The bosses in World of Warcraft are too weak. Therefore, Blizzard is correcting this, making dungeons and raids harder, in line with the start of the season.
With the balance of dungeons and raids, the primary endgame of World of Warcraft stands and falls. Whether bosses provide an exciting challenge or just fall over like a wet sack can easily determine whether the game is fun or feels boring. Therefore, Blizzard is now adjusting some bosses and dungeons, making them a bit harder and giving them more power.
What has been made harder? Basically, Blizzard has made some minor tweaks to dungeons, but much larger adjustments to the mythic raids that open today.
For dungeons:
- The Academy of Algeth’ar has become harder. The buffs granted by dragonflights are weaker, bosses hit multiple targets with their abilities, and some bugs have been fixed, where debuffs did not cause the correct damage.
- The enemies at the beginning of Nexus Point Xenas now have no less than 90% health. Additionally, the cast time of some abilities has been reduced, requiring quicker reactions to interrupt them.
- Saprish in the Seat of the Triumvirate now hits a larger area with his phase attack.
- In the Tower of the Windrunners, bosses also deal a bit more damage.
Mythic raid gets really hard, Blizzard brings big buffs
For raids:
All 7 currently available bosses have become significantly harder on mythic difficulty. Individual abilities have been increased by up to 260% – like Vorasius’s Shadow Claw, which should pose quite a challenge for the best guilds in the world. Healers especially will face a significant challenge, as Blizzard apparently had concerns that most issues could be healed through rather comfortably.
For other abilities, the increase is not as drastic, often in the single or double-digit percentage range. However, it is clear that Blizzard had aimed for a significantly lower difficulty for the raid and that player performance is already exceeding what was originally envisaged.
The complete list of all adjustments can be read on wowhead, which has already extracted these details through data mining.
Why are the buffs coming right now? Today (in the USA) and tomorrow (Europe) marks the “real” start of Season 1 of Midnight. This means that dungeons are available at the “Mythic+” difficulty and the raids on mythic difficulty will also open their doors. This coincides with the World First Race.
Apparently, Blizzard evaluated the data from this week and concluded that some bosses need a bit more power to pose a challenge to the players.
Doing this before the official start is clearly the right decision. Because afterwards, Blizzard typically only corrects “downward,” i.e., through nerfs to bosses. This is to avoid a guild celebrating successes at the beginning that others then cannot replicate – for example, because the boss has become harder in the meantime.
If mythic raids are not an option for you and you prefer to go solo, then the depths are a good means to acquire strong gear. With our 5 tips for the depths, it can even be done effortlessly.