gameplay were also adjusted. The basic idea behind many of these changes was: Killers should become stronger, as they statistically achieve too few kills per round.
After all the changes, however, there is an outcry in the community: The game is no longer fun, killers are too powerful.
Several threads in the Dead by Daylight subreddit have 4,000 to 5,000 upvotes on the subject.
What is the problem right now? The biggest losers are the “Solo-Q” players, meaning those survivors who sign up for a match alone. They contrast with the “Survive with Friends” (SWF) groups, which generally team up and communicate via voice chat to inform each other about the killer’s position or actions.
Solo-Q players in particular have the impression that killers are now far too powerful. They are often caught very early, and the willingness of other players to help is lower when they are not in a group with them.
This is a problem, especially after the developers removed the blood points bonus from the perk “We will live forever.” This perk previously rewarded players with a massive blood points boost when they rescued other players from hooks.
Rescuing still grants blood points (as it always has), but a bonus cannot be accumulated through the perk.
Fundamentally, killers are now significantly deadlier. This is more pronounced against solo players; group players can still compensate for much of it through communication.
Survivors are feeling bad right now – especially as solo players.
What do the developers say? Quite a bit, but without substance – at least based on the comments. MandyTalk from Behaviour wrote officially that they know the patch has brought significant changes. It will take some time for everyone to get used to the changes. Furthermore, it says:
However, we will not rush anything – when we see things that we know are a high-priority problem, we will, of course, make changes in the planned hotfixes. There may even be more changes in the future, depending on how all of this affects players once they have had time to acclimate to the changes.
In the end, the developers are sticking to their decision for now. The kill rates were too low and needed to be raised.
Dead by Daylight is a live game that is constantly evolving, and changes are based on that. The plan for this update was to increase the kill rates, as they were lower than we would like. It will take a while to see the full extent of the changes, players need to adapt, and so on. This update and its aftermath are definitely something we are monitoring closely.
Solo players are feeling worse and worse: One of the comments with the most reactions and awards comes from jimmypopjr on Reddit, whose opinion we have translated here:
I can only speak for myself as a solo-Q player with over 2,000 hours of gameplay.
This update has hit me pretty hard.
I love this game, but not unconditionally. I don’t expect to win/escape often; I just want to have fun and not be so frustrated that disconnecting seems like a viable option. I don’t want to be tunneled or see others being tunneled.
But since the update, the game has not been fun for me anymore. In more than 50% of my matches, I think to myself at the end that I should take a break. When the matches are frustrating, the matchmaking feels unbalanced, and the blood points and XP rewards are ridiculous (especially when you get tunneled out in the first few minutes)… then disconnects and long wait times just seem like the natural outcome.
It’s really unfortunate that such a fun game can also be so frustrating alongside these peaks. It feels like some people only use this game as a catalyst to make others feel as bad as possible.
And to make matters worse, this subreddit and this community, which I generally think is great, is unfortunately full of people who want to diminish the opinions and experiences of others with their own anecdotal experiences.
Now I’m stuck in a game I love, but it no longer feels fun and rewarding enough to be worth my time… and with a community that doesn’t care how disappointed I am that the patch has affected me so much (but still cares enough to tell me why I’m wrong or why I’ve been carried by the old meta, even though I’ve never played like that).
It feels bad.
This comment seems to resonate with many, as it has received nearly a dozen Reddit awards and over 1,000 upvotes.
What is your experience as a killer and survivor in Dead by Daylight right now? Are you having fun and enjoying the update? Or have the developers gone too far?
This is an AI-powered translation. Some inaccuracies might exist.
Diablo Immortal received strong criticism after launch and was bombarded with poor reviews. Nevertheless, the game is doing financially very well and with the delayed launch in China, it has increased its player base by a third.
This is the status of Diablo Immortal: Since the launch on June 2, Blizzard’s new game has had to struggle with a wave of negative reactions and review bombing from the fans.
Criticism was mainly directed at the cash shop and monetization of Diablo Immortal, which is especially Pay2Win in the endgame and uses psychological tricks to get money out of players’ pockets.
However, the negativity did not change the fact that the ARPG became very successful. Just a week after launch, they reported a revenue of 10 million dollars, and the number continued to rise.
On July 28, the analysis site SensorTower reported that Diablo Immortal surpassed 100 million dollars in revenue, which was earned through the Google Play Store and the App Store. This means that the figure is likely much higher since PC revenues were not counted.
More about Diablo Immortal on MeinMMO can be found here:
First, a threat of ban, then exploding player numbers
There was, however, a major problem for Blizzard with Diablo Immortal. The launch in China, one of the largest mobile markets in the world, was supposed to take place in mid-June, but was long in limbo.
That’s why there were problems with China: The reason for a possible ban of Diablo Immortal was a statement allegedly from one of Blizzard’s marketing team members. It indirectly demanded that the Chinese head of state, Xi Jinping, should resign.
Accordingly, it looked for some time as if Blizzard would lose the license to release Diablo Immortal from the state. But even that turned out positively for the game.
Diablo Immortal celebrated its official launch in China on July 25, causing player numbers to shoot up. Just 2 days before the release, the game’s official Twitter account celebrated that the number of active players exceeded 20 million.
Less than a week later, the next tweet followed, as this number was increased by a whopping 50% to 30 million. As a small “thank you,” players can receive an additional legendary emblem as well as 6 rare chests.
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Blizzard can soon look forward to a new revenue milestone, as mobile players in China are known to have few problems with Pay2Win mechanics and strong monetization.
A western player tested how much loot a Free2Play player would get in Diablo Immortal:
Embers Adrift is set to release in 2022, the developers emphasized in a new video. Reason enough to take a closer look at the new MMORPG. That’s exactly what MeinMMO editor Alexander Leitsch has done, sharing his first experiences as well as his concerns with you.
Embers Adrift is not a classic MMORPG like World of Warcraft or Guild Wars 2. I notice this right from the first few minutes of the closed beta that is currently running. But as someone who is interested in all MMORPGs, it felt like a duty to buy a package and create my own first impression.
And that impression is mixed.
For the first quests and battles already signal to me that I will need time to make progress in this MMORPG. The whole game screams for adventure and exploration, but also for group searching and hard work. That’s not necessarily what I’m looking for, but it appeals to a specific niche of gamers.
And exactly for this niche, it could be extremely interesting.
Start video
PvE MMORPG Embers Adrift shows 4 minutes of gameplay footage
Not a game for fans of easy starts, action-packed battles, and good graphics
Embers Adrift is a PvE sandbox MMORPG. The philosophy of the developers states that I do not follow a clear story or clear tasks, but instead experience an adventure in my own way. Relationships with other players must be built upon, as many contents are aimed at group players.
After about seven hours of gameplay and some watched videos, I can confirm that this MMORPG does many things differently – and not everything is immediately better.
Unusual are the quest texts. I really have to read these to understand and complete the tasks. There are no markers in the game, not even for the next NPC I should talk to. And there is also no popular minimap.
Also surprising are the first enemies I encounter. Every enemy has a marker that indicates whether I can defeat them alone, in pairs, or only in a group. And yes, group enemies are already in the starting area of the MMORPG and should not be attacked. Here, the first death can come swiftly.
Moreover, the start feels unfinished, and I somehow feel out of place. There is no real introduction, I am simply thrown into the world and attended to with initial tasks.
The character editor of Embers Adrift.
But before I even enter the game world, I choose from three specializations during character creation: Defenders are like tanks, Supporters are healers, and Strikers deal damage. Later, at level 6, I then choose a second specialization from the same three options. My final class is formed from the 9 possible combinations.
