Racing-MMO Need for Speed: Edge is launching in Korea. The game using the Frostbite 3 engine is entering its second beta.
Currently, the Racing-MMO is only available in Korea. The next closed beta phase is scheduled for the end of March. Currently, there are two modes: Speed Battle and Item Battle. Two more modes, “Hot Pursuit” and “Time Attack,” are also expected to be introduced, which are being showcased in a trailer now.
The game is characterized primarily by the fact that players do not only race, but can also tune and swap cars. One can even expect to design their own ride, reports the Asia-focused site 2p.
This is an AI-powered translation. Some inaccuracies might exist.
In The Division, numerous high-end weapons await agents in the endgame. We take a closer look at the SMG Vector .45 caliber.
In The Division, there are multiple versions of the “Vector” submachine gun of various ranks. Among them is the high-end SMG Vector .45 caliber, which is currently one of the best weapons in The Division.
The Vector version from the Dark Zone is more expensive than the blueprint in the Operations Base. However, it still needs to be crafted, which will cost you additional materials.
What stats does this weapon have?
The damage this weapon inflicts is very high for a submachine gun. This depends on several factors, which is why no exact figures can be provided. While the Dark Zone version has a fixed damage value, the blueprint’s damage falls within a specified range. Thus, this version could perform better or worse than that of the Dark Zone vendor.
The fire rate is 750 shots per minute.
The magazine size is 20, which is quite low.
The advantages of this submachine gun are its high fire rate and decent damage for that rate. The biggest downside is probably the small magazine size. Therefore, you should equip this weapon with an extended magazine.
What talents does this weapon have?
The talents of the blueprint version are entirely random. The high-end Vector .45 SMG from the Dark Zone comes with the following talents:
Malicious: Damage to named and elite enemies is increased by 13%.
Gifted: Eliminating a target with this weapon increases skill strength by 8% for 13 seconds. This effect is not cumulative. Eliminating a new target resets the timer.
Rogue: Eliminating a target regenerates 13% health for 5 seconds.
This submachine gun is very popular in the community, as it combines high damage with a high fire rate. The biggest disadvantage of this weapon, the small magazine size, can be compensated with an extended magazine. Therefore, some agents currently consider the Vector .45 to be the best weapon in the game.
On Reddit, users recommend opting for the blueprint version, as here you have the chance to obtain talents for this weapon that complement each other better. Once you acquire this blueprint, you can craft it until you have your preferred Vector .45. If you buy the Dark Zone version, you must live with its predetermined talents.
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Sony has now apparently responded to Microsoft's offer to introduce crossplay.
It's quite an amusing spectacle that one can currently watch. The two console giants Sony and Microsoft are having a conversation without actually communicating with each other. They are even avoiding looking in each other's general direction.
However, Microsoft managed to address the offer practically into the void without ever explicitly mentioning PlayStation.
Now Sony responds in the same way, into the void. In a statement to Gamespot regarding how it responds to Microsoft's offer, Sony says: It is "open to cross-console play." After all, it has supported this since the days of Final Fantasy 11 on the PlayStation 2 in 2002.
They would be happy about any conversation they could have with a publisher or developer about cross-platform play, it continues.
This is an AI-powered translation. Some inaccuracies might exist.
The Hollywood personality Lindsay Lohan is allowed to sue publisher Take-Two. Allegedly, her likeness was used for the “GTA 5” character Lacey Jonas – without her consent. A U.S. court has allowed the lawsuit.
As the responsible U.S. court in New York explains, Lindsay Lohan is allowed to sue publisher Take-Two. The Rockstar parent company allegedly used her likeness and even parts of her career and personal life for the “GTA V” character Lacey Jonas. Lohan did not grant permission for this.
This is said to be the likeness of Lindsey Lohan.
In GTA V, a character appears that resembles the actress. The developers allegedly based the character on a photo that Lohan released in 2007. Furthermore, Lohan accuses Take Two of using her character from the comedy “Girls Club – Watch Out, It’s Biting!” and referencing her time at the Chateau Marmont hotel where she had lived for a time. Lohan thus feels that her personal rights have been violated.
Moreover, the character Lacey Jonas was used for merchandise items like T-shirts and posters, which has caused her financial disadvantages. According to Take Two, this lawsuit has no chance of success. Lohan is pursuing purely publicity goals. Because under New York law, there is no illegal use of likeness if the subject of the dispute is a work of art.
