As every week, a card chaos awaits all Hearthstone players today as well. However, this brings some problems…
When the spiders block the portals
According to the title image, the card chaos of Hearthstone was supposed to be “A Lot of Portals” today, but when players have chosen a deck, the surprising realization comes: The decks are full of webweavers. Whether this will change in a few hours, as it did in a previous card chaos, remains to be seen.
In any case, no custom deck can be assembled this time: players only choose their class and must then make do with the given cards – and those are some spells and otherwise a lot of spiders.
Portals… or rather spiders?
Keep in mind that this week again a free classic card pack awaits for the first victory in the card chaos. The cards obtained can be disenchanted into arcane dust, which can then serve as a basis for new “The Grand Tournament”-cards. So this mode is worthwhile for veterans and newbies alike.
Update: According to the Twitter account of Blizzard, they are working on the error. At the present time, however, the webweavers are still crawling through the decks.
Update 2: In the meantime, the error has been fixed and all webweavers have been replaced with portals as planned.
This is an AI-powered translation. Some inaccuracies might exist.
Whether it’s an expensive gaming mouse or an ergonomic one for office work, there are several things to consider when purchasing a mouse.
Cheap mice are as abundant as sand on the beach, and a model for €15 can also be found among our recommendations at the end of the article. With more expensive devices, it is definitely worthwhile to take a look at the manufacturer’s name. It’s important not to be blinded by the name. For example, Roccat offers high-quality devices, often at a better price than Razer.
Of course, there are also wireless variants that fortunately hardly differ from wired ones. And ergonomic models are also available. This article aims to help determine what kind of mouse one actually needs and wants to own. What should one consider when buying a mouse?
[toc]
Ergonomic Mouse
Source: ergo-online.de
As with keyboards, the conventional mouse causes the wrist to bend too much. Ideally, one should avoid both this bend and controlling the mouse solely with the wrist. Two options help: an ergonomic device or a wrist rest. There isn’t much to say about the latter, except that it should be avoided.
The vertical mouse reduces pressure on the pulse artery. Source: ergo-online.de
As can be seen in the image, the wrist rest usually presses against the pulse arteries. The absence of the unnatural position of the wrist comes at the cost of obstructing blood flow. Furthermore, it results in using the mouse solely from the wrist rather than the arm.
An ergonomic mouse leads to a slight rotation of the forearm and thus to better posture. One can imagine it as if one were writing something with a pen, which also requires a slight rotation of the arm. Accordingly, the appearance of such a device seems rather unusual.
Palm, Claw and Fingertip
This refers to the three types of grips generally used with a PC mouse. While this usually happens intuitively, it can also be forced depending on the design.
The Palm grip is the most commonly used. The hand rests entirely on the mouse and encloses it. This achieves maximum flexibility. With this grip, both slow and fast mice can be handled, light and heavy. Control is achieved from the forearm and the wrist. Ideally, the device is large and asymmetrical.
The Claw grip differs only slightly. Only the fingers touch the buttons, and the mouse is enclosed from the side. The palm itself has little contact with the device. The flexibility is also quite high, but it mainly works from the wrist. However, this grip does not offer any real advantages. It just allows for smaller and symmetrical mice to be used.
With the Fingertip grip, only the fingers touch the mouse, making it small, light, and symmetrical. Since the fine motor skills of the fingers are better than those of the arm, one can control it more precisely.
While all three grips are suitable for every game, they differ in detail. The Palm grip is very versatile but also the least accurate and slowest. The latter can be compensated for by higher dpi settings. It is thus suitable for games where precision is not that relevant, such as MMORPGs. Most abilities lie on keys, and the mouse is mainly used just to select items. The Claw grip is very similar. The movements are slightly faster and more precise. The Fingertip grip allows for extremely precise control. Here, a high dpi is also very practical. This grip is suitable for games where speed and precision are important: RTS games.
The differences are fluid, and in general, people tend to mix the grips slightly. For this reason, it is not advisable to forcefully adjust the grip, but rather to hold the mouse in the way that feels best.
Wireless or Wired?
Typically, this decision is not relevant. Wired mice are a few milliseconds faster. However, this only matters in the professional domain of shooters or similar games.
