According to various reports, the popular video platform TikTok is said to have been hacked. The reports are currently contradictory. Nevertheless, you should definitely change your password and be on the lookout for malicious emails in the near future.
Hackers regularly attempt to steal data from large companies to gain access to accounts or other things. The hackers use the stolen data to forge programs as official Nvidia software.
Now there is said to be a major data leak at the video platform TikTok. This is reported by the online magazine Forbes.
The security team of Beehive explains in a Twitter post that the data leak is now official but does not name a specific source. The company Behive describes itself as an “independent CyberSecurity Research & Enforcement Team.”
The security team of Beehive recommends changing your password on TikTok and enabling two-factor authentication.
As MeinMMO, we have asked the company TikTok for a statement and will keep you updated if there is anything new.
Change your password and watch out for strange emails
What is this alleged hack? The first reports of an alleged hack appeared on September 3 in a forum. Here a user had posted screenshots of an alleged breach at TikTok and WeChat. The tables, screenshots, and a video are now visible on Twitter.
The user also explained that the hackers claim to have stolen around 2 billion records from the database. There was also a link to two examples and a video with a table containing some data.
TikTok stated in an initial statement (via bloomberg.com) that the claims about a security vulnerability discovered over the weekend (September 3 and 4, 2022) are false:
Our security team investigated this claim and found that the code in question has nothing to do with TikTok’s backend source code.
Troy Hunt, an Australian web security consultant, also viewed the posted materials and stated that there are matches between user profiles and videos (via twitter.com). However, some details in the leaked files were publicly accessible data that could have been found without a leak.
Additionally, there is speculation that the data did not actually come from TikTok itself, but from a third party that integrates TikTok for marketing or e-commerce purposes.
What does this mean for you? First, you should change your password if you haven’t done so already. Whether the hack is confirmed or not, a new password significantly improves your account security.
If you have used your TikTok password on other platforms as well, then change those too. Once your password is in the hackers’ database, they can quickly gain access to other accounts.
Moreover, you should enable two-factor authentication (2FA) on TikTok. This is an additional security measure and protects you.
Furthermore, you should be on the lookout for strange emails. If hackers have stolen thousands of users’ emails, they are often used after the fact to send manipulated emails. With such emails, you can quickly catch malware or other nasty things.
Tips and tricks for passwords: Are you looking for help or need a new password? Then take a look at our overview. In our article, we present a handful of tips that you should use for a new password:
In 2021, the cinematic series “Arcane” premiered on Netflix. The story enchanted not only long-time fans of League of Legends but also viewers who had never heard of the Riot MOBA before. Arcane was so good that it earned an Emmy.
Arcane wins not just fans: On September 4, the Emmy Award ceremonies took place in the United States. At this event, various entertainment programs such as series aired on television are nominated and crowned as the best.
On this occasion, Arcane, the LoL series on Netflix, was also invited. Because it impressed not only the fans but also the jury. They brought home a total of four Emmys.
Emmy Award for Best Animated Program
Arcane has emotionally captivated many viewers and immersed them in an unfamiliar world full of secrets. This was evident, as the implementation was so good that the developers behind the series received the award for Best Animated Program.
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The winners thanked Riot Games and especially the viewers on Twitter, as they made it possible for them to get this far.
Arcane also faced impressive competition. This included the yellow Simpsons, the crazy series “Rick and Morty”, the most popular snack “Bobs Burgers”, and Marvel: What if…? All series were defeated and overshadowed by the lore of the MOBA.
Will Arcane get a second season? The first season is not the end, as the series ended with a dramatic cliffhanger. Old and new fans are eagerly awaiting the continuation of the series. An exact date is not known, but the CEO of Riot Games makes it clear that 2022 will not be the year of release. It is assumed that the release can be expected at the earliest in 2023.
What do you think about Arcane winning an Emmy? Do you find it impressive that the story behind LoL even captivates non-fans? Let us know in the comments how you feel about it!
The Viking MMORPG Northern Guild is bankrupt. Because the developers relied on the risky cryptocurrency LUNA.However, the currency is barely worth anything today, which has driven the developers to bankruptcy.
Some developers are now focusing on digital currencies or other pay-to-earn systems in their games. The idea is: You can earn some money while playing. However, some developers rely on risky ideas for their game.
This is what happened to the team of the MMORPG “Northern Guild”. They bet on a cryptocurrency that is now almost worthless and now have to file for bankruptcy.
What kind of game was this? The developers from Pixie Interactive referred to Northern Guild as “a playground for players and guilds who remember the freedom of early MMORPGs to define and reinvent themselves”:
Players should be able to build a world together and form clans.
Trading in the game should be player-based, and you should be able to take over trading in the game completely.
You were allowed to decide whether you wanted to become a warrior or a trader.
Northern Guild also relied on a cute retro pixel look, reminiscent of older titles.
Developers put all their money into Luna – Today the cryptocurrency is worthless
What was exactly the problem? The developers invested around 800,000 euros in the cryptocurrency Luna, one of many currencies that exist on the market today. However, just like Bitcoin or Ethereum, Luna also has a highly volatile price.
In its last peak, 1 Luna was worth 106.05 euros, this was on April 5, 2022. The all-time high was even at 120.23 euros. But that didn’t last long. Currently (as of September 5, 2022), 1 Lunacoin is worth 0.000261 €. You can’t even get a single cent for a Lunacoin.
A former developer commented on the bankruptcy in the official Discord. He said that no one from the official team would respond. Because they are either missing or refuse to acknowledge the problems or apologize.
Our founders set aside part of the tax money in Luna, and with the collapse of Luna, they lost everything. As far as I know, Pixie owed about 800,000 (as of the end of June 2022) in taxes. This decision and the potential loss are the reason why the debts could not be settled and why Pixie ultimately went bankrupt.
In February 2022, there were reportedly first talks with new investors. This surprised some because the last funding round should have brought in more than enough money for 1 – 1.5 years of development.
However, apart from this bad investment, there should have been many problems within the team that contributed to the studio’s downfall:
The founders of the team allegedly worked on another NFT project without the knowledge of their other colleagues.
The head of Pixie Interactive reportedly was present less and less: He could barely hold the team together.
There were said to be many business trips that were particularly costly.
New potential investors viewed the project as not big enough and having too little reach.
What happens now? It is said that the former team is doing everything possible to at least regain the intellectual property to “Northern Guilds” and save at least part of the assets. Because they do not want to lose the work of 9 months. In the best case, the game could still become playable somewhere in the end.
More stories about NFTs and co: Developers can not only speculate heavily, but there are also some bad apples that target players’ money. This has happened to some players in Minecraft:
The communication between players and Pokémon GO repeatedly draws criticism, which is why Niantic promised improvement last year. However, content in the game is constantly being changed secretly. We at MeinMMO will show you what this is about.
What content is being referred to? In Pokémon GO, trainers have the ability to purchase various boxes in the in-game shop. Depending on which box it is, you can expect different items such as raid passes, incubators, or balls that are meant to assist you while playing.
And trainers have also been able to enjoy special boxes over the past few months, such as the 1 Coin Box, which was quietly removed last week. However, this box was not the only one that fell victim to a series of secret changes.
These contents have been changed secretly
What has been changed? Anyone who has observed the in-game shop closely in recent weeks should have noticed that the overview of boxes now looks a bit bare. It wasn’t always like this. Just a few days ago, for example, the weekly box, which you could buy for one PokéCoin, and the popular Adventure Box were listed in this overview.
And also, during the monthly Community Days, you were assured of a small free event box with 30 Hyper Balls in the past. However, this has also not been seen for quite some time.
