In a new blog post from the creators of The Expanse: Osiris Reborn, it becomes clear: You have a lot of freedom in your decisions, but they all carry their own consequences, which can turn out to be much greater than they initially seem.
What role do decisions play? In the new blog post on Steam, the developers want to clarify: Your decisions can determine the fates of the station, individual characters, and even the world around you. Even if the consequences do not become apparent until much later and sometimes in a completely different way than expected.
There is also no answer to which one is the “right” decision. Because similarly to real life, Owlcat Games makes it clear: It entirely depends on how one defines “right”.
How is your influence evident in the game? The creators of The Expanse: Osiris Reborn provide various examples of where your behavior, following certain paths, and solving dilemmas will be noticeable:
- Your origin determines your personal past, relationships, and potential opportunities, but it does not decide on which side you stand. That is always left to the players.
- Consequences are not immediately felt after a decision is made. It may be that they only become apparent much later, and you only then realize what impact you can have on the fate of others.
- The development of crew members can also be influenced by the mentoring you provide them. Depending on how and if you assist them with advice and support, a crew member can develop completely differently. Not only regarding their career and skills but also concerning their personality.
How extreme can this get? The consequences do not only restrict themselves to you and your own crew; politics and different factions also keep an eye on your behavior. In The Expanse: Osiris Reborn, different interests conflict with one another, from which you cannot easily extricate yourself.
And even if a good relationship with a faction may pay off through certain rewards, it may not be well-received elsewhere.
Here it becomes particularly clear: You cannot make everyone happy. But those who want to try have to put in a lot of effort because Owlcat themselves write: “It is not easy to maintain good relationships with everyone – you only get one chance to make a good impression on everyone.”
What do you think about games where your decision carries such significant weight? Do you find it cool? Or does it stress you out with each subsequent decision? Let us know in the comments. We have also already gained a first impression of The Expanse. You can find more about it here: We played the beta of The Expanse in advance: The absolute highlight is the feeling of weightlessness
Your opinion is important to us!
Do you like the article? Then let us know!
