Fallout Season 2 is perfect for fans of New Vegas, but misses a great strength of Season 1

The 2nd season of Fallout on Amazon Prime Video starts on December 17, 2025. MeinMMO author Christoph Waldboth was able to watch the first six episodes of the series in advance and explains in this article what makes it worth seeing – and what is significantly worse in season 2.

The first season of the Fallout series was a real surprise in spring 2024. It was not only a worthy adaptation of the games, but it also featured a strong story and cool characters that gave the series its own profile.

Season 2 will be released starting December 17, 2025, on a weekly basis. I was able to watch six of the eight episodes in advance and will share my impressions with you below.

Don’t worry: This review is completely spoiler-free regarding the events of the new season. Only events from Season 1 will be discussed. And now, enough of the introductory words – let’s head into the wasteland.

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The official trailer for Fallout Season 2 takes us back to the apocalypse

The main quest is typical Bethesda – moderately interesting

Fallout basically continues where season 1 left off. Lucy and the ghoul pursue Hank, who has set off for New Vegas. Meanwhile, Maximus is celebrated as a hero by the Steel Brotherhood, but he first has to get familiar with this new role.

A key new character was already announced in the trailers: the mysterious Mr. House, who fans of the game Fallout New Vegas will of course already know. He is the ruler of the gambling metropolis and made a brief appearance in season 1. Now he plays a significantly larger role and is one of the most exciting aspects of season 2.

At this point, I must get straight to the point and bring you some bad news: The actual story of season 2 did not really convince me by the end of episode 6. It feels for a long time not very interesting, a bit stretched, and only picks up pace from episode 5 onwards.

This stands in contrast to season 1, which was good at advancing the plot in a short time across various locations. The story was the great strength of season 1, and it even managed this aspect better than the actual games. The main quest there is usually only moderately exciting, while it is the side missions that create the true Fallout feeling.

In season 2, however, neither the main story nor the side plots can captivate me. This may be because the showrunners are just continuing the story without adding much new. And although Fallout presents a harsh world full of violence, the story is surprisingly tame at times. Conflicts are sometimes resolved too easily and without significant consequences. Here, I would have liked the showrunners to show a bit more courage.

As Amazon has not yet shown the last two episodes, it is still too early for a definitive conclusion regarding the story. Perhaps the finale can still provide a noticeable climax. Overall, it feels so far like the season is just a bridge to an epic third season.

Fallout S2 Lucy
Vault dweller Lucy must once again face the challenges of the wasteland (Image source: youtube.com)

The great strength of season 2 are the characters

This may sound quite negative now, so let me add right away: Fallout has entertained me well again in season 2 and provided great enjoyment. However, this was mainly due to the characters, who fit perfectly into the world of Fallout and, in two cases, are even better than in season 1.

On one hand, there is the ghoul, whose past as a Hollywood actor Cooper Howard gets significantly more space. Suddenly, one begins to understand the trigger-happy cowboy of the present. The cool facade crumbles and the former human and family man emerges behind it.

On the other hand, the naive and righteous Lucy undergoes a transformation that throws her moral compass into disarray. I won’t reveal how this comes about, but the cause of it all is, typically for Fallout, rather black-humored.

Maximus remains somewhat dull in comparison, while his actions have the greatest impact on the wasteland. The area is once again populated by numerous side characters, most of whom were already present in season 1.

The few newcomers like Mr. House all make a good impression and enrich the already diverse universe. This also applies to the enemies that the characters must confront. The notorious Deathclaw was already teased in the trailers and leaves a significant impression in the finished series as well.

Fallout S2 Cooper
Cooper Howard has to endure a lot in season 2 (Image source: youtube.com)

A dream for New Vegas fans

A third aspect should not go unmentioned: the actual world of Fallout season 2. After the end of season 1, it was clear that the continuation was heading towards New Vegas. Fans of the game are now fully catered to. Countless references bring a smile, familiar places in and around the city evoke nice memories.

However, this is not just clumsy fan service but successful world-building. It was fun to watch and return to this dusty, often desolate world, which once again looks wonderfully valuable, sounds great thanks to a nostalgic soundtrack, and mostly feels believable.

Believable means in the case of Fallout also: very bloody. Season 2 follows the tradition of the games and cheerfully lets heads explode, limbs fly through the air, and bodies be pierced. This is not for the faint-hearted. The humor catches all this and ensures that the series never becomes too dark.

Fallout S2 Maximus
Maximus finds himself in a conflict that shakes the wasteland (Image source: youtube.com)

What is the conclusion? I can heartily recommend the 2nd season to all Fallout fans. Anyone who enjoyed the first season will want to know what happens with Lucy, Maximus, and the ghoul. Fans of the game New Vegas will especially get their money’s worth.

However, you must prepare yourselves for the fact that the new episodes do not have the same wow factor as season 1. They simply deliver too little new and fail to set their own accents.

After the release of episode 1 on December 17, 2025, a new episode will be broadcast weekly on Prime Video. The finale will be available on February 4, 2026. Will you be watching the series again? Feel free to let us know in the comments. Cooper Howard is a popular character from the series, but what is it actually with the ghouls?

This is an AI-powered translation. Some inaccuracies might exist.

Interview with Larian CEO Swen Vincke: “I hate the squirrel” – and about the great freedom for Divinity after Baldur’s Gate 3

Editor-in-Chief of MeinMMO, Leya Jankowski, spoke to Swen Vincke, the Game Director and CEO of Larian Studios (makers of Baldur’s Gate 3), shortly after the reveal of the new Divinity game.

In a deep conversation, Swen Vincke openly discusses the mammoth task of expanding the universe after the success of Baldur’s Gate 3 and explains the key design pillars of the new role-playing game – maximizing player choice and the contrast between hope and darkness.

These insights are available in the interview:

  • The Curse of Sir Lora: Swen Vincke admits which detail from Divinity: Original Sin 2 he deeply regrets – and why he almost removed it from the Switch 2 version.
  • Farewell to D&D: How liberating it is to leave the more complex D&D rule set behind to create a more intuitive combat system that feels instantly better than anything in BG3.
  • The “Megalomania” Accusation: Swen Vincke answers the question of whether Larian is at risk of becoming megalomaniacal after the global success of Baldur’s Gate 3.
  • The True Definition of Success: What truly matters for Larian – it’s not the sales figures, but the players’ “shoe campaigns”.

Learn in the full interview how the intensive optimization of the cinematic pipeline is enabling Larian to offer even more freedom of choice in the new Divinity and what the series personally means to Vincke after 30 years of development history.

Divinity is a game about hope

MeinMMO: We have to go back to the Game Awards. The lights go out, the audience sees the dramatic reveal of the Divinity trailer. After months, if not years, of secrecy, the world sees your new baby. What exactly went through your mind at that moment?

Swen Vincke: There is a recording of that. Unknowingly, I said: My heart is beating so hard. I didn’t know how the reactions would be. We could have been booed or, worse, there could have been no reaction at all. But we received powerful applause, and that was such a relief! You could see that on the whole team. We even sat up high and had a very good overview of everything. There were about 15 of us there, and it was just a huge relief. We didn’t know which direction it would all go, but thank God, it worked out.

More on the topic
The creators of Baldur’s Gate 3 showcase their new game in the trailer and return with Divinity to an even better role-playing game
von Leya Jankowski

MeinMMO: Yes, the trailer was something special. I slept through the Game Awards and watched right after the reveals in the morning. When I saw Divinity in it, I watched the trailer eight times in a row. I was immediately very excited because the trailer was extremely interesting to me. I’m sure you’ve seen some fan theories already. Given the first public reactions: Do you feel that the central mood and message you intended for Divinity were successfully conveyed? If so, why? If not, which aspect of the game’s identity would you have liked people to notice more?

Swen Vincke: We conveyed half of it, but that was intentional.

The interviews we are currently conducting are the second half. We showed a very dark trailer, but Divinity is actually a game about hope and about bringing light into darkness. We painted a dark picture of the world so that the contrast lies within the player. We are the ones who decide: Are we bringing hope to these poor people or are we bringing them even more darkness and misery? Because this will be a game with a lot of freedom of choice. Exactly that is conveyed quite well by the trailer. You can be the person who brings the man to the pyre, or you are the person who says: Stop, we will not burn this man.

If you also take Divinity: Original Sin 2 and add cinematics in the style of our new trailer, then this would be what that game looks like. So yes, visually it is very dark. But that is exactly the level we already had with Divinity: Original Sin 2. Now you can just see it better, and then it is also quite shocking.

The most important thing is that you are able to change things in this world.

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Divinity: Original Sin 2 Trailer

MeinMMO: In the trailer, it looked like the people were already excited to burn the man!

Swen Vincke: Everything has its reason. I’m not yet talking about the story details, but everything you see in this trailer is intentional.

MeinMMO: The trailer is undeniably dark and bloody. However, Larian is known for weaving deep, dark stories with a characteristic sense of humor. How will your writing and design work together in Divinity to maintain that crucial contrast and ensure that the humor lands without undermining the serious themes, and vice versa?

Swen Vincke: Yes, the trailer has a good level of body horror. When we conceived it, we referenced The Wicker Man, which is an old film. Exactly what you see [in the trailer] happens there. There are also references to the movie The Substance within the trailer if you look closely.

For the balance, we will do it as we always do. When our writers start, the contrast comes automatically. I can already tell you that there will be moments that will definitely make you laugh. Just as there will be things that will shock you at first. If you are playing a game for hundreds of hours, you also want a variety of emotions.

Regret about the squirrel due to publisher pressure

MeinMMO: Exactly. I actually played Divinity: Original Sin 2 again at the beginning of the year. And I laughed so much while doing it. One of my personal favorites is Sir Lora.

Swen Vincke: Oh, really?!

