With this endgame build, the Interceptor in Anthem can even heal itself

With this endgame build, the Interceptor in Anthem can even heal itself

The Interceptor is the most acrobatic Javelin in Anthem. With this endgame build, you achieve the optimal mix of offense and defense. Through special effects, you can replenish your shield at any time.

That’s why we recommend this build: With this balanced composition, we use the agility of the Interceptor in tandem with various temporary damage bonuses. The abilities and weapons provide not only offensive but also defensive options.

Who is this build suitable for? For skilled Interceptor pilots who want to stay in the fray for as long as possible and defeat every target in close combat without neglecting their defense.

Equipment

These are the abilities we use:

  • Attack system: Serpent’s Veil (Poison Bomb)
  • Hit system: Sanadeen’s Rest (Plasma Star)
  • Enhancement system: Battle Cry

This is what the abilities do:

  • Serpent’s Veil (Primer): Improved Poison Bomb. Increases all acid damage by 100% for 10 seconds on melee hits.
anthem-masterful-poison-bomb-serpents-veil
Our Primer – Serpent’s Veil.
  • Sanadeen’s Rest: Improved Plasma Star. Weak point hits instantly restore 35% of the shield system.
anthem-masterful-plasma-star-sanadeens-rest
Sanadeen’s Rest is the throwing star for this build.
  • Battle Cry: Frees you and your allies from all negative status effects.

Everything you need to know about the combo system in Anthem is summarized here.

Components

These are the components we need:

  • Component 1: Conductive Matrix
  • Component 2: Path of Speed
  • Component 3: Path of Adaptation
  • Component 4: Path of Determination
  • Component 5: Transient Talisman
  • Component 6: Revenge Matrix

Weapons

These weapons fit best for this build: The burst-fire pistol “Endless Battle” and the shotgun “Luminous Fortress”.

Here you can find out which weapons fit best with the other Javelins.

Endless Battle

What can this weapon do? The Endless Battle is the improved version of the “Fulcrum”. This fully automatic pistol has a high rate of fire and moderate impact force.

Anthem-masterful-weapon-endless-battle
This submachine gun enhances your weapons and your melee when you hit enemies at close range.

That’s why this weapon fits the build: The added effect of this weapon greatly enriches the melee-oriented playstyle of the Interceptor. Through “Wrath of the Gladiator”, your gear will be enhanced by 110% most of the time, as long as you stay close enough to your enemies.

Luminous Fortress

What can this weapon do? The Luminous Fortress is the improved version of the “Constrainer”. When you hold down the trigger of this shotgun, the shot cone shrinks and the spread becomes more compact.

Anthem-legendary-weapon-luminous-fortress
The Luminous Fortress not only has a nice red paint job, but also a unique firing mechanic.

That’s why this weapon fits the build: Due to the added effect of this weapon, the Luminous Fortress is ideal as a defensive protection option. Since this weapon reflects more of a secondary tool in this build, it is still helpful for quickly re-engaging in combat. The important thing is only that you land 8 shots of one round. If you manage this, your shield system will be immediately charged by 35%.

How to play this build

Why is this build good in endgame? Thanks to the components, the melee attack of the Interceptor gains important effects and damage bonuses, allowing you to deal well even at the Grandmaster levels. Your main focus should be to integrate Endless Battle into your playstyle as often as possible and to use your enhanced Plasma Stars wisely.

anthem-interceptor-javelin-ingame
A stylish Interceptor Javelin with a neon green hexagon pattern

This is the strategy: Thanks to your components, you gain certain advantages when using your dodge maneuvers. Your weapon, Endless Battle, gives you enough damage bonuses to stay in the thick of things. It’s up to you to use the Interceptor’s dodge maneuvers as often as possible and to link your abilities wisely while keeping a good eye on your buffs.

Never jump into close combat without first throwing the Poison Bomb (Serpent’s Veil) in. This ability is a Primer and gives you an acid aura after a successful combo attack, weakening surrounding enemies and causing damage over time.

More on the topic
Anthem: How the status effects Fire, Ice, Electro, and Acid work
von Tarek Zehrer
anthem-interceptor-poison-bomb-radius
The effective radius of the Poison Bomb: not huge, but sufficient

The Poison Bomb is an ideal skill to weaken enemies for you and your team, as it has a good effective range and increases the incoming damage on enemies. Acid proves to be, compared to other elements, the simplest method to consistently prepare a boss foe for combos. Additionally, the added effect of Serpent’s Veil makes the Poison Bomb even more effective through melee hits. So use this ability as often as possible.

The Plasma Stars (Sanadeen’s Rest) give you a decisive advantage if you can hit precisely. Furthermore, you receive a temporary damage buff if you threw your Poison Bomb in advance. Quick hit sequences further increase the damage.

On a successful weak point hit, the Plasma Stars refill 35% of your shield system, allowing you to stay longer on the battlefield without having to take cover and wait for your shield system to recharge. If you hit 3 out of 4 Plasma Stars on enemy weak points, your shield will already be nearly full.

Anthem-Interceptor-close-combat-anrisaurus
Even the oversized vermin have their weak points.

If that is not enough, you can switch to your shotgun, Luminous Fortress, and shoot nearby enemies. As long as the 8 shots hit, you will instantly receive 35% shield recharge for each shot. This way, you can always maintain your shield with clever dodging maneuvers without ever having to retreat from the battle.

Quick tip: When the shield system starts to regenerate, you should dodge immediately. With each dodge maneuver, you gain a small portion of shield capacity. However, this only works after the shield indicator has started to recharge.

Your armor doesn’t regenerate on its own, but if you diligently cut through enemies with your melee, you should often pick up one or two repair kits.

Acid weakens even boss opponents.

Negative status effects like burning or electricity can be removed immediately with your enhancement system Battle Cry. These are particularly dangerous as they can hinder your shield recharge and make you more vulnerable to damage.

These are the effects of the components:

  • Conductive Matrix (1): Increases electric damage, electric resistance, and reduces the cooldown of abilities by 20%. Melee hits trigger an electric explosion with a 2-second cooldown.
  • Path of Speed (2): Increases attack system damage by 5%. A hit with the attack system increases the hit system damage by 60% for 10 seconds.
  • Path of Adaptation (3): Increases acid damage, acid resistance, and oxygen capacity by 20% each. A short ability hit sequence (2) increases all damage output by 30% for 10 seconds.
  • Path of Determination (4): Increases melee damage by 10%. Dodging increases melee damage by 40% for 10 seconds.
  • Transient Talisman (5): Increases weapon damage by 25%.
  • Dodging three times refills the equipped weapon magazine.
  • Revenge Matrix (6): Increases all damage output by 50% and reduces received damage by 25%. At low armor, received damage is reduced by 50% for 10 seconds.

What the components do in the build

These are solely masterful components. They give you passive shield and armor bonuses so you can survive in the endgame as long as possible.

Here is a list of all masterful and legendary items.

anthem-interceptor-ingame-worn
A bit worn but still battle-ready: The Interceptor in its original color scheme.

This is what the components bring during gameplay:

Through the added effect of Conductive Matrix (1), enemies with a shield system become an easy challenge. The electric explosion dispatches shields in no time while keeping the enemy permanently stunned in “stunlock”. Additionally, you receive a nice reduction for all your cooldowns due to this component.

With Path of Speed (2), your Plasma Stars become significantly more effective for a short time, rewarding fast ability chains. A short hit sequence increases damage by Path of Adaptation (3) by another 30%. Moreover, the acid effect of your Poison Bomb becomes even more potent.

Path of Determination (4) and Transient Talisman (5) give you extremely good effects after using your dodge maneuvers. Thanks to the latter component, you will never have to wait for annoying reload times again. The designation of your weapon, Endless Battle, gains a whole new meaning and becomes far more effective. If you do everything right, you might even dance a ballet of death.

The Revenge Matrix (6) significantly increases your total damage at the cost of your defense. However, if you have got the hang of using Sanadeen’s Rest and Luminous Fortress, this should not pose a major deficit for you.

This build is suited for adrenaline junkies among the Interceptors.

Inscription: What to watch out for

Inscriptions are equipment properties that give your Javelin or item decisive advantages. You will find them under every item with a rarity level of Common or higher.

We have summarized what types of inscriptions there are and what they do.

These universal inscriptions are suitable for this build:

  • + % Damage – Increases your total damage output
  • Combo +% Damage – Increases your combo damage dealt
  • Melee +% Damage – Increases the damage of your melee attack
  • Shield +% Capacity – Increases the capacity of your shield system
  • Armor +% Maximum – Increases the maximum value of your armor
  • [Hit System] +% Damage – Increases the damage of your Plasma Stars
  • [Hit System] +% Cooldown – Reduces the cooldown of your Plasma Stars
  • [Burst Fire Pistol] +% Damage – Increases the damage of Endless Battle
More on the topic
Our guides, tips, and solutions to Anthem at a glance
von Micha Deckert
Source(s): Anthem Archiv
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