However, even though level 6 sounds quite close, it will take me several hours to get there. This is not necessarily due to the required experience points but rather due to the often long travel times and the very slow battles. Actions are executed only after two seconds, and there are global cooldowns that make everything even slower. Fans of action-packed battles might quickly get bored.
During the course of the game, however, the combat system develops its charm. I have to target enemies deliberately; otherwise, I will be overwhelmed, and I cannot just jump into everything, as is the case in many modern titles. Challenging battles often only come in the endgame. And even in groups, the fights are more fun because more tactics are needed and at least something happens around me… even if it’s just attacks from my teammates.
Regarding the speed of leveling, there is currently a lot of controversy in the community. The journey to level 20 is said to take many hours. After level 20, the curve is said to increase again, making it almost impossible for solo players to reach level 30 in the foreseeable future.
The quest texts in Embers Adrift are hefty and visually not ideal, but important for progress.
Embers Adrift is an indie MMORPG. Nowhere is this more evident than in the graphics. The attacks are quite static, the textures not particularly high-resolution, and overall, it feels like a game from the late 2000s. If you are hoping for a totally detailed character editor, you will also be disappointed.
However, I am excited about some ideas and features of the game. For instance, from the beginning, the journey is the goal. I can fight tough bosses in the open world early on or visit dungeons with other players. This is a really good approach, as often the leveling phases are something I want to skip quickly in modern games to get to the core content.
If you die in Embers Adrift, you can also be revived, similar to New World or Guild Wars 2. I have come to particularly appreciate this mechanic in recent years, and it fits perfectly into the social fabric of the new MMORPG.
I also view the in-depth crafting system positively, allowing players to create always relevant items for their progress. I must admit that I haven’t delved particularly deeply into this yet. However, relevant crafting is always something I see as very positive and important.
However, an old principle applies here: You can only master two professions simultaneously. If you switch a profession, you completely lose your progress in the old one.
On paper, Embers Adrift attracts many because it is a pure PvE game. There is a complete absence of PvP. This makes the open world safer and encourages cooperation among players.
It’s crazy that the nights are really dark. While this is atmospherically very cool, it also means that I could hardly play at the dead of night and had to periodically increase my monitor brightness significantly just to see anything. Although there is a torch on the F1 key, it only helps to a limited extent.
The cooldowns are quite long right from the start. Even the auto-attack takes 4 seconds to charge.
Embers Adrift is perfect for players with plenty of time, patience, and friends
Overall, Embers Adrift plays quite sluggishly, especially when comparing it to modern games like ESO or Guild Wars 2. But this is where the developers’ philosophy comes into play again.
Basically, you need group players for all the content and preferably an active guild that plays together every evening. This way, enemies are defeated faster, quests are easier to resolve, and you can spend the travel times joking around in voice chat.
If you can invest the time to constantly arrange meetings with others and experience adventures together, Embers Adrift might be the perfect game for you.
However, there is a danger that, with too few players or if friends leave the game, many core aspects of the MMORPG may be lost. I already felt this in the beta, as it was not so easy to find players at all. Due to the subscription model, Embers Adrift will also struggle to attract new players, so that they can take their first steps in the game.
In contrast, there is a game that completely does without a shop. This ensures that special skins must truly be earned. Much in Embers Adrift has thus a strong pro and con.
If you want to enjoy Embers Adrift, you definitely need time.
If you want to play Embers Adrift now, you need to purchase a Founder’s Pack for $50. It includes beta access, a special title, and one month of free playtime after the release. With the release, the MMORPG will then become a subscription game. However, the beta currently only takes place at certain times.
The full release of Embers Adrift is expected to take place in 2022. For the time afterward, the developers are planning regular updates with new quests, zones, and dungeons.
Embers Adrift has a special allure, but it’s not my game
Pros
A game for adventurers and explorers
A good class system with a classic Holy Trinity
The journey is the goal, and challenges are encountered early
It is perfect for group players and fixed guilds
It completely forgoes a real-money shop
A game for true PvE fans, as there is no PvP
Cons
The start feels unfinished
Overall, the game is very sluggish, thanks to long travel distances and slow battles
The game requires a lot of time
The subscription model may deter new players
The fun of the game heavily depends on the players and the number of players
Embers Adrift is the exact opposite of the MMORPGs I like to play. Anyone who regularly reads my articles will know that I am active in many games simultaneously and work towards clear goals. As a father, this is also the most effective way for me to prepare for tackling a larger challenge over the weekend.
In Embers Adrift, however, I need a fixed group, must seek my own challenges, and must plan for everything. This will not appeal to the large mass of players but a niche that has not been addressed in a long time – especially with the focus on PvE.
Overall, the MMORPG relies on many “old school” aspects, such as reading quest texts, the absence of markers on maps, or indeed, the subscription model that few new MMORPGs utilize.
If you and your entire guild are looking for a new game or are open to joining a new guild, you can experience adventures that are truly fun. This is the great appeal of Embers Adrift – the exploration, mastering challenges, and the experiences shared with others.
Alexander Leitsch
MMORPG expert at MeinMMO
Does the idea of Embers Adrift appeal to you? Or do aspects like the high time requirement or the weak graphics rather put you off? Feel free to write your opinion in the comments.
Embers Adrift is not the only MMORPG set to release this year. Here we have summarized everything for you:
The survival game Last Oasis is struggling to keep its players. Even the developers admit, “Our game is not fun.” This is supposed to drastically change with the launch of Season 5 next week.
This is Last Oasis: The survival game Last Oasis was announced in 2020 and is currently in Early Access on Steam. You dive into a post-apocalyptic world where the Earth has stopped rotating.
The focus is on survival, which is why Last Oasis offers classic survival mechanics such as hunger, thirst, crafting, and open PvP.
The concept attracted many interested players at the launch of Early Access, which led to an all-time peak of over 33,000 players on Steam. However, the numbers dropped very quickly and currently the statistics site Steamcharts.com shows about 200 concurrent players.
In a news post from July 5, Florian “chadz” Hofreither, one of the developers, discussed how their game “objectively is not fun.” But the team didn’t give up and announced a complete overhaul to change that.
Solo gameplay and small groups in focus
After determining that the survival game is not fun, the team set out to find the causes of this problem. The result will go live next week. The exact date and time will be announced on August 1.
This is the new update: The update will go live with the launch of Season 5 of Last Oasis and is called “LOverhaul,” a combination of the two initials of the game (LO) and the English word “Overhaul.”
The focus, according to the new blog post from chadz, will be on solo players and smaller groups. The game was balanced based on feedback from Season 5 testers, who all mainly played alone or in small teams.
The “Walkers,” complex transportation devices in Last Oasis, are expected to become even more important after the update.
With the LOverhaul update, the world of Last Oasis is set to become significantly more dangerous, not through open PvP, but through PvE. Originally, the world itself posed no “real” danger, but was “at most an inconvenience.” The danger came solely from other players through PvP. This will change with the update.
Players will need to be more cautious and think carefully about what risks they want to take. People who rush in unprepared and without strategy will have problems and die. They will not have fun, according to chadz.
This way, PvP should also become more strategic, as players need to consider and assess when a raid on others is worthwhile.
More about survival games on MeinMMO can be found here:
Should you play this version? In the blog post, chadz explains that the new direction of Last Oasis may not appeal to everyone. The team is aware of this and offers fans of the old version an alternative.
Players who prefer to play the survival game in its original state can do so on private servers, which will remain on the status of Season 4.
Are you active Last Oasis players or have you just checked it out briefly? Will you try the new update? Let us know in the comments.
