In Pokémon GO, there is currently a Color Festival, where you are supposed to solve a Collector Challenge. We at MeinMMO will show you which 12 monsters you need for it and what you need to keep in mind when completing the research.
What task is it about? Currently, the Color Festival is taking place in Pokémon GO, where you can encounter a variety of monsters. In the “Today” view, a special Collector Challenge has been unlocked for me.
For this, you need to collect at least one of each displayed specimen during the event. Where you can find the individual monsters and what else you should pay attention to, we have summarized for you below.
Which Pokémon are being sought?
These are the monsters you must collect: To solve the challenge, you need to collect the following monsters during the event period:
Smogon
Skunkapuh
Woingenau
Natu
Pottrott
Paras
Krabby
Knirfish
Burmy (Plant cloak)
Burmy (Sand cloak)
Burmy (Tattered cloak)
Moterpel
All the sought-after monsters of the Collector Challenge
What reward is there? If you complete the Collector Challenge before the time runs out, you will receive 20,000 XP (experience points) and an Incense as well as a medal for the completed challenge. However, do not forget to redeem the rewards before the event ends, otherwise they will expire.
How long do you have? The Collector Challenge runs until the end of the Color Festival, which is until March 14, 2023, at 8:00 PM local time.
How to find the sought-after Pokémon
How to get the Pokémon? With the exception of Moterpel, the other sought-after monsters can be found in the wild during the event. By using Incense, you can attract additional specimens, which can help you in solving the challenge.
The new Pokémon Knirfish also defends the Level 1 raids during this time. The three different forms of Burmy are also hidden in the event field research under the task “Catch 8 different kinds of Pokémon”.
How to get Moterpel?
A special feature of this Collector Challenge is the Pokémon Moterpel. Unlike the other monsters, you cannot simply catch this one. To complete the task, you must evolve this Pokémon. You can recognize this in the research by the evolution symbol next to the monster’s graphic.
Since Moterpel is the evolution of Burmy, you must evolve one of them. This should not be a problem, as you need to catch this Pokémon anyway to solve the Collector Challenge. However, you need to pay attention to a few things when evolving.
What you need to keep in mind when evolving Burmy: To obtain a Moterpel, you must only evolve a male Burmy. Only these will produce the mentioned Pokémon. The cloak that the Burmy is wearing does not matter.
If you evolve a female specimen, you will receive a Burmadame, which is not sought after in the Collector Challenge and thus does not complete the research. So pay close attention to the gender of your Burmy before evolving.
How far along are you with the Collector Challenge for the Color Festival? Have you already been able to catch and evolve all Pokémon? And what task would you like to see in the next event? Let us know here at MeinMMO in the comments and exchange ideas with other trainers.
A user shows their gaming PC and it is heavily polluted after many years. You shouldn’t wait so long to clean it if you want to do a favor for your PC (and yourself).
A gamer had shown the inside of their gaming PC on reddit, which they haven’t opened even once in 6 years. The system looks accordingly terrible and causes surprised faces in the community.
However, you shouldn’t wait so long to open your gaming PC and should regularly take a look inside. Because regular maintenance or cleaning won’t harm your PC if you do it right.
Dirty can cause PC overheating and lead to other problems
Why should you clean your computer regularly? Dirt and dust clog the airways for air or your fans. This causes some components or parts to not dissipate heat properly and therefore overheat.
The processor and graphics card then throttle performance to deal with the heat or shut down in emergencies to protect components. Your PC will therefore always get slower.
Moreover, dirty fans are significantly louder because they have to spin much faster to sufficiently cool components like the CPU or graphics card.
If dust and dirt also accumulate moisture, then in the worst case, metal parts in your computer can start to rust. However, this is rather rare.
Can I prevent my PC from getting dirty? Dust can never be completely avoided. Particles enter the apartment while airing out, and furniture and clothing also lose small particles. Human skin sheds skin flakes and hair that also contribute to dust formation. Your fans, power supply, and graphics card draw air into the case and take dust along with it.
Especially if you have your gaming system placed in the living room or bedroom, there is particularly high dust formation. Pets or smoking also promote the pollution of your system.
With a good dust filter in the case, you can at least reduce the dust. Some modern PC cases already offer integrated dust filters. However, you should not forget to clean these regularly. Because even dirty dust filters can slow down air circulation or the fans can suck the dust from the filters.
If you want to clean your PC, then the computer should be turned off and disconnected from the power supply. You shouldn’t remove the dust from the inside with a vacuum cleaner or your fingers. The vacuum cleaner and also the natural grease of your skin can damage your hardware.
An effective method is to use compressed air spray or a set of small brushes with which you can gently clean the motherboard, graphics card, fans, and heatsinks. You can remove particularly stubborn dirt with a soft toothbrush.
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By the way, we advise the normal PC gamer against disassembling the power supply for cleaning: Because even after disconnecting from the power supply, contact with live parts is life-threatening.
If you’re looking for extensive cleaning tips and tricks on how to proceed best, then check out the following guide on MeinMMO:
We at MeinMMO had the opportunity to conduct an interview with the Game Director of World of Warcraft. We spoke in detail about Patch 10.1 Embers of Neltharion.
Blizzard has already introduced the Patch 10.1 Embers of Neltharion and we took the opportunity to directly interview the Game Director Ion Hazzikostas. He answered our author Benedict Grothaus’s questions and addressed all (or at least most) pressing questions regarding the next chapter of World of Warcraft.
In the interview, we discuss the new raid, the overhaul of the gear system, and also about Mythic+ and the criticisms of the affixes. Have fun!
The Zaralek Caverns – the new content of Patch 10.1
Benedict from MeinMMO: Fyrakk mentions that he wants to use Aberrus and the fires surrounding it – but the Djaradin live there. Does that mean he is allying with the Djaradin?
Ion Hazzikostas: That’s a good question. I think there are some interesting things that can be discovered there. The Djaradin are definitely an important presence in Zaralek and historically, the Djaradin and dragons have certainly not been friends. But that is something we will see from our cunning adversaries – that they sometimes set aside their ideology and form alliances to achieve their goals.
That is part of the story we want to unfold – so what the three incarnations, especially Fyrakk, are doing down there.
Down there also live the Niffen. What can we expect from their glory path?
As you might already notice from their appearance, the [Niffen] are not necessarily ridiculous, but rather an amusing extension of the inhabitants of Azeroth. This is a case where we had the idea to go underground and wondered what a mole-like people would look like. Our artists created some concept art and we quickly fell in love with them – and off we went.
They have a variety of activities in the world connected to glory – treasure hunts, general events spread across the area, and also repeatable quests, but ultimately fully integrated into the environment of Zaralek.
The Niffen are quite cute – and not quite as serious as other races.
Will there also be high-level gear? Or are the rewards rather cosmetic?
The approach we took to glory in the main part of the Dragonflight expansion … we want to continue it, of course updated for a new season and a new level of rewards.
We want glory paths not to feel like a chore for high-end players engaging in mythic raids or high Mythic+. However, we want there to be item progression for players who prefer to play in the open world – alongside cosmetic or useful rewards. Everyone wants new goals to work towards; in a glory path, crafting or high-level items could be part of that later in the path.
Will the other glory paths also be updated?
No, we do not plan to update the other glory paths. However, the rewards of some events and repeatable tasks in the original zones will be updated to remain relevant as the game progresses.
I think these glory paths have an abundance of cosmetic rewards and are important for crafting. We do not want to change them retroactively. When people enter the expansion later, it should not feel like they have to farm glory from the Tuskarr – it’s okay to move ahead and play the current content.
All raid difficulties opening simultaneously
Aberrus opens simultaneously on normal, heroic, and mythic, as did the Vault of the Incarnations. Are you satisfied with how that went? Is this now the new standard?
This is not necessarily the definitive standard for all raids in the future, but it is what we are doing this time as well. I think we want to vary a bit from how it was last time. We received a lot of reactions to it. For many guilds that are not quite at the forefront, it meant very little. It is definitely a better experience for people who also play Mythic+.
This oddity from the past, that first week of a season where a Mythic+7 or Mythic+8 was the highest reward obtainable – that was a weird state for the game. It’s not really intuitive for players. And when a dungeon-focused player asks: “Why is that?” Then the answer to that is: “Because of that other type of content, to keep it competitive” – that is not a truly satisfying answer.
Without question, there were a few issues balancing the Vault of the Incarnations and the first raid tier [of an expansion] on Mythic.
To be honest, our team doesn’t see it as a problem that there was not a full heroic week [for the raiders], but rather that one had to learn a lot from the player base regarding what was possible with the new talent system. Also, how much optimization was possible, with single-target focus or AoE focus, and so on.
Some of our numerical targets were simply wrong. Not necessarily for Mythic, but for the raid as a whole.
I do not expect it to be the same with Aberrus. We know very precisely what players can achieve on the live servers and what gear they will have. Yes, there are a few new trinkets and minor changes – but we can assess this much better this time.
We have also heard positive feedback from some heroic raid guilds, who were able to start on mythic in the first week. They defeated the raid, beat Raszageth after 4 or 5 days, and were then able to start the mythic raid during their last raid night before the reset, instead of having nothing to do for the rest of the week.
Giving players that freedom seems to be a better experience, than artificially stretching it.
