A paladin uses his oath in Dungeons & Dragons as an excuse to let a fellow player die – but the community does not know if that is fair

A paladin uses his oath in Dungeons & Dragons as an excuse to let a fellow player die – but the community does not know if that is fair

As a paladin, he had the opportunity to heal her and save the bard from death. Instead, he stated due to his oath that he was occupied with avenging the exploited and punishing the corrupt and “not with protecting fools”.

Fair consequences or unfair player behavior?

How did the confrontation end? The paladin stuck to his statement and the bard “died”. Suspencer711 explains that the rule of their game master excludes permanent character deaths, and thus a death only results in a character permanently losing a body part, which also affects the attributes and movement rate.

According to the paladin, no one in the group was angry and the bard stopped throwing herself into combat thoughtlessly. Furthermore, she is now adorned with a wooden leg.

The player does not regret his decision. He wanted to teach her a lesson, and that has (so far) worked. However, he wanted to know what the community thinks of this action – and they are absolutely not in agreement.

What does the community say about the player’s justification? While the paladin is convinced that he acted correctly, other players on Reddit do not seem to agree. They understand what he intended and that it should fit with his paladin, but they are rather surprised that his action did not cause trouble at the table.

“In general, it is not well seen if one does not save a comrade from death,” writes Paul_Michaels73, “but sometimes one simply has to let someone face the consequences of their actions both in and out of character.”

InsiredBagel agrees: “It is bad etiquette to let a fellow player die when the reason is: ‘My character would do this.’ But on the other hand… those who play foolish games get foolish prizes.”

In another comment, where the paladin describes how things continued for the group, the paladin seems to have found a suitable balance between consequence and team spirit. The equally reckless monk was close to death and in this case the paladin chose mercy:

“I placed my hands on him and asked the DM if I could strike him. I dealt 4 damage, brought him down to 0, and knocked him out, only to bring him back up to 5 hit points immediately. That was undoubtedly the funniest moment of the evening.”

The paladin in Dungeons & Dragons is the favorite class of two MeinMMO editors. However, the other classes are loved by the team as well. In this list, you’ll find out which classes we personally prefer and why: Here are the favorite classes of the MeinMMO editorial team in Dungeons & Dragons – Which is yours?

The player does not regret his decision. He wanted to teach her a lesson, and that has (so far) worked. However, he wanted to know what the community thinks of this action – and they are absolutely not in agreement.

What does the community say about the player’s justification? While the paladin is convinced that he acted correctly, other players on Reddit do not seem to agree. They understand what he intended and that it should fit with his paladin, but they are rather surprised that his action did not cause trouble at the table.

“In general, it is not well seen if one does not save a comrade from death,” writes Paul_Michaels73, “but sometimes one simply has to let someone face the consequences of their actions both in and out of character.”

InsiredBagel agrees: “It is bad etiquette to let a fellow player die when the reason is: ‘My character would do this.’ But on the other hand… those who play foolish games get foolish prizes.”

In another comment, where the paladin describes how things continued for the group, the paladin seems to have found a suitable balance between consequence and team spirit. The equally reckless monk was close to death and in this case the paladin chose mercy:

“I placed my hands on him and asked the DM if I could strike him. I dealt 4 damage, brought him down to 0, and knocked him out, only to bring him back up to 5 hit points immediately. That was undoubtedly the funniest moment of the evening.”

The paladin in Dungeons & Dragons is the favorite class of two MeinMMO editors. However, the other classes are loved by the team as well. In this list, you’ll find out which classes we personally prefer and why: Here are the favorite classes of the MeinMMO editorial team in Dungeons & Dragons – Which is yours?

As a paladin, he had the opportunity to heal her and save the bard from death. Instead, he stated due to his oath that he was occupied with avenging the exploited and punishing the corrupt and “not with protecting fools”.

Fair consequences or unfair player behavior?

How did the confrontation end? The paladin stuck to his statement and the bard “died”. Suspencer711 explains that the rule of their game master excludes permanent character deaths, and thus a death only results in a character permanently losing a body part, which also affects the attributes and movement rate.

According to the paladin, no one in the group was angry and the bard stopped throwing herself into combat thoughtlessly. Furthermore, she is now adorned with a wooden leg.

The player does not regret his decision. He wanted to teach her a lesson, and that has (so far) worked. However, he wanted to know what the community thinks of this action – and they are absolutely not in agreement.

What does the community say about the player’s justification? While the paladin is convinced that he acted correctly, other players on Reddit do not seem to agree. They understand what he intended and that it should fit with his paladin, but they are rather surprised that his action did not cause trouble at the table.

“In general, it is not well seen if one does not save a comrade from death,” writes Paul_Michaels73, “but sometimes one simply has to let someone face the consequences of their actions both in and out of character.”

InsiredBagel agrees: “It is bad etiquette to let a fellow player die when the reason is: ‘My character would do this.’ But on the other hand… those who play foolish games get foolish prizes.”

In another comment, where the paladin describes how things continued for the group, the paladin seems to have found a suitable balance between consequence and team spirit. The equally reckless monk was close to death and in this case the paladin chose mercy:

“I placed my hands on him and asked the DM if I could strike him. I dealt 4 damage, brought him down to 0, and knocked him out, only to bring him back up to 5 hit points immediately. That was undoubtedly the funniest moment of the evening.”

