Dune Prophecy: The Bene Gesserit Explained

With Dune: Prophecy, a new series in the science fiction universe will soon be released. The series will focus on the Bene Gesserit. The secret order is also introduced in the films. MeinMMO explains everything you need to know about the Bene Gesserit.

What are the Bene Gesserit? The Bene Gesserit are an order of sisters who usually operate in secrecy. The order seeks to influence the politics of the entire universe by placing Bene Gesserit members in important families. Unlike ordinary people, the Bene Gesserit possess special abilities.

We also see this in Denis Villeneuve’s Dune films. There, Paul Atreides’ mother is a Bene Gesserit. But what is their goal and what abilities do they have? MeinMMO explains everything you need to know.

The new Dune series focuses on the order of the Bene Gesserit:

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Teaser for Season 1 of Dune: Prophecy

The Origin and Goals of the Bene Gesserit

Where do the Bene Gesserit come from? Once, there was a great revolt of humans against conscious machines and robots. Many machines and robots were violently destroyed. The humans were led by a religious movement.

After the great revolt, only 2 orders remained that still possessed ancient knowledge from before the revolt: the Bene Gesserit and the Spacing Guild.

Shortly after the revolt, the sisterhood of the Bene Gesserit was formed. The order is structured hierarchically, with the Reverend Mother at the top. At the time of the current Dune films, the Reverend Mother is Gaius Helen Mohiam, played by Charlotte Rampling.

What are the goals of the Bene Gesserit? The goal of the Bene Gesserit is based on the figure of the Kwisatz Haderach. This is a kind of messiah who is supposed to be a male Bene Gesserit. It is suspected that Paul Atreides is this figure.

The Bene Gesserit want to guide humanity towards a future that they deem correct. To do this, they seek to gain significant political influence. For a long time, there was a breeding program. They infiltrated influential families with Bene Gesserit members, ensuring that they bore children with them.

This influence worked quite well for some time until Jessica Atreides gave birth to a son instead of a daughter. This changed the balance of power. It was also related to the legend of the Kwisatz Haderach.

Throughout their history, the Bene Gesserit also influenced myths and religions. If it serves their purpose, they manipulate these for their own ends. Thus, the legend of Lisan al-Gaib among the Fremen also derives from the Bene Gesserit.

The Abilities of the Bene Gesserit

What can the members of the Bene Gesserit do? The Bene Gesserit do everything to guide humanity on what they consider the optimal path. For this, the women in the order undergo rigorous training. The focus is not only on mental but also physical training. All their abilities can be enhanced to superhuman levels through the consumption of spice.

After training, they can control their bodies perfectly, whether it be blood pressure, heat, or senses. This helps them survive in extreme situations. They are also immune to poisons since they can control and transform substances within their bodies.

Appropriately, they are trained in close combat and are among the strongest warriors in the universe.

Their most well-known ability from the films is called The Voice. This is a special vocal technique that allows the Bene Gesserit to compel others to do something. Resisting this requires extreme training. Paul Atreides is the only man in the films who is able to use The Voice as he learned it from his mother.

The Bene Gesserit can also discern whether someone is lying or omitting the truth.

The most powerful ability is probably the recall of ancient memories. For this, they need the famous spice. This allows them to access the memories of their female ancestors. The Kwisatz Haderach is supposed to have the ability to access male memories as a messiah.

We still have to wait a bit for a third Dune film by Denis Villeneuve, but the Bene Gesserit are getting their own series, which will premiere on November 18, 2024. Everything you need to know about Dune: Prophecy you can find here: Dune: Prophecy: Release Date, Trailer, and Cast – All Information about the Dune Prequel Series

This is an AI-powered translation. Some inaccuracies might exist.

Helldivers 2: Warriors Kill – This is how you find the Foot Soldiers of the Termites

In Helldivers 2 there is a type of Terminid that you will find in abundance as foot soldiers, and that is the Warriors. These beasts are agile in close combat and can even kill you without a head. We will show you how to find and best defeat them.

Update, August 21, 2025: The article has been reviewed and is up to date.

The Warriors are among the slightly smaller Terminids and will cross your path when a Bug Tunnel breakthrough occurs. The Warriors are slower but deadlier than the Hunters and can easily annihilate you if you underestimate them.

Helldivers 2 offers new orders daily where you can earn medals. One assignment could be to take out Warriors. We will provide tips on how to do this most effectively.

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Helldivers 2 Announce Trailer PS5 PC

How to find and kill Warriors in Helldivers 2

How to find the Warriors: The Warriors in Helldivers 2 can only be found in the yellow sectors of the Terminids. Use the world map and select an operation on a planet infested with Terminids.

Once you land, you just need to navigate through the infested terrain and wait until you spot a group of Terminids. The Warriors usually appear through a Bug Tunnel breakthrough. You can recognize the Warriors by their greenish-gray color and their long tail that stretches backward.

They look almost like smaller versions of the red Brood Commanders, who often charge at the Helldiver.

This is what the Warriors look like in Helldivers 2:

Helldivers 2 Warriors Enemy Image
The appearance of the Warriors

You can feel free to blow the Warriors up with grenades or your tactical equipment, but if you prefer to shoot with primary weapons, you need to be more tactical. The Warriors have a wide head. If you shoot this off, they will become aggressive and rush headless towards you, attempting to tear you apart with a combo.

So make sure to sever their limbs to maim and slow them down. Sooner or later, after severing their limbs, they will simply fall down. Weapons like the Dominator, Sickle, or Spray & Pray-Breaker are enough if you want to play it safe.

The following should be noted: The Warriors are often underestimated. They usually move slowly and are not the best when it comes to pursuing, but that’s exactly what makes them dangerous. If you get caught in their close combat and are surrounded by a group of Warriors, it can quickly mean your end. So always be sure to keep your distance from the Warriors.

Those were the most important pieces of information about the Warriors. Which Terminids do you find the most annoying? Let us know in the comments! To make sure your hunt for bugs and robots in Helldivers 2 is always successful, you should take a look at our Tier List: Helldivers 2: Tier List of the best weapons and grenades for every mission

This is an AI-powered translation. Some inaccuracies might exist.

Helldivers 2: Hunters Kill – How to Eliminate the Swift Terminites

General Brash needs your help again in Helldivers 2 for an important command. This time it’s battle against the Terminids. What you need to do and which of the nasty insect species you need to squash can be found out here.

Update, August 21, 2025: The article has been reviewed and is up to date.

The Hunters are quick Terminids that will follow you closely to wear you down. They usually appear in groups and try to slow you down so that the swarm can attack you.

Helldivers 2 offers new commands daily where you can earn medals. One assignment may involve taking out Hunters. We provide you with tips on how to do this most effectively.

Start video
Helldivers 2 Announce Trailer PS5 PC

How to find and kill Hunters in Helldivers 2

How to find the Hunters: The Hunters in Helldivers 2 can only be found in the yellow sectors of the Terminids. Use the world map to select an operation on a planet infested by Terminids.

Once you’ve landed, you only need to look for Terminid or Stalker structures. They mostly crawl out of their holes to slow you down with their tongues. A good way to take out many Hunters at once are the missions “Take out the Terminid swarm”. In this mission, a variety of insects spawn, including Hunters.

This is what the Hunters look like in Helldivers 2:

Helldivers-2-Hunters-Preview
Hunters, also known as Jäger

Hunters are not armored, so you can easily take them out with any weapon. However, it is advisable to bring a fully automatic shotgun like the SG-225-Breaker or a submachine gun like the SMG-37-Defender. Both weapons can quickly dispatch many enemies, including the agile Hunters.

Keep the following in mind: Especially at higher difficulty levels, keep an eye on the Hunters. Their tongues can slow you down in combat, which could lead to a deadly dilemma, especially when trying to escape.

If you are being chased by Hunters, be sure to take them out; otherwise, they will catch up with you once your stamina is depleted, leading to your certain death.

That was the most important information about the Hunters. Which Terminids do you find the most annoying? Let us know in the comments!

Helldivers 2: Tier List of the best weapons and grenades for every mission

This is an AI-powered translation. Some inaccuracies might exist.

Helldivers 2: Killing Poachers – How to Eliminate the Deadly Termites

In Helldivers 2 there is a type of Terminids that are deadly, agile, and annoying at the same time: the Stalkers. These creatures take no jokes, so you should have no pity when you want to eliminate them. We will show you the best way to find and kill Stalkers.

Update, August 21, 2025: The article has been reviewed and is up to date.

The Stalkers, also known as Stalkers, are annoying creatures on planets infested by Terminids. These creatures are fully grown hunters, possess the same talents as they do, and can also blend in with their surroundings for camouflage. They will follow you every step of the way and won’t give up until you have destroyed their nests.

Helldivers 2 offers new commands daily, in which you can earn medals. One assignment might be to eliminate Stalkers. We will show you tips on how to do this most effectively.

Start video
Helldivers 2 Announce Trailer PS5 PC

Killing Stalkers in Helldivers 2 – Here’s how to find them

How to find the Stalkers: The Stalkers in Helldivers 2 can only be found in the yellow sectors of Terminids. Use the world map to choose an operation on a Terminid-infested planet.

Once you’ve landed, you just need to move through the infested terrain, as you don’t have to search for Stalkers; they will find you. Stalkers have their own nests, which are littered with corpses. If you are near such nests, they will crawl out and hunt you down until you are dead.

Running away won’t help, you have to kill them. Choose missions that involve a lot of exploration on the map when hunting Stalkers. If you encounter a Stalker, you need to find out where they come from, as they spawn until their nest is destroyed. This way, you can farm them easily.

This is what the Stalkers look like in Helldivers 2:

Helldivers-2-Stalker-Wanted-Photo
A Stalker

To kill them, you should bring a powerful weapon, as if they do not die, they will retreat using their camouflage mode and reposition for a counterattack. The Automatic Cannon, the Dominator, or the Brand-Breaker are effective weapons to deal with these creatures.

Things to keep in mind: Keep an eye on the Stalkers, especially at higher difficulty levels. With their tongues, they will knock you down in combat, which could particularly end in a deadly dilemma during your escape.

If you are being chased by Stalkers, definitely eliminate them; otherwise, they will catch up with you when your stamina is exhausted and will mean your certain death.

These were the most important info about the Stalkers. Which Terminids do you find the most annoying? Let us know in the comments! To ensure that the hunt for the bugs and robots in Helldivers 2 is always successful, you should take a look at our Tier List: Helldivers 2: Tier List for the best weapons and grenades for every use

This is an AI-powered translation. Some inaccuracies might exist.

Helldivers 2: Best Ship Modules – Which You Should Upgrade First

In Helldivers 2 there are ship modules that give you strong advantages in the fight against Terminids and Automatons. We will show you which ones to upgrade first and why you should do it.

Update, February 06, 2026: We have reviewed the list of the best ship modules. It is up to date.

What are ship modules? In Helldivers 2, you have the option in your Over-Destroyer to purchase new tactical equipment and ship modules in the “Ship Management” section.

While tactical equipment can be actively used in combat, ship modules are more like upgrades. For example, they reduce the cooldowns of your orbital strikes or increase the provided magazines of your equipment.

There are a total of 30 ship modules, but it is not easy to choose the best ones for the start. We will show you which ones you should buy first.

Select a MMO video…

Helldivers 2: The Best Ship Modules to Start

Which modules should I buy first? There are a total of 6 categories with 3 subpoints each, which only reveal their advantages upon purchase. You should buy the following first:

  • Patriotic Administrative Center
    • License to use donations
    • Simplified application process
    • Handcart
    • Optimized packaging methodology
      • Reason: With these upgrades, the cooldowns of all support weapons and backpacks are reduced by 10%. Additionally, you receive more ammunition for your summoned weapons.
    • Hangar
      • Pit with breathing liquid
      • Hazard pay for supply teams
      • Expanded weapon storage
      • XXL weapon storage
        • Reason: The Eagle is a powerful unit in the fight against the Automatons and Terminids. These upgrades reduce cooldowns and the time it takes for the Eagle to recharge. Additionally, your potential missions increase.
    • Orbital Cannons
      • Explosive shrapnel
      • More weapons
      • Weightless breechloaders
      • Atmospheric monitoring
        • Reason: With these upgrades, all your orbital strikes are strengthened and the cooldown is reduced. A handy thing, as orbital strikes can unleash powerful attacks on your enemies.

    Note that you cannot freely choose which ones you want to upgrade first. If you acquire a point in one category, you can only buy the next level to reach the final level of the module.

    How do I buy ship modules? The modules for your ship can only be purchased with samples, known as Samples. In each mission, you can collect up to three types of samples depending on the difficulty level:

    Helldivers-2-Alle-Proben
    • Common (green)
    • Rare (orange)
    • Super rare (pink)

    Depending on the color, the rarity of the samples and also their frequency in an operation differ. For each level of a module purchased, the price of the next level increases. So it is important to collect as many samples as possible in operations.

    It is also important that the difficulty level is crucial for finding the samples. If you want to collect all samples, you need to have at least level 7 “Weary of Life” activated for your operations.

    What about the remaining ship modules? The remaining ship modules can be purchased as you wish. Only upgrades for turrets, as well as the ping system and your Hellpod remain open. These are not so important and can initially be neglected. However, if you enjoy using turrets, you can prioritize the technician station and the robotics workshop as your first upgrades.

    Which ship modules did you buy first to help your Helldiver? Feel free to let us know in the comments!

    Helldivers 2: Tier List of the Best Equipment – All Stratagems at a Glance

    • Patriotic Administrative Center
      • License to use donations
      • Simplified application process
      • Handcart
      • Optimized packaging methodology
        • Reason: With these upgrades, the cooldowns of all support weapons and backpacks are reduced by 10%. Additionally, you receive more ammunition for your summoned weapons.
      • Hangar
        • Pit with breathing liquid
        • Hazard pay for supply teams
        • Expanded weapon storage
        • XXL weapon storage
          • Reason: The Eagle is a powerful unit in the fight against the Automatons and Terminids. These upgrades reduce cooldowns and the time it takes for the Eagle to recharge. Additionally, your potential missions increase.
      • Orbital Cannons
        • Explosive shrapnel
        • More weapons
        • Weightless breechloaders
        • Atmospheric monitoring
          • Reason: With these upgrades, all your orbital strikes are strengthened and the cooldown is reduced. A handy thing, as orbital strikes can unleash powerful attacks on your enemies.

      Note that you cannot freely choose which ones you want to upgrade first. If you acquire a point in one category, you can only buy the next level to reach the final level of the module.

      How do I buy ship modules? The modules for your ship can only be purchased with samples, known as Samples. In each mission, you can collect up to three types of samples depending on the difficulty level:

      Helldivers-2-Alle-Proben
      • Common (green)
      • Rare (orange)
      • Super rare (pink)

      Depending on the color, the rarity of the samples and also their frequency in an operation differ. For each level of a module purchased, the price of the next level increases. So it is important to collect as many samples as possible in operations.

      It is also important that the difficulty level is crucial for finding the samples. If you want to collect all samples, you need to have at least level 7 “Weary of Life” activated for your operations.

      What about the remaining ship modules? The remaining ship modules can be purchased as you wish. Only upgrades for turrets, as well as the ping system and your Hellpod remain open. These are not so important and can initially be neglected. However, if you enjoy using turrets, you can prioritize the technician station and the robotics workshop as your first upgrades.

      Which ship modules did you buy first to help your Helldiver? Feel free to let us know in the comments!

      Helldivers 2: Tier List of the Best Equipment – All Stratagems at a Glance

      This is an AI-powered translation. Some inaccuracies might exist.

In WoW Classic, you could simply buy loot; Blizzard wants to directly ban that on the new servers

Blizzard has announced that it will open new, fresh servers for WoW Classic. However, there is a restriction: GDKP will be directly banned as a loot system. Blizzard has tried this before, but the community has always found ways to circumvent the bans.

What are GDKP?

  • Dragon Kill Points, or simply: DKP, are a loot system in WoW. The “G” stands for “Gold.”
  • Simply put, the system is a type of auction. In a raid, items are up for sale, and whoever bids the most gets the loot. In the end, the gold is distributed to all who did not receive anything.
  • Since the original version of World of Warcraft, this loot method has persisted. In WoW Classic it has led to huge gold and bot problems. Blizzard eventually banned it.
Start video
WoW celebrates 20 years of the highlights of Azeroth

This is what Blizzard says about the new realms: On November 21, “Fresh Servers” for WoW Classic will launch. They will restart the entire journey of Classic and will eventually, as with the first relaunch, transition into The Burning Crusade.

In a forum post, community manager Kaivax directly states that GDKP will be banned, at least in America and Europe. However, this may also happen in other regions later. Kaivax writes:

We understand that there are certain advantages for those who find [GDKP] a convenient way to acquire loot. We also acknowledge that there are concerns regarding GDKP, which disrupts the traditional guild and social structure […]

GDKP has already been banned in the Season of Discovery and on hardcore servers. The community manager states that the feedback has largely been positive and corresponds with internal findings. They continue to monitor the situation.

GDKP brings significant problems

After Blizzard already banned the loot system in the new versions of WoW Classic, players quickly found ways to circumvent the ban. For example, they bid with items instead of gold, which effectively amounts to the same thing.

The problem with the GDKP, according to Blizzard, is that it constitutes an ‘excellent money laundering’. Gold purchased with real money in violation of the terms of use can easily be introduced into the community without being tracked or removed.

Consequently, a feeling has emerged in the community that without purchasing gold with real money, one has no chance to keep up in any way. Because of this, Blizzard wants to take direct action on the new servers.

The main realms of WoW Classic will receive new old content: after the currently running expansion Cataclysm, it will soon continue. Mists of Pandaria is one of the most popular WoW addons, but the big reveal seems to have somewhat missed its mark: WoW brings Mists of Pandaria Classic – but absolutely no one is surprised

This is an AI-powered translation. Some inaccuracies might exist.

Famous Tech YouTuber Alienates His Community with Sponsored Video, An Action May Even Interest the Police

This is not his first misstep and it’s a double one: Marques Brownlee angers his 20 million subscribers as a speeder and with advertising.

Which YouTuber is being talked about? Marques Brownlee is a tech YouTuber with nearly 20 million subscribers. In his video “How My Video Gear is Changing!” he presents a new camera, but forgets to clarify aside from a brief mention a few minutes in the video that this is a sponsored format. The manufacturer of the highly praised camera had paid him.

And then there’s the sequence where he drives a sports car on a road with a speed limit of 35 miles per hour (about 60 km/h), going a whopping 96 (about 155 km/h). His community is coming down hard on him for it. According to viewer observations, it’s an area close to a school:

96 miles per hour near a school? What the hell?

Youtube, WilliamTM

Comments of this kind, including reports from those affected by traffic accidents, are piling up under his video. He then resorted to the digital scissors.

If you want to read about how students built a spy glasses to showcase dangers of technology, you can find an article from us here or directly the video of the students:

Start video
Students spy on passersby with hidden cameras and AI, find name and address in seconds

Apology from Marques Brownlee

How does Marques Brownlee behave? In the meantime, the few seconds long part by the YouTuber has been removed, but images from it can still be viewed on Reddit. Additionally, he apologized in a post on X:

In the last video, I did something quite stupid. […] There was a clip with the action camera where I took a test drive in a car and drove way too fast. Absolutely inexcusable and dangerous.

I have now […] cut it out. I also understand that it looks like I’m trying to cover it up, but I think it’s the right thing to do. There’s no reason to keep this clip in (there was no reason to include it in the first place) and I would never want to give the impression that it’s okay by keeping it in the video. […]

I can only apologize and promise to never do something so stupid again. This is a terrible example and I’m sorry.

However, he can hardly save his reputation with that, because as Kougeru writes on YouTube: Editing out the crime doesn’t make it disappear.

He does not elaborate further on the only inadequately disclosed payment by the manufacturer. He just refers under his video that he takes the feedback on “sponsored videos” into account.

Marques Brownlee meanwhile has not been in the negative spotlight for the first time. Recently, we reported about an ongoing attempt to market a wallpaper app. The crux is: Screen backgrounds can be found freely available all over the internet. But he tries to profit from it by offering them in the form of a subscription.

If you want to dive deeper into the world of tech YouTubers afterward, you can find interesting things in the above-linked articles. Or you can read about how JayzTwoCents scored a PC deal on the used market and surprisingly accelerated it with two simple settings. Perhaps the options used here may also be lying untouched in your UEFI.

This is an AI-powered translation. Some inaccuracies might exist.

LoL: World Champion T1 secures a crucial building block for a dynasty that will last for years

The 5-time world champion T1 in League of Legends is building a team to establish a dynasty or extend their existing dynasty. Now they have secured the first building block: The 22-year-old supporter Ryu “Keria” Min-seok will stay with the team. He has signed a contract until 2026.

Who is this important building block for the dynasty? Keria is currently considered the best support player in the world. The 22-year-old has a huge champion pool and can play anything.

Since 2020, Keria has been with T1 and has reached the finals of the Worlds 3 times, winning the World Championship twice.

Together with Gumayusi, he forms a strong bot lane that has shown solid performance, especially under pressure. While T1 was struggling in the national league LCK in 2024 and flew to the LoL Worlds in Europe as underdogs, they played some of the best LoL of the year in Paris and London and grew stronger as the matches became more important.

Faker is the only player at T1 with a contract until 2025:

Start video
LoL – Hall of Legends: Faker Trailer

Keria seemed like a shaky candidate after the Worlds, now he firmly commits

Why is this commitment so important now: At T1, all contracts expire on November 18, except for Faker’s contract, which goes until 2025.

Keria had seemed like he could consider taking a year off from LoL right after the Worlds during the press conference, he was so emotionally exhausted. But now he has signed a contract until the end of 2026 (via twitter).

Currently, it is assumed that his bot lane partner Gumayusi will stay with T1, as he has hinted that he might stay.

Keria was probably the player, alongside Faker, who would be irreplaceable for T1.

In sports, a “dynasty” is referred to when a team manages to dominate a league over a long period. This is more common in traditional sports. In the fast-paced E-sports, where team rosters are constantly changing, this is not the case. That T1 has played in this form for 3 years is already a rarity.

The other two positions, top-laner and jungler, are also well occupied with Zeus and Oner, and fans hope that both will stay with T1. But those positions would likely be easier to fill at least somewhat equivalently than Keria – for whom there is no equal substitute on the market. Perhaps Beryl, but he is 5 years older.

On reddit, it is believed that the “shaky candidate” in the team could be top-laner Zeus.

What makes Keria so good? Keria is generally seen as an outstanding talent in the support role because he is so versatile and can play the role that his team needs in every team combination.

