ASTA: “Koreanisches WoW” bekommt erstes Content Update

On April 19, all fans of the MMORPG Asta: The War of Tears and Winds can look forward to the first major content update.

The update will introduce a new team arena map as well as an additional difficulty level for the current 10-player raid dungeon. This is intended to present players with new challenges. Additionally, some bugs will be fixed and some player feedback will be implemented. Further details about this update are expected to be announced in the coming days.

Asta Title
The first of many updates for the “Korean WoW”

Currently, this update is still in an internal testing phase, so not much more can be said about it. Richard Moon, Head of Global Business at the publisher WEBZEN explains that they are far from finished developing Asta. They are very pleased with how players are receiving the MMO. The upcoming update is just the first of many more, where they want to introduce things based on player feedback as well as game analysis. They will work to make Asta the best possible gaming experience.

Asta MMORPG character

Asta: The War of Tears and Winds offers a lot of group content, including PvP content, but it is also possible to achieve a lot alone in the game. You can participate in raids and large battles and explore ten regions. You create your hero from three races and five classes. You also join one of two factions and complete many quests that tell a story.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. 2p.com
  2. MassivelyOP

SWTOR: Chapter 12 Visions in the Dark live

The latest chapter of SWTOR is now live. Subscribers can immediately dive into “Visions of Darkness.”

The Visions of Darkness

As of today, April 7, the Chapter XII Visions of Darkness of Knights of the Fallen Empire is playable for all subscribers. In the latest chapter of SWTOR’s expansion, players must confront Emperor Valkorion, whose spirit concocts nasty tricks to test the outsider and tempt them.

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The patch has brought even more: PvP players have received two new battlegrounds. One is the Alliance Test Grounds on Odessen, where multiple control points must be held, and the other is the Rishi Cove Arena, as usual for heated 4vs4 matches.

Also new with the update is that players can now choose between their preferred playstyles. Regardless of the server, they can now join a PvP or PvE instance. This allows players with different preferences to play on the same server.

A Preview of Chapter 13: Profit and Plunder

Swtor Vette Gault

As soon as Chapter 12 is released, the developers are already giving a first impression of the next chapter “Profit and Plunder.” This is said to be a bit more relaxed and humorous. No wonder, as two beloved (or hated) characters are set to return. The player companions Vette and Gault take center stage. The former Twi’lek slave and the scoundrel have apparently teamed up to pull off the heist of their lives. How exactly players will influence this is still unknown.

Along with this, there is again a reward for loyal subscribers. Those who have an active subscription on May 1, just 4 days before the release of Chapter 13, can look forward to an HK coloring for their respective ship droid.


For more news and articles about BioWare’s MMORPG, you can find them on our Star Wars: The Old Republic theme page.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. massivelyop.com

Destiny: Today, April 7th, Maintenance work with server down – Is the patch download coming? [Update: Extended]

In the MMO shooter Destiny , maintenance work is taking place today on April 7th. The servers will be offline .

As Bungie announces, Destiny will be undergoing maintenance today on PS3, PS4, Xbox One, and Xbox 360: The servers will be down and inaccessible for 4 hours.

  • From 5 PM, players will no longer be able to log in.
  • From 6 PM, players will be pulled from activities and the servers will go offline.
  • The maintenance will last until around 10 PM.

Update 9:50 PM. Bungie has extended the maintenance until 11 PM and thanks players for their patience.

Update 11:05: It’s back on. Apparently, there was no patch.

The patch certainly isn’t coming yet, but perhaps the download is

Nothing else is known. Experience shows: It is likely that the April patch will be deployed today but not yet activated. The April patch was introduced in a series of live streams and will bring some new content.

It is expected to become “active” on Tuesday evening around 7 PM. It is quite conceivable that a larger download of several gigabytes will take place this evening after maintenance.


If you are looking for reading material during the maintenance, here we present the 14 Exotics that will be “new” in Destiny from Tuesday:

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Bungie

Wann ist die BlizzCon 2016? Termin steht

The BlizzCon 2016 has a date – and a price as well. We have the details for you.

Blizzard’s Trade Show BlizzCon Returns in November

Almost every year, the game developer Blizzard celebrates its own convention, the so-called BlizzCon in Anaheim, California. The date has now been set for November 4th and 5th. This year, fans from around the world are once again invited to experience the innovations in Diablo 3, World of Warcraft, StarCraft 2, Hearthstone, Heroes of the Storm, and Overwatch and get a first look at content that will come in the future.

A ticket costs a proud $199 to participate directly at BlizzCon 2016 (travel arrangements must be handled separately).

Blizzcon 2015 Logo

Tickets will be sold over 2 different days to give all interested parties a chance. The first sale will take place on Thursday, April 21st at 3:00 AM, the second opportunity is April 23rd at 7:00 PM. Usually, the tickets sell out within minutes, fans should mark these dates in red on their calendars.

As in previous years, a “virtual ticket” will again be available for purchase, so that viewers can watch the spectacle from their home computers without having to bring their real-life avatar to America. However, it is still unclear when the virtual tickets will be available and what they will cost, and this will be announced at a later date.

What will be discussed at BlizzCon is still largely a mystery. As every year, there will be numerous panels and presentations, and surely one or the other revelation of a new expansion. As soon as there is new information, we will keep you updated.

This is an AI-powered translation. Some inaccuracies might exist.

World of Warcraft: Blizzard closes the “Classic Server” Nostalrius – 150,000 active players lose their home

Blizzard is closing a server for their World of Warcraft, which was operated by fans.

It has been a phenomenon in World of Warcraft and other games for some time. The fans themselves call it “Classic Server” or “Private Server,” but you could also say “Pirate Server.” These are servers operated by others than Blizzard without any license. These servers run previous versions of WoW.

There are usually no fees for players to use these servers, while the official WoW is still a subscription game. This and the nostalgia factor certainly contribute to the popularity of these offerings .

