When does Rulebreakers start in FIFA 23? The new Rulebreakers event starts on Friday, October 14, 2022, at 7:00 PM. This is confirmed by a new loading screen in FIFA 23.
What is Rulebreakers? The Rulebreakers event is familiar to players from previous FIFA installments. It has traditionally introduced special cards for players whose attributes were modified, allowing them to be played quite differently than usual.
An example: Harry Kane is a strong finisher, a physical striker, but he is also known for his slow pace. In FIFA 21, his Rulebreakers card received a significant pace boost.
What’s in the FIFA 23 Rulebreakers Event? Information & Leaks
Here’s what you can expect: Basically, you can expect a new event team that replaces the current RTTK cards. The Rulebreakers are likely to be available for one week. However, the chance of getting strong cards from packs is generally very low.
Additionally, new Squad Building Challenges and weekly tasks themed around Rulebreakers are expected to appear in Ultimate Team.
Which players will be included is not officially known yet. However, there are already leaks regarding which players might receive Rulebreakers cards.
Leaks about Rulebreakers: The FIFA leaker “Fut Sheriff” has shared some names on Twitter that could receive a special card in the event. In the past, the leaker’s predictions have generally been accurate.
According to “Fut Sheriff”, Cristiano Ronaldo, Nabil Fekir, and Gerard Piqué are among those who could receive a card in the event. Additionally, “Fut Sheriff” has announced cards for Herrera, Dzeko, Ribery, Jesus Navas, and Phillips (via Twitter).
All three names could lead to interesting cards. Regarding Ronaldo, some players have already complained about the rating of the Gold card – perhaps a new version that is even stronger will come now.
Nabil Fekir also has his fans in FIFA – the offensive player caused quite a stir last year, around the same time, with a fierce special card in FIFA 22.
But keep in mind: These are just leaks, not official information. Which players will ultimately be included is still to be seen. We will keep you updated as new details about the event emerge.
This is an AI-powered translation. Some inaccuracies might exist.
Today, on October 14th, the release of “Dragonball: The Breakers” is coming up. However, this is not a usual fighting game set in the Dragonball world, but an asymmetric multiplayer.
When will Dragonball: The Breakers be released?The official release date of the new Dragonball game is October 14, 2022. It was first announced in November 2021.
The game will be released for PC, Nintendo Switch, PS4, and Xbox One. It is also compatible with the PS5 and Xbox Series X | S, but there is currently no separate version for those consoles.
To give you an impression of the game, here is the new trailer for The Breakers:
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Dragon Ball: The Breakers – Der Trailer zum Release
Fleeing from Dragonball villains with civilians
This is what you can expect in the game:The world of Dragonball is known for its overpowering characters like Son Goku or Vegeta, but also villains like Frieza, Boo, and Cell.
The latter also play a significant part in “The Breakers”. Each one of them acts as a “Raider” in a game round and faces 7 characters who must flee from him.
These “Survivors” are not strong Saiyans but characters like the pig Oolong, Bulma, the farmer, or self-created characters.
In a round, a total of 8 players compete – one powerful Raider and 7 “civilians”. Both sides can use different abilities.
This is what civilians can do:You can create your own civilians and try to reach the “Super Time Machine” to escape before Frieza, Cell, or Boo finish you off. To do this, players need to collect power keys and defend the machine’s starting system to escape in the end.
You should avoid confrontations as a civilian
You can also use gadgets and abilities to defend yourself. For example, you can blind the Raider with a Solar Flare, or use “Transpheres” and the “Dragon Transformation” to unleash abilities like Son Goku’s Kamehameha on the Raiders.
Most of the time, you’ll find yourself fleeing. Here you can rely on various vehicles and the grappling hook. Finally, there is a camouflage mechanic – so you can look like a vase that the Raider does not recognize.
What can Raiders do?The three Raiders are much more powerful than the civilians. They have multiple developmental stages. As in the manga and anime, they aim to annihilate the civilians. When they reach new forms, they can even level entire areas of the map.
Energy attacks from the air are part of the daily routine
Furthermore, the Raiders can destroy the starting system of the Super Time Machine. Then the civilians need to try to call individual escape vehicles via signal flares.
Want a closer insight?Normally, the Dragonball brand relies on fighting games like Budokai, Xenoverse, or FighterZ. With “The Breakers”, a completely different approach is taken.
Want a closer insight?Normally, the Dragonball brand relies on fighting games like Budokai, Xenoverse, or FighterZ. With “The Breakers”, a completely different approach is taken.
Until October 17th, the mini-event, the Explorer’s Celebration, is still ongoing in the MMORPG The Elder Scrolls Online. Here on MeinMMO, you can find out how to get the most out of the event.
What is the Explorer’s Celebration? This is a mini-event in ESO where you get some passive bonuses. Unlike larger events, there are no event tickets or collectible items from the Impresario this time.
Until when does the event last? The event runs until October 17th at 4 PM CEST.
This is how you can participate in the Explorer’s Celebration
This time it’s super simple. You don’t have to do anything except play ESO actively. To receive double gold, experience, and resources, you need to earn them in general. You will learn where to find them in abundance.
These rewards are available during the Explorer’s Celebration
These passive bonuses await you:
increased yields from resource nodes (fishing and loot materials like leather are excluded)
+ 100 % experience from all sources (can be combined with potions, scrolls, etc.)
+ 100 % gold from slain enemies, quest rewards, and others
Unlike many other events, there are no special quests, achievements, or collectibles, event tickets, or items available from the Impresario. That’s why we refer to this event as a mini-event.
This is how you can loot as much as possible before the event ends
Depending on what is most important to you – gold, experience, or resources – you can focus on different areas. Let’s start with gold.
Crafting dailies yield 10,150 gold per day
If all goes well, you will receive a total of 10,150 gold for all 7 crafting dailies, along with other valuable materials and recipes. The amount of gold you receive for completing the quests depends on your character’s level, the skill line level, and the active green champion points.
This is how you secure all 10,150 gold:
Character level 50
Crafting skill line at level 50
Champion point ‘Gilded Fingers’: Increases gold received per level by 2 %.
The 1st random dungeon currently gives 202,094 experience points
You can further increase this experience. The current bonus can be combined with XP potions or XP scrolls.
Where it is empty, there is more for you. And there you can gather resources undisturbed. Therefore, especially check in older areas that are currently less crowded. Additionally, you can increase your loot and make looting easier with the following champion points:
Master Gatherer: Reduces the time you need to harvest per level by 10 %.
Abundant Yield: You have a 10 % chance per level to receive double yields from normal resource nodes.
The new DLC Firesong in ESO will be released soon. What you can expect will of course be here on MeinMMO.
This is an AI-powered translation. Some inaccuracies might exist.
With the release of the free-to-play multiplayer of Overwatch 2, tens of thousands of players find themselves in the hero shooter. However, the changes make one task particularly tricky: healing. Fans explain why they are having a harder time as healers now and what you as teammates can do to ensure a victory.
This is now different:
On October 4th, Overwatch 2, the successor to Blizzard’s hero shooter, was released. One of the biggest changes was the reduction of the team size from 6 to 5.
The change leads to more action in the rounds, but also makes it even harder for healers than before.
What exactly makes healing so difficult? Since each team now only has one tank, there is a lack of protection for the group. Healers quickly become the target of enemy DPS players, after all, they are the reason why ideally no one dies.
Supports, like heroes such as Mercy or the new Kiriko, provide healing, bring defensive abilities, or enhance the attack of their teammates. They support the entire team in being victorious.
Players now note: “I find myself constantly calling for help or having trouble healing because everyone is scattered everywhere.” This applies not only to enemies who are attacking them but also to their own team members.
These are the tips: The thread received over 9,300 upvotes and over 2,800 comments within a few hours. There, players discuss ways to make it easier for healers and increase the likelihood of a victory.
The biggest criticism that many users agree on: DPS players are positioned incorrectly. It is said: “I am really bothered that the DPS jump in without sight of the healer and then complain about not receiving healing.”
One must adapt to the new, faster pace of the game and understand that healers cannot heal everywhere or that there are tanks to protect them. In another thread, the user TallAfternoon2 delves deeper into the topic:
Your healers are not bad. You have poor positioning and awareness. This game is not an MMO. Even if you are a tank and both supports heal you perfectly, you can still die. If you overextend and lose sight of the healers, you will die.
You can have two top-500 supports playing perfectly, and you can still die. Stop being whiny losers and take responsibility for your deaths – or remain in gold/platinum forever.
In the “new Overwatch,” one dies much faster than before. This must be taken into account, and even if the tips may sound obvious, it should help simply to pay better attention to one’s own team.
In our rounds in Overwatch 2, we have noticed something similar. MeinMMO editor Benedict Grothaus is mainly a support player and often finds himself in situations where DPS players with low health tend to hide behind corners instead of showing themselves to the healer.
Another major change in Overwatch 2 is the removal of an entire game mode. Maps where there were 2 points to capture have entirely disappeared – but may return under certain circumstances:
The Last Oricru is a new soulslike action RPG set in a war-torn world featuring science fiction and fantasy elements. The developers aim to impress with a strong story and promise that every decision you make will influence the narrative. To uncover all the secrets of the game world, you will likely need to play through the story more than once.
What is the setting ofThe Last Oricru? The game takes place on Wardenia. The world is marked by conflict and captivates with a mix of fantasy and science fiction elements.
Three factions are at war with each other, and as a player, you find yourself caught between the front lines after waking up in a rescue pod with no memories. Once you learn the basics of combat, you will be thrown into the fray.
Shortly after, you will have to decide which faction you want to support. However, you can also choose not to join any of these groups. In that case, you will have to try to make it on your own.
Keep in mind that every decision you make will influence the further course of the game. Your impact on the outcome of the story is one of the greatest features and is intended to increase the replay value of the title.
Who is developing the game? As the publisher of The Last Oricru, Prime Matter (via Steam) is responsible, also known for Kingdom Come Deliverance.