He can play classic utility champs like Bard and create surprises. In the finals of the Worlds, he surprised everyone with Poppy and dominated his opponents by initiating fights and preparing kills. During the Worlds, Keria played a total of 8 different champions, most frequently Renata Glasc.

At just 18, Keria was already considered an outstanding talent, and over the last 4 years, he has proven that he has fully realized his potential and has become a star of LoL: An 18-year-old is considered a “monster” and “genius” in LoL – while he plays the most thankless role

This is an AI-powered translation. Some inaccuracies might exist.

The First Descendant will finally deliver the feature that has been missing from the start

The loot shooter The First Descendant is heavily reminiscent of Destiny, but features a cast of supermodels. Now, the developers promise a feature that will really highlight the numerous skins.

What kind of feature is it? As a developer revealed on Discord, The First Descendant will receive a feature that the community has particularly requested: so-called Jiggle Physics. This refers to how the laws of physics affect certain materials.

Specifically, the term usually refers to the female breast and buttocks, which jiggle with every movement as if they were made of jelly.

Such emphasis on female body parts is often found in the anime and gaming sectors, but is perceived somewhat differently here than in East Asia: Amazon removes a feature from the new MMORPG Blue Protocol: Acceptable in Japan, but not here.

The First Descendant is reminiscent of Destiny, but the shooter set itself apart from the beginning with a focus on skins. Especially the female descendants often receive lightly dressed variations. So Jiggle Physics are only logical. What is surprising is that the game launched without this essential feature at all.

Start video
The First Descendant shows new updates for Season 1; introduces new Ultimate character, new weapons, missions, and modes

Players joke: History is being made here

This is how it resonates with the players: The community is exuberantly celebrating the happy news on the subreddit for The First Descendant. In a Reddit thread with nearly 2,400 upvotes and over 500 comments, the new feature is being enthusiastically discussed.

Many reactions seem amused but quite positive. One user writes: History is being made, to which the thread creator responds: And we are all part of witnessing the greatness. (via Reddit)

Some even announce that they want to return to the game thanks to this change. Even hardcore free-to-play players suddenly imagine spending money on a skin to support the developers.

But even players who do not place much value on wobbly animation might benefit from the change. Because The First Descendant is free-to-play and finances itself through in-game purchases, especially through skins.

Some users joke that certain players would single-handedly keep The First Descendant’s servers running with their skin purchases (via Reddit).

Others note, however, that the shooter cannot really grow beyond its core demographic with this strategy; it would need really good endgame content for that. That is expected to be added with Season 2 in early December.

When exactly the Jiggle Physics will be introduced into the game is still unknown. The announcement on Discord apparently took place immediately after the decision was made to implement the feature, and the responsible developer was so eager to convey the good news directly to the fans.

As the reactions from the community show, The First Descendant has hit the mark regarding the needs of players. In this aspect, the action RPG Stellar Blade also stands out: The “18+ game” Stellar Blade gives fans exactly what they want in the new update for PS5

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. GamesRadar

In EA FC 25, there is finally a defender who can also play strong passes and he costs only 20,000 coins

In EA FC 25, the new Centurions event has introduced a strong defender. The card, which is actually a right-back, impresses particularly in offense with its unique abilities and can overshadow many of his midfield colleagues with his passes. At just 20,000 coins, it is also a real bargain.

What kind of defender is this? The Centurions card of the Spanish right-back Jesús Navas from FC Sevilla (LaLiga EA Sports) has received a significant upgrade from its original gold card. The improvements are as follows:

EA FC 25 Centurions Jesus Navas upgrades compared to gold card
  • Stat boosts:
    • +9 Pace
    • +6 Shot
    • +6 Passing
    • +6 Dribbling
    • +6 Defense
    • +20 Physical
  • New PlayStyles:
    • “Push” for improved defending with L2/LT
    • “Unrelenting” for better stamina regeneration and improved team deliveries (R1/RB)
    • “Through Pass” for better pressure passes
    • “Further Pass” for more precise, high (through) passes
    • “Hard Pass” for better crosses
  • New Player Role++: Offensive Wing-Back
  • Weak Foot: +1★

Especially the improved physical (+20) stands out among the stat boosts. With its pace, explosive acceleration, and the PlayStyle “Fury”, it has the best conditions to execute the new sprint boost in FC 25.

However, more important for the current meta in FC 25 are the passing PlayStyles. With “Through Pass”, “Further Pass”, and “Hard Pass”, Centurions Jesús Navas has three of these PlayStyles. This combination of abilities is unique for a right-back in FC 25.

With Further Pass, Jesús Navas even possesses one of the 6 best PlayStyles in FC 25.

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EA FC 25 trailer shows new features for Ultimate Team

Jesus Navas: Better passing than many midfielders

That’s why Jesús Navas’s passes are so strong: After the upgrade, the pure passing values of the Spaniard look very good. Aside from his free-kick precision, all his values are above 80, with a crossing value of even 91.

More crucial, however, is that Jesús Navas can perfectly implement these values with his passing PlayStyles. According to the Futbin database, only 10 other players in FC 25 have the same combination of passing PlayStyles in FC 25, most of whom usually play in midfield.

Further Pass for building the play from defense

His long, high through passes with L1+Triangle/LT+Y are executed with improved precision. His cross-field switches with Square/X also come in much sharper and more precisely.

You can use these attributes to set up your offensive midfielders or strikers with a ball over the opponent’s defensive line. You can also free yourself from tight situations by sending a precise, long ball to the other side of the field.

Through Pass to create goal chances with a flat pass

The through pass with R1+X/RB+A is perfect for playing to your offensive players when they have little space, such as in or near the opponent’s penalty area, where many defenders are waiting for you.

The quick, sharp through pass gives you the crucial time advantage to surprise the opponent.

Hard Pass to create goal chances with a high ball

Hard Pass is ideally suited to the Player Role++ of Jesús Navas. As an offensive wing-back, he is keen to burst down the flanks. When the Spaniard is on the wings near the opponent’s penalty area, you should feed your strikers with a defender’s cross.

Paired with his strong crossing value, his high crosses come into the penalty area with a lot of curve, power, and precision. As such, his crosses are difficult for opposing defenders to deal with and provide your strikers with a perfect opportunity to score with a header or volley.

This is how to integrate Centurions Jesús Navas into your team: You should play Jesús Navas according to his offensive strengths in the Role++ as an offensive wide player. To ensure defense on the left side, secure a player with the role of “full-back”.

Due to his play strength, you should also provide him with another strong passer on the right midfield side. Then you can combine your way to the opponent’s penalty area to initiate a goal chance with a flat or high pass. A matching, strong passer from Spain was introduced at the beginning of FC 25 on MeinMMO.

This is an AI-powered translation. Some inaccuracies might exist.

CoD Black Ops 6 makes one of the best weapons even stronger – Patch Notes for Season 1 in German

  • A delay has been introduced after firing a shot before the next shot can be fired.
    • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
  • Post-sprint rate of fire improved: from 310ms to 300ms
  • Post-tactical sprint rate of fire improved: from 460ms to 450ms
  • Attachment adjustments:
    • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
    • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
    • CHF barrel:
      • Weapon recoil decreased: from 75% to 50%
      • Vertical recoil decreased: from 65% to 50%
    • Combat stock:
      • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
      • Flinch resistance decreased: from 25% to 12.5%

    LR 7.62

    • Flinch resistance decreased: from 30% to 18%
    • Post-tactical sprint rate of fire: from 460ms to 450ms
    • Attachment adjustments:
      • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
      • Heavy stock: Flinch resistance decreased: from 55% to 48%
      • CHF barrel:
        • Weapon recoil decreased: from 75% to 50%
        • Vertical recoil decreased: from 65% to 50%
      • Combat stock:
        • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
        • Flinch resistance decreased: from 30% to 18%

      The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

      Start video
      Area 99: Launch Trailer for Call of Duty: Warzone

      New modes, maps, and weapons

      What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

      • 7 new weapons
      • 6 new multiplayer maps
      • 3 new multiplayer modes
      • 1 new zombies map
      • 3 new gums for the zombie mode
      • Directed mode for the zombie maps Liberty Falls and Terminus
      • 1 new event: Hit List
      • The integration of Warzone into Black Ops 6 including Omnimovement
      • New Warzone map
      • Ranked for multiplayer and Warzone

      A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

    • Attachment adjustments:
      • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
      • Heavy stock: Flinch resistance decreased: from 60% to 53%
      • CHF barrel:
        • Weapon recoil decreased: from 75% to 50%
        • Vertical recoil decreased: from 65% to 50%
      • Combat stock:
        • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
        • Flinch resistance decreased: from 35% to 23%

      SVD

      • A delay has been introduced after firing a shot before the next shot can be fired.
        • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
      • Post-sprint rate of fire improved: from 310ms to 300ms
      • Post-tactical sprint rate of fire improved: from 460ms to 450ms
      • Attachment adjustments:
        • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
        • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
        • CHF barrel:
          • Weapon recoil decreased: from 75% to 50%
          • Vertical recoil decreased: from 65% to 50%
        • Combat stock:
          • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
          • Flinch resistance decreased: from 25% to 12.5%

        LR 7.62

        • Flinch resistance decreased: from 30% to 18%
        • Post-tactical sprint rate of fire: from 460ms to 450ms
        • Attachment adjustments:
          • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
          • Heavy stock: Flinch resistance decreased: from 55% to 48%
          • CHF barrel:
            • Weapon recoil decreased: from 75% to 50%
            • Vertical recoil decreased: from 65% to 50%
          • Combat stock:
            • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
            • Flinch resistance decreased: from 30% to 18%

          The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

          New modes, maps, and weapons

          What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

          • 7 new weapons
          • 6 new multiplayer maps
          • 3 new multiplayer modes
          • 1 new zombies map
          • 3 new gums for the zombie mode
          • Directed mode for the zombie maps Liberty Falls and Terminus
          • 1 new event: Hit List
          • The integration of Warzone into Black Ops 6 including Omnimovement
          • New Warzone map
          • Ranked for multiplayer and Warzone

          A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

          • Zoom speed improved: from 550ms to 535ms
          • Post-sprint rate of fire improved: from 300ms to 290ms
          • Post-tactical sprint rate of fire improved: from 450ms to 430ms
          • Weapon movement while aiming improved: by about 10%
          • Attachment adjustments:
            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
            • Heavy stock: Flinch resistance decreased: from 60% to 53%
            • CHF barrel:
              • Weapon recoil decreased: from 75% to 50%
              • Vertical recoil decreased: from 65% to 50%
            • Combat stock:
              • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
              • Flinch resistance decreased: from 35% to 23%

            SVD

            • A delay has been introduced after firing a shot before the next shot can be fired.
              • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
            • Post-sprint rate of fire improved: from 310ms to 300ms
            • Post-tactical sprint rate of fire improved: from 460ms to 450ms
            • Attachment adjustments:
              • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
              • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
              • CHF barrel:
                • Weapon recoil decreased: from 75% to 50%
                • Vertical recoil decreased: from 65% to 50%
              • Combat stock:
                • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                • Flinch resistance decreased: from 25% to 12.5%

              LR 7.62

              • Flinch resistance decreased: from 30% to 18%
              • Post-tactical sprint rate of fire: from 460ms to 450ms
              • Attachment adjustments:
                • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                • Heavy stock: Flinch resistance decreased: from 55% to 48%
                • CHF barrel:
                  • Weapon recoil decreased: from 75% to 50%
                  • Vertical recoil decreased: from 65% to 50%
                • Combat stock:
                  • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                  • Flinch resistance decreased: from 30% to 18%

                The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                New modes, maps, and weapons

                What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                • 7 new weapons
                • 6 new multiplayer maps
                • 3 new multiplayer modes
                • 1 new zombies map
                • 3 new gums for the zombie mode
                • Directed mode for the zombie maps Liberty Falls and Terminus
                • 1 new event: Hit List
                • The integration of Warzone into Black Ops 6 including Omnimovement
                • New Warzone map
                • Ranked for multiplayer and Warzone

                A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                All buffs and nerfs of multiplayer at a glance

                Assault Rifles

                XM4

                • Damage at 0 to 16.5 m: Increased from 21 to 23
                • Damage at 16.5 to 40.6 m: Increased from 20 to 22
                • Damage at >40.6 m: Increased from 17 to 19
                • Headshot multiplier reduced: from 1.3 to 1.15
                • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25

                AMES 85

                • Damage at 0 to 50.8 m: Increased from 21 to 23
                • Damage at >50.8 m: Increased from 17 to 19
                • Headshot multiplier reduced: from 1.25 to 1.12
                • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25

                GPR 91

                • Damage at 0 to 19.1 m: Increased from 21 to 23
                • Damage at 19.1 to 45.70 m: Increased from 20 to 22
                • Damage at >45.70 m: Increased from 17 to 19
                • Headshot multiplier reduced: from 1.30 to 1.15
                • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
                • Post-sprint rate of fire improved: from 165ms to 160ms
                • Post-tactical sprint rate of fire improved: from 275ms to 270ms
                • Post-slide rate of fire improved: 0.37s to 0.33s
                • Post-dive rate of fire improved: 0.45s to 0.42s

                Goblin MK2

                • All movement speeds improved by 0.01 m/s
                • Post-sprint rate of fire improved: from 180ms to 175ms
                • Post-tactical sprint rate of fire improved: from 290ms to 285ms

                Submachine Guns

                Compact 92

                • Can now kill in Hardcore with a headshot at maximum range
                • Damage at >26.7 m: Decreased from 11 to 10
                • Headshot multiplier improved: from 1.05 to 1.10

                Shotguns

                General changes to attachments:

                • Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
                • 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.

                Marine SP

                The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.

                • The range for maximum damage has been reduced:
                  • from 0 to 9.7 m to 0 to 2 m
                  • The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
                • The first range for moderate damage has been reduced:
                  • from 9.8 to 15.2 m to 2.1 to 12.7 m
                  • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                • The second range for moderate damage has been increased:
                  • from 15.3 to 18.2 m to 12.8 to 25.4 m
                  • The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
                • The third range for moderate damage has been increased
                  • from 18.3 to 20.7 m to 25.5 to 33 m
                  • The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
                • The range for minimum damage has been increased:
                  • from >20.7 m to >33 m
                  • The damage remained the same: 45
                • Headshot multiplier increased: from 1.0 to 1.50
                • The multipliers for upper body and arm have been increased: from 1 to 1.1
                • The spread while firing from the hip has been increased: by 15%

                ASG-89

                • The range for maximum damage has been reduced:
                  • from 0 to 3.8 m to 0 to 1.3 m
                  • The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
                • The first range for moderate damage has been increased:
                  • from 3.9 to 5.3 m to 1.4 to 15.2 m
                  • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                • The second range for moderate damage has been increased:
                  • from 5.4 to 12.1 m to 15.3 to 21.6 m
                  • The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
                • The third range for moderate damage has been increased
                  • from 12.2 to 19.1 to 21.7 to 29.2 m
                  • The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
                • The range for minimum damage has been increased:
                  • from >19.1 m to >29.2 m
                  • The damage at >19.1 was 24, the damage at >29.2 m is now 30
                • Headshot multiplier increased: from 1.0 to 1.50
                • The multipliers for upper body and arm have been increased: from 1 to 1.1
                • The spread while firing from the hip has been increased: by 20%

                DMRs

                SWAT 5.56

                • Zoom speed improved: from 340ms to 315ms
                • Post-sprint rate of fire improved: from 215ms to 205ms
                • Post-tactical sprint rate of fire improved: from 325ms to 315ms
                • Rapid-fire attachment (fire modification):
                  • Weapon recoil increased: from 25% to 30%
                  • Vertical recoil increased: from 25% to 30%
                  • Horizontal recoil increased: from 25% to 30%

                AEK-973

                • Post-sprint rate of fire increased: from 205ms to 215ms
                • Post-tactical sprint rate of fire: from 315ms to 325ms
                • Rapid-fire attachment (fire modification):
                  • Rate of fire improvement reduced: from 10% to 5%
                  • Delay of burst fire increased: from 115ms to 295ms
                  • Weapon recoil increased: from 25% to 50%
                  • Vertical recoil increased: from 20% to 50%
                  • Horizontal recoil increased: from 25% to 50%

                Sniper Rifles

                LW3A1 Frostline

                • Zoom speed improved: from 550ms to 535ms
                • Post-sprint rate of fire improved: from 300ms to 290ms
                • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                • Weapon movement while aiming improved: by about 10%
                • Attachment adjustments:
                  • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                  • Heavy stock: Flinch resistance decreased: from 60% to 53%
                  • CHF barrel:
                    • Weapon recoil decreased: from 75% to 50%
                    • Vertical recoil decreased: from 65% to 50%
                  • Combat stock:
                    • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                    • Flinch resistance decreased: from 35% to 23%

                  SVD

                  • A delay has been introduced after firing a shot before the next shot can be fired.
                    • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                  • Post-sprint rate of fire improved: from 310ms to 300ms
                  • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                  • Attachment adjustments:
                    • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                    • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                    • CHF barrel:
                      • Weapon recoil decreased: from 75% to 50%
                      • Vertical recoil decreased: from 65% to 50%
                    • Combat stock:
                      • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                      • Flinch resistance decreased: from 25% to 12.5%

                    LR 7.62

                    • Flinch resistance decreased: from 30% to 18%
                    • Post-tactical sprint rate of fire: from 460ms to 450ms
                    • Attachment adjustments:
                      • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                      • Heavy stock: Flinch resistance decreased: from 55% to 48%
                      • CHF barrel:
                        • Weapon recoil decreased: from 75% to 50%
                        • Vertical recoil decreased: from 65% to 50%
                      • Combat stock:
                        • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                        • Flinch resistance decreased: from 30% to 18%

                The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                New modes, maps, and weapons

                What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                • 7 new weapons
                • 6 new multiplayer maps
                • 3 new multiplayer modes
                • 1 new zombies map
                • 3 new gums for the zombie mode
                • Directed mode for the zombie maps Liberty Falls and Terminus
                • 1 new event: Hit List
                • The integration of Warzone into Black Ops 6 including Omnimovement
                • New Warzone map
                • Ranked for multiplayer and Warzone

                A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

              • Attachment adjustments:
                • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                • CHF barrel:
                  • Weapon recoil decreased: from 75% to 50%
                  • Vertical recoil decreased: from 65% to 50%
                • Combat stock:
                  • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                  • Flinch resistance decreased: from 25% to 12.5%

                LR 7.62

                • Flinch resistance decreased: from 30% to 18%
                • Post-tactical sprint rate of fire: from 460ms to 450ms
                • Attachment adjustments:
                  • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                  • Heavy stock: Flinch resistance decreased: from 55% to 48%
                  • CHF barrel:
                    • Weapon recoil decreased: from 75% to 50%
                    • Vertical recoil decreased: from 65% to 50%
                  • Combat stock:
                    • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                    • Flinch resistance decreased: from 30% to 18%

                  The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                  New modes, maps, and weapons

                  What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                  • 7 new weapons
                  • 6 new multiplayer maps
                  • 3 new multiplayer modes
                  • 1 new zombies map
                  • 3 new gums for the zombie mode
                  • Directed mode for the zombie maps Liberty Falls and Terminus
                  • 1 new event: Hit List
                  • The integration of Warzone into Black Ops 6 including Omnimovement
                  • New Warzone map
                  • Ranked for multiplayer and Warzone

                  A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                  All buffs and nerfs of multiplayer at a glance

                  Assault Rifles

                  XM4

                  • Damage at 0 to 16.5 m: Increased from 21 to 23
                  • Damage at 16.5 to 40.6 m: Increased from 20 to 22
                  • Damage at >40.6 m: Increased from 17 to 19
                  • Headshot multiplier reduced: from 1.3 to 1.15
                  • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25

                  AMES 85

                  • Damage at 0 to 50.8 m: Increased from 21 to 23
                  • Damage at >50.8 m: Increased from 17 to 19
                  • Headshot multiplier reduced: from 1.25 to 1.12
                  • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25

                  GPR 91

                  • Damage at 0 to 19.1 m: Increased from 21 to 23
                  • Damage at 19.1 to 45.70 m: Increased from 20 to 22
                  • Damage at >45.70 m: Increased from 17 to 19
                  • Headshot multiplier reduced: from 1.30 to 1.15
                  • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
                  • Post-sprint rate of fire improved: from 165ms to 160ms
                  • Post-tactical sprint rate of fire improved: from 275ms to 270ms
                  • Post-slide rate of fire improved: 0.37s to 0.33s
                  • Post-dive rate of fire improved: 0.45s to 0.42s

                  Goblin MK2

                  • All movement speeds improved by 0.01 m/s
                  • Post-sprint rate of fire improved: from 180ms to 175ms
                  • Post-tactical sprint rate of fire improved: from 290ms to 285ms

                  Submachine Guns

                  Compact 92

                  • Can now kill in Hardcore with a headshot at maximum range
                  • Damage at >26.7 m: Decreased from 11 to 10
                  • Headshot multiplier improved: from 1.05 to 1.10

                  Shotguns

                  General changes to attachments:

                  • Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
                  • 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.

                  Marine SP

                  The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.

