FIFA 23: Controversial Hero Pack caused chaos in the transfer market – players demand compensation

The Hero Pack in FIFA 23 continues to spark discussions among players. Not only did only some players manage to grab the set – it also made waves in the transfer market.

Which pack is it about? On October 8th, a “Hero” card pack suddenly landed in the FIFA 23 shop, which was quite unusual – because it offered an extremely high chance of winning.

  • It cost “only” 25,000 coins – Compared to the included Hero cards, this was a very, very low price.
  • Only one Hero card, Jorge Campos, was priced below 25,000 coins at the time – all others would yield a profit.
  • The contents were also “tradeable”, meaning they could be sold on the transfer market.

However, this pack was obviously not intended to last long, as it disappeared from the shop just a few minutes later. Thus, only players who logged in at just the right moment were able to buy the cheap Hero card – and potentially list it on the transfer market.

And that caused a lot of movement on that very transfer market.

What happened on the transfer market after the pack?

Price fluctuations: After the pack was released, a sharp drop in prices was seen for the FUT Heroes that landed on the transfer market.

Some examples of the PlayStation prices at “futbin”:

  • The most expensive FUT Hero, Ginola, plummeted from an average value of over 2.2 million coins to about 1.5 million (via futbin)
  • Yaya Touré also lost significant value within a short time, falling from 1.5 million to 1.1 million (via futbin).
  • Rudi Völler was priced at 789,000 coins before the pack, shortly thereafter it was only 534,000 coins (via futbin).
  • Even among the “cheaper” heroes, such a trend was observed: Morientes was still offered at an average of 248,000 coins on Friday, October 7th. Shortly after the pack release on Saturday evening, the Spaniard was suddenly sold for around 130,000 (via futbin).

This trend continued through the hero cards, as supply suddenly surged on Saturday evening. Yet even with the suddenly falling prices, players who had obtained the pack before it disappeared could enjoy a decent profit depending on the card.

This phase was also exciting for players looking to buy heroes cheaply on the transfer market. Many of these strong cards were now suddenly available for significantly fewer coins.

However, the situation was poor for players who had recently invested coins in heroes, hoping that their price would continue to rise. Their player value dropped dramatically all at once. For example, someone who bought a Ginola for 2.2 million now had a significantly less valuable card in their club.

What does it look like now? The prices of the heroes seem to have partially “recovered” to some extent. Let’s look at the examples from above (as of: October 10, 3:30 PM, PlayStation prices at futbin):

  • Ginola is currently priced at about 1.8 million coins
  • Touré temporarily rose to over 1.2 million but is now rather at 1.18 million
  • Völler is currently around 613,000 coins
  • Morientes costs about 178,000 coins

Thus, the cards are not yet back to their “old” value, but they seem to be rising further.

Nevertheless, the situation is still being heavily discussed by players.

Why do players want compensation?

This is what players say: Looking around the FIFA subreddit and on Twitter, some players speak of an unfair situation. This is evident in the FIFA subreddit, but also on the “FIFA Direct Communication” channel on Twitter.

Over there, the FIFA team tweeted about the server downtime on Monday morning or corrected FUT Champs rewards, but players in the comments are asking about the hero situation.

https://twitter.com/5pencerJacks/status/1579346975555981312?s=20&t=sGej87GOZFVHdxSbUfNQsw
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The YouTuber “NickRTFM” (Run The Fut Market) is known as an expert on the transfer market and also discusses in his new video a major error that frustrated three groups due to the chaos on the transfer market:

  • Some players couldn’t get the pack because it was available for such a short time, and thus couldn’t profitably sell a cheap hero. There were people at an advantage who were online at the right moment.
  • Players whose heroes lost value are also unhappy.
  • And players who panicked and sold their dropping heroes also lost coins, as the cards are rising again.

You can watch NickRTFM’s video here:

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Additionally, the YouTuber states that something was also off with the pack itself. It should have actually had the “non-tradeable” tag on the pack and should have been available for 6 days.

He suspects that compensation might come, but the form is open. It is not easy to solve, says the YouTuber.

Officially, the situation has yet to be commented on the Direct Communication channel on Twitter. Should there be anything new from EA regarding the situation, we will keep you updated here.

What do you think about the topic and how do you feel about the effect on the transfer market? Let us know in the comments!

Are you looking for ways to get more coins in FIFA 23? Then find trading tips for Ultimate Team here.

This is an AI-powered translation. Some inaccuracies might exist.

Farming Gold in WoW: WotLK Classic – How to Get Rich Quickly

You want to quickly farm gold in WoW WotLK Classic? We will show you some methods to earn good gold.

Whether in modern retail WoW or the classic “Wrath of the Lich King” variant of WoW Classic: Gold is always useful.

You need it to buy consumables, special reputation rewards, or to unlock the fastest mount speeds. Especially now in WotLK Classic, gold is needed to purchase good gear and fancy upgrades or glyphs. But how do you farm efficiently? What can be done to quickly earn gold?

Daily Quests

Risk: None
Reward: Medium

There are extremely many daily quests, also called “Daily Quests”, in Wrath of the Lich King. Especially in Icecrown and the Storm Peaks, you can find plenty of daily quests after completing the primary quest lines. At first glance, these quests may not seem lucrative, as they often offer rewards of 15 to 30 gold – but it adds up.

WoW Draenei angry daily quest title 1140x445
Daily Quests can be exhausting – but they bring a lot of gold for little effort.

If you complete all available daily quests in Icecrown, it takes – depending on your equipment and playstyle – between 50 and 90 minutes. The yield is around 400 gold pieces, plus a few additional coins from enemy drops. An income of about 400 gold per hour is quite solid and especially reliable. You always know how much gold you will have at the end of your run.

If you are looking for a reliable method, make sure to complete these quests – the daily quests on the airship alone yield a nice chunk of gold.

A nice side effect is that you also earn reputation with factions from which you may want rewards.

Farming Herbs and Ore

Risk: Medium
Reward: Medium – High

This is probably the classic way of gold farming and still one of the most lucrative – collect various herbs and ores with a herb gathering or mining character.

A “danger” here is the possibly high competition – be it from other players or bots. If an area is significantly “over-farmed”, then even the best farming routes will not help, and you will be able to gather little herbs. You clearly have an advantage if you can play at unusual times outside of “prime time”. Those who farm herbs and ores late at night or early in the morning usually encounter far fewer players.

Mining and herbalism – especially worth it as a druid.

How much you earn depends on the market situation on your server. However, you can earn between 200 and 1,300 gold per hour, as herbs and ores are always in demand. On the side, you also farm some of the “raw” materials, which can also achieve a very high price.

A good place for this is the Sholazar Basin, as you can find four different herbs there and also some raw materials. Fly especially along the rivers when looking for herbs, or circle the edge of the area when looking for ores.

Farming Old Dungeons

Risk: Low
Reward: Medium

At first glance, it may seem counterintuitive to visit old dungeons, but especially in Wrath of the Lich King Classic, it is really worth it. Some classes – like Death Knights – are indeed capable of farming the dungeons from “The Burning Crusade” alone. Particularly in Hellfire Peninsula or the dungeons in Auchindoun, you can earn good gold this way.

Depending on equipment and playstyle, you can earn 400 to 600 gold per hour here. Most of the gold will come from green and blue drops.

In “modern” WoW, this method is, by the way, no longer as lucrative, as the value of items from old expansions has been reduced. In Wrath of the Lich King Classic, you can still benefit from the full price of the items.

Riskier Methods: The Auction House

Apart from the relatively safe methods, there are still some ways to hoard a lot of gold – but they involve risks and often require a high starting capital. You could try to “flip” various items in the auction house – for example, you buy crafting materials, create a desired item with a profession, and then sell it for a profit. At least in theory.

WoW Human Males troll auction House
The Auction House – some become wealthy, while others lose everything.

For beginners, this option is not recommended, since you must always keep an eye on the current market prices and often adjust strategies. However, those who feel confident can earn even more gold through auction house dealings.

How do you farm your gold in Wrath of the Lich King Classic? Do you have some tips and tricks you want to share with the community?

This is an AI-powered translation. Some inaccuracies might exist.

The best weapons in Destiny 2 can be obtained not only in raids, but also from vendors – you just need to play a lot

In Destiny 2, players often traveled to various activities for their loot. The vendors at the Tower were often overlooked. However, Bungie has made some changes to improve its vendors. But to benefit from this, you have to invest a lot of time.

Awesome weapons that you can get without raids: In Destiny 2, there are numerous weapons that players can acquire. Many of the best guns are hidden behind the gates of raids and dungeons and require either a team, skill, or patience. However, not every Guardian gets to enjoy a raid weapon.

So Bungie has ensured that even regular weapons can become outstanding and versatile tools of death. And players can easily acquire them from NPC vendors in the Tower.

We will show you which weapons and vendors are involved and what makes these weapons so special compared to other guns in the loot shooter.

A weapon for many uses

Destiny 2 is looking for options to provide you with more weapon variety that also relieves your vault.

  • On one hand, you have the weapon crafting introduced with Witch Queen, which allows you to adjust the perks of customizable weapons at will.
  • NPC vendors now also offer the option to make your weapons into more versatile killing machines, allowing for greater flexibility.

How do these weapons differ from others? These special vendor weapons have the ability to drop with up to three perks in a row. Previously, players could only receive weapons with two perks in rows three and four in raid challenges and Nightfalls at Grandmaster levels.

Now that Bungie has adjusted the vendors, Guardians can now also obtain weapons with a broader perk range from them. All you need to do is invest a lot of time because only if you play a lot can you enjoy such a gun with many customization options.

How do you get these weapons? A user on reddit took a closer look at the vendors and the playlist loot. deangaudet found out that you may need to reset your rank with the well-known vendors up to three times before you have the chance to receive a weapon with up to three perks from engrams and drops.

This may sound minimal, but it is a massive task. If you don’t like the playlist, the grind becomes all the more tedious. However, after resetting your reputation for the third time, your chance of getting one of these special guns from your chosen vendor increases each time.

Currently, the following playlists offer you this advantage:

  • Lord Shaxx’s Crucible
  • The Gambit from the Wretched Wanderer
  • Commander Zavala’s Vanguard
Small note for more yield: To avoid farming XP and unlocking engrams again after your third reset, you should stockpile all engrams on your way to the third reset. For every completed level, you’ll already receive engrams, and instead of redeeming them, you keep them to increase your chance of getting a weapon with three perks.

Is the grind worth it for such weapons? Basically, yes, these weapons are worth it. On one hand, it becomes easier to get the desired roll of the weapon. On the other hand, the weapons offer significantly more flexibility due to the additional perks. With some luck, you can get an optimal weapon for PvE and PvP.

So if you are a Guardian who enjoys playing playlist activities constantly or very often, you can easily get these improved firearms and make use of them.

However, there are also players for whom this immense time investment may not be feasible. Players who usually turn on Destiny 2 in the evening to relax will probably find it difficult to force themselves to reset their reputation rank with vendors four times in each playlist per season. Often, a regular playstyle barely allows enough time for the second reset within the 3-month season to even get the playlist ornaments of the ritual weapon for the seasonal challenge.

So while this is a safe source, this method isn’t for everybody. The grind is therefore a massive downside that you should consider.