MeinMMO: Yes, for me he is a good example of the silly, charming humor you incorporate into dark settings. I agree with you that Divinity: Original Sin 2 is already dark and bloody, but you just can’t see it well because of the graphics. And then there is this squirrel riding a dead cat that can come with you.

Swen Vincke: It’s funny that you like Sir Lora. I hate him. If there is one thing I regret about Original Sin 2, it’s bringing Sir Lora into the game.

MeinMMO: No! Why?

Swen Vincke: I even tried to remove him from the Switch 2 version. But the QA team said it was too late to do that. I really tried to get rid of him.

Sir Lora, Divinity Original Sin 2
How can you not love Sir Lora?!

MeinMMO: But he is perfect!

Swen Vincke: I’m glad that at least one person in this universe appreciates Sir Lora.

MeinMMO: I know he can be super annoying because he dies all the time. But he is so funny.

Swen Vincke: I will tell the others that I found someone who likes Sir Lora. They will be excited to hear that.

MeinMMO: Please send them my best regards and tell them that I’m glad you didn’t get your way here.

Swen Vincke: I’m looking at the message where my Head of QA says: We tried to remove Sir Lora and almost succeeded. But we have a problem where it works in one region and not in another. We couldn’t figure out why. Sir Lora just wouldn’t die. We lost several days debugging to find an answer to that. Now it’s too late, so we have to keep him.

You have just heard this exclusively.

MeinMMO: I’m glad he stayed. There is always someone who appreciates something.

Swen Vincke: Yes, sometimes you are surprised at what story is behind something.

Back then, we worked with a publisher who absolutely wanted a free DLC. So we just brought him in as a joke that really doesn’t add anything to the game. And later we regretted bringing Sir Lora in because it only happened due to publisher pressure. And now we just want to get rid of him. But it’s okay, it makes me happy that you enjoy him. There are people who put a lot of effort into creating him.

MeinMMO: With that background, I understand why you are not happy about him. But I still appreciate him even if he always dies. Wow, I need to digest that story.

But let’s get back to my interview script.

Divinity is a breakthrough

After the massive success of Baldur’s Gate 3, where you had to adhere to the D&D rules, how liberating and perhaps intimidating is it to return to Divinity to your own toolkit, where you essentially set every rule of the universe yourself?

Swen Vincke: It feels good. It’s extremely liberating. D&D is a good system for a tabletop game, but it was difficult to translate it into a video game. I believe we handled that quite well, but it was never intended to be in a video game originally. Now we can create something designed from the ground up for a video game. We can make it more accessible, easy to learn, and hard to master, as it should be.

When I played a version of the first combat and used features that we are not talking about yet, my first reaction was: This is so much better than any combat I have ever played in Baldur’s Gate 3. That was mainly because you don’t need any prior knowledge and everything just feels natural.

I’m not trying to downplay Baldur’s Gate 3 now.

I am very proud of the game. But you can somewhere guess that we designed a game with a rule set that was not meant for a video game. Nobody in their right mind would make every single class different with bonus actions, spell slots, and make you learn a completely new system every time you recruit a new companion. I’m glad we don’t have to do that anymore.

6 years of development for Baldur’s Gate 3 were too long

MeinMMO: I can imagine that well. There’s one thing I’ve wondered since the release of Baldur’s Gate 3. It was clear that your next project would be a very ambitious game. I have a big concern, and that is the possibility that Larian will become completely megalomaniacal without external pressure holding you back. Swen, how do you actively deal with that as a studio head? What keeps Larian grounded?

Swen Vincke: I think you underestimate how loud my team can be. We are definitely ambitious and want to make better games than before. But none of us wants to make a game whose development takes 6 years.

That was too long. We want to be faster this time. But we want to improve and still make big games. Some interviewers have asked me if I think games should be shorter nowadays. And I said that of course there is room for that, but there are also many people like us who want someone to make these big games. That is how some movies have to be seen in theaters that you won’t find on television. We define ourselves as cinema developers – it takes time to make these games.

How do we stop ourselves from becoming megalomaniacal now? We will probably have to exercise self-restraint, I think. It’s a big team with many opinions. I trust they will speak up when it gets too much.

MeinMMO: You know, that may be a bit rude to say, but I see you as somewhat megalomaniacal with your life path.

Swen Vincke: Really? I mean, it took us 30 years to get to where we are now. We built it piece by piece. I mean, there were bigger leaps with each game, but I don’t think we have jumped too high.

MeinMMO: No, but I believe you have always had a very big vision in mind that you have been working towards. Even when you look back on your life. We talked about that back in Ghent, that there were times when you didn’t know how to pay for your gas, and that didn’t stop you from moving forward. My personal opinion is that you need a certain tendency towards megalomania to keep going at that point and not say that it’s time for smaller rolls. Do you understand what I mean?

Swen Vincke: Yes, I believe so. That view is fair. I have not felt myself to be megalomaniacal. But I definitely love reaching for the stars.

Offering more freedom of choice for Divinity means becoming more efficient

MeinMMO: Let’s talk about the lessons learned. What is the most important single learning experience from the development of Baldur’s Gate 3 – whether technical, design-wise, or in community interaction – that you will absolutely carry over to Divinity?

Swen Vincke: To include your previous question: We learned a lot about pursuing our philosophy and seeing how many things we can do. These are very big, cinematic games.

Cinematics come with very high costs. I believe we have become much better at assessing how many cinematics we can create. We can now integrate this better when we write the script without losing the narrative – and that is the tricky part. It’s easy to plan a cinematic, but it’s not easy to plan something where there is so much freedom of choice like in our games. One of our goals is to increase the scope of player choice. We have become better at finding that balance. That’s very important to even be able to make such big games as we do.

Better pursuing this and implementing it into our development pipeline was crucial for us to learn and continue optimizing that. It’s also about getting faster at bringing an actor into the studio and putting their performance into the game. That used to take us three weeks, and now we can do it in two hours. These are the things we have also heavily invested in. We are not quite there yet, but we are very close.

And that is essentially what we are trying to implement for our entire pipeline. When you change something, we want to see the effect in the game within two hours.

MeinMMO: I remember you once said that it’s important for you to have something in your game that only a tiny percentage would ever see. Is that something that has changed for you now, considering the costs of cinematics?

Swen Vincke: No, quite the opposite. That is also one of the reasons why we are working so hard on efficiency. We do not want to compromise. The more efficient your pipelines are, the better the game will be and the more freedom of choice you can give the player.

We are also working with a new version of our engine. This is Engine No. 5, and it allows for a highly automated pipeline. This reduces mundane tasks like filling in Excel sheets. This way we can focus even more on the actual player experience. But we are not at the point where everything is perfect and running like a dream yet.

The most important pillar for Divinity will be freedom of choice

MeinMMO: Yes, I think that is extremely important for your games. That’s part of the Larian identity, that as a player you get so many freedoms of choice. I assume that will be the case in Divinity as well.

Swen Vincke: The most important pillar for Divinity is to maximize player choice. Be it your character identity or what you can do during combat, through the dialogues in which you need to make decisions. We want you to feel that you are driving the story forward. We try to create the biggest sandbox for you that we can provide with our means, and to experiment.

I looked at something in the game yesterday and was able to combine several things together, and it was just beautiful because I could see how everything clicked together. I sat there thinking: I can’t believe I can do this right now and now this as well. That is just a fantastic feeling that brings me a lot of joy.

That is exactly what we want to create for you – and that is a lot of work because we have to build every single one of those moments. But we are getting better at it. I can see that the team has learned so much from Baldur’s Gate 3 and DoS 2.

MeinMMO: I already asked what you want to keep from Baldur’s Gate 3. But I also think it’s interesting to talk about Divinity itself. It’s your own baby. So same question here: What do you definitely want to keep from the Divinity series?

Swen Vincke: There are a lot of mechanical things that I don’t want to answer yet. I want to discuss gameplay when we can show it. I believe what makes Divinity is also what we transferred to BG3. A sense of exploration. You should not be bound to a specific order, but just take off. Just see what looks interesting to you, and the game catches you exactly where you are. That is the most important part for me.

I think the system of Divinity is also pretty cool. Divinity: Original Sin 1 was the first game that allowed teleportation at level 1. And normally, that is always a spell for much higher levels. We just put it at the beginning and had so many opportunities for experimentation. Those are the things we find exciting because they give you joy.

The problem with that is that we then have to also reach very high to still give you fun towards the end of the game. That is a challenge.

After release, Swen doesn’t play his games – not even with his wife

MeinMMO: That makes me happy to hear. If I had to choose between Baldur’s Gate 3 and Divinity: Original Sin 2, I would take DoS2 because you can just play so much with the systems.

That brings me to another thing I really love about your games. I believe, unlike Sir Lora, we also agree on this. I came across an interview from 13 years ago with you that you did with the YouTube channel Co-Optimus. You said that Divinity: Original Sin 1 became a co-op game only because you wanted to play a CRPG with your then-girlfriend, whom you are now married to.

Are you planning to play Divinity again with your wife?

Swen Vincke: I have never done that.

There is a problem I have. I can no longer see the games once they have been released. I haven’t played a single one of our games after they have been released. That’s because I can only see the flaws. So they hurt me. She always refers to these interviews.

She plays the games with our kids. The boys want to rush through much faster than she can keep up. The only thing I ever did was play the arena from DoS2 with my sons. And that was the only time I played our games with my family. I play other games with them. To my shame.

MeinMMO: I can relate to that. I like to paint in my free time and have a hard time hanging up my own pictures for the same reasons. But sometimes it’s good to just do it and accept everything about them. So maybe you should do your wife a favor. At least once.

Swen Vincke: I have thought about that many times, and then I just can’t. I’m just not there yet. But I also forget many things that are in our games. Maybe I just need to wait long enough to forget everything, and then it will work.

The definition of success lies in the shoe campaign

MeinMMO: I really hope that you can someday get over your shadow. You’re really missing out. Can I give you an example of one of my coop campaigns in Baldur’s Gate 3?