The lawsuit was filed as early as mid-2014 and now has been deemed admissible. The publisher had hoped for a dismissal of the lawsuit. Now, however, a U.S. court has declared it admissible. If there is no out-of-court settlement, the two parties will likely meet in court soon.
This is an AI-powered translation. Some inaccuracies might exist.
After the end of Everquest Next, former employees are speaking out. They feel somewhat injured in their honor.
Imagine this: For years, you work on a project that you hold in high regard. Some see it as the revolution of the genre, a huge deal, the last hope of the genre. Then the company is sold, you are fired, and a year later you read from your former employer: “The project has been canceled. We overextended ourselves. It was never fun.”
This creates the impression, as fans also say, that the developers wasted their time and a lot of money, promised many things all the time, but in reality did nothing. This is not good for professional reputation either.
“Under Sony, we would have made it happen”
Two of the EQ-Next employees have now spoken out. First and foremost, Dave Georgeson, the former head of the project. He believes that Everquest Next could have definitely been realized under Sony as the vision once was. After all, they did that for 27 years without failing. All games were released, all made money. Well, except for this one, as can be gleaned from his Twitter account.
“Yes, it would have been tough,” he admits. But heavy tasks are usually handled most of the time in this job.
The studio behind Everquest Next was sold last year from Sony Online Entertainment to Daybreak Game Company.
Everquest Next: The artificial intelligence lives on
Artificial intelligence developer Dave Mark contradicts the reservations that the artificial intelligence in Everquest Next was just a nice illusion, it was just “vaporware”. Everything that was presented had substance, the AI specialist says.
In fact, Mark, after parting from EQ Next, went directly to ArenaNet and already incorporated some of the AI ideas into “Heart of Thorns”, the expansion for Guild Wars 2. The rest is kept as a prototype for future development. Because it would have been too big a deviation from the established Guild Wars 2 to bring it out immediately, he says.
Currently, Mark is working on “Hero’s Song”, the project of former SOE head John Smedley. Ideas of “Emergent AI” that were once celebrated in EQ Next are supposed to be used there.
This is an AI-powered translation. Some inaccuracies might exist.
Next month, the early access phase of the survival MMORPG The Black Death will begin. The developers have now introduced the militia and the combat system.
In the MMO The Black Death, you can take on many roles. One of them is to be part of the militia. The militia is a group of former soldiers who now work as mercenaries. As a militia member, you can handle weapons and are experienced in combat. A new video introduces this class.
Dangerous Fights
The video shows what a day in the life of a militia member looks like. You explore the world, attack bandits to acquire loot, team up with other militia members, and can resort to violence if you need food, for example. However, fighting always carries a risk, as there is permadeath in the world of The Black Death. If you die, you lose everything. Therefore, you should always carefully consider whether you want to engage in a fight or not, as even an unassuming farmer can become a threat in a conflict.
If you are wounded, you bleed and consequently lose more health. As a militia member, you have limited knowledge of healing and must ensure to promptly visit a monk who can attend to your wounds. It is also possible to create rudimentary bandages to at least stop the most severe bleeding.
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Those who belong to the militia are allowed to venture into the dangerous areas of the game world. There, where the plague rages. However, you can easily become infected, so it’s better to stay away from those who have contracted the plague. The plague in The Black Death leads, in advanced stages, to the infected falling into madness. They will then attack everything and everyone. Eating rotten food also leads to infection.
Starting next week, the concept of getting free skins in League of Legends (LoL) will go live on the EU-West servers.
This week, the Hextech Workshop went live for the first test on the NA and TR servers, and players could grab the first free chests. If you’re not quite sure what this system is about, you can read about how Hextech Crafting works.
How much does crafting cost in LoL?
Hextech Prices. Click to enlarge. – @moobeat
The current prices for the new crafting system can be found in this image. But keep in mind that these chests and keys are free and unlike in other games, you don’t have to purchase keys to open the chests in-game. Since there is the possibility to acquire these items with real money, the system was initially activated on 2 servers. If it runs smoothly there, it will be activated on the remaining LoL servers. According to Riot, the EU-W servers will be next week, provided everything goes smoothly.
Rare LoL skins are also in the system
Lucky you!
You will soon be able to add the most beautiful skins to your collection with Hextech Crafting. There is also the opportunity to get very rare skins for free. Personally, I’m very excited about the new reward system and will definitely post my results “here and there”.