What do you think about the fact that vendors are now also a good source for special weapons with more perks? Did you already know about this or are we just now bringing it to your attention? Feel free to let us know in the comments how often you manage to reset your reputation rank with vendors per season!

If you are looking for a good and up-to-date weapon list for the Crucible, we have just what you need:

This is an AI-powered translation. Some inaccuracies might exist.

Bow Exotic in Destiny 2 even stronger than thought – unintentionally deals 5 times damage with one shot

In Destiny 2, the exotic bow “Wishender” has become increasingly popular over the past few weeks. After its adjustments in Season 18, it has turned into a true monster in combat. However, clever Guardians have discovered that you can inflict even more damage with it. So much that anti-barrier champions melt away like butter even solo.

The exotic bow “Wishender” is on its way to becoming the new Arbalest. Bungie revamped the bow in Season 18 to make it more interesting. Following that, Guardians have retrieved the noble piece from their vaults after almost 4 years or earned it in the dungeon “The Broken Throne”.

However, they have noticed that with the adjustments to the exotic bow, an old damage bug seems to have returned. MeinMMO shows you what Guardians have since discovered.

Old Exotic Bug Causes Champions to Melt

Citans-Bollwerk-Exotic-season-10-Destiny
The Season 10 Titan Exotic “Citans Bollwerk” offers a barricade to shoot through.

What have Guardians discovered? After many Guardians started using the bow, they found that in a specific exotic combination, the bow deals much more damage than it should.

  • The perk Broadhead” causes the Wishender to inflict damage both on entry and exit.
  • If you currently combine Wishender with the Titan Exotic “Citans Bollwerk”, the exotic bow can now penetrate an opponent up to five times and deal damage.
  • Players can thus score 3 normal hits without a barricade, and with a barricade, they get 2 additional hits counted by the game – resulting in 5 damage numbers on opponents.

In the video by Cheese Forever, you can see how the combo is played and the damage you now deal with the Wishender.

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Up to 5 damage numbers with the Wishender are currently possible.

In our tests, we managed to inflict up to 80% more damage on various bosses as Titan with the two Exotics “Wishender” and “Citans Bollwerk” in Lost Sectors.

This specific problem with the exotic bow isn’t new: In December 2019, this was already a bug with the exotic bow. Instead of dealing damage to opponents only twice (on entry and exit), it dealt up to four or even five times. This led to damage being tripled, sometimes almost quadrupled.

More on the topic
Exotic weapon in Destiny 2 kills almost everything with one shot
von Benedict Grothaus

This very bug seems to have returned in 2022, after the adjustments to Wishender, providing Guardians with an obviously unintended and strong damage increase in addition to the optimization the bow received in Season 18.

The bow now deals more damage than the current anti-barrier favorite “Arbalest” and also has unlimited ammunition available.

However, the damage increase appears to work only in PvE. In PvP, the effect does not seem applicable to Guardians.

Solo players should take advantage of the combo quickly: Especially for solo players, the bow is a practical tool now, as anti-barrier champions melt away with the Wishender, making some activities easier for them.

When will this be fixed? Currently, it is still unknown when Bungie will fix this bug. So far, the developer has not commented on it.

However, you should assume that Bungie will likely correct the bug quickly. Either by disabling the exotic bow or, which is more likely, by disabling the Titan Exotic “Citans Bollwerk”.

Have you already noticed this significant damage increase? Or do you still remain loyal to the Arbalest? What do you think, how quickly will Bungie address the issue? Feel free to leave us your opinion in the comments.

By the way, Destiny 2 plans to touch 26 more exotics in Season 19 and has already given a preview of the nerf of one of the most popular support exotics:

This is an AI-powered translation. Some inaccuracies might exist.

Rocket League: Players wanted to be especially cool, got banned – Developers explain what is so stupid about it

Several freestyle players were temporarily banned in the auto-football game Rocket League for “unsporting behavior.” This sparked discussions in the community. Psyonix explained that the banned players were Smurfs.

What is Freestyling in Rocket League? In freestyling, players compete against each other in friendly matches and try to perform particularly creative and cool tricks with their cars.

But not only players celebrate freestyling. There have even been competitions in the freestyle category, hosted by Rocket League itself. For instance, a Ford event (via rocketleague.com).

Here you see a YouTube video with freestyle tricks in Rocket League:

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Freestyling is very popular and established in the community, which is why the bans of some players initially caused discussions on social media.

However, the developer behind Rocket League already commented on the bans and reassured the players. It is not freestyling itself that is being banned, but only so-called Smurfs.

Smurfs are players who are already advanced in a game but play with new accounts. This allows them to play in low ranks, where they can easily defeat true beginners. This is considered “unsporting” in some competitive games and is a reason for an account ban.

How does Psyonix respond to the bans? On reddit, there was a statement from Psyonix News. In this, the appreciation for the freestyle community in the game was emphasized. However, it also says:

“However, the display of this mechanical skill must not disrupt the Rocket League experience for new or casual players. The intentional de-ranking of an account or creating a “Smurf” account with a lower rank to compete against new or less experienced players in an online playlist violates the terms of use and the code of conduct.”

They looked at the banned accounts of freestylers with regard to their behavior in casual playlists and noticed that they usually played in higher ranks.

The measures have so far been taken against a small number of players. In the long term, they are currently working on better solutions that are supposed to apply to the broader player base.

It is also emphasized: “This is not the end of freestyling. We encourage the freestyling community to showcase their mechanics against similarly experienced opponents and to play in private matches with their friends and other freestylers.[…]” (via reddit.com)

How does the community react to the statement? On reddit, many players are glad about the ban on Smurfs. They are rather angry at the Smurfs who use freestyling as an excuse to play in lower ranks and gain an advantage. Some also write that they are glad about the clarification from Rocket League. Because some players initially thought that the ban was against freestylers in general.

What do you think of the bans in Rocket League? Feel free to share your thoughts in the comments.

The leaks about the new Need for Speed have been confirmed. A trailer shows the racing game in comic design.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. forbes.com

Minecraft: Dream (23) gives first interview without a mask – When 2 million say: “You are ugly”

The 23-year-old YouTube star Dream revealed his face to the world a week ago. The American became extremely popular through Minecraft. In his first interview without a mask, on the sidelines of TwitchCon, he addresses the fuss about himself and how he deals with the insults.

This is the situation:

  • The Minecraft YouTuber Dream is one of the most famous gaming personalities in the world: On YouTube, he has nearly 31 million subscribers; on Twitter, 2 million people follow him. Even a cheating scandal could not shake his popularity.
  • For over 8 years, Dream only appeared behind a smiling mask, keeping his face under wraps. The face reveal video now has 38 million views.
  • This changed on October 2, when Dream did a face reveal on YouTube. Following this, the 23-year-old received numerous ugly comments about his appearance. People compared him to the Shrek villain Rumpelstiltskin. Three negative hashtags about his appearance trended on Twitter.
More on the topic
Minecraft: YouTube star Dream shows face – trolls feast viciously on Twitter, but the most popular woman on Twitch is into him
von Schuhmann

What does he say about the hate? At TwitchCon, Dream (23) was seen for the first time as “the human with a face”. He gave an interview to Bloomberg, his first without a mask over his face.

When asked how he deals with a hashtag like “#HESUGLY” trending about him on Twitter, he says:

I received many text messages from my friends asking: Are you okay? I said: Well, when you have 30 million pairs of eyes on you, then there will be one or two million people who make jokes or are mean or just not great people. If you make the pool big enough, you have that part of it.

Before the face reveal, he wanted to look as good as possible, and even hired a makeup artist.

Start video
A trailer for Minecraft has 160 million views: “This is not a trailer for a game, this is for a generation”

Started with $20,000 reserve on YouTube – 3 years only PC, food, bed

What does he say about his life? The life of Dream in the interview doesn’t sound too spectacular, which he lived under the mask.

He said that when he decided to pursue YouTube full-time, he had saved about $20,000 and quit a job at Apple. But then he lived practically only for YouTube:

I woke up, went to my computer, got away from my computer to eat, then back to my computer, off to bed – maybe watch a little TV or something.

He led this life for 3 years while striving for success.

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DrDisrespect explains seriously how his Twitch career started
von Schuhmann

What did he do to remain anonymous? Dream says he wanted to take absolutely no risk that anyone would recognize him by his voice in real life and then blow the secret of Dream. The fans knew his voices and they knew that he lived in Orlando, Florida.

He wanted to exclude even the tiniest chance of being discovered. Revealing his face was supposed to be his moment. He even traveled to another state to go to the dentist.

When he went to the movies or out to eat with his mother, they did not do it in Florida, but in Georgia.

In the interview with Bloomberg, Dream says: He believes the mask helped him more than it harmed him. He compares himself to Spider-Man, where anyone could be under the mask.

Now that he can show his face, he wants to enjoy “real life” with his friends, many of whom he knew only online: They too had no idea what he looked like under the mask until last week.

Minecraft: Dream shows his face – marketing professionals discuss: More hype than Elon Musk, Joe Biden, and the weather

Now that he can show his face, he wants to enjoy “real life” with his friends, many of whom he knew only online: They too had no idea what he looked like under the mask until last week.

Minecraft: Dream shows his face – marketing professionals discuss: More hype than Elon Musk, Joe Biden, and the weather

This is an AI-powered translation. Some inaccuracies might exist.

After 12 years and 504 million $ Star Citizen explains its skill system

Tyrer clarifies:

We are not removing any skill elements. There’s nothing that makes you deal more damage or makes the ship fly faster. It’s always down to the player themselves.

Animations run smoother with higher skill value

What about the Techniques? Here, the developers give examples of a “takedown”, the precise elimination of an opponent.

It is said: At the beginning, one may not perform the maneuver cleanly; only over time will the character improve at it. Then the animations will also change and become smoother.

Later, Chris Roberts can imagine also bringing combat techniques as skills: knife fighting, martial arts – perhaps one can also learn a trick from others.

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How is the topic being discussed? For many players, Star Citizen is more than a game; it’s more like a “second world” that largely lives in their imagination (via reddit).

However, such a skill system is something mechanical, which is associated with “superiority” or “grind”: People invest an extreme amount of time into their characters, perhaps becoming overly powerful.

This seems to lead many players to the design idea: “The best player should have advantages,” not “the best character.” This is a principle that both Tyrer and Roberts seem to emphasize in the stream.

Players compare the current system to Escape from Tarkov or GTA: it’s said that it provides only “marginal advantages.”

With such a massive project like Star Citizen, many players project their desires onto the game – but as the actual game becomes more concrete, Star Citizen becomes less suitable as a projection surface for their wishes.

45-year-old invests $31,000 in Star Citizen after nearly dying

Special forces in the military also undergo special training to cope with more challenging environmental conditions than the average citizen.

4 physical abilities and “Techniques”

What physical skills are there? As the developers explain, there are physical abilities. They fall into 4 categories:

  • Strength – The more containers one carries, the stronger they get, and they can carry heavier boxes. This also increases the weight of the inventory they can carry – and they can sprint longer under higher loads.
  • Agility – Determines how quickly one can switch weapons or enter aiming mode.
  • Stamina – How well can one withstand harsh environmental conditions? With better values, one can hold out longer, even under high G-forces.
  • Fitness – How high is the endurance? How long can one swim, how long can one sprint?

