In The Division, some players are experiencing the issue that their agents are missing after Update 1.1. Massive has apparently found a solution and is working on a fix.
After the “Incursions” update, not everything is running smoothly in The Division. The challenge mode mission was missing on April 13th, on the patch day, high-end agents were raining and some agents are even complaining that their agents are missing. While the earlier mentioned issues have been resolved, further investigation was needed for the “missing characters issue”.
Fix for missing agents in The Division is on the way
As the community developer Yannick Banchereau reports in the Ubi forum, the development team has been able to identify this problem and is diligently working on a fix to restore the missing agents.
Apparently, the cause was a server that wasn’t working properly and couldn’t correctly synchronize the character data. This ultimately resulted in the agents of some players not being displayed.
In the meantime, the server has been renewed so that it can fulfill its normal functions again and no further players will be affected by the problem.
Yannick emphasizes that for all those affected by this problem, the characters have not been deleted. They are now working on a fix that will bring the agents back. However, this requires server downtime, and they will notify when this will happen.
However, Ubisoft’s Yannick points out that any progress on the affected accounts, including that of other characters, must be reset to the status before the maintenance on April 12th. Therefore, it is advisable not to invest too much effort into the game until the issues are resolved if your account is affected.
They apologize for the inconvenience and thank for the help in identifying this problem.
Are you looking for info and helpful guides on Ubisoft’s post-apocalyptic MMO shooter? In our collection of The Division guides, which is continuously updated, you will surely find what you need.
This is an AI-powered translation. Some inaccuracies might exist.
Hearthstone cards like to sing songs by Britney Spears. Don’t you believe it? Check it out here …
Around Hearthstone there are plenty of fan projects and often one or another song that deals with the meta or the current, most annoying deck of the game. YouTuber Grün Ling has let their creativity run free and used the various cards of the game and their sound effects to create a very special work. You best listen for yourself to see how the cards perform the song “Baby one more time” by Britney Spears. Almost better than the original, right? Even if he cheats a bit and no card actually says “me” – but that can probably be overlooked. More of such works are planned for the future, which are sure to provide some laughs.
With the April update in The Division, the vendors also undergo changes. We report on how the offer of “Dark Xur” and the specialty gear vendor looks this week.
“April does what it wants.” This saying also applies to the Dark Zone specialty vendor, affectionately called “Dark Xur” in The Division. This vendor no longer demands Phoenix Credits for his goods since the April update; now he (or she) wants Dark Zone currency. Furthermore, his inventory has changed drastically.
However, the specialty vendor has not changed his location in the Dark Zone: You can find him in the safe room in DZ06, right at the north of the Dark Zone:
What the Dark Zone specialty vendor has since the update 1.1
Until now, you could acquire high-end weapons, lots of blueprints, cosmetic items, and much more from “Dark Xur” for Phoenix Credits. However, since the April update, he has drastically reduced his stock. Now, there are only items for the gear sets. To be able to acquire these, you must be DZ rank 30 or 50. Additionally, the Gear Score, which indicates the equipment value of the items, is specified.
Blueprints that “Dark Xur” offered before the update are now located in the inventory of the specialty gear vendor.
What the specialty gear vendor has in stock since the update
The specialty gear vendor in the Tech Wing of the Operations Base also offers new items since the April update. These solely consist of high-ends, gear set parts, and cosmetic items. Since the update, the Gear Score, which indicates the equipment value, is specified.
Weapons:
M44 – Custom (Sniper Rifle) 870 PCs – Value 201
SOCOM SCAR-L (Assault Rifle) 940 PCs – Value 204
Px4 Storm Type F (Pistol) 167 PCs – Value 182
Additionally, this week there are three high-end backpacks and one holster available for purchase.
For 322 PCs each, you can buy the Jacket – Sand color and the Ranger jacket.
Blueprints of the specialty gear vendor:
Since the “Incursions” update, the vendor has blueprints of the gear set parts in stock. All have a value of 214.