What do you think about Hextech Crafting in LoL? A good plan that can bring fun back to the game or completely unnecessary?
Update 25.03.2016 – Hextech Crafting is now live on the EU-W servers
In The Division, agents often operate alone. We present tips for a solo build that will help even lone wolves survive in post-apocalyptic New York.
Arekkz Gaming provides tips and advice in a video on how to create a solo build. This will be especially useful for agents who prefer to roam the streets of Manhattan alone. It often happens that your buddies are not online, so you have to carry out some activities solo.
In the solo build, you should focus on stamina
First, Arekkz offers hints about the attributes: There are firearms, stamina, and electronics. When you are out alone, there’s no one to revive you, so you need high health. Therefore, invest in the stamina stat. More stamina means more health. High health means you can take more damage.
So turn yourself into a sponge that can absorb bullets easily. However, stamina alone won’t defeat enemies, so also focus on one of the other two attributes:
Firearms: If you can assess situations well, are strong in cover shooters, and your shots hit every time, it’s advisable to focus on firearms. This will deal significant damage and allow you to eliminate enemies before they can harm you. However, you need to be careful to keep enemies under control so they don’t overwhelm you. So if you neglect skill power, you will have to rely on your own skills.
Electronics: If you are not very familiar with the game or often have trouble staying alive, it’s worthwhile to focus more on electronics to increase skill power. Your SPS value may be lower as a result, and it will take you longer to eliminate enemies, but all your skills will be more effective. Moreover, you will be able to use your abilities more frequently.
Which additional attribute you want to focus on is entirely up to you.
Take these skills as a solo player
As a lone wolf in the post-apocalypse, the YouTuber recommends these skills:
The best healing skill is the Support Station: You place a device that can heal you and with the right mod can even revive you as long as it is active. The skill “First Aid” does give you health back faster, but over time, the Support Station is more effective. And it can revive you! With the Master Mod, you also receive a healing boost upon activation, akin to a medkit.
For your second skill, you should choose one that can control a variety of enemies. The Turret is considered the most effective, but he also recommends the Locator Mine or the Sticky Bomb with appropriate mods that can stop enemies. For the turret, he recommends the Taser mod, which temporarily incapacitates enemies. It is not meant to kill enemies but merely to stop them. Additionally, the turret occasionally draws attention to itself, which gives you time to breathe.
The skill „Pulse” is also helpful with the mod “Tactical Scanner,” which increases damage to enemies identified by the pulse. However, for your second skill, you have free choice. Choose a skill that best suits your playstyle.
As a signature skill, Arekkz can only recommend the Survivor Link, which reduces damage taken and increases movement speed. You can use this skill to rush an enemy and quickly take him down or to flee from him.
Focus on these talents for the solo build
The YouTuber suggests the following talents:
Medic: Use a medkit when at low health to increase damage resistance by 40% for 10 seconds. This talent has saved his life countless times, and he is sure it will save yours too, especially when playing solo. However, keep in mind that you should only use medkits as a last resort. If your Support Station is ready, rely on it.
Adrenaline: Use a medkit when not at full health to gain an “Overheal.” This temporarily increases your maximum health. In other words, you stay alive longer.
Counter: When at low health, you reduce the active skill cooldown time by 20%. This has the nice advantage that you can use your skills more quickly to heal yourself or keep enemies under control.
One is None: Lastly, this talent is recommended, which gives a 50% chance that the bullet won’t be consumed when you land a headshot. Especially for sniping, this is a useful talent.
Which weapons should I choose?
According to Arekkz, you should choose weapons based on your personal preferences. He himself recommends a submachine gun and a sniper rifle: The submachine gun is strong at medium range and would quickly destroy enemy shields, while the sniper rifle is essential for attacking from a distance.
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Especially when going solo, it is advisable not to let enemies get too close. Therefore, you should choose weapons that deal good damage at long and medium range.
Dehaka – A primal Zerg with a collecting obsession
With two small screenshots and the phrases “Something strange is happening in the Nexus…” and “This mystery has just become much deeper!” Blizzard announces a new hero for Heroes of the Storm. While the screenshot itself does not give too many concrete hints, exciting theories can already be made based on the visible footprints, the “sucked dry” minion, and the “buried” hero.
Did Dehaka just snack on a minion?
Most fans now assume that the new character is Dehaka, a primal Zerg who appears in the campaign of StarCraft 2: Heart of the Swarm. After Kerrigan, the Queen of Blades, was reborn on Zerus and the other swarms of the primal Zerg were destroyed, Dehaka joined the Queen to collect more “essence”.