More information can be found in the corresponding sections of the Keyboard Guide.
Laser or LED?
Source: computer-bild.de
The optical mouse works with a light-emitting diode (LED). It really only operates well on certain surfaces, so usually a mousepad is necessary. For example, one would encounter problems on a glass table. In contrast, it is less susceptible to surface irregularities.
The laser mouse can be considered an advancement. It uses a laser diode, is significantly more precise, and works on many more surfaces. Additionally, it has a lower power consumption. For this reason, the laser is preferable. The LED variant is suitable for office tasks.
Dots per Inch (dpi)
Technically, it is an incorrect term. After all, the PC does not have dots, but pixels. Nevertheless, the value is still reported in dpi for mice.
While the number is important, there are many misunderstandings. More dpi does not mean higher precision. It only increases the speed of the mouse cursor. This does not mean that one can simply change the mouse cursor speed in the Windows settings instead of increasing the dpi. This will only result in Windows skipping pixels, thus reducing precision.
How much dpi one actually needs is something everyone must decide for themselves. Sometimes a high speed is essential, while at other times a slower setting is recommended for better control. Since the value cannot really be increased, except for the aforementioned adjustment in Windows at the cost of precision, one should truly not have a value that is too low. There is no upper limit, as you can reduce the dpi afterwards.
1,600 dpi is a reference value. Anyone opting for 10,000 dpi or more should have a specific reason and not be blinded by the high number.
The Weight
Whether the mouse should be light or heavy is more of a personal decision. Some believe a heavier device can be guided more steadily. Lighter devices can be moved more quickly. A high weight requires more effort and thus increases strain on the hand. From this perspective, devices under 100g are therefore preferred.
Both the size and weight distribution are relevant. This affects which grip one can use. A particularly back-heavy mouse will not be suitable for the fingertip grip. And using tiny notebook mice with the palm grip is not very comfortable.
The Graphics Tablet
No, this subheading is not here by mistake. A tablet, like the one used for digital art, can serve as an excellent substitute for the PC mouse. A significant advantage is that it is used with a stylus, making it thus ergonomic.
While the tablet is slower, it is also more precise than a mouse could ever be. After all, precision is a fundamental requirement for painting programs and image editing. Only with precision can curved lines or similar be represented. Of course, a graphics tablet is hardly relevant for many games. But for those who don’t need high speed, this may be a tailored alternative.
Purchase Recommendations
As in other articles, this mouse buying guide consists of just a few recommendations. These devices are not suitable for everyone. One should be able to test them beforehand. After all, the size of one’s hand is very decisive. Each mouse has an indication of whether it is suitable for left-handed users.
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Anyone in need of a mousepad has virtually unlimited choices. Of course, it should be large enough and as non-slip as possible. Both requirements are met by this product.
Gigabyte GM-M6800
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For €15, one can’t go wrong here. 1,600 dpi is an average value and sufficient for most. Thanks to its asymmetrical shape, the mouse can be easily used with the palm grip. The only downside is that it is thus designed for right-handed users.
Sharkoon Drakonia Black or Green
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A good laser sensor, 11 programmable buttons, multiple weights, and a long lifespan await you with the Sharkoon Drakonia models. The black version is the successor, offering 8,200 dpi instead of 5,000. Both models are recommended here. However, these mice are very large and only suitable for right-handed users. They are among the most popular gaming mice.
Roccat Kova+
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Roccat is also a manufacturer of good products. It features 7 buttons that can be double-assigned. This is made possible by the Easy-Shift technology, where one simply holds down a specific button to select the secondary assignment of the others.
This model is a few years old but still stands out for its quality. The 3,200 dpi is more than sufficient. Furthermore, the mouse can be used with both the right and left hands.
Roccat Tyon
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8,400 dpi and 14 freely configurable buttons, which are also double-assigned, are offered. Macros and profiles are stored in the internal memory. It is asymmetrical and therefore not suitable for left-handed users.
SteelSeries Sensei Wireless
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8,200 dpi, 8 buttons, and a corresponding range of features for the price. This is a wireless mouse that is controlled wirelessly. Additionally, it can be used with both hands.
