Monster Hunter Wilds: Patch Notes for Update 1.011 – Brings Collab and Information on Layered Weapons and Title Update 2

Full Patch Notes for Patch Version 1.011 of Monster Hunter Wilds

Important Innovations and Changes

  • Special collaboration with Street Fighter 6 is now available.
  • Side missions of the special collaboration with Street Fighter 6 are now available.
  • Arena quests of the special collaboration with Street Fighter 6 are now available.
  • Akuma has been added as an NPC.
  • Exclusive actions for Akuma that can cause damage to monsters have been added.
  • Five new hardened monsters (8★) have been added. You must have reached at least JR 41 to hunt the 8★ versions of the hardened monsters Gore Magala, Rey Dau, Uth Duna, Nu Udra, and Jin Dahaad. (The 7★ versions of the hardened monsters will remain available).
  • Higher difficulty quests now appear more frequently with increasing JR.
  • Quests with multiple monsters now appear more frequently.
  • Hardened monsters with higher strength ratings now appear more frequently.
  • Hardened monsters in general (except Uth Duna) now appear more frequently.
  • A function has been added that allows you to view your captured endemic creatures. To do this, talk to Ferdinand at the Windebene base camp.
  • New armor, talismans, and skills have been added.
  • New charms and stickers have been added.
  • Complete armor sets for hunters and Palicos have been added.
  • New outfits for Alma (field expert) have been added. Outfits of the special collaboration feature their own animations.
  • New gestures have been added.
  • New backgrounds, poses, nameplates, and titles for the hunter profile have been added.
  • A “Aquatic Creatures” page for the hunter profile has been added.
  • A “Aquatic Creatures” category as a widget for the hunter profile has been added.
  • The frequency of notifications on the go has been reduced.
  • Messages in the environmental information now only display high-priority targets.
  • The resting function can now be utilized in Suja’s tents and the Great Site.
  • Mandarin has been added as an optional voice output.

Bug Fixes and Balance Adjustments

Bases and Facilities

  • A bug was fixed where wish list tabs in the forge could not be switched.
  • With the resting function in the tent, all destroyed field camps are now repaired.
  • A bug was fixed where the respawn of some barrel bowling objects did not work if a barrel bowling bomb was thrown right before the start of the mini-game.
  • Free meal vouchers from various regions are now available as barrel bowling rewards.
  • A bug was fixed where the background music of the diva played longer than intended.
  • When accepting quests in private lobbies or group lobbies, a new chat message is displayed.
  • Under Options > Voice Chat: Auto-Switch, a new option for automatic text channel switching is located.
  • A bug was fixed where the hunting music of Mizutsune was not listed in the “Change Music Selection” settings.
  • A bug was fixed where material procurement requests and trade options were not updating correctly.

Missions

  • Chapter 1-1: Desert Wanderer – A bug was fixed where the Chatacabra quest did not start, preventing progress.
  • Chapter 1-2: Back to Camp – A bug was fixed where Gemma’s dialog did not start, preventing progress.
  • Chapter 5-1: Forebodings – The mission goal text was changed to: Complete additional missions and quests.
  • A bug was fixed where the task “Flood overhauled Wood” was not completed when Uth Duna was defeated, preventing progress.
  • A bug was fixed where players could join quests even if they did not meet the participation requirements, preventing progress. (A bug was also fixed where some area names were not displayed.)
  • In Chapter 6-2: The First Scream, a bug was fixed where players received an invitation from the All-Hearing, but the meal could not be started.

Monsters

  • The visibility of large monsters when they are too close to the camera has been improved for visibility purposes.
  • Monsters that are resistant to paralysis now gain more paralysis resistance after each activation of the status anomaly.
  • A bug was fixed where Jin Dahaad could inadvertently fall out of the area.
  • A bug was fixed where hunters’ attacks would not hit a monster’s weak point if a rift was present when revealing the weak point.
  • A bug was fixed where certain attacks from Blangonga did not register stun values.
  • A bug was fixed where the size of a monster would change in the claw rift when teleporting out of the location and then re-entering it.
  • A bug was fixed where flying monsters got stuck at field camp locations.

Endemic Creatures

  • The guild points awarded for catching certain aquatic creatures have been reduced.
  • The guild points awarded for catching certain rare thick chunks have been increased.
  • A bug was fixed where certain endemic creatures did not disappear after being captured.
  • The appearance rate of golden crown variants of Wapponiten and Great Wapponiten has been increased.
  • A bug was fixed where honey in area 8 of the ruins of Wyveria could not be collected with the slingshot.