Check out the release trailer for “The Last Oricru” on YouTube here:
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The Last Oricru – Release Trailer
The combat system is reminiscent of early Dark Souls titles
Is there a multiplayer? The Last Oricru gives you the opportunity to explore the world of Wardenia alone or with friends. For co-op, it doesn’t matter whether you’re sitting together on the couch or playing online together.
You can adjust the difficulty level to match your skills. The developers aim to appeal to both hardcore fans of games like Dark Souls or Elden Ring and fans of RPGs who prefer a more relaxed pace.
This is how hard the game is: The Last Oricru offers you an exciting story along with numerous boss fights, puzzles, and secrets. However, unlike the big predecessors, there are no checkpoints – the game saves automatically.
This is intended to underline the significance of your decisions. You cannot simply return to the last save point to choose a different dialogue option.
This is how the combat system works: Combat in The Last Oricru is reminiscent of titles like Dark Souls or Bloodborne. Equipment includes swords, shields, axes, bows, or staffs. You can also enhance your weapons with elemental magic. If you play in co-op, the combat system allows for unique combinations. The better you coordinate with your teammate, the more devastating your attacks can be.
Let us know your first impression of the game and leave a comment on the topic.
Dragonflight, the next expansion for World of Warcraft, is coming soon. In preparation, MeinMMO spoke with the developers. In the interview, you will learn more about the talent trees, the new interface, and class balancing.
Dragonflight brings several new features and even a completely new class: the Evoker, which is closely tied to the new race of Dracthyr. Just before release, there are still some questions about the new features.
We spoke with Brian Holinka and Crash Reed about the new expansion. Holinka is the Lead Combat Systems Designer for World of Warcraft and is responsible for topics like balancing and the new talent trees in Dragonflight.
Reed is the Lead UX Designer of the game and has significantly contributed to the new interface options of Dragonflight and the interface of additional features like the new professions and talent trees.
Dragonflight will be released on November 29, 2022, but you can already prepare for many new content with the Pre-Patch 10.0. Here’s the trailer for the release announcement:
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WoW: Dragonflight has a release date, coming in November
“In a way, you even get new abilities”
MeinMMO: Let’s start with the UI. The redesign looks great, but it was really necessary. Some of the addons that you’ve rendered obsolete required quite a bit of memory. How exactly did you consider performance in the new UI?
Crash Reed: Since I’m not an engineer/programmer, I can’t go into detail about performance. But I can explain what our goal was.
You mentioned that the new UI replaces certain addons. Our goal was not really to replace addons. It was mainly about bringing more customization options for players—especially with accessibility in mind. Players with special needs and those who want to play in a certain way now have the possibility directly in the game.
MeinMMO: Some players complained that you are taking away abilities they previously had. And some of those abilities now seem like a mandatory choice in the new talents. How will you prevent such feelings when Dragonflight releases?
Brian Holinka: The talent tree is a reinvention of how players construct their class in World of Warcraft. Previously, you leveled up and earned a new ability at a certain level. You knew what you were getting.
We thought, instead of locking abilities down, it might be more exciting to say: “Here’s a talent point. Choose which ability you get.” Since you do this from level 10 to level 70, we packed many abilities into the talent trees.
Especially early in the trees, at the top, you will select many basic abilities for your class. While testing, we found that these early abilities are very accessible. Many abilities you are familiar with will still be available to you.
What’s cool now, especially in the class trees, is that you can now get abilities that actually belong to other specializations. A good example is the Seal of Flame for demon hunters. That was something that destruction demon hunters didn’t have. Now they can choose that. In a way, you are even getting new abilities. The talent trees allow for players to have abilities they did not have before.
In the previous system, where we constantly gave you abilities, we had to control the amount of abilities. Your action bar is only so big, and cognitive load can be greater when more buttons land on the action bar. That’s why we always had to regulate how many abilities we give you so as not to be overwhelming.
The talent trees allow us to bring back abilities that disappeared from the game. You can choose multiple covenant abilities. In Shadowlands, only one was permitted; now you can choose two, and in some cases even three. It’s more about choice and not so much about us taking things away or giving them to you. Now players are at the buffet, and we don’t say, “This is what you get!” I think if players are very attached to an ability, they can still have it.
To answer the second part of your question about how we avoid mandatory choices: I think there’s a lot going on in the gaming landscape. Influencers, guide writers, a very strong ecosystem around the game where players share their thoughts on the right choice.
There are many players who seek and find that information. If they find many options, they wonder, “What is the right choice? Let me find that one person I trust to make the decision and see what they think.” That’s a good way for influencers and players to exchange ideas about these choices.
What we will see is that people’s opinions are going to be very diverse. Different from what we think. What one person sees as mandatory, a high-level player might make a different choice. I’ve seen this many times, even in the old system.
Maybe that creates surprises. It gives people the opportunity to defy the trend and make a new, different, interesting choice.
The talent trees in Dragonflight will be really extensive. Here: The talents of Warlocks.
MeinMMO: As a player, I have to say that I find the talent trees really great so far. With the Evoker, I had so many ways to customize my playstyle without really sacrificing much performance. But some players, especially paladins and shamans, have complained that a good part of their power is in the class tree—not so much in the specialization tree. Others, like warlocks, have most of their power in the specializations. Why are the trees so different?
Brian Holinka: Classes are very different. We are building on over 16 years of World of Warcraft. Over the years, classes have developed in different directions. They have different resource models or types of utility.
We take pride in the fact that many classes and specializations feel different. But when we tackled this new project of the talent trees, we found that certain classes, like paladins, share resources and cooldowns across all three specializations, here, Holy Power and Vengeance. Therefore, we could incorporate some options for more strength into the class tree.
Then you have warlocks. They are also a good example. All their cooldowns are different. They gain and spend their soul shards at different rates. If we were to put specific things into the class tree, they would behave very differently across each specialization. […]
They don’t have much in common in terms of power. But they have much in common in terms of utility. Their curses, healthstones, portals—there is more commonality there. That played into all of this. All classes play differently. And we had different designers who could express their creativity with their talents.
We did our best to review them as a group and ensure that we stay consistent, but everyone also put their own stamp on it. That’s important in a creative environment. And it’s my job to ensure that we remain consistent, that we are a team, and that everything is in balance.
Overpowered specs are “a big concern”
MeinMMO: Would you encourage the comeback of certain “off-specs” or hybrid classes like healing tanks or tanking healers? Back in Wrath of the Lich King, for example, I played a mix of healer and off tank because it was easier. Do you think something like that will become more powerful or useful now?
Brian Holinka: I love to tell the story of how I tried to play a Shockadin. I don’t know if you remember that.
MeinMMO: Sure! I’m currently playing one in Wrath.
Brian Holinka: Cool! But doesn’t it feel great to play something ‘different’ even if it’s not optimal? I thought it was cool to express yourself in that way. But then there’s also the question of viability. Why don’t we make something like that useful?
Your tank example is good. There are two things going on. First, we have the situation where players define their roles for the activities we have in the game. Am I a healer, a tank? These roles are much clearer today than in Burning Crusade or Wrath of the Lich King. Players now have much more clarity about their class.
On the other hand, you have groups where a player says, “Hey, I’m going to try tanking this as a Holy Paladin.” That’s cool, but if we let that be useful or even stronger than the protection specialization, we are sending players a pretty strange message about what is the tanking and what is the healing specialization.
It’s all about clarity of purpose. Sure, the talent trees allow people to make a choice or try something cool when they have a group and want to do something awesome. But then we have this large mass of gamers that we need to provide with more clarity about what their specialization is actually meant for.
We could also talk to the developers about WotLK Classic:
MeinMMO: To delve a bit deeper: You’re not worried that such off-specs will become too strong in things like PvP and arenas?
Brian Holinka: That is actually a big concern. Especially protection paladins have been a challenge for our PvP players and designers for quite some time. That’s a specialization with many cooldowns that allow them to survive, and they are decent off-healers.
We would not let something like that go unchecked for long. If that creates too large an imbalance in strength, we would address it.
“We are talking about talents as ‘the biggest hits’ since Legion”
MeinMMO: I would like to talk about the design decisions. You just mentioned the talent system from before. Why did you decide to create something completely new instead of just taking what you had before?
Brian Holinka: I will let Crash talk about the interface; I will briefly touch on why we didn’t go back to the old system. In the old system, you felt like your class and allocated points within the trees. Maybe you put a few more in Retribution to say, “I am a Retribution Paladin.”
But you never made that one choice; you kind of made 40. That hasn’t been true for quite a while. I think since Cataclysm, you make this choice much more explicitly. Players are now used to being able to say that they are that kind of Paladin. I don’t think we could take that away again.
So we thought there’s an opportunity to do that differently, in a cool and modern way, especially based on all the things that have been in the game over the years. We are talking about talents as “the biggest hits” from everything since Legion: Azerite traits, covenant abilities, artifact weapons … we’ve taken many of these things and incorporated them into the talent trees.
It’s more about breadth rather than strictly going in three directions. We are offering something new and cool. You are currently playing Wrath of the Lich King Classic. The talent trees are there for you. But what is something we can do differently, a new direction we can take so that players can look forward to a new experience rather than just bringing back old things?
Crash Reed: From the UI standpoint: Brian’s team and our UI designer Jeff Liu had a meeting and considered how to advance this UI. Some of the ideas came from the fact that we wanted the character and specialization to feel very important, big, and impressive.
Because that is what you choose where you start. That moved away from what we previously did with our talent trees that were just selection boxes. We wanted to rely more on this big, important stuff and ensure that it is felt.
Since many of your choices are now in these talent trees, they needed to be bigger to fit everything in. Thus, we had to ensure everything is there without becoming overwhelming. We put time into loadouts so that players can share them.
One of the major initiatives from the UI side is customization. Players should be able to express themselves in the way they feel. You see that in the UI overhaul, but also in the talents. Having multiple loadouts, sharing them, and being able to switch spontaneously.
I personally play a lot of Mythic+ and a lot of PvP, and those are entirely different specs. The ability to just press a button and switch feels great. I have many different specs, and when I have friends who are just starting, I press a button, and I can provide them with a build they can try out.
The UI approach was to keep everything very tailored and fresh.
