Guild Wars 3 talks about the monetization of the MMORPG, makes big promises

Guild Wars 3 Colin Johanson

The announcement of Guild Wars 3 shook the MMORPG community like an earthquake. Now the developers clarify four principles that the MMORPG should follow.

What does the monetization look like? The developers of Guild Wars 3 have revealed four principles regarding the direction and development of their new MMORPG in a new post on guildwars3.com. The first two points focus on monetization.

The developers explain that they want to release Guild Wars 3, just like its predecessor, as a Buy2Play game. Furthermore, there will also be no subscription in any form like a battle pass or other monthly costs.

The developers further emphasize that there will be no Pay2Win in the game. At the same time, they want to sell Pay2Convenience items for time savings as well as skins and, of course, their expansions. They are clearly orienting themselves towards the predecessor.

Here you can see more of the world of Guild Wars 3:

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Guild Wars 3 introduces you to the world of Orr in the new video

The revolution the genre needs

What do the developers have in mind? For the developers, the MMORPG genre has changed and evolved significantly since Guild Wars (1). For their new title, they have looked at new MMORPGs, as well as live service titles that resemble the genre, to understand what an MMO is today.

While in the past, players led their characters almost like a second online life, modern titles bring players into meaningful content much faster and can also be enjoyable, even if you only have 30 minutes of playtime.

We want you to be satisfied with the time you invest – whether you play every day, have only one or two hours per week, or are coming back after a long break.

In Guild Wars 3, the developers will also choose the path of throwing players into truly fun gameplay faster, although this will also come at the cost of some sacrifices.

What will be sacrificed? The developers of Guild Wars 3 want to place the MMORPG somewhere on the scale of players between the small groups of Guild Wars (1) and the large battles in PvE and PvP of Guild Wars 2.

Guild Wars 3 should focus more on movement and the combat system, which is why they will sacrifice the fundamental pillars of large-scale gameplay from the predecessor. The new installment will therefore be less “Massively” than Guild Wars 2, but more than part 1.

How exactly this will play out, the developers want to reveal at a later time.

The developers’ promise that the monetization will be as fair as with the predecessor of the MMORPG is great. At the same time, the developers remain very vague about what the revolution of the genre will consist of, since having fewer players than in part 2 does not sound like something special, but rather the currently lived standard.

It remains exciting to see what else the developers will present. What do you think the new installment will do differently than its predecessors? Feel free to write it in the comments! How Guild Wars 3 could look like has also been imagined by MeinMMO expert Karsten Scholz: Guild Wars 3 promises modern evolution of the MMO, our expert already suspects what this could mean

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. guildwars3.com