The private server Nostalrius had, as reported by Kotaku, 800,000 registered users and 150,000 active players at its peak. Now French and US lawyers are shutting down the server on behalf of Blizzard. According to the operators of Nostalrius, they received a formal letter announcing a lawsuit. They responded by shutting down. Players likely have until April 10 at 23:00, then the lights will go out.

Nostalrius-WoW-Brief

Nostalrius ran with 1.124, the vanilla version just before Burning Crusade. The operators of the private server announced that they will make the source code and anonymized player data freely accessible, so that the community will decide the fate of Nostalrius. The current operators will no longer “take the lead.”

Additionally, a petition has been launched asking for signatures.

Blizzard has not commented on the server’s shutdown.

Perhaps the server’s popularity was its downfall

Mein MMO believes: It’s a sensitive topic. Fans say: This belongs to us, we have invested so much time and passion here. We just want to play like we used to when we fell in love with the game, just leave us alone. You’re not giving us what we want anymore, so we use our energy to create our own world, and then you destroy it.

Blizzard says nothing. But anyone can guess what lies behind it: It’s our game, we hold the rights to it, this is our job, jobs depend on it, and we are proud of our game; it belongs to us. If you want to play it, then on our servers, on our terms, and in a way that makes us money.

Whether every developer sees it this way is debatable. Former Everquest head Smedley has expressed his admiration for the energy and ingenuity involved in private servers for Everquest. From a “business perspective,” the stance is clear.

With all sympathy for the passion that people put into such “private servers,” everyone should know that such things can be shut down at any time, and the likelihood increases the bigger and more well-known a “private server” becomes. In recent months, it was increasingly observed, even by us, how comments about Nostalrius were being made as if it were totally normal to play there and as if there was nothing wrong with it.

In any case, this story heats up the discussion on the question: “Why doesn’t Blizzard create WoW classic servers themselves?”

This is an AI-powered translation. Some inaccuracies might exist.

Overwatch: New pose of Tracer still shows a lot of butt power – Furthermore: Ranked is coming

Better latency, ranked play mode, and a new victory pose – the latest patch for Overwatch includes some changes.

Many construction sites at once in Overwatch

Overwatch Mei Freeze Smile

Overwatch is currently in a pretty heated phase of beta, as the developers are slowly but surely running out of time. It’s all the more surprising that they are still introducing new game systems and major changes. The latest patch has ensured that players can finally dive into a ranked play mode and are now less frequently shot “around corners.” We have the details for you.

The ranked play mode of Overwatch

Originally, the ranked play mode, the Ranked-Play, was meant to be postponed to sometime after the game’s release, but now it has quietly slipped into the beta version. In a “Developer Update” video, Game Director Jeff Kaplan explains what the team envisioned for Ranked Play and how it is supposed to develop in the coming months.

Players compete in 2 rounds on the same map – once as attackers and once as defenders. Only after both rounds are completed is the winner determined. If one side wins both matches, the victory is clear. However, if there is a tie, for example, if the attack was won but the defense was lost, then it goes to “Sudden Death” on a control map. A single point is contested, and whoever has the advantage there wins the game.

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Overall, there are 5 different “ranks” with 5 divisions each. Every player starts as “Challenger 1” and works their way up to “Heroic.” Provided, of course, that one can rack up victories. Similar to Hearthstone, once a player reaches “Heroic,” they cannot fall back down. In the future, like in the card game, the exact rank of the player will be displayed to give clear information on how one stands compared to the rest of the world.

OVerwatch-Beta

There is a participation requirement for ranked play: players must reach at least level 25 to participate. This is to prevent complete newcomers from diving into this mode when they may not be familiar with all heroes, maps, and abilities.

There will also be small rewards for this mode, but few and purely cosmetic in nature. These rewards will not make it into the beta; for now, they just want to test the system.

Changes to the netcode – faster reactions

Another “Developer Update” revolves around the netcode, the exact mechanics, and server structures behind Overwatch. In nearly 20 minutes, the developers explain how Overwatch handles various aspects of the game, from latency to the reaction of a bullet hit. Until now, the system favored the shooter even if they had poor latency. As a result, there were often cases where players were hit even though they were already behind a wall, which felt unfair. In the future, the “grace period” that players with high latency have will be significantly reduced.

The whole topic is quite complicated but can be summed up with the words “Players with a good connection should feel treated more fairly.” You can derive all the small details best from the video.

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Tracer – Less backside, more fun

Overwatch Tracer New Pose

Finally, Blizzard has exchanged the controversial victory pose “Over the Shoulder” of Tracer, as previously announced. The name remains the same, but the young Brit poses a little differently now and no longer emphasizes her backside as much as before. Check out the new pose for yourself and form your own opinion.


For more news and articles about Blizzard’s hero shooter, check out our Overwatch theme page.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny: Das ändert sich bei Waffen und Klassen – Live-Ticker auf Deutsch zum Stream

Heavy ammo will only respawn once in a Crucible match. At the 5-minute mark (in Elimination, as soon as one team has 3 wins). After that, no more.

More and better rewards in the Crucible, Iron Banner, Trials of Osiris in Destiny

8:20 PM: They’re adding more legendaries to the Crucible, increasing drop chances. Through Shaxx’s weekly missions, there will be drops up to 335. In Trials of Osiris, loot items will go up to 330. In the Mercury chest, there are now weapons and armor up to 335.

In Iron Banner, there are no more engrams, instead now items. In the 3-player and 5-player packages, there are now 320 artifacts or ghosts. In the 5-player package, there are items up to 335.

8:25 PM: Exact changes to the balance will probably only be revealed on April 12th in the patch notes.

8:26 PM: Jon Weisnewski – I somehow imagined a guru with more gray hair and a hat! But he really looks more like someone who could say “Oops, I thought YOU proofread the patch notes; Dude?” Exact details on weapon balance, especially for the exotics, should be provided tomorrow.