“Tactician’s Authority” Knee Pads 333 PCs
“Watchman’s Call” Mask 391 PCs
Assault’s Mask 390 PCs
Assault’s Knee Pads 332 PCs
“Watchman’s Call” Knee Pads 337 PCs
“Tactician’s Authority” Mask 389 PCs
Furthermore, many high-end blueprints are available, all purchasable with a value of 182 or from level 30. Along with numerous mods and armor pieces, blueprints for the following weapons are also available:
A heavy bug forced Blizzard to ban the hero Kael’thas from Heroes of the Storm. We have the details for you.
Kael’thas – Infinite Living Bombs without Mana Cost
The fact that Blood Elves tend to cast one too many spells can be attributed to their mana addiction, but what was possible with Kael’thas in recent days has even the biggest arcane junkie rubbing their eyes in disbelief. The prince obviously was tired of setbacks and took fate into his own hands. Due to a bug, it was possible to cast the spell “Living Bomb” infinitely – and without cooldown or mana cost. This video demonstrates how it looks in the game:
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The bug turned out to be so serious that Blizzard temporarily disabled Kael’thas in all ranked game modes until the issue was fixed – which was addressed with the patch last night.
Balancing Changes: Even More Power for Kael’thas
Last night (April 12, 2016), Blizzard also released a patch that brought some changes to the balance. Despite the aforementioned bug, Kael’thas is definitely on the winning side of these changes, as he gains both an increase in his maximum HP and increased damage from his Flame Strike, which will no longer be enhanced by the deep green spheres. The living bomb also now deals more damage.
Other important changes include:
Abathur’s Monstrosity receives more health points and can generate more stacks through minion kills.
Brightwing’s Emerald Winds now passively increases the healing of Soothing Mist by 8%.
Tyrande’s Lunar Flare deals nearly 40% more damage and has reduced mana cost/cooldown.
A list of all adjustments can be found in our sources.
The MOBA shooter Battleborn is opening its doors to the open beta for Xbox One and PC today. PS4 users have already been able to utilize the testing phase since Friday.
Today, on April 13th at 7 PM, the open beta of the hero shooter Battleborn is available on all platforms. Thus, Xbox One and PC users follow the PS4 players who have already been testing the open beta of the game developed by Gearbox Software since Friday.
The beta includes two story missions, two multiplayer modes, and all 25 characters that will also be available at launch. However, some must be unlocked first.
Players will also get a taste of the extensive progression system in Battleborn. Here, characters, skins, and emotes are unlocked gradually, providing motivation for weeks or even months. No progress from the open beta will be carried over to the full version, but if the player base achieves certain milestones, there will be goodies.
The open beta test runs on all platforms until April 18th.
In The Division, daily and weekly assignments were introduced with the April update. This is the assignment for this week.
Since update 1.1, Division agents can expect a new assignment every Tuesday that needs to be completed. The following video presents the first broadcast of “Operation ISAC” and is meant to prepare agents for the mission:
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This week, you will meet Simon Keyes in the video, a technician who works for the Division and is responsible for the maintenance of an ISAC system node in New York City. Apparently, this nice guy is in great danger. Now you must complete the weekly assignment to eliminate the danger with Simon. At the end of the broadcast, the technician mentions that you are the only ones who can do this. And you need to do it immediately.
In the game, you can view the weekly assignment in the operation overview on the map.
This week, the weekly “strategic assignment” consists of four tasks:
Eliminate 50 Cleaners: You need to take out 50 Cleaners in the Dark Zone. There is evidence that they are advancing into the Dark Zone. You must stop them.
Dismantle 30 standard objects: For this, you need to dismantle 30 items of standard quality (green) or higher.
Eliminate 40 tough enemies: You need to kill the “purple” enemies.
Complete 10 main missions: Complete 10 main missions on “Hard” or “Challenging” difficulty.
As a reward, you will receive 30 Phoenix Credits.In the last livestream of the State of the Game, community developer Yannick Banchereau mentioned that these four tasks can be completed “on the side.” During the stream, it was noted in the chat that the community considers the 30 PCs quite low.
This is an AI-powered translation. Some inaccuracies might exist.
Star Citizen will be huge! This applies not only to space, but also to the planets that can be traversed.
In a new video, it was shown how a character from Star Citizen wanders around one of the planets. The planets will be procedurally generated, not handcrafted. This allows the developers to quickly create the many planets. Special locations, such as stations, will then be added. However, these are intended to be handcrafted.