                  • The range for maximum damage has been reduced:
                    • from 0 to 9.7 m to 0 to 2 m
                    • The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
                  • The first range for moderate damage has been reduced:
                    • from 9.8 to 15.2 m to 2.1 to 12.7 m
                    • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                  • The second range for moderate damage has been increased:
                    • from 15.3 to 18.2 m to 12.8 to 25.4 m
                    • The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
                  • The third range for moderate damage has been increased
                    • from 18.3 to 20.7 m to 25.5 to 33 m
                    • The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
                  • The range for minimum damage has been increased:
                    • from >20.7 m to >33 m
                    • The damage remained the same: 45
                  • Headshot multiplier increased: from 1.0 to 1.50
                  • The multipliers for upper body and arm have been increased: from 1 to 1.1
                  • The spread while firing from the hip has been increased: by 15%

                  ASG-89

                  • The range for maximum damage has been reduced:
                    • from 0 to 3.8 m to 0 to 1.3 m
                    • The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
                  • The first range for moderate damage has been increased:
                    • from 3.9 to 5.3 m to 1.4 to 15.2 m
                    • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                  • The second range for moderate damage has been increased:
                    • from 5.4 to 12.1 m to 15.3 to 21.6 m
                    • The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
                  • The third range for moderate damage has been increased
                    • from 12.2 to 19.1 to 21.7 to 29.2 m
                    • The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
                  • The range for minimum damage has been increased:
                    • from >19.1 m to >29.2 m
                    • The damage at >19.1 was 24, the damage at >29.2 m is now 30
                  • Headshot multiplier increased: from 1.0 to 1.50
                  • The multipliers for upper body and arm have been increased: from 1 to 1.1
                  • The spread while firing from the hip has been increased: by 20%

                  DMRs

                  SWAT 5.56

                  • Zoom speed improved: from 340ms to 315ms
                  • Post-sprint rate of fire improved: from 215ms to 205ms
                  • Post-tactical sprint rate of fire improved: from 325ms to 315ms
                  • Rapid-fire attachment (fire modification):
                    • Weapon recoil increased: from 25% to 30%
                    • Vertical recoil increased: from 25% to 30%
                    • Horizontal recoil increased: from 25% to 30%

                  AEK-973

                  • Post-sprint rate of fire increased: from 205ms to 215ms
                  • Post-tactical sprint rate of fire: from 315ms to 325ms
                  • Rapid-fire attachment (fire modification):
                    • Rate of fire improvement reduced: from 10% to 5%
                    • Delay of burst fire increased: from 115ms to 295ms
                    • Weapon recoil increased: from 25% to 50%
                    • Vertical recoil increased: from 20% to 50%
                    • Horizontal recoil increased: from 25% to 50%

                  Sniper Rifles

                  LW3A1 Frostline

                  • Zoom speed improved: from 550ms to 535ms
                  • Post-sprint rate of fire improved: from 300ms to 290ms
                  • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                  • Weapon movement while aiming improved: by about 10%
                  • Attachment adjustments:
                    • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                    • Heavy stock: Flinch resistance decreased: from 60% to 53%
                    • CHF barrel:
                      • Weapon recoil decreased: from 75% to 50%
                      • Vertical recoil decreased: from 65% to 50%
                    • Combat stock:
                      • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                      • Flinch resistance decreased: from 35% to 23%

                    SVD

                    • A delay has been introduced after firing a shot before the next shot can be fired.
                      • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                    • Post-sprint rate of fire improved: from 310ms to 300ms
                    • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                    • Attachment adjustments:
                      • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                      • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                      • CHF barrel:
                        • Weapon recoil decreased: from 75% to 50%
                        • Vertical recoil decreased: from 65% to 50%
                      • Combat stock:
                        • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                        • Flinch resistance decreased: from 25% to 12.5%

                      LR 7.62

                      • Flinch resistance decreased: from 30% to 18%
                      • Post-tactical sprint rate of fire: from 460ms to 450ms
                      • Attachment adjustments:
                        • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                        • Heavy stock: Flinch resistance decreased: from 55% to 48%
                        • CHF barrel:
                          • Weapon recoil decreased: from 75% to 50%
                          • Vertical recoil decreased: from 65% to 50%
                        • Combat stock:
                          • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                          • Flinch resistance decreased: from 30% to 18%

                  The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                  New modes, maps, and weapons

                  What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                  • 7 new weapons
                  • 6 new multiplayer maps
                  • 3 new multiplayer modes
                  • 1 new zombies map
                  • 3 new gums for the zombie mode
                  • Directed mode for the zombie maps Liberty Falls and Terminus
                  • 1 new event: Hit List
                  • The integration of Warzone into Black Ops 6 including Omnimovement
                  • New Warzone map
                  • Ranked for multiplayer and Warzone

                  A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                  • A delay has been introduced after firing a shot before the next shot can be fired.
                    • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                  • Post-sprint rate of fire improved: from 310ms to 300ms
                  • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                  • Attachment adjustments:
                    • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                    • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                    • CHF barrel:
                      • Weapon recoil decreased: from 75% to 50%
                      • Vertical recoil decreased: from 65% to 50%
                    • Combat stock:
                      • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                      • Flinch resistance decreased: from 25% to 12.5%

                    LR 7.62

                    • Flinch resistance decreased: from 30% to 18%
                    • Post-tactical sprint rate of fire: from 460ms to 450ms
                    • Attachment adjustments:
                      • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                      • Heavy stock: Flinch resistance decreased: from 55% to 48%
                      • CHF barrel:
                        • Weapon recoil decreased: from 75% to 50%
                        • Vertical recoil decreased: from 65% to 50%
                      • Combat stock:
                        • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                        • Flinch resistance decreased: from 30% to 18%

                      The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                      New modes, maps, and weapons

                      What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                      • 7 new weapons
                      • 6 new multiplayer maps
                      • 3 new multiplayer modes
                      • 1 new zombies map
                      • 3 new gums for the zombie mode
                      • Directed mode for the zombie maps Liberty Falls and Terminus
                      • 1 new event: Hit List
                      • The integration of Warzone into Black Ops 6 including Omnimovement
                      • New Warzone map
                      • Ranked for multiplayer and Warzone

                      A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                      All buffs and nerfs of multiplayer at a glance

                      Assault Rifles

                      XM4

                      • Damage at 0 to 16.5 m: Increased from 21 to 23
                      • Damage at 16.5 to 40.6 m: Increased from 20 to 22
                      • Damage at >40.6 m: Increased from 17 to 19
                      • Headshot multiplier reduced: from 1.3 to 1.15
                      • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25

                      AMES 85

                      • Damage at 0 to 50.8 m: Increased from 21 to 23
                      • Damage at >50.8 m: Increased from 17 to 19
                      • Headshot multiplier reduced: from 1.25 to 1.12
                      • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25

                      GPR 91

                      • Damage at 0 to 19.1 m: Increased from 21 to 23
                      • Damage at 19.1 to 45.70 m: Increased from 20 to 22
                      • Damage at >45.70 m: Increased from 17 to 19
                      • Headshot multiplier reduced: from 1.30 to 1.15
                      • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
                      • Post-sprint rate of fire improved: from 165ms to 160ms
                      • Post-tactical sprint rate of fire improved: from 275ms to 270ms
                      • Post-slide rate of fire improved: 0.37s to 0.33s
                      • Post-dive rate of fire improved: 0.45s to 0.42s

                      Goblin MK2

                      • All movement speeds improved by 0.01 m/s
                      • Post-sprint rate of fire improved: from 180ms to 175ms
                      • Post-tactical sprint rate of fire improved: from 290ms to 285ms

                      Submachine Guns

                      Compact 92

                      • Can now kill in Hardcore with a headshot at maximum range
                      • Damage at >26.7 m: Decreased from 11 to 10
                      • Headshot multiplier improved: from 1.05 to 1.10

                      Shotguns

                      General changes to attachments:

                      • Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
                      • 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.

                      Marine SP

                      The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.

                      • The range for maximum damage has been reduced:
                        • from 0 to 9.7 m to 0 to 2 m
                        • The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
                      • The first range for moderate damage has been reduced:
                        • from 9.8 to 15.2 m to 2.1 to 12.7 m
                        • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                      • The second range for moderate damage has been increased:
                        • from 15.3 to 18.2 m to 12.8 to 25.4 m
                        • The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
                      • The third range for moderate damage has been increased
                        • from 18.3 to 20.7 m to 25.5 to 33 m
                        • The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
                      • The range for minimum damage has been increased:
                        • from >20.7 m to >33 m
                        • The damage remained the same: 45
                      • Headshot multiplier increased: from 1.0 to 1.50
                      • The multipliers for upper body and arm have been increased: from 1 to 1.1
                      • The spread while firing from the hip has been increased: by 15%

                      ASG-89

                      • The range for maximum damage has been reduced:
                        • from 0 to 3.8 m to 0 to 1.3 m
                        • The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
                      • The first range for moderate damage has been increased:
                        • from 3.9 to 5.3 m to 1.4 to 15.2 m
                        • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                      • The second range for moderate damage has been increased:
                        • from 5.4 to 12.1 m to 15.3 to 21.6 m
                        • The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
                      • The third range for moderate damage has been increased
                        • from 12.2 to 19.1 to 21.7 to 29.2 m
                        • The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
                      • The range for minimum damage has been increased:
                        • from >19.1 m to >29.2 m
                        • The damage at >19.1 was 24, the damage at >29.2 m is now 30
                      • Headshot multiplier increased: from 1.0 to 1.50
                      • The multipliers for upper body and arm have been increased: from 1 to 1.1
                      • The spread while firing from the hip has been increased: by 20%

                      DMRs

                      SWAT 5.56

                      • Zoom speed improved: from 340ms to 315ms
                      • Post-sprint rate of fire improved: from 215ms to 205ms
                      • Post-tactical sprint rate of fire improved: from 325ms to 315ms
                      • Rapid-fire attachment (fire modification):
                        • Weapon recoil increased: from 25% to 30%
                        • Vertical recoil increased: from 25% to 30%
                        • Horizontal recoil increased: from 25% to 30%

                      AEK-973

                      • Post-sprint rate of fire increased: from 205ms to 215ms
                      • Post-tactical sprint rate of fire: from 315ms to 325ms
                      • Rapid-fire attachment (fire modification):
                        • Rate of fire improvement reduced: from 10% to 5%
                        • Delay of burst fire increased: from 115ms to 295ms
                        • Weapon recoil increased: from 25% to 50%
                        • Vertical recoil increased: from 20% to 50%
                        • Horizontal recoil increased: from 25% to 50%

                      Sniper Rifles

                      LW3A1 Frostline

                      • Zoom speed improved: from 550ms to 535ms
                      • Post-sprint rate of fire improved: from 300ms to 290ms
                      • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                      • Weapon movement while aiming improved: by about 10%
                      • Attachment adjustments:
                        • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                        • Heavy stock: Flinch resistance decreased: from 60% to 53%
                        • CHF barrel:
                          • Weapon recoil decreased: from 75% to 50%
                          • Vertical recoil decreased: from 65% to 50%
                        • Combat stock:
                          • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                          • Flinch resistance decreased: from 35% to 23%

                        SVD

                        • A delay has been introduced after firing a shot before the next shot can be fired.
                          • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                        • Post-sprint rate of fire improved: from 310ms to 300ms
                        • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                        • Attachment adjustments:
                          • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                          • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                          • CHF barrel:
                            • Weapon recoil decreased: from 75% to 50%
                            • Vertical recoil decreased: from 65% to 50%
                          • Combat stock:
                            • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                            • Flinch resistance decreased: from 25% to 12.5%

                          LR 7.62

                          • Flinch resistance decreased: from 30% to 18%
                          • Post-tactical sprint rate of fire: from 460ms to 450ms
                          • Attachment adjustments:
                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                            • Heavy stock: Flinch resistance decreased: from 55% to 48%
                            • CHF barrel:
                              • Weapon recoil decreased: from 75% to 50%
                              • Vertical recoil decreased: from 65% to 50%
                            • Combat stock:
                              • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                              • Flinch resistance decreased: from 30% to 18%

                      The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                      New modes, maps, and weapons

                      What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                      • 7 new weapons
                      • 6 new multiplayer maps
                      • 3 new multiplayer modes
                      • 1 new zombies map
                      • 3 new gums for the zombie mode
                      • Directed mode for the zombie maps Liberty Falls and Terminus
                      • 1 new event: Hit List
                      • The integration of Warzone into Black Ops 6 including Omnimovement
                      • New Warzone map
                      • Ranked for multiplayer and Warzone

                      A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                    • Attachment adjustments:
                      • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                      • Heavy stock: Flinch resistance decreased: from 60% to 53%
                      • CHF barrel:
                        • Weapon recoil decreased: from 75% to 50%
                        • Vertical recoil decreased: from 65% to 50%
                      • Combat stock:
                        • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                        • Flinch resistance decreased: from 35% to 23%

                      SVD

                      • A delay has been introduced after firing a shot before the next shot can be fired.
                        • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                      • Post-sprint rate of fire improved: from 310ms to 300ms
                      • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                      • Attachment adjustments:
                        • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                        • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                        • CHF barrel:
                          • Weapon recoil decreased: from 75% to 50%
                          • Vertical recoil decreased: from 65% to 50%
                        • Combat stock:
                          • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                          • Flinch resistance decreased: from 25% to 12.5%

                        LR 7.62

                        • Flinch resistance decreased: from 30% to 18%
                        • Post-tactical sprint rate of fire: from 460ms to 450ms
                        • Attachment adjustments:
                          • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                          • Heavy stock: Flinch resistance decreased: from 55% to 48%
                          • CHF barrel:
                            • Weapon recoil decreased: from 75% to 50%
                            • Vertical recoil decreased: from 65% to 50%
                          • Combat stock:
                            • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                            • Flinch resistance decreased: from 30% to 18%

                          The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                          New modes, maps, and weapons

                          What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                          • 7 new weapons
                          • 6 new multiplayer maps
                          • 3 new multiplayer modes
                          • 1 new zombies map
                          • 3 new gums for the zombie mode
                          • Directed mode for the zombie maps Liberty Falls and Terminus
                          • 1 new event: Hit List
                          • The integration of Warzone into Black Ops 6 including Omnimovement
                          • New Warzone map
                          • Ranked for multiplayer and Warzone

                          A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                          All buffs and nerfs of multiplayer at a glance

                          Assault Rifles

                          XM4

                          • Damage at 0 to 16.5 m: Increased from 21 to 23
                          • Damage at 16.5 to 40.6 m: Increased from 20 to 22
                          • Damage at >40.6 m: Increased from 17 to 19
                          • Headshot multiplier reduced: from 1.3 to 1.15
                          • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25

                          AMES 85

                          • Damage at 0 to 50.8 m: Increased from 21 to 23
                          • Damage at >50.8 m: Increased from 17 to 19
                          • Headshot multiplier reduced: from 1.25 to 1.12
                          • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25

                          GPR 91

                          • Damage at 0 to 19.1 m: Increased from 21 to 23
                          • Damage at 19.1 to 45.70 m: Increased from 20 to 22
                          • Damage at >45.70 m: Increased from 17 to 19
                          • Headshot multiplier reduced: from 1.30 to 1.15
                          • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
                          • Post-sprint rate of fire improved: from 165ms to 160ms
                          • Post-tactical sprint rate of fire improved: from 275ms to 270ms
                          • Post-slide rate of fire improved: 0.37s to 0.33s
                          • Post-dive rate of fire improved: 0.45s to 0.42s

                          Goblin MK2

                          • All movement speeds improved by 0.01 m/s
                          • Post-sprint rate of fire improved: from 180ms to 175ms
                          • Post-tactical sprint rate of fire improved: from 290ms to 285ms

                          Submachine Guns

                          Compact 92

                          • Can now kill in Hardcore with a headshot at maximum range
                          • Damage at >26.7 m: Decreased from 11 to 10
                          • Headshot multiplier improved: from 1.05 to 1.10

                          Shotguns

                          General changes to attachments:

                          • Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
                          • 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.

                          Marine SP

                          The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.

                          • The range for maximum damage has been reduced:
                            • from 0 to 9.7 m to 0 to 2 m
                            • The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
                          • The first range for moderate damage has been reduced:
                            • from 9.8 to 15.2 m to 2.1 to 12.7 m
                            • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                          • The second range for moderate damage has been increased:
                            • from 15.3 to 18.2 m to 12.8 to 25.4 m
                            • The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
                          • The third range for moderate damage has been increased
                            • from 18.3 to 20.7 m to 25.5 to 33 m
                            • The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
                          • The range for minimum damage has been increased:
                            • from >20.7 m to >33 m
                            • The damage remained the same: 45
                          • Headshot multiplier increased: from 1.0 to 1.50
                          • The multipliers for upper body and arm have been increased: from 1 to 1.1
                          • The spread while firing from the hip has been increased: by 15%

                          ASG-89

                          • The range for maximum damage has been reduced:
                            • from 0 to 3.8 m to 0 to 1.3 m
                            • The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
                          • The first range for moderate damage has been increased:
                            • from 3.9 to 5.3 m to 1.4 to 15.2 m
                            • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                          • The second range for moderate damage has been increased:
                            • from 5.4 to 12.1 m to 15.3 to 21.6 m
                            • The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
                          • The third range for moderate damage has been increased
                            • from 12.2 to 19.1 to 21.7 to 29.2 m
                            • The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
                          • The range for minimum damage has been increased:
                            • from >19.1 m to >29.2 m
                            • The damage at >19.1 was 24, the damage at >29.2 m is now 30
                          • Headshot multiplier increased: from 1.0 to 1.50
                          • The multipliers for upper body and arm have been increased: from 1 to 1.1
                          • The spread while firing from the hip has been increased: by 20%

                          DMRs

                          SWAT 5.56

                          • Zoom speed improved: from 340ms to 315ms
                          • Post-sprint rate of fire improved: from 215ms to 205ms
                          • Post-tactical sprint rate of fire improved: from 325ms to 315ms
                          • Rapid-fire attachment (fire modification):
                            • Weapon recoil increased: from 25% to 30%
                            • Vertical recoil increased: from 25% to 30%
                            • Horizontal recoil increased: from 25% to 30%

                          AEK-973

                          • Post-sprint rate of fire increased: from 205ms to 215ms
                          • Post-tactical sprint rate of fire: from 315ms to 325ms
                          • Rapid-fire attachment (fire modification):
                            • Rate of fire improvement reduced: from 10% to 5%
                            • Delay of burst fire increased: from 115ms to 295ms
                            • Weapon recoil increased: from 25% to 50%
                            • Vertical recoil increased: from 20% to 50%
                            • Horizontal recoil increased: from 25% to 50%

                          Sniper Rifles

                          LW3A1 Frostline

                          • Zoom speed improved: from 550ms to 535ms
                          • Post-sprint rate of fire improved: from 300ms to 290ms
                          • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                          • Weapon movement while aiming improved: by about 10%
                          • Attachment adjustments:
                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                            • Heavy stock: Flinch resistance decreased: from 60% to 53%
                            • CHF barrel:
                              • Weapon recoil decreased: from 75% to 50%
                              • Vertical recoil decreased: from 65% to 50%
                            • Combat stock:
                              • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                              • Flinch resistance decreased: from 35% to 23%

                            SVD

                            • A delay has been introduced after firing a shot before the next shot can be fired.
                              • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                            • Post-sprint rate of fire improved: from 310ms to 300ms
                            • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                            • Attachment adjustments:
                              • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                              • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                              • CHF barrel:
                                • Weapon recoil decreased: from 75% to 50%
                                • Vertical recoil decreased: from 65% to 50%
                              • Combat stock:
                                • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                • Flinch resistance decreased: from 25% to 12.5%

                              LR 7.62

                              • Flinch resistance decreased: from 30% to 18%
                              • Post-tactical sprint rate of fire: from 460ms to 450ms
                              • Attachment adjustments:
                                • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                • CHF barrel:
                                  • Weapon recoil decreased: from 75% to 50%
                                  • Vertical recoil decreased: from 65% to 50%
                                • Combat stock:
                                  • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                  • Flinch resistance decreased: from 30% to 18%

                          The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                          New modes, maps, and weapons

                          What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                          • 7 new weapons
                          • 6 new multiplayer maps
                          • 3 new multiplayer modes
                          • 1 new zombies map
                          • 3 new gums for the zombie mode
                          • Directed mode for the zombie maps Liberty Falls and Terminus
                          • 1 new event: Hit List
                          • The integration of Warzone into Black Ops 6 including Omnimovement
                          • New Warzone map
                          • Ranked for multiplayer and Warzone

                          A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                          • Zoom speed improved: from 550ms to 535ms
                          • Post-sprint rate of fire improved: from 300ms to 290ms
                          • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                          • Weapon movement while aiming improved: by about 10%
                          • Attachment adjustments:
                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                            • Heavy stock: Flinch resistance decreased: from 60% to 53%
                            • CHF barrel:
                              • Weapon recoil decreased: from 75% to 50%
                              • Vertical recoil decreased: from 65% to 50%
                            • Combat stock:
                              • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                              • Flinch resistance decreased: from 35% to 23%

                            SVD

                            • A delay has been introduced after firing a shot before the next shot can be fired.
                              • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                            • Post-sprint rate of fire improved: from 310ms to 300ms
                            • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                            • Attachment adjustments:
                              • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                              • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                              • CHF barrel:
                                • Weapon recoil decreased: from 75% to 50%
                                • Vertical recoil decreased: from 65% to 50%
                              • Combat stock:
                                • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                • Flinch resistance decreased: from 25% to 12.5%

                              LR 7.62

                              • Flinch resistance decreased: from 30% to 18%
                              • Post-tactical sprint rate of fire: from 460ms to 450ms
                              • Attachment adjustments:
                                • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                • CHF barrel:
                                  • Weapon recoil decreased: from 75% to 50%
                                  • Vertical recoil decreased: from 65% to 50%
                                • Combat stock:
                                  • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                  • Flinch resistance decreased: from 30% to 18%

                                The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                New modes, maps, and weapons

                                What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                • 7 new weapons
                                • 6 new multiplayer maps
                                • 3 new multiplayer modes
                                • 1 new zombies map
                                • 3 new gums for the zombie mode
                                • Directed mode for the zombie maps Liberty Falls and Terminus
                                • 1 new event: Hit List
                                • The integration of Warzone into Black Ops 6 including Omnimovement
                                • New Warzone map
                                • Ranked for multiplayer and Warzone

                                A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                All buffs and nerfs of multiplayer at a glance

                                Assault Rifles

                                XM4

                                • Damage at 0 to 16.5 m: Increased from 21 to 23
                                • Damage at 16.5 to 40.6 m: Increased from 20 to 22
                                • Damage at >40.6 m: Increased from 17 to 19
                                • Headshot multiplier reduced: from 1.3 to 1.15
                                • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25

                                AMES 85

                                • Damage at 0 to 50.8 m: Increased from 21 to 23
                                • Damage at >50.8 m: Increased from 17 to 19
                                • Headshot multiplier reduced: from 1.25 to 1.12
                                • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25

                                GPR 91

                                • Damage at 0 to 19.1 m: Increased from 21 to 23
                                • Damage at 19.1 to 45.70 m: Increased from 20 to 22
                                • Damage at >45.70 m: Increased from 17 to 19
                                • Headshot multiplier reduced: from 1.30 to 1.15
                                • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
                                • Post-sprint rate of fire improved: from 165ms to 160ms
                                • Post-tactical sprint rate of fire improved: from 275ms to 270ms
                                • Post-slide rate of fire improved: 0.37s to 0.33s
                                • Post-dive rate of fire improved: 0.45s to 0.42s

                                Goblin MK2

                                • All movement speeds improved by 0.01 m/s
                                • Post-sprint rate of fire improved: from 180ms to 175ms
                                • Post-tactical sprint rate of fire improved: from 290ms to 285ms

                                Submachine Guns

                                Compact 92

                                • Can now kill in Hardcore with a headshot at maximum range
                                • Damage at >26.7 m: Decreased from 11 to 10
                                • Headshot multiplier improved: from 1.05 to 1.10

                                Shotguns

                                General changes to attachments:

                                • Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
                                • 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.

                                Marine SP

                                The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.