A further look into the remaining boxes reveals that these have not completely escaped the sudden changes either. Items have been altered and prices have been raised.
How are trainers reacting to the changes?
Although the changes were made without the trainers’ knowledge, they have nonetheless caught the attention of many players. This includes reddit user SparklinStar1440, who wants to know in his post whether he missed an announcement or if it simply wasn’t communicated.
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This leads to significant discussion among trainers. Many players particularly lament the loss of the Adventure Box. This box contained mainly quite a few (Super) incubators at a fair price of 1,400 coins, making it popular among many players.
While you can still get incubators in the other boxes, they are now available in much smaller quantities and at a relatively significantly higher price.
The Hyper Box has also been adjusted. Although it can still be found in the shop, it now contains only 2 Remote Raid Passes and 2 Premium Raid Passes instead of 14 Premium Battle Passes (as of 2019), along with 10 Super Incubators and 5 regular incubators for a total of 1,900 coins.
Hyper Box in September 2019 (left) and in September 2022 (right)
Apart from the frustration about the now missing and changed boxes, trainers are primarily focused on one important issue: the communication from Niantic. Due to past events, this is under constant criticism.
Trainers criticize communication from Niantic
Why do trainers repeatedly criticize communication? The communication between the developers of Pokémon GO and the trainers has been a thorn in the side of the community for quite some time. The reason for this has been the constant changes in the game that, from the players’ perspective, did not happen in their favor.
Moreover, the wishes and suggestions of the players have been given rather little consideration. For instance, Niantic planned to remove several COVID bonuses last year, which led to an open letter from the community and a related boycott.
In response, the developers eventually addressed this issue, reversed the controversial PokéStop change, and promised to work better with the community. A key point in this regard should especially be improved communication between Niantic and the players, as well as more transparency.
“This is their improved communication that they told us about”
However, the secret changes in recent weeks speak for anything but open and transparent communication. Many trainers agree with this sentiment, which leads to comments like on reddit such as:
dukeofflavor: “Many games have a much healthier communication with their players, and hence their communities are much less toxic. Do these games listen more to player feedback and design their content in a way that is fun for their players? That might be the case.”
NegativeCreeq: “This is their improved communication that they told us about.”
JRE47: “I mean, that’s kind of their modus operandi, especially in the last year or so. Or more precisely, the ‘without telling us’, also known as communication, is coming back… back a whole lot. Sorry to say this.”
Possible reasons for the lack of communication: Other players, such as Benthefighter, suspect that Niantic is banking on not all players noticing, thus preventing too many angry reactions.
He wrote on reddit: “When they communicate negative changes, everyone will be angry; if they don’t, many people will be angry and some won’t even notice (I for one didn’t notice that the 30 Hyper Balls or the 1 Coin Box were missing until I saw this post).”
Why were the boxes removed and changed?
Many reddit users, however, wonder primarily: Why? Most trainers can still understand the removal of the 1 Coin Box last week. After all, the contents had become worse week by week, leading to considerable backlash from the community.
It is conceivable that the sales numbers were no longer favorable and that Niantic decided not to offer them anymore. However, the same cannot be said for the remaining boxes.
Especially the Adventure Box and the old contents of the Hyper Box were packages well-received by trainers, for which some were willing to invest real money. The free Hyper Balls during Community Day were also a nice bonus for many. Thus, some players can hardly imagine that these boxes did not find enough buyers.
However, why the boxes were actually changed and removed can only be speculated. It is possible that Niantic is experimenting with this and wants to see which items are of interest to players. Whether the boxes will reappear in their original form or will now be permanently filled with new contents remains to be seen for now.
How do you feel about the secret changes to the boxes? Do you think Niantic should announce such revisions in advance and thus maintain better contact with players? Or are you not interested in the new content in the in-game shop at all? Let us know in the comments here on MeinMMO.
In League of Legends , the Berlin eSports organization “Penta 1860” was expelled from the German Prime League on September 2. The team was supposed to play the relegation matches to retain its spot in the 1st league. However, the team has now been disqualified due to financial difficulties and will not even secure a place in the 2nd league. Their partner, the football club 1860 Munich, expresses being “surprised”.
This is how the situation looked for the team:
The team Penta entered into a partnership with the football club “TSV 1860 München” on January 21, 2019, and has been known as “Penta 1860” since.
In 2022, they played in the 1st German league of LoL, the Prime League Division 1, with 3 German players on the team.
However, it did not go well at all. With a record of 2-16, they finished last in the league and would have to compete against 3 other teams in relegation to avoid relegation to the 2nd league. Among the opponents is the currently popular team NNO.
The team NNO consists of 5 German streamers who have just spectacularly won the 2nd league in LoL:
This was the decision: The Prime League announced on September 2 that the team is disqualified from the league with immediate effect. The reason for this is the “repeated failure to meet financial obligations”:
The team is out of relegation.
The team will not move up to the 2nd league – the eSports organization “TeamOrangeGaming” from Ulm will take their place.
The flagship of the Prime League in 2022 is the team “Eintracht Spandau” by YouTuber HandOfBlood:
Start video
Everything you need to know about the LoL team Eintracht Spandau – in 4 minutes
Problems Due to Pandemic: Growth Opportunity of an eSports Club Severely Limited
This is what the team says: In a statement, Penta 1860 admits that players and staff were not paid:
The reasons are financial issues within Penta that we could not resolve quickly enough.
The blame rests entirely with us – but it is also important to address the reasons.
Andreas Schetzke, Managing Director and Owner of Penta
It is said there were issues that arose from the pandemic, and growth opportunities for an eSports club remain severely limited.
“Black Hole” Consumed Six-Figure Sums
According to the owners, they had to inject over 100,000 € into the club in 6 months to cover ongoing expenses. This “black hole” could not always be managed in a timely manner.
They intend to meet their financial obligations.
The club’s statement.
What does this mean for relegation? Four teams are involved in relegation: the 2 best from the 2nd league and the 2 worst from the 1st league.
Because Penta 1860 is now out of relegation, it means that only 3 teams are now competing for 2 spots in the 1st league. However, no team is currently “safe” for promotion.
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Twitch streamer “NoWay” was supposed to play against Penta for the promotion to the 1st league over the weekend. He pays respect with the “F”.
Munich Says: Economic Responsibility Lies in Berlin
What do the Munich Lions say? The partners of the team state in a statement that although they are partners, the economic responsibility lay in Berlin. They express being “surprised” by the development. It is not yet clear whether they will continue the collaboration.
eSports teams worldwide are repeatedly facing financial difficulties. In July 2022, we reported on MeinMMO about a case where the precarious situation of eSports teams had particularly drastic effects on the health of a player:
New Exotics keep emerging in Destiny 2, bringing more fun to players during their daily gunplay. However, one new rifle is so special that only sadists will enjoy it. We will show you which gun is meant.
Which weapon is it? This is the exotic scout rifle “Malicious Touch”. Those familiar with Destiny 1 know what this gem is about.
This rifle from the Kingsfall raid is unique because your magazine never runs out when firing. You always keep the last shot in the magazine and deal double damage per shot.
A dark tool to torture enemies
However, to continue firing, you must pay a price, and you do so with your life energy. If you do not reload and keep firing, the heart of Oryx drains your life with each shot until you either reload or die.
In Destiny 1, the rifle was only used in the Kingsfall raid to take down Oryx and his daughters. For other bosses, the weapon was ineffectual, as it quickly sent Guardians to their graves. However, in Destiny 2, Bungie has optimized the weapon so that it now stands among the best boss killer weapons the loot shooter has to offer.