Doktrin-des-Sterbens-Destiny

These are the changes in weapon categories

  • Auto Rifles: Doctrine of Passing archetype, fast auto rifles – base damage decreases. Slow auto rifles – base damage increases.
  • Pulse Rifles: Slow pulse rifles increase damage slightly.
  • Hand Cannons: Significantly more ammo in inventory.
  • Fusion Rifles: Increased stability for all.
  • Sniper Rifles: The 3 close-range scopes are being modified, making them “further” to make close-range sniping more difficult. Overall stability decreases. Aiming takes 2 frames longer. The snapshot perk is weakened.
  • If you switch from pistols to another weapon, you lose the special ammo.
  • The inventory ammo for shotguns, machine guns, and sniper rifles will be reduced.
destiny-mida

How exotic weapons are being changed

  • The scout rifle MIDA Multi-Tool has been extremely popular since December. “High Caliber Rounds” will be removed to give enemies shot by the MIDA a chance to fight back.
  • The auto rifle SUROS Regime will be stronger as a slow weapon due to the auto rifle buff, but “Spinning Up” will be weakened, which comes 4 shots later in the magazine. Focus Fire will be slightly buffed.
  • Felwinter Peak will get a bit more range.
  • The Last Word will get a nerf for the eponymous perk. They want to prevent 2-shot kills from the hip.
  • The Dorn remains a Year 1 weapon, now dealing only 4 ticks instead of 6 and for the minimum damage value.
  • The Icebreaker will also remain at Year 1 values. When switching from this weapon to another, you lose special ammo.
  • The Telesto now recognizes friends and can stick to them or friendly Titan bubbles, creating a kind of “walking bomb”.
  • The exotic pistol Promise of the Exiled now has an ADS tracking feature for the projectiles.
Destiny-Leerer-Blick
Was in der letzten Woche

Specific changes to legendary weapons

  • No exotic, but similarly important: The sniper rifle Void’s Gaze will have less ammo in inventory.
  • The raid MG Terminus from Quillem will have less ammo in inventory (normal and heroic versions).
  • The raid weapons from King’s Fall have been generally strengthened – reload time is reduced.

8:50 PM: Clear intention from Bungie, as seen often: Take the weapons for the range they are intended for. Snipers should seek distance. The clear winners are slow auto rifles and fusion rifles.

8:54 PM: The exotic pistol “Dreg’s Promise” now has a kind of homing bullets. That sounds interesting.

destiny-sturmbeschwörer

This is how Destiny changes the Warlocks

8:57 PM: Oh, oh, Stormcaller nerf is on the horizon. Exact details will be available in the patch notes on 12.4.

9:00 PM: For the SunSinger, they will weaken the “standard way” of playing him and want to enhance the alternatives.

9:01 PM: The same goes for the Stormcaller. Those who have used their perks to keep spamming their super will find it significantly more difficult. Landfall will also be weakened.

9:03 PM: The Voidwalker will likely become a bit stronger in its energy-vampiric ability.

9:06 PM: So the general message towards the end: Don’t complain right away before you’ve actually played it. Trust us, it’s all sensible. Try it out yourself. It’s about the feel you will have then.

9:07 PM: The exact numbers and values, the math, will be provided later. A bit should be coming on Thursday evening with the “This week at Bungie,” the bulk then in the patch notes next Tuesday.

The patch will come in the evening

9:09 PM: The patch that has been the focus of the discussion will be released on Tuesday, around 7 PM. Then the maintenance will begin.

9:20 PM: That was the last of our 3 live tickers about what happened at Bungie on Wednesday night. We hope we were able to present the information as clearly and understandably as possible. And if you enjoyed it a bit while reading, that would be great. If you want future information about Destiny, you know where to find us. We won’t be leaving anytime soon. Have fun and success out there, Guardians, and have a nice evening.

In the MMO shooter Destiny , it will be announced today in the stream how the balance for weapons and classes changes. We keep you updated in German.

Today at 8:00 PM our time, Bungie’s third and final live stream for the April update on 12.4. will take place. Today’s focus: Sandbox and Crucible updates. You can watch the stream here from 8:00 PM. We will accompany it with a live ticker on Mein-MMO.de.

Are the Warlocks in trouble?

6:45 PM: Today’s guest with DeeJ: the Design Lead Lars Bakken. He was the focal point in the whole “Bungie is changing matchmaking in the back end and now everything is messed up” story. A true villain in the background. The name sounds like someone Bond would have thrown from a train into a piranha tank in the 70s.

Then there will be information from Grant Mackay, who wants to talk about the plans for the Warlock. Uh-oh. The air is thick with the salty smell of fresh tears. DeeJ has already tweeted. I am a Warlock myself, we should wait humbly for the judgment. He knows nothing yet, but admits to his misdeeds as a Voidwalker. Last time it hit Titans, now it seems to be the Warlocks’ turn.

And the Gunsmith Jon Weisnewski talks about arsenal developments. He has previously announced the big “It goes up by 0.04%” changes.

Destiny Warlock

7:00 PM: For those who need a little “What happened last time“:

7:05 PM: To the people involved today:

Jon Weisnewski, is the weapon guru, Senior Gameplay Designer. He has been in the video game industry for 16 years. Until shortly before the Destiny launch, he was primarily a tester for games and led teams for over 13 years. He has also been at Bungie since 2009, leading the testing team for Destiny. In the live game, he is responsible for the whole balance stuff: everything that deals damage falls under his responsibility. Weisnewski and his team essentially determine how much damage it does.

Grant Mackay came from Bioware to Bungie in 2015. At Bioware, he was the Lead Multiplayer Designer for Dragon Age Inquisition, and previously worked on Neverwinter Nights and Dragon: Age Origins. At Bungie, he is a sandbox designer – part of Weisnewski’s team.

Lars Bakken is the Competitive Multiplayer Design Lead for Destiny, having been with Bungie since the Halo 3 days. He is responsible for new game modes in the Crucible and all the changes. He was caught testing the Iron Banner weeks before the event went live. And in this whole “matchmaking” story, he was also involved.

Arkus-Warlock

7:15 PM: Who will shed more tears today? Warlocks or Wolfsburg fans?

7:25 PM: So the whole thing should start around 8:08 PM again. Today there should actually be a lot to discuss and little to show. Essentially, it will be about information like: This weapon type/ability/exotic weapon or this perk will get stronger or weaker. It’s quite possible that a new PvP mode will be presented, maybe a new Crucible map, something in that direction. In any case, they have already let it slip that they will show Crucible action.