The paladin in Dungeons & Dragons is the favorite class of two MeinMMO editors. However, the other classes are loved by the team as well. In this list, you’ll find out which classes we personally prefer and why: Here are the favorite classes of the MeinMMO editorial team in Dungeons & Dragons – Which is yours?

Paladins in Dungeons & Dragons try to adhere to a special oath in their adventures and intentions, which defines the holy warriors. Often, the oath can also be a motivator or a decisive point in making a specific decision. However, when a player uses it to justify his behavior in the game, it divides the community.

What does the paladin want to justify? The player and paladin Suspencer711 turns to the D&D community on Reddit, with whose own answer he is no longer so sure. He consciously chose to let a fellow player “die” and justified his decision with his “Oath of Vengeance”.

He finds himself in a group with three other players, a fighter, a monk, and a bard. He and the fighter take the game quite seriously, while the monk and bard like to indulge in lighthearted antics. 

Already during their very first battle, these two different approaches of the adventuring party became apparent. The paladin and the fighter wanted to enter a dangerous area first, as they could tank the best. But before they could proceed, the other two rushed headlong into danger with (un)healthy eagerness.

Within one turn, the bard was knocked down by a monster due to her overconfidence and began making death saving throws to avoid dying. 

InsiredBagel agrees: “It is bad etiquette to let a fellow player die when the reason is: ‘My character would do this.’ But on the other hand… those who play foolish games get foolish prizes.”

In another comment, where the paladin describes how things continued for the group, the paladin seems to have found a suitable balance between consequence and team spirit. The equally reckless monk was close to death and in this case the paladin chose mercy:

“I placed my hands on him and asked the DM if I could strike him. I dealt 4 damage, brought him down to 0, and knocked him out, only to bring him back up to 5 hit points immediately. That was undoubtedly the funniest moment of the evening.”

The paladin in Dungeons & Dragons is the favorite class of two MeinMMO editors. However, the other classes are loved by the team as well. In this list, you’ll find out which classes we personally prefer and why: Here are the favorite classes of the MeinMMO editorial team in Dungeons & Dragons – Which is yours?

The player does not regret his decision. He wanted to teach her a lesson, and that has (so far) worked. However, he wanted to know what the community thinks of this action – and they are absolutely not in agreement.

What does the community say about the player’s justification? While the paladin is convinced that he acted correctly, other players on Reddit do not seem to agree. They understand what he intended and that it should fit with his paladin, but they are rather surprised that his action did not cause trouble at the table.

“In general, it is not well seen if one does not save a comrade from death,” writes Paul_Michaels73, “but sometimes one simply has to let someone face the consequences of their actions both in and out of character.”

InsiredBagel agrees: “It is bad etiquette to let a fellow player die when the reason is: ‘My character would do this.’ But on the other hand… those who play foolish games get foolish prizes.”

In another comment, where the paladin describes how things continued for the group, the paladin seems to have found a suitable balance between consequence and team spirit. The equally reckless monk was close to death and in this case the paladin chose mercy:

“I placed my hands on him and asked the DM if I could strike him. I dealt 4 damage, brought him down to 0, and knocked him out, only to bring him back up to 5 hit points immediately. That was undoubtedly the funniest moment of the evening.”

The paladin in Dungeons & Dragons is the favorite class of two MeinMMO editors. However, the other classes are loved by the team as well. In this list, you’ll find out which classes we personally prefer and why: Here are the favorite classes of the MeinMMO editorial team in Dungeons & Dragons – Which is yours?

As a paladin, he had the opportunity to heal her and save the bard from death. Instead, he stated due to his oath that he was occupied with avenging the exploited and punishing the corrupt and “not with protecting fools”.

Fair consequences or unfair player behavior?

How did the confrontation end? The paladin stuck to his statement and the bard “died”. Suspencer711 explains that the rule of their game master excludes permanent character deaths, and thus a death only results in a character permanently losing a body part, which also affects the attributes and movement rate.

According to the paladin, no one in the group was angry and the bard stopped throwing herself into combat thoughtlessly. Furthermore, she is now adorned with a wooden leg.

The player does not regret his decision. He wanted to teach her a lesson, and that has (so far) worked. However, he wanted to know what the community thinks of this action – and they are absolutely not in agreement.

What does the community say about the player’s justification? While the paladin is convinced that he acted correctly, other players on Reddit do not seem to agree. They understand what he intended and that it should fit with his paladin, but they are rather surprised that his action did not cause trouble at the table.

“In general, it is not well seen if one does not save a comrade from death,” writes Paul_Michaels73, “but sometimes one simply has to let someone face the consequences of their actions both in and out of character.”

InsiredBagel agrees: “It is bad etiquette to let a fellow player die when the reason is: ‘My character would do this.’ But on the other hand… those who play foolish games get foolish prizes.”

In another comment, where the paladin describes how things continued for the group, the paladin seems to have found a suitable balance between consequence and team spirit. The equally reckless monk was close to death and in this case the paladin chose mercy:

“I placed my hands on him and asked the DM if I could strike him. I dealt 4 damage, brought him down to 0, and knocked him out, only to bring him back up to 5 hit points immediately. That was undoubtedly the funniest moment of the evening.”

The paladin in Dungeons & Dragons is the favorite class of two MeinMMO editors. However, the other classes are loved by the team as well. In this list, you’ll find out which classes we personally prefer and why: Here are the favorite classes of the MeinMMO editorial team in Dungeons & Dragons – Which is yours?

Source(s): Reddit
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