Player

General

  • A visual bug caused by resetting adjustments in the hunter profile has been fixed.
  • Certain attributes of the rifle lances Artian Cannon I, Artian Cannon II, and Argenesis have been increased.
  • An option has been added to switch the aiming with the slingshot with the weapon stowed.
  • A bug was fixed where when restoring stamina, the time until stamina naturally drained was not reset correctly.
  • A bug was fixed where players could restore their health by repeatedly using the grappling slingshot in combination with the “Survivor Expert” skill.
  • A bug was fixed where skills that normally activate when the player is wet were not activated under certain conditions.
  • Stun is now fully negated when the protective mantle is worn.
  • Inputs for object use are now prioritized after leaving the Saikrii bag.
  • A bug was fixed where the damage from additional attacks for certain weapon types was not correctly registered when the corrupted mantle was equipped.
  • A bug was fixed where gestures could not be used for a certain time after the player had previously climbed a ledge.
  • A bug was fixed where the hunter would sometimes freeze during the jump motion.
  • A bug was fixed where sneak attacks sometimes did not deal normal damage in the claw rift.
  • A bug was fixed where players could take an additional mantle in quests due to certain actions.
  • Resting now resets the cooldown for all mantles.
  • Other minor bug fixes and related adjustments for all weapon actions have been made.

Great Sword

  • A bug was fixed where immediate blocking after turning did not result in a successful block.

Long Sword

  • A bug was fixed where follow-up hits of the Elan Helmet Breaker were not registered if a wound was destroyed during the multiple hit sequence.

Sword & Shield

  • A bug was fixed where the player fell for several seconds and continuously performed strikes when using the focus attack on certain terrains.
  • A bug was fixed where the combat-hardened Rey Dau was not knocked down when successfully using the focus attack on a weak point.

Dual Blades

  • A bug was fixed where sliding strike could not be canceled.
  • A bug was fixed where demon mode attacks could still be executed even after leaving the demon mode.

Hammer

  • The overall damage of attacks has been increased.
  • The elemental scaling for charged shot and overhead strike has been increased.
  • Players can now dodge while preparing an uppercut.
  • The responsiveness of actions while charging has been improved, and sliding is now easier to perform.
  • The hitboxes for the uppercut and sneak attacks have been enlarged.
  • The timing to cancel focus: Earthquake has been slightly advanced.
  • A bug was fixed where an item was not automatically used when selected in the customized pie menu and the weapon was stowed.

Hunting Horn

  • The damage of Echo Blare, Performance, and Focus: Hall has been increased.
  • The damage of the encore has been significantly increased.
  • The timing to cancel the encore and counter melody has been slightly advanced.
  • The visual effects of echo blares have been reduced for visibility purposes.

Gunlance

  • The overall damage of attacks and elemental scaling have been increased.
  • Element values and affinity now also affect the consecutive hits of the Wyvern stake cannon.
  • The damage of shooting has been adjusted: the attack power scaling for “Relatively weak” and below has been increased, while that for “Relatively strong” and above has been decreased.
  • The attack power scaling of the long shooting type Wyvern stake cannon has been increased.
  • The attack power scaling of the Full Wyvern stake explosion has been slightly decreased, while that of Fire Bolt has been significantly increased.
  • A bug was fixed where the hit count of Wyvern fire varied based on the frame rate settings.

Insect Glaive

  • The behavior of the Kinsect has been improved so that it flies more accurately in the chosen direction when using Kinsect: Extract Gathering.
  • A bug was fixed where the hitboxes during the transition from some attacks to the Strong Uppercut combo did not function correctly.
  • A bug was fixed where status anomalies were not applied during Kinsect attacks, even though the conditions were met.
  • A bug was fixed where multiple charges of the Kinsect could prevent some of its attacks from hitting monsters.

Light Bowgun

  • The damage of standard ammo has been increased.
  • The rapid-fire bar consumption when using standard ammo in rapid-fire mode has been decreased.
  • The rapid-fire bar recovery when using piercing ammo has been decreased.
  • The damage of shot ammo has been increased.
  • The critical range of shot ammo has been increased.
  • The damage of the last hit of Rapid Pursuit Shot with shot ammo has been increased.
  • The rapid-fire bar recovery when using shot ammo has been increased.
  • The timing to cancel shot ammo has been slightly advanced.
  • The recoil of shot ammo has been decreased.
  • The max hit count for elemental ammo has been decreased.
  • The damage of elemental ammo has been decreased.
  • The rapid-fire bar consumption when using elemental ammo in rapid-fire mode has been decreased.
  • The damage of detonation ammo has been increased.
  • The stun values of detonation ammo have been increased.
  • The timing to cancel detonation ammo has been slightly advanced.
  • The max hit count for dragon ammo has been increased.

Heavy Bowgun

  •  The damage of standard ammo has been increased.
  • The ignition bar recovery when using piercing ammo has been decreased.
  • The damage of shot ammo has been increased.
  • The critical range of shot ammo has been increased.
  • The ignition bar recovery when using shot ammo has been increased.
  • The max hit count for elemental ammo has been decreased.
  • The damage of elemental ammo has been decreased.
  • The damage of detonation ammo has been increased.
  • The stun values of detonation ammo have been increased.
  • The timing to cancel detonation ammo has been advanced.
  • The damage of cut ammo has been increased.
  • The damage of Wyvernspark ignition has been increased.
  • The max hit count for dragon ammo has been increased.

Bow

  • A bug was fixed where no shots could be charged when applying coatings in aiming/focus mode.
  • A bug was fixed where part of the damage caused by power shots in combos using piercing coatings was not displayed.
  • A bug was fixed where knockback from hits could be overcome if a shot was fired at the same moment.