Hippus HandShoe
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This model offers ergonomics, but not much else. No numerous buttons or macros. It is available in 6 models, 3 sizes for right and left hands.
AirObig Quell
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2 models, one for each hand. There are no additional features expected here either. And for some hands, it might be too small. But for those who do not like the HandShoe mouse, this provides an alternative.
Roccat Nyth
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The new mouse from Roccat targets MMO players. It features 12 customizable thumb buttons that can be exchanged individually. The remaining technical specifications match its price range, making it a better choice than the Tyon. Alternative MMO mice, including the Razer Naga, can also be found here.
This is an AI-powered translation. Some inaccuracies might exist.
BioWare has released a new SWTOR teaser that, as expected, is about the story of Knights of the Fallen Empire.
Star Wars like players have never experienced before
In the latest teaser for Star Wars: The Old Republic, the Lead Writer Charles Boyd speaks up, who is primarily responsible for the storyline in Knights of the Fallen Empire.
What distinguishes KotFE from the previous expansions is not only that there are plenty of new story chapters, but also that subsequent chapters will appear in quick succession that will continue the story. The video shows some gameplay scenes and reveals what BioWare had in mind with the new expansion: Players are meant to be emotionally stirred and feel truly connected to the world of Star Wars – let’s hope that succeeds.
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I must say that the last sentence makes me a little skeptical. Does this perhaps mean that KotFE will be released “unfinished” and the main story will be told gradually without at least receiving a satisfying conclusion? Time will tell – very soon.
This is an AI-powered translation. Some inaccuracies might exist.
With the next WildStar update, crafting will be fundamentally revamped – it should now be more understandable and cause less frustration.
In a new developer blog on the official WildStar website, Carbine speaks to the fans again, and Marc Chang explains what changes are being made in the crafting system with the WildStar: Reloaded update – and it’s a lot! The focus was on simplifying the system, as crafting armor should be more intuitive and thus more enjoyable than it has been before.
The Values and Overloads
From the basic idea, not much is changing. Weapon smiths, armorers, tailors, and outfitters can still craft a variety of items as before, and they must imbue them with power cores to load them with various elemental stones afterward. Since each socket represents an element by color (red, for instance, indicates critical hit value), one should fill it with a corresponding elemental stone. However, for those who do not want to do that, there is good news: It is also possible to use color-inappropriate stones, but this slightly increases the failure chance. In short, this means: Just because the socket is red and actually indicates critical hit value, you can still fill it with another color (for example, green for more health).
As before, the chosen attribute’s amount can also be specified. But be careful! The more values an item has, the higher the failure chance becomes – and thus the risk of losing the entire piece of equipment during crafting.
New Talents and Energy Cores
The talent system for crafting has also been revamped and now offers new and interesting abilities. For instance, players can specialize in fine-tuning the charge, allowing a more precise adjustment of the charge. In the end, it can be decided exactly how much attack power or armor an item should have.
Crucial to the success of crafting is also the energy core used. This determines which level the final item will be. A level 50 blueprint can be used with a level 15 energy core to create a nice low-level item for a twink or friend. Conversely, this does not work: a lower-level blueprint cannot be improved by a higher energy core.
Tech Trees and Endgame Armor
The Tech Trees remain as they are.
Not much will change with the existing tech trees, but even here the whole thing is being streamlined a bit. Many players found it particularly absurd that they often had to craft numerous exotic weapons to build better weapons for themselves. It will no longer be necessary to craft Psychic Blades in order to build a new sword at the end of the day. However, it is still necessary to craft numerous items to earn the necessary talent points in crafting.
Lastly, Chang discusses the endgame armor. This is intended to be on par with experienced dungeons and the first raids and thus represents a meaningful addition for many players. However, a part of the necessary resources will only be found in the corresponding instances – you must be active in PvE or trade diligently, as the items are not bound.
For more about the game and the upcoming free-to-play transition, you can find them on our WildStar topic page.
This is an AI-powered translation. Some inaccuracies might exist.
PvP fans and players of the MMORPG Neverwinter have been waiting for this for a long time, and now it’s finally here: With Stronghold Siege, the PvP guild battles around fortresses have been opened.