We’ll see how it goes this time and what the community thinks – and we are also ready to continue developing it in the future.
Patch 10.0.7 is coming in a few days and is already gearing up the story:
Start video
New WoW Cinematic shows the power of the incarnations and quite dark figures
While we’re talking about balance, there are currently some items that are essential – such as the bow for hunters or the staff for callers. How will you handle that?
In our Patch 10.0.7, which is coming in two weeks, we are reworking how this bow works so that it no longer scales with the attack speed of pets and is only a buff for the hunter itself. The bow will become weaker, but we will generally strengthen Beast Mastery hunters so that those with the bow see minimal change and hunters without the bow receive a nice buff.
Having these particular rare items is something that should continue to exist.
Over the years, whether it was a rare weapon drop from Ragnaros 15 years ago or something else, there have always been these exciting moments when you get it. I believe a world where such things do not exist is not that interesting.
Of course, we want to ensure that it’s not so much an outlier that you feel useless without these items. Where this is the case – as with the bow – we will change that at the start of the next tier. No one should feel that they have to go back to farm the Vault of the Incarnations in order to keep up when starting a new class.
Does this also apply to callers?
We currently have no specific plans for them, but we’re keeping an eye on Season 2. The bow was a particularly large outlier.
Will Fyrakk be the last boss of Aberrus?
No. The last boss of Aberrus will be Sarkareth. A Dracthyr, the leader of the Shardflame. Neltharion’s laboratory and Zaralek and Aberrus itself are all intertwined with the legacy of all kinds of dragons. The incarnations are drawn to it to learn the aspects and the secrets of their fallen brother, and of course the Dracthyr, both Emberthal and Sarkareth, are here to learn about their origin. In a sense, this is where they were created.
Therefore, Sarkareth will be the final boss of the raid, but there are also many other bosses there – we will have a blog about that soon, and then it will be up on the PTR.
Fyrakk will not be the boss of Patch 10.1 – but Sarkareth.
So we’re not killing an ancient incarnation this time?
We are not killing an ancient incarnation now. We have to build a way to it. These are clearly major antagonists, but we’re not facing them in battle just yet.
Overhaul of Mythic+ – no new seasonal affix!
Mythic+ has received a lot of criticism in recent weeks. Are there plans to overhaul the entire affix system in Patch 10.1? Or would that be more something for the next expansion?
We have a few significant changes planned that we are currently looking at – planned for Season 2, i.e., the Embers of Neltharion. Here are a few things:
First: We will completely renew our dungeon pool … this will be the first time we have a season in an expansion with a brand new set of dungeons. We want to learn some lessons from season 1, particularly regarding the standard abilities.
As we look at the 4 Dragonflight dungeons that have not been in rotation, we are looking at the trash groups: How many abilities do they have? How much stuff on the ground do you need to dodge? How much is interruptible and how much is not? All these things.
We realize that many of the concerns are not just about the affixes, but also about the feeling that so much is happening at once that it becomes overwhelming.
We are also looking into camera issues and such, to ensure that the dungeons provide the best experience possible.
Separately, we are looking into whether seasonal affixes even make sense anymore and whether our focus might be better placed elsewhere, such as changing the other affixes more frequently.
The concept of a seasonal affix was introduced in Battle for Azeroth to address the issue of the stagnant dungeon pool. If we know that you’ll be running Freehold for the next 2 years, what can we do to make it feel different in month 8 than in month 14? And I believe the seasonal affixes have done a good job here. They changed how you approach the dungeon.
But now, with a brand new dungeon pool, the problem no longer exists. And seasonal affixes can bring more negativity than positivity.
As an example, we have the Vortex Pinnacle, which is returning in Season 2. If we have a seasonal affix, then players running higher keys would never experience this dungeon without that affix.
If the affix then makes it more frustrating for some specializations than for others, it pulls the entire season down for those specializations.
Instead, we want to introduce a few new affixes and update existing ones, especially the level 7 affixes. We will have that ready for testing soon. But we just want to have a few new affixes in the rotation that we can change regularly. No single one should be active 100% of the time, but if it goes well, we might aim for a model where every new season gets an update to the affix selection. A few affixes would then disappear temporarily and a few new ones would be added. That would be the level of change we want, instead of a seasonal affix that changes.
Are you also discussing “Tyrannical” and “Fortified” in this regard?
We are looking at them, but we currently have no plans to change them. We have adjusted them over the years, but the team feels there is value in having that simple “from week to week” change where you use combat frenzy or how the bosses scale, without adding much complexity compared to some other affixes.
A concept drawing of Aberrus.
“We need to be more active from the start”
Some of the dungeons in Season 1 and also already in Shadowlands were quite poorly balanced, especially the older dungeons. On one side the Shadowmoon Burial Grounds, on the other side the Jade Temple. What have you learned from the past seasons regarding this balancing?
We need to be more active from the start. With the launch of Dragonflight and the following holiday season … by the time we realized that Shadowmoon Burial Grounds was too easy, that the time limit was too forgiving compared to other dungeons … it just felt like it was already too far into the season [to change that]. Many had already completed high keys here, and had we retroactively made it harder, it would have been frustrating and unfair for players who had missed their chance.
But just as we actively work to make some of the “too hard” dungeons more accessible and to tone down special focuses, we also have to ensure not to miss the target at the other end. If there is an outlier dungeon that is so much easier than all the others, where people feel they can complete it at +2 or higher than the other dungeons, we need to intervene sooner. Otherwise, that is also disruptive.
If some keys feel “gifted,” then all others feel significantly less valuable. We want a very balanced mix of dungeons.
I really look forward to Freehold, Misty Depths, and Neltharion’s Lair – but why the hell are you bringing back the Vortex Pinnacle?
When looking at the dungeon pool, we consider the length, linearity, the layout of the dungeon, just a variety. We thought about Cataclysm because some of the original dragon and elemental themes come from there, and that felt like a good synergy [with Dragonflight].
It’s something the team agreed on as “a fun dungeon we should look at”.
Updating old dungeons, especially those that never had “Mythic+”, is an interesting experiment for everyone involved. Therefore, we are excited to see how it works when the dungeon is unlocked on the PTR and we get feedback to make further adjustments.
I believe this is the oldest dungeon we’ve reworked so far, and it’s important to get a feel for how that works and which other dungeons from that era we might still be able to use.
Back in Freehold – who is excited?
Old dungeons can come back – even the really, really old ones
In our last interview, you mentioned that it was unlikely for us to see dungeons older than Mists of Pandaria. Yet now we see a dungeon from Cataclysm. Is there a chance that we might see dungeons from The Burning Crusade?
Anything is possible. But the further we go back, also regarding the art and level of detail, as one must modernize the “look & feel” of the dungeon. Because… even if the gameplay is solid… if we ask players who come into the game in 2023 to spend a lot of time in an environment created 15 years ago that feels like it’s from a different era – that doesn’t present WoW in the best light.
But we are certainly open to doing that – definitely. We still have dozens of other dungeons to experiment with before we do that. But we know there are some fan favorites among the very old dungeons and we would welcome discussions about which dungeons from the old days fit best into the modern “Mythic+” – excluding the art and level of detail.
We are open to considering anything.
Cross-faction guilds are coming. Does that change how the Horde and Alliance can interact in the open world, such as questing together? Or is it focused more on social aspects?
It focuses on social aspects and is an expansion of the cross-faction system we already have and a response to player feedback. We are still trying to be cautious here and not completely eliminate the concept of Alliance and Horde and the narrative of the game world. But we want real-life friends and others to be able to unite and play together in a way that makes sense for them.
When cross-faction instances came out, we received a lot of feedback. Stories from people who had switched factions because they always wanted to play the other side, but then had no access to guild chat or other shared systems. This made it really impractical for them to play with that group.
We want to fix these issues but focus on people who already have some relationships [with the other faction].
Horde and Alliance together in a guild.
This of course affects the Hall of Fame. We will merge the Hall of Fame into a single one and keep the system otherwise. But in a world where faction no longer matters in which guild you can be, there is no need to still make a distinction here.
The story of the dragonflights in the rest of Dragonflight
There have been hints that the blue dragonflight plays a bigger role in the next update. What will its role be?
I always try to avoid story spoilers in these discussions. We intentionally keep some of our story moments encrypted during testing. We prefer that to be a surprise and a shared discovery when people experience the new content and play the patch.
One of the really fun things about Dragonflight was, in any case, taking the time to dive into the lore, the stories, and the legacies of each dragonflight and the great characters. So far, we’ve seen a lot of the red and black [flights]. Now we are focusing a bit on the blue. And then there’s the bronze – with perhaps something happening later.
This is probably also a spoiler question, but are there any plans to bring back Malygos as a character?
That’s a good question. We’ve already experienced a few echoes in the past, like with Sindragosa. They have the ability to create a sort of simulacrum of themselves – so they can be a source of information, but it’s also cool for players to interact with a version of the lore of the dragons.
This is certainly something we could see for Malygos – as well as for some other well-known dragons we still need to encounter or who may no longer be alive.
And for the bronze flight, is there a chance that we’ll get more story about Nozdormu and Murozond?