7:40 PM: Will they present “new exotics” today? Somehow only to bring one PlayStation-exclusive weapon as the only exotic seems unusual – maybe they have strategically saved up some more goodies. But I wouldn’t bet on it either.

Zen-Meteo-Waffe

7:55 PM: Running gag on reddit at the moment. How will Bungie nerf fusion rifles this time? The background is: hardly anyone plays these things, but Bungie has an internal tester who is so good with fusion rifles that he goes berserk every time they are boosted even a little. For months we have heard, “players need to discover fusion rifles for themselves.”

7:56 PM: It’s slowly getting started, the first sounds escape from the stream. It’s supposed to begin around 8:05 PM.

8:03 PM: Prayer circles are spontaneously forming in the community. Warlocks plead to be spared. They should feel free to nerf the Flame and Arc users into the ground, it sounds from one corner, as long as they leave us Voidwalkers alone.

From here on, the live stream for the updates starts: More rewards

8:07 PM: Lars Bakken and DeeJ. No one knows who looks more like a Bond villain, they are old tour buddies, chatting about who gets Greenland when Bungie takes over the world. They are advertising lukewarm water and mugs from the store.

8:08 PM: Oh, there are changes to the revive mechanic and changes to special and heavy ammunition. They are tweaking the reward system, aiming to provide more ways for players to reach light level 335. Also in the Crucible, solo players should be able to reach 335.

Destiny-Licht-hinter-Nemesis

8:10 PM: For reviving other players, you now need to get a bit closer to them and you will need a bit longer. It should no longer be possible with the “fast revive armor pieces like the Crest of Alpha Lupi or Light Beyond Nemesis to revive teammates while sprinting. The overshield you get is also not as strong anymore.

And the revive timer is two seconds longer. The more frequently players die, the longer the timer becomes. In Trials of Osiris, the timer is 7 seconds after the first death, 14 seconds after the second death, 21 seconds after the third death, and so on.

Reviving will overall be more difficult and also weaker.

8:15 PM: It’s now about how players outsmart the “No special ammo at the start of 3-player matches” situation with Icebreakers and hand cannons. Bungie’s changes there didn’t work. They are therefore invalidating the change. In the future, players will start with special ammo in the Crucible again. Special ammo will respawn in 3 minutes – and then after 2 minutes. Overall, special ammo is intended to be valuable and rare.

Heavy ammo will only respawn once in a Crucible match. At the 5-minute mark (in Elimination, as soon as one team has 3 wins). After that, no more.

More and better rewards in the Crucible, Iron Banner, Trials of Osiris in Destiny

8:20 PM: They’re adding more legendaries to the Crucible, increasing drop chances. Through Shaxx’s weekly missions, there will be drops up to 335. In Trials of Osiris, loot items will go up to 330. In the Mercury chest, there are now weapons and armor up to 335.

In Iron Banner, there are no more engrams, instead now items. In the 3-player and 5-player packages, there are now 320 artifacts or ghosts. In the 5-player package, there are items up to 335.

8:25 PM: Exact changes to the balance will probably only be revealed on April 12th in the patch notes.

8:26 PM: Jon Weisnewski – I somehow imagined a guru with more gray hair and a hat! But he really looks more like someone who could say “Oops, I thought YOU proofread the patch notes; Dude?” Exact details on weapon balance, especially for the exotics, should be provided tomorrow.

Doktrin-des-Sterbens-Destiny

These are the changes in weapon categories

  • Auto Rifles: Doctrine of Passing archetype, fast auto rifles – base damage decreases. Slow auto rifles – base damage increases.
  • Pulse Rifles: Slow pulse rifles increase damage slightly.
  • Hand Cannons: Significantly more ammo in inventory.
  • Fusion Rifles: Increased stability for all.
  • Sniper Rifles: The 3 close-range scopes are being modified, making them “further” to make close-range sniping more difficult. Overall stability decreases. Aiming takes 2 frames longer. The snapshot perk is weakened.
  • If you switch from pistols to another weapon, you lose the special ammo.
  • The inventory ammo for shotguns, machine guns, and sniper rifles will be reduced.
destiny-mida

How exotic weapons are being changed

  • The scout rifle MIDA Multi-Tool has been extremely popular since December. “High Caliber Rounds” will be removed to give enemies shot by the MIDA a chance to fight back.
  • The auto rifle SUROS Regime will be stronger as a slow weapon due to the auto rifle buff, but “Spinning Up” will be weakened, which comes 4 shots later in the magazine. Focus Fire will be slightly buffed.
  • Felwinter Peak will get a bit more range.
  • The Last Word will get a nerf for the eponymous perk. They want to prevent 2-shot kills from the hip.
  • The Dorn remains a Year 1 weapon, now dealing only 4 ticks instead of 6 and for the minimum damage value.
  • The Icebreaker will also remain at Year 1 values. When switching from this weapon to another, you lose special ammo.
  • The Telesto now recognizes friends and can stick to them or friendly Titan bubbles, creating a kind of “walking bomb”.
  • The exotic pistol Promise of the Exiled now has an ADS tracking feature for the projectiles.
Destiny-Leerer-Blick
Was in der letzten Woche

Specific changes to legendary weapons

  • No exotic, but similarly important: The sniper rifle Void’s Gaze will have less ammo in inventory.
  • The raid MG Terminus from Quillem will have less ammo in inventory (normal and heroic versions).
  • The raid weapons from King’s Fall have been generally strengthened – reload time is reduced.

8:50 PM: Clear intention from Bungie, as seen often: Take the weapons for the range they are intended for. Snipers should seek distance. The clear winners are slow auto rifles and fusion rifles.

8:54 PM: The exotic pistol “Dreg’s Promise” now has a kind of homing bullets. That sounds interesting.

destiny-sturmbeschwörer

This is how Destiny changes the Warlocks

8:57 PM: Oh, oh, Stormcaller nerf is on the horizon. Exact details will be available in the patch notes on 12.4.