Were MMORPGs really better in the past? Yes, that’s what MeinMMO demon Cortyn thinks, because back then everyone was equal in the game – and today they are not.
Every now and then, you hear the discussion that MMORPGs were better in the past. The games back then were more fun, had more to offer, were somehow more social, not so “casualized”, and the developers were still passionate about it.
Today, of course, it’s very different. It’s not fun, there’s nothing to do, everyone behaves like a bull in a china shop, everything is super easy, and the developers are all greedy profit monsters, who only care about their gods called “shareholders”.
You know this talk. I don’t put much stock in it because it doesn’t align with my perception and often stems from a lot of bitterness.
But there is still one aspect for me that was very significant for games like World of Warcraft back then and has been lost today. Something essential that new games basically no longer have. And it has to do with microtransactions and a lot of real money.
I know, I know. This could easily drift into a “everything was better back then” rant, where I angrily chase after kids with their pre-order season pass premium deluxe mount with my walking stick. But I don’t even want that.
I just took a little time to think about why I play today and why I did so back then.
My main example here is World of Warcraft, as it has been accompanying me for almost two decades, but what I’ve noticed applies to most other games as well.
13 € made everyone equal in WoW back then
When I joined my first raid group on the realm “The Eternal Watch” back then, it was also the first time I was in TeamSpeak with so many different, unfamiliar people. A colorful group of over 40 people from all social classes, from all walks of life and from all age groups.
And yet we were all equal.
This equality cost something – exactly 13 euros a month for a subscription.
13 euros turned a stressed family man into our reliable night elf tank.
13 euros turned a diligent computer science student into our slightly over-energetic fire mage.
13 euros turned the extroverted unemployment benefit recipient into the friendly druid healer who had all abilities macroed with RP.
13 euros turned the department manager into the somewhat scatterbrained dwarf priest who never places fear protection correctly.
13 euros turned the slightly dazed millionaire’s son into a (still slightly dazed) gnome rogue who always had to accidentally pull.
For 13 euros a month, we were a team. For 13 euros, anyone could leave their real life behind and escape into the game world to be exactly equal to everyone else for a few hours each evening.
A colorful, crazy bunch. And all were equal – at least in the game.
No matter how successful we were in our careers – in the game we were equal
I’m fully aware that there was of course no real equality in play – after all, different people had different amounts of time they could invest in the game. But everyone was exactly what they earned in the game. It was a separate, secluded cosmos.
And that was a wonderful place. We were players from all layers of society. It didn’t matter what we were in “real life” and how successful we were there, what jobs we had or what clothes we could afford. Because in the game, what counted was only what there was to do in the game. It was detached from the real world.
In a real world where the gap between rich and poor keeps widening, this is of course a weak consolation and doesn’t solve real problems – I’m fully aware of that. But just the existence of a retreat, a place of (felt) equality, where everyone had the same chances… that was so incredibly valuable.
When I look at the news today, I become dissatisfied. Pandemic, war, inflation, increasing racism, social injustice, climate change. It’s overwhelming and all are important topics that one must address sooner or later. But that can’t be done all the time; it’s just too much.
That’s why I long for a game that once made all of us “equal” in the starting conditions more than ever. A game that offers an escape from reality, captivates for thousands of hours, and doesn’t ask for money on top, so that one can show the whole world with a glittering star pony that one has “more money in real life”.
More columns and opinions from Cortyn around gaming can be found here on MeinMMO:
I hate the idea: Instead of farming gold in the game, I can just go to work and buy gold
I am – and I mean this completely seriously – still of the opinion that World of Warcraft is not pay-to-win in its current state. Even though you can exchange real money for gold and gold again for gear or boosting runs, it still takes a lot of skill to be a good WoW player.
Maybe you are the king of LFR with purchased equipment, but in Mythic+15 or heroic raids, only player experience and diligently learning the mechanics will help you. Especially since the real “win” in World of Warcraft is also having a friendly group with which you have fun, and not having the biggest bar on the damage meter (even if that can sometimes feel good)!
Nonetheless, I curse that this option exists in World of Warcraft to buy gold for real money.
Even if I possess such an amount of gold in the double-digit millions that I probably have it made for the next expansions, I hate it.
I hate that this thought exists in my head: “Instead of farming gold in the game, you could just write an article for MeinMMO and buy gold with that. It’s much faster.”.
I don’t buy gold for real money because I don’t have to and don’t want to. But for people without gold, this thought is tempting. And exactly this brings me back to the original problem:
Real money has an impact on the game.
This connection, even if I don’t use it, breaks part of the immersion for me. It inevitably leads to a connection that your bank balance in real life will have effects on what you are in the game.
Games should be self-contained – nothing from the outside should intrude
When I play a game, I want it to be a self-contained cosmos. I want only actions in the game to have an impact on the game. I don’t want Bernd the bank consultant to be able to be “more” in the game because he throws money on the table. I don’t want Diablo-Dieter to get a pet through the ownership of a completely different game because of a cross-promotion that doesn’t exist in any other way. And I don’t want PvP-Peter to have a special title just because he watched a tournament on YouTube.
I don’t want to have any content in the game that reminds me at every corner that there is a world outside the game where I could do things that would give me advantages or special features in the game.
Just imagine that with board games.
In “Don’t get angry, Demon” there are no longer just the red, yellow, green, and black pieces, but for the rich player, there are also the premium glittering deluxe figures that cheer every rolled 6 and blink when they land on the target field.
In Monopoly (the car is the best piece, just for the record) there aren’t just the financially ruinous Boardwalk anymore, but one player has the rainbow-disco-boardwalk, which, while having the same game effect, is a holographic card with laser projection to the ceiling that always shows in the sky how much the poor sucker with the yellowed cardboard cards from Baltic Avenue and Water Works has to pay.
None of this makes the game itself unfairer, yet it would increase the feeling of inequality.
So when I reflect on why MMORPGs were “better in the past”, it’s clearly because they provided me with a complete escape from reality for a few hours while simultaneously offering social connections if you wanted them.
Even today, I can escape into such worlds for hours, but the magic has become significantly weaker because the game worlds tell me at every corner: Look, that mage up there paid 60 € more, and that priest back there spent 40 € in the cash shop.
I want that world back, where only the subscription fees made us all equal and allowed for a perfect escape from reality. And the fact that we will never get that back is probably also the reason why this topic makes me sad.
This is an AI-powered translation. Some inaccuracies might exist.
The new update 1.19.1 of Minecraft has sparked heated discussions in the community. Some players consider it necessary, while others equate it with censorship, similar to the famous book 1984 by George Orwell.
What is this update about? 1.19.1 is a minor update of the Java Edition of Minecraft, released online on July 27. In addition to smaller bug fixes, it primarily introduced the new feature of chat reporting into the game.
It is now possible to report players who send messages containing prohibited content, such as child abuse, hate speech, sexual harassment, etc. Players can mark multiple messages for reporting, which will serve as evidence.
This system message will appear if one has been reported and banned for inappropriate behavior.
After verification, reported players can be banned from online mode, either temporarily or permanently.
While there was already a reporting system in Minecraft, it was managed by the respective server owners. The new system is now centralized. This caused heated discussions within the community.
“Absurd, intrusive and unnecessary”
This is what the opponents of the update say: The new feature has not been well received by all players. The hashtag #saveminecraft was created to urge Mojang to reverse the update.
This group of players argues that the new reporting system provides fertile ground for abuse. It is easy to manipulate chat logs or take them out of context, ensuring that players lose access to online mode.