MeinMMO: You also worked on the UI for the crafting UI, right? The last time I looked at it, it was somewhat opaque to see what I can choose or when I get talents. Did you simplify that?
Crash Reed: We are working hard to renew the system and make it as easy as possible for players to understand. It’s a massive change for the professions based on what they currently are. Taking player feedback and addressing where they are confused is our main focus.
We discuss these things as often as we can. When it all goes live and you start using the system, we will continue to work on it until it reaches the point where everyone is satisfied. But it was a big overhaul of the system; there is a lot happening. We hope everyone will enjoy it.
MeinMMO: It felt good; I just had a bit of trouble finding my talents.
Crash Reed: The talents, yes. We are trying to build something like a tutorial for it so that it becomes a bit more transparent.
MeinMMO: I would like to talk a bit more about balancing. During the testing of raids and Mythic+, Evokers seemed a bit weak. Do they need a buff, or are people just playing them wrong?
Brian Holinka: Well, it’s the beta. It’s about gathering data and looking at things. We have plans for [Evokers] to bring them up a bit, so to speak. […] With a completely new class and the new talent trees, we have revamped everything regarding balance. If Evokers feel too weak, we have changes in store for them.
MeinMMO: By the way, I plan to play an Evoker, but my raid leader isn’t quite sure if he wants any in the raid because they are limited to 30 meters. What exactly is the niche that Evokers are supposed to fill?
Brian Holinka: That’s something we discuss frequently based on player feedback. There are two main reasons for our decision. We want the class to be very mobile. You have wings, you fly around, and we want you to move a lot to your teammates.
These 30 meters help because it makes you more aware of the things around you. But we also understand that, looking at classes with 40 meters, you must be better at something to compensate.
We are still working on that; we’ve heard the feedback, and it’s nuanced. We want you to participate in the fight and be really engaged, moving a lot.
MeinMMO: That’s actually exactly why I want to switch. I’m currently playing a warrior, having switched from death knight, and the mobility is just a blessing.
Brian Holinka: To briefly discuss the mobility of warriors versus death knights versus paladins: these are big, heavy plate classes. Most of the mobility with warriors—jumping, charge—are barbaric abilities.
We want that mobility to feel inherent to the classes. That’s why paladins mount up on a horse and death knights become ghosts. Their agility is more about those brief moments. You wear the heaviest armor in the game; you shouldn’t be able to move constantly and quickly.
This domain belongs … well, to the flying dragon. [he laughs] Or the monk in leather. That’s a chance for the Evoker to stand out and be really mobile.
MeinMMO: How are you addressing the issue with the range of Evokers, especially regarding raid bosses who hit specific melee or ranged with certain abilities? What role do Evokers fit into?
Brian Holinka: We have talked about that, and that’s our relationship with the encounter team. We say: Hey, this class has only 30 meters. If they need to exceed that range, what does that mean? If ranged players want to gather at 40 meters?
We speak with the encounter team about that being the reality of this class. They can’t go to 40 meters and stand in with the pile of DPS players. So they might go to the melee and be treated as such. Those conversations can happen.
But if you only look at this class in the context of past raids, that might have contributed to [that problematic thinking]. We are working on it; we are collaborating with the team to ensure that [Evokers] are dealt with correctly.
3 Minuten Gameplay zu Rufer, der neuen Klasse in WoW Dragonflight
“We have player groups working for us”
MeinMMO: How do you even decide what needs a buff and what needs a nerf? Many players feel that you only look at the top players who do not represent the broad base.
Brian Holinka: We do a lot of things. We have internal tests; we have player groups working for us. These are high-end players who master our raids, and we look at the data from them. We have automated systems that help us examine classes. […]
We have the internal team, the developers who play themselves. The World of Warcraft team is very large, so we have very different skill levels on the team. We listen to their feedback and get their data.
And if someone sends us their log from the beta, we can take a look at that. We also have people who do that for us.
So it’s not always the top-end players we are looking at. It could be one of our developers running through a dungeon with their group and sending us their data. There’s a lot of input coming in. […]
The biggest strength of the WoW development team is how actively the developers themselves play the game, but also how diverse our play styles are. Some people are “top-tier” raiders; others just collect transmog and pets. This way, we get feedback from everyone.
MeinMMO: Will we see balance updates in Dragonflight more often than just during major updates? The destruction warlock, for example, was at the top in certain content for a while and didn’t see a significant nerf.
Brian Holinka: That is something we could have done better, yes. Survival hunters and destruction warlocks, especially in Mythic+, have taught us a good lesson.
We have a schedule. When a season starts, we evaluate a week later, then two weeks later, again two weeks later, then three weeks … While assessing how each performs, we will likely stick to a similar system regarding buffs and nerfs.
But as we said, the talent system is new, and there are so many changes that players can expect us to adjust the trees if we find certain things are too strong or even too weak. If there are talent trees that need improvement. We will do regular updates on that.
MeinMMO: Just a small note here: please don’t listen to mages.
Brian Holinka: Okay. I won’t.
MeinMMO: Thank you for the answers!
Read here our last interview with the developers of Dragonflight:
Nvidia has just released the RTX 4090 from the 4000 series, and the first exorbitant offers are already popping up on eBay and similar sites. However, those horrendous prices seem completely off, as it is said that some retailers are still receiving stock.
As with the PlayStation 5, there was quickly a shortage of the new graphics cards, causing many retailers to run out of stock rapidly. Apparently, scalpers took advantage of this. “Scalpers” refers to users who deliberately buy products with predictable scarcity to resell them at a higher price.
That’s why the price isn’t worth it: As the English website PCGamer reports, the prices of the scalpers are completely disproportionate – apart from the fact that they are outrageous anyway. Many retailers are not completely out of stock yet.
Only on October 13 did a retailer from the United Kingdom receive a new shipment of the RTX cards. However, this does not apply to all retailers. The tech chain Box is temporarily sold out and cannot say whether new shipments will arrive.
Nevertheless, PCGamer warns that it is indeed possible to obtain an RTX 4090 at MSRP. In Germany, Notebooksbilliger is the official retail partner of Nvidia, where the Founders Edition of the RTX cards is occasionally available at MSRP. Chains like Saturn and MediaMarkt are also good places to snag one of the new graphics cards.
The purchase of graphics cards by private individuals also carries risks, as a user recently found out:
Researchers achieved a small sensation: An artificially created brain only needed 5 minutes to grasp the gameplay of the classic “Pong.” In the next step, alcohol comes into play.
Doctor Brett Kagan is the Chief Scientific Officer of the company Cortical Labs. Currently, Kagan and his team are experimenting with neuronal reactions in test tubes.
With recently published research findings, Cortical Labs has created a stir. They managed to create a kind of artificial brain in a petri dish, and it can play the classic Pong (via cell.com).
Now they want to go one step further and test the brain’s reactions under the influence of alcohol. MeinMMO presents the experiment to you and the meaning behind it.
What kind of experiment is this? In an interview with the English BBC, Kagan explained his work for laypersons (via bbc.com). He even calls the artificial brain “sentient.” The BBC explains that colleagues here already disagree. But Kagan says:
We couldn’t find a better word to describe the device. […] It is capable of receiving information from an external source, processing it, and then responding in real-time.
The research team refers to the devices as “Mini-Brains.” They consist of a collection of around 800,000 stem cells, some of which come from mice and some from humans.
The experimental setup uses electrodes to “show” the Mini-Brain where the ball is located and how far the ball is from the paddle. The artificial brain sends back electrical impulses on its own to control the paddle.
The longer it played, the less energy the Mini-Brain generated. When it missed the ball, it was better able to adjust to unpredictable situations afterward. Both are signs that a learning process was taking place. Doctor Kagan explains that the Mini-Brain took five minutes to internalize the game system.
It may be a noob and often misses the ball. But the results achieved clearly argue against random hits.
What happens next? In the next step, they want to find out how similar the mini-brains are to the real brains of living beings. This step is essential to allow possible conclusions about the human brain.
And for this, they want to get a Mini-Brain high. It is supposed to play Pong while intoxicated, and if it behaves similarly to a human brain, it may be possible to recreate other scenarios in the future.
Doctor Kagan hopes that his team’s experiments will contribute to treating neurodegenerative diseases like Alzheimer’s and better understanding the function of the human brain: “Unlocking the true function [of brain cells] opens up so many other research areas that can be thoroughly explored”.
Doctor Kagan states that they are working with bioethicists. Over time, the devices are becoming increasingly complex, and they want to exclude from the outset the possibility of creating a Mini-Brain with consciousness.
For Kagan, something great is emerging here: “We must see this new technology very similarly to the emerging computer industry. When the first transistors were rough prototypes, they were not very reliable – but after years of dedicated research, they led to great technological wonders around the world”.
The BBC then quotes a colleague of Kagan, who sees advantages of Mini-Brains over AI systems. Professor Karl Friston from University College London says: “The Mini-Brain has learned without being taught and is therefore more adaptable and flexible”.
Call of Duty: Warzone offers nearly 200 weapons and the community constantly discusses the latest meta in weapon choice. MeinMMO keeps track of things, showing you the best weapons with setups for your loadouts and what is currently happening in the meta.
To provide you with the best weapons from Call of Duty: Warzone, we have taken a look at the trends of players, analyzing weapons with the best tools from Warzone and seasoning it all with a pinch of our own experience.
We focus on the ease of playability of the weapons and offer alternatives from all CoD games that Warzone has received weapons from.
The article is divided into 4 parts and with one click you can reach your desired section:
Update, October 13: We have updated our list, Mid-Season 5 has made some significant changes:
Cooper Carbine instead of the Robot in the range assault rifles
Sten instead of PPSh-41 in the submachine guns
New setup for UGM-8 added
Gorenko instead of ZRG in the large sniper weapons
Many strong weapons have been nerfed, but hardly anything is really out of the meta. The meta has become a bit more open again, the weapons are getting closer together. The LMG UGM-8 is no longer dominating at range, assault rifles have become better in gameplay again. Above all the Cooper, but also the StG 44.
