In Black Desert costumes wear out, which creates a pretty cool effect. Check out the worn costumes here!
Tearing the Good Fabric
A lot has been promised about the costumes in Black Desert in recent months. They not only look outstanding because the already very stylish graphics boast numerous details, but they also have a very special feature: As the gear slowly gets dents, it is reflected in the character: The armor wears out and deteriorates.
Usually, this leads to the character showing much more skin and looking like he or she just had the bar fight of their life. Understandably, not every body part can be revealed, and as soon as it comes to underwear, only the color of the clothing fades. In the video by the colleagues from dualshockers, you can see the effects in preview mode, where you can adjust it via a durability slider.
Especially commendable: Costumes can be destroyed for both genders.
For more news and articles about the game, check out our Black Desert topic page. Particularly interesting topics include:
However, the patch will be delayed by 6 weeks to mid-June.
Interestingly: Players did not hear this from the developers, but a reddit user extracted it from a financial statement issued by the developers. A planned communication of information surely looks different.
David Braben, the mind behind Elite, then commented on reddit and reassured: The delay is about 6 weeks, that is true. But this is good for everyone, as this delay will ensure increased quality and it will turn out to be a good thing for the game. It’s finished when it’s finished. This means you will have to wait a bit longer, but it will be worth it.
This is an AI-powered translation. Some inaccuracies might exist.
In The Division, the Year One content was announced yesterday. A key question arose: Are the Incursions the Raids? Additionally, trading options were confirmed.
In The Division, the view already looks far into the future. Yesterday, Ubisoft outlined all content for the first year. While we know that some things are coming, we don’t know what exactly it will be. Are the Incursions the Raids?
“Incursions” and Trading in the first free update
The Incursion update is set to release in April and will feature endgame content. However, according to YouTuber Arekkz Gaming, this Incursion activity will not be the Raid that players hope for.
As stated in Ubisoft’s announcement, Incursions (Incursions) are “only” group activities for a squad of four players. You will fight against high-level enemies for particularly valuable loot, but it seems we must refer to them as “Raid-like activities”.
In his video, Arekkz recognizes a health bar above a tank. Will players also face military vehicles in the Incursions?
This update will also introduce Loot Trading in The Division. However, trading will likely only be available for players in a squad during a coop mission. The trading options are therefore very limited. How exactly trading will work remains to be seen.
What about Raid activities for a large number of agents?
In the second update in May, another raid-like Incursion is expected to be introduced, set in the familiar Columbus Circle. Ubisoft seems to be betting on these Incursions as an endgame activity.
However: These are designed only for four players. If one wants to draw a comparison to Destiny, the Incursions might be best viewed as Strikes.
Arekkz suspects that a future activity that could deserve the title “Raid” is in the third expansion “Last Stand”. It is mentioned that players will need to recruit other agents to tackle the threat. However, it remains unclear whether this refers to only one squad, or if it will be a large raid for significantly more agents, which we all hope for. Only the future will tell.
In Guild Wars 2, you can find out how a raid boss is created and how often the design is completely overhauled.
The Fiery Sabetha – Good Things Take Time
If you have ever wondered how a raid boss in Guild Wars 2 is created, you will be pleased with the latest developer blog by Crystal Reid, who provides more insight on the topic.
This part of the job seems to bring her a lot of joy, as it allows her to “develop funny and exciting ways to surprise players.” She specifically mentions the boss fight against Sabetha, who will be the final challenge in the upcoming raid wing “Erlösungspass” set in the Spirit Vale.
Interestingly, the actual location for the fight against Sabetha – a “floating” platform surrounded by smaller areas – was created many years ago. The map was more or less redundant until then and was never used – now it is finally seeing some action after being slightly revamped.
While not all details of the boss fight are mentioned, as players should experience that themselves, it is explained what design issues arose. The concept envisioned that cannons would appear on the 4 small platforms at regular intervals, targeting the main platform. A small team must therefore go to the smaller platforms to disable the cannons as they appear. This sounded good and fun in theory – but it was not in practice.