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“Ah yes, 1.19.1, also known as ‘don’t update'” – Sandrosian
“We had nearly 11 years without problems with self-moderation. Why is this being added?” – therealduckie
“When I create a server, my rules apply there. I don’t want Mojang and Microsoft telling me what I can and cannot do. […]” – luffy1479
“I’m just waiting for some griefer or hacker to create a mod to report people en masse […]” – MakeLord95
The update has been renamed by this part of the community to “1.19.84” – a reference to the book 1984 by George Orwell, which deals with a dystopian totalitarian future (via Wikipedia). Some are calling for the system to be intentionally abused to prompt Mojang to remove it again. Others are threatening the developer with a boycott of their popular game.
Community Manager MojangMeesh commented on reddit that the update will not be reversed. His post received nearly 2,000 downvotes and angry responses.
More about Minecraft on MeinMMO can be found here:
This is what the supporters say: Another part of the community supports the change and is astonished by the comparisons with the book about a totalitarian regime and mass surveillance. The comparisons are completely exaggerated and those who make them apparently haven’t read 1984 at all.
The supporters also point out that the self-moderation of servers is not the optimal solution to all problems, as the opponents of the update suggest.
An ever-growing problem in Minecraft and other online games is child abuse. Games like Minecraft and Roblox, which primarily target children, constantly have to fight against pedophiles who misuse these games for cyber-grooming. MeinMMO author Andreas Bertits has personal experience with this.
In pedocriminality, “grooming” refers to the targeted contact of adults with children in order to gradually gain trust. This way, children are “prepared” for meetings with the intention of abuse. When grooming occurs on the internet, it is also referred to as “cyber-grooming.” More about this in our podcast with a cyber criminologist.
Stuart Duncan, the owner of the large Minecraft server for autistic children, has had personal experiences with this and knows of 4 cases where adults attempted to gain children’s trust.
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“There are entire networks of pedophiles using games like Minecraft and Roblox as ‘tools’ to gain children’s trust and exploit them.”
According to Duncan, server-owned moderation is ineffective in such cases, as the owners of the said servers may not take reports seriously or may even be perpetrators themselves. It is therefore not in their interest to handle such reports.
What do you think of the update? Do you find a centralized reporting system sensible and right, or is it problematic? Let us know in the comments.
How you can protect yourself from criminal behavior online can be found in one of our past talks:
31-year-old Rebecca Ford started as an intern at the quite unfortunate MMO studio Digital Extremes in Canada in 2011. At that time, the studio was in such significant financial trouble that she had to record the AI “Lotus” for the MMO Warframe herself. Now Ford takes on the role of “Creative Director” at the SF MMO.
What is so exciting about Rebecca Ford? Ford started as an intern at the studio “Digital Extremes” in January 2011. Before that, she had completed a 4-month summer internship at the pharmaceutical company AstraZeneca. In her new job, she was supposed to handle Facebook and Twitter, deliver some internal presentations, and help wherever needed. Just an intern job.
The studio Digital Extremes was not in good shape at that time: Essentially, they were making ports or multiplayer parts of games and had to somehow get by with contract work.
A low point was reached when they released the action-adventure “Star Trek” in 2013: It received poor ratings of about 45% from the trade press.
The “own” baby, a Free2Play SF MMO called Warframe, had been in development since 2000, but when it came out on Steam in 2013, it only performed moderately for a Free2Play title: Warframe averaged about 10,000 players. That’s too little to live off, but too much to die.
The studio was in such a bad place that intern Rebecca Ford was used as the voice of the AI in the game, “Lotus”. As Ford explained in an interview years later (via gamesindustry-biz):
“When we started the game, we had to improvise so much and work with duct tape that they actually asked me if I could do a voiceover in the game – and the character is now called Space-Mom. She is a sort of Cortana figure, where it turns out that she saved you […]
Start video
Warframe announces a new expansion and brings back hideous monsters that are now even more vicious
Intern to Community Manager and Space Mom
What happened next? In April 2012, it was enough for Ford’s permanent employment at Digital Extremes.
In the following years, the Canadian earned the nickname “Space-Mama”, as she supported players as the voice of the AI in Warframe, worked as a community manager and PR assistant starting in April 2012, talked extensively with players, the press, and became the voice of the game.
In November 2016, Warframe made the leap into the top 3 on Steam with the expansion “The War Within – The Inner War” with almost 70,000 concurrent players. On Xbox One and PlayStation 4, the game had also always been a topic of conversation, especially as an alternative to Destiny, which had already come under criticism – and that PC players could not play anyway.
The AI Lotus guides players, the “Tennos”, through Warframe.
Suddenly, Warframe was considered the “showcase MMO”. It became clear that good things happen when you continually develop a game and listen to player feedback.
Ford was promoted from community manager and PR assistant to the head of “Live Operations and Community Producer” in 2016. In December 2017, she was made the head of Live Operations and Communication.
The central role Ford played in the development of Warframe could be seen when the magazine Forbes crowned her in 2020 as one of the “30 Under 30” in gaming: Here, it was highly acknowledged that she initiated TennCon, the convention for the game. Additionally, it was noted that the 50 million members of the Warframe community affectionately dubbed her “Space Mom”.
The new fantasy MMO Soulframe brought a career leap for Ford:
Start video
Soulframe Cinematic Reveal Trailer
This is now the next step: Not only has Warframe continued to grow, but so has Digital Extremes. When the company announced a new fantasy MMO and the previous creative director, Steve Sinclair, switched from Warframe to the new game, the choice fell on Rebecca Ford to continue as “Creative Director” for Warframe.
A significant leap from intern and temporary voice actor to the “Voice of the Game” to the boss, which Ford has achieved in 10 years.
This is what she says:
In an interview with Venture Beat, Ford says she respects the new role, which comes with much more pressure. But she believes she can now translate the community’s ideas into updates and changes that will have a significant impact on the future of Warframe.
Ford hopes that the fans will show her a lot of understanding and respect as she finds her way in the new role.
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Ford has already announced that to handle the additional burden of overseeing two large MMOs, Digital Extremes will hire new people. Now they have a science fiction and a fantasy branch.
Perhaps among the new people that Ford hires is another talented intern.
Ford couldn’t stop raving about how much fun she had playing Warframe and how much she enjoyed talking to the players, whom she still refers to as “Tennos” today.
When did the upswing come? Rebecca Ford’s rise within the company coincided with the rise of Warframe.
In November 2016, three years after release, Warframe finally broke through on Steam: Suddenly, the players were there. In 2014 and 2015, the player numbers on Steam had been steadily climbing: Warframe regularly had about 40,000 to 50,000 players at the same time.
In November 2016, Warframe made the leap into the top 3 on Steam with the expansion “The War Within – The Inner War” with almost 70,000 concurrent players. On Xbox One and PlayStation 4, the game had also always been a topic of conversation, especially as an alternative to Destiny, which had already come under criticism – and that PC players could not play anyway.
The AI Lotus guides players, the “Tennos”, through Warframe.
Suddenly, Warframe was considered the “showcase MMO”. It became clear that good things happen when you continually develop a game and listen to player feedback.
Ford was promoted from community manager and PR assistant to the head of “Live Operations and Community Producer” in 2016. In December 2017, she was made the head of Live Operations and Communication.
The central role Ford played in the development of Warframe could be seen when the magazine Forbes crowned her in 2020 as one of the “30 Under 30” in gaming: Here, it was highly acknowledged that she initiated TennCon, the convention for the game. Additionally, it was noted that the 50 million members of the Warframe community affectionately dubbed her “Space Mom”.