A devastating weapon with a hidden effect
To illustrate how insane the weapon is in action, Destiny pro “Gladd” conducted a test. His team, equipped with a total of six Malicious Touch rifles, faced raid bosses and obliterated each one.
Here is his video as proof of the annihilations:
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Why is the weapon so good in Destiny 2 now? While in Destiny 1 the scout rifle could only hold its own against two raid bosses, the rifle in Destiny 2 knows no limits.
Each boss gets obliterated in one phase without any issues. This is due to the Warlock class with their Well being able to counteract the damage the weapon causes.
Your Malicious Touch cannot drain your life quickly enough, as the Well regenerates your lost health points. Thus, you cheat death and can score with double damage numbers. But Bungie has done more work on the weapon to make it even better.
Bungie has made the weapon viable: The rifle has additional effects that benefit you. Therefore, if you achieve three kills in quick succession, your health regeneration is triggered. This makes it easier for you to survive with this weapon.
If you then land 10 precision hits, the heart of Oryx becomes overloaded with Blight. You can then unleash this overload on your enemies, blinding them, surrounding them in Blight, and dealing a large amount of damage. However, what many do not know is that this Blight releases a temporary debuff on your enemies upon direct hits.
This debuff does not work the way you think. Instead of dealing increased damage with all weapons, you can only deal increased damage with Darkness weapons against your cursed enemies. These include:
A small mechanic that can be exploited by Guardians with the Malicious Touch. If your team possesses this gun, a tactical shift could be greatly advantageous.
What do you think of the rifle? Do you find it crazy that Malicious Touch has been so well implemented in Destiny 2 that every Guardian can obliterate with it even outside of raids? Feel free to let us know in the comments what you think!
Here we also reveal why, as a holder of the raid exotic Malicious Touch, you should definitely play basketball:
Valorant and Counter Strike: Global Offensive: Two shooters that on the one hand are quite similar in gunplay, yet on the other hand are as different in appearance as day and night. For years, fans of both games have argued about which is the better game. Recently, there was a discussion where a reddit user asked for opinions on this player conflict. We looked closer at it and found something both player fronts have in common.
Looking on reddit, there are always questions, comparisons, and discussions about which game is actually the better one. Here is a small exemplary overview:
In the following, you can read why there are constant comparisons of the two games. We looked at a current discussion among players and drew a conclusion.
Here you can see a trailer for CS:GO:
Start video
Counter Strike: Global Offensive Trailer
Valorant and CS:GO – So similar yet fundamentally different
Why are there always discussions about this topic? Valorant and CS:GO might not seem more different at first glance. On one hand, we have the colorful Valorant with its heroes and playful style. In contrast, CS:GO, which goes in a completely different direction with the conflict between terrorists versus counter-terrorists, is much more serious.
However, a significant similarity lies in the shooter mechanics. In fact, Valorant and CS:GO are similar in gunplay. Both games feature generally inaccurate weapon handling, especially when players are in motion. Additionally, the competitive focus in Valorant and CS:GO connects the two games.
Gunplay and competitive focus – both also distinguish Valorant and CS:GO from other shooters like CoD or Battlefield.
Basically, we have two games in Valorant and CS:GO that on one hand are very similar in gameplay, but simply absolutely different in their implementation. Correspondingly, the target groups that the two games address with their concepts are also different. Conflict seems to be preprogrammed.
“It’s just the good old rivalry”
On reddit, user TrueNiner88 opened a discussion with the title: “Why do CS:GO players hate Valorant and vice versa, why do I see many Valorant players who don’t like CS:GO?” The thread collected almost 400 comments and led to a lively discussion on both sides.
TrueNiner88 further wrote: “I’ve seen many people on both sides arguing that one [game] is better than the other. But neither side gives reasons why. I would love to hear everyone’s opinion on this topic.”
What did the users say? Relevant_Income_4932 said: “I came from CS:GO and switched to Valorant over a year ago and I just enjoy Valorant more (aside from the literally 9-year-old kids in lobbies). The only thing I prefer is the gunplay in Counter Strike. It just feels better and more controllable (although Valorant’s gunplay is really easy to handle).”
Moreover, some users rate the character designs and flair of Valorant as better.
Here you can see a direct comparison of how different the two games are designed:
StoneyCalzoney praises CS:GO but also sees significant differences in the gameplay focus of the two shooters:
“[…] The game [Valorant] definitely has a high team skill cap, as you must ensure that you do not lose vital abilities by using smokes or flashes too early.
Apart from that, it [Valorant] does not have the competitiveness and depth of map design, economic thinking, and gunplay found in CS. Instead, everything is invested in the abilities [of the characters] […]”.
Many users, however, enjoy both games, like NIEffect. He writes:
As someone who came from CS with 6000+ hours, both games have their strengths and weaknesses.
From a CS player’s perspective, Valorant is a skill-based tactical shooter with many possibilities to outsmart the opponent. But at the same time, you can feel helpless because you are stunned, drained, shot at with a Raze rocket, etc. It feels like it has a lower skill cap, even though it doesn’t.
CS might seem boring from a Valorant player’s perspective. No pretty colors, cool agents or interesting map design like Valo offers (3 bomb sites, ziplines, opening and closing destructible doors).
I personally love both, but Valorant has definitely taken more of my time lately.
NIEffects via reddit
MacaroniEast explains the conflict as follows: “It’s just the good old rivalry. Sega against Nintendo, Apple against Samsung, PlayStation against Xbox. Similarities create competition.”
Many believe that the conflict between both player groups is unnecessary and ultimately makes little sense to compare both games since they are too different.
Now we are still interested in how you feel about the two shooters. Please vote whether you belong to “Team Valorant” or “Team CS:GO”:
What is the conclusion from the reddit discussion? Regarding individual aspects, such as the “better” map design, gunplay, or movement mechanics, both sides seem to be at an impasse.
In fact, many Valorant and CS:GO players state that they have played both games and switched from one shooter to the other. Several people also write that they like both games and have no preference for one or the other. Apparently, the commonalities among the players are greater than one might think.
Why are you more “Team Valorant” or “Team CS:GO”? Or why do you stand between the two game fronts? Feel free to write your reasons in the comments.
The 28-year-old American Katilyn Siragusa is successful as a streamer “Amouranth” on Twitch. Her business model involves constantly posting pictures of herself on Twitter and Instagram, where she wears very little clothing. She explains now that comparing herself to these pictures feels uncomfortable, as they are “too unrealistic.”
Warning: There are two tweets embedded in the article that show Amouranth in “erotic” poses.
At the same time, Amouranth continuously publishes photos of herself on Twitter and Instagram, where she poses for the audience, often dressed provocatively and with flirty captions
Both the free streams on Twitch and the pictures serve as advertising for the paid platform “OnlyFans”, where paying customers can see a more revealing side of Amouranth. In the pictures, the streamer refers to these channels: “Check out my OnlyFans for hard action,” it says in a tweet from September 2.
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Twitch is just one component of the “Amouranth” business model
How much does she earn with this model? In an interview with the US site Kotaku, the Twitch streamer explains (via kotaku), that in an average month she earns about:
1.5 million $ from OnlyFans
100,000 $ from Patreon
100,000 $ from Fansly
She doesn’t even count the significant income from the paid subscriptions on Twitch. According to a leak, the Twitch streamer was the top earner on the platform when the figures became public in October 2021.