We had a silly home rule that you must be naked at camp but keep your shoes on. In our role-playing brains, it made sense that you at least need shoes if you need to run away quickly. You have no idea what monster that created. Nice shoes suddenly became a status symbol. Everyone naturally wanted the prettiest shoes for camp, making looting very chaotic.

That’s the kind of chaos I need in your games!

Swen Vincke: I did not say that I don’t play them in co-op. Just not when they are released. I have already played them for thousands of hours by then. I might even be the one who plays them the most before release.

I have never heard of a shoe campaign before. I will remember that.

MeinMMO: One thing I am still very curious about. Ignoring the commercial sales figures: What would need to happen for both of you to look at Divinity about six months after release and confidently say, “That was a real success for Larian?”

Swen Vincke: Hearing people talk about their shoe campaigns.

That’s why we do this. When we hear people talking about their campaigns and they had all different experiences and played different characters, then we know we’ve succeeded. Your story is one of many I have heard, and none is like the other. That gives me the confidence to say we achieved what we wanted to achieve.

MeinMMO: I mean, you also won the Community Support award at the Game Awards for the third year in a row now.

Swen Vincke: That made me very happy for the team. They put so much effort and work into it. I believe people also underestimate how hard it actually is to support a game once it has been released.

MeinMMO: Baldur’s Gate 3 is somewhat of a unicorn here, it must be said. We are still writing many articles about the game, and people still enjoy reading them, whether it’s cool community stories or how to optimize their build. Even after three years, people are still talking about Baldur’s Gate 3. That’s something special for an CRPG. Was that a surprise for you?

Swen Vincke: That feels incredibly rewarding. That means to me that you can see we are getting better at what we do. Our player numbers have consistently risen for each game, meaning we have been able to convince players better and better. That shows the evolution of the team. They are pretty much at the peak of their craft, which is why I have very high hopes for our new game.

No one of us expected that Baldur’s Gate 3 would be played for so many years. We thought back then we had a month, and then Starfield would come. We thought that would be the maximum life our game would have. To see it three years later like this is a huge relief.

The ultimate wish for the new Divinity

MeinMMO: What does Divinity personally mean to you? What drives you? I mean, yes, Baldur’s Gate 3 is a great game and will surely touch you emotionally. But the Divinity series is what you have done for the years before. That is your baby.

Swen Vincke: That’s a really good question. I’ve never thought about that. I mean, I know how it all began. Ultima 7 was the biggest inspiration. I wanted to create something similar. Our first two games were flops, and the first Divinity was the third attempt.

I believe since then it has all been an attempt to improve role-playing games. Divinity will be the result of everything we have learned and tried over the years, is my hope. Now also with cinematics, as we had in BG3.

If you put all of that from the last 30 years into a game, it can mean it will spectacularly fail or spectacularly succeed. Obviously, I hope for the latter.

Ultimately, I hope it will be exactly what a role-playing game should be. And that is very simple for me: You should be able to do whatever you want and the world should respond to that. And it should all be motivated by a good narrative.

That is what Divinity means to me.

MeinMMO: That is a really beautiful answer that excites me right now.

Swen Vincke: Maybe you will hate it if there are no squirrels and skeleton cats. Although, there might be squirrels on a pyre.

The second pillar is contrast

MeinMMO: Now don’t burn the squirrels just because you don’t like Sir Lora! The squirrels shouldn’t be punished for that.

At least no squirrels were burned in the trailer, although there was a lot else to see.

I really love how the trailer looked visually. Especially the contrast you mentioned was so pronounced. The man being burned is so dark and has a pale coloring around him. The celebrating people have such vibrant colors and are almost cloaked in golden shimmer.

Swen Vincke: Yes, you hit the nail on the head. Because contrast is the second pillar of the game.

MeinMMO: Then you really conveyed that well. Because the contrast was the first thing I noticed. Then I lingered on the man for a while. I’m not even sure if he is really supposed to represent a victim.

Swen Vincke: I can definitely tell you who the inspiration for that was. It’s Adam Smith, my writing director.

The first version was the classic American hero. And I immediately said we are not going to do that. I told the team, make him look more like Adam.

At the Game Awards, he was also costumed as a lizard.

MeinMMO: Yes, I saw photos online showing several of you wearing masks. At the statue you erected, I even thought of you before the reveal because I saw a bear in the statue.

Swen Vincke: The bear actually has a multi-layered meaning. You will understand what I mean when you see it. It’s more than you think right now.

MeinMMO: I think that’s the perfect conclusion to this interview. Thank you for your time, Swen.

This is an AI-powered translation. Some inaccuracies might exist.

Valve gifts developers on Steam with chocolate, users find out: This is the good stuff, costs almost 100 € per box

Indie developers proudly post their latest success. Valve sends them chocolate as a Christmas gift. The box with over 100 different pieces is huge, and the community is ecstatic. 

What was gifted? Aggro Crab, the developer of Another Crabs Treasure and PEAK, reports in his X post from December 16, 2025, that he received a Christmas gift from Valve. He refers to the X post by Pocketpair, the team behind Palworld, which presented its Christmas gift from Steam on December 15, 2025. 

In the package from Aggro Crab, there are chocolates and a thank you letter. The chocolate is according to Reddit a La Maison du Chocolat box. Depending on the size, the chocolate boxes in Germany cost between 93 – 172 euros excluding shipping (via lamaisonduchocholat.com).

The indie studio censors two words in the photo of the chocolate box, and the name of the company is misspelled. The card says “Aggro Crob” instead of Aggro Crab; whether this is an inside joke by the studio or Valve is unclear. 

Start video
Valve presents the Steam Machine in the new trailer

Successful indie games should be rewarded 

Why is Steam giving away chocolate? There is no official answer from Valve, but some users claim to know what the gesture is about. 

The Redditor NotMilo22 explains that Steam sends a box of chocolate as a Christmas gift to individuals each year, provided they have earned more than $600,000, around €510,000 (as of December 16, 2025) from Steam sales within a year. It is said to be known as the “Chocolate tier” in the gaming industry, and most publishers aim to receive one of these boxes someday (via Reddit)

The official Reddit account of Wallpaper Engine also chimed in and confirmed: “We always get the biggest box, and I assume it won’t get bigger than this” (via Reddit).

Other game designers have also shared their thoughts on Reddit in the past, including the creator of Schedule 1. He asked before the release of his work whether its name was silly. We now know the answer to his question. 

Community shares experiences and wishes 

What does the community say about it? The gesture is well-received in a Reddit post, and some people seem to have received similar gifts or wish for them:

  • TwinTailDigital writes: “No, none for me. Apparently, it’s only given to successful games.
  • satellite51 says: “That looks like maison du chocolat, if so, then it’s excellent chocolate.” 
  • nani_variable jokes: “When we give gifts to Gabe for Christmas, he gives us Half-Life 3.” 

While there is still no exact answer on how Steam distributes these, the community is collectively happy about the Christmas gesture and praises Valve for choosing expensive chocolate. Not all developers can receive a gift from Steam, as more products are released on Steam each year: In 2025, over 19,000 games were published on Steam, but almost half of them did not even receive 10 reviews

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO brings you more guaranteed lucky monsters and a shiny for New Year

At the turn of the year, Pokémon GO brings you an event. There, in addition to some event content, there is also a permanent change.

What kind of event is this? 2025 is coming to an end. And the New Year is also celebrated in Pokémon GO. The “New Year 2026” event will take place from Wednesday, December 31, 2025, at 10:00 AM until Sunday, January 4, 2026, at 8:00 PM.

During the event, you will receive an increased shiny chance for a costumed monster, various bonuses for raids, and other costumed monsters. Additionally, a bonus will be activated at the start of the event, which will remain permanently active.

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Pokémon GO shows its new season in the trailer

All content from New Year 2026

What bonus will be permanently activated? At the start of the event, the number of guaranteed lucky trades will be permanently increased. Where there were previously 35, you can now receive 10 more guaranteed lucky trades, for a total of 45.

When you trade with monsters caught in 2020 or earlier at the start of the event, the trade will be a guaranteed lucky trade. This will remain the case until you have completed the 45 trades. Unfortunately, you cannot check how many you have completed in the game; you can only see it by the fact that a trade no longer leads to a guaranteed lucky trade.

What bonuses will there be at the event? If you catch a Pikachu with a party hat in the wild or after a raid during the event, the chance of it being shiny is increased.

Additionally, you will earn double the amount of experience points and stardust for successfully completed raid battles during the event.

There will also be festive fireworks in the game during the event.

What monsters will be at the event? Various event Pokémon will be waiting for you both in the wild and in raids during the event.

In the wild:

  • Bulbasaur with party hat*
  • Jigglypuff with bow*
  • Hoothoot with New Year’s outfit*
  • Pikachu with party cylinder* (rare)

In 1-star raids:

  • Pikachu with party cylinder*
  • Wurmple with party hat*

In 3-star raids:

  • Raticate with party hat*
  • Nidorino with party hat*
  • Gengar with party hat*
  • Woingenau with party hat*

All monsters marked with a * can also appear as shiny.

What field research will be available at the event? There will be 2 kinds of field research during the event. The first is event field research, as you know it from other events. Here you will receive stardust for successful completion.

The second type is called daily field research. This consists of bonus field research, which you will automatically receive each day during the event when you log in. You will receive lucky eggs and incense as rewards.

However, please note that you must have 3 or fewer active field research tasks to receive a daily field research task upon login. It is not known whether you can still receive this type of field research if you complete or remove field research after the first login and then log in again.

Paid research: For $1.99 (about €2.50), you can get a ticket for the event. Here, you will receive an additional raid pass at gyms every day during the event, as well as a task that gives you 2 premium battle passes, 3,000 stardust, and encounters with event Pikachu.