Tyrer clarifies:

We are not removing any skill elements. There’s nothing that makes you deal more damage or makes the ship fly faster. It’s always down to the player themselves.

Animations run smoother with higher skill value

What about the Techniques? Here, the developers give examples of a “takedown”, the precise elimination of an opponent.

It is said: At the beginning, one may not perform the maneuver cleanly; only over time will the character improve at it. Then the animations will also change and become smoother.

Later, Chris Roberts can imagine also bringing combat techniques as skills: knife fighting, martial arts – perhaps one can also learn a trick from others.

How is the topic being discussed? For many players, Star Citizen is more than a game; it’s more like a “second world” that largely lives in their imagination (via reddit).

However, such a skill system is something mechanical, which is associated with “superiority” or “grind”: People invest an extreme amount of time into their characters, perhaps becoming overly powerful.

This seems to lead many players to the design idea: “The best player should have advantages,” not “the best character.” This is a principle that both Tyrer and Roberts seem to emphasize in the stream.

Players compare the current system to Escape from Tarkov or GTA: it’s said that it provides only “marginal advantages.”

With such a massive project like Star Citizen, many players project their desires onto the game – but as the actual game becomes more concrete, Star Citizen becomes less suitable as a projection surface for their wishes.

45-year-old invests $31,000 in Star Citizen after nearly dying

Later, Chris Roberts can imagine also bringing combat techniques as skills: knife fighting, martial arts – perhaps one can also learn a trick from others.

How is the topic being discussed? For many players, Star Citizen is more than a game; it’s more like a “second world” that largely lives in their imagination (via reddit).

However, such a skill system is something mechanical, which is associated with “superiority” or “grind”: People invest an extreme amount of time into their characters, perhaps becoming overly powerful.

This seems to lead many players to the design idea: “The best player should have advantages,” not “the best character.” This is a principle that both Tyrer and Roberts seem to emphasize in the stream.

Players compare the current system to Escape from Tarkov or GTA: it’s said that it provides only “marginal advantages.”

With such a massive project like Star Citizen, many players project their desires onto the game – but as the actual game becomes more concrete, Star Citizen becomes less suitable as a projection surface for their wishes.

45-year-old invests $31,000 in Star Citizen after nearly dying

Special forces in the military also undergo special training to cope with more challenging environmental conditions than the average citizen.

4 physical abilities and “Techniques”

What physical skills are there? As the developers explain, there are physical abilities. They fall into 4 categories:

  • Strength – The more containers one carries, the stronger they get, and they can carry heavier boxes. This also increases the weight of the inventory they can carry – and they can sprint longer under higher loads.
  • Agility – Determines how quickly one can switch weapons or enter aiming mode.
  • Stamina – How well can one withstand harsh environmental conditions? With better values, one can hold out longer, even under high G-forces.
  • Fitness – How high is the endurance? How long can one swim, how long can one sprint?

Tyrer clarifies:

We are not removing any skill elements. There’s nothing that makes you deal more damage or makes the ship fly faster. It’s always down to the player themselves.

Animations run smoother with higher skill value

What about the Techniques? Here, the developers give examples of a “takedown”, the precise elimination of an opponent.

It is said: At the beginning, one may not perform the maneuver cleanly; only over time will the character improve at it. Then the animations will also change and become smoother.

Later, Chris Roberts can imagine also bringing combat techniques as skills: knife fighting, martial arts – perhaps one can also learn a trick from others.

How is the topic being discussed? For many players, Star Citizen is more than a game; it’s more like a “second world” that largely lives in their imagination (via reddit).

However, such a skill system is something mechanical, which is associated with “superiority” or “grind”: People invest an extreme amount of time into their characters, perhaps becoming overly powerful.

This seems to lead many players to the design idea: “The best player should have advantages,” not “the best character.” This is a principle that both Tyrer and Roberts seem to emphasize in the stream.

Players compare the current system to Escape from Tarkov or GTA: it’s said that it provides only “marginal advantages.”

With such a massive project like Star Citizen, many players project their desires onto the game – but as the actual game becomes more concrete, Star Citizen becomes less suitable as a projection surface for their wishes.

45-year-old invests $31,000 in Star Citizen after nearly dying

Tyrer clarifies:

We are not removing any skill elements. There’s nothing that makes you deal more damage or makes the ship fly faster. It’s always down to the player themselves.

Animations run smoother with higher skill value

What about the Techniques? Here, the developers give examples of a “takedown”, the precise elimination of an opponent.

It is said: At the beginning, one may not perform the maneuver cleanly; only over time will the character improve at it. Then the animations will also change and become smoother.

Later, Chris Roberts can imagine also bringing combat techniques as skills: knife fighting, martial arts – perhaps one can also learn a trick from others.

How is the topic being discussed? For many players, Star Citizen is more than a game; it’s more like a “second world” that largely lives in their imagination (via reddit).

However, such a skill system is something mechanical, which is associated with “superiority” or “grind”: People invest an extreme amount of time into their characters, perhaps becoming overly powerful.

This seems to lead many players to the design idea: “The best player should have advantages,” not “the best character.” This is a principle that both Tyrer and Roberts seem to emphasize in the stream.

Players compare the current system to Escape from Tarkov or GTA: it’s said that it provides only “marginal advantages.”

With such a massive project like Star Citizen, many players project their desires onto the game – but as the actual game becomes more concrete, Star Citizen becomes less suitable as a projection surface for their wishes.

45-year-old invests $31,000 in Star Citizen after nearly dying

Special forces in the military also undergo special training to cope with more challenging environmental conditions than the average citizen.

4 physical abilities and “Techniques”

What physical skills are there? As the developers explain, there are physical abilities. They fall into 4 categories:

  • Strength – The more containers one carries, the stronger they get, and they can carry heavier boxes. This also increases the weight of the inventory they can carry – and they can sprint longer under higher loads.
  • Agility – Determines how quickly one can switch weapons or enter aiming mode.
  • Stamina – How well can one withstand harsh environmental conditions? With better values, one can hold out longer, even under high G-forces.
  • Fitness – How high is the endurance? How long can one swim, how long can one sprint?

Tyrer clarifies:

We are not removing any skill elements. There’s nothing that makes you deal more damage or makes the ship fly faster. It’s always down to the player themselves.

Animations run smoother with higher skill value

What about the Techniques? Here, the developers give examples of a “takedown”, the precise elimination of an opponent.

It is said: At the beginning, one may not perform the maneuver cleanly; only over time will the character improve at it. Then the animations will also change and become smoother.

Later, Chris Roberts can imagine also bringing combat techniques as skills: knife fighting, martial arts – perhaps one can also learn a trick from others.

How is the topic being discussed? For many players, Star Citizen is more than a game; it’s more like a “second world” that largely lives in their imagination (via reddit).

However, such a skill system is something mechanical, which is associated with “superiority” or “grind”: People invest an extreme amount of time into their characters, perhaps becoming overly powerful.

This seems to lead many players to the design idea: “The best player should have advantages,” not “the best character.” This is a principle that both Tyrer and Roberts seem to emphasize in the stream.

Players compare the current system to Escape from Tarkov or GTA: it’s said that it provides only “marginal advantages.”

With such a massive project like Star Citizen, many players project their desires onto the game – but as the actual game becomes more concrete, Star Citizen becomes less suitable as a projection surface for their wishes.

45-year-old invests $31,000 in Star Citizen after nearly dying

Later, Chris Roberts can imagine also bringing combat techniques as skills: knife fighting, martial arts – perhaps one can also learn a trick from others.

How is the topic being discussed? For many players, Star Citizen is more than a game; it’s more like a “second world” that largely lives in their imagination (via reddit).

However, such a skill system is something mechanical, which is associated with “superiority” or “grind”: People invest an extreme amount of time into their characters, perhaps becoming overly powerful.

This seems to lead many players to the design idea: “The best player should have advantages,” not “the best character.” This is a principle that both Tyrer and Roberts seem to emphasize in the stream.

Players compare the current system to Escape from Tarkov or GTA: it’s said that it provides only “marginal advantages.”

With such a massive project like Star Citizen, many players project their desires onto the game – but as the actual game becomes more concrete, Star Citizen becomes less suitable as a projection surface for their wishes.

45-year-old invests $31,000 in Star Citizen after nearly dying

Tyrer clarifies:

We are not removing any skill elements. There’s nothing that makes you deal more damage or makes the ship fly faster. It’s always down to the player themselves.

Animations run smoother with higher skill value

What about the Techniques? Here, the developers give examples of a “takedown”, the precise elimination of an opponent.

It is said: At the beginning, one may not perform the maneuver cleanly; only over time will the character improve at it. Then the animations will also change and become smoother.

Later, Chris Roberts can imagine also bringing combat techniques as skills: knife fighting, martial arts – perhaps one can also learn a trick from others.

How is the topic being discussed? For many players, Star Citizen is more than a game; it’s more like a “second world” that largely lives in their imagination (via reddit).

However, such a skill system is something mechanical, which is associated with “superiority” or “grind”: People invest an extreme amount of time into their characters, perhaps becoming overly powerful.

This seems to lead many players to the design idea: “The best player should have advantages,” not “the best character.” This is a principle that both Tyrer and Roberts seem to emphasize in the stream.

Players compare the current system to Escape from Tarkov or GTA: it’s said that it provides only “marginal advantages.”

With such a massive project like Star Citizen, many players project their desires onto the game – but as the actual game becomes more concrete, Star Citizen becomes less suitable as a projection surface for their wishes.

45-year-old invests $31,000 in Star Citizen after nearly dying

Special forces in the military also undergo special training to cope with more challenging environmental conditions than the average citizen.

4 physical abilities and “Techniques”

What physical skills are there? As the developers explain, there are physical abilities. They fall into 4 categories:

  • Strength – The more containers one carries, the stronger they get, and they can carry heavier boxes. This also increases the weight of the inventory they can carry – and they can sprint longer under higher loads.
  • Agility – Determines how quickly one can switch weapons or enter aiming mode.
  • Stamina – How well can one withstand harsh environmental conditions? With better values, one can hold out longer, even under high G-forces.
  • Fitness – How high is the endurance? How long can one swim, how long can one sprint?

Tyrer clarifies:

We are not removing any skill elements. There’s nothing that makes you deal more damage or makes the ship fly faster. It’s always down to the player themselves.

Animations run smoother with higher skill value

What about the Techniques? Here, the developers give examples of a “takedown”, the precise elimination of an opponent.

It is said: At the beginning, one may not perform the maneuver cleanly; only over time will the character improve at it. Then the animations will also change and become smoother.

Later, Chris Roberts can imagine also bringing combat techniques as skills: knife fighting, martial arts – perhaps one can also learn a trick from others.

How is the topic being discussed? For many players, Star Citizen is more than a game; it’s more like a “second world” that largely lives in their imagination (via reddit).

However, such a skill system is something mechanical, which is associated with “superiority” or “grind”: People invest an extreme amount of time into their characters, perhaps becoming overly powerful.

This seems to lead many players to the design idea: “The best player should have advantages,” not “the best character.” This is a principle that both Tyrer and Roberts seem to emphasize in the stream.