Similar to Abathur, Dehaka sees the collection of essence as a purpose in life, for it is only through this that Zerg fulfill their purpose and become more powerful. This “collection of essence” would fit perfectly with the above image – a Zerg feeding on minions to gain new abilities. The second screenshot also supports this theory – for Dehaka could burrow in the campaign – like many Zerg.
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Or to put it in Dehaka’s words: “Essence is change. Change is survival. Collect and live. Stand still and die.”
Whether it really is Dehaka and when he will appear is still unknown. Since Tracer is not expected to appear until late April, there would still be room for a new hero at the end of March – it remains to be seen whether the primal Zerg will take on this role.
Dehaka and Zagara – will they eventually overthrow the queen? (Spoiler: No!)
Balancing changes – Back to the grave, Xul.
Currently, some balancing changes are being tested, mainly targeting the specialist Xul, the newest hero in HotS, who is going to get hit hard. Where nerfs can be applied, they will be! Basic attacks will deal 10% less damage, and Spectral Sense will reduce damage by 20%, while the mana costs will rise from 45 to 60. Haunted Harvest now slows enemy attacks by only 40% (previously 50%) and the summoned skeletons deal less damage as some of their talents are weakened. Overall, Xul was simply too powerful, and it is hoped that this can now be brought under control.
For the third time in a row, the nerf hammer is hitting the supporter Rehgar, whose Elder Healing can no longer be cast on himself.
Nova will become stronger again.
Only the assassin Nova emerges as the shining winner from this patch. Health points and the corresponding regeneration increase by nearly 7%. The cooldown of Sniper has decreased from 8 to 6 seconds, and the mana costs are reduced from 60 to 50. Additionally, the slow effect of Impairing Shot increases to 40% (previously 30%).
These changes are not yet live, but unless drastic adjustments are made, they should be implemented by this Wednesday (16.03.2016).
In the last FIFA installments, there has been little innovation in the Pro Clubs mode. How should this mode change in FIFA 17 to become attractive again? A column.
In the FIFA series by EA Sports, the Pro Clubs mode likely has the most loyal fans – including myself. Since FIFA 10, I have been playing this mode with passion and dedication. However, over the last few years, little has changed in Pro Clubs. What innovations are needed to make it attractive again?
Fascination of Pro Clubs
In Pro Clubs, you create your own club, give it a unique name, assign it a crest, and enrich it with the self-created Pro players of your friends. Then you casually meet in the lobby, take your preferred positions, and start the player search.
Thus, Pro Clubs offers exciting 11vs11 matches. Of course, in reality, usually, fewer human players are on the field, as you don’t always have eleven people online to play.
The club mode requires tremendous tactical teamwork from each of you, which is probably what makes this mode fascinating. Lone wolves or egoists rarely get far here – and are not welcome. Only as a team can you secure victory.
The Pro Clubs mode needs to be fresher
Even though I personally enjoy playing this mode incredibly and playing dozens of matches a week is not uncommon, I must say that over time it seems a bit stale.
While EA Sports, according to the opinion of many gamers, is only interested in keeping the Ultimate Team mode running – as it generates the most revenue with its microtransactions – it seems that Pro Clubs is slowly withering away. Innovations have been scarce for years. Does EA even have an interest in keeping this mode alive?
If this mode were to be rationalized away at some point, many loyal fans of the FIFA series would certainly be lost. Even if the Ultimate Team mode is said to be the most popular mode in the game, there are players who can or want to do little with it.
It can be assumed that no further adjustments will be made to Pro Clubs in FIFA 16, but for FIFA 17, EA Sports should come up with new features for it. This mode must also be refreshed and offer content that has not been known for years. I would like to outline three points that I wish for the future of the Pro Clubs mode.
The gameplay in Pro Clubs must be improved
Even though this is a sensitive topic, I want to address it directly at the beginning: the gameplay. Here it is hard to express an objective opinion because you tend to find the gameplay terrible when losing and satisfying when winning. The topic of momentum in FIFA 16 is one that we want to skip.
In Pro Clubs, there is the option to play as “Any” or not. The “Any” player has the ability to control all players on the field that are not occupied by other human players. However, many gamers (myself included) complain that it is almost impossible to control these non-human players: it takes forever for them to respond, and passing or shooting with them is hardly possible.If you forgo the unloved Any position, some FIFA players complain that the CPU does not adequately cover the spaces in defense and that the defenders only attack the strikers at random.