Amouranth skillfully balances on the edge of what is allowed and what is prohibited on Twitch. But sometimes she also falls off the line:
Start video
The 5 biggest Twitch bans that caused a lot of commotion
Streamer says: She often compares herself to her photos, feels worst afterward
Is Amouranth real or a persona? It is known that behind the figure “Amouranth,” who enjoys showing herself to her viewers, stands a businesswoman aiming to earn as much money as possible to open an animal shelter. Therefore, she invests in companies like Activision Blizzard or buys gas stations. Something that seemingly doesn’t fit with all the posing and lounging.
In the interview with Kotaku, the streamer is asked if she is a persona.
Siragusa states that she is on broadcast as Amouranth for 12 hours every day on Twitch. If Amouranth were a persona, it would mean that she is this character more often than herself. Kaitlyn Siragusa doesn’t see it that way:
I would be more often my persona than myself. I don’t think I’m really playing a character that much.
But the figure Amouranth does overshadow the person Kaitlyn in certain situations:
I often compare myself to my photos. That’s the moment when I feel the worst. Like: Ugh. In this photo, my abdominal muscles really pop, and now I’m on my period. Yes, that affects me. But I take a deep breath and remind myself: This is just a picture. It’s not realistic.
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When Amouranth compares herself to such photos, she feels uncomfortable, she says.
Twitch streamer actually wants to party hard, but is a frugal workaholic who hardly sleeps
What problems does Amouranth face right now? In the interview with Kotaku, it becomes clear that Amouranth cannot adhere to her life philosophy. She works 20 hours a day to make money, but doesn’t spend it. The 4 hours left in the day are spent sleeping.
Sleep is enough for her “to survive, not to thrive,” as she says.
She doesn’t indulge in luxury. She has continued her parents’ lifestyle, who had to get by on a meager salary. Amouranth was the youngest of the siblings and the only girl in the family:
My parents made $50,000 a year after working 20 years in their jobs. And that was with promotions and bonuses and raising 3 kids. I’m pretty used to living frugally, and my mindset is still quite like that.
I feel disconnected from my wealth – I know it’s there, and I know how fortunate I am. But the only extravagant thing I do is to constantly order food. I drive a Jeep, which is a great car for a dog; I don’t really buy designer clothes or anything. I don’t go out and party; I don’t have fancy luxury cars.
With 20 hours of work a day, she has mutated into a workaholic.
In the interview, the streamer says:
The mindset I want to have is actually: Work hard, party hard. But I don’t live like that. It’s too lucrative to just party hard right now.
Amouranth has also encountered other negative aspects of internet fame. She has a stalker,
Hardcore players are looking for new challenges in Elden Ring and are beating the game in unusual ways. For example, with completely crazy controllers that you wouldn’t normally think of.
Games from developer FromSoftware are known for their crunchy difficulty, and Elden Ring is no exception. However, for some fans of the series, the challenge is not enough, and after the credits roll, they look for new ways to play through the game.
This leads to speedruns or mods that turn every enemy in the game into the hardest boss . Other players seek the challenge in the control and play Elden Ring with really crazy controllers. Here are 4 of them.
Harp
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The musician Anna Ellsworth has been playing harp professionally for many years and has already participated in major gaming concerts like “The Legend of Zelda: Symphony of the Goddesses”. She is now bringing her passion for her work into gaming.
In a video on her YouTube channel, she shows how she has turned her harp into a controller. With it, she beats bosses like Margit, who was hated by many for his difficulty right at the release of Elden Ring, at level 1 and naked.
The harp is connected to the PC via a pickup, and the individual strings act as “keys”. The “key mapping” is managed through special software, wherein Anna has assigned her strings the functions for auto-run, different directions, dodging, and healing.
An old proverb says that the pen is mightier than the sword. The Elden Ring fan TheSGTTaco has decided that the pen is also mightier than a controller and has repurposed his drawing tablet.
In several videos, he showed how he defeated various bosses in Elden Ring using the stylus and the touch controls of a tablet. This included Margit on the difficulty level New Game +7 and Margott. The movements of the stylus indicated the movement direction for the character, while dodging is activated by one of the control buttons of the tablet.
In a comment, the reddit user explained that modifying controllers is not uncharted territory for him. He does it regularly to help people who cannot play with normal controllers due to disabilities.
E-Guitar
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Guitars used as controllers have become well known and accepted since the popular Guitar Hero games. However, Guitar Hero is specifically designed for this type of control, whereas Elden Ring is not.
However, that didn’t stop YouTuber LT_Tom from using his e-guitar as a controller for the game. In the video, you can see on an overlay which buttons of the Xbox controller are being pressed while he plays the guitar. The guitar controls are, however, “minimal” and can be confusing, leading to occasional unintended actions like suddenly jumping or using healing while at full HP.
From the chords and riffs that emerged from the rhythm of the battles, LT_Tom ended up composing a song at the end of his adventure in Elden Ring.
More about Elden Ring on MeinMMO can be found here:
Though it may sound strange, bananas have almost become one of the more traditional controllers in SoulsBorne games. Dark Souls 1 was already played through with this crazy control scheme, so it’s no wonder that YouTuber SuperLouis64 has brought out his bananas for Elden Ring as well.
With a setup of a total of 12 bananas, he hacks through the game, noting in the video that this controller “is very strange and smells very bad”. Each banana corresponds to a button of the PS5 controller:
On the right side are the movement bananas, such as forward banana, backward banana, etc.
On the left side, you find the actions like jump banana, attack banana, or dodge banana.
Louis admits that he actually needs 24 bananas for the complete PS5 setup and is missing some buttons. Nevertheless, he managed to play through Elden Ring completely with it. That is more than many people achieve with proper controllers.
What do you think of the absurd controllers? Do you know of even stranger ways to play games, or have you even tried them yourself? Share your experiences and opinions in the comments.
When The Cycle was released in 2019, MeinMMO editor Benedict Grothaus had a lot of fun with the game. But then it was shut down and fundamentally overhauled. He didn’t like the new version at all – until he tried it again now. Now he can’t get enough of it.
I was correspondingly disappointed when I tested The Cycle for the first time in 2022. Somehow everything felt slower and more boring. Now I talked to the developers at gamescom 2022 and tried the game again for research. Luckily.
Because now a round of The Cycle is part of my almost nightly ritual after work. Here is the announcement trailer for The Cycle: Frontier:
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The Cycle: Frontier gameplay in the trailer
The Cycle: From Pseudo-Battle-Royale to ‘Tarkov in Space’
A little excursion into what The Cycle used to be:
you start solo or in a team at random positions at the edge of a huge map
like in a battle royale, the playable area gets smaller over time
the goal is to complete tasks and collect loot to then escape
certain points and tasks attract players and become “hotspots” with wild fights
In the match, new weapons and vehicles could be purchased for credits earned while playing. Additionally, there were loadouts with suits that had special properties, such as improved jumps and things like that. This created dynamics and exciting PvP battles.
Today, The Cycle: Frontier is a completely different game. There is still a space station from which all heists are planned, and you are still supposed to bring back certain items from the inhospitable planet.
However, the big difference is that there is now a much greater focus on looting. Similar to Escape from Tarkov, it’s about recovering and safely bringing back particularly rare or sought-after items.
Random events that attract players’ attention and promise big rewards are no longer present – or not yet. But more on that later. At its core, it’s about looting the ruins on Fortuna III and gathering materials.
Sounds easy, but it’s not. Because everything and everyone on this godforsaken planet wants to kill you, including the planet itself. Plenty of NPC monsters lurk around, and even the weakest can eat your face if you’re not careful.
Additionally, other players are on the move, who might be looking for the same resources as you. Since they are scarce, there are disputes. And if that weren’t enough, a storm will roll in after some time, making escape temporarily impossible. So time pressure is an additional factor.