The long travel times of the “cannon team” were boring, and players did nothing but rush from A to B. This led to the development of a new mechanic, the “Explosive Firing.” Friendly players must be targeted to be bombed onto the platforms. This is fun, requires skill, and serves its purpose.
Also interesting is the development of an ability, which often starts quite classically on paper with lots of numbers and considerations. Even during the implementation in the game, the developers do not use models or animations; the effect is represented only by a “blue stick.” It took the developers three attempts to finalize the ability “Firestorm” (a surround attack that must be dodged clockwise).
If you are interested in more details and have some time to spare, you should read the detailed developer blog in its entirety, which we have linked in our sources.
In this edition of “Mein-MMO asks”, everything revolves around the upcoming MMO shooter The Division. How are you preparing for the launch?
Ubisoft’s The Division has been the talk of the town for weeks. In the last beta phases, we were able to get a relaxed impression of the third-person shooter. But now it’s getting serious: The launch is imminent. Already on March 7th at 14:01 Ubisoft will press the button that starts the servers. The journey of our agents can begin – at least if one can manage to get a disc version of the game by then. However, today is still Friday, so there’s still some time to make the most important preparations for the post-apocalypse of New York. Therefore, we want to know from you how you will spend the remaining waiting time. Or are you not getting The Division at all at release?
Are you getting The Division at release?
Are you one of those people who are impatient, curious, and eager? Or do you prefer to sit back and wait for the first reviews? Personally, I consider myself more of the former type of person who has been itching to jump into the adventure for weeks.
However, one must not forget that nowadays the price for a video game can be quite steep and one feels doubly annoyed when one has spent money on something that doesn’t end up being enjoyable. I personally will start my agent journey straight at launch. The beta phases have whetted my appetite for more. How the servers will cope with the enormous influx at the beginning and what other unexpected problems may arise remains to be seen. One should expect that in the initial phase. After all, The Division is still in its infancy, and things rarely go smoothly.
Are you using the preload?
The Division offers the possibility to download the game files in advance. The preload is already available on Xbox One and PC, while for PlayStation 4 it will be available on March 6th.
I will probably start my preload soon, just so I can jump in right at launch. Many still face the problem that their internet connection feels like it takes an age for larger data amounts. So a preload comes in handy, so our friends with slow connections can also start their adventure in The Division in a timely manner.
Are you getting the digital version or the disc?
For me, a difficult decision with upcoming games is whether to get the disc or the digital version. I might still be a bit old-fashioned, but I simply enjoy holding the disc cases and the disc itself in my hand and later placing them on the shelf.
In my opinion, digital versions feel a bit less personal. Basically, I prefer disks. But digital versions are more convenient: you don’t have to swap the disc for every game change, but simply select the desired game on the screen. With The Division, there is also an advantage to the disc version in that you can start the game already on March 7th if your trusted retailer releases the game before the official launch date. Buyers of the digital version will have to wait until March 8th.
What other preparations are you making?
So, now that it is settled when you will get The Division and the preload has also been done, what else is there to do? Twiddling your thumbs? We want to know what other preparations you are making to ensure your perfect start in The Division. For example, I will stock up on drinks and snacks and say goodbye to all my friends and acquaintances for a few weeks.
No, of course it won’t be that extreme. But I am really looking forward to it.
How are you preparing? What will your coming week look like?
This is an AI-powered translation. Some inaccuracies might exist.
In the current version of World of Warcraft: Legion, the developers are adjusting the impact of secondary stats. What will change for players in WoW?
Benefits of Secondary Stats Will Be Linear in WoW
With the upcoming expansion “Legion,” the attributes in World of Warcraft are being revamped. Overall, the increase is intended to be linear, to ensure a more enjoyable character progression for players throughout the expansion. In the official forum, it was explained how this is to be achieved.