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In the game, the process will be such that you fly your spaceship to a planet, seamlessly penetrate its atmosphere, and then land somewhere. Finally, you get out of the ship and wander on foot across the landscape.
However, you should not expect to discover detailed landscapes with many NPCs on every planet. The majority will likely remain more or less “empty,” thus providing areas for PvP battles or smuggler hideouts. So, for most planets, players will likely be responsible for the “content.” However, that does not mean that the developers will not also take care of content on the planets as much as possible.
You can already get out on space stations or simply float in space. However, the developers of Star Citizen are still working on making all of this feel more natural and introducing better animations.
Additionally, weightlessness plays a role on the ships themselves. If the generator for artificial gravity is hit during a fight, players will float around the ship, making it harder for them to perform their tasks. Or you can disable gravity on a prison station to free a friend.
When Star Citizen will be released is still uncertain. However, due to all the features, a release is not to be expected before 2017.
This is an AI-powered translation. Some inaccuracies might exist.
The sandbox game “The Valley” has significantly increased its funding.
As the developers Fairytale Distillery explain, they now have a significantly higher budget for their hardcore sandbox title “The Valley.” The FilmFernsehFonds Bayern has increased its initial investment from 100,000€ to 180,000€. A so-called “angel investor” has also doubled their investment. This money and the studio’s own funds help “The Valley” exceed 300,000€.
As the Managing Director Alexander Zacherl says after thanking those involved: “We still have a lot to do – I need to get back to work now.”
The Valley has been on the minds of the creators since 2004, since the cancellation of Shadowbane. Full-time work on the sandbox game has been ongoing since 2012.
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Epic Games, which develops the online action game Paragon, has announced the opening of a new office in Berlin.
With the new office, the developer studio aims to further expand its global reach and provide better support for players in Russia and Europe.
Players from Europe are to be better supported
“The best way to be there for our players is to be present on-site,” says Epic Games President Paul Meegan. “Our European and Russian community is very important to us, and opening our office in Berlin is the first step to ensure that players have fun with our games from day one.”
Responsible for the new Epic Games office in Berlin are Paw Larsen, Director of Publishing for Western Europe, and Sergey Galyonkin, Director of Publishing for Eastern Europe. Both intend to leverage their experiences gained at Riot Games and Wargaming.net to initially bring Paragon closer to players in Europe and Russia, and also to support other upcoming games from Epic Games.
Epic Games is still looking for new employees
By the way, employees are still being sought for the office in Berlin. This includes positions in marketing and communication, community and player support. Those interested in working for Epic Games can check the official website for job descriptions. Perhaps you will then be responsible for customer support of Paragon for European players!
With the opening of the office in Berlin, community management and support for European players of Epic Games’ games should be able to be elevated to a higher level.
This is an AI-powered translation. Some inaccuracies might exist.
We introduced it recently. Now it’s here: Update 18 in the long-standing Free2Play MMORPG Lord of the Rings Online.
In the “Regions of Anórien”, new adventures await. Over 70 new quests and deeds for players level 100 and above, promise the developers at Turbine. Book 5 and 6 in Volume IV of the epic story are now opened.
A 3-man instance group for “The Battle of the Pelennor” is open and the level cap has been raised to 105.
With “Weekly Instances”, heroes are further enticed into the action. There is a rotating list of instances – it’s 6 pieces. Those who complete the weekly task have a chance for scrolls of empowerment, new essences at maximum level, and equipment items. With Mithril, you can reset the Weekly Instance .
In Destiny, the April update is now available. According to Community Manager DeeJ, this update is a testament to the evolution that Bungie’s live team has undergone in recent months.
Looking back at Year 1 of Destiny, a lot has changed regarding updates and fresh content. For the DLCs “The Dark Below” and “House of Wolves,” players had to reach deep into their pockets if they wanted to play the new content.
This changed significantly with the “The Taken King” expansion: Since September, we have been served fresh content for free.
This content has thus far been offered in time-limited “events,” such as the Sparrow Racing or the Scharlach Week, for which no additional money needed to be spent. Now Bungie’s live team has released the free April update. The way Destiny has developed was not foreseeable back in Autumn 2014.