The match starts in a landing capsule.Greedy beasts are everywhere.Annoying birds reveal your position.After a fight, healing is also needed.Loot is everything!Loot can be found in crates.Loot is lying around.Loot is available while mining.On the map, you will find extraction points.The landing ship doesn’t wait, but once inside, you’re unprotected. Timing!The goal: escape with the loot.
A Greater Challenge, Even Though PvP is Almost Completely Absent
Like in Hunt: Showdown, gunshots and even footsteps can be heard from miles away. If you fight monsters without a suppressor that are cornering you, it often attracts players who want to finish you off.
At the same time, you stomp and clatter louder when your backpack is heavier and after a sprint, the character has to audibly gasp for air. To top it all off, there are damn birds that get startled and shriek your location when you walk by.
I can no longer play as recklessly as before. There are also no revives – if I die, everything that’s not stored in my secure pouch is gone. And that pouch is tiny.
The gameplay has become significantly slower, less frantic, which is captivating in a different way. There’s always the thrill that someone might be camping around the corner who has heard me. The longer I am on the move, the greater the fear of losing everything.
This constant paranoia keeps my adrenaline level high, which was only intense in combat situations in the earlier versions of The Cycle. And the best part: A round usually lasts about 20-30 minutes. Ideal for a few rounds in the evening.
For the skeptics and experts among you: the TTK, meaning the time it takes to kill enemies, is relatively high. Good players can still fend off an ambush with some luck.
What stuck in my memory especially was how an apparently experienced player waved to me to give me something. He threw loot on the ground and as I reached down to pick it up, he immediately stabbed me with his knife.
Since then, I know no friendship in The Cycle. Anyone who steps in front of my gun gets a load of buckshot. No compromises. And I like this play style much better than the cautious dancing around.
At gamescom 2022, I spoke with the developers of The Cycle. Here are our highlights from the fair:
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MeinMMO at gamescom 2022 – Here are our highlights
Developers are Actively Working on the Biggest Problem: Cheaters
Even though I’m enjoying The Cycle again, there’s a major problem that even the community is upset about. The number of cheaters is a significant point of criticism, and I’ve encountered at least one player who suspiciously knew where I was hiding.
At gamescom 2022, I had the opportunity to briefly talk with Creative Director Dan Banefelt and Game Designer Armando Gracia. They confirmed to me that this very cheating problem will be addressed more intensively in the upcoming Season 2:
We are going to bring out the big guns when it comes to cheaters. […] I can’t talk about what software we are currently going to use, for obvious reasons. […] We are ensuring that our auto-detection becomes more reliable. We are making sure that auto-bans become more reliable, hardware bans, and so on.
Besides that, we are starting to collaborate with other software that is specifically designed to make cheating hell for cheaters. Making it simply harder, more annoying, less rewarding, less lucrative, and longer lasting.
Armando Gracia in an interview
The upcoming new map will also play a major role, according to Gracia. It will yield the biggest rewards so far, but it won’t be available immediately. To unlock it, one must first play through the campaign.
Cheaters who create new accounts (“burner accounts”) won’t have an easy time here and won’t be able to access the new map immediately. The fight against cheaters will, however, be an ongoing conflict that will be continuously worked on.
In addition to the measures, the future of The Cycle includes several new features, as explained by the two:
Perks will come into play to further refine playstyles
Events will return, where something can randomly happen on the maps
A new map is coming that revolves around the theme of “alien mystery”
“Quality of Life” improvements such as a reconnect feature and loadouts
A new battle pass with new cosmetics will be introduced
Here is the trailer for Season 2:
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Der Trailer zu Season 2 von The Cycle: Frontier
In Season 3, new weapons will also be coming, but I haven’t learned anything specific about that yet. First, Season 2 will arrive on September 28 with many new features. However, it will also come with a wipe – a double-edged sword, in my opinion.
The Cycle regularly deletes all progress. Only content purchased with real money remains in the game; everything else must be replayed from scratch. On one hand, this ensures that veteran players do not just wipe everyone out. On the other hand, all the work from the past months is gone.
How much I appreciate this, I don’t know yet. For now, though, I find The Cycle: Frontier super enjoyable and I’m glad I gave the game another chance and can only recommend everyone to try it as well. At the latest on September 28, even the pros will have to start over, so it’s definitely worth checking out.
By the way, anyone who enjoys hardcore shooters like Tarkov – and evidently The Cycle – should also take a look at the new project from the studio behind GTFO:
The shooter series Call of Duty is one of the biggest pop culture brands in the world. For years, the series was also released for Sony consoles such as PlayStation 4 and PlayStation 5. With Microsoft acquiring Activision Blizzard, that could change at some point. The head of Xbox, Phil Spencer, has now guaranteed another release of CoD for the PS5. But what exactly does Phil Spencer say?
What statement could worry players on PS5?
The head of Xbox gave the site “The Verge” a statement on September 2nd (via theverge):
In January, we made a written agreement with Sony that guarantees that Call of Duty will continue to be released on PlayStation, with “feature and content” parity, for at least several more years beyond the current Sony contract. An offer that goes far beyond normal agreements in the gaming industry.
Phil Spencer
What does that mean? The statement means:
Call of Duty will definitely be released for PlayStation 5 for several more years – probably for at least 4 more years
All content coming to PC and Xbox will also be available on PlayStation
The crucial question, however, is: “How long does Sony now have the guarantee that new Call of Duty games will continue to be released on PlayStation 5?”
This is Phil Spencer, the head of Microsoft’s gaming division, Xbox.
What is difficult about the statement? Phil Spencer remains intentionally vague:
He neither explains how long the current agreement from Sony regarding Call of Duty lasts
Nor does he explain how long exactly Microsoft’s “additional agreement” guarantees its release now
Both key pieces of information in the statement are missing and they seem to be intentionally omitted. Spencer could have also said, “Legally guaranteed, Call of Duty will continue to be released for PlayStation until 202x.”
In the coming years, Call of Duty will continue to be released for PlayStation:
Start video
Call of Duty: Modern Warfare II “Ultimate Team” Teaser
How long will Call of Duty be available for PS5? The “current contract” that Sony has regarding Call of Duty is reportedly set to last “at least” over two more years, i.e., through 2022 and 2023. This was reported by Bloomberg in January 2022 (via bloomberg).
Phil Spencer stated that the new deal guarantees “several more years”, meaning at least two additional years are secured: 2024 and 2025.
If one follows the logic, Call of Duty should therefore be safely released for PlayStation 5 until at least 2025.
For the acquisition of Activision Blizzard, Microsoft needs the approval of regulatory authorities. Sony has already pointed out: With the acquisition, Call of Duty falls into the hands of Xbox, which could lead to a market imbalance. Because according to Sony, Call of Duty has no competition and will never have any.
If this assessment from Sony prevails with the regulatory authorities, the authorities could prohibit Microsoft’s acquisition of Activision Blizzard. Phil Spencer seems to counter this with the promise that Call of Duty will be guaranteed to continue on PlayStation 5 for a few more years.
However, there is a risk that Microsoft only allows Call of Duty to continue on PlayStation 5 for a few years in order to secure approval from regulatory authorities, but then, once the contracts expire, makes Call of Duty exclusive to Xbox and PC.
The “catch” in Spencer’s generosity: Xbox could leverage the acquisition of Activision Blizzard for itself by adding Call of Duty to the Xbox Game Pass on day one:
The SF mega project Star Citizen has now been in development for 10 years. Fans of the game are currently excited about a YouTube video in which a developer announces an important internal development step towards the “persistent universe”, the day when “everything in Star Citizen matters”, like in a real MMO. However, there is mockery from the outside.
