8 Strengths of Palworld that Pokémon and Nintendo Should Urgently Learn from

Pokémon und Palworld

Palworld fascinates the gaming world – for the second time. The creature collector brings together survival gamers and Pokémon fans, thus gaining a lot of appreciation in the MeinMMO editorial team. We have created a list of gameplay aspects of Palworld that Pokémon should learn from in the future.

When Palworld made waves years ago with its announcement trailer and gained initial recognition as “the Pokémon with guns”, few realized that a really good survival game was developing here. Two years after the early access release, we now know with the release of version 1.0 what the title from Pocketpair has to offer.

Palworld draws on the full repertoire of a survival game designed for modern hardware. Meanwhile, Pokémon has relied on its familiar strengths for decades and often neglects modern gaming trends. However, Palworld openly shows what Pokémon can learn from its competitors if they look closely.

If you can think of things that Pokémon should take as inspiration from Palworld, feel free to write them in the comments. Here follows our list.

Start video
Palworld shows the new content for 1.0 in the launch trailer

Johanna wants to not only fight with her Pokémon but also live together

I think Palworld has developed a game concept that Pokémon should have come up with long ago, or that Nintendo could have released. That you not only want to fight with your Pokémon but also live and experience adventures in other ways should have been clear to the Pokémon creators much earlier. Pokémon has missed an obvious opportunity here.

Palworld has brought fresh wind into the monster-collecting genre and has integrated survival well. It is the perfect mix between fighting and living together.

Karsten wishes for more interaction with Pokémon

Palworld has already entered the history of video games as “the Pokémon with weapons” at the early access launch. Of course, this is a huge oversimplification, but it also reflects how brilliant the sales slogan of Palworld is: Here you can not only catch and collect cute monsters but interact with them in a way that is not possible with the big competitor!

For example, you can take a fire fox in your arms very early on and use it as a mobile flamethrower. Or you blast your Pengullet at your opponent with a rocket launcher, causing the little penguin to explode. A fluffy Lamball can be used as a protective shield.

There are countless interaction possibilities in Palworld during battles. Nintendo should learn from this, as these give fights an extra touch and further strengthen the bond between Pal and trainer.

Pals can also be used in other ways. For example, as a mount if you have a suitable saddle. How cool would it be to glide through the water on a Gyarados, fly through the air on a Zapdos, or race across the plains on a Ponyta in a Pokémon game?

The interaction between Pokémon also has a lot of room for improvement. A monster that hunts its prey wildly can already create unforeseen moments. Palworld benefits from this, making the world feel much more alive than the big model.

On page 2, we continue with Mary’s opinions on open-world and technology as well as Dariusz on controls and base building.

This is an AI-powered translation. Some inaccuracies might exist.