Clair Obscur: Expedition 33 is according to the developers only 95% possible with a special feature of Unreal Engine 5. Epic Games has now announced that it wants to replace it starting with Unreal Engine 6.
What feature is Clair Obscur based on? According to the developers at Sandfall Interactive, 95% of all in-game systems are based on a specific feature of Unreal Engine 5: Blueprints. This is a development system that allows coding without any prior experience.
Blueprints have existed since 2014 in Unreal Engine. It is a tool for visual scripting. For this, so-called nodes are created in the form of boxes. These can be connected and related to each other. This allows for complex processes and codes to be represented without having to learn a programming language.
During the State of Unreal 2026 on June 18, 2026, there were now news about Unreal Engine 6 (UE6) and the future of Blueprints. UE6 is expected to go into early access at the end of 2027. Blueprints will still exist, but the feature is expected to be replaced by another one: Verse.
With the end of Blueprints, it will be hard for new developers
What does Epic want to replace Blueprints with? Blueprints is expected to be eventually replaced by Verse. Verse is a programming language that Epic introduced in Unreal Engine in 2023. It is developed by Epic and owned by the company. This distinguishes it from open-source languages such as Python or Java.
During the State of Unreal 2026, Epic explained that they want to simplify game development with Verse. For example, Verse can automatically synchronize runtimes and store the global state of a program. This can then be shared with all currently running instances of a game or ecosystems.
What happens to Blueprints? According to the official X.com account of Unreal Engine, Blueprints will still be present in UE6, but the feature will no longer be developed and will be turned off at a later date. After that, only Verse will be available.
This is currently causing discussions on X.com: Blueprints is a beginner-friendly coding system with which almost anyone can create a game. Verse, on the other hand, is a programming language that needs to be learned first. If Blueprints is turned off, it could restrict the accessibility of Unreal Engine for new developers.
Have you ever practiced with Unreal Engine or another game development tool? Personally, I experimented with UE4 many years ago, as well as the RPG Maker MV. The latter was more fun for me. Please share your experiences in the comments. In other development news: 30 years ago, a memory card for the PS1 had a capacity of 128 KB: Today, it wouldn’t even be able to store a toe of Kratos
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