How much money has Star Citizen made so far? The SF project Star Citizen has currently generated 496.9 million US dollars in revenue from 4.06 million “Star Citizens”. That is 499.2 million euros.
What is the important step? In a 14-minute video, a developer from Star Citizen, Benoit Beausejour, explains the important step his team has just accomplished:
The step involves moving the “persistent universe” of Star Citizen from an experimental stage, where only a small team is working, to mainstream development so that the whole team can work on it.
So it is an internal, important development step that, however, currently has no impact on players:
the persistent universe is getting closer
Star Citizen does not yet have a date for when it will be available in the playable version.
Crowdfunding MMOs have had a hard time in the past – Star Citizen aims to triumph:
Start video
4 crowdfunding MMORPGs that really flopped
What is the persistent universe? The “persistent universe” ensures that servers in Star Citizen remain stable and every action taken there has lasting consequences.
The developer explains it this way:
The system allows us to make the entire game world persistent. We can then restore it at any time, so nothing is lost. The changes made by players are significant.
every time they return to a server, the game will be in the same state
if you leave a ship or a drink can somewhere, they will stay there
When will this be the case in the game? There is still no exact date for this. The tech chief only states that an important step has been taken to integrate this technology into the main development branch of Star Citizen. Now it is about stabilizing this important step.
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Fans of Star Citizen are thrilled about the announcement
How is this received by fans? The video is enthusiastically received by the fans. It has already garnered 5,470 likes with just over 73,000 views. Fans praise in the YouTube comments, as someone speaks without a PR filter:
The video is a proper “deep dive”, the described step is an extremely important step for the future
One user says: “Congratulations on uniting the development branches. This is a big moment for the game and for the team”
Another says: “It’s so exciting to see that you have worked so hard and it’s now taking shape. Keep up the great work.”
How is it viewed from the outside? On the site Massivelyop, the video is also discussed. Here, the mood in the comments is skeptical to hostile (via mop):
“It’s really nice that you are testing some fundamental technological stuff… 10 years after the development began.”
Another user quips: “You’re supporting a 500 million US dollar project that can barely run at 60 FPS on the best system on the market. 10 years in development and only a fraction of the planned content and systems are in the game so far.”
Star Citizen can only be understood if you are “in” it
This is behind it: The view of Star Citizen differs significantly depending on whether you are “in the bubble” or “outside the bubble”.
The step described in the video is immensely significant for insiders and the developers themselves because it shows: “It’s progressing”.
For outsiders, such a step is hardly comprehensible, as these are internal developments that are not discussed in other games at all. New features are usually shown to players in other games twice: when they are announced and when they go live. Such intermediate steps are usually done internally and not discussed.
Outside the Star Citizen bubble, players think of terms like “beta start” or “release date” when it comes to important development steps. However, Star Citizen no longer wants to talk about such things.
Apex Legends set a new record for player numbers on Steam. Over half a million Steam users checked out the shooter in August 2022 to play Season 14 and its content.
This is how Apex Legends is doing on Steam: On August 9, Apex Legends experienced a significant spike in active player numbers, culminating in a new record of 510,286 concurrent players (via Steamcharts), which is a whopping 100,000 more than the previous record.
The spike continues the upward trend that Apex Legends has enjoyed on Steam for many months. Since 2020, the average number of active players per month has steadily increased, showing healthy growth for the shooter on Steam.
Apex Legends started with just under 75,000 in November 2020, reached 230,000 in August, and is currently in the Top 3 most played games on Steam, right below CS:GO and Dota 2. Although the initial spike has flattened out, many have stayed with Apex.
There was also a significant increase in positive reviews, bringing Apex Legends to a rating of “very positive” with over 500,000 reviews. 85% of those showed thumbs up.
“I don’t like battle royale, but Apex is very decent”
This is Season 14: The increase in player numbers and positive reviews coincides with the launch of Season 14 “Hunted” of Apex Legends. Despite a call in the community for a boycott of the game, the player numbers exploded.
The new season brought numerous adjustments, a season pass, and the new legend Vantage as a playable character. The level cap of 500 was also increased, and players could continue to level up their accounts.
After the spike in new reviews at the release of the season, Apex Legends received steadily between 350 and 500 positive reviews per day with about 70 to 150 negative ratings.
In the positive reviews, players (along with a lot of nonsense) wrote that the shooter could convince them, although they actually don’t like battle royales.
“Fun FPS. I don’t like BRs. But Apex is very decent.” – deadweird.
“Feels very smooth, like an old school shooter.” – Souler
“[…] I can say that it has always brought me joy, as it is constantly being worked on. It’s definitely suitable for a few rounds in between, but also as a main game.” – Zerox
While the negative reviews pointed out the problems of Apex Legends, they still often had some good words for the game.
What is your opinion of Apex Legends? Do you think the shooter has improved over the years? Have you perhaps already played Season 14? Let us know in the comments.
In the MMORPG The Elder Scrolls Online there are 6 different classes. We asked you which your favorite class is. And you decided! We created a ranking of the classes here at MeinMMO.
On August 7th, we asked you which your favorite class in ESO is. You could participate in this survey until September 2nd at 5:30 PM. A total of 1,885 of our readers voted, and we created a ranking of all classes based on your votes.
Rank 6 – The Dragonknight
What distinguishes the Dragonknight? – The Dragonknight has many fire and poison abilities, some of which deal damage over time. The class has been available since the release of the MMORPG and was the only class that could be effectively played as a tank in the early years.
Few of you voted for the Dragonknight. With 280 out of 1885 votes, it only secured 14.85% of the reader votes.
Rank 5 – The Necromancer
What distinguishes the Necromancer? – The Necromancer has set foot in Tamriel with the Elsweyr Chapter. He can summon undead and use corpses for further abilities. He has a wide range of spells and deals many different types of damage including plague, fire, frost, and shock damage.
The Necromancer reaches 5th place with just 2 votes ahead of the Dragonknight. He could only win 282 votes, which is 14.96% of the total.
Rank 4 – The Warden
What distinguishes the Warden? – The Warden appeared with the Morrowind Chapter. He is therefore the first class that found its way into the game after the release. He can summon nature creatures like a Netch, a Scrivener, and a bear.
The placement of the Warden was also a very close race. He achieved only 287 votes, which is 15.23% of the reader votes, narrowly beating the Necromancer.
Rank 3 – The Sorcerer
What distinguishes the Sorcerer? – The Sorcerer has many lightning spells and can summon daedric creatures in combat. He is a popular class for beginners due to his strong shield and significant self-healing.
The Sorcerer won the tightly contested last 4 places. 290 readers’ votes went to him, achieving a share of 15.38% of all votes.
Rank 2 – The Nightblade
What distinguishes the Nightblade? – The abilities of the Nightblade are reminiscent of an assassin. She can become invisible and deals great damage with her executing ability, Assassin’s Blade.
The Nightblade secured 2nd place with 320 votes. However, with a total of 16.98% of the reader votes, she only had a small lead over the following classes.
Rank 1 – The Templar
What distinguishes the Templar? – The abilities of the Templar are all enveloped in golden radiant light. He is a popular class for healers. Although now every other class can serve as a healer, he was for a long time the dominant choice for this role. He is one of the 4 classes that have existed since the release of ESO.
The clear winner is the Templar. With a share of 22.6% and a total of 426 votes, he secured 1st place in the race.