Hazzikostas: We are getting there. I think you’ll see some of the seeds we’ve already planted over the course of Embers of Neltharion. The focus here is on Neltharion and the Black Dragonflight – who will lead them? But in the background, all these stories are advancing.
Will our choice of whom we supported – Furorion or Sabellian – have any impact?
It has an impact in your heart! You know who you prefer.
No, seriously: we want to keep these decisions “light” in the sense that they are there for the personal narrative. We do not want you to receive a very special reward or miss out on another because you chose one or the other.
But it was definitely interesting to observe the community discussions about the two.
Furorion and Sabellian – many hoped the decision would have consequences.
The new content in the open world – is that intended for “Catch-Up” or is it better?
It’s a mix. It is meant to be catch-up and relevant, but I wouldn’t expect to get the best rewards from there. However, we also have new content taking place in the open world as Fyrakk rises and attacks various locations. That’s new content with new events, and it provides better rewards on the same level as all the other things from Season 2.
In the presentation, it was mentioned that there will be updates to existing systems, including the user interface. Can you reveal what’s coming?
We are continuing the evolution of the interface. I believe the updates to the user interface with the launch of Dragonflight were just the foundation that we can now build on. So we are looking at other frames and observing player feedback. Can we make more things accessible in edit mode? Can we improve the functions of the raid frames? We are looking at how group loot works and how it is displayed, to make it simple rather than entering /loot or using addons. Or also how special resources of certain classes and specializations need to be displayed better.
This is an ongoing project that the team will work on over several patches. In the meantime, it is especially driven by the community’s feedback. They tell us which areas most need improvement or which addons they’d prefer not to use [but would like integrated into WoW].
Item upgrades will be easier across the board
I think we are through with the questions. Is there anything else you want to focus on in the next patch?
Sure! I think one thing that will please players quite a bit: We are making some significant changes to our item upgrade system in Embers of Neltharion. We realized that we have many different systems that do similar things but slightly differently with different currencies. This can feel confusing. It can also feel strange that there are little nuances like: If you play Mythic+, it can be better to convert an item from this into a set item rather than getting the set piece directly from the raid.
We want to consolidate all PvE upgrade systems into a unified system. Valor is going away.
Instead, there will be a currency called “Flight Stones” which you get instead of Valor, but you also receive them from raids or from the open world. A mix of the Flight Stones and the “Shadowflame Crests” that indicate the tier you’re playing at – that is, for heroic raids up to this item level – will be used.
This universal currency system allows raid players and dungeon fans to upgrade their gear. You can get an item from the raid and upgrade it with dungeons, or vice versa, and this also applies to the open world.
We will soon release a detailed blog on this and believe that it is a clear “win” for players of all playstyles.
If you’re only doing dungeons and nothing else, not much is changing – it’s just a new name for the currency. But if you do anything else, it gives you the freedom and flexibility you didn’t have before.
Players often engage in various activities and we want the game to support that better.
One more question comes to mind: What about the professions? There are discussions that it might be a problem in the future if items exceed 418 – especially since you cannot redistribute knowledge points and catching up is difficult. How will that be countered?
We have plans to implement a new tier of reagents so that items can be raised to the level of Season 2. Players do not need to worry about going back to gather sparks or whatever – the new tier will make that directly possible.
We are still discussing things like “catch up” and how that should work – we want to ensure that players can still get into professions if they start a bit later. But we need to weigh that against players who have invested a lot of time and energy into professions to have an advantage.
I can’t provide details on that yet, but we’re keeping an eye on it.
Thank you for answering the questions!
This is an AI-powered translation. Some inaccuracies might exist.
Genna Bain is the widow of the YouTuber TotalBiscuit. She shared on Twitter that she is currently considering deleting all of her husband’s videos. This is because they are being used to train voice AIs that spread political views in his voice.
Who is this about? John Peter Bain, known as TotalBiscuit, was a YouTuber famous for his video series “WTF is …?” In it, he reviewed various games – from small indie games to large titles like League of Legends or Guild Wars 2. He was also the host of the Co-Optional Podcast, ran a well-known WoW radio station from 2005 to 2010, and was a shoutcaster for StarCraft 2.
On his channel, he published over 3,300 videos that were viewed more than 900 million times. He was also active on Twitch, where his face still adorns the “LUL” emote. He was seen as an advocate for honesty and transparency and did not shy away from confrontation.
On May 24, 2018, he passed away from cancer. His life’s work was honored by various games with Easter eggs, such as a gravestone with a top hat, and he was inducted as the only non-professional into the ESL Esports Hall of Fame.
What has happened now? It appears that TotalBiscuit’s YouTube content is being used to train voice AIs. Therefore, Genna Bain is considering deleting all videos and thus the legacy of her deceased husband from the internet. She writes:
Today was fun. To be faced with the choice of deleting all content from my deceased husband’s life from the internet. Apparently, people find it acceptable to use his library to train voice AIs that spread their social comments and political views.
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Fans are upset but hope that the videos will remain
How are the fans reacting? Under the tweet, many fans are gathering, appalled that someone is using the YouTuber’s voice for such purposes. They find it disrespectful and offer their condolences to Genna Bain.
However, many also hope that she does not have to take the radical step of deleting the videos. TotalBiscuit has touched many people’s lives and helped them. One user speaks up who is also suffering from cancer:
His interview on the h3 podcast prompted me to react quickly to my symptoms of rectal cancer – and that’s why I was diagnosed early (stage 1) and responded very well to treatment. His online legacy thus still has positive effects. So, thanks TB/GB.
Other users also emphasize how much John Bain influenced the gaming world and themselves.
However, the imitated voices can also become a problem, especially when they are not used for fun gaming videos but for political purposes. Some fraudsters are also using them to execute the “grandchild trick”. In this case, the voice of the grandchild is simulated during a call, asking their grandmother for money.
It is therefore understandable that Genna Bain does not agree to her husband’s voice being used in this way.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny 2, a NPC from the old days is calling for the help of the Guardians. He is stuck in the Vex network and shows you the way to a secret Exotic quest from Season 20 called “NODE.OVRD.AVALON”. MeinMMO tells you where to find it and how it works.
What Exotic Quest has now been revealed? Just last week, attentive players discovered that the grumpiest character from Destiny 2 is actually not dead.
Several Morse codes found in the game revealed strange messages: “NOT ### ALIVE ### INSIDE ### THE ### NETWORK ### IDIOTIC ### KIDS!”.
Shortly afterward, visible clues were discovered. The former NPC vendor from IO, Asher Mir, was found in the new activity “Subzone: Restart”. There he apparently existed as a Vex version and waved to attract attention.
On Tuesday, the daily Weekly Reset Day in Destiny 2, strange symbols then appeared in the European Dead Zone. There six new Vex cubes were seen that revealed a number lock puzzle, and here too there was the designation “M1R”.
Before the mission appears on the map, you first need to solve the puzzle with the Vex cubes
The contacts are real, and Destiny 2 seems to have fulfilled the wish of some players, even those in MeinMMO in Season 20:
It would be nice if [Asher Mir] comes back. No matter if as a Guardian or as a Vex.
wrote the player CandyAndyDE in the comments on MeinMMO
This return is now a certainty: Asher Mir is indeed stuck in the Vex network, and he needs the help of the Guardians. In return, he offers you an Exotic called “Vexcalibur,” which Guardians can now earn in the new exotic mission “NODE.OVRD.AVALON.” But only if you prove yourselves as worthy assistants beforehand.
Who was Asher Mir and what happened to him?
Asher Mir may not have been a hero in Destiny 2, but he was certainly grumpy when dealing with Guardians. And that’s exactly why they found him so cool. However, when the dark Pyramid ships first arrived in the Destiny 2 solar system in Season 11, it was the end for Asher Mir.
Back then, much like now in Lightfall, there was little to counter the mysterious power, so the planets Mars, Mercury, IO, and Titan were evacuated before they were consumed by darkness.
Asher Mir, the NPC vendor from IO with the characteristic Vex arm, took refuge on IO in the Pyramidion and blew up the entrance. This prevented the darkness from claiming important Vex information for itself. Since then, Asher Mir was considered dead.
Players and fans of Asher Mir never gave up hope that the grumpy old man might have somehow made it. And that is despite him constantly insulting them, complaining during strikes, and repeatedly telling them how stupid they were because they didn’t understand Radiolara lakes.
Asher Mir is stuck in the Vex network
How to earn the Exotic “Vexcalibur” in Destiny 2
How to discover the secret quest: If you haven’t seen the Exotic mission on the map yet, you first need to discover the entrance. Fly to the European Dead Zone and land in the gorge. You will immediately notice the six Vex cubes.
The Vex cubes are a number code lock.
Drive past them with the Sparrow one by one and activate the lock. But beware – you only have 30 seconds from node to node.
Once that is done, the Vex network reveals to you a new “Simulated Cave” with access via the ETZ. If you can’t find the entrance, look to the sky. There you will now see a huge Vex whirl.
Directly below is the entrance to the Vex network and the mission “NODE.OVRD.AVALON” with the pleading Asher Mir.
A huge Vex whirl marks the entrance when you successfully crack the lock
Cool mission with Splicer Whispering feeling
This is what awaits you in the mission: Once you pass through the gate, you are already in the Vex network and crackling Radiolara. Now you need to explore the further path.