9:00 PM: For the SunSinger, they will weaken the “standard way” of playing him and want to enhance the alternatives.

9:01 PM: The same goes for the Stormcaller. Those who have used their perks to keep spamming their super will find it significantly more difficult. Landfall will also be weakened.

9:03 PM: The Voidwalker will likely become a bit stronger in its energy-vampiric ability.

9:06 PM: So the general message towards the end: Don’t complain right away before you’ve actually played it. Trust us, it’s all sensible. Try it out yourself. It’s about the feel you will have then.

9:07 PM: The exact numbers and values, the math, will be provided later. A bit should be coming on Thursday evening with the “This week at Bungie,” the bulk then in the patch notes next Tuesday.

The patch will come in the evening

9:09 PM: The patch that has been the focus of the discussion will be released on Tuesday, around 7 PM. Then the maintenance will begin.

9:20 PM: That was the last of our 3 live tickers about what happened at Bungie on Wednesday night. We hope we were able to present the information as clearly and understandably as possible. And if you enjoyed it a bit while reading, that would be great. If you want future information about Destiny, you know where to find us. We won’t be leaving anytime soon. Have fun and success out there, Guardians, and have a nice evening.

This is an AI-powered translation. Some inaccuracies might exist.

World of Warcraft: Night Elves conquer London

Some artists have beautified the streets of London – and quite nerdily with artworks inspired by World of Warcraft..

Night Elves are the new Orcs

Blizzard is now conquering London with the Night Elves – albeit a bit differently than one might imagine. Together with some artists from ARTitude, the creators of World of Warcraft have adorned several walls in downtown London with artworks. The images primarily feature Night Elves and chant “Night Elf is the new Orc!”

This fits wonderfully with the rather martial motif of the slaying elf, which is now beautifying Great Eastern Street. At least until someone decides to deface these artworks. You can watch the creation process of these works in the video “ARTitude – Elves of Mayhem” above.

Would you want such images on your street as well? Or would that be a bit too wacky for you?


For more news and articles about Blizzard’s MMORPG, check out our World of Warcraft topic page.

This is an AI-powered translation. Some inaccuracies might exist.

The Division: First images of the assault “Falcon Lost”

In the MMO shooter The Division, the first screenshots of the upcoming incursion “Falcon Lost” have been released.

Ubisoft Massive has presented two screenshots from the first incursion “Falcon Lost” via Twitter. This upcoming 4-player group activity will be available with the April update on April 12th for agents who have reached the endgame.

division-falconlost1

The first screenshot shows a fight between the Division agents and troops of the Last Man Battalion in the new operation area.

division-falcon-lost2

The second image provides an overview of the upcoming area. You can see that there will be several opportunities to take cover. It can be assumed that this will also be necessary.

The following note comes from the Twitter announcement:

Prepare for “Falcon Lost”.


With our The Division guide collection, which is continuously updated, you can get ready. Beginners and max-level agents will find answers to their questions here.

This is an AI-powered translation. Some inaccuracies might exist.

The Division will bei Cheatern hart durchgreifen, hat “jede Menge Probleme”

In The Division, cheaters and hackers are in for a tough time. Massive will crack down hard in the future.

As community developer Yannick Banchereau stated in the latest weekly report, they want to put a stop to the cheaters and hackers. The PC version of The Division has “a lot of problems“. First changes will come with the upcoming April update.

Cheaters will be permanently banned in The Division

division-cleaner

Once update 1.1 becomes available to agents, PC players can report cheating in the PC version’s client. To do this, agents must report the cheater’s name so that the team can manually check the complaint.

The cheater will then be excluded from the game without warning for three days if the review confirms the reporter’s suspicion, and will subsequently receive a second chance. If the player abuses this chance to cheat again, a permanent ban will occur.

Manual reviews are necessary to identify and filter out the numerous false reports. They ask that players only report someone when they are really sure that they are cheating. These players might just be using better weapons and armor pieces.

division-falkennest

The development team uses both community reports and automated mechanisms to identify cheaters and hackers. They are working on better solutions to efficiently locate and punish these fraudulent agents.

According to Banchereau, there are no cheating issues on the Playstation 4 and Xbox One.


In the State of the Game, further topics were discussed, such as the backpack bug and new blueprints in The Division.

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Source(s):
  1. vg247

Black Desert asks: Do you want to level up your horses while you are afk?

In Black Desert , they want to know from the players if they wish for a new “Auto Path” feature. The answer is clear.

Leveling horses while being AFK

Black Desert Duomount 2

The guys and girls from Daum want to listen to their community in Black Desert, and they keep making that clear. The latest sign of this is a survey in the official forum, where they are asking players if they would like an expansion of the Auto Path feature. According to this, they will implement a repeat option so that the character will walk the marked route again and again.

In the forum, Community Manager Jouska explains it as follows:

“For everyone who doesn’t know the feature yet: It allows you to set a series of waypoints on the map that are then connected by a green line. Once the path is confirmed, your character will repeatedly walk along that path. If you complete this on a mount, you also have the option to automatically feed the horse carrots regularly to maintain its stamina. In summary, this mechanism allows you to level breath, strength, and horses while being AFK.”

The response is currently quite clear, with nearly 85% of the votes in favor of “Yes,” so one can assume that this feature will soon find its way into the western version of Black Desert. If you want to participate in the survey yourself, here is the official forum and the corresponding post.

We have dealt with the AFK-friendly features of the game in this article:


You can find even more news and articles about the MMORPG on our Black Desert topic page. A look into our Black Desert beginner’s guide is definitely worth it.

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FIFA 16 kommt in The Vault von EA Access und Origin Access

The soccer simulation FIFA 16 will soon be added to The Vault of EA Access and Origin Access.

fifa16-team

As EA Sports announces, their soccer game FIFA 16 will be available from April 19 for The Vault of EA Access on Xbox One and for Origin Access for PC users. This means FIFA 16 joins the constantly growing collection of EA games that can be accessed through this service.

