Enshrouded 1.0 Release: Time, Status, Patch Notes and more for the launch in the live ticker

We have summarized the original patch notes clearly for you in English. If you want the complete overview in German, you can find it here on Steam.

Table of Contents:

Highlights

  • The entire map is playable
    • The developers have opened the entire map. The new endgame area “Cinder’s Cradle” features a divided biome of deadly lava wastelands at the bottom and floating islands in the sky. Additionally, old areas at the edges have been expanded and two new “Hollow Halls” have been added.
  • Story Completion & New Max Level
    • The current storyline reaches its climax. The maximum level for characters has been increased to 50 (gear to level 55). The Flame Altar can now be upgraded to level 15.
  • Full Voice Acting
    • All lore texts, books, and important NPCs now have voice acting. The lore notes in English are voiced by Dietmar Wunder (the voice of Daniel Craig).
  • Logic System “Sparkworks”
    • A completely new system for base building has been integrated. Players can now create switches, traps, puzzles, and even their own dungeons.
  • Tech & Graphics Upgrade
    • Thanks to a new “Brick Renderer,” bases and landscapes built by players now remain extremely detailed even from great distances. Additionally, HDR support, improved shadows, and dynamic lighting for each biome have been implemented.
  • Magic Focus & New Enemies
    • There are 37 new enemy types. For mages, 9 completely new types of spells have been introduced – including endless spells for the late game and the ability to summon skeletons as companions. Staves now have heavy attacks.
  • Quality of Life & Community Wishes
    • The development team has implemented many features requested by the community. These include a free-flight mode, in-place upgradable chests (without needing to empty them first), loot areas with a button press, customizable character proportions at the barber, and a significantly improved fishing system.

Detailed Patch Notes

Important Note on Save Games

  • If older save games are loaded in version 1.0, the skill tree will be reset automatically. Skill points must be redistributed. The developers have also introduced a new, more efficient save format that automatically converts old save games.

World & Quests

  • All areas of the map are now accessible. “Cinder’s Cradle” closes the northern gaps, and there are new quests and 6 additional Miasma roots at the edges of existing areas.
  • The gates to the Hollow Halls in the Albaneve Summits and the Veilwater Basin have been opened.
  • Quests are now clearly divided into main quests (story/progression) and side quests.
  • Almost all previous building restriction zones have been lifted, allowing players to build in more exotic locations.
  • The developers have placed more loot chests in the starting areas (Springlands & Revelwood) to better reward exploration. Wooden chests can now contain gear at the level of silver chests; the overall chance for legendary items has been increased by 5%.
  • Locks in higher areas now require better lockpicks, starting in Cinder’s Cradle.
  • The Miasma sand timers now grant about 70% more time and can also be dropped by large fur enemies.
  • Numerous biomes, roads, forests, and textures in the starting areas have been visually overhauled to match the quality of the newer areas.
  • Gold coins can now be found in chests worldwide and serve as currency with survivors (often for cosmetic items).

Enemies & AI

  • 37 new enemy types or variants have been added to the factions.
  • The AI has been fundamentally improved: Enemies now find their way back better if they get lost and actively search for sound sources instead of magically knowing the players’ locations.
  • If players leave the combat area, enemies now regenerate their health over time instead of instantly returning to full health. This helps with retrying boss fights.
  • The boss in the Albaneve Summits has been revised. The arena is now larger, falls are easier to catch with grappling hooks, and the boss now has an exhaustion phase where melee combatants can attack better.
  • The resistances and weaknesses of many enemies have been adjusted. “Effective” or “Resisted” is now only displayed when the resistance or weakness is at least 20%.

Gameplay & Combat

  • The maximum level has been raised to 50 (gear: 55).
  • All spells now have an endless variant for the late game, eliminating the constant resource consumption. These can also be upgraded, like arrows.
  • Necromancy has been introduced: Players can summon skeletons. To conserve performance, a limit for summoned companions has been introduced.
  • Blocking now reacts immediately to the camera’s view direction instead of the character’s orientation, rewarding quick reflexes.
  • The aim assist for controllers has been greatly improved and can be fine-tuned in the settings.
  • The parachute can now offer a “falling respawn” at completely empty stamina to prevent endless falling.
  • New skills have been added to the skill tree, including special attacks for staves and extended necromancy.
  • Stamina now regenerates even while blocking.
  • The effectiveness of time extensions in the Miasma has been slightly weakened to maintain danger in high-level areas. There are now more sand timers in the game world.

Crafting & Survivors

  • A gem forge can now be placed in the base in the late game.
  • Storage chests can now be directly upgraded or transformed into magical chests without needing to empty or dismantle them first.
  • The barber now allows switching between classic and realistic body proportions.
  • Armor sets no longer need to be tedious unlocked by certain resources. They now unlock automatically as soon as the flame reaches the corresponding level.
  • Animals and survivors now navigate better through the base, get stuck less frequently, and use stairs and beds more reliably.
  • Production times for farm animals and plants have been significantly reduced to decrease grind.
  • Fishing has been revised: Specific baits now attract fish of the same level, allowing for targeted fishing.

Base Building & Technology

  • Sparkworks
    • With this new logic system, lights, traps, puzzles, and enemy spawns can be linked in your own base.
  • Free Flight Camera
    • The new skill “Airborne Architect” allows building in free flight, making scaffolding unnecessary.
  • The maximum number of flame altars has been increased to 16 (starting from flame level 11). Additionally, the Miasma can be permanently pushed back at level 11 through altars.
  • Chests and custom map markers can now be freely named by players.
  • Hosts and admins can now assign rights to individual players on dedicated servers, which remain saved even after a relog.
  • A loot-area system has been integrated: By holding the interaction key, players can now collect all nearby loot (can also be set to fully automatic).

Graphics, Sound & Animations

  • Animations
    • The developers have implemented new animations for stopping, starting, and turning (180 degrees). Thanks to inverse kinematics, feet now adapt to uneven terrain.
    • Climbing stairs and steep slopes has been made smoother; unintentional sliding back has been minimized.
    • The dynamic audio system now considers environmental reverb and limits sounds played simultaneously to avoid audio chaos with many traps or enemies.
  • Technology
    • The shader compilation after updates has been greatly accelerated. The new “Brick Renderer” allows the engine to display constructions in extremely high detail over long distances.
    • The game now offers native HDR support (including calibration menu).

After about 2 years, we can finally experience the complete game and spend countless hours in it again. But will colleague and MeinMMO editor Jasmin heal from her nightmare? We will see: After 80 hours in Enshrouded, I continue to battle my arch-nemesis only from bed

This is an AI-powered translation. Some inaccuracies might exist.