The Exotic mission is reminiscent of Season 19, where Guardians last played “Operation: Seraphs Shield” to obtain the Exotic “Revision Zero” – only this time it takes place not in space but deep within the Vex network.
Are you worthy to wield Vexcalibur?
Tip from the Destiny editorial team: We recommend trying the first run in “NODE.OVRD.AVALON” without guidance, as it is the most fun. Don’t worry, Asher Mir will appear as the friendly Vex Harpy or his digital form from time to time to guide you on the right path.
You shouldn’t have too many problems. If you get stuck, do like Asher Mir. Let yourself be assimilated by the Vex and contact the Guardians with grumpy insults. If you add a lucrative Exotic, they will definitely get you out right away.
Nexxoss-Gaming provides you with a guide for the Exotic glaive “Vexcalibur” and the quest if you ever get stuck:
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Vexcalibur opens access gates in the Vex network: Here it is similar, as “Vexcalibur” can also be crafted.
Additionally, the weapon also functions as a key that will make many things easier for you in the Vex network. But only if you level up the futuristic glaive and complete the individual quest steps.
… that Vexcalibur can now connect with the restrictive access gates that you encountered in the Avalon node…
This message is transmitted by the weapon after completing the mission/quest
We have already played the activity and would describe it as a mix of the Splicer Season “Override Event” and “The Whisper”.
Just imagine you’re playing in the middle of your device’s hard drive.
Alongside, you’re still completing some rather nasty jumping sessions, like in “The Whisper”.
Furthermore, the engine of the network will try to erase you forever from the storage.
You have a lot ahead of you, which will need to be practiced and mastered, as you won’t just complete this mission once if you want to achieve everything. It apparently also opens the access gates.
Vexcalibur can connect with the access gates in the mission – so it is a key!
Once you have done that, you can retrieve the Exotic from the depths of the Vex network. A final visit to the H.E.L.M. also allows you to unlock the weapon pattern. Because Vexcalibur can be crafted and will provide you with several advantages that have different functions and will also be helpful in further runs through the Exotic mission.
By the way, you can directly extract the weapon pattern – it is immediately free and activatable.
If you are interested in more about Lightfall,this might also interest you:
Who can play the mission? This exotic Avalon quest is open to all players who own the Lightfall DLC with Season 20. The Lightfall campaign must also be fully completed.
The power level requirements were at 1,780 at the time of this article. However, the Legendary version of the mission will have a requirement of 1,815. To play on Legendary, you must complete the quest once on Normal. Only then can you directly select and change the difficulty level via the destination map.
Have you already discovered and completed the Exotic quest in Destiny 2? What did you think of it, and especially, what do you think of the weapon? Feel free to let us know in the comments.
Vexcalibur has apparently appeared at the right time. Because this upcoming weekend, the new raid “Root of Nightmares” is just around the corner. This weapon could be a good option in the team due to its shield:
V Rising impressed its buyers on Steam in early summer 2022. Up to 150,000 concurrent players were on the servers, and for a few weeks it was a big hit. However, the survival adventure in Early Access had issues with content. The first major DLC is supposed to fix this.
With V Rising, a survival adventure hit the market that brought fresh air with its setting and isometric camera perspective. It exploded on Steam, but did not last long. The release content was quickly exhausted, and updates fixed problems but did not bring new content.
With the DLC “Secrets of Gloomrot,” this will change in May 2023. There is no concrete date yet, but well over a year after the Steam release, V Rising will receive a large and free update.
Here you will find the complete list of the planned new contents and a deeper insight into the newly revised building system, which finally allows real vampire castles – and what kinds.
For a brief insight into the game, our video starts:
Start video
All info about the new vampire survival MMO ‘V Rising’ on Steam – in 2 minutes
What’s in Secrets of Gloomrot? The developers have been diligently releasing information about the DLC in recent weeks. In the latest blog, the team shows the complete list of contents and goes into more detail about the building system (via blog.stunlock.com).
First, here is the list of planned features. You will also always find a link to the English blog post that goes into more detail about the contents:
What’s happening with the building system? Builders will get their fill. The style of V Rising allowed for extraordinary constructions even at release. However, these were limited to one floor and thereby rather simple in structure.
With Secrets of Gloomrot, you can build new floors in your castle, among other things. There will be different stairs, railings for balconies, and also close-range teleporters that let you quickly move through your castles.
Here are a few images from the dev blog:
Additionally, torches and other light sources in the castle can be color-adjusted. If you found the building system of V Rising too simple, the new DLC should also appeal to you.
V Rising is an exciting survival adventure with its own charm – in gameplay and setting. On Steam, the game impressed 88% of its reviewers, and finally, content updates are getting underway.
The developers have already announced two more major updates, but without further information.
Final Fantasy XIV is a popular MMORPG and many fans would love to attend a fan festival, but few have the chance – scammers take advantage of this.
Which festival is it about? The MMORPG Final Fantasy 14 regularly hosts fan festivals that take place every few years in North America, Europe, and Japan. During the COVID-19 pandemic, the “Final Fantasy Fan Festival” event only took place once in 2021.
However, fans could not participate in the event that year in person, as it was held only digitally.
The last time the festival took place with in-person access for fans was in 2019. Fans have therefore been waiting for 4 years for the opportunity to participate in the event on-site again. This will finally be possible in 2023 and 2024, and accordingly, the tickets are in high demand.
The next fan festivals are in July 2023 in Las Vegas, in October 2023 in London, and in January 2024 in Tokyo. There is even a trailer for the events:
Start video
Announcement Final Fantasy XIV Fan Festival 2023-2024
For more information about the fan festival, you can find it on the official website: fanfest.finalfantasyxiv.com.
Scalpers sell links for $1,000
What are the scalpers doing? Scalpers are after money and the highest possible profit, and tickets for the “Final Fantasy Fan Festival” 2023 and 2024 are limited. Only selected FFXIV players receive a link from Square Enix from which they can purchase a ticket for $199.99 if they are interested (via na.finalfantasyxiv.com).
Whoever does not receive a link cannot buy a ticket and consequently cannot participate in the event. Furthermore, the name of the person to whom it was sold officially will be printed on the ticket.
However, some players, scalpers, have seemingly received such a link and do not want to attend the festival. They are selling their link, under which the tickets can be purchased, at a high price to interested fans of the MMORPG.
The Twitter user john_is_dead shared a screenshot from Ebay, showing a seller asking for $950 for their link. With the link, players could get two tickets to the fan festival taking place in Las Vegas.
So if an FFXIV fan goes for this Ebay sale, they are not getting a ticket. They are just buying the opportunity to subsequently acquire a ticket for nearly $200 for $950.
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With the 2014 release of Final Fantasy XIV on Steam, the popular franchise took the step into the world of MMORPGs and has since built a loyal community.
In February, the game had an average of 23,446 players according to SteamCharts, and MeinMMO’s expert for MMORPGs, Alexander Leitsch, counts Final Fantasy XIV among the 10 best MMORPGs on Steam in March 2023.
Even in 2023, women on Twitch are still underrepresented and less successful than their male counterparts. Yet, even those who make it to the top often have to overcome numerous hurdles along the way. MyMMO author Lydia takes a closer look at this.
What is the situation? In December 2022, Twitch had 7.03 million active content creators. The most successful among them have millions of followers and reach an average of tens of thousands of viewers.
However, a look at Twitch’s top lists is repeatedly disillusioning, as it shows how much the streaming platform is still dominated by men.
However, there are many women on Twitch who are worth watching. One of them you can see in our interview:
Start video
Twitch streamer wants to change the perception of gaming as Miss Germany: “One should not demonize it, but also not glorify it”
Twitch in Numbers
What do the data look like? Currently, there isn’t a single woman in the top 3, the top 10, or even the top 50 most-watched channels worldwide (via sullygnome).
The most-watched female streamer at the moment is Abril “Ari Gameplays” Garza Alonso. She achieved a watch time of 533,886 hours in the last 7 days. For comparison: That’s roughly 1/7 of the hours watched of number 1, Raúl “Auronplay” Álvarez Genes, who streamed only one hour more.
Overall, there are only 4 women in the top 100: Besides Ari Gameplays, these are Vicky Palami, Amouranth, and Kyedae. At times, Amouranth or the German streamer HoneyPuu were also represented as the only women.
Ari Gameplays primarily streams Just Chatting, but also showcases Minecraft and GTA V.
Vicky Palami graces our title image and primarily plays Apex Legends.
Amouranth is known for hot tubs and ASMR, but she also plays Overwatch 2 and hosts events.
HoneyPuu plays Valorant and Minecraft as well as current games like Hogwarts Legacy and Sons of the Forest.
What is the situation in the German-speaking area? It’s actually a bit better, as HoneyPuu at least makes it to place 10, closely followed by Reved in 11th place.
Why is that? The question of why cannot be answered so broadly. However, it is notable that according to data from the site StreamScheme, 65% of Twitch users are male, while only 35% are female – other categories were not recorded (streamscheme.com).
It is quite possible that male viewers identify more with male streamers and female fans more with female streamers. But even then, there should at least be 35 women in the top 100, which is not the case.
Moreover, the audience of Amouranth is likely to be predominantly male.
