MMORPG with Zelda look announces abrupt release on Steam, player with 6,000 hours speaks horrified of ‘disaster’

BitCraft Online Early Access

BitCraft Online announces unexpectedly on November 10, 2026, that it intends to finally launch on Steam on November 13, 2026. Many fans are shocked and speculate about what lies behind the hasty action.

What is planned for BitCraft Online? In a post from November 10, the developers of BitCraft Online announce that they plan to leave Early Access on November 13 and release the final 1.0 version of the MMORPG. On Steam, the team explains the move as follows:

Since BitCraft’s public alpha tests began, players have wanted a fresh start in a world where their progress would last. Throughout Beta and Early Access, we have held off on that step until we felt confident that BitCraft was ready for a permanent world. With the latest changes, we believe we have reached that point. We’re ready to leave Beta and truly begin!

For some Early Access games, leaving Early Access means the game is mostly finished, with fewer updates to follow. For BitCraft, we see this more like an MMO leaving Beta and launching for the first time.

This is our starting line. We’re entering a new chapter where we can focus on expanding and improving the game, while players build, explore, and progress knowing their achievements are here to last.

The new 1.0 world is set to go live on November 13 at 4:00 PM. The current Early Access world will remain available, even for new players. Updates are expected to follow about once a month from then on. Anyone wanting to play BitCraft Online will still need to pay the current price of 15.79 euros. The temporarily planned Free2Play model for release is off the table.

For the 1.0 launch, the developers are implementing a major update once again. You can find the patch notes and a summary of all the information on the second page.

Start video
BitCraft Online: MMORPG auf Steam stellt im Trailer den ersten Dungeon vor

“Will likely ruin the game”

How does the community react? With confusion and concern, and with mostly negative reviews on Steam. The post by vasuss on Reddit summarizes the view of many fans well:

As someone who loves this wonderfully trashy game devoutly (I’m just shy of 6,000 hours of play) … this is an absolute disaster. They announced it literally out of nowhere with just 3 days’ notice.

No chance to build hype or make any launch plans. Not to mention that WoW Forever is running and Path of Exile 2 and GTA 6 are just around the corner. It feels like a last desperate attempt to attract some players at all, as the game has been pretty dead for months. I agree with that, but the execution is horrible.

In the discussion, players also speculate why this sudden, rushed release is happening. ajahajahs writes on Reddit: “I am pretty sure they are running out of funds and investors are looking at them skeptically.”

This would also explain why the developers are not introducing the originally planned Free2Play model for the 1.0 release after all. However, Tak3A8reak on Reddit fears that this will signal the end:

“I mean, they can talk about it as much as they want – I’m sure I’m not the only one who has been keeping an eye on this game and waiting to try it for free. While they may have good intentions with this step, unfortunately, it will likely ruin the game.”

What kind of game is BitCraft? The survival MMORPG by Clockwork Laboratories relies on a Zelda-esque graphic style and aims to throw all players into a single world where they collaborate to build settlements, establish an economy, and compete for territories.

In the process, you can take on roles as craftsmen, traders, monster hunters, politicians, or anything in between. The surface of the world is changeable. And the survival struggle in the world also plays a role. Additionally, there was an unusual step planned: Brave MMORPG on Steam wants to offer something that will never exist in WoW and Final Fantasy XIV, now announces Phase 1