If you buy the ticket from the Pokémon GO webstore, you will also receive a lucky egg.

Avatar items: At the start of the event, a new accessory for your avatar will be unlocked in the shop: Couplosio Boots. These will also remain available in the shop after the event.

In the last weeks of the current month, there are still some events and contents waiting for you in the game. If you want to get an overview of what they are and when they take place, then feel free to take a look at our overview with all events in December 2025 in Pokémon GO.

This is an AI-powered translation. Some inaccuracies might exist.

Expedition 33 will heat up players with the new update, one builds a build that easily one-shots powerful bosses

In Clair Obscur: Expedition 33, players can struggle with the new update. However, one has already found a build that deals over a billion damage.

What kind of update is this? On the occasion of the huge success at the Game Awards, Clair Obscur: Expedition 33 has released a new, free update. The “Thank-You Update” not only introduced the new area “Verso’s Drafts” but also lots of new items, abilities, outfits, and most importantly: bosses.

The new bosses are quite challenging and have already driven players to the brink of despair.

However, this overwhelming might of the bosses has apparently triggered a reaction: The YouTuber BltzZ shows how he swiftly defeats one of the hardest bosses in the new update.

Start video
Clair Obscur: Expedition 33 – The Role-Playing Game Introduces Sciel, the Serene Warrior

New build for Maelle deals over 1.1 billion damage

Maelle was already known in Clair Obscur: Expedition 33 for being able to deal extreme amounts of damage. This went so far that one of her best combos was nerfed when she defeated the strongest bosses in the game for the first time.

In the new update, however, there is a new variant: YouTuber BltzZ shows how he turns the notorious boss “Simon” to dust with Maelle.

With his build, Maelle is capable of dealing over 1.1 billion damage with the attack “Burning Canvas”. Too much for Simon, who is defeated immediately – despite being one of the most powerful bosses in the game. You can see what that looks like in BltzZ’s video:

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How does that happen? The exact setup of the Pictos is best seen in the video. Basically, the build is about stacking damage multipliers across various abilities.

This includes a lot of burn stacks and markings that have already been applied to Simon by other characters. Maelle also uses the new weapon “Licorum”, which you can obtain in Verso’s Drafts. This weapon also stacks skill damage.

Additionally, the build relies on using Gradient Charges and the new Picto “Feint”, where characters deal only one point of damage for four attacks and finish the fifth with 600% more damage. This fits well with Maelle’s “Burning Canvas”.

So a way to keep the powerful bosses of the new update in check has been found quite quickly. It will be exciting to see how other builds develop in the coming days.

The YouTuber emphasizes that this build also has the potential to deal even more damage. In Clair Obscur: Expedition 33, some pretty wild combinations are possible. One example: A developer had a direct duel with a player, where they continuously outdid each other in damage.

This is an AI-powered translation. Some inaccuracies might exist.

Players are searching for the Cow Level in Diablo 4, instead finding secret bosses with fat loot in Season 11

In Diablo 4 players are still searching for the secret cow level and following mysterious clues. However, in their search, they have stumbled upon another secret that holds valuable loot.

What have the players found? In search of clues that hopefully lead them to the legendary cow level, players have made a strange discovery. The demon lords you can face drop not only corrupted body parts as loot, which you can use to summon world bosses, but also purified ones.

Unlike the corrupted parts, the purified ones could not simply be used for a summoning. They are also considerably rarer. Instead, players found four altars of sin, with which the purified body parts can be used.

There is one altar for each of the lords, so you need 4 different purified body parts each. You can find the locations of the altars here at MacroBoiBoi via YouTube.

If you place the items at all four altars, a portal opens that leads you to a dark arena with an unknown name. There, four bosses confront you, and if you defeat them, they hold powerful loot for you. You will receive a unique skin for your mount as well as crafting materials to create some of the strongest items in the game.

Perhaps this secret will comfort you that it seems there is still no cow level for Diablo 4 with this update.

Start video
Diablo 4 shows the Paladin and his oaths in the gameplay trailer

Still no cow level in Diablo 4

What is the cow level anyway? The secret cow level has a certain tradition since Diablo 2. Originally born out of a joke that a portal would open in Diablo 1 if you clicked on the cows in Tristram often enough, it has now become not just a meme, but also a reliable source for strong loot.

Also in Diablo 3, the unofficial cow level even made a return in double form, even if Blizzard still claims that there are no cow levels. However, this concept can also be found in other Blizzard games and has become a running gag in the community.

Therefore, it is not surprising that players are also searching for a secret cow level in Diablo 4 – so far without success. Nevertheless, with each season the clues are intensifying, which is why players do not give up hope and continue to search tirelessly. Perhaps it will appear with the new expansion Lord of Hatred?

The legendary cow levels are now surrounded by almost their own lore in the Diablo universe. Hundreds of players are searching for it and speculate in what form it could finally appear in Diablo 4. You can read all about it and the complete background in our special: Diablo: What is the cow level in the ARPG and why does everyone want to find it?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PC Gamer

In 1972, a new standard was developed for the PC: 53 years later, there is a surprising update

A data transfer system from 1972, originally intended for measuring instruments, now has a stable Linux driver – 53 years later. Why the old GPIB still plays a role today, although hardly anyone knows it.

What exactly has been updated? Currently, the software and hardware sectors are becoming increasingly restrictive, pushing users towards upgrades. Recently, for example, Microsoft has been trying hard to force all users to switch to Windows 11. In contrast, open-source offerings take a different approach and ensure connectivity at a new level.

Start video
In Germany, there are over 400 USB sticks protruding from walls – What is the ‘Dead Drops’ project?

The General Purpose Interface Bus (GPIB), also known as IEEE-488 or HP-IB, was developed in 1972 by Hewlett-Packard (now known under the brand HP).
It was originally designed to connect scientific measuring instruments like oscilloscopes or multimeters to computers of that time and ensure seamless data transfer (derStandard).

Over 50 years later, this connection has now received stable support in the Linux kernel 6.19.

Previously, the driver for GPIB was only available in the so-called “staging” area of the Linux kernel.
With the new update, the support is now considered mature and is fully integrated (via Tom’sHardware).

Why is this still important? In general, the use of the interface has significantly decreased over the past decades. However, current research institutions and measuring instruments still have devices that require this connectivity (derStandard). Thanks to the official support and the stable drivers, modern Linux systems can now reliably communicate with this old hardware.

The support and connectivity of various hardware not only bring specific application areas but also general advantages. This form of support prevents wasteful handling of hardware components. Because: Just a single image shows how much electronic waste the end of Windows 10 means for our environment

This is an AI-powered translation. Some inaccuracies might exist.

In the new patch of Final Fantasy XIV, there are big buffs for DPS, but two classes are suffering

Patch 7.4 for Final Fantasy XIV is live. In addition to some new content like more main story, a new raid, and boss enemies, there are also adjustments to the jobs. The DPS can look forward to big buffs, but two classes are suffering.

What buffs are there in Patch 7.4? Specifically, the ranged DPS jobs can look forward to buffs with Patch 7.4. For example, the Red Mage gets power-ups. Some other DPS as well as all healers will also be buffed. The Dark Knight class can also look forward to a minimal buff.

However, the Gunbreaker, a second tank class, and the Viper, which was added with Dawntrail, are hit particularly hard. A total of 14 abilities will be adjusted downwards for tanks, 23 for the DPS. You can read more about the detailed changes to the classes below the video. However, with the table of contents, you can jump directly to your job.

[toc]

Start video
Final Fantasy XIV: Rocking trailer for “Into the Mist” sets the stage for patch 7.4

Power for ranged DPS, less for the tank

What do these adjustments mean specifically? How these changes will affect the new content is still uncertain. Such a strong debuff for the Viper, as is happening now, could potentially lower the popularity of the class significantly.

The DPS classes that have received buffs, on the other hand, tend to fight from a distance – except for the hybrid Red Mage. On top of that, there are the healer buffs. So it might be that in the new content, healers will be needed more for damage output in addition to their main task (healing).

Potentially, the buffs for ranged attackers suggest that they might be needed in the new content such as the raid or against the new boss.

The debuffs for the Revolver Blade, on the other hand, could simply mean that the job was a bit too strong for the developers. This could just be balancing adjustments.

However, why exactly the jobs were adjusted and why, for example, Black Mage and Dragoon were not changed cannot be stated with certainty at the moment.

The buffs and debuffs of Patch 7.4 in detail

What has been adjusted in detail? Final Fantasy XIV brings significant changes to some classes with Patch 7.4. Here are the adjustments in detail:

The Tanks

Dark Knight

CommandChange
Living ShadowSimulacrum duration has been increased from 20 to 22 seconds

Gun Breaker

CommandChange
BloodfestNow increases maximum Cartridges to 6 in addition to adding 3 charges to your Powder Gauge.
Recast time has been reduced from 120 to 60 seconds.
Gnashing FangPotency has been reduced from 380 to 330.
Potency upon learning the trait Melee Mastery II has been changed from 500 to 440.
Now a charged action with a maximum of 2 charges.
Savage ClawPotency has been reduced from 460 to 410.
Potency upon learning the trait Melee Mastery II has been changed from 560 to 500.
Wicked TalonPotency has been reduced from 540 to 490.
Potency upon learning the trait Melee Mastery II has been changed from 620 to 560.
Jugular RipPotency has been reduced from 200 to 180.
Potency upon learning the trait Melee Mastery II has been changed from 240 to 220.
Abdomen TearPotency has been reduced from 240 to 220.
Potency upon learning the trait Melee Mastery II has been changed from 280 to 260.
Eye GougePotency has been reduced from 280 to 260.
Potency upon learning the trait Melee Mastery II has been changed from 320 to 300.
Burst StrikePotency has been reduced from 380 to 340.
Potency upon learning the trait Melee Mastery II has been changed from 460 to 420.
HypervelocityPotency has been reduced from 160 to 140.
Potency upon learning the trait Melee Mastery II has been changed from 200 to 180.
Sonic BreakPotency has been increased from 300 to 340.
Damage over time potency has been increased from 60 to 120.
Damage over time duration has been reduced from 30 to 15 seconds.
Double DownPotency has been reduced from 1,200 to 1,000.
Cartridge cost has been increased from 1 to 2.
Reign of BeastsPotency has been reduced from 1,000 to 800.
Noble BloodPotency has been reduced from 1,100 to 900.
Lion HeartPotency has been reduced from 1,200 to 1,000.
More on the topic
Final Fantasy XIV Patch 7.4 is ready to launch – Here’s what the update brings
von Sophia Weiss

The DPS

Ninja

CommandChange
Goka MekkyakuPotency has been increased from 600 to 850.