So is it due to the content of the streams? It cannot be said that male streamers simply produce better content and therefore are more successful. A common accusation is that women do not show “real gaming” and are more likely to be active in other categories.
However, the chatting category “Just Chatting” is by far the most-watched category on Twitch. If only female streamers were active there, they should also be more represented in the leaderboards.
Instead, several of the biggest male streamers, such as KaiCenat, xQc, EliasN97, and MontanaBlack, are often found there (via sullygnome).
Nevertheless, the category might play a role: Many of the particularly popular games on Twitch, such as LoL, CS:GO, Fortnite, and FIFA, have a predominantly male player base. This results in many male streamers and viewers. Conversely, the predominantly male audience on Twitch ensures that these categories remain particularly popular.
Other areas, however, are dominated by women: especially in the Vtube scene, where content creators appear not with a webcam but with an animated avatar, female avatars are more frequently present and successful than male ones (via dexerto).
Even beyond Twitch, women often face difficulties in the gaming industry.
Start video
From Intern to CEO of Warframe: “I said it might be a problem to be a woman”
Streamers Have to Overcome Many Hurdles
What is the situation like for women? Difficult. Because women are not only underrepresented on Twitch. Once they manage to assert themselves in the “men’s club”, other hurdles often present themselves.
Because women who appear publicly often face a much higher pressure to conform to traditional beauty standards than their male counterparts: conventionally attractive, well-groomed, and preferably smiling.
If a woman appears without makeup, well-meaning comments can quickly arise, suggesting she might need a break, that she looks a bit ill – or worse: nasty comments such as ‘Who would be into her?’
What other problems are there? In addition, female streamers are essentially constantly sexualized. Looking at the most popular clips of male streamers, one sees particularly cool, funny, or even embarrassing moments. In contrast, female streamers often have rows of clips showing them getting up, leaning over, or perhaps showing a bit of cleavage.
Additionally, there is an endless loop of sexist comments: there are compliments disguised as insinuations, uncomfortable advances, and derogatory remarks.
It is especially difficult because, as a woman, you cannot actually win. If a female streamer shows skin, she immediately gets comments suggesting she obviously wants to be sexualized. Yet, when the 17-year-old streamer recently shared a picture in which she wore looser clothing, she was immediately accused of looking like a boy (via Twitter).
The YouTuber Gnu recently shared in a video where she discusses the topic: After realizing that many of her outfits and movements were sexualized, she began to wear looser clothing like hoodies. Yet, her face was edited onto naked bodies using editing software.
In her video, she goes further into how far the sexualization of female streamers goes:
Thus, it’s still a long way to go before women on Twitch are not only better represented but can also feel comfortable there without being constantly reduced to their appearance.
The topic is complex, and one could go on endlessly about the situation of women in the gaming industry in general and the developments of recent years. The observations presented here are just a small snapshot of what it means to be a woman on Twitch in 2023.
This month it is finally happening and Diablo 4 fans can play the game in beta. Pre-order customers have an advantage over everyone else. Now we want to know from you: Are you participating in the pre-order beta?
The latest installment of the action RPG series will have its big release this year. But soon you can get a first impression of the game. The beta starts in March.
Diablo 4 offers you two different timeframes. During one weekend, only pre-order customers can take a look at the game. The following weekend, the beta will be accessible to everyone.
When does the beta take place? The pre-order beta will start on Friday, March 17 at 6:00 PM. Then you have time until Monday, March 20 at 9:00 PM.
A week later, on Friday, March 24, 2023 at 6:00 PM, the open beta will start. This will last until Monday, March 27, 2023 at 9:00 PM.
You will have access to the Prologue and Act 1. For the pre-order beta, you can only play as a Huntress, Barbarian, or Sorceress, and the level is limited to 25.
Now we want to know from you if you are participating in the pre-order beta of Diablo 4.
This is how you can vote: Let us know in the survey whether you are participating in the pre-order beta, have not yet decided, or are not playing. Everyone has only one vote, and you cannot change your choice afterwards.
When is the release of Diablo 4? The big release of Diablo 4 will take place on June 6, 2023 for PC, Playstation, and Xbox.
Feel free to tell us in the comments the reason for your decision. Do you want to take a look at the game immediately and can hardly wait for the pre-order beta? Or would you rather wait for the open beta, where all interested players can participate, even though it takes place a week later?
We introduce you to five women of the video game industry without whom five great games would never have existed.
We have listed various women from the gaming industry who have worked on well-known classics, indie gems, or major AAA titles, enabling us to enjoy absolute top games.
What criteria were used for selection? The five selected games represent an editorial choice. This is a mix of personal assessment, reviews, and influence on the industry.
1. Dona Bailey – Centipede
Who is Dona Bailey? In 1980, Dona Bailey began working in Atari’s Coin-Op Division. She was the only woman employed there. With a four-person team, she created Centipede, working alongside Ed Logg as a creator. Dona Bailey took on about half of the total programming work on the game.
What type of game is Centipede? The shooter is a true classic among games, released in the early 1980s and considered one of the commercially successful arcade games of that time. In the game, you try to eliminate all segments of a centipede as the insect moves toward the bottom of the screen.
2. Wren Brier – Unpacking
Who is Wren Brier? Wren Brier has been working in the video game industry for 9 years. She started with Halfbrick, later working as a freelancer until she joined Witch Beam Games. As Creative Director, she co-created the surprise hit Unpacking, which had a successful release on Steam in 2021.
What type of game is Unpacking? It is a puzzle game where you move into a new apartment and have to unpack all your belongings.
Who is Kim Swift? Kim Swift and her team created the game “Narbacular Drop” as a senior project at the DigiPen Institute of Technology. Robin Walker, a developer from Valve, took notice of the talent of the game developers and invited the group to present their work at Valve.
This was so well received that Gabe Newell hired them all. From Narbacular Drop came the Portal we know today. In addition to the game, Kim Swift worked on other well-known games such as Left 4 Dead and Star Wars Battlefront II.
Today, she works at Xbox Game Studios as Director of Cloud Gaming.
What type of game is Portal? It is a puzzle platformer where you strategically place portals to move through different rooms. Both Portal and its successor Portal 2 are inseparable from Steam and are among the most popular games on the platform according to user ratings.
4. Amy Hennig – Uncharted
Who is Amy Henning? She began her career in the video game industry with games for the Nintendo Entertainment System. For example, she worked on the title “Michael Jordan: Chaos in the Windy City”. One of her top hits, for which Amy Henning is probably best known, is the adventure hit Uncharted. She served as Creative Director for games 1-3 of the series and was a Story Consultant for “Golden Abyss”.
Amy Henning is regarded today as one of the most influential women in the gaming industry and has won several awards for her work.
What type of game is Uncharted? Uncharted is a successful action-adventure game from the developer studio Naughty Dog. The story revolves around the adventurer Nathan Drake, who goes on a treasure hunt.
5. Aya Kyogoku – Animal Crossing: New Horizons
Who is Aya Kyogoku? She works in Japan as a director, supervisor, and producer in the gaming industry. In 2000, Aya Kyogoku started at Atlus and was involved in titles such as deSPIRIA or Wizardry: Tale of the Forsaken Land.
In 2003, she moved to Nintendo, where she worked as a scriptwriter for games in the well-known Legend of Zelda franchise. Five years later, she worked in various roles on the Animal Crossing games – for instance, she was the main director for the latest game “New Horizons”.
What type of game is Animal Crossing: New Horizons? In the game, you become a resident of a small idyllic island with animal neighbors. There, you build your own house and create your own little paradise.
Often you hear from the community that Lost Ark is better in Korea and that Amazon is ruining the western version. A YouTuber has had enough of this and shows in a video why we have it much better in the West and don’t want to play in Korea at all.
Who is making the video? The YouTuber addressing the issue is Memorizer92. He has been playing Lost Ark in Korea for a while now and used the western release as an opportunity to share his experiences on YouTube.
He has been making videos exclusively about Lost Ark for the past year, which are mostly informative. With his 134 videos, he has managed to excite and educate 15,400 subscribers so far. His latest video revolves around Pay2Win features in Korea. He clearly points out why western players wouldn’t want to play the Korea version at all.
What does he report on? He focuses primarily on the pet system. It was already known at the release of Lost Ark that it works differently in our version than in Korea. We have therefore never seen the original system.
This is a good thing, as the Korean version heavily incorporates Pay2Win elements. The crystalline aura, the optional subscription system in our version, does not exist there, at least not to the same extent. Instead, Korea relies on two different systems.
Lost Ark shows the new class in the trailer – Swing the brush against Brelshaza
Pets become a gamble
How do pets work for us? In the western version of Lost Ark, we get a pet as a gift very early in the story. It inherently has two skills that you can choose and switch at will. For example, your pet can grant you 5% more HP and offer a 10% bonus to your Crit stat.
In addition, there are numerous comfort features, such as the pet inventory, mobile equipment repairs, and access to mail and bank from anywhere. However, for the latter, you need the optional paid subscription of the crystalline aura. This has been the case since release and has never been different.
How do pets work in Korea? In Korea, however, neither of the two functions is available from the start. The crystalline aura has nothing to do with the pets in Korea either. Instead, you have to unlock both the skills and the functions for real money. Separately, as both cost extra.