Previously, it was already possible to create your own fortresses in the MMORPG Neverwinter with the “Strongholds” module. These had to be built up and defended against NPC enemies like orcs. Now the Stronghold Siege update has been released, introducing PvP battles. Sieges are now at the center of attention. Your guild is allowed to attack another player’s fortress.
During the battle, you can reach the enemy through three lanes. You choose one of the lanes and must set up catapults there to attack the castle and destroy the guild hall. If you succeed, you have won the match. However, it is also your task to defend your own fortress.
Therefore, it is very important that you have a well-developed fortress that can be effectively defended. All buildings and upgrades are directly visible at your castle and can be utilized. This includes defense towers that are meant to stop enemies. You should not neglect the production buildings either, as they produce important supplies during the battle.
Fight until the dragon comes!
At some point during the fight, the dragon Cerasinax will appear. He will initially not intervene, but you should not let your guard down. There is a chance to persuade the dragon to join your side by bribing him with gold. You must acquire this from golems that roam the landscape. Alternatively, you can ignore the wurm and focus on destroying the opposing guild hall as quickly as possible before the dragon intervenes in the battle. With Stronghold Siege, the developers of the MMORPG Neverwinter target different types of players.
Whether you want to be a frontline fighter diving directly into the battle, a defender keeping an eye on the catapults, or if you prefer to search for gold for the dragon, everyone should be able to enjoy the new PvP mode.
If your guild is quite small, just invite members of other guilds to support you during the match. Whether you win or lose, you will be rewarded with fallen banners that you can trade for high-level equipment and resource vouchers to further improve your fortress.
That sounds interesting, doesn’t it?
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I wish you all, as often, a nice Wednesday afternoon or whenever you happen to drop by this column. You know, I have always been someone who had a lot of fun in beta tests. It was a nice privilege to be able to test future game content beforehand. Unfortunately, that has changed massively in recent years – because what could be closer than selling a free-to-play game for three times the price of an ordinary game?
150 bucks – basically free
Yeah, I know. Nobody is forced to buy so-called founder packages. Still, I find the prices they charge for it an outrageous sham in today’s times. By giving a game, like Devilian, a vote of confidence and paying for it even though the game will ultimately be F2P, you’re of course playing into the hands of the publishers. I find a founder package particularly disturbing in cases where the game is actually already launched – as in the case of Blade&Soul. The game has been running in Korea for years, so there can hardly be talk of a “founder package” for “players of the first hour” – unless, of course, one wants to squeeze a little more money out of the players. Long live capitalism!
Almost a gift – or is it?
Beta access – a privilege for fat wallets?
Beta access – once an honor, now a rip-off.
To quote Jochen Malmsheimer: Nothing was better in the past. It was just a lot earlier. Still, I think it’s a shame for the gaming industry when beta versions are sold as if they were a premium game in a gold version with 30 expansions and collector’s value that is also limited to 10 copies, all signed by the developers and hand-burned. But no, basically you get access to an unfinished game for exorbitant sums, serve as a tester (who is paid to be a tester – do you notice that?) and can then look forward to two titles and a pink sword in the live version, when you presumably no longer feel like the game. Yeha, if that wasn’t well-invested 150€, then I don’t know what is!
Sure, not all founder packages are bad or pure rip-offs, but I can’t think of a single example from the last few months where I thought “That sounds like a really fair offer”. What do you think? Have you jumped at founder packages in the last few months? If so, why? If not – same question!
This is an AI-powered translation. Some inaccuracies might exist.
Yesterday, the first major expansion “The Taken King” for Destiny went live. What are the reactions?
Destiny has become a familiar place for many players on Xbox and Playstation after a year. Most long-time Destiny players have spent hundreds of hours in the game.
Almost everyone is struggling with the game. They feel comfortable, but see weaknesses at every corner, thinking about how it could have been done better by Bungie. The story, in particular, has been identified as a major weak point from the very beginning.
This cutscene is seen as a symbol of Destiny’s problems.
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The scene hangs in the air, suggests a lot, finishes nothing, and somehow just stands in the game. The sentence “I don’t even have time to explain why I don’t have time for explanations” is considered by many as proof that there wasn’t even close to a story in the first year. As a flimsy excuse so that the developers don’t have to explain anything.