Viper

CommandChange
Steel MawPotency has been increased from 100 to 120.
Honed Reavers potency has been increased from 120 to 140.
Reaving MawPotency has been increased from 100 to 120.
Honed Reavers potency has been increased from 120 to 140.
Hunter’s BitePotency has been increased from 130 to 180.
Swiftskin’s BitePotency has been increased from 130 to 180.
Jagged MawPotency has been increased from 140 to 180.
Grimhunter’s Venom effect potency has been increased from 160 to 220.
Bloodied MawPotency has been increased from 140 to 180.
Grimhunter’s Venom potency has been increased from 160 to 220.
Last LashPotency has been increased from 100 to 120.
VicepitPotency has been increased from 220 to 250.
Hunter’s DenPotency has been increased from 280 to 300.
Swiftskin’s DenPotency has been increased from 280 to 300.
Uncoiled FuryReduction in potency after the first target has been changed from 60% to 75%.
ReawakenReduction in potency after the first target has been changed from 65% to 80%.
First GenerationReduction in potency after the first target has been changed from 65% to 80%.
Second GenerationReduction in potency after the first target has been changed from 65% to 80%.
Third GenerationReduction in potency after the first target has been changed from 65% to 80%.
Fourth GenerationReduction in potency after the first target has been changed from 65% to 80%.
Uncoiled TwinfangReduction in potency after the first target has been changed from 60% to 75%.
Uncoiled TwinbloodReduction in potency after the first target has been changed from 60% to 75%.
OuroborosReduction in potency after the first target has been changed from 65% to 80%.
First LegacyReduction in potency after the first target has been changed from 65% to 80%.
Second LegacyReduction in potency after the first target has been changed from 65% to 80%.
Third LegacyReduction in potency after the first target has been changed from 65% to 80%.
Fourth LegacyReduction in potency after the first target has been changed from 65% to 80%.

Bard

CommandChange
Apex ArrowPotency has been increased from 120-600 to 140-700.
Blast ArrowPotency upon learning the trait Ranged Mastery has been changed from 600 to 700.
Radiant EncorePotency when 1 Coda is active has been increased from 600 to 700.
Potency when 2 Coda are active has been increased from 700 to 800.
Potency when 3 Coda are active has been increased from 1,000 to 1,100.

Machinist

CommandChange
DrillPotency upon learning the trait Marksman’s Mastery II has been changed from 620 to 660.
Air AnchorPotency upon learning the trait Marksman’s Mastery II has been changed from 620 to 660.
Chain SawPotency upon learning the trait Marksman’s Mastery II has been changed from 620 to 660.
ExcavatorPotency has been increased from 620 to 660.

Dancer

CommandChange
Saber DancePotency upon learning the trait Dynamic Dancer has been changed from 520 to 540.
Fan Dance IVPotency upon learning the trait Dynamic Dancer has been changed from 420 to 460.
Last DancePotency has been increased from 520 to 540.

Red Mage

CommandChange
EmboldenIncrease to own magic damage changed from 5% to 10%.
ManaficationIn accordance with the removal of Enhanced Manafication, recast time has been reduced from 120 to 110 seconds.
Now temporarily increases the ranges of Enchanted Riposte, Enchanted Zwerchhau, and Enchanted Redoublement to 25 yalms.
The additional effect “Grants 6 stacks of Manafication” has been changed to “Grants 3 stacks of Magicked Swordplay.” The duration remains at 30 seconds.
The additional effect “Grants Prefulgence Ready upon consuming 6 stacks of Manafication” has been changed to “Grants Prefulgence Ready.” The duration remains at 30 seconds.
Vice of ThornsPotency has been increased from 900 to 950.
PrefulgenceAction change settings can now be enabled to switch Prefulgence with Manafication.
Enhanced ManaficationThe trait has been removed.
Enhanced Manafication IIThe trait has been removed.
Enhanced Manafication IIIIn conjunction with the removal of Enhanced Manafication and Enhanced Manafication II, Enhanced Manafication III will be renamed Enhanced Manafication.
More on the topic
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von Dariusz Müller

The Healers

White Mage

CommandChange
Glare IIIPotency upon learning the trait White Magic Mastery has been changed from 340 to 350.
Afflatus MiseryPotency upon learning the trait White Magic Mastery has been changed from 1,360 to 1,400.
Plenary IndulgenceThe effect “Grants Confession to nearby party members” has been changed to “Grants Confession to nearby party members, reducing damage taken by 10%.” The duration remains at 10 seconds.

Scholar

CommandChange
BiolysisPotency upon learning the trait Tactician’s Mastery has been changed from 80 to 85.

Astrologian

CommandChange
Collective UnconsciousThe duration of damage over time has been increased from 5 seconds to 10 seconds.
Damage reduction effect duration has been increased from 5 to 10 seconds.
The effect “Effects will be applied continuously to self and all party members standing within the celestial ring” has been changed to “Wheel of Fortune will be applied continuously to self and all party members standing within the celestial ring.”

Sage

CommandChange
Eukrasian Dosis IIIPotency upon learning the trait Magick Mastery has been changed from 80 to 85.

Patch 7.4 starts today and brings a whole range of new content. In addition to the main story and a new 8-man raid, the glamour restrictions are finally being lifted. The Star Light Festival 2025 will also begin on December 17, 2025. You can read all about it here: Final Fantasy XIV: Seasonal Events 2025 – The Star Light Festival

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Lodestone

Audi sells a luxury car with 700 HP in China for 30,000 euros, which costs double in Germany

A YouTuber examined an electric car from Audi that is currently only available in China. A similar model would cost significantly more in Germany.

The YouTuber JP Performance GmbH featured a particular electric car from the German company Audi in a new video, which cannot be purchased in Germany. The Audi E5 Sportback is currently only available in China and is set to be sold there for the time being.

Nevertheless, the YouTuber is impressed and primarily complains about the large price differences. The luxury car with over 700 horsepower costs about 30,000 euros in its base version according to a seller in China, while similar vehicles in Germany often cost double that.

You can watch the full video here:

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Audi aims to conquer the Chinese market with an electric car, costs about 30,000 euros

What kind of vehicle is this? According to official press release from Audi, the Audi E5 Sportback was unveiled in August 2025. The E5 Sportback is a so-called joint venture between Audi AG and the Chinese state-owned company SAIC.

The car features several peculiarities, such as omitting the iconic Audi rings and relying solely on lettering. The maximum performance potential is 787 horsepower, with a top speed of 240 km/h.

The YouTuber JP Performance compares the E5 with the Audi A6 E-Tron, which he claims is based on a similar performance and size class and is therefore comparable. Here, the price for the base version starts at a minimum of 64,500 euros, which is double what the base version of the E5 Sportback would cost in China.

Start video
Slate Auto presents new truck with electric motor

Why does the car cost “only” about 30,000 euros in China?

The market in China is fundamentally different from that in Europe. In China, wages, energy, and many raw materials like steel are generally cheaper than in Europe, which lowers the production costs per vehicle. The advantage is particularly significant in batteries, as Chinese companies can produce batteries about 15% cheaper than European manufacturers. This is stated by Business Insider magazine.

Additionally, the state subsidies in China should not be underestimated: subsidies for factories and battery production, low-interest loans, and strong support programs for electric vehicles.

Such measures reduce investment and capital costs, allowing for lower final prices, especially in the domestic market. Chinese manufacturers also calculate that low profits in the home market are compensated by higher margins in the EU, which explains the large price differences between China and Germany for the same model.

For German manufacturers, the opposite is often true: they reduce prices in China in order to remain competitive with local brands. This is reported by Süddeutsche Zeitung.

In China, there has been a shift in the production of vehicles for some time. Many dealers are facing such a large oversupply of cars that they now even sell new cars as used ones. One reason why the state now wants to intervene in production to prevent even bigger problems: China produces so many cars that even new cars have to be sold as used ones now

This is an AI-powered translation. Some inaccuracies might exist.

ARC Raiders: Patch Notes for Update 1.7.0 – Extreme Cold Makes Your Survival Even Harder

Update 1.7.0 for ARC Raiders is out now and brings a new, extremely cold map condition. We show you the patch notes.

What is this update? On December 16, 2025, Update 1.7.0 for ARC Raiders was released. This includes numerous balance changes and fixes, as well as a new map condition called Cold Snap.

Additionally, the ability to reset the skill tree has been added. This feature was previously missing from the game but had been requested by the community for a long time.

Start video
ARC Raiders zeigt im Launch-Trailer, wie der Kampf Mensch gegen Maschine aussieht

The highlights of patch 1.7.0

What are the highlights of the update? With patch 1.7.0, winter breaks out in ARC Raiders. This brings some new dangers. For example, water spots on the maps are now frozen, and when you step on the frozen water, your feet will become slippery. Additionally, the raging snowstorm limits your visibility.

However, the biggest highlight of the update is the new map condition “Cold Snap”. If your Raider is exposed to the extreme cold for too long, they will die. However, inside buildings you are protected from the cold.