It is even worse with the pet skills themselves. Here, you not only have to pay to use them, but also to switch them. And even then, luck plays a significant role. Because while in our version, you always receive the 10% on the Crit stat, in Korea, you only get Crit by chance, with a random value between 3 and 10%.
Anyone who wants to have what is given for free in the West must dig deep into their pockets.
You can watch the entire video here:
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What other differences are there? Memorizer also speaks of the crystalline aura, the optional paid subscription for Lost Ark. It costs around 9 € per month in our version and offers many advantages that help you in gameplay.
In Korea, this does not exist in this form. Instead, the benefits of the crystalline aura are split into two different subscriptions, each costing around 8 € per month. So you pay nearly double for the same benefits in Korea.
Furthermore, in the West, you can also pay for the aura with gold if you prefer farming over using a credit card. However, that is not possible in Korea; there, the subscription can only be paid for with real money.
Why is the shop worse? Even though the shop itself does not fundamentally differ, the Korean version puts you under much more pressure. The fast offers, which last only 6 hours, are genuinely only available for 6 hours in Korea.
In the West, we can go back for up to 3 days and buy old offers if we have missed the time window. This hardly gives players in Korea any peace, and to not miss anything, you simply must never be offline for more than 6 hours.
There are still some minor details that Memorizer does not go into further in the video. He concludes by saying that we should be glad not to play in Korea, as it is much worse there. Also, on reddit, the comments go in the same direction. A Korean fan writes, for example: “You simply have it better”.
Next up in the criticism are the Ether weapons. These offer an enormous Pay2Win factor, and even the Korean players are upset about them. It is yet unclear whether they will be received the same way in the West; we should find out more in April.
For the year 2023, Blizzard has aimed for an aggressive plan regarding new content. A total of 6 patches are set to be released for World of Warcraft: Dragonflight this year – so far, only one of them is live. However, the next update, Patch 10.0.7, is on the brink. A release date has finally been revealed.
When will Patch 10.0.7 be released? As Blizzard has just explained, Patch 10.0.7 will be released this month, specifically on March 22, 2023, following maintenance. This typically ends no later than 11:00 AM, but can occasionally last longer. As usual, the update will be released a day earlier on US realms due to varying maintenance times.
What’s in Patch 10.0.7? Even though 10.0.7 is just a “small” patch, there’s still a lot to do. The highlights of the update include:
The Forbidden Isles, the starting area for the Dracthyr, will now become an endgame area with a new story and fresh quests.
The Vaults of Zskera offer interesting puzzles and story secrets.
A new ring with many customization options will probably be the “Best in Slot” for all classes by the end of the patch.
The Winterpelt Furbolgs will become a new reputation faction.
Humans and Orcs will receive their heritage armor, each with a specific quest line.
What’s next? After Patch 10.0.7 is apparently “finished” and will be released in a few weeks, the developers are already hard at work on the next patch, which has already been tested on the PTR. We have already had a first look at Patch 10.1: Glimmer of Neltharion.
Are you looking forward to Patch 10.0.7?
This is an AI-powered translation. Some inaccuracies might exist.
Starfield is the most desired role-playing game on Steam. The highly anticipated title finally has a release date.
What is Starfield? Starfield is a space RPG being developed by Bethesda. The studio is best known for games like The Elder Scrolls V: Skyrim and Fallout 4.
Starfield is set to be released on Steam and Xbox. A release on PS4 or PS5 is currently not planned.
Starfield takes place hundreds of years in the future and allows you to build your own spaceship, explore space, and engage in space battles. There are also said to be survival elements.
Starfield will be released in September on Steam and Xbox
When will Starfield be released? Starfield finally has a release date and is set to be released on September 6, 2023. The developers announced this in a launch date trailer on March 8, 2023.
We are embedding the new trailer with the release date here:
Start video
Starfield: Official Launch Date Announcement
Starfield Direct: Showcase planned for June 2023
What is shown in the trailer? In addition to the new release date, we also learn through the trailer the date of a new showcase, the Starfield Direct. The Starfield Direct will take place on June 11, 2023, and is expected to provide more information about the space RPG.
00:55 – Release date announcement
01:46 – Starfield Direct announcement
When was Starfield initially supposed to be released?Starfield was actually supposed to be released in 2022. The release of the anticipated game was planned for November 11, 2022, but was postponed along with Redfall.
The co-op shooter now also has a new release date and is expected to be released in May 2023 for Xbox Series X/S and PC.
For the release of Diablo 4, you will be able to play one of 5 classes, each with a unique class mechanic. MeinMMO explains what these mechanics are and how they make the classes special.
Update from March 8: The class mechanic of the Druid is now known. We have added to the article.
What kind of mechanics are these? Diablo 4 apparently wants to give the 5 classes at release more identity. Instead of just focusing on ranged combat, melee combat, or magic, each class can refine itself further with a mechanic.
Unlike spells or effects that are on equipment, the corresponding mechanics are exclusively available to the respective class. In our guide, we explain each of the unique class mechanics and briefly outline what each class can do.
Note that Diablo 4 is still in development and some information has not yet been confirmed. As soon as new information is confirmed, we will keep you updated.
<strong>Diablo 4 takes the best features from the predecessors – Here is what it looks like so far</strong>
The class mechanic of the Barbarian
What can Barbarians do?
Focus on powerful attacks with various weapons
Use the power of the ancients to become stronger
Can control opponents with jump attacks, earthquakes, and charge attacks
The special mechanic of the Barbarian: Barbarians use an “arsenal” of weapons. Unlike any other class, Barbarians can carry up to four weapons simultaneously and require different weapon types to use specific skills. If a skill requires a specific weapon type, the Barbarian automatically switches to the corresponding slot.
The class mechanic of the Druid
What can Druids do?
Use nature magic to control or kill enemies
Empower themselves and others with their magic
Transform into different animal forms for special attacks
The special mechanic of the Druid: As a Druid, you visit the area of Scosglen and can offer sacrifices to various gods, which you receive from enemies beforehand. In return, you receive blessings from the gods with permanent enhancements, up to a total of 5. However, you can also switch them.
The class mechanic of the Sorceress
What can Sorceresses do?
Use the elements to weave spells
Summon lightning, meteors, and ice storms to annihilate whole hordes of enemies
Protect themselves with magical armors and effects
The special mechanic of the Sorceress: Sorceresses can essentially create their own spells. They have additional spell slots into which they can place abilities. These additional abilities then grant passive effects to the equipped spells and can even change their functionality.
Gameplay of Barbarian, Sorceress, and Druid can be seen here:
Start video
Diablo 4: Druid, Sorceress and Barbarian in Gameplay Trailer
The class mechanic of the Huntress
What can Huntresses do?
Use bows, daggers, and traps
Focus on speed and agility
Fight from a distance or use shadow abilities to massacre opponents
The special mechanic of the Huntress: Huntresses can specialize in one of three areas. To activate, a quest must be completed beforehand:
Combo Points: Attacks now build combo points that are consumed by certain, powerful abilities for additional effects.
Inner Sight: Attacks against marked enemies increase a meter for Inner Sight. When this is filled, you gain unlimited energy for a short time.
The special mechanic of the Necromancer: Necromancers have access to the “Book of the Dead.” With this, you can change how your spells work and how your undead servants behave. You decide whether you want to have melee fighters or mages, individual powerful servants, or whole armies of the undead.
See the Necromancer in the trailer here:
Start video
Diablo 4 reveals last release class in trailer – see here the necromancer
The classes of Diablo 4 receive new tools with their mechanics that shape them more strongly than in any previous Diablo. Additionally, there are ultimate abilities that are supposed to give you the absolute feeling of power while playing.
You can switch your talent points at any time, but against increasing gold costs, so at some point it’s better to start a new character if you want to try a new build.
If you can’t decide which class to play first, our quiz will help you:
The team behind Diablo 4 has answered questions regarding the hack-and-slash in a new Q&A on Twitter. One of them was about the Druid and how his special class mechanic works. However, you will not be able to experience this in the beta.
How does the Druid’s special class mechanic work?The Druid is one with nature and from level 15, you will have the chance to travel to your homeland, Scosglen. From then on, you can unlock your special class mechanic. The system behind it works like this:
In Scosglen, four animal spirits will be waiting for you
You can then honor these deities with offerings that you can loot from various enemies
Once you have delivered the right offerings, you will receive a permanent blessing from the deity you have chosen
However, your decision is not final, and you can exchange your active blessing for another one based on your mood
Once you have honored all gods, you even have the chance to receive two blessings from one deity and one from each of the others. So, in total, that’s 5 blessings
Depending on your playstyle, you will need to decide which blessing you actually want to receive to get the best out of your build
That was the Druid’s mechanic; however, there is a good reason why you cannot explore this in the beta yet.
Start video
Diablo 4: New gameplay for the open beta of the new action RPG
Beta is too short to unlock mechanics
In the Q&A on Twitter (via twitter.com), the developers make it clear that the beta is far too short to travel to the Druid’s homeland.
The Druid can also transform into bears
The beta covers the entire first act, but beyond that, you will not be able to explore any further areas. Nevertheless, the team is looking forward to any feedback that comes from the beta.