Destiny has established itself in the minds of many as a game with a notoriously weak story.
Why not do it this way from the start?
When several million are then unleashed on a new “version”, in the truest sense Destiny 2.0, it is exciting to observe the reactions.
And they are currently mostly positive. Whether in streams or in the Destiny subreddit, cheerful, happy tones dominate. The reaction of many is: “Why not do it this way from the start? That’s how Destiny should have been a year ago.”
More story in the first half hour than in the last year
It is noticeable how much players are enjoying the “new” story and its successful presentation. The ground had been parched. It feels like players would have applauded each story, but this one seems to be well-received on its own.
Especially the cutscenes have impressed many players. The otherwise stiff characters from the Tower suddenly come to life. They discuss, whisper, argue, have cool moments, and even seem to be enjoying the events.
On reddit, “Cayde-6” is particularly praised, voiced in the original by Nathan Fillion, who mostly just stood around in the first year of Destiny.
He suddenly gets a personality, becoming the focal point of events. He has a relaxed appearance in the early cutscenes and counterbalances the otherwise serious Destiny atmosphere with some highlights that make you smile. A genuine “bad-ass.” His conversations with the dark Cassandra of the Destiny universe, with Eris Morn, are especially well received.
Warning Spoiler Video: This is the second cutscene in the game
http://youtu.be/qal5HgLhPhg
The “more personal, also more humorous” approach that Bungie has chosen for The Taken King seems to be working. The forums are full of praise for the first hours.
But wait until the everyday life sets in…
However, in MMOs, the “everyday life” becomes crucial later on. The story is eventually played out and done; then the reward mechanics, the economy of the game, and the progression paths become more important. How long the shooter Destiny can keep players engaged this time and if The Taken King can also shine in everyday life – all of that can only be clarified in a few days and weeks.
The story phase of a game resembles filler weeks. Only when it’s over does normal, virtual life begin.
The next highlight will surely come to us on Friday at 7:00 PM. Then the new raid “King’s Fall” will open its doors. When the story and excitement make way for the “everyday life” again, that will depend on the game pace of each individual.
How do you like the first hours of “The Taken King” so far?
This is an AI-powered translation. Some inaccuracies might exist.
In League of Legends, the champion Kindred has been introduced as a new champ. It is a jungler with a wild mix of abilities.
After cryptic hints Riot surprisingly revealed the new champ early: Kindred.
Most junglers in League of Legends are tough, resilient guys with burst potential, who spend a long time on their hunting trips in the jungle, then appear in a lane and strike hard.
The new hero “Kindred” is different in many ways. Kindred is a kind of “archer-lamb” accompanied by a (possibly psychopathic) wolf spirit that constantly flies around it. Kindred is equipped with a wild mix of abilities.
Will the lamb kill me? Or is it just bluffing?
It can mark champs “as Passive” across the entire map and sacrifice them to death. However, the marking only becomes active after a while, creating an announcement effect: I’m coming to get you. If it then actually kills the marked champ, there is a permanent bonus on auto-hits.
How will its opponents react when the mark appears over their heads? Or is Kindred just bluffing? Additionally, certain jungle camps may be marked as prey by the hungry wolf. Everyone can see on the map which camp would now grant bonus power to Kindred. That’s an interesting situation.
Arrows, wolf spirits, “No one dies on my watch” zone
The Q, W, E abilities are of mixed nature, allowing him both ganks and ensuring that he can handle stationary camps in the jungle.
The Q allows Kindred to hop forward and shoot three arrows.
The Passive of W grants, when Kindred is in motion for a longer period, the ability to siphon life from its next attack. An active W creates an AE zone, where the wolf attacks enemies, and the lamb can use Q more quickly.
E is a typical “gank ability”: the target is slowed. If Kindred hits it three times, it receives increased damage.
The ultimate ability “R” creates a zone where all units, including enemy champs, cannot drop below a certain health value. When the effect ends, all champs still in the zone are healed for a certain amount.
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Riot has clearly designated Kindred as a jungler with the “Passive Jungle” mechanic, who stays in the backline during team fights. Especially against tough counter-junglers like Lee Sin, it is supposed to be vulnerable while needing a stable frontline to shine in team fights.