Skills

  • The descriptions of skills related to damage, such as Bruiser, have been expanded.
  • A bug was fixed where the effects of the skill “Maximum Power” were not correctly nullified.
  • A bug was fixed where the skill “Stunner” did not increase the stun from detonation ammo.
  • A bug was fixed where the values of the skill “Antivirus” differed between different language versions.

Support Hunters

  • Olivia’s performance in hunting has been adjusted according to the improvements to the Hammer.
  • A bug was fixed where support hunters could not reach certain areas and therefore could not reach the player.
  • A bug was fixed where support hunters headed toward the base camp immediately after fast traveling.

Saikrii

  • The position of Field Expert and Saikrii when fishing has been adjusted.
  • A bug was fixed where changes made in the Saikrii adjustment were not represented at the Great Site.
  • A bug was fixed where players could enter inaccessible game areas on the Saikrii.
  • A bug was fixed where the controls on the Saikrii did not respond under certain conditions.
  • A bug was fixed where the health of players on the Saikrii was not restored by “Vitality Wasp Delivery” or “Vitality Wasp Resuscitation”.

Field Experts

  • The frequency with which field experts move freely through Suja, Summit of Concord, has been reduced.

Palico

  • Diverse support actions have been adjusted as follows:
    – The frequency of “Vitality Wasp Delivery” after receiving healing has been reduced.
    – The frequency of “Cleaning Wasp Delivery” has been reduced.
    – The probability of “Vitality Wasp Delivery” after a failed activation has been increased.
    – The speed of “Vitality Wasp Delivery” and “Cleaning Wasp Delivery” has been increased.
    – The behavior of the Palico has been adjusted so that when activating “Vitality Wasp Delivery”, other actions are canceled more quickly.
    – Additional adjustments to the behavior of the Palico.
  • A bug was fixed where the health of players was not restored after activating “Vitality Wasp Resuscitation”.
  • A bug was fixed where the Palico received a status anomaly when activating “Vitality Wasp Delivery” if it had equipped a weapon with elemental properties.

Various

System

  • No confirmation window is displayed when receiving an item if the item pouch is full. The received item is automatically moved to the item chest.
  • A bug was fixed where cutscenes from previous story sections were not added to the gallery.
  • The error message when entering a private or group lobby through the hunter friends search has been revised.
  • A bug was fixed where the “!” symbol did not appear in the start menu after receiving a hunt friendship request or hunt group invite.
  • The visibility of remaining durations of meals effects has been improved. The countdown is now displayed 10 minutes before expiration.
  • Health and stamina bars are fully displayed while the start menu is open, allowing players to keep track of the duration of meal effects, etc.
  • A bug was fixed where the size of creatures differed between the preview for endemic creatures and the aquatic beings lexicon.
  • The symbols for various support effects have been adjusted for visibility purposes.
  • The symbols for bases and fast travel locations on the map have been updated.
  • A display indicator has been added when switching decorations.
  • A bug was fixed where the controls in certain areas in the oil source basin became unstable.
  • A bug was fixed where the game crashed due to insufficient VRAM.
  • Steam: The VRAM usage has been improved.
  • PS5: A bug was fixed where the PS5 activity progress remained at 95% even after completing all activities.
  • A bug was fixed where the message “Maximum upgrade reached” was displayed in the “Upgrade from Chest” menu for talismans that were not yet fully unlocked.
  • A bug was fixed where some messages were displayed while the game was paused.
  • A bug was fixed where Arabic text was displayed from left to right in the DLC menu.

Quests

  • A bug was fixed where quests of certain difficulties were not listed in the search for emergency beacons quests.
  • A bug was fixed where players could not join certain “?????” quests while searching for emergency beacons quests.
  • A bug was fixed where the hardened Mizutsune did not appear in the claw rift.
  • The reward money for 8★ investigations and explorations has been increased.
  • A bug was fixed where weapon decorations in 6★ quest rewards were awarded twice. (Weapon and armor decorations will now be awarded separately.)
  • A bug was fixed where the bowgun was not loaded to maximum capacity during repeated attempts in arena/challenge quests.
  • A bug was fixed where the completion time of arena/challenge quests was occasionally displayed as 0’00″00″ in the leaderboard.
  • A bug was fixed where the game could not load during some departure animations if multiple players departed for an investigation simultaneously.
  • A bug was fixed where it was impossible to join a quest of a member with specific quest options in a connection group with at least 3 members when the number of members decreased.
  • A bug related to the difficulty level of monsters in the event quests “King of a Distant Land” and “Out of Control” has been fixed.
  • A bug was fixed where the hunter climax “Perfect Counter” was not listed for counterattack strikes with the Hammer, Hunting Horn, Insect Glaive, and Heavy Bowgun.
  • A bug was fixed where a super luck voucher could be used after returning from a quest and consumed in the next accepted quest.

Miscellaneous

  • A bug was fixed where some spoken text lines were not triggered correctly.
  • Various text issues have been fixed.
  • Some minor bugs have been fixed.
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Capcom