Players compare the current system to Escape from Tarkov or GTA: it’s said that it provides only “marginal advantages.”

With such a massive project like Star Citizen, many players project their desires onto the game – but as the actual game becomes more concrete, Star Citizen becomes less suitable as a projection surface for their wishes.

45-year-old invests $31,000 in Star Citizen after nearly dying

The Magnum Opus Star Citizen will have a skill system like a traditional role-playing game. This was announced by CEO Chris Roberts and Squadron 42 head Richard Tyrer in a livestream on Twitch for CitizenCon on October 8, 2022.

Where does the information come from?

  • Two of the key staff members of Star Citizen and the single-player spin-off Squadron 42 shared insights in a livestream on Twitch at CitizenCon 2952.
  • Here, Roberts and Tyrer revealed their information about the skill system.
  • The skill system is currently being developed for Squadron 42 but is also expected to be implemented in Star Citizen later.

Skills are supposed to improve “organically”

These are the fundamentals of the skill system: The skill system is intended to be “light” and not have a huge impact on the gameplay experience.

The developers mention that it’s about marginal differences, such as whether a bounty hunter can catch up with another player on foot or remains conscious under high G-forces where others pass out.

It should not be the case that one suddenly “can fly better” simply because they have more points in a skill. Additionally, points shouldn’t be distributed in the traditional sense; instead, the idea is that one becomes “organically” better at things they do regularly.

As Chris Roberts explains, a beginner in the gym can only lift light weights and will be able to gradually increase the weight over time. This is how the skill system is envisioned: it aligns with real life. As a bounty hunter, one has to consider being physically fit—perhaps not so much as a freighter pilot.

Later, Chris Roberts can imagine also bringing combat techniques as skills: knife fighting, martial arts – perhaps one can also learn a trick from others.

How is the topic being discussed? For many players, Star Citizen is more than a game; it’s more like a “second world” that largely lives in their imagination (via reddit).

However, such a skill system is something mechanical, which is associated with “superiority” or “grind”: People invest an extreme amount of time into their characters, perhaps becoming overly powerful.

This seems to lead many players to the design idea: “The best player should have advantages,” not “the best character.” This is a principle that both Tyrer and Roberts seem to emphasize in the stream.

Players compare the current system to Escape from Tarkov or GTA: it’s said that it provides only “marginal advantages.”

With such a massive project like Star Citizen, many players project their desires onto the game – but as the actual game becomes more concrete, Star Citizen becomes less suitable as a projection surface for their wishes.

45-year-old invests $31,000 in Star Citizen after nearly dying

Later, Chris Roberts can imagine also bringing combat techniques as skills: knife fighting, martial arts – perhaps one can also learn a trick from others.

How is the topic being discussed? For many players, Star Citizen is more than a game; it’s more like a “second world” that largely lives in their imagination (via reddit).

However, such a skill system is something mechanical, which is associated with “superiority” or “grind”: People invest an extreme amount of time into their characters, perhaps becoming overly powerful.

This seems to lead many players to the design idea: “The best player should have advantages,” not “the best character.” This is a principle that both Tyrer and Roberts seem to emphasize in the stream.

Players compare the current system to Escape from Tarkov or GTA: it’s said that it provides only “marginal advantages.”

With such a massive project like Star Citizen, many players project their desires onto the game – but as the actual game becomes more concrete, Star Citizen becomes less suitable as a projection surface for their wishes.

45-year-old invests $31,000 in Star Citizen after nearly dying

Tyrer clarifies:

We are not removing any skill elements. There’s nothing that makes you deal more damage or makes the ship fly faster. It’s always down to the player themselves.

Animations run smoother with higher skill value

What about the Techniques? Here, the developers give examples of a “takedown”, the precise elimination of an opponent.

It is said: At the beginning, one may not perform the maneuver cleanly; only over time will the character improve at it. Then the animations will also change and become smoother.

Later, Chris Roberts can imagine also bringing combat techniques as skills: knife fighting, martial arts – perhaps one can also learn a trick from others.

How is the topic being discussed? For many players, Star Citizen is more than a game; it’s more like a “second world” that largely lives in their imagination (via reddit).

However, such a skill system is something mechanical, which is associated with “superiority” or “grind”: People invest an extreme amount of time into their characters, perhaps becoming overly powerful.

This seems to lead many players to the design idea: “The best player should have advantages,” not “the best character.” This is a principle that both Tyrer and Roberts seem to emphasize in the stream.

Players compare the current system to Escape from Tarkov or GTA: it’s said that it provides only “marginal advantages.”

With such a massive project like Star Citizen, many players project their desires onto the game – but as the actual game becomes more concrete, Star Citizen becomes less suitable as a projection surface for their wishes.

45-year-old invests $31,000 in Star Citizen after nearly dying

Special forces in the military also undergo special training to cope with more challenging environmental conditions than the average citizen.

4 physical abilities and “Techniques”

What physical skills are there? As the developers explain, there are physical abilities. They fall into 4 categories:

  • Strength – The more containers one carries, the stronger they get, and they can carry heavier boxes. This also increases the weight of the inventory they can carry – and they can sprint longer under higher loads.
  • Agility – Determines how quickly one can switch weapons or enter aiming mode.
  • Stamina – How well can one withstand harsh environmental conditions? With better values, one can hold out longer, even under high G-forces.
  • Fitness – How high is the endurance? How long can one swim, how long can one sprint?

Tyrer clarifies:

We are not removing any skill elements. There’s nothing that makes you deal more damage or makes the ship fly faster. It’s always down to the player themselves.

Animations run smoother with higher skill value

What about the Techniques? Here, the developers give examples of a “takedown”, the precise elimination of an opponent.

It is said: At the beginning, one may not perform the maneuver cleanly; only over time will the character improve at it. Then the animations will also change and become smoother.

Later, Chris Roberts can imagine also bringing combat techniques as skills: knife fighting, martial arts – perhaps one can also learn a trick from others.

How is the topic being discussed? For many players, Star Citizen is more than a game; it’s more like a “second world” that largely lives in their imagination (via reddit).

However, such a skill system is something mechanical, which is associated with “superiority” or “grind”: People invest an extreme amount of time into their characters, perhaps becoming overly powerful.

This seems to lead many players to the design idea: “The best player should have advantages,” not “the best character.” This is a principle that both Tyrer and Roberts seem to emphasize in the stream.

Players compare the current system to Escape from Tarkov or GTA: it’s said that it provides only “marginal advantages.”

With such a massive project like Star Citizen, many players project their desires onto the game – but as the actual game becomes more concrete, Star Citizen becomes less suitable as a projection surface for their wishes.

45-year-old invests $31,000 in Star Citizen after nearly dying

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. dualshockers

Fans of Lost Ark demand a frustration lock for endless grind on side quests – “I have been farming for 600 hours”

In the MMORPG Lost Ark, there is a lot of horizontal content in addition to powerful bosses and good gear. This includes collectible items, rewards and more that can provide really good bonuses for you. However, this can become very frustrating. Players are now demanding a stopgap for this very frustration.

What is the problem for the players? Those who really want to collect everything in Lost Ark will be busy for hundreds or even thousands of hours. Besides the bosses and the race for the highest gear score, there is still a lot to do.

Every fan of Lost Ark has certainly collected the small Mokoko seeds at some point, but there are also some items that are harder to obtain than just searching for them. Many of the so-called Island Souls, for example, and also three of the important Omnium Stars and even items that you need to fill your adventure compendium.

They all have a very specific component that makes them rare: randomness. Some of the mentioned collectible items can only be earned randomly from certain activities, with sometimes ridiculously low chances.

Why are these items important? In Lost Ark, you do not just collect for fun. Behind all collectible items are valuable rewards and sometimes even skill points that make your character simply stronger.

It is therefore annoying when such meaningful upgrades for your heroes are missing. And this is exactly where many fans see a huge potential for frustration.

For the latest raid boss, you should also have many skill points:

Start video
Lost Ark shows the machinist class and creepy clowns in the September update trailer

The same system that exists for equipment would help

What system do fans demand? If you want to upgrade gear in Lost Ark, there is a certain chance that it works, or not. Here, too, randomness plays a big role.

To prevent you from too much frustration, the developers have built in a block. If you fail the same item often enough in a row, the next attempt is guaranteed to be a success.

Many wish for a similar system for horizontal content and collectibles in the game. In addition to an increased drop chance for some of them, this would already improve many sad in-game events (via reddit).

Is the grind really that bad? If you have little luck, you can really be completely stranded at certain points in these side quests. In the forum and on reddit, people report of having killed the boss Moake for months to get his Omnium Star.

Island Souls from some islands also pose a problem. Above all, the Isle of Yearning, which has a double randomness mechanic behind it.

Here you must beat two minibosses on the island. With a very low chance, they then drop a loot bag, in which with an even lower chance the island soul can be found. Here, some players speak of 400 to 600 hours of pure grind. One fan on reddit even reports of 1,500 hours of gameplay just on the Isle of Yearning (via reddit).

The rewards of the Island Souls are partly important for other collecting tasks

“At least you can just do something else”

Are there opposing voices? Few. There are only a few people trying to paint the situation a little more beautifully, as some things do not have to be done for the last rewards at all. Let’s stick with the example of the Island Souls.

To receive the last really important reward of the souls, you currently need 85 of the Island Souls, while there are currently 93 in the game. This means that you can at least temporarily ignore the most annoying 8 if you are not someone who wants to have absolutely everything at 100%. But that is only a small consolation.

What do the fans say? Basically, everyone agrees that such a system, like that for gear, would make sense for all content in Lost Ark. Especially since you can only perform some things in the MMORPG once a day or even once a week, it becomes quickly frustrating when you struggle for a long time with low drop chances.

In addition, there are always large reddit threads. A few of the comments we would like to share with you here:

  • sodanktok writes (via reddit): “It’s unbelievable how low the drop chances are for some things in the game and they still haven’t implemented a frustration block. I still don’t have the Omnium Star from Moake. Every time I see something that others need 50 days or more for, I add it to my ‘I will never do this’ list. I can’t think of any other MMORPG where it would be similar.”
  • sdric says (via reddit): “Even if you don’t want to do everything completely, it’s all frustrating. Not having the legendary Wealth Rune restricts you enormously in some classes. Missing out on skill points also hurts in late game.”
  • iusuzysana writes (via reddit): “I really don’t understand why people waste their soul on the island. I feel like the best guide for this island is to just never go there.”

What do you think of the randomness principle behind some drops in Lost Ark? Do you think such a frustration block would be useful, or do you believe that randomness is just randomness and people shouldn’t make such a fuss? Feel free to write it in the comments here on MeinMMO.

Lost Ark surprises players with a new roadmap, bringing 2 new classes by 2022

This is an AI-powered translation. Some inaccuracies might exist.

EA brings Wild Hearts, a game like Monster Hunter World and we were able to take down our first monster

Wild Hearts is set to release in 2023 on PC, Xbox, and PS5 and strongly resembles Monster Hunter World – just with influences from Fortnite. It sounds like a strange combination but works well. MeinMMO had the chance to experience the hunting game at an event and sees great potential in the new co-op title.