The stats in World of Warcraft can generally be divided into two categories: primary and secondary. The primary stats include all “class-specific” stats, such as intelligence, agility, strength, and stamina. Secondary attributes encompass all other values, such as critical strike, haste, and mastery.
If you have problems understanding the changes just like Yrel – don’t despair. It will still be fun.
The developers are dissatisfied with the effects of secondary attributes. These often have little importance at the beginning of an expansion but become too important towards the end. The reason for this is fairly easy to understand.
In the “starting phase” of an expansion, it is important to first increase the primary attributes, as these increase the “base damage” – the primary attributes act additively.
Secondary attributes act as multipliers, as they amplify the base damage – the higher the base damage, the stronger the effect of haste, critical strikes, or mastery.
This leads to secondary attributes becoming more important later on, and primary stats falling into the background, paired with the issue that values increase exponentially with rising item levels.
Therefore, in Legion, the increase of secondary stats is reduced. So, per item level, there will be less haste, crit, mastery, and so on. You can see the increase curve compared to now here.
If all of this is too complicated: Don’t worry. In the forum post, it is explicitly emphasized that one does not need to understand this adjustment in detail to have fun and success in Legion.
Mein-MMO says: Even without being an expert in mathematics, the planned changes sound good at first glance. At least the developers’ explanation seems coherent, and a continuous increase in values should bring a higher level of satisfaction than is currently the case. However, whether the entire system will actually work as hoped will probably only be assessed towards the end of Legion – certainly two or three content patches later.
For more news and articles about the game and the current alpha of the “Legion” expansion, check out our World of Warcraft topic page.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , Xur arrives at the Tower today on March 4th. What does he have and where is he?
At this point, we generally summarize the last week and provide a preview of the new one. Tell what’s going on in Destiny. Currently, there is little new to share regarding Destiny’s prospects. Bungie is filling the time until they present new content for spring with some live streams. Next week, they want to tweak the Crucible again, further reducing lag.
It almost seems like they’re letting the storm coming from Ubisoft, called “The Division“, pass overhead. Both games share some parallels, although they exhibit clear differences. But at least the target audience should be similar and have many overlaps.
But let’s get to Xur and his offerings.
All about Xur on March 4th, 5th, and 6th in Destiny
When does Xur arrive and when does he leave again?
Xur arrives on March 4th at 10:00 AM. He leaves on Sunday, March 6th, also at 10:00 AM.
Where is Xur in the Tower of Destiny?
Xur is located by the Speaker.
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A user on reddit has rummaged through the PC preload files of The Division and discovered the Patch notes 1.1, the Day-One-Patch.
The Division is approaching us quickly. Xbox and PC users have already started the preload, while PlayStation users still have to wait a little longer.
Already, a clever Division fan on reddit has searched through the PC preload files. He stumbled upon the following .txt file, which is said to be found under (Support>Readme>English). He presents the content on reddit. We translate the fun for you into German. Here is the content:
These are probably the Patch notes 1.1
Ubisoft Entertainment Tom Clancy’s The Division™ v1.1
The menu has undergone a complete overhaul:
It is now displayed as a grid, which should make it easier to search for items.
The “Outfit Sets” option has been added to quickly equip all items of a set.
The “Inspect” feature has been added.
Visual Improvements
The lighting design has been adjusted to improve “Global Illumination” and add “Volumetric Lights” at traffic lights.
Illuminated signs now actually cast light
The atmospheric fog in several time and weather combinations has been improved.
The lighting at night and the contrast have been improved.
Overly exaggerated “rimlight shaders” on characters have been adjusted.
Reflections on car windows have been improved.
SSAO has been improved to be better emphasized.
Mega Map and Open World Updates
A new “Missions Overview” has been added to the Mega Map.
Contaminated areas now show the required filter level on the Mega Map.
Field files with audio will automatically play when picked up.
When starting field files with audio from the menu, they continue to play outside the menu.
