Subnautica 2: Biomods – Active and Passive Upgrades and How to Get Them Overview

In Subnautica 2 you can unlock practical bonuses with Biomods and make exploration easier. How to get them and what they bring you can find out here.

How to unlock Biomods? You can secure passive and active bonuses by scanning various creatures and plants with your Bio-Scanner (Important: Not the regular scanner!). You will obtain 4 Biomods when you use the battery in the wreck near your escape pod and come into contact with Biomods for the first time.

For this, you need to interact with the local Bio-Lab and do not need to scan anything. At Bio-Labs, you can switch your equipped mods at any time and check what exactly you need to scan for the specific Biomod. You can also pin certain mods if you want to track something specific.

How to get the Bio-Scanner?

If you do not have the Bio-Scanner yet, you can secure the blueprint by traveling to the second area and swimming to the black box “Iso”. There you will find a bioscanner in the wreckage that you need to scan once with your regular scanner.

After that, you will receive the blueprint and can upgrade your regular scanner at the modification station. From then on, you can check at Bio-Labs what you need to scan for various mods.

We have provided an overview of all available Biomods, what they bring you, and what you need to scan for them.

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Active and passive Biomods and what they bring you

Currently, there are active and passive Biomods that you can secure. Each provides you with various benefits. Active mods, as the name suggests, must be activated manually, while passive Biomods give you advantages that you don’t need to worry about further.

Active Biomods

BiomodEffectHow to get them
DodgeDodge with a short sprint in a chosen directionAt the terminal in the wreck near your escape pod
PathfinderReleases a visible pheromone trail to make it easier to navigateAt the terminal in the wreck near your escape pod
Electric ShockGenerates electric shocks to scare away medium and large creatures– Electric Geordie
Decoy CloudReleases a cloud to distract hostile creatures– Acid Sponge
– Sprawler
Sound EchoHighlights resources in the vicinity– Collector Leviathan

Passive Biomods

BiomodEffectHow to get them
Sea StriderYou swim faster when near the ocean floor or at the water’s surfaceAt the terminal in the wreck near your escape pod
Oxygen ControlReduces your oxygen consumption when stationaryAt the terminal in the wreck near your escape pod
BioluminescenceYou glow in the dark– Young Sand Spear
– Electric Geordie
Dermal GardenYou produce food with your skin– Needler Mango
CamouflagePredators find it harder to detect you– Pufferfish
Water StorageReceive more water from all sources– Coral Crab
Homeland SenseShows bases with power nearby– Swell Jelly
– Hammerhead
Danger SenseShows dangers nearby– Float Thorn
Slow MetabolismYou slow down your food consumption– Nibbler Mango
Water SecretionSlowly fills water by filtering seawater– Water Snail

Which Biomods do you use most often and why? Feel free to write it in the comments! Besides Bio-Labs, you also need to look for Biobeds if you want to expand your inventory and hotbar. What you can find, we have for you here: Subnautica 2: Expand inventory and quick selection – All locations of the required Biobeds

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Subnautica 2 Wiki