Here’s a summary of the highlights:

  • Added the function to reset the skill tree.
  • Added the option to toggle aim mode (Aim Down Sights/ADS) instead of holding the button.
  • The wallet now displays the soft cap for creds.
  • Various festive items have been added to create a holiday atmosphere.
  • The location of the Aphelion blueprint has been moved from the Matriarch to Stella Montis.
  • Added customization options for the Raider tool.
  • Various collision issues on the maps have been fixed.
  • The spawn distance verification at Stella Montis has been improved to fix the issue of players spawning too close to each other.
  • The assault rifle Bettina has been improved to be a better option in PvP.
  • The assault rifle Rattler has been slightly improved and now has a larger magazine.

You can find the full patch notes on page 2.

From December 16 to January 13, the event Flickering Flames is running in ARC Raiders, where you need to collect so-called Candleberries for the residents of Speranza, as well as light and heat sources like candles.

On December 26, ARC Raiders is also supposed to receive a new free Raider Deck. This is the Battle Pass of the extraction shooter and comes with a variety of different items, including cosmetic items and Raider tokens.

If you want to collect Candleberries for the Flickering Flames event, it might be helpful to be friendly to other Raiders – after all, you all want to return to Speranza alive. And being nice is supposed to help you meet other nice players: A developer reveals: The matchmaking of ARC Raiders evaluates very closely how mean you really are

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. arcraiders.com

5 Animes we all secretly watched on MTV even though we were way too young

On the television channels Tele 5 and RTL2 there were various animes to watch. However, if you wanted to watch series for a slightly older audience, you found the perfect animes on MTV. MeinMMO presents some of these animes to you.

MTV had its anime era from 2001 to 2007. Since many of the series were only rated 16 and older in Germany, the animes aired late in the evening, usually from 9:00 PM or even 10:00 PM.

As MTV is shutting down many of its TV channels by the end of 2025 (to be read on t-online), we want to take one more nostalgic trip with you and look at animes that you probably shouldn’t have been allowed to watch during their original run.

For you to have been able to watch the series at the right age, you must have been born in 1985 or earlier. In 2007, just the birth years from 1991 would have been allowed to watch many of the animes – and thus I myself narrowly missed the cutoff and count among the fans who watched all of these series far too early.

A modern anime that is also not for kids can be seen here:

Start video
This Monster Wants to Eat Me – Dramatic and eerie anime with dark themes

Thus, MeinMMO lists all our shared sins in this article. We also reveal why we really should have only seen the series at a later age.

Golden Boy

  • When did the anime air? from March 2001

What is it about? 25-year-old Kintaro Oe, a law student at a prestigious university in Tokyo, is on the fast track to a successful career. But just before graduation, he drops out to learn “in the school of life.” He travels around Japan on his mountain bike and takes various odd jobs to learn.

In each of the 6 episodes, he lands at a woman who is usually his boss. At first, he always seems like a bumbling, perverted good-for-nothing. However, especially towards the end, skills are often revealed that he didn’t even know he possessed. Before a relationship can develop, Kintaro moves on.

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Why is the anime not for kids? Golden Boy shows no hesitation in openly depicting sexuality and fetishes. Kintaro is driven by his urges and often succumbs to wild fantasies. For example, he sniffs bike seats or hugs worn clothes. 

Moreover, a lot of bare skin is visible, although the intimate areas are always covered. Otherwise, the series would more likely drift toward an 18+ rating.

The continuation can be found on page 2.

This is an AI-powered translation. Some inaccuracies might exist.

Tens of thousands of children want to leave Russia because the government is banning their favorite game

In Russia, Roblox has been banned by the government. That’s why there are now thousands of letters from children who want to leave.

That the Kremlin receives a lot of criticism from its own citizens is something that is usually rarely reported in Russian media. But there is one thing that is different: Roblox. Because the globally popular game has been banned in Russia, which apparently prompted the younger generation to write letters to the Russian government.

Start video
Roblox – The Official Trailer for the Virtual Universe

Why is Roblox banned in Russia? On December 3, 2025, access to Roblox was blocked from the Russian side. In the justification from the Russian media regulator Roskomnadzor, it states in the Moscow Times that the game contains “extremist material”, also “propagates LGBTQ and other harmful views” and is full of “inappropriate content that can negatively affect the mental and moral development of children”.

Children are writing letters, want to leave Russia for Roblox

The pro-Russian censorship advocate Yekaterina Mizulina told her Telegram followers that she has received “more than 63,000 letters from children aged 8 to 16 regarding this ban.” Half of these children wish to leave Russia because of this ban.

Putin’s spokesman Dmitry Peskov also commented on this, stating that he has received many letters from children on the subject. He denies that the children are talking about wanting to leave Russia, “but they write a lot about this game”.

How popular was Roblox in Russia? Roblox was one of the most popular games before its ban – and apparently even beyond that. In 2023, it was the most downloaded game in Russia. Roblox is also extremely popular among the younger generation worldwide, with over 100 million daily users.

Roblox has repeatedly faced criticism internationally, with allegations that not enough is being done to protect children. There are many reports that particularly Roblox is increasingly being used for grooming crimes.

It is rather a rare phenomenon for the president of a country or their spokesman to feel compelled to deal with video games – but it is likely one of the very few commonalities with other countries. Because even the French president has previously spoken negatively about video games and made headlines with it.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. tomshardware.com

Jim Carrey received 17 million € for The Grinch, wanted to return the money already after day 1 and quit

Jim Carrey portrayed a famous children’s book character in 2000 – the Grinch. The film has a cult status, but it was a real challenge for the actor, which he almost quit.

Jim Carrey is known for playing absurd roles and giving it his all. His facial expressions are legendary and his energy on screen has delighted audiences for decades – including in a rather quirky superhero film.

In 2000, The Grinch was released in theaters. It was the adaptation of the book “How the Grinch Stole Christmas,” which was written by the American author Theodor Seuss Geisel in 1957.

Most of you have probably seen the film and know how Jim Carrey looks in it: hairy, green, and quite close to the illustrations of the original. For that, an elaborate mask was necessary, but it caused Carrey some very exhausting weeks.

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Shortness of breath and panic attacks

What was Carrey’s experience like? Today, 25 years later, the actor and those involved in the film can look back and shared their experiences with Vulture. Early on, it was clear that Carrey would be put in an elaborate mask, and they did not simply want to paint him green. After all, the character was supposed to look like the Grinch, not like Jim Carrey.

For that, he received a hefty fee of 20 million US dollars, about 17 million euros. After the makeup artist Rick Baker completed the design, the result was tested on the actor. Carrey remembers:

When it came to designing the Grinch so that he really looked like the Grinch, they had to put the tip of my nose on the bridge of the Grinch’s nose. The rest of my nose was completely covered, so I couldn’t breathe through my nose… ultimately, I breathed through my mouth the entire film.

Jim Carrey

Additionally, the suit he had to wear was full of hair that constantly itched. The contact lenses, which the actor had to wear all day, were equally terrible. They were so large that they caused Carrey pain. Director Howard, who once saved Star Wars, among other things, remembers how bad his leading actor felt back then:

Jim had panic attacks. I saw him lying on the floor with a brown paper bag between takes. Literally on the floor. He felt miserable.

Ron Howard

The problem was not just the long shooting days. Even before the first shot was fired, Carrey had to sit still in the makeup chair – for eight hours. Shortly after shooting began, the actor approached the producers and offered to return his fee and drop out of the project. As we know today, he didn’t do that.

What was the solution? The producers decided on an unusual step: they assigned Carrey the former Navy SEAL commander Richard Marcinko. He had experience in training soldiers and practiced with them how to cope with torture and confinement.

According to Carrey, he received many tips and tricks on how to deal with the pain and the tightness of the costume. Another help during the long sessions in the mask was the music of the Bee Gees, which lifted Carrey’s spirits.

The anecdote shows how hard the life of an actor can be. Do you think the effort was worth it? Feel free to let us know in the comments. In the Amazon series Fallout there is also an actor who had to sit for hours in the makeup chair. This was due to the unusual creature he portrayed: Everyone knows the ghouls from Fallout, but how did they become that way?

This is an AI-powered translation. Some inaccuracies might exist.

In Japan, dogs now serve as a substitute for children so that traditional festivals do not have to be canceled

In Japan, a traditional Shintō childrenu2019s festival Shichi-Go-San has become a pet blessing ceremony. The reason lies less in the love for pets and more in the dramatic demographic crisis in the island nation.

What kind of ritual is it? Shichi-Go-San (u201cSeven-Five-Threeu201d) is a Japanese age and blessing festival for children: boys aged 3 and 5 years and girls aged 3 and 7 visit Shintō shrines with their families, wear traditional clothing, and pray for health and happiness. This custom is celebrated every year on November 15 and has been part of Shintō culture for centuries (via Japan Experience).

As the New York Times recently reported, some temple facilities have now opened the ceremony for animals as well. This offering is reported to be in high demand. The news agency Reuters even reported briefly in 2023 about the beginnings of this phenomenon.

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Dogs and Children

Are there suddenly more dogs than children? In several regions of Japan, Shintō shrines are now registering more pets than children for the Shichi-Go-San festival. In a well-known shrine in Tokyo, around 350 animals – mostly dogs – came during the autumn season, while only about 50 children traditionally participated in the festival.

Many owners see their four-legged friends as u201cfamily membersu201d and want them to be blessed with luck and health (via X).

And what exactly is the reason for this? This somewhat unusual shift is closely linked to Japanu2019s declining birth rate. The population is aging significantly, and newborns are becoming increasingly rare – while the number of pets, especially dogs and cats, is rising, with many being regarded as emotional family members (Xataka).

The fertility rate in Japan was estimated to be around 1.2 children per woman in 2023. The fertility rate describes the average number of children a woman is expected to give birth to during her lifetime. For the years 2024 to 2050, only a slight upward fluctuation is expected in Japan (Statista).