Even snipers are out and about more often again. The Gorenko Anti-Tank Rifle makes its first appearance in our list and shines with a high rate of fire. If you want to bring back the old MW assault rifles, the Grau 5.56 or M13 are currently also suitable. Among the assault rifles from Cold War, we recommend the Vargo.
About the Author Maik Schneider: Maik has been with MeinMMO since 2019 and tracks the latest trends in Call of Duty for us. He is particularly fond of the free Battle Royale Warzone, which he still enjoys playing after 1,000 matches.
He keeps an eye on every small update of Warzone and constantly works on his favorite article: this list here with the best weapons. If you have questions or comments about the weapons or are looking for a strong setup, feel free to leave him a comment.
What is meta in Warzone? The best weapons for the Battle Royale
Is there currently an overpowered weapon in Warzone? No.
Which are the best Warzone weapons? Assault rifles with low recoil are considered by most players to be the best weapons in Warzone.
You can take out enemies at great distances, but remain mobile enough to also land a kill at close range – if necessary. As a secondary weapon, submachine guns are suitable.
A common playstyle also uses sniper rifles as primary weapons along with a “sniper support” assault rifle or a submachine gun.
What makes the Cooper Carbine strong? The weapon currently offers you the best mix of key features with controllable recoil and strong TTK values at all distances.
However, the bullet speed is slightly lower, making moving targets at long distances a challenge. As an alternative, choose the StG 44. While the TTK is considerably higher, you get more control and bullet speed.
However, among the important range assault rifles, the meta is generally open and there are plenty of strong options. However, the range assault rifles are currently in strong competition with the LMG UGM-8 – if the slightly sluggish mobility doesn’t bother you, check that out further down as well.
Pros & Cons of the Cooper
Pro
Controllable recoil
High damage at all distances
Good mobility
Contra
Low bullet speed
Alternative Assault Rifles for Long Distances
StG 44 from Vanguard – Alternative for better control with less damage
Vargo 12 from Cold War – Similar recoil, more bullet speed, less damage
Grau 5.56 from CoD MW – Decent damage, very stable
Volkssturmgewehr – The Best Assault Rifle as Sniper Support
CoD Warzone: Volkssturmgewehr Setup
Muzzle: Recoil Booster
Barrel: Krausnick 428mm 05V
Optic: Slate Reflector
Stock: Reisdorf 22V Adjustable
Underbarrel: m1941 Hand Stop
Magazine: 8mm Kurz 60 Round Drums
Ammunition: Subsonic
Rear Grip: Grooved Grip
Perk 1: Gung-Ho
Perk 2: On-Hand
Attachments in English
Muzzle: Recoil Booster
Barrel: Krausnick 428mm 05V
Optic: Slate Reflector
Stock: Reisdorf 22V Adjustable
Underbarrel: m1941 Hand Stop
Magazine: 8mm Kurz 60 Round Drums
Ammunition: Subsonic
Rear Grip: Grooved Grip
Perk 1: Gung-Ho
Perk 2: On-Hand
What defines these weapons? If you play with a sniper rifle, you need a secondary weapon that covers the area that is too close for your sniper.
Mobile assault rifles are more suitable for some players than submachine guns for sniper support because assault rifles generally provide a higher range and bullet speed.
What makes the Volkssturmgewehr so strong? Good mobility and high damage. However, the Volkssturmgewehr loses a lot of damage at distance.
In the second damage range, the time-to-kill increases by more than 30%. This makes the rifle highly specialized but can keep up with submachine guns in damage.
Currently, sniper support assault rifles are not considered meta – submachine guns are currently very strong and also offer a lot of variety.
Pros and Cons of Volkssturmgewehr
Pro
Strong time-to-kill
Decent mobility
Can work well as sniper support up to 40 meters
Contra
Strongly loses damage at range
Not as mobile as submachine guns in close combat
Alternative Assault Rifles for Close Combat
AK-47 from Cold War – A bit jittery but strong damage and range
Cooper Carbine from Vanguard – Better control with less damage
AUG (5.56-Magazine) from CoD MW – Good control, poor mobility, uses SMG ammunition
Sten – The Best Submachine Gun
CoD Warzone: Sten Setup
Muzzle: Recoil Booster
Barrel: SA 65mm Rapid
Optic: Slate Reflector
Stock: Gawain Custom
Underbarrel: Mark VI Skeletal
Magazine: 9mm 50 Round Drums
Ammunition: Subsonic
Rear Grip: Taped Grip
Perk 1: Steady
Perk 2: Quick
Attachments in English
Muzzle: Recoil Booster
Barrel: SA 65mm Rapid
Optic: Slate Reflector
Stock: Gawain Custom
Underbarrel: Mark VI Skeletal
Magazine: 9mm 50 Round Drums
Ammunition: Subsonic
Rear Grip: Taped Grip
Perk 1: Steady
Perk 2: Quick
What defines these weapons? Submachine guns are mobile, offer high damage and lose effectiveness quickly at range.
SMGs are primarily suitable for close combat and therefore need to be quick on target, but also stable enough to still hit enemies at medium distances when the situation requires.
What makes the Sten so strong? This submachine gun currently gives you strong all-round abilities paired with easy control. If you want to specialize more on certain situations, you will find many strong options in the Warzone arsenal.
If you are into hip fire, the PPSh-41 (Vanguard) will take out your enemies in direct close combat. If you need more range and don’t mind some recoil, the Type 100 is ready.
Pros & Cons of the Sten
Pro
Strong damage
Good mobility
Controllable recoil
Good range
Contra
Low rate of fire
There are alternatives with more damage
Alternative Submachine Guns
CX-9 – High range and rate of fire, mediocre damage, weak MW mobility
MAC-10 – Decent alternative from Cold War with high rate of fire
PPSh-41 (Vanguard) – Has very strong hip fire setups
Type 100 – High range and strong damage but noticeable recoil
UGM-8 – The Best Light Machine Gun
UGM-8 Warzone Setup:
Muzzle: MX Silencer
Barrel: Bernard XL214 736MM
Optic: 1229/Slate 3.25x Custom
Stock: Mercier WT Ancre
Underbarrel: m1930 Strife Angled
Magazine: 6.5mm Sakura 100 Round Box
Ammunition: Lengthened
Rear Grip: Polymer Grip
Perk 1: Tight Grip
Perk 2: On-Hand
Attachments in English
Muzzle: MX Silencer
Barrel: Bernard XL214 736MM
Optic: 1229/Slate 3.25x Custom
Stock: Mercier WT Ancre
Underbarrel: m1930 Strife Angled
Magazine: 6.5mm Sakura 100 Round Box
Ammunition: Lengthened
Rear Grip: Polymer Grip
Perk 1: Tight Grip
Perk 2: On-Hand
What defines these weapons? Light machine guns are stable, powerful, and slow. As with the distance assault rifles, you can make safe hits with our alternatives and get massive magazines and better TTK as a bonus.
However, LMGs are cumbersome, slow to aim, and some have an open-bolt delay – a slight delay when firing.
What makes the UGM-8 strong? The LMG came in Season 4, is stable and rains painful bursts of fire down on your enemies. Here you get a lot of damage at close and long distances. The mobility is pretty decent for an LMG.
Upon release, a burst setup for the UGM rocked, now it’s an automatic setup. The initial shots are a bit difficult to control, but after that, you get strong control.
Besides that, with 100 bullets in the magazine, you are superbly equipped but have to deal with a corresponding reload time. If you’re looking for something stable, with a lot of damage and even more bullets in the magazine – grab the UGM now.
Pros and Cons of the UGM-8
Pro
Good damage values
Strong range
Controllable recoil
Large magazines
Contra
Mobility is rather average compared to assault rifles
Long reload times
Must be unlocked
Alternative Light Machine Guns
Bruen Mk9 from CoD MW – Consistent damage at all distances
MG42 from Vanguard – Also very stable and reliable
DP27 from Vanguard – A nasty LMG with decent damage and high stability
AUG (CW) – Best All-round Weapon with Burst or Single Fire
Warzone: AUG Setup
Muzzle: Agency Silencer
Barrel: 19.8″ Task Force
Optic: Axial Arms 3x
Underbarrel: Field Agent Grip
Magazine: 45 Round Drum
Attachments in English
Muzzle: Agency Silencer
Barrel: 19.8″ Task Force
Optic: Axial Arms 3x
Underbarrel: Field Agent Grip
Magazine: 45 Mag Drum
What defines these weapons? Burst rifles in Warzone are about securing kills without caring much about damage. With their stability, you can land very easy hits even at great distances with some practice, but you often lose direct firefights when the opponent also fires back at you.
What makes the AUG strong? The rifle is precise, mobile and allows you to sweep enemies off the map even at great distances. Especially if you can rest the weapon for firing.
The weapon does not shine with damage but rather offers security. Once you have settled into burst shooting, you don’t have to control 10 bullets in a row like with an automatic weapon. You set targeted bursts for each opponent for your kill.
Pros and Cons of the AUG
Pro
Very stable, allows easy kills
Contra
Burst fire is not favored by everyone
Problems in direct duels
Alternative All-round Weapons with Burst or Single Fire
DMR 14 – Strong for fans of fast single-fire weapons
JAK-12 – The Best Shotgun
CoD Warzone: JAK-12 Setup
Muzzle: FORGE TAC Marauder
Barrel: ZLR J-2800 Influx
Laser: 5mW Laser
Ammunition: 20 Round Drum Mags
Rear Grip: Stippled Grip Tape
Attachments in English
Muzzle: FORGE TAC Marauder
Barrel: ZLR J-2800 Influx
Laser: 5mW Laser
Ammunition: 20 Round Drum Mags
Rear Grip: Stippled Grip Tape
What defines these weapons? High damage with low range. Shotguns are absolutely deadly at a few meters away, and if an enemy gets too close, you usually win the fight. However, after about 8, 9 meters, the fun is over.
What makes the JAK-12 strong? Shotguns are extremely strong at close ranges, and the JAK-12 pretty much dominates the field.