                                • The range for maximum damage has been reduced:
                                  • from 0 to 9.7 m to 0 to 2 m
                                  • The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
                                • The first range for moderate damage has been reduced:
                                  • from 9.8 to 15.2 m to 2.1 to 12.7 m
                                  • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                • The second range for moderate damage has been increased:
                                  • from 15.3 to 18.2 m to 12.8 to 25.4 m
                                  • The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
                                • The third range for moderate damage has been increased
                                  • from 18.3 to 20.7 m to 25.5 to 33 m
                                  • The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
                                • The range for minimum damage has been increased:
                                  • from >20.7 m to >33 m
                                  • The damage remained the same: 45
                                • Headshot multiplier increased: from 1.0 to 1.50
                                • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                • The spread while firing from the hip has been increased: by 15%

                                ASG-89

                                • The range for maximum damage has been reduced:
                                  • from 0 to 3.8 m to 0 to 1.3 m
                                  • The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
                                • The first range for moderate damage has been increased:
                                  • from 3.9 to 5.3 m to 1.4 to 15.2 m
                                  • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                • The second range for moderate damage has been increased:
                                  • from 5.4 to 12.1 m to 15.3 to 21.6 m
                                  • The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
                                • The third range for moderate damage has been increased
                                  • from 12.2 to 19.1 to 21.7 to 29.2 m
                                  • The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
                                • The range for minimum damage has been increased:
                                  • from >19.1 m to >29.2 m
                                  • The damage at >19.1 was 24, the damage at >29.2 m is now 30
                                • Headshot multiplier increased: from 1.0 to 1.50
                                • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                • The spread while firing from the hip has been increased: by 20%

                                DMRs

                                SWAT 5.56

                                • Zoom speed improved: from 340ms to 315ms
                                • Post-sprint rate of fire improved: from 215ms to 205ms
                                • Post-tactical sprint rate of fire improved: from 325ms to 315ms
                                • Rapid-fire attachment (fire modification):
                                  • Weapon recoil increased: from 25% to 30%
                                  • Vertical recoil increased: from 25% to 30%
                                  • Horizontal recoil increased: from 25% to 30%

                                AEK-973

                                • Post-sprint rate of fire increased: from 205ms to 215ms
                                • Post-tactical sprint rate of fire: from 315ms to 325ms
                                • Rapid-fire attachment (fire modification):
                                  • Rate of fire improvement reduced: from 10% to 5%
                                  • Delay of burst fire increased: from 115ms to 295ms
                                  • Weapon recoil increased: from 25% to 50%
                                  • Vertical recoil increased: from 20% to 50%
                                  • Horizontal recoil increased: from 25% to 50%

                                Sniper Rifles

                                LW3A1 Frostline

                                • Zoom speed improved: from 550ms to 535ms
                                • Post-sprint rate of fire improved: from 300ms to 290ms
                                • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                                • Weapon movement while aiming improved: by about 10%
                                • Attachment adjustments:
                                  • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                  • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                  • CHF barrel:
                                    • Weapon recoil decreased: from 75% to 50%
                                    • Vertical recoil decreased: from 65% to 50%
                                  • Combat stock:
                                    • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                    • Flinch resistance decreased: from 35% to 23%

                                  SVD

                                  • A delay has been introduced after firing a shot before the next shot can be fired.
                                    • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                  • Post-sprint rate of fire improved: from 310ms to 300ms
                                  • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                  • Attachment adjustments:
                                    • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                    • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                    • CHF barrel:
                                      • Weapon recoil decreased: from 75% to 50%
                                      • Vertical recoil decreased: from 65% to 50%
                                    • Combat stock:
                                      • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                      • Flinch resistance decreased: from 25% to 12.5%

                                    LR 7.62

                                    • Flinch resistance decreased: from 30% to 18%
                                    • Post-tactical sprint rate of fire: from 460ms to 450ms
                                    • Attachment adjustments:
                                      • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                      • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                      • CHF barrel:
                                        • Weapon recoil decreased: from 75% to 50%
                                        • Vertical recoil decreased: from 65% to 50%
                                      • Combat stock:
                                        • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                        • Flinch resistance decreased: from 30% to 18%

                                The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                New modes, maps, and weapons

                                What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                • 7 new weapons
                                • 6 new multiplayer maps
                                • 3 new multiplayer modes
                                • 1 new zombies map
                                • 3 new gums for the zombie mode
                                • Directed mode for the zombie maps Liberty Falls and Terminus
                                • 1 new event: Hit List
                                • The integration of Warzone into Black Ops 6 including Omnimovement
                                • New Warzone map
                                • Ranked for multiplayer and Warzone

                                A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                              • Attachment adjustments:
                                • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                • CHF barrel:
                                  • Weapon recoil decreased: from 75% to 50%
                                  • Vertical recoil decreased: from 65% to 50%
                                • Combat stock:
                                  • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                  • Flinch resistance decreased: from 25% to 12.5%

                                LR 7.62

                                • Flinch resistance decreased: from 30% to 18%
                                • Post-tactical sprint rate of fire: from 460ms to 450ms
                                • Attachment adjustments:
                                  • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                  • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                  • CHF barrel:
                                    • Weapon recoil decreased: from 75% to 50%
                                    • Vertical recoil decreased: from 65% to 50%
                                  • Combat stock:
                                    • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                    • Flinch resistance decreased: from 30% to 18%

                                  The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                  New modes, maps, and weapons

                                  What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                  • 7 new weapons
                                  • 6 new multiplayer maps
                                  • 3 new multiplayer modes
                                  • 1 new zombies map
                                  • 3 new gums for the zombie mode
                                  • Directed mode for the zombie maps Liberty Falls and Terminus
                                  • 1 new event: Hit List
                                  • The integration of Warzone into Black Ops 6 including Omnimovement
                                  • New Warzone map
                                  • Ranked for multiplayer and Warzone

                                  A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                  • Zoom speed improved: from 550ms to 535ms
                                  • Post-sprint rate of fire improved: from 300ms to 290ms
                                  • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                                  • Weapon movement while aiming improved: by about 10%
                                  • Attachment adjustments:
                                    • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                    • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                    • CHF barrel:
                                      • Weapon recoil decreased: from 75% to 50%
                                      • Vertical recoil decreased: from 65% to 50%
                                    • Combat stock:
                                      • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                      • Flinch resistance decreased: from 35% to 23%

                                    SVD

                                    • A delay has been introduced after firing a shot before the next shot can be fired.
                                      • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                    • Post-sprint rate of fire improved: from 310ms to 300ms
                                    • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                    • Attachment adjustments:
                                      • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                      • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                      • CHF barrel:
                                        • Weapon recoil decreased: from 75% to 50%
                                        • Vertical recoil decreased: from 65% to 50%
                                      • Combat stock:
                                        • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                        • Flinch resistance decreased: from 25% to 12.5%

                                      LR 7.62

                                      • Flinch resistance decreased: from 30% to 18%
                                      • Post-tactical sprint rate of fire: from 460ms to 450ms
                                      • Attachment adjustments:
                                        • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                        • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                        • CHF barrel:
                                          • Weapon recoil decreased: from 75% to 50%
                                          • Vertical recoil decreased: from 65% to 50%
                                        • Combat stock:
                                          • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                          • Flinch resistance decreased: from 30% to 18%

                                        The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                        New modes, maps, and weapons

                                        What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                        • 7 new weapons
                                        • 6 new multiplayer maps
                                        • 3 new multiplayer modes
                                        • 1 new zombies map
                                        • 3 new gums for the zombie mode
                                        • Directed mode for the zombie maps Liberty Falls and Terminus
                                        • 1 new event: Hit List
                                        • The integration of Warzone into Black Ops 6 including Omnimovement
                                        • New Warzone map
                                        • Ranked for multiplayer and Warzone

                                        A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                        All buffs and nerfs of multiplayer at a glance

                                        Assault Rifles

                                        XM4

                                        • Damage at 0 to 16.5 m: Increased from 21 to 23
                                        • Damage at 16.5 to 40.6 m: Increased from 20 to 22
                                        • Damage at >40.6 m: Increased from 17 to 19
                                        • Headshot multiplier reduced: from 1.3 to 1.15
                                        • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25

                                        AMES 85

                                        • Damage at 0 to 50.8 m: Increased from 21 to 23
                                        • Damage at >50.8 m: Increased from 17 to 19
                                        • Headshot multiplier reduced: from 1.25 to 1.12
                                        • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25

                                        GPR 91

                                        • Damage at 0 to 19.1 m: Increased from 21 to 23
                                        • Damage at 19.1 to 45.70 m: Increased from 20 to 22
                                        • Damage at >45.70 m: Increased from 17 to 19
                                        • Headshot multiplier reduced: from 1.30 to 1.15
                                        • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
                                        • Post-sprint rate of fire improved: from 165ms to 160ms
                                        • Post-tactical sprint rate of fire improved: from 275ms to 270ms
                                        • Post-slide rate of fire improved: 0.37s to 0.33s
                                        • Post-dive rate of fire improved: 0.45s to 0.42s

                                        Goblin MK2

                                        • All movement speeds improved by 0.01 m/s
                                        • Post-sprint rate of fire improved: from 180ms to 175ms
                                        • Post-tactical sprint rate of fire improved: from 290ms to 285ms

                                        Submachine Guns

                                        Compact 92

                                        • Can now kill in Hardcore with a headshot at maximum range
                                        • Damage at >26.7 m: Decreased from 11 to 10
                                        • Headshot multiplier improved: from 1.05 to 1.10

                                        Shotguns

                                        General changes to attachments:

                                        • Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
                                        • 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.

                                        Marine SP

                                        The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.

                                        • The range for maximum damage has been reduced:
                                          • from 0 to 9.7 m to 0 to 2 m
                                          • The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
                                        • The first range for moderate damage has been reduced:
                                          • from 9.8 to 15.2 m to 2.1 to 12.7 m
                                          • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                        • The second range for moderate damage has been increased:
                                          • from 15.3 to 18.2 m to 12.8 to 25.4 m
                                          • The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
                                        • The third range for moderate damage has been increased
                                          • from 18.3 to 20.7 m to 25.5 to 33 m
                                          • The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
                                        • The range for minimum damage has been increased:
                                          • from >20.7 m to >33 m
                                          • The damage remained the same: 45
                                        • Headshot multiplier increased: from 1.0 to 1.50
                                        • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                        • The spread while firing from the hip has been increased: by 15%

                                        ASG-89

                                        • The range for maximum damage has been reduced:
                                          • from 0 to 3.8 m to 0 to 1.3 m
                                          • The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
                                        • The first range for moderate damage has been increased:
                                          • from 3.9 to 5.3 m to 1.4 to 15.2 m
                                          • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                        • The second range for moderate damage has been increased:
                                          • from 5.4 to 12.1 m to 15.3 to 21.6 m
                                          • The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
                                        • The third range for moderate damage has been increased
                                          • from 12.2 to 19.1 to 21.7 to 29.2 m
                                          • The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
                                        • The range for minimum damage has been increased:
                                          • from >19.1 m to >29.2 m
                                          • The damage at >19.1 was 24, the damage at >29.2 m is now 30
                                        • Headshot multiplier increased: from 1.0 to 1.50
                                        • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                        • The spread while firing from the hip has been increased: by 20%

                                        DMRs

                                        SWAT 5.56

                                        • Zoom speed improved: from 340ms to 315ms
                                        • Post-sprint rate of fire improved: from 215ms to 205ms
                                        • Post-tactical sprint rate of fire improved: from 325ms to 315ms
                                        • Rapid-fire attachment (fire modification):
                                          • Weapon recoil increased: from 25% to 30%
                                          • Vertical recoil increased: from 25% to 30%
                                          • Horizontal recoil increased: from 25% to 30%

                                        AEK-973

                                        • Post-sprint rate of fire increased: from 205ms to 215ms
                                        • Post-tactical sprint rate of fire: from 315ms to 325ms
                                        • Rapid-fire attachment (fire modification):
                                          • Rate of fire improvement reduced: from 10% to 5%
                                          • Delay of burst fire increased: from 115ms to 295ms
                                          • Weapon recoil increased: from 25% to 50%
                                          • Vertical recoil increased: from 20% to 50%
                                          • Horizontal recoil increased: from 25% to 50%

                                        Sniper Rifles

                                        LW3A1 Frostline

                                        • Zoom speed improved: from 550ms to 535ms
                                        • Post-sprint rate of fire improved: from 300ms to 290ms
                                        • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                                        • Weapon movement while aiming improved: by about 10%
                                        • Attachment adjustments:
                                          • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                          • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                          • CHF barrel:
                                            • Weapon recoil decreased: from 75% to 50%
                                            • Vertical recoil decreased: from 65% to 50%
                                          • Combat stock:
                                            • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                            • Flinch resistance decreased: from 35% to 23%

                                          SVD

                                          • A delay has been introduced after firing a shot before the next shot can be fired.
                                            • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                          • Post-sprint rate of fire improved: from 310ms to 300ms
                                          • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                          • Attachment adjustments:
                                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                            • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                            • CHF barrel:
                                              • Weapon recoil decreased: from 75% to 50%
                                              • Vertical recoil decreased: from 65% to 50%
                                            • Combat stock:
                                              • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                              • Flinch resistance decreased: from 25% to 12.5%

                                            LR 7.62

                                            • Flinch resistance decreased: from 30% to 18%
                                            • Post-tactical sprint rate of fire: from 460ms to 450ms
                                            • Attachment adjustments:
                                              • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                              • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                              • CHF barrel:
                                                • Weapon recoil decreased: from 75% to 50%
                                                • Vertical recoil decreased: from 65% to 50%
                                              • Combat stock:
                                                • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                • Flinch resistance decreased: from 30% to 18%

                                        The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                        New modes, maps, and weapons

                                        What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                        • 7 new weapons
                                        • 6 new multiplayer maps
                                        • 3 new multiplayer modes
                                        • 1 new zombies map
                                        • 3 new gums for the zombie mode
                                        • Directed mode for the zombie maps Liberty Falls and Terminus
                                        • 1 new event: Hit List
                                        • The integration of Warzone into Black Ops 6 including Omnimovement
                                        • New Warzone map
                                        • Ranked for multiplayer and Warzone

                                        A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                        • A delay has been introduced after firing a shot before the next shot can be fired.
                                          • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                        • Post-sprint rate of fire improved: from 310ms to 300ms
                                        • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                        • Attachment adjustments:
                                          • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                          • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                          • CHF barrel:
                                            • Weapon recoil decreased: from 75% to 50%
                                            • Vertical recoil decreased: from 65% to 50%
                                          • Combat stock:
                                            • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                            • Flinch resistance decreased: from 25% to 12.5%

                                          LR 7.62

                                          • Flinch resistance decreased: from 30% to 18%
                                          • Post-tactical sprint rate of fire: from 460ms to 450ms
                                          • Attachment adjustments:
                                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                            • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                            • CHF barrel:
                                              • Weapon recoil decreased: from 75% to 50%
                                              • Vertical recoil decreased: from 65% to 50%
                                            • Combat stock:
                                              • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                              • Flinch resistance decreased: from 30% to 18%

                                            The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                            New modes, maps, and weapons

                                            What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                            • 7 new weapons
                                            • 6 new multiplayer maps
                                            • 3 new multiplayer modes
                                            • 1 new zombies map
                                            • 3 new gums for the zombie mode
                                            • Directed mode for the zombie maps Liberty Falls and Terminus
                                            • 1 new event: Hit List
                                            • The integration of Warzone into Black Ops 6 including Omnimovement
                                            • New Warzone map
                                            • Ranked for multiplayer and Warzone

                                            A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                            • Zoom speed improved: from 550ms to 535ms
                                            • Post-sprint rate of fire improved: from 300ms to 290ms
                                            • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                                            • Weapon movement while aiming improved: by about 10%
                                            • Attachment adjustments:
                                              • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                              • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                              • CHF barrel:
                                                • Weapon recoil decreased: from 75% to 50%
                                                • Vertical recoil decreased: from 65% to 50%
                                              • Combat stock:
                                                • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                • Flinch resistance decreased: from 35% to 23%

                                              SVD

                                              • A delay has been introduced after firing a shot before the next shot can be fired.
                                                • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                              • Post-sprint rate of fire improved: from 310ms to 300ms
                                              • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                              • Attachment adjustments:
                                                • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                • CHF barrel:
                                                  • Weapon recoil decreased: from 75% to 50%
                                                  • Vertical recoil decreased: from 65% to 50%
                                                • Combat stock:
                                                  • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                  • Flinch resistance decreased: from 25% to 12.5%

                                                LR 7.62

                                                • Flinch resistance decreased: from 30% to 18%
                                                • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                • Attachment adjustments:
                                                  • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                  • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                  • CHF barrel:
                                                    • Weapon recoil decreased: from 75% to 50%
                                                    • Vertical recoil decreased: from 65% to 50%
                                                  • Combat stock:
                                                    • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                    • Flinch resistance decreased: from 30% to 18%

                                                  The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                  New modes, maps, and weapons

                                                  What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                  • 7 new weapons
                                                  • 6 new multiplayer maps
                                                  • 3 new multiplayer modes
                                                  • 1 new zombies map
                                                  • 3 new gums for the zombie mode
                                                  • Directed mode for the zombie maps Liberty Falls and Terminus
                                                  • 1 new event: Hit List
                                                  • The integration of Warzone into Black Ops 6 including Omnimovement
                                                  • New Warzone map
                                                  • Ranked for multiplayer and Warzone

                                                  A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                  All buffs and nerfs of multiplayer at a glance

                                                  Assault Rifles

                                                  XM4

                                                  • Damage at 0 to 16.5 m: Increased from 21 to 23
                                                  • Damage at 16.5 to 40.6 m: Increased from 20 to 22
                                                  • Damage at >40.6 m: Increased from 17 to 19
                                                  • Headshot multiplier reduced: from 1.3 to 1.15
                                                  • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25

                                                  AMES 85

                                                  • Damage at 0 to 50.8 m: Increased from 21 to 23
                                                  • Damage at >50.8 m: Increased from 17 to 19
                                                  • Headshot multiplier reduced: from 1.25 to 1.12
                                                  • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25

                                                  GPR 91

                                                  • Damage at 0 to 19.1 m: Increased from 21 to 23
                                                  • Damage at 19.1 to 45.70 m: Increased from 20 to 22
                                                  • Damage at >45.70 m: Increased from 17 to 19
                                                  • Headshot multiplier reduced: from 1.30 to 1.15
                                                  • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
                                                  • Post-sprint rate of fire improved: from 165ms to 160ms
                                                  • Post-tactical sprint rate of fire improved: from 275ms to 270ms
                                                  • Post-slide rate of fire improved: 0.37s to 0.33s
                                                  • Post-dive rate of fire improved: 0.45s to 0.42s

                                                  Goblin MK2

                                                  • All movement speeds improved by 0.01 m/s
                                                  • Post-sprint rate of fire improved: from 180ms to 175ms
                                                  • Post-tactical sprint rate of fire improved: from 290ms to 285ms

                                                  Submachine Guns

                                                  Compact 92

                                                  • Can now kill in Hardcore with a headshot at maximum range
                                                  • Damage at >26.7 m: Decreased from 11 to 10
                                                  • Headshot multiplier improved: from 1.05 to 1.10

                                                  Shotguns

                                                  General changes to attachments:

                                                  • Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
                                                  • 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.

                                                  Marine SP

                                                  The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.