The Vault of Origin Access already includes games like Titanfall, Battlefield 4, or Dragon Age: Inquisition. For €3.99 per month, members can access this collection of games at no additional cost. In addition to exclusive discounts, members are also offered the opportunity to occasionally test full versions of upcoming EA titles before their release.

FIFA 16 will not be the first soccer simulation to make its way into The Vault. EA and Origin Access members can already play FIFA 15, the predecessor of FIFA 16, at no extra cost.


Which players are the best players in FIFA 16 Ultimate Team since the Winter Upgrades? Find out here.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Origin
  2. EA Sports

Star Citizen: Großkampfschiffe, die Lokalisierung, etwa auf Deutsch, und ein pendelnder Chef

Chris Roberts, founder of Cloud Imperium Games, speaks in a video lasting over 1 hour and another half-hour about the MMORPG Star Citizen.

Star Citizen is highly anticipated by many gamers, and it is evident from the alpha versions that the game elements are slowly coming together and Star Citizen is drawing closer to the grand vision of a gigantic, epic space MMO. In a new “10 for the Chairman” video, Chris Roberts spoke about the current developments and also about how the team will pilot capital ships.

Star Citizen Gamescom Ships
Teamwork and Localization

To achieve this, one really needs to work as a team. Everyone on board has an important role to fulfill, without which effective piloting of the ship will not be possible.

Moreover, work is already underway on the localization of the game. However, Roberts cannot yet say whether the localized versions will follow later or whether all language versions will be released simultaneously. It might very well be that only the English version is released at first, allowing backers to play, and then later perhaps the German or French version will be added. As it is digital, this is no longer a problem today; they are no longer tied to a date as it was in “box times.”

For some languages, they will offer a “full translation,” with synchronized cinematics and everything, while for others, only subtitles will be available, Roberts stated. That is purely a matter of time, depending on when everything is ready in the English version.

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Chris Roberts explains that he is currently commuting a lot between Austin, Texas, England, and Germany. Because studios belonging to Cloud Imperium are located in these countries, working on different elements of the game. Chris Roberts’ job is to coordinate this work and ensure that these elements all come together this year to ultimately lead to a complete game.

Spaceships Take Off and Land on Planets

Furthermore, there is a preview of Update 2.4.0, which will bring persistence. All your changes will then be saved server-side, as is typical for an MMO. Additionally, Star Citizen will receive the in-game currency United Earth Credits (UEC), with which players can purchase clothing in the game.

The UI and the holotable will be revamped, and there will be technical optimizations. With Update 2.6.0, the developers aim to make spaceships lockable. However, these locks should also be breakable. This year, manual landing of ships on planetary surfaces and moons, as well as the recovery system for stranded players, is planned. Players should also be able to refuel spaceships in space this year.

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Source(s):
  1. MassivelyOP
  2. Gamestar

League of Legends: Rotation beginnt schon dieses Wochenende!

With the new game mode rotation, RiotGames aims to provide players of League of Legends (LoL) with more variety and fun.

To offer LoL players more fun, new game modes will be available on the League of Legends servers every weekend in the future. This rotation includes not only already known game modes like “the Legend of the Poro King” and the “URF mode,” but also new variants of the game that have not been seen before. The new game modes are guaranteed to be fun as well, because so far the majority of fans have always found the special game variants of League of Legends entertaining.

The game mode rotation starts on Friday at LoL

Poro-King-LoL
LoL Mode: The Legend of the Poro King

On Friday afternoon at 4:00 PM server time, the first mode of the game mode rotation will be released — this will end on early Monday morning. At least one game mode will be offered per weekend. In all game modes, champion mastery is available, which means you will earn mastery points and also ratings of the champions.

This means that it is possible to win Hextech Chests and Keys during the game mode rotation! Here you can learn how to use these chests and keys to get free skins or champions: Hextech Crafting Guide.

For more information about the game mode rotation, you can find it in our article about it.

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Star Wars Battlefront: DLC Outer Rim jetzt auch ohne Season-Pass

From now on, everyone can dive into the Outer Rim of the online shooter Star Wars: Battlefront, as the DLC is now available for everyone.

Previously, only Season Pass holders had the pleasure of enjoying the new features and battles of the Outer Rim DLC. But the two weeks of exclusivity are now over, and the expansion can now be used by anyone. However, it is not free. One has to pay nearly 15 euros for it.

star wars battlefront outer rim 2
New Maps and More

Anyone who purchases the Outer Rim DLC will receive four new multiplayer maps. These include Jabba’s Palace, Palace Garage, SororSuub Refinery, and SororSuub Pipelines. A new game mode called “Extraction” is also introduced. The DLC adds the heroes Greedo and Nien Nunb, and you’ll be excited about the weapons Relby V-10 and the DT-12 Blaster. The new Scatter Gun, Dioxis Grenades, and Adrenaline-Stim Star Cards are also part of the DLC, along with an increase in the level cap to 60 and a spectator mode.

More DLCs Coming

The developers at DICE are already hard at work on more DLCs. This summer, Bespin is set to be released, where you will visit the famous Cloud City. This fall, Death Star will follow, and in spring, an expansion that currently has no title will come. The DLCs can all be purchased individually but are also part of the Season Pass for the online shooter Star Wars: Battlefront. What new features the upcoming DLCs will bring is not yet known.

Battlefront Cockpit

From the names, it can be inferred that new maps will be offered on the Cloud City of Bespin and the Death Star. New weapons and presumably also new heroes will likely be included as well. Perhaps we will also see a battle for the Death Star. A new game mode, in which one must fly through the trench of the Death Star on the side of the Rebels and destroy the battle station while the Empire tries to prevent this, would surely be something that fans of the online shooter wish for.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Gamespot

The Division: Radical Crafting Changes – How to Prepare for 1.1.

With the update 1.1., major changes to crafting are on the horizon in The Division. We provide tips on what agents can do now.

Although Ubisoft Massive has already released some information about the upcoming update “Incursions” days ago, there were a few surprises in the recently shared patch notes. In addition to two new named high-end weapons and changes in the Dark Zone, significant adjustments to the crafting system in The Division are being made.