In 2020, Monster Hunter World reached its fitting conclusion with a final update. For many fans of the series, it was the last Monster Hunter experience on PlayStation and Xbox. The successor, Monster Hunter Rise, was released after an initial Switch exclusivity in early 2022, only on Steam for PC.

On the “big” consoles PlayStation and Xbox, everyone who fell in love with the rather unique charm of Monster Hunter World has been waiting for other games of this caliber.

Wild Hearts, the new game from EA and Koei Tecmo, seems to have sought exactly this gap and wants to deliver to fans what Capcom has denied them: With full crossplay and co-op support, it could be just the game that Monster Hunter fans have been missing since 2020.

I played Wild Hearts for a total of 4 hours, on PC and with a fully supported controller. About two and a half of those hours were spent in co-op with GameStar colleague Dennis Michel.

It should be noted that we played a special preview version for journalists and influencers. A lot can change before the release on February 13, 2023.

Here you can see gameplay from our demo sessions:

Start video
Wild Hearts – Gameplay aus der Alpha mit Kommentar

From “Not Interested” to “I Want More of This!”

MeinMMO editor-in-chief Leya Jankowski somewhat forced me to my luck with Wild Hearts. Relatively spontaneously after a vacation, I received an invitation from her: “By the way, we’re playing a new EA game together on October 4.”

Only with the actual announcement of Wild Hearts did I hear what it was supposed to be. Monster Hunter with Fortnite … both games that really do not fall into my area at all. So why me?

Pretty simple: I love Dauntless, the free PC competitor to Monster Hunter, and otherwise I play all kinds of things on MeinMMO – or at least give it a chance. So why not Wild Hearts as well?

With little hope but at least without prejudice, I ventured into the world, played the first hours, and already fell in love with the game after the tutorial. The first boss fight was so exciting that I just wanted more of it.

Wild Hearts Kemono Wolf Monster
Wild Hearts actually looks really beautiful – even if we had problems to deal with.

Defeating Bosses in Fantastic Japan

The gameplay principle of Wild Hearts is quite simple and quickly explained: Monsters, called Kemono, disturb the world. We have the special ability to summon “Karakuri” – buildings from thin air.

As hunters, we are predestined to put an end to these beasts and get well paid for it. Or at least take what they drop in materials to forge new weapons and armor.

The core of the game is action gameplay and the hunt for new, strong opponents. That’s exactly what Wild Hearts does really well. We had three weapons available for extensive testing: a bow, a katana, and an umbrella with blades on it.

Don’t ask.

Each weapon offers special capabilities and moves, just like I know it from Dauntless. They all play smoothly and uniquely. But here’s the twist: you can only truly win the fight against bosses if you build in the action itself.

Wild Hearts Japanese Castle
Wild Hearts is a fantasy setting inspired by feudal Japan.

Building Like in Fortnite – Doesn’t that Annoy You?

I really hate Fortnite. As a shooter, that game does not appeal to me at all. When I’m shooting at someone, I don’t want them to turn into a skyscraper, but to return fire – if at all.

But Wild Hearts handles that much better. There are predefined Karakuri that I can use. Usually, that means creating and stacking various boxes. These things have multiple functions:

  • I can climb them and jump off to perform powerful aerial attacks.
  • Karakuri block many movements and attacks from bosses, and can even stun them.
  • Outside of combat, I can reach unreachable positions with them.
More on the topic
How does the new Wild Hearts differ from Monster Hunter? “We combine building with hunting”
von Leya Jankowski

Besides the boxes, there are Karakuri such as a trampoline or a grappling hook. Both are primarily intended for movement, but can sometimes also be useful in combat to dodge attacks or flank enemies.

The best part is that the building menu is at least easy to access with the controller. I can chain the building of a small tower directly with an attack without any problem, as if it were just a combo in a fighting game.

Wild Hearts Screenshot Aerial Attack
The building is incredibly intuitive and quickly becomes second nature – especially because aerial attacks like this are incredibly cool.

Crafting and Base Building – Not a Survival Game, but Nice

The primary goal of all of this is, of course, loot. The hunter has to live off something. In the test, I was able to craft two different armor sets with special advantages and upgrade my weapons.

The armors have, as one knows from other hunter games, certain resistances and are usually suitable for hunting corresponding enemies. Weapons can be outfitted with new properties and skills, although I still haven’t figured out what exactly the various attributes mean.

In addition to crafting, Wild Hearts allows you to create a small base. It’s not much more than a campsite, but it provides a resting place, a smithy, and more. NPCs and friends, like the little Tsukumos you can find, are waiting for me here and assign quests for the campaign.

The building system is rather rudimentary. Buildings like a tent are fixed and can only be placed freely, but not built from individual parts. Nevertheless, it suffices for a nice camp. I also do not have to collect materials for it. New buildings are unlocked by killing new opponents and using a special resource.

Wild Hearts Screenshot Base Building
Adorable, right? My little camp shortly after the start of my journey.

Technical Problems, Partially Unplayable – But Quickly Fixed

When we started Wild Hearts at the beginning of the test, both Dennis and Leya and I had enormous problems. Frame drops, stutters, and freezes made playing nearly impossible.

It wasn’t as bad as Battlefield 2042, at least we could play. Still, it would not have made for a nice preview report.

But the next day in co-op, that was completely gone. Dennis and I were out as a duo, with a maximum of 3 hunters fitting into a group. No stutters, stable framerate, much more pleasant to play.

In further tests afterwards, the problems were also absent. EA informed us that they were working on the issues and apparently it helped. Honestly, I should have said that the game takes too long in its current form.

With the new impression, I see a lot of potential in Wild Hearts.

Exactly What Monster Hunter Fans Want – and I

I was never particularly convinced by Monster Hunter, but also never a Nintendo fan. Accordingly, I have more experience with Dauntless. Editor-in-chief Leya Jankowski, however, says as a confessed fan of the franchise:

Capcom has missed an opportunity
Monster Hunter World achieved something that none of the earlier spin-offs achieved: It established the franchise and also the genre of hunting games in the West. On the “big consoles” PlayStation and Xbox, Monster Hunter World was an incredibly huge success, in which I spent countless hours hunting and crafting armor.

At some point every monster was hunted and the equipment was complete. However, there was still a huge hunger in the community for more Monster Hunter World. Capcom never really managed to utilize that. The next installment, “Monster Hunter: Rise”, was again only for the Switch and PC. The graphics and some mechanics were not modernized.

Here, Capcom has missed a huge opportunity, which EA and Koei Tecmo can now fully exploit. The gameplay definitely allows for it, from what I can judge after a short demo session.

The added layer with the buildings makes it a lot of fun once you get the hang of it. It allows for experimentation and should result in strong teamwork in co-op when players start to combine the technologies.

If only it weren’t for the technical issues. I don’t know how Koei Tecmo plans to fix this by February for the release. I hope they succeed. Because I know that a large community is just waiting to get a cool hunting game on PlayStation and Xbox again, including myself.
Leya from MeinMMO

Leya Jankowski

Editor-in-Chief at MeinMMO

For me, there is a lot of potential in Wild Hearts mainly where the unexpected lies. The combat itself does not seem to be particularly hard to learn. But building, linking buildings and attacks, and combining components – therein lies the mastery.

Wild Hearts could succeed in capturing fans of Monster Hunter who have no home after World. And anyone who enjoys co-op action and likes to beat up big opponents will surely find entertaining hours here as well.

In our hub, you’ll find all information about Wild Hearts: release, trailer, crossplay, and more.

This is an AI-powered translation. Some inaccuracies might exist.

5 Beginner Tips for Overwatch 2 that will help you achieve victories more easily

The entry into Overwatch 2 is not that easy. We provide 5 tips to start with that will help you excel in the hero shooter.

Overwatch 2 launched a few days ago and after the servers were initially overwhelmed, Blizzard’s hero shooter can now be played without issues.

But for many, Overwatch 2 might be their first contact with a hero shooter, so some mechanics and procedures may not be completely clear. For this purpose, we have compiled some tips for you that will especially help newcomers – but maybe there’s also something included that veterans among you didn’t know.

1. Use the Ping System

Overwatch 2 has a ping system that is currently being used effectively by far too few players. By pressing the “G” key (or the middle mouse button), you can set a “ping” in the world to indicate certain locations. On the controller, you can find the ping by default on the left arrow key.

The ping system is quite intuitive and marks locations sensibly. For example, if you press the key directly above an enemy, your team is signaled that you see a foe right there. If the enemy disappeared behind a wall within the last 2 seconds, the ping system indicates which enemy you have seen and that they are currently not visible anymore.

You can also say other things at specific locations. If you hold the ping button, a selection menu with many functions appears. For instance, you can indicate at a choke point that you want to hold the defense right here.

Especially cool: You can also start a “countdown” to coordinate the exact time for an ambush or a joint attack.

Make sure to familiarize yourself with the different ping methods so you can always make the right call quickly – even without voice chat.

Start video
Overwatch 2: The Most Important Things About the Hero Shooter in 43 Seconds

Avoid “Trickling” – Always Proceed as a Group

In Overwatch, you can’t win all the time, and sometimes you lose in a group fight. One of the biggest problems for new players is regrouping and re-entering the fight as a coordinated group.

Many make the mistake of charging back into battle alone – just like their predecessors and successors. This is referred to as “trickling” – instead of approaching in a bundled manner, only individual characters arrive at the battle.

This almost automatically leads to a defeat. As a rule, the opposing team is at full strength and only has to deal with a single foe each time.

Overwatch 2 Season 1 Skins
Those who act as a team win more often.

It’s definitely worthwhile to get back into the battle quickly when three or four other players from your group are at the objective. However, if it’s clear that your team has basically been wiped out, use the call command “Group Up.” Wait for all your players to be back and then advance together. This significantly increases your chances of success.

The thought of going in alone as a hero and wiping out the opposing team single-handedly may be tempting – but in practice, this will only succeed in the rarest cases.

3. Force Trickling on the Opponent

With a few tricks, you can force the “trickling” on the opponent. When a group fight has been won, it is usually already apparent before the last enemy falls. Often, there is still a smaller and more mobile character from the opposing team remaining, who alone does not pose a real threat.

If this enemy is not hindering your current objective – for example, not standing on the control point you want to capture or blocking the robot on push maps – let them live. Wait for a few seconds and try to count in your head. When did the rest of the opposing team die? If you roughly estimate when the enemies respawn, then it’s time to quickly eliminate that single enemy.

This forces the enemies into an unpleasant position and they lose a significant amount of time. Because either they rush back into battle with four players and are outnumbered, or they wait for the last player to respawn – losing valuable seconds at the objective where you are making progress.

Overwatch 2 Rio Battle Tank Healers
You can often let single enemies live to send them back to spawn late.

4. Change Your Heroes

Surely everyone has a favorite hero in all three categories (Tank, DPS, Support). But this “main” can sometimes simply be the wrong choice. Although Blizzard has moved away from harsh counter-heroes in Overwatch 2, there are still heroes and combinations that are extremely effective against other heroes.

If the opposing team has Ana and Zenyatta as their two supporters, then Roadhog as a tank might be the wrong choice. Roadhog works primarily with strong self-healing, which can be countered by Ana’s anti-heal grenade, while Zenyatta increases the damage taken by the tank.