                                                  • The range for maximum damage has been reduced:
                                                    • from 0 to 9.7 m to 0 to 2 m
                                                    • The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
                                                  • The first range for moderate damage has been reduced:
                                                    • from 9.8 to 15.2 m to 2.1 to 12.7 m
                                                    • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                                  • The second range for moderate damage has been increased:
                                                    • from 15.3 to 18.2 m to 12.8 to 25.4 m
                                                    • The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
                                                  • The third range for moderate damage has been increased
                                                    • from 18.3 to 20.7 m to 25.5 to 33 m
                                                    • The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
                                                  • The range for minimum damage has been increased:
                                                    • from >20.7 m to >33 m
                                                    • The damage remained the same: 45
                                                  • Headshot multiplier increased: from 1.0 to 1.50
                                                  • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                                  • The spread while firing from the hip has been increased: by 15%

                                                  ASG-89

                                                  • The range for maximum damage has been reduced:
                                                    • from 0 to 3.8 m to 0 to 1.3 m
                                                    • The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
                                                  • The first range for moderate damage has been increased:
                                                    • from 3.9 to 5.3 m to 1.4 to 15.2 m
                                                    • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                                  • The second range for moderate damage has been increased:
                                                    • from 5.4 to 12.1 m to 15.3 to 21.6 m
                                                    • The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
                                                  • The third range for moderate damage has been increased
                                                    • from 12.2 to 19.1 to 21.7 to 29.2 m
                                                    • The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
                                                  • The range for minimum damage has been increased:
                                                    • from >19.1 m to >29.2 m
                                                    • The damage at >19.1 was 24, the damage at >29.2 m is now 30
                                                  • Headshot multiplier increased: from 1.0 to 1.50
                                                  • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                                  • The spread while firing from the hip has been increased: by 20%

                                                  DMRs

                                                  SWAT 5.56

                                                  • Zoom speed improved: from 340ms to 315ms
                                                  • Post-sprint rate of fire improved: from 215ms to 205ms
                                                  • Post-tactical sprint rate of fire improved: from 325ms to 315ms
                                                  • Rapid-fire attachment (fire modification):
                                                    • Weapon recoil increased: from 25% to 30%
                                                    • Vertical recoil increased: from 25% to 30%
                                                    • Horizontal recoil increased: from 25% to 30%

                                                  AEK-973

                                                  • Post-sprint rate of fire increased: from 205ms to 215ms
                                                  • Post-tactical sprint rate of fire: from 315ms to 325ms
                                                  • Rapid-fire attachment (fire modification):
                                                    • Rate of fire improvement reduced: from 10% to 5%
                                                    • Delay of burst fire increased: from 115ms to 295ms
                                                    • Weapon recoil increased: from 25% to 50%
                                                    • Vertical recoil increased: from 20% to 50%
                                                    • Horizontal recoil increased: from 25% to 50%

                                                  Sniper Rifles

                                                  LW3A1 Frostline

                                                  • Zoom speed improved: from 550ms to 535ms
                                                  • Post-sprint rate of fire improved: from 300ms to 290ms
                                                  • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                                                  • Weapon movement while aiming improved: by about 10%
                                                  • Attachment adjustments:
                                                    • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                    • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                    • CHF barrel:
                                                      • Weapon recoil decreased: from 75% to 50%
                                                      • Vertical recoil decreased: from 65% to 50%
                                                    • Combat stock:
                                                      • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                      • Flinch resistance decreased: from 35% to 23%

                                                    SVD

                                                    • A delay has been introduced after firing a shot before the next shot can be fired.
                                                      • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                    • Post-sprint rate of fire improved: from 310ms to 300ms
                                                    • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                    • Attachment adjustments:
                                                      • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                      • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                      • CHF barrel:
                                                        • Weapon recoil decreased: from 75% to 50%
                                                        • Vertical recoil decreased: from 65% to 50%
                                                      • Combat stock:
                                                        • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                        • Flinch resistance decreased: from 25% to 12.5%

                                                      LR 7.62

                                                      • Flinch resistance decreased: from 30% to 18%
                                                      • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                      • Attachment adjustments:
                                                        • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                        • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                        • CHF barrel:
                                                          • Weapon recoil decreased: from 75% to 50%
                                                          • Vertical recoil decreased: from 65% to 50%
                                                        • Combat stock:
                                                          • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                          • Flinch resistance decreased: from 30% to 18%

                                                  The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                  New modes, maps, and weapons

                                                  What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                  • 7 new weapons
                                                  • 6 new multiplayer maps
                                                  • 3 new multiplayer modes
                                                  • 1 new zombies map
                                                  • 3 new gums for the zombie mode
                                                  • Directed mode for the zombie maps Liberty Falls and Terminus
                                                  • 1 new event: Hit List
                                                  • The integration of Warzone into Black Ops 6 including Omnimovement
                                                  • New Warzone map
                                                  • Ranked for multiplayer and Warzone

                                                  A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                • Attachment adjustments:
                                                  • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                  • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                  • CHF barrel:
                                                    • Weapon recoil decreased: from 75% to 50%
                                                    • Vertical recoil decreased: from 65% to 50%
                                                  • Combat stock:
                                                    • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                    • Flinch resistance decreased: from 35% to 23%

                                                  SVD

                                                  • A delay has been introduced after firing a shot before the next shot can be fired.
                                                    • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                  • Post-sprint rate of fire improved: from 310ms to 300ms
                                                  • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                  • Attachment adjustments:
                                                    • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                    • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                    • CHF barrel:
                                                      • Weapon recoil decreased: from 75% to 50%
                                                      • Vertical recoil decreased: from 65% to 50%
                                                    • Combat stock:
                                                      • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                      • Flinch resistance decreased: from 25% to 12.5%

                                                    LR 7.62

                                                    • Flinch resistance decreased: from 30% to 18%
                                                    • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                    • Attachment adjustments:
                                                      • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                      • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                      • CHF barrel:
                                                        • Weapon recoil decreased: from 75% to 50%
                                                        • Vertical recoil decreased: from 65% to 50%
                                                      • Combat stock:
                                                        • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                        • Flinch resistance decreased: from 30% to 18%

                                                      The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                      New modes, maps, and weapons

                                                      What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                      • 7 new weapons
                                                      • 6 new multiplayer maps
                                                      • 3 new multiplayer modes
                                                      • 1 new zombies map
                                                      • 3 new gums for the zombie mode
                                                      • Directed mode for the zombie maps Liberty Falls and Terminus
                                                      • 1 new event: Hit List
                                                      • The integration of Warzone into Black Ops 6 including Omnimovement
                                                      • New Warzone map
                                                      • Ranked for multiplayer and Warzone

                                                      A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                      • Zoom speed improved: from 550ms to 535ms
                                                      • Post-sprint rate of fire improved: from 300ms to 290ms
                                                      • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                                                      • Weapon movement while aiming improved: by about 10%
                                                      • Attachment adjustments:
                                                        • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                        • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                        • CHF barrel:
                                                          • Weapon recoil decreased: from 75% to 50%
                                                          • Vertical recoil decreased: from 65% to 50%
                                                        • Combat stock:
                                                          • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                          • Flinch resistance decreased: from 35% to 23%

                                                        SVD

                                                        • A delay has been introduced after firing a shot before the next shot can be fired.
                                                          • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                        • Post-sprint rate of fire improved: from 310ms to 300ms
                                                        • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                        • Attachment adjustments:
                                                          • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                          • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                          • CHF barrel:
                                                            • Weapon recoil decreased: from 75% to 50%
                                                            • Vertical recoil decreased: from 65% to 50%
                                                          • Combat stock:
                                                            • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                            • Flinch resistance decreased: from 25% to 12.5%

                                                          LR 7.62

                                                          • Flinch resistance decreased: from 30% to 18%
                                                          • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                          • Attachment adjustments:
                                                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                            • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                            • CHF barrel:
                                                              • Weapon recoil decreased: from 75% to 50%
                                                              • Vertical recoil decreased: from 65% to 50%
                                                            • Combat stock:
                                                              • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                              • Flinch resistance decreased: from 30% to 18%

                                                            The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                            New modes, maps, and weapons

                                                            What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                            • 7 new weapons
                                                            • 6 new multiplayer maps
                                                            • 3 new multiplayer modes
                                                            • 1 new zombies map
                                                            • 3 new gums for the zombie mode
                                                            • Directed mode for the zombie maps Liberty Falls and Terminus
                                                            • 1 new event: Hit List
                                                            • The integration of Warzone into Black Ops 6 including Omnimovement
                                                            • New Warzone map
                                                            • Ranked for multiplayer and Warzone

                                                            A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                            All buffs and nerfs of multiplayer at a glance

                                                            Assault Rifles

                                                            XM4

                                                            • Damage at 0 to 16.5 m: Increased from 21 to 23
                                                            • Damage at 16.5 to 40.6 m: Increased from 20 to 22
                                                            • Damage at >40.6 m: Increased from 17 to 19
                                                            • Headshot multiplier reduced: from 1.3 to 1.15
                                                            • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25

                                                            AMES 85

                                                            • Damage at 0 to 50.8 m: Increased from 21 to 23
                                                            • Damage at >50.8 m: Increased from 17 to 19
                                                            • Headshot multiplier reduced: from 1.25 to 1.12
                                                            • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25

                                                            GPR 91

                                                            • Damage at 0 to 19.1 m: Increased from 21 to 23
                                                            • Damage at 19.1 to 45.70 m: Increased from 20 to 22
                                                            • Damage at >45.70 m: Increased from 17 to 19
                                                            • Headshot multiplier reduced: from 1.30 to 1.15
                                                            • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
                                                            • Post-sprint rate of fire improved: from 165ms to 160ms
                                                            • Post-tactical sprint rate of fire improved: from 275ms to 270ms
                                                            • Post-slide rate of fire improved: 0.37s to 0.33s
                                                            • Post-dive rate of fire improved: 0.45s to 0.42s

                                                            Goblin MK2

                                                            • All movement speeds improved by 0.01 m/s
                                                            • Post-sprint rate of fire improved: from 180ms to 175ms
                                                            • Post-tactical sprint rate of fire improved: from 290ms to 285ms

                                                            Submachine Guns

                                                            Compact 92

                                                            • Can now kill in Hardcore with a headshot at maximum range
                                                            • Damage at >26.7 m: Decreased from 11 to 10
                                                            • Headshot multiplier improved: from 1.05 to 1.10

                                                            Shotguns

                                                            General changes to attachments:

                                                            • Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
                                                            • 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.

                                                            Marine SP

                                                            The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.

                                                            • The range for maximum damage has been reduced:
                                                              • from 0 to 9.7 m to 0 to 2 m
                                                              • The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
                                                            • The first range for moderate damage has been reduced:
                                                              • from 9.8 to 15.2 m to 2.1 to 12.7 m
                                                              • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                                            • The second range for moderate damage has been increased:
                                                              • from 15.3 to 18.2 m to 12.8 to 25.4 m
                                                              • The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
                                                            • The third range for moderate damage has been increased
                                                              • from 18.3 to 20.7 m to 25.5 to 33 m
                                                              • The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
                                                            • The range for minimum damage has been increased:
                                                              • from >20.7 m to >33 m
                                                              • The damage remained the same: 45
                                                            • Headshot multiplier increased: from 1.0 to 1.50
                                                            • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                                            • The spread while firing from the hip has been increased: by 15%

                                                            ASG-89

                                                            • The range for maximum damage has been reduced:
                                                              • from 0 to 3.8 m to 0 to 1.3 m
                                                              • The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
                                                            • The first range for moderate damage has been increased:
                                                              • from 3.9 to 5.3 m to 1.4 to 15.2 m
                                                              • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                                            • The second range for moderate damage has been increased:
                                                              • from 5.4 to 12.1 m to 15.3 to 21.6 m
                                                              • The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
                                                            • The third range for moderate damage has been increased
                                                              • from 12.2 to 19.1 to 21.7 to 29.2 m
                                                              • The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
                                                            • The range for minimum damage has been increased:
                                                              • from >19.1 m to >29.2 m
                                                              • The damage at >19.1 was 24, the damage at >29.2 m is now 30
                                                            • Headshot multiplier increased: from 1.0 to 1.50
                                                            • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                                            • The spread while firing from the hip has been increased: by 20%

                                                            DMRs

                                                            SWAT 5.56

                                                            • Zoom speed improved: from 340ms to 315ms
                                                            • Post-sprint rate of fire improved: from 215ms to 205ms
                                                            • Post-tactical sprint rate of fire improved: from 325ms to 315ms
                                                            • Rapid-fire attachment (fire modification):
                                                              • Weapon recoil increased: from 25% to 30%
                                                              • Vertical recoil increased: from 25% to 30%
                                                              • Horizontal recoil increased: from 25% to 30%

                                                            AEK-973

                                                            • Post-sprint rate of fire increased: from 205ms to 215ms
                                                            • Post-tactical sprint rate of fire: from 315ms to 325ms
                                                            • Rapid-fire attachment (fire modification):
                                                              • Rate of fire improvement reduced: from 10% to 5%
                                                              • Delay of burst fire increased: from 115ms to 295ms
                                                              • Weapon recoil increased: from 25% to 50%
                                                              • Vertical recoil increased: from 20% to 50%
                                                              • Horizontal recoil increased: from 25% to 50%

                                                            Sniper Rifles

                                                            LW3A1 Frostline

                                                            • Zoom speed improved: from 550ms to 535ms
                                                            • Post-sprint rate of fire improved: from 300ms to 290ms
                                                            • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                                                            • Weapon movement while aiming improved: by about 10%
                                                            • Attachment adjustments:
                                                              • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                              • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                              • CHF barrel:
                                                                • Weapon recoil decreased: from 75% to 50%
                                                                • Vertical recoil decreased: from 65% to 50%
                                                              • Combat stock:
                                                                • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                                • Flinch resistance decreased: from 35% to 23%

                                                              SVD

                                                              • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                              • Post-sprint rate of fire improved: from 310ms to 300ms
                                                              • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                              • Attachment adjustments:
                                                                • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                • CHF barrel:
                                                                  • Weapon recoil decreased: from 75% to 50%
                                                                  • Vertical recoil decreased: from 65% to 50%
                                                                • Combat stock:
                                                                  • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                  • Flinch resistance decreased: from 25% to 12.5%

                                                                LR 7.62

                                                                • Flinch resistance decreased: from 30% to 18%
                                                                • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                • Attachment adjustments:
                                                                  • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                  • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                  • CHF barrel:
                                                                    • Weapon recoil decreased: from 75% to 50%
                                                                    • Vertical recoil decreased: from 65% to 50%
                                                                  • Combat stock:
                                                                    • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                    • Flinch resistance decreased: from 30% to 18%

                                                            The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                            New modes, maps, and weapons

                                                            What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                            • 7 new weapons
                                                            • 6 new multiplayer maps
                                                            • 3 new multiplayer modes
                                                            • 1 new zombies map
                                                            • 3 new gums for the zombie mode
                                                            • Directed mode for the zombie maps Liberty Falls and Terminus
                                                            • 1 new event: Hit List
                                                            • The integration of Warzone into Black Ops 6 including Omnimovement
                                                            • New Warzone map
                                                            • Ranked for multiplayer and Warzone

                                                            A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                          • Attachment adjustments:
                                                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                            • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                            • CHF barrel:
                                                              • Weapon recoil decreased: from 75% to 50%
                                                              • Vertical recoil decreased: from 65% to 50%
                                                            • Combat stock:
                                                              • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                              • Flinch resistance decreased: from 25% to 12.5%

                                                            LR 7.62

                                                            • Flinch resistance decreased: from 30% to 18%
                                                            • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                            • Attachment adjustments:
                                                              • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                              • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                              • CHF barrel:
                                                                • Weapon recoil decreased: from 75% to 50%
                                                                • Vertical recoil decreased: from 65% to 50%
                                                              • Combat stock:
                                                                • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                • Flinch resistance decreased: from 30% to 18%

                                                              The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                              New modes, maps, and weapons

                                                              What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                              • 7 new weapons
                                                              • 6 new multiplayer maps
                                                              • 3 new multiplayer modes
                                                              • 1 new zombies map
                                                              • 3 new gums for the zombie mode
                                                              • Directed mode for the zombie maps Liberty Falls and Terminus
                                                              • 1 new event: Hit List
                                                              • The integration of Warzone into Black Ops 6 including Omnimovement
                                                              • New Warzone map
                                                              • Ranked for multiplayer and Warzone

                                                              A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                            • Attachment adjustments:
                                                              • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                              • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                              • CHF barrel:
                                                                • Weapon recoil decreased: from 75% to 50%
                                                                • Vertical recoil decreased: from 65% to 50%
                                                              • Combat stock:
                                                                • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                                • Flinch resistance decreased: from 35% to 23%

                                                              SVD

                                                              • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                              • Post-sprint rate of fire improved: from 310ms to 300ms
                                                              • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                              • Attachment adjustments:
                                                                • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                • CHF barrel:
                                                                  • Weapon recoil decreased: from 75% to 50%
                                                                  • Vertical recoil decreased: from 65% to 50%
                                                                • Combat stock:
                                                                  • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                  • Flinch resistance decreased: from 25% to 12.5%

                                                                LR 7.62

                                                                • Flinch resistance decreased: from 30% to 18%
                                                                • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                • Attachment adjustments:
                                                                  • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                  • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                  • CHF barrel:
                                                                    • Weapon recoil decreased: from 75% to 50%
                                                                    • Vertical recoil decreased: from 65% to 50%
                                                                  • Combat stock:
                                                                    • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                    • Flinch resistance decreased: from 30% to 18%

                                                                  The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                  New modes, maps, and weapons

                                                                  What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                  • 7 new weapons
                                                                  • 6 new multiplayer maps
                                                                  • 3 new multiplayer modes
                                                                  • 1 new zombies map
                                                                  • 3 new gums for the zombie mode
                                                                  • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                  • 1 new event: Hit List
                                                                  • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                  • New Warzone map
                                                                  • Ranked for multiplayer and Warzone

                                                                  A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                  • Zoom speed improved: from 550ms to 535ms
                                                                  • Post-sprint rate of fire improved: from 300ms to 290ms
                                                                  • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                                                                  • Weapon movement while aiming improved: by about 10%
                                                                  • Attachment adjustments:
                                                                    • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                                    • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                                    • CHF barrel:
                                                                      • Weapon recoil decreased: from 75% to 50%
                                                                      • Vertical recoil decreased: from 65% to 50%
                                                                    • Combat stock:
                                                                      • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                                      • Flinch resistance decreased: from 35% to 23%

                                                                    SVD

                                                                    • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                      • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                                    • Post-sprint rate of fire improved: from 310ms to 300ms
                                                                    • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                                    • Attachment adjustments:
                                                                      • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                      • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                      • CHF barrel:
                                                                        • Weapon recoil decreased: from 75% to 50%
                                                                        • Vertical recoil decreased: from 65% to 50%
                                                                      • Combat stock:
                                                                        • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                        • Flinch resistance decreased: from 25% to 12.5%

                                                                      LR 7.62

                                                                      • Flinch resistance decreased: from 30% to 18%
                                                                      • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                      • Attachment adjustments:
                                                                        • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                        • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                        • CHF barrel:
                                                                          • Weapon recoil decreased: from 75% to 50%
                                                                          • Vertical recoil decreased: from 65% to 50%
                                                                        • Combat stock:
                                                                          • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                          • Flinch resistance decreased: from 30% to 18%

                                                                        The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                        New modes, maps, and weapons

                                                                        What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                        • 7 new weapons
                                                                        • 6 new multiplayer maps
                                                                        • 3 new multiplayer modes
                                                                        • 1 new zombies map
                                                                        • 3 new gums for the zombie mode
                                                                        • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                        • 1 new event: Hit List
                                                                        • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                        • New Warzone map
                                                                        • Ranked for multiplayer and Warzone

                                                                        A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                        All buffs and nerfs of multiplayer at a glance

                                                                        Assault Rifles

                                                                        XM4

                                                                        • Damage at 0 to 16.5 m: Increased from 21 to 23
                                                                        • Damage at 16.5 to 40.6 m: Increased from 20 to 22
                                                                        • Damage at >40.6 m: Increased from 17 to 19
                                                                        • Headshot multiplier reduced: from 1.3 to 1.15
                                                                        • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25

                                                                        AMES 85

                                                                        • Damage at 0 to 50.8 m: Increased from 21 to 23
                                                                        • Damage at >50.8 m: Increased from 17 to 19
                                                                        • Headshot multiplier reduced: from 1.25 to 1.12
                                                                        • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25

                                                                        GPR 91

                                                                        • Damage at 0 to 19.1 m: Increased from 21 to 23
                                                                        • Damage at 19.1 to 45.70 m: Increased from 20 to 22
                                                                        • Damage at >45.70 m: Increased from 17 to 19
                                                                        • Headshot multiplier reduced: from 1.30 to 1.15
                                                                        • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
                                                                        • Post-sprint rate of fire improved: from 165ms to 160ms
                                                                        • Post-tactical sprint rate of fire improved: from 275ms to 270ms
                                                                        • Post-slide rate of fire improved: 0.37s to 0.33s
                                                                        • Post-dive rate of fire improved: 0.45s to 0.42s

                                                                        Goblin MK2

                                                                        • All movement speeds improved by 0.01 m/s
                                                                        • Post-sprint rate of fire improved: from 180ms to 175ms
                                                                        • Post-tactical sprint rate of fire improved: from 290ms to 285ms

                                                                        Submachine Guns

                                                                        Compact 92

                                                                        • Can now kill in Hardcore with a headshot at maximum range
                                                                        • Damage at >26.7 m: Decreased from 11 to 10
                                                                        • Headshot multiplier improved: from 1.05 to 1.10

                                                                        Shotguns

                                                                        General changes to attachments:

                                                                        • Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
                                                                        • 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.

                                                                        Marine SP

                                                                        The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.

                                                                        • The range for maximum damage has been reduced:
                                                                          • from 0 to 9.7 m to 0 to 2 m
                                                                          • The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
                                                                        • The first range for moderate damage has been reduced:
                                                                          • from 9.8 to 15.2 m to 2.1 to 12.7 m
                                                                          • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                                                        • The second range for moderate damage has been increased:
                                                                          • from 15.3 to 18.2 m to 12.8 to 25.4 m
                                                                          • The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
                                                                        • The third range for moderate damage has been increased
                                                                          • from 18.3 to 20.7 m to 25.5 to 33 m
                                                                          • The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
                                                                        • The range for minimum damage has been increased:
                                                                          • from >20.7 m to >33 m
                                                                          • The damage remained the same: 45
                                                                        • Headshot multiplier increased: from 1.0 to 1.50
                                                                        • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                                                        • The spread while firing from the hip has been increased: by 15%

                                                                        ASG-89

                                                                        • The range for maximum damage has been reduced:
                                                                          • from 0 to 3.8 m to 0 to 1.3 m
                                                                          • The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
                                                                        • The first range for moderate damage has been increased:
                                                                          • from 3.9 to 5.3 m to 1.4 to 15.2 m
                                                                          • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                                                        • The second range for moderate damage has been increased:
                                                                          • from 5.4 to 12.1 m to 15.3 to 21.6 m
                                                                          • The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
                                                                        • The third range for moderate damage has been increased
                                                                          • from 12.2 to 19.1 to 21.7 to 29.2 m
                                                                          • The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
                                                                        • The range for minimum damage has been increased:
                                                                          • from >19.1 m to >29.2 m
                                                                          • The damage at >19.1 was 24, the damage at >29.2 m is now 30
                                                                        • Headshot multiplier increased: from 1.0 to 1.50
                                                                        • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                                                        • The spread while firing from the hip has been increased: by 20%

                                                                        DMRs

                                                                        SWAT 5.56

                                                                        • Zoom speed improved: from 340ms to 315ms
                                                                        • Post-sprint rate of fire improved: from 215ms to 205ms
                                                                        • Post-tactical sprint rate of fire improved: from 325ms to 315ms
                                                                        • Rapid-fire attachment (fire modification):
                                                                          • Weapon recoil increased: from 25% to 30%
                                                                          • Vertical recoil increased: from 25% to 30%
                                                                          • Horizontal recoil increased: from 25% to 30%

                                                                        AEK-973

                                                                        • Post-sprint rate of fire increased: from 205ms to 215ms
                                                                        • Post-tactical sprint rate of fire: from 315ms to 325ms
                                                                        • Rapid-fire attachment (fire modification):
                                                                          • Rate of fire improvement reduced: from 10% to 5%
                                                                          • Delay of burst fire increased: from 115ms to 295ms
                                                                          • Weapon recoil increased: from 25% to 50%
                                                                          • Vertical recoil increased: from 20% to 50%
                                                                          • Horizontal recoil increased: from 25% to 50%

                                                                        Sniper Rifles

                                                                        LW3A1 Frostline

                                                                        • Zoom speed improved: from 550ms to 535ms
                                                                        • Post-sprint rate of fire improved: from 300ms to 290ms
                                                                        • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                                                                        • Weapon movement while aiming improved: by about 10%
                                                                        • Attachment adjustments:
                                                                          • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                                          • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                                          • CHF barrel:
                                                                            • Weapon recoil decreased: from 75% to 50%
                                                                            • Vertical recoil decreased: from 65% to 50%
                                                                          • Combat stock:
                                                                            • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                                            • Flinch resistance decreased: from 35% to 23%

                                                                          SVD

                                                                          • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                            • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                                          • Post-sprint rate of fire improved: from 310ms to 300ms
                                                                          • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                                          • Attachment adjustments:
                                                                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                            • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                            • CHF barrel:
                                                                              • Weapon recoil decreased: from 75% to 50%
                                                                              • Vertical recoil decreased: from 65% to 50%
                                                                            • Combat stock:
                                                                              • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                              • Flinch resistance decreased: from 25% to 12.5%