Crafting will become significantly more expensive in The Division

division-schnee-auto

According to patch notes 1.1, crafting items will become significantly more expensive starting April 12. Not only will crafting high-end items become more cumbersome, but material conversion and destroying items will no longer yield as many resources as before.

These are the crafting changes in detail:

  • 10 standard (green) materials instead of 5 to craft 1 specialized (blue) material
  • 15 specialized (blue) materials instead of 5 to craft 1 high-end (gold) material
  • 10 high-end (gold) materials instead of 8 to craft 1 level 31 high-end (gold) item

Additionally:

  • Breaking down a standard (green) item now yields 1 standard material instead of 2
  • Breaking down a high-end (gold) item now yields 1 high-end material instead of 2
division-übergriffe

However, the Division Tech requirements will be removed from some level 31 high-end blueprints.

Community reacts divided to crafting changes

Agents are still undecided about what to make of the upcoming crafting changes. For instance, you can follow detailed discussions in the reddit forum on this topic.

Many users cannot understand these changes. Players who can’t invest as much time to collect the necessary materials will be punished. It is also a punishment for those who do not wish to exploit potential farming glitches.

division-ak-74-1

One agent sees these changes as a significant step back. The developers now seem to arbitrarily decide that players need to invest more time and effort to get what they could already obtain in a reasonable time. This would only promote mindless grinding and the tedious repetition of the same activities. This does not contribute to the fun of the game.

Other users find this intervention by the developers quite appropriate. It is not a punishment but rather balance adjustments. High-end items should not be obtained so easily. Since high-quality items should be rare and desirable, it is good that they can no longer be crafted so easily.

The game has been too “crafting-oriented” so far. There is hope that it will now be more lucrative to obtain high-level drops. So far, loot was almost exclusively used to be dismantled to gain materials for crafting. The joy of good loot should now be brought more to the forefront.

Whether these drops will indeed be qualitatively better remains to be seen. After all, as it stands, only crafting will become more arduous. What do you think about the upcoming crafting changes?

What should I do until the update on April 12?

division-damascus

The community is now wondering how to deal with the upcoming changes. Is it wise to invest as much as possible into crafting now before it gets more expensive, or should one be more cautious?

Tips on how to prepare for the crafting changes:

  • The best tip right now is to dismantle all items you do not use or plan to use in the future before April 12. After the update, you will receive fewer materials from their destruction.
  • As particularly the material conversion of blue crafting materials into high-end materials will be less fruitful, you should produce as many high-end materials as possible this week.
  • Many users and some gaming websites now recommend crafting items like crazy. After all, crafting will become more expensive. If you want to own the items of the current high-end blueprints, now is indeed the best time to craft them. However, keep in mind that new blueprints – including new named high-end weapons – have been announced. It might also be wise to save crafting materials for these blueprints if you feel prepared enough already.

How are you preparing for the crafting changes?


How does crafting in The Division work at all? Find out here.

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Destiny: Weapon Day on April 6 brings God Rolls – Tonight we will learn what will be different

In the MMO shooter Destiny , Banshee-44 has weapons again. But we will only learn how good they are this evening.

Strange situation: Banshee-44 is bringing weapons again today. But Bungie will announce in a live stream tonight what “balance changes” are coming for the Guardians. The so-called “sandbox update” is coming: Which weapon types will become stronger? Which weaker? What changes are coming to exotic weapons and what to subclasses? Bungie will change the rules in the Destiny sandbox on April 12. Details will be announced today starting at 8:00 PM. We will cover it with a live ticker on Mein MMO.

But first, let’s get to Banshee-44.

Destiny-Fabian-Strategy
The Banshee Exotic that is most looking forward to tonight. Maybe there’s a buff in store.

These 5 weapons you should test this week

Anyone who wants to get on Banshee’s good side, also to get to the exotics, should test these weapons for him:

  • A kinetic auto rifle from Häkke should be used against Fallen.
  • Suros provides an auto rifle that draws you into the crucible.
  • A fusion rifle from Omolon is targeting the Vex Minotaurs.
  • An impulse rifle from Suros has an account to settle with the Vex.
  • And a sniper rifle from Omolon enjoys taking down Fallen Captains.
Suros-PDX
Are golden times returning?

These 5 weapons you can order in Destiny

These 5 weapons you can commission this week:

  • The Häkke Zarinea-D is an auto rifle, relatively high fire rate, but not the highest, like the Doctrine of Death. High stability, relatively low range. A good thing, but not the first choice in the current meta… but maybe, well, you know. But then you can also get it tomorrow.
  • The hand cannon Kumakatok HC4 hasn’t done much yet, but it has pretty decent stats with an ugly spot in range.
  • The pulse rifle Suros PDX-41 is a bit overshadowed by its big brother, the PDX-45. And since pulse rifles have fallen out of favor since December, the weapon isn’t as popular anymore.
  • Then we have the “small” rocket launcher JLB-42. Although a “small rocket launcher” is roughly equivalent to a “slim colossus.” It is true: even small rocket launchers leave big holes. However, most Guardians have probably found their heavy weapon by now.
  • And the fifth weapon is the Häkke-Tamar-D sniper rifle. For snipers, most Guardians actually tend to prefer the so-called “revive snipers” with high damage like the Eirene. The Tamar-D is not part of this elite group, but it could come with “oversupply,” making it an option for a kind of “PvE support rifle,” allowing access to more heavy weapons.

Recommendation: Depending on what happens tonight, you might want to take the Zarinea-D or the hand cannon.

Suros-Dis-47

These are the extraordinary rolls this week – God Rolls included

The Guardians, for instance on reddit, rejoice over these extraordinarily strong rolls.

A Suros Dis-47 comes with perfect balance, hand-laid stock, and fully automatic. If you are into full auto, it doesn’t get much better than this.

A PDX-45 is available with hammer-forged, balance adjustments, and rifled barrel. That’s probably the God Roll.

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The Uffern HC4 comes with third eye, fireball, and reinforced barrel.