Also, the goalkeeper in the FIFA series is a story of suffering by itself. In last year’s installment, almost all players agreed that the goalkeeper’s intelligence was a disaster, especially in Pro Clubs mode. Even though FIFA 16 has made significant progress here, there is still room for improvement: for example, he now takes forever to return to the goal after being pulled out. Missing the ball or showing similar blunders are still common occurrences.
In my opinion, FIFA 16 feels really good in both offline game modes and FUT (once you get used to it), but there is still a lot to catch up on in the Pro Clubs mode. Especially the Any control, defensive behavior, and AI game intelligence are not satisfactory. And even if all of this is fixed, the game would still be too Pace-heavy. EA could definitely adjust that a bit.
The performance of the Virtual Pro must be revised
By playing matches and successfully completing certain actions on the field, you unlock achievements that improve your Virtual Pro. With progress, you also receive cosmetic rewards that allow you to customize the Pro. I particularly wish for changes regarding these achievements: too many of them are related to individual actions: I believe that more achievements should be introduced that promote teamwork. In my club, far too many selfish actions are performed, justified by the reasoning: “I still need this or that achievement.” Team play should be rewarded more.
Furthermore, the defensive achievements need to be more extensive to make the defensive positions more attractive for players. Most players want to occupy offensive positions, not only because it is fun to score goals, but also because there are many more achievements to unlock here.
In addition, there has been a problem for years that the achievements earned by players suddenly disappear, and you have no other option but to re-earn them.
Give us more customization options for the club
You can give your club a unique name, choose a stadium, and assign a jersey. There are no more customization options. Here, EA could be creative and, for example, introduce an in-game currency that can be earned after matches. With this currency, you could purchase stadium customizations or create your own CPU players. So far, the CPU players that complete your team are completely random and often have outrageous names. I have always wanted to decide for myself what they should be called, what they should look like, and what their strengths should be. After all, it is my club. Why can’t we decide who plays in it? Here, EA could introduce some customization options for our clubs.
Further improvement suggestions
The Pro Clubs mode has a lot of potential. However, countless tweaks can still be made to enhance the gaming experience.
In previous FIFA installments, before the Season mode was introduced, I always found it incredibly exciting how many points the opponents had accumulated; that is, what rank they held in the world rankings. I currently find it rather unfortunate that no information about the opponents is provided immediately after the game.
Additionally, the waiting time in the lobby could be made more exciting: While waiting for teammates in the Pro Clubs lobby, a lot of time can pass. It should be sufficient if you register for the game and somehow interact with the waiting friends in the meantime: for example, you could complete skill games together.
Furthermore, I find it strange that the captain of the club, the one who starts the game, is not also the captain on the field. What sense does that make?
It’s time for EA to take care of Pro Clubs, not just the Ultimate Team mode. This is a mode with a lot of potential that is far from fully tapped.
In online games, social features are becoming increasingly important; and Pro Clubs is the mode in the FIFA series where many players can interact with each other. EA Sports should focus more on this online experience in the future. Then I would play this mode with my club even more often.
You can see it on social networks: There are many gamers who enjoy playing this mode and organize themselves into groups. Because while some players look for a club, others want to strengthen their clubs with players.
I am curious to see how Pro Clubs will develop in the future. What improvements and innovations do you think are necessary?
In The Division, some agents have discovered potential locations for upcoming DLCs. Are we soon heading to Central Park?
The YouTuber Chaz shows in a video how to access locations outside the currently available map using a glitch. This allowed him to reach unfinished areas where the physics partially fail and various bugs in gameplay occur. A trip there is not necessarily recommended.
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The video shows, among other things, the way to reach Central Park. However, there isn’t much to discover in this famous park, aside from a few trees.
In the virtual Central Park, there isn’t much happening yet.
However, there are other areas that players have explored outside the map, which are already quite detailed. According to a reddit user, the following image depicts a museum ship, the Intrepid Sea, Air & Space Museum.
Whether and how these areas will make their way into The Division is still unclear. However, the video provides insight into how the areas outside the current boundaries have already been planned. Apparently, Ubisoft Massive has already made preparations for the future.
There is likely an Incursion called “Falkennest”
A few days ago, the location of a future Incursion appeared on the map, as can be seen in the following graphic:
However, all this is still a thing of the future and has not been confirmed by Ubisoft. Nonetheless, these insights provide us with plenty of room for speculation.