Changes at Bungie as “Natural Evolution”
Destiny continues to evolve, just like the team behind the MMO shooter. Community Manager DeeJ comments on these changes in an interview with vg247. According to him, regarding the current April update from the live team, it is about a “natural evolution”:
The April update is an opportunity for the live team to do what they do. It is essentially an extension of their mission, which is to continuously entertain Destiny players between major releases.
DeeJ emphasizes that it is the live team’s job to keep the daily happenings in Destiny lively and interesting. The April update now represents a change in the scope of their efforts, but no change in what they do.
This is how the live team was presented in December:
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In Year 1, this team particularly focused on fixing bugs and improving the player experience of the Guardians. This year, the live team is advancing in their capabilities, creating and programming events, and providing more variety in the Destiny universe. While these events are content that comes and goes, the April update is content that can and should be played repeatedly.
The Challenge of the Elders, the new strike, or the revamped “Winter’s Run” strike are activities that will not randomly disappear from the scene; they will remain (for now) permanent.
Live Team Ensures a Dynamic Game World
As the community manager reveals, the live team now not only supports current gameplay, but also advances it and provides players with new things to do. That is what the live team is here for: not just to improve things that are already in the game but also to create new things. DeeJ on this:
We are fulfilling the promise that Destiny is a world that evolves over time.
Furthermore, the community manager states:
We have always wanted to design a game that is dynamic, that evolves the way players play it. The live team is the key instrument to achieve this goal.
Thus, the task of the live team is to keep the game fresh, to fix emerging bugs as quickly as possible, and to address various community needs. Meaningful changes can be made every two to three weeks, every two to three months, that improve the player experience.
Early in the history of the MMO shooter, Bungie admitted that players would spend much more time in the game than they could anticipate. Although this is more a category of “luxury problem,” it remains a problem that cannot be easily solved.
The expanded tasks of the live team are Bungie’s push to deliver to players what they really want. This also includes balance adjustments in the crucible.
Balance Adjustments Consider PvP and PvE
The sandbox rebalance of the April update will disrupt the crucible. As DeeJ states, the goal is to design a competitive ecosystem that caters to as many types of players as possible. Every type should feel welcome in the crucible. Therefore, updates and changes will occur here more frequently. DeeJ:
As soon as we notice that there is only one logical choice in the crucible if you want to win, that’s definitely something we’ll pursue.
An example can be given with the legendary sniper rifle Empty Look, which is a very commonly used special weapon in the crucible.
When one sees that a weapon is the only choice for many guardians, the intent is not to ruin it – after all, it is very popular for certain reasons – but to give players reasons to try out other weapons, according to community manager DeeJ.
Bungie studies player data in both PvE and PvP before changes are made. This will not change in the future. They want guardians who have certain “favorite weapons” to be able to use them in both PvE and PvP. Once accustomed to a weapon, it should feel familiar everywhere. DeeJ on this:
This weapon has no surprises for you. It works against a raid boss the same way it works against a thinking, breathing person you encounter through matchmaking.
In The Division, agents have been searching for the individual parts of the gear sets since update 1.1. A reddit user has decoded their locations in the data.
Now a user in the reddit forum has sifted through the update data and decoded the locations of the individual gear set parts. The list indicates how you can obtain certain parts. We present his findings with the caveat that this information is unofficial and does not guarantee accuracy.