When does the beta start? The beta has two dates that you should mark in your calendar:
Friday, March 17 – Sunday, March 19: Pre-order beta
Friday, March 24 – Sunday, March 26: Open beta for everyone
So pre-order customers will get to enjoy Diablo 4 sooner, while new fans or uncertain players will only be able to enter the battle at the end of March to try out the new hack-and-slash. Either way, the beta is worth it because with it you get the chance for a sweet companion that takes a nap on your back:
MeinMMO editor Marie Friske played the closed beta of the new co-op RPG and dungeon crawler Wayfinder. In addition to the beautiful game world, she was convinced by the strong focus on the individual main characters and had a lot of fun exploring the dungeons together.
What is Wayfinder? It is a dungeon crawler and action role-playing game with multiplayer elements, where you take on the role of a Wayfinder.
You fight as Echoes of past heroes against the hostile power of darkness, which causes confusion and chaos. You undertake quests, explore the game world, and prove yourself in dungeons and boss battles.
In doing so, you collect loot with which you can continuously improve and customize your Wayfinder, equipment, and weapons. The game provides you with a permanent game world, where you can embark on your adventure either solo or with the support of other players.
Wayfinder is created by already established game makers. The developer studio Airship Syndicate has released several game titles that are rated very positively on Steam (as of March 7, 2023, via Steam):
Battle Chasers: Nightwar (87% positive)
Darksiders Genesis (83% positive)
Ruined King: A League of Legends Story (89% positive)
I feel most comfortable in role-playing games and enjoy playing single-player titles like Final Fantasy 7 and Nier: Automata, as well as Genshin Impact. So far, I have had little contact with dungeon crawlers. However, the trailer for Wayfinder really made me want to try something new.
So I jumped into Wayfinder and tested the game. Keep in mind that this is the beta state and a lot can still change before the release.
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Wayfinder – Game Awards Trailer
You can create your individual character
At the start of the game, I choose a “Wayfinder” to begin my adventure. For the tutorial, I have 3 characters available:
Wingrave: A melee fighter in armor who supports team members with shield and healing.
Silo: A melee and ranged fighter who incapacitates enemies with incendiary bombs and shockwaves.
Niss: A fighter with daggers who relies on mobility in combat.
I choose Niss, “the Shadow Dancer,” whose abilities allow for swift shadow attacks. I have so much fun in the tutorial battle with her that she remains my Wayfinder of choice throughout the entire beta.
However, if you don’t want to commit as I did, you can switch between your characters freely in the game.
So far, a total of 6 characters for Wayfinder have been announced. In addition to the 3 characters from the tutorial, the gladiator Senja and the wizard Kyros are included in the roster. Each of them has an individual skill set with special abilities and certain strengths that support various play styles. Thus, Wingrave is a supporter and healer, while Niss excels in offense.
A special focus of the game is on the main characters, as they possess a fixed backstory and personality, but are intended to become your own characters.
During a presentation for the press, I already got a look at the various ways you can customize the characters: In Wayfinder, you can adjust the outfit colors, exchange different components like the face or clothing.
But you can also determine how the character plays: Weapons, talents, and abilities can be modified.
As a Genshin Impact player, the strong focus on characters immediately appeals to me. Because in the Gacha game, it’s also about improving favorite characters, obtaining good weapons for them, and creating a good build.
Here you can see the new gameplay trailer for Wayfinder:
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Wayfinder – Extended Gameplay Trailer
Beautiful game world with numerous details
With Niss, I start in the world of Evenor. At the beginning, I run back and forth between various NPCs, getting to know their functions within the world and getting a sense of what’s going on. Slowly, I get an overview of the fantasy world with steampunk elements of Wayfinder – and I immediately become a fan.
I like the comic style of the game, as well as the music and the various characters I encounter. All these elements create a great atmosphere in which I can easily get lost. At the same time, the world feels lively due to the active presence of other players, and even in the beta, some MMO feeling emerges. Over the chat, initial tips are already given, and players actively help each other in fighting enemies.
In addition to the main story, the game offers several side quests that you can solve in the surrounding area. At one point, I play postman and deliver a letter, and at another, I go flower picking to save a partnership.
Sometimes, though, I need a little time to get an overview of where to find things. For example, I am sent to Kestrel, who is in a tavern with a fallen sign and a burning barrel. No problem with the quest marker in the world. However, when I am supposed to return there after completing the mission, the marker no longer appears. I wander for several minutes like a lost tourist through the picturesque alleys of Lower Skylight, a small medieval-style district, until I finally find my way back.
Fun loot hunting in co-op
In addition to the main and side quests within the game world, the dungeon gameplay must not be missed.
Upon arriving at a dungeon, I have a choice: Do I start alone or wait for matchmaking with others? The beta works great, and my companions are quickly found. Of course, it remains to be seen how it will work at release.
Additionally, you can make adjustments in the dungeons. Depending on which “mutator” you select, the zone will look different and contain different loot. For example, if you choose “Solar,” enemy attacks will set you on fire, and heat waves will strengthen the enemies.
Together, we explore the dungeon, stepping into one trap or another, or solving puzzles, with a goal: to fulfill the mission and gather as much loot as possible. With our various abilities, we complement each other in different combat styles. While one of us excels in ranged combat, the next one goes at it in melee.
Within the dungeon, there are also always small side missions that we can fulfill for extra rewards: For example, we destroy crystal spider webs or need to defeat enemies within a certain time frame.
Here you can see gameplay impressions from the beta:
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Wayfinder: Beta Gameplay
From time to time there are still some problems
Especially at the beginning of the beta, I notice that the game still has a few small technical difficulties. For example, my teammates or I are thrown out of the dungeon because the game crashes. At another time, I become a ghost and can suddenly no longer interact with my environment.
However, these are just minor stumbling blocks that can easily be fixed with a restart of the game. It should also be positively noted that even within the beta, the player experience was noticeably improved through a patch and bug fixes. Here, the developers really listened to player feedback and implemented it quickly.
Since my playtest was in a pre-release state, this may still change by the time of early access and release.
Pro
Beautiful style and great game world
Fun co-op gameplay
Customizable, individual main characters
Lively game world with other players
Lots of loot to collect
Contra
Some small technical issues here and there
Takes some time to get into the story
The story hasn’t really captured me yet
Many NPCs look (still?) the same
Conclusion: Wayfinder is a fun dungeon crawler with interesting main characters
Wayfinder has already provided me with a lot of fun in the beta and thrown me into a cool world with interesting characters.
The action RPG comes from experienced game creators who are already familiar with the genre and have created titles that have been well received by the community.
In addition to fans of MMOs and co-op games, single players may also enjoy Wayfinder, as you can often decide whether to venture into the dungeons alone or seek support.
The co-op aspect worked great in the beta and thus provided me with a lot of fun. The game as a whole, with its art style and atmosphere, convinced me. Especially with the strong focus on unique characters, Wayfinder already provides a good foundation to create even cooler characters with the treasures.
Even though the main story hasn’t fully captured me yet, it has made me curious enough to revisit the game.
If the trailer and the description of Wayfinder have appealed to you so far, I recommend checking out the game at release and seeing for yourself what this new dungeon crawler has to offer.
Because the RPG will be free-to-play: In spring 2023, Wayfinder is scheduled to be released in early access on PC and PlayStation consoles. In the fall of this year, it will then come out for free on multiple platforms.
The new shooter “The Finals” has launched a closed beta on Steam, attracting 123,000 viewers on Twitch on the very first day.
What kind of game is this? The Finals is an upcoming arena shooter from Embark Studios, set to release as a free-to-play title on PC via Steam, on PS5, and on Xbox Series X|S.
In the shooter, you compete against other players in a sort of game show, using various weapons and gadgets at your disposal. You can also utilize the enormous destructibility of the maps in The Finals to transform the arenas to your advantage and gain a tactical edge.
In addition to the ability to blow up entire buildings, you can also sneak up on your opponents and eliminate them as quietly as possible. Overall, you freely configure your loadout, choosing the weapons, skills, and devices you want to use.
Here you can see gameplay from the “The Finals” beta:
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The Finals: Beta Gameplay – 2 complete Matches
The Finals brings fresh air to the tired shooter genre
Why is The Finals so popular? The Finals started its closed beta on March 7 and already had a peak of 123,000 viewers on Twitch on the first day (via Sullygnome). But why is the shooter so popular?
The Finals brings fresh air to the shooter genre. It is a new, unused IP. Moreover, the big names in the genre are currently facing tough challenges.
Splitgate is gradually losing players (via SteamCharts).
With The Finals, a completely new free-to-play shooter is entering the market, which shooter fans can hope for and which does not occupy the known sub-genres. It is neither a new “battle royal” shooter nor an EFT-like.
Appropriately, The Finals brings along some features that will make the hearts of shooter fans race. These include modern weapons and gadgets, exceptional movement, and a developer team experienced in shooters – at Embark Studio, former DICE and Battlefield employees like Patrick Söderlund and Robert Runessson are working.
All of this makes The Finals a game that shooter fans should at least check out. However, access to the closed beta is restricted and not everyone was invited to the test. For many, the only option is to watch a stream to get a first impression of the gameplay outside of trailers.
Can you still join the beta? Yes, the closed beta is still running for two more weeks, and in theory, you can still participate. You need to request access to the test on The Finals’ Steam page. However, there is no guarantee that you will get access afterward.
