ArenaNet remains present and continues to release new information about the future of the Guild Wars franchise. The focus of the current article and video is primarily on the setting and world of Guild Wars 3.
What’s the news about Guild Wars 3? The developers of Guild Wars 3 apparently do not intend to retreat after the announcement of the third part and spend months working quietly on their new MMORPG.
Following their appearance at the Summer Game Fest and the first trailer, there has already been a commitment to the future of the entire franchise in video form as well as a stream on Twitch. Now, there is also a detailed article and a video specifically about the setting and location of Guild Wars 3. The developers reveal in detail other features that should define the new installment.
Below, we summarize the most important points. You can also find ArenaNet’s article on guildwars3.com and the video on YouTube or below:
Time Travel to a New Era
Where does Guild Wars 3 take us? It leads us to ancient Orr, more than 1,000 years before the events of the first Guild Wars:
- The gods of humans have not yet left the world.
- The former god of death has just been dethroned.
- The first guild war has not yet occurred. However, tensions between rival guilds are already on the rise.
The region of Orr is directly connected to the disappearance of the human deities and the origins of the titular guild wars, as well as Grenth’s rise, Dhuum’s decline, and the storyline surrounding Abaddon.
In short: This is a historically significant place, and we are heading towards some of the most important events in Guild Wars history. At the same time, Guild Wars 3 is supposed to start very grounded and focus on the fates of the inhabitants of Orr. The danger should feel tangible and personal. Your actions should have more direct impacts on your surroundings.
As this time period is new for both Guild Wars newcomers and veterans, Guild Wars 3 is intended to be a perfect starting point for anyone wanting to try the series for the first time. However, fans of the two predecessors should also recognize a lot of familiar elements and get answers to questions that have been raised many years ago.
The significant time gap from the other two games also allows the developers to continue to support Guild Wars and Guild Wars 2 in the future without the storylines of the games conflicting with each other.
How does Guild Wars 3 differ gameplay-wise from its predecessors? Here, there are still clearly many question marks. However, the developers have now revealed a few new details. For instance, the focus on the region of Orr is expected to significantly influence the gameplay experience. The developers explain:
Instead of spreading ourselves out over multiple regions immediately, we could take the time to dive deeper – and create a version of Orr that is more layered, detailed, and interwoven than anything we have created before. You can expect a more seamless world with fewer loading screens than in previous Guild Wars games, resulting in a significantly more continuous gaming experience.
However, the article from ArenaNet also reveals a commonality among the Guild Wars titles: Exploring the world should once again play a significant role and feel rewarding. In Guild Wars 3, it will be much more worthwhile to return to locations you’ve already discovered, as you may find “completely new experiences” there.
How does that sound to you? Are you excited about Guild Wars 3 and the journey to Orr? Or are you indifferent to the information so far? Let us know in the comments! By the way, the announcement of the third installment is already positively impacting ArenaNet: To increase player numbers, one only needs to announce a sequel to their MMO
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