Trend towards MMO-Lite for up to 20 players: Guild Wars 3 is not a second job

Guild Wars 3 Titel title

According to the developers of Guild Wars 3, there is an optimal number of players that one can meet in the world.

During the presentation, the developers made it clear that the game should not feel like a second job. The philosophy is therefore: Log in and have fun right away, without hours of inventory management. 

Even during a 20-minute lunch break, players should be able to make progress without endless preparation. Alternatively, players can still spend countless hours in the world: both models are intended to reward the gamer. 

This is also noticeable in the number of players. Guild Wars 3 is set to position itself between Guild Wars 1, which had very small groups, and Guild Wars 2, which features huge mass battles. The optimal number is said to be around 20 players on screen so that the action-packed combat system can still work effectively. 

Guild Wars 1 was very small in scale – almost completely instantiated. Guild Wars 2 is the exact opposite with massive open-world battles and countless players on screen. We want to hit exactly the sweet spot with this game.

To ensure the readability and fidelity of our new combat system, the “Sweet Spot” is around 20 players on screen in a battle. With more, it becomes difficult to see what is happening. There will be a huge open world with epic bosses that you can seamlessly explore, but the fights are rather optimized for small to medium groups. In cities, you will of course see many more players.

Therefore, the main story and the open world can also be completely tackled alone. However, the MMORPG is intended to be more rewarding when other players join in. 

This is an AI-powered translation. Some inaccuracies might exist.