Such unpleasant situations exist for nearly all heroes. If you notice that you are simply not succeeding with a certain character, then switch. You can always do this in the spawn room or while you are currently dead.

Trying something new is always better than repeating a failing idea endlessly.

However, keep in mind that you will lose a large portion of your ultimate charge.

5. Stay Friendly – No Matter What Happens

Overwatch 2 is a fast-paced and often hectic game. However, you should never lose your temper against your own team and always be friendly. Try to think about what you can improve when an attack fails, rather than primarily blaming others.

Of course, you can get frustrated when there’s no healing for a few seconds. However, a Genji who spams “Need Healing” every 2 seconds and might also escalate in the voice or group chat with “Heal????” does not contribute to a positive gaming experience.

Furthermore, healers are usually busy healing three other players while trying to keep themselves alive.

Currently, healers are the least popular role and chosen by the fewest players.

Of course, you can make suggestions for improvement – but remain friendly. Because after saying “Heal me, idiot,” you can generally be sure that you will receive a lot – but no healing.


Do you have any other tips that you would recommend to newcomers in Overwatch 2?

This is an AI-powered translation. Some inaccuracies might exist.

A huge adventure has been in development for 40 years – Only now can you play the final version

There was a time before Doom and before the first consoles took over living rooms. Microsoft was working on the very first version of Windows, and if anything, most people had a Commodore 64 at home. Computer games were often still simple, and text-based adventure games were very popular – ‘Ferret’ is one of them.

This is what you can expect from Ferret: The adventure game falls into the Interactive Fiction genre. This means that you can influence the gameplay narrative through written commands. Mostly, simple inputs like ‘tell me more’ or ‘take the keys’ are sufficient. When you start the game, your character wakes up in a dark room after spending years in cryo-sleep. Your body is heavy, and you begin to search for an exit. In a post-apocalyptic world, you must explore your new surroundings. There are many secrets to discover and puzzles to solve. You need to find out if you are the only survivors – a classic adventure. If that sounds too old-fashioned to you, there are now adventure games written by an AI while you play them.

Here you can watch the launch trailer of Toem, a picture-based adventure game:

Start video
Launch Trailer: Toem – A Photo Adventure

40 Years of Development

Ferret is a very extensive game: Overall, you can explore 1,785 rooms and interact with thousands of objects. You control the game with over 400 words or phrases. Ferret impresses with its humor and attention to detail: If you make a wrong decision, the game describes in great detail how a laser drone vaporizes your skull.

Why was the game in development for so long? The first version of Ferret was developed in 1982 for the Data General Nova, a 16-bit mini-computer. Games like Wing Commander, Doom, or Tomb Raider were still far away. At this time, graphics processors were not really widespread, games were mostly played in arcade halls.

Who was actually responsible for the development remains unknown to this day. What is certain is that the developers worked at Data General (via computerhistory.org) in the UK at that time. The company no longer exists.

A first free PC version of Ferret was released in 2009. In August 2022, the final version of the game was published. So between the first and the last version of the game, there are an impressive 40 years! Thus, Ferret can boast with the record for the longest development time of a video game.

How can one get the game? If you want to try Ferret for yourself, you can download it for free. However, the regular version might be flagged by your antivirus software since files are moved to protected directories. Fortunately, blogger Jason Dyer (via bluerenga.blog) has created a version where these issues do not occur – you can find it here on his blog.

Are you a fan of retro and arcade games? Then check this out: The first commercially successful game is already 50 years old – do you know it?

This is an AI-powered translation. Some inaccuracies might exist.

The best settings for Overwatch 2 on the PS4 and PS5

Overwatch 2 is playable for just over a week and enjoys despite various launch issues great popularity. Therefore, we will tell you what the best settings for PS5 and PS4 are for Blizzard’s latest game.

Compared to the PC, where performance is tied to your hardware specifications, Overwatch 2 is generally quite optimized for PS5. The game runs on the same engine as the popular predecessor, and the graphical improvements are not really a challenge for the power of the next-gen console.

Nevertheless, it is essential to adjust your settings perfectly – especially so that you can aim precisely during the intense gameplay of Overwatch 2. This is particularly crucial as you will be fighting against PC players through crossplay. These players are known to have a certain advantage over controller players in first-person shooters due to their mouse and keyboard.

Therefore, we have listed the best settings for Overwatch 2 on PS5. All of these settings also work seamlessly on PS4.

Where do our sources come from? We have watched several guides and YouTube videos for you and tried out the settings on PS5. In our article, you will find what we believe are the best settings for PS4 and PS5.

Important: However, please note that your personal taste and habits play a significant role here. Accordingly, it is possible that some of these suggestions may not appeal to you.

How can I adjust my settings? To access the settings for Overwatch 2 on PS5, press the “Options button” (the small button on the right next to the touchpad) during the game and logically navigate to “Options” in the now opened menu.

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The best video and accessibility settings 

Why should I adjust my video settings? As with other games, the basic rule also applies to Overwatch 2: the lower the graphics settings, the better the performance. Therefore, if you want to improve this, it’s definitely worth taking a look at the settings.

Recommendations for the best monitors for PS5 and Xbox can also be found here on MeinMMO. Also, a guide around the perfect 4K TV for your PS5.

Video

In general, much of the video settings depend on your output device – that is, your TV or monitor. Accordingly, you can adjust the contrast and brightness to your liking. However, we would recommend increasing the brightness a bit to better recognize opponents.

It is similar with the HDR settings. If you have a compatible output device, you can activate it for more color depth and calibrate it to your needs.

What you should definitely do is set the “Preferred Mode” under the display settings in the video tab from the default setting “Resolution” to “Framerate”. This allows you to achieve up to 120 FPS in matches, provided your screen has the corresponding Hertz rating.

Additionally, you need to enable 120 Hz output in the PS5 system settings. You can see how to do this in this video.

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This video shows you how to play Overwatch 2 with up to 120 FPS.

Accessibility

To help you aim more easily, you should also go to the “Accessibility” tab of the settings and set camera shake to “Reduced”. We also recommend that you turn off both HUD shake and menu movement.

The best control settings

What should I consider regarding control settings? The following settings are especially designed for new players to make it easier for them to get into the game. Therefore, it is quite possible that you will readjust the settings according to your needs as you gain more playing experience.

Wireless Controller

In addition to individual preferences and approaches of the player, each hero in Overwatch 2 plays differently. Accordingly, it may be that for a sniper hero, you need to set your sensitivity a bit lower.

However, we can definitely recommend these settings as a good starting point.

These are the best settings for the wireless controller.
  • Horizontal sensitivity: 45-55 %
  • Vertical sensitivity: 45 %

Advanced controller settings:

  • Strength of aim assist: 95 %
  • Size of aim assist window: 70 %
  • Aim assist (old mode): Off
  • Aim assist sensitivity: 15 %
  • Target acquisition dynamics: 100 %
  • Crosshair sensitivity: 20 %
  • Invert vertical axis: Off
  • Invert horizontal axis: Off
  • Vibration: Off
  • Swap movement/aiming: Off
  • Classic movement/aiming: Off
  • Aim technique: Dual zone
  • DualSense trigger feedback enabled: Off

Crosshair

The settings you use for your crosshair are very individual and depend a lot on your personal preferences. Nevertheless, these settings should work quite well for most of you.

These are the best settings for the crosshair.
  • Type: Standard

Advanced crosshair settings:

  • Show spread: On
  • Color: White
  • Width: 1
  • Crosshair length: 20
  • Noscope: 20
  • Transparency: 90 %
  • Border transparency: 50 %
  • Grain size: 4
  • Grain transparency: 90 %
  • Scale with resolution: On
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With these settings, you should be well prepared for your next lightning-fast battles.

Furthermore, you can customize your HUD even more to your personal wishes by, for example, turning off tips or skipping the killcam.

Don’t have a PS5 yet? If you don’t have a PS5 yet, be sure to check out our ticker. Here we keep you up to date and explain how to get a PS5 best and show drops around the coveted console.

There are regularly PS5 offers from various retailers. If you keep an eye on our live ticker, the chances of missing out on the popular console decrease.

Buy PS5 – Make sure to watch out for these retailers

This is an AI-powered translation. Some inaccuracies might exist.

LoL: G2 flies as superheroes to the Worlds – After 8 minutes, they land perfectly on their face

For the European team G2 Esports, there was a rude awakening at the Worlds 2022 in League of Legends: The LoL team around midlaner Caps and jungler Jankos presented themselves in a video as superheroes. However, in the first match, they faced the world elite, the South Koreans of DWG KIA: Midlaner Showmaker and jungler Canyon quickly showed the Europeans their limits. Now there are doubts whether G2 will survive the death group B.

G2 had fun before the match: In a hype video before the start of the Worlds, the players of G2 showcased their new powers.

E-sports journalist Jake Luckey announced that G2 had been “struck by lightning” and now had superpowers:

  • Jankos can now shoot lightning from his eyes and emit toxic gas
  • Caps can suddenly change shape when he drinks milk

CEO Carlos “Ocelote” Rodriguez announced that this was the last script he approved, before he had to leave G2.

And the loss of the long-time CEO seemed to overshadow the usually buoyant atmosphere that typically surrounds the team. Somehow, even before the start of the World Cup, there was something off.

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These opponents awaited them: In the 1st match at the Worlds, G2 faced none other than DWG KIA. The teams share a common history at the Worlds:

  • In 2019, in the quarter-finals of the Worlds, the experienced players of G2 essentially demolished the then highly talented Koreans because the young team couldn’t handle the pressure of the Worlds. DAMWON Gaming was extremely strong in scrims but couldn’t translate that performance onto the stage.
  • In 2020, the two teams faced each other again: this time in the semi-finals of the Worlds. Now, however, DWG KIA was a year older and clearly defeated G2, who then lost their leading player Perkz, while DAMWON Gaming became the world champion in 2020.

In 2021, G2 didn’t even qualify for the Worlds – the again favored DWG KIA narrowly lost in the finals to EDward Gaming.

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von Schuhmann

After 8 minutes came the pre-decision

How did the match go? It was a very bitter match for G2:

  • The two key players of G2, Caps and Jankos, had no kills – Jankos died 4 times, Caps 3 times
  • The key players of DWG KIA, Showmaker (8-0-4) and Canyon 3/0/10, on the other hand, remained without death. They were as dominant as feared.

The decision came early with a ace at the Rift Herald. By 8 minutes, the game was practically decided. Showmaker played outstandingly on Azir:

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A second ace at 22 minutes sealed the fate of the Europeans. By then, DWG KIA was already 10,000 gold ahead. The game ended after 32 minutes (via dotesports).

The “chaotic endgame” that often brought G2 victories was not reached by the team this time.

Afterwards, Showmaker stated that it was hard to say whether G2 was a strong team or not. Because the game had been very one-sided, they had a good plan for the first teamfight and executed it.

Start video
LoL: Worlds Anthem 2022 – STAR WALKIN’

What does it look like for G2 now? Mixed results, G2 has defeated Evil Geniuses for the 7th time this year, who are hardly likely to escape group B, but the loss against DWG KIA hurts.

For G2 to survive “the death group”, they must defeat and outlast an Asian team. Besides DWG KIA, JD Gaming is also in the group, and they might even be stronger than the Koreans, as the Chinese defeated DWG KIA in their first match.