This makes him the most popular class in ESO by a significant margin based on the results of our survey.
If you are interested in more about ESO, you might also be interested in this:
Did you also participate in our survey? Were you surprised by the result, or did you expect similar results? Let us know in the comments. If you did not participate in the survey, feel free to also tell us your favorite class.
In ESO, not only the class is crucial for a character’s abilities. The choice of race also has an impact, especially on the passive abilities of your favorite. Here you can find out which race is best suited for each role in ESO.
This is an AI-powered translation. Some inaccuracies might exist.
The head of the new survival horror shooter Callisto Protocol raved about extremely long working hours and crunch at his studio in a tweet. He faced harsh criticism from other representatives of the gaming industry.
Who is Glen A. Schofield? In game development, the founder of Striking Distance Studios is considered a veteran. He has worked on about 50 different games across various genres, ranging from colorful children’s games to the worst survival horror games.
Some of the most well-known titles Schofield was involved in include Legacy of Kain: Soul Reaver, Dead Space, and Call of Duty: Black Ops. In June 2019, he joined the Korean publisher Krafton as CEO of the newly established Striking Distance Studios, which will develop the sci-fi shooter The Callisto Protocol.
Start video
New horror game comes from a developer of Dead Space and looks exactly like that
12 to 15 hours a day – 6 or 7 days a week
Schofield said: On August 3, Schofield created a lot of negative buzz with a post on his Twitter account. In the tweet, the CEO spoke about the many hours of work that go into his game:
[…] We work 6 to 7 days a week, no one forces us. Exhaustion, fatigue, Covid, but we work. Bugs, glitches, performance fixes, a final check through the audio. 12 to 15 hours a day. That’s gaming. Hard work. Work during lunch and dinner. You do it because you love it.
The post and screenshots of it were picked up by other big names in the gaming industry and went viral. However, other developers and journalists did not share Schofield’s enthusiasm for extremely hard work.
This was criticized: Schofield’s enthusiasm was seen as bragging about crunch within his studio. Crunch refers to extreme overtime during the development of a game, which can lead to 65 to 80 hours a week over several months.
Journalist Jason Schreier commented on Schofield’s tweet, stating that the CEO weaponizes love and passion for gaming against his employees. No one is forced, but those who do not crunch have lower chances of promotion.
Other journalists agreed with Schreier. Journalist Paul Tassi of Forbes wrote in a tweet that “bragging about crunch” makes him more skeptical about a game.
Imran Khan from Fanbyte Media even offered in a tweet that employees of Striking Distance Studios could contact him anonymously to talk about the work culture at the developer.
Many other representatives of the gaming industry also had no positive words for Schofield’s tweet.
“Crunch is unnecessary and represents a failure of leadership.” – Tom Farnsworth, Senior Design Lead at Bungie.
“Do not normalize crunch. Do not set unrealistic schedules based on your team’s ‘passion.’ Healthy, functioning teams make great games […]” – Carrie Patel, Game Director and Senior Narrative Designer at Obsidian.
“I have friends who have been hospitalized due to crunch on a video game […]” – Kolbe Payne, Level Designer at Crystal Dynamics.
Schofield’s comment that his team worked through the Covid pandemic was also harshly criticized. However, it is not known whether the developers had to continue coming to the office or were allowed to work from home. This is not clear from the original tweet.
This is how it ended: Schofield has since deleted his tweet and replaced it with an apology. In it, he wrote that he originally stated that he was “proud of the effort and the hours his team invested.” That was wrong. He values passion and creativity, not the many hours.
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While some users in the comments sought reconciliation and wished Schofield success with his game, others were less impressed with the apology. They felt it did not address the core message of the original tweet.
Developers like Bungie and Grinding Gear Games are clearly positioned against crunch. The head of Grinding Gears spoke about it on reddit:
The streamer with the most followers on Twitch, Tyler “Ninja” Blevins (31), has apparently had enough. During an ongoing stream in Fortnite , he pauses, says he just can’t take it anymore, and quits everything. Observers are speculating: Is this just a show or real? MeinMMO shows you the Twitch clip from Fortnite and asks for your opinion.
This is the situation:
The Twitch streamer Tyler “Ninja” Blevins was in 2016 still one of many shooter streamers floating in the middle of Twitch. Blevins had an average of about 1,300 viewers and frequently faced rage outbreaks and flame attacks: He had made a name for himself as an eSports professional in Halo and was now playing popular online shooters like PUBG.
By the end of 2017, however, with Fortnite came Ninja’s breakthrough: He streamed the colorful shooter from Epic like a madman and suddenly gathered millions of followers. Ninja broke into new dimensions on Twitch, was invited to talk shows, and grinned from the cover of a sports magazine. In 2018, he averaged 78,000 viewers and was practically online constantly. That year he racked up 2,767 hours in Fortnite. Later he said Ninja: He said during that time he didn’t live, was a slave to the stream.
Ninja’s career is inextricably linked to Fortnite:
Start video
Everything you need to know about the battle royale shooter Fortnite
“I’m fed up – I can’t take it anymore”
These are the 59 seconds in which Ninja quits everything:
Ninja plays a completely normal round of Fortnite and has just gotten a kill, his duo partner, Sypher, asks him something, but Ninja no longer responds.
Sypher asks: “Ninja?”, but the streamer coughs, laughs, and says: “I can’t take it anymore, buddy – I’m fed up.”
Ninja then says he’s had enough of the players, of all this stuff. He needs a break from streaming. He tells the chat that he doesn’t know when he will be back on air. He has to get out of here. Then he quits Fortnite and the stream, he’s just gone.
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Ninja seemingly quits everything: No more Twitch partner
What happened next? Ninja has not streamed since then and has deactivated his social media channels by deleting the profile picture and replacing his name with “User Not Found.”
Moreover, he is no longer a Twitch partner.
What’s behind this? There are two possibilities:
Ninja actually had a “burnout” moment and really quit everything.
He only simulated this “breakdown” as a PR stunt because he wants to draw attention to himself to make a big announcement.
The strange thing is that he announced the stream with the words “Big things are coming.”
And that Ninja is fed up with playing Fortnite is plausible:
Ninja has played Fortnite on Twitch for 471 hours over the last 180 days – almost nothing else. That is much less time than he racked up at his peak, but he has again become a typical “one game” streamer.
Before the last half year, Ninja used to extensively play League of Legends, Apex Legends, or Final Fantasy XI – he has now given all that up and fully returned to Fortnite.
This could suggest that he can no longer stand Fortnite.
This week, there were many news updates in the world of MMORPGs. Especially in the games under development, a lot has happened, and some betas and alphas are scheduled for September 2022. We at MeinMMO summarize the highlights.
The Kickstarter indie MMORPG Genfanad will be released on Steam on September 27 and will be available for everyone (via massivelyop).
The colorful 2.5D MMORPG Cinderstone Online has also started a new beta (via mmorpg.com).
These are the news of the week at a glance. What is your personal highlight? Did you experience anything cool this week? Or did we perhaps forget something important? Feel free to let us know in the comments here on MeinMMO.
With Arc 3.0 came a completely new coat of electrifying talents in Destiny 2. While Hunters were excited about the new features, Warlocks and Titans were initially disappointed. Therefore, we will show you a deadly build for the Titan that will make you a true survivor.
What kind of build is this?Titans could become an immortal volcano with Solar 3.0 and scorch their opponents. Now that Season 18 revolves around Arc 3.0, many Titan mains are wondering how they can make their behemoth viable again with the refreshed element. Because their Arc moves were initially still unfamiliar.