Weeks ago, the developers outlined roughly what the Year One content of The Division will look like. However, they did not go into further detail.
This is an AI-powered translation. Some inaccuracies might exist.
Playstation VR is coming, and with the virtual reality headset, you will be able to immerse yourself like never before in the action-packed adventures of the online shooter Star Wars: Battlefront!
Sony has set the official price for the virtual reality headset Playstation VR as well as the release date. The device will cost 399 Euros and is set to hit the market in October. For fans of online games, the headset is particularly interesting, as it has been announced that an exclusive VR version of the online shooter Star Wars: Battlefront is in the works.
Complete Immersion
Even though Star Wars: Battlefront did not fully convince us in the review, it is a good shooter that captures the Star Wars atmosphere excellently. It would be even cooler if you could be even deeper into the action. When everything around you is exploding, Darth Vader is rushing at you with his lightsaber, and you could look around in the cockpit of an X-Wing fighter. Or feel like a Jedi Knight when you have the lightsaber in your hand, without staring at a monitor.
This is what you will be able to experience with the VR version of Battlefront specifically developed for this purpose.
Nausea in Star Wars?
Details about this are not yet available; DICE and Sony want to reveal more about this game in the coming months. It will be interesting to learn how they plan to combat motion sickness. This is a general problem in VR games where you can move freely.
For this reason, many upcoming virtual reality games rely on a strong restriction of the player’s movement.
Motion sickness and severe nausea occur when the brain is deceived into perceiving movements that are not actually happening. Of course, no one wants to feel sick when playing VR games, which is why many solutions are being developed to tackle this problem.
This is an AI-powered translation. Some inaccuracies might exist.
Have a nice Wednesday afternoon, or whenever you find yourselves here to inhale the weekly dose of frustration. Today I want to once again deal with WildStar – probably and hopefully for the last time. A little bit of grief processing, just before the actual death. Sounds a bit morbid. But you know what? I don’t care.
Beautiful Memories without a Future
WildStar is like a beloved pet to me, one that quickly grows dear to the heart. While the early days were nice, then came cruel incidents – first the dog loses a leg, later its eyesight, and slowly the realization dawns that prolonging the animal’s suffering is only done by not putting it to sleep.
This is exactly how WildStar feels. When I stare at the big blue “W” icon on my desktop, my heart gets heavy – and that’s more than just a silly cliché to fill this post. I think back to the many wonderful hours in RP with my Aurin-Matria, to the evenings in the tavern, to the legendary “Miss Nexus” election, and to summer festivals.
I think of my first instance visits, where we were mercilessly stomped into the ground by the trash mobs. I think of the many secrets I passionately sought to finally understand the Eldan and Drusera. And I remember how we presented each other the coolest housing projects. WildStar was the last big game that managed to bring my “core friend group” from cyberspace together once again.
And again and again the RP. I miss it. But it will not come back.
What Remains – A Pile of Debris
Today I look at WildStar… and everything is still there. All the houses, all the instances, and all the areas that I loved so much. And yet the soul of the game has long been gone. WildStar without “DevSpeak,” without Stefan Frost, without Tony Rey, and especially without all the players is just an empty shell. A shell from which the future has now been taken by simply laying off 1/3 of all developers.
And even though Chad Moore, whom I adore for the lore of the game, now says that one must “reorganize and then continue to work on the game and produce new content,” these words no longer sound convincing. The game will no longer release in China. Sure, the release on Steam is still pending, but in my eyes that is also just a formality that is probably already enshrined in some contracts.
The last one still smiling.
What is left of this game nearly makes me cry.
Yes, feel free to complain that columns like this only make things worse. That is simply not true, and I believe you actually know that too. I remember WildStar with many moments fondly, but I wish it would finally disappear – into the past. Because the game has no future anymore.
This is an AI-powered translation. Some inaccuracies might exist.
For the Playstation VR, the price, release date, and more information are known. We summarize all the information about Sony’s VR headset.
At a Game Developer Conference in San Francisco, Sony’s Andrew House revealed many details and information about the upcoming virtual reality headset.
When will Playstation VR be released?
The release of Sony’s VR headset is expected in October 2016.
House said:
This is a bit later than originally planned, and I want to thank everyone for their patience and ongoing support.
What will the VR headset cost?
The VR headset will cost 399 Euros.