Locations of the Armor Parts of the “Striker’s Battle Gear”
Chest Piece: Incursion (Hard Mode)
Backpack: Incursion (Hard Mode)
Kneepads: Incursion (Challenge Mode), Vendor in the Base of Operations (Blueprint, Level 32 Item, Value 214), Larae Barrett (Challenge Mode), Finch (Challenge Mode)
Mask: Incursion (Challenge Mode), Vendor in the Base of Operations (Blueprint, Level 32 Item, Value 214)
Holster: Incursion (Hard Mode)
Locations of the Armor Parts of the “Tactician’s Authority”
Chest Piece: Incursion (Hard Mode)
Backpack: Incursion (Hard Mode)
Kneepads: Incursion (Hard and Challenge Mode), Basement (Challenge Mode), Base of Operations (Value 214)
Gloves: Incursion (Hard and Challenge Mode), Supply Drop, Named Enemies in the Dark Zone, Basement (Challenge Mode)
Mask: Incursion (Hard and Challenge Mode), Base of Operations (Value 214)
Holster: Incursion (Hard Mode)
Locations of the Armor Parts of the “The Last Stand”
Chest Piece: Incursion (Hard Mode)
Backpack: Incursion (Hard Mode)
Kneepads: Incursion (Hard and Challenge Mode), Hornet (Challenge Mode), Base of Operations (Value 214)
Gloves: Incursion (Hard and Challenge Mode), Supply Drop, Named Enemies in the Dark Zone, Hornet (Challenge Mode)
Mask: Incursion (Hard and Challenge Mode), Base of Operations (Value 214)
Holster: Incursion (Hard Mode)
Locations of the Armor Parts of “The Way of the Nomad”
Chest Piece: Named Enemies in the Dark Zone and Supply Drops
Backpack: Named Enemies in the Dark Zone and Supply Drops
Mask: Named Enemies in the Dark Zone and Supply Drops
Kneepads: DZ06 Safe House (Level 30 and Level 31 Blueprints – Value 191 and 214)
Gloves: DZ06 Safe House (Level 30 and Level 31 Blueprints – Value 191 and 214), Named Enemies in the Dark Zone, Supply Drops
Holster: DZ06 Safe House (Blueprint Value 214)
Keep in mind that some items that can be obtained through vendors may not necessarily be in stock every week. They might also only appear in the next restock. Currently, all parts listed here that can be sold by vendors are available.
In Blade & Soul, the first PvP season starts today. They also give a small insight into patch 2.1 …
Today, on April 13, 2016, the first official PvP season of Blade & Soul starts for us in the West. The preliminary skirmishes are now a thing of the past, and players can finally compete for seasonal rewards and prove who among them has the greatest skill (or the best internet connection). In addition to the rewards at the end of the season, there will also be smaller recognitions at the end of each week to honor performances. Those particularly talented can also participate in the official NCSoft community tournaments that will be introduced in the coming weeks.
“Realm in Ruins” starts in 2 weeks
On the official website of the game, there is already a first glimpse of update 2.1. The small expansion named “Realm in Ruins” will be released on April 27 and expand the game world with two new heroic dungeons: the Cold Storage and the Lonely Bastion. The Bastion is said to be particularly challenging. According to the developers, it is the “most challenging challenge for player groups” that can be found in Blade & Soul.
But solo players will also get their money’s worth, as the Tower of Mushin will be expanded once again. On 7 new floors (levels 9-15), you can face particularly difficult enemies alone and surely pilfer one or the other treasure from them.
In the Tower of Mushin, things will continue soon. 7 new floors await.
Finally, PvP fans can look forward to a new battlefield. In the Windswept Valley, 12 players can compete in teams of 6, but they must fulfill specific objectives and not just beat each other up.
In the coming days, they will reveal more details about the contents of patch 2.1 “Realm in Ruins”.
For more news and articles related to the martial arts MMORPG, you can find them on our Blade & Soul theme page.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter, weapon master Banshee-44 has new weapons available. Additionally, today is “Lost in the Light,” the daily quest, so it’s a Black Spindle day.
Banshee-44 appears to be quite unimpressed by yesterday’s update. We report on his offerings.
A hand cannon from Häkke is meant to be used against Cabal.
A fusion rifle from Omolon targets Vex Minotaurs.
The pulse rifle from Suros hunts Scorn targets.
Suros also provides a rocket launcher eager for “higher-tier enemies.”
A sniper rifle from Omolon aims to take down Fallen Captains.
Will Guardians soon be ignited in passionate new love for the cool lady? 3% is 3%!
After the patch: These 5 weapons can be ordered this week
First up is the auto rifle Häkke Zarinea-D. A solid, but not outstanding choice; as a “mid-tier auto rifle,” it remains unaffected by the patch changes.