                                                                            LR 7.62

                                                                            • Flinch resistance decreased: from 30% to 18%
                                                                            • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                            • Attachment adjustments:
                                                                              • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                              • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                              • CHF barrel:
                                                                                • Weapon recoil decreased: from 75% to 50%
                                                                                • Vertical recoil decreased: from 65% to 50%
                                                                              • Combat stock:
                                                                                • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                                • Flinch resistance decreased: from 30% to 18%

                                                                        The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                        New modes, maps, and weapons

                                                                        What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                        • 7 new weapons
                                                                        • 6 new multiplayer maps
                                                                        • 3 new multiplayer modes
                                                                        • 1 new zombies map
                                                                        • 3 new gums for the zombie mode
                                                                        • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                        • 1 new event: Hit List
                                                                        • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                        • New Warzone map
                                                                        • Ranked for multiplayer and Warzone

                                                                        A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                        • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                          • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                                        • Post-sprint rate of fire improved: from 310ms to 300ms
                                                                        • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                                        • Attachment adjustments:
                                                                          • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                          • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                          • CHF barrel:
                                                                            • Weapon recoil decreased: from 75% to 50%
                                                                            • Vertical recoil decreased: from 65% to 50%
                                                                          • Combat stock:
                                                                            • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                            • Flinch resistance decreased: from 25% to 12.5%

                                                                          LR 7.62

                                                                          • Flinch resistance decreased: from 30% to 18%
                                                                          • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                          • Attachment adjustments:
                                                                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                            • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                            • CHF barrel:
                                                                              • Weapon recoil decreased: from 75% to 50%
                                                                              • Vertical recoil decreased: from 65% to 50%
                                                                            • Combat stock:
                                                                              • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                              • Flinch resistance decreased: from 30% to 18%

                                                                            The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                            New modes, maps, and weapons

                                                                            What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                            • 7 new weapons
                                                                            • 6 new multiplayer maps
                                                                            • 3 new multiplayer modes
                                                                            • 1 new zombies map
                                                                            • 3 new gums for the zombie mode
                                                                            • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                            • 1 new event: Hit List
                                                                            • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                            • New Warzone map
                                                                            • Ranked for multiplayer and Warzone

                                                                            A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                          • Attachment adjustments:
                                                                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                                            • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                                            • CHF barrel:
                                                                              • Weapon recoil decreased: from 75% to 50%
                                                                              • Vertical recoil decreased: from 65% to 50%
                                                                            • Combat stock:
                                                                              • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                                              • Flinch resistance decreased: from 35% to 23%

                                                                            SVD

                                                                            • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                              • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                                            • Post-sprint rate of fire improved: from 310ms to 300ms
                                                                            • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                                            • Attachment adjustments:
                                                                              • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                              • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                              • CHF barrel:
                                                                                • Weapon recoil decreased: from 75% to 50%
                                                                                • Vertical recoil decreased: from 65% to 50%
                                                                              • Combat stock:
                                                                                • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                                • Flinch resistance decreased: from 25% to 12.5%

                                                                              LR 7.62

                                                                              • Flinch resistance decreased: from 30% to 18%
                                                                              • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                              • Attachment adjustments:
                                                                                • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                                • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                                • CHF barrel:
                                                                                  • Weapon recoil decreased: from 75% to 50%
                                                                                  • Vertical recoil decreased: from 65% to 50%
                                                                                • Combat stock:
                                                                                  • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                                  • Flinch resistance decreased: from 30% to 18%

                                                                                The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                                New modes, maps, and weapons

                                                                                What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                                • 7 new weapons
                                                                                • 6 new multiplayer maps
                                                                                • 3 new multiplayer modes
                                                                                • 1 new zombies map
                                                                                • 3 new gums for the zombie mode
                                                                                • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                                • 1 new event: Hit List
                                                                                • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                                • New Warzone map
                                                                                • Ranked for multiplayer and Warzone

                                                                                A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                                • Zoom speed improved: from 550ms to 535ms
                                                                                • Post-sprint rate of fire improved: from 300ms to 290ms
                                                                                • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                                                                                • Weapon movement while aiming improved: by about 10%
                                                                                • Attachment adjustments:
                                                                                  • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                                                  • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                                                  • CHF barrel:
                                                                                    • Weapon recoil decreased: from 75% to 50%
                                                                                    • Vertical recoil decreased: from 65% to 50%
                                                                                  • Combat stock:
                                                                                    • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                                                    • Flinch resistance decreased: from 35% to 23%

                                                                                  SVD

                                                                                  • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                                    • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                                                  • Post-sprint rate of fire improved: from 310ms to 300ms
                                                                                  • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                                                  • Attachment adjustments:
                                                                                    • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                                    • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                                    • CHF barrel:
                                                                                      • Weapon recoil decreased: from 75% to 50%
                                                                                      • Vertical recoil decreased: from 65% to 50%
                                                                                    • Combat stock:
                                                                                      • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                                      • Flinch resistance decreased: from 25% to 12.5%

                                                                                    LR 7.62

                                                                                    • Flinch resistance decreased: from 30% to 18%
                                                                                    • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                                    • Attachment adjustments:
                                                                                      • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                                      • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                                      • CHF barrel:
                                                                                        • Weapon recoil decreased: from 75% to 50%
                                                                                        • Vertical recoil decreased: from 65% to 50%
                                                                                      • Combat stock:
                                                                                        • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                                        • Flinch resistance decreased: from 30% to 18%

                                                                                      The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                                      New modes, maps, and weapons

                                                                                      What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                                      • 7 new weapons
                                                                                      • 6 new multiplayer maps
                                                                                      • 3 new multiplayer modes
                                                                                      • 1 new zombies map
                                                                                      • 3 new gums for the zombie mode
                                                                                      • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                                      • 1 new event: Hit List
                                                                                      • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                                      • New Warzone map
                                                                                      • Ranked for multiplayer and Warzone

                                                                                      A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                                      All buffs and nerfs of multiplayer at a glance

                                                                                      Assault Rifles

                                                                                      XM4

                                                                                      • Damage at 0 to 16.5 m: Increased from 21 to 23
                                                                                      • Damage at 16.5 to 40.6 m: Increased from 20 to 22
                                                                                      • Damage at >40.6 m: Increased from 17 to 19
                                                                                      • Headshot multiplier reduced: from 1.3 to 1.15
                                                                                      • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25

                                                                                      AMES 85

                                                                                      • Damage at 0 to 50.8 m: Increased from 21 to 23
                                                                                      • Damage at >50.8 m: Increased from 17 to 19
                                                                                      • Headshot multiplier reduced: from 1.25 to 1.12
                                                                                      • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25

                                                                                      GPR 91

                                                                                      • Damage at 0 to 19.1 m: Increased from 21 to 23
                                                                                      • Damage at 19.1 to 45.70 m: Increased from 20 to 22
                                                                                      • Damage at >45.70 m: Increased from 17 to 19
                                                                                      • Headshot multiplier reduced: from 1.30 to 1.15
                                                                                      • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
                                                                                      • Post-sprint rate of fire improved: from 165ms to 160ms
                                                                                      • Post-tactical sprint rate of fire improved: from 275ms to 270ms
                                                                                      • Post-slide rate of fire improved: 0.37s to 0.33s
                                                                                      • Post-dive rate of fire improved: 0.45s to 0.42s

                                                                                      Goblin MK2

                                                                                      • All movement speeds improved by 0.01 m/s
                                                                                      • Post-sprint rate of fire improved: from 180ms to 175ms
                                                                                      • Post-tactical sprint rate of fire improved: from 290ms to 285ms

                                                                                      Submachine Guns

                                                                                      Compact 92

                                                                                      • Can now kill in Hardcore with a headshot at maximum range
                                                                                      • Damage at >26.7 m: Decreased from 11 to 10
                                                                                      • Headshot multiplier improved: from 1.05 to 1.10

                                                                                      Shotguns

                                                                                      General changes to attachments:

                                                                                      • Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
                                                                                      • 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.

                                                                                      Marine SP

                                                                                      The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.

                                                                                      • The range for maximum damage has been reduced:
                                                                                        • from 0 to 9.7 m to 0 to 2 m
                                                                                        • The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
                                                                                      • The first range for moderate damage has been reduced:
                                                                                        • from 9.8 to 15.2 m to 2.1 to 12.7 m
                                                                                        • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                                                                      • The second range for moderate damage has been increased:
                                                                                        • from 15.3 to 18.2 m to 12.8 to 25.4 m
                                                                                        • The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
                                                                                      • The third range for moderate damage has been increased
                                                                                        • from 18.3 to 20.7 m to 25.5 to 33 m
                                                                                        • The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
                                                                                      • The range for minimum damage has been increased:
                                                                                        • from >20.7 m to >33 m
                                                                                        • The damage remained the same: 45
                                                                                      • Headshot multiplier increased: from 1.0 to 1.50
                                                                                      • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                                                                      • The spread while firing from the hip has been increased: by 15%

                                                                                      ASG-89

                                                                                      • The range for maximum damage has been reduced:
                                                                                        • from 0 to 3.8 m to 0 to 1.3 m
                                                                                        • The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
                                                                                      • The first range for moderate damage has been increased:
                                                                                        • from 3.9 to 5.3 m to 1.4 to 15.2 m
                                                                                        • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                                                                      • The second range for moderate damage has been increased:
                                                                                        • from 5.4 to 12.1 m to 15.3 to 21.6 m
                                                                                        • The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
                                                                                      • The third range for moderate damage has been increased
                                                                                        • from 12.2 to 19.1 to 21.7 to 29.2 m
                                                                                        • The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
                                                                                      • The range for minimum damage has been increased:
                                                                                        • from >19.1 m to >29.2 m
                                                                                        • The damage at >19.1 was 24, the damage at >29.2 m is now 30
                                                                                      • Headshot multiplier increased: from 1.0 to 1.50
                                                                                      • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                                                                      • The spread while firing from the hip has been increased: by 20%

                                                                                      DMRs

                                                                                      SWAT 5.56

                                                                                      • Zoom speed improved: from 340ms to 315ms
                                                                                      • Post-sprint rate of fire improved: from 215ms to 205ms
                                                                                      • Post-tactical sprint rate of fire improved: from 325ms to 315ms
                                                                                      • Rapid-fire attachment (fire modification):
                                                                                        • Weapon recoil increased: from 25% to 30%
                                                                                        • Vertical recoil increased: from 25% to 30%
                                                                                        • Horizontal recoil increased: from 25% to 30%

                                                                                      AEK-973

                                                                                      • Post-sprint rate of fire increased: from 205ms to 215ms
                                                                                      • Post-tactical sprint rate of fire: from 315ms to 325ms
                                                                                      • Rapid-fire attachment (fire modification):
                                                                                        • Rate of fire improvement reduced: from 10% to 5%
                                                                                        • Delay of burst fire increased: from 115ms to 295ms
                                                                                        • Weapon recoil increased: from 25% to 50%
                                                                                        • Vertical recoil increased: from 20% to 50%
                                                                                        • Horizontal recoil increased: from 25% to 50%

                                                                                      Sniper Rifles

                                                                                      LW3A1 Frostline

                                                                                      • Zoom speed improved: from 550ms to 535ms
                                                                                      • Post-sprint rate of fire improved: from 300ms to 290ms
                                                                                      • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                                                                                      • Weapon movement while aiming improved: by about 10%
                                                                                      • Attachment adjustments:
                                                                                        • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                                                        • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                                                        • CHF barrel:
                                                                                          • Weapon recoil decreased: from 75% to 50%
                                                                                          • Vertical recoil decreased: from 65% to 50%
                                                                                        • Combat stock:
                                                                                          • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                                                          • Flinch resistance decreased: from 35% to 23%

                                                                                        SVD

                                                                                        • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                                          • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                                                        • Post-sprint rate of fire improved: from 310ms to 300ms
                                                                                        • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                                                        • Attachment adjustments:
                                                                                          • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                                          • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                                          • CHF barrel:
                                                                                            • Weapon recoil decreased: from 75% to 50%
                                                                                            • Vertical recoil decreased: from 65% to 50%
                                                                                          • Combat stock:
                                                                                            • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                                            • Flinch resistance decreased: from 25% to 12.5%

                                                                                          LR 7.62

                                                                                          • Flinch resistance decreased: from 30% to 18%
                                                                                          • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                                          • Attachment adjustments:
                                                                                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                                            • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                                            • CHF barrel:
                                                                                              • Weapon recoil decreased: from 75% to 50%
                                                                                              • Vertical recoil decreased: from 65% to 50%
                                                                                            • Combat stock:
                                                                                              • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                                              • Flinch resistance decreased: from 30% to 18%

                                                                                      The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                                      New modes, maps, and weapons

                                                                                      What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                                      • 7 new weapons
                                                                                      • 6 new multiplayer maps
                                                                                      • 3 new multiplayer modes
                                                                                      • 1 new zombies map
                                                                                      • 3 new gums for the zombie mode
                                                                                      • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                                      • 1 new event: Hit List
                                                                                      • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                                      • New Warzone map
                                                                                      • Ranked for multiplayer and Warzone

                                                                                      A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                                    • Attachment adjustments:
                                                                                      • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                                      • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                                      • CHF barrel:
                                                                                        • Weapon recoil decreased: from 75% to 50%
                                                                                        • Vertical recoil decreased: from 65% to 50%
                                                                                      • Combat stock:
                                                                                        • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                                        • Flinch resistance decreased: from 25% to 12.5%

                                                                                      LR 7.62

                                                                                      • Flinch resistance decreased: from 30% to 18%
                                                                                      • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                                      • Attachment adjustments:
                                                                                        • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                                        • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                                        • CHF barrel:
                                                                                          • Weapon recoil decreased: from 75% to 50%
                                                                                          • Vertical recoil decreased: from 65% to 50%
                                                                                        • Combat stock:
                                                                                          • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                                          • Flinch resistance decreased: from 30% to 18%

                                                                                        The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                                        New modes, maps, and weapons

                                                                                        What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                                        • 7 new weapons
                                                                                        • 6 new multiplayer maps
                                                                                        • 3 new multiplayer modes
                                                                                        • 1 new zombies map
                                                                                        • 3 new gums for the zombie mode
                                                                                        • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                                        • 1 new event: Hit List
                                                                                        • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                                        • New Warzone map
                                                                                        • Ranked for multiplayer and Warzone

                                                                                        A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                                        • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                                          • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                                                        • Post-sprint rate of fire improved: from 310ms to 300ms
                                                                                        • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                                                        • Attachment adjustments:
                                                                                          • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                                          • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                                          • CHF barrel:
                                                                                            • Weapon recoil decreased: from 75% to 50%
                                                                                            • Vertical recoil decreased: from 65% to 50%
                                                                                          • Combat stock:
                                                                                            • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                                            • Flinch resistance decreased: from 25% to 12.5%

                                                                                          LR 7.62

                                                                                          • Flinch resistance decreased: from 30% to 18%
                                                                                          • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                                          • Attachment adjustments:
                                                                                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                                            • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                                            • CHF barrel:
                                                                                              • Weapon recoil decreased: from 75% to 50%
                                                                                              • Vertical recoil decreased: from 65% to 50%
                                                                                            • Combat stock:
                                                                                              • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                                              • Flinch resistance decreased: from 30% to 18%

                                                                                            The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                                            New modes, maps, and weapons

                                                                                            What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                                            • 7 new weapons
                                                                                            • 6 new multiplayer maps
                                                                                            • 3 new multiplayer modes
                                                                                            • 1 new zombies map
                                                                                            • 3 new gums for the zombie mode
                                                                                            • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                                            • 1 new event: Hit List
                                                                                            • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                                            • New Warzone map
                                                                                            • Ranked for multiplayer and Warzone

                                                                                            A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                                          • Attachment adjustments:
                                                                                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                                                            • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                                                            • CHF barrel:
                                                                                              • Weapon recoil decreased: from 75% to 50%
                                                                                              • Vertical recoil decreased: from 65% to 50%
                                                                                            • Combat stock:
                                                                                              • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                                                              • Flinch resistance decreased: from 35% to 23%

                                                                                            SVD

                                                                                            • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                                              • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                                                            • Post-sprint rate of fire improved: from 310ms to 300ms
                                                                                            • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                                                            • Attachment adjustments:
                                                                                              • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                                              • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                                              • CHF barrel:
                                                                                                • Weapon recoil decreased: from 75% to 50%
                                                                                                • Vertical recoil decreased: from 65% to 50%
                                                                                              • Combat stock:
                                                                                                • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                                                • Flinch resistance decreased: from 25% to 12.5%

                                                                                              LR 7.62

                                                                                              • Flinch resistance decreased: from 30% to 18%
                                                                                              • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                                              • Attachment adjustments:
                                                                                                • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                                                • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                                                • CHF barrel:
                                                                                                  • Weapon recoil decreased: from 75% to 50%
                                                                                                  • Vertical recoil decreased: from 65% to 50%
                                                                                                • Combat stock:
                                                                                                  • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                                                  • Flinch resistance decreased: from 30% to 18%

                                                                                                The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                                                New modes, maps, and weapons

                                                                                                What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                                                • 7 new weapons
                                                                                                • 6 new multiplayer maps
                                                                                                • 3 new multiplayer modes
                                                                                                • 1 new zombies map
                                                                                                • 3 new gums for the zombie mode
                                                                                                • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                                                • 1 new event: Hit List
                                                                                                • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                                                • New Warzone map
                                                                                                • Ranked for multiplayer and Warzone

                                                                                                A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                                                • Zoom speed improved: from 550ms to 535ms
                                                                                                • Post-sprint rate of fire improved: from 300ms to 290ms
                                                                                                • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                                                                                                • Weapon movement while aiming improved: by about 10%
                                                                                                • Attachment adjustments:
                                                                                                  • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                                                                  • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                                                                  • CHF barrel:
                                                                                                    • Weapon recoil decreased: from 75% to 50%
                                                                                                    • Vertical recoil decreased: from 65% to 50%
                                                                                                  • Combat stock:
                                                                                                    • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                                                                    • Flinch resistance decreased: from 35% to 23%

                                                                                                  SVD

                                                                                                  • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                                                    • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                                                                  • Post-sprint rate of fire improved: from 310ms to 300ms
                                                                                                  • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                                                                  • Attachment adjustments:
                                                                                                    • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                                                    • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                                                    • CHF barrel:
                                                                                                      • Weapon recoil decreased: from 75% to 50%
                                                                                                      • Vertical recoil decreased: from 65% to 50%
                                                                                                    • Combat stock:
                                                                                                      • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                                                      • Flinch resistance decreased: from 25% to 12.5%

                                                                                                    LR 7.62

                                                                                                    • Flinch resistance decreased: from 30% to 18%
                                                                                                    • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                                                    • Attachment adjustments:
                                                                                                      • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                                                      • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                                                      • CHF barrel:
                                                                                                        • Weapon recoil decreased: from 75% to 50%
                                                                                                        • Vertical recoil decreased: from 65% to 50%
                                                                                                      • Combat stock:
                                                                                                        • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                                                        • Flinch resistance decreased: from 30% to 18%

                                                                                                      The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                                                      New modes, maps, and weapons

                                                                                                      What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                                                      • 7 new weapons
                                                                                                      • 6 new multiplayer maps
                                                                                                      • 3 new multiplayer modes
                                                                                                      • 1 new zombies map
                                                                                                      • 3 new gums for the zombie mode
                                                                                                      • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                                                      • 1 new event: Hit List
                                                                                                      • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                                                      • New Warzone map
                                                                                                      • Ranked for multiplayer and Warzone

                                                                                                      A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                                                      All buffs and nerfs of multiplayer at a glance

                                                                                                      Assault Rifles

                                                                                                      XM4

                                                                                                      • Damage at 0 to 16.5 m: Increased from 21 to 23
                                                                                                      • Damage at 16.5 to 40.6 m: Increased from 20 to 22
                                                                                                      • Damage at >40.6 m: Increased from 17 to 19
                                                                                                      • Headshot multiplier reduced: from 1.3 to 1.15
                                                                                                      • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25

                                                                                                      AMES 85

                                                                                                      • Damage at 0 to 50.8 m: Increased from 21 to 23
                                                                                                      • Damage at >50.8 m: Increased from 17 to 19
                                                                                                      • Headshot multiplier reduced: from 1.25 to 1.12
                                                                                                      • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25

                                                                                                      GPR 91

                                                                                                      • Damage at 0 to 19.1 m: Increased from 21 to 23
                                                                                                      • Damage at 19.1 to 45.70 m: Increased from 20 to 22
                                                                                                      • Damage at >45.70 m: Increased from 17 to 19
                                                                                                      • Headshot multiplier reduced: from 1.30 to 1.15
                                                                                                      • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
                                                                                                      • Post-sprint rate of fire improved: from 165ms to 160ms
                                                                                                      • Post-tactical sprint rate of fire improved: from 275ms to 270ms
                                                                                                      • Post-slide rate of fire improved: 0.37s to 0.33s
                                                                                                      • Post-dive rate of fire improved: 0.45s to 0.42s

                                                                                                      Goblin MK2

                                                                                                      • All movement speeds improved by 0.01 m/s
                                                                                                      • Post-sprint rate of fire improved: from 180ms to 175ms
                                                                                                      • Post-tactical sprint rate of fire improved: from 290ms to 285ms

                                                                                                      Submachine Guns

                                                                                                      Compact 92

                                                                                                      • Can now kill in Hardcore with a headshot at maximum range
                                                                                                      • Damage at >26.7 m: Decreased from 11 to 10
                                                                                                      • Headshot multiplier improved: from 1.05 to 1.10

                                                                                                      Shotguns

                                                                                                      General changes to attachments:

                                                                                                      • Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
                                                                                                      • 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.

                                                                                                      Marine SP

                                                                                                      The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.