Past Fate is a new medieval MMORPG that focuses on seafaring and action-packed battles. It has been in development for several years and frequently holds alpha tests on Steam. Recently, new gameplay has been released that looks significantly better than in the summer of 2022.
What kind of game is it? Past Fate is a sandbox MMORPG where shared gameplay and exploration are supposed to play an important role. You can play both on land and explore the seas with a ship.
You create your character from one of five different classes – Warrior, Necromancer, Mage, Pirate, Priest.
Past Fate employs an action combat system with a limited number of skills. It roughly resembles New World.
You can build ships yourself and travel to different islands to discover treasures. You can assemble a crew of NPCs for your ship, including archers, gunners, or melee fighters, as there will also be naval battles.
For PvE fans, there will be dungeons for 5 players starting at level 10, and raids for 25 players in the endgame. Additionally, you can fight bosses in the open world.
Past Fate separates the game into PvE and PvP servers. Although both servers will have PvP arenas for 1v1 and 3v3 fights, battlegrounds like a Capture the Flag, and battles for territories, the “compulsion” will differ.
While on PvP servers combat can happen everywhere, on PvE servers it is only possible in “contested zones.” It remains unclear whether you need to actively mark yourself for PvP in contested territories or if you can be attacked automatically.
What’s new? The developers have released 30 minutes of gameplay from the alpha. This gameplay can be easily compared to an old video from 2022, as the first minutes are completely identical. However, the new gameplay looks significantly nicer:
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Past Fate – 30 Minutes Alpha Gameplay
Better animations, better water, and better UI
What does the new gameplay show? In the video, you see the first 30 minutes of Past Fate. Quests are completed, first fights are conducted, and materials are collected. You can also watch underwater swimming.
Right from the start, it’s noticeable that the player character no longer moves as stiffly as in the first gameplay video (via YouTube). The combat animations are also smoother, although they feel somewhat slower.
The environment appears more detailed, especially the grass and water effects. The UI has also been improved. The quest interface is more clearly structured, the health points bar is better integrated, and crafting looks better as well.
Nevertheless, Past Fate maintains an “old school look.” It cannot compete with some modern titles like New World or the upcoming Ashes of Creation.
When will Past Fate be released? There is currently no release date. It is also unclear whether the MMORPG will be Buy2Play or Free2Play. There is supposed to be a shop that only offers cosmetic items.
What do you think of Past Fate? Does this MMORPG appeal to you, or is it graphically and content-wise not your type? Feel free to share it in the comments.
Those looking for more new MMORPGs will find them in this list:
Elon Musk, the CEO of Twitter, got into a public verbal exchange with an employee. He not only questioned their work but also the authenticity of their disability. Now he is backtracking and apologizing.
What led to the verbal exchange? Since Elon Musk took over Twitter in October 2022, there have been several waves of layoffs. By the end of February 2023, reports indicated that at least 200 employees were fired again.
Who is the employee? Among those terminated was apparently the Icelander Haraldur “Halli” Thorleifsson (Icelandic: Þorleifsson), who sold his company Ueno to Twitter in 2021 and had been working for the short messaging service since.
Halli, as he calls himself, is an Icelander entrepreneur and philanthropist. He was named Icelandic businessman of the year in 2019 and launched a project in 2021 to help local businesses provide accessible services for users of mobility aids.
As the 45-year-old explained, he did not receive any notification about the end of his employment; only access to his work computer was blocked.
According to his account, he could not reach any officials and eventually reached out to Elon Musk directly via Twitter after days of uncertainty: “If enough people share this, maybe you will respond to me here?” (via Twitter).
Musk reacted in the worst possible way by engaging in a public back-and-forth. However, the confrontation did not go as Twitter’s CEO had envisioned.
Start video
The “Deep Dive” is supposed to immerse us into MMORPGs deeper than ever before – What is it actually?
Musk engages in Twitter exchange
How did Musk respond? The 51-year-old replied to the tweet by asking what work he had actually done. After Halli confirmed that he was not bound by confidentiality agreements, he listed what he had done for the company.
However, Musk not only questioned the work done but also claimed that the employee was only going public because he was after a large payout – although he was already wealthy. The fortune that Twitter’s CEO referred to comes from the sale of Ueno to Twitter.
Furthermore, he publicly doubted that Halli, who has a hereditary muscle disease and uses a wheelchair, had a disability: after all, he could tweet.
The reason he confronted me publicly was to get a large payout. As far as I know, he has hardly worked in the last four months, neither in middle management nor anywhere else.
Despite his claims on Twitter that he worked, it has turned out that he told the HR department he couldn’t work because he couldn’t type, but during the same period typed up a storm on Twitter.
Musk provided no evidence. Instead, the 51-year-old seemed to get deeper into a hole, eventually stating that supporting Halli made him lose faith in humanity.
What did Halli have to say about it? The former employee meanwhile confirmed that he had now received confirmation of his dismissal and summarized the events in a series of tweets (via Twitter).
Additionally, he ruthlessly laid bare the details of his disability and peppered the thread with jabs directed at Musk: he thanked the CEO for his concern about his fingers, stating that writing shorter texts was fine, but after a long time, his hands would cramp.
There was also a note that Musk had publicly disclosed confidential health information with his tweets. Here we show you a relevant excerpt from the thread, but it’s worth reading it in full (via Twitter).
Halli explains the nuances of his disability to Musk
Musk backtracks: “Had wrong information”
On March 7, the Twitter CEO suddenly took a different tone: In response to a comment, he stated that he had been in contact with Halli and admitted that Twitter might not be the ideal platform for such a conversation:
Due to your comment, I just had a video call with Halli to find out what is true and what I was told. It’s a long story. It’s better to talk to people than to communicate via a tweet.
Soon after, Musk apologized in a separate tweet: He had misunderstood the situation and received false and partly irrelevant information. Halli is considering staying on Twitter. He has not yet commented on whether he actually wants to stay at the company.
Elon Musk seems to view Twitter as a kind of game. He does not post there as the CEO of the company, but as a private person who wants to express opinions and hot takes.
In Destiny 2 there is a new ranking system that allows players to appreciate each other in order to be seen as a valuable team member. However, just one week after Lightfall, 6000 praises or more are worth nothing. We tell you why.
Which system did the Guardians cheat? At the launch of Lightfall, Destiny 2 introduced an appreciation system.
With the system, Guardians can express their honest appreciation for team members who have stood out positively.
After completing certain activities, the praise is selected through cards with different meanings, such as “Thoughtful”, “Indispensable”, or “Selfless”.
In itself, a noble thing. But on the way to 6000 praises for a triumph, the players of Destiny 2 are immediately ready to cheat the system.
The noble gestures, which were intended as a long-term commitment in Destiny 2, are already worthless one week after the launch of Lightfall because Guardians always want to be the best.
In the new Lightfall raid, players will also be able to evaluate each other. It starts on March 10:
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Destiny 2: Lightfall – Trailer-„Root of Nightmares“ raid race for World First
This is how the Guardians are currently circumventing the system: It didn’t take a week for players to discover ways to tilt the system. Simply join an activity as a group that wants to bypass the system, die quickly there, and start over.
If you look at Bungie’s LFG system (Looking for Group), you’ll find countless player requests actively seeking to collect praises. Also, in several Destiny Discords, players are already looking for fellow cheaters. And via YouTube, there are already guides on this.
In these activities, Guardians particularly like to die voluntarily for their praise:
In the activity “Urquell” at the Grandmaster difficulty level
Also popular is the raid “Last Wish” with “Petra’s Run”, as raid praise is more valuable
Specifically for “Petra’s Run”, there are players who, thanks to community macros that have existed for some time for the Wish Wall, even offer faster runs. Apparently, players don’t want to wait long for their praise.
In Destiny 2, players can now appreciate each other long-term – but cheating quickly is easier
Normally, it would take a while to earn enough appreciation. The system was also supposed to serve as a guideline for other players to assess someone’s experience level. But some Guardians don’t care, as they just want to be the best.
Here we explain how the appreciation system actually works:
So if you are out and about in Destiny 2 next week and see Guardians with rank 10 or 11, you can assume that these players have likely cheated for their noble status.
Instead of valuable recognition from others, they have probably just monotonously jumped off a cliff or blown themselves up for hours.
If you’re interested in more about Destiny 2then here you go:
This change could solve the problem: Some players are already calling for Bungie to improve the system, as there is not only the aforementioned criticism. Players also complain that the system is too subtle.
Praises are often only distributed to Guardians who stand out due to their armor in the evaluation overview.
The evaluation screen is often overlooked, so no evaluations are made.
Or players are still looking through their loot and simply miss the extremely short time window to express their appreciation.
Additionally, there are usually very few options available. “Brings Joy” or “Competent” can each only be given once.
Bungie still has room for improvement to make this system better. For example, if it were no longer possible to evaluate after a team fail in orbit, this cheese would also be history.
Honestly: How many praises have you been able to collect so far? And were all of these honorably earned? How do you like the new appreciation system overall? And what would you say to the cheaters? Feel free to leave us a comment about whether you have encountered any Guardians with rank 10 or 11.
Yesterday, an old acquaintance made a return in a new Exo mission in Destiny 2: