Our conclusion after the preview of Guild Wars 3

Guild Wars 3 Titel title

Here you can see the opinion on the presented preview from MeinMMO Editor-in-Chief Leya and Editor Jasmin.

Jasmin says: I wasn’t aware beforehand of how much of a difference the movement system could make. When it was mentioned at the beginning of the presentation that they would only focus on the movement and combat systems, I didn’t expect such an impact on me. Because why should it make a big difference how precisely the character moves?

However, the new movement system immediately convinced me of the opposite. The previously rigid MMORPG suddenly felt like an entirely different genre due to the fluid movements. The material presented could have easily come from an action-adventure.

Additionally, I can experience modern gameplay with friends and other players. Especially the aspect that I have to coordinate well within a group about who brings which element or even which build into the fight makes me look forward to exciting evenings.

I have already decided that I will do everything to protect these cute fairy beings. I can’t wait to see more of them!

What Editor-in-Chief Leya thinks of the preview of Guild Wars 3

Leya thinks: I’ve been waiting for a new MMORPG that makes my eyes light up when I dive into the game world for a long time. When I think of the genre, I want to feel a lively game world that matters and brings a real sense of community.

And that feeling arises in me when I think of the presentation of Guild Wars 3. As Lead Gameplay Designer Anthony Ordon walks through the world, I feel like I can hear the lush green grass swaying in the wind. Yes, the world of Orr is alive! There is movement everywhere, small creatures swirl playfully through the air, and in the distance, I see trees stretching across the landscape, hills reaching towards the sky, and somewhere perhaps a hidden city awaits me. I want to go on an adventure here.

The graphics impressed me. This may scare some MMO fans, but at first glance, I felt like I was seeing the gameplay of a single-player adventure with a large open world and definitely something pleasing to the eye. For a moment, that made me nervous, although I was impressed.

The nervousness didn’t last long. After Anthony Ordon introduced us up close to the dynamic movement, we moved into the multiplayer part. For me, it was just a joy to see how the two developers interacted, creatively combined their skills, and jumped on each other’s backs to gain an advantage. I could already envision how much fun that would be with others – especially the tactical advice on which skills to bring into the open world to perfectly coordinate the builds with one another and with the opponents we want to tackle.

When we learned on request that Guild Wars 3 is optimized for 1 to 20 players because, according to the developers’ experience, it just becomes too chaotic with over 20 players, I immediately started to fantasize about how the raids could look with this combat system with a full 20 people.

I was particularly pleased to hear that ArenaNet is placing a significant focus on solving the players’ time problem. Because if we are honest: Yes, for an adult with a full-time job, family, and perhaps other hobbies, it is damn hard to play an MMORPG. A lot of time often goes into planning, inventory management, and coordination. Unfortunately, that often deters me from tackling MMOs today. With Guild Wars 3, a MMORPG is coming our way that seems to have modernized graphics, more dynamic movement, a streamlined UI, and actually quite clever solutions for how to have fun with an MMORPG even with just a few hours a week. Whether you play with two or twenty people should ultimately be left to us.

And yes, from my perspective, this is exactly the revolution that a modern MMORPG needs to make the genre relevant and attractive again. Whether you like this revolution or whether you will miss inventory management, tab-targeting, and a menu bar with 30 spells is something everyone has to decide for themselves.

After this presentation, Guild Wars 3 gives me great hope that a fresh breeze will blow into the genre, which is actually meaningful and simply makes fun.

What do you think? Can the developers live up to the massive expectations? What must Guild Wars 3 get right in your opinion for you to play it for years? Feel free to write it in the comments!

On MeinMMO, we were even able to show you in advance one of the images provided to us, which shows an area underground. Several theories arose about what kind of location that could be and which deity it could primarily be associated with: Guild Wars 3: We show you an exclusive insight – These are the theories

This is an AI-powered translation. Some inaccuracies might exist.