Jankos mentioned in an interview (via dotesports):

The group is tough, but if you are a good team, you will get out. If we are not a good team, then we will not get through. Would I prefer to be in Rogue or Fnatic’s group or in Group D? Yes, already. But that doesn’t matter. If we are good, we can make it in best-of-fives.

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It brings you down a bit when Showmaker tells you: Oh, I don’t hate them anymore.

After the opening loss, G2 really needs a round of superpower before the Worlds end very quickly.

For the other two European teams, Fnatic and especially Rogue, things look much better.

European LoL team surprises by knocking out title favorites from Korea – relies on unusual combo

This is an AI-powered translation. Some inaccuracies might exist.

Tower of Fantasy: When will the release on Steam, PS5, and Xbox come? We ask in the interview

We from MeinMMO had the opportunity at gamescom 2022 to talk to the publishers of Tower of Fantasy .

In the interview, Level Infinite, the publisher of Tower of Fantasy, disclosed unknown details about the story of Mirroria City. In addition to more information about the upcoming Vera expansion, it was of course interesting to know when Tower of Fantasy would finally receive the promised Steam version.

When will Tower of Fantasy be released on Steam? Currently, you can only play the MMORPG in the developers’ own client. “We plan to release on Steam still in 2022,” explains Tower of Fantasy in the interview. It has now been confirmed that the Steam version as well as the Vera update will be released on October 20, 2022.

You can watch the trailer for the upcoming update “Vera” here:

Start video
Tower of Fantasy – Trailer for the Vera Update

Will the game be released for PS5 and Xbox? We asked about this as well. For console players, however, Tower of Fantasy remains a distant prospect. Level Infinite sees the MMORPG as optimal for PC and mobile and currently has no plans for a console release. However, if fans desire this in the future, they want to consider it.

Are you looking forward to the Steam release of Tower of Fantasy? Or do you want to continue playing on the MMORPG’s own client? Will you switch to Steam if you can transfer your save? Are you hoping for a version for consoles? Feel free to let us know in the comments here on MeinMMO!

Tower of Fantasy: With this trick you can gain an advantage in the Gacha system

This is an AI-powered translation. Some inaccuracies might exist.

Highly anticipated action MMORPG announces worldwide release for 2023 – Coming for PC, PS5, Xbox Series X

For years, MMORPG fans have been hoping for the release of Throne and Liberty. The developers NCSoft have postponed the action MMORPG to 2023. Previously, the game was known as Lineage 3, Lineage Eternal, and Project TL.

Update: Throne and Liberty was originally planned for 2022. However, in August, the developers announced that it has been postponed to 2023. Allegedly, the MMORPG is already finished.

NCSoft began development of the MMORPG back in 2011. At that time, it was supposed to be called Lineage Eternal, but the publisher didn’t find it suitable and took it offline completely in 2017. In development, it is said to have already cost more than 75 million euros.

Open world, no fixed classes, and plenty of story

What do we know about Throne and Liberty? In an interview, the developers have already revealed some details about the gameplay:

  • The game world is supposed to be completely open. You will encounter massive world bosses there.
  • The story of the game is in focus. There will be an overarching storyline that is meant to explain to the player what they are actually fighting for, as well as individual stories for each area.
  • There will be various ways to move, such as climbing or flying.
  • Sieges of castles will play an important role. In the endgame, large PvP battles will be the focus of the MMORPG.
  • The day-night cycle is important, as some monsters only appear at night.
  • PvE will play a significant role with quests, bosses, and dungeons.
  • There are many contents that you will have to tackle together with other players. Guilds will therefore be important.

You can watch the gameplay in the trailer:

Start video
New MMORPG Hope from Korea Finally Shows a Lot of Gameplay in New Trailer

What do we know about classes and combat system?

  • There are only humans as playable races. However, during combat, you will also be able to transform into animals.
  • The combat system is supposed to be similar to that in Blade & Soul, meaning very action-packed.
  • There are no fixed classes, instead, you equip two weapons that determine your playstyle. You can level up and enhance these weapons later. At the same time, your character will level up in the traditional manner.
  • There will be no classic Holy Trinity of tank, healer, and DD.

Release also for PS5 and Xbox Series X

You can play Throne and Liberty not only on PC, but also on PS5 and Xbox. Thus, it will be the first new major console MMORPG since Black Desert, which was released for consoles in 2019.

There will be no crossplay between PC and consoles. The developers justify this by stating that simultaneous patches on the platforms are complicated. Additionally, they find it unfair since some platforms may have advantages over others.

When exactly will the MMORPG be released? Only in 2023; we don’t know more specifics yet. The release is intended to be worldwide, but it might be delayed on consoles as the manufacturers need to review and approve the version.

What will it cost? Throne and Liberty is expected to follow a Free2Play or Buy2Play model. In any case, there will be a shop. NCSoft promises that this will not involve Pay2Win. They want the efforts of players to be rewarded. However, players who only play a few hours a week should be able to catch up through the shop.

What do you think about Throne and Liberty? Do you believe it will be as big as Lost Ark, ESO, and others? Will you start it on one of the platforms when it releases? Do you play MMORPGs on consoles, or prefer PC? What do you think of NCSoft’s chaotic development process? Feel free to share your thoughts in the comments here on MeinMMO!

Are you looking for an MMO that you can play right now? These MMORPGs currently have the most players on Steam.

This is an AI-powered translation. Some inaccuracies might exist.

European LoL team surprisingly defeats favorites from Korea – A German dominates

The LoL team Fnatic surprisingly defeated their Korean opponent T1 with superstar Faker at Worlds 2022 over the weekend. The Europeans relied on a bot lane that was heavily nerfed just a few weeks ago. Their victory creates an extremely exciting situation in Group A, where every team from Cloud9 can advance.

How did the match go? Surprisingly one-sided for Fnatic.

  • Already at minute 3, there was an interesting team fight in the bot lane, where Fnatic’s jungler Razork exploited a mistake from his opponent Oner, granting his team “First Blood.”
  • Thereafter, Fnatic mainly dominated the bot lane with the German Upset, who played exceptionally well in the Play-Ins. At minute 13, he had a minion advantage and secured his second kill by taking down the opposing ADC Gumayusi.
  • Following that, Fnatic maintained a consistent gold lead.
  • At minute 23, the European team won a fight for the Baron and was able to defeat all 5 players from T1. With the help of the Baron buff, Fnatic then dismantled the base and secured the victory after 28 minutes – with a triple kill for Upset, who continues to have a strong KDA.

You can watch the entire match recording on YouTube:

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Group A in the Worlds is completely balanced

What was that bot lane like? Fnatic chose the combination of Nami and Lucian for the bot lane. This was very popular throughout the year because it could deal strong burst damage early in the game.

However, with Patch 12.17 at the beginning of September, Nami was nerfed in burst. Lucian himself received a nerf back in July. The formerly very dominant bot lane is currently not receiving much attention. In the Play-Ins of the Worlds and the first matches of Worlds 2022, the combination of Nami and Lucian has only been played by Fnatic and once by Rogue (via Oracles).

However, with success: Upset on Lucian achieved a stat of 7/1/8 and Hylissang on Nami of 1/2/17. Rogue was also able to win with the combo.

What does Fnatic’s victory mean? Temporarily, the European team was the big winner of Group A. They were able to defeat Cloud9 from America and T1 from Korea. With 2:0, they stood in 1st place.

The victory over T1 was surprising, as the team is considered one of the title favorites. They had a great season in 2022 and even set a record in Korea: In spring, they dominated the league with 18 wins and 0 losses.

In summer, they only managed to finish 2nd, yet the team led by three-time world champion Faker has repeatedly proven that they are not to be underestimated at the World Championship. This was also demonstrated by their victory in the first game against the Chinese team EDward Gaming. With that, they reinforced their claim.

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What is the situation now? Fnatic lost to EDward Gaming on Sunday. This creates an interesting starting situation for the second half of the group stage:

  • Fnatic has two wins and lost to EDward Gaming
  • T1 has two wins but lost to Fnatic
  • EDward Gaming has two wins but lost to T1

Except for Cloud9, which has lost all three games, every team has the exact same starting situation.

LoL Worlds group a
The current state of Group A on 10.10.2022 (via Lol.fandom).

European teams perform well, but it is getting tight for G2

How are the other groups doing? In Group C, the European team Rogue is currently leading. They managed to defeat DRX and GAM Esports and are thus at 2:0.

The big favorite of the group is actually Top Esports, who have the second-highest chance of winning the world title. However, they surprisingly lost to DRX and are currently in 2nd place with 1:1. Should Rogue succeed against Top Esports, the first favorite in this group could fall.

For G2 Esports, things have been mixed. While they managed to defeat the American team Evil Geniuses, they lost to DWG Kia. With a 1:1 record, they currently sit in 2nd place, but must still play against the favorite JD Gaming, who has won their first two games.

For America, the situation looks bleak at the moment:

  • Cloud9 sits at the bottom of Group A with a 0:3 record
  • Evil Geniuses at the bottom of Group B with a 0:2 record
  • 100 Thieves at the bottom of Group D with a 0:2 record

In the Play-Ins, however, the American teams had briefly taken the lead:

LoL: For 9 years, Europe has won every major match against NA – Now the Americans are laughing at us at Worlds 2022

This is an AI-powered translation. Some inaccuracies might exist.

MMORPG permanently bans players for exploiting developer errors in the shop

In the real money shop of the superhero MMORPG DC Universe Online, there was briefly a valuable pack available for far too cheap. However, those who purchased it were permanently banned.

As part of the Halloween event “The Witching Hour,” there was a sale in the DC Universe Online shop with significant discounts. However, the “Atlantean Pack” was accidentally discounted too much: it suddenly cost only 1 Daybreak Cash. Normally, it costs 5,000 Daybreak Cash, for which you have to shell out 45 euros.

What kind of pack is this? The Atlantean Pack is supposed to allow for a comfortable life in Atlantis. It includes some skins inspired by Aquaman. Additionally, there is a Bubble Aura, which makes players permanently look as if they are underwater.

Furthermore, the pack includes 15 Stabilizers, which you can use to open valuable crates, and 100 Source Marks. The latter is used to acquire better equipment.

The Atlantean Pack for 1 Daybreak Cash. Source: Lightshot

Players received bans for purchasing the pack

Those who noticed the error naturally seized the opportunity. Some bought multiple copies of the pack. This is particularly worthwhile because the items can be traded in-game. Thus, it causes the most damage to the developers, but also to the in-game economy.

One player requested a rollback, which would have lost the progress of all currently active players. “It’s difficult to undo the damage. We will do what we can,” wrote the community manager of the MMORPG in the forum. “The accounts of many people will be banned (permanently) while we consider further steps,” he continued.

Shortly thereafter, they banned the accounts of players who had purchased multiple packs. A user on Reddit complains about a ban after purchasing several of the packs. He wonders if he will ever be able to play again.

“According to comments on social media and in-game, they only ban people who have purchased multiple packs,” explains user TheOzman79 under the post. Those who received just a single pack due to the error seem safe from a ban. Players who have directly purchased multiple ones and exploited the error to a high degree must expect consequences.