Subtitles have been added to field files with audio.
The usability of the mission entry menu has been improved.
The amount of crafting materials contained in “Loot Crates” has significantly increased.
More Updates:
In the settings menu, there is a help menu that contains all tips.
Tutorials have been added for certain gameplay features and mechanics (these can be turned on and off in the options menu).
“Skill Modifiers” have been added directly to the gear (previously only available through gear mods).
A character selection issue has been fixed: it would freeze with certain input combinations.
A problem that blocked progress when accepting a group invitation at a certain time has been fixed.
When logging into or creating a Ubisoft Club account, there is no need to go back to the start screen.
Log-in bugs have been fixed.
The landmarks in the Dark Zone are getting a new symbol that now changes dynamically depending on whether NPC enemies are present or not.
The user interface has been equipped with additional information (why you cannot pick up a certain item).
Multi-GPU performance has been improved.
A problem that caused a white screen at startup has been fixed.
Performance in “Windowed Mode” has been improved.
The turret no longer targets non-rebellious agents. Neutral players in the line of fire take no damage (this was criticized during the beta!).
Additionally, many other stability improvements, optimizations, adjustments, and minor bug fixes have been carried out.
Warning: These “Patch notes 1.1” are not official. However, the likelihood that they are correct can be considered quite high.
In the MMO shooter Destiny , a hotfix 2.1.1.3 is set to be released next week. The goal is once again to reduce the lag in the Crucible.
This week’s weekly letter to the Destiny community is quite thin. A new stream show has been announced for next Thursday, March 10. They want to keep the community engaged over the next few weeks and showcase different aspects of the development process. After last week’s focus on the Dreadnaught and its design, they will return to the Twitch studio on Wednesday.
There, they plan to introduce the audio team and promise a video documentation never seen before on the topic “Audio in Destiny.”
Most Aggressive Matchmaking Settings Yet
A hotfix is also scheduled for Tuesday, March 8. Patch 2.1.1.3 will introduce “new, even more aggressive” matchmaking settings for the Crucible that take even less account of skill differences than the current ones, resulting in even less lag. These rules will apply to all playlists. The damage referee will also be active, penalizing “laggers.”
This is the provisional peak of a development that has been noticeable in recent weeks.
As Bungie states: The matchmaking’s primary goal is for players to experience as little lag as possible . The second goal is to prevent extremely good players from facing very weak players. However, they will never prioritize a skill difference over a high lag risk.
Regarding the elephant in the room: When will they finally tell us something about the PvE patch? DeeJ said: Corresponding stream shows are being planned. Players should still practice patience until they give them a stronger reason to unload their favorite weapon into an alien. They definitely deserve it.
On Friday at 10:00 AM, Xur will be there. We will be there to welcome him.
This is an AI-powered translation. Some inaccuracies might exist.
As we noticed with the teaser featuring the ARAM announcer, this voice likes to make fun of others and shows how superior it is.
I’m very curious about what story is hiding behind this character. If the lore is even remotely as great as this teaser, then we can expect a lot. Because let’s be honest: It crushes the sun in the video. Hello?!
What I’m wondering at this point is…
… does it even fit, size-wise, into the Summoner’s Rift?
Read more about Aurelion Sol, the new version of the dragon champ Ao Shin, in this article:
In The Division, Ubisoft has now revealed in a video what Year 1 of the MMO shooter will entail. There are some exciting things to come.
The launch of The Division is just around the corner. To make the purchase more appealing, Ubisoft has released a video outlining the Year-One content. First, there will be two free updates, followed by three expansions. We present them here.
This is the content that will be released in Year 1
Initially, the following free updates will come:
Update 1.1: Incursions: A brand new endgame activity specifically designed for teamwork will launch in April. You will face seemingly unbeatable opponents; however, you will be rewarded with new, powerful weapons and gear.