The opening of shrines and ceremonies for pets also arises from the proportionality. Current figures show: In Japan, there are currently more pets in households than children
(soziopolis).

According to Max-Weber-Stiftung, this is due to the birth rate as well as regulations. Compared to Germany, the sale of animals is less regulated. In Japan, there are still difficulties in enforcing sales regulations and dealing with wild animals as pets. The illegal wildlife market in Japan is among the largest in the world.

The process of anthropomorphizing something non-human is referred to in social science as anthropomorphism and is particularly pronounced in Japan according to sociologists and Japanologists (soziopolis)

Even if the opening of the ceremony seems cute at first glance – it also shows how deep the demographic crisis in Japan goes. For those who have no dogs in real life as loyal companions, they exist at least digitally: Thanks to a trick, a dog from Zelda finally wins a race that was impossible to win after 25 years

This is an AI-powered translation. Some inaccuracies might exist.

Monster Hunter Wilds launches Title Update 4 and brings the first Elder Dragon – All information and patch notes in the overview

Monster Hunter Wilds is receiving its fourth major update with various new features and changes. What highlights await you and what else you should know can be found here. We also bring you the complete patch notes.

What highlights are in TU4? The spotlight of the update is on the first Elder Dragon making its way into Monster Hunter Wilds: the giant Gogmazios. It arrives today, on December 16, 2025, as a permanent event quest for hunters ranked 100 and also brings new equipment.

Further highlights include:

  • Gogma-Artian weapons
    • Improved Artian weapons that you can upgrade with materials from Gogmazios
    • They have a random bonus and group ability
    • Abilities can also be reset
  • Armor refinement
    • Option to further improve armor starting at JR 100
    • Removes limitations for armor ball improvements
  • Combat-hardened Jin Dahaad
    • Appears on December 24 as a permanent event quest
  • Seasonal Event “Festival of Harmony: Lights”
    • Winter festival from December 19, 2025 to January 14, 2026

In addition, there are some more new contents that we will present to you in the next section. If you are looking for the complete patch notes, we have compiled them for you on page 2.

You can get a first impression of Gogmazios and the contents of TU4 in the trailer:

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Monster Hunter Wilds shows TU4 with the first Elder Dragon and Winter Festival

More innovations in TU4 of Monster Hunter Wilds

What other innovations are there? Besides the highlights, there are also several other innovations that primarily expand the endgame and focus on improving balance and fixing bugs.

One of the larger innovations is new helper hunters that you can take with you on your hunts. Now, Griffin (Great Sword) and Nightmist (Light Bowgun) can assist you on your hunts if you don’t want to go alone, but also don’t want to play with others.

Additionally, there are new optional quests with several 9★ monsters for which you can earn exclusive nameplates. You can also look forward to new event quests.

There are also new photo poses for cosmetic enthusiasts, a free editing voucher for characters and Palicos, as well as a new but paid cosmetic package as DLC. Additionally, there is a glimpse of the next larger update.

What to expect after TU4

What kind of outlook is there? The next major update is already scheduled for February 18, 2026. However, it will not be titled TU5, but will instead represent a normal version update.

With the update, the combat-hardened Arkveld will permanently arrive as an event quest and there will be a collaboration with Monster Hunter Stories 3: Twisted Reflection. Additionally, the winners of the design competition for the Great Sword will be implemented, allowing you to admire them in action.

Furthermore, additional quests for advanced hunters starting at JR 100 will be introduced and work will continue on improving performance and overall gameplay experience.

With Gogmazios, the first Elder Dragon is arriving in Monster Hunter Wilds. Whether more will follow in the future is not yet known, but it is very likely that it will not be alone. What awaits you with it and what other monsters are waiting for you, you can read here: Monster Hunter Wilds: All monsters with weaknesses, locations, and drops in the list including TU4

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Capcom

Pokémon GO gives you almost 7 days of friend bonus – it’s that easy

In Pokémon GO there is a new weekly challenge. However, it probably won’t keep you busy for the whole week.

What is the new task? If you log in to Pokémon GO today, you can find the new weekly challenge. It is: “Complete 25 Field Research tasks.” You can complete the task in groups of up to four players.

The following bonuses are available as rewards:

  • 6,000 Stardust
  • 20,000 XP
  • 7 Friendship points

Especially, the 7 Friendship points are likely to be of interest to most. You will receive them with all players with whom you complete the task together. This will help you advance faster in terms of friendship levels and get closer to your first remote trade.

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Pokémon GO shows its new season in the trailer

How do I start and complete the new weekly challenge in Pokémon GO?

To start the new challenge, proceed as follows:

  • Click the Trainer menu in the bottom left
  • Select the “Groups” option in the top right
  • There, start the new task
  • Through “Select Crew”, you can invite three friends to complete the task with you

How to complete the task: Even alone, completing 25 Field Research tasks over the course of a week would be quite simple; with four players, it should be done very quickly.

Important: Make sure to actually get a total of four active players together. Not only will this make the task easier, but you will also receive the friendship bonuses with players with whom you might want to do remote trades in the future.

If you want to make it even easier for yourself: Delete more difficult Field Research tasks and replace them with easier ones by spinning at PokéStops and trying to find new ones. For example, it is noticeably easier to perform three upgrades on Pokémon than to win a five-star raid.

However: Overall, you shouldn’t have any timing issues if you start the task now.

What’s next in Pokémon GO? In Pokémon GO, everything is currently revolving around the last month of the year: The Winter Festival event will be starting soon, followed by the New Year’s event. In between, there are always more dates, such as the current Spotlight Hours. You can find our complete overview, as usual, here: All events in Pokémon GO in December 2025.

This is an AI-powered translation. Some inaccuracies might exist.

The new shooter from Bungie shows more gameplay, looks significantly better according to players, costs less than Destiny 2 at release

Marathon has recently had a bad reputation among players. With a new gameplay video, Bungie aims to convince players once again. Additionally, we finally know when the shooter will be released – and how much it will cost.

When will Marathon be released? According to Bungie, Marathon will be released sometime in March 2026. There is no exact date yet, but players will be able to dive into the world of the extraction shooter by March 31 at the latest – unless the release is postponed again. Originally, Marathon was supposed to be released on September 23, 2025, but was then postponed indefinitely.

How much will Marathon cost? The price of Marathon is surprising. Contrary to the trend of video games becoming more expensive, the game will be released at a low price. Bungie will charge only €39.99. This is a lower price than Bungie’s other shooter, Destiny 2, which cost around €60 at launch.

The title is set to be released on Steam, PS5, and Xbox Series X|S with full cross play and cross save support.

What else do the developers reveal? With the purchase, all players will have direct access to all future gameplay updates, with new maps, runner classes, and events being introduced throughout the year. Players will also be able to experience the cryo archive, which will be available in season 1.

Additionally, Bungie promises to avoid any “Pay2Win” elements. Whether a team wins will never depend on money spent. You can invest real money into the premium passes. It will be possible to purchase previous premium passes at any time and earn the rewards from them.

In the new video, the developers also showcase revised gameplay for Marathon. Following the disastrous beta, the comments regarding the shown material are very positive.

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Bungie zeigt Gameplay zu Marathon mit den Fraktionen und Maps

Marathon showcases new gameplay, excites players

What can be seen in the video? The development team addresses various aspects of the shooter, including:

  • Gameplay featuring new features like proximity chat and the new runner class Rook
  • The maps Perimeter, Dire Marsh, and Outpost
  • The loot and weapons that can be individually customized
  • The classes and how they can be tailored to your playstyle
  • The factions and the mission you receive from them

Especially the individual maps take up a large part of the video and are shown in detail. With the cryo archive, the developers even unveil heavy content that comes with season 1. Here, players are expected to encounter every possible danger present in the game.

What do the viewers think? In the comments on YouTube, there are many fans who see a significant improvement compared to the previously presented game. Particularly, the soundtrack, which is said to be “bombastic”, and the world, which is described as “always screenshot-worthy”, are well received by players.

They also feel that the gameplay now resembles the short film for the extraction shooter more closely. The improvements to the environment and the change in visual direction have benefitted the game.

Right after the beta, Marathon already showed initial improvements. Even then, the team was working on the graphics of the shooter. However, according to an expert, that might not be enough. He sees other issues that Bungie needs to address: New leaks from Marathon show an improvement, but a shooter expert states: “That’s still not enough.”

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Bungie

Fraudsters deceive Taylor Swift fans, use AI for nasty scams, seize over 4 billion euros

AI imitations of Taylor Swift and Sabrina Carpenter are reportedly stealing money from fans daily. Behind this scam are fraudsters who use generative AI, among other things, to cheat unsuspecting fans. 

What have the fraudsters done? The company Spikerz, a social media security firm, reports in a blog post that many people fall victim to fraud every year. The company refers in its post to a final report from its own company. The main reason for this are primarily AI clones of well-known musicians. 

In total, $5.3 billion, approximately €4.5 billion (as of 15.12.2025), is expected to have gone to criminals on social media in 2025. 

The number one target of the perpetrators is Taylor Swift according to McAfee, the artist is said to have been copied the most to entangle users in scams. According to Spikerz, Sabrina Carpenter follows in second place and Billie Eilish comes in third. 

Fake profiles are not the only thing AI can create. An example of this is a model that does not actually exist; more on that can be seen in the following video:

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Fake tickets, merchandise, and hacked accounts are commonplace

What scams are the fraudsters using? According to Spikerz, a variety of deception methods are in circulation, so many that one in ten people becomes a victim of a scam. 

Widespread, according to the company, are fake shops, which sell fake tickets or merchandise, for example. They either use fake profiles of celebrities or steal the official social media accounts of personalities to promote their deception maneuvers.