The new fantasy MMO Soulframe brought a career leap for Ford:
Start video
Soulframe Cinematic Reveal Trailer
This is now the next step: Not only has Warframe continued to grow, but so has Digital Extremes. When the company announced a new fantasy MMO and the previous creative director, Steve Sinclair, switched from Warframe to the new game, the choice fell on Rebecca Ford to continue as “Creative Director” for Warframe.
A significant leap from intern and temporary voice actor to the “Voice of the Game” to the boss, which Ford has achieved in 10 years.
This is what she says:
In an interview with Venture Beat, Ford says she respects the new role, which comes with much more pressure. But she believes she can now translate the community’s ideas into updates and changes that will have a significant impact on the future of Warframe.
Ford hopes that the fans will show her a lot of understanding and respect as she finds her way in the new role.
Recommended editorial content
At this point you will find external content from Reddit that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Ford has already announced that to handle the additional burden of overseeing two large MMOs, Digital Extremes will hire new people. Now they have a science fiction and a fantasy branch.
Perhaps among the new people that Ford hires is another talented intern.
The Barbarian from Diablo Immortal is a class that aggressively slashes opponents in close combat. MeinMMO shows you a strong build with all the important components: Abilities, Attributes, and Gear.
In Diablo Immortal, it’s mainly about optimizing your build with better gear. However, to prove yourself, you need not only strong equipment but also the right abilities in your loadout.
We will show you the following things so you can prepare your Barbarian to the fullest:
Attributes
Abilities & Rotation
Legendary Gear
Best Set
Gems
By the way, if you ever get tired of your class, you can also switch it. Info in the video:
Start video
Diablo Immortal: So wechselt ihr die Klasse
Diablo Immortal: Barbarian Build
What kind of class is this? The Barbarian class is known for brutal melee combat. They primarily fight with two axes, maiming countless foes in blind fury.
The Barbarian is often where the action begins and therefore always charges into the fray. With this combat style, you are mostly in close range. However, strengths lie not only in battle.
This wild fighting machine, with the right Legendary items, possesses useful buffs that benefit you and your teammates. Therefore, the Barbarian should never be missing in a party.
Here you will find the key attributes for your gear ranked:
Strength – Increases damage
Tenacity – Increases armor penetration and armor
Vitality – Gives you more life
Willpower – Increases potential and resistance
Intelligence – Provides no bonuses for the Barbarian
For weapon and off-hand, you should choose the maximum damage first and then focus on the attributes.
Barbarian Build: Abilities and Rotation
The following 4 abilities deal the most damage with the build. However, keep in mind that most abilities can also be changed by Legendary gear:
Berserker’s Fury
Leap
Immortal Rage
Whirlwind
Frenzy (primary attack)
Rotation: This build is designed for slashing through numerous opponents while regenerating your life. First, you use Berserker’s Fury to boost your attack and movement speed.
Target a group of enemies and possibly leap to them. Now use Immortal Rage and Whirlwind to spin into a horde of monsters. This will deal continuous damage while regenerating your health.
For the 6 slots with Legendary gear, the following items provide significant bonuses for the build:
Weapon: Greedy Maelstrom
Increases the radius of Whirlwind but reduces the movement speed of Whirlwind.
Slows the energy consumption of Whirlwind by 10 %. (Awakened)
Off-hand: Broken Soul
Berserker’s Fury now increases critical hit chance instead of attack speed.
Cooldown of Berserker’s Fury reduced by 10 %. (Awakened)
Head: Lasting Hatred
Duration of Berserker’s Fury increased by 30 %.
Cooldown of Berserker’s Fury reduced by 10 %. (Awakened)
Armor: The Assembly
Whirlwind pulls all affected enemies in.
Slows the energy consumption of Whirlwind by 10 %. (Awakened)
Shoulders: The Coming Storm
Cooldown of Berserker’s Fury reduced by 15 %.
Cooldown of Berserker’s Fury reduced by 10 %. (Awakened)
Pants: Kars Defiance
Leap grants you an additional shield that absorbs 932 damage.
Cooldown of Leap reduced by 10 %. (Awakened)
Barbarian Build: The Best Set with Locations
For the Barbarian, there is a set that is beneficial to you:
Set Bonuses: Grace of the Flagellant
2-piece set: Any continuous, channeled, and consistent area damage is increased by 15 %.
4-piece set: Every time you deal damage to a single enemy 5 times, you deal an additional 630 damage to that enemy.
6-piece set: Every time you take damage, you have a 4 % chance to unleash a lightning strike that deals 3780 damage to all nearby enemies and stuns them for 2 seconds. This effect can only occur once every 40 seconds.
The set pieces each have their own dungeon where you can grind them:
This build is for aggressive players who love to plunge into the fray and want to experience action. If you want to be at the front lines constantly and be able to take a lot of damage, this is the right build for you.
If you have build tips for the Barbarian or see potential for improvement, please leave us a comment on the topic.
This is an AI-powered translation. Some inaccuracies might exist.
Publishers and developers around the world want to be part of the Opening Night Live (ONL) of the gamescom in August 2022. A website now reveals how much it costs for participants.
The Opening Night Live of gamescom is an important event in the gaming world year after year. Numerous development studios and publishers use this prestigious opportunity to showcase their latest projects and to present impressive trailers for upcoming games.
In addition to numerous editorially selected content that are selected free of charge for the show, part of the event is based on advertising bookings. For the year 2022, gamescom has now revealed how much it costs to be part of the show if your project was not specifically selected.
How much does it cost? As gamescom reveals on its own website, the price of a presentation at the Opening Night Live depends on how long the presentation is (via gamescom.global).
There are details for presentations ranging from 30 to 120 seconds.
Duration
Price
30 seconds
85,000 Euros
60 seconds
125,000 Euros
90 seconds
165,000 Euros
120 seconds
210,000 Euros
Trailers & Gameplay Reveals
What can be shown? The Opening Night Live, hosted again by Geoff Keighley, is supposed to provide not only new game announcements and trailers but also gameplay reveals and first looks at the events of gamescom 2022.
What prerequisites must be met? In addition to the costs that developers or publishers must pay for a spot at the ONL, there is another requirement for the advertising booking: The coveted spots are only awarded to publishers/developers who are present on site as the number of spots is very limited.
It is not known under what conditions the editorially determined content of the ONL is selected.
When is the Opening Night Live of gamescom 2022? The Opening Night Live of gamescom 2022 takes place on August 23 from 8:00 PM to 10:00 PM German time.
Are you looking forward to gamescom 2022 and will you watch the trailers for which the developers and publishers paid at least 85,000 Euros for broadcasting? Feel free to let us know in the comments here on MeinMMO!
Disclaimer: Webedia Gaming (GameStar, GamePro and MeinMMO) accompanies the gaming fair 2022 as an official media partner of gamescom.
If you want to recall gamescom from the past year, feel free to listen to the episode of the MeinMMO podcast, in which Leya Jankowski and Schuhmann revisit the event.
Lost Ark has officially revealed what’s coming in the MMORPG over the next two months. This includes a new class, a new Legion raid, and many other features. We at MeinMMO have summarized the highlights.
What kind of roadmap is this? In Lost Ark, there are usually no roadmaps that cover a long period. This time is no different. The current roadmap from the developers gives us an overview of what is happening in the MMORPG in August and September.
It is important to mention that this roadmap only outlines the key points of the new features. Typically, the detailed information about the updates only comes in the patch notes shortly before the new content is released.
It is also exciting that Amazon seems to want to move away from the large monthly updates. In August, there will be a major update as we are used to, and in September, there will be two updates. The next class, the highlight of the roadmap, will not be available until the end of September.
What are the highlights? The following things are coming to Arkesia in August and September:
August:
The Companion Ranch – A place in your fortress where you can collect and upgrade your companions
Mahakara Festival – Blooming Mokokos – A new festival where you can win mounts and skins. The theme will be rather summery.
September:
A cross-server global chat room
More interaction between players on different servers, with the friends list as an example
You can read the entire roadmap anytime on playlostark.com, we have just summarized the highlights for you.
The last new class to join the game was the Arcanist:
Start video
Lost Ark: Arcanist in the Trailer
The Gunner turns you into Iron Man
What kind of class is this? The Gunner will be the penultimate class to arrive in our version of Arkesia in 2022. He is a heavily armed ranged fighter who relies on high-tech and lasers. He is the fifth advanced class of the Gunner base class and is only available in male form, like his counterparts.
The Gunner uses a submachine gun as his main weapon and is most effective at medium range. He is supported by a combat drone, which is always present. You can then activate skills either by yourself or through your drone.
This drone is useful in many situations as it does not have its own health bar and thus cannot actually die. This is perfect for taking down enemies without having to get too close.
You can see the Gunner in action in this video:
https://www.youtube.com/watch?v=GLAol7xAPDE
What is his identity skill? If the MP and your drone haven’t taken down the enemy yet, you can activate your identity skill and become a kind of Iron Man. You hover above the ground in a robotic battle suit, firing rockets and lasers from all directions.
During this, the entire user interface of the Gunner changes, giving you a true sense of power and high-tech.
You can charge this powerful ability by dealing damage to enemies. This charges the so-called energy cores. In your ultimate form, you then consume these with each skill until you transform back.
A first look was also given at the upcoming skins
The new Legion raid is a creepy clown – And comes with a noob mode
What kind of Legion raid is coming in September? With the second update in September, the 3rd Legion raid in Lost Ark will also be released. After Valtan and Vykas, the clown Kokul-Saydon enters the scene. He takes you into his “Midnight Circus” and tests your skills.
The clown Kokul-Saydon is considered one of the hardest bosses in Lost Ark and brings his own unique mechanics to the MMORPG. Unlike the previous Legion raids, you will fight against the commander of the Devastating Legion with only 4 players, so your eight-member team for the other raids will have to split up.
When can you play the raid? Kokul-Saydon comes with a noob mode in which you can learn the vicious raid boss before you take on the real creepy clown. This mode is called Midnight Circus: Trial and is available to you starting at item level 1,385.
The actual raid will be available from gear score 1,475 for the normal mode. A hard or even a hellish mode will not be available immediately after the update.
Unfortunately, there is currently little concrete information about other new features. Of course, we will keep you informed as soon as more information becomes available.
What do you think of the roadmap? Are you looking forward to the Gunner, or would you have preferred a different class? What do you think of the new Legion raid coming in just two months? Please feel free to share your thoughts in the comments here on MeinMMO.
In Destiny 2, the weekend begins and everyone knows what that means: Xur-Time. Guardians will once again see the Tentacle face and be presented with wondrous goods from his black cloak. We show you what to expect this time.
Bungie is providing insights into changes to skill-based matchmaking, short SBMM. With its introduction in the “Control” mode, matches are supposed to be more balanced again and ensure that newcomers have a chance at victory. You can find all the important information about the changes here.
Additionally, Bungie announced the Day-One start time of a well-known legacy raid from Destiny 1. We have put together a survey and are asking you which raid you would like to see polished up again. Here is the survey.
All information about Xur on July 29, 2022 – PS4, PS5, PC, Xbox One, Xbox Series X|S, Google Stadia
When does Xur come? The most famous vendor from Destiny 2 currently starts his sale every Friday at 7:00 PM. Anyone who brings him a few Legendary Shards and other materials to trade can choose something from him.
Where is Xur? This is his location for the weekend
Xur’s location: Xur is located this week at the Tower in the Hangar.
Xur’s current position in the Tower
Xur’s inventory from July 29 – August 2 – All Exotics at a glance
What does Xur have available? For all Guardians who do not know Xur yet: He is an Exotic vendor of the “Nine”, a mysterious group in Destiny 2, and delivers weekly new weapons and armor to the players on their behalf. All characters, including Warlocks, Hunters, and Titans, can shop with him.
Weapon: The Colony – Grenade Launcher for 29 Legendary Shards
Titan: ACD/0 Feedback Fence – Gauntlets for 23 Legendary Shards
Mobility: +10
Resilience: +8
Recovery: +14
Discipline: +12
Intellect: +10
Strength: +6
Total: 60
Hunter: St4mp-F3R – Leg Armor for 23 Legendary Shards
Mobility: +4
Resilience: +22
Recovery: +10
Discipline: +9
Intellect: +17
Strength: +2
Total: 64
Warlock: Karnstein Armlets – Gauntlets for 23 Legendary Shards
Mobility: +19
Resilience: +10
Recovery: +3
Discipline: +14
Intellect: +7
Strength: +10
Total: 63
Xur also sells Legendary items and offers unique rolls for Exotics from no longer available exotic missions from past DLCs each week.
This is what Xur’s inventory looks like this week
Currently, he has these two weapons available:
The exotic Hand Cannon “Falcon’s Moon” with the perk “Trackser”
The exotic Scout Rifle “Tale of a Dead Man” with the perk “Vorpal Weapon”
The cost of the weapons: For these two Exotics, the cost is 1 Ascendant Shard, 1 Exotic Code, 125,000 Glimmer, and 200 Legendary Shards.
What Xur always has with him: You can always get an Exotic Engram for 97 Legendary Shards from Xur, as well as the weekly quest to receive an Exotic Code.
If you need a more detailed video about Xur’s inventory or the journey route, here is a video from Nexxoss.
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Trials of Osiris from July 29 – August 2 – Map, Weapons, and Info
Which map is up this week? Every weekend you play only on a specified map. As the community was allowed to choose the new map for Trials rotation this week, you can test it out as well. The majority has chosen the map “Eternity”.
Guardians will clash their heads on this map
If you are interested in playing the Trials in a team, MeinMMO recommends the Callout Maps over Warmind. This way, you can effectively describe to your fireteam where enemies are currently located on the map, which is useful information for the entire team.
This is how you get your loot: The Trials of Osiris have a reputation rank system. Your top loot reward from PvP matches is currently available for:
Seven wins
50 rounds
as well as the infamous flawless run that takes you to the Lighthouse
This is the reward for a flawless run: Every week you can expect a special weapon at the Lighthouse, which you will receive as a master version for your flawless run, i.e., 7 wins. This time, the new Stasis Sidearm “Forgiveness” is on offer. We will update you with this info once it is known. You can earn the weapon until the coming Tuesday at 7:00 PM.
All Trials weapons have a Trials origin perk: “Speedloader” – Improves reload speed, stability, aim assist, and range when you are the last remaining member of your fireteam or fighting alone.
If you have obtained your desired weapon, you can focus your Trials Engrams at the 14th Saint on your desired weapon. Additionally, you receive enhancement prisms and ascendant shards. Keep in mind that your rewards increase even further once you have a complete pass – even if you lost one or two games.
When do the Trials start? The Trials (Trials of Osiris) start this Friday at the daily reset at 7:00 PM.
What will you be tackling this weekend? Will you run the Trials of Osiris and farm the top-tier Nightfall? Or are you more inclined to grind the Solstice event in Destiny 2 to make your armor shine? Let us know!
This is an AI-powered translation. Some inaccuracies might exist.
Finally, there are new hints about the Steam release of Guild Wars 2. This is primarily aimed at attracting new players to the MMORPG, as existing players cannot participate on Steam. We at MeinMMO are looking into whether this can work.
When is GW2 coming to Steam? Currently, there is no official date for the Steam launch of the MMORPG, but some very good hints about the release are becoming clearer. On the morning of July 29th, there were significant changes on the Steam page for Guild Wars 2 (via Steam).
A reddit user took a closer look and actually discovered a release date in the API of the SteamDB website. August 23, 2022 is listed there. However, this alone is not sufficient reason to specify a fixed date and could just be a placeholder (via reddit).
What else suggests this? However, August 23 is also the exact 10th anniversary of Guild Wars 2. The MMORPG was released on the same day in 2012. Additionally, August 23 is marked as an important date on the official GW2 roadmap, along with the words “Gamescom Happy Hour”.
Neither developer ArenaNet nor publisher NCSoft are on the official exhibitor list of Gamescom, but Steam operator Valve is (via gameswirtschaft). All of this could currently indicate a reveal of the Steam release at Gamescom, making August 23 a likely Steam launch.
Even without Steam, Guild Wars 2 was already among the top 5 MMORPGs in Germany in 2021:
Start video
Watch the video to see which 5 MMORPGs are considered the largest in Germany 2021 according to Google
Guild Wars 2 becomes more appealing to new players
Who benefits from the Steam release? The MMORPG aims to become more relevant and noticeable primarily for completely new players. To this end, the developers are currently bringing back the first season of the Living World. This is special, as the practical beginning of the story has not been playable until now.
What doesn’t it bring? It is also interesting that the Steam launch seemingly only targets completely new players. If you already have a Guild Wars 2 account, you cannot play it with the Steam version of the game. A corresponding notice can be found on the GW2 Steam page.
In the game, everyone can still play together in the end, but linking a GW2 account and a Steam account seems impossible.
Nevertheless, active players are also looking forward to the launch on Steam. New players would do the 10-year-old MMORPG good. The accompanying innovations, such as the new beginning and the return of Season 1 of the Living World, are well received by the fans.
Assessment of the situation: Steam is an enormously popular platform among gaming and MMORPG fans. The fact that porting already running titles to Steam can also bring significant success has already been proven by other genre representatives such as Final Fantasy XIV, Black Desert, and The Elder Scrolls Online.
This is mainly because the entry barrier for new players decreases. At the same time, a title’s visibility increases thanks to Steam.
However, Guild Wars 2 has aged quite well. The MMORPG shows its 10 years in many places, and even some gameplay elements are simply not up to date and good after so many years.
It is unlikely that the Steam launch will be the great rebirth of Guild Wars 2. Nevertheless, it can be assumed that the MMORPG will fare better in the long run, thanks to the release and the new players on Steam.
What do you think about it? Do you believe that the Steam launch is a great opportunity for Guild Wars 2, or do you rather assume that the MMORPG will fade on the platform? Feel free to let us know your thoughts in the comments here on MeinMMO.
In a few scenes, the superstars Lionel Messi and Karim Benzema were seen, and to the dismay of fans, it seems they have not received a gameface update again and still look as they did in previous years.
Visually, absolutely nothing has changed for the two superstars, even though the real versions of the star strikers have looked quite different for years.
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FIFA 23: Gameplay trailer shows new features – What makes it different from FIFA 22?
What exactly is the problem? Top stars like cover star Mbappé, Haaland, Vinicius Jr., Grealish, and many others look remarkably similar to their real-life counterparts in the trailer material. However, Benzema and Messi, who will likely be among the best strikers in FIFA 23, have worn the same face for years and simply do not seem to age.
This is especially noticeable with the strikers’ facial hair. Messi hasn’t had a beard for about 2 years, while Benzema has been sporting a prominent full beard for some time now, without which it’s hard to imagine the Frenchman today.
In FIFA 23, it’s different, as can be clearly seen here:
In the reveal trailer of FIFA 23, Benzema looks much younger.
The community is astonished by the old gamefaces of Benzema and Messi
This is what the community says: Reddit user Daroku64 (via reddit) posted a message expressing his frustration over the outdated face scans of the two top players. He receives much support from other FIFA fans who cannot believe that Messi and Benzema simply do not change.
The preparations for the second season of the survival hit 7 vs. Wild on YouTube are currently in full swing. On MeinMMO, we show you all the information about the show.
What kind of show is this?
7 vs. Wild is a web show by the German adventurer Fritz Meinecke
The first season aired from November to December 2021 on YouTube, where it was watched by an average of more than 4 million people
In the show, 7 participants are stranded in the wilderness with up to 7 self-chosen items and must survive there for 7 days
There is a point system: Points can be earned in daily challenges, and there is a deduction for using the first-aid kit
The winner is crowned as the one who lasts the longest in the wilderness; in the event of a tie, the winner is determined by points
On June 13, Meinecke announced the 2nd season. This will feature new participants, a changed set of rules, and a completely different location.
We provide you with an overview of when you can expect the season, what will remain the same, and what is likely to change.
7 vs. Wild: Season 2 – It goes to the tropics
When does the second season of 7 vs. Wild start? Filming is scheduled to take place from August to September 2022. The airing is supposed to happen as in the previous year in November and December 2022.
Which participants have confirmed? Besides the organizer Fritz Meinecke, 5 other major YouTubers or Twitch streamers are involved. Slot number 7 goes to a viewer via a wildcard:
Creator and last year’s winner Fritz Meinecke is the only one participating again
Twitch streamer Antonia “starletnova” can benefit from her scouting experience
YouTuber Sabrina “Sabrina Outdoor” Camlott prefers to be outdoors anyway
Sascha Huber is primarily active on YouTube with fitness and nutrition topics
Otto “Bulletproofentrepreneur” Karasch, who has previously completed projects with Meinecke
The wildcard winner Joris impressed with his application video and jungle experience, but he is rather a newcomer in the survival genre.
What changes with the rules? For season 2, Meinecke came up with a balancing system: Participants were asked to provide a self-assessment of their survival skills. Based on these assessments, Meinecke and his team created a tier list. The higher the position, the fewer items are allowed.
As a “novice,” Knossi is the only one allowed to take all 7 items. For the others, the number will be reduced according to their survival experience. Meinecke himself and Otto Karasch will even have to make do with just one item.
Meinecke justifies the decision by saying that the show would otherwise be unfair due to the different survival experiences of the participants. Season 1 was different in this regard.
Furthermore, some challenging conditions will be eliminated due to the new setting. For example, there will be little concern about staying warm. Additionally, many items that wash up on the beach can be found as debris.
Where does season 2 of 7 vs. Wild take place? While the first season took place in the Swedish wilderness, this time the participants can look forward to a tropical island.
Back then, the cold was one of the biggest challenges; this time, some participants may struggle with a lack of drinking water or dangerous animals.
Where exactly the island is located will not be disclosed in advance for safety reasons. However, Meinecke recently stayed on such a tropical island and also answered fans’ questions there. However, this is a paradise compared to the actual location.
This is the concept: Seven participants will be abandoned in the wilderness and are expected to fend for themselves entirely. They have access to up to seven items that they could choose from various categories in advance.
Additionally, certain clothing items are allowed. All participants receive an emergency phone, but using it will lead to immediate disqualification from the show. Once a day, they must signal that everything is fine with a dead man’s switch.
The participants can push further inland as far as they want. The one who holds out the longest wins. Should multiple survivors remain at the end of the show, points will decide.
These points can be earned in daily challenges. Using the sealed first-aid kit, on the other hand, results in point deductions. The winner can look forward to a prize of 10,000, which will be donated to a charity.
Blizzard made a big blunder in an Overwatch tournament. The players then went on strike – and were threatened with disqualification.
The story surrounding Overwatch eSports can generally be described as quite challenging. In addition to numerous planning errors, there was now a significant blunder during the Overwatch Contenders EU.
In the “Overwatch Contenders EU” tournament, there was a match between Team 01 Esports and Munich Esports. After Munich Esports took a clear lead of 3:0, the fourth round began. 01 Esports managed to catch up slightly, winning the 4th and 5th matches, bringing the score to 3:2. Match 6 was just underway when Blizzard made a mistake.
Blizzard changes rules mid-game: What surprised all players and fans happened. With a final score of 3:2, the match was called off, and Munich eSports was declared the winner – even though the 6th round had just started. Much to the surprise of the players, as up to that point everyone assumed it was a “Best of 7” (FT4), meaning one side needed to achieve at least 4 wins.
While the tournament rules stated that the matches would be “Best of 5” (FT 3), the admins had previously informed the players that they had switched to a “Best of 7”.
The players had specifically requested clarification beforehand and can even prove with screenshots that they were informed by official sources that it was now a “Best of 7”.
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Players strike, are threatened: It’s not surprising that many players considered this quite poor for a fair tournament. The result was that other teams showed solidarity and boycotted their own matches. Team Ex Oblivione, who had to face 01 Esports as losers, agreed with their opponents not to hold the match at all. They showed up for the games, but after just a few seconds during the ongoing match, it became clear they were just goofing around – both teams made no effort whatsoever.
The organizers then tried to salvage the situation and especially the broadcast, and explained to the teams in chat:
If both teams decide not to play, then we have to disqualify both teams.
Can we now confirm that both teams are ready to start and will play to the best of their ability to work towards the outcome of the game?
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The players simply stated: “We refuse to play if you do not fix the competitive integrity.”
This had also been made clear in a statement on Twitter. They saw the integrity of the entire event endangered when communication with such false information was occurring.
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Blizzard backtracks, tries to salvage it: After the outcry became too loud, there was also a statement from Blizzard, in which they tried to salvage the situation:
After reviewing the circumstances, we are convinced of being consistent in communication with the teams by stating that it would be a FT4 series [“Best of 7”] and that this is the fairest way.
The result now is that neither team will be disqualified and 01 Esports will face Munich Esports again to conduct the 6th round and possibly a 7th round.
Dungeons & Dragons Online (PC) is an MMORPG that couldn’t be more classic. But now the game is getting a mechanism that is relatively new: Perma-Death servers. There, you lose your character if you die just once.
What mechanism is new? Since July 27, players of Dungeons & Dragons Online, a classic MMORPG from the developers of HdRO, can play the sixth season of the Hardcore League. This will last until October 24 and brings an exciting mechanic: permanent death.
If your character dies even just once on the Hardcore server, they have squandered their chance and will never return. You will lose all of the character’s progress and can only use them very limitedly.
You can still log in after death and, for example, chat or manage your guild. However, you can’t do much more with the deceased hero.
Why should you do this? To participate, you must start over on a new server. So you risk nothing you have already earned. Also, if you survive particularly long or complete exceptionally many quests, you can expect many account-wide rewards.
Additionally, you may transfer your character to another server at the end of the season for free and continue playing normally with them, even if they have died.
However, to receive really good rewards, you must reach the top 100 in either of the two leaderboards (Survive Long and Complete Many Quests). You also need to be alive. If you die, you will lose your place on the leaderboard.
If you prefer focusing on graphics in MMORPGs, you should check out one of these games:
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Bad internet can kill you too – and that’s your problem
What other nuances are there? The developers explicitly mention that it does not matter how you die in the mechanic. If your character is dead, they are gone. It doesn’t matter if you fall in battle or off a cliff. Even if the internet is to blame or if “The Shroud” kills you in the associated quest.
For the latter, the developers even recommend not attempting the quest at all if your character means a lot to you. However, there is still a sort of safety net in the Hardcore mode for you.
What changes in Hardcore? You can no longer buy advantages and even players who pay for the optional VIP pass monthly have no bonuses here. Every character starts at level 1 and must fight their way up, no matter where they come from.
However, a restriction also comes into play, which is meant to protect you. You cannot accept quests that are more than two levels above your current level. This protects you from getting hurt too badly. At the same time, however, it prevents professionals from grinding EP early and quickly.
As a small additional hurdle, there are hellhounds that appear randomly and make your life particularly difficult. Otherwise, it would be too easy.
What do you think of such a server? Is this something you could also imagine for your favorite MMORPG? Do you perhaps play Dungeons & Dragons Online yourself? Feel free to let us know in the comments here at MeinMMO, we look forward to your opinions!
Last night, the Czech streamer “SipOfCola” announced on Twitch that he wants to get a permanent ban from Twitch and then harm himself. This immediately alarmed the League of Legends community: Many did everything to save the popular streamer from himself. Fortunately, they were able to alert the Czech authorities.
Who is the streamer?
The streamer used to call himself “Zlatorz” – he is now active as “SipOfCola”: He is known for his League of Legends streams and is considered a strong player there.
People are particularly impressed that he is so nice, friendly, and peaceful – a rarity in LoL, where aggressive Twitch streamers are usually successful. Some have already referred to him as “Real Life Gragas.”
Zlatorz became famous with a clip where he sits in his room and announces that he will now take a “sip of cola” before he enjoys sipping a McDonald’s cola. Somehow the clip went viral and is considered “legendary” by thousands because Zlatorz looks so satisfied and innocent at that moment (via YouTube).
The “Sip of Cola” clip went so viral that there are T-shirts (via redbubble), iPad cases, and LoL mods featuring the meme.
The streamer has now given his fans a massive scare with an announcement.
Streamer intentionally provokes permanent ban on Twitch
This extremely worried people: Last night, around 8:00 PM, SipOfCola tweeted that he would provoke a permanent ban from Twitch and then harm himself.
People should report this calmly – he doesn’t care about any of it anymore. He won’t read it or notice anything. If people had supported him with money in the past, he feels sorry. He hopes no one regrets their donations.
According to reports, the streamer then ensured a permanent ban in a brief Twitch stream by behaving offensively on purpose. Statistics show that the stream lasted only a few minutes. The streamer has been banned since then.
Community alerts the police in less than an hour
Here’s how great the community responded: The news triggered immense reactions on Twitter. Hundreds of users encouraged the streamer, telling him how important he was to them, how many great things he had done on the internet, and that he was not alone.
Besides the people who wanted to console him, there were many who immediately sprang into action. Some users promptly contacted the Czech authorities to ensure that the police would check on the streamer (via twitter).
A journalist tried to reach Riot to find out where SipOfCola was based on his in-game name (via Twitter).
Less than 90 minutes after the tweet, images were published showing that the police and an ambulance were at the streamer's house.
About two hours after the tweet, the all-clear came: The streamer was fine, on his way to the hospital, and seeking help there.
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This Discord message then calmed upset users somewhat.
A user wrote:
Thank you for the help, but please stop calling the police, the Czech police/paramedics are here. Someone told us he got up and we hope that is true. Thank you again for your help. I think it really makes a difference, if that is God's will.
If dark thoughts plague you, you can contact the counseling service at the phone numbers 0800/111 0 111 and 0800/11 0 22 – that is nationwide and free of charge.
This is an AI-powered translation. Some inaccuracies might exist.