                                                                                                      • The range for maximum damage has been reduced:
                                                                                                        • from 0 to 9.7 m to 0 to 2 m
                                                                                                        • The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
                                                                                                      • The first range for moderate damage has been reduced:
                                                                                                        • from 9.8 to 15.2 m to 2.1 to 12.7 m
                                                                                                        • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                                                                                      • The second range for moderate damage has been increased:
                                                                                                        • from 15.3 to 18.2 m to 12.8 to 25.4 m
                                                                                                        • The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
                                                                                                      • The third range for moderate damage has been increased
                                                                                                        • from 18.3 to 20.7 m to 25.5 to 33 m
                                                                                                        • The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
                                                                                                      • The range for minimum damage has been increased:
                                                                                                        • from >20.7 m to >33 m
                                                                                                        • The damage remained the same: 45
                                                                                                      • Headshot multiplier increased: from 1.0 to 1.50
                                                                                                      • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                                                                                      • The spread while firing from the hip has been increased: by 15%

                                                                                                      ASG-89

                                                                                                      • The range for maximum damage has been reduced:
                                                                                                        • from 0 to 3.8 m to 0 to 1.3 m
                                                                                                        • The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
                                                                                                      • The first range for moderate damage has been increased:
                                                                                                        • from 3.9 to 5.3 m to 1.4 to 15.2 m
                                                                                                        • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                                                                                      • The second range for moderate damage has been increased:
                                                                                                        • from 5.4 to 12.1 m to 15.3 to 21.6 m
                                                                                                        • The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
                                                                                                      • The third range for moderate damage has been increased
                                                                                                        • from 12.2 to 19.1 to 21.7 to 29.2 m
                                                                                                        • The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
                                                                                                      • The range for minimum damage has been increased:
                                                                                                        • from >19.1 m to >29.2 m
                                                                                                        • The damage at >19.1 was 24, the damage at >29.2 m is now 30
                                                                                                      • Headshot multiplier increased: from 1.0 to 1.50
                                                                                                      • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                                                                                      • The spread while firing from the hip has been increased: by 20%

                                                                                                      DMRs

                                                                                                      SWAT 5.56

                                                                                                      • Zoom speed improved: from 340ms to 315ms
                                                                                                      • Post-sprint rate of fire improved: from 215ms to 205ms
                                                                                                      • Post-tactical sprint rate of fire improved: from 325ms to 315ms
                                                                                                      • Rapid-fire attachment (fire modification):
                                                                                                        • Weapon recoil increased: from 25% to 30%
                                                                                                        • Vertical recoil increased: from 25% to 30%
                                                                                                        • Horizontal recoil increased: from 25% to 30%

                                                                                                      AEK-973

                                                                                                      • Post-sprint rate of fire increased: from 205ms to 215ms
                                                                                                      • Post-tactical sprint rate of fire: from 315ms to 325ms
                                                                                                      • Rapid-fire attachment (fire modification):
                                                                                                        • Rate of fire improvement reduced: from 10% to 5%
                                                                                                        • Delay of burst fire increased: from 115ms to 295ms
                                                                                                        • Weapon recoil increased: from 25% to 50%
                                                                                                        • Vertical recoil increased: from 20% to 50%
                                                                                                        • Horizontal recoil increased: from 25% to 50%

                                                                                                      Sniper Rifles

                                                                                                      LW3A1 Frostline

                                                                                                      • Zoom speed improved: from 550ms to 535ms
                                                                                                      • Post-sprint rate of fire improved: from 300ms to 290ms
                                                                                                      • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                                                                                                      • Weapon movement while aiming improved: by about 10%
                                                                                                      • Attachment adjustments:
                                                                                                        • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                                                                        • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                                                                        • CHF barrel:
                                                                                                          • Weapon recoil decreased: from 75% to 50%
                                                                                                          • Vertical recoil decreased: from 65% to 50%
                                                                                                        • Combat stock:
                                                                                                          • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                                                                          • Flinch resistance decreased: from 35% to 23%

                                                                                                        SVD

                                                                                                        • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                                                          • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                                                                        • Post-sprint rate of fire improved: from 310ms to 300ms
                                                                                                        • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                                                                        • Attachment adjustments:
                                                                                                          • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                                                          • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                                                          • CHF barrel:
                                                                                                            • Weapon recoil decreased: from 75% to 50%
                                                                                                            • Vertical recoil decreased: from 65% to 50%
                                                                                                          • Combat stock:
                                                                                                            • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                                                            • Flinch resistance decreased: from 25% to 12.5%

                                                                                                          LR 7.62

                                                                                                          • Flinch resistance decreased: from 30% to 18%
                                                                                                          • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                                                          • Attachment adjustments:
                                                                                                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                                                            • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                                                            • CHF barrel:
                                                                                                              • Weapon recoil decreased: from 75% to 50%
                                                                                                              • Vertical recoil decreased: from 65% to 50%
                                                                                                            • Combat stock:
                                                                                                              • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                                                              • Flinch resistance decreased: from 30% to 18%

                                                                                                      The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                                                      New modes, maps, and weapons

                                                                                                      What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                                                      • 7 new weapons
                                                                                                      • 6 new multiplayer maps
                                                                                                      • 3 new multiplayer modes
                                                                                                      • 1 new zombies map
                                                                                                      • 3 new gums for the zombie mode
                                                                                                      • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                                                      • 1 new event: Hit List
                                                                                                      • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                                                      • New Warzone map
                                                                                                      • Ranked for multiplayer and Warzone

                                                                                                      A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                                                      The patch notes for Season 1 of Call of Duty: Black Ops 6 are here and bring some buffs for numerous weapons. Here are the changes at a glance.

                                                                                                      What weapon adjustments will Season 1 bring? With the start of Season 1, Black Ops 6 brings several adjustments for various weapons, including a buff for the assault rifle XM4, which is currently considered one of the top weapons in multiplayer.

                                                                                                      The XM4 is just before the start of Season 1 with a usage rate of 6.98% the second most played weapon in the game and can particularly stand out as a reliable all-rounder, which also does not need to be unlocked but is directly playable.

                                                                                                      Here you will find the current meta build of the XM4:

                                                                                                      In addition to the XM4, the assault rifle “AMES” also received a buff. The weapon was already not bad but could become a strong choice after the buff in Season 1. The strongest weapon from Season 0, the AEK-973, received a nerf. The same applies to the popular shotgun Marine SP.

                                                                                                      Here you will find a list of all weapon adjustments:

                                                                                                      • Flinch resistance decreased: from 30% to 18%
                                                                                                      • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                                                      • Attachment adjustments:
                                                                                                        • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                                                        • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                                                        • CHF barrel:
                                                                                                          • Weapon recoil decreased: from 75% to 50%
                                                                                                          • Vertical recoil decreased: from 65% to 50%
                                                                                                        • Combat stock:
                                                                                                          • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                                                          • Flinch resistance decreased: from 30% to 18%

                                                                                                        The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                                                        New modes, maps, and weapons

                                                                                                        What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                                                        • 7 new weapons
                                                                                                        • 6 new multiplayer maps
                                                                                                        • 3 new multiplayer modes
                                                                                                        • 1 new zombies map
                                                                                                        • 3 new gums for the zombie mode
                                                                                                        • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                                                        • 1 new event: Hit List
                                                                                                        • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                                                        • New Warzone map
                                                                                                        • Ranked for multiplayer and Warzone

                                                                                                        A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                                                      • Attachment adjustments:
                                                                                                        • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                                                        • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                                                        • CHF barrel:
                                                                                                          • Weapon recoil decreased: from 75% to 50%
                                                                                                          • Vertical recoil decreased: from 65% to 50%
                                                                                                        • Combat stock:
                                                                                                          • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                                                          • Flinch resistance decreased: from 25% to 12.5%

                                                                                                        LR 7.62

                                                                                                        • Flinch resistance decreased: from 30% to 18%
                                                                                                        • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                                                        • Attachment adjustments:
                                                                                                          • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                                                          • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                                                          • CHF barrel:
                                                                                                            • Weapon recoil decreased: from 75% to 50%
                                                                                                            • Vertical recoil decreased: from 65% to 50%
                                                                                                          • Combat stock:
                                                                                                            • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                                                            • Flinch resistance decreased: from 30% to 18%

                                                                                                          The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                                                          New modes, maps, and weapons

                                                                                                          What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                                                          • 7 new weapons
                                                                                                          • 6 new multiplayer maps
                                                                                                          • 3 new multiplayer modes
                                                                                                          • 1 new zombies map
                                                                                                          • 3 new gums for the zombie mode
                                                                                                          • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                                                          • 1 new event: Hit List
                                                                                                          • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                                                          • New Warzone map
                                                                                                          • Ranked for multiplayer and Warzone

                                                                                                          A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                                                          • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                                                            • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                                                                          • Post-sprint rate of fire improved: from 310ms to 300ms
                                                                                                          • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                                                                          • Attachment adjustments:
                                                                                                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                                                            • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                                                            • CHF barrel:
                                                                                                              • Weapon recoil decreased: from 75% to 50%
                                                                                                              • Vertical recoil decreased: from 65% to 50%
                                                                                                            • Combat stock:
                                                                                                              • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                                                              • Flinch resistance decreased: from 25% to 12.5%

                                                                                                            LR 7.62

                                                                                                            • Flinch resistance decreased: from 30% to 18%
                                                                                                            • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                                                            • Attachment adjustments:
                                                                                                              • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                                                              • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                                                              • CHF barrel:
                                                                                                                • Weapon recoil decreased: from 75% to 50%
                                                                                                                • Vertical recoil decreased: from 65% to 50%
                                                                                                              • Combat stock:
                                                                                                                • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                                                                • Flinch resistance decreased: from 30% to 18%

                                                                                                              The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                                                              New modes, maps, and weapons

                                                                                                              What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                                                              • 7 new weapons
                                                                                                              • 6 new multiplayer maps
                                                                                                              • 3 new multiplayer modes
                                                                                                              • 1 new zombies map
                                                                                                              • 3 new gums for the zombie mode
                                                                                                              • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                                                              • 1 new event: Hit List
                                                                                                              • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                                                              • New Warzone map
                                                                                                              • Ranked for multiplayer and Warzone

                                                                                                              A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                                                            • Attachment adjustments:
                                                                                                              • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                                                                              • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                                                                              • CHF barrel:
                                                                                                                • Weapon recoil decreased: from 75% to 50%
                                                                                                                • Vertical recoil decreased: from 65% to 50%
                                                                                                              • Combat stock:
                                                                                                                • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                                                                                • Flinch resistance decreased: from 35% to 23%

                                                                                                              SVD

                                                                                                              • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                                                                • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                                                                              • Post-sprint rate of fire improved: from 310ms to 300ms
                                                                                                              • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                                                                              • Attachment adjustments:
                                                                                                                • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                                                                • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                                                                • CHF barrel:
                                                                                                                  • Weapon recoil decreased: from 75% to 50%
                                                                                                                  • Vertical recoil decreased: from 65% to 50%
                                                                                                                • Combat stock:
                                                                                                                  • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                                                                  • Flinch resistance decreased: from 25% to 12.5%

                                                                                                                LR 7.62

                                                                                                                • Flinch resistance decreased: from 30% to 18%
                                                                                                                • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                                                                • Attachment adjustments:
                                                                                                                  • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                                                                  • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                                                                  • CHF barrel:
                                                                                                                    • Weapon recoil decreased: from 75% to 50%
                                                                                                                    • Vertical recoil decreased: from 65% to 50%
                                                                                                                  • Combat stock:
                                                                                                                    • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                                                                    • Flinch resistance decreased: from 30% to 18%

                                                                                                                  The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                                                                  New modes, maps, and weapons

                                                                                                                  What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                                                                  • 7 new weapons
                                                                                                                  • 6 new multiplayer maps
                                                                                                                  • 3 new multiplayer modes
                                                                                                                  • 1 new zombies map
                                                                                                                  • 3 new gums for the zombie mode
                                                                                                                  • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                                                                  • 1 new event: Hit List
                                                                                                                  • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                                                                  • New Warzone map
                                                                                                                  • Ranked for multiplayer and Warzone

                                                                                                                  A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                                                                  • Zoom speed improved: from 550ms to 535ms
                                                                                                                  • Post-sprint rate of fire improved: from 300ms to 290ms
                                                                                                                  • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                                                                                                                  • Weapon movement while aiming improved: by about 10%
                                                                                                                  • Attachment adjustments:
                                                                                                                    • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                                                                                    • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                                                                                    • CHF barrel:
                                                                                                                      • Weapon recoil decreased: from 75% to 50%
                                                                                                                      • Vertical recoil decreased: from 65% to 50%
                                                                                                                    • Combat stock:
                                                                                                                      • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                                                                                      • Flinch resistance decreased: from 35% to 23%

                                                                                                                    SVD

                                                                                                                    • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                                                                      • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                                                                                    • Post-sprint rate of fire improved: from 310ms to 300ms
                                                                                                                    • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                                                                                    • Attachment adjustments:
                                                                                                                      • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                                                                      • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                                                                      • CHF barrel:
                                                                                                                        • Weapon recoil decreased: from 75% to 50%
                                                                                                                        • Vertical recoil decreased: from 65% to 50%
                                                                                                                      • Combat stock:
                                                                                                                        • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                                                                        • Flinch resistance decreased: from 25% to 12.5%

                                                                                                                      LR 7.62

                                                                                                                      • Flinch resistance decreased: from 30% to 18%
                                                                                                                      • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                                                                      • Attachment adjustments:
                                                                                                                        • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                                                                        • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                                                                        • CHF barrel:
                                                                                                                          • Weapon recoil decreased: from 75% to 50%
                                                                                                                          • Vertical recoil decreased: from 65% to 50%
                                                                                                                        • Combat stock:
                                                                                                                          • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                                                                          • Flinch resistance decreased: from 30% to 18%

                                                                                                                        The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                                                                        New modes, maps, and weapons

                                                                                                                        What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                                                                        • 7 new weapons
                                                                                                                        • 6 new multiplayer maps
                                                                                                                        • 3 new multiplayer modes
                                                                                                                        • 1 new zombies map
                                                                                                                        • 3 new gums for the zombie mode
                                                                                                                        • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                                                                        • 1 new event: Hit List
                                                                                                                        • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                                                                        • New Warzone map
                                                                                                                        • Ranked for multiplayer and Warzone

                                                                                                                        A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                                                                        All buffs and nerfs of multiplayer at a glance

                                                                                                                        Assault Rifles

                                                                                                                        XM4

                                                                                                                        • Damage at 0 to 16.5 m: Increased from 21 to 23
                                                                                                                        • Damage at 16.5 to 40.6 m: Increased from 20 to 22
                                                                                                                        • Damage at >40.6 m: Increased from 17 to 19
                                                                                                                        • Headshot multiplier reduced: from 1.3 to 1.15
                                                                                                                        • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25

                                                                                                                        AMES 85

                                                                                                                        • Damage at 0 to 50.8 m: Increased from 21 to 23
                                                                                                                        • Damage at >50.8 m: Increased from 17 to 19
                                                                                                                        • Headshot multiplier reduced: from 1.25 to 1.12
                                                                                                                        • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25

                                                                                                                        GPR 91

                                                                                                                        • Damage at 0 to 19.1 m: Increased from 21 to 23
                                                                                                                        • Damage at 19.1 to 45.70 m: Increased from 20 to 22
                                                                                                                        • Damage at >45.70 m: Increased from 17 to 19
                                                                                                                        • Headshot multiplier reduced: from 1.30 to 1.15
                                                                                                                        • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
                                                                                                                        • Post-sprint rate of fire improved: from 165ms to 160ms
                                                                                                                        • Post-tactical sprint rate of fire improved: from 275ms to 270ms
                                                                                                                        • Post-slide rate of fire improved: 0.37s to 0.33s
                                                                                                                        • Post-dive rate of fire improved: 0.45s to 0.42s

                                                                                                                        Goblin MK2

                                                                                                                        • All movement speeds improved by 0.01 m/s
                                                                                                                        • Post-sprint rate of fire improved: from 180ms to 175ms
                                                                                                                        • Post-tactical sprint rate of fire improved: from 290ms to 285ms

                                                                                                                        Submachine Guns

                                                                                                                        Compact 92

                                                                                                                        • Can now kill in Hardcore with a headshot at maximum range
                                                                                                                        • Damage at >26.7 m: Decreased from 11 to 10
                                                                                                                        • Headshot multiplier improved: from 1.05 to 1.10

                                                                                                                        Shotguns

                                                                                                                        General changes to attachments:

                                                                                                                        • Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
                                                                                                                        • 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.

                                                                                                                        Marine SP

                                                                                                                        The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.

                                                                                                                        • The range for maximum damage has been reduced:
                                                                                                                          • from 0 to 9.7 m to 0 to 2 m
                                                                                                                          • The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
                                                                                                                        • The first range for moderate damage has been reduced:
                                                                                                                          • from 9.8 to 15.2 m to 2.1 to 12.7 m
                                                                                                                          • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                                                                                                        • The second range for moderate damage has been increased:
                                                                                                                          • from 15.3 to 18.2 m to 12.8 to 25.4 m
                                                                                                                          • The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
                                                                                                                        • The third range for moderate damage has been increased
                                                                                                                          • from 18.3 to 20.7 m to 25.5 to 33 m
                                                                                                                          • The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
                                                                                                                        • The range for minimum damage has been increased:
                                                                                                                          • from >20.7 m to >33 m
                                                                                                                          • The damage remained the same: 45
                                                                                                                        • Headshot multiplier increased: from 1.0 to 1.50
                                                                                                                        • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                                                                                                        • The spread while firing from the hip has been increased: by 15%

                                                                                                                        ASG-89

                                                                                                                        • The range for maximum damage has been reduced:
                                                                                                                          • from 0 to 3.8 m to 0 to 1.3 m
                                                                                                                          • The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
                                                                                                                        • The first range for moderate damage has been increased:
                                                                                                                          • from 3.9 to 5.3 m to 1.4 to 15.2 m
                                                                                                                          • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                                                                                                        • The second range for moderate damage has been increased:
                                                                                                                          • from 5.4 to 12.1 m to 15.3 to 21.6 m
                                                                                                                          • The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
                                                                                                                        • The third range for moderate damage has been increased
                                                                                                                          • from 12.2 to 19.1 to 21.7 to 29.2 m
                                                                                                                          • The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
                                                                                                                        • The range for minimum damage has been increased:
                                                                                                                          • from >19.1 m to >29.2 m
                                                                                                                          • The damage at >19.1 was 24, the damage at >29.2 m is now 30
                                                                                                                        • Headshot multiplier increased: from 1.0 to 1.50
                                                                                                                        • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                                                                                                        • The spread while firing from the hip has been increased: by 20%

                                                                                                                        DMRs

                                                                                                                        SWAT 5.56

                                                                                                                        • Zoom speed improved: from 340ms to 315ms
                                                                                                                        • Post-sprint rate of fire improved: from 215ms to 205ms
                                                                                                                        • Post-tactical sprint rate of fire improved: from 325ms to 315ms
                                                                                                                        • Rapid-fire attachment (fire modification):
                                                                                                                          • Weapon recoil increased: from 25% to 30%
                                                                                                                          • Vertical recoil increased: from 25% to 30%
                                                                                                                          • Horizontal recoil increased: from 25% to 30%

                                                                                                                        AEK-973

                                                                                                                        • Post-sprint rate of fire increased: from 205ms to 215ms
                                                                                                                        • Post-tactical sprint rate of fire: from 315ms to 325ms
                                                                                                                        • Rapid-fire attachment (fire modification):
                                                                                                                          • Rate of fire improvement reduced: from 10% to 5%
                                                                                                                          • Delay of burst fire increased: from 115ms to 295ms
                                                                                                                          • Weapon recoil increased: from 25% to 50%
                                                                                                                          • Vertical recoil increased: from 20% to 50%
                                                                                                                          • Horizontal recoil increased: from 25% to 50%

                                                                                                                        Sniper Rifles

                                                                                                                        LW3A1 Frostline

                                                                                                                        • Zoom speed improved: from 550ms to 535ms
                                                                                                                        • Post-sprint rate of fire improved: from 300ms to 290ms
                                                                                                                        • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                                                                                                                        • Weapon movement while aiming improved: by about 10%
                                                                                                                        • Attachment adjustments:
                                                                                                                          • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                                                                                          • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                                                                                          • CHF barrel:
                                                                                                                            • Weapon recoil decreased: from 75% to 50%
                                                                                                                            • Vertical recoil decreased: from 65% to 50%
                                                                                                                          • Combat stock:
                                                                                                                            • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                                                                                            • Flinch resistance decreased: from 35% to 23%

                                                                                                                          SVD

                                                                                                                          • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                                                                            • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                                                                                          • Post-sprint rate of fire improved: from 310ms to 300ms
                                                                                                                          • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                                                                                          • Attachment adjustments:
                                                                                                                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                                                                            • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                                                                            • CHF barrel:
                                                                                                                              • Weapon recoil decreased: from 75% to 50%
                                                                                                                              • Vertical recoil decreased: from 65% to 50%
                                                                                                                            • Combat stock:
                                                                                                                              • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                                                                              • Flinch resistance decreased: from 25% to 12.5%

                                                                                                                            LR 7.62

                                                                                                                            • Flinch resistance decreased: from 30% to 18%
                                                                                                                            • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                                                                            • Attachment adjustments:
                                                                                                                              • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                                                                              • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                                                                              • CHF barrel:
                                                                                                                                • Weapon recoil decreased: from 75% to 50%
                                                                                                                                • Vertical recoil decreased: from 65% to 50%
                                                                                                                              • Combat stock:
                                                                                                                                • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                                                                                • Flinch resistance decreased: from 30% to 18%

                                                                                                                        The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                                                                        New modes, maps, and weapons

                                                                                                                        What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                                                                        • 7 new weapons
                                                                                                                        • 6 new multiplayer maps
                                                                                                                        • 3 new multiplayer modes
                                                                                                                        • 1 new zombies map
                                                                                                                        • 3 new gums for the zombie mode
                                                                                                                        • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                                                                        • 1 new event: Hit List
                                                                                                                        • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                                                                        • New Warzone map
                                                                                                                        • Ranked for multiplayer and Warzone

                                                                                                                        A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                                                                        This is an AI-powered translation. Some inaccuracies might exist.

An affix in Diablo 4 is so useless that players think it’s a joke

In Diablo 4, there are numerous affixes that can strengthen builds. However, players tend to make fun of a certain value – and are convinced that it can only be a joke.

Items in Diablo 4 have various affixes: some are offensive and increase damage, while others are defensive and enhance armor or the maximum health of the player character. Since the release, players have been frustrated with some of these affixes, which are often simply useless. Some were too complicated and at the same time too weak – the community humorously referred to them as “Damage on Tuesdays” affixes.

However, a defensive value tends to cause frustration when an item drops with it, as it is simply too weak. Currently, the community is discussing the affix “Life per Second” on Reddit and wondering if it was meant as a joke.

Start video
Blizzard summarizes the story of Diablo 4 in the video

What is the value about? The defensive value “Life per Second” does exactly what it says: it provides your player character with a certain number of health points per second. But those are not 1,000 points; they are often health points in a tiny range.

Even on torment level 4, items drop with the value “+4 health every 5 seconds”.

Especially in the later game, when players have accumulated maximum health in the 4 to 5 digit range, this means nothing. It would simply take too long for the points to be fully replenished.

“Is this some kind of running gag?”

