The boss of Final Fantasy XIV understands that you have less and less time to play, but still wants to give you a sense of achievement

The boss of Final Fantasy XIV understands that you have less and less time to play, but still wants to give you a sense of achievement

Final Fantasy XIV can sometimes consume a lot of time. The head of the MMORPG is aware of this and emphasizes that it is important for every player to have a sense of achievement—regardless of how long they sit in front of the screen.

What is the head talking about? Naoki Yoshida, the head of Final Fantasy XIV, better known as Yoshi-P, has spoken about the topic of time. You’ve all experienced it: Especially once the school years are behind you, the hours available to invest in your favorite game grow scarce.

No matter if work, studies or other commitments—leisure time is diminishing, and Yoshi-P is aware of that. For this reason, he and his team have considered how players of Final Fantasy XIV can have a satisfying gaming experience without having to invest countless hours. Altered dungeons are supposed to help with this endeavor.

If you are looking for time-saving games aside from FF14, feel free to check out our recommendations on MeinMMO.

How many bosses should there be?

How should this be accomplished? In Final Fantasy XIV, there are variant dungeons, the conditions of which change depending on the run, providing variety.

This type of dungeon is now set to receive a new mode, according to Yoshi-P, which can also be successfully completed by players with limited time.

In the revised mode, defeating bosses will be the primary objective. Once the final boss is defeated, there will be a personal reward, and the challenge will be considered completed as soon as the completion is confirmed. Anyone wanting to keep playing can face two additional bosses and only then conclude the overarching challenge.

In an interview with Famitsu, Yoshi-P summarizes the motivation of the team:

Nowadays, players have increasingly less free time. Therefore, we consider it incredibly important to provide every player with a sense of achievement, regardless of their goals—whether “I have something else to do today, so I’m just practicing one fight” or “Today I want to push myself and complete all three fights”—and still give them the feeling that they have “fully completed the content”.

The team is currently still discussing and testing the details and will then take a close look at player feedback.

What do you think about this approach to rewarding even minor heroic deeds in Final Fantasy XIV satisfactorily? Do you also know the issue of having too little free time? Feel free to share your experiences in the comments. Just recently, Yoshi-P faced another problem: The head of Final Fantasy XIV apologized to a voice actress—because the community had attacked her

Source(s): gamesradar.com
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