Cloned profiles of musicians like Taylor Swift and Sabrina Carpenter are also said to be used to contact people directly via social media like X. There, fake meet and greets, fan meetings, or VIP experiences are offered. The fake content is said to be difficult to distinguish from official accounts. 

Another problem is account theft. Spikerz reports that one of the larger dangers is hacked profiles, allowing fraudsters access to sensitive user data. Even a phishing link can be very dangerous for your data. What you can do after clicking a phishing link, you can find out on MeinMMO. 

Official websites and ticket shops are alternatives to social media

How can I protect myself against fraud? Social media can be a danger for users; we report how to best protect yourself from scams: 

  • Use official shops and websites. Instead of clicking on links from social media, visit the celebrity’s website directly or use reputable ticket shops like Eventim.de or myticket.de
  • Verify information whenever possible. If you find out about a new last-minute date of a musician, check if multiple reputable sources like official websites and ticket shops confirm the date. If you only find the date on one platform even after waiting a while, be cautious. 
  • Inquire at the next travel agency. Most agencies allow you to buy concert tickets or ask for official information. Even if travel agencies do not sell content directly, they can often direct you to the right place. 

Lastly, we recommend staying vigilant. Social media is evolving with the rise of AI, and on many platforms, it is not immediately recognizable whether content includes AI or not. Mark Zuckerberg even expects to see AI-generated content on Facebook: Mark Zuckerberg looks forward to flooding your social media feed with even more AI content

This is an AI-powered translation. Some inaccuracies might exist.

10,000 players are currently playing Divinity: Original 2 on Steam: Here are 8 quick tips to get started

While many fans are waiting for new info on Divinity, thousands are currently just playing the direct predecessor on Steam. Divinity: Original Sin 2 has over 10,000 players on the platform. If you’re one of those who now feel like playing the series, here are some tips to help you get started.

[toc]

Larian has announced their latest game with Divinity and continues a series that has been part of the studio’s portfolio for over 20 years – the actual “baby” of the developers.

However, after Baldur’s Gate 3 attracted so many new players and brought them into the genre, Divinity is considered by many of them to be “the game from the makers of Baldur’s Gate 3.” Although Divinity is older, it seems that some Larian fans want to catch up on the origins.

Divinity: Original Sin 2 is the latest (playable) entry in the series and was released in 2016. On Steam, the role-playing game recently had almost 11,000 players, an increase of nearly 5,000 players compared to November (according to steamcharts).

However, if you’re coming from Baldur’s Gate 3 or have never played a Divinity game before, you should keep a few things in mind, as the games differ significantly. Divinity: Original Sin 2 is a completely different game, even if it may look similar to Baldur’s Gate.

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Divinity: Original Sin 2 Trailer

1. Forget the rules of D&D and Baldur’s Gate 3

Divinity is its own game series and is not based like Baldur’s Gate 3 on the ruleset of Dungeons & Dragons. This specifically means:

  • There are no actions but action points for everything.
  • Attributes and their bonuses are distributed completely differently.
  • You don’t play classes, but characters.
  • Different rules apply for armor, resistances, and status effects – both for you and for the opponents.

The game explains most of this through tutorials. Make sure to read them, as the differences from Baldur’s Gate 3 are enormous.

2. Your “class” doesn’t matter

Even if you choose a class during character creation, it has no impact in Divinity except for your initially learned abilities. The old Divinity games don’t have a class system, just skills.

When leveling up, you improve various skills and learn new spells through books when your relevant skill is high enough. Instead of having classes like in Baldur’s Gate 3, you put together builds.

A note on this: If you play on higher difficulties, it’s smarter to play purely physical or purely magical teams, as effects can stack and negate the same resistances. Physical groups are better suited for beginners.

3. Don’t overthink consequences

Like in many other RPGs, your actions in Divinity have consequences and can influence the course of the game. However, you often don’t feel the exact impact until much later.

Additionally, some situations can’t be avoided or can even be reversed and are not permanent, such as:

  • Companions who may leave you. If you want to see everything, you’ll need to play multiple times.
  • Skill choice: You can respec both your character and your companions. Don’t worry too much about leveling up.

If you’re not sure about the selection of companions, we have a brief characterization for all of them:

The character traits of the companions
  • The Red Prince: Arrogant and conceited, but with great responsibility.
  • Ifan ben-Mezd: Kind and just, but reserved about his own matters.
  • Beast: Daring and sociable, but with powerful enemies.
  • Loha: Playful and charismatic, but with a dark secret.
  • Sebille: Cold-blooded and calculating, but with a sad past.
  • Fane: Educated and cynical, but a bit eccentric and with an enormous legacy.

4. Take your time and explore what you want to explore

On Reddit, you often read about players who just run through the game from battle to battle. Fighting is indeed fun in Divinity, but you miss most of it if you don’t occasionally deviate from the path.

Don’t rush, there is no time pressure and – as mentioned earlier – you will have to play multiple times anyway. Baldur’s Gate 3 also offers content for hundreds of hours and still, people have not discovered everything.

As a tip: play your first run solo, or, if you really want to play co-op, best with another newcomer. A game with veterans quickly turns into “railroading.”

Sometimes such discoveries are even important to progress, as powerful items are hidden somewhere. And that’s exactly what you will urgently need later.

5. Maintain your equipment – It’s more important than you think

Unlike in D&D, you don’t just find random weapons occasionally that are hardly better than what you already carry. In Divinity, the values of the weapons matter and are sometimes even necessary to cast certain spells.

Think of the loot system more like Diablo, where you need certain attributes for your build to work. In particular, armor and magical armor are stats that are more important than raw health points.

6. Use elements and your environment: The strongest “spells” are mastered by everyone

You may have already heard of it, but in Divinity the “Barrelmancy” was first created. This is the strongest school of magic there is, as it can theoretically stack infinite damage.

In Divinity: Original Sin 2, use everything you find and experiment with it. The game is designed for you to know how to use your environment, such as through:

  • Blessing of puddles or steam clouds for AoE healing
  • Blood that you electrify to stun opponents
  • Fire with which you can ignite poison clouds or summon elementals

Learn the elements. They can save your life. And if that’s too cumbersome, it will help you…

7. Save often – really!

The quick save function (default F5) is your best friend in the game. You have up to 25 quick save slots available, so you don’t overwrite the old save directly if you want to save quickly. You can set the number of slots in the settings.

The battles are significantly harder than in Baldur’s Gate 3 and require a lot of knowledge and combinations. If you just walk into too strong opponents and the last save is far behind, you will lose hours of progress.

Divinity: Original Sin 2 doesn’t directly tell you when you enter areas that are far above your level. So get used to pressing F5 every few minutes to save your game as early as possible.

8. It sounds strange, but: play a pre-made character!

As tempting as it may be to play a “Tav”: don’t do it. Don’t create your own character, but choose one from the six provided. Divinity: Original Sin 2 is not a role-playing game like Baldur’s Gate 3, where you are the hero; it is a story of six heroes.

If you don’t play with an “Origin,” you will miss out on at least one entire story arc because you can’t explore it. But if you really want to play a custom character, do that during your second playthrough – or play two times for all companion stories.

However, when creating, keep in mind that undead have a completely different standing than the living. NPCs will be afraid of you and will attack you directly if you don’t disguise yourself, and healing magic will harm you while you regenerate health points through poison. This is not a suitable option for beginners.

By the way, if you were tempted by the new trailer for Divinity, you should know that while Divinity: Original Sin 2 does have a distinctly dark tone, it is not as dark and macabre as the new game might suggest: “It’s so disgusting. I love it” – A trailer divides the Game Awards: some find it great, others too intense

This is an AI-powered translation. Some inaccuracies might exist.

In WoW, a simple trick has made 20-year-old content relevant again

In World of Warcraft, players must once again battle through old content, as all resources have regained relevance.

A major point of criticism for World of Warcraft has always been that content often has a short lifespan. The area or raid that one is currently exploring will have no significance in just a few months and will then serve only as nostalgia. While World of Warcraft is vast and has 20 years of content, only the innovations of the last weeks truly matter.

Blizzard’s developers have been trying to counter this for years, making progress on different fronts. Whether it’s the expansion of timewalking, the revising of old game content like the Disturbing Visions, or the return of favorites like the Combat Guild – old content is periodically refreshed and renewed.

Housing is integrated into all expansions

However, with housing, a tremendous step has been taken. Suddenly, absolutely all content from every expansion is relevant again.

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WoW: Early access to housing has started

Whether it pertains to reputation vendors of long-forgotten factions or old raids and dungeons where materials can be collected, such as for enchanting – everything suddenly has value again.

All crafting professions have received new recipes that allow them to create furniture or decorations – and this applies to absolutely every expansion that has ever existed for World of Warcraft. For example, if someone wants a stylish purple Eye of the Kirin Tor in their home, they need materials that can only be found in Northrend.

Big profit opportunities for all farmers

The changes are particularly noticeable at the auction house. Looking at the prices for various materials from past expansions, they have drastically changed in recent weeks. Many reagents that previously cost only a few silver coins are now being offered at small or medium gold prices. This also means that gold farmers can explore new sources to enrich themselves or speculate with the auction house.

WoW Enchanting Housing Crafting
If you want a stylish purple Eye, you need materials from Wrath of the Lich King.

At least I found myself this past weekend sometimes running through old raids to collect items for disenchanting – and quite often I encountered other players in front of the instance entrances who apparently had the same thought.

I find this “solution” for old content very well done. Suddenly, many old items have value again, without being tied to any gameplay utility. There is no character power linked to old materials, but only cosmetic enhancements for housing.

This is exactly the kind of “recycling” for old content that I would like to see more of in World of Warcraft.

The increasingly extended timewalking, events like “Remix”, or now the furniture and decorations for housing show how well it can succeed in making old content significant and also keeping it feeling a bit fresh. Something I wish for even more and hope will continue to be expanded in the future.

This is an AI-powered translation. Some inaccuracies might exist.