Update 1.2: Conflict: This update brings new features to the Dark Zone and is planned for May. It is said to be the “beginning of a wild manhunt in the Dark Zone.” Additionally, a fresh operation will take place at the well-known Columbus Circle.
Throughout the year, three paid expansions will be released, which are included in the Season Pass (thus also in the Gold Edition and the Sleeper Agent Edition). Each DLC builds on the existing The Division content, continues the agents’ journey, and advances with new content, gear, and gameplay.
Expansion 1: Underground: This DLC is expected to be available in June. Here you can explore the previously uncharted underground world of The Division. You will face deadly enemies in a seemingly endless tunnel network with up to three other agents.
Expansion 2: Survival: This DLC is set to be released in the summer. As the title suggests, you must survive for as long as possible in a new challenge. You will need to gather supplies and craft high-tech materials. Or will you succumb to temptation and go rogue?
Expansion 3: Last Stand: A new threat will arise this coming winter. Prepare to face a relentless enemy.
The Division is said to be an ever-evolving player experience. Your agent will become stronger as they gain more experience.
It should be noted that Xbox One will receive the game content one month before PC and Playstation 4.
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Additionally, more features will be added throughout the year, such as Loot Trading (in April) and Dark Zone Features (in March). Furthermore, new Gear Sets, more weapons, daily missions, weekly missions, Dark Zone events, and a Challenge Mode will be introduced.
The MOBA Paragon starts in a few weeks in Early Access. Through founder packages, there is guaranteed access.
Early Access between $20 and $100
With the upcoming action MOBA Paragon, we are slowly entering the hot phase. As Epic Games has now announced, they will start selling the founder packages in two weeks.
From March 14, 2016, the packages can be purchased and there is something for every wallet. The actual Early Access begins just 4 days later, on March 18.
The cheapest package will be the Founder’s Pack for $20, which grants access to the game and a small number of skins, boosters, and “other cosmetic items”.
Significantly more premium in price and content are the “Challenger Pack for $60” and the “Master Pack for $100”. They also grant access to the game and – depending on the price – a significantly larger number of skins and cosmetics, some of which are only available in these packs. As a special bonus, there is a regular “Founder’s Pack” included that can be given to a friend to quickly win over a loyal teammate.
More details about the three packages will be released in the coming days. We will keep you updated, including regarding the prices in euros.
It is clearly emphasized that purchasing the packs will not grant any gameplay advantages. Everything that influences gameplay can only be earned and not bought. They want to nip any suspicion of “Pay2Win” in the bud, as anything else would be deadly for a competitive game.
If you are excited about the game, but not so excited that you want to put money on the table, you can still still sign up for the beta and, with a bit of luck, participate in selected beta weekends.
For more information and articles about the game, you can find our Paragon news site.
This is an AI-powered translation. Some inaccuracies might exist.
The fleets of World of Warships are growing, as the second part of the anime update is now live.
The sweet Iona sinks them all
Some time ago, we reported that the naval MMO “World of Warships” has entered into a collaboration with the creators of the anime “Arpeggio of Blue Steel – ARS NOVA -“. The series takes place in the near future, where vital trade routes on the seas are blocked by the mysterious “Fog Fleet”, the internet has been cut off, and communication as well as supply beneath the countries has come to a standstill.
These strangely futuristic battleships, which are operated by adorable anime girl AIs, are now also available in World of Warships.
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Now the second part of this update is rolling out, in fact, it is already available on the live servers. Players can secure the sisters of the fog, Haruna and Hiei, in a new mission. Players have 2 months to complete this mission.
The ship from the ARS NOVA series, introduced earlier, is getting a visual upgrade, as the torpedo animation will be adjusted to match that of the anime.
The little Iona is also here to lead your ship to victory.
Anyone who is “not into” the “big-eyed nonsense” can simply deactivate it. Ultimately, the ships are just cosmetic and acoustic upgrades, they do not differ in gameplay from the regular models.
The space simulation No Man’s Sky has a release date.