The scout rifle Suros Dis-43 is available this week. It’s also a weapon in the mid-range; it’s not bad, but not a super weapon either. The Dis-43 has a very high range among scout rifles.
The scout rifle Tuonela SR4 has values quite similar to the Dis-43. However, it has significantly increased stability, although a smaller magazine and less range. It’s a very popular weapon among Guardians.
The pulse rifle Lyudmila-D as a “slow pulse rifle” received a 3% base damage boost. It might be an alternative in the Crucible again.
The sniper rifle Aiofe Rua-D is also new. Due to changes in the revival mechanics, it’s possible that sniper rifles with medium impact could also gain traction now. Time will tell. The Aiofe with 22 impact should now also be a so-called “revive sniper.” Previously, PvP pros rarely considered sniper rifles like Eirene or Null Perspective for that slot.
Which weapons can be picked up this week?
An Arminius-D (freshly generated) comes with crowd control, target acquisition, and small caliber rifle. For those who like such things.
A Suros Dis-47 can be obtained with outlaw, perfect balance, and reinforced barrel.
A Suros PDX-41 is available with hammer forged, unyielding, and rifled barrel. Another roll brings: target acquisition, adjusted stock, and reinforced barrel.
4 out of 5 weapons from last week Zarinea-D, Kumakatok HC4, Suros PDX-41, Tamar-D, can be seen here. Only the rocket launcher is missing, but … oh well.
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Today is “Lost in the Light” the daily quest. This means:Black Spindle and Wiensänger are accessible. Hopefully, Guardians who found it too difficult in Destiny until now can also get to it.
This is an AI-powered translation. Some inaccuracies might exist.
I wish you all a healing Wednesday. Why healing? Quite simply, that’s my topic today. I’m sure I’ve already gotten worked up about this in the past (or multiple times), but recent events keep bringing this topic to the surface. For the grand finale of the closed beta of Overwatch, I’m complaining once again about my dear teammates. No, I’m actually doing a disservice to a large number of people – I mean a very special group.
Hail, you pig!
“Cortyn, pick heal or leave!!!!” is not exactly the friendly request that can make me play a healer in Overwatch. Don’t get me wrong, I really enjoy healing. I like Mercy, Lucio, or Zenyatta and enjoy playing them if the team needs it or if I’m asked nicely.
If the only tank of the group asks me if I can support him with healing – no problem, gladly! But when I hear the 3rd sniper in the team scream that I should please play a healer, I have the urgent desire to insert my keyboard orally and sideways so that my account cannot be banned for massive insults. Fortunately, I usually swallow that down. Along with the cable.
Perhaps it’s just selective perception, but it feels like it’s always exactly these people who are screaming, who are playing something that is not beneficial to the victory at all. Hey, are we on the attacking side? Better bring along the 3rd sniper so we can really defend our spawn area safely!
I suspect that this plague has simply been transferred from League of Legends, SMITE and all the other MOBAs to Overwatch as well. In the spirit of: Whoever logs in first gets to play what they want. Completely disregarding what the rest of the players would like – first come, first served!
How do you see the whole thing? Do you give in to such whiners and demanders and switch to a healer? Or do you stand firm, even if it could diminish the success of the group? And above all: Do you actually enjoy playing healers?
This is an AI-powered translation. Some inaccuracies might exist.
Today, the daily mission in the Challenge Mode is missing, it is not displayed on the map. However, the dailies on “Hard” are available.
Via Twitter, the developers have already commented that they are aware of the issue. However, they are not able to solve the problem today. They assure that the Challenge Mode will return tomorrow.
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Even the last few days before update 1.1 had severe issues with the daily missions. It was hoped that all annoyances regarding this would be eliminated with the patch. Let’s hope that today’s problem will remain an exception.
This is an AI-powered translation. Some inaccuracies might exist.
Going splashing and being able to sleep more? In ArcheAge this is now available to anyone willing to reach deep into their pockets.
Double Work Points thanks to Bathing Fun
Anyone looking to spend real money in the MMORPG ArcheAge in the coming days will receive some nice bonuses that will trigger a Pay2Win outcry. Anyone who invests a solid 100€ in a credit pack between April 8 and April 19 will receive a special decorative item in addition to the credits, which can be placed in the house by a character. The heated pool can accommodate up to 4 players who can relax and unwind in it.