Compared to the other strong shotguns, the JAK-12 wins due to its narrow spread pattern when hip firing. You should always play shotguns in Warzone without optics, otherwise, you give up the main advantage – the fast TTK – in part.
Pros & Cons of the JAK-12
Pro
High damage
Large magazine
Strong hip fire
Contra
Only effective at very close ranges
Not quite as mobile as the shotgun from Cold War
Must be unlocked
Shotgun Alternatives
Gallo 12 – More mobile and slightly more range
Gorenko – The Best Large Sniper Rifle
CoD Warzone: Gorenko Setup
Muzzle: MX Silencer
Barrel: 420mm Empress
Optic: SVT-40 PU Scope 3-6X
Stock: Reinforced Stock
Underbarrel: Bipod
Magazine: 13mm AM 10 Round Mags
Ammunition: FMJ Rounds
Rear Grip: Stippled Grip
Perk 1: Discard
Perk 2: On-Hand
Attachments in English
Muzzle: MX Silencer
Barrel: 420mm Empress
Optic: SVT-40 PU Scope 3-6X
Stock: Reinforced Stock
Underbarrel: Bipod
Magazine: 13mm AM 10 Round Mags
Ammunition: FMJ Rounds
Rear Grip: Stippled Grip
Perk 1: Discard
Perk 2: On-Hand
What defines these weapons? Sniper rifles are huge weapons for long distances that take out enemies with a headshot. Important are high bullet speed, good optics, and pleasant aiming behavior when firing.
What makes the Gorenko so strong? Sniper weapons played a small role in Warzone for a while because the fully automatic alternatives were too strong at range. After a few nerfs, the weapons were reevaluated by players, and the Gorenko Anti-Tank Rifle benefited from that.
The greatest advantage of the Gorenko is the high rate of fire compared to class, paired with one-shot kills on headshots. Smaller sniper rifles no longer get one-shots at long distances in Warzone.
The downside of the Gorenko is the slow aiming, even in class comparison.
Pros and Cons of the Gorenko
Pro
1-shot KOs on headshots
Extreme range
High rate of fire
Good control
Contra
High ADS time
Difficult to use at short distances
Alternative Sniper Rifles
HDR – Also strong at distance but weaker in most stats
Three-Line Rifle from Vanguard – A strong alternative from the latest CoD
ZRG from Black Ops – Strong recentering after a shot
Kar 98k – The Best DMR in Warzone
CoD Warzone: Kar 98k Setup
Muzzle: Monolithic Suppressor
Barrel: Singuard Custom 27.6″
Laser: Tac Laser
Optic: Sniper Scope
Stock: STVOL Precision Comb
Attachments in English
Muzzle: Monolithic Suppressor
Barrel: Singuard Custom 27.6″
Laser: Tac Laser
Optic: Sniper Scope
Stock: STVOL Precision Comb
What defines these weapons? Unlike the large sniper rifles, DMRs focus more on mobility and can only score one-shot headshots in the first damage range. You can see the different headshot categories here.
The huge distances possible with large snipers are not achievable, but fast shots with high damage are.
Kar 98k or Swiss K31? The Kar has long been regarded as the undisputed number 1 among aggressive sniper weapons, but the Swiss K31 is now a strong alternative, if not even stronger – you have to try it for yourself.
If you want to play with an aggressive sniper in your loadout, then try both weapons. The Kar has slightly higher bullet speed and a better aim assist, while the Swiss does not lose damage at range for hits below the head.
All in all, however, the weapons are very similar, and you should consider both if you want to hunt with fast sniper weapons.
If you want a sniper rifle that lands one-shot headshots at all distances, look around among the large sniper rifles.
Pros and Cons of DMRs
Pro
1-shot KOs with headshots in the first damage range
High bullet speed for secure hits
Contra
Headshots are important at long distances
The reflection of the optics makes you easily visible to enemies
Alternative DMRs
Swiss K31 – Almost equivalent, aggressive sniper
PILA & Cigma 2 – The Best Rocket Launchers in Warzone
What defines these weapons? The rocket launchers in Warzone are mainly vehicle killers or help against enemies behind cover. They are rarely seen as anything else – but that’s not impossible.
We recommend using rocket launchers with target-seeking function, as you can get quick and easy kills with them.
What makes the PILA & Cigma 2 so strong? With these RPGs, you can kill two birds with one stone. You can let out a quick shot at short distances to finish off enemies behind cover but also target vehicles.
If you are going out with a full team, give a team member a target-seeking rocket launcher.
Vehicles have little chance against the projectiles of the launcher. This way, you can quickly take out a team that just wanted to drive by, and even in the endgame, you have a weapon with strong area damage.
If you have cool tips yourself or a question about the many weapons, setups, or mechanics, feel free to leave us a comment. We’re happy to help you with the little quirks of the popular battle royale Call of Duty: Warzone.
This is an AI-powered translation. Some inaccuracies might exist.
The first Bundesliga POTM in FIFA 23 Ultimate Team is confirmed. It is Niclas Füllkrüg from Werder Bremen. With the title of Player of the Month, he receives a greatly enhanced special card, and we will tell you whether it is worth it.
What is a POTM card? “POTM” stands for “Player of the Month” – So Player of the Month. This is awarded once a month for different leagues.
For the Bundesliga, Bremen’s Niclas Füllkrug has made it. He is the Bundesliga POTM for the month of September and receives a new POTM special card, which can only be obtained by completing an SBC (Squad Building Challenge).
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For Niclas Füllkrüg, the POTM card is already his second special card in FUT 23, as he already received an Inform card in TOTW 3. However, this new POTM card is significantly better and has increased by 3 points in overall rating.
Compared to the TOTW card, the POTM card has become stronger especially in these areas:
Pace: 68 -> 73
Shooting: 83 -> 86
Dribbling: 77 -> 82
Physicality: 80 -> 84
Is the new card of Füllkrüg worth it? At first glance, the new striker card of Füllkrüg makes a decent impression. The stats show a significant jump compared to his previous cards. POTM-Füllkrüg has really strong shooting stats, decent dribbling, and can particularly impress in physicality.
The only thing he lacks is pace. It is only at 73, but it can be boosted through the right chemistry style. He can even acquire the running style “Lengthy”, which allows him to gain speed at the end of a sprint.
Overall, the card makes a really good impression, and a lot of goals should be possible. If you have a Bundesliga team and are looking for a physically strong and above all clinical striker, you should consider adding POTM-Füllkrüg to your squad.
What does the card cost? To obtain the card, you need to exchange a team with an overall rating of 84.
What do you think of the Füllkrüg card? Will you get it? Feel free to let us know in the comments!
In FIFA 23 corners are now more effective than ever. We show you the new corner system and two effective methods you can practice.
In FIFA 23 a lot has changed in the gameplay, but the most obvious changes are the new set pieces. Free kicks, corners, and penalties are now completely different and might be a bit overwhelming at first, as they are drastically different from what FIFA players have been used to for years.
We show you here how to effectively take the new corners to score as many goals as possible.
This is how corners work in FIFA 23: Similar to free kicks, you also determine where your kicker strikes the ball for the new corners. This also determines which type of shot is executed.
This is how it works:
Select the kicker for the corner with R2/RT.
Use the left stick to determine the direction of the shot.
Use the right stick to decide where the ball will be struck and thus determine the shot type.
Charge the shot power and hope that the ball finds a target.
Important for scoring many goals from corners is having tall and strong header players in the penalty area. We show you two effective methods for strong corners in FIFA 23.
You can find out more about FIFA 23 on MeinMMO here:
It is important to mention that there is no guarantee for perfect corners. However, if you practice enough and apply the right methods, you can significantly increase your chances of scoring from corners.
Control the scorer yourself
This method is about positioning the intended scorer yourself, so that the ball finds its way to their head. This results in much more precision with corners and consequently more goals.
Then you should use this method:
For just about every corner and when you have good header players.
This is how the variant works:
Select a kicker with R2/RT. It doesn’t matter if they are left-footed or right-footed.
Aim with the left stick approximately at the player who will execute the header.
Place the cursor slightly aside under the ball and ensure that “Inside (Effect)” is visible.
Now select with R1/RB the player you want to score with.
Charge the shot bar with about 2 bars.
Move the intended scorer a little closer to the corner of the 5-yard box.
Now press the cross button again briefly.
Aim the header player at the goal and press the shoot button.
The direct corner
The direct corner is quite an unusual variant, rarely seen in real football. Here you attempt to get the ball directly from the corner flag into the goal.
In FIFA 23, this currently works quite reliably, which is why you should not neglect this method.
Then you should use this method:
When the opponent takes their goalkeeper out of the goal and
you have a kicker with good effect values.
This is how the variant works:
Select a kicker who shoots towards the goal with their stronger foot. This means that you need a right-footed player from the left and a left-footed player from the right.
Aim with the left stick at the goal, but do not go all the way.
Then place the cursor with the right stick all the way to the outer edge, so that “Inside (Effect)” is displayed.
Now charge the shot bar to full with the cross button.
If you did everything right, the ball will now be in the goal and neither opponents nor goalkeeper had a chance to prevent it.
How do you take your corners in FIFA 23? Do you have any other tips? Feel free to let us know in the comments!
GTA Online has been around for years and because of its age, Rockstar’s online gangster mode has many mechanics. One of them is VIP, but many don’t know how to become a VIP and what it brings. We show you everything important about it here on MeinMMO.
How to become a VIP? To become a VIP in GTA Online, you need to have 1,000,000 GTA dollars and not own a CEO office. Then you go to your little blue interaction menu and select “SecuroServ.” There you have the choice to register as a VIP or look for work with other VIPs or CEOs.
SecuroServ is the menu item you are looking forClicked on it, as an office owner only the option to become a CEO appearsTwo simple steps to become a VIP or CEO.
What is the difference to the CEO? The CEO is basically an upgrade of the VIP status. If you own a CEO office, you can only register as that in the interaction menu. The VIP status is eliminated and transforms into the CEO status.
So when comparing the CEO and the VIP, if you have the necessary cash, you should rather buy an office than sit on your 1,000,000 dollars. The benefits are definitely worth it.
