In Subnautica 2 you can unlock practical bonuses with Biomods and make exploration easier. How to get them and what they bring you can find out here.
How to unlock Biomods? You can secure passive and active bonuses by scanning various creatures and plants with your Bio-Scanner (Important: Not the regular scanner!). You will obtain 4 Biomods when you use the battery in the wreck near your escape pod and come into contact with Biomods for the first time.
For this, you need to interact with the local Bio-Lab and do not need to scan anything. At Bio-Labs, you can switch your equipped mods at any time and check what exactly you need to scan for the specific Biomod. You can also pin certain mods if you want to track something specific.
How to get the Bio-Scanner?
If you do not have the Bio-Scanner yet, you can secure the blueprint by traveling to the second area and swimming to the black box “Iso”. There you will find a bioscanner in the wreckage that you need to scan once with your regular scanner.
After that, you will receive the blueprint and can upgrade your regular scanner at the modification station. From then on, you can check at Bio-Labs what you need to scan for various mods.
We have provided an overview of all available Biomods, what they bring you, and what you need to scan for them.
Active and passive Biomods and what they bring you
Currently, there are active and passive Biomods that you can secure. Each provides you with various benefits. Active mods, as the name suggests, must be activated manually, while passive Biomods give you advantages that you don’t need to worry about further.
Active Biomods
| Biomod | Effect | How to get them |
|---|---|---|
| Dodge | Dodge with a short sprint in a chosen direction | At the terminal in the wreck near your escape pod |
| Pathfinder | Releases a visible pheromone trail to make it easier to navigate | At the terminal in the wreck near your escape pod |
| Electric Shock | Generates electric shocks to scare away medium and large creatures | – Electric Geordie |
| Decoy Cloud | Releases a cloud to distract hostile creatures | – Acid Sponge – Sprawler |
| Sound Echo | Highlights resources in the vicinity | – Collector Leviathan |
Passive Biomods
| Biomod | Effect | How to get them |
|---|---|---|
| Sea Strider | You swim faster when near the ocean floor or at the water’s surface | At the terminal in the wreck near your escape pod |
| Oxygen Control | Reduces your oxygen consumption when stationary | At the terminal in the wreck near your escape pod |
| Bioluminescence | You glow in the dark | – Young Sand Spear – Electric Geordie |
| Dermal Garden | You produce food with your skin | – Needler Mango |
| Camouflage | Predators find it harder to detect you | – Pufferfish |
| Water Storage | Receive more water from all sources | – Coral Crab |
| Homeland Sense | Shows bases with power nearby | – Swell Jelly – Hammerhead |
| Danger Sense | Shows dangers nearby | – Float Thorn |
| Slow Metabolism | You slow down your food consumption | – Nibbler Mango |
| Water Secretion | Slowly fills water by filtering seawater | – Water Snail |
Which Biomods do you use most often and why? Feel free to write it in the comments! Besides Bio-Labs, you also need to look for Biobeds if you want to expand your inventory and hotbar. What you can find, we have for you here: Subnautica 2: Expand inventory and quick selection – All locations of the required Biobeds
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