We have therefore picked out a cool build that you can recreate. Your Titan abilities will be optimally enhanced and will never run out. In addition, we will tell you what exactly you need to set up so that the build works optimally.
Enhanced abilities and fast regeneration
We have searched for a build that is not specifically focused on extremely high damage numbers, but rather places value on your survival. We have come across the suggestion from gamespot.
The build is suitable for Raids, Nightfalls, and Gambit, and allows you to play as usual. You also do not have to perform any complicated mechanics to benefit from its advantages.
This is what the build looks like with all aspects and fragments
What do I need for the build? The only important requirement for the build set is a special Exotic armor for the Titan. You will need the following items from your collection:
How does the build work? Essentially, you just need to use your abilities. The Exotic chest piece of the Titan will enhance your two unspent abilities when you use your third talent. The following things will be enhanced:
Grenades deal more damage
Your melee attack also deals more damage
Your barricade has more hit points
Your two unspent talents will also receive an increased ability recharge rate. So you will get them back faster than usual to use them again.
Moreover, Arc is specifically designed for the recovery of your abilities. With the fragment “Spark of Reloading”, your melee and grenade will restore faster when you are critically wounded.
Additionally, you can swap the fragment “Spark of Shock” for “Spark of Concentration” to receive increased class ability regeneration through your sprint.
So, if the immortal volcano annoys you and you finally feel like actively intervening in the battle and jumping into the crowd like a Striker, this build is just right for you.
This will turn every Titan into a deadly and underrated soldier with useful talents that will never run out. Why not try it out and feel free to let us know your opinion in the comments.
Have you found your Arc 3.0 build yet or are you still searching? Would you like to learn more creative builds that we can present? Then let us know!
You can find a summary of the story of Destiny 2 here:
Modern shooters are action-packed, often leaving little time to breathe, and are among the most popular gaming genres of our time. However, it wasn’t always like this – it was only with the release of Wolfenstein 3D in 1992 that shooters really took off. MeinMMO shows 5 examples of how Wolfenstein 3D has influenced the genre to this day.
The first-person shooter genre was established by Wolfenstein 3D. Back then, everything was new; there was no template, innovation had to be sought at every corner – and Wolfenstein pioneered many elements that can still be found in shooters today.
MeinMMO takes you back to the year 1992. A little time travel to the early days of first-person shooters, showcasing 5 examples of why Wolfenstein 3D was groundbreaking back then.
Heroes and weapons were defined
Wolfenstein didn’t redefine graphics at the time – that was already achieved by its spiritual predecessor “Catacomb 3D,” which was also developed by id Software. Here, you could shoot fireballs from a first-person perspective, which was quite close to that first-person shooter feeling.
However, Wolfenstein 3D defined characters and tools in a way that we still use today. It introduced specific “archetypes” that shooters still reference today.
The idea of a powerful lone wolf was entirely new to the genre. A character capable of toppling entire regimes, changing the world, and defeating evil. Even today, numerous shooters rely on this type of narrative.
Weapons followed a similar path. Wolfenstein introduced certain types that are now essential in almost every shooter arsenal, including:
The small pistol as a starter weapon
A submachine gun with a higher rate of fire
A rocket launcher with a big bang
Slow-firing bolt-action rifles
By the way, a year after Wolfenstein 3D, the first Doom was released, completing the weapon mechanics with important elements: The shotgun made its debut, and various ammunition types for weapons were introduced.
The developer studio for Doom: Also id Software, with its iconic developers John Carmack and John Romero, who also laid the foundation for Wolfenstein 3D. Later, Quake joined the ranks, another legendary shooter:
Wolfenstein 3D directly defined the 3D environment for shooters.
The combination of specific enemy types and level design that creates varying difficulty in almost every room is still standard in single-player campaigns of first-person shooters today.
There are also hidden areas that remain concealed from the player if they simply rush through the levels. Ammunition, health, armor, secret levels – if you don’t look around, you miss a lot.
While you couldn’t look up and down in Wolfenstein 3D, its level designs were groundbreaking at the time. What is now considered “logical” and “self-evident” was a significant leap in 3D level design for shooters back then.
A hidden door behind a picture? Standard today, innovation back then. Source: YouTube
World War shooters were born
With Wolfenstein, the boom around World War shooters began, which significantly shaped the genre. While it wasn’t the first game set in World War II, a real story featuring themes around National Socialism in Germany was rare before the release of Wolfenstein. At most, it was based on licensed games that addressed such themes.
In the multiplayer realm, Call of Duty and Battlefield lead the way for modern shooters that originated from a World War scenario.
Wolfenstein 3D never took itself too seriously. It aimed to be a bit wacky and its cartoon-like graphics contributed to this. Along the way, it laid the groundwork for countless games that address World War II, such as the current Call of Duty: Vanguard.
This, however, also led to the title encountering problems with authorities in Germany. For a long time, the game was banned here, initially due to its violent scenes.
Repeatedly, the symbolism was criticized and cited as a reason for the ban. This led to the so-called “Wolfenstein ruling” in 1998, which ensured for many years that unconstitutional symbols in video games were prohibited in Germany (via grimme-game.de).
Since 2019, the original Wolfenstein 3D has no longer been banned in Germany.
Wolfenstein 3D was considered very violent at the time. Source: YouTube
Wolfenstein sets a fast pace
The 3D shooters before Wolfenstein 3D were more aligned with a slower gameplay style that players were accustomed to from RPGs, similar to the aforementioned spiritual predecessor “Catacomb 3D”.
They were RPGs with gun violence that retained much of the pace of their RPG predecessors.
Wolfenstein 3D cranked up the pace. The developers pushed the gameplay more towards a “real” shootout. Chaos could erupt quickly, with a lack of overview and panic – Wolfenstein became the first real shooter because it was no longer an RPG.
It wasn’t Dungeons and Dragons that served as a model but rather the reality of a firefight.
This new chaos in video games also led to an entirely new level of immersion. To this day, shooters rely on the feeling of merging with your character and forgetting everything else around you.
There are certainly other concepts to create a high level of immersion. But Wolfenstein 3D raised the concept to a new level and showed shooters, as well as many other genres, how to captivate their players with constant action.
If you want to take a peek into the gameplay of that time, we’re embedding a suitable YouTube video here:
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Officially, only the spiritual successor Doom was mod-friendly. However, even back in Wolfenstein 3D, players found ways to introduce their own content into the engine, completely rebuilding the game as a result.
Wolfenstein 3D was one of the pioneers of the modding trend, and id Software knew exactly how to handle this player passion – to encourage it rather than suppress it.
In terms of modding, you cannot say that big shooters are directly influenced by it today.
This is also due to the popular but closed console systems of PlayStation and Xbox, where modding is only restricted or not possible for “normal” players. The later focus on the multiplayer aspect of many major shooters also hindered modding.
Indirectly, however, the influence is enormous.
Hobby developers started their careers with modding, professionalized, and greatly influenced the development of many games.
The large indie game scene would certainly be in a different place today if id Software had decided to protect its blockbuster games from modding instead of opening them up.
Although it was not intended, Wolfenstein 3D also created a legacy that will have lasting effects on the gaming market.
Wolfenstein 3D introduced some mechanics that feel completely natural to us today. But someone had to come up with them first.
It showcases the incredible creativity of the developers, who understood back then what makes a good shooter. Such surprising yet significant innovations are rarely found today, and often more in indie games.
Which game has defined your relationship with shooters or gaming in general? Was there a game in your gaming career that really showed you what possibilities games offer? Let us know in a comment.
This is an AI-powered translation. Some inaccuracies might exist.