Attention: The Playstation Camera is not included in the price. It will cost about 45 Euros extra. You will also need a functioning Playstation 4 to use the headset.
Nevertheless, Sony’s headset is significantly cheaper than the VR competitors HTC Vive or Oculus Rift.
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An important aspect of making new hardware attractive to a wide audience is the games that will be available for it. Sony wants to be proactive in this regard.
Over 230 developers are currently working on content for PSVR. Approximately 50 games for PSVR are expected to be released this year.
Furthermore, all PSVR buyers will receive a PlayStation VR demo disc with several game demos.
In addition, there will be an exclusive Star Wars Battlefront experience for Sony’s VR headset. More information on this will be coming in the next few months.
A newly announced game is Tumble VR, which is being developed by Supermassive Games. You can get an impression of it in the following video.
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In the MMO shooter Destiny , weapon master Banshee-44 has a new selection for Weapon Day on March 16.
Banshee-44 is the weapon master of Destiny. You need to gather reputation with him to get various quests that yield exotic weapons, and he lets you take a look at his legendary weapon selection. There, you can point at weapons and say: I would like that! A week later, your order will be ready.
We will show you how to gather reputation, which weapons you can order from him, and which you can pick up in this article.
These are the test weapons in Destiny this week
A pulse rifle from Häkke wants to enter the Crucible.
A Suros rocket launcher wants to be used against high-ranking enemies.
Another wants to enter the Crucible.
A shotgun takes Vex targets in its sights.
Another one aims to achieve Crucible kills.
Excellent selection: These 5 weapons can be ordered this week in Destiny
First up is the Suros PDX-45. It is considered one of the best pulse rifles that can be ordered from Banshee. High stability, rate of fire – with the right perks, this thing is a “laser.”
This week, you can also find the scout Suros Dis-47. This is now the third week in a row that it has been available, after not seeing it before. Very strange. Excellent scout rifle.
Recommendations: Arminius-D, Suros PDX-45, or Suros Dis-47 are all nice weapons.
This week, you can pick up the following from Banshee-44
The Arminius-D comes with crowd control – Glass Half Full and Hammer-Forged barrel. That’s just okay, nothing really strong.
Of interest to many: Suros Dis 47 and Uffern HC don’t have particularly outstanding rolls this week. The best Dis-47 roll is probably Perfect Balance, Rodeo, and Injection Mold.
Here in the video, you can see the rolls for three popular weapons, for the Suros Dis-43 (Hammer-Forged/Counterbalance and Smallbore), Cocytus SR4, and the Tuonela SR4.
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The early access of the game takes place in 3 phases, depending on how much money one wants to spend on a founder pack via the virtual store on Steam. From today (March 16), the sale of the founder packs begins, and access to the game will be staggered from next week. Here are the details of the individual packs.
The $20 pack includes one month of exclusive game access starting May 20 and 200 TP (cash shop currency).
The $30 pack grants two months of exclusive game access starting April 21, 350 TP, and a hair accessory for characters.
For $50, there are 3 months of exclusive access starting March 22, plus 600 TP and 2 hair accessories for characters.
Anyone who does not want to spend a single cent on the game can start from June 19, when the game will officially be released as a Free2Play title. The developers point out that further adjustments to the English version of the game will be made in the coming weeks and months to tailor it even better for the western market.
Tree of Savior is considered the spiritual successor to Ragnarok Online:
The Division achieved over $330 million in its first week, setting a new single franchise sales record. This surpasses Ubisoft’s MMO shooter and also breaks the record of Destiny.
In a press release, Ubisoft announced that The Division generated $330 million worldwide in the first five days. This is, on the one hand, a new record for the company, and on the other hand, also for a new franchise in the gaming industry overall.
Ubisoft’s CEO Yves Guillemot commented on this as follows:
That The Division takes the top spot in the industry for the best-selling game within a week is an enormous achievement.
He further elaborated:
The Division is the latest example of our unique ability to deliver exciting gaming playgrounds that engage players for a long time and that they eagerly share with their friends and the community.
Moreover, the game has reached new heights of “player engagement”: According to Ubisoft, The Division experienced a peak of over 1.2 million players online at the same time over the weekend. Overall, agents have spent more than 100 million hours in the apocalyptic version of Manhattan.
The Division Keeps Up with the Best
A comparison with Destiny shows: Within five days, Bungie’s MMO shooter brought in $325 million. The Division leads slightly with $330. As Activision reported at the time, around 100 million hours were also played in the first week of Destiny.