On Reddit, djinn75 posts a screenshot showing the value “+1 health per 5 seconds”. This means that the player character would receive only one health point – every 5 seconds. In a second screenshot, he shows another affix. This one refers to a 15% chance to heal +2 health.

In the comments, djinn75 explains: “To be fair, the item dropped at level 21.” But he is confident that even in the later game, the affix often drops with low values.

What do players say about it: In the comments on the post, users discuss the useless “life per second” value. SLISKI_JOHNNY writes: “I was just about to ask on Reddit if this is some kind of running gag because health regeneration was absolute garbage even before Loot 2.0.” With Season 4, Blizzard reworked the whole loot system and adjusted the affixes, among other things.

Some jokingly say that the value was introduced as a joke in Diablo 4. No_Obligation_1500 writes: “[That’s] a developer troll that we’ve been stuck with for 3+ months. A few people had their fun when they [inserted] that into the game.”

Others note that it is really strange to see the affix in a larger variant on items. While it is 1.5x stronger – it’s still useless. That’s “the real joke,” writes TheCreator777. And DDmikeyDD jokes: “I mean, with 1 health point per second, you wouldn’t even need 14 hours to regenerate 10,000 health. So not completely useless.”

What is this good for? The affix “life per second” is not bad at all if you are currently leveling a fresh character in Diablo 4 and equipping everything that drops. After the “stat squish” that Blizzard undertook in Season 6, the damage numbers and the values of the characters are no longer that high anyway. The overall smaller numbers are meant to create more clarity and a more pleasant leveling experience. In the beginning, a few health points per second can indeed be quite helpful.

Whether the affix will be adjusted or generally increased in the future is unclear. However, players have also expressed praise for Diablo 4 on Reddit. Because they are only now discovering new features of Vessel of Hatred and are excited about the usefulness.

This is an AI-powered translation. Some inaccuracies might exist.

A role-playing game like Baldur’s Gate 3 costs only 9 euros on Steam for a short time, is 89% positive

There are currently many RPGs on sale on Steam, including Solasta: Crown of the Magister. Anyone who enjoyed Baldur’s Gate 3 will certainly find value in Solasta.

What kind of game is this?

  • Solasta uses, like Baldur’s Gate 3, the rules of Dungeons & Dragons, one of the largest role-playing games in the world.
  • Unlike the RPG hit from Larian, Solasta does not have “Origin” characters with their own story; your entire party consists of created characters. Accordingly, some character story is missing, but the game is still one of the best alternatives to Baldur’s Gate 3.
  • You have the choice of the traditional classes and races from D&D, and since 2022 you can even play Solasta in co-op, with only the host needing all DLCs to share with players.
Start video
The trailer for Palace of Ice, the DLC for Solasta: Crown of the Magister

This is the offer: Solasta normally costs €29.99 on Steam. However, it is currently reduced by 70% until November 18th and costs only €8.99. That’s less than a meal at McDonald’s, which for most burgers usually costs between €10 and €13.

Furthermore, all DLCs are also reduced, though not as much. Those who want to avoid DRM can find Solasta for the same price on GOG.com. The game is also available on Xbox, although not currently on sale:

The game is rated 89% on Steam and thus “very positive”. Players praise especially the tactical battles and the fidelity to the 5th edition of D&D. The gameplay is top-notch, while character development and story are rather mediocre to okay. One user rates: “D&D on PC with a friendly DM, that’s how it felt to me.”

According to How Long To Beat, it takes 70 hours to explore everything in Solasta if you want to discover everything in the base game. The main story alone takes about 40 hours. The DLCs provide an additional up to 36 hours and 75 hours of gameplay.

Those who spend a little more get the best Warhammer RPG on Steam

If you’re feeling burnt out after Baldur’s Gate 3 when it comes to fantasy settings and D&D, you currently have a strong alternative on Steam. The RPG Warhammer 40,000: Rogue Trader is a real tip for RPG fans and even does some things better than Baldur’s Gate 3.

You play in the dark future of Warhammer 40,000 as a rogue trader, exploring new territories in the name of the Emperor and fighting against the enemies of humanity. The game currently costs €29.99 instead of €49.99 on Steam.

Rogue Trader has recently received its first DLC “Void Shadow,” which adds another approximately 20 hours of gameplay, a new companion, and 2 new classes. Warhammer expert Benedict Grothaus has already tested it: The Warhammer 40k RPG on Steam gives me as a fan exactly what I’m missing in Space Marine 2

This is an AI-powered translation. Some inaccuracies might exist.

German Twitch streamer is nominated for an award for her most embarrassing moment – She can hardly bear to look at it

The German streamer JenNyan has been nominated for a very special highlight moment on Twitch. But she can’t really be happy about it, because it is a terribly embarrassing action.

What kind of streamer is she? JenNyan is one of the largest German-speaking Twitch streamers and is known for her humorous style, whether in Just Chatting or role-playing in GTA 5. However, the streamer does not shy away from addressing serious topics openly.

In her streams, JenNyan speaks High German, but she was born and raised in Leipzig. When she goes back home, the streamer slips into the Saxon dialect – sometimes to the amusement of her viewers (via YouTube).

Now JenNyan may receive an award for her language skills – but that makes her incredibly uncomfortable.

Start video
3 German Twitch streamers you should know

Of Wild “Tischern” and “Modchegiebschn”

What is she nominated for? Voting is currently underway for the StreamAwards 2024. This is an annual event hosted by the Twitch streamer Antonia “Reved” Staab, which awards special highlight moments on the streaming platform.

Awards are given for the best outburst, the best newcomer, and the best gaming moment. In the category “Best Cringe Moment,” however, voting is for the most uncomfortable moment on Twitch – and JenNyan is one of the lucky nominees.

What is this clip about? During a stream in June, JenNyan talked about how it might sound when two Saxons “get down to business.” Promptly, the streamer gave a little demonstration. This is rounded off by choking sounds from a friend streamer in the background.

You can admire the entire work of art here:

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What does the streamer say about her nomination? Looking back, JenNyan finds the whole thing incredibly uncomfortable. After all, it’s one thing to fool around spontaneously – but a completely different thing to have to watch it again later. The streamer makes a face and can hardly look at it.

But it gets worse: During the StreamAwards themselves, the nominated stream clips will also be presented again in front of an audience. JenNyan fears: “I can’t go to the Stream Awards. I can’t sit at that table and watch it – on a screen.”

This is in stark contrast to the mischievous joy that it originally seemed to bring her to push it further.

Who is the competition? JenNyan has to compete against the pants-less LoL streamer Broeki and his fiancé, as well as against Reeze, the buddy of Papaplatte, who misunderstood the request for a photo entirely. Also up for election is an extremely unfortunate movement from football YouTuber ViscaBarca.

The voting remains open until November 16, 2024, at 8:00 PM on the StreamAwards website.

Unlike in previous years, community votes now only make up part of the voting system. Additionally, there will be two jury portions consisting of mods and long-time streamers. This is likely to prevent a situation like last year when a single streamer won more awards than he could carry: Twitch streamer Papaplatte is the big winner at the StreamAwards 2023

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. JenNyan via Twitch

A German YouTuber could deliver the Minecraft movie that fans really deserve

Patrick “Paluten” Mayer is one of the biggest German YouTubers. With his Minecraft let’s play “Freedom”, he captivated many in his community. A film based on this let’s play is set to hit theaters in 2027.

What is Minecraft Freedom? Minecraft Freedom was initially a let’s play by Paluten, which he started in 2016. He played Minecraft and devised a storyline for it.

This mostly came about through spontaneous ideas and was also shaped by his YouTube colleagues, such as GermanLet’sPlay and Zombey. The let’s play was immensely successful; the first episode has, for instance, over 4 million views (via YouTube).

After the project concluded with 382 episodes, it continued with a separate book series. The plots are based on the events of the let’s play and spin their own storylines.

HandOfBlood is also one of the biggest YouTubers in Germany. We introduce him to you in the video:

Start video
HandOfBlood: The most important thing about the YouTuber and Twitch streamer in under a minute

Paluten announces his own Minecraft film

What did the YouTuber present? For the first time during Craft Attack 12, a Minecraft project involving many Twitch streamers, Paluten announced his planned feature film: He explained that the film about Minecraft Freedom is to be released in 2027.

His YouTube colleagues are happy for him, applauding and congratulating him (via YouTube Shorts).

Additionally, Paluten also announced the film on his TikTok channel:

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How the community reacts: Jokingly, the YouTuber asks at the end of the video if anyone would want to watch the film. Many enthusiastically comment that they definitely want to see the film.

Additionally, they write their future age in the comments for the year 2027. Many of the commenters are no longer part of the target audience for Paluten, who primarily addresses children with his content. Nevertheless, many comments express that they want to watch the feature film.

One reason for this might be that many grew up with Paluten and his let’s plays, and Minecraft Freedom is a part of their childhood. Watching a feature film that is based on that also relates to nostalgia.

Moreover, some considered the film directly better than the announced Minecraft film. Some comments on TikTok under the video state:

  • VoidLordPlay: “Better than the Minecraft movie”
  • TBO23: “GUYS, IT’S GOING TO BE BETTER THAN THE MINECRAFT MOVIE”

Whether Paluten’s film could really be the better Minecraft movie remains to be seen. But one thing is already clear: he might not expect much competition from the actual Minecraft movie: “We wanted little, but definitely not this” – The Minecraft movie disappoints fans already

This is an AI-powered translation. Some inaccuracies might exist.

Capes return as equipment in Monster Hunter Wilds, but not everyone is happy about it

The right equipment is crucial in Monster Hunter. With Monster Hunter Wilds, the mantles are also making a return – a feature that already led to mixed opinions in Monster Hunter World.

What is it about? Mantles are special tools in Monster Hunter that you can equip and that grant you temporary effects or abilities. For example, you can use them to become temporarily invisible, walk on water, or enhance your resistances.

In Monster Hunter World, there was a range of 17 different mantles that you could unlock in various ways. With Monster Hunter Wilds, the mantles are supposed to return as well. Their comeback has sparked controversial discussions within the community, as not everyone is pleased with this decision.

Check out the trailer for Monster Hunter Wilds here:

Start video
Monster Hunter Wilds in the atmospheric 5th trailer

The Monster Hunter community is divided

Why is there a discussion? In various threads on Reddit, there are mixed opinions regarding the return of mantles. While many are excited about the functions of these special tools, just as many are bothered by their appearance. Some even hope that there will be a mod available to make the mantle invisible again.

For instance, user Slim-Halpert via reddit.com shares his opinion that he really hates that the mantles have been kept and describes them as “ugly rags that seem designed from the ground up to cover up 70% of the cool armor I have earned for as long as possible.”

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Reddit post by Slim-Halpert (as of 14.11.2024, 12:00 PM)

Many like-minded individuals sharing his view can be found in the comments below. However, some are also looking forward to the return of the feature and the abilities it brings – others even have ideas and suggestions on how to improve the mantles:

  • BromeisterBryce via reddit.com: “Thank goodness for the PC and its modding community.”
  • LegendRaptor080 via reddit.com: “I just prefer not using any mantles for the same reason.”
  • ShiroFoxya via reddit.com: “I love mantles, I don’t understand the hate. Do you really look at your fashion in the middle of a hunt?”
  • Lunakonsui via reddit.com: “I like mantles, but it would be cool to be able to customize their appearance. Maybe with different options like no hood, a cape, an armband, etc. Or just the option to turn off the appearance and have it be a buff symbol or something like that.”

What is known so far about the mantles in Monster Hunter Wilds? So far, nothing specific is known about how they will function and how many there will be in Monster Hunter Wilds. It is suspected that the feature will be similar to its predecessor, Monster Hunter World.

Also, it is still unclear which of the previous mantles will return or if there will be entirely new ones. However, clever fans have already discovered the Ghillie mantle, which also existed in Monster Hunter World.

A recent change to the weapons also caused a stir and led to discussions within the community. Some players noticed that the feel of their favorite weapons was somehow different than usual: Monster Hunter Wilds: “Something is missing” – Over 360,000 players are playing the beta, discussing their weak weapons

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit.com

Chrome, Firefox and Co: The most important browsers for PC in the power ranking – Which is the best?

Chrome, Edge, Firefox and Co: To “surf” the internet, you need an internet browser. But which one is the best? MeinMMO has taken a detailed look at the most important browsers.

If you want to “surf” the internet, you need an internet browser. If you don’t want to use Microsoft’s own Edge on Windows, you can choose from a variety of browsers, each with its own advantages and disadvantages.

What will you find in this article? MeinMMO has looked at the most important browsers and created a ranking from them:

  • We have created a number of criteria and awarded points accordingly.
  • On the following pages you will find detailed explanations of the individual browsers and an assessment.
  • At the end, you will find two tables with the data: These include the point ratings and the assessments in the individual areas. This also determines the final ranking.

Which browsers are included? For the article, we focused on the currently most popular browsers (via statista.com). The most users currently have Google Chrome with 64.88%, followed by Microsoft Edge with 13.78% and Safari (9.21%), followed by Firefox (6.56%) and Opera (2.93%). In some numbers, Brave (0.5%) also appears.

What criteria are we evaluating? Overall, we examined the various browsers in the following areas:

  • Performance: How fast is the browser? We use Speedometer3.0, a benchmark developed by Apple, Google, and Mozilla. We also test how much RAM the browser needs with 10 open tabs. This keeps the data comparable.
  • Security/Privacy: How secure is a browser and how does it handle users’ data? Do your data stay with you? Are they sold or can you at least turn it off?
  • Settings: What can be configured and how many add-ons are there and how important are they?
  • User Experience: How intuitive and easy is the browser to handle, or does it feel overloaded? Are users overwhelmed at startup or does the browser focus on the essentials?

From these criteria, we then created our ranking for the currently most important browsers. We left out a few smaller variants and so-called forks, as otherwise our list would become too extensive.

6th Place: Microsoft Edge

Performance: With 29 ± 1.2 points, Edge ranks second fastest in the performance test. Only Google Chrome is faster. On the other hand, it has by far the highest resource requirements: With 10 open tabs, Edge requires between 1.5 – 1.6 GB of RAM. That is too much.

Security: Microsoft Edge is included in every Windows installation, but can now be uninstalled in the EU. Edge receives a major update every month, and security fixes come more frequently.

Edge offers a number of features: You can block pop-ups and send “Do Not Track” requests. It also runs in a sandbox that contains processes within the browser itself and minimizes the likelihood that malicious websites could affect users.

However, you need to be clear that Microsoft processes your data further and partly uses it to serve ads. Compared to other browsers, you also have relatively few add-ons available.

Edge is also closed-source.

Microsoft Edge image

Settings: Edge offers many options that you can turn on or off. The option to integrate the AI “Co-Pilot” into the browser is also interesting. However, it can also be turned off.

In comparison to its competitors, however, Edge lags behind in terms of add-ons. Here you’re limited to a small selection. Basic add-ons are available, but specific add-ons for enhanced security are lacking.

User Experience: Microsoft Edge appears tidy and is heavily inspired by other well-known Chromium browsers. Some features, such as Co-Pilot (AI), are integrated into the browser and can be elegantly used via a sidebar.

Benedikt says: Microsoft Edge performs the worst. However, the browser has made significant progress in the right direction and is a constant companion in my daily life, especially for professional purposes. Features like tab sandboxing and integrated Copilot (AI) are cool and modern features.

It primarily loses points for its high RAM consumption (highest in the test) and the relatively few add-ons. The lack of add-ons is particularly unfortunate.

On the next page, we continue with 5th place.

This is an AI-powered translation. Some inaccuracies might exist.

Helldivers 2 features a Jurassic Park with alien beetles – A disaster followed a month later

In Helldivers 2 there is an amusement park with alien bugs. Just a month after the opening, a disaster followed.

What kind of park is this? In Helldivers 2, a sort of Jurassic Park with alien bugs opened in October 2024, where “adventurous and well-paid citizens” can observe Terminids in their natural environment. This park was named “Tyranny Park”.

As a reminder: Terminids are the large, evil alien bugs that we have been relentlessly fighting against for months. A fight that cost many Helldivers their lives.

Although you cannot visit Tyranny Park, Over-Earth informed players a few weeks ago in an in-game message about the attraction’s opening.

The latest war bond “Truth Enforcer” provides you with a new shotgun and a submachine gun, among other things. Here is a trailer:

Start video
Helldivers 2: War Bond “Truth Enforcer” brings you new firepower and armor from Star Wars

Jurassic Park with alien bugs obviously goes wrong

What has now happened to the park? There is a new message in the game directed at all Helldivers containing a new general order. Through this message, we learn that a massive Terminid nest has erupted under the park.

The Terminid outbreak resulted in the visitors and staff of the park being “massacred” by the bugs. Just like in the film Jurassic Park, the Terminid zoo ended in a disaster.

Furthermore, the outbreak is said to also affect the surrounding planets, including planet Turing, where the research center for Xenoentomology is located. This means research on alien insects is being conducted there.

October was an exciting month for Helldivers 2. Not only because the Tyranny Park was opened for the entertainment of wealthy citizens for the first time. There was also the first holiday, Liberty Day: Helldivers 2 celebrates its first holiday today – Bringing back iconic armor and weapons for nostalgics

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. gamesradar

Pokémon GO: The new event starts with a monster you shouldn’t miss – All info about Groundbreaking Buddelei

In Pokémon GO, the Groundbreaking Buddleia event is coming up. There will be a debut that you shouldn’t miss.

When is the event? The event starts on Friday, November 15, 2024, at 10:00 AM. It runs until Sunday, November 17, 2024, at 8:00 PM.

At the event, you can expect not only a brand new Dynamax monster but also a bonus that should excite trainers from level 31, as well as additional content that we have summarized for you here.

All content of the “Groundbreaking Buddleia” event

What kind of Pokémon debut is this? Rotomurf, the Ground-type Pokémon from Generation 5, will have its debut as a Dynamax monster in this event. It can evolve into Stalobor. You shouldn’t miss this Pokémon.

In the Wild Area event in November, Riffex will debut in Dynamax and Gigantamax battles. Since this Pokémon has the types Poison and Electric, it has a double weakness against Ground-type attacks. If you plan to challenge Riffex soon, make sure to bring Stalobor as a Dynamax monster if you want to deal maximum damage.

What bonus is there at the event? If you have already reached Trainer level 31 or higher, you can look forward to double the chance of receiving XL candies when catching Pokémon. Additionally, you can obtain encounters with Rotomurf and candies for the Pokémon by completing field research.

Although it was initially announced that you could also receive XL candies for Rotomurf through field research, this bonus has since been removed.

Which Pokémon can be found at the event? In the wild, you can encounter the following Pokémon during the event:

  • Pummeluff*
  • Digda*
  • Alola-Digda*
  • Rihorn*
  • Phanpy*
  • Flurmel*
  • Zirpurze*
  • Fleknoil*
  • Rotomurf*
  • eF-eM*
  • Stalobor* (rare)

All Pokémon marked with * can also be found as Shiny. Interestingly, Stalobor can also be encountered in its Shiny form. This is unusual because you usually can only find the base form of a monster as Shiny and not its evolution.

Timed Research: At the event, you will also receive a timed research that you can complete within the event. Here you can obtain additional encounters with Rotomurf as well as candies for the monster.

In addition to this event, there are many other events this month that you can participate in and look forward to special content. You can find out what they are and what to expect in our overview of the events in November 2024 in Pokémon GO.

This is an AI-powered translation. Some inaccuracies might exist.

Throne and Liberty: Patch 1.7 brings new times, boss portals, and bug fixes – Patch Notes in English

Currently, maintenance work is taking place in Throne and Liberty as the new 1.7 update is being installed. MeinMMO has the patch notes for the 1.7 update for you.

How long will the maintenance work last? The servers were undergoing maintenance on November 14, 2024, starting at 7:30 AM and are expected to be unavailable until approximately 12 PM German time on November 14. As of now (12:25 PM), they are still not live again.

The new patch not only brings changed times but also fixes the PvP issue with world bosses through boss portals. Additionally, several bugs are being fixed.

MeinMMO has the complete patch notes for the 1.7 update in German for you.

You can find out here how much pay-to-win is in Throne and Liberty:

Start video
Is the new MMORPG Throne and Liberty Pay2Win?

Throne and Liberty Patch Notes 1.7

What can we expect with the new patch? With the new patch, the developers of Throne and Liberty are responding to the PvE players. When peaceful world bosses appear in dungeons, it is actually a PvE event. However, leaderboard leaders can change this circumstance with a special ability called solar eclipse.

As soon as the sun darkens and night falls, the dungeon becomes a conflict zone, allowing PvP players to intercept all other players on their way to the boss to defeat them. This is now being prevented by Throne and Liberty with safe portals leading to the world boss.

Moreover, it is important to note that the times have changed and winter time has been taken into account with the new update so that you do not miss an important boss.

Furthermore, the bug with the dagger has been fixed. This caused disputes in Throne and Liberty during PvP events. When swapping weapons, the effect of the passive ability “Assassin’s Step” could be retained, which was not intended.

Here are the full patch notes for the 1.7 update via playthroneandliberty.com in German:

General:

  • Guilds that control Castle Rockwatch can now plan tax levies.
  • “Haunted Harvest” is now over. Thanks to everyone who participated.
  • Season One of the Arena is now live. The leaderboard has been reset, and those who want to reach the top should prepare their weapons.
  • Event times: In regions where daylight saving time has been adjusted (Europe and North America), the hourly event calendar has also been adjusted so that events occur at the times before the time change.
  • Appearance of world bosses in peace mode – new access portals now appear at the entrance of dungeons in the open world to bring players to the location of the world boss and avoid night and solar eclipse effects.
  • Weekly mission rewards have been adjusted and will be reset during the weekly maintenance time.
  • Accounts with negative luzent balance are no longer able to receive luzent payouts from their guild.
  • Equipment: Extraction items can now be compared with equipped gear to see the effective changes by applying extraction.
  • Equipment: The default key combination for displaying an equipment item at maximum enhancement is now ALT+G.
  • Skills – Dagger: A bug has been fixed that caused the effect of the passive ability “Assassin’s Step” to be retained when swapping weapons.
  • Combat: The visual effects for strong attacks have been improved.

UI:

  • Leaving an overlay window by pressing the ESC key while viewing the inventory no longer closes the inventory screen.
  • A bug has been fixed that reset the number of opened chests to 1 when confirming while opening multiple selection chests.
  • The latest localizations have been applied to fix various text length issues.

Now you should be informed about the changes in the new update. If you have any other issues with bosses or general questions about Throne and Liberty, then check out our overview. There we have listed all the guides for the new MMORPG: Throne and Liberty: All guides for starting in the new MMORPG.

This is an AI-powered translation. Some inaccuracies might exist.