VIP or CEO – Conclusion: If you have just joined San Andreas, we give you a little advice. As a CEO, you have more opportunities to earn money and have fun with your friends. So if you have already thought as a VIP about putting your hard-earned million into the cheapest office, you should do it. With the VIP jobs and opportunities that the CEO status offers you, not only will you quickly get your money back, but you will also have a lot of fun doing it.
What do you think of the CEO system? Do you also run around with your colleagues in an organization and cause chaos in Los Santos? Let us know in the comments!
This is an AI-powered translation. Some inaccuracies might exist.
On reddit and Twitter, a video of a shooter created by a single developer is currently making waves. Many users are impressed by the realistic look of the game.
What kind of game is this? The game, which is currently gaining a lot of attention in social networks, is a shooter. It puts you in the perspective of a bodycam, a camera attached to the body, similar to what is used by the U.S. police.
The shooter is being developed by Alexandre ‘esankiy’ Spindler using Unreal Engine 5, and it impresses the internet with its incredibly realistic appearance.
If you want to take a look at the gameplay of the shooter, we’ll embed the video shared by the developer on reddit here:
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Video has already received several million views after one day
How many times has the video been viewed? The video of the bodycam game triggered numerous reactions. It was posted on Twitter on October 12 and had already been viewed 3.5 million times by October 13.
Additionally, it collected 150,000 “likes,” 3,000 comments, and over 18,600 retweets (as of October 13, 2:05 PM). On reddit, it received another 4,100 upvotes and 450 comments.
“I thought I had somehow opened a combat footage video”
What reactions are there to the video? Many commentators on reddit are impressed by the shooter and emphasize how real the game looks:
Some even mentioned that they checked several times which subreddit they were in. Some were unsure if they were still in a gaming area or had accidentally stumbled into an airsoft group or a subreddit for combat footage.
SkaveRat: “Yeah. I thought I had somehow opened a combat footage video”
WhatIsNameAnyways: “I had to look twice at where I saw this post because the realism made me suspect I was watching a game development video!”
Firesrest: “This looks incredibly realistic.”
Gojira_Wins: “Funny enough, I follow the airsoft subreddit, so I had to look twice to make sure it was really a game.”
One reddit user even has an explanation as to why the game feels realistic, although they believe the graphics are not that extraordinary:
Local_Surround8686: “To be honest, the graphics are not better than, say, ‘even runs’ on PS4. The difference is, it has a perspective from which we normally perceive reality, so our brain gets tricked into thinking it’s reality. Or more precisely, it’s tricked into thinking that games look less real because we are not used to normal game cams in reality.”
Developer wants to make the shooter even more realistic
What does the developer say about the reactions? On Twitter, Spindler thanked for the interest in his game. However, more interesting is his reaction on reddit. Since some users wrote that they had to look twice to realize it was a game, he asked those people a question.
Spindler wanted to know at which moments and details they noticed on the second look that it was a game. He adds that he wants to improve the game at these points (via reddit).
How did users recognize that it was a game? On reddit, some users write that they recognized it was a game by the muzzle flash and the recoil of the weapon.
What do you think about the video? Do you also find that the shooter looks incredibly realistic, or did you immediately recognize that it was a game? Feel free to let us know here on MeinMMO in the comments!
Another game that many like for its realistic approach is Escape from Tarkov. We’ll show you what distinguishes the shooter and which games are similar.
Eville is a new multiplayer title for PC and Xbox, reminiscent of games like Among Us, Goose Goose Duck, and Werewolves. There is a killer among you and you must unveil them.
On October 11, 2022, Eville was released, developed by VestGames, a studio from Germany. The publisher is Versus Evil. You play with friends or strangers as residents of a colorful village.
Among Us with potions and magic
What kind of game is this? Eville is a multiplayer social deduction game, which sounds more complicated than it is. Depending on the number of players, there is one or more killers who try to eliminate you one by one without getting caught. The rest must figure out who it could be.
Innocent villagers complete tasks within the village, while the killers execute alibi tasks and are secretly trying to kill. Villagers can suddenly find an axe in their face. However, they can continue playing and complete their tasks after death.
Each in-game day, the villagers communicate with each other and decide who should be executed. This works through voice or text chat. Dead players can no longer participate in the discussion.
The goal of Eville is either to kill all villagers as a murderer or to uncover the murders as a villager.
This is what the gameplay of Eville looks like.
What other content does it offer?
Each player is assigned a random role, granting them special abilities. There are shape-shifters, barbarians, or the mayor, among others.
There is magic and thus also curses
All players have their own house where they can brew potions, for example
Character customization through skins, equipment, stickers, and more
Balanced round size, depending on the number of players, only the most important roles will be distributed
Who is it suitable for? Eville is suitable for all fans of Among Us, Werewolves, and Goose Goose Duck. If you love games of this kind, enjoy discussing with others, and tricking them (of course, only in the game), Eville is right for you.
However, you should be able to tolerate a few bugs initially. The developers are reportedly working closely with the community to continually improve the game and fix errors. It received 92% positive reviews on Steam within the first few days.
You can get Eville on Steam for a price of 14.99 euros. Currently, there is a 10% discount at release. The same price applies for Xbox, and the game is also included in the Xbox Game Pass.
What do you think about Eville? Are you fans of Among Us and Goose Goose Duck and want to test it now? Do you find the use of magic and potions exciting? Do you like the graphics of the colorful village? Or are such games not for you because you prefer playing alone and dislike discussing with others? Feel free to let us know in the comments here on MeinMMO!
In the Xbox Game Pass, you will also be able to play Ark 2 in the future:
The streamer Adriana Chechik (30) suffered severe injuries at TwitchCon in San Diego, the annual event of the streaming platform Twitch. After an operation, she provided updates to her fans about her health condition.
What accident is being discussed? The company Lenovo Legion held a special event at TwitchCon, which took place from October 7 to 10 in San Diego: Streamers were battling with foam sticks and were to knock each other into a foam pit.
However, things went terribly wrong when streamer Adriana Chechik jumped into the pit after her victory against opponent “EdyBot”: She broke her back in two places and had to undergo surgery the same day. Now she is reaching out to her fans after another procedure.
What is the current status of the streamer? After another surgical procedure on October 11, Adriana Chechik tweeted the next day. The operation lasted 5 1/2 hours and overall she is doing well, said the streamer.
However, the full extent of her injuries became clear: Adriana Chechik reports of “completely shattered” bones and nerve damage to her bladder. She hopes to be able to urinate again soon – currently, this is only possible via a catheter (via Twitter).
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Furthermore, the streamer shared her first steps in her healing process. In physical therapy, she tried to sit up. Despite the medication, she is experiencing indescribable pain. She even said she would rather die than go through this again.
I hate this, my whole body hates this. I don’t want to be brave. I don’t want to be strong. I cried for an hour and the pain is so intense, despite all the medication. I don’t know if I can endure this.
What happens next? The streamer apparently has a long road to recovery ahead of her. On Twitter on October 12, she wrote that she wants to work hard to walk again. Her goal is to go for a hike with her dog (via Twitter).
Despite her pain, Adriana Chechik is apparently trying to make the best out of her situation. The streamer posted that she will have to wear a supportive corset for “a long time” and wants to spruce it up a bit (via Twitter).
What does the streamer have to say to those in charge? Adriana Chechik also stated via Twitter that she finds it “strange” that no one from the event center, the booth where the accident happened, or Twitch itself has wished her well.
She understands that public relations may want to avoid discussing this, but the fact that no one has sent her kind words so far is quite disappointing.
What about legal consequences? There is already discussion online about whether Adriana Chechik could sue those responsible – it is unclear whether it would be the event center, Lenovo, or Twitch itself.
Twitch was acquired by Amazon in 2014. Due to the platform’s success, many people in the comments on Twitter are already anticipating a lot of money in the event of a lawsuit.
Start video
Prime Gaming, the secret behind Twitch’s success
The streamer herself has not commented further on this. In response to a comment suggesting she should sue, she replied affirmatively: “Yep, I should. […] I don’t know if the nerves will ever heal” (via Twitter).
The TwitchCon 2022 drew numerous streamers to San Diego. Among them was the German IRL streamer quiteLola, who had recently been involved in the infamous brawl at gamescom. During a trip to LA, she got into an altercation with a passerby.
Wrong item decisions exist in every division of League of Legends and even the professional LoL players are sometimes not quite sure. This was shown in the game between G2 Esports and DWG KIA when Heo “ShowMaker” Su built the Morellonomicon on Azir.
What kind of items are we talking about exactly? It primarily concerns items with the effect of “Grievous Wounds”. This leads to a reduction of the healing of opponents affected by the effect.
The “Morellonomicon” or “Morellos” is an item for champions who focus on health and ability power. The effect “Grievous Wounds” reduces champions’ healing by 25% fundamentally. This increases to 40% healing reduction when the opponent falls below 50% health.
However, it only matters for the healing that happens in the next 4 seconds after the opponent receives magic damage. This effect can be extended by an additional 4 seconds if the item “Liandry’s Anguish” has been purchased.
Why is the item still purchased by the professionals?
What did the item aim against G2? In the first game of Group B between G2 Esports and DWG KIA, the mid-laner of DWG chose the Morellonomicon. Azir was facing Seraphine, who is supposed to ensure longer survival in fights with healing, CC, and poke damage.
For this game, the Morellonomicon only proved to be limitedly beneficial for Azir. The purchase meant that Seraphine could not play as aggressively as she would have wanted. Showmaker was already leading with 3/0/3 at that time. This advantage could have been exploited even more by Showmaker with another item, such as the “Shadowflame”.
Renato Perdigão is a video producer for the LEC and posted Showmaker’s stats on Twitter:
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Here you can see Showmaker’s Morellonomicon stats against G2
Here you can see when the Morellonomicon’s stats kicked in. In the first 6 minutes that Showmaker had the item, only 4 health points of healing were reduced. That’s less than a minion’s attack on the lane.
By the end of the game, a total of 890 healing was reduced. That is quite low for a game lasting 32 minutes.