A Thesan FR4 is available with Void damage, one-man army, braced frame, and target tracker.

In this video, you can see the rolls of weapons from last week: Zarinea-D, Ari-41, Dis-43, JLB-47, Jingukogo-D.

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Mecker Wednesday: How extensions ruin the fun

Wednesday is complaint time. And do you know what currently bothers me about the present? The future! At first glance, that sounds absurd, but let me explain: When I know what great game content awaits me in the future, I can hardly enjoy what I currently have.

The most prominent example for me right now is Hearthstone. I look forward to every card release, I am excited about the reveal of the old gods, and I am curious like a night elf ranger’s bow what cool decks can be created from the cards. Yet at the same time, every reveal of a new card lowers my motivation to play the game in its current state.

Hearthstone Nzoth

Don’t get me wrong, Hearthstone is not bad. But just knowing about the cards that will be coming soon makes the current cards so much duller and monotonous. It’s already a torture just to push myself through the daily quests so that I have enough gold at the start of “The Whisper of the Old Gods” to build some solid decks.

I have a similar problem with World of Warcraft: Legion. My last PvE goal, to defeat Archimonde on heroic to get the mount, was fulfilled by a friend, and now the game is… boring. And it’s really not. I would still have so many things to do, so many achievements to collect, and so many pet battles to fight that I could easily bridge the time until Legion. But still, I can’t bring myself to do it because I already know what awaits me in Legion.

WoW Legion Nightborne

I am aware of the fate of some characters like Tirion Fordring or Magni Bronzebeard, I know about the cool lore that will surround the Nightborne and I am looking forward to the quests concerning the artifact weapons, that everything that is “currently” in the game fades away for me more and more.

Perhaps I have simply become a victim of “new is always better”, but it is getting harder to enjoy what I currently have in front of me when I already know what will come soon. Of course, my job also somehow gets in the way, as writing spoiler-free articles for a gaming site is pretty pointless. And yet it bothers me to already know so much about what will be – but only in the future. And when that time comes, I will surely hear the first rumors about what awaits me next.

What do you think? Can you relate to this problem?

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The Division: “Operation ISAC” – Teaser trailer shows weekly missions

A teaser trailer for The Division has been released to prepare agents for the upcoming weekly assignments.

The update 1.1 “Incursions” brings some fresh content to Ubisoft’s MMO shooter The Division. This includes daily and weekly assignments.

“Operation ISAC” brings weekly assignments and rewards to The Division

Now Ubisoft has released a teaser trailer introducing “Operation ISAC”. This will provide Division agents with in-game assignments each week. If they complete them, they can earn tasty rewards.

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The video shows that every Tuesday you can expect a transmission from ISAC, which gives you details about your weekly assignment. If you accept it, rewards await you upon completion. At the end of the trailer, it is mentioned that we are the only ones who can achieve this. However, how extensive and “difficult” these assignments will be is not yet known.

division-agent

ISAC (Intelligent System Analytic Computer) is, by the way, our digital assistant, who often speaks to us in the game and points us to attack targets and more.

So far we know about the assignments:

  • They can be tracked on the map in the “Deployment Overview” menu.
  • Assignments are only available for a limited time (24 hours for daily assignments and 7 days for weekly assignments). After that, they will be replaced by new assignments.
  • They can be assigned to different categories: Combat, Dark Zone, and Crafting.
  • Most assignments can be completed alone, but it will also happen that you need the help of other agents to complete them.
  • There will be various rewards, such as Phoenix Credits, Division Tech, and even DZ experience.

With the upcoming update, two new named high-end weapons will come to The Division.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. GameSpot

Hearthstone: The Ancient – a 30/30 minion?!

Among the latest cards from Hearthstone is a real heavyweight. The strongest minion in the game so far.

It’s All About Blood

There are still a few weeks until the release of the new expansion for Hearthstone, but Blizzard regularly releases new cards to keep players entertained. Today, there are some Warrior cards and the strongest minion in the game so far.

Waiting for Warrior is the Ravaging Ghoul, a new minion with 3/3 stats and a cost of 3 mana. Its Battlecry is interesting, as it deals 1 damage to all other minions. This could become a must-have card for many Warriors, as they may have to forgo some other “Whirlwind” mechanics, but often rely on them to create synergies with the Armorsmith or various Enrage effects.

Also for Warrior is the new spell Blood Warriors for 3 mana points. This is reminiscent of Medivh the Mage’s Echo, but works a bit differently. The Warrior receives a copy in hand of each allied, wounded minion. Since Warriors have relatively many ways to injure their own minions, this can quickly provide a huge card advantage.

Druids receive the Mire Keeper, a 4 mana minion that only has 3/3 stats. Like many Druid cards, it features an “Either, or” effect, presenting the player with a choice: Summon a 2/2 Slime or gain an empty Mana Crystal. This makes the card versatile, as it can effectively be a 5/5 creature for mana or a significant advantage in the coming rounds if one can afford to bring something “weaker” onto the board.

Heavyweights in Hearthstone

For all fans of the Shadowhammer, there’s the weapon from Cho’Gall – at least if you’re a Shaman. The Hammer of Twilight is a 4/2 weapon for 5 mana that also has a relatively strong Deathrattle: Summon a 4/2 Elemental. Fans are already criticizing the weapon and would have preferred it at 4 mana cost with Overload (1), as this weapon has hardly any chance to take out other minions by itself starting from turn 5. However, many cards have not been revealed yet, making it difficult to assess any potential usefulness.

The day’s hidden highlight is Blood of the Ancient One. This neutral 9/9 minion for 9 mana is quite threatening, but it has an interesting card text: “If you control two of this minion at the end of your turn, combine them into The Ancient One.”

And this minion is indeed a real heavyweight, as it has crushing stats of 30/30 and can easily wipe out an opposing hero on its own. Whether this is really playable and necessary will likely only be revealed in a few weeks. Normally, you’re already winning if you have two 9/9 minions sitting unbothered on the field – so let’s wait and see.


For more news and articles about Blizzard’s card game, visit our Hearthstone topic page.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. hearthpwn.com