Ubisoft’s Stephanie Parotti is very pleased with The Division’s current success:
We deliver an online experience that is on par with the best in the industry, and that matches the quality and connectivity that The Division and its players demand.
The $330 million is not yet accounted for and on Ubisoft’s account, but this figure is based on estimated worldwide revenue from physical and digital game sales. It incorporates first-party reports, sales charts, retail sales, and internal estimates.
In ARK: Survival Evolved, there was an interesting announcement. The game will be split into two projects, and one of them will be free.
The Survival of the Fittest – Free2Play?
Previously, the ARK: Survival Evolved community was teased with a small image showing the head of a dinosaur. However, it was in a metallic form. Is the island going to become more “modern”? Fans had a while to speculate what this could be about.
A few hours later, the announcement was made live on Twitch: The competitive mode named “ARK: Survival of the Fittest” will be a more or less “standalone” game, which will also be Free2Play, to allow more players to participate in this mode.
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At the same time, “Survival of the Fittest” will be significantly improved. Frame rate issues will be a thing of the past, balancing will be noticeably fairer, and overall the player experience will be “smoother”. The streamers who had the chance to test the “new” mode definitely praise its improvements, although there are still some bugs to fix.
“Sof” started as a total conversion mod of Ark and is designed for eSports. There are various modes, leaderboards, and leagues. The game is said to be “completely free” and will benefit from the ongoing development of the main game. It is called a “MOSA” – a Multiplayer Online Survival Arena game.
In The Division, not all uncertainties are resolved yet. Some questions are now being answered by YouTubers – and confirmed or debunked. Just like the Mythbusters.
Can you kill an enemy by leading them into a contaminated zone? Is it possible to take down two opponents with a sniper shot?
Many agents ask themselves these questions while strolling casually through the streets of New York. However, you don’t always have the chance to pursue these questions yourself. In the following video, YouTubers take care of this for you.
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The YouTubers DefendTheHouse are known for their “Mythbusters series,” where they investigate myths from various games, such as GTA V, Fallout 4, and now also The Division. They answer questions submitted by users.
These Mythbusters are exploring these questions in The Division
Is it true that you are not attacked when you are in an elevator? Answer: Yes!
Can you take down two enemies with a sniper shot? Answer: No, you cannot.
Can you create a mobile cover by attaching it to a ballistic shield (both skills from the security tree)? Answer: Yes, you can.
Can you kill enemies by leading them into contaminated zones? Answer: No, that’s not possible.
Can you revive a fallen agent twice? Answer: Yes, you can. If that agent goes down again, they automatically get back up. To see what this surprising discovery looks like, you should best watch the video (starting at 2:29).
Have you ever asked yourself one of these questions? At least you now know the answers.
Fans of Guild Wars 2 can look forward to the return of the Living World – this time it is supposed to last longer.
An expansion should not hinder the development of the live version
In a past “Ask me anything” on reddit, the developers of Guild Wars 2 answered questions. Some questions about the future of the game were clarified.
Many fans hope for a prompt return of the “Living World,” which regularly added small events and story chapters to the game. While no firm promise is made, it is planned that the Living World will continue in the summer and then also be sustained. Mike O’Brien from ArenaNet reveals:
“Yes, the living world will return approximately at the time of the July update. We put it on hold at the beginning of 2015 to focus on Heart of Thorns, and now we are building it up again. My goal is sustainability: We should never neglect the live version to release an expansion.”
However, ArenaNet also admits to some mistakes made in connection with “Heart of Thorns.” In retrospect, it was a mistake to worsen the rewards for dungeons. In an official statement, they said: “We should not have nerfed dungeons like that. But unfortunately, we do not have a team for dungeons that takes care of updates for these instances. That is quite a dilemma.”
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A new “Behind the Scenes” video has just been released, giving a brief look at the “Salvation Pass,” the latest raid wing. The developers reveal some details about the story and planning of this raid, so it’s worth a look.
Mein-MMO says: A lot seems to be coming for fans of Guild Wars 2 to look forward to. However, whether O’Brien’s planned goal of not neglecting the live version for an expansion can really be implemented is doubtful. Other large studios have often tried to deliver continuous content and often failed as the expansion day approaches (the most prominent example is probably the current content drought of World of Warcraft). Still: On paper, the plans sound good. It remains to be seen what will actually become reality.