The catch: For the homeowner, using the pool will grant the “Clear Mind” debuff once a day, allowing them to sleep 2 times a day. This means that they can generate twice as many work points through sleeping as other players who do not have access to the hot pool. “Guests” cannot benefit from this advantage; it is only active for the property owner – so it’s not enough to know a rich friend and sneak into their bathtub with dubious promises.
While some may be annoyed by this, ArcheAge veterans say: Who still sleeps for work points? That’s what Twinks are for.
As a little cherry on top, there are also 2 plant decorations that thematically fit perfectly with the hot tub – but looking at the functionality of the bathing pleasure, the plants immediately fade into the background.
In the cheaper package for 50€, there’s also a small bonus, but this is significantly less impactful. With the purchase of such a package, 100 loyalty tokens are added, which can be freely used to purchase various bonuses.
For more news and articles about the MMORPG, you can find them on our ArcheAge topic page.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny a new Strike called Fauliger Kelch was released yesterday. We will show it to you.
Actually, the S.A.B.E.R. Strike was the Nightfall Strike in Destiny yesterday. But that changed with the patch in the evening, as they elevated the new Strike “Fauliger Kelch”, the Malok Strike, to Nightfall status.
Modifiers are:
Voidburn – Void damage is significantly increased.
Berserker – Enemies do not flinch.
Specialist – Special weapon damage is preferred.
Juggler – Defeated enemies do not drop ammunition for the weapon currently wielded by the Guardian.
The modifiers apply for this week now. If Fauliger Kelch is the Nightfall Strike next time, it could be something completely different.
We will show you how 3 experienced Guardians tackle the new Strike “Fauliger Kelch” in Destiny. Our friend Nexxoss has created a video guide:
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In the MMO shooter The Division, Ubisoft released a hotfix yesterday.
We reported yesterday that in The Division a yellow fever has broken out. Some named enemies dropped four high-end items upon their defeat. That was definitely too much. We suspected yesterday that it wouldn’t stay that way.
And indeed, a hotfix for The Division came after midnight yesterday:
Now, the named enemies in challenge mode will only guarantee one high-end item.
Additionally, they adjusted the APC (Armored Personnel Carrier) in the new operations. The armored vehicle was likely buggy; it should no longer take damage from player weapons and its mortar should fire correctly.
This means the operation may have gained significantly in difficulty.
However, the hotfix could not solve one problem: Some players simply cannot find their agents. They disappeared with update 1.1. This is a complicated issue that Ubisoft is working on. It is said that further investigations are necessary.
This is an AI-powered translation. Some inaccuracies might exist.
Blizzard invites players one last time to the closed beta of Overwatch . We have the date and more details.
This weekend marks the start of the last Overwatch Beta weekend
The development of Overwatch is nearing completion, as it will only be a few weeks until Blizzard’s hero shooter is released. To put the servers through one last intensive stress test, Blizzard invites a large number of players one last time before the shooter leaves the closed beta.
By the evening of Thursday, April 14, 2016, all accounts that were chosen for the beta should have been “flagged.” You can check this in several ways. Either you visit the account management of Battle.net or simply check the Battle.net launcher, as there should be an “Install” button available for “Overwatch” as soon as you are selected. Alternatively, emails will be sent to all participants, but these may sometimes “arrive delayed”, which is why checking the launcher provides quicker certainty.
From Friday evening until Saturday night (April 15 and 16), all testers can then try most of Overwatch’s game content. All 21 heroes are available, as well as all maps and the progression system. However, one will have to forgo ranked mode and the weekly “Brawls.”
This time, “more players than ever before” are to be invited to the beta. Who hasn’t had the chance yet could finally get to enjoy the game now!
Blizzard especially seeks feedback regarding the servers, as they want to push the technology “to its limits” to see how much the servers can take and at what load they will crash. At the same time, they want to know how smoothly the game runs for individual players. To this end, all beta participants will also have access to the relevant forums for the duration of the weekend.
You can find more news and articles about the hero shooter on our Overwatch topic page.
This is an AI-powered translation. Some inaccuracies might exist.