This is an AI-powered translation. Some inaccuracies might exist.
In Blade & Soul, they now talk a bit more in detail about the various options for talent distribution …
Adjustments for Each Ability
As an MMORPG with an action-packed combat system, Blade & Soul cannot do without customization options such as talent trees. Each class has multiple tiers and can improve each ability individually, often choosing between different variants. The distributed points, of which there is one per level-up, often change the basic effect of an ability. For example, one can enhance a sword strike so that it simultaneously restores a small portion of the player’s hit points or always lands a critical hit when another ability has been used beforehand.
Variable Skill Distributions – Anytime!
To save time, it is possible to rearrange the distributed ability points at any time in Blade & Soul. Thus, one can try out an entirely new build even for individual fights and switch back if not satisfied. Several sets of skill distributions can also be saved so that everything does not have to be individually recompiled each time. This is especially helpful for players who often tackle different types of content and want to be as efficient as possible in instances as well as solo content.
Recommended Talents for Beginners
If you don’t want to think too long, you can simply choose a fixed preset.
If you do not want to deal with all the details of the talent system, you can relax: Beginners or anyone who does not want to engage with the talents can choose between three different presets. A point distribution for solo play, group quests, and dungeons can be selected. The templates provide players with the most important builds that offer at least a good alternative in every combat situation – ideal if you do not want to spend time googling for a current build.
More information about the game and the upcoming Western release can be found on our topic page for Blade & Soul.
This is an AI-powered translation. Some inaccuracies might exist.
From the outset, BioWare promised players of SWTOR a new companion if they maintain their subscription – but when will it finally arrive?
When will the promised companion be available?
BioWare has worked diligently to remind players that at a certain point (around GamesCom) they would need to present an in-game subscription to be able to recruit the new companion Nico Okarr into their team. Since then, it has gone quiet around the companion with the cool cape and the double pistol. However, players are slowly becoming restless and want to know: When will Nico Okarr join the group? When can they roam around with him and blast enemies into the far reaches of the galaxy?
Pew Pew – Only with KotFE.
The Community Manager Eric Musco has now spoken up in the forum and issued a statement in a few sentences: Okarr will only appear later in the storyline of Knights of the Fallen Empire. He will play a relevant role in the story and will then, once the conditions are met, join the group. This also confirms that the companion will not appear before the expansion. This also means it will be absolutely necessary to play through the storyline of KotFE to obtain Okarr – but since this is likely the greatest appeal for players, it shouldn’t be a major issue.
This is an AI-powered translation. Some inaccuracies might exist.
In the Free2Play MMO Skyforge , the new patch “Aelion’s Call” will be released tomorrow on 16.9. We will tell you what to expect.
A 4.5 GB patch is set to arrive tomorrow in Skyforge. Maintenance will start at 10:00 AM on 16.9. and is expected to be completed by 4:00 PM. Then Skyforge will be operational again.
And many changes to the reward structure and progress atlas are coming. Now, Aether cores drop everywhere and the core upgrade system has been changed; players will receive back their invested expenses . This should affect this story here.
It was about $250,000 at the ATLC, the largest Hearthstone tournament to date. Exciting games and RNG frustration went hand in hand …
More viewers than at BlizzCon
Last weekend, the final rounds of the Archon Team League Championships took place, a Hearthstone tournament with a total of $250,000 at stake. Last Sunday, over 120,000 fans watched the streams, making the ATLC the most-watched Hearthstone tournament ever – even ahead of the finals at the last BlizzCon. Although the last matches were somewhat monotonous, there were still a number of exciting games that were decided by individual mistakes or the great improbability of chance. If you want to see all the games, just watch the following videos in full, otherwise, we’ve taken some highlight matches from pcgamer and fast-forwarded them.
If the Patron Warrior runs out of steam …
One of the most exciting matches was definitely the duel between StrifeCro (Cloud 9) and Dog (Value Town). Every player has developed a personal hatred against Patron Warrior, but this game shows how such a matchup can become a nail-biter:
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With The Grand Tournament, some new decks appeared, such as the Secret Paladin. It is already quite annoying on its own, but in a duel against a Druid, it can get pretty exciting. The encounter between Hyped (Tempo Storm) and RDU (Nihilum) is spiced up by a Young Dragonhawk Cho, who pulls a lot of spells. But see for yourself how the game takes an amusing turn when the panda pops out of the shredder:
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Overall, the ATLC games were very entertaining and created many moments that Blizzard had hoped for: Crazy plays with a lot of randomness that players will remember for a long time.
This is an AI-powered translation. Some inaccuracies might exist.
Today, the new expansion “The Taken King” was released for the MMO shooter Destiny. Players are wondering: Where is the Suros package?
That’s a bit disappointing.
Bungie introduced the “Suros” package two months ago as a pre-order bonus. Weapons from the SUROS manufacturer were presented and described: Assault rifle, scout rifle, pulse rifle were to be included. Additionally, a shader and an emblem. Although nothing was said about the quality of the weapons, it drew attention. Players were excited about their pre-order bonus.
Anyone who logged in today for The Taken King found the emblem and the shader in the post office. But they wondered: Where are my SUROS weapons? Why are they not in the post office? Is there a bug?
No, it’s not a bug, but it’s a disappointment.
As seen in this video, the SUROS weapons and also the Häkke guns are indeed there. They can be found with Roni-55-30, the vendor of the Vanguard. However, they are just regular “green” weapons with 160 Attack, likely intended for beginners who reach level 30 without having played the previous content.
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To help cosplayers create their costumes more easily in the future, Blizzard has now released several image series to better showcase the heroes.
Much Work, Much Research
The daily life of cosplayers is not always easy. Either at the last moment that one important armor piece breaks or they are treated by convention visitors as mobile decoration, not even receiving a small “thank you” for posing and taking pictures.
To make it a bit easier for the gentlemen and ladies with a great love for Blizzard characters during the work on their costumes, the game developer has now released plenty of character kits in the form of PDF documents. Here, all interested parties can view their favorite heroes from multiple angles, making it significantly easier to access the necessary design information to bring the costumes to life.
Tyrande in the changing room – if only Malfurion knew!
So far, the selection is still small and limited to heroes from Heroes of the Storm. However, the individual documents are worth a look, as they show how many details are necessary to make a character in the game appear alive. Interesting also how much underwear gets designed that you will never see in the game…
A new image teases the specialization of the engineer that players of Guild Wars 2 can look forward to in Heart of Thorns.
A furnace in the face
After the major fiasco of the Mordrem invasion last weekend, there is an attempt to quickly redirect the attention of Guild Wars 2 players back to other matters. Step by step, the remaining elite specializations will be announced and the next class is clearly the engineer. As with the previous classes, there is only a single image this time, leaving plenty of room for speculation and theories.
Fiery in the face – and flying turrets in the background.
Unlike before, the community seems unable to identify a clear candidate for what the specialization is about. If everything goes as usual, the developers will write a detailed blog about it in a few days – until then, only speculation remains. What do you think, what could the new specialization be about?
More about Guild Wars 2, Heart of Thorns and the brand new elite specializations can be found on our GW2 theme page.
This is an AI-powered translation. Some inaccuracies might exist.
Now the publisher Hangames in South Korea announces that the servers will be shut down in October. They state as the official reason that they do not see themselves able to provide players with “satisfactory game content.” Apparently, fans are dissatisfied with the game updates.
What impact this will have on the western version of Echo of Soul, and whether the development studio Nvius will continue to develop Echo of Soul for another publisher, we will surely find out in the coming days.
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Many gamers had been waiting for a new elite game, and their wish was fulfilled with Elite: Dangerous. However, now some players are experiencing boredom.
Elite: Dangerous disappointed especially single-player fans right from the start. The originally planned offline mode was scrapped just before launch, and the story in the game fails to truly convince, feeling tacked on and unexciting. However, apart from the story, there is actually a lot to do. Players can trade between different star systems, engage with other factions, participate in wars, smuggle, or be a pirate. All of this happens in a persistent online universe, where you interact with many other players.
The space, endless… boredom
But now, not quite a year after the release in December 2014, some players are feeling bored. Take Andrew Jennings, for example. He set a big goal for the “MMO”: He wanted to own every single ship, which required him to become a multi-billionaire in the game. So he started flying trade missions, gradually filling his bank account. In between, he made some credits exploring unknown star systems and participating in battles. One thing led to another, and even in games, the motto holds true: Those who have a lot want even more.
But what do you do with all that money when you already have so much that you don’t know what to do with it? Here again, you can refer to the real world: You spend it on highly pointless things. Andrew Jennings and his colleagues, for example, bought the largest ships in the game for outrageous sums and let them collide with each other. Eventually, boredom set in, partly due to the fact that the MMO creates instances of star systems when too many players are present. There are not enough players in one place to interact with. So only the usual activities remain, which become boring once everything in the game has been achieved.
New content is needed!
Even exploring would become unenjoyable over time, as the galaxy is empty. So players consider other things, such as crashing their ship into a black hole. However, since you wake up again on a station afterwards, there are no risks to take. Nothing has consequences. Therefore, Jennings gave up and turned his back on Elite: Dangerous.
If the developers were to introduce purchasable space stations or storage facilities, he would consider returning. The upcoming “Close-Quarter-Combat” update might also be of interest to him, as new game modes like Free-For-All, 6v6 Team Deathmatch, and Capture the Flag will be introduced. As an MMO (or multiplayer) with long-term motivation, Elite: Dangerous does not seem to function properly…
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In League of Legends there are currently teasers for a new “dual” champion. However, it shouldn’t really be split.
Yesterday we introduced you to the “tale” of the lamb and lion. There is pretty much consensus: This is likely a teaser for a new champ in League of Legends. Even on the test server, a little joke was allowed, showing one of two masks above the player’s corpse every time a champion died. Much indicates that the new champ, besides having an affinity for death, consists of “two halves”.
The new concept is very similar to a fan proposal for a dual Two-in-One champion “Dha and Ma”, a kind of Ying-Yang concept (we used the concept art as a cover image). Fans find many parallels from the fan art back then to what we now know about the new champ.
However, the new champ will likely not be a “multi” champion as in the fan proposal or like the Lost Vikings in “Heroes of the Storm”. There, players can control all three champions simultaneously like in an RTS.
This concept has recently been virtually ruled out by a champ designer for LoL, as League of Legends is designed so that you always select your own champion. Changing that would require a lot of work on the interface and the input. And such a champion would hardly have interesting abilities, except for splitting. While one should never say “never,” the designer considers it a bad idea and virtually ruled it out.
Even if the new champ looks like a “2-in-1” champion, Riot will have thought of something different.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , the new expansion “The Taken King” launches today at 11:00 AM. Watch it in a live stream on Twitch.
Now the time has come, the hour of truth approaches. As soon as he starts, we will embed our friend Nexxoss-Gaming with his Twitch stream here for all Guardians who are not already at the console. Until he starts, let’s embed another German stream:
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The Hour of Truth is Here: The Taken King Releases
For exactly three months, since E3 in mid-June, Destiny players have been waiting for this moment: The new expansion “The Taken King” releases. After two smaller DLCs that were largely ready at launch, this is now the first real opportunity for Bungie to adjust and show what they have learned from the criticism and praise from fans about Destiny.
So much is already known about the expansion; Bungie has been feeding fans with information for months. But there are many things you just want to experience firsthand, and much is still not clear in detail.
Because when you later tackle the quest “A Veteran’s Tour”, it gets stuck at a point with Eva Levante. If you did it, that’s also not a problem. Here, you have to delete the items temporarily until the quest proceeds.
This is an AI-powered translation. Some inaccuracies might exist.
In the Sandpark MMORPG ArcheAge , the year 1 is once again reviewed. The numbers are impressive and quite quirky.
In MMOs, everything is logged, Big Brother is watching, and the data is noted. Trion Worlds enjoys creating long infographics with all this data, filled with trivia information. This has also happened with Rift.
But they are certainly worth a look each time. Especially in ArcheAge, where it’s not only about chopping off the heads of others, but so much more.
You can see:
Hardly anyone is a pirate
Regarding the skill lines, “Songcraft” is far behind, while the stealth line “Shadowplay” enjoys great popularity