Enshrouded 1.0 Release: Time, Status, Patch Notes and more for the launch in the live ticker

We have summarized the original patch notes clearly for you in German. If you want the complete overview in English, you can find it here on Steam.

Table of Contents:

Highlights

  • The entire map is playable
    • The developers have opened the entire map. The new endgame area “Cinder’s Cradle” features a divided biome of deadly lava deserts at the bottom and floating islands in the sky. Additionally, old areas at the edges have been expanded and two new “Hollow Halls” added.
  • Story Completion & New Max Level
    • The current storyline reaches its climax. The maximum level for characters has been raised to 50 (equipment to level 55). The flame altar can now be upgraded to level 15.
  • Complete Voice Acting
    • All lore texts, books, and important NPCs now have voiceovers. In German, the lore notes are voiced by Dietmar Wunder (the voice of Daniel Craig), among others.
  • Logic System “Sparkworks”
    • A completely new system for base building has been integrated. Players can now create switches, traps, puzzles, and even custom dungeons.
  • Technology & Graphics Upgrade
    • Thanks to a new “Brick Renderer,” player-built bases and landscapes now remain extremely detailed even from massive distances. Additionally, HDR support, improved shadows, and dynamic lighting have been implemented for every biome.
  • Magic Focus & New Enemies
    • There are 37 new enemy types. For mages, 9 completely new spell types have been introduced – including infinite spells for late game and the ability to summon skeletons as companions. Staves now feature heavy attacks.
  • Quality of Life & Community Wishes
    • The development team has implemented many features requested by the community. These include a free-flying mode, in-place upgradeable chests (without having to empty them first), area looting with the press of a button, customizable character proportions at the barber, and a significantly improved fishing system.

Detailed Patch Notes

Important Note on Save Games

  • If older save games are loaded in version 1.0, the skill tree will be automatically reset. Skill points must be redistributed. The developers have also introduced a new, more efficient save format that automatically converts old saves.

World & Quests

  • All areas of the map are now accessible. “Cinder’s Cradle” fills in the northern gaps, and there are new quests and 6 additional miasma roots at the edges of existing areas.
  • The gates to the Hollow Halls in the Albaneve Summits and in the Veilwater Basin have been opened.
  • Quests are now neatly divided into main quests (story/progress) and side quests.
  • Almost all previous building restriction zones have been lifted, allowing players to build in more exotic locations.
  • The developers have placed more loot chests in the starting areas (Springlands & Revelwood) to better reward exploration. Wooden chests can now contain equipment at the level of silver chests; the overall chance of legendary items has been increased by 5%.
  • Locks in higher areas now require better lock picks, starting in Cinder’s Cradle.
  • The miasma hourglasses now grant about 70% more time and can also drop from large fur enemies.
  • Numerous biomes, roads, forests, and textures in the starting areas have been visually overhauled to match the quality of the newer areas.
  • Gold coins can now be found in chests around the world and are used as currency with survivors (often for cosmetic items).

Enemies & AI

  • A total of 37 new enemy types or variants have been added to the factions.
  • The AI has been fundamentally improved: enemies now find their way back better when they get lost and actively search for sound sources instead of magically knowing the players’ positions.
  • When players leave the combat area, enemies now regenerate their health over time instead of having full health again immediately. This helps during refights against bosses.
  • The boss in the Albaneve Summits has been revamped. The arena is now larger, falls are easier to catch with grappling hook anchors, and the boss now has an exhaustion phase during which melee fighters can attack better.
  • The resistances and weaknesses of many enemies have been adjusted. “Effective” or “Resisted” is now only displayed when the resistance or weakness is at least 20%.

Gameplay & Combat

  • The maximum level has been raised to 50 (equipment: 55).
  • All spells now have an infinite variant for the late game, eliminating the constant resource use. These can now be upgraded, just like arrows.
  • Necromancy has been introduced: players can summon skeletons. To preserve performance, a limit for summoned companions has been introduced.
  • Blocking now responds immediately to the camera’s direction instead of the character’s orientation, rewarding quick reflexes.
  • The aim assist for controllers has been significantly improved and can be fine-tuned in the settings.
  • The parachute can now offer a “fall respawn” when stamina is completely empty to prevent endless falling.
  • New abilities have been added to the skill tree, including special attacks for staves and extended necromancy.
  • Stamina now regenerates even while blocking.
  • The effectiveness of time extensions in the miasma has been slightly reduced to maintain danger in high-level areas. However, there are now more hourglasses in the game world.

Crafting & Survivors

  • A gem forge can now be placed in the base during the late game.
  • Storage chests can now be directly upgraded or turned into magical chests without having to empty and dismantle them first.
  • The barber now allows switching between classic and realistic body proportions.
  • Armor sets no longer have to be painstakingly unlocked through specific resources. They now unlock automatically once the flame reaches the corresponding level.
  • Animals and survivors now navigate better through the base, get stuck less often, and use stairs and beds more reliably.
  • Production times for farm animals and plants have been significantly reduced to minimize grinding.
  • Fishing has been revised: Specific bait now attracts fish of the same level, allowing for targeted fishing.

Base Building & Technology

  • Sparkworks
    • With this new logic system, lights, traps, puzzles, and enemy spawns can be linked within the player’s base.
  • Free-Flying Camera
    • The new skill “Airborne Architect” allows building in free flight, making scaffolds unnecessary.
  • The maximum number of flame altars has been increased to 16 (from flame level 11). Additionally, the miasma can be permanently pushed back to level 11 through altars.
  • Chests and custom map markers can now be freely named by players.
  • Hosts and admins can now grant rights to individual players on dedicated servers, which will persist even after relogging.
  • A loot area system has been integrated: By holding the interaction key, players can now collect all nearby loot (which can also be set to fully automatic).

Graphics, Sound & Animations

  • Animations
    • The developers have implemented new animations for stopping, starting, and turning around (180 degrees). Thanks to inverse kinematics, feet now adapt to uneven terrain.
    • Climbing stairs and climbing steep slopes has been made smoother; involuntary sliding back has been minimized.
    • The dynamic audio system now accounts for environmental echo while simultaneously limiting played sounds to avoid audio chaos with many traps or enemies.
  • Technology
    • The shader compilation after updates has been significantly accelerated. The new “Brick Renderer” allows the engine to display constructions at extremely high detail over long distances.
    • The game now offers native HDR support (including a calibration menu).

After around 2 years, we can finally experience the complete game and sink many hours into it again. But will colleague and MeinMMO editor Jasmin be cured of her nightmare? We will see: After 80 hours in Enshrouded, I still fight my arch-nemesis only from bed

This is an AI-powered translation. Some inaccuracies might exist.