Is the item suitable for your ranked games? The Morellonomicon is a helpful item when it comes to significantly reducing healing. It refers to healing in combat. This can be especially true for champions like Soraka, Aatrox, Sylas, or Olaf, who heal a lot during the fight.
If the healing occurs after the fight, the item’s effect won’t help you much. It takes up an inventory slot and delays your stronger phase of the game. Even “LS” has commented on the item, reiterating what he has always said about the Morellonomicon, namely that the item has significantly better alternatives.
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Nick “LS” De Cesare is annoyed about the Morellonomicon
Moreover, the additional effect of the Morellonomicon only takes effect when the opponent falls below 50% health. This effect is described as “a joke” by LS.
If you are considering purchasing the item, you should first ask yourself how much healing the opponents have in the fight. Or is there perhaps a better item that amplifies your damage in the early game phases?
Diablo Immortal has received a new update, which includes several new features, including a new currency: Telluric Pearls. With these, you can buy the coveted legendary gems, and even for free. However, you will have to grind for quite a while.
About these items: Legendary gems are crucial for your strength. They have various effects that make many class builds genuinely useful. You can get legendary gems for free or buy them with real money.
They enhance the efficiency of your remaining equipment through so-called Resonance and can only be obtained quickly with a significant investment of real money. Legendary gems are therefore considered the major Pay2Win factor of Diablo Immortal.
What’s new: Telluric Pearls are the new currency in Diablo Immortal. With these, you can buy specific legendary gems with 5 stars from the Master Gemsmith. There are 3 sources to obtain the pearls:
for 800 Hilt at the Hilt vendor in Westmark (once a week)
by participating in time-limited events
for real money in the shop as part of certain bundles
After the change that you can get more legendary emblems, Telluric Pearls provide a new way to obtain legendary gems for free. However, you will need to dedicate a lot of time.
What exactly legendary gems are and how they work, we explain in the video:
Start video
Diablo Immortal: What are legendary gems? Facts and locations in 3 minutes
What’s the catch? The new system comes with two issues. The first is that, according to reports, you can only obtain gems with 2/5 stars. While these gems still fall into the category of the most powerful items (5-star gems), they are at the weakest rank.
The stars can be upgraded, but that involves even more grinding. And already, the grind is enormous. The second issue is that you need 40 pearls for one gem. Since you only get one pearl guaranteed for free per week, that means up to 40 weeks of grinding – or just over 9 months.
This, of course, only applies if you don’t want to spend money. We don’t yet know how many pearls will be available in the events. But expect several months of pure grinding.
Telluric Pearls are available weekly from the vendor.The Traveler’s supplies are a source, but cost real money.Gems like the coveted Blood-Soaked Jade can be crafted easily.
“This is still a good deal”
Is it worth it? Even though the grind sounds like a lot, according to some hardcore players, it’s better than almost all other options currently available for free-to-play players in the game (via reddit).
You can obtain a 2/5-star gem with the pearls for 32,000 Hilt, and it is worth 32 gem power. You need gem power to upgrade other legendary gems, and it does not matter which gem you “scrap” for this.
The previously best alternative was purchasing Ca’arsen’s Buff, a 1-star gem, or a legendary emblem. Both cost 1,600 Hilt and yield one gem power – or with luck, a little more.
2/5-star gems are indeed highly sought after for upgrading, as they are relatively easy to get. With the pearls, it is a long grind, but still better than the alternatives.
Elsewhere, the community is currently frustrated about a persistent issue: PvP:
The Nvidia RTX 3080 Ti is one of the fastest graphics cards you can buy for your gaming PC. Prices are around 1000 euros, which is a lot of money. A user was able to snag such a graphics card for only 640 euros.But the deal wasn’t as good as it seemed.
With the release of the RTX 4080 and RTX 4090, there are new powerful graphics cards on the market again. Some users are trying to get the current generation graphics cards like the RTX 3080 at a lower price.
A gamer recently pulled off a special coup, as he allegedly purchased an RTX 3080 Ti for only 640 euros. In retail, you still pay at least 1,000 euros or more for that.
You can read in our buying guide for whom an RTX 3080 Ti is really worth it:
Gamer installs RTX 3080 Ti – GPU is recognized as “only” RTX 3070
What is the problem? The user complained on reddit that the RTX 3080 Ti was detected by the system only as an RTX 3070. And that is already a significant difference in price and performance. He has already tried quite a bit:
First, he updated his graphics card drivers and the software.
Then he checked the graphics card once again with GPU Z, a small tool.
However, the graphics card continues to be displayed as RTX 3070. For this reason, he turned to the community on reddit. And here the first comment mentioned (via reddit.com):
Sounds like fraud. Try checking the device manager and see what it shows.
What is behind the problem? The annoyance was resolved quite quickly. Because the purchased graphics card was actually not an RTX 3080 Ti, but the displayed RTX 3070.
Some users explained that the supposed errors did not look like problems at all, but the graphics card simply displayed the correct data. For the buyer, this is certainly still quite annoying. Because, as another user explained, he had been sold an RTX 3070 for the price of an RTX 3080 (via reddit.com).
This makes the offer not seem so great anymore, as if he had bought an RTX 3080 Ti for 600 euros. With 640 euros, the price is actually within the range of what you would currently need to pay for an RTX 3070 in stores (like geizhals.de).
However, the situation ends well: The user explains in a short update of his thread that he is getting his money back from the seller.
The new RTX 4000 series graphics cards are being sold by scalpers at exorbitant prices, while you can still get the cards at MSRP:
Be careful what you buy and test used hardware directly
What can you learn from this? Basically, you should always be careful with offers on Amazon or eBay. Especially when a deal looks too good, you should consider whether you really want to buy the product. Because in many cases, the effort and the associated trouble are not worth it.
In the best case, consumer protection programs from eBay or Amazon will protect you, so that you at least get your money back in the most annoying cases. Also, you should always directly test hardware that you buy used. This way, you can be sure that everything works and is as it should be.
Another user had a similar experience, as he allegedly bought an RX 6900 XT for a mere 300 euros. This also turned out to be fraud:
More stories about graphics cards: Another user had purchased an RTX 3080 relatively cheaply. But he also had little joy with the graphics card, as he encountered several issues:
Guild Wars 2 is one of the most successful and best MMORPGs on the market. Still, many old players long for a “real successor to Guild Wars 1”. The game from 2005 did many things differently than other MMORPGs of the time, winning the hearts of many players. MeinMMO editor Alexander Leitsch reveals what was so good about it.
Guild Wars 1 was never a classic MMORPG. The world was divided into dozens of private instances, the max level was just 20, and even in terms of skills and payment model, the game took unusual paths for its time.
Yet these decisions turned out to be a stroke of luck. The development studio ArenaNet was able to build a fan base that is still active in Guild Wars 1 17 years after release and 13 years after the last expansion.
And they still loudly call for a “true Guild Wars 2”.
Who’s speaking here? Alex dove into the world of Guild Wars 1 in 2006 with the release of Factions and has since spent over 10,000 hours on the game. His heart still beats for the game, and the Rift and Underworld are his home, even if he is also close to 10,000 play hours in Guild Wars 2.
Strict separation of PvE and PvP – With great successes
Right at the character creation, the first difference compared to classic MMORPGs awaited. You had the choice between a role-playing character or a PvP character:
The role-playing character started at level 1 in one of the campaigns and you could use him in PvE or PvP. In PvP, however, he only became useful when you reached max level.
PvP characters had max level from the start but could not leave the PvP lobbies.
These options allowed newcomers to start directly in PvP and participate in various arenas. Generally, Guild Wars 1 differed in terms of PvP from other titles of its time. There was no PvP in the open world – also because there was no open world.
PvP only took place in designated arenas.
The first decision in the game: Do I start in PvE or PvP?
What fascinated me most back then was that skill in PvP was the most important factor.
With the PvP characters, level and equipment did not matter much, as you could quickly unlock all relevant skills, and the max equipment was predefined.
However, if you wanted to dominate in Hero’s Ascension or Guild Battles, you needed to put together a good team combo and train with it, train, train, train. I myself had PvP training up to five times a week in its heyday.
PvE was only possible as a group, even if it didn’t necessarily consist of players
If you couldn’t get into PvP, you started as a role-playing character. After a short tutorial covering the basics, it became clear especially for veterans of EverQuest or WoW that Guild Wars 1 was not a classic MMORPG.
Because you only encountered other players in cities. Every area outside the cities was completely instantiated, just like dungeons. You could enter these areas with a group of 1 to initially 4 and later up to 8 players. And you always needed a group.
Of course, it was most fun when the empty slots were filled by other players. Even in simple story quests, you were forced to interact with others. Alone you would walk to a certain death.
If you could not find or did not want to find teammates, you could rely on allies, i.e., NPCs. Later, heroes were introduced – NPCs you could customize and equip. This group system created a very special feeling:
In Guild Wars 1, you were never alone,
you were always dependent on healers,
tactics and positioning always played a role.
The cool thing about the system was that due to instantiation, you never had to wait on mobs. You could simply leave the area and re-enter – ideal for grinders. Additionally, a hard mode for each area was later introduced that you could activate optionally. This is what makes GW1 unique even today.
Start video
5 old MMORPGs that are still actively played
Fast to max level, but still a lot to do
If you did not want a long grind but wanted to get to the end-game areas quickly, Guild Wars 1 also made it relatively easy. The max level was only 20 and could be reached in a matter of hours in later campaigns. The max equipment could also easily be bought from a vendor – also requiring very little time.
You could even skip the travel times to new cities, thanks to so-called rushers. They were paid to simply walk from one place to another. Because when a member of the group enters a city or a new area, the entire group is teleported there. Yes, in Guild Wars 1, you were paid to just walk to another location while the buyer was AFK.
However, if you think this meant you quickly reached the end of the game, you are greatly mistaken:
Completing the campaigns (a total of four) took between 5 to 20 hours each.
To unlock all skills – especially the elite skills – challenges had to be mastered, and certain bosses had to be defeated.
There were many elite areas like Underworld, Rift, or Torment’s Gate, which could only be completed with player groups.