On June 22, the ambitious project No Man’s Sky is set to release in Europe. The game with the vast universe has long been considered one of the most exciting projects lurking on the horizon. Many are reminded of the game that Spore was supposed to be – with countless, huge worlds for players to explore and discover.
The numerous worlds to explore are said to be procedurally generated (not manually, but “automatically” so to speak). It is not an MMO in the sense that there are simply too great distances between individual players, as they say.
Officially, it is categorized as an “Adventure Survival Video Game.” Without direct missions or collectibles, it has often raised the question, as was the case with the space simulation Elite:Dangerous, what exactly one does in the game, and to what extent it is a game and not just a so-called “walking simulator”.
Today at 5:00 PM, a press embargo likely lifted, so there should be a lot of previews in the coming hours.
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No Man’s Sky will be available for both PC and PlayStation 4. For the PS4, it is one of those prestigious games that are console-exclusive. The game will actually be available not just digitally, but also in a Blu-Ray version.
An advertisement graphic from an Austrian games shop provides hints about the third DLC of The Division. Does it lead the agents’ journey to Liberty Island?
The launch of The Division is imminent. On March 7, the MMO shooter opens its doors in this region for hobby agents. Even before a minute has been played in the full version, we are curious about what the future of The Division looks like.
So far, Ubisoft has said little about the expansions post-launch. We know that a season pass is available, granting access to three DLCs and various items. There has been little information about the third expansion – aside from the name.
Now, an advertisement graphic from the Austrian games shop GamesOnly has surfaced, illustrating the extent of the season pass. It also shows a hint about the third DLC.
This is included in the Season Pass
The season pass includes the three major expansions:
Expansion 1: Underground: Here you gain access to a new area. You will explore the uncharted underground of New York City. Intense coop action with up to three friends is expected here.
Expansion 2: Survival: Here, agents must survive as long as possible in a very hostile environment. This is said to challenge even the most skilled agents.
Expansion 3: Last Stand: There is currently no official information about this.
Additionally, with the season pass, you will receive a sawed-off shotgun and various clothing and weapon skins. The graphic also mentions in-game events and exclusive content.
Will “Last Stand” take place on Liberty Island, the island with the Statue of Liberty?
Since no information has been revealed about the third DLC so far, the image depicted on the graphic is particularly interesting. You can see the head of the Statue of Liberty, with a subtle change from the original: a skull is seen instead of the usual facial features.
Now the community wonders whether this might be an indication that the third DLC is set on Liberty Island. This is the small island where the Statue of Liberty has stood alone for some time.
It could also be that this image is not representative of the third expansion at all, as there is still no official information. However, this graphic provides fuel for speculation.
What do you think? Will our agents soon be heading to Liberty Island?
At that time, we wondered whether the chances for certain items were simply bad, or if they might be buggy. Now the same user has diligently noted everything once again. He played 301 matches and arrived at the following result.
You can find which items dropped for him and how frequently in this table:
Chances for Iron Banner items increased – albeit barely noticeable
In the previous Iron Banner, he had 34 Iron Banner drops in 300 matches. This time it was 46, which means 12 additional items. Additionally, he had received ten more legendary engrams than last time. The chances have indeed increased a little, but they are still far from satisfactory. Especially the PlayStation exclusive gloves were scarce.
According to his calculations, the Iron Banner post-game drops increased by 4%.
The chance for legendary engrams grew by 3.4%.
The PlayStation exclusive gloves were so rare that they were nearly nonexistent. Overall, he saw only four of them.
Warning: These are not universally valid findings, but are based on “only” 301 matches. Since Bungie does not release its own numbers, this is likely the best approximation of a statistical drop chance we have.
According to the latest press release from Activision, the first-person shooter Call of Duty: Black Ops III brings esports directly to your home: Live broadcasts of the CWL are now available on PlayStation 4.
The esports arena of Call of Duty: Black Ops III is highly developed. Players can form clans and compete against each other. There are not only private tournaments but also official tournaments where teams from different countries compete against each other.
Activision has established its own esports league for the first-person shooter, the “Call of Duty World League” (CWL). This league is intended to be the point of contact for multiplayer fans of the series worldwide.
CoD Event Viewer brings esports live to your living room
And now it’s here, as Activision announced in a press release: Exciting matches of the CWL are brought directly to all PS4 players at home through the Call of Duty Event Viewer. You just need to link into the live coverage via the main menu of Black Ops III by selecting the corresponding point at the top left of the screen.
Through the Event Viewer, the most important games of the CWL Pro Division from Europe, North America, Australia, and New Zealand, as well as additional major esports events, will be broadcast.
The regular matches of the CWL take place every week on Tuesdays and Wednesdays. Additionally, there is a “gigantic prize pool” at the end: The CWL will provide a total of three million dollars this year for the Pro Division and the Call of Duty Championship.
The weekly broadcasts and the first final matches take place on the following dates:
Europe Weekly Broadcast Tuesdays at 4:00 PM German time Wednesdays at 4:00 PM German time Stage 1 Final – 200,000 US Dollars Prize Money March 25 to 27
North America Weekly Broadcast Tuesdays at 12:00 AM German time Wednesdays at 12:00 AM German time Stage 1 Final – 250,000 Dollars Prize Money April 1 to 3, 2016
Australia & New Zealand Weekly Broadcast Tuesdays at 8:00 AM German time Wednesdays at 8:00 AM German time Stage 1 Final – 150,000 Dollars Prize Money March 18 to 20, 2016
At the end of the announcement, it is noted that the Call of Duty: Black Ops III Live Event Viewer is only available for PlayStation 4 users with an active internet connection.
This is an AI-powered translation. Some inaccuracies might exist.
To achieve this high level of graphic quality, the team first takes photos of real locations and tries to obtain blueprints of buildings. Then they implement this in the game and ensure that they refine the details as much as possible. Every small detail and everyday object should have a place in the world to represent the overall picture as realistically as possible. However, the team always keeps in mind that everything must be supported by the story and the gameplay.
Every detail must be accurate
Every building consists of several parts. They model the individual rooms, the staircases, each wall, and then fit everything together properly. They even pay special attention to each door, consisting of highly detailed models that are then downscaled for the game and provided with a high-resolution texture. This applies to every object in the game – from the oven to the guitar that lies around somewhere. The team uses many so-called normal maps for the textures, which give objects structure and depth.
For the characters’ equipment, they refer to real objects, which they study closely and then create 3D models for the game. Even with the faces of the characters in the game, they ensure to make them as unique as possible and give them features that distinguish the characters from one another. This level of detail runs through the entire game Escape from Tarkov – from the small bush to every vehicle to the machine gun. You can check all this out in the new Dev Diary of the MMO yourself.
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In the MMORPG Black Desert, the launch will be delayed by a few hours on March 3rd.
Today was supposed to be the launch of Black Desert. Some players have already been playing for 4 days, but officially it starts today for everyone. Therefore, the servers were taken offline for maintenance this morning. They were supposed to be back online at 3:00 PM for everyone.
But it will take longer than planned. The maintenance has been extended by two hours.
The new official time is 5:00 PM today, March 3rd. We will keep you updated should there be any further delays.
Update: They need one more hour to fix a final issue. The new time is now 6:00 PM.
This is an AI-powered translation. Some inaccuracies might exist.
“More than just a pretty face” is one of the press quotes that Daum likes to reference when introducing Black Desert.
The game is considered beautiful, and for a long time this was the advertising message, the feature that was highlighted: Look at this graphics. Look at this character creation.
Fans of the game who have been engaged with it for a long time speak more of the freedom and opportunities that this unique game offers them. With complex economic systems, trading missions, crafting professions, a PvP system, or simply grinding mobs, the game stands in contrast to the “go to a village and take all quests” model that is popular here in the West.