This is how the community reacts: A controversy erupted in further posts in the forum about whether the developers acted correctly. Most players say the blame lies with the developers and they cannot hold buyers accountable for their mistake. Here are a few comments summarizing the dispute:

  • Reigning_Chaos: “Imagine punishing buyers for mistakes made by your business. The only punishment should be directed at the employees responsible for the mistake.”
  • The_fair_1: “When other companies mess up, they take responsibility and try to fix it for everyone. But DCUO would never do that.”
  • Crap zappa: “If a supermarket offers wine for 1 euro, they sell a lot of it. Do you think they would throw customers out, or would they rather look for the employee who set the price and fire him?”

Whether the banned accounts will be unbanned is currently unclear. Of course, we will keep you updated on upcoming updates here on MeinMMO.

What do you think about the error in the cash shop of the MMORPG? Are the developers responsible? Do you think the accounts should be unlocked? Or do you consider the developers’ approach to be correct? Should there have been a rollback instead, or would that have caused even greater damage? Feel free to let us know in the comments here on MeinMMO!

New World is currently on the rise again:

The MMORPG New World wants to experience its second spring – here’s how it should succeed

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO is likely to bring a new map for Halloween 2022 – This is what it might look like

The Halloween event 2022 is just around the corner in Pokémon GO. Dataminers reveal what changes are coming. This includes visual adjustments to the map, for which there is an initial unofficial preview.

What is it about? Every year, a festival starts in Pokémon GO to celebrate Halloween. Ghost and Dark Pokémon crawl out of their holes and can even be found in the wild during the day. Creepy encounters are therefore guaranteed.

Officially, we don’t know much about the event yet. However, resourceful dataminers have discovered in the code what will happen for Halloween 2022.

Map for Halloween 2022 from datamining

This was found: In recent weeks, more and more changes have appeared in the code of Pokémon GO, suggesting an upcoming release for Halloween 2022.

In the datamining from October 8 (via reddit), the Pokeminers show changes in the appearance of the game’s map.

Note: The Pokeminers are recognized for their dataminings. In the past, they have correctly predicted many upcoming changes. They are a trusted source.
Nonetheless, datamining does not necessarily mean that discovered content will actually be made available to players. Keep this in mind regarding these findings.

The analysts note that a Halloween map and a system for thematic customization of maps for future events have been discovered. The changes to the map include the sky, a glow of the moon, the grass, the ground, and more. At stops and gyms, pumpkins can be found. Individual graphics have already been discovered for everything.

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Creator 8BitCR has gathered and combined these found graphics. The graphic shows how the map might look for the Halloween event. You can see it in the following tweet:

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The map has an autumnal appearance with brown leaves blowing in the wind. The dark pumpkins can then be found at the PokéStops and gyms.

When does the event start? The Halloween event will run from October 20 to November 1. Niantic has already shared the dates.

Additionally, more assets have been found regarding the Pokémon that will appear.

We have summarized the information and leaks about Halloween 2022 for you. What content are you most looking forward to, and what would you like to see for the spooky event? Specific Pokémon, items? Share your thoughts here on MeinMMO in the comments and exchange ideas with other trainers.

This is an AI-powered translation. Some inaccuracies might exist.

Twitch streamer breaks her back in 2 places during PR stunt – Blames company at TwitchCon

TwitchCon took place in San Diego over the weekend: The company Lenovo Legion hosted mock battles between streamers there. They set up a pit covered with a layer of foam cubes. The Twitch streamer Adriana Chechik (30) jumped into the pit on Sunday, October 9th, and suffered serious injuries. She blames the organizers.

What was the idea behind this pit?

  • Lenovo Legion set up a pit at TwitchCon in San Diego with two elevated platforms. The pit was covered with a layer of foam cubes.
  • The idea was that two streamers would stand on the platforms and hit each other with foam bats until one of them fell off the small platform to “softly” land on the cubes: It’s called “Gladiators Game” – older readers might remember the concept from “American Gladiators (1989-1996)”.
  • xQc and HasanAbi fought under the cheers of the audience (via twitter): The two have had an issue since xQc dared to rank HasanAbi in a tier list under “also included”.

Severely injured while celebrating jump into the pit

It went terribly wrong: The Twitch streamer Adriana Chechik had just won her match against the streamer EdyBot. She cheered, jumped up, and into the cubes.

When she landed, her pained expression was already visible, which she tried to cover with a smile. When asked if she was okay, she briefly nodded but quickly realized that something was very wrong.

She says: “I can’t get up,” hiding her face in the foam cubes. A medic is called. The commentators speak reassuringly, although they apparently cannot know how the woman is really doing: “She’s fine” – “Medic! She’s fine.”

What happened there? It turned out later that Adriana Chechik broke her back at two different places during the jump.

The streamer says: An off-duty medic recognized the severity of her injury, instructed her to stay calm, and reassured her. Later that same day, the streamer had to undergo surgery (via twitter).

This is the very painful clip:

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Who is the streamer? Adriana Chechik (30) has been on Twitch since August 2019: Last year, she mainly played Elden Ring, Sekiro, and Fortnite, spending most of her time in Just Chatting. When she streams, an average of 2,800 people watch her.

Adriana Chechik has a background as an actress in the porn industry.

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von Sayumi (Lena)

Streamers had to sign a liability waiver

What is the discussion now? The “pit” from Lenovo Logic was already critically discussed beforehand and is now viewed even more critically. As reported by PCGamer, streamers participating in the mock battles had to sign a liability waiver beforehand.

Even before the incident, streamers were injured in connection with the event: A streamer injured her knee when she got off the platform (via twitter). She says she can never trust Twitch again at such an event.

Others have also reported issues with back pain.

After the incident with Adriana Chechik, the pit was closed. From the organizer, it’s said (via kotaku):

We are aware of the incidents at TwitchCon where visitors of our gladiator game in the foam pit at the Lenovo stand were injured. The area has been closed for further use while we work with the organizers to look more closely at the incidents.

Qualified comment from a doctor on the matter:

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“They said: Jump in, butt first”

What are the streamer’s allegations? Adriana Chechik says Lenovo Legion told people they could jump in. They even said to jump in butt first (via twitter).

The pit was also opened on the second day after people were injured so badly on the first day that they had to leave TwitchCon in a cast.

She was also upset that the commentators were mean to her and told her to just run away from the pain.

This person is no longer well-liked at TwitchCon:

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DrDisrespect was a celebrity on Twitch – His ban remains a big mystery to this day

How deep was the pit? As reported by Buzzfeed News, they were actually at the pit on Sunday when it was closed. The site writes (via buzzfeed news):

The foam felt a bit mushy but was still quite firm. BuzzFeed News estimates that the pit was less than 61 centimeters deep at one point. A type of mat seemed to lie under the foam, covering the concrete floor of the convention center.

According to Buzzfeed, the standard for such a foam pit is usually a depth between 1.20 meters and 2.40 meters.

Normally, one would assume that streaming is a job with a low risk of injury – unless you do something like celebrity boxing:

Diablo Immortal: Twitch streamer injured arm, only plays mobile – Is the king of the cash shop in Germany

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Overwatch 2 polarizes on Metacritic – The user score is terrible, but experts praise the game in the review

Overwatch 2 divides the opinion of users and critics on the website Metacritic. While players dissect the hero shooter, many experts praise the game in their reviews. What arguments lie behind the ratings of positive reviews and negative user opinions – What leads to such a divided opinion?

Overwatch 2 celebrated its release on October 4, 2022, and had a rough start. Server problems led to ridiculously long waiting times. According to Blizzard, DDoS attacks caused these issues.

A patch from October 7 was supposed to fix the problem.

Accordingly, the launch problems are reflected in the user ratings. On the page metacritic.com, Overwatch 2 (PC version) has a user score of 1.4 (out of 10), which is abysmal.

Of a total of 1330 votes:

  • 1,175 negative
  • 36 mixed
  • 119 positive

In contrast, however, is the metascore of the critics. This stands at a score of 81, which is quite good. It corresponds to a grade of a flat 2:

  • 20 reviews are positive
  • 6 are mixed
  • not a single review is negative

What leads to such divided opinions? What do users criticize and which aspects do critics praise? We at MeinMMO have taken a closer look at the whole situation and also asked our editorial team for an assessment of Overwatch 2.

Here you can see the animated short film about the new fox hero Kiriko:

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Overwatch 2: Der animierte Kurzfilm zur Fuchs-Heldin Kiriko

What users criticize about Overwatch 2

What do users say? On the one hand, many players complain that Overwatch 2 is too similar to its predecessor to be called a “new game.”

On the other hand, many are upset about the new monetization model of the hero shooter and complain about the high prices and the large grinding effort for certain items.

Some also dislike the system where they have to provide their phone number to play the shooter. The previously mentioned server problems and the long waiting time during the launch also significantly contributed to the negative user score.

What critics praise about Overwatch 2

Some experts share the users’ opinion on the new monetization model and are disappointed by the high prices; some are even shocked, “It is also shocking to see that seasonal legendary skins (which players could unlock for free by playing Overwatch 1 until a few days ago) now cost 19 dollars in in-game currency” (via forbes.com).

However, it is emphasized that the shop is optional and that content can also be unlocked through the free Battle Pass (via forbes.com). Overall, the removal of the loot system is considered a positive change by critics.

Here you can see an overview of the Battle Pass and its contents in Overwatch 2.

Some websites also criticize, like the users, that not enough has changed in the successor compared to Overwatch 1. They see the shooter rather neutrally: “Overwatch 2 in its current state is not bad, but also not good. The improved user interface and the Battle Pass align it with competitors like Apex Legends and Valorant, while the addition of Kiriko gives the long-neglected support role some much-needed spice. Beyond that, however, not much has changed” (via pcgamesn.com).

Nevertheless, the positive opinion among critics prevails. Many experts see Overwatch 2 as an improved rework of the first game, bringing fresh air to the hero shooter. Especially the new 5v5 mode seems to appeal to critics:

IGN writes, for example: “Overwatch 2 breathes new life into what was once the sharpest multiplayer shooter in the world, before it became blunted by Blizzard’s waning attention. The switch to smaller 5v5 matches heralds a new brawler age for Overwatch, where individual duels take precedence over tactical team play […]”.

Similarly, Gameinformer: “The core gameplay feels both familiar and fresh […] Outside of tank play, this 5v5 format opens the door for faster blitz matches and ensures that every player has more significance in every match.”

What does our expert from MeinMMO say about Overwatch 2? We at MeinMMO asked our expert for an opinion on Overwatch 2. Our editor Benedict Grothaus has already published a detailed opinion about the game before its release. He states about the current state of the hero shooter:

“Overwatch should have taken the steps of Overwatch 2 much earlier. With one less tank, every round plays out more smoothly, almost every hero feels like it has an impact on the events. Everything is not blocked constantly anymore, and teams no longer stare at each other for minutes until the ultimates are ready. That was boring.

Overwatch 2 brings more action to the game. The balancing still bothers me in some areas. Heroes like Orisa are just ridiculously strong, and I hope for a quick adjustment. Otherwise, personally, I have little to complain about.”

What do you think about Overwatch 2? Feel free to share it with us in the comments.

Here you can find a detailed article about the opinion of the fans on Overwatch 2.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. metacritic.com