In the endgame, everything revolved around fashion and titles. To get the coolest armor skins, you often had to grind weeks or months. Those wanting the famous title “God Among Mortals” had to work on various challenges for years.
By the way, Guild Wars 1 can still be played today, although the player numbers are relatively low and there are no updates:
As much as I remember back then, I often forget the problems of the game. The story was very thin in many places, many of the 250 skills were useless in virtually every scenario, and you mostly played the meta builds; the combat system was too static at many points, and long loading times and lags sometimes decided entire PvP matches.
Moreover, a large part of the game content consisted of heavy grind for rare titles or armor or just assembling builds. If you had no fun with that, you quickly disappeared from Guild Wars 1.
Nevertheless, many wish for a modern version of the game. A “real Guild Wars 2”, as some veterans emphasize here on MeinMMO:
RSH wrote under an article: “GuildWars 1 was amazing back then. The incredibly many build versions and play styles, especially in PvP. Rarely have I been so addicted […}. Even PvE farming was fun; the dungeons were cool. A shame that Guild Wars 2 had nothing to do with GW1.
Yannick Trevy also could not get into the successor: “GW1 was also my first online game. I could spend hours on it without thinking of anything else. Unfortunately, I couldn’t get into GW2 at all, which made me very sad because I was really looking forward to it.”
The problem: Guild Wars 2 breaks with almost all of these special features. The game world is open, there are no heroes or dual classes, the variety of builds is smaller, and the entire story can be completed solo.
By the way, Guild Wars 2 has just been released on Steam:
Start video
Guild Wars 2 celebrates the release on Steam – Shows in the trailer what you can get there
Is Guild Wars 2 a bad game? Definitely not. In pure player and revenue numbers, it is significantly more successful than its predecessor and appeals to a broader audience. But it is not a successor regarding game systems and gameplay. And it is very likely that such a thing will never happen.
Did you play Guild Wars 1 at its peak? What made the MMORPG so special for you? What is your favorite memory? Feel free to write it in the comments.
Whether it is worth starting Guild Wars 2 right now, we have discussed here for you:
In addition, there were many smaller tasks, like equipping heroes, collecting miniatures, fully dyeing armor, and so on. In my 10,000 play hours, I have never been bored. This was not least due to the big topic of builds.
250 skills per class, dual-classing, and hero setup
The combat system of Guild Wars 1 has always been quite static. There were no dodge rolls, direct aiming was not needed, and there was not even a key to jump. However, there was a special rule: Every player can only take eight active skills into an area.
Guild Wars 1 already offered around 75 skills per class at launch and the option for a secondary class. As a warrior, I could choose monk as a secondary class and thus use all of the monk’s skills. I could heal myself or shield myself as a melee and tank.
Over time, the classes gained more skills – now there are around 250. Each class has access to all other skills thanks to secondary classes, making it incredibly difficult to reduce the number to eight skills.
I spent hundreds of hours back then in the calculator Paw-Ned (Image via Guildwiki).
From this large pool of possibilities, hardcore theorycrafters then developed the best builds – for solo players but also for groups, NPCs, or PvP teams.
If one wanted, one could spend weeks and months just optimizing builds. If one was lazy, they simply followed the meta, like in the Discord Way with heroes or fixed spike groups in PvP.
However, I have never spent as much time assembling builds and groups in any other MMORPG as I did in Guild Wars 1.
No monthly fees
For me, the decisive factor for Guild Wars 1 in 2006 was the payment model. Because at 13, my mother did not let me sign up for a subscription for WoW. However, Guild Wars 1 only had to be purchased once and you could always play it – later, new expansions were added. It was the forerunner of the Buy2Play model that many games use today.
By the way, Guild Wars 1 can still be played today, although the player numbers are relatively low and there are no updates:
As much as I remember back then, I often forget the problems of the game. The story was very thin in many places, many of the 250 skills were useless in virtually every scenario, and you mostly played the meta builds; the combat system was too static at many points, and long loading times and lags sometimes decided entire PvP matches.
Moreover, a large part of the game content consisted of heavy grind for rare titles or armor or just assembling builds. If you had no fun with that, you quickly disappeared from Guild Wars 1.
Nevertheless, many wish for a modern version of the game. A “real Guild Wars 2”, as some veterans emphasize here on MeinMMO:
RSH wrote under an article: “GuildWars 1 was amazing back then. The incredibly many build versions and play styles, especially in PvP. Rarely have I been so addicted […}. Even PvE farming was fun; the dungeons were cool. A shame that Guild Wars 2 had nothing to do with GW1.
Yannick Trevy also could not get into the successor: “GW1 was also my first online game. I could spend hours on it without thinking of anything else. Unfortunately, I couldn’t get into GW2 at all, which made me very sad because I was really looking forward to it.”
The problem: Guild Wars 2 breaks with almost all of these special features. The game world is open, there are no heroes or dual classes, the variety of builds is smaller, and the entire story can be completed solo.
By the way, Guild Wars 2 has just been released on Steam:
Start video
Guild Wars 2 celebrates the release on Steam – Shows in the trailer what you can get there
Is Guild Wars 2 a bad game? Definitely not. In pure player and revenue numbers, it is significantly more successful than its predecessor and appeals to a broader audience. But it is not a successor regarding game systems and gameplay. And it is very likely that such a thing will never happen.
Did you play Guild Wars 1 at its peak? What made the MMORPG so special for you? What is your favorite memory? Feel free to write it in the comments.
Whether it is worth starting Guild Wars 2 right now, we have discussed here for you:
In Destiny 2, Guardians have often found one or another unannounced quest. However, the last secret has been quite some time ago. Thus, it was predictable that after Bungie’s cryptic patch notes for Update 6.2.0.8, hope immediately sparked among the Guardians. MeinMMO tells you what was going on.
Puzzle-loving Guardians immediately caught fire when Bungie published the probably most mysterious patch notes for Update 6.2.0.8 on Tuesday, October 11. Those who expected the usual general information and bug fixes for existing issues were disappointed.
Instead, curious Guardians were met with a short and cryptic message that Bungie stated should not be paid further attention to:
This is a test. Please do not pay attention. We are testing a new technology for a different type of hotfix. There are no hidden quests or things that are added or changed. Seriously, believe us. If you want to go looking, feel free. But don’t complain if you find nothing.
was stated in the patch notes for Update 6.2.0.8
Secret missions are part of the identity of Destiny 2.
The message had the exact opposite effect: However, what Bungie likely wanted to avoid happened, namely that Guardians in the shooter launched a pointless search for nothing.
Nothing helped. The passionate and puzzle-loving Guardians were all the more fired up after this message and absolutely ready to turn over every pixel of the FPS shooter. Especially since “The about nothing” patch still required a download, so something in the game must have changed.
The streamer and PvP ace True Vanguard immediately posted with a hint of irony on Twitter: “I will be the first to find out what a secret quest is.”
Many Guardians looked more closely in the strikes and the open world to see if they could discover new doors or signals. In vain.
The only thing Bungie achieved with this “Here is nothing” message was to hype Guardians unnecessarily and then disappoint them:
Hyped by cryptic information with the trigger word “hidden quests or things”.
Disappointed by the fact that there are apparently still no secret things to discover in the game.
You have caused us unimaginable chaos, the search will continue. Is there a single secret in the game that we have overlooked so far? If so, please let the community know so we can find it. We need something to keep us on our toes.
Bungie clarifies that it really was nothing: However, curiosity did not wane. Many players and content creators as well as journalists asked Bungie again for more tips or hints. Consequently, Bungie’s community manager dmg04 felt obliged to point out again that there really is nothing. It was really just a test. Nothing more.
As he explained: Since the studio had nothing to announce except “Updated version number to 6.2.0.8”, it was decided “instead of delivering nothing that looks even more suspicious, to have a little fun with the patch notes.”
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Bungie’s community manager clarified the situation again.
A change in the update routine: Obviously, Bungie is planning a change in the deployment infrastructure for updates and patch notes. Thus, the update 6.2.0.8 was delivered within the Destiny app on Xbox and not via the standard Microsoft release channel.
The players’ reaction to these funny patch notes from Bungie shows, however, what Destiny 2 is currently most missing: discoverable secrets.
Reactions show what players really want
Foreboding was the last secret mission in Destiny 2 during Season 13.
Hardly anything left to find on your own: The last secret that Guardians could discover was in Season 13 the horror ship Glykon in the mission “Foreboding”. Back then, the mission for the exotic “Tale of a Dead Man” started in a rather boring playlist strike. Suddenly, a door opened that had always been locked until then and led the Guardians on new paths.
Yet, these are the very things that players in Destiny 2 sporadically long for. The unexpected that occasionally breaks them out of the routine of strikes, top loot, and raids to send them on a new, adventurous mission for a while.
The user Craig sums it up on Twitter when he posts: “I mean, we all love and miss that.”
Also on reddit, opinions are no different, like that of player TheBeefiestofCakes: “No secrets or interesting puzzles […] no wonder the [players] are starving. The Destiny community loves big puzzles, and we haven’t really gotten a single one.”
At least some Guardians could still find something funny in the situation and made jokes about the nonexistent update info.
The player FireCloud42 writes: “Did you do something with the Tower? It feels slower again (not too bad, but slower than last week)”
Spooky Dev Hazel calls out, “Guys, grab your Telestos. Let’s have fun.” Just like the motto, if there’s nothing to report, then let’s find a new bug with the most buggy exotic in Destiny 2.
The Guardian Higgins82 suggests, “If we take the capital letters [from the English patch notes], we get “TWHTSID.” What, in my opinion, means: “Trials will contain the secret information, Dredgen.” So equip your Dredgen titles and play some PvP this weekend!”
What is your opinion on the information from Bungie? Do you believe the developer that it was just a test? Do you suspect there’s more behind it and participated in the guessing? Or would you have preferred that Bungie fixed annoying bugs with the update instead? Feel free to share your thoughts on the rather unusual patch notes in the comments.
Next week, Halloween will already start in Destiny 2 and we have summarized all relevant details and leaks for you in an article: